暮色吸血鬼 (Vampirism)
这个模组允许你成为一个吸血鬼,并拥有所有它的优点和缺点。同时你也可以选择成为一个吸血鬼猎人,开始追捕这些邪恶的吸血鬼。
🧛 吸血鬼
作为一个吸血鬼,你不再需要吃那些干巴巴的面包或者叫做“苹果”的奇怪水果,你更喜欢一些红色且美味的鲜血。你可以从动物或最好是村民那里获取血液饮用。如果你小心的话,他们可能会随着时间恢复他们的血液,但如果你一口气吸光了他们的血,他们就会死去。作为一个熟练的吸血鬼,你甚至可以把他们变成吸血鬼。此外,你可能会注意到你现在有了红色的眼睛和利齿。
起初,作为一个普通的弱吸血鬼,但通过进行吸血鬼仪式,你可以升级并获得新的力量。除了变得更强壮和更快之外,你还会获得技能点,可以用来解锁诸如夜视、变成蝙蝠、传送等能力。
然而,成为一个强大的吸血鬼也有它的缺点,你会受到阳光的伤害,并不得不面对更强大的吸血鬼猎人。所以你可能会想把你的活动重点转移到夜晚,解锁夜视并且制作一个棺材来白天睡觉。不要忘记给你的箱床上色,使它与你家居的其他部分相匹配。
🏹 吸血鬼猎人
如果你不喜欢吸血鬼,这个模组可能仍然有很多东西可以提供。你可以选择成为一个吸血鬼猎人,开始追捕这些邪恶的吸血鬼。通过使用十字弩和其他有用的武器,你可以充分利用你的全套武器。通过收集物品、与强大的吸血鬼战斗和探索世界,你可以升级并解锁高级技能,以提高你的狩猎能力,甚至可以借助吸血鬼的力量反对它们。
⚙️ 配置
这个模组是高度可配置的,除了一些常规设置,你可以根据你的喜好改变大量平衡相关的数值,或者禁用你不喜欢的模组部分。
更多信息请点击这里: Wiki
🛠️ 故障排除
常见问题解答: FAQ
故障排除: Troubleshooting
Discord: 官方服务器
🗣️ 反馈
请将所有反馈直接发送到Discord服务器 这里。
🌌 插件
- Vampirism Integrations: 为其他几个模组添加兼容性
- Werewolves: 成为一只狼人
- 吸血鬼需要雨伞: 增加遮阳伞以抵御阳光
- 神圣吸血鬼: 减少成为吸血鬼的弊端
- 吸血鬼老化: 为吸血鬼添加老化机制,如果安装了狼人模组,则也会为狼人添加。年长的吸血鬼会更强大
💻 开发
这个模组是开源的。代码可以在遵循LGPL许可的Github上找到。
由maxanier和Cheaterpaul在他们的业余时间积极开发。
如果你想支持开发,你可以提供反馈、报告问题、[帮助翻译](
🏰 官方服务器
由[Apex Minecraft Hosting](
加入这里:
🌟 制作团队
我们希望你喜欢这个模组,请告诉我们你喜欢什么、你会改进什么以及你会添加什么!
创建者: maxanier, Cheaterpaul, Mistadon和wildbill22
特别感谢: lunofe, LRA_10, TinkersHatWiill, Alis, dimensionpainter, PendragonII, TheRebelT, S_olace, Oreo365, Slippingchip400, Йода, XxKidDowdallxX, F_Spade, Matheo, special_krab, cournualllama2, Random, Shumnik, BugraaK, MrVityaTrash, FrostedOver, Grid以及T_Corvus为许多很酷的模型、贴图、传说或其他方面的贡献
最后感谢所有的翻译人员: (前50名翻译者): ...(略,此处省略长列表)
截图:
Vampirism-1.21-1.10.0-beta.2
- fix structure not generating
- fix area effect crash
- add more books
- add new double eye texture
- enable mod configuration screen
- make vampire food return the correct food properties
Vampirism-1.21-1.10.0-beta.1
- fix minion inventory stack size
- fix blessing sound
- fix crash on action / skill activation
- fix client extended action duration display wrong
- fix crash when checking the config before the world is loaded
- fix vampire book spelling
- fix crash with newer neoforge versions
- fix issue where arrows with the Frugality enchantment were collectable.
- replace gradient border overlay with texture overlays for
- sun
- rage
- disguise
- vampire awareness
- bat mode
- change oil naming scheme
Vampirism-1.21-1.10.0-alpha+240719-2326
Vampirism-1.21-1.10.0-alpha+240712-1751
Vampirism-1.20.1-1.10.9
- fix sleeping time check during thunderstorms
- fix strange issue tie vampire under sun attack goal
- fix crossbow frugality enchantment
- fix blessing sound
Vampirism-1.21-1.10.0-alpha+240708-2028
Vampirism-1.20.6-1.10.0
Vampirism-1.21-1.10.0-alpha+240623-1409
Vampirism-1.20.6-1.10.0-beta.1
Vampirism-1.20.1-1.10.8
- add attack damage attribute to converted villager
- fix jei weapon table recipe
- increase base heart striker attack speed over 0
- fix unlock all skills config option
- rename hunter village capture task for clarification
- let tent block forward sleep related interaction to main block
- fix alchemy table screen color not reset
- let blood vision render invisible entities
Vampirism-1.20.6-1.10.0-alpha+240515-1533
Vampirism-1.20.4-1.10.3
- fix entity tag based task requirements
- fix blood stats client-sided display
- fix vampire book opening
Vampirism-1.20.4-1.10.2
Vampirism-1.20.4-1.10.1
- fix open action change order
- fix action activate when looking in the air
- fix village totem single spawn
Vampirism-1.20.4-1.10.0
- fix bat not showing correctly in bat cage
- fix select ammo 'All types' icon
- fix faction raid network errors
Vampirism-1.20.1-1.10.7
- fix actiion order loading with actions no longer present
- fix hunter minion tech crossbow charging
- add hat to hunter representatives
- add blood infused iron blocks to minable tags
- sync unlock skill to all players
Vampirism-1.20.4-1.10.0-beta.2
Vampirism-1.20.4-1.10.0-beta.1
Vampirism-1.20.4-1.10.0-alpha+240209-1903
- move blood values into neo forge data maps
- remove night vision replacement
- and much more internal changes
Vampirism-1.20.1-1.10.6
- increase drop chance for vampire books
- add passive damage reduction for vampires
- fix item combiner menus without a result slot
- balance vampire sword damage
- remove faction restriction from stake
Vampirism-1.20.4-1.10.0-alpha+20240118-1939
- update to 1.20.4
- update to NeoForge
- change skill / action statistics
Vampirism-1.20.1-1.10.5
Vampirism-1.20.1-1.10.4
- fix crash with converted villager
- fix converted villager cure not triggering gossip and stats
Vampirism-1.20.1-1.10.3
- regeneration effect not applying with regeneration action
- fix converted villager not saving visuals
- fix armors armor values of chest and legging items
- only apply weakness to creatures with half of their max blood
Vampirism-1.20.1-1.10.2
- remove fog diffuser for on destroy
- add all vampire books to creative search
- fix injection removed when canceling in the revert back screen
- fix typo
Vampirism-1.20.1-1.10.1
- fix night vision effect being rendered for vampires
- add dispenser behavior for quarrels
- change ancient trophy base texture to dark stone
- fix baron max health not being filled with actual health
- fix possible startup issue
- disable totem base piston reaction
- disable baron boat mounting
Vampirism-1.20.1-1.10.0
Vampirism-1.20.1-1.10.0-beta.4
Vampirism-1.20.1-1.10.0-beta.3
- add mod compatibility for actions
- decrease hunter loot droprate
- increase hunter camp separation
- increase hunter outpost separation
- change cursed bark sound to wood
- add vampire bad omen translation
- let dark source sapling grow a cursed spruce tree when planted on cursed dirt and grass
- add mode blood exhaustion to several items
- lower sapling drop rate
- fix jei weapon table recipes
- fix alchemical fire not consumed on use
- fix chested boat recipe
- fix jei weapon table renderer for recipes that do not need 4x4
- re-colorize ancient beacon gui color
- only play infect action failed sound for the activating player
- reduce extended creature blood regeneration when low on blood
- allow mending on ultimate weapons
- increase heart striker damage
- decrease heart striker speed
- add mod compatibility for dbno duration and neonatal duration
Vampirism-1.20.1-1.10.0-beta.2
Vampirism-1.20.1-1.10.0-beta.1
- rework hunter outpost with multiple variants
- swap candles in crypt
- remove vampires from underground and mushroom biomes
- fix stake kill conditions
- add new stats
- add resurrect and kill resurrected vampire advancements
- add drink blood events by @Doctor
Vampirism 1.10.0-alpha+20231122-1750
- hide advanced hunter and vampire effect particle for default effects
- update hunter table model
- add crypt loot
- modify purple stone blocks textures
Vampirism 1.10.0-alpha+20231113-1916
Vampirism-1.19.4-1.9.3
Vampirism-1.20.1-1.9.3
Vampirism-1.16.5-1.9.10
Vampirism-1.20.1-1.9.2
- fix incompatibility with fast furnace mod
- fix blood projectile size
- fix minion damage source
- fix basic hunter textures
- fix garlic diffuser boot timer
- fix garlic diffuser render issues
- fix swiftness armor textures
Vampirism-1.20.1-1.9.1
Vampirism-1.19.4-1.9.2
- adapt to forge gui height
Vampirism-1.19.2-1.9.5
- fix faction effects on faction change
- fix throne sit functionality
- modify instead of replace entity target goals
- fix evasion oil check
- mark bark as flammable
- fix improved garlic diffuser texture
- fix blood bottle stacking
- fix zombie villager texture with priest profession
- update modify minion inventory command
- reduce vampire slayer damage
- fix Valorous eye texture
Vampirism-1.20.1-1.9.1-beta.2
- adapt forge compatible gui height field to render the faction level
- update forge version to fix an introduced entity size bug
Vampirism-1.20.1-1.9.1-beta.1
- fix / optimize throne sit functionality
- summon command and spawn egg will spawn vampire barons in any case
- remove white pixels from blood bar
Vampirism-1.19.4-1.9.1
- fix / optimize throne sit functionality
- summon command and spawn egg will spawn vampire barons in any case
Vampirism-1.16.5-1.9.9
- modify instead of replacing target goals of vampire friendly mobs
- fix / optimize throne sit functionality
- summon command and spawn egg will spawn vampire barons in any case
Vampirism-1.20.1-1.9.1-alpha+20230621-1954
Probably not all features are finished.
To see what might have changed visit our Github page and browse the latest commits.
Vampirism-1.16.5-1.9.8
- fix/optimize modify minion argument for modify minion inventory command
Vampirism-1.19.4-1.9.0
- fix/optimize modify minion argument for modify minion inventory command
- fix blood bottle stacking
- fix improved garlic diffuser texture
- fix evasion oil completely denying damage
- reduce vampire slayer damage
- fix vampire clothing legs armor slot
Vampirism-1.16.5-1.9.7
- reduce vampire slayer damage
- fix evasion oil completely denying damage
- deny quarral pick ups when show by NPCs
Vampirism-1.19.4-1.9.0-beta.1
Vampirism-1.16.5-1.9.6
- fix zombie villager texture with priest profession
Vampirism-1.16.5-1.9.4
Vampirism-1.19.3-1.9.1
Vampirism-1.19.4-1.9.0-alpha+20230402-1700
Probably not all features are finished.
To see what might have changed visit our Github page and browse the latest commits.
Vampirism-1.19.2-1.9.4
Vampirism-1.19.4-1.9.0-alpha+20230324-1759
Probably not all features are finished.
To see what might have changed visit our Github page and browse the latest commits.
Vampirism-1.19.3-1.9.0
- disable vampire animal and infection on peaceful
- disable block interaction in bat mode
Vampirism-1.19.2-1.9.3
- disable vampire animal and infection on peaceful
- disable block interaction in bat mode
Vampirism-1.16.5-1.9.3
- disable vampire animal and infection on peaceful
- disable block interaction in bat mode
- fix resource loading
Vampirism-1.16.5-1.9.2
Vampirism-1.19.2-1.9.2
Vampirism-1.19.3-1.9.0-beta.1
Vampirism-1.19.3-1.9.0-alpha+20230122-1324
Probably not all features are finished.
To see what might have changed visit our Github page and browse the latest commits.
Vampirism-1.19.2-1.9.1
Vampirism-1.19.3-1.9.0-alpha+20230102-2249
Probably not all features are finished.
To see what might have changed visit our Github page and browse the latest commits.
Vampirism-1.16.5-1.9.1
- Make infinity crossbow arrows not pickup-able
- Sync creature blood level after a bark has sucked blood
- Correctly calculate and use minion stats
- Give more specific feedback when a action is disallowed by permission
- Only remove target goals when a new one will be applied (zombies etc.)
- Potentially fix crash with coffin sleep
Vampirism-1.19.2-1.9.0
Vampirism-1.19.2-1.9.0-beta.3
Vampirism-1.18.2-1.8.8
Vampirism-1.19.2-1.9.0-beta.2
Vampirism-1.12.2-1.6.2
- Prevent biting while blocking using a shield
- Fix some textures
Vampirism-1.14.4-1.7.1
- Fix glowing vampire eyes
- Workaround for crash caused by Not enough enchantments
- Don't render skill tooltip when hovering over button
- Hunter trainer should not talk to vampires
- Fix action keybinding menu
- Stop minions from defending against human players
- Fix totem crash- New obsidian armor texture by MrVityaTrash
- Fix some advanced hunter spawns
- Fix totem drop
- Reduce hunger replenishment of food
- New minion binding textures by DimensionPainter
- Adjust some command permissions
- Remove strength III and (partially) II
- Fix blood value calculation
- New textures by Alis
- Reset lord tasks when changing lord level
- Fix explosions not fully destroying tents
- Fix title gender resetting on death
- Render yellow screen border as part of the GUI instead of the world render last -> Should work with Optifine shaders
- Make minions with locked task ignore the call all command
- More configuration options
- Allow converting cursed earth to regularr grass using holy water bottle
- Fix efficient brewing
- Adjust villager trades
- Fix stakes not affecting vampire players
- Fix some nonfunctional configuration
- Add garlic to some chests as loot
- Adjust default configuration if IceAndFire is loaded
- Introduce cooldown for action hotkeys
- More
Vampirism-1.15.2-1.7.2
- Fix glowing vampire eyes
- Workaround for crash caused by Not enough enchantments
- Don't render skill tooltip when hovering over button
- Hunter trainer should not talk to vampires
- Fix action keybinding menu
- Stop minions from defending against human players
- Fix totem crash- New obsidian armor texture by MrVityaTrash
- Fix some advanced hunter spawns
- Fix totem drop
- Reduce hunger replenishment of food
- New minion binding textures by DimensionPainter
- Adjust some command permissions
- More
Vampirism-1.19.2-1.9.0-beta.1
Vampirism-1.16.5-1.9.0
Vampirism-1.19.2-1.9.0-alpha+20221030-1855
Probably not all features are finished.
To see what might have changed visit our Github page and browse the latest commits.
Vampirism-1.16.5-1.9.0-beta.2
Vampirism-1.19.2-1.9.0-alpha+20221022-1224
Probably not all features are finished.
To see what might have changed visit our Github page and browse the latest commits.
Vampirism-1.19.2-1.9.0-alpha+20221003-1811
Probably not all features are finished.
To see what might have changed visit our Github page and browse the latest commits.
Vampirism-1.18.2-1.8.7
Vampirism-1.19.2-1.8.1
Vampirism-1.16.5-1.9.0-beta.1
Vampirism-1.16.5-1.8.11
Vampirism-1.18.2-1.8.6
Vampirism-1.19.2-1.8.0
Vampirism-1.16.5-1.9.0-alpha+20220911-1727
Probably not all features are finished.
To see what might have changed visit our Github page and browse the latest commits.
Vampirism-1.16.5-1.9.0-alpha+20220826-2128
Probably not all features are finished.
To see what might have changed visit our Github page and browse the latest commits.
Vampirism-1.19.2-1.8.0-beta.1
Vampirism-1.18.2-1.8.5
Vampirism-1.16.5-1.9.0-alpha+20220807-1755
Probably not all features are finished.
To see what might have changed visit our Github page and browse the latest commits.
Vampirism-1.19.1-1.8.0-alpha+20220729-2305
Probably not all features are finished.
To see what might have changed visit our Github page and browse the latest commits.
Vampirism-1.16.5-1.9.0-alpha+20220726-2338
* Reworked Vampire Forest
* (Weapon) Oils for Hunters
* New Skill Tree for Lord Players and additional skill points
* Buff minion stats
* Locked blood collection minion action between skill unlock
* Added Item Blessing for Hunters and reworked Holy Water crafting
* To bless an item (like pure salt water), hold-right-click the church altar for some time
* Reworked Vampire Book screen and added new content by @Matheo, @SpecialKrab and @CournBread
* Reworked Skill Screen
* Removed Obsidian Armor
* Due to many complains regarding PVP balancing the obsidian armor has been removed
* Increases Armor of Swiftness and Hunter Coat durability
* Added Crucifix for Hunters.
* Exists in different tiers
* Actively hold it to push away nearby vampire entities
* Models by @Йода
* Reworked Vampire Infection
* You no longer automatically infect creatures
* With level 4 you unlock an action to infect a creature
* New Decorative Blocks
* Throne by @BugraaK
* Vampire rack @BugraaK
* Internal rework of item registrations in preparation for 1.19 by TheModdingInquisition
Minor:
* Removed Thirst Effect and replaced with vanilla Hunger
* Reduced blood exhaustion in vampire forest
* Added Vampire Accessory recycling recipes
* Made Vampire Clothing repairable with human hearts
* Changed blood feeding sound
* Allow most enchantments for weapons
New Texture/Models:
* Altar of Inspiration model by @1LiterZinalco
* Amulet and Ring textures by @Eris
* Hunter Minion Upgrade texture by @Grid
* Coffin model by @Йода
* Crossbow models by @random
* Blood Bucket, Human Heart and Weak Human Heart textures by @T_Corvus
Config:
* Improved blood value loader via JSON
* New config option to disable all negative effects from the sun with craftable sunscreen effect
* Dimension blacklist for bat mode
* Unlock all skills test command
Vampirism-1.16.5-1.9.0-alpha+20220724-1604
* Reworked Vampire Forest
* (Weapon) Oils for Hunters
* New Skill Tree for Lord Players and additional skill points
* Buff minion stats
* Locked blood collection minion action between skill unlock
* Added Item Blessing for Hunters and reworked Holy Water crafting
* To bless an item (like pure salt water), hold-right-click the church altar for some time
* Reworked Vampire Book screen and added new content by @Matheo, @SpecialKrab and @CournBread
* Reworked Skill Screen
* Removed Obsidian Armor
* Due to many complains regarding PVP balancing the obsidian armor has been removed
* Increases Armor of Swiftness and Hunter Coat durability
* Added Crucifix for Hunters.
* Exists in different tiers
* Actively hold it to push away nearby vampire entities
* Models by @Йода
* Reworked Vampire Infection
* You no longer automatically infect creatures
* With level 4 you unlock an action to infect a creature
* New Decorative Blocks
* Throne by @BugraaK
* Vampire rack @BugraaK
* Internal rework of item registrations in preparation for 1.19 by TheModdingInquisition
Minor:
* Removed Thirst Effect and replaced with vanilla Hunger
* Reduced blood exhaustion in vampire forest
* Added Vampire Accessory recycling recipes
* Made Vampire Clothing repairable with human hearts
* Changed blood feeding sound
* Allow most enchantments for weapons
New Texture/Models:
* Altar of Inspiration model by @1LiterZinalco
* Amulet and Ring textures by @Eris
* Hunter Minion Upgrade texture by @Grid
* Coffin model by @Йода
* Crossbow models by @random
* Blood Bucket, Human Heart and Weak Human Heart textures by @T_Corvus
Config:
* Improved blood value loader via JSON
* New config option to disable all negative effects from the sun with craftable sunscreen effect
* Dimension blacklist for bat mode
* Unlock all skills test command
Vampirism-1.16.5-1.8.10
Vampirism-1.18.2-1.8.4
Vampirism-1.16.5-1.8.9
Vampirism-1.18.2-1.8.3
Vampirism-1.18.2-1.8.2
Vampirism-1.16.5-1.8.7
Vampirism-1.18.2-1.8.2-beta.1
Vampirism-1.18.2-1.8.2-alpha+20220413-2209
Probably not all features are finished.
To see what might have changed visit our Github page and browse the latest commits.
Vampirism-1.18.2-1.8.2-alpha+20220402-1551
Probably not all features are finished.
To see what might have changed visit our Github page and browse the latest commits.
Vampirism-1.18.1-1.8.1
Vampirism-1.18.1-1.8.0
Vampirism-1.18.1-1.8.0-beta.3
Vampirism-1.18.1-1.8.0-beta.2
Vampirism-1.18.1-1.8.0-beta.1
Vampirism-1.18.1-1.8.0-alpha+20220115-1439
Probably not all features are finished.
To see what might have changed visit our Github page and browse the latest commits.
Vampirism-1.18.1-1.8.0-alpha+20220113-1402
Probably not all features are finished.
To see what might have changed visit our Github page and browse the latest commits.
Vampirism-1.18.1-1.8.0-alpha+20220106-2313
Probably not all features are finished.
To see what might have changed visit our Github page and browse the latest commits.
Vampirism-1.18.1-1.8.0-alpha+20210102-1316
Probably not all features are finished.
To see what might have changed visit our Github page and browse the latest commits.
Vampirism-1.18.1-1.8.0-alpha+20211221-2217
Probably not all features are finished.
To see what might have changed visit our Github page and browse the latest commits.
Vampirism-1.18.1-1.8.0-alpha+20211220-2153
Probably not all features are finished.
To see what might have changed visit our Github page and browse the latest commits.
Vampirism-1.16.5-1.8.6
Vampirism-1.16.5-1.8.5
Vampirism-1.17.1-1.8.4-beta.1
Vampirism-1.16.5-1.8.4
Vampirism-1.16.5-1.8.3
Vampirism-1.17.1-1.8.3-alpha+20211024-2159
Probably not all features are finished.
To see what might have changed visit our Github page and browse the latest commits.
Vampirism-1.17.1-1.8.3-alpha+20211016-1640
Probably not all features are finished.
To see what might have changed visit our Github page and browse the latest commits.
Vampirism-1.17.1-1.8.3-alpha+20211009-1747
Probably not all features are finished.
To see what might have changed visit our Github page and browse the latest commits.
Vampirism-1.17.1-1.8.3-alpha+20211003-1844
Probably not all features are finished.
To see what might have changed visit our Github page and browse the latest commits.
Vampirism-1.16.5-1.8.2
- Improve compatibility with repurposed structures
- Fix several guide book elements
- Fix DBNO issue with other (resurrection/cheat death) mods
- Fix Vampirism mobs being leashable
- Don't spawn hunters on slabs
- Add configuration to disable angry villagers
- Sent regenerated creature blood to clientside
- Make sure minions do not despawn in peaceful worlds
- Fix minion stats screen not closing when pressing done
- Prevent running the altar of inspiration ritual several times at once
- Fix chandelier texture
- Workaround for crash with Magma server
Vampirism-1.16.5-1.8.1
Vampirism-1.16.5-1.8.0
All world gen related config is now in COMMON config. Old values elsewhere are ignored.
This affects biome and mob spawn rates, hunter tent separation and village separation
## Vampire Armor
- Vampires have natural armor when not wearing armor
- The amount of armor scales between iron and diamond from level 1 to level 14
- This natural armor does not stack with additionally worn armor
- If wearing heavy armor (anything stronger than leather) your vampire specific speed and attack speed buff will be cut by half
- Armor enchantments can be applied to (not yet rendered) stylish vampire clothing that can be equipped in the armor slots
- After respawning the armor will take some time to fully regenerate
- Vampires can wear new vampire clothing, that does not provide any protection but is enchantable
## Vampire Immortality
- Vampires do not immediately die from certain damage sources, instead they go into a down-but-not-out (DBNO) state where they can still be hit, but are ignored by mobs
- After some regeneration (timeout) phase, they can choose to resurrect. Alternatively, they can always decide to die and respawn instead
- After resurrecting vampires are weakened and instantly die when they are killed again in the next few minutes (neonatal effect)
- While DBNO vampire can be immediately finished using vampire killing weapons like stake, holy water or fire
## Vampire Accessories
- Vampires can now equip accessories (ring, amulet and obi belt) which give buffs (and debuffs) and can even modify certain skills
- There are many different effects and combinations of effects and you can try to collect the perfect set of ring, amulet and obi belt
- In total there are much more than 100.000 possible combinations, even though many are similar.
- Accessories cannot be unequipped and are destroyed if another is equipped in the same slots
- Upon respawning (after death) accessories take a random amount of damage and eventually break
- Certain accessories can for example change the dark blood projectile to a short range 360° attack
## Task changes
- Added Vampirism Menu as quest screen and hub for other screens
- Non unique tasks now expire after some time
- Show last known location of faction representative that offered a task
## Balancing
- Vampire swords can be enchanted with most enchantments now
- Enhanced Hunter Coat now buffs hunter disguise and give bonus looting
- Reduce minion upgrade diamond price
- Remove vampire bite attack
- Don't prevent disguised hunters from interacting/attacking but instead break their disguise
- Vampire invisibility also hides armor, items and shadow
- Garlic beacon has an activation delay
- Garlic beacon finder item allows vampires to more easily locate garlic beacons
- Hunter player blood is no longer poisonous
- Hunter chest armor prevents feeding
## Faction Raids
- NPC raids can now be triggered by walking into a village with a vampire/hunter bad omen effect
- Bad omen effect can be obtained by killing rare vampire/hunter creatures that carry a banner
- Added rewards for defending a village
- Different raid strengths and rewards
- Village captures do not require a player to be inside the village bounds
- Reworked "boss bar"
- Updated raid sequence
## Skill changes
- Reordered some hunter skills
- Changed attack damage and speed skills
- Removed vampire vista skill
- New skill that allows reducing neonatal duration
- New skill that reduces timeout before resurrecting in DBNO
## Textures and decorative blocks
- New decorative blocks by the 1LiterZinalco and Oreo365
- New hunter textures by Random2325
- New textures by DimensionPainter
- New vampire sword model by Shumnik
- New hunter axe model by Random
## Other
- Changelog chapter in GuideBook summarizing the major changes
- Skeletons no longer attack vampires and creeper always flee
- Vampire minions should try to avoid the sun if there current task permits it
- Minions should consume food/blood items in their offhand to heal
- Blood projectile fine-tuning
- Allow curing converted villagers and creatures with an Infested Apple similar to curing zombie villagers
- Add training dummy to determine damage and DPS
- Preview appearance when hovering over a skin/eye type
- Updated vampire book content
- Use correct appropriate model (steve/alex) for vampire and minions texture
- Allow binding higher level vampires as minions
- Fix village capture AI requiring line of sight and make sure advanced entities participate in a capture event
- New minion related and other advancements
- Reset skills by consuming Potion of Oblivion instead of loosing a level
- Allow resetting minion stats by giving them a Potion of Oblivion
- Change totem beam visibility (only during capture)
- Totem of Undying now gives fire protection and sunscreen
- Update item tooltips
- Add third action keybinding option
- Many performance optimization
- Bat mode does not change the players health anymore, instead it removes any armor effect and doubles incoming damage
- Fix bite/feed permission
- Fix crashes
- Replace all coremods with mixins
- Cleanup
- Refined commands
- Update GuideBook for 1.8
- Allow naturally generated villages be enlarged (when vampirism villages)
- Allow floating point values for skillPointsPerLevel
- Don't show accessory slots for hunters
- Add faction changed event to API
- Render second skin layer for basic hunters
- Add faction log marker
- Fix unique tasks (e.g. lord) not being acceptable after timeout
- Allow zero weight for forest biome
- Fix crash related to hunter minion skin
- Migrate to official Mojang mappings
- Fix feeding adapter quest not recognizing imob hunter kills
- Fix crash with research table
- Add converted donkey and mule
- Fix SelectMinionScreen always choosing the first of multiple identically named minions
- Improve strings (@Brun333rp)
Vampirism-1.16.5-1.8.0-beta.5
- New textures by DimensionPainter
- New vampire sword model by Shumnik
- New hunter axe model by Random
- Add tombstone and grave cage by Oreo365
- Add converted donkey and mule
Vampirism-1.16.5-1.8.0-beta.4
- Render second skin layer for basic hunters
- Add faction log marker
- Fix unique tasks (e.g. lord) not being acceptable after timeout
- Allow zero weight for forest biome
- Fix crash related to hunter minion skin
- Migrate to official Mojang mappings
- Fix feeding adapter quest not recognizing imob hunter kills
Vampirism-1.16.5-1.8.0-beta.3
- IMPORTANT: All world gen related config is now in COMMON config. Old values elsewhere are ignored.
This affects biome and mob spawn rates, hunter tent separation and village separation
- Refined commands
- Update GuideBook for 1.8
- New hunter textures by Random2325
- Allow naturally generated villages be enlarged (when vampirism villages)
- Allow floating point values for skillPointsPerLevel
- Don't show accessory slots for hunters
## Internal
- Add faction changed event to API
- Update mappings
- Migrate internal guide api things
Vampirism-1.16.5-1.8.0-beta.2
Vampirism-1.16.5-1.8.0-beta.1
Vampirism-1.16.5-1.8.0-alpha+20210613-1739
Probably not all features are finished.
To see what might have changed visit our Github page and browse the latest commits.
Vampirism-1.16.4-1.7.12
Vampirism-1.16.5-1.8.0-alpha+20210606-2224
Probably not all features are finished.
To see what might have changed visit our Github page and browse the latest commits.
Vampirism-1.16-1.7.11
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