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World Pre Generator 是一款为Minecraft维度提供预生成的Mod。旧版本可以在 [wiki](
该Mod可以通过命令预生成Minecraft维度。该Mod仅在服务器端需要,但也可在客户端使用。
支持
支持类型 | 支持的Minecraft版本 |
---|---|
新开发和修复 | 1.20.4 |
错误修复 | 1.19.4 |
关键Bug修复 | 1.18.2, 1.20-1.20.2 |
支持结束 | 直至1.18.1, 1.19-1.19.3 |
提示
预生成任务是按顺序执行的。
预生成会在重启后继续。
如果强制标志没有设置为true,已经生成的区块会在预生成时跳过。
如果运行半并行预生成,应将“server.properties”文件中的“max-tick-time”设置为-1,以防止崩溃,因为tick时间过长。
在半并行预生成模式下,同时启动多个预生成任务,但执行方式遵循Minecraft的方式。截至1.20.1版本,这意味着一次只能生成一个区块。
服务器配置
配置文件位于“serverconfig”文件夹中的“world”文件夹中,文件名为“world_pre_generator-server.toml”。
服务器中世界文件夹的名称在“server.properties”文件中设置,而对于客户端来说,它是世界/存档中的名称,在“.minecraft”文件夹中的“saves”文件夹中找到。
- send_feedback: 是否向所有在线玩家发送预生成反馈?
- generation:
- type: 生成类型
- SERIAL: 每个区块按顺序生成。
- SEMI_PARALLEL: 创建多个区块生成任务,但生成仍然是顺序的(加快区块生成速度)。
- semi_parallel_task_count: 并行启动多少区块生成任务?如果值为“0”,则使用处理器核心数量。
- type: 生成类型
- delays: 打印和保存任务的延迟
- print: 输出状态间的时间
- save: 保存事件间的时间
命令
- /pregen list: 列出所有正在运行的预生成任务。
- /pregen gen <dimension> start <block|chunk> <center> <radius> [<force>]: 创建指定中心、半径和维度的预生成任务。可选地,可以设置强制标志(true, false)。如果设置为true,则加载所有区块。如果设置为false,则跳过已生成的区块。如果省略强制标志,则将其设置为false。
- /pregen get <dimension> resume: 恢复维度的预生成任务。
- /pregen gen <dimension> pause: 暂停维度的预生成任务。
- /pregen gen <dimension> cancel: 取消维度的预生成任务。
- /pregen clear: 取消所有预生成任务。
- /pregen sendFeedback: 显示进度反馈是否启用。
- /pregen sendFeedback <isFeedbackEnabled>: 根据isFeedbackEnabled 启用或禁用进度反馈。不影响生成开始和完成反馈。
进度状态
计算的进度状态以区块为单位。
在生成消息中,您将获得以下信息: "A B/C (D%) E chunks/s"
- 维度 (A)
- 生成的区块数 (B)
- 总共需要生成的区块数 (C)
- 完成生成的区块百分比 (D)
- 每秒生成的区块数 (E)
特别感谢Muse31提供的Logo。
您可以在非商业模组包中使用此Mod而无需询问。
您可以在这里找到我更多的模组: [这里](
![这是一个Forge模组。不会有Fabric版本。不会进行回溯支持。](
来自Modrinth
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r
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版本: r
支持游戏:
类型:
R
下载次数:
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Y
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版本: Y
支持游戏:
类型:
Y
下载次数:
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