# 2.5-d
- actually implemented IF_OBELISK and UNLESS_OBELISK spawn choice modes
- added blacklist/whitelist for blocks which you can choose to respawn at
# 2.5-d
- actually implemented IF_OBELISK and UNLESS_OBELISK spawn choice modes
- added blacklist/whitelist for blocks which you can choose to respawn at
# 2.5-a
- added config category related to secondary respawn points including several features surrounding that
- added options to control how going through an end portal returns you to your spawn point
- added option to disable respawn anchor override
- added support for hardcore mode
- added option to require a certain beacon power level for infinite charge
- added option to allow dispensers to charge obelisks
- added option to change what blocks recovery compasses can be bound to
- fixed other mods not returning the player to obelisk respawn point correctly
# 2.5-a
- added config category related to secondary respawn points including several features surrounding that
- added options to control how going through an end portal returns you to your spawn point
- added option to disable respawn anchor override
- added support for hardcore mode
- added option to require a certain beacon power level for infinite charge
- added option to allow dispensers to charge obelisks
- added option to change what blocks recovery compasses can be bound to
- fixed other mods not returning the player to obelisk respawn point correctly
# 2.4-b
- Fixed respawning at an empty obelisk core
- Fixed duplication glitch with donkeys, and created a system for clearing special data from other entities (#7)
# 2.4-b
- Fixed respawning at an empty obelisk core
- Fixed duplication glitch with donkeys, and created a system for clearing special data from other entities (#7)
# v2.1-b
- Fixed multiplayer client side charge bugs with lua based (thanks outrightwings)
- Set for addons to attach custom blocks to the respawn obelisk block entity
- Disabled shulker shell core
* CAREFUL: Any obelisk that previously had a shulker shell core inside of it will be corrupted. Break it to get your shell back and fix the issue.
# v2.1-b
- Fixed multiplayer client side charge bugs with lua based (thanks outrightwings)
- Set for addons to attach custom blocks to the respawn obelisk block entity
- Disabled shulker shell core
* CAREFUL: Any obelisk that previously had a shulker shell core inside of it will be corrupted. Break it to get your shell back and fix the issue.
# v2.1
- New (data-based) core system
- New (data-based) interaction system
- New visuals system framework
- Updated default visuals, removed old "particle packs"
- Removed "capabilities" system, replaced with new interaction system
- Config for wild obelisk starting charge range
- Config for wild obelisk starting max charge range
- Adjusted nether structures, now spawn piglins
# v2.1
- New (data-based) core system
- New (data-based) interaction system
- New visuals system framework
- Updated default visuals, removed old "particle packs"
- Removed "capabilities" system, replaced with new interaction system
- Config for wild obelisk starting charge range
- Config for wild obelisk starting max charge range
- Adjusted nether structures, now spawn piglins