- Fixed an issue which caused the game to run out of memory from the Abacus
- Clamped the Abacus to only measure 128x128x128
- Abacus now renders only the needed outlines, instead of outlines for every individual block between the measurements. (Went from over 2million to only 12.)
- Fixed copper lumber axe recipe for real this time
- Updated to 26.1
- Fixed an issue which caused the game to run out of memory from the Abacus
- Clamped the Abacus to only measure 128x128x128
- Abacus now renders only the needed outlines, instead of outlines for every individual block between the measurements. (Went from over 2million to only 12.)
- Fixed copper lumber axe recipe for real this time
- Fixed an issue which caused the game to run out of memory from the Abacus
- Clamped the Abacus to only measure 128x128x128
- Abacus now renders only the needed outlines, instead of outlines for every individual block between the measurements. (Went from over 2million to only 12.)
- Fixed copper lumber axe recipe for real this time
- Fixed an issue which caused the game to run out of memory from the Abacus
- Clamped the Abacus to only measure 128x128x128
- Abacus now renders only the needed outlines, instead of outlines for every individual block between the measurements. (Went from over 2million to only 12.)
- Fixed copper lumber axe recipe for real this time
- Fixed an issue which caused the game to run out of memory from the Abacus
- Clamped the Abacus to only measure 128x128x128
- Abacus now renders only the needed outlines, instead of outlines for every individual block between the measurements. (Went from over 2million to only 12.)
- Fixed copper lumber axe recipe for real this time
- Fixed an issue which caused the game to run out of memory from the Abacus
- Clamped the Abacus to only measure 128x128x128
- Abacus now renders only the needed outlines, instead of outlines for every individual block between the measurements. (Went from over 2million to only 12.)
- Fixed copper lumber axe recipe for real this time
- Fixed an issue which caused the game to run out of memory from the Abacus
- Clamped the Abacus to only measure 128x128x128
- Abacus now renders only the needed outlines, instead of outlines for every individual block between the measurements. (Went from over 2million to only 12.)
- Fixed copper lumber axe recipe for real this time
- Removed wooden and copper clippers. Renamed iron clippers to just "Clippers".
- Old wooden/copper/iron clippers are automatically migrated to the new Clippers item, preserving enchantments and durability.
- Lumber axe crafting recipe changed to a new shape (3 material top row, 2 material + stick middle, stick bottom center).
- Rebalanced all tool durabilities: Wood 144, Stone 324, Copper 477, Iron 621, Gold 81, Diamond 3906, Netherite 5076.
- Rebalanced mining speeds: Wood 2.0, Stone 4.0, Copper 5.0 (previously 4.0, 5.0, 5.5).
- Rebalanced scythe attack damage across all tiers (Wood 5, Stone 6, Copper 6, Iron 7, Gold 5, Diamond 8, Netherite 9).
- Rebalanced lumber axe attack damage and speed across all tiers (slower but heavier hits).
- Added Better Combat compatibility — Lumber Axes are two-handed when Better Combat is installed.
- Removed wooden and copper clippers. Renamed iron clippers to just "Clippers".
- Old wooden/copper/iron clippers are automatically migrated to the new Clippers item, preserving enchantments and durability.
- Lumber axe crafting recipe changed to a new shape (3 material top row, 2 material + stick middle, stick bottom center).
- Rebalanced all tool durabilities: Wood 144, Stone 324, Copper 477, Iron 621, Gold 81, Diamond 3906, Netherite 5076.
- Rebalanced mining speeds: Wood 2.0, Stone 4.0, Copper 5.0 (previously 4.0, 5.0, 5.5).
- Rebalanced scythe attack damage across all tiers (Wood 5, Stone 6, Copper 6, Iron 7, Gold 5, Diamond 8, Netherite 9).
- Rebalanced lumber axe attack damage and speed across all tiers (slower but heavier hits).
- Added Better Combat compatibility — Lumber Axes are two-handed when Better Combat is installed.
- Removed wooden and copper clippers. Renamed iron clippers to just "Clippers".
- Old wooden/copper/iron clippers are automatically migrated to the new Clippers item, preserving enchantments and durability.
- Lumber axe crafting recipe changed to a new shape (3 material top row, 2 material + stick middle, stick bottom center).
- Rebalanced all tool durabilities: Wood 144, Stone 324, Copper 477, Iron 621, Gold 81, Diamond 3906, Netherite 5076.
- Rebalanced mining speeds: Wood 2.0, Stone 4.0, Copper 5.0 (previously 4.0, 5.0, 5.5).
- Rebalanced scythe attack damage across all tiers (Wood 5, Stone 6, Copper 6, Iron 7, Gold 5, Diamond 8, Netherite 9).
- Rebalanced lumber axe attack damage and speed across all tiers (slower but heavier hits).
- Added Better Combat compatibility — Lumber Axes are two-handed when Better Combat is installed.
- Removed wooden and copper clippers. Renamed iron clippers to just "Clippers".
- Old wooden/copper/iron clippers are automatically migrated to the new Clippers item, preserving enchantments and durability.
- Lumber axe crafting recipe changed to a new shape (3 material top row, 2 material + stick middle, stick bottom center).
- Rebalanced all tool durabilities: Wood 144, Stone 324, Copper 477, Iron 621, Gold 81, Diamond 3906, Netherite 5076.
- Rebalanced mining speeds: Wood 2.0, Stone 4.0, Copper 5.0 (previously 4.0, 5.0, 5.5).
- Rebalanced scythe attack damage across all tiers (Wood 5, Stone 6, Copper 6, Iron 7, Gold 5, Diamond 8, Netherite 9).
- Rebalanced lumber axe attack damage and speed across all tiers (slower but heavier hits).
- Added Better Combat compatibility — Lumber Axes are two-handed when Better Combat is installed.
- Removed wooden and copper clippers. Renamed iron clippers to just "Clippers".
- Old wooden/copper/iron clippers are automatically migrated to the new Clippers item, preserving enchantments and durability.
- Lumber axe crafting recipe changed to a new shape (3 material top row, 2 material + stick middle, stick bottom center).
- Rebalanced all tool durabilities: Wood 144, Stone 324, Copper 477, Iron 621, Gold 81, Diamond 3906, Netherite 5076.
- Rebalanced mining speeds: Wood 2.0, Stone 4.0, Copper 5.0 (previously 4.0, 5.0, 5.5).
- Rebalanced scythe attack damage across all tiers (Wood 5, Stone 6, Copper 6, Iron 7, Gold 5, Diamond 8, Netherite 9).
- Rebalanced lumber axe attack damage and speed across all tiers (slower but heavier hits).
- Added Better Combat compatibility — Lumber Axes are two-handed when Better Combat is installed.
- Removed wooden and copper clippers. Renamed iron clippers to just "Clippers".
- Old wooden/copper/iron clippers are automatically migrated to the new Clippers item, preserving enchantments and durability.
- Lumber axe crafting recipe changed to a new shape (3 material top row, 2 material + stick middle, stick bottom center).
- Rebalanced all tool durabilities: Wood 144, Stone 324, Copper 477, Iron 621, Gold 81, Diamond 3906, Netherite 5076.
- Rebalanced mining speeds: Wood 2.0, Stone 4.0, Copper 5.0 (previously 4.0, 5.0, 5.5).
- Rebalanced scythe attack damage across all tiers (Wood 5, Stone 6, Copper 6, Iron 7, Gold 5, Diamond 8, Netherite 9).
- Rebalanced lumber axe attack damage and speed across all tiers (slower but heavier hits).
- Added Better Combat compatibility — Lumber Axes are two-handed when Better Combat is installed.
## Rebranded
- **Excavators & Hammers** has been fully rebranded to **Tokimi's Toolshed**.
- Mod ID changed from `excavatorsandhammers` to `tokimistoolshed`.
- All package directories, class names, and resources have been migrated to the new namespace.
- Built-in item migration automatically converts old `excavatorsandhammers:` items to `tokimistoolshed:` on world load — all enchantments, durability, custom names, and NBT data are preserved.
## Added
- **Scythes** - 3x3 hoe that harvests crops and breaks grass in a wide area. Also functions as a weapon.
- **Lumber Axes** - Tree felling axes that chop entire trees in one swing with accelerated leaf decay and proper drop sounds.
- **Clippers** - 3x3 shears for breaking leaves, wool, and other shearable blocks in a wide area.
- **Copper Bucket** - A budget bucket with 16 uses before breaking. Works exactly like a vanilla bucket (fluids, cauldrons, dispensers, milking). Tooltip dynamically shows remaining uses.
- **Trowel** - Right-click to place a random block from your hotbar.
- **Abacus** - Measures X, Y, and Z distances between two points, displayed on your HUD.
## Fixed
- Iron Excavator smelting recipe.
- Recipes on 1.21+.
- All multi-block tools now work in Creative mode.
## Art
- Brand new textures for Excavators and Hammers.
- All new tool textures by **Ryukusu**.
- Brand new logos made by BisectHosting
## Rebranded
- **Excavators & Hammers** has been fully rebranded to **Tokimi's Toolshed**.
- Mod ID changed from `excavatorsandhammers` to `tokimistoolshed`.
- All package directories, class names, and resources have been migrated to the new namespace.
- Built-in item migration automatically converts old `excavatorsandhammers:` items to `tokimistoolshed:` on world load — all enchantments, durability, custom names, and NBT data are preserved.
## Added
- **Scythes** - 3x3 hoe that harvests crops and breaks grass in a wide area. Also functions as a weapon.
- **Lumber Axes** - Tree felling axes that chop entire trees in one swing with accelerated leaf decay and proper drop sounds.
- **Clippers** - 3x3 shears for breaking leaves, wool, and other shearable blocks in a wide area.
- **Copper Bucket** - A budget bucket with 16 uses before breaking. Works exactly like a vanilla bucket (fluids, cauldrons, dispensers, milking). Tooltip dynamically shows remaining uses.
- **Trowel** - Right-click to place a random block from your hotbar.
- **Abacus** - Measures X, Y, and Z distances between two points, displayed on your HUD.
## Fixed
- Iron Excavator smelting recipe.
- Recipes on 1.21+.
- All multi-block tools now work in Creative mode.
## Art
- Brand new textures for Excavators and Hammers.
- All new tool textures by **Ryukusu**.
- Brand new logos made by BisectHosting
## Rebranded
- **Excavators & Hammers** has been fully rebranded to **Tokimi's Toolshed**.
- Mod ID changed from `excavatorsandhammers` to `tokimistoolshed`.
- All package directories, class names, and resources have been migrated to the new namespace.
- Built-in item migration automatically converts old `excavatorsandhammers:` items to `tokimistoolshed:` on world load — all enchantments, durability, custom names, and NBT data are preserved.
## Added
- **Scythes** - 3x3 hoe that harvests crops and breaks grass in a wide area. Also functions as a weapon.
- **Lumber Axes** - Tree felling axes that chop entire trees in one swing with accelerated leaf decay and proper drop sounds.
- **Clippers** - 3x3 shears for breaking leaves, wool, and other shearable blocks in a wide area.
- **Copper Bucket** - A budget bucket with 16 uses before breaking. Works exactly like a vanilla bucket (fluids, cauldrons, dispensers, milking). Tooltip dynamically shows remaining uses.
- **Trowel** - Right-click to place a random block from your hotbar.
- **Abacus** - Measures X, Y, and Z distances between two points, displayed on your HUD.
## Fixed
- Iron Excavator smelting recipe.
- Recipes on 1.21+.
- All multi-block tools now work in Creative mode.
## Art
- Brand new textures for Excavators and Hammers.
- All new tool textures by **Ryukusu**.
- Brand new logos made by BisectHosting
## Rebranded
- **Excavators & Hammers** has been fully rebranded to **Tokimi's Toolshed**.
- Mod ID changed from `excavatorsandhammers` to `tokimistoolshed`.
- All package directories, class names, and resources have been migrated to the new namespace.
- Built-in item migration automatically converts old `excavatorsandhammers:` items to `tokimistoolshed:` on world load — all enchantments, durability, custom names, and NBT data are preserved.
## Added
- **Scythes** - 3x3 hoe that harvests crops and breaks grass in a wide area. Also functions as a weapon.
- **Lumber Axes** - Tree felling axes that chop entire trees in one swing with accelerated leaf decay and proper drop sounds.
- **Clippers** - 3x3 shears for breaking leaves, wool, and other shearable blocks in a wide area.
- **Copper Bucket** - A budget bucket with 16 uses before breaking. Works exactly like a vanilla bucket (fluids, cauldrons, dispensers, milking). Tooltip dynamically shows remaining uses.
- **Trowel** - Right-click to place a random block from your hotbar.
- **Abacus** - Measures X, Y, and Z distances between two points, displayed on your HUD.
## Fixed
- Iron Excavator smelting recipe.
- Recipes on 1.21+.
- All multi-block tools now work in Creative mode.
## Art
- Brand new textures for Excavators and Hammers.
- All new tool textures by **Ryukusu**.
- Brand new logos made by BisectHosting
## Rebranded
- **Excavators & Hammers** has been fully rebranded to **Tokimi's Toolshed**.
- Mod ID changed from `excavatorsandhammers` to `tokimistoolshed`.
- All package directories, class names, and resources have been migrated to the new namespace.
- Built-in item migration automatically converts old `excavatorsandhammers:` items to `tokimistoolshed:` on world load — all enchantments, durability, custom names, and NBT data are preserved.
## Added
- **Scythes** - 3x3 hoe that harvests crops and breaks grass in a wide area. Also functions as a weapon.
- **Lumber Axes** - Tree felling axes that chop entire trees in one swing with accelerated leaf decay and proper drop sounds.
- **Clippers** - 3x3 shears for breaking leaves, wool, and other shearable blocks in a wide area.
- **Copper Bucket** - A budget bucket with 16 uses before breaking. Works exactly like a vanilla bucket (fluids, cauldrons, dispensers, milking). Tooltip dynamically shows remaining uses.
- **Trowel** - Right-click to place a random block from your hotbar.
- **Abacus** - Measures X, Y, and Z distances between two points, displayed on your HUD.
## Fixed
- Iron Excavator smelting recipe.
- Recipes on 1.21+.
- All multi-block tools now work in Creative mode.
## Art
- Brand new textures for Excavators and Hammers.
- All new tool textures by **Ryukusu**.
- Brand new logos made by BisectHosting
## Rebranded
- **Excavators & Hammers** has been fully rebranded to **Tokimi's Toolshed**.
- Mod ID changed from `excavatorsandhammers` to `tokimistoolshed`.
- All package directories, class names, and resources have been migrated to the new namespace.
- Built-in item migration automatically converts old `excavatorsandhammers:` items to `tokimistoolshed:` on world load — all enchantments, durability, custom names, and NBT data are preserved.
## Added
- **Scythes** - 3x3 hoe that harvests crops and breaks grass in a wide area. Also functions as a weapon.
- **Lumber Axes** - Tree felling axes that chop entire trees in one swing with accelerated leaf decay and proper drop sounds.
- **Clippers** - 3x3 shears for breaking leaves, wool, and other shearable blocks in a wide area.
- **Copper Bucket** - A budget bucket with 16 uses before breaking. Works exactly like a vanilla bucket (fluids, cauldrons, dispensers, milking). Tooltip dynamically shows remaining uses.
- **Trowel** - Right-click to place a random block from your hotbar.
- **Abacus** - Measures X, Y, and Z distances between two points, displayed on your HUD.
## Fixed
- Iron Excavator smelting recipe.
- Recipes on 1.21+.
- All multi-block tools now work in Creative mode.
## Art
- Brand new textures for Excavators and Hammers.
- All new tool textures by **Ryukusu**.
- Brand new logos made by BisectHosting
- Added compat for CopperAgeBackport for all versions under 1.21.9.
- Added Copper Hammer and Excavator to be in by default for versions 1.21.9+.
- Fixed the outline to be thicker and ACTUALLY work on 1.21.11.
- Added compat for CopperAgeBackport for all versions under 1.21.9.
- Added Copper Hammer and Excavator to be in by default for versions 1.21.9+.
- Fixed the outline to be thicker and ACTUALLY work on 1.21.11.
- Added compat for CopperAgeBackport for all versions under 1.21.9.
- Added Copper Hammer and Excavator to be in by default for versions 1.21.9+.
- Fixed the outline to be thicker and ACTUALLY work on 1.21.11.
- Added compat for CopperAgeBackport for all versions under 1.21.9.
- Added Copper Hammer and Excavator to be in by default for versions 1.21.9+.
- Fixed the outline to be thicker and ACTUALLY work on 1.21.11.
- Added compat for CopperAgeBackport for all versions under 1.21.9.
- Added Copper Hammer and Excavator to be in by default for versions 1.21.9+.
- Fixed the outline to be thicker and ACTUALLY work on 1.21.11.
- Added compat for CopperAgeBackport for all versions under 1.21.9.
- Added Copper Hammer and Excavator to be in by default for versions 1.21.9+.
- Fixed the outline to be thicker and ACTUALLY work on 1.21.11.
- Fixed the weird facing issue.
- Added a LastBreakData state to where it detects what face the player is breaking / just broke to stay consistent with the faces the player is looking at while holding an Excavator or Hammer.
- Balanced Durabilities
- Updated Stone Hammer and Excavator Textures to more closely match Vanilla look
- Fixed an issue where the Hammer would void a block when broken due to the material type not being able to break said block. It now just ignores it and leaves it there.
Hammer:
Mines a 3x3 area of Pickaxe Mineable blocks. (Stones, Ores, etc.)
Excavator:
Mines a 3x3 area of Shovel Mineable blocks. (Sand, Dirt, Gravel, etc.)
Both tools are the same as vanilla progression. (Wood, Stone, Iron, Gold, Diamond, Netherite)
The Wooden Tools can be used a Furnace Fuel.
The Iron > Diamond Tools can be smelted back for one of the material. (Iron Hammer > Iron Ingot)
The Netherite Tools can be smelted back for one Netherite Scrap.
The Netherite Tools don't burn just like Vanilla tools!