## What's Changed
* Retrieve normal message content for mod compatibility by @Variadicism in https://github.com/Patbox/StyledChat/pull/48
* Update to 1.20.5 by @DrexHD in https://github.com/Patbox/StyledChat/pull/47
## New Contributors
* @Variadicism made their first contribution in https://github.com/Patbox/StyledChat/pull/48
**Styled Chat 1.4.0 for 1.19.1**:
- Updated to 1.19.1
- Added option to require Chat Preview for formatting (disabled by default, you might want it if you don't like orange ring of ~~death~~server modified text)
- Added support for suggestion of emotes/tags in chat
- Compatible with reporting system (through still should work with mods blocking it, if you really want them, but never tested).
**Styled Chat 1.3.0**:
- Updated to 1.19 (rc2)
- Updated Placeholder API to version 2.0.0-beta.2! This means improved parsing and support for placeholders in gradients!
- Added support for 1.19's Chat Preview
- Keep in mind this release still might have some issues so please report them if you find any!
Styled Chat 1.2.0:
- Added support for some basic markdown syntax
- Added support for emotes, you can add custom ones in config and use them by typing `:emote_name:`
- Added <spoiler> chat tag
- Added support for /msg, /teammsg, /say and /me
- Added /tellform command - It's like tellraw, but you use same formatting as StyledChat
- You can now style pets death message
- Enabled more tags by default
- You can enable formatting in /msg and /teammsg
- You can now hide some messages by empting their value (without removing them), example: `"join": ""`
- Updated bundled Placeholder API
- Changed default URL color
- Bundled required parts of fabric api so it's no longer required dependency
- Exposed some new events/methods for better mod compatibility
- Removed click tag from parsing on chat
- Added <pos> tag to chat parsing. It displays players current position
- Added support for clickable links
- You can now change first time join message
- Added support for using legacy (&X) codes in chat (they are converted internally to tags). It's toggled off by default
- You can now change which formatting is available for players by default