1. Removed phase system
2. Tremorzilla recovers 2% max HP when dealing damage to entities
3. Converted fixed values to percentage-based scaling
4. Status application: Applies 1-minute Irradiated effect to:
- Entities damaged by Tremorzilla
- Entities dealing damage to Tremorzilla
5. Expanded detection range for killing non-living entities
1. Removed phase system
2. Tremorzilla recovers 2% max HP when dealing damage to entities
3. Converted fixed values to percentage-based scaling
4. Status application: Applies 1-minute Irradiated effect to:
- Entities damaged by Tremorzilla
- Entities dealing damage to Tremorzilla
5. Expanded detection range for killing non-living entities
Update Notes:
- Fixed: Tremorzilla dealing damage to distant locked targets when not firing laser
- Removed: Phase reset mechanic when players are too far away
- Removed: Phase 3's 0.5s damage interval to nearby locked targets when not firing laser
- Phase 3 Enhancement: Effect #4 (40 generic_kill + setHealth per tick) now activates automatically every tick without requiring damage triggers
- Changed load.mcfunction execution from world load to every tick due to mod compatibility issues
Update Notes:
- Fixed: Tremorzilla dealing damage to distant locked targets when not firing laser
- Removed: Phase reset mechanic when players are too far away
- Removed: Phase 3's 0.5s damage interval to nearby locked targets when not firing laser
- Phase 3 Enhancement: Effect #4 (40 generic_kill + setHealth per tick) now activates automatically every tick without requiring damage triggers
- Changed load.mcfunction execution from world load to every tick due to mod compatibility issues