<p>5.4.0 - Critical bugs made apparent after curseforge upload so skipping 5.4.0 on modrinth. Changelog for brevity.</p>
<p> </p>
<ul>
<li>Overhaul of gateways to be proper structures.</li>
<li>Updated default gateway, end and desert gateways.</li>
<li>Add Quartz, Mud, Red Sandstone, Prismarine gateways.</li>
<li>Removed limbo gateway for now.</li>
<li>Added config options for choosing which dimension the player will spawn in upon exiting limbo. (Done by PR from Cephelo on discord.)</li>
<li>Players returning from limbo will spawn inside two air blocks to prevent suffocation in case they spawn inside terrain. (Done by PR from Cephelo on discord.)</li>
<li>Players falling in the air will not take damage when landing after returning from limbo. (Done by PR from Cephelo on discord.)</li>
<li>Limbo config options should no longer reset on game launch. (Done by PR from Cephelo on discord.)</li>
<li>Renamed the config option limboBlocksCorruptingOverworldAmount to limboBlocksCorruptingExitWorldAmount. (Done by PR from Cephelo on discord.)</li>
</ul>
<p> </p>
<p>5.4.1<br /><br /></p>
<ul>
<li>Fixed Stonebrick gateways not leading to dungeons.</li>
<li>Removed missed forge biome modifiers causing world crashes.</li>
<li>Fixed Lantredom dungeon pocket inter pocket linked doors.</li>
<li>Disabled End gateways due to gateways appearing in the mod.</li>
</ul>
<p>5.4.0 - Critical bugs made apparent after curseforge upload so skipping 5.4.0 on modrinth. Changelog for brevity.</p>
<p> </p>
<ul>
<li>Overhaul of gateways to be proper structures.</li>
<li>Updated default gateway, end and desert gateways.</li>
<li>Add Quartz, Mud, Red Sandstone, Prismarine gateways.</li>
<li>Removed limbo gateway for now.</li>
<li>Added config options for choosing which dimension the player will spawn in upon exiting limbo. (Done by PR from Cephelo on discord.)</li>
<li>Players returning from limbo will spawn inside two air blocks to prevent suffocation in case they spawn inside terrain. (Done by PR from Cephelo on discord.)</li>
<li>Players falling in the air will not take damage when landing after returning from limbo. (Done by PR from Cephelo on discord.)</li>
<li>Limbo config options should no longer reset on game launch. (Done by PR from Cephelo on discord.)</li>
<li>Renamed the config option limboBlocksCorruptingOverworldAmount to limboBlocksCorruptingExitWorldAmount. (Done by PR from Cephelo on discord.)</li>
</ul>
<p> </p>
<p>5.4.1<br /><br /></p>
<ul>
<li>Fixed Stonebrick gateways not leading to dungeons.</li>
<li>Removed missed forge biome modifiers causing world crashes.</li>
<li>Fixed Lantredom dungeon pocket inter pocket linked doors.</li>
<li>Disabled End gateways due to gateways appearing in the mod.</li>
</ul>
- Fixed an invulnerable state that happened when other mods canceled EntityTravelToDimensionEvent after attempting to go through a door
- Player attributes are now requested after each teleport to prevent some desync issues
- Fixed an edge case where dimensional dungeons could fail to generate after going too deep
- Fixed some minor translation inconsistencies
- Fixed a crash when catching the death event in pocket dimension when the player's food stats don't exist
- Eternal fabric now tries to teleport you back to your respawn position
- Replaced the enableDecayDrops config option with decayDropChance
- Fixed the clusterDimBlacklist and gatewayDimBlacklist config options
- Restored the original eternal fabric texture
- Fixed rain occuring in pocket dimensions
- Made Gold item names more consistent
- Fixed a few other lang issues
- Added a small cooldown and a teleport sound to the rift blade
<ul>
<li>Fix for crash related to using client message stuff on server</li>
<li>Added a prototype myth dungeon type as an example for dungeonpack creators</li>
<li>Make unraveled fence types actually link up like fences.</li>
<li>Fix loot in Ruins Target Practise and Ruins Pressure Plate Riddle</li>
<li>Move Decay mechanic related blocks to their own creative tab</li>
<li>Restore Monliths
<ol>
<li>Improve spawn rate in limbo.</li>
<li>Make them solid black vs invisible again</li>
<li>Make them instantly turn towards you when they see you and vibrate when they aggro like the old days.</li>
<li>Restore and improve woven world thread armor's ability to delay the monolith's gaze</li>
</ol>
</li>
</ul>
<ul>
<li>Fix for crash related to using client message stuff on server</li>
<li>Added a prototype myth dungeon type as an example for dungeonpack creators</li>
<li>Make unraveled fence types actually link up like fences.</li>
<li>Fix loot in Ruins Target Practise and Ruins Pressure Plate Riddle</li>
<li>Move Decay mechanic related blocks to their own creative tab</li>
<li>Restore Monliths
<ol>
<li>Improve spawn rate in limbo.</li>
<li>Make them solid black vs invisible again</li>
<li>Make them instantly turn towards you when they see you and vibrate when they aggro like the old days.</li>
<li>Restore and improve woven world thread armor's ability to delay the monolith's gaze</li>
</ol>
</li>
</ul>
<ul>
<li>Gateways all have the same spawnrate now.</li>
<li>Fixed signs in multiple pocket schematics.</li>
<li>Fixed improperly configured door in long_corridor</li>
<li>Fixed smooth stone slabs having been turned into stone slabs in heart_of_disorder's schematic post flattening</li>
<li>Added world gen tweaks for limbo to see how they fair.</li>
<li>Added proper nether dungeon functionality to crimson door. Nether dungeon set current not functional.</li>
</ul>
<ul>
<li>Gateways all have the same spawnrate now.</li>
<li>Fixed signs in multiple pocket schematics.</li>
<li>Fixed improperly configured door in long_corridor</li>
<li>Fixed smooth stone slabs having been turned into stone slabs in heart_of_disorder's schematic post flattening</li>
<li>Added world gen tweaks for limbo to see how they fair.</li>
<li>Added proper nether dungeon functionality to crimson door. Nether dungeon set current not functional.</li>
</ul>