### Features/changes:
- # updated to 1.21.10
- dp and rp now support lang translate (contact me if you want to add translate to your language)
- bricks dry faster (x4) on lit campfire
- torches consume more durability when used while in rain
- crucible now support shapless crafting
- wood bark now have independent item
- wooden slabs can be crafted from bark
- rain make puddles(experiental)
### Bug Fixes :
- rain dose not count in the wetness stat
- some item models use handheld parent instead of generated
- miss click in gui of custom block can void items
- misspelled every instance of calendar as calander
### Features/changes:
- # updated to 1.21.10
- dp and rp now support lang translate (contact me if you want to add translate to your language)
- bricks dry faster (x4) on lit campfire
- torches consume more durability when used while in rain
- crucible now support shapless crafting
- wood bark now have independent item
- wooden slabs can be crafted from bark
- rain make puddles(experiental)
### Bug Fixes :
- rain dose not count in the wetness stat
- some item models use handheld parent instead of generated
- miss click in gui of custom block can void items
- misspelled every instance of calendar as calander
### Features/changes:
- added ducks (chicken variant)
- new world generation
- add salt rocks to world generation
- added salt item
- too hot temperatures set the player on fire
- custom stews in cooking pot
- potions recipes in alchemy table
- some code optimization
- now only the attacked animals attacks the player instead of all the nearby animals
- improvements to the sanity system
- sleeping restores sanity
- added colors recipes
- added beds recipes
- added recipes for signs, trapdoors, colored bundles
- disabling villager trades (temporary)
- creepers will explode if they touch fire
- new health system
- reworked the anvil crafting. now the anvil have gui
- when stepping on leave there is small chance to destroy it (player/mobs)
- removed recipe for bricks
- clay is now placeable - when placed for long time it dry into brick
- changes in loot tabels of dirt types - now those blocks drop dirt instead of "dirt balls"
- removed recipe for dirt slab
- added recipe for glass (sand in blast furnace)
- bottles are now back to be made from glass instead of clay(maybe temporary)
- now monsters can climb on climbable blocks(ladder, vine, etc)
- added special fish types to fishing
- added more items into fishing loot table
### Bug Fixes :
- the campfires in the camp structure spawn without timer
- sniffers not spawning in sniffer garden biome
- villagers and loot can give unsupported items
- knives are not damaged when used for attacking
- tools have low durability / the same durability in higher tiers
- difficulty not auto set to hard on load function
- regular stone slabs missing loot table
- no loot table for cobweb
- leaf litter not in campfire fuel tags
- deepslate and terracotta not in tag #hard_rock for pebble break
- wood slabs missing loottables
- iron nuggets have unnecessary data in some cases
### Features/changes:
- added ducks (chicken variant)
- new world generation
- add salt rocks to world generation
- added salt item
- too hot temperatures set the player on fire
- custom stews in cooking pot
- potions recipes in alchemy table
- some code optimization
- now only the attacked animals attacks the player instead of all the nearby animals
- improvements to the sanity system
- sleeping restores sanity
- added colors recipes
- added beds recipes
- added recipes for signs, trapdoors, colored bundles
- disabling villager trades (temporary)
- creepers will explode if they touch fire
- new health system
- reworked the anvil crafting. now the anvil have gui
- when stepping on leave there is small chance to destroy it (player/mobs)
- removed recipe for bricks
- clay is now placeable - when placed for long time it dry into brick
- changes in loot tabels of dirt types - now those blocks drop dirt instead of "dirt balls"
- removed recipe for dirt slab
- added recipe for glass (sand in blast furnace)
- bottles are now back to be made from glass instead of clay(maybe temporary)
- now monsters can climb on climbable blocks(ladder, vine, etc)
- added special fish types to fishing
- added more items into fishing loot table
### Bug Fixes :
- the campfires in the camp structure spawn without timer
- sniffers not spawning in sniffer garden biome
- villagers and loot can give unsupported items
- knives are not damaged when used for attacking
- tools have low durability / the same durability in higher tiers
- difficulty not auto set to hard on load function
- regular stone slabs missing loot table
- no loot table for cobweb
- leaf litter not in campfire fuel tags
- deepslate and terracotta not in tag #hard_rock for pebble break
- wood slabs missing loottables
- iron nuggets have unnecessary data in some cases
### Features:
- ### updated to 1.21.8
- now logs drop bark when peeled
- new biome the "sniffer garden" (WIP)
- new custom crafting station the "alchemy table" (wip)
- more crucible recipes
- added craters TO WORLDGEN
- anvils now breaks instantly if no support block is found
- Game WIKI (WIP)
-
### Bug Fixes :
- axe and sculpture tool some time not activate - added blocks to the ignore raycast tag (eg leaf litter)
- death massages showed to incorrect players
- advancement for knife not working
- more small bug fixes
-
### Features:
- ### updated to 1.21.8
- now logs drop bark when peeled
- new biome the "sniffer garden" (WIP)
- new custom crafting station the "alchemy table" (wip)
- more crucible recipes
- added craters TO WORLDGEN
- anvils now breaks instantly if no support block is found
- Game WIKI (WIP)
-
### Bug Fixes :
- axe and sculpture tool some time not activate - added blocks to the ignore raycast tag (eg leaf litter)
- death massages showed to incorrect players
- advancement for knife not working
- more small bug fixes
-
### Features:
- dripstone loottables and recipes
- some changes to worldgen (rocks and pebbels)
- leaf litter loottable
- chains recipe,loottable and can be climbed
- anvil recipe is much cheaper now
- you can now "tame" animals by feeding them - tamed animals and their babies wont attack the player
- much more loottable to common natural blocks
- new stat to armor called "insulation" that makes the player to change temperature slower
- fishing rod recipe and loottable
### Bug Fixes :
- custom blocks not droping the correct item
- somtimes campfires can get stuck as lit
- fixed bug with sculpture tool and particle
### Features:
- dripstone loottables and recipes
- some changes to worldgen (rocks and pebbels)
- leaf litter loottable
- chains recipe,loottable and can be climbed
- anvil recipe is much cheaper now
- you can now "tame" animals by feeding them - tamed animals and their babies wont attack the player
- much more loottable to common natural blocks
- new stat to armor called "insulation" that makes the player to change temperature slower
- fishing rod recipe and loottable
### Bug Fixes :
- custom blocks not droping the correct item
- somtimes campfires can get stuck as lit
- fixed bug with sculpture tool and particle
### Features:
- spiders can shoot cobwebs
- greater follow range to most hostile and passive mobs
- bandages now have use cooldown and apply hunger un use
- stamina now drain a little bit faster
- some recipe changes
### Bug Fixes :
- knife not consum durabillity when breaking grass
### Features:
- spiders can shoot cobwebs
- greater follow range to most hostile and passive mobs
- bandages now have use cooldown and apply hunger un use
- stamina now drain a little bit faster
- some recipe changes
### Bug Fixes :
- knife not consum durabillity when breaking grass
- miner zombies more accurate
- nerf to bamboo
- flint hoe fixed
- new underground dungen - spider nest
- new experimental features
### bug fixes:
- the grid in the custom craftings not restored if players use Q to drop the items
- campfires have chance to stay lit after the timer end
- miner zombies more accurate
- nerf to bamboo
- flint hoe fixed
- new underground dungen - spider nest
- new experimental features
### bug fixes:
- the grid in the custom craftings not restored if players use Q to drop the items
- campfires have chance to stay lit after the timer end
- temperature effects added
- bug fixes
- new crop type - cotton
- new monsters behavior - monsters can ride on horses and similar animals
- new parkour ability - it is possible to climb on edge of walls if you press sneak in the right moment
- updated textures for some GUIs
- more bug fixes
- fixed problem with compatability to fabric API
- temperature effects added
- bug fixes
- new crop type - cotton
- new monsters behavior - monsters can ride on horses and similar animals
- new parkour ability - it is possible to climb on edge of walls if you press sneak in the right moment
- updated textures for some GUIs
- more bug fixes
- fixed problem with compatability to fabric API
- some bug fixes
- added sharp stone to dirt and grass block loot tables
- some recipe fixes
- decorated pot loot table fixed
- log peeling cd fixed
- GUI texture fix for the cooking pot and the fletching table
- slime rain event added
- some changes with the excavate enchantments
- some experimental features
- some bug fixes
- added sharp stone to dirt and grass block loot tables
- some recipe fixes
- decorated pot loot table fixed
- log peeling cd fixed
- GUI texture fix for the cooking pot and the fletching table
- slime rain event added
- some changes with the excavate enchantments
- some experimental features
- campfires converted to the new block system
- camps fixed
- more recipes added
- changes with villagers and job sites
- anvil functionality added
-
- fixed bug with transperant barrels
- campfires converted to the new block system
- camps fixed
- more recipes added
- changes with villagers and job sites
- anvil functionality added
-
- fixed bug with transperant barrels