Feature: Animated droplight beam
+ completely reworked droplight beam render
+ fixed loot beam opacity issue (now values from 0.0 to 1.0 works correctly)
+ changed shader custom data format
+ fixed list option description
+ fixed loading with Iris
+ fixed lore and color selectors
+ fixed preset loading overrides lists
+ texture names in settings list now alphabetic sorted
+ NOW IRIS SHADERS FULLY COMPATIBLE (but some shaders can cause errors, this relates to shader, not to mod)
Feature: Animated droplight beam
+ completely reworked droplight beam render
+ fixed loot beam opacity issue (now values from 0.0 to 1.0 works correctly)
+ changed shader custom data format
+ fixed list option description
+ fixed loading with Iris
+ fixed lore and color selectors
+ fixed preset loading overrides lists
+ texture names in settings list now alphabetic sorted
+ NOW IRIS SHADERS FULLY COMPATIBLE (but some shaders can cause errors, this relates to shader, not to mod)
Feature: Animated droplight beam
+ completely reworked droplight beam render
+ fixed loot beam opacity issue (now values from 0.0 to 1.0 works correctly)
+ changed shader custom data format
+ fixed list option description
+ fixed loading with Iris
+ fixed lore and color selectors
+ fixed preset loading overrides lists
+ texture names in settings list now alphabetic sorted
+ NOW IRIS SHADERS FULLY COMPATIBLE (but some shaders can cause errors, this relates to shader, not to mod)
Feature: Animated droplight beam
+ completely reworked droplight beam render
+ fixed loot beam opacity issue (now values from 0.0 to 1.0 works correctly)
+ changed shader custom data format
+ fixed list option description
+ fixed loading with Iris
+ fixed lore and color selectors
+ fixed preset loading overrides lists
+ texture names in settings list now alphabetic sorted
+ NOW IRIS SHADERS FULLY COMPATIBLE (but some shaders can cause errors, this relates to shader, not to mod)
Feature: Animated droplight beam
+ completely reworked droplight beam render
+ fixed loot beam opacity issue (now values from 0.0 to 1.0 works correctly)
+ changed shader custom data format
+ fixed list option description
+ fixed loading with Iris
+ fixed lore and color selectors
+ fixed preset loading overrides lists
+ texture names in settings list now alphabetic sorted
+ NOW IRIS SHADERS FULLY COMPATIBLE (but some shaders can cause errors, this relates to shader, not to mod)
New features:
- Added ability to write custom shaders for ground glow effect. Put shaders to `lootbeams/shaders/core/custom/`
- This shaders can be reloaded with resource pack
- Added 2 built'in shaders and 1 shader example to [Resource pack example](https://modrinth.com/resourcepack/loot-beams-examples)
New features:
- Added ability to write custom shaders for ground glow effect. Put shaders to `lootbeams/shaders/core/custom/`
- This shaders can be reloaded with resource pack
- Added 2 built'in shaders and 1 shader example to [Resource pack example](https://modrinth.com/resourcepack/loot-beams-examples)
New features:
- Added ability to write custom shaders for ground glow effect. Put shaders to `lootbeams/shaders/core/custom/`
- This shaders can be reloaded with resource pack
- Added 2 built'in shaders and 1 shader example to [Resource pack example](https://modrinth.com/resourcepack/loot-beams-examples)
New features:
- Added ability to write custom shaders for ground glow effect. Put shaders to `lootbeams/shaders/core/custom/`
- This shaders can be reloaded with resource pack
- Added 2 built'in shaders and 1 shader example to [Resource pack example](https://modrinth.com/resourcepack/loot-beams-examples)
New features:
- Added ability to write custom shaders for ground glow effect. Put shaders to `lootbeams/shaders/core/custom/`
- This shaders can be reloaded with resource pack
- Added 2 built'in shaders and 1 shader example to [Resource pack example](https://modrinth.com/resourcepack/loot-beams-examples)
New features:
- Full rendering revamp
- Added new beam render type `Droplight` (like in Droplights mod)
- Added new options to toggle smooth beam and ground glow size change (customizable)
- Added feature to use gradient color on beam (in droplight type) and ground glow effect (need to reset gradient modifiers in mod config. Go to modmenu -> LootBeams -> Main (Beam gradient modifiers -> Reset) -> Ground Glow (Glow gradient modifiers -> Reset)
- Added feature to customize second gradient color for beam and ground glow effect
- Added more options to trails. Now they renders more correct and can be scaled by Y (customizable, if not scaled, follow particles)
- Added feature to render tooltips on item frames (Legendary Tooltips supported) (only for items with custom name, default item frame logic)
- Added feature to use colored particles and ground glow effects (just name it with `_colored` postfix, example: `cake_colored.png`)
Bugs:
- Fixed world space tooltip "shaking" after jump or fly bug (>1.21.2)
- Fixed visual bug with clouds
- Fixed visual bug when ground glow effect overlay beam
- Fixed bug when dropped item can despawn on world reload (>1.21.2)
- Fixed bug with tooltips display for bundles (>1.21.2)
- Fixed beam height values (now 3 means 3 block, not 6)
- Fixed beam rendering issues
- Fixed ground glow effect rendering with dark colors
- Fixed item glowing color inheritance (<=1.21.1)
New features:
- Full rendering revamp
- Added new beam render type `Droplight` (like in Droplights mod)
- Added new options to toggle smooth beam and ground glow size change (customizable)
- Added feature to use gradient color on beam (in droplight type) and ground glow effect (need to reset gradient modifiers in mod config. Go to modmenu -> LootBeams -> Main (Beam gradient modifiers -> Reset) -> Ground Glow (Glow gradient modifiers -> Reset)
- Added feature to customize second gradient color for beam and ground glow effect
- Added more options to trails. Now they renders more correct and can be scaled by Y (customizable, if not scaled, follow particles)
- Added feature to render tooltips on item frames (Legendary Tooltips supported) (only for items with custom name, default item frame logic)
- Added feature to use colored particles and ground glow effects (just name it with `_colored` postfix, example: `cake_colored.png`)
Bugs:
- Fixed world space tooltip "shaking" after jump or fly bug (>1.21.2)
- Fixed visual bug with clouds
- Fixed visual bug when ground glow effect overlay beam
- Fixed bug when dropped item can despawn on world reload (>1.21.2)
- Fixed bug with tooltips display for bundles (>1.21.2)
- Fixed beam height values (now 3 means 3 block, not 6)
- Fixed beam rendering issues
- Fixed ground glow effect rendering with dark colors
- Fixed item glowing color inheritance (<=1.21.1)
New features:
- Full rendering revamp
- Added new beam render type `Droplight` (like in Droplights mod)
- Added new options to toggle smooth beam and ground glow size change (customizable)
- Added feature to use gradient color on beam (in droplight type) and ground glow effect (need to reset gradient modifiers in mod config. Go to modmenu -> LootBeams -> Main (Beam gradient modifiers -> Reset) -> Ground Glow (Glow gradient modifiers -> Reset)
- Added feature to customize second gradient color for beam and ground glow effect
- Added more options to trails. Now they renders more correct and can be scaled by Y (customizable, if not scaled, follow particles)
- Added feature to render tooltips on item frames (Legendary Tooltips supported) (only for items with custom name, default item frame logic)
- Added feature to use colored particles and ground glow effects (just name it with `_colored` postfix, example: `cake_colored.png`)
Bugs:
- Fixed world space tooltip "shaking" after jump or fly bug (>1.21.2)
- Fixed visual bug with clouds
- Fixed visual bug when ground glow effect overlay beam
- Fixed bug when dropped item can despawn on world reload (>1.21.2)
- Fixed bug with tooltips display for bundles (>1.21.2)
- Fixed beam height values (now 3 means 3 block, not 6)
- Fixed beam rendering issues
- Fixed ground glow effect rendering with dark colors
- Fixed item glowing color inheritance (<=1.21.1)
New features:
- Full rendering revamp
- Added new beam render type `Droplight` (like in Droplights mod)
- Added new options to toggle smooth beam and ground glow size change (customizable)
- Added feature to use gradient color on beam (in droplight type) and ground glow effect (need to reset gradient modifiers in mod config. Go to modmenu -> LootBeams -> Main (Beam gradient modifiers -> Reset) -> Ground Glow (Glow gradient modifiers -> Reset)
- Added feature to customize second gradient color for beam and ground glow effect
- Added more options to trails. Now they renders more correct and can be scaled by Y (customizable, if not scaled, follow particles)
- Added feature to render tooltips on item frames (Legendary Tooltips supported) (only for items with custom name, default item frame logic)
- Added feature to use colored particles and ground glow effects (just name it with `_colored` postfix, example: `cake_colored.png`)
Bugs:
- Fixed world space tooltip "shaking" after jump or fly bug (>1.21.2)
- Fixed visual bug with clouds
- Fixed visual bug when ground glow effect overlay beam
- Fixed bug when dropped item can despawn on world reload (>1.21.2)
- Fixed bug with tooltips display for bundles (>1.21.2)
- Fixed beam height values (now 3 means 3 block, not 6)
- Fixed beam rendering issues
- Fixed ground glow effect rendering with dark colors
- Fixed item glowing color inheritance (<=1.21.1)
New features:
- Full rendering revamp
- Added new beam render type `Droplight` (like in Droplights mod)
- Added new options to toggle smooth beam and ground glow size change (customizable)
- Added feature to use gradient color on beam (in droplight type) and ground glow effect (need to reset gradient modifiers in mod config. Go to modmenu -> LootBeams -> Main (Beam gradient modifiers -> Reset) -> Ground Glow (Glow gradient modifiers -> Reset)
- Added feature to customize second gradient color for beam and ground glow effect
- Added more options to trails. Now they renders more correct and can be scaled by Y (customizable, if not scaled, follow particles)
- Added feature to render tooltips on item frames (Legendary Tooltips supported) (only for items with custom name, default item frame logic)
- Added feature to use colored particles and ground glow effects (just name it with `_colored` postfix, example: `cake_colored.png`)
Bugs:
- Fixed world space tooltip "shaking" after jump or fly bug (>1.21.2)
- Fixed visual bug with clouds
- Fixed visual bug when ground glow effect overlay beam
- Fixed bug when dropped item can despawn on world reload (>1.21.2)
- Fixed bug with tooltips display for bundles (>1.21.2)
- Fixed beam height values (now 3 means 3 block, not 6)
- Fixed beam rendering issues
- Fixed ground glow effect rendering with dark colors
- Fixed item glowing color inheritance (<=1.21.1)
## Update:
- Added ability to bind custom rarity to items with selectors
- Added ground glow effect texture feature
- Added gradient colors support when using with Prism
- Custom effects for ground glowing can be added with resource pack `assets/lootbeams/textures/ground_glow_effects/`
- Ground effects supports animated sprites (.mcmeta)
## Update:
- Added ability to bind custom rarity to items with selectors
- Added ground glow effect texture feature
- Added gradient colors support when using with Prism
- Custom effects for ground glowing can be added with resource pack `assets/lootbeams/textures/ground_glow_effects/`
- Ground effects supports animated sprites (.mcmeta)
## Update:
- Added ability to bind custom rarity to items with selectors
- Added ground glow effect texture feature
- Added gradient colors support when using with Prism
- Custom effects for ground glowing can be added with resource pack `assets/lootbeams/textures/ground_glow_effects/`
- Ground effects supports animated sprites (.mcmeta)
## Update:
- Added ability to bind custom rarity to items with selectors
- Added ground glow effect texture feature
- Added gradient colors support when using with Prism
- Custom effects for ground glowing can be added with resource pack `assets/lootbeams/textures/ground_glow_effects/`
- Ground effects supports animated sprites (.mcmeta)
Added new options to particles (inherit color, color mode)
- For particle inherit color now can be disabled (for multi-colored particles)
- Added particle color mode (color blending mode), has 2 values [overlay, add] (now defaults to overlay)
- Fixed "Always render rarity" list work
- Fixed other than "lootbeams" namespace particles textures using (minecraft etc.)
- Completely revamped settings
- Added the ability to set custom particle textures.
- Added the ability to set custom beam/particle display settings for each item via NBT
- Expanded support for custom item rarities. Now rarities can be defined through a resource pack in the file `assets/lootbeams/custom_rarities.json`
- For custom rarities through JSON, beam/particle display settings can be specified
- These rarities can be applied to an item by assigning it the NBT `custom_rarity_id` (String)
- If both `custom_rarity_id` and `custom_rarity` are set, `custom_rarity` will take priority
### Below are some examples of beam configuration with the new features.