- Added **Nuclear Rod Irradiator**
- Use EU and a neutron source item to deplete nuclear fuel rods at a faster pace!
- [Modpack creators: Neutron source items are configurable! Consider checking it out :)](<https://github.com/Luligabi1/YetAnotherIndustrialization/blob/1.21.1/docs/misc/IRRADIATOR_NEUTRON_SOURCES.md>)
- **Large Storage Unit** improvements:
- Total energy I/O is now displayed;
- Controller and hatches can now be right-clicked to transfer energy from/to held item;
- Controller and hatches now have a comparator output.
- Machine Remover recipe no longer takes Polyethylene;
- Added client-side config
- Added **Pulse Detonation Generator (PDG)**
- Use set amounts of explosives and a reagent fluid to generate energy from powerful explosions
- Added **Tempproof Air Intake**
- On non-Overworld hot biomes, aided by a small amount of Cryofluid, it'll collect **Scorching Liquid Air**
- Centrifuge it for tiny amounts of Sulfur, Gold and Lava.
- On non-Overworld cold biomes, aided by a small amount of Lava, it'll collect **Gelid Liquid Air**
- Centrifuge it for tiny amounts of Beryllium, Tungsten and Argon.
- Combine both Liquid Airs in a Heat Exchanger to generate a lot of steam at once!
- Added **Numismatic Generator**
- Use emeralds to generate energy early game
**YAI! 1.1.0: The update that *hatch*ed the factory**
- Added **Mixed Hatches**
- Combines item and fluid I/O hatches in one block!
- Added **Trash Can Hatches**
- Output hatches that automatically void undesired outputs!
- Arboreous Greenhouse improvements:
- Recipes are now pre-generated
- Sand soil now requires 500mb of (nutrient) water instead of the regular 1000mb
- Fixed mycelium soil not being properly registered
- Machine Diagnoser can now diagnose when a Redstone Control Module's signal isn't met.
- Added Ultradense Metal Ball Burger;
- LSUs now show their energy in Jade;
- Adjusted Configurable Mixed Storage recipes;
Fix broken recipe reference in guidebook.