Update for 1.21.1
展开 Update for 1.21.10
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Animals that have been fed will no longer flee when after being hit, so you no longer need to worry about accidentally hitting your farm animals.
展开 * Release build for minecraft 1.21.10
展开 * Rlease build for minecraft 1.20.1
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## **Stability Improvements & Release Upgrade**
This update introduces several important fixes and improvements:
* **Eliminated all twitching and stuttering issues caused by `TemptedGoal`, ensuring smooth and predictable animal behavior.**
* **Greatly improved the overall stability of the fleeing logic, preventing edge-case desync or erratic movement.**
* **Increased reliability and promoted the project to a Release build .**
展开 Fix: Animals Twitching When Attacked With Their Tempting Food
• This update fixes an issue in 1.21+ where attacking an animal that is currently attracted to its tempting food could cause the entire group to twitch or stutter instead of reacting normally.
• This bug did not occur in Minecraft 1.20.1, but appeared in later versions
展开 • Fix for minecraft 1.21.1
• Beta
展开 • Fix for minecraft 1.21.10
• Beta
展开 🐷 Fix: Carrot on a Stick now correctly attracts pigs
• Previously, pigs did not react to the Carrot on a Stick due to missing logic.
This item is now properly recognized as a pig-attracting food source.
🥕 Improvement: Food attraction logic updated
• The Carrot on a Stick has been added to the detection system.
• Animals now correctly enter the friendly/attracted state when holding the appropriate food item.
🐑 Improved group fleeing behavior
• When multiple animals are attracted to the player with food, attacking any one of them will now startle the entire group.
🔧 Other logic refinements
• Internal state handling has been improved for better readability and future expansion.
展开 • Fixed a severe issue where animals were not attracted to food and exhibited jittering behavior.
• Update for 1.21.10
展开 • Fixed a severe issue where animals were not attracted to food and exhibited jittering behavior.
• Update for 1.21.1
展开 Fixed a severe issue where animals were not attracted to food and exhibited jittering behavior.
展开 • Animals no longer flee from players in Creative Mode.
• Update support for 1.21.10
展开 • Animals no longer flee from players in Creative Mode.
• Update Support for 1.20.1
展开 • Animals no longer flee from players in Creative Mode.
• Support for 1.21.1
展开 Update support for 1.21.10
展开 Add delay ticks to group flee behavior for more natural and realistic reactions.
展开 - Renamed the mod’s build JAR file for better clarity.
- No functional changes.
展开 Added MC 1.21.10 support
展开 Fixed: Pigs now correctly evaluate and enter their fleeing state as intended.
展开 # add flee behavior support for cows and pigs
展开 Bug Fixes
> Fixed a critical issue where sneaking would permanently modify the global detection range.
> Fixed an issue where detection range calculations behaved incorrectly when multiple players were online.
展开 # Flee on Sight
Your sheep are now introverts !
## Increase the difficulty of approaching wild sheep, make the experience more naturalistic.
> They become alert when a player try to approach them, sprint away until the
player is far enough, and even panic as a herd when one sheep bolts
> They have group behaviors, flee all together
> Approach with wheat in hand to flip them into a friendly state, hurting them makes them flee again
> Sneaking so you can get closer quietly
<img width="1752" height="1084" alt="2025-12-02_20 13 48" src="https://github.com/user-attachments/assets/4e610f7a-5d7d-4679-a686-732892b03e0a" />
<img width="2120" height="1368" alt="2025-12-02_20 06 30" src="https://github.com/user-attachments/assets/03960fd1-1277-468c-bd8b-24227878b3e9" />
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