# Changes:
- sgjourney:unique_placement can now specify min and max bound for Structure generation
- End Stargate Pedestal now generates at least 8 chunks and at most 12 chunks away from the portal
# Fixes:
- Fixed unknown error during dialing after Stargate was broken and placed down again
# Changes:
- sgjourney:unique_placement can now specify min and max bound for Structure generation
- End Stargate Pedestal now generates at least 8 chunks and at most 12 chunks away from the portal
# Fixes:
- Fixed unknown error during dialing after Stargate was broken and placed down again
# Changes:
- sgjourney:unique_placement can now specify min and max bound for Structure generation
- End Stargate Pedestal now generates at least 8 chunks and at most 12 chunks away from the portal
# Fixes:
- Fixed unknown error during dialing after Stargate was broken and placed down again
# Changes:
- sgjourney:unique_placement can now specify min and max bound for Structure generation
- End Stargate Pedestal now generates at least 8 chunks and at most 12 chunks away from the portal
# Fixes:
- Fixed unknown error during dialing after Stargate was broken and placed down again
# Changes:
- sgjourney:unique_placement can now specify min and max bound for Structure generation
- End Stargate Pedestal now generates at least 8 chunks and at most 12 chunks away from the portal
# Fixes:
- Fixed unknown error during dialing after Stargate was broken and placed down again
# Added:
- Added "sgjourney:unique_placement" structure placement type
- Added "sgjourney:stargate_placement" structure placement type (dependant on its respective config)
- Added "sgjourney:buried_stargate_placement" structure placement type (dependant on its respective config)
- Added Japanese translations by elinka47
# Changes:
- Point of Origin is now technically considered a part of the address instead of being a glorified enter button
- Stargate Structures now use custom placement types, which should hopefully prevent other mods from interfering with Stargate generation to some degreel, as well as cut the time the game spends searching for it when you're using the locate command
- Migrated NeoForge tags to the "c:" namespace
# Fixes:
- Fixed Cartouches not retaining addresses (at least I think so)
- Fixed Stargate not killing the player properly when going through the wrong end
- Fixed DHD screen and PDA not handling infinite Stargate open time properly
- Fixed Stargate not rotating endlessly when -1 was used as an argument for the CC:Tweaked rotation function
# Added:
- Added "sgjourney:unique_placement" structure placement type
- Added "sgjourney:stargate_placement" structure placement type (dependant on its respective config)
- Added "sgjourney:buried_stargate_placement" structure placement type (dependant on its respective config)
- Added Japanese translations by elinka47
# Changes:
- Point of Origin is now technically considered a part of the address instead of being a glorified enter button
- Stargate Structures now use custom placement types, which should hopefully prevent other mods from interfering with Stargate generation to some degreel, as well as cut the time the game spends searching for it when you're using the locate command
# Fixes:
- Fixed Cartouches not retaining addresses (at least I think so)
- Fixed DHD screen and PDA not handling infinite Stargate open time properly
- Fixed Stargate not rotating endlessly when -1 was used as an argument for the CC:Tweaked rotation function
# Added:
- Added "sgjourney:unique_placement" structure placement type
- Added "sgjourney:stargate_placement" structure placement type (dependant on its respective config)
- Added "sgjourney:buried_stargate_placement" structure placement type (dependant on its respective config)
- Added Japanese translations by elinka47
# Changes:
- Point of Origin is now technically considered a part of the address instead of being a glorified enter button
- Stargate Structures now use custom placement types, which should hopefully prevent other mods from interfering with Stargate generation to some degreel, as well as cut the time the game spends searching for it when you're using the locate command
# Fixes:
- Fixed Cartouches not retaining addresses (at least I think so)
- Fixed DHD screen and PDA not handling infinite Stargate open time properly
- Fixed Stargate not rotating endlessly when -1 was used as an argument for the CC:Tweaked rotation function
# Added:
- Added "sgjourney:unique_placement" structure placement type
- Added "sgjourney:stargate_placement" structure placement type (dependant on its respective config)
- Added "sgjourney:buried_stargate_placement" structure placement type (dependant on its respective config)
- Added Japanese translations by elinka47
# Changes:
- Point of Origin is now technically considered a part of the address instead of being a glorified enter button
- Stargate Structures now use custom placement types, which should hopefully prevent other mods from interfering with Stargate generation to some degreel, as well as cut the time the game spends searching for it when you're using the locate command
# Fixes:
- Fixed Cartouches not retaining addresses (at least I think so)
- Fixed DHD screen and PDA not handling infinite Stargate open time properly
- Fixed Stargate not rotating endlessly when -1 was used as an argument for the CC:Tweaked rotation function
# Added:
- Added "sgjourney:unique_placement" structure placement type
- Added "sgjourney:stargate_placement" structure placement type (dependant on its respective config)
- Added "sgjourney:buried_stargate_placement" structure placement type (dependant on its respective config)
- Added Japanese translations by elinka47
# Changes:
- Point of Origin is now technically considered a part of the address instead of being a glorified enter button
- Stargate Structures now use custom placement types, which should hopefully prevent other mods from interfering with Stargate generation to some degreel, as well as cut the time the game spends searching for it when you're using the locate command
# Fixes:
- Fixed Cartouches not retaining addresses (at least I think so)
- Fixed DHD screen and PDA not handling infinite Stargate open time properly
- Fixed Stargate not rotating endlessly when -1 was used as an argument for the CC:Tweaked rotation function
# Added:
- Added usage description tooltips to some Items and Blocks
# Changes:
- Updated Stellar View compatibility to 0.5.0
- Changed how DHD Crystal Menu is opened (if you right-click on the top, the Dialing Menu will open; if you right-click on any of the other sides or hold shift while right-clicking on any side, the Crystal Menu will open)
# Fixes:
- Fixed Stargate iris not killing entities
- Hopefully fixed random crash related to unknown registry element?
# Added:
- Added usage description tooltips to some Items and Blocks
# Changes:
- Updated Stellar View compatibility to 0.5.0
- Changed how DHD Crystal Menu is opened (if you right-click on the top, the Dialing Menu will open; if you right-click on any of the other sides or hold shift while right-clicking on any side, the Crystal Menu will open)
# Fixes:
- Fixed Stargate iris not killing entities
- Hopefully fixed random crash related to unknown registry element?
# Added:
- Added usage description tooltips to some Items and Blocks
# Changes:
- Updated Stellar View compatibility to 0.5.0
- Changed how DHD Crystal Menu is opened (if you right-click on the top, the Dialing Menu will open; if you right-click on any of the other sides or hold shift while right-clicking on any side, the Crystal Menu will open)
# Fixes:
- Fixed Stargate iris not killing entities
- Hopefully fixed random crash related to unknown registry element?
# Added:
- Added usage description tooltips to some Items and Blocks
# Changes:
- Updated Stellar View compatibility to 0.5.0
- Changed how DHD Crystal Menu is opened (if you right-click on the top, the Dialing Menu will open; if you right-click on any of the other sides or hold shift while right-clicking on any side, the Crystal Menu will open)
# Fixes:
- Fixed Stargate iris not killing entities
- Hopefully fixed random crash related to unknown registry element?
# Added:
- Added usage description tooltips to some Items and Blocks
# Changes:
- Updated Stellar View compatibility to 0.5.0
- Changed how DHD Crystal Menu is opened (if you right-click on the top, the Dialing Menu will open; if you right-click on any of the other sides or hold shift while right-clicking on any side, the Crystal Menu will open)
# Fixes:
- Fixed Stargate iris not killing entities
- Hopefully fixed random crash related to unknown registry element?
# Changes:
- Each type of Stargate Connection now has its own shared energy bypass config, instead of one multiplier for all connection types
- Nerfed Jaffa armor
- Changed Jackal Helmet model and texture
- Improved Interface GUI
- Improved DHD Crystal GUI
# Fixes:
- Fixed Ma'tok Staff Weapon not making a sound while shooting
- Fixed Crystallizers replacing produced ItemStacks instead of increasing their counts
- Fixed looped Stargate sounds playing for a while after Stargate was destroyed
- Fixed Universe Stargate rotating indefinitely when its config is set to slow rotation
- Fixed Pegasus Stargate rendering two symbols in the same space
- Fixed Stargate Items not applying local Point of Origin to newly placed gates
# Changes:
- Each type of Stargate Connection now has its own shared energy bypass config, instead of one multiplier for all connection types
- Nerfed Jaffa armor
- Changed Jackal Helmet model and texture
- Improved Interface GUI
- Improved DHD Crystal GUI
# Fixes:
- Fixed Ma'tok Staff Weapon not making a sound while shooting
- Fixed Crystallizers replacing produced ItemStacks instead of increasing their counts
- Fixed looped Stargate sounds playing for a while after Stargate was destroyed
- Fixed Universe Stargate rotating indefinitely when its config is set to slow rotation
- Fixed Pegasus Stargate rendering two symbols in the same space
- Fixed Stargate Items not applying local Point of Origin to newly placed gates
# Changes:
- Each type of Stargate Connection now has its own shared energy bypass config, instead of one multiplier for all connection types
- Nerfed Jaffa armor
- Changed Jackal Helmet model and texture
- Improved Interface GUI
- Improved DHD Crystal GUI
# Fixes:
- Fixed Ma'tok Staff Weapon not making a sound while shooting
- Fixed Crystallizers replacing produced ItemStacks instead of increasing their counts
- Fixed looped Stargate sounds playing for a while after Stargate was destroyed
- Fixed Universe Stargate rotating indefinitely when its config is set to slow rotation
- Fixed Pegasus Stargate rendering two symbols in the same space
- Fixed Stargate Items not applying local Point of Origin to newly placed gates
# Changes:
- Each type of Stargate Connection now has its own shared energy bypass config, instead of one multiplier for all connection types
- Nerfed Jaffa armor
- Changed Jackal Helmet model and texture
- Improved Interface GUI
- Improved DHD Crystal GUI
# Fixes:
- Fixed Ma'tok Staff Weapon not making a sound while shooting
- Fixed Crystallizers replacing produced ItemStacks instead of increasing their counts
- Fixed looped Stargate sounds playing for a while after Stargate was destroyed
- Fixed Universe Stargate rotating indefinitely when its config is set to slow rotation
- Fixed Pegasus Stargate rendering two symbols in the same space
- Fixed Stargate Items not applying local Point of Origin to newly placed gates
# Changes:
- Each type of Stargate Connection now has its own shared energy bypass config, instead of one multiplier for all connection types
- Nerfed Jaffa armor
- Changed Jackal Helmet model and texture
- Improved Interface GUI
- Improved DHD Crystal GUI
# Fixes:
- Fixed Ma'tok Staff Weapon not making a sound while shooting
- Fixed Crystallizers replacing produced ItemStacks instead of increasing their counts
- Fixed looped Stargate sounds playing for a while after Stargate was destroyed
- Fixed Universe Stargate rotating indefinitely when its config is set to slow rotation
- Fixed Pegasus Stargate rendering two symbols in the same space
- Fixed Stargate Items not applying local Point of Origin to newly placed gates
**Added:**
- Added Small Naquadah Cable
- Added Medium Naquadah Cable
- Added Large Naquadah Cable
- Added Naquadah Power Cell
- Added Portugese translations by kluas005
**Changes:**
- Crystals are stackable now (16 per stack, I might increase it if the need arises)
- Changed the amount of energy that the Energy Crystal and Advanced Energy Crystal can hold
- By default, the ZPM can now only transfer energy through Naquadah Cables and only into Stargate Journey technology (I'm doing this because ZPMs carry a HUGE amount of energy, so once they are obtainable, it could cause trouble for energy focused mods in modpacks; You can, of course, change this in the config if you want to have fun powering your entire base with just a single ZPM)
- Protected Blocks can now ignore explosions if protected_blocks_ignore_explosions is set to true in the config
- ZPM Hubs can now also be marked as Protected Blocks
- ZPM will now display all energy stored inside, instead of displaying remaining energy in a single entropy level
- Energy display tooltips for items and blocks will now use metric prefixes (1000 FE => 1 kFE)
- Ma'tok Staff Weapon can now be also be refueled directly without having to take the Vial out to fill it
**Fixes:**
- Fixed custom damage types obliterating armor
- Fixed endRotation() Stargate function not playing rotation stop sound
- Fixed Interfaces not displaying stored energy in tooltip
- Fixed ZPM and ZPM Hub not working correctly
**Added:**
- Added Small Naquadah Cable
- Added Medium Naquadah Cable
- Added Large Naquadah Cable
- Added Naquadah Power Cell
- Added Portugese translations by kluas005
**Changes:**
- Crystals are stackable now (16 per stack, I might increase it if the need arises)
- Changed the amount of energy that the Energy Crystal and Advanced Energy Crystal can hold
- By default, the ZPM can now only transfer energy through Naquadah Cables and only into Stargate Journey technology (I'm doing this because ZPMs carry a HUGE amount of energy, so once they are obtainable, it could cause trouble for energy focused mods in modpacks; You can, of course, change this in the config if you want to have fun powering your entire base with just a single ZPM)
- Protected Blocks can now ignore explosions if protected_blocks_ignore_explosions is set to true in the config
- ZPM Hubs can now also be marked as Protected Blocks
- ZPM will now display all energy stored inside, instead of displaying remaining energy in a single entropy level
- Energy display tooltips for items and blocks will now use metric prefixes (1000 FE => 1 kFE)
- Ma'tok Staff Weapon can now be also be refueled directly without having to take the Vial out to fill it
**Fixes:**
- Fixed custom damage types obliterating armor
- Fixed endRotation() Stargate function not playing rotation stop sound
- Fixed Interfaces not displaying stored energy in tooltip
**Added:**
- Added Small Naquadah Cable
- Added Medium Naquadah Cable
- Added Large Naquadah Cable
- Added Naquadah Power Cell
- Added Portugese translations by kluas005
**Changes:**
- Crystals are stackable now (16 per stack, I might increase it if the need arises)
- Changed the amount of energy that the Energy Crystal and Advanced Energy Crystal can hold
- By default, the ZPM can now only transfer energy through Naquadah Cables and only into Stargate Journey technology (I'm doing this because ZPMs carry a HUGE amount of energy, so once they are obtainable, it could cause trouble for energy focused mods in modpacks; You can, of course, change this in the config if you want to have fun powering your entire base with just a single ZPM)
- Protected Blocks can now ignore explosions if protected_blocks_ignore_explosions is set to true in the config
- ZPM Hubs can now also be marked as Protected Blocks
- ZPM will now display all energy stored inside, instead of displaying remaining energy in a single entropy level
- Energy display tooltips for items and blocks will now use metric prefixes (1000 FE => 1 kFE)
- Ma'tok Staff Weapon can now be also be refueled directly without having to take the Vial out to fill it
**Fixes:**
- Fixed custom damage types obliterating armor
- Fixed endRotation() Stargate function not playing rotation stop sound
- Fixed Interfaces not displaying stored energy in tooltip
- Fixed ZPM and ZPM Hub not working correctly
**Added:**
- Added Small Naquadah Cable
- Added Medium Naquadah Cable
- Added Large Naquadah Cable
- Added Naquadah Power Cell
- Added Portugese translations by kluas005
**Changes:**
- Crystals are stackable now (16 per stack, I might increase it if the need arises)
- Changed the amount of energy that the Energy Crystal and Advanced Energy Crystal can hold
- By default, the ZPM can now only transfer energy through Naquadah Cables and only into Stargate Journey technology (I'm doing this because ZPMs carry a HUGE amount of energy, so once they are obtainable, it could cause trouble for energy focused mods in modpacks; You can, of course, change this in the config if you want to have fun powering your entire base with just a single ZPM)
- Protected Blocks can now ignore explosions if protected_blocks_ignore_explosions is set to true in the config
- ZPM Hubs can now also be marked as Protected Blocks
- ZPM will now display all energy stored inside, instead of displaying remaining energy in a single entropy level
- Energy display tooltips for items and blocks will now use metric prefixes (1000 FE => 1 kFE)
- Ma'tok Staff Weapon can now be also be refueled directly without having to take the Vial out to fill it
**Fixes:**
- Fixed custom damage types obliterating armor
- Fixed endRotation() Stargate function not playing rotation stop sound
- Fixed Interfaces not displaying stored energy in tooltip
**Added:**
- Added Small Naquadah Cable
- Added Medium Naquadah Cable
- Added Large Naquadah Cable
- Added Naquadah Power Cell
- Added Portugese translations by kluas005
**Changes:**
- Crystals are stackable now (16 per stack, I might increase it if the need arises)
- Changed the amount of energy that the Energy Crystal and Advanced Energy Crystal can hold
- By default, the ZPM can now only transfer energy through Naquadah Cables and only into Stargate Journey technology (I'm doing this because ZPMs carry a HUGE amount of energy, so once they are obtainable, it could cause trouble for energy focused mods in modpacks; You can, of course, change this in the config if you want to have fun powering your entire base with just a single ZPM)
- Protected Blocks can now ignore explosions if protected_blocks_ignore_explosions is set to true in the config
- ZPM Hubs can now also be marked as Protected Blocks
- ZPM will now display all energy stored inside, instead of displaying remaining energy in a single entropy level
- Energy display tooltips for items and blocks will now use metric prefixes (1000 FE => 1 kFE)
- Ma'tok Staff Weapon can now be also be refueled directly without having to take the Vial out to fill it
**Fixes:**
- Fixed endRotation() Stargate function not playing rotation stop sound
- Fixed Interfaces not displaying stored energy in tooltip
# Added:
- Primary Stargate system - When the primary_stargate config option (false by default) is set to true, Primary Stargates will be prioritized while choosing preferred Stargate for a 7 or 8-chevron connection (Primary Stargates are set by default and can be added, changed or removed using the /sgjourney stargateNetwork primaryStargate command)
- Protected block system - Certain Stargates and DHDs are now marked as "protected" and the protected_stargate_permissions and protected_dhd_permissions config options can be used to set the player permission level required to break it or modify it (by default requirement is set to 0, meaning every player can break and modify them) (Protection on Stargates and DHDs can be modified by the /sgjourney protection command)
- Added "common_stargates" field to sgjourney structures - It is used to decide if the Structure should generate based on the current common_stargate_generation config option (When set to true, Structure will only generate when the config option is set to true; when false, Structure will only generate when the config option is set to false; when left out, Structure will always generate)
- Added "stargate_modifiers" and "dhd_modifiers" fields to sgjourney Structures - These can be used to modify the block entities when the Structure generates without needing to change the structure file itself
# Changes:
- Common Stargates Datapack is now a built-in part of the mod (namespace for it is still "common_stargates") and can be activated by setting the common_stargate_generation config option to true
- Universe and Pegasus Stargate dialing sequences can now be stopped by inputting the Point of Origin a second time
- Changed how Stargate Connections and Stargates are stored internally - this shouldn't affect players in any way, but it could potentially lead to some unforseen bugs, so I'm mentioning it just in case
# Fixes:
- Fixed Classic Stargate missing symbols when created
# Added:
- Primary Stargate system - When the primary_stargate config option (false by default) is set to true, Primary Stargates will be prioritized while choosing preferred Stargate for a 7 or 8-chevron connection (Primary Stargates are set by default and can be added, changed or removed using the /sgjourney stargateNetwork primaryStargate command)
- Protected block system - Certain Stargates and DHDs are now marked as "protected" and the protected_stargate_permissions and protected_dhd_permissions config options can be used to set the player permission level required to break it or modify it (by default requirement is set to 0, meaning every player can break and modify them) (Protection on Stargates and DHDs can be modified by the /sgjourney protection command)
- Added "common_stargates" field to sgjourney structures - It is used to decide if the Structure should generate based on the current common_stargate_generation config option (When set to true, Structure will only generate when the config option is set to true; when false, Structure will only generate when the config option is set to false; when left out, Structure will always generate)
- Added "stargate_modifiers" and "dhd_modifiers" fields to sgjourney Structures - These can be used to modify the block entities when the Structure generates without needing to change the structure file itself
# Changes:
- Common Stargates Datapack is now a built-in part of the mod (namespace for it is still "common_stargates") and can be activated by setting the common_stargate_generation config option to true
- Universe and Pegasus Stargate dialing sequences can now be stopped by inputting the Point of Origin a second time
- Changed how Stargate Connections and Stargates are stored internally - this shouldn't affect players in any way, but it could potentially lead to some unforseen bugs, so I'm mentioning it just in case
# Fixes:
- Fixed Classic Stargate missing symbols when created
# Added:
- Primary Stargate system - When the primary_stargate config option (false by default) is set to true, Primary Stargates will be prioritized while choosing preferred Stargate for a 7 or 8-chevron connection (Primary Stargates are set by default and can be added, changed or removed using the /sgjourney stargateNetwork primaryStargate command)
- Protected block system - Certain Stargates and DHDs are now marked as "protected" and the protected_stargate_permissions and protected_dhd_permissions config options can be used to set the player permission level required to break it or modify it (by default requirement is set to 0, meaning every player can break and modify them) (Protection on Stargates and DHDs can be modified by the /sgjourney protection command)
- Added "common_stargates" field to sgjourney structures - It is used to decide if the Structure should generate based on the current common_stargate_generation config option (When set to true, Structure will only generate when the config option is set to true; when false, Structure will only generate when the config option is set to false; when left out, Structure will always generate)
- Added "stargate_modifiers" and "dhd_modifiers" fields to sgjourney Structures - These can be used to modify the block entities when the Structure generates without needing to change the structure file itself
# Changes:
- Common Stargates Datapack is now a built-in part of the mod (namespace for it is still "common_stargates") and can be activated by setting the common_stargate_generation config option to true
- Universe and Pegasus Stargate dialing sequences can now be stopped by inputting the Point of Origin a second time
- Changed how Stargate Connections and Stargates are stored internally - this shouldn't affect players in any way, but it could potentially lead to some unforseen bugs, so I'm mentioning it just in case
# Fixes:
- Fixed Classic Stargate missing symbols when created
# Added:
- Primary Stargate system - When the primary_stargate config option (false by default) is set to true, Primary Stargates will be prioritized while choosing preferred Stargate for a 7 or 8-chevron connection (Primary Stargates are set by default and can be added, changed or removed using the /sgjourney stargateNetwork primaryStargate command)
- Protected block system - Certain Stargates and DHDs are now marked as "protected" and the protected_stargate_permissions and protected_dhd_permissions config options can be used to set the player permission level required to break it or modify it (by default requirement is set to 0, meaning every player can break and modify them) (Protection on Stargates and DHDs can be modified by the /sgjourney protection command)
- Added "common_stargates" field to sgjourney structures - It is used to decide if the Structure should generate based on the current common_stargate_generation config option (When set to true, Structure will only generate when the config option is set to true; when false, Structure will only generate when the config option is set to false; when left out, Structure will always generate)
- Added "stargate_modifiers" and "dhd_modifiers" fields to sgjourney Structures - These can be used to modify the block entities when the Structure generates without needing to change the structure file itself
# Changes:
- Common Stargates Datapack is now a built-in part of the mod (namespace for it is still "common_stargates") and can be activated by setting the common_stargate_generation config option to true
- Universe and Pegasus Stargate dialing sequences can now be stopped by inputting the Point of Origin a second time
- Changed how Stargate Connections and Stargates are stored internally - this shouldn't affect players in any way, but it could potentially lead to some unforseen bugs, so I'm mentioning it just in case
# Fixes:
- Fixed Classic Stargate missing symbols when created
# Added:
- Primary Stargate system - When the primary_stargate config option (false by default) is set to true, Primary Stargates will be prioritized while choosing preferred Stargate for a 7 or 8-chevron connection (Primary Stargates are set by default and can be added, changed or removed using the /sgjourney stargateNetwork primaryStargate command)
- Protected block system - Certain Stargates and DHDs are now marked as "protected" and the protected_stargate_permissions and protected_dhd_permissions config options can be used to set the player permission level required to break it or modify it (by default requirement is set to 0, meaning every player can break and modify them) (Protection on Stargates and DHDs can be modified by the /sgjourney protection command)
- Added "common_stargates" field to sgjourney structures - It is used to decide if the Structure should generate based on the current common_stargate_generation config option (When set to true, Structure will only generate when the config option is set to true; when false, Structure will only generate when the config option is set to false; when left out, Structure will always generate)
- Added "stargate_modifiers" and "dhd_modifiers" fields to sgjourney Structures - These can be used to modify the block entities when the Structure generates without needing to change the structure file itself
# Changes:
- Common Stargates Datapack is now a built-in part of the mod (namespace for it is still "common_stargates") and can be activated by setting the common_stargate_generation config option to true
- Universe and Pegasus Stargate dialing sequences can now be stopped by inputting the Point of Origin a second time
- Changed how Stargate Connections and Stargates are stored internally - this shouldn't affect players in any way, but it could potentially lead to some unforseen bugs, so I'm mentioning it just in case
# Fixes:
- Fixed Classic Stargate missing symbols when created
# Added:
- Added Kawoosh Damage Type
- Added Reverse Wormhole Damage Type
- Added Iris Damage Type
# Changes:
- Reduced the mod's memory usage
- Reworked the Stargate Structure generation system
# Fixes:
- Fixed DHD not powering the Stargate correctly
- Fixed Naquadah Generator outputting energy in the wrong direction
- Fixed Naquadah Liquidizer losing fluid when trying to output to a fluid container that's full
# Added:
- Added Kawoosh Damage Type
- Added Reverse Wormhole Damage Type
- Added Iris Damage Type
# Changes:
- Reduced the mod's memory usage
- Reworked the Stargate Structure generation system
# Fixes:
- Fixed DHD not powering the Stargate correctly
- Fixed Naquadah Generator outputting energy in the wrong direction
- Fixed Naquadah Liquidizer losing fluid when trying to output to a fluid container that's full
# Added:
- Added Kawoosh Damage Type
- Added Reverse Wormhole Damage Type
- Added Iris Damage Type
# Changes:
- Reduced the mod's memory usage
- Reworked the Stargate Structure generation system
# Fixes:
- Fixed DHD not powering the Stargate correctly
- Fixed Naquadah Generator outputting energy in the wrong direction
- Fixed Naquadah Liquidizer losing fluid when trying to output to a fluid container that's full
# Added:
- Added Kawoosh Damage Type
- Added Reverse Wormhole Damage Type
- Added Iris Damage Type
# Changes:
- Reduced the mod's memory usage
- Reworked the Stargate Structure generation system
# Fixes:
- Fixed DHD not powering the Stargate correctly
- Fixed Naquadah Generator outputting energy in the wrong direction
- Fixed Naquadah Liquidizer losing fluid when trying to output to a fluid container that's full
# Added:
- Added Kawoosh Damage Type
- Added Reverse Wormhole Damage Type
- Added Iris Damage Type
# Changes:
- Reduced the mod's memory usage
- Reworked the Stargate Structure generation system
# Fixes:
- Fixed DHD not powering the Stargate correctly
- Fixed Naquadah Generator outputting energy in the wrong direction
- Fixed Naquadah Liquidizer losing fluid when trying to output to a fluid container that's full
# Changes:
- Entities with passengers will now retain their passengers when going through the Stargate
- Modded Energy items will now also power up the DHD
- engageSymbol() ComputerCraft function now has an optional second argument, which, when set to true, will engage the Stargate symbol directly (meaning there will be no rotation animation for Universe and Pegasus Stargates)
# Fixes:
- Fixed Advanced Crystallizer crash when using up crystals
- Fixed Crystallizer using up incorrect amounts of resources
- Fixed Stargate Filter not filtering
- Fixed Naquadah Ore drops
- Fixed Unity Cluster drops
- Fixed crafted Naquadah Fuel Rods being empty
# Changes:
- Entities with passengers will now retain their passengers when going through the Stargate
- Modded Energy items will now also power up the DHD
- engageSymbol() ComputerCraft function now has an optional second argument, which, when set to true, will engage the Stargate symbol directly (meaning there will be no rotation animation for Universe and Pegasus Stargates)
# Fixes:
- Fixed Advanced Crystallizer crash when using up crystals
- Fixed Crystallizer using up incorrect amounts of resources
- Fixed Stargate Filter not filtering
# Changes:
- Entities with passengers will now retain their passengers when going through the Stargate
- Modded Energy items will now also power up the DHD
- engageSymbol() ComputerCraft function now has an optional second argument, which, when set to true, will engage the Stargate symbol directly (meaning there will be no rotation animation for Universe and Pegasus Stargates)
# Fixes:
- Fixed Advanced Crystallizer crash when using up crystals
- Fixed Crystallizer using up incorrect amounts of resources
- Fixed Stargate Filter not filtering
# Changes:
- Entities with passengers will now retain their passengers when going through the Stargate
- Modded Energy items will now also power up the DHD
- engageSymbol() ComputerCraft function now has an optional second argument, which, when set to true, will engage the Stargate symbol directly (meaning there will be no rotation animation for Universe and Pegasus Stargates)
# Fixes:
- Fixed Advanced Crystallizer crash when using up crystals
- Fixed Crystallizer using up incorrect amounts of resources
- Fixed Stargate Filter not filtering
# Changes:
- Entities with passengers will now retain their passengers when going through the Stargate
- Modded Energy items will now also power up the DHD
- engageSymbol() ComputerCraft function now has an optional second argument, which, when set to true, will engage the Stargate symbol directly (meaning there will be no rotation animation for Universe and Pegasus Stargates)
# Fixes:
- Fixed Advanced Crystallizer crash when using up crystals
- Fixed Crystallizer using up incorrect amounts of resources
- Fixed Stargate Filter not filtering
# Added:
- Added Unitas Dimension
- Added Unity Crystals
- Added Fusion Core (Item used to power DHDs, only found in "naturally" generated DHDs)
- Added Naquadah Generator Core (Item used to power DHDs and craft Naquadah Generator)
- Added getPublicWhitelist() and getPublicBlacklist() ComputerCraft functions
- Added hasDHD() ComputerCraft function
# Changes:
- Stargates and DHDs will now require energy by default (set disable_energy_requirements to false in the sgjourney-common config if you prefer no energy use)
- Players will now be unable to mine Stargates while they are connected (set can_break_connected_stargate to true in the sgjourney-common config if you want to change this back)
- Only the outgoing side of a Stargate connection will now be able to forcefully close it (does not apply to DHD autoclose function, which still works from both sides; set end_connection_from_both_ends to true if you wish to change this back)
- Classic DHD now has a crystal inventory
- DHDs have a new item slot for powering the DHD (it accepts Energy Cores, ZPM and other modded items with Energy capability)
- Milky Way DHD and Pegasus DHD are now craftable
- Classic Stargate can now rotate and be dialed manually
- Universe Stargate can now be dialed manually
- addToWhitelist() and addToBlacklist() ComputerCraft functions now have two parameters, first being the address and second being a boolean, determining whether the function will be visible when displaying the public whitelist/blacklist
- Address Tables can now specify either exact symbol array or Dimension of each Address, as well as its Galaxy
- Naquadah Liquidizers and Crystallizers now have sided inventories
- Naquadah Liquidizers now push liquids (at the bottom of the block) to Block Entities with Fluid capabilities
- stargate_disconnected Computercraft event now also specifies whether the Stargate was dialing out or not
# Fixes:
- Address Tables should no longer roll for Dimensions which aren't present in game (no more finding Glacio on your cartouche when you don't even have Ad Astra installed)
- Stargates should no longer ignore the config which prevents them from drawing energy from both sides of the connection
- Universe Stargate should no longer jitter on incoming connection
# Added:
- Added Unitas Dimension
- Added Unity Crystals
- Added Fusion Core (Item used to power DHDs, only found in "naturally" generated DHDs)
- Added Naquadah Generator Core (Item used to power DHDs and craft Naquadah Generator)
- Added getPublicWhitelist() and getPublicBlacklist() ComputerCraft functions
- Added hasDHD() ComputerCraft function
# Changes:
- Stargates and DHDs will now require energy by default (set disable_energy_requirements to false in the sgjourney-common config if you prefer no energy use)
- Players will now be unable to mine Stargates while they are connected (set can_break_connected_stargate to true in the sgjourney-common config if you want to change this back)
- Only the outgoing side of a Stargate connection will now be able to forcefully close it (does not apply to DHD autoclose function, which still works from both sides; set end_connection_from_both_ends to true if you wish to change this back)
- Classic DHD now has a crystal inventory
- DHDs have a new item slot for powering the DHD (it accepts Energy Cores, ZPM and other modded items with Energy capability)
- Milky Way DHD and Pegasus DHD are now craftable
- Classic Stargate can now rotate and be dialed manually
- Universe Stargate can now be dialed manually
- addToWhitelist() and addToBlacklist() ComputerCraft functions now have two parameters, first being the address and second being a boolean, determining whether the function will be visible when displaying the public whitelist/blacklist
- Address Tables can now specify either exact symbol array or Dimension of each Address, as well as its Galaxy
- Naquadah Liquidizers and Crystallizers now have sided inventories
- Naquadah Liquidizers now push liquids (at the bottom of the block) to Block Entities with Fluid capabilities
- stargate_disconnected Computercraft event now also specifies whether the Stargate was dialing out or not
# Fixes:
- Address Tables should no longer roll for Dimensions which aren't present in game (no more finding Glacio on your cartouche when you don't even have Ad Astra installed)
- Stargates should no longer ignore the config which prevents them from drawing energy from both sides of the connection
- Universe Stargate should no longer jitter on incoming connection
# Added:
- Added Unitas Dimension
- Added Unity Crystals
- Added Fusion Core (Item used to power DHDs, only found in "naturally" generated DHDs)
- Added Naquadah Generator Core (Item used to power DHDs and craft Naquadah Generator)
- Added getPublicWhitelist() and getPublicBlacklist() ComputerCraft functions
- Added hasDHD() ComputerCraft function
# Changes:
- Stargates and DHDs will now require energy by default (set disable_energy_requirements to false in the sgjourney-common config if you prefer no energy use)
- Players will now be unable to mine Stargates while they are connected (set can_break_connected_stargate to true in the sgjourney-common config if you want to change this back)
- Only the outgoing side of a Stargate connection will now be able to forcefully close it (does not apply to DHD autoclose function, which still works from both sides; set end_connection_from_both_ends to true if you wish to change this back)
- Classic DHD now has a crystal inventory
- DHDs have a new item slot for powering the DHD (it accepts Energy Cores, ZPM and other modded items with Energy capability)
- Milky Way DHD and Pegasus DHD are now craftable
- Classic Stargate can now rotate and be dialed manually
- Universe Stargate can now be dialed manually
- addToWhitelist() and addToBlacklist() ComputerCraft functions now have two parameters, first being the address and second being a boolean, determining whether the function will be visible when displaying the public whitelist/blacklist
- Address Tables can now specify either exact symbol array or Dimension of each Address, as well as its Galaxy
- Naquadah Liquidizers and Crystallizers now have sided inventories
- Naquadah Liquidizers now push liquids (at the bottom of the block) to Block Entities with Fluid capabilities
- stargate_disconnected Computercraft event now also specifies whether the Stargate was dialing out or not
# Fixes:
- Address Tables should no longer roll for Dimensions which aren't present in game (no more finding Glacio on your cartouche when you don't even have Ad Astra installed)
- Stargates should no longer ignore the config which prevents them from drawing energy from both sides of the connection
- Universe Stargate should no longer jitter on incoming connection
# Added:
- Added Unitas Dimension
- Added Unity Crystals
- Added Fusion Core (Item used to power DHDs, only found in "naturally" generated DHDs)
- Added Naquadah Generator Core (Item used to power DHDs and craft Naquadah Generator)
- Added getPublicWhitelist() and getPublicBlacklist() ComputerCraft functions
- Added hasDHD() ComputerCraft function
# Changes:
- Stargates and DHDs will now require energy by default (set disable_energy_requirements to false in the sgjourney-common config if you prefer no energy use)
- Players will now be unable to mine Stargates while they are connected (set can_break_connected_stargate to true in the sgjourney-common config if you want to change this back)
- Only the outgoing side of a Stargate connection will now be able to forcefully close it (does not apply to DHD autoclose function, which still works from both sides; set end_connection_from_both_ends to true if you wish to change this back)
- Classic DHD now has a crystal inventory
- DHDs have a new item slot for powering the DHD (it accepts Energy Cores, ZPM and other modded items with Energy capability)
- Milky Way DHD and Pegasus DHD are now craftable
- Classic Stargate can now rotate and be dialed manually
- Universe Stargate can now be dialed manually
- addToWhitelist() and addToBlacklist() ComputerCraft functions now have two parameters, first being the address and second being a boolean, determining whether the function will be visible when displaying the public whitelist/blacklist
- Address Tables can now specify either exact symbol array or Dimension of each Address, as well as its Galaxy
- Naquadah Liquidizers and Crystallizers now have sided inventories
- Naquadah Liquidizers now push liquids (at the bottom of the block) to Block Entities with Fluid capabilities
- stargate_disconnected Computercraft event now also specifies whether the Stargate was dialing out or not
# Fixes:
- Address Tables should no longer roll for Dimensions which aren't present in game (no more finding Glacio on your cartouche when you don't even have Ad Astra installed)
- Stargates should no longer ignore the config which prevents them from drawing energy from both sides of the connection
- Universe Stargate should no longer jitter on incoming connection
# Added:
- Added Unitas Dimension
- Added Unity Crystals
- Added Fusion Core (Item used to power DHDs, only found in "naturally" generated DHDs)
- Added Naquadah Generator Core (Item used to power DHDs and craft Naquadah Generator)
- Added getPublicWhitelist() and getPublicBlacklist() ComputerCraft functions
- Added hasDHD() ComputerCraft function
# Changes:
- Stargates and DHDs will now require energy by default (set disable_energy_requirements to false in the sgjourney-common config if you prefer no energy use)
- Players will now be unable to mine Stargates while they are connected (set can_break_connected_stargate to true in the sgjourney-common config if you want to change this back)
- Only the outgoing side of a Stargate connection will now be able to forcefully close it (does not apply to DHD autoclose function, which still works from both sides; set end_connection_from_both_ends to true if you wish to change this back)
- Classic DHD now has a crystal inventory
- DHDs have a new item slot for powering the DHD (it accepts Energy Cores, ZPM and other modded items with Energy capability)
- Milky Way DHD and Pegasus DHD are now craftable
- Classic Stargate can now rotate and be dialed manually
- Universe Stargate can now be dialed manually
- addToWhitelist() and addToBlacklist() ComputerCraft functions now have two parameters, first being the address and second being a boolean, determining whether the function will be visible when displaying the public whitelist/blacklist
- Address Tables can now specify either exact symbol array or Dimension of each Address, as well as its Galaxy
- Naquadah Liquidizers and Crystallizers now have sided inventories
- Naquadah Liquidizers now push liquids (at the bottom of the block) to Block Entities with Fluid capabilities
- stargate_disconnected Computercraft event now also specifies whether the Stargate was dialing out or not
# Fixes:
- Address Tables should no longer roll for Dimensions which aren't present in game (no more finding Glacio on your cartouche when you don't even have Ad Astra installed)
- Stargates should no longer ignore the config which prevents them from drawing energy from both sides of the connection
- Universe Stargate should no longer jitter on incoming connection
# Added:
- Added Pure Naquadah Block
- Added Red Sandstone with Glyphs
- Added Red Sandstone with Lapis
- Added Red Sandstone with Gold
- Added Red Sandstone Symbol
- Added Red Sandstone Cartouche
- Added "stargate_incoming_connection" event, which fires at the very beginning of a connection
- Added getIris() Interface function
- Added getIrisDurability() Interface function
- Added getIrisMaxDurability() Interface function
# Changes:
- Open Chevron now closes when disconnectStargate() function is used on the Milky Way Stargate
- Stargate incoming and outgoing wormhole ComputerCraft events now fire at the kawoosh start again
- All events now return their peripheral name as their second argument
- PDA will now display the Iris name, durability and custom texture (if one is present)
# Fixes:
- Iris on the Classic Stargate now visually closes fully
- Fixed missing statistics translation
- Fixed stargate_chevron_engaged event not firing on the incoming primary chevron
- Fixed stargate_incoming_wormhole event firing twice on Crystal and Advanced Crystal Interfaces
- Fixed stargate_deconstructing_entity event not firing when the traveler is disintegrated
- Fixed missing textures for Stellar View compatibility
- Fixed more arguments escaping scope errors for cctweaked functions
# Added:
- Added Pure Naquadah Block
- Added Red Sandstone with Glyphs
- Added Red Sandstone with Lapis
- Added Red Sandstone with Gold
- Added Red Sandstone Symbol
- Added Red Sandstone Cartouche
- Added "stargate_incoming_connection" event, which fires at the very beginning of a connection
- Added getIris() Interface function
- Added getIrisDurability() Interface function
- Added getIrisMaxDurability() Interface function
# Changes:
- Open Chevron now closes when disconnectStargate() function is used on the Milky Way Stargate
- Stargate incoming and outgoing wormhole ComputerCraft events now fire at the kawoosh start again
- All events now return their peripheral name as their second argument
- PDA will now display the Iris name, durability and custom texture (if one is present)
# Fixes:
- Iris on the Classic Stargate now visually closes fully
- Fixed missing statistics translation
- Fixed stargate_chevron_engaged event not firing on the incoming primary chevron
- Fixed stargate_incoming_wormhole event firing twice on Crystal and Advanced Crystal Interfaces
- Fixed stargate_deconstructing_entity event not firing when the traveler is disintegrated
- Fixed missing textures for Stellar View compatibility
# Added:
- Added Pure Naquadah Block
- Added Red Sandstone with Glyphs
- Added Red Sandstone with Lapis
- Added Red Sandstone with Gold
- Added Red Sandstone Symbol
- Added Red Sandstone Cartouche
- Added "stargate_incoming_connection" event, which fires at the very beginning of a connection
- Added getIris() Interface function
- Added getIrisDurability() Interface function
- Added getIrisMaxDurability() Interface function
# Changes:
- Open Chevron now closes when disconnectStargate() function is used on the Milky Way Stargate
- Stargate incoming and outgoing wormhole ComputerCraft events now fire at the kawoosh start again
- All events now return their peripheral name as their second argument
- PDA will now display the Iris name, durability and custom texture (if one is present)
# Fixes:
- Iris on the Classic Stargate now visually closes fully
- Fixed missing statistics translation
- Fixed stargate_chevron_engaged event not firing on the incoming primary chevron
- Fixed stargate_incoming_wormhole event firing twice on Crystal and Advanced Crystal Interfaces
- Fixed stargate_deconstructing_entity event not firing when the traveler is disintegrated
- Fixed missing textures for Stellar View compatibility
# Added:
- Added Pure Naquadah Block
- Added Red Sandstone with Glyphs
- Added Red Sandstone with Lapis
- Added Red Sandstone with Gold
- Added Red Sandstone Symbol
- Added Red Sandstone Cartouche
- Added "stargate_incoming_connection" event, which fires at the very beginning of a connection
- Added getIris() Interface function
- Added getIrisDurability() Interface function
- Added getIrisMaxDurability() Interface function
# Changes:
- Open Chevron now closes when disconnectStargate() function is used on the Milky Way Stargate
- Stargate incoming and outgoing wormhole ComputerCraft events now fire at the kawoosh start again
- All events now return their peripheral name as their second argument
- PDA will now display the Iris name, durability and custom texture (if one is present)
# Fixes:
- Iris on the Classic Stargate now visually closes fully
- Fixed missing statistics translation
- Fixed stargate_chevron_engaged event not firing on the incoming primary chevron
- Fixed stargate_incoming_wormhole event firing twice on Crystal and Advanced Crystal Interfaces
- Fixed stargate_deconstructing_entity event not firing when the traveler is disintegrated
- Fixed missing textures for Stellar View compatibility
# Added:
- Added getRotationDegrees() ComputerCraft method for Milky Way Stargate
- Added closeIris() ComputerCraft method to Interfaces
- Added openIris() ComputerCraft method to Interfaces
- Added stopIris() ComputerCraft method to Interfaces
- getIrisProgress() ComputerCraft method to Interfaces
- getIrisProgressPercentage() ComputerCraft method to Interfaces
- Added iris_thud ComputerCraft event to Interfaces
- Added transceiver_transmission_received ComputerCraft event to Transceiver
- Added getFrequency() Computercraft method to Transceiver
- Added setFrequency() Computercraft method to Transceiver
- Added getCurrentCode() Computercraft method to Transceiver
- Added setCurrentCode() Computercraft method to Transceiver
- Added sendTransmission() Computercraft method to Transceiver
# Changed:
- Stargate incoming and outgoing wormhole ComputerCraft events now fire at the very beginning of a connection instead of at the kawoosh start
- Transceiver will now emit level 1 redstone signal if it receives an incorrect code with the correct frequency
- Changed recipe for Stargate Shielding Ring to inclue Naquadah Nuggets to prevent it from clashing with other modded recipes
# Fixed:
- Fixed Transport Rings not being named when being placed without a generated BlockEntityTag
- Fixed Cover Blocks flashing when being picked with middle-click
- Fixed Cover Blocks flashing when hovering over them while Jade is installed
- Fixed Tollan Stargate UV
# Added:
- Added getRotationDegrees() ComputerCraft method for Milky Way Stargate
- Added closeIris() ComputerCraft method to Interfaces
- Added openIris() ComputerCraft method to Interfaces
- Added stopIris() ComputerCraft method to Interfaces
- getIrisProgress() ComputerCraft method to Interfaces
- getIrisProgressPercentage() ComputerCraft method to Interfaces
- Added iris_thud ComputerCraft event to Interfaces
- Added transceiver_transmission_received ComputerCraft event to Transceiver
- Added getFrequency() Computercraft method to Transceiver
- Added setFrequency() Computercraft method to Transceiver
- Added getCurrentCode() Computercraft method to Transceiver
- Added setCurrentCode() Computercraft method to Transceiver
- Added sendTransmission() Computercraft method to Transceiver
# Changed:
- Stargate incoming and outgoing wormhole ComputerCraft events now fire at the very beginning of a connection instead of at the kawoosh start
- Transceiver will now emit level 1 redstone signal if it receives an incorrect code with the correct frequency
- Changed recipe for Stargate Shielding Ring to inclue Naquadah Nuggets to prevent it from clashing with other modded recipes
# Fixed:
- Fixed Transport Rings not being named when being placed without a generated BlockEntityTag
- Fixed Cover Blocks flashing when being picked with middle-click
- Fixed Cover Blocks flashing when hovering over them while Jade is installed
- Fixed Tollan Stargate UV
# Added:
- Added getRotationDegrees() ComputerCraft method for Milky Way Stargate
- Added closeIris() ComputerCraft method to Interfaces
- Added openIris() ComputerCraft method to Interfaces
- Added stopIris() ComputerCraft method to Interfaces
- getIrisProgress() ComputerCraft method to Interfaces
- getIrisProgressPercentage() ComputerCraft method to Interfaces
- Added iris_thud ComputerCraft event to Interfaces
- Added transceiver_transmission_received ComputerCraft event to Transceiver
- Added getFrequency() Computercraft method to Transceiver
- Added setFrequency() Computercraft method to Transceiver
- Added getCurrentCode() Computercraft method to Transceiver
- Added setCurrentCode() Computercraft method to Transceiver
- Added sendTransmission() Computercraft method to Transceiver
# Changed:
- Stargate incoming and outgoing wormhole ComputerCraft events now fire at the very beginning of a connection instead of at the kawoosh start
- Transceiver will now emit level 1 redstone signal if it receives an incorrect code with the correct frequency
- Changed recipe for Stargate Shielding Ring to inclue Naquadah Nuggets to prevent it from clashing with other modded recipes
# Fixed:
- Fixed Transport Rings not being named when being placed without a generated BlockEntityTag
- Fixed Cover Blocks flashing when being picked with middle-click
- Fixed Cover Blocks flashing when hovering over them while Jade is installed
- Fixed Tollan Stargate UV
# Added:
- Added getRotationDegrees() ComputerCraft method for Milky Way Stargate
- Added closeIris() ComputerCraft method to Interfaces
- Added openIris() ComputerCraft method to Interfaces
- Added stopIris() ComputerCraft method to Interfaces
- getIrisProgress() ComputerCraft method to Interfaces
- getIrisProgressPercentage() ComputerCraft method to Interfaces
- Added iris_thud ComputerCraft event to Interfaces
- Added transceiver_transmission_received ComputerCraft event to Transceiver
- Added getFrequency() Computercraft method to Transceiver
- Added setFrequency() Computercraft method to Transceiver
- Added getCurrentCode() Computercraft method to Transceiver
- Added setCurrentCode() Computercraft method to Transceiver
- Added sendTransmission() Computercraft method to Transceiver
# Changed:
- Stargate incoming and outgoing wormhole ComputerCraft events now fire at the very beginning of a connection instead of at the kawoosh start
- Transceiver will now emit level 1 redstone signal if it receives an incorrect code with the correct frequency
- Changed recipe for Stargate Shielding Ring to inclue Naquadah Nuggets to prevent it from clashing with other modded recipes
# Fixed:
- Fixed Transport Rings not being named when being placed without a generated BlockEntityTag
- Fixed Cover Blocks flashing when being picked with middle-click
- Fixed Cover Blocks flashing when hovering over them while Jade is installed
- Fixed Tollan Stargate UV
# Changed:
- Adjusted GDO GUI
- Adjusted Transceiver GUI
- Split Interface Shielding Mode into Shielding Mode and Iris Mode
- All Interfaces can now control the Iris
# Fixed:
- Fixed crash on Stargate Variants caused by checking Permanent Point of Origin instead of Permanent Symbols
- Fixed redstone signal strength 8 not opening the Iris
# Changed:
- Adjusted GDO GUI
- Adjusted Transceiver GUI
- Split Interface Shielding Mode into Shielding Mode and Iris Mode
- All Interfaces can now control the Iris
# Fixed:
- Fixed crash on Stargate Variants caused by checking Permanent Point of Origin instead of Permanent Symbols
- Fixed redstone signal strength 8 not opening the Iris
# Changed:
- Adjusted GDO GUI
- Adjusted Transceiver GUI
- Split Interface Shielding Mode into Shielding Mode and Iris Mode
- All Interfaces can now control the Iris
# Fixed:
- Fixed crash on Stargate Variants caused by checking Permanent Point of Origin instead of Permanent Symbols
- Fixed redstone signal strength 8 not opening the Iris
# Changed:
- Adjusted GDO GUI
- Adjusted Transceiver GUI
- Split Interface Shielding Mode into Shielding Mode and Iris Mode
- All Interfaces can now control the Iris
# Fixed:
- Fixed crash on Stargate Variants caused by checking Permanent Point of Origin instead of Permanent Symbols
- Fixed redstone signal strength 8 not opening the Iris
# Added:
**Sounds:**
- Added holster sound to Ma'tok Staff Weapon
**Other:**
- Added Ursa Point of Origin
- Added Ursa Major Point of Origin
- Added Ursa Minor Point of Origin
- Added description how to change Interface Block Modes to all Interface Items
- Added Interfaces Mode display text when the Player is changing the Interface Mode
- Added tooltips to GDO GUI buttons
# Changed:
- Iris can now be copied using middle-click
- Stargate Cover Blocks can now be copied using middle-click
- Stargate Variants that couldn't locate their client counterparts will now properly return errors during rendering
- Adjusted Transceiver GUI
- Extended GDO GUI texture bounds
# Fixed:
- Fixed Transceiver transmission frequency being stuck at 0
- Fixed Iris breaking strength being 1024.0 instead of 0.5
- Fixed Pistons being able to push Stargate Shielding Blocks
- Fixed UV on the Generic Stargate model
# Added:
**Sounds:**
- Added holster sound to Ma'tok Staff Weapon
**Other:**
- Added Ursa Point of Origin
- Added Ursa Major Point of Origin
- Added Ursa Minor Point of Origin
- Added description how to change Interface Block Modes to all Interface Items
- Added Interfaces Mode display text when the Player is changing the Interface Mode
- Added tooltips to GDO GUI buttons
# Changed:
- Iris can now be copied using middle-click
- Stargate Cover Blocks can now be copied using middle-click
- Stargate Variants that couldn't locate their client counterparts will now properly return errors during rendering
- Adjusted Transceiver GUI
- Extended GDO GUI texture bounds
# Fixed:
- Fixed Transceiver transmission frequency being stuck at 0
- Fixed Iris breaking strength being 1024.0 instead of 0.5
- Fixed Pistons being able to push Stargate Shielding Blocks
- Fixed UV on the Generic Stargate model
# Added:
**Sounds:**
- Added holster sound to Ma'tok Staff Weapon
**Other:**
- Added Ursa Point of Origin
- Added Ursa Major Point of Origin
- Added Ursa Minor Point of Origin
- Added description how to change Interface Block Modes to all Interface Items
- Added Interfaces Mode display text when the Player is changing the Interface Mode
- Added tooltips to GDO GUI buttons
# Changed:
- Iris can now be copied using middle-click
- Stargate Cover Blocks can now be copied using middle-click
- Stargate Variants that couldn't locate their client counterparts will now properly return errors during rendering
- Adjusted Transceiver GUI
- Extended GDO GUI texture bounds
# Fixed:
- Fixed Transceiver transmission frequency being stuck at 0
- Fixed Iris breaking strength being 1024.0 instead of 0.5
- Fixed Pistons being able to push Stargate Shielding Blocks
- Fixed UV on the Generic Stargate model
# Added:
**Sounds:**
- Added holster sound to Ma'tok Staff Weapon
**Other:**
- Added Ursa Point of Origin
- Added Ursa Major Point of Origin
- Added Ursa Minor Point of Origin
- Added description how to change Interface Block Modes to all Interface Items
- Added Interfaces Mode display text when the Player is changing the Interface Mode
- Added tooltips to GDO GUI buttons
# Changed:
- Iris can now be copied using middle-click
- Stargate Cover Blocks can now be copied using middle-click
- Stargate Variants that couldn't locate their client counterparts will now properly return errors during rendering
- Adjusted Transceiver GUI
- Extended GDO GUI texture bounds
# Fixed:
- Fixed Transceiver transmission frequency being stuck at 0
- Fixed Iris breaking strength being 1024.0 instead of 0.5
- Fixed Pistons being able to push Stargate Shielding Blocks
- Fixed UV on the Generic Stargate model
**Other**
- Added Stargate Cover Block system - Stargates can now be covered with ordinary Blocks (Blocks which don't have Block Entities tied to them)
- Added config for how much power can Energy / Transfer Crystals in DHDs work with
- Added getPointOfOrigin() and getSymbols() functions for Interfaces
# Changed:
- Interfaces are no longer valid redstone conductors
- Powering the Basic Interface with redstone while it's in Shielding mode will now control the Iris if the Stargate has one (1-7 closes the iris | 8-15 opens the iris)
- Stargate will now load the chunk it's in while it's connected to another Stargate (can be disabled in config)
- Changed texture for Pegasus Stargate chevrons (the version that doesn't light up at the back) and Atlantis Stargate to be closer to the one seen in the show
- Reworked Stargate Variants to be resourcepack-based
- Stargate Variants can now specify the sound of every single chevron in every possible situation (incoming, engaged, encoded, open)
- Stargate Variants can now specify the back texture of the Event Horizon separately
- Stargate Variants can now specify the amount of distortion on the Event Horizon
- Default Stargate models now exist as default Stargate Variants, allowing resourcepacks to change anything Stargate Variants could change (symbol color, when symbols are glowing, whether the Stargate should have a vortex)
# Fixed:
- Kawoosh should no longer be able to destroy Graves from the GraveStone mod
- Fixed "Stargate does not have enugh space" random message appearing when Apotheosis is installed
- Fixed Classic Stargate not generating a random Point of Origin when it's created from blocks
- Fixed crash when dialing the 9th movie-style Stargate chevron when the encoded symbol isn't Point of Origin
**Other**
- Added Stargate Cover Block system - Stargates can now be covered with ordinary Blocks (Blocks which don't have Block Entities tied to them)
- Added config for how much power can Energy / Transfer Crystals in DHDs work with
- Added getPointOfOrigin() and getSymbols() functions for Interfaces
# Changed:
- Interfaces are no longer valid redstone conductors
- Powering the Basic Interface with redstone while it's in Shielding mode will now control the Iris if the Stargate has one (1-7 closes the iris | 8-15 opens the iris)
- Stargate will now load the chunk it's in while it's connected to another Stargate (can be disabled in config)
- Changed texture for Pegasus Stargate chevrons (the version that doesn't light up at the back) and Atlantis Stargate to be closer to the one seen in the show
- Reworked Stargate Variants to be resourcepack-based
- Stargate Variants can now specify the sound of every single chevron in every possible situation (incoming, engaged, encoded, open)
- Stargate Variants can now specify the back texture of the Event Horizon separately
- Stargate Variants can now specify the amount of distortion on the Event Horizon
- Default Stargate models now exist as default Stargate Variants, allowing resourcepacks to change anything Stargate Variants could change (symbol color, when symbols are glowing, whether the Stargate should have a vortex)
# Fixed:
- Kawoosh should no longer be able to destroy Graves from the GraveStone mod
- Fixed "Stargate does not have enugh space" random message appearing when Apotheosis is installed
- Fixed Classic Stargate not generating a random Point of Origin when it's created from blocks
- Fixed crash when dialing the 9th movie-style Stargate chevron when the encoded symbol isn't Point of Origin
**Other**
- Added Stargate Cover Block system - Stargates can now be covered with ordinary Blocks (Blocks which don't have Block Entities tied to them)
- Added config for how much power can Energy / Transfer Crystals in DHDs work with
- Added getPointOfOrigin() and getSymbols() functions for Interfaces
# Changed:
- Interfaces are no longer valid redstone conductors
- Powering the Basic Interface with redstone while it's in Shielding mode will now control the Iris if the Stargate has one (1-7 closes the iris | 8-15 opens the iris)
- Stargate will now load the chunk it's in while it's connected to another Stargate (can be disabled in config)
- Changed texture for Pegasus Stargate chevrons (the version that doesn't light up at the back) and Atlantis Stargate to be closer to the one seen in the show
- Reworked Stargate Variants to be resourcepack-based
- Stargate Variants can now specify the sound of every single chevron in every possible situation (incoming, engaged, encoded, open)
- Stargate Variants can now specify the back texture of the Event Horizon separately
- Stargate Variants can now specify the amount of distortion on the Event Horizon
- Default Stargate models now exist as default Stargate Variants, allowing resourcepacks to change anything Stargate Variants could change (symbol color, when symbols are glowing, whether the Stargate should have a vortex)
# Fixed:
- Kawoosh should no longer be able to destroy Graves from the GraveStone mod
- Fixed "Stargate does not have enugh space" random message appearing when Apotheosis is installed
- Fixed Classic Stargate not generating a random Point of Origin when it's created from blocks
- Fixed crash when dialing the 9th movie-style Stargate chevron when the encoded symbol isn't Point of Origin
**Other**
- Added Stargate Cover Block system - Stargates can now be covered with ordinary Blocks (Blocks which don't have Block Entities tied to them)
- Added config for how much power can Energy / Transfer Crystals in DHDs work with
- Added getPointOfOrigin() and getSymbols() functions for Interfaces
# Changed:
- Interfaces are no longer valid redstone conductors
- Powering the Basic Interface with redstone while it's in Shielding mode will now control the Iris if the Stargate has one (1-7 closes the iris | 8-15 opens the iris)
- Stargate will now load the chunk it's in while it's connected to another Stargate (can be disabled in config)
- Changed texture for Pegasus Stargate chevrons (the version that doesn't light up at the back) and Atlantis Stargate to be closer to the one seen in the show
- Reworked Stargate Variants to be resourcepack-based
- Stargate Variants can now specify the sound of every single chevron in every possible situation (incoming, engaged, encoded, open)
- Stargate Variants can now specify the back texture of the Event Horizon separately
- Stargate Variants can now specify the amount of distortion on the Event Horizon
- Default Stargate models now exist as default Stargate Variants, allowing resourcepacks to change anything Stargate Variants could change (symbol color, when symbols are glowing, whether the Stargate should have a vortex)
# Fixed:
- Kawoosh should no longer be able to destroy Graves from the GraveStone mod
- Fixed "Stargate does not have enugh space" random message appearing when Apotheosis is installed
- Fixed Classic Stargate not generating a random Point of Origin when it's created from blocks
- Fixed crash when dialing the 9th movie-style Stargate chevron when the encoded symbol isn't Point of Origin
- Added Call Forwarding Device (heavily Work In Progress, final version will be a lot different in functionality) - When placed inside a DHD, it will reroute any incoming connections to another gate
- Added Address Whitelisting and Blacklisting (currently can only be set with CC:Tweaked); Functions: addToWhitelist(), removeFromWhitelist(), clearWhitelist(), addToBlacklist(), removeFromBlacklist(), clearBlacklist()
- Added Stargate Filter (currently can only be set with CC:Tweaked); Functions: getFilterType(), setFilterType() - {0 = No Filter, 1 = Whitelist, -1 = Blacklist}
# Changes:
- 0 can no longer be used in setChevronConfiguration() and the whole input array has length 8 instead of 9
- Chulak now has two suns (Dennal and Chaaporis)
# Fixes:
- Fixed DHD not disconnecting from the Stargate after Communication Crystals are taken out and it's too far away from the Stargate
- Fixed setNetwork() CC:Tweaked function throwing exceptions and not working properly
- Added Call Forwarding Device (heavily Work In Progress, final version will be a lot different in functionality) - When placed inside a DHD, it will reroute any incoming connections to another gate
- Added Address Whitelisting and Blacklisting (currently can only be set with CC:Tweaked); Functions: addToWhitelist(), removeFromWhitelist(), clearWhitelist(), addToBlacklist(), removeFromBlacklist(), clearBlacklist()
- Added Stargate Filter (currently can only be set with CC:Tweaked); Functions: getFilterType(), setFilterType() - {0 = No Filter, 1 = Whitelist, -1 = Blacklist}
# Changes:
- 0 can no longer be used in setChevronConfiguration() and the whole input array has length 8 instead of 9
- Chulak now has two suns (Dennal and Chaaporis)
# Fixes:
- Fixed DHD not disconnecting from the Stargate after Communication Crystals are taken out and it's too far away from the Stargate
- Fixed setNetwork() CC:Tweaked function throwing exceptions and not working properly
- Added Call Forwarding Device (heavily Work In Progress, final version will be a lot different in functionality) - When placed inside a DHD, it will reroute any incoming connections to another gate
- Added Address Whitelisting and Blacklisting (currently can only be set with CC:Tweaked); Functions: addToWhitelist(), removeFromWhitelist(), clearWhitelist(), addToBlacklist(), removeFromBlacklist(), clearBlacklist()
- Added Stargate Filter (currently can only be set with CC:Tweaked); Functions: getFilterType(), setFilterType() - {0 = No Filter, 1 = Whitelist, -1 = Blacklist}
# Changes:
- 0 can no longer be used in setChevronConfiguration() and the whole input array has length 8 instead of 9
- Chulak now has two suns (Dennal and Chaaporis)
# Fixes:
- Fixed DHD not disconnecting from the Stargate after Communication Crystals are taken out and it's too far away from the Stargate
- Fixed setNetwork() CC:Tweaked function throwing exceptions and not working properly
- Added Call Forwarding Device (heavily Work In Progress, final version will be a lot different in functionality) - When placed inside a DHD, it will reroute any incoming connections to another gate
- Added Address Whitelisting and Blacklisting (currently can only be set with CC:Tweaked); Functions: addToWhitelist(), removeFromWhitelist(), clearWhitelist(), addToBlacklist(), removeFromBlacklist(), clearBlacklist()
- Added Stargate Filter (currently can only be set with CC:Tweaked); Functions: getFilterType(), setFilterType() - {0 = No Filter, 1 = Whitelist, -1 = Blacklist}
# Changes:
- 0 can no longer be used in setChevronConfiguration() and the whole input array has length 8 instead of 9
- Chulak now has two suns (Dennal and Chaaporis)
# Fixes:
- Fixed DHD not disconnecting from the Stargate after Communication Crystals are taken out and it's too far away from the Stargate
- Fixed setNetwork() CC:Tweaked function throwing exceptions and not working properly
### DUE TO THE RECENT CHANGES MADE TO STARGATE NETWORK, IT IS HIGHLY ADVISED YOU MAKE A BACKUP OF YOUR WORLD BEFORE UPDATING TO NEW MOD VERSION
# Added
- Added special Items for Milky Way Stargate and Classic Stargate which will force the placed Stargate to use the local Dimension's Point of Origin
- Added special Item for Pegasus Stargate which will force the placed Stargate to not change Symbols based on the Dimension it's in and instead always display the Symbols from the first Dimension it was placed in
# Fixes
- Fixed another Transport Rings UUID related crash, hopefully this will be the last one
- Newly generated Abydos Pyramid Transport Rings will be added to Transporter Network automatically again
### DUE TO THE RECENT CHANGES MADE TO STARGATE NETWORK, IT IS HIGHLY ADVISED YOU MAKE A BACKUP OF YOUR WORLD BEFORE UPDATING TO NEW MOD VERSION
# Added
- Added special Items for Milky Way Stargate and Classic Stargate which will force the placed Stargate to use the local Dimension's Point of Origin
- Added special Item for Pegasus Stargate which will force the placed Stargate to not change Symbols based on the Dimension it's in and instead always display the Symbols from the first Dimension it was placed in
# Fixes
- Fixed another Transport Rings UUID related crash, hopefully this will be the last one
- Newly generated Abydos Pyramid Transport Rings will be added to Transporter Network automatically again
### DUE TO THE RECENT CHANGES MADE TO STARGATE NETWORK, IT IS HIGHLY ADVISED YOU MAKE A BACKUP OF YOUR WORLD BEFORE UPDATING TO NEW MOD VERSION
# Added
- Added special Items for Milky Way Stargate and Classic Stargate which will force the placed Stargate to use the local Dimension's Point of Origin
- Added special Item for Pegasus Stargate which will force the placed Stargate to not change Symbols based on the Dimension it's in and instead always display the Symbols from the first Dimension it was placed in
# Fixes
- Fixed another Transport Rings UUID related crash, hopefully this will be the last one
- Newly generated Abydos Pyramid Transport Rings will be added to Transporter Network automatically again
### DUE TO THE RECENT CHANGES MADE TO STARGATE NETWORK, IT IS HIGHLY ADVISED YOU MAKE A BACKUP OF YOUR WORLD BEFORE UPDATING TO NEW MOD VERSION
# Fixes
- Fixed another Transport Rings UUID related crash, hopefully this will be the last one
- Newly generated Abydos Pyramid Transport Rings will be added to Transporter Network automatically again
### DUE TO THE RECENT CHANGES MADE TO STARGATE NETWORK, IT IS HIGHLY ADVISED YOU MAKE A BACKUP OF YOUR WORLD BEFORE UPDATING TO NEW MOD VERSION
# Added:
- Added getStargateVariant() ComputerCraft function
- Added isChevronOpen() ComputerCraft function
# Fixed:
- Hopefully fixed a crash caused by a forgotten null check - gonna be honest here, I didn't have much time to test, so I may have missed more stuff
### DUE TO THE RECENT CHANGES MADE TO STARGATE NETWORK, IT IS HIGHLY ADVISED YOU MAKE A BACKUP OF YOUR WORLD BEFORE UPDATING TO NEW MOD VERSION
# Added:
- Added getStargateVariant() ComputerCraft function
- Added isChevronOpen() ComputerCraft function
# Fixed:
- Hopefully fixed a crash caused by a forgotten null check - gonna be honest here, I didn't have much time to test, so I may have missed more stuff
### DUE TO THE RECENT CHANGES MADE TO STARGATE NETWORK, IT IS HIGHLY ADVISED YOU MAKE A BACKUP OF YOUR WORLD BEFORE UPDATING TO NEW MOD VERSION
# Added:
- Added getStargateVariant() ComputerCraft function
- Added isChevronOpen() ComputerCraft function
# Fixed:
- Hopefully fixed a crash caused by a forgotten null check - gonna be honest here, I didn't have much time to test, so I may have missed more stuff
### DUE TO THE RECENT CHANGES MADE TO STARGATE NETWORK, IT IS HIGHLY ADVISED YOU MAKE A BACKUP OF YOUR WORLD BEFORE UPDATING TO NEW MOD VERSION
# Added:
- Added getStargateVariant() ComputerCraft function
- Added isChevronOpen() ComputerCraft function
# Fixed:
- Hopefully fixed a crash caused by a forgotten null check - gonna be honest here, I didn't have much time to test, so I may have missed more stuff
### DUE TO THE RECENT CHANGES MADE TO STARGATE NETWORK, IT IS HIGHLY ADVISED YOU MAKE A BACKUP OF YOUR WORLD BEFORE UPDATING TO NEW MOD VERSION
# Added:
- Added sendStargateMessage() ComputerCraft function
- Added isWormholeOpen() ComputerCraft function
# Fixes:
- Fixed Stargate Variant back textures doing whatever they were doing before, clearly that wasn't right
- Fixed Atlantis Stargate Variant and SG-1 Stargate Variant using no longer existing Symbols
### DUE TO THE RECENT CHANGES MADE TO STARGATE NETWORK, IT IS HIGHLY ADVISED YOU MAKE A BACKUP OF YOUR WORLD BEFORE UPDATING TO NEW MOD VERSION
# Added:
- Added sendStargateMessage() ComputerCraft function
- Added isWormholeOpen() ComputerCraft function
# Fixes:
- Fixed Stargate Variant back textures doing whatever they were doing before, clearly that wasn't right
- Fixed Atlantis Stargate Variant and SG-1 Stargate Variant using no longer existing Symbols
### DUE TO THE RECENT CHANGES MADE TO STARGATE NETWORK, IT IS HIGHLY ADVISED YOU MAKE A BACKUP OF YOUR WORLD BEFORE UPDATING TO NEW MOD VERSION
# Added:
- Added sendStargateMessage() ComputerCraft function
- Added isWormholeOpen() ComputerCraft function
# Fixes:
- Fixed Stargate Variant back textures doing whatever they were doing before, clearly that wasn't right
- Fixed Atlantis Stargate Variant and SG-1 Stargate Variant using no longer existing Symbols
### DUE TO THE RECENT CHANGES MADE TO STARGATE NETWORK, IT IS HIGHLY ADVISED YOU MAKE A BACKUP OF YOUR WORLD BEFORE UPDATING TO NEW MOD VERSION
# Added:
- Added sendStargateMessage() ComputerCraft function
- Added isWormholeOpen() ComputerCraft function
# Fixes:
- Fixed Stargate Variant back textures doing whatever they were doing before, clearly that wasn't right
- Fixed Atlantis Stargate Variant and SG-1 Stargate Variant using no longer existing Symbols
- Fixed Stargate Variant Chevron Open Sound not being used
### DUE TO THE RECENT CHANGES MADE TO STARGATE NETWORK, IT IS HIGHLY ADVISED YOU MAKE A BACKUP OF YOUR WORLD BEFORE UPDATING TO NEW MOD VERSION
# Fixes:
- Fixed Transporter Network not removing destroyed Transporters correctly
- Fixed Stargate Variant Event Horizon textures getting stretched
- Fixed auto-generated Solar Systems appearing as though they're not bound to any galaxy
### DUE TO THE RECENT CHANGES MADE TO STARGATE NETWORK, IT IS HIGHLY ADVISED YOU MAKE A BACKUP OF YOUR WORLD BEFORE UPDATING TO NEW MOD VERSION
# Fixes:
- Fixed Transporter Network not removing destroyed Transporters correctly
- Fixed Stargate Variant Event Horizon textures getting stretched
- Fixed auto-generated Solar Systems appearing as though they're not bound to any galaxy
### DUE TO THE RECENT CHANGES MADE TO STARGATE NETWORK, IT IS HIGHLY ADVISED YOU MAKE A BACKUP OF YOUR WORLD BEFORE UPDATING TO NEW MOD VERSION
# Fixes:
- Fixed Transporter Network not removing destroyed Transporters correctly
- Fixed Stargate Variant Event Horizon textures getting stretched
- Fixed auto-generated Solar Systems appearing as though they're not bound to any galaxy
### DUE TO THE RECENT CHANGES MADE TO STARGATE NETWORK, IT IS HIGHLY ADVISED YOU MAKE A BACKUP OF YOUR WORLD BEFORE UPDATING TO NEW MOD VERSION
# Fixes:
- Fixed Transporter Network not removing destroyed Transporters correctly
- Fixed Stargate Variant Event Horizon textures getting stretched
- Fixed auto-generated Solar Systems appearing as though they're not bound to any galaxy
### DUE TO THE CHANGES MADE TO STARGATE NETWORK, IT IS HIGHLY ADVISED YOU MAKE A BACKUP OF YOUR WORLD BEFORE UPDATING TO NEW MOD VERSION
# Added:
- Added #sgjourney:wormhole_cannot_teleport tag, which specifies Entities that can't be teleported by a Stargate's wormhole Added new Points of Origin - Ankh, Aurum, Reflection and Wheel
- Added Advancements and a custom "sgjourney:stargate_wormhole_travel" advancement trigger
- Added Stargate related Statistics
- Added getEnergyCapacity() function to Interfaces
- Added new Galaxies - Ida, Othala, Andromeda, Triangulum and Kaliem - These galaxies have no Solar Systems associated with them (yet) and are present mainly for potential use in Datapacks
# Changes:
## Datapacks
- Galaxies no longer specify which Solar Systems are located in them
- Solar Systems now specify which Galaxy they're located in as well as their addresses in the individual Galaxies
- Galaxies can now specify which Points of Origin can generate randomly in them
- Registering custom Symbols through Datapacks no longer requires a corresponding Symbol Set
- Symbols and Symbol Sets are now only use one texture for all symbols to increase Stargate rendering speed
- Stargate Variant can now control the number of frames in Event Horizon animation and if a Stargate will form a Vortex when connected
## Other
- Rewrote all of Stargate Network code (this should hopefully mean there will no longer be problems choosing preferred Stargate)
- Stargate Network will now automatically attempt to reset a Stargate that somehow failed to close when it's dialed, this should hopefully fix problems with Stargates becoming unreachable unless a Stellar Update happens
- Stargates without existing NBT data placed by players will now always have randomized Points of Origin
- Addresses from PDA can now be copied to clipboard
- Changed Naquadah Liquidizer and Heavy Naquadah Liquidizer GUI textures to indicate what items go where
- The distance at which Stargate sounds can be heard is now configurable in Client Config
- Stargates now produce sounds from their center instead of the base
- Adjusted the Cavum Tenebrae Stargate Pedestal Structure to make it harder to accidentally get pulled back into the Event Horizon by the Black Hole
- Universe Stargate Rotation is now significantly faster (yes, it no longer has its canonical speed, but let's be honest, it was way too slow; plus you can still change it to be slower in the config)
- Crystallizer and Advanced Crystallizer recipes can now be set to not deplete primary or secondary ingredient
# Fixes:
- Stargate will no longer draw Energy on a connection that fails to form
- Cartouches in Abydos Cartouche, Buried Stargate and Chulak Cartouche Monument structures will now use correct Symbols corresponding to their Dimensions
- Fixed Pegasus and Universe Stargate not being properly reset when the disconnectStargate() ComputerCraft function was used on them
- Fixed Pegasus and Universe DHD center button not glowing on incoming connections
- Fixed incorrect shading on horizontal Stargates
### DUE TO THE CHANGES MADE TO STARGATE NETWORK, IT IS HIGHLY ADVISED YOU MAKE A BACKUP OF YOUR WORLD BEFORE UPDATING TO NEW MOD VERSION
# Added:
- Added #sgjourney:wormhole_cannot_teleport tag, which specifies Entities that can't be teleported by a Stargate's wormhole Added new Points of Origin - Ankh, Aurum, Reflection and Wheel
- Added Advancements and a custom "sgjourney:stargate_wormhole_travel" advancement trigger
- Added Stargate related Statistics
- Added getEnergyCapacity() function to Interfaces
- Added new Galaxies - Ida, Othala, Andromeda, Triangulum and Kaliem - These galaxies have no Solar Systems associated with them (yet) and are present mainly for potential use in Datapacks
# Changes:
## Datapacks
- Galaxies no longer specify which Solar Systems are located in them
- Solar Systems now specify which Galaxy they're located in as well as their addresses in the individual Galaxies
- Galaxies can now specify which Points of Origin can generate randomly in them
- Registering custom Symbols through Datapacks no longer requires a corresponding Symbol Set
- Symbols and Symbol Sets are now only use one texture for all symbols to increase Stargate rendering speed
- Stargate Variant can now control the number of frames in Event Horizon animation and if a Stargate will form a Vortex when connected
## Other
- Rewrote all of Stargate Network code (this should hopefully mean there will no longer be problems choosing preferred Stargate)
- Stargate Network will now automatically attempt to reset a Stargate that somehow failed to close when it's dialed, this should hopefully fix problems with Stargates becoming unreachable unless a Stellar Update happens
- Stargates without existing NBT data placed by players will now always have randomized Points of Origin
- Addresses from PDA can now be copied to clipboard
- Changed Naquadah Liquidizer and Heavy Naquadah Liquidizer GUI textures to indicate what items go where
- The distance at which Stargate sounds can be heard is now configurable in Client Config
- Stargates now produce sounds from their center instead of the base
- Adjusted the Cavum Tenebrae Stargate Pedestal Structure to make it harder to accidentally get pulled back into the Event Horizon by the Black Hole
- Universe Stargate Rotation is now significantly faster (yes, it no longer has its canonical speed, but let's be honest, it was way too slow; plus you can still change it to be slower in the config)
- Crystallizer and Advanced Crystallizer recipes can now be set to not deplete primary or secondary ingredient
# Fixes:
- Stargate will no longer draw Energy on a connection that fails to form
- Cartouches in Abydos Cartouche, Buried Stargate and Chulak Cartouche Monument structures will now use correct Symbols corresponding to their Dimensions
- Fixed Pegasus and Universe Stargate not being properly reset when the disconnectStargate() ComputerCraft function was used on them
- Fixed Pegasus and Universe DHD center button not glowing on incoming connections
- Fixed incorrect shading on horizontal Stargates
### DUE TO THE CHANGES MADE TO STARGATE NETWORK, IT IS HIGHLY ADVISED YOU MAKE A BACKUP OF YOUR WORLD BEFORE UPDATING TO NEW MOD VERSION
# Added:
- Added #sgjourney:wormhole_cannot_teleport tag, which specifies Entities that can't be teleported by a Stargate's wormhole Added new Points of Origin - Ankh, Aurum, Reflection and Wheel
- Added Advancements and a custom "sgjourney:stargate_wormhole_travel" advancement trigger
- Added Stargate related Statistics
- Added getEnergyCapacity() function to Interfaces
- Added new Galaxies - Ida, Othala, Andromeda, Triangulum and Kaliem - These galaxies have no Solar Systems associated with them (yet) and are present mainly for potential use in Datapacks
# Changes:
## Datapacks
- Galaxies no longer specify which Solar Systems are located in them
- Solar Systems now specify which Galaxy they're located in as well as their addresses in the individual Galaxies
- Galaxies can now specify which Points of Origin can generate randomly in them
- Registering custom Symbols through Datapacks no longer requires a corresponding Symbol Set
- Symbols and Symbol Sets are now only use one texture for all symbols to increase Stargate rendering speed
- Stargate Variant can now control the number of frames in Event Horizon animation and if a Stargate will form a Vortex when connected
## Other
- Rewrote all of Stargate Network code (this should hopefully mean there will no longer be problems choosing preferred Stargate)
- Stargate Network will now automatically attempt to reset a Stargate that somehow failed to close when it's dialed, this should hopefully fix problems with Stargates becoming unreachable unless a Stellar Update happens
- Stargates without existing NBT data placed by players will now always have randomized Points of Origin
- Addresses from PDA can now be copied to clipboard
- Changed Naquadah Liquidizer and Heavy Naquadah Liquidizer GUI textures to indicate what items go where
- The distance at which Stargate sounds can be heard is now configurable in Client Config
- Stargates now produce sounds from their center instead of the base
- Adjusted the Cavum Tenebrae Stargate Pedestal Structure to make it harder to accidentally get pulled back into the Event Horizon by the Black Hole
- Universe Stargate Rotation is now significantly faster (yes, it no longer has its canonical speed, but let's be honest, it was way too slow; plus you can still change it to be slower in the config)
- Crystallizer and Advanced Crystallizer recipes can now be set to not deplete primary or secondary ingredient
# Fixes:
- Stargate will no longer draw Energy on a connection that fails to form
- Cartouches in Abydos Cartouche, Buried Stargate and Chulak Cartouche Monument structures will now use correct Symbols corresponding to their Dimensions
- Fixed Pegasus and Universe Stargate not being properly reset when the disconnectStargate() ComputerCraft function was used on them
- Fixed Pegasus and Universe DHD center button not glowing on incoming connections
- Fixed incorrect shading on horizontal Stargates
### DUE TO THE CHANGES MADE TO STARGATE NETWORK, IT IS HIGHLY ADVISED YOU MAKE A BACKUP OF YOUR WORLD BEFORE UPDATING TO NEW MOD VERSION
# Added:
- Added #sgjourney:wormhole_cannot_teleport tag, which specifies Entities that can't be teleported by a Stargate's wormhole Added new Points of Origin - Ankh, Aurum, Reflection and Wheel
- Added Advancements and a custom "sgjourney:stargate_wormhole_travel" advancement trigger
- Added Stargate related Statistics
- Added getEnergyCapacity() function to Interfaces
- Added new Galaxies - Ida, Othala, Andromeda, Triangulum and Kaliem - These galaxies have no Solar Systems associated with them (yet) and are present mainly for potential use in Datapacks
# Changes:
## Datapacks
- Galaxies no longer specify which Solar Systems are located in them
- Solar Systems now specify which Galaxy they're located in as well as their addresses in the individual Galaxies
- Galaxies can now specify which Points of Origin can generate randomly in them
- Registering custom Symbols through Datapacks no longer requires a corresponding Symbol Set
- Symbols and Symbol Sets are now only use one texture for all symbols to increase Stargate rendering speed
- Stargate Variant can now control the number of frames in Event Horizon animation and if a Stargate will form a Vortex when connected
## Other
- Rewrote all of Stargate Network code (this should hopefully mean there will no longer be problems choosing preferred Stargate)
- Stargate Network will now automatically attempt to reset a Stargate that somehow failed to close when it's dialed, this should hopefully fix problems with Stargates becoming unreachable unless a Stellar Update happens
- Stargates without existing NBT data placed by players will now always have randomized Points of Origin
- Addresses from PDA can now be copied to clipboard
- Changed Naquadah Liquidizer and Heavy Naquadah Liquidizer GUI textures to indicate what items go where
- The distance at which Stargate sounds can be heard is now configurable in Client Config
- Stargates now produce sounds from their center instead of the base
- Adjusted the Cavum Tenebrae Stargate Pedestal Structure to make it harder to accidentally get pulled back into the Event Horizon by the Black Hole
- Universe Stargate Rotation is now significantly faster (yes, it no longer has its canonical speed, but let's be honest, it was way too slow; plus you can still change it to be slower in the config)
- Crystallizer and Advanced Crystallizer recipes can now be set to not deplete primary or secondary ingredient
# Fixes:
- Stargate will no longer draw Energy on a connection that fails to form
- Cartouches in Abydos Cartouche, Buried Stargate and Chulak Cartouche Monument structures will now use correct Symbols corresponding to their Dimensions
- Fixed Pegasus and Universe Stargate not being properly reset when the disconnectStargate() ComputerCraft function was used on them
- Fixed Pegasus and Universe DHD center button not glowing on incoming connections
- Fixed incorrect shading on horizontal Stargates
# Added:
- Added "Stargate Stuff" Tab for Stargates and Items/Blocks directly related to their operation
# Changes:
- Recipes now use Forge Tags, meaning they should now be compatible with other mods that equivalent Naquadah items
- Block of Raw Naquadah can now be crafted from 1 sgjourney:raw_naquadah in the center and 8 #forge:raw_material/naquadah around it to allow for easy conversion of Raw Naquadah
- Cartouches with Addresses generated from a Dimension will now also display Dimension tied to the Address
- Destroying any part of the Stargate will now cause the whole Stargate to break, even if it's (somehow) missing its base block
# Fixes:
- Fixed Cartouches with custom Addresses reverting to generated Addresses when placed
- Fixed Crash related to Stargate being unable to find a DHD
# Added:
- Added "Stargate Stuff" Tab for Stargates and Items/Blocks directly related to their operation
# Changes:
- Recipes now use Forge Tags, meaning they should now be compatible with other mods that equivalent Naquadah items
- Block of Raw Naquadah can now be crafted from 1 sgjourney:raw_naquadah in the center and 8 #forge:raw_material/naquadah around it to allow for easy conversion of Raw Naquadah
- Cartouches with Addresses generated from a Dimension will now also display Dimension tied to the Address
- Destroying any part of the Stargate will now cause the whole Stargate to break, even if it's (somehow) missing its base block
# Fixes:
- Fixed Cartouches with custom Addresses reverting to generated Addresses when placed
- Fixed Crash related to Stargate being unable to find a DHD
# Added:
- Added "Stargate Stuff" Tab for Stargates and Items/Blocks directly related to their operation
# Changes:
- Recipes now use Forge Tags, meaning they should now be compatible with other mods that equivalent Naquadah items
- Block of Raw Naquadah can now be crafted from 1 sgjourney:raw_naquadah in the center and 8 #forge:raw_material/naquadah around it to allow for easy conversion of Raw Naquadah
- Cartouches with Addresses generated from a Dimension will now also display Dimension tied to the Address
- Destroying any part of the Stargate will now cause the whole Stargate to break, even if it's (somehow) missing its base block
# Fixes:
- Fixed Cartouches with custom Addresses reverting to generated Addresses when placed
- Fixed Crash related to Stargate being unable to find a DHD
# Added:
- Added "Stargate Stuff" Tab for Stargates and Items/Blocks directly related to their operation
# Changes:
- Recipes now use Forge Tags, meaning they should now be compatible with other mods that equivalent Naquadah items
- Block of Raw Naquadah can now be crafted from 1 sgjourney:raw_naquadah in the center and 8 #forge:raw_material/naquadah around it to allow for easy conversion of Raw Naquadah
- Cartouches with Addresses generated from a Dimension will now also display Dimension tied to the Address
- Destroying any part of the Stargate will now cause the whole Stargate to break, even if it's (somehow) missing its base block
# Fixes:
- Fixed Cartouches with custom Addresses reverting to generated Addresses when placed
- Fixed Crash related to Stargate being unable to find a DHD
# Fixes:
- Fixed crash on Stellar Update when a dimension saved in the Stargate Network doesn't exist
- Fixed blocks that are held in hand being placed when opening the Milky Way DHD GUI
- Fixed Cartouches loading incorrect Address when placed from hand after being picked up (they were just loading wrong, so you don't need to worry about losing any addresses, the data is still there)
- Fixed inconsistencies with Alternate Movie Chevron Locking config option
# Fixes:
- Fixed crash on Stellar Update when a dimension saved in the Stargate Network doesn't exist
- Fixed blocks that are held in hand being placed when opening the Milky Way DHD GUI
- Fixed Cartouches loading incorrect Address when placed from hand after being picked up (they were just loading wrong, so you don't need to worry about losing any addresses, the data is still there)
- Fixed inconsistencies with Alternate Movie Chevron Locking config option
# Fixes:
- Fixed crash on Stellar Update when a dimension saved in the Stargate Network doesn't exist
- Fixed blocks that are held in hand being placed when opening the Milky Way DHD GUI
- Fixed Cartouches loading incorrect Address when placed from hand after being picked up (they were just loading wrong, so you don't need to worry about losing any addresses, the data is still there)
- Fixed inconsistencies with Alternate Movie Chevron Locking config option
# Fixes:
- Fixed crash on Stellar Update when a dimension saved in the Stargate Network doesn't exist
- Fixed blocks that are held in hand being placed when opening the Milky Way DHD GUI
- Fixed Cartouches loading incorrect Address when placed from hand after being picked up (they were just loading wrong, so you don't need to worry about losing any addresses, the data is still there)
- Fixed inconsistencies with Alternate Movie Chevron Locking config option
# Added:
- Added Universe Stargate Chevron
- Added config option to force Universe Stargate to alternate rotation directions instead of finding the shortest path to the next symbol
# Changes:
- Replaced placeholder DHD GUI a new Work in Progress GUI
- DHD is now MUCH less laggy
- Universe Stargate and Pegasus Stargate now return feedback to the DHD properly
- Milky Way Stargate Pedestal will now generate in the Nether (The Stargate is sealed, so players can't just skip Minecraft's progression and get there through a Stargate right from the start)
- Universe Stargate Pedestal will now generate in the End (The Stargate is sealed, so players can't just skip Minecraft's progression and get there through a Stargate right from the start)
- Resourcepacks can now change Primary Chevron Engage sound, Chevron Incoming sound, Primary Chevron Incoming sound and Wormhole Idle sound for every Stargate type
- Resourcepacks can now change Primary Chevron Open sound for the Milky Way Stargate
- Golden Idol now stacks to 16
- System-wide connections can be disabled in the config now
- 8-chevron addresses can no longer be used to dial within the same galaxy by default (can be changed in the config)
- Changed Abydos Cartouche Structure (Always has Cartouche with Earth address, 2 Cartouches with sgjourney addresses and 2 Cartouches with Minecraft addresses/modded addresses that aren't registered through Datapacks)
- Jaffa Staff Weapons can now appear as loot in Jaffa Houses
- Fire Charge can now be used to light up a Fire Pit
- Movie Stargate Variant has new Chevron sounds (Thanks to @aplaguedoctor)
# Fixes:
- Symbols missing a corresponding Symbol Set will no longer cause the game to crash and will only cause error symbols to render
- Fixed crash with CC:Tweaked when Stargates connected to Interfaces are loading during a Stellar Update (hopefully)
- Fixed Archeologist's maps not being able to find the Buried Stargate sometimes (hopefully)
# Added:
- Added Universe Stargate Chevron
- Added config option to force Universe Stargate to alternate rotation directions instead of finding the shortest path to the next symbol
# Changes:
- Replaced placeholder DHD GUI a new Work in Progress GUI
- DHD is now MUCH less laggy
- Universe Stargate and Pegasus Stargate now return feedback to the DHD properly
- Milky Way Stargate Pedestal will now generate in the Nether (The Stargate is sealed, so players can't just skip Minecraft's progression and get there through a Stargate right from the start)
- Universe Stargate Pedestal will now generate in the End (The Stargate is sealed, so players can't just skip Minecraft's progression and get there through a Stargate right from the start)
- Resourcepacks can now change Primary Chevron Engage sound, Chevron Incoming sound, Primary Chevron Incoming sound and Wormhole Idle sound for every Stargate type
- Resourcepacks can now change Primary Chevron Open sound for the Milky Way Stargate
- Golden Idol now stacks to 16
- System-wide connections can be disabled in the config now
- 8-chevron addresses can no longer be used to dial within the same galaxy by default (can be changed in the config)
- Changed Abydos Cartouche Structure (Always has Cartouche with Earth address, 2 Cartouches with sgjourney addresses and 2 Cartouches with Minecraft addresses/modded addresses that aren't registered through Datapacks)
- Jaffa Staff Weapons can now appear as loot in Jaffa Houses
- Fire Charge can now be used to light up a Fire Pit
- Movie Stargate Variant has new Chevron sounds (Thanks to @aplaguedoctor)
# Fixes:
- Symbols missing a corresponding Symbol Set will no longer cause the game to crash and will only cause error symbols to render
- Fixed crash with CC:Tweaked when Stargates connected to Interfaces are loading during a Stellar Update (hopefully)
- Fixed Archeologist's maps not being able to find the Buried Stargate sometimes (hopefully)
# Added:
- Added Universe Stargate Chevron
- Added config option to force Universe Stargate to alternate rotation directions instead of finding the shortest path to the next symbol
# Changes:
- Replaced placeholder DHD GUI a new Work in Progress GUI
- DHD is now MUCH less laggy
- Universe Stargate and Pegasus Stargate now return feedback to the DHD properly
- Milky Way Stargate Pedestal will now generate in the Nether (The Stargate is sealed, so players can't just skip Minecraft's progression and get there through a Stargate right from the start)
- Universe Stargate Pedestal will now generate in the End (The Stargate is sealed, so players can't just skip Minecraft's progression and get there through a Stargate right from the start)
- Resourcepacks can now change Primary Chevron Engage sound, Chevron Incoming sound, Primary Chevron Incoming sound and Wormhole Idle sound for every Stargate type
- Resourcepacks can now change Primary Chevron Open sound for the Milky Way Stargate
- Golden Idol now stacks to 16
- System-wide connections can be disabled in the config now
- 8-chevron addresses can no longer be used to dial within the same galaxy by default (can be changed in the config)
- Changed Abydos Cartouche Structure (Always has Cartouche with Earth address, 2 Cartouches with sgjourney addresses and 2 Cartouches with Minecraft addresses/modded addresses that aren't registered through Datapacks)
- Jaffa Staff Weapons can now appear as loot in Jaffa Houses
- Fire Charge can now be used to light up a Fire Pit
- Movie Stargate Variant has new Chevron sounds (Thanks to @aplaguedoctor)
# Fixes:
- Symbols missing a corresponding Symbol Set will no longer cause the game to crash and will only cause error symbols to render
- Fixed crash with CC:Tweaked when Stargates connected to Interfaces are loading during a Stellar Update (hopefully)
- Fixed Archeologist's maps not being able to find the Buried Stargate sometimes (hopefully)
# Added:
- Added Universe Stargate Chevron
- Added config option to force Universe Stargate to alternate rotation directions instead of finding the shortest path to the next symbol
# Changes:
- Replaced placeholder DHD GUI a new Work in Progress GUI
- DHD is now MUCH less laggy
- Universe Stargate and Pegasus Stargate now return feedback to the DHD properly
- Milky Way Stargate Pedestal will now generate in the Nether (The Stargate is sealed, so players can't just skip Minecraft's progression and get there through a Stargate right from the start)
- Universe Stargate Pedestal will now generate in the End (The Stargate is sealed, so players can't just skip Minecraft's progression and get there through a Stargate right from the start)
- Resourcepacks can now change Primary Chevron Engage sound, Chevron Incoming sound, Primary Chevron Incoming sound and Wormhole Idle sound for every Stargate type
- Resourcepacks can now change Primary Chevron Open sound for the Milky Way Stargate
- Golden Idol now stacks to 16
- System-wide connections can be disabled in the config now
- 8-chevron addresses can no longer be used to dial within the same galaxy by default (can be changed in the config)
- Changed Abydos Cartouche Structure (Always has Cartouche with Earth address, 2 Cartouches with sgjourney addresses and 2 Cartouches with Minecraft addresses/modded addresses that aren't registered through Datapacks)
- Jaffa Staff Weapons can now appear as loot in Jaffa Houses
- Fire Charge can now be used to light up a Fire Pit
- Movie Stargate Variant has new Chevron sounds (Thanks to @aplaguedoctor)
# Fixes:
- Symbols missing a corresponding Symbol Set will no longer cause the game to crash and will only cause error symbols to render
- Fixed crash with CC:Tweaked when Stargates connected to Interfaces are loading during a Stellar Update (hopefully)
- Fixed Archeologist's maps not being able to find the Buried Stargate sometimes (hopefully)
# Added:
- Added stargate_reset ComputerCraft event
- Added #sgjourney:wormhole_ignores tag for Entities that the Stargate should ignore when it's deciding if it can close the Wormhole
- Added Sandstone with Gold
- Added Recipe Catalysts for JEI
# Removed:
- Removed kawoosh_disintegrates_create_entities config option, as it is now handled by the #sgjourney:kawoosh_immune/create tag
# Changes:
- Buried Stargate and Terra Stargate can now generate in biomes marked under Forge's (Overworld) biomes and Archwood Forest from Ars Nouveau
- Renamed ComputerCraft function setRestrictNetwork to restrictNetwork
- Renamed ComputerCraft function getRestrictNetwork to isNetworkRestricted
- Stargate Pedestal will now generate on Glacio (The Stargate is partially buried and covered by snow, so players can't just skip Ad Astra's progression and get there through a Stargate right from the start)
- When holding a Jaffa Staff Weapon in off-hand the player may swap the Vial inside the staff with a Vial held in main-hand
# Fixes:
- Fixed setEnergyTarget() interface function not working on newer versions of CC:Tweaked
# Added:
- Added stargate_reset ComputerCraft event
- Added #sgjourney:wormhole_ignores tag for Entities that the Stargate should ignore when it's deciding if it can close the Wormhole
- Added Sandstone with Gold
- Added Recipe Catalysts for JEI
# Removed:
- Removed kawoosh_disintegrates_create_entities config option, as it is now handled by the #sgjourney:kawoosh_immune/create tag
# Changes:
- Buried Stargate and Terra Stargate can now generate in biomes marked under Forge's (Overworld) biomes and Archwood Forest from Ars Nouveau
- Renamed ComputerCraft function setRestrictNetwork to restrictNetwork
- Renamed ComputerCraft function getRestrictNetwork to isNetworkRestricted
- Stargate Pedestal will now generate on Glacio (The Stargate is partially buried and covered by snow, so players can't just skip Ad Astra's progression and get there through a Stargate right from the start)
- When holding a Jaffa Staff Weapon in off-hand the player may swap the Vial inside the staff with a Vial held in main-hand
# Fixes:
- Fixed setEnergyTarget() interface function not working on newer versions of CC:Tweaked
# Added:
- Added stargate_reset ComputerCraft event
- Added #sgjourney:wormhole_ignores tag for Entities that the Stargate should ignore when it's deciding if it can close the Wormhole
- Added Sandstone with Gold
- Added Recipe Catalysts for JEI
# Removed:
- Removed kawoosh_disintegrates_create_entities config option, as it is now handled by the #sgjourney:kawoosh_immune/create tag
# Changes:
- Buried Stargate and Terra Stargate can now generate in biomes marked under Forge's (Overworld) biomes and Archwood Forest from Ars Nouveau
- Renamed ComputerCraft function setRestrictNetwork to restrictNetwork
- Renamed ComputerCraft function getRestrictNetwork to isNetworkRestricted
- Stargate Pedestal will now generate on Glacio (The Stargate is partially buried and covered by snow, so players can't just skip Ad Astra's progression and get there through a Stargate right from the start)
- When holding a Jaffa Staff Weapon in off-hand the player may swap the Vial inside the staff with a Vial held in main-hand
# Fixes:
- Fixed setEnergyTarget() interface function not working on newer versions of CC:Tweaked
# Added:
- Added stargate_reset ComputerCraft event
- Added #sgjourney:wormhole_ignores tag for Entities that the Stargate should ignore when it's deciding if it can close the Wormhole
- Added Sandstone with Gold
- Added Recipe Catalysts for JEI
# Removed:
- Removed kawoosh_disintegrates_create_entities config option, as it is now handled by the #sgjourney:kawoosh_immune/create tag
# Changes:
- Buried Stargate and Terra Stargate can now generate in biomes marked under Forge's (Overworld) biomes and Archwood Forest from Ars Nouveau
- Renamed ComputerCraft function setRestrictNetwork to restrictNetwork
- Renamed ComputerCraft function getRestrictNetwork to isNetworkRestricted
- Stargate Pedestal will now generate on Glacio (The Stargate is partially buried and covered by snow, so players can't just skip Ad Astra's progression and get there through a Stargate right from the start)
- When holding a Jaffa Staff Weapon in off-hand the player may swap the Vial inside the staff with a Vial held in main-hand
# Fixes:
- Fixed setEnergyTarget() interface function not working on newer versions of CC:Tweaked
# Added:
- Coatépec Point of Origin
- Icarus Point of Origin
- Phoenix Point of Origin
- Pyramid Point of Origin
- Serpent Point of Origin
- Triforce Point of Origin
- Atlantis Stargate Variant (Always uses the Subido Point of Origin and Pegasus Symbols)
# Changes:
- SG-1 Stargate Variant will now always use the Tau'ri Point of Origin and Milky Way Symbols
- Moved Stargate ID to the bottom of the chat message when using PDA to make it easier to see
# Fixes:
- Fixed DHD causing problems on its blockpos after being broken
- Fixed Interfaces not updating properly between Stargate types
# Added:
- Coatépec Point of Origin
- Icarus Point of Origin
- Phoenix Point of Origin
- Pyramid Point of Origin
- Serpent Point of Origin
- Triforce Point of Origin
- Atlantis Stargate Variant (Always uses the Subido Point of Origin and Pegasus Symbols)
# Changes:
- SG-1 Stargate Variant will now always use the Tau'ri Point of Origin and Milky Way Symbols
- Moved Stargate ID to the bottom of the chat message when using PDA to make it easier to see
# Fixes:
- Fixed DHD causing problems on its blockpos after being broken
- Fixed Interfaces not updating properly between Stargate types
# Added:
- Coatépec Point of Origin
- Icarus Point of Origin
- Phoenix Point of Origin
- Pyramid Point of Origin
- Serpent Point of Origin
- Triforce Point of Origin
- Atlantis Stargate Variant (Always uses the Subido Point of Origin and Pegasus Symbols)
# Changes:
- SG-1 Stargate Variant will now always use the Tau'ri Point of Origin and Milky Way Symbols
- Moved Stargate ID to the bottom of the chat message when using PDA to make it easier to see
# Fixes:
- Fixed DHD causing problems on its blockpos after being broken
- Fixed Interfaces not updating properly between Stargate types
# Added:
- Coatépec Point of Origin
- Icarus Point of Origin
- Phoenix Point of Origin
- Pyramid Point of Origin
- Serpent Point of Origin
- Triforce Point of Origin
- Atlantis Stargate Variant (Always uses the Subido Point of Origin and Pegasus Symbols)
# Changes:
- SG-1 Stargate Variant will now always use the Tau'ri Point of Origin and Milky Way Symbols
- Moved Stargate ID to the bottom of the chat message when using PDA to make it easier to see
# Fixes:
- Fixed DHD causing problems on its blockpos after being broken
- Fixed Interfaces not updating properly between Stargate types
**Added:**
- "sgjourney:empty" sound instance (doesn't produce sound or subtitles)
**Changes:**
- Movie Stargate variant will no longer produce subtitles on empty sounds
- Changed ComputerCraft function name raiseChevron to openChevron
- Changed ComputerCraft function name lowerChevron to closeChevron
**Fixes:**
- Fixed backside of Movie Stargate chevrons not raising
- Fixed Movie Stargate model chevrons locking in an incorrect order
- Fixed Stargate Event Horizon becoming messier the longer a Stargate has been loaded (hopefully)
- Fixed 23rd Kaliem Symbol not loading properly (hopefully)
**Added:**
- "sgjourney:empty" sound instance (doesn't produce sound or subtitles)
**Changes:**
- Movie Stargate variant will no longer produce subtitles on empty sounds
- Changed ComputerCraft function name raiseChevron to openChevron
- Changed ComputerCraft function name lowerChevron to closeChevron
**Fixes:**
- Fixed backside of Movie Stargate chevrons not raising
- Fixed Movie Stargate model chevrons locking in an incorrect order
- Fixed Stargate Event Horizon becoming messier the longer a Stargate has been loaded (hopefully)
- Fixed 23rd Kaliem Symbol not loading properly (hopefully)
**Added:**
- "sgjourney:empty" sound instance (doesn't produce sound or subtitles)
**Changes:**
- Movie Stargate variant will no longer produce subtitles on empty sounds
- Changed ComputerCraft function name raiseChevron to openChevron
- Changed ComputerCraft function name lowerChevron to closeChevron
**Fixes:**
- Fixed backside of Movie Stargate chevrons not raising
- Fixed Movie Stargate model chevrons locking in an incorrect order
- Fixed Stargate Event Horizon becoming messier the longer a Stargate has been loaded (hopefully)
- Fixed 23rd Kaliem Symbol not loading properly (hopefully)
**Added:**
- "sgjourney:empty" sound instance (doesn't produce sound or subtitles)
**Changes:**
- Movie Stargate variant will no longer produce subtitles on empty sounds
- Changed ComputerCraft function name raiseChevron to openChevron
- Changed ComputerCraft function name lowerChevron to closeChevron
**Fixes:**
- Fixed backside of Movie Stargate chevrons not raising
- Fixed Movie Stargate model chevrons locking in an incorrect order
- Fixed Stargate Event Horizon becoming messier the longer a Stargate has been loaded (hopefully)
- Fixed 23rd Kaliem Symbol not loading properly (hopefully)
**Added:**
- Shiny Event Horizons client config option (enabled by default) which will change Event Horizons to look closer to Event Horizons seen in the shows/movies
- max_obstructive_blocks config option for changing the minimum amount of blocks required to obstruct the Stargate
- Promo Milky Way Stargate Variant
**Changes:**
- Changed Event Horizon Textures to be more easily editable and made adjustments to their colors
- Stargate Variants can no longer be applied to incompatible Stargate types
- Left-clicking Stargate Addresses player can get in the chat will now copy them to clipboard
- Milky Way Stargate ring now rotates slightly faster (A Redstone pulse from a Comparator of length 2 will move the Milky Way Stargate ring by exactly one Symbol)
- Stargate Variants can now change Milky Way ring rotation stop sound
- Universe Stargate now rotates prior to an incoming connection
- Universe Stargate no longer displays Symbols of the connected Address during an incoming connection
- Pegasus Stargate Variants can now use the Movie Stargate Model
- Stargate Variants can now control which color Symbols have at different states of dialing and whether they will glow or not
**Added:**
- Shiny Event Horizons client config option (enabled by default) which will change Event Horizons to look closer to Event Horizons seen in the shows/movies
- max_obstructive_blocks config option for changing the minimum amount of blocks required to obstruct the Stargate
- Promo Milky Way Stargate Variant
**Changes:**
- Changed Event Horizon Textures to be more easily editable and made adjustments to their colors
- Stargate Variants can no longer be applied to incompatible Stargate types
- Left-clicking Stargate Addresses player can get in the chat will now copy them to clipboard
- Milky Way Stargate ring now rotates slightly faster (A Redstone pulse from a Comparator of length 2 will move the Milky Way Stargate ring by exactly one Symbol)
- Stargate Variants can now change Milky Way ring rotation stop sound
- Universe Stargate now rotates prior to an incoming connection
- Universe Stargate no longer displays Symbols of the connected Address during an incoming connection
- Pegasus Stargate Variants can now use the Movie Stargate Model
- Stargate Variants can now control which color Symbols have at different states of dialing and whether they will glow or not
**Added:**
- Shiny Event Horizons client config option (enabled by default) which will change Event Horizons to look closer to Event Horizons seen in the shows/movies
- max_obstructive_blocks config option for changing the minimum amount of blocks required to obstruct the Stargate
- Promo Milky Way Stargate Variant
**Changes:**
- Changed Event Horizon Textures to be more easily editable and made adjustments to their colors
- Stargate Variants can no longer be applied to incompatible Stargate types
- Left-clicking Stargate Addresses player can get in the chat will now copy them to clipboard
- Milky Way Stargate ring now rotates slightly faster (A Redstone pulse from a Comparator of length 2 will move the Milky Way Stargate ring by exactly one Symbol)
- Stargate Variants can now change Milky Way ring rotation stop sound
- Universe Stargate now rotates prior to an incoming connection
- Universe Stargate no longer displays Symbols of the connected Address during an incoming connection
- Pegasus Stargate Variants can now use the Movie Stargate Model
- Stargate Variants can now control which color Symbols have at different states of dialing and whether they will glow or not
**Added:**
- Shiny Event Horizons client config option (enabled by default) which will change Event Horizons to look closer to Event Horizons seen in the shows/movies
- max_obstructive_blocks config option for changing the minimum amount of blocks required to obstruct the Stargate
- Promo Milky Way Stargate Variant
**Changes:**
- Changed Event Horizon Textures to be more easily editable and made adjustments to their colors
- Stargate Variants can no longer be applied to incompatible Stargate types
- Left-clicking Stargate Addresses player can get in the chat will now copy them to clipboard
- Milky Way Stargate ring now rotates slightly faster (A Redstone pulse from a Comparator of length 2 will move the Milky Way Stargate ring by exactly one Symbol)
- Stargate Variants can now change Milky Way ring rotation stop sound
- Universe Stargate now rotates prior to an incoming connection
- Universe Stargate no longer displays Symbols of the connected Address during an incoming connection
- Pegasus Stargate Variants can now use the Movie Stargate Model
- Stargate Variants can now control which color Symbols have at different states of dialing and whether they will glow or not
# Changes:
- Changed Stargate Variant Crystal recipe to use an Ender Eye instead of an Ender Pearl
- Changed Event Horizon textures of Stargates to reflect their canonical appearance a bit better
- Stargate Variants can now change rotation, rotation buildup, idle wormhole and startup sounds
- Stargate Variants can now change Event Horizon texture
- PDA will now display recent Stargate feedback
- Re-added getRecentFeedback() function to Interfaces
# Fixes:
- Fixed Naquadah Liquidizer being continuing its process when the Liquid Naquadah tank is already full
# Changes:
- Changed Stargate Variant Crystal recipe to use an Ender Eye instead of an Ender Pearl
- Changed Event Horizon textures of Stargates to reflect their canonical appearance a bit better
- Stargate Variants can now change rotation, rotation buildup, idle wormhole and startup sounds
- Stargate Variants can now change Event Horizon texture
- PDA will now display recent Stargate feedback
- Re-added getRecentFeedback() function to Interfaces
# Fixes:
- Fixed Naquadah Liquidizer being continuing its process when the Liquid Naquadah tank is already full
# Changes:
- Changed Stargate Variant Crystal recipe to use an Ender Eye instead of an Ender Pearl
- Changed Event Horizon textures of Stargates to reflect their canonical appearance a bit better
- Stargate Variants can now change rotation, rotation buildup, idle wormhole and startup sounds
- Stargate Variants can now change Event Horizon texture
- PDA will now display recent Stargate feedback
- Re-added getRecentFeedback() function to Interfaces
# Fixes:
- Fixed Naquadah Liquidizer being continuing its process when the Liquid Naquadah tank is already full
# Changes:
- Changed Stargate Variant Crystal recipe to use an Ender Eye instead of an Ender Pearl
- Changed Event Horizon textures of Stargates to reflect their canonical appearance a bit better
- Stargate Variants can now change rotation, rotation buildup, idle wormhole and startup sounds
- Stargate Variants can now change Event Horizon texture
- PDA will now display recent Stargate feedback
- Re-added getRecentFeedback() function to Interfaces
# Fixes:
- Fixed Naquadah Liquidizer being continuing its process when the Liquid Naquadah tank is already full
# Fixes:
- Fixed Pegasus Stargate bugging out when 9-Chevron Address is input without a Point of Origin
- Fixed Pegasus Stargate not rendering spinning Point of Origin when dialing a 9-Chevron Address
- Fixed Stargates not resetting when 9-Chevron Address is input without a Point of Origin
# Fixes:
- Fixed Pegasus Stargate bugging out when 9-Chevron Address is input without a Point of Origin
- Fixed Pegasus Stargate not rendering spinning Point of Origin when dialing a 9-Chevron Address
- Fixed Stargates not resetting when 9-Chevron Address is input without a Point of Origin
# Fixes:
- Fixed Pegasus Stargate bugging out when 9-Chevron Address is input without a Point of Origin
- Fixed Pegasus Stargate not rendering spinning Point of Origin when dialing a 9-Chevron Address
- Fixed Stargates not resetting when 9-Chevron Address is input without a Point of Origin
# Fixes:
- Fixed Pegasus Stargate bugging out when 9-Chevron Address is input without a Point of Origin
- Fixed Pegasus Stargate not rendering spinning Point of Origin when dialing a 9-Chevron Address
- Fixed Stargates not resetting when 9-Chevron Address is input without a Point of Origin
# Added:
- kawoosh_immune tag for entity types which shouldn't be killed by the kawoosh
# Changes:
- Create contraptions no longer keep the Stargate open indefinitely
- Create entities can no longer be destroyed by the kawoosh (Can be changed in the config)
# Added:
- kawoosh_immune tag for entity types which shouldn't be killed by the kawoosh
# Changes:
- Create contraptions no longer keep the Stargate open indefinitely
- Create entities can no longer be destroyed by the kawoosh (Can be changed in the config)
# Added:
- kawoosh_immune tag for entity types which shouldn't be killed by the kawoosh
# Changes:
- Create contraptions no longer keep the Stargate open indefinitely
- Create entities can no longer be destroyed by the kawoosh (Can be changed in the config)
# Added:
- kawoosh_immune tag for entity types which shouldn't be killed by the kawoosh
# Changes:
- Create contraptions no longer keep the Stargate open indefinitely
- Create entities can no longer be destroyed by the kawoosh (Can be changed in the config)
# Changes:
- Updated Stellar View dependency to 0.2.1
# Fixes:
- Stargate Pedestals will now always face North, preventing deaths caused by black hole pulling players back into the event horizon before they fully load in
Fixed Classic Stargate Pedestals generating in the Overworld
# Changes:
- Updated Stellar View dependency to 0.2.1
# Fixes:
- Stargate Pedestals will now always face North, preventing deaths caused by black hole pulling players back into the event horizon before they fully load in
Fixed Classic Stargate Pedestals generating in the Overworld
# Changes:
- Updated Stellar View dependency to 0.2.1
# Fixes:
- Stargate Pedestals will now always face North, preventing deaths caused by black hole pulling players back into the event horizon before they fully load in
Fixed Classic Stargate Pedestals generating in the Overworld
# Changes:
- Updated Stellar View dependency to 0.2.1
# Fixes:
- Stargate Pedestals will now always face North, preventing deaths caused by black hole pulling players back into the event horizon before they fully load in
Fixed Classic Stargate Pedestals generating in the Overworld
# Fixes:
- Fixed Stargate texture getting shifted by 4 pixels when using shaders
- Improved Stargate Event Horizon lighting when using shaders (somewhat)
# Fixes:
- Fixed Stargate texture getting shifted by 4 pixels when using shaders
- Improved Stargate Event Horizon lighting when using shaders (somewhat)
# Fixes:
- Fixed Stargate texture getting shifted by 4 pixels when using shaders
- Improved Stargate Event Horizon lighting when using shaders (somewhat)
# Fixes:
- Fixed Stargate texture getting shifted by 4 pixels when using shaders
- Improved Stargate Event Horizon lighting when using shaders (somewhat)
# Fixes:
- Fixed Oculus causing Stargate textures to be rendered in the opposite order (Seriously, it shouldn't be my job to fix this kind of stuff, so it would be nice if the mod that caused it fixed it, but whatever)
# Fixes:
- Fixed Oculus causing Stargate textures to be rendered in the opposite order (Seriously, it shouldn't be my job to fix this kind of stuff, so it would be nice if the mod that caused it fixed it, but whatever)
# Fixes:
- Fixed Oculus causing Stargate textures to be rendered in the opposite order (Seriously, it shouldn't be my job to fix this kind of stuff, so it would be nice if the mod that caused it fixed it, but whatever)
# Fixes:
- Fixed Oculus causing Stargate textures to be rendered in the opposite order (Seriously, it shouldn't be my job to fix this kind of stuff, so it would be nice if the mod that caused it fixed it, but whatever)
**Changes:**
- Updated Stellar View dependency to 0.2
**Fixes:**
- Fixed Black Hole in Cavum Tenebrae Dimension not rendering
- Fixed Snow being placeable on top of Milky Way and Pegasus DHDs
- Error thrown because an Entity has no attributes
**Changes:**
- Updated Stellar View dependency to 0.2
**Fixes:**
- Fixed Black Hole in Cavum Tenebrae Dimension not rendering
- Fixed Snow being placeable on top of Milky Way and Pegasus DHDs
- Error thrown because an Entity has no attributes
**Changes:**
- Updated Stellar View dependency to 0.2
**Fixes:**
- Fixed Black Hole in Cavum Tenebrae Dimension not rendering
- Fixed Snow being placeable on top of Milky Way and Pegasus DHDs
- Error thrown because an Entity has no attributes
**Changes:**
- Updated Stellar View dependency to 0.2
**Fixes:**
- Fixed Black Hole in Cavum Tenebrae Dimension not rendering
- Fixed Snow being placeable on top of Milky Way and Pegasus DHDs
- Error thrown because an Entity has no attributes
**Other**
- Added setChevronConfiguration() function to Crystal and Advanced Crystal Interface which can adjust the order in which Chevrons are engaged
- Added engageChevron() Milky Way Stargate exclusive function to Interfaces
- Translations for some sounds and config screen
**Changes:**
- When first Creating a Stargate, you may specify its 9-Chevron Address by right-clicking it with a renamed Control Crystal (Disabled by default, must be enabled in the config "enable_address_choice")
- The endRotation() function will now cause the Stargate to produce a ring-stopping sound
- Jackal Helmet is now a part of the Goa'uld Desert Pyramid Chest Loot Table
- Some Crystals, Staff Weapon and Kara Kesh now have descriptions to help with using the Items
- Stargate Variants now provide more control over sounds produced by Stargates
- Changed Extragalactic Addresses of Abydos and Chulak
- Crystal Interface and Advanced Crystal Interface functions now return feedback in both code and text form
- Changed the Movie Stargate Model to better reflect the prop used in the original Stargate movie
**Fixes:**
- Fixed crash caused by the Stargate updating Interfaces, while CC:Tweaked ServerContext has not been started yet
- Fixed Pegasus Stargate not a rendering rotating Point of Origin
- Fixed wrong chevron being raised for a split second on the Movie Stargate model sometimes
**Other**
- Added setChevronConfiguration() function to Crystal and Advanced Crystal Interface which can adjust the order in which Chevrons are engaged
- Added engageChevron() Milky Way Stargate exclusive function to Interfaces
- Translations for some sounds and config screen
**Changes:**
- When first Creating a Stargate, you may specify its 9-Chevron Address by right-clicking it with a renamed Control Crystal (Disabled by default, must be enabled in the config "enable_address_choice")
- The endRotation() function will now cause the Stargate to produce a ring-stopping sound
- Jackal Helmet is now a part of the Goa'uld Desert Pyramid Chest Loot Table
- Some Crystals, Staff Weapon and Kara Kesh now have descriptions to help with using the Items
- Stargate Variants now provide more control over sounds produced by Stargates
- Changed Extragalactic Addresses of Abydos and Chulak
- Crystal Interface and Advanced Crystal Interface functions now return feedback in both code and text form
- Changed the Movie Stargate Model to better reflect the prop used in the original Stargate movie
**Fixes:**
- Fixed crash caused by the Stargate updating Interfaces, while CC:Tweaked ServerContext has not been started yet
- Fixed Pegasus Stargate not a rendering rotating Point of Origin
- Fixed wrong chevron being raised for a split second on the Movie Stargate model sometimes
**Other**
- Added setChevronConfiguration() function to Crystal and Advanced Crystal Interface which can adjust the order in which Chevrons are engaged
- Added engageChevron() Milky Way Stargate exclusive function to Interfaces
- Translations for some sounds and config screen
**Changes:**
- When first Creating a Stargate, you may specify its 9-Chevron Address by right-clicking it with a renamed Control Crystal (Disabled by default, must be enabled in the config "enable_address_choice")
- The endRotation() function will now cause the Stargate to produce a ring-stopping sound
- Jackal Helmet is now a part of the Goa'uld Desert Pyramid Chest Loot Table
- Some Crystals, Staff Weapon and Kara Kesh now have descriptions to help with using the Items
- Stargate Variants now provide more control over sounds produced by Stargates
- Changed Extragalactic Addresses of Abydos and Chulak
- Crystal Interface and Advanced Crystal Interface functions now return feedback in both code and text form
- Changed the Movie Stargate Model to better reflect the prop used in the original Stargate movie
**Fixes:**
- Fixed crash caused by the Stargate updating Interfaces, while CC:Tweaked ServerContext has not been started yet
- Fixed Pegasus Stargate not a rendering rotating Point of Origin
- Fixed wrong chevron being raised for a split second on the Movie Stargate model sometimes
**Other**
- Added setChevronConfiguration() function to Crystal and Advanced Crystal Interface which can adjust the order in which Chevrons are engaged
- Added engageChevron() Milky Way Stargate exclusive function to Interfaces
- Translations for some sounds and config screen
**Changes:**
- When first Creating a Stargate, you may specify its 9-Chevron Address by right-clicking it with a renamed Control Crystal (Disabled by default, must be enabled in the config "enable_address_choice")
- The endRotation() function will now cause the Stargate to produce a ring-stopping sound
- Jackal Helmet is now a part of the Goa'uld Desert Pyramid Chest Loot Table
- Some Crystals, Staff Weapon and Kara Kesh now have descriptions to help with using the Items
- Stargate Variants now provide more control over sounds produced by Stargates
- Changed Extragalactic Addresses of Abydos and Chulak
- Crystal Interface and Advanced Crystal Interface functions now return feedback in both code and text form
- Changed the Movie Stargate Model to better reflect the prop used in the original Stargate movie
**Fixes:**
- Fixed crash caused by the Stargate updating Interfaces, while CC:Tweaked ServerContext has not been started yet
- Fixed Pegasus Stargate not a rendering rotating Point of Origin
- Fixed wrong chevron being raised for a split second on the Movie Stargate model sometimes
**Other**
- Stargate Upgrade system (Classic Stargate can now be upgraded to any other type of Stargate) (can be disabled in the config)
- Stargate Variant system (Datapacks can now add variants to existing Stargate types) (can be disabled in the config)
- Movie Milky Way Stargate Variant
- SG-1 Milky Way Stargate Variant
- Milky Way Classic Stargate Variant
- Alternate Movie Stargate Chevron locking client config
kawoosh_immune tag (can specify blocks the kawoosh should not destroy)
- JEI Compatibility for Stargate Journey Crystallizer Recipes
- Stargate Network restriction system (Stargate will decline connections which aren't from the same network) (Can only be activated through CC:Tweaked as of now)
**Removed:**
**Items**
- Liquid Naquadah Bottle
**Changes:**
- Individual destructive capabilities of the Kawoosh can now be changed in config
- Every connection's default config energy draw per tick is now lower (Regenerate your config to apply the changes)
- Universe Stargate now has a new model
- Milky Way Stargate now has a new model
- Pegasus Stargate now has a new model
- Tollan Stargate now has a new model
- Stargate Pedestals no longer generate in the Overworld by default
- Added Raw Naquadah to forge:raw_materials/raw_naquadah tag
- Replaced Flat Event Horizon config option with Event Horizon Distortion, which allows players to specify the amount of distortion
- Made the open and closed states of the Jaffa Staff Weapon more distinct
- Jaffa Staff Weapon will now fire more destructive projectiles when filled with Heavy Liquid Naquadah
- Stargate can no longer be disconnected by regular means while a Connection is forming (before kawoosh finishes)
- Buried Stargate (Alpha gate) now has a set of unique textures for its symbols (Only visible when Unique Symbols config option is set to true)
- Operator Stargates (Won't be added to network) will no longer show up in Creative search when Operator Items are not enabled
- Symbols on the Pegasus Stargates can now be manually changed (currently only possible with CC:Tweaked)
- Commands added by sjgourney are now translatable
**Fixes:**
- Fixed Archeologist Villager trade not generating a map when too far away from Stargate generation bounds
- Fixed incorrect energy input directions for Basic Interface
- Fixed Classic Stargate Base Block texture displaying on an incorrect face
- Fixed Glacio from Ad Astra not being in any Cartouche Address Tables
- Fixed Extragalactic Connection not depleting the correct amount of energy when established
- Fixed Basic Interface redstone signal not updating sometimes
**Other**
- Stargate Upgrade system (Classic Stargate can now be upgraded to any other type of Stargate) (can be disabled in the config)
- Stargate Variant system (Datapacks can now add variants to existing Stargate types) (can be disabled in the config)
- Movie Milky Way Stargate Variant
- SG-1 Milky Way Stargate Variant
- Milky Way Classic Stargate Variant
- Alternate Movie Stargate Chevron locking client config
kawoosh_immune tag (can specify blocks the kawoosh should not destroy)
- JEI Compatibility for Stargate Journey Crystallizer Recipes
- Stargate Network restriction system (Stargate will decline connections which aren't from the same network) (Can only be activated through CC:Tweaked as of now)
**Removed:**
**Items**
- Liquid Naquadah Bottle
**Changes:**
- Individual destructive capabilities of the Kawoosh can now be changed in config
- Every connection's default config energy draw per tick is now lower (Regenerate your config to apply the changes)
- Universe Stargate now has a new model
- Milky Way Stargate now has a new model
- Pegasus Stargate now has a new model
- Tollan Stargate now has a new model
- Stargate Pedestals no longer generate in the Overworld by default
- Added Raw Naquadah to forge:raw_materials/raw_naquadah tag
- Replaced Flat Event Horizon config option with Event Horizon Distortion, which allows players to specify the amount of distortion
- Made the open and closed states of the Jaffa Staff Weapon more distinct
- Jaffa Staff Weapon will now fire more destructive projectiles when filled with Heavy Liquid Naquadah
- Stargate can no longer be disconnected by regular means while a Connection is forming (before kawoosh finishes)
- Buried Stargate (Alpha gate) now has a set of unique textures for its symbols (Only visible when Unique Symbols config option is set to true)
- Operator Stargates (Won't be added to network) will no longer show up in Creative search when Operator Items are not enabled
- Symbols on the Pegasus Stargates can now be manually changed (currently only possible with CC:Tweaked)
- Commands added by sjgourney are now translatable
**Fixes:**
- Fixed Archeologist Villager trade not generating a map when too far away from Stargate generation bounds
- Fixed incorrect energy input directions for Basic Interface
- Fixed Classic Stargate Base Block texture displaying on an incorrect face
- Fixed Glacio from Ad Astra not being in any Cartouche Address Tables
- Fixed Extragalactic Connection not depleting the correct amount of energy when established
- Fixed Basic Interface redstone signal not updating sometimes
**Other**
- Stargate Upgrade system (Classic Stargate can now be upgraded to any other type of Stargate) (can be disabled in the config)
- Stargate Variant system (Datapacks can now add variants to existing Stargate types) (can be disabled in the config)
- Movie Milky Way Stargate Variant
- SG-1 Milky Way Stargate Variant
- Milky Way Classic Stargate Variant
- Alternate Movie Stargate Chevron locking client config
kawoosh_immune tag (can specify blocks the kawoosh should not destroy)
- JEI Compatibility for Stargate Journey Crystallizer Recipes
- Stargate Network restriction system (Stargate will decline connections which aren't from the same network) (Can only be activated through CC:Tweaked as of now)
**Removed:**
**Items**
- Liquid Naquadah Bottle
**Changes:**
- Individual destructive capabilities of the Kawoosh can now be changed in config
- Every connection's default config energy draw per tick is now lower (Regenerate your config to apply the changes)
- Universe Stargate now has a new model
- Milky Way Stargate now has a new model
- Pegasus Stargate now has a new model
- Tollan Stargate now has a new model
- Stargate Pedestals no longer generate in the Overworld by default
- Added Raw Naquadah to forge:raw_materials/raw_naquadah tag
- Replaced Flat Event Horizon config option with Event Horizon Distortion, which allows players to specify the amount of distortion
- Made the open and closed states of the Jaffa Staff Weapon more distinct
- Jaffa Staff Weapon will now fire more destructive projectiles when filled with Heavy Liquid Naquadah
- Stargate can no longer be disconnected by regular means while a Connection is forming (before kawoosh finishes)
- Buried Stargate (Alpha gate) now has a set of unique textures for its symbols (Only visible when Unique Symbols config option is set to true)
- Operator Stargates (Won't be added to network) will no longer show up in Creative search when Operator Items are not enabled
- Symbols on the Pegasus Stargates can now be manually changed (currently only possible with CC:Tweaked)
- Commands added by sjgourney are now translatable
**Fixes:**
- Fixed Archeologist Villager trade not generating a map when too far away from Stargate generation bounds
- Fixed incorrect energy input directions for Basic Interface
- Fixed Classic Stargate Base Block texture displaying on an incorrect face
- Fixed Glacio from Ad Astra not being in any Cartouche Address Tables
- Fixed Extragalactic Connection not depleting the correct amount of energy when established
- Fixed Basic Interface redstone signal not updating sometimes
**Other**
- Stargate Upgrade system (Classic Stargate can now be upgraded to any other type of Stargate) (can be disabled in the config)
- Stargate Variant system (Datapacks can now add variants to existing Stargate types) (can be disabled in the config)
- Movie Milky Way Stargate Variant
- SG-1 Milky Way Stargate Variant
- Milky Way Classic Stargate Variant
- Alternate Movie Stargate Chevron locking client config
kawoosh_immune tag (can specify blocks the kawoosh should not destroy)
- JEI Compatibility for Stargate Journey Crystallizer Recipes
- Stargate Network restriction system (Stargate will decline connections which aren't from the same network) (Can only be activated through CC:Tweaked as of now)
**Removed:**
**Items**
- Liquid Naquadah Bottle
**Changes:**
- Individual destructive capabilities of the Kawoosh can now be changed in config
- Every connection's default config energy draw per tick is now lower (Regenerate your config to apply the changes)
- Universe Stargate now has a new model
- Milky Way Stargate now has a new model
- Pegasus Stargate now has a new model
- Tollan Stargate now has a new model
- Stargate Pedestals no longer generate in the Overworld by default
- Added Raw Naquadah to forge:raw_materials/raw_naquadah tag
- Replaced Flat Event Horizon config option with Event Horizon Distortion, which allows players to specify the amount of distortion
- Made the open and closed states of the Jaffa Staff Weapon more distinct
- Jaffa Staff Weapon will now fire more destructive projectiles when filled with Heavy Liquid Naquadah
- Stargate can no longer be disconnected by regular means while a Connection is forming (before kawoosh finishes)
- Buried Stargate (Alpha gate) now has a set of unique textures for its symbols (Only visible when Unique Symbols config option is set to true)
- Operator Stargates (Won't be added to network) will no longer show up in Creative search when Operator Items are not enabled
- Symbols on the Pegasus Stargates can now be manually changed (currently only possible with CC:Tweaked)
- Commands added by sjgourney are now translatable
**Fixes:**
- Fixed Archeologist Villager trade not generating a map when too far away from Stargate generation bounds
- Fixed incorrect energy input directions for Basic Interface
- Fixed Classic Stargate Base Block texture displaying on an incorrect face
- Fixed Glacio from Ad Astra not being in any Cartouche Address Tables
- Fixed Extragalactic Connection not depleting the correct amount of energy when established
- Fixed Basic Interface redstone signal not updating sometimes
- Classic Stargate
- Classic Stargate Base Block
- Classic Stargate Chevron Block
- Classic Stargate Ring Block
Other:
- Sound subtitle translations
- Config for Stargate generation offset and bounds
**Fixes and changes:**
- Fixed Abydos Pyramid not generating in Abydos Oasis Biome
- Stargate Item can now be copied from every part of the ring and not just the base block (Doesn't work for Ctrl + Middle Click)
- Fixed Cut Naquadah Block, Cut Naquadah Stairs and Cut Naquadah Slab not dropping any items
- Fixed Naquadah Slab only dropping one item when it's a double slab block
- Cartouches will now generate in the Overworld when Common Stargates Datapack is installed
- Classic Stargate
- Classic Stargate Base Block
- Classic Stargate Chevron Block
- Classic Stargate Ring Block
Other:
- Sound subtitle translations
- Config for Stargate generation offset and bounds
**Fixes and changes:**
- Fixed Abydos Pyramid not generating in Abydos Oasis Biome
- Stargate Item can now be copied from every part of the ring and not just the base block (Doesn't work for Ctrl + Middle Click)
- Fixed Cut Naquadah Block, Cut Naquadah Stairs and Cut Naquadah Slab not dropping any items
- Fixed Naquadah Slab only dropping one item when it's a double slab block
- Cartouches will now generate in the Overworld when Common Stargates Datapack is installed
- Classic Stargate
- Classic Stargate Base Block
- Classic Stargate Chevron Block
- Classic Stargate Ring Block
Other:
- Sound subtitle translations
- Config for Stargate generation offset and bounds
**Fixes and changes:**
- Fixed Abydos Pyramid not generating in Abydos Oasis Biome
- Stargate Item can now be copied from every part of the ring and not just the base block (Doesn't work for Ctrl + Middle Click)
- Fixed Cut Naquadah Block, Cut Naquadah Stairs and Cut Naquadah Slab not dropping any items
- Fixed Naquadah Slab only dropping one item when it's a double slab block
- Cartouches will now generate in the Overworld when Common Stargates Datapack is installed
- Classic Stargate
- Classic Stargate Base Block
- Classic Stargate Chevron Block
- Classic Stargate Ring Block
Other:
- Sound subtitle translations
- Config for Stargate generation offset and bounds
**Fixes and changes:**
- Fixed Abydos Pyramid not generating in Abydos Oasis Biome
- Stargate Item can now be copied from every part of the ring and not just the base block (Doesn't work for Ctrl + Middle Click)
- Fixed Cut Naquadah Block, Cut Naquadah Stairs and Cut Naquadah Slab not dropping any items
- Fixed Naquadah Slab only dropping one item when it's a double slab block
- Cartouches will now generate in the Overworld when Common Stargates Datapack is installed
- stargateNetworkSettings command to view and change Stargate Network settings for the current world
- Stargate ComputerCraft Events(stargate_chevron_engaged, stargate_incoming_wormhole, stargate_outgoing_wormhole, stargate_deconstructing_entity, stargate_reconstructing_entity)
**Fixes and changes:**
- Added some blocks to forge:relocation_not_supported and forge:immovable tags
- Fixed Connection existing even after one of the Stargates has been reset (hopefully)
- Fixed Cartouche item not dropping when the top part of a horizontally placed Cartouche is destroyed
- Fixed Stargate Interface being able to rotate the Milky Way Stargate while a chevron is raised
- Fixed not being able to dial the Universe Stargate with a Stargate Interface
- Fixed broken advancement translation
- Pegasus Stargate can now be dialed through the Basic Interface with the engageSymbol method
- Tollan Stargate can now be dialed through the Basic Interface with the engageSymbol method
- disconnectStargate() method on the Basic Interface now returns true or false depending on if it failed at disconnecting the Stargate
- stargateNetworkSettings command to view and change Stargate Network settings for the current world
- Stargate ComputerCraft Events(stargate_chevron_engaged, stargate_incoming_wormhole, stargate_outgoing_wormhole, stargate_deconstructing_entity, stargate_reconstructing_entity)
**Fixes and changes:**
- Added some blocks to forge:relocation_not_supported and forge:immovable tags
- Fixed Connection existing even after one of the Stargates has been reset (hopefully)
- Fixed Cartouche item not dropping when the top part of a horizontally placed Cartouche is destroyed
- Fixed Stargate Interface being able to rotate the Milky Way Stargate while a chevron is raised
- Fixed not being able to dial the Universe Stargate with a Stargate Interface
- Fixed broken advancement translation
- Pegasus Stargate can now be dialed through the Basic Interface with the engageSymbol method
- Tollan Stargate can now be dialed through the Basic Interface with the engageSymbol method
- disconnectStargate() method on the Basic Interface now returns true or false depending on if it failed at disconnecting the Stargate
- stargateNetworkSettings command to view and change Stargate Network settings for the current world
- Stargate ComputerCraft Events(stargate_chevron_engaged, stargate_incoming_wormhole, stargate_outgoing_wormhole, stargate_deconstructing_entity, stargate_reconstructing_entity)
**Fixes and changes:**
- Added some blocks to forge:relocation_not_supported and forge:immovable tags
- Fixed Connection existing even after one of the Stargates has been reset (hopefully)
- Fixed Cartouche item not dropping when the top part of a horizontally placed Cartouche is destroyed
- Fixed Stargate Interface being able to rotate the Milky Way Stargate while a chevron is raised
- Fixed not being able to dial the Universe Stargate with a Stargate Interface
- Fixed broken advancement translation
- Pegasus Stargate can now be dialed through the Basic Interface with the engageSymbol method
- Tollan Stargate can now be dialed through the Basic Interface with the engageSymbol method
- disconnectStargate() method on the Basic Interface now returns true or false depending on if it failed at disconnecting the Stargate
- stargateNetworkSettings command to view and change Stargate Network settings for the current world
- Stargate ComputerCraft Events(stargate_chevron_engaged, stargate_incoming_wormhole, stargate_outgoing_wormhole, stargate_deconstructing_entity, stargate_reconstructing_entity)
**Fixes and changes:**
- Added some blocks to forge:relocation_not_supported and forge:immovable tags
- Fixed Connection existing even after one of the Stargates has been reset (hopefully)
- Fixed Cartouche item not dropping when the top part of a horizontally placed Cartouche is destroyed
- Fixed Stargate Interface being able to rotate the Milky Way Stargate while a chevron is raised
- Fixed not being able to dial the Universe Stargate with a Stargate Interface
- Fixed broken advancement translation
- Pegasus Stargate can now be dialed through the Basic Interface with the engageSymbol method
- Tollan Stargate can now be dialed through the Basic Interface with the engageSymbol method
- disconnectStargate() method on the Basic Interface now returns true or false depending on if it failed at disconnecting the Stargate
- Kawoosh
- Stargate Dialing "animation" (Stargates will now lock chevrons when being dialled)
- Stargate opening sound effects
- Added Abydos Cartouche structure
- Added Chulak Cartouche Monument structure
- Added Address Table system - Cartouche structures generate randomly on Abydos and Chulak
**Fixes and changes:**
- Event Horizon is now 3D (Can be changed in Client Config)
- Fixed exiting from the Stargate lower than you came in
- Changed some Stargate Errors to Major Errors
- Fixed /sgjourney stargateNetwork forceStellarUpdate command throwing an error when there are Stargates connections active
- Each Stargate now has a different color for its Event Horizon (Must regenerate Client Config to apply)
- The Stargate item cannot despawn when Stargate is broken anymore
- Changed Sandstone and Stone Symbol Textures
- Symbol Blocks now have rotation
- Cartouches can now be placed horizontally
- Cartouches now render their symbols
- Fixed Tollan Stargate teleporting you if you walked on its edges while a wormhole is open
- Fixed broken tooltip/info translations
- Universe Stargate now has a startup sound
- Changed Basic Interface texture
- Commands added by Stargate Journey can no longer be used in survival
- Fixed Basic Interface and Crystal Interface ignoring config
- Raised Lantea cloud height
- DHDs generated in Stargate Pedestals now have Crystals inside (finally)
- Fixed not being able to connect to Stargate Pedestal 4
- Stargate Network Settings will no longer be overridden by mod update
- Kawoosh
- Stargate Dialing "animation" (Stargates will now lock chevrons when being dialled)
- Stargate opening sound effects
- Added Abydos Cartouche structure
- Added Chulak Cartouche Monument structure
- Added Address Table system - Cartouche structures generate randomly on Abydos and Chulak
**Fixes and changes:**
- Event Horizon is now 3D (Can be changed in Client Config)
- Fixed exiting from the Stargate lower than you came in
- Changed some Stargate Errors to Major Errors
- Fixed /sgjourney stargateNetwork forceStellarUpdate command throwing an error when there are Stargates connections active
- Each Stargate now has a different color for its Event Horizon (Must regenerate Client Config to apply)
- The Stargate item cannot despawn when Stargate is broken anymore
- Changed Sandstone and Stone Symbol Textures
- Symbol Blocks now have rotation
- Cartouches can now be placed horizontally
- Cartouches now render their symbols
- Fixed Tollan Stargate teleporting you if you walked on its edges while a wormhole is open
- Fixed broken tooltip/info translations
- Universe Stargate now has a startup sound
- Changed Basic Interface texture
- Commands added by Stargate Journey can no longer be used in survival
- Fixed Basic Interface and Crystal Interface ignoring config
- Raised Lantea cloud height
- DHDs generated in Stargate Pedestals now have Crystals inside (finally)
- Fixed not being able to connect to Stargate Pedestal 4
- Stargate Network Settings will no longer be overridden by mod update
- Kawoosh
- Stargate Dialing "animation" (Stargates will now lock chevrons when being dialled)
- Stargate opening sound effects
- Added Abydos Cartouche structure
- Added Chulak Cartouche Monument structure
- Added Address Table system - Cartouche structures generate randomly on Abydos and Chulak
**Fixes and changes:**
- Event Horizon is now 3D (Can be changed in Client Config)
- Fixed exiting from the Stargate lower than you came in
- Changed some Stargate Errors to Major Errors
- Fixed /sgjourney stargateNetwork forceStellarUpdate command throwing an error when there are Stargates connections active
- Each Stargate now has a different color for its Event Horizon (Must regenerate Client Config to apply)
- The Stargate item cannot despawn when Stargate is broken anymore
- Changed Sandstone and Stone Symbol Textures
- Symbol Blocks now have rotation
- Cartouches can now be placed horizontally
- Cartouches now render their symbols
- Fixed Tollan Stargate teleporting you if you walked on its edges while a wormhole is open
- Fixed broken tooltip/info translations
- Universe Stargate now has a startup sound
- Changed Basic Interface texture
- Commands added by Stargate Journey can no longer be used in survival
- Fixed Basic Interface and Crystal Interface ignoring config
- Raised Lantea cloud height
- DHDs generated in Stargate Pedestals now have Crystals inside (finally)
- Fixed not being able to connect to Stargate Pedestal 4
- Stargate Network Settings will no longer be overridden by mod update
- Kawoosh
- Stargate Dialing "animation" (Stargates will now lock chevrons when being dialled)
- Stargate opening sound effects
- Added Abydos Cartouche structure
- Added Chulak Cartouche Monument structure
- Added Address Table system - Cartouche structures generate randomly on Abydos and Chulak
**Fixes and changes:**
- Event Horizon is now 3D (Can be changed in Client Config)
- Fixed exiting from the Stargate lower than you came in
- Changed some Stargate Errors to Major Errors
- Fixed /sgjourney stargateNetwork forceStellarUpdate command throwing an error when there are Stargates connections active
- Each Stargate now has a different color for its Event Horizon (Must regenerate Client Config to apply)
- The Stargate item cannot despawn when Stargate is broken anymore
- Changed Sandstone and Stone Symbol Textures
- Symbol Blocks now have rotation
- Cartouches can now be placed horizontally
- Cartouches now render their symbols
- Fixed Tollan Stargate teleporting you if you walked on its edges while a wormhole is open
- Fixed broken tooltip/info translations
- Universe Stargate now has a startup sound
- Changed Basic Interface texture
- Commands added by Stargate Journey can no longer be used in survival
- Fixed Basic Interface and Crystal Interface ignoring config
- Raised Lantea cloud height
- DHDs generated in Stargate Pedestals now have Crystals inside (finally)
- Fixed not being able to connect to Stargate Pedestal 4
- Stargate Network Settings will no longer be overridden by mod update
- Dependency on Stellar View
- Abydos Symbols from the 1994 Movie
**Fixes and changes:**
- Stargates now make sound when rotating
- Stargate sounds can now be heard from further away
- Dimensions added by sgjourney now have custom sky rendering
- Changed Stargate item textures
- Changed textures of Naquadah Block, Naquadah Stairs and Naquadah Slab
- Backside of the Event Horizon is now semi-transparent
- Fixed crash when Stargate automatically closes
Fixed Abydos Pyramid not generating because of an incomplete Tag
Fixed Basic and Crystal Interface not updating
Fixed Basic and Crystal Interface immediately closing the Stargate after dialing
Added Modes to Basic and Crystal Interface which can be used to measure Stargate information with Comparators
Players in Creative Mode can now walk through Wormholes in both directions (can be specified in Config)
Stargate will now wait for a traveler to pass through before autoclose function is activated