Eldritch End (Eldritch End)
Descend into madness with new end biomes, forbidden magic, and more.
Eldritch End is an end expansion mod inspired from H.P. Lovecraft's work. It aims to bring the lovecraftian universe to the end, while being original. Adding new biomes, tons of blocks and items, horrible aberrations to fight, its own corruption mechanic, and more. It is also inspired from the World of Warcraft's Visions of N'zoth update.
The Biomes
From the desolated Hasturian Wastes, to the corrupted Primordial Abyss, delve yourself into eerie and dangerous biomes, but beware of the monsters. Tons of new biomes coming soon!
Configuration
Everything is configurable. Adjust the mod to fit your modpack perfectly. We aim to make everything configurable, including every detail. Feel free to request configs for features that aren't yet!
The current release of this mod is on beta. Early access releases will be available for Ko-fi supporters, including the first bosses, Hastur, The King In Yellow and The Faceless.
截图:
Eldritch End 0.3.3
0.3.3 (Public Release)
- API CHANGE: InfusableItemMaterial#canSwapInfusionTo now returns an empty list by default.
- Fixed infusions' attributes only applying once, making things like etyr only give +10 resistance with all 4 pieces instead of +40.
- Fixed corruption infusions being infinitely stackable.
- Fixed issues with built-in AAA Particles, namely: Intel Macs not working, breaking some configs
Eldritch End 0.3.2
Eldritch End 0.3.2
Eldritch End 0.3.1
## 0.3.1 (Public Release)
- Fixed crash on macOS (Apple Sillicon) [ElocinDev]
- Fixed crash on Linux when using a NVIDIA GPU [ElocinDev]
- Fixed infusions not being applicable to some items (Like bows, other mods' weapons, etc) [ElocinDev]
- Fixed Armor Infusions not stacking (ex, all etyr armor set only giving 10 resistance instead of 40) [ElocinDev]
## 0.3.0 (Public Release)
- API BREAKING CHANGE! Corruption Resistance is no longer percentile and instead it is flat
- WIKI IS OUT! https://rpg.prominence.wiki/mod/eldritch-end
- Added The Faceless Boss [Joespeph, ElocinDev]
- Added Corruption System [ElocinDev, Joespeph]
- Added Ritual System, used to summon The Faceless at the moment [ElocinDev]
- Added Infusion System, using Infusion Smithing Templates found in end cities to add corruption or corruption resistance to ANY armor or weapon [ElocinDev]
- Added new model for The Faceless [Mim1q]
- Added new model for Ominous Eyes & dynamic rotation [Mim1q]
- Added recipe for abysmal and eldritch pedestals [ElocinDev]
- Added summoning for The Faceless, done in a ritual with an eldritch pedestal surrounded of abysmal pedestals, with 4 lit black candles on top of each abysmal pedestal, use an aberration heart on top of the eldritch pedestal to summon The Faceless.[ElocinDev]
- Renamed Xal'arath to "X'al" [ElocinDev]
- X'al is implemented now: the Stormsurge ability from The Faceless is casted on interact [ElocinDev]
- Etyrite armor now gives flat +5 corruption resistance per piece [ElocinDev]
- Fixed faceless texture covering the health bar in some parts [ElocinDev]
- Fixed crash caused by FTB Ultimine due to missing chances in the primordial leaves' loot table [ElocinDev]
- Corruption config now uses JSON5 format. Please update your config! [ElocinDev]
- Overhauled Corruption Config, included configs for the corruption system's effects [ElocinDev]
- The corruption icon now has a blinking animation [ElocinDev]
- Added new textures for etyr by @lopyluna [lopyluna]
## 0.2.30 (Public Release)
- Fixed dendler not spawning properly in the hasturian wastes [ElocinDev]
- Added config to enable or disable primordial abyss' midland biome generation [ElocinDev]
- Added new variations of trees [ElocinDev, Wendu]
- Changed Primordial Abyss' default weight from 1.5 to 4.0 [ElocinDev]
## 0.2.20 (Public Release)
RELOAD YOUR HASTURIAN WASTES CONFIG TO BE ABLE TO CHANGE THE DENDLER SPAWN!
- Added Abysmal Pedestal
- Added Eldritch Pedestal
- Added Dendler
- Dendlers now naturally spawn in the hasturian wastes
- Added config for dendlers natural spawning in biomes/hasturian_wastes.json
- Added a better walking animation for the dendler
## 0.2.13 (Acolyte Release)
- Added Dendler
- Dendlers now naturally spawn in the hasturian wastes
- Added config for dendlers natural spawning in biomes/hasturian_wastes.json
## 0.2.12
- Fixed smithing template recipe
- Fixed crash on server
## 0.2.0
- Added Corruption GUI in survival inventory
- Corruption and Corruption Resistance (Labeled as Etyr %) are now attributes
- The player corruption GUI will show the percentage of etyr and total corruption
- Overhauled generation of the biomes, they now feel more natural.
- Added Corruption mechanic config with various entries, not all of them are implemented.
- Added Corruption API under package elocindev.eldritch_end.api.CorruptionAPI
- Fixed black ashes spawning in the hasturian wastes or other biomes
- Fixed primordial trees generating in the hasturian wastes
- Fixed undead tentacle's translation key
- More stuff that i forgot to add because it was before the creation of this file so look at the commits
Eldritch End 0.3.1
## 0.3.1 (Public Release)
- Fixed crash on macOS (Apple Sillicon) [ElocinDev]
- Fixed crash on Linux when using a NVIDIA GPU [ElocinDev]
- Fixed infusions not being applicable to some items (Like bows, other mods' weapons, etc) [ElocinDev]
- Fixed Armor Infusions not stacking (ex, all etyr armor set only giving 10 resistance instead of 40) [ElocinDev]
## 0.3.0 (Public Release)
- API BREAKING CHANGE! Corruption Resistance is no longer percentile and instead it is flat
- WIKI IS OUT! https://rpg.prominence.wiki/mod/eldritch-end
- Added The Faceless Boss [Joespeph, ElocinDev]
- Added Corruption System [ElocinDev, Joespeph]
- Added Ritual System, used to summon The Faceless at the moment [ElocinDev]
- Added Infusion System, using Infusion Smithing Templates found in end cities to add corruption or corruption resistance to ANY armor or weapon [ElocinDev]
- Added new model for The Faceless [Mim1q]
- Added new model for Ominous Eyes & dynamic rotation [Mim1q]
- Added recipe for abysmal and eldritch pedestals [ElocinDev]
- Added summoning for The Faceless, done in a ritual with an eldritch pedestal surrounded of abysmal pedestals, with 4 lit black candles on top of each abysmal pedestal, use an aberration heart on top of the eldritch pedestal to summon The Faceless.[ElocinDev]
- Renamed Xal'arath to "X'al" [ElocinDev]
- X'al is implemented now: the Stormsurge ability from The Faceless is casted on interact [ElocinDev]
- Etyrite armor now gives flat +5 corruption resistance per piece [ElocinDev]
- Fixed faceless texture covering the health bar in some parts [ElocinDev]
- Fixed crash caused by FTB Ultimine due to missing chances in the primordial leaves' loot table [ElocinDev]
- Corruption config now uses JSON5 format. Please update your config! [ElocinDev]
- Overhauled Corruption Config, included configs for the corruption system's effects [ElocinDev]
- The corruption icon now has a blinking animation [ElocinDev]
- Added new textures for etyr by @lopyluna [lopyluna]
## 0.2.30 (Public Release)
- Fixed dendler not spawning properly in the hasturian wastes [ElocinDev]
- Added config to enable or disable primordial abyss' midland biome generation [ElocinDev]
- Added new variations of trees [ElocinDev, Wendu]
- Changed Primordial Abyss' default weight from 1.5 to 4.0 [ElocinDev]
## 0.2.20 (Public Release)
RELOAD YOUR HASTURIAN WASTES CONFIG TO BE ABLE TO CHANGE THE DENDLER SPAWN!
- Added Abysmal Pedestal
- Added Eldritch Pedestal
- Added Dendler
- Dendlers now naturally spawn in the hasturian wastes
- Added config for dendlers natural spawning in biomes/hasturian_wastes.json
- Added a better walking animation for the dendler
## 0.2.13 (Acolyte Release)
- Added Dendler
- Dendlers now naturally spawn in the hasturian wastes
- Added config for dendlers natural spawning in biomes/hasturian_wastes.json
## 0.2.12
- Fixed smithing template recipe
- Fixed crash on server
## 0.2.0
- Added Corruption GUI in survival inventory
- Corruption and Corruption Resistance (Labeled as Etyr %) are now attributes
- The player corruption GUI will show the percentage of etyr and total corruption
- Overhauled generation of the biomes, they now feel more natural.
- Added Corruption mechanic config with various entries, not all of them are implemented.
- Added Corruption API under package elocindev.eldritch_end.api.CorruptionAPI
- Fixed black ashes spawning in the hasturian wastes or other biomes
- Fixed primordial trees generating in the hasturian wastes
- Fixed undead tentacle's translation key
- More stuff that i forgot to add because it was before the creation of this file so look at the commits
Eldritch End 0.3.0
## 0.3.0 (Public Release)
- API BREAKING CHANGE! Corruption Resistance is no longer percentile and instead it is flat
- WIKI IS OUT! https://rpg.prominence.wiki/mod/eldritch-end
- Added The Faceless Boss [Joespeph, ElocinDev]
- Added Corruption System [ElocinDev, Joespeph]
- Added Ritual System, used to summon The Faceless at the moment [ElocinDev]
- Added Infusion System, using Infusion Smithing Templates found in end cities to add corruption or corruption resistance to ANY armor or weapon [ElocinDev]
- Added new model for The Faceless [Mim1q]
- Added new model for Ominous Eyes & dynamic rotation [Mim1q]
- Added recipe for abysmal and eldritch pedestals [ElocinDev]
- Added summoning for The Faceless, done in a ritual with an eldritch pedestal surrounded of abysmal pedestals, with 4 lit black candles on top of each abysmal pedestal, use an aberration heart on top of the eldritch pedestal to summon The Faceless.[ElocinDev]
- Renamed Xal'arath to "X'al" [ElocinDev]
- X'al is implemented now: the Stormsurge ability from The Faceless is casted on interact [ElocinDev]
- Etyrite armor now gives flat +5 corruption resistance per piece [ElocinDev]
- Fixed faceless texture covering the health bar in some parts [ElocinDev]
- Fixed crash caused by FTB Ultimine due to missing chances in the primordial leaves' loot table [ElocinDev]
- Corruption config now uses JSON5 format. Please update your config! [ElocinDev]
- Overhauled Corruption Config, included configs for the corruption system's effects [ElocinDev]
- The corruption icon now has a blinking animation [ElocinDev]
- Added new textures for etyr by @lopyluna [lopyluna]
## 0.2.30 (Public Release)
- Fixed dendler not spawning properly in the hasturian wastes [ElocinDev]
- Added config to enable or disable primordial abyss' midland biome generation [ElocinDev]
- Added new variations of trees [ElocinDev, Wendu]
- Changed Primordial Abyss' default weight from 1.5 to 4.0 [ElocinDev]
## 0.2.20 (Public Release)
RELOAD YOUR HASTURIAN WASTES CONFIG TO BE ABLE TO CHANGE THE DENDLER SPAWN!
- Added Abysmal Pedestal
- Added Eldritch Pedestal
- Added Dendler
- Dendlers now naturally spawn in the hasturian wastes
- Added config for dendlers natural spawning in biomes/hasturian_wastes.json
- Added a better walking animation for the dendler
## 0.2.13 (Acolyte Release)
- Added Dendler
- Dendlers now naturally spawn in the hasturian wastes
- Added config for dendlers natural spawning in biomes/hasturian_wastes.json
## 0.2.12
- Fixed smithing template recipe
- Fixed crash on server
## 0.2.0
- Added Corruption GUI in survival inventory
- Corruption and Corruption Resistance (Labeled as Etyr %) are now attributes
- The player corruption GUI will show the percentage of etyr and total corruption
- Overhauled generation of the biomes, they now feel more natural.
- Added Corruption mechanic config with various entries, not all of them are implemented.
- Added Corruption API under package elocindev.eldritch_end.api.CorruptionAPI
- Fixed black ashes spawning in the hasturian wastes or other biomes
- Fixed primordial trees generating in the hasturian wastes
- Fixed undead tentacle's translation key
- More stuff that i forgot to add because it was before the creation of this file so look at the commits
Eldritch End 0.3.0
## 0.3.0 (Public Release)
- API BREAKING CHANGE! Corruption Resistance is no longer percentile and instead it is flat
- WIKI IS OUT! https://rpg.prominence.wiki/mod/eldritch-end
- Added The Faceless Boss [Joespeph, ElocinDev]
- Added Corruption System [ElocinDev, Joespeph]
- Added Ritual System, used to summon The Faceless at the moment [ElocinDev]
- Added Infusion System, using Infusion Smithing Templates found in end cities to add corruption or corruption resistance to ANY armor or weapon [ElocinDev]
- Added new model for The Faceless [Mim1q]
- Added new model for Ominous Eyes & dynamic rotation [Mim1q]
- Added recipe for abysmal and eldritch pedestals [ElocinDev]
- Added summoning for The Faceless, done in a ritual with an eldritch pedestal surrounded of abysmal pedestals, with 4 lit black candles on top of each abysmal pedestal, use an aberration heart on top of the eldritch pedestal to summon The Faceless.[ElocinDev]
- Renamed Xal'arath to "X'al" [ElocinDev]
- X'al is implemented now: the Stormsurge ability from The Faceless is casted on interact [ElocinDev]
- Etyrite armor now gives flat +5 corruption resistance per piece [ElocinDev]
- Fixed faceless texture covering the health bar in some parts [ElocinDev]
- Fixed crash caused by FTB Ultimine due to missing chances in the primordial leaves' loot table [ElocinDev]
- Corruption config now uses JSON5 format. Please update your config! [ElocinDev]
- Overhauled Corruption Config, included configs for the corruption system's effects [ElocinDev]
- The corruption icon now has a blinking animation [ElocinDev]
- Added new textures for etyr by @lopyluna [lopyluna]
## 0.2.30 (Public Release)
- Fixed dendler not spawning properly in the hasturian wastes [ElocinDev]
- Added config to enable or disable primordial abyss' midland biome generation [ElocinDev]
- Added new variations of trees [ElocinDev, Wendu]
- Changed Primordial Abyss' default weight from 1.5 to 4.0 [ElocinDev]
## 0.2.20 (Public Release)
RELOAD YOUR HASTURIAN WASTES CONFIG TO BE ABLE TO CHANGE THE DENDLER SPAWN!
- Added Abysmal Pedestal
- Added Eldritch Pedestal
- Added Dendler
- Dendlers now naturally spawn in the hasturian wastes
- Added config for dendlers natural spawning in biomes/hasturian_wastes.json
- Added a better walking animation for the dendler
## 0.2.13 (Acolyte Release)
- Added Dendler
- Dendlers now naturally spawn in the hasturian wastes
- Added config for dendlers natural spawning in biomes/hasturian_wastes.json
## 0.2.12
- Fixed smithing template recipe
- Fixed crash on server
## 0.2.0
- Added Corruption GUI in survival inventory
- Corruption and Corruption Resistance (Labeled as Etyr %) are now attributes
- The player corruption GUI will show the percentage of etyr and total corruption
- Overhauled generation of the biomes, they now feel more natural.
- Added Corruption mechanic config with various entries, not all of them are implemented.
- Added Corruption API under package elocindev.eldritch_end.api.CorruptionAPI
- Fixed black ashes spawning in the hasturian wastes or other biomes
- Fixed primordial trees generating in the hasturian wastes
- Fixed undead tentacle's translation key
- More stuff that i forgot to add because it was before the creation of this file so look at the commits
Eldritch End 0.2.31
Eldritch End 0.2.31
Eldritch End 0.2.30
- Fixed dendler not spawning properly in the hasturian wastes [ElocinDev]
- Added config to enable or disable primordial abyss' midland biome generation [ElocinDev]
- Added new variations of trees [ElocinDev, Wendu]
- Changed Primordial Abyss' default weight from 1.5 to 4.0 [ElocinDev]
Eldritch End 0.2.30
- Fixed dendler not spawning properly in the hasturian wastes [ElocinDev]
- Added config to enable or disable primordial abyss' midland biome generation [ElocinDev]
- Added new variations of trees [ElocinDev, Wendu]
- Changed Primordial Abyss' default weight from 1.5 to 4.0 [ElocinDev]
Eldritch End 0.2.20
RELOAD YOUR HASTURIAN WASTES CONFIG TO BE ABLE TO CHANGE THE DENDLER SPAWN!
- Added Abysmal Pedestal (No uses yet)
- Added Eldritch Pedestal (No uses yet)
- Added Dendler (Early version)
- Dendlers now can naturally spawn in the hasturian wastes (configurable)
- Added config for dendlers natural spawning in biomes/hasturian_wastes.json
- Added a better walking animation for the dendler
Eldritch End 0.2.20
RELOAD YOUR HASTURIAN WASTES CONFIG TO BE ABLE TO CHANGE THE DENDLER SPAWN!
- Added Abysmal Pedestal (No uses yet)
- Added Eldritch Pedestal (No uses yet)
- Added Dendler (Early version)
- Dendlers now can naturally spawn in the hasturian wastes (configurable)
- Added config for dendlers natural spawning in biomes/hasturian_wastes.json
- Added a better walking animation for the dendler
Eldritch End 0.2.12
Eldritch End 0.2.12
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