- Added experimental fire risk to weather display (anemometer needs to be connected)
- Added some other values to weather display (humidity, soil moisture)
- Note: Values on weather display are shown for anemometer's position if there is one connected
- Wind meter interaction key can now be edited in game's key binds. This allows for other keys than left shift for interacting with equipment. Setting this to another key will allow you to [interact key]+right click even if you hold a shield or item in hand. For all those unfortunate souls who held a shield in left hand and couldn't enter channel setup.
- Added La Crosse technology TX20 & TX23
- Added polypropylene, abs and polycarbonate for crafting
- Changed crafting recipes
- To get polymer materials, mix together kelp and coal and smelt them in furnace. Continue to smelt the products of previous smelting to reach polycarbonate.
- Added a copper anemometer
- Added iron wind chimes that emitt sounds in wind
- Handheld anemometer should no longer read 0 when standing on farmland or dirt path
- Added probe monitors that read data from tornado probes
- Probes now load chunks until they stop recording or you leave the world (exit the game or enter different dimension), after coming back the probes will not load the distant chunks on their own so you would have to go to them again.
- Probe monitors tick in your inventory even without being held in hand to allow data collection while doing other things
- There will be some probe monitor max wind mismatch due to server-client sync.
- Wind chimes have a volume config if you want to set the volume to 0
- Added wind turbines that generate Forge energy
- Made anemometers more responsive to change in wind speed to accommodate for wind gusts added by Modified tornado damage addon
- Some other fixes
- weather displays now read the temperature from the location of the connected anemometer if there is any.
- Added redstone output on wind displays
- Upon updating some wind displays might be permanently redstone active, they need to be broken and placed again.
- Added a handheld anemometer

- Wind meter assets can now be found in natural spawned weather stations added by addon PMWeather plus.
- Added config to select wind speed units and temperature units separately
- Added config to change wind display color of numbers
- Added config to change wind display color of world name text
- Added option to turn on wind display dynamic colors that change based on wind speed
- Added config to enable/disable wind sock tearing in high winds
- Added config to enable/disable garden windmill bending in high winds
- Added config to cap the wind display wind speed digits at 999
- Tornado probes now drop experience (amount based on wind speeds)
- Added a metal wind vane
- Added weather display
- Updated wind display texture
- Wind display now shows the world name on singleplayer
- Reduced probe recording time to 5 min
- changed Davis cups crafting recipe to use 3 buckets instead of 4 because it now has 3 cups,
- crafting for display now uses deepslate slab instead of blackstone pressure plate because "too expensive"
- Updated Davis' model
- The wind sock now tears off at high winds and needs to be re-placed to get it back in whole state
- All wind socks must be re-placed when updating to this version
- Added a standard midwest garden decoration
- Animations should no longer get stuck and stutter
- Moved probes measurements to the client side to prevent unit mismatch on multiplayer
- Probes should now drop rewards based on measured wind speeds. More violent and larger tornadoes will reward more, based on time the probe spent in extreme winds.
- probes drop items on shift right click and only after they are done with 10 minute measuring cycle. If you break them no items will be dropped.
- Removed channel 66 as debugging channel
- Made heavy duty anemometer cheaper