AE2 EMI整合 (AE2 EMI Crafting Integration)
此模组将EMI整合到Applied Energistics 2终端中,支持在终端上进行EMI合成。
此模组完全支持官方AppEng EMI插件,版本号为**[v:1.3.0]**。
在AppEng终端中显示的物品也会显示在EMI中,并可用于合成。
除了以下功能外,所有您在普通合成台上期望的EMI功能都应该可以正常使用:
- 使用Shift点击合成配方
- 查看合成树上可用的物品
- 从所有可用的库存,包括您的快捷栏,获取物品
- 支持标签,优先使用AE2系统中拥有最多的物品
- **[v:1.2.1]** 支持流体合成
- **[v:1.2.1]** 支持从EMI拖拽物品
- **[v:1.2.1]** 支持自动填充合成图案
- **[v:1.2.1]** 支持自动填充处理图案(包括流体)
- **[v:1.3.0]** 同步AE2和EMI搜索
- **[v:1.3.0]** 使用Ctrl + 单击请求现有的合成图案
- **[v:1.3.0]** 完全支持Applied Energistics 2配方
跨模组整合
**
[v:1.3.0]** [额外模组整合](
如果发现ExMI AE2插件,则会自动禁用,从而消除Applied Energistics中的重复配方。
此模组同时支持AE2和AE2WTLib。
支持矩阵
| Minecraft版本 | AppEng2 | AE2WTLib |
|-------------------|---------|----------|
| 1.20.1 (Fabric) | ✅ | ✅ |
先前工作
这是一份启发或帮助实现此模组的非全面清单。
leo60228的[emplied](
Chikage0o0的[emicompat](
小贴士
要将您的AE2搜索与EMI同步,您可以使用EMI的运行时JEI整合。
- ~~只需将[JEI](
截图:
AE2 EMI Crafting Integration 1.3.1
---
- Fix "automaticallly clear emi search at terminal open" not working by [alikindsys](https://github.com/roridev)
Additions
---
- Reimplemented Bill of Materials Syncing by [alikindsys](https://github.com/roridev)
BoM Syncing allows for EMI to see the contents of your ME system on the synthetic favourites, crafting tree and craftables menu.
**Only existing items are seen by EMI**, this means that items which are craftable but none exist will count as *missing*.
As it is a feature that departs from the official AE2 integration, it was added as an *optional* feature which is **disabled by default**.
- Add ModMenu support by [alikindsys](https://github.com/roridev)
Users can now toggle settings using modmenu.
Changes
---
- Make disabling ExMI recipes an toggleable feature by [alikindsys](https://github.com/roridev)
AE2 EMI Crafting Integration 1.3.0
A *lot* of code had to be adapted and rewritten because of it.
Some old features might have regressed, of note "viewing craftables" is one of them. I don't know if anyone used it, even if that was a feature which was advertised on the modrinth gallery.
I believe that what got added more then makes up for it, If you used this please send a feature request on the issue tracker and I'll try to re-implement it.
## Fixes
### Recipes
- Register Custom Attunement Recipes by [shartte](https://github.com/shartte)¹
- Change recipe rendering to be more in line with official plugin by [alikindsys](https://github.com/roridev)
## Aditions
### General
- Add Search Bar Syncing by [leo60228](https://gitlab.com/vriska)¹
- Add drag and drop support to all screens by [T0pN1ck](https://github.com/T0pN1ck)
- Requesting existing crafting patterns with Ctrl + Click by [alikindsys](https://github.com/roridev)
- Add blue highlight for Items/Patterns already present on the ME system by [alikindsys](https://github.com/roridev)
### Recipes
- Add Entropy Manipulator Recipe Support by [shartte](https://github.com/shartte)¹
- Add facade recipe support by [shartte](https://github.com/shartte)¹
## Mod Integration
- Update AE2WTLIB plugin to use the same logic as AE2 terminals by [alikindsys](https://github.com/roridev)
- Disable [extra-mod-integrations](https://modrinth.com/mod/extra-mod-integrations/)'s AE2 plugin (removes duplicate recipes) by [alikindsys](https://github.com/roridev)
¹- Not their direct contribution, code used is attributed to them
AE2 EMI Crafting Integration 1.2.1
## General
- Fixes fluid crafting giving out an exception [#11](https://github.com/blocovermelho/ae2-emi-crafting/issues/11) by [alikindsys](https://github.com/roridev)
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