* Fixed rare crash in the Imbuing Table interface when clicking in a certain spot under certain circumstances.
* Fixed witches bookshelves not working properly
* Added some new criteria to progression advancements to allow for better unlocking if you are part-way through a game already.
* Fix sardonyx elemental advancement
* Fix rare bug with imbuing table crach on clicking in a blank button slot
* Fix witch bookshelves not working with the imbuing table
* Completely rewrote the guide book almost from the ground up to incorporate soft-progression, more helpful advancement based guides, and page unlock toasts.
* Added spell book category to record and document all of the spell you've found.
* Added bestiary to document AI mobs you've found.
* Added mythic mounts armor textures.
* Revamped many item textures thanks to BackupCup.
* Chorses now are breedable and have variants.
* Cholems now have variants
* Added Xaeros Minimap custom icons for AI mobs.
* Implemented new Fzzy Core 0.5.0 stuff.
* Certain augments and enchanmtments now directly modify player stats instead of granting a status, allowing for stacking with the status.
* Fixed spell Lightning Bolts
* Added NoFluidSinglePoolElement to hopefully prevent Witches Houses from sometimes spawning flooded.
* Experience bushes now drop bottles if broken and mature enough.
* Summons have improved friendly vs. hostile AI.
* Added Rebinding augment, which grants mana regeneration
* Soulfreeze no longer stuns
* Stuns no longer affect bosses
* Arcane Aura no longer creates a feedback loop with itself
* Lightning Aura tweaked a bit.
* Healthy now multiplies health by 10%, instead of adding a flat 2.
* Added some material compats for sunflowers and some basic gems. Compat includes: RPG Series, Cinderscapes, Blooming Nature, Spawn
* Fixed Imbuing and Enchancing recipes not properly taking item arrays
* Fixed some of the acceptable items for various augments
* Fixed Beast magnet augment type.
* Fixed Beast Master.
* Added recipe book advancements for crafting recipes.
* Added blacklist tags `amethyst_imbuement:disenchanting_blacklist` (enchantment tag) and `amethyst_imbuement:abundance_blacklist` (block tag) to blacklist enchantments from being able to be disenchanted, and to prevent listed crops from growing with Abundance, respectively.
* Added `amethyst_imbuement:warding_candles` tag, so other magical candles can be added to the list of candles that double the Altar of Experiences power.
* Update dependency to Fzzy Core 0.3.4 so that attribute-affecting modifiers properly stack based on level.
* Fix annotation issue with new Fabric Loader
# Spell HUD Update
Scepters now have HUDs! When holding a scepter, you'll now see a HUD pop up in the top left corner of the screen (by default). The HUD shows your current spell, cooldown, scepter mana, and progress to magic school level-up.
Press Left Alt (default binding) and a brand new Spell Radial Menu will pop up! Quickly pick your spell with clicking rather than needing to crouch scroll. Use th `/spellHud` command to manipulate these HUDs, and even turn off crouch-scrolling if you want.
### The Spell HUD

### The Radial Menu

# Should I Hit That Added
Also added is a new Pvp/Protection API (made by yours truly) that takes spell-pvp up to the next level! Spells and Summons now intelligently know whether or not to hit a target depending on a wide variety of factors
* Is the target on my team?
* Is it my pet? An allies pet?
* Is it a monster?
* Is it in my OpenPAC and/or Argonauts party/guild?
* Is Toggle PVP enabled
* etc.
To fully enable this new system, especially for PVP combat, I recommend enabling the entities_v6 config option `forcePvpOnAllSpells`
### Other Updates
* Added Trance Spell
* Added Dismiss Spell
* Various tweaks and fixes on several spells
* Fix several Tales spell recipes.
* Fix several Tales tiers and other features.
* Sardonyx Elemental more powerful and more intelligent now.
* Summons now juke creepers like a player would.
* Added Mana Regeneration Potion
* Mana Potions and Mana Regen Potions now appear in various AI loot chests
* Fixed a Witch House loot chest not being randomized.
* Attempted a fix on the reroll feature of the Imbuing Table to now desync with the client on occasion and to not allow fake "rerolls" even with an already enchanted thing.
* Summons now have a much longer "Leash" before running/teleporting back to the player.
* Added "Beast Magnet" augment for jewelry. With this augment, your summons will pick up items and xp they run over and send them back to you.
* Fixed Unhallowed not wearing their equipment.
* Sardonyx Elemental Devastation beam now deals Sonic Boom damage at a much lower damage amount, to avoid deleting armor (as much)
* Added fix for Sardonyx Elemental getting "stuck" charging it's devastation beam.
* Book of Tales no longer opens while in the off hand, so it doesn't open right when you unlock it.
* Tried a tweak at the Disenchanting table to not "eat" plain books occasionally(?)
* Poultrymorph now has a tag for mob exclusions.
* Zap now obeys filters for mobs it should hit.
* Sardonyx Elementals no longer despawn
* Sardonyx Elementals now drop book of tales
* Sardonyx Elementals now respect /kill
* Shimmering Armor now slowly heals itself, like most mana items do
* Soulwoven Armor now grants +2 Soul Spell Power if Spell Power Attributes is installed
* Added Witches Bookshelf. A bookshelf with a small sotrage drawer to hold a few items.
* Altars of Experience now transfer stored experience on break, rather than voiding it.
* Fixed how Pvp Teammates are chosen, namely including pets in the exlcusions properly.
* Added more fallbacks to the Witch House lower level, including making the lower level... lower, to avoid more conflict with potential intermediate lower levels, as well as narrower structure pieces to void collsion.
* Added rare upper treasure challenge room.
* Ranged non-trident weapons now properly take Crystalline into account.
* Added hidden advancement hooks for each type of spell being cast, for quests or similar.
* fixed lang errors
* tweaked gilded treasure loot table
* Fixed missing Repurposed Structures workshop structure.
This update adds a whole new angle to Amethyst Imbuement that has been previously unexplored: World Generation and naturally spawned mobs! That's right, Amethyst Imbuement has it's very own structure now!
* Find new, rare, seemingly benign witch houses scattered throughout the forests of the world. What secrets might you find lurking beneath..?
* Powerful new mobs lurk within, providing a brand new resource, Sardonyx!
* Sardonyx fuels upwards of 20 brand new high tier spells! Includes several spells that are integrated directly with other Magic Mods (Currently only RPG Series, more coming). These chaotic and powerful spells perform magic the likes of which you may have never seen before!
* New end game armor set only found within these structures.
* Good loot, interesting secrets, and more can be found in this brand new structure!
* Make a wrong turn, disturb chaotic mistakes sealed away, and you might find yourself facing a grave threat...

* Added three new armor sets: Shimmering, Glowing, Garnet.
* Added two new weapon sets: Ametrine, Steel.
* Added new jewelry set: Steel.
* Armor and Tool sets now fully configurable in the new configs.
* Fix Patchouli book a bit, and fix the zh_cn version not working at all.
* Change a couple recipes to include the new Shimmering Fabric.
* Fix the Scepter of Harvests recipe.
# Reminder: Major content updates are no longer supported on this version.
### Fixes
* Fixed excavate mining blocks it isn't supposed to.
### Changes
* Botany pot recipes moved to optional recipes folder and use conditional loading via fabric API now
### Additions
* Spectrum integration: Added optional recipes for Anvil Crushing items to get gem dust.
* The crystal altar now accepts items with recipe remainders without eating the remainder.
# Reminder: Major content updates are no longer supported on this version.
### Fixes
* Fixed excavate mining blocks it isn't supposed to.
### Changes
* Botany pot recipes moved to optional recipes folder and use conditional loading via fabric API now
### Additions
* Spectrum integration: Added optional recipes for Anvil Crushing items to get gem dust.
* The crystal altar now accepts items with recipe remainders without eating the remainder.
# Reminder: Major content updates are no longer supported on this version.
### Fixes
* Fixed excavate mining blocks it isn't supposed to.
### Changes
* Botany pot recipes moved to optional recipes folder and use conditional loading via fabric API now
### Additions
* Spectrum integration: Added optional recipes for Anvil Crushing items to get gem dust.
* The crystal altar now accepts items with recipe remainders without eating the remainder.
### Fixes
* I forgot that the smithing table changed... woops. Items that were previously smithed are now Enhanced in the Crystal Altar, similar to the new smithing recipes, but with various dusts instead of a template.
# The Colorful Update
This update adds a lot of new colorful and fun things to play around with, some new easter eggs to find, and even some new scepters. It will also likely **be the last major content update I make on versions 1.19 through 1.19.3**
As I move forward with parting to 1.19.4 and 1.20+, I will focus my attention on those versions. I have a very foundational spell rework in the makings that will rewrite how all spells work from the core. I sadly don't think I will have the time or energy to port this gigantic undertaking to older versions.
### Port to 1.20/1.20.1
Until Patchouli updates, the guidebook is temporarily unavailable
### Fixes
* Fixed the Curse recipe.
* Fixed accidental incompat with Quilted FAPI.
* Fixed secret challenge condition of the healers gem
* Fixed off-thread warning
* Fixed summoned totems falling through blocks
* Fixed Hasting recipe in patchouli book.
### Changes
* Renamed a couple spells
* Changed how Hailstorm (now Winter's Grasp) works. It's now an AOE over-time damage and freeze effect.
* Removed Summon Totem of Wit. Server Owners, I recommend you compensate any players that lose that spell as you deem fit.
* Reworked the Patchouli book some, polishing up typos and moving spells into a more sensible chapter, among other things.
* Summons now remember their owner across saves, and also remember their lifespan. They should now properly follow the owner after re-logging, and they will remove themselves even after a re-log also. Pre-existing "permanent" summons will stay permanent.
* Tweaked some spell XP-on-cast
* Changed the wit starter spells. Summon Hamster is now a starter spell, Summon Boat is no longer a starter spell.
* Aegis is now a mace.
### Additions
* Added Colored Shine Lights! Craft these lights using any dye, and they also emit particles of their corresponding colors. Combine 8 different colors to make a *Rainbow Shine Light*
* Added Colored Crystallized Light! An upgraded variant of Hard Light, they come in 16-single color variants, rather than constantly shifting color.
* Added Dazzling Melon Slice, an upgraded glistering melon that grants blessed when eaten. used as a powerful healing spell ingredient.
* Added a new Easter Egg weapon :3.
* Added two new Entities, the Hamster (it's a hamster), and the Bonestorm (it's an undead blaze)
* Added Tigers Eye, a new gem that is taking the place of Charged Moonstone. For the time being, Charged Moonstone still exists in the mod, along with a conversion recipe. In the next update, this conversion recipe and the Moonstone will be completely removed.
* Tigers Eye is found as a very rare ore in the Nether. Added basalt and blackstone Tigers Eye Ores.
* Added three New Scepters
* Scepter of Agonies (Negative Status Effect specialty)
* Persuasive Scepter (Mind Control and Spell Levelling)
* Scepter of Harvests (Farming Magic and Spell AOE)
* Added three new totem Augments
* Accursed (Cursed attackers)
* Beast Master (Buffs your pets and summons)
* Consecrated (Passively grants Blessed)
* Added Several new spells:
* Animal Husbandry (Unique!)
* Body Swap
* Cripple (Unique!)
* An easter egg spell ;)
* Healing Wind
* Magnetic Aura
* Persuade (Unique!)
* Summon Bonestorm
* Summon Hamster
# The Colorful Update
This update adds a lot of new colorful and fun things to play around with, some new easter eggs to find, and even some new scepters. It will also likely **be the last major content update I make on versions 1.19 through 1.19.3**
As I move forward with parting to 1.19.4 and 1.20+, I will focus my attention on those versions. I have a very foundational spell rework in the makings that will rewrite how all spells work from the core. I sadly don't think I will have the time or energy to port this gigantic undertaking to older versions.
### Port to 1.19.4
### Fixes
* Fixed the Curse recipe.
* Fixed accidental incompat with Quilted FAPI.
* Fixed secret challenge condition of the healers gem
* Fixed off-thread warning
* Fixed summoned totems falling through blocks
* Fixed Hasting recipe in patchouli book.
### Changes
* Renamed a couple spells
* Changed how Hailstorm (now Winter's Grasp) works. It's now an AOE over-time damage and freeze effect.
* Removed Summon Totem of Wit. Server Owners, I recommend you compensate any players that lose that spell as you deem fit.
* Reworked the Patchouli book some, polishing up typos and moving spells into a more sensible chapter, among other things.
* Summons now remember their owner across saves, and also remember their lifespan. They should now properly follow the owner after re-logging, and they will remove themselves even after a re-log also. Pre-existing "permanent" summons will stay permanent.
* Tweaked some spell XP-on-cast
* Changed the wit starter spells. Summon Hamster is now a starter spell, Summon Boat is no longer a starter spell.
* Aegis is now a mace.
### Additions
* Added Colored Shine Lights! Craft these lights using any dye, and they also emit particles of their corresponding colors. Combine 8 different colors to make a *Rainbow Shine Light*
* Added Colored Crystallized Light! An upgraded variant of Hard Light, they come in 16-single color variants, rather than constantly shifting color.
* Added Dazzling Melon Slice, an upgraded glistering melon that grants blessed when eaten. used as a powerful healing spell ingredient.
* Added a new Easter Egg weapon :3.
* Added two new Entities, the Hamster (it's a hamster), and the Bonestorm (it's an undead blaze)
* Added Tigers Eye, a new gem that is taking the place of Charged Moonstone. For the time being, Charged Moonstone still exists in the mod, along with a conversion recipe. In the next update, this conversion recipe and the Moonstone will be completely removed.
* Tigers Eye is found as a very rare ore in the Nether. Added basalt and blackstone Tigers Eye Ores.
* Added three New Scepters
* Scepter of Agonies (Negative Status Effect specialty)
* Persuasive Scepter (Mind Control and Spell Levelling)
* Scepter of Harvests (Farming Magic and Spell AOE)
* Added three new totem Augments
* Accursed (Cursed attackers)
* Beast Master (Buffs your pets and summons)
* Consecrated (Passively grants Blessed)
* Added Several new spells:
* Animal Husbandry (Unique!)
* Body Swap
* Cripple (Unique!)
* An easter egg spell ;)
* Healing Wind
* Magnetic Aura
* Persuade (Unique!)
* Summon Bonestorm
* Summon Hamster
# The Colorful Update
This update adds a lot of new colorful and fun things to play around with, some new easter eggs to find, and even some new scepters. It will also likely **be the last major content update I make on versions 1.19 through 1.19.3**
As I move forward with parting to 1.19.4 and 1.20+, I will focus my attention on those versions. I have a very foundational spell rework in the makings that will rewrite how all spells work from the core. I sadly don't think I will have the time or energy to port this gigantic undertaking to older versions.
### Fixes
* Fixed the Curse recipe.
* Fixed accidental incompat with Quilted FAPI.
* Fixed secret challenge condition of the healers gem
* Fixed off-thread warning
* Fixed summoned totems falling through blocks
* Fixed Hasting recipe in patchouli book.
### Changes
* Renamed a couple spells
* Changed how Hailstorm (now Winter's Grasp) works. It's now an AOE over-time damage and freeze effect.
* Removed Summon Totem of Wit. Server Owners, I recommend you compensate any players that lose that spell as you deem fit.
* Reworked the Patchouli book some, polishing up typos and moving spells into a more sensible chapter, among other things.
* Summons now remember their owner across saves, and also remember their lifespan. They should now properly follow the owner after re-logging, and they will remove themselves even after a re-log also. Pre-existing "permanent" summons will stay permanent.
* Tweaked some spell XP-on-cast
* Changed the wit starter spells. Summon Hamster is now a starter spell, Summon Boat is no longer a starter spell.
* Aegis is now a mace.
### Additions
* Added Colored Shine Lights! Craft these lights using any dye, and they also emit particles of their corresponding colors. Combine 8 different colors to make a *Rainbow Shine Light*
* Added Colored Crystallized Light! An upgraded variant of Hard Light, they come in 16-single color variants, rather than constantly shifting color.
* Added Dazzling Melon Slice, an upgraded glistering melon that grants blessed when eaten. used as a powerful healing spell ingredient.
* Added a new Easter Egg weapon :3.
* Added two new Entities, the Hamster (it's a hamster), and the Bonestorm (it's an undead blaze)
* Added Tigers Eye, a new gem that is taking the place of Charged Moonstone. For the time being, Charged Moonstone still exists in the mod, along with a conversion recipe. In the next update, this conversion recipe and the Moonstone will be completely removed.
* Tigers Eye is found as a very rare ore in the Nether. Added basalt and blackstone Tigers Eye Ores.
* Added three New Scepters
* Scepter of Agonies (Negative Status Effect specialty)
* Persuasive Scepter (Mind Control and Spell Levelling)
* Scepter of Harvests (Farming Magic and Spell AOE)
* Added three new totem Augments
* Accursed (Cursed attackers)
* Beast Master (Buffs your pets and summons)
* Consecrated (Passively grants Blessed)
* Added Several new spells:
* Animal Husbandry (Unique!)
* Body Swap
* Cripple (Unique!)
* An easter egg spell ;)
* Healing Wind
* Magnetic Aura
* Persuade (Unique!)
* Summon Bonestorm
* Summon Hamster
# The Colorful Update
This update adds a lot of new colorful and fun things to play around with, some new easter eggs to find, and even some new scepters. It will also likely **be the last major content update I make on versions 1.19 through 1.19.3**
As I move forward with parting to 1.19.4 and 1.20+, I will focus my attention on those versions. I have a very foundational spell rework in the makings that will rewrite how all spells work from the core. I sadly don't think I will have the time or energy to port this gigantic undertaking to older versions.
### Fixes
* Fixed the Curse recipe.
* Fixed accidental incompat with Quilted FAPI.
* Fixed secret challenge condition of the healers gem
* Fixed off-thread warning
* Fixed summoned totems falling through blocks
* Fixed Hasting recipe in patchouli book.
### Changes
* Renamed a couple spells
* Changed how Hailstorm (now Winter's Grasp) works. It's now an AOE over-time damage and freeze effect.
* Removed Summon Totem of Wit. Server Owners, I recommend you compensate any players that lose that spell as you deem fit.
* Reworked the Patchouli book some, polishing up typos and moving spells into a more sensible chapter, among other things.
* Summons now remember their owner across saves, and also remember their lifespan. They should now properly follow the owner after re-logging, and they will remove themselves even after a re-log also. Pre-existing "permanent" summons will stay permanent.
* Tweaked some spell XP-on-cast
* Changed the wit starter spells. Summon Hamster is now a starter spell, Summon Boat is no longer a starter spell.
* Aegis is now a mace.
### Additions
* Added Colored Shine Lights! Craft these lights using any dye, and they also emit particles of their corresponding colors. Combine 8 different colors to make a *Rainbow Shine Light*
* Added Colored Crystallized Light! An upgraded variant of Hard Light, they come in 16-single color variants, rather than constantly shifting color.
* Added Dazzling Melon Slice, an upgraded glistering melon that grants blessed when eaten. used as a powerful healing spell ingredient.
* Added a new Easter Egg weapon :3.
* Added two new Entities, the Hamster (it's a hamster), and the Bonestorm (it's an undead blaze)
* Added Tigers Eye, a new gem that is taking the place of Charged Moonstone. For the time being, Charged Moonstone still exists in the mod, along with a conversion recipe. In the next update, this conversion recipe and the Moonstone will be completely removed.
* Tigers Eye is found as a very rare ore in the Nether. Added basalt and blackstone Tigers Eye Ores.
* Added three New Scepters
* Scepter of Agonies (Negative Status Effect specialty)
* Persuasive Scepter (Mind Control and Spell Levelling)
* Scepter of Harvests (Farming Magic and Spell AOE)
* Added three new totem Augments
* Accursed (Cursed attackers)
* Beast Master (Buffs your pets and summons)
* Consecrated (Passively grants Blessed)
* Added Several new spells:
* Animal Husbandry (Unique!)
* Body Swap
* Cripple (Unique!)
* An easter egg spell ;)
* Healing Wind
* Magnetic Aura
* Persuade (Unique!)
* Summon Bonestorm
* Summon Hamster
### Fixes
* Fixed the Mend Equipment recipe.
* Fixed secret challenge condition of the healers gem
* Fixed off-thread warning
* Fixed summoned totems falling through blocks
* Fixed Hasting recipe in patchouli book.
### Changes
* Tweaked hits/heals needed for the brutal/healers gems.
### Additions
* Added config options for Hard Light blocks in the new `blocks_v0.json`. Hard Light blocks for create hard light and hard light bridge cn now be made temporary, and duration modified.
* Added integration with Better Desert Temples
### Fixes
* Fixed the Mend Equipment recipe.
* Fixed secret challenge condition of the healers gem
* Fixed off-thread warning
* Fixed summoned totems falling through blocks
* Fixed Hasting recipe in patchouli book.
### Changes
* Tweaked hits/heals needed for the brutal/healers gems.
### Additions
* Added config options for Hard Light blocks in the new `blocks_v0.json`. Hard Light blocks for create hard light and hard light bridge cn now be made temporary, and duration modified.
* Added integration with Better Desert Temples
### Fixes
* Fix missing modifier lang
* Make the Spellcasters Focus a reaction recipe as intended
* The Altar Recipe now properly uses the input as the output when just reacting
* Added missing keybind category name
* Removed several stray println
* Updated fzzy-core version to fix Focus modifier duplication bug
### Fixes
* Fix missing modifier lang
* Make the Spellcasters Focus a reaction recipe as intended
* The Altar Recipe now properly uses the input as the output when just reacting
* Added missing keybind category name
* Removed several stray println
* Updated fzzy-core version to fix Focus modifier duplication bug
## **(NOTE: Delete the Mass Fortify config file to update mana costs properly. Find in config > amethyst_imbuement > augments > mass_fortify_v2.json)**
### Fixes
* Fixed third person model of the Spellcasters focus.
* Aspect gems are now in the gems tag as they should be.
### Additions
* Added config option to turn off totem augment burnout.
* The Builders Scepter can now strip logs like an Axe.
* Added inflammable totem augment. Provides fire resistance at the cost of totem durability while on fire/in lava.
* Added integration for _Pack It Up!_ backpacks.
### Changes
* Implemented new ScepterItems from the new Amethyst Core update. Scepter of Blades and Lethality are now swords, and the Builders Scepter is now a proper Mining Tool. The Scepter of the Vanguard is now a Mace.
* (This means that these scepters can now be enchanted with the applicable enchantments such as Sharpness, Efficiency, etc.)
* Updated the Unhallowed skin to make it stand out from regular zombies.
* Tweaked durabilities and damages on sword-like scepters.
## **(NOTE: Delete the Mass Fortify config file to update mana costs properly. Find in config > amethyst_imbuement > augments > mass_fortify_v2.json)**
### Fixes
* Fixed third person model of the Spellcasters focus.
* Aspect gems are now in the gems tag as they should be.
### Additions
* Added config option to turn off totem augment burnout.
* The Builders Scepter can now strip logs like an Axe.
* Added inflammable totem augment. Provides fire resistance at the cost of totem durability while on fire/in lava.
* Added integration for _Pack It Up!_ backpacks.
### Changes
* Implemented new ScepterItems from the new Amethyst Core update. Scepter of Blades and Lethality are now swords, and the Builders Scepter is now a proper Mining Tool. The Scepter of the Vanguard is now a Mace.
* (This means that these scepters can now be enchanted with the applicable enchantments such as Sharpness, Efficiency, etc.)
* Updated the Unhallowed skin to make it stand out from regular zombies.
* Tweaked durabilities and damages on sword-like scepters.
## **(NOTE: Delete the Mass Fortify config file to update mana costs properly. Find in config > amethyst_imbuement > augments > mass_fortify_v2.json)**
### Fixes
* Fix innate abilities of imbued trinkets not stacking properly if 2+ trinkets use the same innate ability. (Items crafted before this update will still have this problem unfortunately)
* Fix Fortify missing maximum status effect cap
* Fixed Spiked not applying to all shields.
* Fixed missing Insight Potion recipes
* Fixed missing Mental Clarity recipe
### Additions
* Added a reroll button to the enchanting mode of the imbuing table. It is modeled after Easy Magic's reroll mechanic. Enabled by default in configs.
### Changes
* Bulwark is now an augment, not a standard enchantment. An imbuing recipe for it has been added.
* Mana cost of Mass Fortify updated (**need augment config reset**).
* Hard Light Blocks placed directly by a player will now drop themselves when broken. Spell-placed blocks will vanish.
## **(NOTE: Delete the Mass Fortify config file to update mana costs properly. Find in config > amethyst_imbuement > augments > mass_fortify_v2.json)**
### Fixes
* Fix innate abilities of imbued trinkets not stacking properly if 2+ trinkets use the same innate ability. (Items crafted before this update will still have this problem unfortunately)
* Fix Fortify missing maximum status effect cap
* Fixed Spiked not applying to all shields.
* Fixed missing Insight Potion recipes
* Fixed missing Mental Clarity recipe
### Additions
* Added a reroll button to the enchanting mode of the imbuing table. It is modeled after Easy Magic's reroll mechanic. Enabled by default in configs.
### Changes
* Bulwark is now an augment, not a standard enchantment. An imbuing recipe for it has been added.
* Mana cost of Mass Fortify updated (**need augment config reset**).
* Hard Light Blocks placed directly by a player will now drop themselves when broken. Spell-placed blocks will vanish.
### Fixes
* Witches orb is now a target for trinket modifiers as intended.
* Fixed issue with block placing spells
* Fixed AI offhands not properly working with Gear Core modifiers
* Fixed Spellcasters Focus recipe not working
### Changes
* Gem dust from aspect gem recipe is now based on the aspect gems tag
* EMI recipe slots now show an alert ! when a slot uses reagents (items that change the output in various indirect ways)
* Tweaked the armor provided by steel blocks in imbued recipes.
* Tweaked Torrent of Beaks
### Additions
* Added slimeball enhancing recipe
* Added imbuing and altar category prioritization in EMI
### Fixes
* Witches orb is now a target for trinket modifiers as intended.
* Fixed issue with block placing spells
* Fixed AI offhands not properly working with Gear Core modifiers
* Fixed Spellcasters Focus recipe not working
### Changes
* Gem dust from aspect gem recipe is now based on the aspect gems tag
* EMI recipe slots now show an alert ! when a slot uses reagents (items that change the output in various indirect ways)
* Tweaked the armor provided by steel blocks in imbued recipes.
* Tweaked Torrent of Beaks
### Additions
* Added slimeball enhancing recipe
* Added imbuing and altar category prioritization in EMI
### Spell Overhaul
All existing spells have been tweaked and rebalanced. Any and all features of spells were reviewed, including
* __New Spells!__ - 12 brand new spells across all three schools of magic!
* Cooldowns and mana costs. Spells can now have scaling cooldowns, so some spells cast faster the higher the level.
* Scepter experience gain. Previously all spells gained 1 XP, now they each have a specific amount of XP gained per cast. This put grace and wit at a severe XP disadvantage, as their spells are slower on average.
* Damage, range, duration, etc. All the primary features of existing spells were rebalanced.
### Spell Scrolls
Spells also now exist on magical scrolls, rather than on enchanted books (though enchanted books still work if you can obtain a spell on one).
* Temporary scepters that can cast their contained spell a limited number of times before expiring
* Craftable from a knowledge book, providing an easy alternative to scepters for spellcasting if desired.
* Spells are now disenchanted as scrolls in the disenchanting table.
* Scrolls have a chance to appear at higher tiers, casting their spell more times and with higher level.
* Think of them like a multi-use potion, but even better!
### New Magical Offhands and Trinket Customization
Choose from a variety of new magical items that protect you and bolster you in your adventures in various ways
* Craft a powerful _Spellcasters Focus_ that draws power from your magic as you cast spells, igniting to higher and higher tiers, providing new scepter modifiers with each higher tier.
* Seal an aspect gem within a _Witches Orb_, granting your scepter 1 powerful and unique modifier
* Joining the other imbued jewelry is the _Copper_ and _Imbued Ward_, magical shields that can be augmented with trinket augments the same as the rings and other jewelry.
* Customize! Imbued jewelry and the other offhands now accept one of a variety of magical ingredients. Choose carefully! Each different ingredient provides a different innate bonus.
### And More!
That's not all the additions this update has to offer!
* The crystal altar has been upgraded, now accepting three inputs, enabling more diverse recipes.
* Craft hard light blocks directly, or create floating mystical light sources.
* Knowledge books now stack, saving a lot of precious inventory space.
* And more!
### Spell Overhaul
All existing spells have been tweaked and rebalanced. Any and all features of spells were reviewed, including
* __New Spells!__ - 12 brand new spells across all three schools of magic!
* Cooldowns and mana costs. Spells can now have scaling cooldowns, so some spells cast faster the higher the level.
* Scepter experience gain. Previously all spells gained 1 XP, now they each have a specific amount of XP gained per cast. This put grace and wit at a severe XP disadvantage, as their spells are slower on average.
* Damage, range, duration, etc. All the primary features of existing spells were rebalanced.
### Spell Scrolls
Spells also now exist on magical scrolls, rather than on enchanted books (though enchanted books still work if you can obtain a spell on one).
* Temporary scepters that can cast their contained spell a limited number of times before expiring
* Craftable from a knowledge book, providing an easy alternative to scepters for spellcasting if desired.
* Spells are now disenchanted as scrolls in the disenchanting table.
* Scrolls have a chance to appear at higher tiers, casting their spell more times and with higher level.
* Think of them like a multi-use potion, but even better!
### New Magical Offhands and Trinket Customization
Choose from a variety of new magical items that protect you and bolster you in your adventures in various ways
* Craft a powerful _Spellcasters Focus_ that draws power from your magic as you cast spells, igniting to higher and higher tiers, providing new scepter modifiers with each higher tier.
* Seal an aspect gem within a _Witches Orb_, granting your scepter 1 powerful and unique modifier
* Joining the other imbued jewelry is the _Copper_ and _Imbued Ward_, magical shields that can be augmented with trinket augments the same as the rings and other jewelry.
* Customize! Imbued jewelry and the other offhands now accept one of a variety of magical ingredients. Choose carefully! Each different ingredient provides a different innate bonus.
### And More!
That's not all the additions this update has to offer!
* The crystal altar has been upgraded, now accepting three inputs, enabling more diverse recipes.
* Craft hard light blocks directly, or create floating mystical light sources.
* Knowledge books now stack, saving a lot of precious inventory space.
* And more!
### Additions
* Added config options for experience bush growth chance and bonemeal chance in the Altar_v3 config file
* Added integration with Enchanting Table Descriptions; the imbuing table tooltips will now show the enchantment and augment descriptions in the same manner as Enchantment Descriptions.
* Added alternate gem dust recipes for Citrine, Smoky Quartz, and Danburite
* zh_cn localization added.
### Changes
* **Now powered by Fzzy Core and the refactored Amethyst Core. These libraries are part of a project to divide the previous Amethyst Core into more streamlined and focused parts. This does not change any functionality of AI, but it will now require downloading AC and FC as dependencies. I will no longer be embedding them.**
* Mana potions now repair slightly more.
* Mana potions throw like experience bottles if there is nothing to heal rather than having to drink them for XP.
* Increased the drinking speed of mana potions.
* Scepter modifiers have a new layout now, with descriptions (if advanced tooltips are active)
* Spell types now utilize a tag system, opening the possibility for creators to change what spells are defined as what.
### Fixes
* Mana potions now repair items in the offhand and armor slots
* Imbuing tables now drop their inventory when broken
* EMI can now transfer augment recipes into the imbuing table properly.
* Two hidden advancements now properly have loot tables.
### Additions
* Added config options for experience bush growth chance and bonemeal chance in the Altar_v3 config file
* Added integration with Enchanting Table Descriptions; the imbuing table tooltips will now show the enchantment and augment descriptions in the same manner as Enchantment Descriptions.
* Added alternate gem dust recipes for Citrine, Smoky Quartz, and Danburite
* zh_cn localization added.
### Changes
* **Now powered by Fzzy Core and the refactored Amethyst Core. These libraries are part of a project to divide the previous Amethyst Core into more streamlined and focused parts. This does not change any functionality of AI, but it will now require downloading AC and FC as dependencies. I will no longer be embedding them.**
* Mana potions now repair slightly more.
* Mana potions throw like experience bottles if there is nothing to heal rather than having to drink them for XP.
* Increased the drinking speed of mana potions.
* Scepter modifiers have a new layout now, with descriptions (if advanced tooltips are active)
* Spell types now utilize a tag system, opening the possibility for creators to change what spells are defined as what.
### Fixes
* Mana potions now repair items in the offhand and armor slots
* Imbuing tables now drop their inventory when broken
* EMI can now transfer augment recipes into the imbuing table properly.
* Two hidden advancements now properly have loot tables.
### Changes
* Port up to 1.19.3
* Temporarily removed JEI plugin due to JEI not being ported to 1.19.3 yet.
* Temporarily removed built-in recipe book due to massive screen changes on Minecraft's end. Will re-implement when I have the chance.
* Temporarily removed Glistering Tome guide book due to Patchouli not being updated yet.
### Changes
* Increased Zap's starting range by 1 block.
* Tweaked the growth rate with bonemeal for the experience bush a bit.
* Changed Mend Equipment recipe to require iron blocks instead of ingots.
### Fixes
* The Scepter of the Pacifist is now properly a tier 2 scepter internally.
* Fixed ignited aspect gems being voided instead of dropping if the players inventory is full.
* Fixed issue causing equipment augments to only be applicable at their first level. Now can be applied in the imbuing table to their max level as intended.
* Fixed forcefield block not completely collapsing at it's end of life.
### Changes
* Increased Zap's starting range by 1 block.
* Tweaked the growth rate with bonemeal for the experience bush a bit.
* Changed Mend Equipment recipe to require iron blocks instead of ingots.
### Fixes
* The Scepter of the Pacifist is now properly a tier 2 scepter internally.
* Fixed ignited aspect gems being voided instead of dropping if the players inventory is full.
* Fixed issue causing equipment augments to only be applicable at their first level. Now can be applied in the imbuing table to their max level as intended.
* Fixed forcefield block not completely collapsing at it's end of life.
### Additions
* Added a custom logger so warning and info will be more useful and trackable back to AI.
* Added integration for TooltipRareness and updated some vanilla rarities.
### Changes
* Tweaked a couple pages of the glistering tome
### Fixes
* Fixed coloration of the "EMI" on the EMI recipe book in the imbuing table.
* Fixed a compatibility issue with MCDW caused by "innate" enchantments.
### Additions
* Added a custom logger so warning and info will be more useful and trackable back to AI.
* Added integration for TooltipRareness and updated some vanilla rarities.
### Changes
* Tweaked a couple pages of the glistering tome
### Fixes
* Fixed coloration of the "EMI" on the EMI recipe book in the imbuing table.
* Fixed a compatibility issue with MCDW caused by "innate" enchantments.
### Additions
* Added a few more default recipes for EMI
* Added some more materials to relevant tags
### Changes
* Updated to AC 0.4.2 to remove a stray console println and fix a ConcurrentModificationException
* Reordered the item registry (this should improve ordering in some recipe viewers)
### Fixes
* Fixed scepter of the paladin from iridescent scepter recipe.
* Fixed the starting angle of fireballs cast by the Comet Storm spell. Previously they aimed too high.
### Additions
* Added a few more default recipes for EMI
* Added some more materials to relevant tags
### Changes
* Updated to AC 0.4.2 to remove a stray console println and fix a ConcurrentModificationException
* Reordered the item registry (this should improve ordering in some recipe viewers)
### Fixes
* Fixed scepter of the paladin from iridescent scepter recipe.
* Fixed the starting angle of fireballs cast by the Comet Storm spell. Previously they aimed too high.
### Changes
* Updated entity spawning code for summoning spells to avoid entities spawning partially buried in the ground, and to more intelligently place them on varied terrain.
* Tweaked levels used internally by Inspiring Song
### Fixes
* Fixed mixin crash with Configured Keep Inventory mod.
* Fixed Totems of Amethyst being consumed by Undying instead of just having Undying burn out.
* Fixed a couple missing lang keys.
* Fixed the debug augment not recognizing all scepters.
* Fixed recipe for builders scepter and some decoration blocks.
* Fixed client world error in the insight enchantment.
### Changes
* Updated entity spawning code for summoning spells to avoid entities spawning partially buried in the ground, and to more intelligently place them on varied terrain.
* Tweaked levels used internally by Inspiring Song
### Fixes
* Fixed mixin crash with Configured Keep Inventory mod.
* Fixed Totems of Amethyst being consumed by Undying instead of just having Undying burn out.
* Fixed a couple missing lang keys.
* Fixed the debug augment not recognizing all scepters.
* Fixed recipe for builders scepter and some decoration blocks.
* Fixed client world error in the insight enchantment.
### Additions
* Added a recipe book to the imbuing table. If EMI, REI, or JEI are installed, their viewers take precedence. Otherwise a plain recipe book icon will show next to the player inventory which will open the builtin recipe book when clicked.
* Recipe book shows several item categories, allows for favoriting, and transfers recipes to the table when all materials are available.
* Added glistering tome section covering scepter totem augments.
* A couple more scepters emit particles when held.
### Changes
* Added mixin from MixinExtras. Please let me know if any instabilities are noticed from this update.
* Increased damage multipliers of the Dangerous and Lethal modifiers.
* Knowledge Books will now update their bookmarks if the spell within changes type or they were generated before bookmarks existed. Update by using (right click).
### Fixes
* Removed duplicate common bookshelf block tag definition.
* Fixed crash caused by Optifabric/Optifine.
* Fixed knowledge book screens not having the greyed out background blur.
### Additions
* Added a recipe book to the imbuing table. If EMI, REI, or JEI are installed, their viewers take precedence. Otherwise a plain recipe book icon will show next to the player inventory which will open the builtin recipe book when clicked.
* Recipe book shows several item categories, allows for favoriting, and transfers recipes to the table when all materials are available.
* Added glistering tome section covering scepter totem augments.
* A couple more scepters emit particles when held.
### Changes
* Added mixin from MixinExtras. Please let me know if any instabilities are noticed from this update.
* Increased damage multipliers of the Dangerous and Lethal modifiers.
* Knowledge Books will now update their bookmarks if the spell within changes type or they were generated before bookmarks existed. Update by using (right click).
### Fixes
* Removed duplicate common bookshelf block tag definition.
* Fixed crash caused by Optifabric/Optifine.
* Fixed knowledge book screens not having the greyed out background blur.
Additions:
- Added Book of Lore/Mythos GUI that opens when the book is used after the initial "reading" use. This GUI displays the tooltip information as well as the imbuing recipe.

- Added three new spells that summon a living totem on the block being targeted. These totems last for about a minute and emit an ability while alive.
1. Summon Totem of Fury -> beam of energy to attack nearby foes
2. Summon Totem of Wit -> beam that grants the summoner speed and jump boost
3. Summon Totem of Grace -> beam of healing that heals the summoner
- Added lang support for enchantments up to level 25 (tooltip will show up to Enchant XXV instead of Enchant enchant.level.25)
Fixes:
- Fixed issue with shielding applying to hostile mobs the player is attacking as well as the player themselves. Also improves funcitonality in multiplayer.
- Fixed some elemental spells not having all the correct elemental types in the background
Changes:
- Forcefield is now a wit spell
- Increased Crystalline imbuing XP cost
- Increased Angelic imbuing XP cost
- Increased Resilience imbuing XP cost
- Increased Garnet imbuing XP cost
Additions:
- Added Book of Lore/Mythos GUI that opens when the book is used after the initial "reading" use. This GUI displays the tooltip information as well as the imbuing recipe.

- Added three new spells that summon a living totem on the block being targeted. These totems last for about a minute and emit an ability while alive.
1. Summon Totem of Fury -> beam of energy to attack nearby foes
2. Summon Totem of Wit -> beam that grants the summoner speed and jump boost
3. Summon Totem of Grace -> beam of healing that heals the summoner
- Added lang support for enchantments up to level 25 (tooltip will show up to Enchant XXV instead of Enchant enchant.level.25)
Fixes:
- Fixed issue with shielding applying to hostile mobs the player is attacking as well as the player themselves. Also improves funcitonality in multiplayer.
- Fixed some elemental spells not having all the correct elemental types in the background
Changes:
- Forcefield is now a wit spell
- Increased Crystalline imbuing XP cost
- Increased Angelic imbuing XP cost
- Increased Resilience imbuing XP cost
- Increased Garnet imbuing XP cost
Fixes:
- Fixed jewelry letting you add more than one augment.
- Fixed multilevel augments.
- Fixed Empowered Slash recipe not showing up.
- Fixed a myriad of minor issues with the Glistering Tome guide.
- Fixed glowing pick LambDynamicLights registration.
Changes:
- Re-implemented imbued jewelry's innate shielding as well as the Shielding augment. No longer provides absorption. Instead has a small, stacking chance of completely blocking an attack. Max chance with all 4 trinkets all with Shielding III of approx 1 in 3 attacks blocked.
- Increased level requirement for spectral slash.
- Changed Altar of Experience recipe to be more in line with the other altars and also to increase progression difficulty slightly.
Fixes:
- Fixed jewelry letting you add more than one augment.
- Fixed multilevel augments.
- Fixed Empowered Slash recipe not showing up.
- Fixed a myriad of minor issues with the Glistering Tome guide.
- Fixed glowing pick LambDynamicLights registration.
Changes:
- Re-implemented imbued jewelry's innate shielding as well as the Shielding augment. No longer provides absorption. Instead has a small, stacking chance of completely blocking an attack. Max chance with all 4 trinkets all with Shielding III of approx 1 in 3 attacks blocked.
- Increased level requirement for spectral slash.
- Changed Altar of Experience recipe to be more in line with the other altars and also to increase progression difficulty slightly.
Additions:
- Added Garnet and Glowing horse armors.
- Added compat for Numismatic Overhaul (curent version of NO not working with modded villagers on their end).
- Trinket augments are now disableable in the new trinkets_v0 config file.
- Added modifer NBT to Glistering Tome scepter items for improved clarity.
Fixes:
- Fixed several exploits and functional bugs with the disenchanting table
- Removed ColoredGlowLib for the time being to avoid a packet sending issue on large multiplayer worlds.
- Fixed the enchantment targets for a couple enchantments.
- Vanilla enchantments now disable in code rather than in registration to avoid login issues.
Changes:
- Increased the defaul prices for the disenchanting table. This change doesn't automatically take effect. If you want the new costs, delete the altars_v2 config file and let MC re-generate it with the new values.
Additions:
- Added Garnet and Glowing horse armors.
- Added compat for Numismatic Overhaul (curent version of NO not working with modded villagers on their end).
- Trinket augments are now disableable in the new trinkets_v0 config file.
- Added modifer NBT to Glistering Tome scepter items for improved clarity.
Fixes:
- Fixed several exploits and functional bugs with the disenchanting table
- Removed ColoredGlowLib for the time being to avoid a packet sending issue on large multiplayer worlds.
- Fixed the enchantment targets for a couple enchantments.
- Vanilla enchantments now disable in code rather than in registration to avoid login issues.
Changes:
- Increased the defaul prices for the disenchanting table. This change doesn't automatically take effect. If you want the new costs, delete the altars_v2 config file and let MC re-generate it with the new values.
- Fixed issue with the imbued jewelry that would duplicate "normal" absorption every time the jewelry was equipped or refreshed it's shielding.
- Fixed duplication issue with the Imbuing Table by only allowing one player to interact with the inventory at a time.
Additions
- Added custom creative menu tab to display AI items separately.
Changes
- Spells are now disabled via an in-game spell disable with accompanying message rather than a de-registration internally.
- Fixed issue with the imbued jewelry that would duplicate "normal" absorption every time the jewelry was equipped or refreshed it's shielding.
- Fixed duplication issue with the Imbuing Table by only allowing one player to interact with the inventory at a time.
Additions
- Added custom creative menu tab to display AI items separately.
Changes
- Spells are now disabled via an in-game spell disable with accompanying message rather than a de-registration internally.
Patch for the [Scepter Update](https://github.com/fzzyhmstrs/ai/wiki/Amethyst-Imbuement-Scepter-Update!)
Fixes:
- Fixed interaction issue with pehkui that affected custom item models (Glistering Trident and certain scepters)
- Fixed Altar of Experience making the "enchantment chime" sound effect when clicking blanks spaces where buttons are disabled.
Additions:
- New entities config that allows the stats of summoned mobs to be tweaked.
Changed:
- Augment (Spell) configs have been updated with an "enabled" boolean that allows for certain spells to be disabled. Combine this with a recipe removal via kubejs or similar to completely remove certain spells from the game.
- Config readme has been updated.
Patch for the [Scepter Update](https://github.com/fzzyhmstrs/ai/wiki/Amethyst-Imbuement-Scepter-Update!)
Fixes:
- Fixed interaction issue with pehkui that affected custom item models (Glistering Trident and certain scepters)
- Fixed Altar of Experience making the "enchantment chime" sound effect when clicking blanks spaces where buttons are disabled.
Additions:
- New entities config that allows the stats of summoned mobs to be tweaked.
Changed:
- Augment (Spell) configs have been updated with an "enabled" boolean that allows for certain spells to be disabled. Combine this with a recipe removal via kubejs or similar to completely remove certain spells from the game.
- Config readme has been updated.
#### **27 new scepters** with unique attributes and specializations, a **scepter crafting tree**, **new spells**, and more! Check out a detailed description of the update here: [SCEPTER UPDATE](https://github.com/fzzyhmstrs/ai/wiki/Amethyst-Imbuement-Scepter-Update!)
Besides the Scepter update, the following changes have been made:
Additions:
- Added a new tier of tools, the Glowing Tier. These are imbued from Garnet Tools, have a low durability, but very, very high enchantability and better damage/mining speed.
- Added a variety of new gems and materials that integrate into the scepter update.
- Added custom villager workshops for CTOV and Repurposed-Structures villages.
- Crystal Witches now sell Malachite Figurines at high levels.
- Added Armor Chroma integration.
- Added Enchantment Lore integration.
- Added Enchanted Tooltips integration (actually any mod that uses the Enchantment Description lang format is integrated).
- Added Merchant Markers integration.
- Added Tips integration.
- Added a lot of tag integration with c: and fabric: tags
Changes:
- Imbuing Tables now retain their inventory.
- Many scepter augments have been tweaked. Scepter spells now show their current effect level in the scepter tooltip. Lots of augments now go to a higher max level for more integration into the scepter leveling system as a whole.
- Summoned mobs are now friendly to the summoner and their teammates and hostile to attackers of the summoner (like wolves).
- Patchouli guidebook (Glistering Tome) has been heavily amended with new content that covers the new additions.
- Some pre-existing recipes have been tweaked to incorporate newly added crafting materials.
- Tweaked some Crystal Witch trades.
- Books of Lore and Mythos now have colored bookmarks that show which type of spell are within.
Fixes
- Fixed the Altar of Experience capping XP at ~30,000XP on server worlds.
- Fixed the Altar of Experience duplicating XP with multiple viewers.
Upcoming Work:
- JEI plugin
- More mod integration, especially to help integrate with other enchanting mods to increase consistency with that mod/not step on their toes.
#### **27 new scepters** with unique attributes and specializations, a **scepter crafting tree**, **new spells**, and more! Check out a detailed description of the update here: [SCEPTER UPDATE](https://github.com/fzzyhmstrs/ai/wiki/Amethyst-Imbuement-Scepter-Update!)
Besides the Scepter update, the following changes have been made:
Additions:
- Added a new tier of tools, the Glowing Tier. These are imbued from Garnet Tools, have a low durability, but very, very high enchantability and better damage/mining speed.
- Added a variety of new gems and materials that integrate into the scepter update.
- Added custom villager workshops for CTOV and Repurposed-Structures villages.
- Crystal Witches now sell Malachite Figurines at high levels.
- Added Armor Chroma integration.
- Added Enchantment Lore integration.
- Added Enchanted Tooltips integration (actually any mod that uses the Enchantment Description lang format is integrated).
- Added Merchant Markers integration.
- Added Tips integration.
- Added a lot of tag integration with c: and fabric: tags
Changes:
- Imbuing Tables now retain their inventory.
- Many scepter augments have been tweaked. Scepter spells now show their current effect level in the scepter tooltip. Lots of augments now go to a higher max level for more integration into the scepter leveling system as a whole.
- Summoned mobs are now friendly to the summoner and their teammates and hostile to attackers of the summoner (like wolves).
- Patchouli guidebook (Glistering Tome) has been heavily amended with new content that covers the new additions.
- Some pre-existing recipes have been tweaked to incorporate newly added crafting materials.
- Tweaked some Crystal Witch trades.
- Books of Lore and Mythos now have colored bookmarks that show which type of spell are within.
Fixes
- Fixed the Altar of Experience capping XP at ~30,000XP on server worlds.
- Fixed the Altar of Experience duplicating XP with multiple viewers.
Upcoming Work:
- JEI plugin
- More mod integration, especially to help integrate with other enchanting mods to increase consistency with that mod/not step on their toes.
Fixes:
- Heroic enchantment now properly deals extra damage to illagers
- Augment recipes now working in EMI. (search with "#[augment]")
- Imbuing tooltip now shows either the level requirement or the not enough levels tooltip, not both
Changes:
- Soul missile now uses soul particles
- Added button for automatically viewing EMI or REI recipes directly from the imbuing table block.
Fixes:
- Heroic enchantment now properly deals extra damage to illagers
- Augment recipes now working in EMI. (search with "#[augment]")
- Imbuing tooltip now shows either the level requirement or the not enough levels tooltip, not both
Changes:
- Soul missile now uses soul particles
- Added button for automatically viewing EMI or REI recipes directly from the imbuing table block.
Changes:
- Added EMI support for both Imbuing and Crystal Altar recipe types.
- Added recipes to back-convert steel and beryllium copper block to ingots.
- Tweaked the Slimy augment for better sounds and behavior.
- Now when an item is added to the 7th slot of the imbuing table or the middle slot of the Crystal Altar, the background shadow item dissappears so you don't have the shadow item peeking out from bheind the actual one.
Fixes:
- (via AC update) fixed missiles not colliding well with entities from certain angles.
- Improved screenhandler initialization to avoid conflict with EMI.
- Improved consistency and readability of Imbuing table tooltips and removed lang issues
Upcoming Work:
- Still need to officially test Quilt compatibility
Changes:
- Overhauled the imbuing table GUI. Imbuing table now has the following features:
- Buttons have more clear text. Enchantments are still the minecraft garbled font, but items and augments are in plain writing, telling you what augment or item (and how many) the recipe will generate.
- Multiple recipes conflicting are now handled; the recipes will appear in as many of the button selectors as needed (like enchantments) rather than just the top selector.
- If more than 3 recipes collide, buttons will appear allowing the player to scroll through the list as needed.
- cool new button sound effects :)
- REI display for Imbuing now shows the XP level cost below the output
- Updated Amethyst Core to 0.2.2
- Checked on 1.19.1 and compatibility initially verified
Fixes:
- Altar of Experience no longer exploitable by mods that monitor XP gain (like Health Levels). Config option added if this exploitability is desired.
- Glistering Trident name now appears correctly when viewed by WTHIT or similar.
- Fangs and Fang Barrage now give XP as they should have been doing.
- Lightning Bolt and Storm now give XP
- Freezing missile now gives XP
- mod icon now properly appears for Mod Menu or similar=
- Removed some errant printlns
- Minor heal now shows as a Grace spell again
- Issue where non-crafted scepters were not accepting augments properly is now resolved with Amethyst Core update.
Upcoming Work
- working on EMI integration.
- officially checking on Quilt compatibility. 3rd party experience indicates that Quilt is compatible.
Changes:
- Overhauled the imbuing table GUI. Imbuing table now has the following features:
- Buttons have more clear text. Enchantments are still the minecraft garbled font, but items and augments are in plain writing, telling you what augment or item (and how many) the recipe will generate.
- Multiple recipes conflicting are now handled; the recipes will appear in as many of the button selectors as needed (like enchantments) rather than just the top selector.
- If more than 3 recipes collide, buttons will appear allowing the player to scroll through the list as needed.
- cool new button sound effects :)
- REI display for Imbuing now shows the XP level cost below the output
- Updated Amethyst Core to 0.2.2
- Checked on 1.19.1 and compatibility initially verified
Fixes:
- Altar of Experience no longer exploitable by mods that monitor XP gain (like Health Levels). Config option added if this exploitability is desired.
- Glistering Trident name now appears correctly when viewed by WTHIT or similar.
- Fangs and Fang Barrage now give XP as they should have been doing.
- Lightning Bolt and Storm now give XP
- Freezing missile now gives XP
- mod icon now properly appears for Mod Menu or similar=
- Removed some errant printlns
- Minor heal now shows as a Grace spell again
- Issue where non-crafted scepters were not accepting augments properly is now resolved with Amethyst Core update.
Upcoming Work
- working on EMI integration.
- officially checking on Quilt compatibility. 3rd party experience indicates that Quilt is compatible.
Initial release on Modrinth. Please see [curseforge page](https://www.curseforge.com/minecraft/mc-mods/amethyst-imbuement) or github for prior changelog history
Initial release on Modrinth. Please see [curseforge page](https://www.curseforge.com/minecraft/mc-mods/amethyst-imbuement) or github for prior changelog history