应用能源2 (Applied Energistics 2)
应用能源2(AE2)是Minecraft中一款流行的自动化和存储模组。
该模组的关键特性包括:
存储系统
AE2彻底改变了Minecraft中的存储方式。该模组添加了一个基于网络的数字存储系统,其中物品和方块以数字形式存储为能量,存储在连接设备的网络中。这使得存储解决方案更加紧凑,方便您访问物品。
自动合成
AE2的另一个重要功能是其自动合成能力。玩家可以设置模式和配方,系统可以根据需要自动进行合成。这极大地简化了大量和复杂的合成过程,节省了时间和精力。
网络和通道
AE2通过其网络和通道系统为您的Minecraft建筑添加了全新的战略层次。连接到同一网络的设备可以相互通信和交互,而通道系统限制了可以连接到单个电缆的设备数量,为您的建筑添加了一层规划和组织。
空间存储
这个功能允许玩家将整个空间区域存储在空间存储单元中。基本上,您可以将世界的一部分,包括其中的所有方块、物品和实体,存储为数字形式,以便以后释放。
独特资源
AE2引入了几种用于制作其技术组件的新资源和材料,如Certus Quartz、Fluix Crystals和Inscribers。许多这些新材料都带有自己的装饰方块,为您的建筑增添了色彩。
AE2以其为Minecraft的技术游戏玩法增添的复杂性和深度而闻名,鼓励玩家创建、优化和管理大规模、高效的系统。对于那些喜欢自动化流程和高效管理资源的玩家来说,这是一个绝佳的模组。
来自Modrinth
AE2 15.4.5 [FORGE]
appliedenergistics2-forge-15.4.5.jar下载15.4.5#Release
Fixes display of ETA crafting time in crafting status screen when using the Russian translation.
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.4.4...forge/v15.4.5
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.4.4...forge/v15.4.5
展开
版本: 15.4.5
支持游戏: 1.20.1
类型: Forge
Release
下载次数: 31,675
AE2 19.2.12 [NEOFORGE]
appliedenergistics2-19.2.12.jar下载19.2.12#Release
## What's Changed
* Fix minor texture issues for covered cables by @Mithi83 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8534
* Fix redstone P2P when deactivated by @Mithi83 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8535
* Fix unnecessary craftable checks for Emi in AE2 screens by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8540
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.2.11...neoforge/v19.2.12
* Fix minor texture issues for covered cables by @Mithi83 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8534
* Fix redstone P2P when deactivated by @Mithi83 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8535
* Fix unnecessary craftable checks for Emi in AE2 screens by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8540
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.2.11...neoforge/v19.2.12
展开
版本: 19.2.12
支持游戏: 1.21.1
类型: NeoForge
Release
下载次数: 18,395
AE2 15.4.4 [NEOFORGE]
appliedenergistics2-forge-15.4.4.jar下载15.4.4#Release
## What's Changed
* Add explicit block break/place permission checks to the matter cannon. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8530
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.4.3...forge/v15.4.4
* Add explicit block break/place permission checks to the matter cannon. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8530
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.4.3...forge/v15.4.4
展开
版本: 15.4.4
支持游戏: 1.20.1
类型: Forge
Release
下载次数: 8,746
AE2 19.2.11 [NEOFORGE]
appliedenergistics2-19.2.11.jar下载19.2.11#Release
## What's Changed
* Consider that crafting input can contain empty slots for smithing patterns by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8528
* Mark AE capabilities as proxyable (or not) by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8522
* Fix #8511: Mistake in IItemHandler simulated extract wrapper by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8521
* Add explicit block break/place permission checks to the matter cannon. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8529
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.2.10...neoforge/v19.2.11
* Consider that crafting input can contain empty slots for smithing patterns by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8528
* Mark AE capabilities as proxyable (or not) by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8522
* Fix #8511: Mistake in IItemHandler simulated extract wrapper by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8521
* Add explicit block break/place permission checks to the matter cannon. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8529
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.2.10...neoforge/v19.2.11
展开
版本: 19.2.11
支持游戏: 1.21.1
类型: NeoForge
Release
下载次数: 5,673
AE2 15.4.3 [NEOFORGE]
appliedenergistics2-forge-15.4.3.jar下载15.4.3#Release
- Fix inscriber recipes in REI.
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.4.2...forge/v15.4.3
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.4.2...forge/v15.4.3
展开
版本: 15.4.3
支持游戏: 1.20.1
类型: Forge
Release
下载次数: 274
AE2 15.4.2 [NEOFORGE]
appliedenergistics2-forge-15.4.2.jar下载15.4.2#Release
Fix guidebook packaging issue.
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.4.1...forge/v15.4.2
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.4.1...forge/v15.4.2
展开
版本: 15.4.2
支持游戏: 1.20.1
类型: Forge
Release
下载次数: 26,373
AE2 15.4.1 [NEOFORGE]
appliedenergistics2-forge-15.4.1.jar下载15.4.1#Release
Fix client-side disconnect when opening Crafting CPU Screen.
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.4.0...forge/v15.4.1
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.4.0...forge/v15.4.1
展开
版本: 15.4.1
支持游戏: 1.20.1
类型: Forge
Release
下载次数: 3,305
AE2 15.3.6 [NEOFORGE]
appliedenergistics2-forge-15.3.6.jar下载15.3.6#Release
Fix client-side disconnect when opening Crafting CPU Screen.
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.3.5...forge/v15.3.6
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.3.5...forge/v15.3.6
展开
版本: 15.3.6
支持游戏: 1.20.1
类型: Forge
NeoForge
Release
下载次数: 2,108
AE2 15.3.6 [FABRIC]
appliedenergistics2-fabric-15.3.6.jar下载15.3.6#Release
Fix client-side disconnect when opening Crafting CPU Screen.
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.3.5...fabric/v15.3.6
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.3.5...fabric/v15.3.6
展开
版本: 15.3.6
支持游戏: 1.20.1
类型: Fabric
Release
下载次数: 53,203
AE2 15.4.0 [NEOFORGE]
appliedenergistics2-forge-15.4.0.jar下载15.4.0#Release
## What's Changed
* Backport of GuideME to 1.20.1 by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8487
Note that the use of GuideME also now brings with it the ability to search in the guidebook along many other enhancements.
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.3.5...forge/v15.4.0
* Backport of GuideME to 1.20.1 by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8487
Note that the use of GuideME also now brings with it the ability to search in the guidebook along many other enhancements.
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.3.5...forge/v15.4.0
展开
版本: 15.4.0
支持游戏: 1.20.1
类型: Forge
Release
下载次数: 275
AE2 15.3.5 [FABRIC]
appliedenergistics2-fabric-15.3.5.jar下载15.3.5#Release
Backported the following:
- Fix crafting status sometimes crashing when repeatedly opened/closed (#8390)
- Avoid Object2LongMap.Entry allocations (#8362)
- Do not allow items to be inserted into the Matter Condenser when the output slot is full (#8335)
- Allow filtering config stack slots with containers holding 0 of a stack (#8324)
- Update collision mesh on cable recoloring (#8317)
- Do not void items not already stored on a cell using an Overflow Destruction card (#8336)
- Add translation for the spatial storage dimension (#8483)
- Fix villager point of interest not being moved by a spatial transition (#8468)
- Fix spatial cell tooltip by using client-side data (#8469)
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.3.4...fabric/v15.3.5
- Fix crafting status sometimes crashing when repeatedly opened/closed (#8390)
- Avoid Object2LongMap.Entry allocations (#8362)
- Do not allow items to be inserted into the Matter Condenser when the output slot is full (#8335)
- Allow filtering config stack slots with containers holding 0 of a stack (#8324)
- Update collision mesh on cable recoloring (#8317)
- Do not void items not already stored on a cell using an Overflow Destruction card (#8336)
- Add translation for the spatial storage dimension (#8483)
- Fix villager point of interest not being moved by a spatial transition (#8468)
- Fix spatial cell tooltip by using client-side data (#8469)
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.3.4...fabric/v15.3.5
展开
版本: 15.3.5
支持游戏: 1.20.1
类型: Fabric
Release
下载次数: 457
AE2 15.3.5 [NEOFORGE]
appliedenergistics2-forge-15.3.5.jar下载15.3.5#Release
Backported the following:
- Fix crafting status sometimes crashing when repeatedly opened/closed (#8390)
- Avoid Object2LongMap.Entry allocations (#8362)
- Do not allow items to be inserted into the Matter Condenser when the output slot is full (#8335)
- Allow filtering config stack slots with containers holding 0 of a stack (#8324)
- Update collision mesh on cable recoloring (#8317)
- Do not void items not already stored on a cell using an Overflow Destruction card (#8336)
- Rewrite extraction from IItemHandlers: streamline and fix (#8478)
- Add translation for the spatial storage dimension (#8483)
- Fix villager point of interest not being moved by a spatial transition (#8468)
- Fix spatial cell tooltip by using client-side data (#8469)
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.3.4...forge/v15.3.5
- Fix crafting status sometimes crashing when repeatedly opened/closed (#8390)
- Avoid Object2LongMap.Entry allocations (#8362)
- Do not allow items to be inserted into the Matter Condenser when the output slot is full (#8335)
- Allow filtering config stack slots with containers holding 0 of a stack (#8324)
- Update collision mesh on cable recoloring (#8317)
- Do not void items not already stored on a cell using an Overflow Destruction card (#8336)
- Rewrite extraction from IItemHandlers: streamline and fix (#8478)
- Add translation for the spatial storage dimension (#8483)
- Fix villager point of interest not being moved by a spatial transition (#8468)
- Fix spatial cell tooltip by using client-side data (#8469)
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.3.4...forge/v15.3.5
展开
版本: 15.3.5
支持游戏: 1.20.1
类型: Forge
NeoForge
Release
下载次数: 1,235
AE2 19.2.10 [NEOFORGE]
appliedenergistics2-19.2.10.jar下载19.2.10#Release
## What's Changed
* Add translation for the spatial storage dimension. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8483
* Allow `helpTopic` overrides in screen JSONs to use other namespaces' guide pages by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8477
* Fix spatial cell tooltip by using client-side data (#8449) by @Cassy-Lee in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8469
* Fix villager point of interest not being moved by a spatial transition (#8467) by @Cassy-Lee in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8468
## New Contributors
* @Cassy-Lee made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8469
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.2.9...neoforge/v19.2.10
* Add translation for the spatial storage dimension. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8483
* Allow `helpTopic` overrides in screen JSONs to use other namespaces' guide pages by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8477
* Fix spatial cell tooltip by using client-side data (#8449) by @Cassy-Lee in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8469
* Fix villager point of interest not being moved by a spatial transition (#8467) by @Cassy-Lee in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8468
## New Contributors
* @Cassy-Lee made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8469
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.2.9...neoforge/v19.2.10
展开
版本: 19.2.10
支持游戏: 1.21.1
类型: NeoForge
Release
下载次数: 17,308
AE2 19.2.9 [NEOFORGE]
appliedenergistics2-19.2.9.jar下载19.2.9#Release
## What's Changed
* Add support for global `ICraftingProvider`s independent of grid nodes by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8472
* Rewrite extraction from IItemHandlers: streamline and fix by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8478
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.2.8...neoforge/v19.2.9
* Add support for global `ICraftingProvider`s independent of grid nodes by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8472
* Rewrite extraction from IItemHandlers: streamline and fix by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8478
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.2.8...neoforge/v19.2.9
展开
版本: 19.2.9
支持游戏: 1.21.1
类型: NeoForge
Release
下载次数: 7,885
AE2 19.2.8 [NEOFORGE]
appliedenergistics2-19.2.8.jar下载19.2.8#Release
## What's Changed
* Fix molecular assembler particles being invisible. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8458
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.2.7...neoforge/v19.2.8
* Fix molecular assembler particles being invisible. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8458
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.2.7...neoforge/v19.2.8
展开
版本: 19.2.8
支持游戏: 1.21.1
类型: NeoForge
Release
下载次数: 8,151
AE2 15.3.4 [NEOFORGE]
appliedenergistics2-forge-15.3.4.jar下载15.3.4#Release
Backported a fix for mistranslated 256k storage components and cells
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.3.3...forge/v15.3.4
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.3.3...forge/v15.3.4
展开
版本: 15.3.4
支持游戏: 1.20.1
类型: Forge
NeoForge
Release
下载次数: 39,208
AE2 15.3.4 [FABRIC]
appliedenergistics2-fabric-15.3.4.jar下载15.3.4#Release
Backported a fix for mistranslated 256k storage components and cells
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.3.3...fabric/v15.3.4
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.3.3...fabric/v15.3.4
展开
版本: 15.3.4
支持游戏: 1.20.1
类型: Fabric
Release
下载次数: 114,425
AE2 19.2.7 [NEOFORGE]
appliedenergistics2-19.2.7.jar下载19.2.7#Release
## What's Changed
* Use # for tag search and $ for tooltip search by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8433
* Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8368
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.2.6-beta...neoforge/v19.2.7
* Use # for tag search and $ for tooltip search by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8433
* Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8368
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.2.6-beta...neoforge/v19.2.7
展开
版本: 19.2.7
支持游戏: 1.21.1
类型: NeoForge
Release
下载次数: 4,838
AE2 19.2.6-beta [NEOFORGE]
appliedenergistics2-19.2.6-beta.jar下载19.2.6-beta#Beta
## What's Changed
* Fix dupe with JDT by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8427
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.2.5-beta...neoforge/v19.2.6-beta
* Fix dupe with JDT by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8427
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.2.5-beta...neoforge/v19.2.6-beta
展开
版本: 19.2.6-beta
支持游戏: 1.21.1
类型: NeoForge
Beta
下载次数: 4,050
AE2 19.2.5-beta [NEOFORGE]
appliedenergistics2-19.2.5-beta.jar下载19.2.5-beta#Beta
## What's Changed
* React less catastrophically to broken generic stack wrappers being clicked by players by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8400
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.2.4...neoforge/v19.2.5-beta
* React less catastrophically to broken generic stack wrappers being clicked by players by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8400
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.2.4...neoforge/v19.2.5-beta
展开
版本: 19.2.5-beta
支持游戏: 1.21.1
类型: NeoForge
Beta
下载次数: 10,191
AE2 19.2.4 [NEOFORGE]
appliedenergistics2-19.2.4.jar下载19.2.4#Release
## What's Changed
* Fix crafting status sometimes crashing when repeatedly opened/closed by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8390
* Update to GuideME 21.1.1 by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8394
* Remove outdated facade storage format support and update Guidebook facade files. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8393
* Fix AE block entities not using custom names when placed/broken as parts do. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8395
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.2.3-beta...neoforge/v19.2.4
* Fix crafting status sometimes crashing when repeatedly opened/closed by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8390
* Update to GuideME 21.1.1 by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8394
* Remove outdated facade storage format support and update Guidebook facade files. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8393
* Fix AE block entities not using custom names when placed/broken as parts do. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8395
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.2.3-beta...neoforge/v19.2.4
展开
版本: 19.2.4
支持游戏: 1.21.1
类型: NeoForge
Release
下载次数: 3,056
12.9.12 [FORGE]
appliedenergistics2-forge-12.9.12.jar下载forge-12.9.12#Release
Backported energy grid optimizations from 1.20.1
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v12.9.11...forge/v12.9.12
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v12.9.11...forge/v12.9.12
展开
版本: forge-12.9.12
支持游戏: 1.19.2
类型: Forge
Release
下载次数: 5,911
12.9.11 [FORGE]
appliedenergistics2-forge-12.9.11.jar下载forge-12.9.11#Release
Backport grid ticking optimizations from 1.21.1
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.2.3-beta...forge/v12.9.11
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.2.3-beta...forge/v12.9.11
展开
版本: forge-12.9.11
支持游戏: 1.19.2
类型: Forge
Release
下载次数: 65
12.9.10 [FORGE]
appliedenergistics2-forge-12.9.10.jar下载forge-12.9.10#Release
Backport a Vanilla optimization speeding up saving of drives whenever their content changes (by not notifying neighboring blocks of non-existent comparator level changes).
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v12.9.9...forge/v12.9.10
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v12.9.9...forge/v12.9.10
展开
版本: forge-12.9.10
支持游戏: 1.19.2
类型: Forge
Release
下载次数: 53
AE2 19.2.3-beta [NEOFORGE]
appliedenergistics2-19.2.3-beta.jar下载19.2.3-beta#Beta
## What's Changed
* Mysterious Cube and Quartz Glass fixes for FramedBlocks by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8358
* Fix memory leak in stack size rendering by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8371
* Update fluix_dust.md by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8377
* Fix CraftingCPUCalculator allowing non-CraftingBlockEntities inside the multiblock by @pedroksl in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8372
* Avoid Object2LongMap.Entry allocations by @embeddedt in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8362
## New Contributors
* @pedroksl made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8372
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.2.2-beta...neoforge/v19.2.3-beta
* Mysterious Cube and Quartz Glass fixes for FramedBlocks by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8358
* Fix memory leak in stack size rendering by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8371
* Update fluix_dust.md by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8377
* Fix CraftingCPUCalculator allowing non-CraftingBlockEntities inside the multiblock by @pedroksl in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8372
* Avoid Object2LongMap.Entry allocations by @embeddedt in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8362
## New Contributors
* @pedroksl made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8372
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.2.2-beta...neoforge/v19.2.3-beta
展开
版本: 19.2.3-beta
支持游戏: 1.21.1
类型: NeoForge
Beta
下载次数: 3,590
AE2 19.2.2-beta [NEOFORGE]
appliedenergistics2-19.2.2-beta.jar下载19.2.2-beta#Beta
* Fix guidebook assets missing from Jar file
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.2.1-beta...neoforge/v19.2.2-beta
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.2.1-beta...neoforge/v19.2.2-beta
展开
版本: 19.2.2-beta
支持游戏: 1.21.1
类型: NeoForge
Beta
下载次数: 3,186
AE2 19.2.1-beta [NEOFORGE]
appliedenergistics2-19.2.1-beta.jar下载19.2.1-beta#Beta
## What's Changed
* AE2 is now published under the group `org.appliedenergistics` on Maven Central (and no longer on ModMaven)
* Prefix EMI "synthetic recipe" IDs with `/` by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8355
* Do not allow items to be inserted into the Matter Condenser when the output slot is full by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8335
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.2.0-beta...neoforge/v19.2.1-beta
* AE2 is now published under the group `org.appliedenergistics` on Maven Central (and no longer on ModMaven)
* Prefix EMI "synthetic recipe" IDs with `/` by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8355
* Do not allow items to be inserted into the Matter Condenser when the output slot is full by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8335
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.2.0-beta...neoforge/v19.2.1-beta
展开
版本: 19.2.1-beta
支持游戏: 1.21.1
类型: NeoForge
Beta
下载次数: 284
AE2 19.2.0-beta [NEOFORGE]
appliedenergistics2-19.2.0-beta.jar下载19.2.0-beta#Beta
## What's Changed
* The AE2 guidebook has been extracted into its own mod (GuideME), which is now a required dependency of AE2.
* Allow filtering config stack slots with containers holding 0 of a stack by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8324
* Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8305
* Quartz glass: Render unconnected when no modeldata is provided, and simplify model by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8351
* Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8343
* Remove a redundant `PatternProviderMenu` constructor by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8337
* Fix map colours for decorative (Quartz, Fluix, Sky Stone) blocks by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8338
* Do not void items not already stored on a cell using an Overflow Destruction Card by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8336
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.1.3-beta...neoforge/v19.2.0-beta
* The AE2 guidebook has been extracted into its own mod (GuideME), which is now a required dependency of AE2.
* Allow filtering config stack slots with containers holding 0 of a stack by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8324
* Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8305
* Quartz glass: Render unconnected when no modeldata is provided, and simplify model by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8351
* Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8343
* Remove a redundant `PatternProviderMenu` constructor by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8337
* Fix map colours for decorative (Quartz, Fluix, Sky Stone) blocks by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8338
* Do not void items not already stored on a cell using an Overflow Destruction Card by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8336
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.1.3-beta...neoforge/v19.2.0-beta
展开
版本: 19.2.0-beta
支持游戏: 1.21.1
类型: NeoForge
Beta
下载次数: 319
AE2 15.3.3 [NEOFORGE]
appliedenergistics2-forge-15.3.3.jar下载15.3.3#Release
### What's Changed
* Fix #8329: StorageService updates getting more expensive over time by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8331
* (Forge only) Use Forge face data instead of custom unlit quad hooks by @StarskyXIII in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8325
* Fix #8329: StorageService updates getting more expensive over time by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8331
* (Forge only) Use Forge face data instead of custom unlit quad hooks by @StarskyXIII in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8325
展开
版本: 15.3.3
支持游戏: 1.20.1
类型: Forge
NeoForge
Release
下载次数: 81,909
AE2 15.3.3 [FABRIC]
appliedenergistics2-fabric-15.3.3.jar下载15.3.3#Release
### What's Changed
* Fix #8329: StorageService updates getting more expensive over time by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8331
* (Forge only) Use Forge face data instead of custom unlit quad hooks by @StarskyXIII in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8325
* Fix #8329: StorageService updates getting more expensive over time by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8331
* (Forge only) Use Forge face data instead of custom unlit quad hooks by @StarskyXIII in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8325
展开
版本: 15.3.3
支持游戏: 1.20.1
类型: Fabric
Release
下载次数: 48,481
AE2 19.1.3-beta [NEOFORGE]
appliedenergistics2-19.1.3-beta.jar下载19.1.3-beta#Beta
## What's Changed
* Update collision mesh on cable recoloring by @Mithi83 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8317
* Fix #8329: StorageService updates getting more expensive over time by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8331
* Use NeoForge face data instead of custom unlit quad hooks by @embeddedt in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8322
* Fix an incorrect spin mapping method by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8323
## New Contributors
* @embeddedt made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8322
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.1.2-beta...neoforge/v19.1.3-beta
* Update collision mesh on cable recoloring by @Mithi83 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8317
* Fix #8329: StorageService updates getting more expensive over time by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8331
* Use NeoForge face data instead of custom unlit quad hooks by @embeddedt in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8322
* Fix an incorrect spin mapping method by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8323
## New Contributors
* @embeddedt made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8322
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.1.2-beta...neoforge/v19.1.3-beta
展开
版本: 19.1.3-beta
支持游戏: 1.21.1
类型: NeoForge
Beta
下载次数: 3,847
AE2 15.3.2-beta [NEOFORGE]
appliedenergistics2-forge-15.3.2-beta.jar下载15.3.2-beta#Beta
## What's Changed
* Cherry picked Fix #8295: CPU IGridMultiblock returning null nodes (#8298) by @Aresiel in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8299
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.3.1-beta...forge/v15.3.2-beta
* Cherry picked Fix #8295: CPU IGridMultiblock returning null nodes (#8298) by @Aresiel in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8299
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.3.1-beta...forge/v15.3.2-beta
展开
版本: 15.3.2-beta
支持游戏: 1.20.1
类型: Forge
NeoForge
Beta
下载次数: 15,861
AE2 15.3.2-beta [FABRIC]
appliedenergistics2-fabric-15.3.2-beta.jar下载15.3.2-beta#Beta
## What's Changed
* Cherry picked Fix #8295: CPU IGridMultiblock returning null nodes (#8298) by @Aresiel in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8300
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.3.0-beta...fabric/v15.3.2-beta
* Cherry picked Fix #8295: CPU IGridMultiblock returning null nodes (#8298) by @Aresiel in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8300
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.3.0-beta...fabric/v15.3.2-beta
展开
版本: 15.3.2-beta
支持游戏: 1.20.1
类型: Fabric
Beta
下载次数: 8,667
AE2 19.1.2-beta [NEOFORGE]
appliedenergistics2-19.1.2-beta.jar下载19.1.2-beta#Beta
## What's Changed
* Fix #8295: CPU IGridMultiblock returning null nodes by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8298
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.1.1-beta...neoforge/v19.1.2-beta
* Fix #8295: CPU IGridMultiblock returning null nodes by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8298
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.1.1-beta...neoforge/v19.1.2-beta
展开
版本: 19.1.2-beta
支持游戏: 1.21.1
类型: NeoForge
Beta
下载次数: 3,693
AE2 15.3.1-beta [NEOFORGE]
appliedenergistics2-forge-15.3.1-beta.jar下载15.3.1-beta#Beta
Use the correct event to register the AE2 commands, fixing use after reload. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8293
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.3.0-beta...forge/v15.3.1-beta
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.3.0-beta...forge/v15.3.1-beta
展开
版本: 15.3.1-beta
支持游戏: 1.20.1
类型: Forge
NeoForge
Beta
下载次数: 4,813
AE2 19.1.1-beta [NEOFORGE]
appliedenergistics2-19.1.1-beta.jar下载19.1.1-beta#Beta
## What's Changed
* For Addons: Add a method to build menu types without causing them to be registered. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8287
* Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8271
* Use the correct event to register the AE2 commands, fixing use after reload. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8293
* Fix crash-issue when network inventory with non-EMI-compatible stacks is exposed to EMI by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8294
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.1.0-beta...neoforge/v19.1.1-beta
* For Addons: Add a method to build menu types without causing them to be registered. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8287
* Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8271
* Use the correct event to register the AE2 commands, fixing use after reload. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8293
* Fix crash-issue when network inventory with non-EMI-compatible stacks is exposed to EMI by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8294
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.1.0-beta...neoforge/v19.1.1-beta
展开
版本: 19.1.1-beta
支持游戏: 1.21.1
类型: NeoForge
Beta
下载次数: 533
AE2 15.3.0-beta [FABRIC]
appliedenergistics2-fabric-15.3.0-beta.jar下载15.3.0-beta#Beta
This release optimizes channel computation. There is no network "booting" delay anymore: channels are recomputed and network devices become operational near-instantly. Released as a beta for now. Please let us know if you notice bugs in the new channel computation algorithm.
- Optimize channel computation by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8285
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.2.14...fabric/v15.3.0-beta
- Optimize channel computation by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8285
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.2.14...fabric/v15.3.0-beta
展开
版本: 15.3.0-beta
支持游戏: 1.20.1
类型: Fabric
Beta
下载次数: 1,895
AE2 15.3.0-beta [NEOFORGE]
appliedenergistics2-forge-15.3.0-beta.jar下载15.3.0-beta#Beta
## What's Changed
* Instantly recompute channels when changing parts of a network (backport of #8285) by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8289
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.2.16...forge/v15.3.0-beta
* Instantly recompute channels when changing parts of a network (backport of #8285) by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8289
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.2.16...forge/v15.3.0-beta
展开
版本: 15.3.0-beta
支持游戏: 1.20.1
类型: Forge
NeoForge
Beta
下载次数: 1,188
AE2 19.1.0-beta [NEOFORGE]
appliedenergistics2-19.1.0-beta.jar下载19.1.0-beta#Beta
## What's Changed
This release optimizes channel computation. There is no network "booting" delay anymore: channels are recomputed and network devices become operational near-instantly. Released as a beta for now. Please let us know if you notice bugs in the new channel computation algorithm.
* Optimize channel computation by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8285
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.0.27...neoforge/v19.1.0-beta
This release optimizes channel computation. There is no network "booting" delay anymore: channels are recomputed and network devices become operational near-instantly. Released as a beta for now. Please let us know if you notice bugs in the new channel computation algorithm.
* Optimize channel computation by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8285
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.0.27...neoforge/v19.1.0-beta
展开
版本: 19.1.0-beta
支持游戏: 1.21.1
类型: NeoForge
Beta
下载次数: 431
AE2 15.2.16 [NEOFORGE]
appliedenergistics2-forge-15.2.16.jar下载15.2.16#Release
- Make P2P tunnel operation energy cost configurable
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.2.15...forge/v15.2.16
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.2.15...forge/v15.2.16
展开
版本: 15.2.16
支持游戏: 1.20.1
类型: Forge
NeoForge
Release
下载次数: 5,968
AE2 19.0.27 [NEOFORGE]
appliedenergistics2-19.0.27.jar下载19.0.27#Release
## What's Changed
* Make the P2P power ratios configurable for energy / transport by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8281
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.0.26...neoforge/v19.0.27
* Make the P2P power ratios configurable for energy / transport by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8281
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.0.26...neoforge/v19.0.27
展开
版本: 19.0.27
支持游戏: 1.21.1
类型: NeoForge
Release
下载次数: 3,358
AE2 19.0.26 [NEOFORGE]
appliedenergistics2-19.0.26.jar下载19.0.26#Release
## What's Changed
* Fix locking storage and conversion monitors by @Mithi83 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8272
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.0.25...neoforge/v19.0.26
* Fix locking storage and conversion monitors by @Mithi83 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8272
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.0.25...neoforge/v19.0.26
展开
版本: 19.0.26
支持游戏: 1.21.1
类型: NeoForge
Release
下载次数: 778
AE2 19.0.25 [NEOFORGE]
appliedenergistics2-19.0.25.jar下载19.0.25#Release
## What's Changed
* Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8270
* Allow cycling through facade states with a wrench left-/right-click by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8247
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.0.24...neoforge/v19.0.25
* Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8270
* Allow cycling through facade states with a wrench left-/right-click by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8247
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.0.24...neoforge/v19.0.25
展开
版本: 19.0.25
支持游戏: 1.21.1
类型: NeoForge
Release
下载次数: 182
AE2 19.0.24 [NEOFORGE]
appliedenergistics2-19.0.24.jar下载19.0.24#Release
## What's Changed
* Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8185
* Add modifier key for placing cable parts on the opposite side by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7864
* Add AE2 tools/utils to main creative tab by @floridaman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8108
* Craft items until the inventory is full by holding space and clicking the output slot in the crafting terminal by @PiTheGuy in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8112
* Normalized crafting progress across items/fluids/etc. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8266
* Fix pulse unlock mode being broken by a constant redstone signal by @jpenilla in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8172
* Allow enchanting annihilation planes with unbreaking and efficiency by @Mithi83 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8178
* Rework Storage Disassembly system to be based on Custom Recipes / Impl #6934 by @Kanzaji in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8207
* Add/fix various missing tags by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8224
* Expose entire network inventory to EMI for craftable/favorite checks (configurable, off by default) by @ramidzkh in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8215
* Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8259
## New Contributors
* @Kanzaji made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8207
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.0.23-beta...neoforge/v19.0.24
* Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8185
* Add modifier key for placing cable parts on the opposite side by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7864
* Add AE2 tools/utils to main creative tab by @floridaman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8108
* Craft items until the inventory is full by holding space and clicking the output slot in the crafting terminal by @PiTheGuy in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8112
* Normalized crafting progress across items/fluids/etc. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8266
* Fix pulse unlock mode being broken by a constant redstone signal by @jpenilla in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8172
* Allow enchanting annihilation planes with unbreaking and efficiency by @Mithi83 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8178
* Rework Storage Disassembly system to be based on Custom Recipes / Impl #6934 by @Kanzaji in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8207
* Add/fix various missing tags by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8224
* Expose entire network inventory to EMI for craftable/favorite checks (configurable, off by default) by @ramidzkh in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8215
* Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8259
## New Contributors
* @Kanzaji made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8207
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.0.23-beta...neoforge/v19.0.24
展开
版本: 19.0.24
支持游戏: 1.21.1
类型: NeoForge
Release
下载次数: 203
AE2 15.2.15 [NEOFORGE]
appliedenergistics2-forge-15.2.15.jar下载15.2.15#Release
Fixes a build problem affecting 15.2.14. No other changes.
展开
版本: 15.2.15
支持游戏: 1.20.1
类型: Forge
NeoForge
Release
下载次数: 4,279
AE2 15.2.14 [FABRIC]
appliedenergistics2-fabric-15.2.14.jar下载15.2.14#Release
## What's Changed
* Fix and Backport newer P2P Frequency Tooltips on Memory-Cards and Tunnels
* Craft items until the inventory is full by holding space and clicking the output slot in the crafting terminal
* Fix crafting job progress bar exceeding 100% with container items
* Normalized crafting progress across items/fluids/etc.
* Fix pulse unlock mode being broken by a constant redstone signal
* Fix and Backport newer P2P Frequency Tooltips on Memory-Cards and Tunnels
* Craft items until the inventory is full by holding space and clicking the output slot in the crafting terminal
* Fix crafting job progress bar exceeding 100% with container items
* Normalized crafting progress across items/fluids/etc.
* Fix pulse unlock mode being broken by a constant redstone signal
展开
版本: 15.2.14
支持游戏: 1.20.1
类型: Fabric
Release
下载次数: 4,357
AE2 15.2.14 [NEOFORGE]
appliedenergistics2-forge-15.2.14.jar下载15.2.14#Release
## What's Changed
* Fix and Backport newer P2P Frequency Tooltips on Memory-Cards and Tunnels
* Craft items until the inventory is full by holding space and clicking the output slot in the crafting terminal
* Fix crafting job progress bar exceeding 100% with container items
* Normalized crafting progress across items/fluids/etc.
* Fix pulse unlock mode being broken by a constant redstone signal
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.2.13...forge/v15.2.14
* Fix and Backport newer P2P Frequency Tooltips on Memory-Cards and Tunnels
* Craft items until the inventory is full by holding space and clicking the output slot in the crafting terminal
* Fix crafting job progress bar exceeding 100% with container items
* Normalized crafting progress across items/fluids/etc.
* Fix pulse unlock mode being broken by a constant redstone signal
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.2.13...forge/v15.2.14
展开
版本: 15.2.14
支持游戏: 1.20.1
类型: Forge
NeoForge
Release
下载次数: 418
AE2 19.0.23-beta [NEOFORGE]
appliedenergistics2-19.0.23-beta.jar下载19.0.23-beta#Beta
## What's Changed
* Introduce a custom recipe type for quartz knives to support damaging them on craft without duping them on repair by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8192
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.0.22-beta...neoforge/v19.0.23-beta
* Introduce a custom recipe type for quartz knives to support damaging them on craft without duping them on repair by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8192
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.0.22-beta...neoforge/v19.0.23-beta
展开
版本: 19.0.23-beta
支持游戏: 1.21.1
类型: NeoForge
Beta
下载次数: 14,475
AE2 19.0.22-beta [NEOFORGE]
appliedenergistics2-19.0.22-beta.jar下载19.0.22-beta#Beta
## What's Changed
* Rework how recipe types are registered to ensure they are all registered on startup by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8168
* Fix crafting CPU selection list by @Mithi83 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8166
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.0.21-beta...neoforge/v19.0.22-beta
* Rework how recipe types are registered to ensure they are all registered on startup by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8168
* Fix crafting CPU selection list by @Mithi83 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8166
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.0.21-beta...neoforge/v19.0.22-beta
展开
版本: 19.0.22-beta
支持游戏: 1.21.1
类型: NeoForge
Beta
下载次数: 2,287
AE2 19.0.21-beta [NEOFORGE]
appliedenergistics2-19.0.21-beta.jar下载19.0.21-beta#Beta
## What's Changed
* Implement support for multiple of the same ingredient in transform recipes by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8137
* Optimize ListCraftingInventory#extract by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8145
* Fix grid nodes being corrupted under specific circumstances (spatial anchor + adjacent QNB) by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8162
* Replace neighbor updates on Spatial Anchor with client-side updates by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8164
* Require all drops to fit in the network for annihilation planes to break a block by @jpenilla in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8156
* Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8109
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.0.20-beta...neoforge/v19.0.21-beta
* Implement support for multiple of the same ingredient in transform recipes by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8137
* Optimize ListCraftingInventory#extract by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8145
* Fix grid nodes being corrupted under specific circumstances (spatial anchor + adjacent QNB) by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8162
* Replace neighbor updates on Spatial Anchor with client-side updates by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8164
* Require all drops to fit in the network for annihilation planes to break a block by @jpenilla in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8156
* Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8109
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.0.20-beta...neoforge/v19.0.21-beta
展开
版本: 19.0.21-beta
支持游戏: 1.21.1
类型: NeoForge
Beta
下载次数: 217
AE2 15.2.13 [NEOFORGE]
appliedenergistics2-forge-15.2.13.jar下载15.2.13#Release
## What's Changed
* Optimize ListCraftingInventory#extract by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8146
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.2.11...forge/v15.2.13
* Optimize ListCraftingInventory#extract by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8146
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.2.11...forge/v15.2.13
展开
版本: 15.2.13
支持游戏: 1.20.1
类型: Forge
NeoForge
Release
下载次数: 111,472
AE2 19.0.20-beta [NEOFORGE]
appliedenergistics2-19.0.20-beta.jar下载19.0.20-beta#Beta
## What's Changed
* Convert guidebook structures to item component storage format by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8104
* Improve the Meteorite Compass by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8105
* Fix flickering power bar by @Mithi83 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8114
* Use client-side registry access for rendering guidebook recipes. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8117
* Only save the client config when values actually changed (reducing risk of file locking issues) by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8123
* Bump to 1.21.1 by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8128
* Fix memory cards resetting P2P frequency on each use by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8129
* Fixes a brief client-side desync when attuning a P2P tunnel by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8130
* Network Ticking Optimizations by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8131
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.0.19-beta...neoforge/v19.0.20-beta
* Convert guidebook structures to item component storage format by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8104
* Improve the Meteorite Compass by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8105
* Fix flickering power bar by @Mithi83 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8114
* Use client-side registry access for rendering guidebook recipes. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8117
* Only save the client config when values actually changed (reducing risk of file locking issues) by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8123
* Bump to 1.21.1 by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8128
* Fix memory cards resetting P2P frequency on each use by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8129
* Fixes a brief client-side desync when attuning a P2P tunnel by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8130
* Network Ticking Optimizations by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8131
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.0.19-beta...neoforge/v19.0.20-beta
展开
版本: 19.0.20-beta
支持游戏: 1.21.1
类型: NeoForge
Beta
下载次数: 1,173
AE2 19.0.19-beta [NEOFORGE]
appliedenergistics2-19.0.19-beta.jar下载19.0.19-beta#Beta
## What's Changed
* Fix crafting job progress bar exceeding 100% with container items by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8085
* Fix #8022: Remove wrong documentation comments in ChannelMode by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8088
* Add tag for lumen paintballs by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8090
* Discourage VanillaFix by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8091
* Fix depth of drive LED model by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8093
* Add translation for death-by-matter-cannon by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8094
* Only prevent recursive use of network storage, but not multiple uses on the same subnetwork depth by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8095
* Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8089
* Remove config to simulate extraction of entire network inventory before simulating crafting jobs due to excessive performance impact. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8096
* Fix #7807: Charger can get stuck on 1599 power by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8099
* Fix #7879: Sky stone chests are culled incorrectly by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8098
* Fix #8020: Use up-to-date network contents for player-started crafting simulations by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8097
* Rewrite the crafting simulation network snapshotting a little bit by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8100
* Fix rare issues when moving BEs as part of spatial io by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8102
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.0.18-beta...neoforge/v19.0.19-beta
* Fix crafting job progress bar exceeding 100% with container items by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8085
* Fix #8022: Remove wrong documentation comments in ChannelMode by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8088
* Add tag for lumen paintballs by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8090
* Discourage VanillaFix by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8091
* Fix depth of drive LED model by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8093
* Add translation for death-by-matter-cannon by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8094
* Only prevent recursive use of network storage, but not multiple uses on the same subnetwork depth by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8095
* Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8089
* Remove config to simulate extraction of entire network inventory before simulating crafting jobs due to excessive performance impact. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8096
* Fix #7807: Charger can get stuck on 1599 power by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8099
* Fix #7879: Sky stone chests are culled incorrectly by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8098
* Fix #8020: Use up-to-date network contents for player-started crafting simulations by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8097
* Rewrite the crafting simulation network snapshotting a little bit by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8100
* Fix rare issues when moving BEs as part of spatial io by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8102
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.0.18-beta...neoforge/v19.0.19-beta
展开
版本: 19.0.19-beta
支持游戏: 1.21
类型: NeoForge
Beta
下载次数: 3,702
AE2 15.2.12 [FABRIC]
appliedenergistics2-fabric-15.2.12.jar下载15.2.12#Release
## What's Changed
* Fix #7819: Energy Acceptor randomly stops accepting power by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8087
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.2.11...fabric/v15.2.12
* Fix #7819: Energy Acceptor randomly stops accepting power by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8087
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.2.11...fabric/v15.2.12
展开
版本: 15.2.12
支持游戏: 1.20.1
类型: Fabric
Release
下载次数: 230,177
AE2 19.0.18-beta [NEOFORGE]
appliedenergistics2-19.0.18-beta.jar下载19.0.18-beta#Beta
## What's Changed
* Enable upgrading via crafting for wireless terminals too by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8073
* Press Texture Update by @Ridanisaurus in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8076
* Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8063
* Bump NeoForge to stable by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8083
* Always enable the Guide hotkey by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8084
* Fix #8066: Add setting for inscriber inputs to stack to 1 by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8082
* Fix annihilation planes working when the network is offline by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8080
* Switch away from deprecated render layer setting by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8056
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.0.17-beta...neoforge/v19.0.18-beta
* Enable upgrading via crafting for wireless terminals too by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8073
* Press Texture Update by @Ridanisaurus in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8076
* Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8063
* Bump NeoForge to stable by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8083
* Always enable the Guide hotkey by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8084
* Fix #8066: Add setting for inscriber inputs to stack to 1 by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8082
* Fix annihilation planes working when the network is offline by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8080
* Switch away from deprecated render layer setting by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8056
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.0.17-beta...neoforge/v19.0.18-beta
展开
版本: 19.0.18-beta
支持游戏: 1.21
类型: NeoForge
Beta
下载次数: 174
AE2 19.0.17-beta [NEOFORGE]
appliedenergistics2-19.0.17-beta.jar下载19.0.17-beta#Beta
## What's Changed
* Fix fluid block display in throw-in-water recipes in EMI/REI not showing in fabulous mode by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8052
* Fix slot highlights being drawn on top of the held item by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8053
* Fix saving of config when terminal settings are changed by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8054
* Disabled DarkModeEverywhere for the AE Screens due to it not uniformly applying by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8055
* Added logo to guidebook by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8071
* Fix memory card claiming device incompatibility on import by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8070
* Allow item upgrades to be added/removed by crafting them together. (For example to auto-craft upgraded storage cells directly). by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8072
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.0.15-alpha...neoforge/v19.0.17-beta
* Fix fluid block display in throw-in-water recipes in EMI/REI not showing in fabulous mode by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8052
* Fix slot highlights being drawn on top of the held item by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8053
* Fix saving of config when terminal settings are changed by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8054
* Disabled DarkModeEverywhere for the AE Screens due to it not uniformly applying by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8055
* Added logo to guidebook by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8071
* Fix memory card claiming device incompatibility on import by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8070
* Allow item upgrades to be added/removed by crafting them together. (For example to auto-craft upgraded storage cells directly). by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8072
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.0.15-alpha...neoforge/v19.0.17-beta
展开
版本: 19.0.17-beta
支持游戏: 1.21
类型: NeoForge
Beta
下载次数: 319
AE2 15.2.11 [FABRIC]
appliedenergistics2-fabric-15.2.11.jar下载15.2.11#Release
## What's Changed
* Improve performance of updating the recipe in crafting terminals by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8061
* Fix "open guide" hotkey not working for items in Emi because they were changing each frame (#7965) by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8062
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.2.9...fabric/v15.2.12
* Improve performance of updating the recipe in crafting terminals by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8061
* Fix "open guide" hotkey not working for items in Emi because they were changing each frame (#7965) by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8062
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.2.9...fabric/v15.2.12
展开
版本: 15.2.11
支持游戏: 1.20.1
类型: Fabric
Release
下载次数: 3,823
AE2 15.2.11 [NEOFORGE]
appliedenergistics2-forge-15.2.11.jar下载15.2.11#Release
## What's Changed
* Optimize performance of "can craft" checks in ME Terminals (for EMI/JEI/REI) (#7763) by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8065
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.2.10...forge/v15.2.11
* Optimize performance of "can craft" checks in ME Terminals (for EMI/JEI/REI) (#7763) by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8065
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.2.10...forge/v15.2.11
展开
版本: 15.2.11
支持游戏: 1.20.1
类型: Forge
NeoForge
Release
下载次数: 16,706
AE2 15.2.10 [NEOFORGE]
appliedenergistics2-forge-15.2.10.jar下载15.2.10#Release
## What's Changed
* Fix "open guide" hotkey not working for items in Emi because they were changing each frame (#7965) by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8060
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.2.9...forge/v15.2.10
* Fix "open guide" hotkey not working for items in Emi because they were changing each frame (#7965) by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8060
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.2.9...forge/v15.2.10
展开
版本: 15.2.10
支持游戏: 1.20.1
类型: Forge
NeoForge
Release
下载次数: 1,396
AE2 19.0.16-beta [NEOFORGE]
appliedenergistics2-19.0.16-beta.jar下载19.0.16-beta#Beta
## What's Changed
* Fix fluid block display in throw-in-water recipes in EMI/REI not showing in fabulous mode by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8052
* Fix slot highlights being drawn on top of the held item by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8053
* Fix saving of config when terminal settings are changed by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8054
* Disabled DarkModeEverywhere for the AE Screens due to it not uniformly applying by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8055
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.0.15-alpha...neoforge/v19.0.16-beta
* Fix fluid block display in throw-in-water recipes in EMI/REI not showing in fabulous mode by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8052
* Fix slot highlights being drawn on top of the held item by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8053
* Fix saving of config when terminal settings are changed by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8054
* Disabled DarkModeEverywhere for the AE Screens due to it not uniformly applying by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8055
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.0.15-alpha...neoforge/v19.0.16-beta
展开
版本: 19.0.16-beta
支持游戏: 1.21
类型: NeoForge
Beta
下载次数: 769
AE2 19.0.15-alpha [NEOFORGE]
appliedenergistics2-19.0.15-alpha.jar下载19.0.15-alpha#Alpha
## What's Changed
* No Slimeballs by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8050
* Fix resuming crafting recipe jobs after a world load by @Mithi83 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8043
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.0.14-alpha...neoforge/v19.0.15-alpha
* No Slimeballs by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8050
* Fix resuming crafting recipe jobs after a world load by @Mithi83 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8043
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.0.14-alpha...neoforge/v19.0.15-alpha
展开
版本: 19.0.15-alpha
支持游戏: 1.21
类型: NeoForge
Alpha
下载次数: 223
AE2 19.0.14-alpha [NEOFORGE]
appliedenergistics2-19.0.14-alpha.jar下载19.0.14-alpha#Alpha
## What's Changed
* Use correct item tag for wrenches by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8048
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.0.13-alpha...neoforge/v19.0.14-alpha
* Use correct item tag for wrenches by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8048
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.0.13-alpha...neoforge/v19.0.14-alpha
展开
版本: 19.0.14-alpha
支持游戏: 1.21
类型: NeoForge
Alpha
下载次数: 109
AE2 19.0.13-alpha [NEOFORGE]
appliedenergistics2-19.0.13-alpha.jar下载19.0.13-alpha#Alpha
## What's Changed
* Fix QNB GUI by @Mithi83 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8036
* Fix synchronizing configuration data after the config is loaded by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8040
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.0.12-alpha...neoforge/v19.0.13-alpha
* Fix QNB GUI by @Mithi83 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8036
* Fix synchronizing configuration data after the config is loaded by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8040
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.0.12-alpha...neoforge/v19.0.13-alpha
展开
版本: 19.0.13-alpha
支持游戏: 1.21
类型: NeoForge
Alpha
下载次数: 210
AE2 19.0.12-alpha [NEOFORGE]
appliedenergistics2-19.0.12-alpha.jar下载19.0.12-alpha#Alpha
Some additions for addons and internal changes.
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.0.11-alpha...neoforge/v19.0.12-alpha
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.0.11-alpha...neoforge/v19.0.12-alpha
展开
版本: 19.0.12-alpha
支持游戏: 1.21
类型: NeoForge
Alpha
下载次数: 352
AE2 19.0.11-alpha [NEOFORGE]
appliedenergistics2-19.0.11-alpha.jar下载19.0.11-alpha#Alpha
Fix accidental inclusion of unreleased NeoForge Config screen.
展开
版本: 19.0.11-alpha
支持游戏: 1.21
类型: NeoForge
Alpha
下载次数: 98
AE2 19.0.10-alpha [NEOFORGE]
appliedenergistics2-19.0.10-alpha.jar下载19.0.10-alpha#Alpha
## What's Changed
* Addressed most left-over deprecations from 1.20.4+ by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8024
* Improve recipe update performance in crating terminal by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8028
* Refactor initialization to align better with NeoForge standards by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8025
* Fix EMI recipe widgets by @Mithi83 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8030
* Port to NeoForge config system to benefit from automatic config screen integration by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8029
* Renames by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8031
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.0.9-alpha...neoforge/v19.0.10-alpha
* Addressed most left-over deprecations from 1.20.4+ by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8024
* Improve recipe update performance in crating terminal by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8028
* Refactor initialization to align better with NeoForge standards by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8025
* Fix EMI recipe widgets by @Mithi83 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8030
* Port to NeoForge config system to benefit from automatic config screen integration by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8029
* Renames by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8031
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.0.9-alpha...neoforge/v19.0.10-alpha
展开
版本: 19.0.10-alpha
支持游戏: 1.21
类型: NeoForge
Alpha
下载次数: 100
AE2 15.2.9 [FABRIC]
appliedenergistics2-fabric-15.2.9.jar下载15.2.9#Release
## What's Changed
* Improve performance of updating the recipe in crafting terminals by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8027
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.2.8...fabric/v15.2.9
* Improve performance of updating the recipe in crafting terminals by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8027
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.2.8...fabric/v15.2.9
展开
版本: 15.2.9
支持游戏: 1.20.1
类型: Fabric
Release
下载次数: 11,273
AE2 15.2.9 [NEOFORGE]
appliedenergistics2-forge-15.2.9.jar下载15.2.9#Release
## What's Changed
* Improve performance of updating the recipe in crafting terminals by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8026
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.2.8...forge/v15.2.9
* Improve performance of updating the recipe in crafting terminals by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8026
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.2.8...forge/v15.2.9
展开
版本: 15.2.9
支持游戏: 1.20.1
类型: Forge
NeoForge
Release
下载次数: 7,173
AE2 19.0.9-alpha [NEOFORGE]
appliedenergistics2-19.0.9-alpha.jar下载19.0.9-alpha#Alpha
## What's Changed
* Fix quartz knives being immediately consumed on use by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8001
* Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7997
* Set a minimum row count of 2 for the Pattern Access Terminal by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8010
* Update to NeoForge 21.0.86-beta by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8023
## API / Internal Changes
* Rename "Chest" to "MEChest" in the code wherever possible. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7994
* Removed concept of "ICellGuiHandler". ME chests will now always open a terminal view for all cell types. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7996
* Add a getter for visible rows in terminal screens by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8009
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.0.8-alpha...neoforge/v19.0.9-alpha
* Fix quartz knives being immediately consumed on use by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8001
* Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7997
* Set a minimum row count of 2 for the Pattern Access Terminal by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8010
* Update to NeoForge 21.0.86-beta by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8023
## API / Internal Changes
* Rename "Chest" to "MEChest" in the code wherever possible. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7994
* Removed concept of "ICellGuiHandler". ME chests will now always open a terminal view for all cell types. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7996
* Add a getter for visible rows in terminal screens by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8009
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.0.8-alpha...neoforge/v19.0.9-alpha
展开
版本: 19.0.9-alpha
支持游戏: 1.21
类型: NeoForge
Alpha
下载次数: 120
AE2 15.2.8 [NEOFORGE]
appliedenergistics2-forge-15.2.8.jar下载15.2.8#Release
## What's Changed
* Sanitize item ids stored in NBT of Facades to avoid client crashes when it is corrupted
* Fix Facade item model cache not being collision free
* Make querying tooltips fault-tolerant to report the mod the issue originates from by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8002
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.2.7...forge/v15.2.8
* Sanitize item ids stored in NBT of Facades to avoid client crashes when it is corrupted
* Fix Facade item model cache not being collision free
* Make querying tooltips fault-tolerant to report the mod the issue originates from by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8002
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.2.7...forge/v15.2.8
展开
版本: 15.2.8
支持游戏: 1.20.1
类型: Forge
NeoForge
Release
下载次数: 8,945
AE2 15.2.8 [FABRIC]
appliedenergistics2-fabric-15.2.8.jar下载15.2.8#Release
## What's Changed
* Improved ME Terminal Search to be more similar to REI/EMI (Fabric) by @JoelMorrisey in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7925
* Sanitise texture item IDs for facades by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7905
* Fix Facade model cache not being collision-free by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8003
* Make querying tooltips fault-tolerant to report the mod the issue originates from by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8004
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.2.0...fabric/v15.2.8
* Improved ME Terminal Search to be more similar to REI/EMI (Fabric) by @JoelMorrisey in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7925
* Sanitise texture item IDs for facades by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7905
* Fix Facade model cache not being collision-free by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8003
* Make querying tooltips fault-tolerant to report the mod the issue originates from by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8004
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.2.0...fabric/v15.2.8
展开
版本: 15.2.8
支持游戏: 1.20.1
类型: Fabric
Release
下载次数: 5,652
AE2 19.0.8-alpha [NEOFORGE]
appliedenergistics2-19.0.8-alpha.jar下载19.0.8-alpha#Alpha
## What's Changed
* Updated Russian Translation by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7984
* Fix GUI for formation plane, import bus and export bus by @Mithi83 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7989
* Re-add cullface to fix lighting of ME drives by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7990
* Remove the ability to craft from a pattern encoding terminal, fixing free crafting in the process by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7991
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.0.7-alpha...neoforge/v19.0.8-alpha
* Updated Russian Translation by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7984
* Fix GUI for formation plane, import bus and export bus by @Mithi83 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7989
* Re-add cullface to fix lighting of ME drives by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7990
* Remove the ability to craft from a pattern encoding terminal, fixing free crafting in the process by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7991
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.0.7-alpha...neoforge/v19.0.8-alpha
展开
版本: 19.0.8-alpha
支持游戏: 1.21
类型: NeoForge
Alpha
下载次数: 745
AE2 15.2.7 [NEOFORGE]
appliedenergistics2-forge-15.2.7.jar下载15.2.7#Release
## What's Changed
* Fix cap invalidation for energy acceptor part-version by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7988
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.2.6...forge/v15.2.7
* Fix cap invalidation for energy acceptor part-version by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7988
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.2.6...forge/v15.2.7
展开
版本: 15.2.7
支持游戏: 1.20.1
类型: Forge
NeoForge
Release
下载次数: 1,465
AE2 15.2.6 [NEOFORGE]
appliedenergistics2-forge-15.2.6.jar下载15.2.6#Release
Fix Maven publication
展开
版本: 15.2.6
支持游戏: 1.20.1
类型: Forge
NeoForge
Release
下载次数: 359
AE2 15.2.5 [NEOFORGE]
appliedenergistics2-forge-15.2.5.jar下载15.2.5#Release
## What's Changed
* Fix energy injection after removal by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7986
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.2.4...forge/v15.2.5
* Fix energy injection after removal by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7986
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.2.4...forge/v15.2.5
展开
版本: 15.2.5
支持游戏: 1.20.1
类型: Forge
NeoForge
Release
下载次数: 101
AE2 19.0.7-alpha [NEOFORGE]
appliedenergistics2-19.0.7-alpha.jar下载19.0.7-alpha#Alpha
## What's Changed
* Use registry enabled codecs more consistently to fix saving enchanted parts by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7979
* Added Turkish Translation (thanks Serhan and Sona Morningstar!)
* Implement fault tolerant de-/serialization of AE stacks to no longer void entire drives if they contain broken content by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7982
* Fix encoded stonecutting and smithing patterns crashing when being used by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7983
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.0.6-alpha...neoforge/v19.0.7-alpha
* Use registry enabled codecs more consistently to fix saving enchanted parts by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7979
* Added Turkish Translation (thanks Serhan and Sona Morningstar!)
* Implement fault tolerant de-/serialization of AE stacks to no longer void entire drives if they contain broken content by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7982
* Fix encoded stonecutting and smithing patterns crashing when being used by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7983
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.0.6-alpha...neoforge/v19.0.7-alpha
展开
版本: 19.0.7-alpha
支持游戏: 1.21
类型: NeoForge
Alpha
下载次数: 175
AE2 19.0.6-alpha [NEOFORGE]
appliedenergistics2-19.0.6-alpha.jar下载19.0.6-alpha#Alpha
## What's Changed
* Fix "open guide" hotkey not working for items in Emi because they were changing each frame by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7965
* Textures Update by @Ridanisaurus in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7966
* Switch to Biome for JSON formatting by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7967
* Bump NeoForge/Plugin versions by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7974
* Make Release Workflow use Maven Publish Action by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7977
* Do not rotate main camera when rendering overlays, messing up rotations for other mods by @mysticdrew in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7976
## New Contributors
* @mysticdrew made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7976
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.0.5-alpha...neoforge/v19.0.6-alpha
* Fix "open guide" hotkey not working for items in Emi because they were changing each frame by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7965
* Textures Update by @Ridanisaurus in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7966
* Switch to Biome for JSON formatting by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7967
* Bump NeoForge/Plugin versions by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7974
* Make Release Workflow use Maven Publish Action by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7977
* Do not rotate main camera when rendering overlays, messing up rotations for other mods by @mysticdrew in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7976
## New Contributors
* @mysticdrew made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7976
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.0.5-alpha...neoforge/v19.0.6-alpha
展开
版本: 19.0.6-alpha
支持游戏: 1.21
类型: NeoForge
Alpha
下载次数: 90
AE2 19.0.5-alpha [NEOFORGE]
appliedenergistics2-19.0.5-alpha.jar下载19.0.5-alpha#Alpha
## What's Changed
* Add AE2 walls to the wall item tag by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7952
* Fix FacadeRecipe out of bound crashes by @Mithi83 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7954
* Fix P2P Light output not updating when input is removed by @Mithi83 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7945
* Fix fluid handling for Emi integration by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7960
* Gradle magic by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7961
* Fix clearing of memory card by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7964
* Fix Spatial Anchor overlay rendering by @Mithi83 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7955
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.0.4-alpha...neoforge/v19.0.5-alpha
* Add AE2 walls to the wall item tag by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7952
* Fix FacadeRecipe out of bound crashes by @Mithi83 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7954
* Fix P2P Light output not updating when input is removed by @Mithi83 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7945
* Fix fluid handling for Emi integration by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7960
* Gradle magic by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7961
* Fix clearing of memory card by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7964
* Fix Spatial Anchor overlay rendering by @Mithi83 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7955
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.0.4-alpha...neoforge/v19.0.5-alpha
展开
版本: 19.0.5-alpha
支持游戏: 1.21
类型: NeoForge
Alpha
下载次数: 186
AE2 15.2.4 [NEOFORGE]
appliedenergistics2-forge-15.2.4.jar下载15.2.4#Release
## What's Changed
* Work around REIPC incompatibility by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7947
* Improved ME Terminal Search to be more similar to REI/EMI (Forge) by @JoelMorrisey in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7924
* Sanitise texture item IDs for facades (Forge) by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7906
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.2.3...forge/v15.2.4
* Work around REIPC incompatibility by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7947
* Improved ME Terminal Search to be more similar to REI/EMI (Forge) by @JoelMorrisey in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7924
* Sanitise texture item IDs for facades (Forge) by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7906
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.2.3...forge/v15.2.4
展开
版本: 15.2.4
支持游戏: 1.20.1
类型: Forge
NeoForge
Release
下载次数: 8,077
AE2 19.0.4-alpha [NEOFORGE]
appliedenergistics2-neoforge-19.0.4-alpha.jar下载19.0.4-alpha#Alpha
## What's Changed
* Fix charger voiding items on right-click by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7942
* Fix Spatial IO Port opening the wrong menu by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7932
* Fix player inventory slot misalignment in Quantum Bridge GUI by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7933
* Fix cables briefly connecting to incomplete Quantum Ring by @Mithi83 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7941
## New Contributors
* @Kazuhiko-Gushiken made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7929
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.0.3-alpha...neoforge/v19.0.4-alpha
* Fix charger voiding items on right-click by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7942
* Fix Spatial IO Port opening the wrong menu by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7932
* Fix player inventory slot misalignment in Quantum Bridge GUI by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7933
* Fix cables briefly connecting to incomplete Quantum Ring by @Mithi83 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7941
## New Contributors
* @Kazuhiko-Gushiken made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7929
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.0.3-alpha...neoforge/v19.0.4-alpha
展开
版本: 19.0.4-alpha
支持游戏: 1.21
类型: NeoForge
Alpha
下载次数: 343
AE2 19.0.3-alpha [NEOFORGE]
appliedenergistics2-neoforge-19.0.3-alpha.jar下载19.0.3-alpha#Alpha
## What's Changed
* Fix Z-Order in icon buttons and item icons by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7923
* Fixes various crafting related problems by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7928
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.0.2-alpha...neoforge/v19.0.3-alpha
* Fix Z-Order in icon buttons and item icons by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7923
* Fixes various crafting related problems by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7928
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.0.2-alpha...neoforge/v19.0.3-alpha
展开
版本: 19.0.3-alpha
支持游戏: 1.21
类型: NeoForge
Alpha
下载次数: 105
AE2 19.0.2-alpha [NEOFORGE]
appliedenergistics2-neoforge-19.0.2-alpha.jar下载19.0.2-alpha#Alpha
## What's Changed
* Fix Tiny TNT not responding to flint & steel and rendering with new block model by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7916
* Fix potential world-gen crashes arising from always sampling the biome at the meteorite center by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7918
* Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7868
* Fix memory card tooltip not showing P2P frequency by @Mithi83 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7847
* Fix custom names for parts by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7921
* Show the P2P frequency in tooltips using the colors used on the P2P tunnels back by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7922
* Improved ME Terminal Search to be more similar to REI/EMI by @JoelMorrisey in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7883
## New Contributors
* @JoelMorrisey made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7883
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.0.1-alpha...neoforge/v19.0.2-alpha
* Fix Tiny TNT not responding to flint & steel and rendering with new block model by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7916
* Fix potential world-gen crashes arising from always sampling the biome at the meteorite center by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7918
* Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7868
* Fix memory card tooltip not showing P2P frequency by @Mithi83 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7847
* Fix custom names for parts by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7921
* Show the P2P frequency in tooltips using the colors used on the P2P tunnels back by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7922
* Improved ME Terminal Search to be more similar to REI/EMI by @JoelMorrisey in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7883
## New Contributors
* @JoelMorrisey made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7883
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.0.1-alpha...neoforge/v19.0.2-alpha
展开
版本: 19.0.2-alpha
支持游戏: 1.21
类型: NeoForge
Alpha
下载次数: 126
AE2 19.0.1-alpha [NEOFORGE]
appliedenergistics2-neoforge-19.0.1-alpha.jar下载19.0.1-alpha#Alpha
## What's Changed
* Fix #7913: Color Applicator sets the wrong color for some colors by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7914
* Bump to latest Jade/REI/WTHIT by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7917
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.0.0-alpha...neoforge/v19.0.1-alpha
* Fix #7913: Color Applicator sets the wrong color for some colors by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7914
* Bump to latest Jade/REI/WTHIT by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7917
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.0.0-alpha...neoforge/v19.0.1-alpha
展开
版本: 19.0.1-alpha
支持游戏: 1.21
类型: NeoForge
Alpha
下载次数: 46
AE2 19.0.0-alpha [NEOFORGE]
appliedenergistics2-neoforge-19.0.0-alpha.jar下载19.0.0-alpha#Alpha
## What's Changed
* Port to 1.21 by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7909
* AE2 New Textures by @Ridanisaurus in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7870
* Add Fill all and Empty All Container Actions by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7891
* Change to c:tools/wrenches to be in line with plural form of other tags under tools/ by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7892
* Fix some misspellings in guidebook by @lupusagax in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7903
* Guidebook by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7908
## New Contributors
* @lupusagax made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7903
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v18.1.3-alpha...neoforge/v19.0.0-alpha
* Port to 1.21 by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7909
* AE2 New Textures by @Ridanisaurus in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7870
* Add Fill all and Empty All Container Actions by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7891
* Change to c:tools/wrenches to be in line with plural form of other tags under tools/ by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7892
* Fix some misspellings in guidebook by @lupusagax in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7903
* Guidebook by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7908
## New Contributors
* @lupusagax made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7903
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v18.1.3-alpha...neoforge/v19.0.0-alpha
展开
版本: 19.0.0-alpha
支持游戏: 1.21
类型: NeoForge
Alpha
下载次数: 74
AE2 15.2.3 [NEOFORGE]
appliedenergistics2-forge-15.2.3.jar下载15.2.3#Release
## What's Changed
* Free memory potentially held by JEI when it unloads by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7901
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.2.2...forge/v15.2.3
* Free memory potentially held by JEI when it unloads by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7901
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.2.2...forge/v15.2.3
展开
版本: 15.2.3
支持游戏: 1.20.1
类型: Forge
NeoForge
Release
下载次数: 8,839
AE2 15.2.2 [NEOFORGE]
appliedenergistics2-forge-15.2.2.jar下载15.2.2#Release
## What's Changed
* [1.20.1] Grid Ticking Optimizations by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7889
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.2.1...forge/v15.2.2
* [1.20.1] Grid Ticking Optimizations by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7889
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.2.1...forge/v15.2.2
展开
版本: 15.2.2
支持游戏: 1.20.1
类型: Forge
NeoForge
Release
下载次数: 2,908
AE2 18.1.3-alpha [NEOFORGE]
appliedenergistics2-neoforge-18.1.3-alpha.jar下载18.1.3-alpha#Alpha
## What's Changed
* Update to the latest NeoForge version.
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v18.1.2-alpha...neoforge/v18.1.3-alpha
* Update to the latest NeoForge version.
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v18.1.2-alpha...neoforge/v18.1.3-alpha
展开
版本: 18.1.3-alpha
支持游戏: 1.20.6
类型: NeoForge
Alpha
下载次数: 855
AE2 18.1.2-alpha [NEOFORGE]
appliedenergistics2-neoforge-18.1.2-alpha.jar下载18.1.2-alpha#Alpha
## What's Changed
* Make export storage implementation public by @rlnt in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7848
* Fix GuidebookPlot signs being blank by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7860
* Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7853
* Fix being unable to encode processing patterns by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7866
* fix ingredient amount being ignored in non EmiStack instance by @GlodBlock in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7874
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v18.1.1-alpha...neoforge/v18.1.2-alpha
* Make export storage implementation public by @rlnt in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7848
* Fix GuidebookPlot signs being blank by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7860
* Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7853
* Fix being unable to encode processing patterns by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7866
* fix ingredient amount being ignored in non EmiStack instance by @GlodBlock in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7874
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v18.1.1-alpha...neoforge/v18.1.2-alpha
展开
版本: 18.1.2-alpha
支持游戏: 1.20.6
类型: NeoForge
Alpha
下载次数: 143
AE2 15.2.1 [NEOFORGE]
appliedenergistics2-forge-15.2.1.jar下载15.2.1#Release
## What's Changed
* Refer to page IDs rather than source pack for add-on guidebook pages by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7863
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.2.0...forge/v15.2.1
* Refer to page IDs rather than source pack for add-on guidebook pages by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7863
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.2.0...forge/v15.2.1
展开
版本: 15.2.1
支持游戏: 1.20.1
类型: Forge
NeoForge
Release
下载次数: 9,875
AE2 15.2.0 [FABRIC]
appliedenergistics2-fabric-15.2.0.jar下载15.2.0#Release
## What's Changed
* Backported various Guidebook improvements (Fabric) by @GlodBlock in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7862
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.1.0...fabric/v15.2.0
* Backported various Guidebook improvements (Fabric) by @GlodBlock in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7862
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.1.0...fabric/v15.2.0
展开
版本: 15.2.0
支持游戏: 1.20.1
类型: Fabric
Release
下载次数: 100,470
AE2 15.2.0 [NEOFORGE]
appliedenergistics2-forge-15.2.0.jar下载15.2.0#Release
## What's Changed
* Reintroduce RF PowerUnit for addon compatibility by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7824
* Backported various Guidebook improvements by @GlodBlock in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7861
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.1.0...forge/v15.2.0
* Reintroduce RF PowerUnit for addon compatibility by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7824
* Backported various Guidebook improvements by @GlodBlock in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7861
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.1.0...forge/v15.2.0
展开
版本: 15.2.0
支持游戏: 1.20.1
类型: Forge
NeoForge
Release
下载次数: 311
AE2 18.1.1-alpha [NEOFORGE]
appliedenergistics2-neoforge-18.1.1-alpha.jar下载18.1.1-alpha#Alpha
## What's Changed
* Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7822
* Update to NeoForge 20.6.12-beta & fix guidebook item NBT by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7850
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v18.1.0-alpha...neoforge/v18.1.1-alpha
* Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7822
* Update to NeoForge 20.6.12-beta & fix guidebook item NBT by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7850
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v18.1.0-alpha...neoforge/v18.1.1-alpha
展开
版本: 18.1.1-alpha
支持游戏: 1.20.6
类型: NeoForge
Alpha
下载次数: 372
AE2 18.1.0-alpha [NEOFORGE]
appliedenergistics2-neoforge-18.1.0-alpha.jar下载18.1.0-alpha#Alpha
## What's Changed
* Port to 1.20.6 by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7846
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v18.0.1-alpha...neoforge/v18.1.0-alpha
* Port to 1.20.6 by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7846
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v18.0.1-alpha...neoforge/v18.1.0-alpha
展开
版本: 18.1.0-alpha
支持游戏: 1.20.6
类型: NeoForge
Alpha
下载次数: 58
AE2 18.0.1-alpha [NEOFORGE]
appliedenergistics2-neoforge-18.0.1-alpha.jar下载18.0.1-alpha#Alpha
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v18.0.0-alpha...neoforge/v18.0.1-alpha
展开
版本: 18.0.1-alpha
支持游戏: 1.20.5
类型: NeoForge
Alpha
下载次数: 142
AE2 18.0.0-alpha [NEOFORGE]
appliedenergistics2-neoforge-18.0.0-alpha.jar下载18.0.0-alpha#Alpha
## What's Changed
First release for Minecraft 1.20.5
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.13.0-beta...neoforge/v18.0.0-alpha
First release for Minecraft 1.20.5
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.13.0-beta...neoforge/v18.0.0-alpha
展开
版本: 18.0.0-alpha
支持游戏: 1.20.5
类型: NeoForge
Alpha
下载次数: 65
AE2 15.1.1 [NEOFORGE]
appliedenergistics2-forge-15.1.1.jar下载15.1.1#Release
## What's Changed
* Reintroduce RF PowerUnit for addon compatibility by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7824
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.1.0...forge/v15.1.1
* Reintroduce RF PowerUnit for addon compatibility by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7824
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.1.0...forge/v15.1.1
展开
版本: 15.1.1
支持游戏: 1.20.1
类型: Forge
NeoForge
Release
下载次数: 12,082
AE2 15.1.0 [FABRIC]
appliedenergistics2-fabric-15.1.0.jar下载15.1.0#Release
This release contains several backported fixes and content from 1.20.4.
In particular, this introduces a passive energy generation device, of which there can only be one per network (including across quartz-fibers): The [Crystal Resonance Generator](https://guide.appliedenergistics.org/1.20.4/items-blocks-machines/crystal_resonance_generator).
## What's Changed
- Fix annihilation planes staying asleep when blocks in front of them change (#7530)
- Make crafting unit recipies consistent (#7550)
- Stop logging certain errors only when AE debug logging was enabled, always log them instead (#7561)
- Adjust amount input width depending on the width of the unit shown (#7586)
- Config option spawn only flawless budding quartz in meteorites (#7575)
- Allow cocoa to be accelerated by the growth accelerator (#7587)
- Fix to Divide by 0 Crash (#7611)
- Use stack-aware getMaxStackSize. Fixes #7589. (#7614)
- Add API to cancel crafting jobs from ICraftingCPU (#7625)
- Number entry fixes: NaN & division with integer result handling (#7629)
- Fix #7522: Fix tiny TNT not passing blockentity to Block.dropResources (#7626)
- Fix #7552: Invisible facades in guide book (#7624)
- Fix cable bus breaking showing particles with missing texture (#7643)
- Allow non-AE2 pattern implementations to be inserted via the pattern terminal (#7647)
- Fix handling of container items that can contain multiple key types (#7666)
- Remove Platform Random, use Level Random wherever applicable (#7685)
- Align light detecting fixture recipe with new quartz fixture recipe (using cable anchor instead of iron ingot) (#7775)
- Tunnels should not disconnect when they were active but moved to a grid that is rebooting (causes reboot loop) (#7767)
- Pattern providers now only push ingredients for crafting patterns to molecular assemblers, not other inventories (#7751)
- Show the energy generation capacity of machines in the network status (#7750)
- Fix initialization of debug item generator (#7816)
- Increase the generation rate of the crystal resonance generator to 20 AE/t (#7776)
- Crystal Resonance Generator model tweaks (#7725)
- Fix blocks behind hidden facades being non-interactable (#7754)
- Always hide facades when a network tool is held in either hand (#7755)
- Add datagenned files to the repo (#7582)
- Space+Click now only moves slots from the same group as the clicked slot (#7710)
- Delay DebugItemGen Initialization (#7692)
- Improve Markdown loading performance under FML (#7690)
- Implement a crystal resonance generator (passive power generation for AE) (#7716)
- Highlight devices that are missing a channel on the network status UI (#7749)
- Allow crafting of quartz fixtures from cable anchors to replace iron ingots (#7748)
- Slight encoded pattern tooltip readability improvement (#7747)
- Highlight invalid patterns in the pattern access terminal (#7746)
- Add sounds to Facade placement based on underlying block and rework pickup sound for wrenches (#7056)
- Fix use of memory cards on molecular assemblers (#7743)
- Fix some held tools not fully being in-view in first-person (#7741)
- Fix rare QNB crash when leaving a single-player world (#7739)
- Don't use an external process to determine the mod version since it causes CurseForge malware detection to trip.
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.0.24...fabric/v15.1.0
In particular, this introduces a passive energy generation device, of which there can only be one per network (including across quartz-fibers): The [Crystal Resonance Generator](https://guide.appliedenergistics.org/1.20.4/items-blocks-machines/crystal_resonance_generator).
## What's Changed
- Fix annihilation planes staying asleep when blocks in front of them change (#7530)
- Make crafting unit recipies consistent (#7550)
- Stop logging certain errors only when AE debug logging was enabled, always log them instead (#7561)
- Adjust amount input width depending on the width of the unit shown (#7586)
- Config option spawn only flawless budding quartz in meteorites (#7575)
- Allow cocoa to be accelerated by the growth accelerator (#7587)
- Fix to Divide by 0 Crash (#7611)
- Use stack-aware getMaxStackSize. Fixes #7589. (#7614)
- Add API to cancel crafting jobs from ICraftingCPU (#7625)
- Number entry fixes: NaN & division with integer result handling (#7629)
- Fix #7522: Fix tiny TNT not passing blockentity to Block.dropResources (#7626)
- Fix #7552: Invisible facades in guide book (#7624)
- Fix cable bus breaking showing particles with missing texture (#7643)
- Allow non-AE2 pattern implementations to be inserted via the pattern terminal (#7647)
- Fix handling of container items that can contain multiple key types (#7666)
- Remove Platform Random, use Level Random wherever applicable (#7685)
- Align light detecting fixture recipe with new quartz fixture recipe (using cable anchor instead of iron ingot) (#7775)
- Tunnels should not disconnect when they were active but moved to a grid that is rebooting (causes reboot loop) (#7767)
- Pattern providers now only push ingredients for crafting patterns to molecular assemblers, not other inventories (#7751)
- Show the energy generation capacity of machines in the network status (#7750)
- Fix initialization of debug item generator (#7816)
- Increase the generation rate of the crystal resonance generator to 20 AE/t (#7776)
- Crystal Resonance Generator model tweaks (#7725)
- Fix blocks behind hidden facades being non-interactable (#7754)
- Always hide facades when a network tool is held in either hand (#7755)
- Add datagenned files to the repo (#7582)
- Space+Click now only moves slots from the same group as the clicked slot (#7710)
- Delay DebugItemGen Initialization (#7692)
- Improve Markdown loading performance under FML (#7690)
- Implement a crystal resonance generator (passive power generation for AE) (#7716)
- Highlight devices that are missing a channel on the network status UI (#7749)
- Allow crafting of quartz fixtures from cable anchors to replace iron ingots (#7748)
- Slight encoded pattern tooltip readability improvement (#7747)
- Highlight invalid patterns in the pattern access terminal (#7746)
- Add sounds to Facade placement based on underlying block and rework pickup sound for wrenches (#7056)
- Fix use of memory cards on molecular assemblers (#7743)
- Fix some held tools not fully being in-view in first-person (#7741)
- Fix rare QNB crash when leaving a single-player world (#7739)
- Don't use an external process to determine the mod version since it causes CurseForge malware detection to trip.
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.0.24...fabric/v15.1.0
展开
版本: 15.1.0
支持游戏: 1.20.1
类型: Fabric
Release
下载次数: 18,444
AE2 15.1.0 [NEOFORGE]
appliedenergistics2-forge-15.1.0.jar下载15.1.0#Release
This release contains several backported fixes and content from 1.20.4.
In particular, this introduces a passive energy generation device, of which there can only be one per network (including across quartz-fibers): The [Crystal Resonance Generator](https://guide.appliedenergistics.org/1.20.4/items-blocks-machines/crystal_resonance_generator).
## What's Changed
- Fix annihilation planes staying asleep when blocks in front of them change (#7530)
- Fix Clouds being visible in the Spatial Storage Dimension (#7548)
- Make crafting unit recipies consistent (#7550)
- Stop logging certain errors only when AE debug logging was enabled, always log them instead (#7561)
- Adjust amount input width depending on the width of the unit shown (#7586)
- Config option spawn only flawless budding quartz in meteorites (#7575)
- Allow cocoa to be accelerated by the growth accelerator (#7587)
- Fix to Divide by 0 Crash (#7611)
- Use stack-aware getMaxStackSize. Fixes #7589. (#7614)
- Add API to cancel crafting jobs from ICraftingCPU (#7625)
- Number entry fixes: NaN & division with integer result handling (#7629)
- Fix #7522: Fix tiny TNT not passing blockentity to Block.dropResources (#7626)
- Fix #7552: Invisible facades in guide book (#7624)
- Fix cable bus breaking showing particles with missing texture (#7643)
- Allow non-AE2 pattern implementations to be inserted via the pattern terminal (#7647)
- Fix handling of container items that can contain multiple key types (#7666)
- Remove Platform Random, use Level Random wherever applicable (#7685)
- Align light detecting fixture recipe with new quartz fixture recipe (using cable anchor instead of iron ingot) (#7775)
- Tunnels should not disconnect when they were active but moved to a grid that is rebooting (causes reboot loop) (#7767)
- Pattern providers now only push ingredients for crafting patterns to molecular assemblers, not other inventories (#7751)
- Show the energy generation capacity of machines in the network status (#7750)
- Fix initialization of debug item generator (#7816)
- Increase the generation rate of the crystal resonance generator to 20 AE/t (#7776)
- Crystal Resonance Generator model tweaks (#7725)
- Fix blocks behind hidden facades being non-interactable (#7754)
- Always hide facades when a network tool is held in either hand (#7755)
- Add datagenned files to the repo (#7582)
- Space+Click now only moves slots from the same group as the clicked slot (#7710)
- Delay DebugItemGen Initialization (#7692)
- Improve Markdown loading performance under FML (#7690)
- Implement a crystal resonance generator (passive power generation for AE) (#7716)
- Rename RF power unit to FE (#7737)
- Highlight devices that are missing a channel on the network status UI (#7749)
- Allow crafting of quartz fixtures from cable anchors to replace iron ingots (#7748)
- Slight encoded pattern tooltip readability improvement (#7747)
- Highlight invalid patterns in the pattern access terminal (#7746)
- Add sounds to Facade placement based on underlying block and rework pickup sound for wrenches (#7056)
- Fix use of memory cards on molecular assemblers (#7743)
- Fix some held tools not fully being in-view in first-person (#7741)
- Fix rare QNB crash when leaving a single-player world (#7739)
- Don't use an external process to determine the mod version since it causes CurseForge malware detection to trip.
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.0.23...forge/v15.1.0
In particular, this introduces a passive energy generation device, of which there can only be one per network (including across quartz-fibers): The [Crystal Resonance Generator](https://guide.appliedenergistics.org/1.20.4/items-blocks-machines/crystal_resonance_generator).
## What's Changed
- Fix annihilation planes staying asleep when blocks in front of them change (#7530)
- Fix Clouds being visible in the Spatial Storage Dimension (#7548)
- Make crafting unit recipies consistent (#7550)
- Stop logging certain errors only when AE debug logging was enabled, always log them instead (#7561)
- Adjust amount input width depending on the width of the unit shown (#7586)
- Config option spawn only flawless budding quartz in meteorites (#7575)
- Allow cocoa to be accelerated by the growth accelerator (#7587)
- Fix to Divide by 0 Crash (#7611)
- Use stack-aware getMaxStackSize. Fixes #7589. (#7614)
- Add API to cancel crafting jobs from ICraftingCPU (#7625)
- Number entry fixes: NaN & division with integer result handling (#7629)
- Fix #7522: Fix tiny TNT not passing blockentity to Block.dropResources (#7626)
- Fix #7552: Invisible facades in guide book (#7624)
- Fix cable bus breaking showing particles with missing texture (#7643)
- Allow non-AE2 pattern implementations to be inserted via the pattern terminal (#7647)
- Fix handling of container items that can contain multiple key types (#7666)
- Remove Platform Random, use Level Random wherever applicable (#7685)
- Align light detecting fixture recipe with new quartz fixture recipe (using cable anchor instead of iron ingot) (#7775)
- Tunnels should not disconnect when they were active but moved to a grid that is rebooting (causes reboot loop) (#7767)
- Pattern providers now only push ingredients for crafting patterns to molecular assemblers, not other inventories (#7751)
- Show the energy generation capacity of machines in the network status (#7750)
- Fix initialization of debug item generator (#7816)
- Increase the generation rate of the crystal resonance generator to 20 AE/t (#7776)
- Crystal Resonance Generator model tweaks (#7725)
- Fix blocks behind hidden facades being non-interactable (#7754)
- Always hide facades when a network tool is held in either hand (#7755)
- Add datagenned files to the repo (#7582)
- Space+Click now only moves slots from the same group as the clicked slot (#7710)
- Delay DebugItemGen Initialization (#7692)
- Improve Markdown loading performance under FML (#7690)
- Implement a crystal resonance generator (passive power generation for AE) (#7716)
- Rename RF power unit to FE (#7737)
- Highlight devices that are missing a channel on the network status UI (#7749)
- Allow crafting of quartz fixtures from cable anchors to replace iron ingots (#7748)
- Slight encoded pattern tooltip readability improvement (#7747)
- Highlight invalid patterns in the pattern access terminal (#7746)
- Add sounds to Facade placement based on underlying block and rework pickup sound for wrenches (#7056)
- Fix use of memory cards on molecular assemblers (#7743)
- Fix some held tools not fully being in-view in first-person (#7741)
- Fix rare QNB crash when leaving a single-player world (#7739)
- Don't use an external process to determine the mod version since it causes CurseForge malware detection to trip.
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.0.23...forge/v15.1.0
展开
版本: 15.1.0
支持游戏: 1.20.1
类型: Forge
NeoForge
Release
下载次数: 6,336
AE2 17.13.0-beta [NEOFORGE]
appliedenergistics2-neoforge-17.13.0-beta.jar下载17.13.0-beta#Beta
## What's Changed
* Fix searching for pattern outputs in the pattern access terminal by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7799
* Disallow moving wrapped GenericStacks between to the player via Space+Click by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7803
* Disallow cloning of wrapped itemstacks in creative mode by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7804
* Fix shade and AO flags of facade source quads being ignored by @XFactHD in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7788
* Make lake meteors have outer slope down replacing air/replaceable blocks by @TelepathicGrunt in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7781
* Bump EMI to fix sources by @rlnt in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7806
## New Contributors
* @XFactHD made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7788
* @TelepathicGrunt made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7781
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.12.1-beta...neoforge/v17.12.2-beta
* Fix searching for pattern outputs in the pattern access terminal by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7799
* Disallow moving wrapped GenericStacks between to the player via Space+Click by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7803
* Disallow cloning of wrapped itemstacks in creative mode by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7804
* Fix shade and AO flags of facade source quads being ignored by @XFactHD in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7788
* Make lake meteors have outer slope down replacing air/replaceable blocks by @TelepathicGrunt in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7781
* Bump EMI to fix sources by @rlnt in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7806
## New Contributors
* @XFactHD made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7788
* @TelepathicGrunt made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7781
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.12.1-beta...neoforge/v17.12.2-beta
展开
版本: 17.13.0-beta
支持游戏: 1.20.4
类型: NeoForge
Beta
下载次数: 9,851
AE2 17.12.1-beta [NEOFORGE]
appliedenergistics2-neoforge-17.12.1-beta.jar下载17.12.1-beta#Beta
## What's Changed
* Guidebook updates by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7786
* Add upgrade recipes for storage cells to upgrade to higher capacity without having to empty them first. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7794
* Move AECapabilities to API by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7797
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.12.0-beta...neoforge/v17.12.1-beta
* Guidebook updates by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7786
* Add upgrade recipes for storage cells to upgrade to higher capacity without having to empty them first. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7794
* Move AECapabilities to API by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7797
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.12.0-beta...neoforge/v17.12.1-beta
展开
版本: 17.12.1-beta
支持游戏: 1.20.4
类型: NeoForge
Beta
下载次数: 99
AE2 15.0.24 [FABRIC]
appliedenergistics2-fabric-15.0.24.jar下载15.0.24#Release
## What's Changed
* Fix early crash when enchantability is checked before AE2 is initialized by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7792
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.0.23...fabric/v15.0.24
* Fix early crash when enchantability is checked before AE2 is initialized by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7792
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.0.23...fabric/v15.0.24
展开
版本: 15.0.24
支持游戏: 1.20.1
类型: Fabric
Release
下载次数: 3,286
AE2 17.12.0-beta [NEOFORGE]
appliedenergistics2-neoforge-17.12.0-beta.jar下载17.12.0-beta#Beta
## What's Changed
* Fix fragment parsing for linking to pages in other namespaces by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7783
* Show the source of external content in the guidebook by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7784
* Add guidebook to drops of mysterious cube by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7785
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.11.1-beta...neoforge/v17.12.0-beta
* Fix fragment parsing for linking to pages in other namespaces by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7783
* Show the source of external content in the guidebook by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7784
* Add guidebook to drops of mysterious cube by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7785
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.11.1-beta...neoforge/v17.12.0-beta
展开
版本: 17.12.0-beta
支持游戏: 1.20.4
类型: NeoForge
Beta
下载次数: 292
AE2 17.11.1-beta [NEOFORGE]
appliedenergistics2-neoforge-17.11.1-beta.jar下载17.11.1-beta#Beta
## What's Changed
* Rework scrollbars to be variable width and render the track themselves by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7777
* Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7780
* Fix linking to pages in other namespaces in the guidebook (for addons) by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7782
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.11.0-beta...neoforge/v17.11.1-beta
* Rework scrollbars to be variable width and render the track themselves by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7777
* Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7780
* Fix linking to pages in other namespaces in the guidebook (for addons) by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7782
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.11.0-beta...neoforge/v17.11.1-beta
展开
版本: 17.11.1-beta
支持游戏: 1.20.4
类型: NeoForge
Beta
下载次数: 189
AE2 17.11.0-beta [NEOFORGE]
appliedenergistics2-neoforge-17.11.0-beta.jar下载17.11.0-beta#Beta
## What's Changed
* Rethink basic pattern items and expose a pattern item builder to Addons by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7770
* Align light detecting fixture recipe with new quartz fixture recipe (using cable anchor instead of iron ingot) by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7775
* Increase the generation rate of the crystal resonance generator to 20 AE/t by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7776
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.10.4-beta...neoforge/v17.11.0-beta
* Rethink basic pattern items and expose a pattern item builder to Addons by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7770
* Align light detecting fixture recipe with new quartz fixture recipe (using cable anchor instead of iron ingot) by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7775
* Increase the generation rate of the crystal resonance generator to 20 AE/t by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7776
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.10.4-beta...neoforge/v17.11.0-beta
展开
版本: 17.11.0-beta
支持游戏: 1.20.4
类型: NeoForge
Beta
下载次数: 109
AE2 17.10.4-beta [NEOFORGE]
appliedenergistics2-neoforge-17.10.4-beta.jar下载17.10.4-beta#Beta
## What's Changed
* Tunnels should not disconnect when they were active but moved to a grid that is rebooting (causes reboot loop) by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7767
* Fix default namespace system property for in-development guidebook content for addons. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7772
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.10.3-beta...neoforge/v17.10.4-beta
* Tunnels should not disconnect when they were active but moved to a grid that is rebooting (causes reboot loop) by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7767
* Fix default namespace system property for in-development guidebook content for addons. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7772
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.10.3-beta...neoforge/v17.10.4-beta
展开
版本: 17.10.4-beta
支持游戏: 1.20.4
类型: NeoForge
Beta
下载次数: 126
AE2 17.10.3-beta [NEOFORGE]
appliedenergistics2-neoforge-17.10.3-beta.jar下载17.10.3-beta#Beta
## What's Changed
* Fix accidentally disabling recipe transfer entirely in EMI by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7765
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.10.2-beta...neoforge/v17.10.3-beta
* Fix accidentally disabling recipe transfer entirely in EMI by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7765
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.10.2-beta...neoforge/v17.10.3-beta
展开
版本: 17.10.3-beta
支持游戏: 1.20.4
类型: NeoForge
Beta
下载次数: 194
AE2 17.10.2-beta [NEOFORGE]
appliedenergistics2-neoforge-17.10.2-beta.jar下载17.10.2-beta#Beta
## What's Changed
* Disable craftables for grids in EMI due to the inability to refresh the craftables view when the grid inventory changes by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7764
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.10.1-beta...neoforge/v17.10.2-beta
* Disable craftables for grids in EMI due to the inability to refresh the craftables view when the grid inventory changes by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7764
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.10.1-beta...neoforge/v17.10.2-beta
展开
版本: 17.10.2-beta
支持游戏: 1.20.4
类型: NeoForge
Beta
下载次数: 49
AE2 17.10.1-beta [NEOFORGE]
appliedenergistics2-neoforge-17.10.1-beta.jar下载17.10.1-beta#Beta
## What's Changed
* Add event to allow addons to spawn additional "grid tools" into a chest next to a test-plot by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7760
* Sanitize item caps when an AEItemKey is loaded by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7762
* Optimize performance of "can craft" checks in ME Terminals (for EMI/JEI/REI) by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7763
* Make Cell Workbench respect slot-level filters when copying filters to cells by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7761
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.10.0-beta...neoforge/v17.11.0-beta
* Add event to allow addons to spawn additional "grid tools" into a chest next to a test-plot by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7760
* Sanitize item caps when an AEItemKey is loaded by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7762
* Optimize performance of "can craft" checks in ME Terminals (for EMI/JEI/REI) by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7763
* Make Cell Workbench respect slot-level filters when copying filters to cells by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7761
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.10.0-beta...neoforge/v17.11.0-beta
展开
版本: 17.10.1-beta
支持游戏: 1.20.4
类型: NeoForge
Beta
下载次数: 50
AE2 17.10.0-beta [NEOFORGE]
appliedenergistics2-neoforge-17.10.0-beta.jar下载17.10.0-beta#Beta
## What's Changed
* Added a configurable key-bind for the modifier used by mouse-wheel items (color applicator) by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7758
* Generalize ghost ingredient drag&drop over REI/EMI by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7759
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.9.0-beta...neoforge/v17.10.0-beta
* Added a configurable key-bind for the modifier used by mouse-wheel items (color applicator) by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7758
* Generalize ghost ingredient drag&drop over REI/EMI by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7759
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.9.0-beta...neoforge/v17.10.0-beta
展开
版本: 17.10.0-beta
支持游戏: 1.20.4
类型: NeoForge
Beta
下载次数: 92
AE2 17.9.0-beta [NEOFORGE]
appliedenergistics2-neoforge-17.9.0-beta.jar下载17.9.0-beta#Beta
## What's Changed
* Add sounds to Facade placement based on underlying block and rework pickup sound for wrenches by @dokastho in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7056
* Fix bugs that allow crafting with ingredients from the network when a crafting terminal is disconnected by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7745
* Highlight invalid patterns in the pattern access terminal by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7746
* Slight encoded pattern tooltip readability improvement by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7747
* Allow crafting of quartz fixtures from cable anchors to replace iron ingots by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7748
* Highlight devices that are missing a channel on the network status UI by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7749
* Show the energy generation capacity of machines in the network status by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7750
* Pattern providers now only push ingredients for crafting patterns to molecular assemblers, not other inventories by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7751
* Only allow the configured fluid/item in configured interface slots by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7752
* Fix blocks behind hidden facades being non-interactable by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7754
* Always hide facades when a network tool is held in either hand by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7755
* Implement mouse capture to allow 3d scenes in the guidebook to be more easily rotated/panned by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7756
* Export default configuration values for use in the website by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7757
## New Contributors
* @dokastho made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7056
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.8.1-beta...neoforge/v17.9.0-beta
* Add sounds to Facade placement based on underlying block and rework pickup sound for wrenches by @dokastho in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7056
* Fix bugs that allow crafting with ingredients from the network when a crafting terminal is disconnected by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7745
* Highlight invalid patterns in the pattern access terminal by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7746
* Slight encoded pattern tooltip readability improvement by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7747
* Allow crafting of quartz fixtures from cable anchors to replace iron ingots by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7748
* Highlight devices that are missing a channel on the network status UI by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7749
* Show the energy generation capacity of machines in the network status by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7750
* Pattern providers now only push ingredients for crafting patterns to molecular assemblers, not other inventories by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7751
* Only allow the configured fluid/item in configured interface slots by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7752
* Fix blocks behind hidden facades being non-interactable by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7754
* Always hide facades when a network tool is held in either hand by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7755
* Implement mouse capture to allow 3d scenes in the guidebook to be more easily rotated/panned by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7756
* Export default configuration values for use in the website by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7757
## New Contributors
* @dokastho made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7056
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.8.1-beta...neoforge/v17.9.0-beta
展开
版本: 17.9.0-beta
支持游戏: 1.20.4
类型: NeoForge
Beta
下载次数: 71
AE2 17.8.1-beta [NEOFORGE]
appliedenergistics2-neoforge-17.8.1-beta.jar下载17.8.1-beta#Beta
## What's Changed
* Bump NeoGradle and Parchment by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7736
* Rename RF power unit to FE by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7737
* Fix rare QNB crash when leaving a single-player world by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7739
* Fix some held tools not fully being in-view in first-person by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7741
* Fix color applicator model orientation and allow switching colors by right-clicking. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7742
* Fix use of memory cards on molecular assemblers by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7743
* Slightly change recipes for blank patterns and item cell housings by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7744
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.8.0-beta...neoforge/v17.8.1-beta
* Bump NeoGradle and Parchment by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7736
* Rename RF power unit to FE by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7737
* Fix rare QNB crash when leaving a single-player world by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7739
* Fix some held tools not fully being in-view in first-person by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7741
* Fix color applicator model orientation and allow switching colors by right-clicking. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7742
* Fix use of memory cards on molecular assemblers by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7743
* Slightly change recipes for blank patterns and item cell housings by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7744
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.8.0-beta...neoforge/v17.8.1-beta
展开
版本: 17.8.1-beta
支持游戏: 1.20.4
类型: NeoForge
Beta
下载次数: 142
AE2 17.8.0-beta [NEOFORGE]
appliedenergistics2-neoforge-17.8.0-beta.jar下载17.8.0-beta#Beta
## What's Changed
* Work around a Vanilla bug that causes structures to be placed twice in CI tests by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7728
* Use FakePlayerFactory instead of our own (buggy) FakePlayer cache by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7727
* Crystal Resonance Generator model tweaks by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7725
* Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7719
* Make Storage Bus react to capability invalidation by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7729
* Fix GUI of ME Chest incorrectly thinking it is out of power by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7733
* Make the growth accelerator accept FE directly by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7734
* Prevent the cursor from re-centering when switching between AE2 screens by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7735
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.7.1-beta...neoforge/v17.8.0-beta
* Work around a Vanilla bug that causes structures to be placed twice in CI tests by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7728
* Use FakePlayerFactory instead of our own (buggy) FakePlayer cache by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7727
* Crystal Resonance Generator model tweaks by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7725
* Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7719
* Make Storage Bus react to capability invalidation by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7729
* Fix GUI of ME Chest incorrectly thinking it is out of power by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7733
* Make the growth accelerator accept FE directly by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7734
* Prevent the cursor from re-centering when switching between AE2 screens by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7735
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.7.1-beta...neoforge/v17.8.0-beta
展开
版本: 17.8.0-beta
支持游戏: 1.20.4
类型: NeoForge
Beta
下载次数: 104
AE2 15.0.23 [NEOFORGE]
appliedenergistics2-forge-15.0.23.jar下载15.0.23#Release
## What's Changed
* Fix #7590: Fix rare endless loop with alertDevice [Forge 1.20.1] by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7730
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.0.22...forge/v15.0.23
* Fix #7590: Fix rare endless loop with alertDevice [Forge 1.20.1] by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7730
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.0.22...forge/v15.0.23
展开
版本: 15.0.23
支持游戏: 1.20.1
类型: Forge
NeoForge
Release
下载次数: 18,927
AE2 15.0.23 [FABRIC]
appliedenergistics2-fabric-15.0.23.jar下载15.0.23#Release
## What's Changed
* Fix #7590: Fix rare endless loop with alertDevice [Fabric 1.20.1] by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7731
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.0.22...fabric/v15.0.23
* Fix #7590: Fix rare endless loop with alertDevice [Fabric 1.20.1] by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7731
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.0.22...fabric/v15.0.23
展开
版本: 15.0.23
支持游戏: 1.20.1
类型: Fabric
Release
下载次数: 5,982
AE2 17.7.1-beta [NEOFORGE]
appliedenergistics2-neoforge-17.7.1-beta.jar下载17.7.1-beta#Beta
## What's Changed
* Fix non-item slots being non-interactive when EMI is installed by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7718
* Add docs for Crystal Resonance Generator by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7723
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.7.0-alpha...neoforge/v17.7.1-beta
* Fix non-item slots being non-interactive when EMI is installed by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7718
* Add docs for Crystal Resonance Generator by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7723
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.7.0-alpha...neoforge/v17.7.1-beta
展开
版本: 17.7.1-beta
支持游戏: 1.20.4
类型: NeoForge
Beta
下载次数: 84
AE2 17.7.0-alpha [NEOFORGE]
appliedenergistics2-neoforge-17.7.0-alpha.jar下载17.7.0-alpha#Alpha
## New Block: Crystal Resonance Generator
- Generates 5 AE/t passively
- Only one per energy grid is allowed. This also means across grids connected with quartz fiber, only one will be active
- If a generator is suppressed by another on the same grid, it has a tooltip in Jade
- Generation rate is configurable


## What's Changed
* Space+Click now only moves slots from the same group as the clicked slot by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7710
* Fix auto-crafting completion toast having broken background by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7711
* Fix crafting highlight in the pinned slot row in terminals by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7712
* Improve tracking of "missing ingredients" when performing recipe transfer from REI/EMI on dedicated servers by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7714
* Fix link-status overlay not matching number of visible rows in pattern access terminal by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7715
* Implement a crystal resonance generator (passive power generation for AE) by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7716
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.6.6-beta...neoforge/v17.7.0-alpha
- Generates 5 AE/t passively
- Only one per energy grid is allowed. This also means across grids connected with quartz fiber, only one will be active
- If a generator is suppressed by another on the same grid, it has a tooltip in Jade
- Generation rate is configurable


## What's Changed
* Space+Click now only moves slots from the same group as the clicked slot by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7710
* Fix auto-crafting completion toast having broken background by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7711
* Fix crafting highlight in the pinned slot row in terminals by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7712
* Improve tracking of "missing ingredients" when performing recipe transfer from REI/EMI on dedicated servers by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7714
* Fix link-status overlay not matching number of visible rows in pattern access terminal by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7715
* Implement a crystal resonance generator (passive power generation for AE) by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7716
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.6.6-beta...neoforge/v17.7.0-alpha
展开
版本: 17.7.0-alpha
支持游戏: 1.20.4
类型: NeoForge
Alpha
下载次数: 161
AE2 17.6.6-beta [NEOFORGE]
appliedenergistics2-neoforge-17.6.6-beta.jar下载17.6.6-beta#Beta
## What's Changed
* Fix network tool immediately closing its UI by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7704
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.6.5-beta...neoforge/v17.6.6-beta
* Fix network tool immediately closing its UI by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7704
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.6.5-beta...neoforge/v17.6.6-beta
展开
版本: 17.6.6-beta
支持游戏: 1.20.4
类型: NeoForge
Beta
下载次数: 105
AE2 17.6.5-beta [NEOFORGE]
appliedenergistics2-neoforge-17.6.5-beta.jar下载17.6.5-beta#Beta
## What's Changed
* Deal with deprecations in NeoForge by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7701
* Fix highlighting of slots with missing ingredients in EMI recipes by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7702
* Fix EMI recipe transfer not working in wireless crafting terminal by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7703
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.6.4-beta...neoforge/v17.6.5-beta
* Deal with deprecations in NeoForge by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7701
* Fix highlighting of slots with missing ingredients in EMI recipes by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7702
* Fix EMI recipe transfer not working in wireless crafting terminal by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7703
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.6.4-beta...neoforge/v17.6.5-beta
展开
版本: 17.6.5-beta
支持游戏: 1.20.4
类型: NeoForge
Beta
下载次数: 56
AE2 17.6.4-beta [NEOFORGE]
appliedenergistics2-neoforge-17.6.4-beta.jar下载17.6.4-beta#Beta
## What's Changed
* Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7680
* Stop rendering the screen background twice by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7699
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.6.3-beta...neoforge/v17.6.4-beta
* Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7680
* Stop rendering the screen background twice by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7699
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.6.3-beta...neoforge/v17.6.4-beta
展开
版本: 17.6.4-beta
支持游戏: 1.20.4
类型: NeoForge
Beta
下载次数: 51
AE2 17.6.3-beta [NEOFORGE]
appliedenergistics2-neoforge-17.6.3-beta.jar下载17.6.3-beta#Beta
## What's Changed
* Fix handling of container items that can contain multiple key types by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7666
* Remove Platform Random, use Level Random wherever applicable by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7685
* Improve Markdown loading performance under FML by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7690
* Fix dedicated servers disconnecting players trying to view large ME inventories by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7691
* Delay DebugItemGen Initialization by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7692
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.6.2-beta...neoforge/v17.6.3-beta
* Fix handling of container items that can contain multiple key types by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7666
* Remove Platform Random, use Level Random wherever applicable by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7685
* Improve Markdown loading performance under FML by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7690
* Fix dedicated servers disconnecting players trying to view large ME inventories by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7691
* Delay DebugItemGen Initialization by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7692
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.6.2-beta...neoforge/v17.6.3-beta
展开
版本: 17.6.3-beta
支持游戏: 1.20.4
类型: NeoForge
Beta
下载次数: 113
AE2 17.6.2-beta [NEOFORGE]
appliedenergistics2-neoforge-17.6.2-beta.jar下载17.6.2-beta#Beta
## What's Changed
* Fix issue with energy source in terminals after terminal changes by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7677
* Implement awarding of crafted recipes advancement in crafting terminal by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7678
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.6.1-beta...neoforge/v17.6.2-beta
* Fix issue with energy source in terminals after terminal changes by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7677
* Implement awarding of crafted recipes advancement in crafting terminal by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7678
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.6.1-beta...neoforge/v17.6.2-beta
展开
版本: 17.6.2-beta
支持游戏: 1.20.4
类型: NeoForge
Beta
下载次数: 143
AE2 17.6.1-beta [NEOFORGE]
appliedenergistics2-neoforge-17.6.1-beta.jar下载17.6.1-beta#Beta
## What's Changed
* Fix disconnect when opening UI of terminals by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7674
* Fix transfering recipes to crafting terminal by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7675
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.6.0-beta...neoforge/17.6.1-beta
* Fix disconnect when opening UI of terminals by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7674
* Fix transfering recipes to crafting terminal by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7675
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.6.0-beta...neoforge/17.6.1-beta
展开
版本: 17.6.1-beta
支持游戏: 1.20.4
类型: NeoForge
Beta
下载次数: 52
AE2 17.6.0-beta [NEOFORGE]
appliedenergistics2-neoforge-17.6.0-beta.jar下载17.6.0-beta#Beta
## What's Changed
* Only allow interaction with the grid when the link status is connected by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7670
* Wrap the link status text shown in terminal screens by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7672
* Fix dupe and void bugs when the cell of an ME chest is removed while the menu is open by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7669
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.5.1-beta...neoforge/v17.6.0-beta
* Only allow interaction with the grid when the link status is connected by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7670
* Wrap the link status text shown in terminal screens by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7672
* Fix dupe and void bugs when the cell of an ME chest is removed while the menu is open by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7669
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.5.1-beta...neoforge/v17.6.0-beta
展开
版本: 17.6.0-beta
支持游戏: 1.20.4
类型: NeoForge
Beta
下载次数: 89
AE2 15.0.22 [FABRIC]
appliedenergistics2-fabric-15.0.22.jar下载15.0.22#Release
## What's Changed
* Fix void/dupe when cell is removed from ME chest while the menu is open by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7673
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.0.21...fabric/v15.0.22
* Fix void/dupe when cell is removed from ME chest while the menu is open by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7673
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.0.21...fabric/v15.0.22
展开
版本: 15.0.22
支持游戏: 1.20.1
类型: Fabric
Release
下载次数: 6,502
AE2 17.5.1-beta [NEOFORGE]
appliedenergistics2-neoforge-17.5.1-beta.jar下载17.5.1-beta#Beta
## What's Changed
* Update repo on key type change, and fix non-canConfigureTypeFilter() menus by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7667
* Remove EarlyStartupMixin to make init a bit saner by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7668
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.5.0-beta...neoforge/v17.5.1-beta
* Update repo on key type change, and fix non-canConfigureTypeFilter() menus by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7667
* Remove EarlyStartupMixin to make init a bit saner by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7668
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.5.0-beta...neoforge/v17.5.1-beta
展开
版本: 17.5.1-beta
支持游戏: 1.20.4
类型: NeoForge
Beta
下载次数: 73
AE2 17.5.0-beta [NEOFORGE]
appliedenergistics2-neoforge-17.5.0-beta.jar下载17.5.0-beta#Beta
## What's Changed
* Use getLinkStatus() in WirelessTerminalMenuHost#insert by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7652
* Add generic key type filtering to terminals and import busses by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7662
* Expose null item handlers rather than 0-sized dummies by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7664
* **Breaking change**: Remove alertable flag from TickingRequest by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7665
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.4.0-beta...neoforge/v17.5.0-beta
* Use getLinkStatus() in WirelessTerminalMenuHost#insert by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7652
* Add generic key type filtering to terminals and import busses by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7662
* Expose null item handlers rather than 0-sized dummies by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7664
* **Breaking change**: Remove alertable flag from TickingRequest by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7665
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.4.0-beta...neoforge/v17.5.0-beta
展开
版本: 17.5.0-beta
支持游戏: 1.20.4
类型: NeoForge
Beta
下载次数: 62
AE2 17.4.0-beta [NEOFORGE]
appliedenergistics2-neoforge-17.4.0-beta.jar下载17.4.0-beta#Beta
## What's Changed
* Fix cable bus breaking showing particles with missing texture by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7643
* Update TOP dependency (because why not) by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7645
* Add config option to disable annihilation plane sky dust generation. Closes #7644. by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7646
* Allow non-AE2 pattern implementations to be inserted via the pattern terminal by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7647
* Remove event subsystem copied from Fabric, use event bus instead by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7648
* make emi transfer handlers public for addon use by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7651
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.3.0-beta...neoforge/v17.4.0-beta
* Fix cable bus breaking showing particles with missing texture by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7643
* Update TOP dependency (because why not) by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7645
* Add config option to disable annihilation plane sky dust generation. Closes #7644. by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7646
* Allow non-AE2 pattern implementations to be inserted via the pattern terminal by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7647
* Remove event subsystem copied from Fabric, use event bus instead by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7648
* make emi transfer handlers public for addon use by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7651
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.3.0-beta...neoforge/v17.4.0-beta
展开
版本: 17.4.0-beta
支持游戏: 1.20.4
类型: NeoForge
Beta
下载次数: 73
AE2 17.3.0-beta [NEOFORGE]
appliedenergistics2-neoforge-17.3.0-beta.jar下载17.3.0-beta#Beta
## What's Changed
* Add link-status to pattern access terminal screen by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7640
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.2.0-beta...neoforge/v17.3.0-beta
* Add link-status to pattern access terminal screen by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7640
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.2.0-beta...neoforge/v17.3.0-beta
展开
版本: 17.3.0-beta
支持游戏: 1.20.4
类型: NeoForge
Beta
下载次数: 74
AE2 15.0.21 [FABRIC]
appliedenergistics2-fabric-15.0.21.jar下载15.0.21#Release
## What's Changed
* Fix #7596: Invisible planes when Continuity emissives are enabled by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7616
* Fix #7621: Energy cells keeping chunks loaded forever by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7623
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.0.20...fabric/v15.0.21
* Fix #7596: Invisible planes when Continuity emissives are enabled by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7616
* Fix #7621: Energy cells keeping chunks loaded forever by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7623
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.0.20...fabric/v15.0.21
展开
版本: 15.0.21
支持游戏: 1.20.1
类型: Fabric
Release
下载次数: 4,426
AE2 15.0.21 [NEOFORGE]
appliedenergistics2-forge-15.0.21.jar下载15.0.21#Release
Fix https://github.com/AppliedEnergistics/Applied-Energistics-2/issues/7621: Energy cells keeping chunks loaded forever by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7623
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.0.20...forge/v15.0.21
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.0.20...forge/v15.0.21
展开
版本: 15.0.21
支持游戏: 1.20.1
类型: Forge
NeoForge
Release
下载次数: 9,200
AE2 17.2.0-beta [NEOFORGE]
appliedenergistics2-neoforge-17.2.0-beta.jar下载17.2.0-beta#Beta
## What's Changed
* Add API to cancel crafting jobs from ICraftingCPU by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7625
* Number entry fixes: NaN & division with integer result handling by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7629
* Fix #7522: Fix tiny TNT not passing blockentity to Block.dropResources by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7626
* Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7622
* Fix #7552: Invisible facades in guide book by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7624
* Remove separation between creative fluid and item cells by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7628
* Enable bundle-like right-click behavior for network tool and wireless terminals by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7635
* Fix #7621: Energy cells keeping chunks loaded forever by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7623
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.1.1-beta...neoforge/v17.2.0-beta
* Add API to cancel crafting jobs from ICraftingCPU by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7625
* Number entry fixes: NaN & division with integer result handling by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7629
* Fix #7522: Fix tiny TNT not passing blockentity to Block.dropResources by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7626
* Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7622
* Fix #7552: Invisible facades in guide book by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7624
* Remove separation between creative fluid and item cells by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7628
* Enable bundle-like right-click behavior for network tool and wireless terminals by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7635
* Fix #7621: Energy cells keeping chunks loaded forever by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7623
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.1.1-beta...neoforge/v17.2.0-beta
展开
版本: 17.2.0-beta
支持游戏: 1.20.4
类型: NeoForge
Beta
下载次数: 55
AE2 17.1.1-beta [NEOFORGE]
appliedenergistics2-neoforge-17.1.1-beta.jar下载17.1.1-beta#Beta
## What's Changed
* Fix to Divide by 0 Crash by @Nyxane in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7611
* Fix #7601: Honor `enableFacadesInJEI` with EMI by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7612
* Use stack-aware getMaxStackSize. Fixes #7589. by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7614
* Fix #7590: Fix rare endless loop with `alertDevice` by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7613
## New Contributors
* @Nyxane made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7611
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.1.0-beta...neoforge/v17.1.1-beta
* Fix to Divide by 0 Crash by @Nyxane in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7611
* Fix #7601: Honor `enableFacadesInJEI` with EMI by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7612
* Use stack-aware getMaxStackSize. Fixes #7589. by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7614
* Fix #7590: Fix rare endless loop with `alertDevice` by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7613
## New Contributors
* @Nyxane made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7611
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.1.0-beta...neoforge/v17.1.1-beta
展开
版本: 17.1.1-beta
支持游戏: 1.20.4
类型: NeoForge
Beta
下载次数: 138
AE2 17.1.0-beta [NEOFORGE]
appliedenergistics2-neoforge-17.1.0-beta.jar下载17.1.0-beta#Beta
## What's Changed
* Allow cocoa to be accelerated by the growth accelerator by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7587
* Curio Integration by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7572
* Invalidate capabilities when appropriate by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7604
* Rework item based menus to use suppliers by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7593
* Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7592
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.0.7-beta...neoforge/v17.1.0-beta
* Allow cocoa to be accelerated by the growth accelerator by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7587
* Curio Integration by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7572
* Invalidate capabilities when appropriate by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7604
* Rework item based menus to use suppliers by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7593
* Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7592
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.0.7-beta...neoforge/v17.1.0-beta
展开
版本: 17.1.0-beta
支持游戏: 1.20.4
类型: NeoForge
Beta
下载次数: 41
AE2 17.0.7-beta [NEOFORGE]
appliedenergistics2-neoforge-17.0.7-beta.jar下载17.0.7-beta#Beta
## What's Changed
* Stop logging certain errors only when AE debug logging was enabled, always log them instead by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7561
* Fix mousewheel scrolling in the guide by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7583
* Add datagenned files to the repo by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7582
* Remove debug chunk loader by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7584
* Adjust amount input width depending on the width of the unit shown by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7586
* Config option spawn only flawless budding quartz in meteorites by @LostQuasar in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7575
* Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7545
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.0.6-beta...neoforge/v17.0.7-beta
* Stop logging certain errors only when AE debug logging was enabled, always log them instead by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7561
* Fix mousewheel scrolling in the guide by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7583
* Add datagenned files to the repo by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7582
* Remove debug chunk loader by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7584
* Adjust amount input width depending on the width of the unit shown by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7586
* Config option spawn only flawless budding quartz in meteorites by @LostQuasar in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7575
* Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7545
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.0.6-beta...neoforge/v17.0.7-beta
展开
版本: 17.0.7-beta
支持游戏: 1.20.4
类型: NeoForge
Beta
下载次数: 184
AE2 15.0.20 [NEOFORGE]
appliedenergistics2-forge-15.0.20.jar下载15.0.20#Release
## What's Changed
* Fix quantum bridge infinite update loop by @shBLOCK in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7558
## New Contributors
* @shBLOCK made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7558
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.0.19...forge/v15.0.20
* Fix quantum bridge infinite update loop by @shBLOCK in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7558
## New Contributors
* @shBLOCK made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7558
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.0.19...forge/v15.0.20
展开
版本: 15.0.20
支持游戏: 1.20.1
类型: Forge
NeoForge
Release
下载次数: 16,746
AE2 15.0.20 [FABRIC]
appliedenergistics2-fabric-15.0.20.jar下载15.0.20#Release
## What's Changed
* Fix quantum bridge infinite update loop by @shBLOCK in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7558
## New Contributors
* @shBLOCK made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7558
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.0.19...fabric/v15.0.20
* Fix quantum bridge infinite update loop by @shBLOCK in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7558
## New Contributors
* @shBLOCK made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7558
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.0.19...fabric/v15.0.20
展开
版本: 15.0.20
支持游戏: 1.20.1
类型: Fabric
Release
下载次数: 18,133
AE2 17.0.6-beta [NEOFORGE]
appliedenergistics2-neoforge-17.0.6-beta.jar下载17.0.6-beta#Beta
## What's Changed
* Make crafting unit recipies consistent by @LostQuasar in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7550
* Fix quantum bridge infinite update loop by @shBLOCK in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7558
## New Contributors
* @LostQuasar made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7550
* @shBLOCK made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7558
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.0.5-beta...neoforge/v17.0.6-beta
* Make crafting unit recipies consistent by @LostQuasar in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7550
* Fix quantum bridge infinite update loop by @shBLOCK in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7558
## New Contributors
* @LostQuasar made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7550
* @shBLOCK made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7558
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.0.5-beta...neoforge/v17.0.6-beta
展开
版本: 17.0.6-beta
支持游戏: 1.20.4
类型: NeoForge
Beta
下载次数: 283
12.9.9 [FORGE]
appliedenergistics2-forge-12.9.9.jar下载forge-12.9.9#Release
- Fix Spatial Storage Dimension Sky Rendering Artifacts / Incompatibility
- Fix Clouds being visible in the Spatial Storage Dimension
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v12.9.8...forge/v12.9.9
- Fix Clouds being visible in the Spatial Storage Dimension
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v12.9.8...forge/v12.9.9
展开
版本: forge-12.9.9
支持游戏: 1.19.2
类型: Forge
Release
下载次数: 33,063
AE2 17.0.5-beta [NEOFORGE]
appliedenergistics2-neoforge-17.0.5-beta.jar下载17.0.5-beta#Beta
## What's Changed
* Fix Spatial Storage Dimension Sky Rendering Artifacts / Incompatibility by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7547
* Fix Clouds being visible in the Spatial Storage Dimension by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7548
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.0.4-beta...neoforge/v17.0.5-beta
* Fix Spatial Storage Dimension Sky Rendering Artifacts / Incompatibility by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7547
* Fix Clouds being visible in the Spatial Storage Dimension by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7548
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.0.4-beta...neoforge/v17.0.5-beta
展开
版本: 17.0.5-beta
支持游戏: 1.20.4
类型: NeoForge
Beta
下载次数: 109
AE2 15.0.19 [NEOFORGE]
appliedenergistics2-forge-15.0.19.jar下载15.0.19#Release
* Fix Spatial Storage Dimension Sky Rendering Artifacts / Incompatibility
* Fix Clouds being visible in the Spatial Storage Dimension
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.0.18...forge/v15.0.19
* Fix Clouds being visible in the Spatial Storage Dimension
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.0.18...forge/v15.0.19
展开
版本: 15.0.19
支持游戏: 1.20.1
类型: Forge
NeoForge
Release
下载次数: 2,039
12.9.9 [FABRIC]
appliedenergistics2-fabric-12.9.9.jar下载fabric-12.9.9#Release
Fix Spatial Storage Dimension Sky Rendering Artifacts / Incompatibilies
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.9.8...fabric/v12.9.9
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.9.8...fabric/v12.9.9
展开
版本: fabric-12.9.9
支持游戏: 1.19.2
类型: Fabric
Release
下载次数: 31,507
AE2 15.0.19 [FABRIC]
appliedenergistics2-fabric-15.0.19.jar下载15.0.19#Release
Fix Spatial Storage Dimension Sky Rendering Artifacts / Incompatibilies
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.0.18...fabric/v15.0.19
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.0.18...fabric/v15.0.19
展开
版本: 15.0.19
支持游戏: 1.20.1
类型: Fabric
Release
下载次数: 4,923
AE2 17.0.4-beta [NEOFORGE]
appliedenergistics2-neoforge-17.0.4-beta.jar下载17.0.4-beta#Beta
## What's Changed
* Fix item/fluid insertion into interface (and other) parts by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7540
* Fix packet serialization for dedicated servers by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7541
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.0.3-beta...neoforge/v17.0.4-beta
* Fix item/fluid insertion into interface (and other) parts by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7540
* Fix packet serialization for dedicated servers by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7541
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.0.3-beta...neoforge/v17.0.4-beta
展开
版本: 17.0.4-beta
支持游戏: 1.20.4
类型: NeoForge
Beta
下载次数: 66
AE2 17.0.3-beta [NEOFORGE]
appliedenergistics2-neoforge-17.0.3-beta.jar下载17.0.3-beta#Beta
## What's Changed
* Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7535
* Network Refactor for NeoForge by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7534
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.0.2-beta...neoforge/v17.0.3-beta
* Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7535
* Network Refactor for NeoForge by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7534
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.0.2-beta...neoforge/v17.0.3-beta
展开
版本: 17.0.3-beta
支持游戏: 1.20.4
类型: NeoForge
Beta
下载次数: 63
AE2 15.0.18 [FABRIC]
appliedenergistics2-fabric-15.0.18.jar下载15.0.18#Release
* Ensure block entities are not accidentally recreated during Spatial IO move by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7521
* Fix annihilation planes staying asleep when blocks in front of them change by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7530
* Add Silk Touch enchanted annihilation plane to creative tab by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7529
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.0.16...fabric/v15.0.18
* Fix annihilation planes staying asleep when blocks in front of them change by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7530
* Add Silk Touch enchanted annihilation plane to creative tab by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7529
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.0.16...fabric/v15.0.18
展开
版本: 15.0.18
支持游戏: 1.20.1
类型: Fabric
Release
下载次数: 3,586
AE2 15.0.18 [NEOFORGE]
appliedenergistics2-forge-15.0.18.jar下载15.0.18#Release
* Ensure block entities are not accidentally recreated during Spatial IO move by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7521
* Fix annihilation planes staying asleep when blocks in front of them change by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7530
* Add Silk Touch enchanted annihilation plane to creative tab by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7529
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.0.17...forge/v15.0.18
* Fix annihilation planes staying asleep when blocks in front of them change by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7530
* Add Silk Touch enchanted annihilation plane to creative tab by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7529
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.0.17...forge/v15.0.18
展开
版本: 15.0.18
支持游戏: 1.20.1
类型: Forge
NeoForge
Release
下载次数: 1,872
AE2 17.0.2-beta [NEOFORGE]
appliedenergistics2-neoforge-17.0.2-beta.jar下载17.0.2-beta#Beta
## What's Changed
* Update Jade and WTHIT by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7516
* Fix plane, p2p, terminal item models by @serenibyss in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7502
* Fix dense covered cable item model by @serenibyss in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7500
* Update REI and implement an entropy manipulator category by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7515
* Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7469
* Ensure block entities are not accidentally recreated during Spatial IO move by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7521
* Fix annihilation planes staying asleep when blocks in front of them change by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7530
* Add Silk Touch enchanted annihilation plane to creative tab by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7529
## New Contributors
* @serenibyss made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7502
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.0.1-alpha...neoforge/v17.0.2-beta
* Update Jade and WTHIT by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7516
* Fix plane, p2p, terminal item models by @serenibyss in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7502
* Fix dense covered cable item model by @serenibyss in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7500
* Update REI and implement an entropy manipulator category by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7515
* Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7469
* Ensure block entities are not accidentally recreated during Spatial IO move by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7521
* Fix annihilation planes staying asleep when blocks in front of them change by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7530
* Add Silk Touch enchanted annihilation plane to creative tab by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7529
## New Contributors
* @serenibyss made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7502
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.0.1-alpha...neoforge/v17.0.2-beta
展开
版本: 17.0.2-beta
支持游戏: 1.20.4
类型: NeoForge
Beta
下载次数: 51
AE2 15.0.17 [NEOFORGE]
appliedenergistics2-forge-15.0.17.jar下载15.0.17#Release
Removed unused third party dependency (Flatbuffers) from the mod jar, preventing compatibility issues with other mods that make the same mistake.
展开
版本: 15.0.17
支持游戏: 1.20.1
类型: Forge
NeoForge
Release
下载次数: 2,471
AE2 17.0.1-alpha [NEOFORGE]
appliedenergistics2-neoforge-17.0.1-alpha.jar下载17.0.1-alpha#Alpha
## What's Changed
* Guidebook updates by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7510
* Restores REI recipe displays by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7505
* Native EMI Support by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7509
* Prevent a half-transparent background from obscuring the guidebook content by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7512
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.0.0-alpha...neoforge/v17.0.1-alpha
* Guidebook updates by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7510
* Restores REI recipe displays by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7505
* Native EMI Support by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7509
* Prevent a half-transparent background from obscuring the guidebook content by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7512
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.0.0-alpha...neoforge/v17.0.1-alpha
展开
版本: 17.0.1-alpha
支持游戏: 1.20.4
类型: NeoForge
Alpha
下载次数: 98
AE2 15.0.16 [FABRIC]
appliedenergistics2-fabric-15.0.16.jar下载15.0.16#Release
## What's Changed
* Fix item insertion into Condenser giving free singularities under some circumstances by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7506
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.0.15...fabric/v15.0.16
* Fix item insertion into Condenser giving free singularities under some circumstances by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7506
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.0.15...fabric/v15.0.16
展开
版本: 15.0.16
支持游戏: 1.20.1
类型: Fabric
Release
下载次数: 1,569
AE2 17.0.0-alpha [NEOFORGE]
appliedenergistics2-neoforge-17.0.0-alpha.jar下载17.0.0-alpha#Alpha
## What's Changed
* NeoForge 1.20.4 by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7493
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v16.0.2...neoforge/v17.0.0
* NeoForge 1.20.4 by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7493
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v16.0.2...neoforge/v17.0.0
展开
版本: 17.0.0-alpha
支持游戏: 1.20.4
类型: NeoForge
Alpha
下载次数: 70
AE2 16.0.2 [NEOFORGE]
appliedenergistics2-neoforge-16.0.2.jar下载16.0.2#Release
## What's Changed
* Update to NeoForge 1.20.2 stable by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7488
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v16.0.1-alpha...neoforge/v16.0.2
* Update to NeoForge 1.20.2 stable by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7488
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v16.0.1-alpha...neoforge/v16.0.2
展开
版本: 16.0.2
支持游戏: 1.20.2
类型: NeoForge
Release
下载次数: 829
AE2 16.0.1-alpha [NEOFORGE]
appliedenergistics2-neoforge-16.0.1-alpha.jar下载16.0.1-alpha#Alpha
## What's Changed
* Port to Neoforge 1.20.2 by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7467
* check render before rendering it by @GlodBlock in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7479
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.0.15...neoforge/v16.0.1
* Port to Neoforge 1.20.2 by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7467
* check render before rendering it by @GlodBlock in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7479
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.0.15...neoforge/v16.0.1
展开
版本: 16.0.1-alpha
支持游戏: 1.20.2
类型: NeoForge
Alpha
下载次数: 263
AE2 15.0.15 [NEOFORGE]
appliedenergistics2-forge-15.0.15.jar下载15.0.15#Release
## What's Changed
* Add option to restrict inscriber input slot stack size by Sea-Kerman
* Guidebook Updates by Sea-Kerman
* Always clamp current power when changing max power by Mithi83
* Updated Crowdin Translations
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.0.14...forge/v15.0.15
* Add option to restrict inscriber input slot stack size by Sea-Kerman
* Guidebook Updates by Sea-Kerman
* Always clamp current power when changing max power by Mithi83
* Updated Crowdin Translations
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.0.14...forge/v15.0.15
展开
版本: 15.0.15
支持游戏: 1.20.1
类型: Forge
NeoForge
Release
下载次数: 21,297
AE2 15.0.15 [FABRIC]
appliedenergistics2-fabric-15.0.15.jar下载15.0.15#Release
## What's Changed
* Add option to restrict inscriber input slot stack size by Sea-Kerman
* Guidebook Updates by Sea-Kerman
* Always clamp current power when changing max power by Mithi83
* Updated Crowdin Translations
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.0.14...fabric/v15.0.15
* Add option to restrict inscriber input slot stack size by Sea-Kerman
* Guidebook Updates by Sea-Kerman
* Always clamp current power when changing max power by Mithi83
* Updated Crowdin Translations
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.0.14...fabric/v15.0.15
展开
版本: 15.0.15
支持游戏: 1.20.1
类型: Fabric
Release
下载次数: 89,574
AE2 15.0.14 [NEOFORGE]
appliedenergistics2-forge-15.0.14.jar下载15.0.14#Release
* Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7426
* Make CellLedRenderer public for add-on use by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7452
* Make CellLedRenderer public for add-on use by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7452
展开
版本: 15.0.14
支持游戏: 1.20.1
类型: Forge
NeoForge
Release
下载次数: 5,595
AE2 15.0.14 [FABRIC]
appliedenergistics2-fabric-15.0.14.jar下载15.0.14#Release
## What's Changed
* Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7426
* Make CellLedRenderer public for add-on use by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7452
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.0.13...fabric/v15.0.14
* Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7426
* Make CellLedRenderer public for add-on use by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7452
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.0.13...fabric/v15.0.14
展开
版本: 15.0.14
支持游戏: 1.20.1
类型: Fabric
Release
下载次数: 3,886
AE2 15.0.13 [NEOFORGE]
appliedenergistics2-forge-15.0.13.jar下载15.0.13#Release
## What's Changed
* Draw more attention to the guide navbar until it is interacted with by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7432
* Updated Guidebook Content by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7433
* Make the bound hotkey for wireless terminals/portable cells also close them by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7425
* Make wireless terminals / portable cells not consume power in creative mode by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7434
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.0.12...forge/v15.0.13
* Draw more attention to the guide navbar until it is interacted with by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7432
* Updated Guidebook Content by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7433
* Make the bound hotkey for wireless terminals/portable cells also close them by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7425
* Make wireless terminals / portable cells not consume power in creative mode by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7434
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.0.12...forge/v15.0.13
展开
版本: 15.0.13
支持游戏: 1.20.1
类型: Forge
NeoForge
Release
下载次数: 8,008
AE2 15.0.13 [FABRIC]
appliedenergistics2-fabric-15.0.13.jar下载15.0.13#Release
## What's Changed
* Draw more attention to the guide navbar until it is interacted with by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7432
* Updated Guidebook Content by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7433
* Make the bound hotkey for wireless terminals/portable cells also close them by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7425
* Make wireless terminals / portable cells not consume power in creative mode by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7434
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.0.12...fabric/v15.0.13
* Draw more attention to the guide navbar until it is interacted with by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7432
* Updated Guidebook Content by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7433
* Make the bound hotkey for wireless terminals/portable cells also close them by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7425
* Make wireless terminals / portable cells not consume power in creative mode by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7434
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.0.12...fabric/v15.0.13
展开
版本: 15.0.13
支持游戏: 1.20.1
类型: Fabric
Release
下载次数: 8,568
AE2 15.0.12 [NEOFORGE]
appliedenergistics2-forge-15.0.12.jar下载15.0.12#Release
## What's Changed
* Added nether quartz and certus quartz tool tiers to the Forge tier registry (sorted between iron&diamond)
* Fixed potential dupe with formation planes if another mod cancels the created item entity event, but wants to consume the item otherwise
* Fix itemstacks only ever dropping once as result of an entropy manipuator recipe. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7389
* Fix certus quartz cluster waterlogging by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7388
* Add in-game guide recipe (beyond initial method to obtain) by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7384
* Fix saving of internal network energy buffer and make it scale with network size by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7406
* Add Manifest attribute to enable remapping of the API artifact on Fabric/Loom by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7407
* Fix typo in README.md by @Mithi83 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7408
* Fix transporting entities back from spatial cells if those cells are not chunk loaded by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7410
* Switch P2P to only signal neighbor updates for the side they're facing by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7411
* Allow colour applicator to remove colour from glass/terracotta by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7392
* Bump color applicator storage to 4k bytes, harmonizing it with portable cells by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7412
* Update Minecraft Wiki links to new domain by @Spongecade in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7422
* Remove AE2 crafting recipes for daylight detector and comparator by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7383
* Add StorageCell method to prevent recursive storage of non-empty cells other than IBasicCellItem by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7377
* Gave Matter Cannon unique view/held model positions by @coyo-t in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7352
* Hide AE2 developer tools from creative tab unless enabled in config by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7385
* Add = operator to crafting amount screen to only craft whats needed to reach a certain stored amount by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7382
* Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7374
## New Contributors
* @Mithi83 made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7408
* @Spongecade made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7422
* @coyo-t made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7352
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.0.11...fabric/v15.0.12
* Added nether quartz and certus quartz tool tiers to the Forge tier registry (sorted between iron&diamond)
* Fixed potential dupe with formation planes if another mod cancels the created item entity event, but wants to consume the item otherwise
* Fix itemstacks only ever dropping once as result of an entropy manipuator recipe. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7389
* Fix certus quartz cluster waterlogging by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7388
* Add in-game guide recipe (beyond initial method to obtain) by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7384
* Fix saving of internal network energy buffer and make it scale with network size by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7406
* Add Manifest attribute to enable remapping of the API artifact on Fabric/Loom by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7407
* Fix typo in README.md by @Mithi83 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7408
* Fix transporting entities back from spatial cells if those cells are not chunk loaded by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7410
* Switch P2P to only signal neighbor updates for the side they're facing by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7411
* Allow colour applicator to remove colour from glass/terracotta by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7392
* Bump color applicator storage to 4k bytes, harmonizing it with portable cells by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7412
* Update Minecraft Wiki links to new domain by @Spongecade in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7422
* Remove AE2 crafting recipes for daylight detector and comparator by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7383
* Add StorageCell method to prevent recursive storage of non-empty cells other than IBasicCellItem by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7377
* Gave Matter Cannon unique view/held model positions by @coyo-t in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7352
* Hide AE2 developer tools from creative tab unless enabled in config by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7385
* Add = operator to crafting amount screen to only craft whats needed to reach a certain stored amount by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7382
* Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7374
## New Contributors
* @Mithi83 made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7408
* @Spongecade made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7422
* @coyo-t made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7352
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.0.11...fabric/v15.0.12
展开
版本: 15.0.12
支持游戏: 1.20.1
类型: Forge
NeoForge
Release
下载次数: 979
AE2 15.0.12 [FABRIC]
appliedenergistics2-fabric-15.0.12.jar下载15.0.12#Release
## What's Changed
* Fix itemstacks only ever dropping once as result of an entropy manipuator recipe. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7389
* Fix certus quartz cluster waterlogging by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7388
* Add in-game guide recipe (beyond initial method to obtain) by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7384
* Fix saving of internal network energy buffer and make it scale with network size by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7406
* Add Manifest attribute to enable remapping of the API artifact on Fabric/Loom by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7407
* Fix typo in README.md by @Mithi83 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7408
* Fix transporting entities back from spatial cells if those cells are not chunk loaded by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7410
* Switch P2P to only signal neighbor updates for the side they're facing by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7411
* Allow colour applicator to remove colour from glass/terracotta by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7392
* Bump color applicator storage to 4k bytes, harmonizing it with portable cells by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7412
* Update Minecraft Wiki links to new domain by @Spongecade in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7422
* Remove AE2 crafting recipes for daylight detector and comparator by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7383
* Add StorageCell method to prevent recursive storage of non-empty cells other than IBasicCellItem by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7377
* Gave Matter Cannon unique view/held model positions by @coyo-t in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7352
* Hide AE2 developer tools from creative tab unless enabled in config by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7385
* Add = operator to crafting amount screen to only craft whats needed to reach a certain stored amount by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7382
* Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7374
## New Contributors
* @Mithi83 made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7408
* @Spongecade made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7422
* @coyo-t made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7352
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.0.11...fabric/v15.0.12
* Fix itemstacks only ever dropping once as result of an entropy manipuator recipe. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7389
* Fix certus quartz cluster waterlogging by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7388
* Add in-game guide recipe (beyond initial method to obtain) by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7384
* Fix saving of internal network energy buffer and make it scale with network size by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7406
* Add Manifest attribute to enable remapping of the API artifact on Fabric/Loom by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7407
* Fix typo in README.md by @Mithi83 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7408
* Fix transporting entities back from spatial cells if those cells are not chunk loaded by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7410
* Switch P2P to only signal neighbor updates for the side they're facing by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7411
* Allow colour applicator to remove colour from glass/terracotta by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7392
* Bump color applicator storage to 4k bytes, harmonizing it with portable cells by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7412
* Update Minecraft Wiki links to new domain by @Spongecade in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7422
* Remove AE2 crafting recipes for daylight detector and comparator by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7383
* Add StorageCell method to prevent recursive storage of non-empty cells other than IBasicCellItem by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7377
* Gave Matter Cannon unique view/held model positions by @coyo-t in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7352
* Hide AE2 developer tools from creative tab unless enabled in config by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7385
* Add = operator to crafting amount screen to only craft whats needed to reach a certain stored amount by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7382
* Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7374
## New Contributors
* @Mithi83 made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7408
* @Spongecade made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7422
* @coyo-t made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7352
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.0.11...fabric/v15.0.12
展开
版本: 15.0.12
支持游戏: 1.20.1
类型: Fabric
Release
下载次数: 697
AE2 15.0.11 [NEOFORGE]
appliedenergistics2-forge-15.0.11.jar下载15.0.11#Release
## What's Changed
* Implement unfocusing by clicking outside of text-fields in AE screens by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7373
* Fix open wireless/portable cell hotkeys by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7375
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.0.10...forge/v15.0.11
* Implement unfocusing by clicking outside of text-fields in AE screens by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7373
* Fix open wireless/portable cell hotkeys by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7375
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.0.10...forge/v15.0.11
展开
版本: 15.0.11
支持游戏: 1.20.1
类型: Forge
NeoForge
Release
下载次数: 3,734
AE2 15.0.11 [FABRIC]
appliedenergistics2-fabric-15.0.11.jar下载15.0.11#Release
## What's Changed
* Implement unfocusing by clicking outside of text-fields in AE screens by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7373
* Fix open wireless/portable cell hotkeys by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7375
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.0.10...fabric/v15.0.11
* Implement unfocusing by clicking outside of text-fields in AE screens by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7373
* Fix open wireless/portable cell hotkeys by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7375
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.0.10...fabric/v15.0.11
展开
版本: 15.0.11
支持游戏: 1.20.1
类型: Fabric
Release
下载次数: 6,020
AE2 15.0.10 [NEOFORGE]
appliedenergistics2-forge-15.0.10.jar下载15.0.10#Release
## What's Changed
* Add `<SubPages />` tag and document it. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7326
* Updated Guidebook Content by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7328
* Reduce width of crafting amount input to make fluid unit visible by @torhayes in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7193
* Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7309
* Fix quantum link chamber not dropping singularity by @rlnt in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7318
* Guidebook: Fix translucency rendering intersecting with BEs and fabulous compatibility by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7357
* Clear inventory after dropping crafting CPU items once, since unintentional recursion caused dupes by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7368
* Fix dupe issue with nameplates and the inscriber by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7371
* Make key bind to open in-game guide configurable by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7360
* Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7369
* Allow for extended versions of ME Interfaces by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7354
## New Contributors
* @torhayes made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7193
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.0.7-beta...fabric/v15.0.10
* Add `<SubPages />` tag and document it. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7326
* Updated Guidebook Content by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7328
* Reduce width of crafting amount input to make fluid unit visible by @torhayes in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7193
* Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7309
* Fix quantum link chamber not dropping singularity by @rlnt in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7318
* Guidebook: Fix translucency rendering intersecting with BEs and fabulous compatibility by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7357
* Clear inventory after dropping crafting CPU items once, since unintentional recursion caused dupes by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7368
* Fix dupe issue with nameplates and the inscriber by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7371
* Make key bind to open in-game guide configurable by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7360
* Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7369
* Allow for extended versions of ME Interfaces by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7354
## New Contributors
* @torhayes made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7193
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.0.7-beta...fabric/v15.0.10
展开
版本: 15.0.10
支持游戏: 1.20.1
类型: Forge
NeoForge
Release
下载次数: 206
AE2 15.0.10 [FABRIC]
appliedenergistics2-fabric-15.0.10.jar下载15.0.10#Release
## What's Changed
* Add <SubPages /> tag and document it. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7326
* Updated Guidebook Content by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7328
* Reduce width of crafting amount input to make fluid unit visible by @torhayes in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7193
* Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7309
* Fix quantum link chamber not dropping singularity by @rlnt in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7318
* Guidebook: Fix translucency rendering intersecting with BEs and fabulous compatibility by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7357
* Clear inventory after dropping crafting CPU items once, since unintentional recursion caused dupes by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7368
* Fix dupe issue with nameplates and the inscriber by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7371
* Make key bind to open in-game guide configurable by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7360
* Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7369
* Allow for extended versions of ME Interfaces by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7354
## New Contributors
* @torhayes made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7193
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.0.7-beta...fabric/v15.0.10
* Add <SubPages /> tag and document it. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7326
* Updated Guidebook Content by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7328
* Reduce width of crafting amount input to make fluid unit visible by @torhayes in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7193
* Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7309
* Fix quantum link chamber not dropping singularity by @rlnt in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7318
* Guidebook: Fix translucency rendering intersecting with BEs and fabulous compatibility by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7357
* Clear inventory after dropping crafting CPU items once, since unintentional recursion caused dupes by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7368
* Fix dupe issue with nameplates and the inscriber by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7371
* Make key bind to open in-game guide configurable by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7360
* Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7369
* Allow for extended versions of ME Interfaces by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7354
## New Contributors
* @torhayes made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7193
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.0.7-beta...fabric/v15.0.10
展开
版本: 15.0.10
支持游戏: 1.20.1
类型: Fabric
Release
下载次数: 1,382
12.9.8 [FABRIC]
appliedenergistics2-fabric-12.9.8.jar下载fabric-12.9.8#Release
Fixes a dupe involving disconnected crafting CPUs.
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.9.7...fabric/v12.9.8
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.9.7...fabric/v12.9.8
展开
版本: fabric-12.9.8
支持游戏: 1.19.2
类型: Fabric
Release
下载次数: 70,026
12.9.8 [FORGE]
appliedenergistics2-forge-12.9.8.jar下载forge-12.9.8#Release
Fixes a dupe involving disconnected crafting CPUs.
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v12.9.7...forge/v12.9.8
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v12.9.7...forge/v12.9.8
展开
版本: forge-12.9.8
支持游戏: 1.19.2
类型: Forge
Release
下载次数: 9,741
11.7.6 [FABRIC]
appliedenergistics2-fabric-11.7.6.jar下载fabric-11.7.6#Release
Fixes a dupe involving disconnected crafting CPUs.
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.7.5...fabric/v11.7.6
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.7.5...fabric/v11.7.6
展开
版本: fabric-11.7.6
支持游戏: 1.18.2
类型: Fabric
Release
下载次数: 5,331
11.7.6 [FORGE]
appliedenergistics2-forge-11.7.6.jar下载forge-11.7.6#Release
Fixes a dupe involving disconnected crafting CPUs.
*Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v11.7.5...forge/v11.7.6
*Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v11.7.5...forge/v11.7.6
展开
版本: forge-11.7.6
支持游戏: 1.18.2
类型: Forge
Release
下载次数: 24,184
12.9.7 [FORGE]
appliedenergistics2-forge-12.9.7.jar下载forge-12.9.7#Release
## What's Changed
* [1.19.2-forge] Backport #7264 by @Christofmeg in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7301
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v12.9.5...forge/v12.9.7
* [1.19.2-forge] Backport #7264 by @Christofmeg in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7301
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v12.9.5...forge/v12.9.7
展开
版本: forge-12.9.7
支持游戏: 1.19.2
类型: Forge
Release
下载次数: 828
12.9.7 [FABRIC]
appliedenergistics2-fabric-12.9.7.jar下载fabric-12.9.7#Release
## What's Changed
* [1.19.2-fabric] Backport #7264 by @Christofmeg in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7305
* Merge Spatial Anchor Implementation to 1.19.2 by @Ovionyx in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7292
## New Contributors
* @Ovionyx made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7292
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.9.6...fabric/v12.9.7
* [1.19.2-fabric] Backport #7264 by @Christofmeg in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7305
* Merge Spatial Anchor Implementation to 1.19.2 by @Ovionyx in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7292
## New Contributors
* @Ovionyx made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7292
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.9.6...fabric/v12.9.7
展开
版本: fabric-12.9.7
支持游戏: 1.19.2
类型: Fabric
Release
下载次数: 553
11.7.5 [FORGE]
appliedenergistics2-forge-11.7.5.jar下载forge-11.7.5#Release
## What's Changed
* [1.18.2-forge] Backport #7264 by @Christofmeg in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7306
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v11.7.4...forge/v11.7.5
* [1.18.2-forge] Backport #7264 by @Christofmeg in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7306
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v11.7.4...forge/v11.7.5
展开
版本: forge-11.7.5
支持游戏: 1.18.2
类型: Forge
Release
下载次数: 251
11.7.5 [FABRIC]
appliedenergistics2-fabric-11.7.5.jar下载fabric-11.7.5#Release
## What's Changed
* [1.18.2-fabric] Backport #7264 by @Christofmeg in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7307
## New Contributors
* @Christofmeg made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7307
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.7.4...fabric/v11.7.5
* [1.18.2-fabric] Backport #7264 by @Christofmeg in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7307
## New Contributors
* @Christofmeg made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7307
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.7.4...fabric/v11.7.5
展开
版本: fabric-11.7.5
支持游戏: 1.18.2
类型: Fabric
Release
下载次数: 11,780
AE2 15.0.9-beta [NEOFORGE]
appliedenergistics2-forge-15.0.9-beta.jar下载15.0.9-beta#Beta
Some of the fixes supposed to be released in 15.0.7-beta were not correctly released as part of the Forge version.
This release fixes that issue and the fixes listed in 15.0.7-beta are now included as intended.
This release fixes that issue and the fixes listed in 15.0.7-beta are now included as intended.
展开
版本: 15.0.9-beta
支持游戏: 1.20.1
类型: Forge
NeoForge
Beta
下载次数: 11,226
AE2 15.0.8-beta [NEOFORGE]
appliedenergistics2-forge-15.0.8-beta.jar下载15.0.8-beta#Beta
## What's Changed
* Set minimum Forge to 47.1.3 for transitional period of Forge & Neoforge by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7315
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.0.7-beta...forge/v15.0.8-beta
* Set minimum Forge to 47.1.3 for transitional period of Forge & Neoforge by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7315
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.0.7-beta...forge/v15.0.8-beta
展开
版本: 15.0.8-beta
支持游戏: 1.20.1
类型: Forge
NeoForge
Beta
下载次数: 86,356
AE2 15.0.7-beta [NEOFORGE]
appliedenergistics2-forge-15.0.7-beta.jar下载15.0.7-beta#Beta
## What's Changed
* Fix cable bounding box with cable anchor by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7300
* Export bus with crafting card causes crash using slots beyond the first 9. Fixes #7312. by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7313
* Inscriber doesn't switch recipe when input is replaced. Fixes #7272. by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7274
* Don't update neighbors when controller state changes. Fixes #7152. by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7268
* Add Addon API method to get cell inventories from IChestOrDrive by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7299
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.0.6-beta...forge/v15.0.7-beta
* Fix cable bounding box with cable anchor by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7300
* Export bus with crafting card causes crash using slots beyond the first 9. Fixes #7312. by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7313
* Inscriber doesn't switch recipe when input is replaced. Fixes #7272. by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7274
* Don't update neighbors when controller state changes. Fixes #7152. by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7268
* Add Addon API method to get cell inventories from IChestOrDrive by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7299
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.0.6-beta...forge/v15.0.7-beta
展开
版本: 15.0.7-beta
支持游戏: 1.20.1
类型: Forge
NeoForge
Beta
下载次数: 48
AE2 15.0.7-beta [FABRIC]
appliedenergistics2-fabric-15.0.7-beta.jar下载15.0.7-beta#Beta
## What's Changed
* Fix cable bounding box with cable anchor by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7300
* Export bus with crafting card causes crash using slots beyond the first 9. Fixes #7312. by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7313
* Inscriber doesn't switch recipe when input is replaced. Fixes #7272. by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7274
* Don't update neighbors when controller state changes. Fixes #7152. by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7268
* Add Addon API method to get cell inventories from IChestOrDrive by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7299
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.0.6-beta...fabric/v15.0.7-beta
* Fix cable bounding box with cable anchor by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7300
* Export bus with crafting card causes crash using slots beyond the first 9. Fixes #7312. by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7313
* Inscriber doesn't switch recipe when input is replaced. Fixes #7272. by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7274
* Don't update neighbors when controller state changes. Fixes #7152. by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7268
* Add Addon API method to get cell inventories from IChestOrDrive by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7299
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.0.6-beta...fabric/v15.0.7-beta
展开
版本: 15.0.7-beta
支持游戏: 1.20.1
类型: Fabric
Beta
下载次数: 2,970
AE2 15.0.6-beta [NEOFORGE]
appliedenergistics2-forge-15.0.6-beta.jar下载15.0.6-beta#Beta
**First Release for Neoforge**
## What's Changed
* Allow extending existing orientation strategies by @DAmNRelentless in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7273
* Updated Guidebook Content by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7279
## What's Changed
* Allow extending existing orientation strategies by @DAmNRelentless in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7273
* Updated Guidebook Content by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7279
展开
版本: 15.0.6-beta
支持游戏: 1.20.1
类型: NeoForge
Beta
下载次数: 220
AE2 15.0.6-beta [FABRIC]
appliedenergistics2-fabric-15.0.6-beta.jar下载15.0.6-beta#Beta
## What's Changed
* Allow extending existing orientation strategies by @DAmNRelentless in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7273
* Updated Guidebook Content by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7279
* Allow extending existing orientation strategies by @DAmNRelentless in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7273
* Updated Guidebook Content by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7279
展开
版本: 15.0.6-beta
支持游戏: 1.20.1
类型: Fabric
Beta
下载次数: 671
15.0.5-beta [FORGE]
appliedenergistics2-forge-15.0.5-beta.jar下载forge-15.0.5-beta#Beta
## What's Changed
* Continuously pick the closest wireless access for wireless terminals. Fixes #7254. Fixes #7124. by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7262
* Fix the initial orientation of Skystone Chests by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7263
* Prevent Energy Storage Events from being fired multiple times by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7267
* Optimize performance when holding shift to pause ME Terminals by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7264
* Slight refactor of the energy grid overlay. Added a test case for it. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7265
* (Forge only) Limit maximum Forge version to 47.1.3 for the time being, due to bugs and lower quality in subsequent versions.
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.0.4-beta...forge/v15.0.5-beta
* Continuously pick the closest wireless access for wireless terminals. Fixes #7254. Fixes #7124. by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7262
* Fix the initial orientation of Skystone Chests by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7263
* Prevent Energy Storage Events from being fired multiple times by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7267
* Optimize performance when holding shift to pause ME Terminals by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7264
* Slight refactor of the energy grid overlay. Added a test case for it. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7265
* (Forge only) Limit maximum Forge version to 47.1.3 for the time being, due to bugs and lower quality in subsequent versions.
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.0.4-beta...forge/v15.0.5-beta
展开
版本: forge-15.0.5-beta
支持游戏: 1.20.1
类型: Forge
Beta
下载次数: 3,482
15.0.5-beta [FABRIC]
appliedenergistics2-fabric-15.0.5-beta.jar下载fabric-15.0.5-beta#Beta
## What's Changed
* Continuously pick the closest wireless access for wireless terminals. Fixes #7254. Fixes #7124. by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7262
* Fix the initial orientation of Skystone Chests by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7263
* Prevent Energy Storage Events from being fired multiple times by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7267
* Optimize performance when holding shift to pause ME Terminals by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7264
* Slight refactor of the energy grid overlay. Added a test case for it. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7265
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.0.4-beta...fabric/v15.0.5-beta
* Continuously pick the closest wireless access for wireless terminals. Fixes #7254. Fixes #7124. by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7262
* Fix the initial orientation of Skystone Chests by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7263
* Prevent Energy Storage Events from being fired multiple times by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7267
* Optimize performance when holding shift to pause ME Terminals by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7264
* Slight refactor of the energy grid overlay. Added a test case for it. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7265
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.0.4-beta...fabric/v15.0.5-beta
展开
版本: fabric-15.0.5-beta
支持游戏: 1.20.1
类型: Fabric
Beta
下载次数: 1,053
12.9.6 [FABRIC]
appliedenergistics2-fabric-12.9.6.jar下载fabric-12.9.6#Release
## What's Changed
* Fix #7164: Optimize quartz fiber performance in deeply nested networks by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7258
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.9.5...fabric/v12.9.6
* Fix #7164: Optimize quartz fiber performance in deeply nested networks by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7258
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.9.5...fabric/v12.9.6
展开
版本: fabric-12.9.6
支持游戏: 1.19.2
类型: Fabric
Release
下载次数: 25,547
15.0.4-beta [FORGE]
appliedenergistics2-forge-15.0.4-beta.jar下载forge-15.0.4-beta#Beta
## What's Changed
* Fix interfaces always exposing their own inventory to storage buses, making subnets impossible by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7249
* Move fluix sword to Combat tab instead of Tools & Utilities by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7242
* Fix channel lines not lining up in certain directions by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7239
* Fix interfaces always exposing their own inventory to storage buses, making subnets impossible by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7249
* Move fluix sword to Combat tab instead of Tools & Utilities by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7242
* Fix channel lines not lining up in certain directions by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7239
展开
版本: forge-15.0.4-beta
支持游戏: 1.20.1
类型: Forge
Beta
下载次数: 485
15.0.4-beta [FABRIC]
appliedenergistics2-fabric-15.0.4-beta.jar下载fabric-15.0.4-beta#Beta
## What's Changed
* Move fluix sword to Combat tab instead of Tools & Utilities by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7242
* fix channel lines not lining up in certain directions by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7239
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.0.3-alpha...fabric/v15.0.4-beta
* Move fluix sword to Combat tab instead of Tools & Utilities by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7242
* fix channel lines not lining up in certain directions by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7239
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.0.3-alpha...fabric/v15.0.4-beta
展开
版本: fabric-15.0.4-beta
支持游戏: 1.20.1
类型: Fabric
Beta
下载次数: 534
15.0.3-alpha [FABRIC]
appliedenergistics2-fabric-15.0.3-alpha.jar下载fabric-15.0.3-alpha#Alpha
## What's Changed
* Fix #7221: inscriber keeps producing items by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7224
* Fix #7218: allow placing signs on cable busses (by marking them as solid) by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7225
* Fix #7199: Increment crafted item stats from crafting terminal by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7226
* Fix #7198: Add quartz and fluix tools to relevant tool tags by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7227
* Add `.forceSolidOn()` for a few block properties by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7230
* Fix #7231: Export/Import bus not considering the new filter size by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7232
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.0.2-alpha...fabric/v15.0.3-alpha
* Fix #7221: inscriber keeps producing items by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7224
* Fix #7218: allow placing signs on cable busses (by marking them as solid) by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7225
* Fix #7199: Increment crafted item stats from crafting terminal by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7226
* Fix #7198: Add quartz and fluix tools to relevant tool tags by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7227
* Add `.forceSolidOn()` for a few block properties by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7230
* Fix #7231: Export/Import bus not considering the new filter size by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7232
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.0.2-alpha...fabric/v15.0.3-alpha
展开
版本: fabric-15.0.3-alpha
支持游戏: 1.20.1
类型: Fabric
Alpha
下载次数: 585
15.0.3-alpha [FORGE]
appliedenergistics2-forge-15.0.3-alpha.jar下载forge-15.0.3-alpha#Alpha
## What's Changed
* Fix #7216: Inscriber does not consume the input ingredient (Forge only)
* Fix #7235: Make Chargers facing any direction a POI for villiagers, not just Chargers facing north
* Fix #7212: AE2 recipe types not working in guidebook (Forge only)
* Fix red/blue color swap in facades using tint and modernize bundled FRAPI
* Fix #7221: inscriber keeps producing items by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7224
* Fix #7218: allow placing signs on cable busses (by marking them as solid) by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7225
* Fix #7199: Increment crafted item stats from crafting terminal by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7226
* Fix #7198: Add quartz and fluix tools to relevant tool tags by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7227
* Add `.forceSolidOn()` for a few block properties by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7230
* Fix #7231: Export/Import bus not considering the new filter size by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7232
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.0.2-alpha...forge/v15.0.3-alpha
* Fix #7216: Inscriber does not consume the input ingredient (Forge only)
* Fix #7235: Make Chargers facing any direction a POI for villiagers, not just Chargers facing north
* Fix #7212: AE2 recipe types not working in guidebook (Forge only)
* Fix red/blue color swap in facades using tint and modernize bundled FRAPI
* Fix #7221: inscriber keeps producing items by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7224
* Fix #7218: allow placing signs on cable busses (by marking them as solid) by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7225
* Fix #7199: Increment crafted item stats from crafting terminal by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7226
* Fix #7198: Add quartz and fluix tools to relevant tool tags by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7227
* Add `.forceSolidOn()` for a few block properties by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7230
* Fix #7231: Export/Import bus not considering the new filter size by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7232
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.0.2-alpha...forge/v15.0.3-alpha
展开
版本: forge-15.0.3-alpha
支持游戏: 1.20.1
类型: Forge
Alpha
下载次数: 439
15.0.2-alpha [FORGE]
appliedenergistics2-forge-15.0.2-alpha.jar下载forge-15.0.2-alpha#Alpha
## What's Changed
* Guidebook updates by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7205
* Fix vibration chamber crashing when fuel (with no left-over item) has been used up by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7211
* Fix Jade supported Version Range
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.0.1-alpha...forge/v15.0.2-alpha
* Guidebook updates by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7205
* Fix vibration chamber crashing when fuel (with no left-over item) has been used up by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7211
* Fix Jade supported Version Range
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.0.1-alpha...forge/v15.0.2-alpha
展开
版本: forge-15.0.2-alpha
支持游戏: 1.20.1
类型: Forge
Alpha
下载次数: 204
15.0.2-alpha [FABRIC]
appliedenergistics2-fabric-15.0.2-alpha.jar下载fabric-15.0.2-alpha#Alpha
## What's Changed
* Guidebook updates by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7205
* Fix vibration chamber crashing when fuel (with no left-over item) has been used up by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7211
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.0.1-alpha...fabric/v15.0.2-alpha
* Guidebook updates by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7205
* Fix vibration chamber crashing when fuel (with no left-over item) has been used up by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7211
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.0.1-alpha...fabric/v15.0.2-alpha
展开
版本: fabric-15.0.2-alpha
支持游戏: 1.20.1
类型: Fabric
Alpha
下载次数: 446
15.0.1-alpha [FORGE]
appliedenergistics2-forge-15.0.1-alpha.jar下载forge-15.0.1-alpha#Alpha
## What's Changed
* Fixes #7201 startup crash
* Fix lighting calculations for guidebook scenes after 1.20 lighting changes by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7196
* Update Jade and WTHIT to 1.20.1 versions by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7204
* Restrict QNB singularity slot to working singularities and show a tooltip for invalid ones by @floridaman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7184
## New Contributors
* @floridaman made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7184
* Fixes #7201 startup crash
* Fix lighting calculations for guidebook scenes after 1.20 lighting changes by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7196
* Update Jade and WTHIT to 1.20.1 versions by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7204
* Restrict QNB singularity slot to working singularities and show a tooltip for invalid ones by @floridaman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7184
## New Contributors
* @floridaman made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7184
展开
版本: forge-15.0.1-alpha
支持游戏: 1.20.1
类型: Forge
Alpha
下载次数: 85
15.0.1-alpha [FABRIC]
appliedenergistics2-fabric-15.0.1-alpha.jar下载fabric-15.0.1-alpha#Alpha
## What's Changed
* Fix lighting calculations for guidebook scenes after 1.20 lighting changes by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7196
* Update Jade and WTHIT to 1.20.1 versions by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7204
* Restrict QNB singularity slot to working singularities and show a tooltip for invalid ones by @floridaman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7184
## New Contributors
* @floridaman made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7184
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.0.0-alpha...fabric/v15.0.1-alpha
* Fix lighting calculations for guidebook scenes after 1.20 lighting changes by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7196
* Update Jade and WTHIT to 1.20.1 versions by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7204
* Restrict QNB singularity slot to working singularities and show a tooltip for invalid ones by @floridaman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7184
## New Contributors
* @floridaman made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7184
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.0.0-alpha...fabric/v15.0.1-alpha
展开
版本: fabric-15.0.1-alpha
支持游戏: 1.20.1
类型: Fabric
Alpha
下载次数: 83
15.0.0-alpha [FORGE]
appliedenergistics2-forge-15.0.0-alpha.jar下载forge-15.0.0-alpha#Alpha
## What's Changed
* Add rear faces of inscriber die by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6948
* Fix #6921: Prevent washing uncolored items by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6949
* Fix #6924: restore off-hand swapping in AE2 guis by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6950
* Fix #6939: focused interface amount button background looks awful by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6951
* Fix #6879: facades don't use the correct biome colors by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6952
* Fix #6889: z-fighting between straight dense cables and cable facades by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6954
* Fix #6931: use world height for spatial anchor overlay by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6955
* Fix #6905: Fire AttackBlockCallback from PartLeftClickPacket for protection mods compat by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6956
* Update quartz bud and cluster textures by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6938
* Modernize Inscriber by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6958
* Fix #6890: allow combining annihilation planes in anvils by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6959
* Fix #6817: Reduce budding quartz harvest decay by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6963
* Add 3D Guidebook Scenes by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6908
* Fix #6967: Make channels prioritize dense cables by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6971
* Fix mixels on dense and smart dense cables by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6972
* Use 3 (dense/cable/normal) tiers for channel pathing by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6973
* Fix #6847: Allow interface restocking from interface in other networks by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6975
* Fix #6977: Allow interfaces to push to other interfaces by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6979
* Fix #6970: Add tooltip image to creative cells by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6980
* Fix #6987: Terminal fluid dupe when less can be extracted than expected by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6988
* Fix #6966: Add dyeable portable cells like leather armor by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6996
* Fix #6968: Make PPs round-robin across their sides by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6997
* Fix IO port redstone button, fixes #6989 by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7000
* Fix #6995: Rework fluid cell type count by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7001
* Fix #6840: Wireless terminals print out of range message multiple times by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7005
* Make facades always be 1/16th of a block wide by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7006
* Fix #6892: Send processing pattern inputs in the encoded sparse order by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7007
* Make matter cannon fire one pellet harder instead of more pellets with more accel cards by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7010
* Implement Spatial Anchor on Fabric by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7011
* Hide level emitter redstone button when a crafting card is inserted by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7023
* Fix tags going missing when dragging ghost fluids from REI by @jpenilla in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7025
* Fix missing pixels on orange dense smart cable by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7028
* Add event to find terminal for the "Crafting job completed" toasts by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7031
* Use action bar for feedback messages by @jpenilla in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7026
* fix #7015 by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7035
* Fix issues relating to Annihilation Plane checking if it can store a block and then breaking it in two separate ticks (by doing it all in one tick) by @jpenilla in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7037
* Fix crankable sides on charger and growth accelerator by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7036
* search for mod names and mod IDs by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7039
* half output of slab to chiseled quartz block by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7038
* Allow AddOns to add their own TestPlots by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7043
* Fix #6849: Don't require power to connect QNBs (but they still drain power) by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7045
* Fix #7012: Spatial anchor keeps loading extra chunks by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7046
* Fix #6821: Client/server desync in network tool upgrade slots by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7047
* Fix #6644: Network toolbox slots visible in terminal settings subscreen by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7048
* Fix rare texture rendering issues in GUIs by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7049
* Fix interfaces and PPs not saving after inv changes by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7050
* Improvements to AE2 commands by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7052
* Fix some cases of loading chunks while unloading them by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7053
* Fix 6th row of crafting cpu screen always being empty by @jpenilla in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7060
* Fixed checking of maximum spatiall cell dimensions when doing a transfer by @soepie7 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7061
* Sort crafting status/plan entries in GUIs by @jpenilla in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7063
* Fix #6990: Crash when moving controller with SCS by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7067
* Fix #6725: Too many items in the system, prevents items from showing up by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7069
* Added upgrade card functionality to vibration chamber by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7058
* Vibration Chamber Retexture by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7074
* Fix Missing Particle Texture in block/cube by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7076
* Fix applying unbreaking to annihilation planes by @jpenilla in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7075
* Fix Wireless Terminal IEnergySource (fixes #7077) by @jpenilla in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7081
* Add overflow destruction card support to storage buses by @jpenilla in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7083
* Allow switching between access points when a wireless terminal menu is open by @jpenilla in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7082
* Fix #7054: make Growth Accelerator work on various plants by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7084
* Fix #7065: Override `TransformRecipe#isSpecial` by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7085
* Cleanup convention tag usage by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7087
* Guidebook by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7095
* Implement Help Buttons on Most UIs to Directly Open the Guidebook by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7101
* Make more stuff growth acceleratable by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7104
* Fix #7105: Make export busses try to give overflow back by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7106
* Fix #7091: Inscriber allowing press extracts in unsided mode by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7107
* Fix #7066: Lazily initalize AEKey display name cache by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7108
* Add a hotkey to open the guide directly for items (like ponder). by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7111
* Fix #6992: Give fake players the UUID of the owning player by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7118
* Fix #6857: Clear pinned keys and pending jobs on game join by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7120
* Make /clear behave like Vanilla when used on AE2 blocks by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7121
* Allow crafting jobs to be requested from conversion monitors by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7109
* Move linking wireless access terminals to the wireless access point by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7125
* Fix #7116: Remove security system by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7143
* Remove exception control flow to create `IGridConnection`s by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7144
* Make IO Buses use Storage Bus UI by @ramidzkh in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7137
* Fix #6621: Make it easier to place parts between cables by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7146
* Check stack size before comparing stacks in InternalInventory by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7149
* Prevent mobs from pathfinding through cables by @Minebrine66 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7153
* Fix #7147: Show part placement inside of cables with a bit of transparency by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7154
* Updated to 1.20 JEI/REI by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7189
* Fix #7173: Allow automation to extract inscriber outputs even when smashing by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7192
* Update to 1.20.1 by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7194
## New Contributors
* @jpenilla made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7025
* @soepie7 made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7061
* @Minebrine66 made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7153
* Add rear faces of inscriber die by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6948
* Fix #6921: Prevent washing uncolored items by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6949
* Fix #6924: restore off-hand swapping in AE2 guis by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6950
* Fix #6939: focused interface amount button background looks awful by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6951
* Fix #6879: facades don't use the correct biome colors by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6952
* Fix #6889: z-fighting between straight dense cables and cable facades by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6954
* Fix #6931: use world height for spatial anchor overlay by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6955
* Fix #6905: Fire AttackBlockCallback from PartLeftClickPacket for protection mods compat by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6956
* Update quartz bud and cluster textures by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6938
* Modernize Inscriber by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6958
* Fix #6890: allow combining annihilation planes in anvils by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6959
* Fix #6817: Reduce budding quartz harvest decay by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6963
* Add 3D Guidebook Scenes by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6908
* Fix #6967: Make channels prioritize dense cables by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6971
* Fix mixels on dense and smart dense cables by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6972
* Use 3 (dense/cable/normal) tiers for channel pathing by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6973
* Fix #6847: Allow interface restocking from interface in other networks by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6975
* Fix #6977: Allow interfaces to push to other interfaces by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6979
* Fix #6970: Add tooltip image to creative cells by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6980
* Fix #6987: Terminal fluid dupe when less can be extracted than expected by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6988
* Fix #6966: Add dyeable portable cells like leather armor by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6996
* Fix #6968: Make PPs round-robin across their sides by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6997
* Fix IO port redstone button, fixes #6989 by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7000
* Fix #6995: Rework fluid cell type count by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7001
* Fix #6840: Wireless terminals print out of range message multiple times by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7005
* Make facades always be 1/16th of a block wide by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7006
* Fix #6892: Send processing pattern inputs in the encoded sparse order by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7007
* Make matter cannon fire one pellet harder instead of more pellets with more accel cards by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7010
* Implement Spatial Anchor on Fabric by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7011
* Hide level emitter redstone button when a crafting card is inserted by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7023
* Fix tags going missing when dragging ghost fluids from REI by @jpenilla in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7025
* Fix missing pixels on orange dense smart cable by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7028
* Add event to find terminal for the "Crafting job completed" toasts by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7031
* Use action bar for feedback messages by @jpenilla in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7026
* fix #7015 by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7035
* Fix issues relating to Annihilation Plane checking if it can store a block and then breaking it in two separate ticks (by doing it all in one tick) by @jpenilla in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7037
* Fix crankable sides on charger and growth accelerator by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7036
* search for mod names and mod IDs by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7039
* half output of slab to chiseled quartz block by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7038
* Allow AddOns to add their own TestPlots by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7043
* Fix #6849: Don't require power to connect QNBs (but they still drain power) by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7045
* Fix #7012: Spatial anchor keeps loading extra chunks by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7046
* Fix #6821: Client/server desync in network tool upgrade slots by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7047
* Fix #6644: Network toolbox slots visible in terminal settings subscreen by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7048
* Fix rare texture rendering issues in GUIs by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7049
* Fix interfaces and PPs not saving after inv changes by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7050
* Improvements to AE2 commands by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7052
* Fix some cases of loading chunks while unloading them by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7053
* Fix 6th row of crafting cpu screen always being empty by @jpenilla in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7060
* Fixed checking of maximum spatiall cell dimensions when doing a transfer by @soepie7 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7061
* Sort crafting status/plan entries in GUIs by @jpenilla in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7063
* Fix #6990: Crash when moving controller with SCS by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7067
* Fix #6725: Too many items in the system, prevents items from showing up by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7069
* Added upgrade card functionality to vibration chamber by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7058
* Vibration Chamber Retexture by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7074
* Fix Missing Particle Texture in block/cube by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7076
* Fix applying unbreaking to annihilation planes by @jpenilla in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7075
* Fix Wireless Terminal IEnergySource (fixes #7077) by @jpenilla in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7081
* Add overflow destruction card support to storage buses by @jpenilla in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7083
* Allow switching between access points when a wireless terminal menu is open by @jpenilla in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7082
* Fix #7054: make Growth Accelerator work on various plants by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7084
* Fix #7065: Override `TransformRecipe#isSpecial` by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7085
* Cleanup convention tag usage by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7087
* Guidebook by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7095
* Implement Help Buttons on Most UIs to Directly Open the Guidebook by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7101
* Make more stuff growth acceleratable by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7104
* Fix #7105: Make export busses try to give overflow back by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7106
* Fix #7091: Inscriber allowing press extracts in unsided mode by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7107
* Fix #7066: Lazily initalize AEKey display name cache by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7108
* Add a hotkey to open the guide directly for items (like ponder). by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7111
* Fix #6992: Give fake players the UUID of the owning player by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7118
* Fix #6857: Clear pinned keys and pending jobs on game join by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7120
* Make /clear behave like Vanilla when used on AE2 blocks by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7121
* Allow crafting jobs to be requested from conversion monitors by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7109
* Move linking wireless access terminals to the wireless access point by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7125
* Fix #7116: Remove security system by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7143
* Remove exception control flow to create `IGridConnection`s by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7144
* Make IO Buses use Storage Bus UI by @ramidzkh in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7137
* Fix #6621: Make it easier to place parts between cables by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7146
* Check stack size before comparing stacks in InternalInventory by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7149
* Prevent mobs from pathfinding through cables by @Minebrine66 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7153
* Fix #7147: Show part placement inside of cables with a bit of transparency by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7154
* Updated to 1.20 JEI/REI by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7189
* Fix #7173: Allow automation to extract inscriber outputs even when smashing by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7192
* Update to 1.20.1 by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7194
## New Contributors
* @jpenilla made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7025
* @soepie7 made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7061
* @Minebrine66 made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7153
展开
版本: forge-15.0.0-alpha
支持游戏: 1.20.1
类型: Forge
Alpha
下载次数: 179
15.0.0-alpha [FABRIC]
appliedenergistics2-fabric-15.0.0-alpha.jar下载fabric-15.0.0-alpha#Alpha
## What's Changed
* Add rear faces of inscriber die by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6948
* Fix #6921: Prevent washing uncolored items by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6949
* Fix #6924: restore off-hand swapping in AE2 guis by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6950
* Fix #6939: focused interface amount button background looks awful by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6951
* Fix #6879: facades don't use the correct biome colors by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6952
* Fix #6889: z-fighting between straight dense cables and cable facades by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6954
* Fix #6931: use world height for spatial anchor overlay by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6955
* Fix #6905: Fire AttackBlockCallback from PartLeftClickPacket for protection mods compat by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6956
* Update quartz bud and cluster textures by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6938
* Modernize Inscriber by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6958
* Fix #6890: allow combining annihilation planes in anvils by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6959
* Fix #6817: Reduce budding quartz harvest decay by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6963
* Add 3D Guidebook Scenes by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6908
* Fix #6967: Make channels prioritize dense cables by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6971
* Fix mixels on dense and smart dense cables by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6972
* Use 3 (dense/cable/normal) tiers for channel pathing by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6973
* Fix #6847: Allow interface restocking from interface in other networks by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6975
* Fix #6977: Allow interfaces to push to other interfaces by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6979
* Fix #6970: Add tooltip image to creative cells by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6980
* Fix #6987: Terminal fluid dupe when less can be extracted than expected by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6988
* Fix #6966: Add dyeable portable cells like leather armor by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6996
* Fix #6968: Make PPs round-robin across their sides by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6997
* Fix IO port redstone button, fixes #6989 by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7000
* Fix #6995: Rework fluid cell type count by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7001
* Fix #6840: Wireless terminals print out of range message multiple times by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7005
* Make facades always be 1/16th of a block wide by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7006
* Fix #6892: Send processing pattern inputs in the encoded sparse order by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7007
* Make matter cannon fire one pellet harder instead of more pellets with more accel cards by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7010
* Implement Spatial Anchor on Fabric by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7011
* Hide level emitter redstone button when a crafting card is inserted by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7023
* Fix tags going missing when dragging ghost fluids from REI by @jpenilla in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7025
* Fix missing pixels on orange dense smart cable by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7028
* Add event to find terminal for the "Crafting job completed" toasts by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7031
* Use action bar for feedback messages by @jpenilla in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7026
* fix #7015 by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7035
* Fix issues relating to Annihilation Plane checking if it can store a block and then breaking it in two separate ticks (by doing it all in one tick) by @jpenilla in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7037
* Fix crankable sides on charger and growth accelerator by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7036
* search for mod names and mod IDs by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7039
* half output of slab to chiseled quartz block by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7038
* Allow AddOns to add their own TestPlots by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7043
* Fix #6849: Don't require power to connect QNBs (but they still drain power) by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7045
* Fix #7012: Spatial anchor keeps loading extra chunks by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7046
* Fix #6821: Client/server desync in network tool upgrade slots by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7047
* Fix #6644: Network toolbox slots visible in terminal settings subscreen by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7048
* Fix rare texture rendering issues in GUIs by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7049
* Fix interfaces and PPs not saving after inv changes by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7050
* Improvements to AE2 commands by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7052
* Fix some cases of loading chunks while unloading them by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7053
* Fix 6th row of crafting cpu screen always being empty by @jpenilla in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7060
* Fixed checking of maximum spatiall cell dimensions when doing a transfer by @soepie7 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7061
* Sort crafting status/plan entries in GUIs by @jpenilla in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7063
* Fix #6990: Crash when moving controller with SCS by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7067
* Fix #6725: Too many items in the system, prevents items from showing up by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7069
* Added upgrade card functionality to vibration chamber by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7058
* Vibration Chamber Retexture by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7074
* Fix Missing Particle Texture in block/cube by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7076
* Fix applying unbreaking to annihilation planes by @jpenilla in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7075
* Fix Wireless Terminal IEnergySource (fixes #7077) by @jpenilla in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7081
* Add overflow destruction card support to storage buses by @jpenilla in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7083
* Allow switching between access points when a wireless terminal menu is open by @jpenilla in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7082
* Fix #7054: make Growth Accelerator work on various plants by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7084
* Fix #7065: Override `TransformRecipe#isSpecial` by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7085
* Cleanup convention tag usage by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7087
* Guidebook by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7095
* Implement Help Buttons on Most UIs to Directly Open the Guidebook by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7101
* Make more stuff growth acceleratable by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7104
* Fix #7105: Make export busses try to give overflow back by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7106
* Fix #7091: Inscriber allowing press extracts in unsided mode by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7107
* Fix #7066: Lazily initalize AEKey display name cache by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7108
* Add a hotkey to open the guide directly for items (like ponder). by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7111
* Fix #6992: Give fake players the UUID of the owning player by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7118
* Fix #6857: Clear pinned keys and pending jobs on game join by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7120
* Make /clear behave like Vanilla when used on AE2 blocks by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7121
* Allow crafting jobs to be requested from conversion monitors by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7109
* Move linking wireless access terminals to the wireless access point by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7125
* Fix #7116: Remove security system by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7143
* Remove exception control flow to create `IGridConnection`s by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7144
* Make IO Buses use Storage Bus UI by @ramidzkh in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7137
* Fix #6621: Make it easier to place parts between cables by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7146
* Check stack size before comparing stacks in InternalInventory by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7149
* Prevent mobs from pathfinding through cables by @Minebrine66 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7153
* Fix #7147: Show part placement inside of cables with a bit of transparency by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7154
* Updated to 1.20 JEI/REI by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7189
* Fix #7173: Allow automation to extract inscriber outputs even when smashing by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7192
* Update to 1.20.1 by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7194
## New Contributors
* @jpenilla made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7025
* @soepie7 made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7061
* @Minebrine66 made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7153
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v14.0.0-alpha...fabric/v15.0.0-alpha
* Add rear faces of inscriber die by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6948
* Fix #6921: Prevent washing uncolored items by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6949
* Fix #6924: restore off-hand swapping in AE2 guis by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6950
* Fix #6939: focused interface amount button background looks awful by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6951
* Fix #6879: facades don't use the correct biome colors by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6952
* Fix #6889: z-fighting between straight dense cables and cable facades by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6954
* Fix #6931: use world height for spatial anchor overlay by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6955
* Fix #6905: Fire AttackBlockCallback from PartLeftClickPacket for protection mods compat by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6956
* Update quartz bud and cluster textures by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6938
* Modernize Inscriber by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6958
* Fix #6890: allow combining annihilation planes in anvils by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6959
* Fix #6817: Reduce budding quartz harvest decay by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6963
* Add 3D Guidebook Scenes by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6908
* Fix #6967: Make channels prioritize dense cables by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6971
* Fix mixels on dense and smart dense cables by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6972
* Use 3 (dense/cable/normal) tiers for channel pathing by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6973
* Fix #6847: Allow interface restocking from interface in other networks by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6975
* Fix #6977: Allow interfaces to push to other interfaces by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6979
* Fix #6970: Add tooltip image to creative cells by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6980
* Fix #6987: Terminal fluid dupe when less can be extracted than expected by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6988
* Fix #6966: Add dyeable portable cells like leather armor by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6996
* Fix #6968: Make PPs round-robin across their sides by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6997
* Fix IO port redstone button, fixes #6989 by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7000
* Fix #6995: Rework fluid cell type count by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7001
* Fix #6840: Wireless terminals print out of range message multiple times by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7005
* Make facades always be 1/16th of a block wide by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7006
* Fix #6892: Send processing pattern inputs in the encoded sparse order by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7007
* Make matter cannon fire one pellet harder instead of more pellets with more accel cards by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7010
* Implement Spatial Anchor on Fabric by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7011
* Hide level emitter redstone button when a crafting card is inserted by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7023
* Fix tags going missing when dragging ghost fluids from REI by @jpenilla in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7025
* Fix missing pixels on orange dense smart cable by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7028
* Add event to find terminal for the "Crafting job completed" toasts by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7031
* Use action bar for feedback messages by @jpenilla in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7026
* fix #7015 by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7035
* Fix issues relating to Annihilation Plane checking if it can store a block and then breaking it in two separate ticks (by doing it all in one tick) by @jpenilla in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7037
* Fix crankable sides on charger and growth accelerator by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7036
* search for mod names and mod IDs by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7039
* half output of slab to chiseled quartz block by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7038
* Allow AddOns to add their own TestPlots by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7043
* Fix #6849: Don't require power to connect QNBs (but they still drain power) by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7045
* Fix #7012: Spatial anchor keeps loading extra chunks by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7046
* Fix #6821: Client/server desync in network tool upgrade slots by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7047
* Fix #6644: Network toolbox slots visible in terminal settings subscreen by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7048
* Fix rare texture rendering issues in GUIs by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7049
* Fix interfaces and PPs not saving after inv changes by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7050
* Improvements to AE2 commands by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7052
* Fix some cases of loading chunks while unloading them by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7053
* Fix 6th row of crafting cpu screen always being empty by @jpenilla in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7060
* Fixed checking of maximum spatiall cell dimensions when doing a transfer by @soepie7 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7061
* Sort crafting status/plan entries in GUIs by @jpenilla in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7063
* Fix #6990: Crash when moving controller with SCS by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7067
* Fix #6725: Too many items in the system, prevents items from showing up by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7069
* Added upgrade card functionality to vibration chamber by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7058
* Vibration Chamber Retexture by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7074
* Fix Missing Particle Texture in block/cube by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7076
* Fix applying unbreaking to annihilation planes by @jpenilla in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7075
* Fix Wireless Terminal IEnergySource (fixes #7077) by @jpenilla in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7081
* Add overflow destruction card support to storage buses by @jpenilla in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7083
* Allow switching between access points when a wireless terminal menu is open by @jpenilla in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7082
* Fix #7054: make Growth Accelerator work on various plants by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7084
* Fix #7065: Override `TransformRecipe#isSpecial` by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7085
* Cleanup convention tag usage by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7087
* Guidebook by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7095
* Implement Help Buttons on Most UIs to Directly Open the Guidebook by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7101
* Make more stuff growth acceleratable by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7104
* Fix #7105: Make export busses try to give overflow back by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7106
* Fix #7091: Inscriber allowing press extracts in unsided mode by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7107
* Fix #7066: Lazily initalize AEKey display name cache by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7108
* Add a hotkey to open the guide directly for items (like ponder). by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7111
* Fix #6992: Give fake players the UUID of the owning player by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7118
* Fix #6857: Clear pinned keys and pending jobs on game join by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7120
* Make /clear behave like Vanilla when used on AE2 blocks by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7121
* Allow crafting jobs to be requested from conversion monitors by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7109
* Move linking wireless access terminals to the wireless access point by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7125
* Fix #7116: Remove security system by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7143
* Remove exception control flow to create `IGridConnection`s by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7144
* Make IO Buses use Storage Bus UI by @ramidzkh in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7137
* Fix #6621: Make it easier to place parts between cables by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7146
* Check stack size before comparing stacks in InternalInventory by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7149
* Prevent mobs from pathfinding through cables by @Minebrine66 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7153
* Fix #7147: Show part placement inside of cables with a bit of transparency by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7154
* Updated to 1.20 JEI/REI by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7189
* Fix #7173: Allow automation to extract inscriber outputs even when smashing by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7192
* Update to 1.20.1 by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7194
## New Contributors
* @jpenilla made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7025
* @soepie7 made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7061
* @Minebrine66 made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7153
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v14.0.0-alpha...fabric/v15.0.0-alpha
展开
版本: fabric-15.0.0-alpha
支持游戏: 1.20.1
类型: Fabric
Alpha
下载次数: 169
11.7.4 [FABRIC]
appliedenergistics2-fabric-11.7.4.jar下载fabric-11.7.4#Release
### What's changed
- Fix spatial cells not properly checking the maximum size (#7061) by @soepie7
- Fix #6990: Crash when moving controller with SCS (#7067) by @Technici4n
- Fix #6725: Too many items in the system, prevents items from showing up (#7069) by @Technici4n
- Fix Wireless Terminal IEnergyHost implementation (fixes #7077) (#7081) by @jpenilla
- Fix #7105: Make export busses try to give overflow back (#7106) by @Technici4n
- Fix #7066: Lazily initalize AEKey display name cache (#7108) by @Technici4n
- Fix #6857: Clear pinned keys and pending jobs on game join (#7120) by @Technici4n
- Check stack size before comparing stacks in InternalInventory (#7149) by @Technici4n
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.7.2...fabric/v11.7.4
- Fix spatial cells not properly checking the maximum size (#7061) by @soepie7
- Fix #6990: Crash when moving controller with SCS (#7067) by @Technici4n
- Fix #6725: Too many items in the system, prevents items from showing up (#7069) by @Technici4n
- Fix Wireless Terminal IEnergyHost implementation (fixes #7077) (#7081) by @jpenilla
- Fix #7105: Make export busses try to give overflow back (#7106) by @Technici4n
- Fix #7066: Lazily initalize AEKey display name cache (#7108) by @Technici4n
- Fix #6857: Clear pinned keys and pending jobs on game join (#7120) by @Technici4n
- Check stack size before comparing stacks in InternalInventory (#7149) by @Technici4n
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.7.2...fabric/v11.7.4
展开
版本: fabric-11.7.4
支持游戏: 1.18.2
类型: Fabric
Release
下载次数: 2,559
11.7.4 [FORGE]
appliedenergistics2-forge-11.7.4.jar下载forge-11.7.4#Release
### What's changed
- Fix spatial cells not properly checking the maximum size (#7061) by @soepie7
- Fix #6990: Crash when moving controller with SCS (#7067) by @Technici4n
- Fix #6725: Too many items in the system, prevents items from showing up (#7069) by @Technici4n
- Fix Wireless Terminal IEnergyHost implementation (fixes #7077) (#7081) by @jpenilla
- Fix #7105: Make export busses try to give overflow back (#7106) by @Technici4n
- Fix #7066: Lazily initalize AEKey display name cache (#7108) by @Technici4n
- Fix #6857: Clear pinned keys and pending jobs on game join (#7120) by @Technici4n
- Check stack size before comparing stacks in InternalInventory (#7149) by @Technici4n
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v11.7.3...forge/v11.7.4
- Fix spatial cells not properly checking the maximum size (#7061) by @soepie7
- Fix #6990: Crash when moving controller with SCS (#7067) by @Technici4n
- Fix #6725: Too many items in the system, prevents items from showing up (#7069) by @Technici4n
- Fix Wireless Terminal IEnergyHost implementation (fixes #7077) (#7081) by @jpenilla
- Fix #7105: Make export busses try to give overflow back (#7106) by @Technici4n
- Fix #7066: Lazily initalize AEKey display name cache (#7108) by @Technici4n
- Fix #6857: Clear pinned keys and pending jobs on game join (#7120) by @Technici4n
- Check stack size before comparing stacks in InternalInventory (#7149) by @Technici4n
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v11.7.3...forge/v11.7.4
展开
版本: forge-11.7.4
支持游戏: 1.18.2
类型: Forge
Release
下载次数: 2,065
12.9.5 [FORGE]
appliedenergistics2-forge-12.9.5.jar下载forge-12.9.5#Release
### What's changed
- Fix spatial cells not properly checking the maximum size (#7061) by @soepie7
- Fix #6990: Crash when moving controller with SCS (#7067) by @Technici4n
- Fix #6725: Too many items in the system, prevents items from showing up (#7069) by @Technici4n
- Fix Wireless Terminal IEnergyHost implementation (fixes #7077) (#7081) by @jpenilla
- Fix #7105: Make export busses try to give overflow back (#7106) by @Technici4n
- Fix #7066: Lazily initalize AEKey display name cache (#7108) by @Technici4n
- Fix #6857: Clear pinned keys and pending jobs on game join (#7120) by @Technici4n
- Check stack size before comparing stacks in InternalInventory (#7149) by @Technici4n
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.9.3...fabric/v12.9.5
- Fix spatial cells not properly checking the maximum size (#7061) by @soepie7
- Fix #6990: Crash when moving controller with SCS (#7067) by @Technici4n
- Fix #6725: Too many items in the system, prevents items from showing up (#7069) by @Technici4n
- Fix Wireless Terminal IEnergyHost implementation (fixes #7077) (#7081) by @jpenilla
- Fix #7105: Make export busses try to give overflow back (#7106) by @Technici4n
- Fix #7066: Lazily initalize AEKey display name cache (#7108) by @Technici4n
- Fix #6857: Clear pinned keys and pending jobs on game join (#7120) by @Technici4n
- Check stack size before comparing stacks in InternalInventory (#7149) by @Technici4n
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.9.3...fabric/v12.9.5
展开
版本: forge-12.9.5
支持游戏: 1.19.2
类型: Forge
Release
下载次数: 2,734
12.9.5 [FABRIC]
appliedenergistics2-fabric-12.9.5.jar下载fabric-12.9.5#Release
### What's changed
- Fix spatial cells not properly checking the maximum size (#7061) by @soepie7
- Fix #6990: Crash when moving controller with SCS (#7067) by @Technici4n
- Fix #6725: Too many items in the system, prevents items from showing up (#7069) by @Technici4n
- Fix Wireless Terminal IEnergyHost implementation (fixes #7077) (#7081) by @jpenilla
- Fix #7105: Make export busses try to give overflow back (#7106) by @Technici4n
- Fix #7066: Lazily initalize AEKey display name cache (#7108) by @Technici4n
- Fix #6857: Clear pinned keys and pending jobs on game join (#7120) by @Technici4n
- Check stack size before comparing stacks in InternalInventory (#7149) by @Technici4n
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.9.3...fabric/v12.9.5
- Fix spatial cells not properly checking the maximum size (#7061) by @soepie7
- Fix #6990: Crash when moving controller with SCS (#7067) by @Technici4n
- Fix #6725: Too many items in the system, prevents items from showing up (#7069) by @Technici4n
- Fix Wireless Terminal IEnergyHost implementation (fixes #7077) (#7081) by @jpenilla
- Fix #7105: Make export busses try to give overflow back (#7106) by @Technici4n
- Fix #7066: Lazily initalize AEKey display name cache (#7108) by @Technici4n
- Fix #6857: Clear pinned keys and pending jobs on game join (#7120) by @Technici4n
- Check stack size before comparing stacks in InternalInventory (#7149) by @Technici4n
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.9.3...fabric/v12.9.5
展开
版本: fabric-12.9.5
支持游戏: 1.19.2
类型: Fabric
Release
下载次数: 6,458
11.7.3 [FORGE]
appliedenergistics2-forge-11.7.3.jar下载forge-11.7.3#Release
Actually backport a feature that was missed in 11.7.2 for Forge:
- Intern tags of AEItemKeys (https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6885). **This largely improves performance of networks with lots of different damaged items, e.g. large numbers of mob farm drops.**
- Intern tags of AEItemKeys (https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6885). **This largely improves performance of networks with lots of different damaged items, e.g. large numbers of mob farm drops.**
展开
版本: forge-11.7.3
支持游戏: 1.18.2
类型: Forge
Release
下载次数: 317
12.9.4 [FORGE]
appliedenergistics2-forge-12.9.4.jar下载forge-12.9.4#Release
Hotfix an issue in the `AEItemKey` interning that was introduced in version 12.9.3.
展开
版本: forge-12.9.4
支持游戏: 1.19.2
类型: Forge
Release
下载次数: 412
11.7.2 [FORGE]
appliedenergistics2-forge-11.7.2.jar下载11.7.2#Release
### Notable changes
* Fix #6968: Make PPs round-robin across their sides (#6997)
* Fix #6987: Terminal fluid dupe when less can be extracted than expected (#6988). **This fixes a critical dupe bug**.
* Intern tags of AEItemKeys (#6885). **This largely improves performance of networks with lots of different damaged items, e.g. large numbers of mob farm drops.**
### Other fixes
* Fix some cases of loading chunks while unloading them (#7053)
* Fix interfaces and PPs not saving after inv changes (#7050)
* Fix rare texture rendering issues in GUIs (#7049)
* Fix #6644: Network toolbox slots visible in terminal settings subscreen (#7048)
* Fix #6821: Client/server desync in network tool upgrade slots (#7047)
* Add level key to BE readying crash reports
* Fix #7012: Spatial anchor keeps loading extra chunks (#7046)
* Don't try to access AEKeyRendering server-side in PatternProviderDataProvider (#7044)
* Fix #7041: Allow AddOns to add their own TestPlots (#7043)
* Fix #7016: Allow both modNames and modID in the terminal search (#7039)
* Fix issues relating to Annihilation Plane checking if it can store a block and then breaking it in two separate ticks (by doing it all in one tick) (#7037)
* Add event to find terminal for the "Crafting job completed" toasts (#7031)
* Fix fluid NBT tags going missing when dragging ghost fluids from REI (#7025)
* Make SavedData more resistant to crashes. Fixes #6976
* Fix #6840: Wireless terminals print out of range message multiple times (#7005)
* Fix IO port redstone button, fixes #6989 (#7000)
* Fix #6931: use world height for spatial anchor overlay (#6955)
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v11.7.0...forge/v11.7.2
* Fix #6968: Make PPs round-robin across their sides (#6997)
* Fix #6987: Terminal fluid dupe when less can be extracted than expected (#6988). **This fixes a critical dupe bug**.
* Intern tags of AEItemKeys (#6885). **This largely improves performance of networks with lots of different damaged items, e.g. large numbers of mob farm drops.**
### Other fixes
* Fix some cases of loading chunks while unloading them (#7053)
* Fix interfaces and PPs not saving after inv changes (#7050)
* Fix rare texture rendering issues in GUIs (#7049)
* Fix #6644: Network toolbox slots visible in terminal settings subscreen (#7048)
* Fix #6821: Client/server desync in network tool upgrade slots (#7047)
* Add level key to BE readying crash reports
* Fix #7012: Spatial anchor keeps loading extra chunks (#7046)
* Don't try to access AEKeyRendering server-side in PatternProviderDataProvider (#7044)
* Fix #7041: Allow AddOns to add their own TestPlots (#7043)
* Fix #7016: Allow both modNames and modID in the terminal search (#7039)
* Fix issues relating to Annihilation Plane checking if it can store a block and then breaking it in two separate ticks (by doing it all in one tick) (#7037)
* Add event to find terminal for the "Crafting job completed" toasts (#7031)
* Fix fluid NBT tags going missing when dragging ghost fluids from REI (#7025)
* Make SavedData more resistant to crashes. Fixes #6976
* Fix #6840: Wireless terminals print out of range message multiple times (#7005)
* Fix IO port redstone button, fixes #6989 (#7000)
* Fix #6931: use world height for spatial anchor overlay (#6955)
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v11.7.0...forge/v11.7.2
展开
版本: 11.7.2
支持游戏: 1.18.2
类型: Forge
Release
下载次数: 76
11.7.2 [FABRIC]
appliedenergistics2-fabric-11.7.2.jar下载11.7.2#Release
### Notable changes
* Fix #6968: Make PPs round-robin across their sides (#6997)
* Fix #6987: Terminal fluid dupe when less can be extracted than expected (#6988). **This fixes a critical dupe bug**.
* Intern tags of AEItemKeys (#6885). **This largely improves performance of networks with lots of different damaged items, e.g. large numbers of mob farm drops.**
### Other fixes
* Fix some cases of loading chunks while unloading them (#7053)
* Fix interfaces and PPs not saving after inv changes (#7050)
* Fix rare texture rendering issues in GUIs (#7049)
* Fix #6644: Network toolbox slots visible in terminal settings subscreen (#7048)
* Fix #6821: Client/server desync in network tool upgrade slots (#7047)
* Add level key to BE readying crash reports
* Fix #7012: Spatial anchor keeps loading extra chunks (#7046)
* Don't try to access AEKeyRendering server-side in PatternProviderDataProvider (#7044)
* Fix #7041: Allow AddOns to add their own TestPlots (#7043)
* Fix #7016: Allow both modNames and modID in the terminal search (#7039)
* Fix issues relating to Annihilation Plane checking if it can store a block and then breaking it in two separate ticks (by doing it all in one tick) (#7037)
* Fix Matter condensor adds 81k energy for a bucket of water on fabric (#7035)
* Add event to find terminal for the "Crafting job completed" toasts (#7031)
* Update Platform.getFluidDisplayName to align with FluidKeyRenderHandler (#7029)
* Fix fluid NBT tags going missing when dragging ghost fluids from REI (#7025)
* Make SavedData more resistant to crashes. Fixes #6976
* Fix #6840: Wireless terminals print out of range message multiple times (#7005)
* Fix IO port redstone button, fixes #6989 (#7000)
* Fix #6931: use world height for spatial anchor overlay (#6955)
* Fix #6879: facades don't use the correct biome colors (#6952)
* bugfix: matter condenser should generate 8 energy per bucket of liquid. (#6907)
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.7.1...fabric/v11.7.2
* Fix #6968: Make PPs round-robin across their sides (#6997)
* Fix #6987: Terminal fluid dupe when less can be extracted than expected (#6988). **This fixes a critical dupe bug**.
* Intern tags of AEItemKeys (#6885). **This largely improves performance of networks with lots of different damaged items, e.g. large numbers of mob farm drops.**
### Other fixes
* Fix some cases of loading chunks while unloading them (#7053)
* Fix interfaces and PPs not saving after inv changes (#7050)
* Fix rare texture rendering issues in GUIs (#7049)
* Fix #6644: Network toolbox slots visible in terminal settings subscreen (#7048)
* Fix #6821: Client/server desync in network tool upgrade slots (#7047)
* Add level key to BE readying crash reports
* Fix #7012: Spatial anchor keeps loading extra chunks (#7046)
* Don't try to access AEKeyRendering server-side in PatternProviderDataProvider (#7044)
* Fix #7041: Allow AddOns to add their own TestPlots (#7043)
* Fix #7016: Allow both modNames and modID in the terminal search (#7039)
* Fix issues relating to Annihilation Plane checking if it can store a block and then breaking it in two separate ticks (by doing it all in one tick) (#7037)
* Fix Matter condensor adds 81k energy for a bucket of water on fabric (#7035)
* Add event to find terminal for the "Crafting job completed" toasts (#7031)
* Update Platform.getFluidDisplayName to align with FluidKeyRenderHandler (#7029)
* Fix fluid NBT tags going missing when dragging ghost fluids from REI (#7025)
* Make SavedData more resistant to crashes. Fixes #6976
* Fix #6840: Wireless terminals print out of range message multiple times (#7005)
* Fix IO port redstone button, fixes #6989 (#7000)
* Fix #6931: use world height for spatial anchor overlay (#6955)
* Fix #6879: facades don't use the correct biome colors (#6952)
* bugfix: matter condenser should generate 8 energy per bucket of liquid. (#6907)
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.7.1...fabric/v11.7.2
展开
版本: 11.7.2
支持游戏: 1.18, 1.18.1, 1.18.2
类型: Fabric
Release
下载次数: 3,568
12.9.3 [FORGE]
appliedenergistics2-forge-12.9.3.jar下载12.9.3#Release
### Notable changes
* Fix #6968: Make PPs round-robin across their sides (#6997)
* Fix #6987: Terminal fluid dupe when less can be extracted than expected (#6988). **This fixes a critical dupe bug**.
* Intern tags of AEItemKeys (#6885). **This largely improves performance of networks with lots of different damaged items, e.g. large numbers of mob farm drops.**
### Other fixes
* Fix #7002: Halve output of slab to chiseled quartz block
* Fix some cases of loading chunks while unloading them (#7053)
* Fix interfaces and PPs not saving after inv changes (#7050)
* Fix rare texture rendering issues in GUIs (#7049)
* Fix #6644: Network toolbox slots visible in terminal settings subscreen (#7048)
* Fix #6821: Client/server desync in network tool upgrade slots (#7047)
* Add level key to BE readying crash reports
* Fix #7012: Spatial anchor keeps loading extra chunks (#7046)
* Don't try to access AEKeyRendering server-side in PatternProviderDataProvider (#7044)
* Fix #7041: Allow AddOns to add their own TestPlots (#7043)
* Fix #7016: Allow both modNames and modID in the terminal search (#7039)
* Fix issues relating to Annihilation Plane checking if it can store a block and then breaking it in two separate ticks (by doing it all in one tick) (#7037)
* Add event to find terminal for the "Crafting job completed" toasts (#7031)
* Fix fluid NBT tags going missing when dragging ghost fluids from REI (#7025)
* Make SavedData more resistant to crashes. Fixes #6976
* Fix #6840: Wireless terminals print out of range message multiple times (#7005)
* Fix IO port redstone button, fixes #6989 (#7000)
* Fix #6931: use world height for spatial anchor overlay (#6955)
* Fix #6879: facades don't use the correct biome colors (#6952)
* fix #6858: unfair obtaining of quantum singularity (#6863)
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v12.9.2...forge/v12.9.3
* Fix #6968: Make PPs round-robin across their sides (#6997)
* Fix #6987: Terminal fluid dupe when less can be extracted than expected (#6988). **This fixes a critical dupe bug**.
* Intern tags of AEItemKeys (#6885). **This largely improves performance of networks with lots of different damaged items, e.g. large numbers of mob farm drops.**
### Other fixes
* Fix #7002: Halve output of slab to chiseled quartz block
* Fix some cases of loading chunks while unloading them (#7053)
* Fix interfaces and PPs not saving after inv changes (#7050)
* Fix rare texture rendering issues in GUIs (#7049)
* Fix #6644: Network toolbox slots visible in terminal settings subscreen (#7048)
* Fix #6821: Client/server desync in network tool upgrade slots (#7047)
* Add level key to BE readying crash reports
* Fix #7012: Spatial anchor keeps loading extra chunks (#7046)
* Don't try to access AEKeyRendering server-side in PatternProviderDataProvider (#7044)
* Fix #7041: Allow AddOns to add their own TestPlots (#7043)
* Fix #7016: Allow both modNames and modID in the terminal search (#7039)
* Fix issues relating to Annihilation Plane checking if it can store a block and then breaking it in two separate ticks (by doing it all in one tick) (#7037)
* Add event to find terminal for the "Crafting job completed" toasts (#7031)
* Fix fluid NBT tags going missing when dragging ghost fluids from REI (#7025)
* Make SavedData more resistant to crashes. Fixes #6976
* Fix #6840: Wireless terminals print out of range message multiple times (#7005)
* Fix IO port redstone button, fixes #6989 (#7000)
* Fix #6931: use world height for spatial anchor overlay (#6955)
* Fix #6879: facades don't use the correct biome colors (#6952)
* fix #6858: unfair obtaining of quantum singularity (#6863)
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v12.9.2...forge/v12.9.3
展开
版本: 12.9.3
支持游戏: 1.19.2
类型: Forge
Release
下载次数: 125
12.9.3 [FABRIC]
appliedenergistics2-fabric-12.9.3.jar下载12.9.3#Release
### Notable changes
* Fix #6968: Make PPs round-robin across their sides (#6997)
* Fix #6987: Terminal fluid dupe when less can be extracted than expected (#6988). **This fixes a critical dupe bug**.
* Intern tags of AEItemKeys (#6885). **This largely improves performance of networks with lots of different damaged items, e.g. large numbers of mob farm drops.**
### Other fixes
* Fix #7002: Halve output of slab to chiseled quartz block
* Fix some cases of loading chunks while unloading them (#7053)
* Fix interfaces and PPs not saving after inv changes (#7050)
* Fix rare texture rendering issues in GUIs (#7049)
* Fix #6644: Network toolbox slots visible in terminal settings subscreen (#7048)
* Fix #6821: Client/server desync in network tool upgrade slots (#7047)
* Add level key to BE readying crash reports
* Fix #7012: Spatial anchor keeps loading extra chunks (#7046)
* Don't try to access AEKeyRendering server-side in PatternProviderDataProvider (#7044)
* Fix #7041: Allow AddOns to add their own TestPlots (#7043)
* Fix #7016: Allow both modNames and modID in the terminal search (#7039)
* Fix issues relating to Annihilation Plane checking if it can store a block and then breaking it in two separate ticks (by doing it all in one tick) (#7037)
* Fix Matter condensor adds 81k energy for a bucket of water on fabric (#7035)
* Add event to find terminal for the "Crafting job completed" toasts (#7031)
* Update Platform.getFluidDisplayName to align with FluidKeyRenderHandler (#7029)
* Fix fluid NBT tags going missing when dragging ghost fluids from REI (#7025)
* Make SavedData more resistant to crashes. Fixes #6976
* Fix #6840: Wireless terminals print out of range message multiple times (#7005)
* Fix IO port redstone button, fixes #6989 (#7000)
* Fix #6931: use world height for spatial anchor overlay (#6955)
* Fix #6879: facades don't use the correct biome colors (#6952)
* bugfix: matter condenser should generate 8 energy per bucket of liquid. (#6907)
* fix #6858: unfair obtaining of quantum singularity (#6863)
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.9.2...fabric/v12.9.3
* Fix #6968: Make PPs round-robin across their sides (#6997)
* Fix #6987: Terminal fluid dupe when less can be extracted than expected (#6988). **This fixes a critical dupe bug**.
* Intern tags of AEItemKeys (#6885). **This largely improves performance of networks with lots of different damaged items, e.g. large numbers of mob farm drops.**
### Other fixes
* Fix #7002: Halve output of slab to chiseled quartz block
* Fix some cases of loading chunks while unloading them (#7053)
* Fix interfaces and PPs not saving after inv changes (#7050)
* Fix rare texture rendering issues in GUIs (#7049)
* Fix #6644: Network toolbox slots visible in terminal settings subscreen (#7048)
* Fix #6821: Client/server desync in network tool upgrade slots (#7047)
* Add level key to BE readying crash reports
* Fix #7012: Spatial anchor keeps loading extra chunks (#7046)
* Don't try to access AEKeyRendering server-side in PatternProviderDataProvider (#7044)
* Fix #7041: Allow AddOns to add their own TestPlots (#7043)
* Fix #7016: Allow both modNames and modID in the terminal search (#7039)
* Fix issues relating to Annihilation Plane checking if it can store a block and then breaking it in two separate ticks (by doing it all in one tick) (#7037)
* Fix Matter condensor adds 81k energy for a bucket of water on fabric (#7035)
* Add event to find terminal for the "Crafting job completed" toasts (#7031)
* Update Platform.getFluidDisplayName to align with FluidKeyRenderHandler (#7029)
* Fix fluid NBT tags going missing when dragging ghost fluids from REI (#7025)
* Make SavedData more resistant to crashes. Fixes #6976
* Fix #6840: Wireless terminals print out of range message multiple times (#7005)
* Fix IO port redstone button, fixes #6989 (#7000)
* Fix #6931: use world height for spatial anchor overlay (#6955)
* Fix #6879: facades don't use the correct biome colors (#6952)
* bugfix: matter condenser should generate 8 energy per bucket of liquid. (#6907)
* fix #6858: unfair obtaining of quantum singularity (#6863)
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.9.2...fabric/v12.9.3
展开
版本: 12.9.3
支持游戏: 1.19.2
类型: Fabric
Release
下载次数: 6,033
13.0.10-beta [FORGE]
appliedenergistics2-forge-13.0.10-beta.jar下载forge-13.0.10-beta#Beta
Bump TOP supported version range.
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版本: forge-13.0.10-beta
支持游戏: 1.19.3
类型: Forge
Beta
下载次数: 659
11.7.1 [FABRIC]
appliedenergistics2-fabric-11.7.1.jar下载fabric-11.7.1#Release
## What's Changed
* fix useTerminalUseLargeFont location error by @Cjsah in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6930
## New Contributors
* @Cjsah made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6930
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.7.0...fabric/v11.7.1
* fix useTerminalUseLargeFont location error by @Cjsah in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6930
## New Contributors
* @Cjsah made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6930
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.7.0...fabric/v11.7.1
展开
版本: fabric-11.7.1
支持游戏: 1.18.2
类型: Fabric
Release
下载次数: 2,345
13.0.9-beta [FORGE]
appliedenergistics2-forge-13.0.9-beta.jar下载forge-13.0.9-beta#Beta
In the last release (13.0.8), we accidentally released the wrong branch. This is the correct branch that just contains a fix for the Jade version.
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版本: forge-13.0.9-beta
支持游戏: 1.19.3
类型: Forge
Beta
下载次数: 210
13.0.8-beta [FORGE]
appliedenergistics2-forge-13.0.8-beta.jar下载forge-13.0.8-beta#Beta
Increased Jade minimum-version to v9+
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版本: forge-13.0.8-beta
支持游戏: 1.19.3
类型: Forge
Beta
下载次数: 44
13.0.7-beta [FORGE]
appliedenergistics2-forge-13.0.7-beta.jar下载forge-13.0.7-beta#Beta
Bumped JEI to the 1.19.3 version and Forge to 44.1.0+
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版本: forge-13.0.7-beta
支持游戏: 1.19.3
类型: Forge
Beta
下载次数: 52
13.0.6-beta [FABRIC]
appliedenergistics2-fabric-13.0.6-beta.jar下载fabric-13.0.6-beta#Beta
Support for 1.19.3 JEI
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v13.0.3-alpha...fabric/v13.0.6-beta
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v13.0.3-alpha...fabric/v13.0.6-beta
展开
版本: fabric-13.0.6-beta
支持游戏: 1.19.3
类型: Fabric
Beta
下载次数: 10,525
13.0.5-beta [FORGE]
appliedenergistics2-forge-13.0.5-beta.jar下载forge-13.0.5-beta#Beta
## What's Changed
* Support for Forge 44.1.0
* Show formation plane placement mode toggle regardless of filter by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6813
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.9.2...forge/v13.0.5-beta
* Support for Forge 44.1.0
* Show formation plane placement mode toggle regardless of filter by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6813
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.9.2...forge/v13.0.5-beta
展开
版本: forge-13.0.5-beta
支持游戏: 1.19.3
类型: Forge
Beta
下载次数: 97
12.9.2 [FORGE]
appliedenergistics2-forge-12.9.2.jar下载forge-12.9.2#Release
## What's Changed
* Further Pattern Provider extensibility by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6810
* Further Pattern Provider extensibility by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6810
展开
版本: forge-12.9.2
支持游戏: 1.19.2
类型: Forge
Release
下载次数: 2,269
12.9.2 [FABRIC]
appliedenergistics2-fabric-12.9.2.jar下载fabric-12.9.2#Release
## What's Changed
* Further Pattern Provider extensibility by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6810
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.9.1...fabric/v12.9.2
* Further Pattern Provider extensibility by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6810
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.9.1...fabric/v12.9.2
展开
版本: fabric-12.9.2
支持游戏: 1.19.2
类型: Fabric
Release
下载次数: 18,729
13.0.4-alpha [FORGE]
appliedenergistics2-forge-13.0.4-alpha.jar下载forge-13.0.4-alpha#Alpha
Bump compatible version range with Jade to a 1.19.3 version (9.2.0+) Fixes #6848.
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版本: forge-13.0.4-alpha
支持游戏: 1.19.3
类型: Forge
Alpha
下载次数: 73
13.0.3-alpha [FORGE]
appliedenergistics2-forge-13.0.3-alpha.jar下载forge-13.0.3-alpha#Alpha
- Update to newer Forge version
- Fix TheOneProbe compat (#6816)
- Fix TheOneProbe compat (#6816)
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版本: forge-13.0.3-alpha
支持游戏: 1.19.3
类型: Forge
Alpha
下载次数: 69
13.0.3-alpha [FABRIC]
appliedenergistics2-fabric-13.0.3-alpha.jar下载fabric-13.0.3-alpha#Alpha
Fix crash when sodium but not indium is installed by bumping version of bundled NoIndium mod.
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版本: fabric-13.0.3-alpha
支持游戏: 1.19.3
类型: Fabric
Alpha
下载次数: 436
13.0.2-alpha [FABRIC]
appliedenergistics2-fabric-13.0.2-alpha.jar下载fabric-13.0.2-alpha#Alpha
Fixes startup crash.
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版本: fabric-13.0.2-alpha
支持游戏: 1.19.3
类型: Fabric
Alpha
下载次数: 49
13.0.1-alpha [FORGE]
appliedenergistics2-forge-13.0.1-alpha.jar下载forge-13.0.1-alpha#Alpha
Fixes meteorites not generating.
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版本: forge-13.0.1-alpha
支持游戏: 1.19.3
类型: Forge
Alpha
下载次数: 51
13.0.0 [FORGE]
appliedenergistics2-forge-13.0.0.jar下载forge-13.0.0#Release
First alpha release for 1.19.3
Use for testing only.
Use for testing only.
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版本: forge-13.0.0
支持游戏: 1.19.3
类型: Forge
Release
下载次数: 160
13.0.0-alpha [FABRIC]
appliedenergistics2-fabric-13.0.0-alpha.jar下载fabric-13.0.0-alpha#Alpha
First **alpha** release for 1.19.3
Use for testing only.
Use for testing only.
展开
版本: fabric-13.0.0-alpha
支持游戏: 1.19.3
类型: Fabric
Alpha
下载次数: 87
11.7.0 [FORGE]
appliedenergistics2-forge-11.7.0.jar下载forge-11.7.0#Release
## What's Changed
* Allow charger to also connect via back and sides by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6797
* Add more variation to terminal screen sizes by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6799
* Retexture directional pattern provider to be more clearly directional by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6802
* "Lock Crafting" modes for the Pattern Provider to allow more automation opportunities (disable crafting while low/high redstone, until redstone pulse, until item return) by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6807
* Allow charger to also connect via back and sides by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6797
* Add more variation to terminal screen sizes by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6799
* Retexture directional pattern provider to be more clearly directional by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6802
* "Lock Crafting" modes for the Pattern Provider to allow more automation opportunities (disable crafting while low/high redstone, until redstone pulse, until item return) by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6807
展开
版本: forge-11.7.0
支持游戏: 1.18.2
类型: Forge
Release
下载次数: 1,416
11.7.0 [FABRIC]
appliedenergistics2-fabric-11.7.0.jar下载fabric-11.7.0#Release
## What's Changed
* Allow charger to also connect via back and sides by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6797
* Add more variation to terminal screen sizes by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6799
* Retexture directional pattern provider to be more clearly directional by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6802
* "Lock Crafting" modes for the Pattern Provider to allow more automation opportunities (disable crafting while low/high redstone, until redstone pulse, until item return) by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6807
* Allow charger to also connect via back and sides by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6797
* Add more variation to terminal screen sizes by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6799
* Retexture directional pattern provider to be more clearly directional by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6802
* "Lock Crafting" modes for the Pattern Provider to allow more automation opportunities (disable crafting while low/high redstone, until redstone pulse, until item return) by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6807
展开
版本: fabric-11.7.0
支持游戏: 1.18.2
类型: Fabric
Release
下载次数: 3,490
12.9.1 [FORGE]
appliedenergistics2-forge-12.9.1.jar下载forge-12.9.1#Release
## What's Changed
* Fix crash in FTB Stoneblock 3 when trying to place chickens with formation planes by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6786
* Remove artificial limit on fluid export by @9p4 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6795
* Allow charger to also connect via back and sides by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6797
* Add more variation to terminal screen sizes by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6799
* Retexture directional pattern provider to be more clearly directional by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6802
* "Lock Crafting" modes for the Pattern Provider to allow more automation opportunities (disable crafting while low/high redstone, until redstone pulse, until item return) by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6807
* Improved display and grouping in the Pattern Access Terminal
### For Addons
* Reorganise and make public all custom recipe builders by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6800
* Foundations for Markdown Guidebook by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6792
* Open the Pattern Access Terminal up to machines from Addons by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6803
## New Contributors
* @9p4 made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6795
* Fix crash in FTB Stoneblock 3 when trying to place chickens with formation planes by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6786
* Remove artificial limit on fluid export by @9p4 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6795
* Allow charger to also connect via back and sides by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6797
* Add more variation to terminal screen sizes by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6799
* Retexture directional pattern provider to be more clearly directional by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6802
* "Lock Crafting" modes for the Pattern Provider to allow more automation opportunities (disable crafting while low/high redstone, until redstone pulse, until item return) by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6807
* Improved display and grouping in the Pattern Access Terminal
### For Addons
* Reorganise and make public all custom recipe builders by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6800
* Foundations for Markdown Guidebook by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6792
* Open the Pattern Access Terminal up to machines from Addons by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6803
## New Contributors
* @9p4 made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6795
展开
版本: forge-12.9.1
支持游戏: 1.19.2
类型: Forge
Release
下载次数: 639
12.9.1 [FABRIC]
appliedenergistics2-fabric-12.9.1.jar下载fabric-12.9.1#Release
Small hotfix for addon developers, without any changes for normal players.
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版本: fabric-12.9.1
支持游戏: 1.19.2
类型: Fabric
Release
下载次数: 2,306
12.9.0 [FABRIC]
appliedenergistics2-fabric-12.9.0.jar下载fabric-12.9.0#Release
## What's Changed
* Fix crash in FTB Stoneblock 3 when trying to place chickens with formation planes by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6786
* Remove artificial limit on fluid export by @9p4 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6795
* Allow charger to also connect via back and sides by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6797
* Add more variation to terminal screen sizes by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6799
* Retexture directional pattern provider to be more clearly directional by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6802
* "Lock Crafting" modes for the Pattern Provider to allow more automation opportunities (disable crafting while low/high redstone, until redstone pulse, until item return) by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6807
* Improved display and grouping in the Pattern Access Terminal
### For Addons
* Reorganise and make public all custom recipe builders by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6800
* Foundations for Markdown Guidebook by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6792
* Open the Pattern Access Terminal up to machines from Addons by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6803
## New Contributors
* @9p4 made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6795
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.8.5...fabric/v12.9.0
* Fix crash in FTB Stoneblock 3 when trying to place chickens with formation planes by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6786
* Remove artificial limit on fluid export by @9p4 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6795
* Allow charger to also connect via back and sides by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6797
* Add more variation to terminal screen sizes by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6799
* Retexture directional pattern provider to be more clearly directional by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6802
* "Lock Crafting" modes for the Pattern Provider to allow more automation opportunities (disable crafting while low/high redstone, until redstone pulse, until item return) by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6807
* Improved display and grouping in the Pattern Access Terminal
### For Addons
* Reorganise and make public all custom recipe builders by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6800
* Foundations for Markdown Guidebook by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6792
* Open the Pattern Access Terminal up to machines from Addons by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6803
## New Contributors
* @9p4 made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6795
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.8.5...fabric/v12.9.0
展开
版本: fabric-12.9.0
支持游戏: 1.19.2
类型: Fabric
Release
下载次数: 80
11.6.7 [FORGE]
appliedenergistics2-forge-11.6.7.jar下载forge-11.6.7#Release
**If you are using REI on Forge, please use REI Plugin Compatibilities v8.0.42 or newer**
### Changes
* Fixes processing patterns not being transferrable to the pattern encoding terminal by enabling native REI integration.
* Please note that this creates an incompatibility with "REI Plugin Compatibilities" 8.0.41 and older, since with those versions, both the native REI and adapted JEI integration would activate simultaneously (leading to various broken behavior).
* Fixes the REI R/U shortcuts not working after using and unfocusing the AE2 search box with the mouse ([Fixes #6793](https://github.com/AppliedEnergistics/Applied-Energistics-2/issues/6793)).
* Added the entropy manipulator category to REI.
* Fixes interaction between AE2 storage buses and Create Belts not working after loading back into a chunk (Storage buses will now slowly re-check the adjacent block for supported inventories when it finds none).
* Import-/Export Buses will now speed up to their top-speed whenever they perform work, removing the long ramp-up time. They will still slowly slow down to check every three seconds if they have nothing to do.
* The charger now allows cable connections from all sides except the front, instead of only the top or bottom. Thanks @62832, @Sea-Kerman!
* Remove artificial limit to ~2 billion per extract operation from storage cells (effectively limited fluid cells to 26,512 buckets/op on Fabric). Thanks @9p4!
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v11.6.6...forge/v11.6.7
### Changes
* Fixes processing patterns not being transferrable to the pattern encoding terminal by enabling native REI integration.
* Please note that this creates an incompatibility with "REI Plugin Compatibilities" 8.0.41 and older, since with those versions, both the native REI and adapted JEI integration would activate simultaneously (leading to various broken behavior).
* Fixes the REI R/U shortcuts not working after using and unfocusing the AE2 search box with the mouse ([Fixes #6793](https://github.com/AppliedEnergistics/Applied-Energistics-2/issues/6793)).
* Added the entropy manipulator category to REI.
* Fixes interaction between AE2 storage buses and Create Belts not working after loading back into a chunk (Storage buses will now slowly re-check the adjacent block for supported inventories when it finds none).
* Import-/Export Buses will now speed up to their top-speed whenever they perform work, removing the long ramp-up time. They will still slowly slow down to check every three seconds if they have nothing to do.
* The charger now allows cable connections from all sides except the front, instead of only the top or bottom. Thanks @62832, @Sea-Kerman!
* Remove artificial limit to ~2 billion per extract operation from storage cells (effectively limited fluid cells to 26,512 buckets/op on Fabric). Thanks @9p4!
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v11.6.6...forge/v11.6.7
展开
版本: forge-11.6.7
支持游戏: 1.18.2
类型: Forge
Release
下载次数: 74
11.6.7 [FABRIC]
appliedenergistics2-fabric-11.6.7.jar下载fabric-11.6.7#Release
### Changes
* Fixes the REI R/U shortcuts not working after using and unfocusing the AE2 search box with the mouse ([Fixes #6793](https://github.com/AppliedEnergistics/Applied-Energistics-2/issues/6793)).
* Added the entropy manipulator category to REI.
* Fixes interaction between AE2 storage buses and Create Belts not working after loading back into a chunk (Storage buses will now slowly re-check the adjacent block for supported inventories when it finds none).
* Import-/Export Buses will now speed up to their top-speed whenever they perform work, removing the long ramp-up time. They will still slowly slow down to check every three seconds if they have nothing to do.
* The charger now allows cable connections from all sides except the front, instead of only the top or bottom. Thanks @62832, @Sea-Kerman!
* Remove artificial limit to ~2 billion per extract operation from storage cells (effectively limited fluid cells to 26,512 buckets/op on Fabric). Thanks @9p4!
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.6.6...fabric/v11.6.7
* Fixes the REI R/U shortcuts not working after using and unfocusing the AE2 search box with the mouse ([Fixes #6793](https://github.com/AppliedEnergistics/Applied-Energistics-2/issues/6793)).
* Added the entropy manipulator category to REI.
* Fixes interaction between AE2 storage buses and Create Belts not working after loading back into a chunk (Storage buses will now slowly re-check the adjacent block for supported inventories when it finds none).
* Import-/Export Buses will now speed up to their top-speed whenever they perform work, removing the long ramp-up time. They will still slowly slow down to check every three seconds if they have nothing to do.
* The charger now allows cable connections from all sides except the front, instead of only the top or bottom. Thanks @62832, @Sea-Kerman!
* Remove artificial limit to ~2 billion per extract operation from storage cells (effectively limited fluid cells to 26,512 buckets/op on Fabric). Thanks @9p4!
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.6.6...fabric/v11.6.7
展开
版本: fabric-11.6.7
支持游戏: 1.18.2
类型: Fabric
Release
下载次数: 568
11.6.6 [FORGE]
appliedenergistics2-forge-11.6.6.jar下载forge-11.6.6#Release
## What's Changed
* Fix crash in FTB Stoneblock 3 when trying to place chickens with formation planes by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6786
* Fix MystAg essence chain using multiple infusion crystals by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6682
* Fix crash in FTB Stoneblock 3 when trying to place chickens with formation planes by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6786
* Fix MystAg essence chain using multiple infusion crystals by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6682
展开
版本: forge-11.6.6
支持游戏: 1.18.2
类型: Forge
Release
下载次数: 88
11.6.6 [FABRIC]
appliedenergistics2-fabric-11.6.6.jar下载fabric-11.6.6#Release
## What's Changed
* Fix crash in FTB Stoneblock 3 when trying to place chickens with formation planes by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6786
* Fix MystAg essence chain using multiple infusion crystals by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6682
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.6.5...fabric/v11.6.6
* Fix crash in FTB Stoneblock 3 when trying to place chickens with formation planes by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6786
* Fix MystAg essence chain using multiple infusion crystals by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6682
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.6.5...fabric/v11.6.6
展开
版本: fabric-11.6.6
支持游戏: 1.18.2
类型: Fabric
Release
下载次数: 1,890
12.8.6 [FORGE]
appliedenergistics2-forge-12.8.6.jar下载forge-12.8.6#Release
This release implements support for connected textures on facades on Forge. Note that the connected texture mods need to make use of the new Forge block appearance API to properly connect to AE2 facades.
展开
版本: forge-12.8.6
支持游戏: 1.19.2
类型: Forge
Release
下载次数: 428
11.6.5 [FORGE]
appliedenergistics2-forge-11.6.5.jar下载forge-11.6.5#Release
## What's Changed
* fix crafting job remaining amount not being serialized by @DAmNRelentless in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6749
* Fix #6732: Weird storage bus issues with same-damage items by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6759
* Fix #6739: Memory card not fully working with pattern providers by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6760
* Fix #6456: Show custom names in Pattern Access Terminal (Nameable BEs) by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6764
* Add more information to CraftingTreeNode UnsupportedOperationException by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6782
* Fix crafting output not showing when PET is opened by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6784
* (Forge only) Limit Matter Condenser fluid insertion to 1 bucket/operation (#6706)
* (Forge only) Fix null block state passed to onBlockExploded
* (Forge only) Fix #6772: Memory card does not work when an item is in the off-hand
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v11.6.4...forge/v11.6.5
* fix crafting job remaining amount not being serialized by @DAmNRelentless in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6749
* Fix #6732: Weird storage bus issues with same-damage items by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6759
* Fix #6739: Memory card not fully working with pattern providers by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6760
* Fix #6456: Show custom names in Pattern Access Terminal (Nameable BEs) by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6764
* Add more information to CraftingTreeNode UnsupportedOperationException by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6782
* Fix crafting output not showing when PET is opened by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6784
* (Forge only) Limit Matter Condenser fluid insertion to 1 bucket/operation (#6706)
* (Forge only) Fix null block state passed to onBlockExploded
* (Forge only) Fix #6772: Memory card does not work when an item is in the off-hand
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v11.6.4...forge/v11.6.5
展开
版本: forge-11.6.5
支持游戏: 1.18.2
类型: Forge
Release
下载次数: 94
11.6.5 [FABRIC]
appliedenergistics2-fabric-11.6.5.jar下载fabric-11.6.5#Release
## What's Changed
* fix crafting job remaining amount not being serialized by @DAmNRelentless in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6749
* Fix #6732: Weird storage bus issues with same-damage items by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6759
* Fix #6739: Memory card not fully working with pattern providers by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6760
* Fix #6456: Show custom names in Pattern Access Terminal (Nameable BEs) by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6764
* Add more information to CraftingTreeNode UnsupportedOperationException by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6782
* Fix crafting output not showing when PET is opened by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6784
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.6.2...fabric/v11.6.5
* fix crafting job remaining amount not being serialized by @DAmNRelentless in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6749
* Fix #6732: Weird storage bus issues with same-damage items by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6759
* Fix #6739: Memory card not fully working with pattern providers by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6760
* Fix #6456: Show custom names in Pattern Access Terminal (Nameable BEs) by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6764
* Add more information to CraftingTreeNode UnsupportedOperationException by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6782
* Fix crafting output not showing when PET is opened by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6784
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.6.2...fabric/v11.6.5
展开
版本: fabric-11.6.5
支持游戏: 1.18.2
类型: Fabric
Release
下载次数: 86
12.8.5 [FORGE]
appliedenergistics2-forge-12.8.5.jar下载forge-12.8.5#Release
## What's Changed
* fix crafting job remaining amount not being serialized by @DAmNRelentless in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6749
* Make custom recipe methods public by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6752
* Fix sky stone block recipe yields by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6753
* Fix #6732: Weird storage bus issues with same-damage items by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6759
* Fix #6739: Memory card not fully working with pattern providers by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6760
* Fix #6724: Obstructed parts are not removed correctly after placement by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6761
* Fix #6456: Show custom names in Pattern Access Terminal (Nameable BEs) by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6764
* Add more information to CraftingTreeNode UnsupportedOperationException by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6782
* Fix #6755: Remove selling certus and fluix for emeralds to prevent loops by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6783
* Fix crafting output not showing when PET is opened by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6784
* Add various missing translation entries by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6777
* (Fabric only) Support connected textures on facades on Fabric by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6766
* (Forge only) Limit Matter Condenser fluid insertion to 1 bucket/operation (#6706)
* (Forge only) Fix null block state passed to onBlockExploded
* (Forge only) Fix #6772: Memory card does not work when an item is in the off-hand
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v12.8.4...forge/v12.8.5
* fix crafting job remaining amount not being serialized by @DAmNRelentless in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6749
* Make custom recipe methods public by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6752
* Fix sky stone block recipe yields by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6753
* Fix #6732: Weird storage bus issues with same-damage items by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6759
* Fix #6739: Memory card not fully working with pattern providers by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6760
* Fix #6724: Obstructed parts are not removed correctly after placement by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6761
* Fix #6456: Show custom names in Pattern Access Terminal (Nameable BEs) by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6764
* Add more information to CraftingTreeNode UnsupportedOperationException by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6782
* Fix #6755: Remove selling certus and fluix for emeralds to prevent loops by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6783
* Fix crafting output not showing when PET is opened by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6784
* Add various missing translation entries by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6777
* (Fabric only) Support connected textures on facades on Fabric by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6766
* (Forge only) Limit Matter Condenser fluid insertion to 1 bucket/operation (#6706)
* (Forge only) Fix null block state passed to onBlockExploded
* (Forge only) Fix #6772: Memory card does not work when an item is in the off-hand
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v12.8.4...forge/v12.8.5
展开
版本: forge-12.8.5
支持游戏: 1.19.2
类型: Forge
Release
下载次数: 97
12.8.5 [FABRIC]
appliedenergistics2-fabric-12.8.5.jar下载fabric-12.8.5#Release
## What's Changed
* fix crafting job remaining amount not being serialized by @DAmNRelentless in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6749
* Make custom recipe methods public by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6752
* Fix sky stone block recipe yields by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6753
* Fix #6732: Weird storage bus issues with same-damage items by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6759
* Fix #6739: Memory card not fully working with pattern providers by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6760
* Fix #6724: Obstructed parts are not removed correctly after placement by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6761
* Fix #6456: Show custom names in Pattern Access Terminal (Nameable BEs) by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6764
* Add more information to CraftingTreeNode UnsupportedOperationException by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6782
* Fix #6755: Remove selling certus and fluix for emeralds to prevent loops by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6783
* Fix crafting output not showing when PET is opened by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6784
* Support connected textures on facades on Fabric by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6766
* Add various missing translation entries by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6777
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.8.4...fabric/v12.8.5
* fix crafting job remaining amount not being serialized by @DAmNRelentless in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6749
* Make custom recipe methods public by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6752
* Fix sky stone block recipe yields by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6753
* Fix #6732: Weird storage bus issues with same-damage items by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6759
* Fix #6739: Memory card not fully working with pattern providers by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6760
* Fix #6724: Obstructed parts are not removed correctly after placement by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6761
* Fix #6456: Show custom names in Pattern Access Terminal (Nameable BEs) by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6764
* Add more information to CraftingTreeNode UnsupportedOperationException by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6782
* Fix #6755: Remove selling certus and fluix for emeralds to prevent loops by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6783
* Fix crafting output not showing when PET is opened by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6784
* Support connected textures on facades on Fabric by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6766
* Add various missing translation entries by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6777
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.8.4...fabric/v12.8.5
展开
版本: fabric-12.8.5
支持游戏: 1.19.2
类型: Fabric
Release
下载次数: 619
11.6.4 [FORGE]
appliedenergistics2-forge-11.6.4.jar下载forge-11.6.4#Release
This version makes our REI support much better when using it with the JEI bridge. In particular, we recommend setting `enableFacadesInJEI` in the config to `true`, as the facades are now collapsed using REI's "collapsible entry" feature.
展开
版本: forge-11.6.4
支持游戏: 1.18.2
类型: Forge
Release
下载次数: 129
11.6.3 [FORGE]
appliedenergistics2-forge-11.6.3.jar下载forge-11.6.3#Release
This version restores support for JEI 9. JEI 10 can still be used safely.
展开
版本: forge-11.6.3
支持游戏: 1.18.2
类型: Forge
Release
下载次数: 96
12.8.4 [FORGE]
appliedenergistics2-forge-12.8.4.jar下载forge-12.8.4#Release
## What's Changed
* Add Equal Distribution and Void Card support to portable cells by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6709
* Fix controller animation and textures by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6712
* Made the vibration chamber highly configurable by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6717
## Addon Changes
* Abstract/refactor portable storage cells by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6710
* Moved Portable Cells to use StackInteractions in a fully generic way by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6723
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v12.8.3-beta...forge/v12.8.4
* Add Equal Distribution and Void Card support to portable cells by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6709
* Fix controller animation and textures by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6712
* Made the vibration chamber highly configurable by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6717
## Addon Changes
* Abstract/refactor portable storage cells by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6710
* Moved Portable Cells to use StackInteractions in a fully generic way by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6723
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v12.8.3-beta...forge/v12.8.4
展开
版本: forge-12.8.4
支持游戏: 1.19.2
类型: Forge
Release
下载次数: 434
12.8.4 [FABRIC]
appliedenergistics2-fabric-12.8.4.jar下载fabric-12.8.4#Release
## What's Changed
* Add Equal Distribution and Void Card support to portable cells by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6709
* Fix controller animation and textures by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6712
* Made the vibration chamber highly configurable by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6717
## Addon Changes
* Abstract/refactor portable storage cells by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6710
* Moved Portable Cells to use StackInteractions in a fully generic way by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6723
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.8.3-beta...fabric/v12.8.4
* Add Equal Distribution and Void Card support to portable cells by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6709
* Fix controller animation and textures by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6712
* Made the vibration chamber highly configurable by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6717
## Addon Changes
* Abstract/refactor portable storage cells by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6710
* Moved Portable Cells to use StackInteractions in a fully generic way by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6723
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.8.3-beta...fabric/v12.8.4
展开
版本: fabric-12.8.4
支持游戏: 1.19.2
类型: Fabric
Release
下载次数: 615
11.6.2 [FORGE]
appliedenergistics2-forge-11.6.2.jar下载forge-11.6.2#Release
No changes since 11.6.1-beta. Just promoting to stable.
展开
版本: forge-11.6.2
支持游戏: 1.18.2
类型: Forge
Release
下载次数: 64
11.6.2 [FABRIC]
appliedenergistics2-fabric-11.6.2.jar下载fabric-11.6.2#Release
No changes since 11.6.2. Just promoting to stable.
展开
版本: fabric-11.6.2
支持游戏: 1.18.2
类型: Fabric
Release
下载次数: 697
12.8.3-beta [FORGE]
appliedenergistics2-forge-12.8.3-beta.jar下载forge-12.8.3-beta#Beta
## What's Changed
* Fix MystAg essence chain using multiple infusion crystals by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6682
* Remove empty P2P attunements from JEI/REI by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6685
* Add additional decorative certus blocks and recipes by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6683
* Please note that due to internal changes, AE2 singularities and ender dust that is currently dropped on the ground will be removed.
## For Addons
* Unify singularity crafting with TransformRecipe by @Random832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6692
* Energy cell add-on extensibility, part two by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6687
* Add universal "power multiplier" to upgrade cards by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6694
* don't publish unnecessary dependencies on maven by @DAmNRelentless in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6701
## New Contributors
* @Random832 made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6692
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v12.8.2-beta...forge/v12.8.3-beta
* Fix MystAg essence chain using multiple infusion crystals by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6682
* Remove empty P2P attunements from JEI/REI by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6685
* Add additional decorative certus blocks and recipes by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6683
* Please note that due to internal changes, AE2 singularities and ender dust that is currently dropped on the ground will be removed.
## For Addons
* Unify singularity crafting with TransformRecipe by @Random832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6692
* Energy cell add-on extensibility, part two by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6687
* Add universal "power multiplier" to upgrade cards by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6694
* don't publish unnecessary dependencies on maven by @DAmNRelentless in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6701
## New Contributors
* @Random832 made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6692
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v12.8.2-beta...forge/v12.8.3-beta
展开
版本: forge-12.8.3-beta
支持游戏: 1.19.2
类型: Forge
Beta
下载次数: 452
12.8.3-beta [FABRIC]
appliedenergistics2-fabric-12.8.3-beta.jar下载fabric-12.8.3-beta#Beta
## What's Changed
* Fix MystAg essence chain using multiple infusion crystals by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6682
* Remove empty P2P attunements from JEI/REI by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6685
* Add additional decorative certus blocks and recipes by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6683
* Please note that due to internal changes, AE2 singularities and ender dust that is currently dropped on the ground will be removed.
## For Addons
* Unify singularity crafting with TransformRecipe by @Random832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6692
* Energy cell add-on extensibility, part two by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6687
* Add universal "power multiplier" to upgrade cards by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6694
* don't publish unnecessary dependencies on maven by @DAmNRelentless in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6701
## New Contributors
* @Random832 made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6692
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.8.2-beta...fabric/v12.8.3-beta
* Fix MystAg essence chain using multiple infusion crystals by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6682
* Remove empty P2P attunements from JEI/REI by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6685
* Add additional decorative certus blocks and recipes by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6683
* Please note that due to internal changes, AE2 singularities and ender dust that is currently dropped on the ground will be removed.
## For Addons
* Unify singularity crafting with TransformRecipe by @Random832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6692
* Energy cell add-on extensibility, part two by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6687
* Add universal "power multiplier" to upgrade cards by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6694
* don't publish unnecessary dependencies on maven by @DAmNRelentless in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6701
## New Contributors
* @Random832 made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6692
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.8.2-beta...fabric/v12.8.3-beta
展开
版本: fabric-12.8.3-beta
支持游戏: 1.19.2
类型: Fabric
Beta
下载次数: 275
11.6.1-beta [FORGE]
appliedenergistics2-forge-11.6.1-beta.jar下载forge-11.6.1-beta#Beta
* Fix dedicated server startup when Create is present
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v11.6.0-beta...forge/v11.6.1-beta
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v11.6.0-beta...forge/v11.6.1-beta
展开
版本: forge-11.6.1-beta
支持游戏: 1.18.2
类型: Forge
Beta
下载次数: 212
11.6.1-beta [FABRIC]
appliedenergistics2-fabric-11.6.1-beta.jar下载fabric-11.6.1-beta#Beta
Fix for dedicated server compatibility with Create [Forge].
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.6.0-beta...fabric/v11.6.1-beta
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.6.0-beta...fabric/v11.6.1-beta
展开
版本: fabric-11.6.1-beta
支持游戏: 1.18.2
类型: Fabric
Beta
下载次数: 911
12.8.2-beta [FORGE]
appliedenergistics2-forge-12.8.2-beta.jar下载forge-12.8.2-beta#Beta
## What's Changed
* Fix dedicated server startup when create is present by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6678
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v12.8.1-beta...forge/v12.8.2-beta
* Fix dedicated server startup when create is present by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6678
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v12.8.1-beta...forge/v12.8.2-beta
展开
版本: forge-12.8.2-beta
支持游戏: 1.19.2
类型: Forge
Beta
下载次数: 182
12.8.2-beta [FABRIC]
appliedenergistics2-fabric-12.8.2-beta.jar下载fabric-12.8.2-beta#Beta
## What's Changed
* Fix dedicated server startup when create is present by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6678
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.8.1-beta...fabric/v12.8.2-beta
* Fix dedicated server startup when create is present by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6678
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.8.1-beta...fabric/v12.8.2-beta
展开
版本: fabric-12.8.2-beta
支持游戏: 1.19.2
类型: Fabric
Beta
下载次数: 132
11.6.0-beta [FORGE]
appliedenergistics2-forge-11.6.0-beta.jar下载forge-11.6.0-beta#Beta
## Noteworthy New Features
* Support for stonecutting patterns. Alllows auto-crafting stonecutter recipes using molecular assemblers with speciall patterns encoded in the pattern terminal.
* Add support for smithing table patterns. Alllows auto-crafting smithing table recipes using molecular assemblers with special patterns encoded in the pattern terminal.
* Allow memory cards to copy patterns between pattern providers and auto-copy the required patterns
* PonderJS compatibility
* Implement analog comparator redstone output for energy cells based on their charge
* Allow inserting upgrade cards into the network tool similar to the bundle by right-clicking on the network-tool with an upgrade card in hand (or vice-versa)
* Show the network tool content in the tooltip
* Allow fluids to be directly shift-clicked or clicked in terminals to be extracted without having to search for buckets first
* Re-sorting in terminals is now paused while shift is being held to make picking up multiple stacks of the same item easier
* Show an indicator that an ingredient of a crafting or processing pattern is itself craftable in the pattern encoding terminal
## Other Changes
* Fix a problem with fake players causing formation and annihilation planes to accidentally try loading chunks in other dimensions at their own position [Forge only]
* Fix #6333: Smarter autocrafting with substitutions by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6646
* Add support for config inventories smaller than 63 slots to cell workbench by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6651
* Fix #6604: Unable to swap patterns in pattern access terminal by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6658
* Fix lighting issues for cables/QNB/other models on the east/west/down faces by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6663
* Add terminal option to clear crafting/encoding grid on close by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6659
* Fix energy cells not showing their charge status in their item model correctly by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6664
* Potential fix for QNB crashes that go on/-offline when adjacent to energy cells that change state by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6665
* Make it easier for addons to create new energy cell variants by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6666
* Renamed JAR files to include "-fabric" or "-forge" suffix
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v11.5.0...forge/v11.6.0-beta
* Support for stonecutting patterns. Alllows auto-crafting stonecutter recipes using molecular assemblers with speciall patterns encoded in the pattern terminal.
* Add support for smithing table patterns. Alllows auto-crafting smithing table recipes using molecular assemblers with special patterns encoded in the pattern terminal.
* Allow memory cards to copy patterns between pattern providers and auto-copy the required patterns
* PonderJS compatibility
* Implement analog comparator redstone output for energy cells based on their charge
* Allow inserting upgrade cards into the network tool similar to the bundle by right-clicking on the network-tool with an upgrade card in hand (or vice-versa)
* Show the network tool content in the tooltip
* Allow fluids to be directly shift-clicked or clicked in terminals to be extracted without having to search for buckets first
* Re-sorting in terminals is now paused while shift is being held to make picking up multiple stacks of the same item easier
* Show an indicator that an ingredient of a crafting or processing pattern is itself craftable in the pattern encoding terminal
## Other Changes
* Fix a problem with fake players causing formation and annihilation planes to accidentally try loading chunks in other dimensions at their own position [Forge only]
* Fix #6333: Smarter autocrafting with substitutions by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6646
* Add support for config inventories smaller than 63 slots to cell workbench by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6651
* Fix #6604: Unable to swap patterns in pattern access terminal by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6658
* Fix lighting issues for cables/QNB/other models on the east/west/down faces by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6663
* Add terminal option to clear crafting/encoding grid on close by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6659
* Fix energy cells not showing their charge status in their item model correctly by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6664
* Potential fix for QNB crashes that go on/-offline when adjacent to energy cells that change state by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6665
* Make it easier for addons to create new energy cell variants by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6666
* Renamed JAR files to include "-fabric" or "-forge" suffix
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v11.5.0...forge/v11.6.0-beta
展开
版本: forge-11.6.0-beta
支持游戏: 1.18.2
类型: Forge
Beta
下载次数: 49
11.6.0-beta [FABRIC]
appliedenergistics2-fabric-11.6.0-beta.jar下载fabric-11.6.0-beta#Beta
## Noteworthy New Features
* Support for stonecutting patterns. Alllows auto-crafting stonecutter recipes using molecular assemblers with speciall patterns encoded in the pattern terminal.
* Add support for smithing table patterns. Alllows auto-crafting smithing table recipes using molecular assemblers with special patterns encoded in the pattern terminal.
* Allow memory cards to copy patterns between pattern providers and auto-copy the required patterns
* PonderJS compatibility
* Implement analog comparator redstone output for energy cells based on their charge
* Allow inserting upgrade cards into the network tool similar to the bundle by right-clicking on the network-tool with an upgrade card in hand (or vice-versa)
* Show the network tool content in the tooltip
* Allow fluids to be directly shift-clicked or clicked in terminals to be extracted without having to search for buckets first
* Re-sorting in terminals is now paused while shift is being held to make picking up multiple stacks of the same item easier
* Show an indicator that an ingredient of a crafting or processing pattern is itself craftable in the pattern encoding terminal
## Other Changes
* Fix a problem with fake players causing formation and annihilation planes to accidentally try loading chunks in other dimensions at their own position [Forge only]
* Fix #6333: Smarter autocrafting with substitutions by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6646
* Add support for config inventories smaller than 63 slots to cell workbench by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6651
* Fix #6604: Unable to swap patterns in pattern access terminal by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6658
* Fix lighting issues for cables/QNB/other models on the east/west/down faces by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6663
* Add terminal option to clear crafting/encoding grid on close by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6659
* Fix energy cells not showing their charge status in their item model correctly by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6664
* Potential fix for QNB crashes that go on/-offline when adjacent to energy cells that change state by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6665
* Make it easier for addons to create new energy cell variants by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6666
* Renamed JAR files to include "-fabric" or "-forge" suffix
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.5.0...fabric/v11.6.0-beta
* Support for stonecutting patterns. Alllows auto-crafting stonecutter recipes using molecular assemblers with speciall patterns encoded in the pattern terminal.
* Add support for smithing table patterns. Alllows auto-crafting smithing table recipes using molecular assemblers with special patterns encoded in the pattern terminal.
* Allow memory cards to copy patterns between pattern providers and auto-copy the required patterns
* PonderJS compatibility
* Implement analog comparator redstone output for energy cells based on their charge
* Allow inserting upgrade cards into the network tool similar to the bundle by right-clicking on the network-tool with an upgrade card in hand (or vice-versa)
* Show the network tool content in the tooltip
* Allow fluids to be directly shift-clicked or clicked in terminals to be extracted without having to search for buckets first
* Re-sorting in terminals is now paused while shift is being held to make picking up multiple stacks of the same item easier
* Show an indicator that an ingredient of a crafting or processing pattern is itself craftable in the pattern encoding terminal
## Other Changes
* Fix a problem with fake players causing formation and annihilation planes to accidentally try loading chunks in other dimensions at their own position [Forge only]
* Fix #6333: Smarter autocrafting with substitutions by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6646
* Add support for config inventories smaller than 63 slots to cell workbench by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6651
* Fix #6604: Unable to swap patterns in pattern access terminal by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6658
* Fix lighting issues for cables/QNB/other models on the east/west/down faces by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6663
* Add terminal option to clear crafting/encoding grid on close by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6659
* Fix energy cells not showing their charge status in their item model correctly by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6664
* Potential fix for QNB crashes that go on/-offline when adjacent to energy cells that change state by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6665
* Make it easier for addons to create new energy cell variants by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6666
* Renamed JAR files to include "-fabric" or "-forge" suffix
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.5.0...fabric/v11.6.0-beta
展开
版本: fabric-11.6.0-beta
支持游戏: 1.18.2
类型: Fabric
Beta
下载次数: 75
12.8.1-beta [FORGE]
appliedenergistics2-forge-12.8.1-beta.jar下载forge-12.8.1-beta#Beta
Minor hotfix for stonecutting patterns not correctly autocrafting.
展开
版本: forge-12.8.1-beta
支持游戏: 1.19.2
类型: Forge
Beta
下载次数: 49
11.5.0 [FORGE]
appliedenergistics2-11.5.0.jar下载forge-11.5.0#Release
## What's Changed
* Terminal QoL Improvements / Auto-Crafting Notifications by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6634
* Pin items requested via auto-crafting to top-row of terminal
* Unpin after crafting has finished and terminal is closed

* Show toast notifications for completed crafting jobs when the terminal is closed / player has wireless terminal

* P2P QoL Improvements by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6622
* If the P2P tunnel item on the input side is named using an Anvil, the name will also show in the Jade/WTHIT/TOP tooltip of the output tunnels
* Shows the number of carried channels for ME P2P Tunnels

* Fix quartz fixtures not being placeable on wall blocks by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6624

* Allow Memory Cards to Copy Upgrades & Filters by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6638
* Fix the network tool toolbox not being considered "playerside" when shift-clicking items to/from menus by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6627
* Back-ported JEI categories for Entropy Manipulator and P2P Attunement from 1.19


* Fix annihilation plane enchants not being shown after world-reload by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6628
* Add extra upgrade support to colour applicator and matter cannon by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6629
* Improvements for sub-screens (crafting status/crafting confirm) opened from terminals. They now remember the previous screens search. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6631
* Fix several issues related to connections not correctly disconnecting when re-linking tunnels by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6636
* Allow the network status screen to be opened by right-clicking the controller by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6639
* Remove the mod name from tooltips for search purposes by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6640
* Fix RF power unit tooltip (Force) by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6619
* Unified Jade/WTHIT/TOP tooltips
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v11.4.0...forge/v11.5.0
* Terminal QoL Improvements / Auto-Crafting Notifications by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6634
* Pin items requested via auto-crafting to top-row of terminal
* Unpin after crafting has finished and terminal is closed

* Show toast notifications for completed crafting jobs when the terminal is closed / player has wireless terminal

* P2P QoL Improvements by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6622
* If the P2P tunnel item on the input side is named using an Anvil, the name will also show in the Jade/WTHIT/TOP tooltip of the output tunnels
* Shows the number of carried channels for ME P2P Tunnels

* Fix quartz fixtures not being placeable on wall blocks by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6624

* Allow Memory Cards to Copy Upgrades & Filters by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6638
* Fix the network tool toolbox not being considered "playerside" when shift-clicking items to/from menus by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6627
* Back-ported JEI categories for Entropy Manipulator and P2P Attunement from 1.19


* Fix annihilation plane enchants not being shown after world-reload by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6628
* Add extra upgrade support to colour applicator and matter cannon by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6629
* Improvements for sub-screens (crafting status/crafting confirm) opened from terminals. They now remember the previous screens search. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6631
* Fix several issues related to connections not correctly disconnecting when re-linking tunnels by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6636
* Allow the network status screen to be opened by right-clicking the controller by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6639
* Remove the mod name from tooltips for search purposes by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6640
* Fix RF power unit tooltip (Force) by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6619
* Unified Jade/WTHIT/TOP tooltips
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v11.4.0...forge/v11.5.0
展开
版本: forge-11.5.0
支持游戏: 1.18.2
类型: Forge
Release
下载次数: 175
11.5.0 [FABRIC]
appliedenergistics2-11.5.0.jar下载fabric-11.5.0#Release
## What's Changed
* Terminal QoL Improvements / Auto-Crafting Notifications by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6634
* Pin items requested via auto-crafting to top-row of terminal
* Unpin after crafting has finished and terminal is closed

* Show toast notifications for completed crafting jobs when the terminal is closed / player has wireless terminal

* P2P QoL Improvements by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6622
* If the P2P tunnel item on the input side is named using an Anvil, the name will also show in the Jade/WTHIT/TOP tooltip of the output tunnels
* Shows the number of carried channels for ME P2P Tunnels

* Fix quartz fixtures not being placeable on wall blocks by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6624

* Allow Memory Cards to Copy Upgrades & Filters by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6638
* Fix the network tool toolbox not being considered "playerside" when shift-clicking items to/from menus by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6627
* Fix annihilation plane enchants not being shown after world-reload by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6628
* Add extra upgrade support to colour applicator and matter cannon by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6629
* Improvements for sub-screens (crafting status/crafting confirm) opened from terminals. They now remember the previous screens search. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6631
* Fix several issues related to connections not correctly disconnecting when re-linking tunnels by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6636
* Allow the network status screen to be opened by right-clicking the controller by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6639
* Remove the mod name from tooltips for search purposes by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6640
* Fix RF power unit tooltip (Force) by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6619
* Unified Jade/WTHIT/TOP tooltips
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.4.0...fabric/v11.5.0
* Terminal QoL Improvements / Auto-Crafting Notifications by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6634
* Pin items requested via auto-crafting to top-row of terminal
* Unpin after crafting has finished and terminal is closed

* Show toast notifications for completed crafting jobs when the terminal is closed / player has wireless terminal

* P2P QoL Improvements by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6622
* If the P2P tunnel item on the input side is named using an Anvil, the name will also show in the Jade/WTHIT/TOP tooltip of the output tunnels
* Shows the number of carried channels for ME P2P Tunnels

* Fix quartz fixtures not being placeable on wall blocks by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6624

* Allow Memory Cards to Copy Upgrades & Filters by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6638
* Fix the network tool toolbox not being considered "playerside" when shift-clicking items to/from menus by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6627
* Fix annihilation plane enchants not being shown after world-reload by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6628
* Add extra upgrade support to colour applicator and matter cannon by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6629
* Improvements for sub-screens (crafting status/crafting confirm) opened from terminals. They now remember the previous screens search. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6631
* Fix several issues related to connections not correctly disconnecting when re-linking tunnels by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6636
* Allow the network status screen to be opened by right-clicking the controller by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6639
* Remove the mod name from tooltips for search purposes by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6640
* Fix RF power unit tooltip (Force) by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6619
* Unified Jade/WTHIT/TOP tooltips
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.4.0...fabric/v11.5.0
展开
版本: fabric-11.5.0
支持游戏: 1.18.2
类型: Fabric
Release
下载次数: 274
12.7.0 [FORGE]
appliedenergistics2-12.7.0.jar下载forge-12.7.0#Release
## What's Changed
* Terminal QoL Improvements / Auto-Crafting Notifications by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6634
* Pin items requested via auto-crafting to top-row of terminal
* Unpin after crafting has finished and terminal is closed

* Show toast notifications for completed crafting jobs when the terminal is closed / player has wireless terminal

* P2P QoL Improvements by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6622
* If the P2P tunnel item on the input side is named using an Anvil, the name will also show in the Jade/WTHIT/TOP tooltip of the output tunnels
* Shows the number of carried channels for ME P2P Tunnels

* Fix quartz fixtures not being placeable on wall blocks by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6624

* Allow Memory Cards to Copy Upgrades & Filters by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6638
* Fix the network tool toolbox not being considered "playerside" when shift-clicking items to/from menus by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6627
* Fix annihilation plane enchants not being shown after world-reload by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6628
* Add extra upgrade support to colour applicator and matter cannon by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6629
* Improvements for sub-screens (crafting status/crafting confirm) opened from terminals. They now remember the previous screens search. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6631
* Remove charged certus obtaining info panel, which is superseded by the charger category by @DAmNRelentless in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6637
* Fix several issues related to connections not correctly disconnecting when re-linking tunnels by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6636
* Allow the network status screen to be opened by right-clicking the controller by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6639
* Remove the mod name from tooltips for search purposes by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6640
* Fix RF power unit tooltip (Force) by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6619
* Fix IndexOutOfBoundsException when opening cell workbench.
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v12.6.0...forge/v12.7.0
* Terminal QoL Improvements / Auto-Crafting Notifications by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6634
* Pin items requested via auto-crafting to top-row of terminal
* Unpin after crafting has finished and terminal is closed

* Show toast notifications for completed crafting jobs when the terminal is closed / player has wireless terminal

* P2P QoL Improvements by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6622
* If the P2P tunnel item on the input side is named using an Anvil, the name will also show in the Jade/WTHIT/TOP tooltip of the output tunnels
* Shows the number of carried channels for ME P2P Tunnels

* Fix quartz fixtures not being placeable on wall blocks by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6624

* Allow Memory Cards to Copy Upgrades & Filters by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6638
* Fix the network tool toolbox not being considered "playerside" when shift-clicking items to/from menus by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6627
* Fix annihilation plane enchants not being shown after world-reload by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6628
* Add extra upgrade support to colour applicator and matter cannon by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6629
* Improvements for sub-screens (crafting status/crafting confirm) opened from terminals. They now remember the previous screens search. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6631
* Remove charged certus obtaining info panel, which is superseded by the charger category by @DAmNRelentless in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6637
* Fix several issues related to connections not correctly disconnecting when re-linking tunnels by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6636
* Allow the network status screen to be opened by right-clicking the controller by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6639
* Remove the mod name from tooltips for search purposes by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6640
* Fix RF power unit tooltip (Force) by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6619
* Fix IndexOutOfBoundsException when opening cell workbench.
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v12.6.0...forge/v12.7.0
展开
版本: forge-12.7.0
支持游戏: 1.19.2
类型: Forge
Release
下载次数: 434
12.7.0 [FABRIC]
appliedenergistics2-12.7.0.jar下载fabric-12.7.0#Release
## What's Changed
* Terminal QoL Improvements / Auto-Crafting Notifications by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6634
* Pin items requested via auto-crafting to top-row of terminal
* Unpin after crafting has finished and terminal is closed

* Show toast notifications for completed crafting jobs when the terminal is closed / player has wireless terminal

* P2P QoL Improvements by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6622
* If the P2P tunnel item on the input side is named using an Anvil, the name will also show in the Jade/WTHIT/TOP tooltip of the output tunnels
* Shows the number of carried channels for ME P2P Tunnels

* Fix quartz fixtures not being placeable on wall blocks by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6624

* Allow Memory Cards to Copy Upgrades & Filters by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6638
* Fix the network tool toolbox not being considered "playerside" when shift-clicking items to/from menus by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6627
* Fix annihilation plane enchants not being shown after world-reload by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6628
* Add extra upgrade support to colour applicator and matter cannon by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6629
* Improvements for sub-screens (crafting status/crafting confirm) opened from terminals. They now remember the previous screens search. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6631
* Remove charged certus obtaining info panel, which is superseded by the charger category by @DAmNRelentless in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6637
* Fix several issues related to connections not correctly disconnecting when re-linking tunnels by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6636
* Allow the network status screen to be opened by right-clicking the controller by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6639
* Remove the mod name from tooltips for search purposes by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6640
* Fix RF power unit tooltip (Force) by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6619
* Fix IndexOutOfBoundsException when opening cell workbench.
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.6.0...fabric/v12.7.0
* Terminal QoL Improvements / Auto-Crafting Notifications by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6634
* Pin items requested via auto-crafting to top-row of terminal
* Unpin after crafting has finished and terminal is closed

* Show toast notifications for completed crafting jobs when the terminal is closed / player has wireless terminal

* P2P QoL Improvements by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6622
* If the P2P tunnel item on the input side is named using an Anvil, the name will also show in the Jade/WTHIT/TOP tooltip of the output tunnels
* Shows the number of carried channels for ME P2P Tunnels

* Fix quartz fixtures not being placeable on wall blocks by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6624

* Allow Memory Cards to Copy Upgrades & Filters by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6638
* Fix the network tool toolbox not being considered "playerside" when shift-clicking items to/from menus by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6627
* Fix annihilation plane enchants not being shown after world-reload by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6628
* Add extra upgrade support to colour applicator and matter cannon by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6629
* Improvements for sub-screens (crafting status/crafting confirm) opened from terminals. They now remember the previous screens search. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6631
* Remove charged certus obtaining info panel, which is superseded by the charger category by @DAmNRelentless in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6637
* Fix several issues related to connections not correctly disconnecting when re-linking tunnels by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6636
* Allow the network status screen to be opened by right-clicking the controller by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6639
* Remove the mod name from tooltips for search purposes by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6640
* Fix RF power unit tooltip (Force) by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6619
* Fix IndexOutOfBoundsException when opening cell workbench.
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.6.0...fabric/v12.7.0
展开
版本: fabric-12.7.0
支持游戏: 1.19.2
类型: Fabric
Release
下载次数: 180
11.4.0 [FORGE]
appliedenergistics2-11.4.0.jar下载forge-11.4.0#Release
* Add Search Settings Dialog to Terminals and new JEI/REI Sync Search by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6614



* Allow color applicator to dye sheep by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6611
* Clamp +/-/wheel on number entry to the allowed min/max values by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6615
* Use a different method to obtain item models when rendering encoded patterns while holding shift by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6616
* Added some additional debug output to specific crafting simulation failures.
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v11.3.0...forge/v11.4.0



* Allow color applicator to dye sheep by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6611
* Clamp +/-/wheel on number entry to the allowed min/max values by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6615
* Use a different method to obtain item models when rendering encoded patterns while holding shift by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6616
* Added some additional debug output to specific crafting simulation failures.
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v11.3.0...forge/v11.4.0
展开
版本: forge-11.4.0
支持游戏: 1.18.2
类型: Forge
Release
下载次数: 91
11.4.0 [FABRIC]
appliedenergistics2-11.4.0.jar下载fabric-11.4.0#Release
* Add Search Settings Dialog to Terminals and new JEI/REI Sync Search by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6614



* Allow color applicator to dye sheep by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6611
* Clamp +/-/wheel on number entry to the allowed min/max values by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6615
* Use a different method to obtain item models when rendering encoded patterns while holding shift by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6616
* Added some additional debug output to specific crafting simulation failures.
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.3.0...fabric/v11.4.0



* Allow color applicator to dye sheep by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6611
* Clamp +/-/wheel on number entry to the allowed min/max values by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6615
* Use a different method to obtain item models when rendering encoded patterns while holding shift by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6616
* Added some additional debug output to specific crafting simulation failures.
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.3.0...fabric/v11.4.0
展开
版本: fabric-11.4.0
支持游戏: 1.18.2
类型: Fabric
Release
下载次数: 373
12.6.0 [FORGE]
appliedenergistics2-12.6.0.jar下载forge-12.6.0#Release
## What's Changed
* Added a visual preview of content and upgrades to tooltips of storage cells, matter cannons and color applicators by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6609


* Add Search Settings Dialog to Terminals and new JEI/REI Sync Search by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6614



* Allow color applicator to dye sheep by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6611
* Do not allow items from locked player inventory slots to be used for recipe transfers by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6598
* Allow sky stone dust to be gathered from the sky and smelted back into sky stone by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6603
* Extends the clickable bounds of the ME terminal search field to match its background by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6607
* Clamp +/-/wheel on number entry to the allowed min/max values by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6615
* Use a different method to obtain item models when rendering encoded patterns while holding shift by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6616
* Added some additional debug output to specific crafting simulation failures.
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v12.5.1-beta...forge/v12.6.0
* Added a visual preview of content and upgrades to tooltips of storage cells, matter cannons and color applicators by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6609


* Add Search Settings Dialog to Terminals and new JEI/REI Sync Search by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6614



* Allow color applicator to dye sheep by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6611
* Do not allow items from locked player inventory slots to be used for recipe transfers by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6598
* Allow sky stone dust to be gathered from the sky and smelted back into sky stone by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6603
* Extends the clickable bounds of the ME terminal search field to match its background by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6607
* Clamp +/-/wheel on number entry to the allowed min/max values by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6615
* Use a different method to obtain item models when rendering encoded patterns while holding shift by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6616
* Added some additional debug output to specific crafting simulation failures.
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v12.5.1-beta...forge/v12.6.0
展开
版本: forge-12.6.0
支持游戏: 1.19.2
类型: Forge
Release
下载次数: 136
12.6.0 [FABRIC]
appliedenergistics2-12.6.0.jar下载fabric-12.6.0#Release
## What's Changed
* Added a visual preview of content and upgrades to tooltips of storage cells, matter cannons and color applicators by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6609


* Add Search Settings Dialog to Terminals and new JEI/REI Sync Search by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6614



* Allow color applicator to dye sheep by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6611
* Do not allow items from locked player inventory slots to be used for recipe transfers by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6598
* Allow sky stone dust to be gathered from the sky and smelted back into sky stone by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6603
* Extends the clickable bounds of the ME terminal search field to match its background by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6607
* Clamp +/-/wheel on number entry to the allowed min/max values by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6615
* Use a different method to obtain item models when rendering encoded patterns while holding shift by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6616
* Added some additional debug output to specific crafting simulation failures.
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.5.1-beta...fabric/v12.6.0
* Added a visual preview of content and upgrades to tooltips of storage cells, matter cannons and color applicators by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6609


* Add Search Settings Dialog to Terminals and new JEI/REI Sync Search by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6614



* Allow color applicator to dye sheep by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6611
* Do not allow items from locked player inventory slots to be used for recipe transfers by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6598
* Allow sky stone dust to be gathered from the sky and smelted back into sky stone by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6603
* Extends the clickable bounds of the ME terminal search field to match its background by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6607
* Clamp +/-/wheel on number entry to the allowed min/max values by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6615
* Use a different method to obtain item models when rendering encoded patterns while holding shift by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6616
* Added some additional debug output to specific crafting simulation failures.
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.5.1-beta...fabric/v12.6.0
展开
版本: fabric-12.6.0
支持游戏: 1.19.2
类型: Fabric
Release
下载次数: 115
11.3.0 [FABRIC]
appliedenergistics2-11.3.0.jar下载fabric-11.3.0#Release
Changes:
- Added a visual indicator of the content/filter and upgrades to tooltips for storage cells, color applicators and matter cannons
- Fix the clickable bounds of the ME terminal search text field to match the visual appearance
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.2.0...fabric/v11.3.0
- Added a visual indicator of the content/filter and upgrades to tooltips for storage cells, color applicators and matter cannons
- Fix the clickable bounds of the ME terminal search text field to match the visual appearance
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.2.0...fabric/v11.3.0
展开
版本: fabric-11.3.0
支持游戏: 1.18.2
类型: Fabric
Release
下载次数: 71
11.3.0 [FORGE]
appliedenergistics2-11.3.0.jar下载forge-11.3.0#Release
Changes:
- Added a visual indicator of the content/filter and upgrades to tooltips for storage cells, color applicators and matter cannons
- Fix the clickable bounds of the ME terminal search text field to match the visual appearance
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v11.2.0...forge/v11.3.0
- Added a visual indicator of the content/filter and upgrades to tooltips for storage cells, color applicators and matter cannons
- Fix the clickable bounds of the ME terminal search text field to match the visual appearance
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v11.2.0...forge/v11.3.0
展开
版本: forge-11.3.0
支持游戏: 1.18.2
类型: Forge
Release
下载次数: 64
11.2.0 [FORGE]
appliedenergistics2-11.2.0.jar下载forge-11.2.0#Release
Backported fixes and changes from 1.19:
* Fix storage bus connecting to interface's internal inventory of the attached network in some cases (#6555)
* Fix blank level emitters causing lag (#6558)
* Change cable anchor recipe to create 4 instead of 3. (#6570)
* Allow color to be removed from cables and memory cards with snowballs in addition to water buckets. Since snowballs can be stacked, this should make removal from many cables easier. (#6571)
* Fix #6575: Change ender dust recipe from blast furnace to inscriber (#6574)
* Theoretical fix for storage bus not connected to interface in a chunk loaded later (#6575)
* Show more detailed error info in the client when submitting a crafting job fails.
* Fixes that the ME chest does not filter external item input against the cells configured filter, and a non-insertable item would get stuck in the internal buffer slot. (#6585)
* Fix 6583: "craft missing items" sometimes using an outdated network inventory for the crafting plan (#6584)
* Fix #6587: Non-item cells going slightly over their byte capacity (#6588)
* Fix #6590: Make the crafting unit advancement actually require a crafting unit (#6591)
* Do not allow items from locked player inventory slots to be used for recipe transfer from JEI/REI. Sebastian Hartte 26 minutes ago
* Increase yield of blank pattern recipe to 2.
* Allow sky stone dust to be gathered from the sky and smelted back into sky stone. Sebastian Hartte
* Fix storage bus connecting to interface's internal inventory of the attached network in some cases (#6555)
* Fix blank level emitters causing lag (#6558)
* Change cable anchor recipe to create 4 instead of 3. (#6570)
* Allow color to be removed from cables and memory cards with snowballs in addition to water buckets. Since snowballs can be stacked, this should make removal from many cables easier. (#6571)
* Fix #6575: Change ender dust recipe from blast furnace to inscriber (#6574)
* Theoretical fix for storage bus not connected to interface in a chunk loaded later (#6575)
* Show more detailed error info in the client when submitting a crafting job fails.
* Fixes that the ME chest does not filter external item input against the cells configured filter, and a non-insertable item would get stuck in the internal buffer slot. (#6585)
* Fix 6583: "craft missing items" sometimes using an outdated network inventory for the crafting plan (#6584)
* Fix #6587: Non-item cells going slightly over their byte capacity (#6588)
* Fix #6590: Make the crafting unit advancement actually require a crafting unit (#6591)
* Do not allow items from locked player inventory slots to be used for recipe transfer from JEI/REI. Sebastian Hartte 26 minutes ago
* Increase yield of blank pattern recipe to 2.
* Allow sky stone dust to be gathered from the sky and smelted back into sky stone. Sebastian Hartte
展开
版本: forge-11.2.0
支持游戏: 1.18.2
类型: Forge
Release
下载次数: 122
11.2.0 [FABRIC]
appliedenergistics2-11.2.0.jar下载fabric-11.2.0#Release
Backported fixes and changes from 1.19:
* Fix storage bus connecting to interface's internal inventory of the attached network in some cases (#6555)
* Fix blank level emitters causing lag (#6558)
* Change cable anchor recipe to create 4 instead of 3. (#6570)
* Allow color to be removed from cables and memory cards with snowballs in addition to water buckets. Since snowballs can be stacked, this should make removal from many cables easier. (#6571)
* Fix #6575: Change ender dust recipe from blast furnace to inscriber (#6574)
* Theoretical fix for storage bus not connected to interface in a chunk loaded later (#6575)
* Show more detailed error info in the client when submitting a crafting job fails.
* Fixes that the ME chest does not filter external item input against the cells configured filter, and a non-insertable item would get stuck in the internal buffer slot. (#6585)
* Fix 6583: "craft missing items" sometimes using an outdated network inventory for the crafting plan (#6584)
* Fix #6587: Non-item cells going slightly over their byte capacity (#6588)
* Fix #6590: Make the crafting unit advancement actually require a crafting unit (#6591)
* Do not allow items from locked player inventory slots to be used for recipe transfer from JEI/REI. Sebastian Hartte 26 minutes ago
* Increase yield of blank pattern recipe to 2.
* Allow sky stone dust to be gathered from the sky and smelted back into sky stone. Sebastian Hartte
* Fix storage bus connecting to interface's internal inventory of the attached network in some cases (#6555)
* Fix blank level emitters causing lag (#6558)
* Change cable anchor recipe to create 4 instead of 3. (#6570)
* Allow color to be removed from cables and memory cards with snowballs in addition to water buckets. Since snowballs can be stacked, this should make removal from many cables easier. (#6571)
* Fix #6575: Change ender dust recipe from blast furnace to inscriber (#6574)
* Theoretical fix for storage bus not connected to interface in a chunk loaded later (#6575)
* Show more detailed error info in the client when submitting a crafting job fails.
* Fixes that the ME chest does not filter external item input against the cells configured filter, and a non-insertable item would get stuck in the internal buffer slot. (#6585)
* Fix 6583: "craft missing items" sometimes using an outdated network inventory for the crafting plan (#6584)
* Fix #6587: Non-item cells going slightly over their byte capacity (#6588)
* Fix #6590: Make the crafting unit advancement actually require a crafting unit (#6591)
* Do not allow items from locked player inventory slots to be used for recipe transfer from JEI/REI. Sebastian Hartte 26 minutes ago
* Increase yield of blank pattern recipe to 2.
* Allow sky stone dust to be gathered from the sky and smelted back into sky stone. Sebastian Hartte
展开
版本: fabric-11.2.0
支持游戏: 1.18.2
类型: Fabric
Release
下载次数: 1,723
12.5.2-beta [FORGE]
appliedenergistics2-12.5.2-beta.jar下载forge-12.5.2-beta#Beta
Fixes rotated blocks (ME Chest, Wireless Access Point) becoming invisible under certain conditions.
展开
版本: forge-12.5.2-beta
支持游戏: 1.19.2
类型: Forge
Beta
下载次数: 224
12.5.1-beta [FORGE]
appliedenergistics2-12.5.1-beta.jar下载forge-12.5.1-beta#Beta
## What's Changed
* Make mysterious cube emissive and fix some model credits by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6568
* Change cable anchor recipe to create 4 instead of 3. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6570
* Allow color to be removed from cables and memory cards with snowballs by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6571
* add option to properly hide slot via texturepack by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6561
* Added a JEI category for the entropy manipulator by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6572
* Add platform immovable block tag to spatial blacklist by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6573
* Fix #6575: Change ender dust recipe from blast furnace to inscriber by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6574
* Theoretical fix for storage bus not connected to interface in a chunk loaded later by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6575
* Fix #6566: Add craftable imitation of the Mysterious Cube by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6577
* Show an error dialog with detailed info when submitting an auto-crafting job fails by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6581
* Fix ME chest not filtering external item input against partitioned cells by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6585
* Fix "craft missing items" sometimes using an outdated network inventory for the crafting plan by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6584
* Fix #6587: Non-item cells going slightly over their byte capacity by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6588
* Change fluix crystal texture by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6589
* Fix #6590: Make the crafting unit advancement actually require a crafting unit by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6591
* Fix #6524: Optimize KeyCounter by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6592
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v12.5.0-beta...forge/v12.5.1-beta
* Make mysterious cube emissive and fix some model credits by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6568
* Change cable anchor recipe to create 4 instead of 3. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6570
* Allow color to be removed from cables and memory cards with snowballs by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6571
* add option to properly hide slot via texturepack by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6561
* Added a JEI category for the entropy manipulator by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6572
* Add platform immovable block tag to spatial blacklist by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6573
* Fix #6575: Change ender dust recipe from blast furnace to inscriber by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6574
* Theoretical fix for storage bus not connected to interface in a chunk loaded later by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6575
* Fix #6566: Add craftable imitation of the Mysterious Cube by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6577
* Show an error dialog with detailed info when submitting an auto-crafting job fails by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6581
* Fix ME chest not filtering external item input against partitioned cells by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6585
* Fix "craft missing items" sometimes using an outdated network inventory for the crafting plan by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6584
* Fix #6587: Non-item cells going slightly over their byte capacity by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6588
* Change fluix crystal texture by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6589
* Fix #6590: Make the crafting unit advancement actually require a crafting unit by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6591
* Fix #6524: Optimize KeyCounter by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6592
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v12.5.0-beta...forge/v12.5.1-beta
展开
版本: forge-12.5.1-beta
支持游戏: 1.19.2
类型: Forge
Beta
下载次数: 118
12.5.1-beta [FABRIC]
appliedenergistics2-12.5.1-beta.jar下载fabric-12.5.1-beta#Beta
## What's Changed
* Make mysterious cube emissive and fix some model credits by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6568
* Play appropriate fill/empty sounds when using buckets on tanks. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6569
* Change cable anchor recipe to create 4 instead of 3. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6570
* Allow color to be removed from cables and memory cards with snowballs by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6571
* add option to properly hide slot via texturepack by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6561
* Added a JEI category for the entropy manipulator by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6572
* Add platform immovable block tag to spatial blacklist by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6573
* Fix #6575: Change ender dust recipe from blast furnace to inscriber by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6574
* Theoretical fix for storage bus not connected to interface in a chunk loaded later by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6575
* Fix #6566: Add craftable imitation of the Mysterious Cube by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6577
* Show an error dialog with detailed info when submitting an auto-crafting job fails by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6581
* Fix ME chest not filtering external item input against partitioned cells by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6585
* Fix "craft missing items" sometimes using an outdated network inventory for the crafting plan by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6584
* Fix #6587: Non-item cells going slightly over their byte capacity by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6588
* Change fluix crystal texture by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6589
* Fix #6590: Make the crafting unit advancement actually require a crafting unit by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6591
* Fix #6524: Optimize KeyCounter by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6592
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.5.0-beta...fabric/v12.5.1-beta
* Make mysterious cube emissive and fix some model credits by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6568
* Play appropriate fill/empty sounds when using buckets on tanks. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6569
* Change cable anchor recipe to create 4 instead of 3. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6570
* Allow color to be removed from cables and memory cards with snowballs by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6571
* add option to properly hide slot via texturepack by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6561
* Added a JEI category for the entropy manipulator by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6572
* Add platform immovable block tag to spatial blacklist by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6573
* Fix #6575: Change ender dust recipe from blast furnace to inscriber by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6574
* Theoretical fix for storage bus not connected to interface in a chunk loaded later by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6575
* Fix #6566: Add craftable imitation of the Mysterious Cube by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6577
* Show an error dialog with detailed info when submitting an auto-crafting job fails by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6581
* Fix ME chest not filtering external item input against partitioned cells by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6585
* Fix "craft missing items" sometimes using an outdated network inventory for the crafting plan by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6584
* Fix #6587: Non-item cells going slightly over their byte capacity by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6588
* Change fluix crystal texture by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6589
* Fix #6590: Make the crafting unit advancement actually require a crafting unit by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6591
* Fix #6524: Optimize KeyCounter by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6592
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.5.0-beta...fabric/v12.5.1-beta
展开
版本: fabric-12.5.1-beta
支持游戏: 1.19.2
类型: Fabric
Beta
下载次数: 210
12.5.0-beta [FABRIC]
appliedenergistics2-12.5.0-beta.jar下载fabric-12.5.0-beta#Beta
## Highlight: Mysterious Cube
Meteorites will now contain a Mysterious Cube instead of a Sky Stone Chest. Break the cube to obtain the 4 presses ! The compass has been changed to track the closest cube, but note that it doesn't track them in chunks that haven't generated yet for now. Thanks to @Sea-Kerman for the amazing model !

* Fix #6537: Change press obtention to use the Mysterious Cube by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6562
## Other changes
* Fix #6552: Use conventional budding block tag for CGA whitelist by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6553
* Fix #6538: Add mode to clear JEI-synched search when opening terminal by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6554
* Fix #6418: Update Tooltip for Crafting/Processing and Substitution Buttons by @Shadow-Devil in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6546
* Fix facade color multiplication, because tint was provided as rgb and not abgr by @agnor99 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6556
* Fix storage bus connecting to interface's internal inventory of the attached network in some cases by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6555
* Fix blank level emitters causing lag by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6558
* Fix #6534: Better configuration of facade display in JEI by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6559
* Remove ability to place the meteorite compass by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6563
* Fix #6564: Missing texture for zombie villager version of Fluix Researcher by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6565
## New Contributors
* @Shadow-Devil made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6546
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.4.0-beta...fabric/v12.5.0-beta
Meteorites will now contain a Mysterious Cube instead of a Sky Stone Chest. Break the cube to obtain the 4 presses ! The compass has been changed to track the closest cube, but note that it doesn't track them in chunks that haven't generated yet for now. Thanks to @Sea-Kerman for the amazing model !

* Fix #6537: Change press obtention to use the Mysterious Cube by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6562
## Other changes
* Fix #6552: Use conventional budding block tag for CGA whitelist by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6553
* Fix #6538: Add mode to clear JEI-synched search when opening terminal by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6554
* Fix #6418: Update Tooltip for Crafting/Processing and Substitution Buttons by @Shadow-Devil in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6546
* Fix facade color multiplication, because tint was provided as rgb and not abgr by @agnor99 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6556
* Fix storage bus connecting to interface's internal inventory of the attached network in some cases by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6555
* Fix blank level emitters causing lag by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6558
* Fix #6534: Better configuration of facade display in JEI by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6559
* Remove ability to place the meteorite compass by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6563
* Fix #6564: Missing texture for zombie villager version of Fluix Researcher by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6565
## New Contributors
* @Shadow-Devil made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6546
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.4.0-beta...fabric/v12.5.0-beta
展开
版本: fabric-12.5.0-beta
支持游戏: 1.19.2
类型: Fabric
Beta
下载次数: 92
12.5.0-beta [FORGE]
appliedenergistics2-12.5.0-beta.jar下载forge-12.5.0-beta#Beta
## Highlight: Mysterious Cube
Meteorites will now contain a Mysterious Cube instead of a Sky Stone Chest. Break the cube to obtain the 4 presses ! The compass has been changed to track the closest cube, but note that it doesn't track them in chunks that haven't generated yet for now. Thanks to @Sea-Kerman for the amazing model !

* Fix #6537: Change press obtention to use the Mysterious Cube by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6562
## Other changes
* (Forge only) Fix lighting issues with some rotated models (notably the ME Drive).
* Fix #6552: Use conventional budding block tag for CGA whitelist by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6553
* Fix #6538: Add mode to clear JEI-synched search when opening terminal by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6554
* Fix #6418: Update Tooltip for Crafting/Processing and Substitution Buttons by @Shadow-Devil in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6546
* Fix facade color multiplication, because tint was provided as rgb and not abgr by @agnor99 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6556
* Fix storage bus connecting to interface's internal inventory of the attached network in some cases by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6555
* Fix blank level emitters causing lag by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6558
* Fix #6534: Better configuration of facade display in JEI by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6559
* Remove ability to place the meteorite compass by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6563
* Fix #6564: Missing texture for zombie villager version of Fluix Researcher by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6565
## New Contributors
* @Shadow-Devil made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6546
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.4.0-beta...fabric/v12.5.0-beta
Meteorites will now contain a Mysterious Cube instead of a Sky Stone Chest. Break the cube to obtain the 4 presses ! The compass has been changed to track the closest cube, but note that it doesn't track them in chunks that haven't generated yet for now. Thanks to @Sea-Kerman for the amazing model !

* Fix #6537: Change press obtention to use the Mysterious Cube by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6562
## Other changes
* (Forge only) Fix lighting issues with some rotated models (notably the ME Drive).
* Fix #6552: Use conventional budding block tag for CGA whitelist by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6553
* Fix #6538: Add mode to clear JEI-synched search when opening terminal by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6554
* Fix #6418: Update Tooltip for Crafting/Processing and Substitution Buttons by @Shadow-Devil in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6546
* Fix facade color multiplication, because tint was provided as rgb and not abgr by @agnor99 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6556
* Fix storage bus connecting to interface's internal inventory of the attached network in some cases by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6555
* Fix blank level emitters causing lag by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6558
* Fix #6534: Better configuration of facade display in JEI by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6559
* Remove ability to place the meteorite compass by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6563
* Fix #6564: Missing texture for zombie villager version of Fluix Researcher by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6565
## New Contributors
* @Shadow-Devil made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6546
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.4.0-beta...fabric/v12.5.0-beta
展开
版本: forge-12.5.0-beta
支持游戏: 1.19.2
类型: Forge
Beta
下载次数: 185
12.4.0-beta [FORGE]
appliedenergistics2-12.4.0-beta.jar下载forge-12.4.0-beta#Beta
## What's Changed
* Added extended information to JEI about the new crystal growth system by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6547
* Allows the crank to power quartz growth accelerators and inscribers. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6550
* Added a much nicer crank model by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6551
* Move IFacadeItem to an api package by @agnor99 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6548
## New Contributors
* @agnor99 made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6548
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v12.3.0-beta...forge/v12.4.0-beta
* Added extended information to JEI about the new crystal growth system by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6547
* Allows the crank to power quartz growth accelerators and inscribers. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6550
* Added a much nicer crank model by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6551
* Move IFacadeItem to an api package by @agnor99 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6548
## New Contributors
* @agnor99 made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6548
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v12.3.0-beta...forge/v12.4.0-beta
展开
版本: forge-12.4.0-beta
支持游戏: 1.19.2
类型: Forge
Beta
下载次数: 160
12.4.0-beta [FABRIC]
appliedenergistics2-12.4.0-beta.jar下载fabric-12.4.0-beta#Beta
## What's Changed
* Added extended information to JEI about the new crystal growth system by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6547
* Allows the crank to power quartz growth accelerators and inscribers. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6550
* Added a much nicer crank model by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6551
* Move IFacadeItem to an api package by @agnor99 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6548
## New Contributors
* @agnor99 made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6548
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.3.0-beta...fabric/v12.4.0-beta
* Added extended information to JEI about the new crystal growth system by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6547
* Allows the crank to power quartz growth accelerators and inscribers. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6550
* Added a much nicer crank model by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6551
* Move IFacadeItem to an api package by @agnor99 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6548
## New Contributors
* @agnor99 made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6548
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.3.0-beta...fabric/v12.4.0-beta
展开
版本: fabric-12.4.0-beta
支持游戏: 1.19.2
类型: Fabric
Beta
下载次数: 113
12.3.0-beta [FORGE]
appliedenergistics2-12.3.0-beta.jar下载forge-12.3.0-beta#Beta
## What's Changed
* Added back the crank. This allows players to craft a meteorite compass in a charger without having access to power generation. By @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6542
* Added JEI/REI categories to show charger recipes by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6543
* Added JEI category to show P2P attunement items by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6544
* Allow `IInWorldGridNodeHost` to be provided via capability by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6535
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v12.2.0-beta...forge/v12.3.0-beta
* Added back the crank. This allows players to craft a meteorite compass in a charger without having access to power generation. By @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6542
* Added JEI/REI categories to show charger recipes by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6543
* Added JEI category to show P2P attunement items by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6544
* Allow `IInWorldGridNodeHost` to be provided via capability by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6535
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v12.2.0-beta...forge/v12.3.0-beta
展开
版本: forge-12.3.0-beta
支持游戏: 1.19.2
类型: Forge
Beta
下载次数: 115
12.3.0-beta [FABRIC]
appliedenergistics2-12.3.0-beta.jar下载fabric-12.3.0-beta#Beta
## What's Changed
* Added back the crank. This allows players to craft a meteorite compass in a charger without having access to power generation. By @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6542
* Added JEI/REI categories to show charger recipes by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6543
* Added JEI category to show P2P attunement items by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6544
* Allow `IInWorldGridNodeHost` to be provided via API Lookup by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6535
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.2.0-beta...fabric/v12.3.0-beta
* Added back the crank. This allows players to craft a meteorite compass in a charger without having access to power generation. By @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6542
* Added JEI/REI categories to show charger recipes by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6543
* Added JEI category to show P2P attunement items by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6544
* Allow `IInWorldGridNodeHost` to be provided via API Lookup by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6535
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.2.0-beta...fabric/v12.3.0-beta
展开
版本: fabric-12.3.0-beta
支持游戏: 1.19.2
类型: Fabric
Beta
下载次数: 70
12.2.0-beta [FORGE]
appliedenergistics2-12.2.0-beta.jar下载forge-12.2.0-beta#Beta
## New Feature: the Fluix Researcher (AE2 Villager)
* Fix #5302: Implement AE2 Villager (POI = charger) by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6522
A villager can be turned into a **Fluix Researcher** by placing a **Charger** next to it. The Fluix Researcher will trade various AE2 and AE2-related items. Notably it can provide the 4 presses, and it can act as a semi-automated sky stone supply.

## Smaller changes
* Fix mod-compatibility with mods that modify item tooltips (i.e. Apotheosis) in certain ways, causing incomplete tooltips to show in ME terminals (https://github.com/AppliedEnergistics/Applied-Energistics-2/issues/6501)
* Fixes #6432: network devices sometimes going off inexplicably by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6499
* Fix #6510: Item duplication bug when multiple CPUs accept the same item by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6512
* Support visual tooltip components added by items (i.e. the Bundle) in ME terminals by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6513
* Cache AEItemKey damage value by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6514
* Fix #6488: Crash when trying to place invalid facade by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6515
* Fix #6509: Hopper with charger eats crystals by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6516
* Fix #6311: Grab focus on search box right click by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6517
* Fix storage monitor and crafting monitor rotation issues by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6518
* Fix #6472: Fix lag when autocrafting many patterns by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6521
* Fix #6460: Aggressive caching by storage busses causing issues with other mods by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6523
* REI/JEI Transfer integration cleanup by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6528
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v12.1.2-beta...forge/v12.2.0-beta
* Fix #5302: Implement AE2 Villager (POI = charger) by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6522
A villager can be turned into a **Fluix Researcher** by placing a **Charger** next to it. The Fluix Researcher will trade various AE2 and AE2-related items. Notably it can provide the 4 presses, and it can act as a semi-automated sky stone supply.

## Smaller changes
* Fix mod-compatibility with mods that modify item tooltips (i.e. Apotheosis) in certain ways, causing incomplete tooltips to show in ME terminals (https://github.com/AppliedEnergistics/Applied-Energistics-2/issues/6501)
* Fixes #6432: network devices sometimes going off inexplicably by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6499
* Fix #6510: Item duplication bug when multiple CPUs accept the same item by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6512
* Support visual tooltip components added by items (i.e. the Bundle) in ME terminals by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6513
* Cache AEItemKey damage value by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6514
* Fix #6488: Crash when trying to place invalid facade by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6515
* Fix #6509: Hopper with charger eats crystals by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6516
* Fix #6311: Grab focus on search box right click by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6517
* Fix storage monitor and crafting monitor rotation issues by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6518
* Fix #6472: Fix lag when autocrafting many patterns by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6521
* Fix #6460: Aggressive caching by storage busses causing issues with other mods by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6523
* REI/JEI Transfer integration cleanup by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6528
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v12.1.2-beta...forge/v12.2.0-beta
展开
版本: forge-12.2.0-beta
支持游戏: 1.19.2
类型: Forge
Beta
下载次数: 234
12.2.0-beta [FABRIC]
appliedenergistics2-12.2.0-beta.jar下载fabric-12.2.0-beta#Beta
## New Feature: the Fluix Researcher (AE2 Villager)
* Fix #5302: Implement AE2 Villager (POI = charger) by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6522
A villager can be turned into a **Fluix Researcher** by placing a **Charger** next to it. The Fluix Researcher will trade various AE2 and AE2-related items. Notably it can provide the 4 presses, and it can act as a semi-automated sky stone supply.

## Smaller changes
* Fixes #6432: network devices sometimes going off inexplicably by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6499
* Fix #6510: Item duplication bug when multiple CPUs accept the same item by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6512
* Support visual tooltip components added by items (i.e. the Bundle) in ME terminals by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6513
* Cache AEItemKey damage value by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6514
* Fix #6488: Crash when trying to place invalid facade by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6515
* Fix #6509: Hopper with charger eats crystals by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6516
* Fix #6311: Grab focus on search box right click by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6517
* Fix storage monitor and crafting monitor rotation issues by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6518
* Fix #6472: Fix lag when autocrafting many patterns by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6521
* Fix #6460: Aggressive caching by storage busses causing issues with other mods by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6523
* REI/JEI Transfer integration cleanup by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6528
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.1.2-beta...fabric/v12.1.3-beta
* Fix #5302: Implement AE2 Villager (POI = charger) by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6522
A villager can be turned into a **Fluix Researcher** by placing a **Charger** next to it. The Fluix Researcher will trade various AE2 and AE2-related items. Notably it can provide the 4 presses, and it can act as a semi-automated sky stone supply.

## Smaller changes
* Fixes #6432: network devices sometimes going off inexplicably by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6499
* Fix #6510: Item duplication bug when multiple CPUs accept the same item by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6512
* Support visual tooltip components added by items (i.e. the Bundle) in ME terminals by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6513
* Cache AEItemKey damage value by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6514
* Fix #6488: Crash when trying to place invalid facade by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6515
* Fix #6509: Hopper with charger eats crystals by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6516
* Fix #6311: Grab focus on search box right click by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6517
* Fix storage monitor and crafting monitor rotation issues by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6518
* Fix #6472: Fix lag when autocrafting many patterns by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6521
* Fix #6460: Aggressive caching by storage busses causing issues with other mods by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6523
* REI/JEI Transfer integration cleanup by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6528
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.1.2-beta...fabric/v12.1.3-beta
展开
版本: fabric-12.2.0-beta
支持游戏: 1.19.2
类型: Fabric
Beta
下载次数: 223
11.1.7 [FORGE]
appliedenergistics2-11.1.7.jar下载forge-11.1.7#Release
- Fix mod-compatibility with mods that modify item tooltips (i.e. Apotheosis) in certain ways, causing incomplete tooltips to show in ME terminals (#6501)
- Fix network devices sometimes going off inexplicably (#6432)
- Make storage bus query target handler every time it's used (#6460)
- Support visual tooltip components added by items (i.e. the elusive Bundle) in ME terminals.
- Fix storage monitor and crafting monitor rotation issues (#6518)
- Grab focus on search box right click (#6311)
- Fix #6488: Crash when trying to place invalid facade (#6515)
- Cache damage values for items to greatly improve auto-crafting involving damageable items (#6514)
- Fix Item duplication bug when multiple CPUs accept the same item (#6510)
- Fix extra space in Bytes Used cell tooltip (#6496)
- Make Storage import/export strategies public (for addon authors, #6502)
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v11.1.6...forge/v11.1.7
- Fix network devices sometimes going off inexplicably (#6432)
- Make storage bus query target handler every time it's used (#6460)
- Support visual tooltip components added by items (i.e. the elusive Bundle) in ME terminals.
- Fix storage monitor and crafting monitor rotation issues (#6518)
- Grab focus on search box right click (#6311)
- Fix #6488: Crash when trying to place invalid facade (#6515)
- Cache damage values for items to greatly improve auto-crafting involving damageable items (#6514)
- Fix Item duplication bug when multiple CPUs accept the same item (#6510)
- Fix extra space in Bytes Used cell tooltip (#6496)
- Make Storage import/export strategies public (for addon authors, #6502)
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v11.1.6...forge/v11.1.7
展开
版本: forge-11.1.7
支持游戏: 1.18.2
类型: Forge
Release
下载次数: 2,903
11.1.7 [FABRIC]
appliedenergistics2-11.1.7.jar下载fabric-11.1.7#Release
- Fix network devices sometimes going off inexplicably (#6432)
- Make storage bus query target handler every time it's used (#6460)
- Support visual tooltip components added by items (i.e. the elusive Bundle) in ME terminals.
- Fix storage monitor and crafting monitor rotation issues (#6518)
- Grab focus on search box right click (#6311)
- Fix #6488: Crash when trying to place invalid facade (#6515)
- Cache damage values for items to greatly improve auto-crafting involving damageable items (#6514)
- Fix Item duplication bug when multiple CPUs accept the same item (#6510)
- Fix extra space in Bytes Used cell tooltip (#6496)
- Make Storage import/export strategies public (for addon authors, #6502)
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.1.6...fabric/v11.1.7
- Make storage bus query target handler every time it's used (#6460)
- Support visual tooltip components added by items (i.e. the elusive Bundle) in ME terminals.
- Fix storage monitor and crafting monitor rotation issues (#6518)
- Grab focus on search box right click (#6311)
- Fix #6488: Crash when trying to place invalid facade (#6515)
- Cache damage values for items to greatly improve auto-crafting involving damageable items (#6514)
- Fix Item duplication bug when multiple CPUs accept the same item (#6510)
- Fix extra space in Bytes Used cell tooltip (#6496)
- Make Storage import/export strategies public (for addon authors, #6502)
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.1.6...fabric/v11.1.7
展开
版本: fabric-11.1.7
支持游戏: 1.18.2
类型: Fabric
Release
下载次数: 623
12.1.2-beta [FORGE]
appliedenergistics2-12.1.2-beta.jar下载forge-12.1.2-beta#Beta
**Bugfixes:**
- When encoding processing patterns directly from JEI, correctly use the recipe output for the pattern result
- Fix a bug where no more than 9 inputs could be transferred from REI&JEI into a processing pattern
- When encoding processing patterns directly from JEI, correctly use the recipe output for the pattern result
- Fix a bug where no more than 9 inputs could be transferred from REI&JEI into a processing pattern
展开
版本: forge-12.1.2-beta
支持游戏: 1.19.2
类型: Forge
Beta
下载次数: 301
12.1.2-beta [FABRIC]
appliedenergistics2-12.1.2-beta.jar下载fabric-12.1.2-beta#Beta
**Bugfixes:**
- When encoding processing patterns directly from JEI, correctly use the recipe output for the pattern result
- Fix a bug where no more than 9 inputs could be transferred from REI&JEI into a processing pattern
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.1.0-alpha...fabric/v12.1.2-beta
- When encoding processing patterns directly from JEI, correctly use the recipe output for the pattern result
- Fix a bug where no more than 9 inputs could be transferred from REI&JEI into a processing pattern
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.1.0-alpha...fabric/v12.1.2-beta
展开
版本: fabric-12.1.2-beta
支持游戏: 1.19.1
类型: Fabric
Beta
下载次数: 285
11.1.6 [FORGE]
appliedenergistics2-11.1.6.jar下载forge-11.1.6#Release
Small fix for allowing transfers of more than 9 ingredients from JEI to a pattern encoding terminal for processing recipes. (#6493)
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v11.1.5...forge/v11.1.6
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v11.1.5...forge/v11.1.6
展开
版本: forge-11.1.6
支持游戏: 1.18.2
类型: Forge
Release
下载次数: 717
11.1.6 [FABRIC]
appliedenergistics2-11.1.6.jar下载fabric-11.1.6#Release
Small fix for allowing transfers of more than 9 ingredients from REI to a pattern encoding terminal for processing recipes. (#6493)
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.1.5...fabric/v11.1.6
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.1.5...fabric/v11.1.6
展开
版本: fabric-11.1.6
支持游戏: 1.18.2
类型: Fabric
Release
下载次数: 1,011
12.1.1-alpha [FORGE]
appliedenergistics2-12.1.1-alpha.jar下载forge-12.1.1-alpha#Alpha
Fixes #6483: Corrected version range to support Jade 8.x.x and both Minecraft 1.19.1 and 1.19.2 with the same AE2 version.
展开
版本: forge-12.1.1-alpha
支持游戏: 1.19.2
类型: Forge
Alpha
下载次数: 241
12.1.0-alpha [FORGE]
appliedenergistics2-12.1.0-alpha.jar下载forge-12.1.0-alpha#Alpha
This is the first version for 1.19.1 with minimal changes compared to the latest version for 1.19.0, which is 12.0.2-alpha.
展开
版本: forge-12.1.0-alpha
支持游戏: 1.19.1
类型: Forge
Alpha
下载次数: 332
12.0.2-alpha [FORGE]
appliedenergistics2-12.0.2-alpha.jar下载forge-12.0.2-alpha#Alpha
Fixes #6475: Rotated blocks had missing sides.
展开
版本: forge-12.0.2-alpha
支持游戏: 1.19
类型: Forge
Alpha
下载次数: 836
11.1.5 [FORGE]
appliedenergistics2-11.1.5.jar下载forge-11.1.5#Release
## What's Changed
* Fix #6434: Processing patterns not preserving the order of the inputs by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6437
* avoid encoding hidden items in patterns by @DAmNRelentless in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6463
* change amount setting logic by @DAmNRelentless in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6457
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v11.1.4...forge/v11.1.5
* Fix #6434: Processing patterns not preserving the order of the inputs by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6437
* avoid encoding hidden items in patterns by @DAmNRelentless in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6463
* change amount setting logic by @DAmNRelentless in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6457
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v11.1.4...forge/v11.1.5
展开
版本: forge-11.1.5
支持游戏: 1.18.2
类型: Forge
Release
下载次数: 670
11.1.5 [FABRIC]
appliedenergistics2-11.1.5.jar下载fabric-11.1.5#Release
## What's Changed
* Fix #6434: Processing patterns not preserving the order of the inputs by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6437
* Use a different injection point for model reloads by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6468
* avoid encoding hidden items in patterns by @DAmNRelentless in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6463
* change amount setting logic by @DAmNRelentless in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6457
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.1.4...fabric/v11.1.5
* Fix #6434: Processing patterns not preserving the order of the inputs by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6437
* Use a different injection point for model reloads by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6468
* avoid encoding hidden items in patterns by @DAmNRelentless in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6463
* change amount setting logic by @DAmNRelentless in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6457
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.1.4...fabric/v11.1.5
展开
版本: fabric-11.1.5
支持游戏: 1.18.2
类型: Fabric
Release
下载次数: 4,111
12.0.1-alpha [FORGE]
appliedenergistics2-12.0.1-alpha.jar下载forge-12.0.1-alpha#Alpha
Quick hotfix for 12.0.0-alpha, which fixes AE2 packets not being processed. This fixes various issues all over the mod (i.e. interactions with terminals #6469, endlessly spinning meteorite compasses #6470, etc.)
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v12.0.0-alpha...forge/v12.0.1-alpha
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v12.0.0-alpha...forge/v12.0.1-alpha
展开
版本: forge-12.0.1-alpha
支持游戏: 1.19
类型: Forge
Alpha
下载次数: 88
12.1.0-alpha [FABRIC]
appliedenergistics2-12.1.0-alpha.jar下载fabric-12.1.0-alpha#Alpha
This is the first version for 1.19.1 with minimal changes compared to the latest version for 1.19.0, which is 12.0.2-alpha.
展开
版本: fabric-12.1.0-alpha
支持游戏: 1.19.1
类型: Fabric
Alpha
下载次数: 148
12.0.0-alpha [FORGE]
appliedenergistics2-12.0.0-alpha.jar下载forge-12.0.0-alpha#Alpha
**This is one of our first released versions for 1.19. We don't expect world-breaking bugs, but exert caution and make sure to report any issue you might encounter. The API for addon developers should already be stable, with a few maintenance changes from the 1.18.2 API.**
Please note that due to Forges rendering changing significantly since 1.18.2, that's the area where we expect most bugs.
Additionally, we now support both JEI/REI for recipe viewin, and Jade/WTHIT/TOP for in-game tooltips. Since these integrations received major updates, they might also still have bugs.
## Changes since the last 1.18.2 Release
* Port to 1.19 by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6269
* "Interface" to "Pattern Provider", take two by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6376
* Remove Identity Annihilation Plane by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6340
* Remove all wildcard imports by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6377
* Remove a bunch of deprecated methods by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6393
* Certus Quartz Rework by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6380
* Fix #6162: entities don't get teleported by a spatial storage setup inside the spatial storage dimension by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6401
* refill the condenser output interface when it got emptied by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6405
* Fix #6325: Allow encoding patterns with more than 64 items by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6404
* Fix #6395: Network components placed by a player should share that player's security access by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6407
* Fixes #6398: Filling a bucket in an ME interface does not produce any sound by @PiTheGuy in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6403
* Fix #6400: Formed Quantum Ring hitboxes don't match the model by @tylimbach in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6406
* Fix #6409: CME due to KeyCounter#findFuzzy sometimes creating a new VariantCounter by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6410
* Expose deferred block entity initialization logic in the API by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6413
* API updates around autocrafting (preparation for #6373) by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6415
* Fix #6356: Make security terminals without a blank card allow interaction by default by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6420
* Fix TransformRecipeSerializer causing connections to servers to fail by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6423
* Make getStorageBytes returns long for addon-makers support. by @SerStarStory in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6425
* Add 1.19 to issue template by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6427
* Fix #6434: Processing patterns not preserving the order of the inputs by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6437
* Added JEI integration to Fabric by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6451
* Added Jade integration to Fabric by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6452
* Jade/WTHIT/TOP Abstraction by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6466
* Emit Fabrics world load event for the spatial dimension by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6467
* Use a different injection point for model reloads by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6468
* avoid encoding hidden items in patterns by @DAmNRelentless in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6463
* Add REI Facade Collapsing by @shedaniel in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6453
* change amount setting logic by @DAmNRelentless in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6457
## New Contributors
* @PiTheGuy made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6403
* @tylimbach made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6406
* @SerStarStory made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6425
* @shedaniel made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6453
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.1.4...forge/v12.0.0-alpha
Please note that due to Forges rendering changing significantly since 1.18.2, that's the area where we expect most bugs.
Additionally, we now support both JEI/REI for recipe viewin, and Jade/WTHIT/TOP for in-game tooltips. Since these integrations received major updates, they might also still have bugs.
## Changes since the last 1.18.2 Release
* Port to 1.19 by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6269
* "Interface" to "Pattern Provider", take two by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6376
* Remove Identity Annihilation Plane by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6340
* Remove all wildcard imports by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6377
* Remove a bunch of deprecated methods by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6393
* Certus Quartz Rework by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6380
* Fix #6162: entities don't get teleported by a spatial storage setup inside the spatial storage dimension by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6401
* refill the condenser output interface when it got emptied by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6405
* Fix #6325: Allow encoding patterns with more than 64 items by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6404
* Fix #6395: Network components placed by a player should share that player's security access by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6407
* Fixes #6398: Filling a bucket in an ME interface does not produce any sound by @PiTheGuy in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6403
* Fix #6400: Formed Quantum Ring hitboxes don't match the model by @tylimbach in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6406
* Fix #6409: CME due to KeyCounter#findFuzzy sometimes creating a new VariantCounter by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6410
* Expose deferred block entity initialization logic in the API by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6413
* API updates around autocrafting (preparation for #6373) by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6415
* Fix #6356: Make security terminals without a blank card allow interaction by default by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6420
* Fix TransformRecipeSerializer causing connections to servers to fail by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6423
* Make getStorageBytes returns long for addon-makers support. by @SerStarStory in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6425
* Add 1.19 to issue template by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6427
* Fix #6434: Processing patterns not preserving the order of the inputs by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6437
* Added JEI integration to Fabric by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6451
* Added Jade integration to Fabric by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6452
* Jade/WTHIT/TOP Abstraction by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6466
* Emit Fabrics world load event for the spatial dimension by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6467
* Use a different injection point for model reloads by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6468
* avoid encoding hidden items in patterns by @DAmNRelentless in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6463
* Add REI Facade Collapsing by @shedaniel in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6453
* change amount setting logic by @DAmNRelentless in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6457
## New Contributors
* @PiTheGuy made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6403
* @tylimbach made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6406
* @SerStarStory made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6425
* @shedaniel made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6453
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.1.4...forge/v12.0.0-alpha
展开
版本: forge-12.0.0-alpha
支持游戏: 1.19
类型: Forge
Alpha
下载次数: 95
12.0.2-alpha [FABRIC]
appliedenergistics2-12.0.2-alpha.jar下载fabric-12.0.2-alpha#Alpha
This is one of our first released versions for 1.19. We don't expect world-breaking bugs, but exert caution and make sure to report any issue you might encounter. The API for addon developers should already be stable, with a few maintenance changes from the 1.18.2 API.
## Highlights
* Add [Jade ](https://www.curseforge.com/minecraft/mc-mods/jade) support to Fabric version
* Add [JEI](https://www.curseforge.com/minecraft/mc-mods/jei) support to Fabric version
* Fix compatibility with Cooking for Blockheads (#6464)
* Fix compatibility with Collective (#6448)
* Unify integration with Jade / WTHIT bringing all integration features to both (Please report missing features/problems with Jade/WTHIT tooltips since this change was quite large)
* Pressing +10, +100, +1000 on the Amount input screen will now set the amount to 10, 100, and 1000 (not 11, 101 and 1001) (thanks @DAmNRelentless)
## What's Changed
* Make getStorageBytes returns long for addon-makers support. by @SerStarStory in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6425
* Add 1.19 to issue template by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6427
* Fix #6434: Processing patterns not preserving the order of the inputs by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6437
* Added JEI integration to Fabric by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6451
* Added Jade integration to Fabric by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6452
* Jade/WTHIT/TOP Abstraction by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6466
* Emit Fabrics world load event for the spatial dimension by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6467
* Use a different injection point for model reloads by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6468
* avoid encoding hidden items in patterns by @DAmNRelentless in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6463
* Add REI Facade Collapsing by @shedaniel in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6453
* change amount setting logic by @DAmNRelentless in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6457
## New Contributors
* @SerStarStory made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6425
* @shedaniel made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6453
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.0.1-alpha...fabric/v12.0.2-alpha
## Highlights
* Add [Jade ](https://www.curseforge.com/minecraft/mc-mods/jade) support to Fabric version
* Add [JEI](https://www.curseforge.com/minecraft/mc-mods/jei) support to Fabric version
* Fix compatibility with Cooking for Blockheads (#6464)
* Fix compatibility with Collective (#6448)
* Unify integration with Jade / WTHIT bringing all integration features to both (Please report missing features/problems with Jade/WTHIT tooltips since this change was quite large)
* Pressing +10, +100, +1000 on the Amount input screen will now set the amount to 10, 100, and 1000 (not 11, 101 and 1001) (thanks @DAmNRelentless)
## What's Changed
* Make getStorageBytes returns long for addon-makers support. by @SerStarStory in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6425
* Add 1.19 to issue template by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6427
* Fix #6434: Processing patterns not preserving the order of the inputs by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6437
* Added JEI integration to Fabric by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6451
* Added Jade integration to Fabric by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6452
* Jade/WTHIT/TOP Abstraction by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6466
* Emit Fabrics world load event for the spatial dimension by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6467
* Use a different injection point for model reloads by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6468
* avoid encoding hidden items in patterns by @DAmNRelentless in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6463
* Add REI Facade Collapsing by @shedaniel in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6453
* change amount setting logic by @DAmNRelentless in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6457
## New Contributors
* @SerStarStory made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6425
* @shedaniel made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6453
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.0.1-alpha...fabric/v12.0.2-alpha
展开
版本: fabric-12.0.2-alpha
支持游戏: 1.19
类型: Fabric
Alpha
下载次数: 1,573
12.0.1-alpha [FABRIC]
appliedenergistics2-12.0.1-alpha.jar下载fabric-12.0.1-alpha#Alpha
**_This is one of our first released versions for 1.19. We don't expect world-breaking bugs, but exert caution and make sure to report any issue you might encounter. The API for addon developers should already be stable, with a few maintenance changes from the 1.18.2 API._**
## What's Changed
* Fix TransformRecipeSerializer causing connections to servers to fail by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6423
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.0.0-alpha...fabric/v12.0.1-alpha
## What's Changed
* Fix TransformRecipeSerializer causing connections to servers to fail by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6423
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.0.0-alpha...fabric/v12.0.1-alpha
展开
版本: fabric-12.0.1-alpha
支持游戏: 1.19
类型: Fabric
Alpha
下载次数: 439
11.1.4 [FORGE]
appliedenergistics2-11.1.4.jar下载forge-11.1.4#Release
## What's Changed
* Use more generic container for crafting pattern output by @DAmNRelentless in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6390
* Fix alignment of amount modifying screens by @DAmNRelentless in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6408
* Fix #6391: Crafting plan wants to extract crafted items from the network by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6392
* Fix #6162: entities don't get teleported by a spatial storage setup inside the spatial storage dimension by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6401
* Refill the condenser output interface when it got emptied by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6405
* Fix #6325: Allow encoding patterns with more than 64 items by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6404
* Fix #6395: Network components placed by a player should share that player's security access by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6407
* Fixes #6398: Filling a bucket in an ME interface does not produce any sound by @PiTheGuy in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6403
* Fix #6400: Formed Quantum Ring hitboxes don't match the model by @tylimbach in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6406
* Fix #6409: CME due to KeyCounter#findFuzzy sometimes creating a new VariantCounter by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6410
* Expose deferred block entity initialization logic in the API by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6413
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v11.1.3...forge/v11.1.4
* Use more generic container for crafting pattern output by @DAmNRelentless in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6390
* Fix alignment of amount modifying screens by @DAmNRelentless in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6408
* Fix #6391: Crafting plan wants to extract crafted items from the network by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6392
* Fix #6162: entities don't get teleported by a spatial storage setup inside the spatial storage dimension by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6401
* Refill the condenser output interface when it got emptied by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6405
* Fix #6325: Allow encoding patterns with more than 64 items by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6404
* Fix #6395: Network components placed by a player should share that player's security access by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6407
* Fixes #6398: Filling a bucket in an ME interface does not produce any sound by @PiTheGuy in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6403
* Fix #6400: Formed Quantum Ring hitboxes don't match the model by @tylimbach in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6406
* Fix #6409: CME due to KeyCounter#findFuzzy sometimes creating a new VariantCounter by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6410
* Expose deferred block entity initialization logic in the API by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6413
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v11.1.3...forge/v11.1.4
展开
版本: forge-11.1.4
支持游戏: 1.18.2
类型: Forge
Release
下载次数: 1,378
12.0.0-alpha [FABRIC]
appliedenergistics2-12.0.0-alpha.jar下载fabric-12.0.0-alpha#Alpha
_**This is our first released version for 1.19. We don't expect world-breaking bugs, but exert caution and make sure to report any issue you might encounter. The API for addon developers should already be stable, with a few maintenance changes from the 1.18.2 API.**_
Please note that certus quartz was reworked heavily, and the wiki might not be up-to-date yet. Here is a summary of the changes:
## Removed certus/fluix seeds and certus quartz ore
Self-explanatory. See below for the replacements.
## Budding certus quartz
Budding certus quartz is a new block that will grow certus quartz crystals, similar to how budding amethyst grows amethyst shards. It exists in the following variants:
- Flawless: will never deplete. Breaking with silk touch gives Flawed, breaking without silk touch gives a regular Certus Quartz Block.
- Flawed: has a 1/12 chance to deplete to Chipped after growing a crystal. Breaking with silk touch gives Chipped, breaking without silk touch gives a regular Certus Quartz Block.
- Chipped: has a 1/12 chance to deplete to Damaged after growing a crystal. Breaking with silk touch gives Damaged, breaking without silk touch gives a regular Certus Quartz Block.
- Damaged: has a 1/12 chance to deplete to regular Certus Quartz Block. Breaking always gives a regular Certus Quartz Block.
**Flawless is a lot easier to automate because it doesn't need replacement (see below), however it can only be moved by using Spatial IO or other modded block moving techniques (e.g. Create contraptions).**
Left to right: Flawless, Flawed, Chipped, Damaged, regular block.

## Certus quartz buds
They exist in 3 growth stages. Breaking them with silk touch gives the bud itself, breaking without silk touch gives certus quartz dust.

## Certus quartz clusters
The 4th and final growth stage. Breaking them with silk touch gives the cluster itself, breaking without silk touch gives 4 certus quartz crystals, increased by fortune.
## Recharging budding certus quartz
A "depleted" certus quartz block can be recharged using charged certus quartz:
- Certus Quartz Block + Charged Certus Quartz -> Damaged Budding Certus Quartz,
- Damaged Budding Certus Quartz + Charged Certus Quartz -> Chipped Budding Certus Quartz,
- Chipped Quartz Block + Charged Certus Quartz -> Flawed Budding Certus Quartz,
- (Flawless Budding Certus Quartz is not craftable, it can only be found in meteorites).
In order:

## Meteorite changes
Meteorites now contain a small room around the chest containing a few Certus Quartz Blocks (either the regular one, or one of the 4 budding variants, picked randomly), and a few buds. Fluix blocks have been removed.
Since obtaining certus quartz requires finding a meteorite, the meteorite compass is now crafted by charging a regular compass in the Charger.

## Crystal growth accelerators
CGAs will now increase the random tick rate of adjacent blocks tagged with `#ae2:growth_acceleratable`. By default this only includes budding amethyst and the 4 budding certus quartz, but packmakers can configure this tag to support any tag. The acceleration rate is configurable.
Example automation setup with 4 budding blocks (requires additional autocrafting to turn the depleted blocks back into their flawless variant):

## Turning certus and fluix dust back into crystals
This is now possible using charged certus quartz in water:

In-world crafting for fluix now gives fluix crystals (as was the case in 1.16-).
Please note that certus quartz was reworked heavily, and the wiki might not be up-to-date yet. Here is a summary of the changes:
## Removed certus/fluix seeds and certus quartz ore
Self-explanatory. See below for the replacements.
## Budding certus quartz
Budding certus quartz is a new block that will grow certus quartz crystals, similar to how budding amethyst grows amethyst shards. It exists in the following variants:
- Flawless: will never deplete. Breaking with silk touch gives Flawed, breaking without silk touch gives a regular Certus Quartz Block.
- Flawed: has a 1/12 chance to deplete to Chipped after growing a crystal. Breaking with silk touch gives Chipped, breaking without silk touch gives a regular Certus Quartz Block.
- Chipped: has a 1/12 chance to deplete to Damaged after growing a crystal. Breaking with silk touch gives Damaged, breaking without silk touch gives a regular Certus Quartz Block.
- Damaged: has a 1/12 chance to deplete to regular Certus Quartz Block. Breaking always gives a regular Certus Quartz Block.
**Flawless is a lot easier to automate because it doesn't need replacement (see below), however it can only be moved by using Spatial IO or other modded block moving techniques (e.g. Create contraptions).**
Left to right: Flawless, Flawed, Chipped, Damaged, regular block.

## Certus quartz buds
They exist in 3 growth stages. Breaking them with silk touch gives the bud itself, breaking without silk touch gives certus quartz dust.

## Certus quartz clusters
The 4th and final growth stage. Breaking them with silk touch gives the cluster itself, breaking without silk touch gives 4 certus quartz crystals, increased by fortune.
## Recharging budding certus quartz
A "depleted" certus quartz block can be recharged using charged certus quartz:
- Certus Quartz Block + Charged Certus Quartz -> Damaged Budding Certus Quartz,
- Damaged Budding Certus Quartz + Charged Certus Quartz -> Chipped Budding Certus Quartz,
- Chipped Quartz Block + Charged Certus Quartz -> Flawed Budding Certus Quartz,
- (Flawless Budding Certus Quartz is not craftable, it can only be found in meteorites).
In order:

## Meteorite changes
Meteorites now contain a small room around the chest containing a few Certus Quartz Blocks (either the regular one, or one of the 4 budding variants, picked randomly), and a few buds. Fluix blocks have been removed.
Since obtaining certus quartz requires finding a meteorite, the meteorite compass is now crafted by charging a regular compass in the Charger.

## Crystal growth accelerators
CGAs will now increase the random tick rate of adjacent blocks tagged with `#ae2:growth_acceleratable`. By default this only includes budding amethyst and the 4 budding certus quartz, but packmakers can configure this tag to support any tag. The acceleration rate is configurable.
Example automation setup with 4 budding blocks (requires additional autocrafting to turn the depleted blocks back into their flawless variant):

## Turning certus and fluix dust back into crystals
This is now possible using charged certus quartz in water:

In-world crafting for fluix now gives fluix crystals (as was the case in 1.16-).
展开
版本: fabric-12.0.0-alpha
支持游戏: 1.19
类型: Fabric
Alpha
下载次数: 107
11.1.4 [FABRIC]
appliedenergistics2-11.1.4.jar下载fabric-11.1.4#Release
## What's Changed
* Use more generic container for crafting pattern output by @DAmNRelentless in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6390
* Fix alignment of amount modifying screens by @DAmNRelentless in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6408
* Fix #6391: Crafting plan wants to extract crafted items from the network by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6392
* Fix #6162: entities don't get teleported by a spatial storage setup inside the spatial storage dimension by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6401
* Refill the condenser output interface when it got emptied by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6405
* Fix #6325: Allow encoding patterns with more than 64 items by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6404
* Fix #6395: Network components placed by a player should share that player's security access by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6407
* Fixes #6398: Filling a bucket in an ME interface does not produce any sound by @PiTheGuy in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6403
* Fix #6400: Formed Quantum Ring hitboxes don't match the model by @tylimbach in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6406
* Fix #6409: CME due to KeyCounter#findFuzzy sometimes creating a new VariantCounter by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6410
* Expose deferred block entity initialization logic in the API by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6413
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.1.3...fabric/v11.1.4
* Use more generic container for crafting pattern output by @DAmNRelentless in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6390
* Fix alignment of amount modifying screens by @DAmNRelentless in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6408
* Fix #6391: Crafting plan wants to extract crafted items from the network by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6392
* Fix #6162: entities don't get teleported by a spatial storage setup inside the spatial storage dimension by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6401
* Refill the condenser output interface when it got emptied by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6405
* Fix #6325: Allow encoding patterns with more than 64 items by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6404
* Fix #6395: Network components placed by a player should share that player's security access by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6407
* Fixes #6398: Filling a bucket in an ME interface does not produce any sound by @PiTheGuy in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6403
* Fix #6400: Formed Quantum Ring hitboxes don't match the model by @tylimbach in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6406
* Fix #6409: CME due to KeyCounter#findFuzzy sometimes creating a new VariantCounter by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6410
* Expose deferred block entity initialization logic in the API by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6413
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.1.3...fabric/v11.1.4
展开
版本: fabric-11.1.4
支持游戏: 1.18.2
类型: Fabric
Release
下载次数: 904
11.1.3 [FORGE]
appliedenergistics2-11.1.3.jar下载forge-11.1.3#Release
This is a small release with our latest 1.18.2 changes. We will now move main development to 1.19, which will be our focus. Only bug fixes will be backported to 1.18.2.
## What's Changed
* Fix Cable/Part Placement not being obstructed by entities by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6358
* Reimplement config option to disable Meteorites by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6360
* Fix #6332: Spatial anchor overlay rendering issues by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/commit/7ff8b240b54a6db7818479eafe947e59b6e8e554
* Fix #6364: Milk is not substitutable by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6368
* Remodel Charger and Inscriber by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6365
* Make EnergyCellBlockEntity#setInternalMaxPower public by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6369
* Fix erroneous type limit for 256k fluid cell by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6371
## New Contributors
* @Sea-Kerman made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6365
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v11.1.2...forge/v11.1.3
## What's Changed
* Fix Cable/Part Placement not being obstructed by entities by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6358
* Reimplement config option to disable Meteorites by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6360
* Fix #6332: Spatial anchor overlay rendering issues by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/commit/7ff8b240b54a6db7818479eafe947e59b6e8e554
* Fix #6364: Milk is not substitutable by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6368
* Remodel Charger and Inscriber by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6365
* Make EnergyCellBlockEntity#setInternalMaxPower public by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6369
* Fix erroneous type limit for 256k fluid cell by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6371
## New Contributors
* @Sea-Kerman made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6365
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v11.1.2...forge/v11.1.3
展开
版本: forge-11.1.3
支持游戏: 1.18.2
类型: Forge
Release
下载次数: 670
11.1.3 [FABRIC]
appliedenergistics2-11.1.3.jar下载fabric-11.1.3#Release
This is a small release with our latest 1.18.2 changes. We will now move main development to 1.19, which will be our focus. Only bug fixes will be backported to 1.18.2.
## What's Changed
* Fix Cable/Part Placement not being obstructed by entities by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6358
* Reimplement config option to disable Meteorites by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6360
* Fix #6332: Spatial anchor overlay rendering issues by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/commit/7ff8b240b54a6db7818479eafe947e59b6e8e554
* Fix #6364: Milk is not substitutable by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6368
* Remodel Charger and Inscriber by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6365
* Make EnergyCellBlockEntity#setInternalMaxPower public by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6369
* Fix erroneous type limit for 256k fluid cell by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6371
## New Contributors
* @Sea-Kerman made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6365
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.1.2...fabric/v11.1.3
## What's Changed
* Fix Cable/Part Placement not being obstructed by entities by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6358
* Reimplement config option to disable Meteorites by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6360
* Fix #6332: Spatial anchor overlay rendering issues by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/commit/7ff8b240b54a6db7818479eafe947e59b6e8e554
* Fix #6364: Milk is not substitutable by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6368
* Remodel Charger and Inscriber by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6365
* Make EnergyCellBlockEntity#setInternalMaxPower public by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6369
* Fix erroneous type limit for 256k fluid cell by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6371
## New Contributors
* @Sea-Kerman made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6365
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.1.2...fabric/v11.1.3
展开
版本: fabric-11.1.3
支持游戏: 1.18.2
类型: Fabric
Release
下载次数: 1,206
11.1.2 [FORGE]
appliedenergistics2-11.1.2.jar下载forge-11.1.2#Release
### Highlight: CTRL+click from JEI to autocraft unavailable items
We finally implemented this heavily requested feature from Refined Storage, since we think it also fits AE2. The following image speaks for itself:

* Fix #4856: Use ctrl+click to request missing items in JEI by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6349
### Other changes
* (Forge only) Allow annihilation plane to be enchanted via anvil by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6339.
* Fix HotkeyActions#register crashing when addons use it on dedicated servers by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6336. Updating to this AE2 release will fix a crash experienced when using wireless terminals from AE2WTLib.
* Don't reset channels immediately when a node changes grids by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6337. Notably, this fixes various issues where items in ME Drives would randomly become "invisible" to the network.
* A few additional cleanups / fixes.
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v11.1.1...forge/v11.1.2
We finally implemented this heavily requested feature from Refined Storage, since we think it also fits AE2. The following image speaks for itself:

* Fix #4856: Use ctrl+click to request missing items in JEI by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6349
### Other changes
* (Forge only) Allow annihilation plane to be enchanted via anvil by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6339.
* Fix HotkeyActions#register crashing when addons use it on dedicated servers by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6336. Updating to this AE2 release will fix a crash experienced when using wireless terminals from AE2WTLib.
* Don't reset channels immediately when a node changes grids by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6337. Notably, this fixes various issues where items in ME Drives would randomly become "invisible" to the network.
* A few additional cleanups / fixes.
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v11.1.1...forge/v11.1.2
展开
版本: forge-11.1.2
支持游戏: 1.18.2
类型: Forge
Release
下载次数: 274
11.1.2 [FABRIC]
appliedenergistics2-11.1.2.jar下载fabric-11.1.2#Release
### Highlight: CTRL+click from REI to autocraft unavailable items
We finally implemented this heavily requested feature from Refined Storage, since we think it also fits AE2. The following image speaks for itself:

* Fix #4856: Use ctrl+click to request missing items in JEI by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6349
### Fabric only: include "No Indium?"
The following warning screen will be displayed when Sodium is installed without Indium. Hopefully that will reduce the amount of related support questions that we get.

* Fix #6350: Include "No Indium?" by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6353
### Other changes
* Fix HotkeyActions#register crashing when addons use it on dedicated servers by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6336. Updating to this AE2 release will fix a crash experienced when using wireless terminals from AE2WTLib.
* Don't reset channels immediately when a node changes grids by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6337. Notably, this fixes various issues where items in ME Drives would randomly become "invisible" to the network.
* A few additional cleanups / fixes.
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.1.0...fabric/v11.1.2
We finally implemented this heavily requested feature from Refined Storage, since we think it also fits AE2. The following image speaks for itself:

* Fix #4856: Use ctrl+click to request missing items in JEI by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6349
### Fabric only: include "No Indium?"
The following warning screen will be displayed when Sodium is installed without Indium. Hopefully that will reduce the amount of related support questions that we get.

* Fix #6350: Include "No Indium?" by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6353
### Other changes
* Fix HotkeyActions#register crashing when addons use it on dedicated servers by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6336. Updating to this AE2 release will fix a crash experienced when using wireless terminals from AE2WTLib.
* Don't reset channels immediately when a node changes grids by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6337. Notably, this fixes various issues where items in ME Drives would randomly become "invisible" to the network.
* A few additional cleanups / fixes.
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.1.0...fabric/v11.1.2
展开
版本: fabric-11.1.2
支持游戏: 1.18.2
类型: Fabric
Release
下载次数: 432
11.1.1 [FORGE]
appliedenergistics2-11.1.1.jar下载forge-11.1.1#Release
Fix the power ratio config using `TechReborn` instead of `ForgeEnergy`, with the wrong power ratio.
展开
版本: forge-11.1.1
支持游戏: 1.18.2
类型: Forge
Release
下载次数: 210
11.1.0 [FORGE]
appliedenergistics2-11.1.0.jar下载forge-11.1.0#Release
## Highlights
### [Forge only] Changes to the config system
The AE2 config was moved to the `appliedenergistics2/client.json` and `appliedenergistics/common.json` files, and it is now using a custom system instead of the usual Forge `.toml` config system. This should be just as easy to configure as before, however please make sure to migrate your config files from the old format to this new format. This was done to fix various issues caused by Forge loading configs too late for our needs, and explicitly refusing to load them earlier when asked about it.
### Fortune annihilation plane
The annihilation plane is now enchantable with mining tool enchantments, and will keep its enchants when placed. In particular, this includes Fortune and Silk Touch enchantments. The old Identity Annihilation Plane is deprecated, but it will still work in 1.18, and it will only be removed in 1.19.
* Fix #6194 by making the ME Annihilation Plane enchantable by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6203
### Keybinds to open Wireless Terminals and Portable Cells
* Add keybinds for Wireless (Crafting) Terminal and Portable Storage Cells by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6251
### Performance
**This release vastly improves autocrafting performance**. Previously, autocrafting would simulate extraction of the entire contents of the network every time it started a crafting calculation. Now, it uses the cached item list. **In particular, if you set a storage bus to show non-extractable items, this might lead to incorrect results. The old behavior of simulating a full network extraction can be enabled in the config, but doing so is not recommended for performance reasons, and that option will probably be removed eventually.
* Fix #6307: Make crafting calculations use the cached inventory by default by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6310.
## API
* Expose IAutoCraftingMenu in API, use player's menu in crafting terminal by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6278
* Refactor CraftingUnitType for easier add-on extensibility by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6277
## Bug fixes and small changes
* Fix #6281: Add void and equal distribution upgrade to fluid cells by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6282
* Add back option to display Facades in REI by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6317
* Add an REI category of P2P tunnel attunement items by @ramidzkh in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6302
* Fix accelerated Export Bus Dupe Issues when Network shows items twice by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6296
* Fix #6289: Add powered/unpowered states to ME IO and Spatial IO ports by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6290
* Fix #6293: Properly render AppMek patterns by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6308
* Fix #6291: Energy cells' status bars fill when the cell itself is only half-full by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6309
* Fix #6303: increase ME chest power buffer from 40 to 500 by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6324
* Fix #6275: fix wrong requested number in crafting status by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6327
* Fix #6299: add more stuff to common `dusts`/`gems` tags by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6328
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v11.0.0...forge/v11.1.0
### [Forge only] Changes to the config system
The AE2 config was moved to the `appliedenergistics2/client.json` and `appliedenergistics/common.json` files, and it is now using a custom system instead of the usual Forge `.toml` config system. This should be just as easy to configure as before, however please make sure to migrate your config files from the old format to this new format. This was done to fix various issues caused by Forge loading configs too late for our needs, and explicitly refusing to load them earlier when asked about it.
### Fortune annihilation plane
The annihilation plane is now enchantable with mining tool enchantments, and will keep its enchants when placed. In particular, this includes Fortune and Silk Touch enchantments. The old Identity Annihilation Plane is deprecated, but it will still work in 1.18, and it will only be removed in 1.19.
* Fix #6194 by making the ME Annihilation Plane enchantable by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6203
### Keybinds to open Wireless Terminals and Portable Cells
* Add keybinds for Wireless (Crafting) Terminal and Portable Storage Cells by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6251
### Performance
**This release vastly improves autocrafting performance**. Previously, autocrafting would simulate extraction of the entire contents of the network every time it started a crafting calculation. Now, it uses the cached item list. **In particular, if you set a storage bus to show non-extractable items, this might lead to incorrect results. The old behavior of simulating a full network extraction can be enabled in the config, but doing so is not recommended for performance reasons, and that option will probably be removed eventually.
* Fix #6307: Make crafting calculations use the cached inventory by default by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6310.
## API
* Expose IAutoCraftingMenu in API, use player's menu in crafting terminal by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6278
* Refactor CraftingUnitType for easier add-on extensibility by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6277
## Bug fixes and small changes
* Fix #6281: Add void and equal distribution upgrade to fluid cells by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6282
* Add back option to display Facades in REI by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6317
* Add an REI category of P2P tunnel attunement items by @ramidzkh in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6302
* Fix accelerated Export Bus Dupe Issues when Network shows items twice by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6296
* Fix #6289: Add powered/unpowered states to ME IO and Spatial IO ports by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6290
* Fix #6293: Properly render AppMek patterns by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6308
* Fix #6291: Energy cells' status bars fill when the cell itself is only half-full by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6309
* Fix #6303: increase ME chest power buffer from 40 to 500 by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6324
* Fix #6275: fix wrong requested number in crafting status by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6327
* Fix #6299: add more stuff to common `dusts`/`gems` tags by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6328
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v11.0.0...forge/v11.1.0
展开
版本: forge-11.1.0
支持游戏: 1.18.2
类型: Forge
Release
下载次数: 107
11.1.0 [FABRIC]
appliedenergistics2-11.1.0.jar下载fabric-11.1.0#Release
## Highlights
### Fortune annihilation plane
The annihilation plane is now enchantable with mining tool enchantments, and will keep its enchants when placed. In particular, this includes Fortune and Silk Touch enchantments. The old Identity Annihilation Plane is deprecated, but it will still work in 1.18, and it will only be removed in 1.19.
* Fix #6194 by making the ME Annihilation Plane enchantable by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6203
### Keybinds to open Wireless Terminals and Portable Cells
* Add keybinds for Wireless (Crafting) Terminal and Portable Storage Cells by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6251
### Performance
**This release vastly improves autocrafting performance**. Previously, autocrafting would simulate extraction of the entire contents of the network every time it started a crafting calculation. Now, it uses the cached item list. **In particular, if you set a storage bus to show non-extractable items, this might lead to incorrect results. The old behavior of simulating a full network extraction can be enabled in the config, but doing so is not recommended for performance reasons, and that option will probably be removed eventually.
* Fix #6307: Make crafting calculations use the cached inventory by default by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6310.
## API
* Expose IAutoCraftingMenu in API, use player's menu in crafting terminal by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6278
* Refactor CraftingUnitType for easier add-on extensibility by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6277
## Bug fixes and small changes
* Fix #6281: Add void and equal distribution upgrade to fluid cells by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6282
* Add back option to display Facades in REI by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6317
* Add an REI category of P2P tunnel attunement items by @ramidzkh in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6302
* Fix accelerated Export Bus Dupe Issues when Network shows items twice by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6296
* Fix #6289: Add powered/unpowered states to ME IO and Spatial IO ports by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6290
* Fix #6293: Properly render AppMek patterns by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6308
* Fix #6291: Energy cells' status bars fill when the cell itself is only half-full by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6309
* Fix #6303: increase ME chest power buffer from 40 to 500 by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6324
* Fix #6275: fix wrong requested number in crafting status by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6327
* Fix #6299: add more stuff to common `dusts`/`gems` tags by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6328
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.0.0...fabric/v11.1.0
### Fortune annihilation plane
The annihilation plane is now enchantable with mining tool enchantments, and will keep its enchants when placed. In particular, this includes Fortune and Silk Touch enchantments. The old Identity Annihilation Plane is deprecated, but it will still work in 1.18, and it will only be removed in 1.19.
* Fix #6194 by making the ME Annihilation Plane enchantable by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6203
### Keybinds to open Wireless Terminals and Portable Cells
* Add keybinds for Wireless (Crafting) Terminal and Portable Storage Cells by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6251
### Performance
**This release vastly improves autocrafting performance**. Previously, autocrafting would simulate extraction of the entire contents of the network every time it started a crafting calculation. Now, it uses the cached item list. **In particular, if you set a storage bus to show non-extractable items, this might lead to incorrect results. The old behavior of simulating a full network extraction can be enabled in the config, but doing so is not recommended for performance reasons, and that option will probably be removed eventually.
* Fix #6307: Make crafting calculations use the cached inventory by default by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6310.
## API
* Expose IAutoCraftingMenu in API, use player's menu in crafting terminal by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6278
* Refactor CraftingUnitType for easier add-on extensibility by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6277
## Bug fixes and small changes
* Fix #6281: Add void and equal distribution upgrade to fluid cells by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6282
* Add back option to display Facades in REI by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6317
* Add an REI category of P2P tunnel attunement items by @ramidzkh in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6302
* Fix accelerated Export Bus Dupe Issues when Network shows items twice by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6296
* Fix #6289: Add powered/unpowered states to ME IO and Spatial IO ports by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6290
* Fix #6293: Properly render AppMek patterns by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6308
* Fix #6291: Energy cells' status bars fill when the cell itself is only half-full by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6309
* Fix #6303: increase ME chest power buffer from 40 to 500 by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6324
* Fix #6275: fix wrong requested number in crafting status by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6327
* Fix #6299: add more stuff to common `dusts`/`gems` tags by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6328
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.0.0...fabric/v11.1.0
展开
版本: fabric-11.1.0
支持游戏: 1.18.2
类型: Fabric
Release
下载次数: 193
11.0.0 [FORGE]
appliedenergistics2-11.0.0.jar下载forge-11.0.0#Release
## New features
### Fluix Tools
Added fluix tools, crafted with fluix crystals by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6177. The sword has Looting I, and the other tools have Fortune I.

### 256k Storage Tier
The 256k storage tier is now available in AE2 itself thanks to @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6252!

### Number entry mathematical expression
Number entry mathematical expression (in interfaces, pattern encoding terminals, ...) by @Azercoco in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6202.

### Fluid storage monitor
Allow second click to set storage monitor to a fluid by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6225. So, the first click with a bucket of water will set the monitor to "Bucket of Water", and the second click will set it to "Water".

### Vastly improve terminal searching performance
This release vastly improves terminal searching performance by caching a few things.
* Tag Search and Search Result Caching by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6231
* Add Tooltip Cache for Better Search Efficiency by @MidCoard in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6241
### Smaller features
* Fix #5993: Add button to clear crafting terminal to player inventory by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6214
* Fix #4340: Add a button to show hidden patterns in Pattern Access Terminal by @Azercoco in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6222
* Fix #2929: Add option to show only pattern providers with empty pattern slots by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6226
* Add ID search mode to terminals by @flier268 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6164
* Fix #3890: Add indicator for craftable items when displaying quantities by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6218
* Fix #5382: Better spatial storage energy consumption formula by @Azercoco in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6229
* Add Dyeing of Memory Card by @Azercoco in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6234
## Bug fixes & minor changes
* Optimize Recipe Lookup in Crafting Terminal by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6215
* Hopefully fix #6112: remove level.hasChunkAt(pos) check by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6208
* Fix #6209: Unloading P2Ps sending block updates by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6219
* Fix #6221: Fix several blocks/parts not saving config changes by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6223
* Fix #6210: Render Spatial Anchor overlay down to bedrock again by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6228
* Simplify P2P tunnel attunement API by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6230
* use IConfigurableObject instead of PatternAccessTerminalPart by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6233
* Switch to smithing table recipes for fluix tools by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6236
* Fix #74: Add warning when crafting CPU can't store items by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6238
* Make using internal P2P stuff easier by @ramidzkh in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6239
* Update neighbors shape when facades are attached or removed by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6263
* Fix #6256: ContainerItemStrategy and AEKeyType mismatch by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6264
* Fix #6248: Import buses working too fast on not-stackable items.
## New Contributors
* @flier268 made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6164
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v11.0.0-alpha.6...forge/v11.0.0
### Fluix Tools
Added fluix tools, crafted with fluix crystals by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6177. The sword has Looting I, and the other tools have Fortune I.

### 256k Storage Tier
The 256k storage tier is now available in AE2 itself thanks to @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6252!

### Number entry mathematical expression
Number entry mathematical expression (in interfaces, pattern encoding terminals, ...) by @Azercoco in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6202.

### Fluid storage monitor
Allow second click to set storage monitor to a fluid by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6225. So, the first click with a bucket of water will set the monitor to "Bucket of Water", and the second click will set it to "Water".

### Vastly improve terminal searching performance
This release vastly improves terminal searching performance by caching a few things.
* Tag Search and Search Result Caching by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6231
* Add Tooltip Cache for Better Search Efficiency by @MidCoard in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6241
### Smaller features
* Fix #5993: Add button to clear crafting terminal to player inventory by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6214
* Fix #4340: Add a button to show hidden patterns in Pattern Access Terminal by @Azercoco in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6222
* Fix #2929: Add option to show only pattern providers with empty pattern slots by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6226
* Add ID search mode to terminals by @flier268 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6164
* Fix #3890: Add indicator for craftable items when displaying quantities by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6218
* Fix #5382: Better spatial storage energy consumption formula by @Azercoco in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6229
* Add Dyeing of Memory Card by @Azercoco in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6234
## Bug fixes & minor changes
* Optimize Recipe Lookup in Crafting Terminal by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6215
* Hopefully fix #6112: remove level.hasChunkAt(pos) check by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6208
* Fix #6209: Unloading P2Ps sending block updates by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6219
* Fix #6221: Fix several blocks/parts not saving config changes by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6223
* Fix #6210: Render Spatial Anchor overlay down to bedrock again by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6228
* Simplify P2P tunnel attunement API by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6230
* use IConfigurableObject instead of PatternAccessTerminalPart by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6233
* Switch to smithing table recipes for fluix tools by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6236
* Fix #74: Add warning when crafting CPU can't store items by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6238
* Make using internal P2P stuff easier by @ramidzkh in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6239
* Update neighbors shape when facades are attached or removed by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6263
* Fix #6256: ContainerItemStrategy and AEKeyType mismatch by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6264
* Fix #6248: Import buses working too fast on not-stackable items.
## New Contributors
* @flier268 made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6164
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v11.0.0-alpha.6...forge/v11.0.0
展开
版本: forge-11.0.0
支持游戏: 1.18.2
类型: Forge
Release
下载次数: 459
11.0.0 [FABRIC]
appliedenergistics2-11.0.0.jar下载fabric-11.0.0#Release
## New features
### Fluix Tools
Added fluix tools, crafted with fluix crystals by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6177. The sword has Looting I, and the other tools have Silk Touch I.

### 256k Storage Tier
The 256k storage tier is now available in AE2 itself thanks to @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6252!

### Number entry mathematical expression
Number entry mathematical expression (in interfaces, pattern encoding terminals, ...) by @Azercoco in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6202.

### Fluid storage monitor
Allow second click to set storage monitor to a fluid by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6225. So, the first click with a bucket of water will set the monitor to "Bucket of Water", and the second click will set it to "Water".

### Vastly improve terminal searching performance
This release vastly improves terminal searching performance by caching a few things.
* Tag Search and Search Result Caching by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6231
* Add Tooltip Cache for Better Search Efficiency by @MidCoard in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6241
### Smaller features
* Fix #5993: Add button to clear crafting terminal to player inventory by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6214
* Fix #4340: Add a button to show hidden patterns in Pattern Access Terminal by @Azercoco in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6222
* Fix #2929: Add option to show only pattern providers with empty pattern slots by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6226
* Add ID search mode to terminals by @flier268 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6164
* Fix #3890: Add indicator for craftable items when displaying quantities by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6218
* Fix #5382: Better spatial storage energy consumption formula by @Azercoco in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6229
* Add Dyeing of Memory Card by @Azercoco in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6234
## Bug fixes & minor changes
* Optimize Recipe Lookup in Crafting Terminal by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6215
* Hopefully fix #6112: remove level.hasChunkAt(pos) check by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6208
* Fix #6209: Unloading P2Ps sending block updates by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6219
* Fix #6221: Fix several blocks/parts not saving config changes by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6223
* Fix #6210: Render Spatial Anchor overlay down to bedrock again by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6228
* Simplify P2P tunnel attunement API by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6230
* use IConfigurableObject instead of PatternAccessTerminalPart by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6233
* Switch to smithing table recipes for fluix tools by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6236
* Fix #74: Add warning when crafting CPU can't store items by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6238
* Make using internal P2P stuff easier by @ramidzkh in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6239
* Update neighbors shape when facades are attached or removed by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6263
* Fix #6256: ContainerItemStrategy and AEKeyType mismatch by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6264
## New Contributors
* @flier268 made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6164
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.0.0-alpha.5...fabric/v11.0.0
### Fluix Tools
Added fluix tools, crafted with fluix crystals by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6177. The sword has Looting I, and the other tools have Silk Touch I.

### 256k Storage Tier
The 256k storage tier is now available in AE2 itself thanks to @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6252!

### Number entry mathematical expression
Number entry mathematical expression (in interfaces, pattern encoding terminals, ...) by @Azercoco in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6202.

### Fluid storage monitor
Allow second click to set storage monitor to a fluid by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6225. So, the first click with a bucket of water will set the monitor to "Bucket of Water", and the second click will set it to "Water".

### Vastly improve terminal searching performance
This release vastly improves terminal searching performance by caching a few things.
* Tag Search and Search Result Caching by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6231
* Add Tooltip Cache for Better Search Efficiency by @MidCoard in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6241
### Smaller features
* Fix #5993: Add button to clear crafting terminal to player inventory by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6214
* Fix #4340: Add a button to show hidden patterns in Pattern Access Terminal by @Azercoco in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6222
* Fix #2929: Add option to show only pattern providers with empty pattern slots by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6226
* Add ID search mode to terminals by @flier268 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6164
* Fix #3890: Add indicator for craftable items when displaying quantities by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6218
* Fix #5382: Better spatial storage energy consumption formula by @Azercoco in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6229
* Add Dyeing of Memory Card by @Azercoco in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6234
## Bug fixes & minor changes
* Optimize Recipe Lookup in Crafting Terminal by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6215
* Hopefully fix #6112: remove level.hasChunkAt(pos) check by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6208
* Fix #6209: Unloading P2Ps sending block updates by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6219
* Fix #6221: Fix several blocks/parts not saving config changes by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6223
* Fix #6210: Render Spatial Anchor overlay down to bedrock again by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6228
* Simplify P2P tunnel attunement API by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6230
* use IConfigurableObject instead of PatternAccessTerminalPart by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6233
* Switch to smithing table recipes for fluix tools by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6236
* Fix #74: Add warning when crafting CPU can't store items by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6238
* Make using internal P2P stuff easier by @ramidzkh in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6239
* Update neighbors shape when facades are attached or removed by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6263
* Fix #6256: ContainerItemStrategy and AEKeyType mismatch by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6264
## New Contributors
* @flier268 made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6164
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.0.0-alpha.5...fabric/v11.0.0
展开
版本: fabric-11.0.0
支持游戏: 1.18.2
类型: Fabric
Release
下载次数: 5,818
11.0.0-alpha.6 [FORGE]
appliedenergistics2-11.0.0-alpha.6.jar下载forge-11.0.0-alpha.6#Alpha
### What's changed
- Hotfix: Fix "duplicated" items in terminals and other AE2 devices. For example, notice the two types of torches in the following picture.

- Hotfix: Fix "duplicated" items in terminals and other AE2 devices. For example, notice the two types of torches in the following picture.

展开
版本: forge-11.0.0-alpha.6
支持游戏: 1.18.2
类型: Forge
Alpha
下载次数: 100
11.0.0-alpha.5 [FORGE]
appliedenergistics2-11.0.0-alpha.5.jar下载forge-11.0.0-alpha.5#Alpha
## Highlight: Equal Distribution Card and Overflow Destruction Card
This release introduces two new upgrade cards for item storage cells.
- The Equal Distribution Card ensures that bytes are split equally between all stored items.
- The Overflow Destruction Card will cause any item that matches the cell's filter, but can't be stored due to the type limit or the item limit, to be destroyed.
- We hope that these two cards will provide a nice alternative to storage drawer walls.
## What's changed
* Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6134
* Fix #6139: rare crash when level emitter is broken by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6144
* Fix #6142: add grid and grid node logging (off by default) by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6148
* Fix #6141: Add blasting recipe for silicon by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6149
* Add waterlogging to QNB and other blocks by @skrrt in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6150
* Fix #6082: Parts not persisting their custom name by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6151
* Fix #5851: remaining interface terminal references by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6152
* Fix #5962: Add pattern provider priority setting by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6153
* Fix #5994: Let automation access the blank pattern slot by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6154
* Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6155
* Fix usage of PartModels for addons using IAEAddonEntrypoint by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6166
* Fix #5240: Add equal distribution card for cells to evenly split bytes between configured items by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6161
* fix poweredInsert return doc by @DAmNRelentless in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6176
* Fix #465: add void card by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6172
* Fix #6183: level emitter iterating network contents multiple times by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6184
* Fix #6181: annihilation plane crash with blocks whose drops contain empty stacks by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6187
* Fix #6167: Platform#canAccess always reporting false for empty action sources by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6188
* Fix #6168: API to create IActionSources by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6186
* Fix #6163: spatial anchor crash when turned into contraption by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6190
* Fix blocking mode on inventories (e.g. chest or machine) by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6192
* Fix #6198: Cache stack display names to improve terminal sorting performance by @MidCoard in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6199
* fix `ICraftingRequester#insertCraftedItems` doc by @DAmNRelentless in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6195
* Fix #5613 and #6137: network flashing when booting status changes, and level emitter cycle restart (other approach) by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6191
* Fix #6196: Add Inverter Card support to Import Bus by @skrrt in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6197
* Fix #6179: Some modded items losing data when put into storage.
* Fix #6170: Support JEI version 10.
## New Contributors
* @skrrt made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6150
* @DAmNRelentless made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6176
* @MidCoard made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6199
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v11.0.0-alpha.4...forge/v11.0.0-alpha.5
This release introduces two new upgrade cards for item storage cells.
- The Equal Distribution Card ensures that bytes are split equally between all stored items.
- The Overflow Destruction Card will cause any item that matches the cell's filter, but can't be stored due to the type limit or the item limit, to be destroyed.
- We hope that these two cards will provide a nice alternative to storage drawer walls.
## What's changed
* Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6134
* Fix #6139: rare crash when level emitter is broken by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6144
* Fix #6142: add grid and grid node logging (off by default) by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6148
* Fix #6141: Add blasting recipe for silicon by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6149
* Add waterlogging to QNB and other blocks by @skrrt in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6150
* Fix #6082: Parts not persisting their custom name by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6151
* Fix #5851: remaining interface terminal references by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6152
* Fix #5962: Add pattern provider priority setting by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6153
* Fix #5994: Let automation access the blank pattern slot by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6154
* Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6155
* Fix usage of PartModels for addons using IAEAddonEntrypoint by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6166
* Fix #5240: Add equal distribution card for cells to evenly split bytes between configured items by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6161
* fix poweredInsert return doc by @DAmNRelentless in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6176
* Fix #465: add void card by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6172
* Fix #6183: level emitter iterating network contents multiple times by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6184
* Fix #6181: annihilation plane crash with blocks whose drops contain empty stacks by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6187
* Fix #6167: Platform#canAccess always reporting false for empty action sources by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6188
* Fix #6168: API to create IActionSources by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6186
* Fix #6163: spatial anchor crash when turned into contraption by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6190
* Fix blocking mode on inventories (e.g. chest or machine) by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6192
* Fix #6198: Cache stack display names to improve terminal sorting performance by @MidCoard in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6199
* fix `ICraftingRequester#insertCraftedItems` doc by @DAmNRelentless in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6195
* Fix #5613 and #6137: network flashing when booting status changes, and level emitter cycle restart (other approach) by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6191
* Fix #6196: Add Inverter Card support to Import Bus by @skrrt in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6197
* Fix #6179: Some modded items losing data when put into storage.
* Fix #6170: Support JEI version 10.
## New Contributors
* @skrrt made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6150
* @DAmNRelentless made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6176
* @MidCoard made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6199
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v11.0.0-alpha.4...forge/v11.0.0-alpha.5
展开
版本: forge-11.0.0-alpha.5
支持游戏: 1.18.2
类型: Forge
Alpha
下载次数: 78
11.0.0-alpha.5 [FABRIC]
appliedenergistics2-11.0.0-alpha.5.jar下载fabric-11.0.0-alpha.5#Alpha
## Highlight: Equal Distribution Card and Overflow Destruction Card
This release introduces two new upgrade cards for item storage cells.
- The Equal Distribution Card ensures that bytes are split equally between all stored items.
- The Overflow Destruction Card will cause any item that matches the cell's filter, but can't be stored due to the type limit or the item limit, to be destroyed.
- We hope that these two cards will provide a nice alternative to storage drawer walls.
## What's changed
* Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6134
* Fix #6139: rare crash when level emitter is broken by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6144
* Fix #6142: add grid and grid node logging (off by default) by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6148
* Fix #6141: Add blasting recipe for silicon by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6149
* Add waterlogging to QNB and other blocks by @skrrt in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6150
* Fix #6082: Parts not persisting their custom name by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6151
* Fix #5851: remaining interface terminal references by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6152
* Fix #5962: Add pattern provider priority setting by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6153
* Fix #5994: Let automation access the blank pattern slot by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6154
* Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6155
* Fix usage of PartModels for addons using IAEAddonEntrypoint by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6166
* Fix #5240: Add equal distribution card for cells to evenly split bytes between configured items by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6161
* fix poweredInsert return doc by @DAmNRelentless in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6176
* Fix #465: add void card by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6172
* Fix #6183: level emitter iterating network contents multiple times by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6184
* Fix #6181: annihilation plane crash with blocks whose drops contain empty stacks by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6187
* Fix #6167: Platform#canAccess always reporting false for empty action sources by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6188
* Fix #6168: API to create IActionSources by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6186
* Fix #6163: spatial anchor crash when turned into contraption by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6190
* Fix blocking mode on inventories (e.g. chest or machine) by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6192
* Fix #6198: Cache stack display names to improve terminal sorting performance by @MidCoard in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6199
* fix `ICraftingRequester#insertCraftedItems` doc by @DAmNRelentless in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6195
* Fix #5613 and #6137: network flashing when booting status changes, and level emitter cycle restart (other approach) by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6191
* Fix #6196: Add Inverter Card support to Import Bus by @skrrt in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6197
## New Contributors
* @skrrt made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6150
* @DAmNRelentless made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6176
* @MidCoard made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6199
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.0.0-alpha.3...fabric/v11.0.0-alpha.5
This release introduces two new upgrade cards for item storage cells.
- The Equal Distribution Card ensures that bytes are split equally between all stored items.
- The Overflow Destruction Card will cause any item that matches the cell's filter, but can't be stored due to the type limit or the item limit, to be destroyed.
- We hope that these two cards will provide a nice alternative to storage drawer walls.
## What's changed
* Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6134
* Fix #6139: rare crash when level emitter is broken by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6144
* Fix #6142: add grid and grid node logging (off by default) by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6148
* Fix #6141: Add blasting recipe for silicon by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6149
* Add waterlogging to QNB and other blocks by @skrrt in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6150
* Fix #6082: Parts not persisting their custom name by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6151
* Fix #5851: remaining interface terminal references by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6152
* Fix #5962: Add pattern provider priority setting by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6153
* Fix #5994: Let automation access the blank pattern slot by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6154
* Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6155
* Fix usage of PartModels for addons using IAEAddonEntrypoint by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6166
* Fix #5240: Add equal distribution card for cells to evenly split bytes between configured items by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6161
* fix poweredInsert return doc by @DAmNRelentless in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6176
* Fix #465: add void card by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6172
* Fix #6183: level emitter iterating network contents multiple times by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6184
* Fix #6181: annihilation plane crash with blocks whose drops contain empty stacks by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6187
* Fix #6167: Platform#canAccess always reporting false for empty action sources by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6188
* Fix #6168: API to create IActionSources by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6186
* Fix #6163: spatial anchor crash when turned into contraption by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6190
* Fix blocking mode on inventories (e.g. chest or machine) by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6192
* Fix #6198: Cache stack display names to improve terminal sorting performance by @MidCoard in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6199
* fix `ICraftingRequester#insertCraftedItems` doc by @DAmNRelentless in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6195
* Fix #5613 and #6137: network flashing when booting status changes, and level emitter cycle restart (other approach) by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6191
* Fix #6196: Add Inverter Card support to Import Bus by @skrrt in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6197
## New Contributors
* @skrrt made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6150
* @DAmNRelentless made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6176
* @MidCoard made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6199
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.0.0-alpha.3...fabric/v11.0.0-alpha.5
展开
版本: fabric-11.0.0-alpha.5
支持游戏: 1.18.2
类型: Fabric
Alpha
下载次数: 232
11.0.0-alpha.4 [FORGE]
appliedenergistics2-11.0.0-alpha.4.jar下载forge-11.0.0-alpha.4#Alpha
## What's Changed
* Fix #3930: add recipe for 4 smart cables -> 1 dense smart cable by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6131
* Fix #6106: FindMe causing wrong encoded pattern display by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6132
* Fix #6083 and #6050: Correctly reuse custom recipe remaining items by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6133
* Fix #6136: Molecular assembler crash.
* Fix #6135: Startup crash with Citadel.
### API
* Renamed `IPatternDetails.IInput.getContainerItem` to `getRemainingKey`.
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v11.0.0-alpha.3...forge/v11.0.0-alpha.4
* Fix #3930: add recipe for 4 smart cables -> 1 dense smart cable by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6131
* Fix #6106: FindMe causing wrong encoded pattern display by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6132
* Fix #6083 and #6050: Correctly reuse custom recipe remaining items by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6133
* Fix #6136: Molecular assembler crash.
* Fix #6135: Startup crash with Citadel.
### API
* Renamed `IPatternDetails.IInput.getContainerItem` to `getRemainingKey`.
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v11.0.0-alpha.3...forge/v11.0.0-alpha.4
展开
版本: forge-11.0.0-alpha.4
支持游戏: 1.18.2
类型: Forge
Alpha
下载次数: 120
11.0.0-alpha.3 [FABRIC]
appliedenergistics2-11.0.0-alpha.3.jar下载fabric-11.0.0-alpha.3#Alpha
## What's Changed
* Fix #3930: add recipe for 4 smart cables -> 1 dense smart cable by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6131
* Fix #6106: FindMe causing wrong encoded pattern display by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6132
* Fix #6083 and #6050: Correctly reuse custom recipe remaining items by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6133
* Fix #6136: Molecular assembler crash.
### API
* Renamed `IPatternDetails.IInput.getContainerItem` to ``getRemainingKey`.
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.0.0-alpha.2...fabric/v11.0.0-alpha.3
* Fix #3930: add recipe for 4 smart cables -> 1 dense smart cable by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6131
* Fix #6106: FindMe causing wrong encoded pattern display by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6132
* Fix #6083 and #6050: Correctly reuse custom recipe remaining items by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6133
* Fix #6136: Molecular assembler crash.
### API
* Renamed `IPatternDetails.IInput.getContainerItem` to ``getRemainingKey`.
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.0.0-alpha.2...fabric/v11.0.0-alpha.3
展开
版本: fabric-11.0.0-alpha.3
支持游戏: 1.18.2
类型: Fabric
Alpha
下载次数: 186
11.0.0-alpha.3 [FORGE]
appliedenergistics2-11.0.0-alpha.3.jar下载forge-11.0.0-alpha.3#Alpha
## What's changed
### Bug fixes
* Fix #6104: MA ignores damage value when combining tools by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6124
* Fix #6032: p2p tunnel attunement using tags by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6128
* Fix #6074: try to give import bus overflow back by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6127
* Fix #6107: dense cable on p2p not rendering straight by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6126
* Fix https://github.com/AppliedEnergistics/Applied-Energistics-2/issues/6125: molecular assembler sometimes voiding some recipe remainders.
* Fix https://github.com/AppliedEnergistics/Applied-Energistics-2/issues/6051: energy cells sometimes not persisting power.
### Forge-specific bug fixes:
* Fix #5645: ender pearl dust using the wrong tag.
* Fix #6033: fluid p2p tunnels draining way too much power.
* Fix #6108: import bus crash with immersive engineering.
### API
* Allow AEKeys to define their own dropping mechanism by @ramidzkh in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6117
* Better AppMek support by removing checks for fluids or items by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6130
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v11.0.0-alpha.2...forge/v11.0.0-alpha.3
### Bug fixes
* Fix #6104: MA ignores damage value when combining tools by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6124
* Fix #6032: p2p tunnel attunement using tags by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6128
* Fix #6074: try to give import bus overflow back by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6127
* Fix #6107: dense cable on p2p not rendering straight by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6126
* Fix https://github.com/AppliedEnergistics/Applied-Energistics-2/issues/6125: molecular assembler sometimes voiding some recipe remainders.
* Fix https://github.com/AppliedEnergistics/Applied-Energistics-2/issues/6051: energy cells sometimes not persisting power.
### Forge-specific bug fixes:
* Fix #5645: ender pearl dust using the wrong tag.
* Fix #6033: fluid p2p tunnels draining way too much power.
* Fix #6108: import bus crash with immersive engineering.
### API
* Allow AEKeys to define their own dropping mechanism by @ramidzkh in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6117
* Better AppMek support by removing checks for fluids or items by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6130
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v11.0.0-alpha.2...forge/v11.0.0-alpha.3
展开
版本: forge-11.0.0-alpha.3
支持游戏: 1.18.2
类型: Forge
Alpha
下载次数: 66
11.0.0-alpha.2 [FABRIC]
appliedenergistics2-11.0.0-alpha.2.jar下载fabric-11.0.0-alpha.2#Alpha
## What's changed
### Bug fixes
* Fix #6104: MA ignores damage value when combining tools by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6124
* Fix #6032: p2p tunnel attunement using tags by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6128
* Fix #6074: try to give import bus overflow back by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6127
* Fix #6107: dense cable on p2p not rendering straight by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6126
* Fix https://github.com/AppliedEnergistics/Applied-Energistics-2/issues/6125: molecular assembler sometimes voiding some recipe remainders.
* Fix https://github.com/AppliedEnergistics/Applied-Energistics-2/issues/6051: energy cells sometimes not persisting power.
### API
* Allow AEKeys to define their own dropping mechanism by @ramidzkh in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6117
* Better AppMek support by removing checks for fluids or items by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6130
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.0.0-alpha.1...fabric/v11.0.0-alpha.2
### Bug fixes
* Fix #6104: MA ignores damage value when combining tools by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6124
* Fix #6032: p2p tunnel attunement using tags by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6128
* Fix #6074: try to give import bus overflow back by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6127
* Fix #6107: dense cable on p2p not rendering straight by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6126
* Fix https://github.com/AppliedEnergistics/Applied-Energistics-2/issues/6125: molecular assembler sometimes voiding some recipe remainders.
* Fix https://github.com/AppliedEnergistics/Applied-Energistics-2/issues/6051: energy cells sometimes not persisting power.
### API
* Allow AEKeys to define their own dropping mechanism by @ramidzkh in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6117
* Better AppMek support by removing checks for fluids or items by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6130
**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.0.0-alpha.1...fabric/v11.0.0-alpha.2
展开
版本: fabric-11.0.0-alpha.2
支持游戏: 1.18.2
类型: Fabric
Alpha
下载次数: 96
11.0.0-alpha.2 [FORGE]
appliedenergistics2-11.0.0-alpha.2.jar下载forge-11.0.0-alpha.2#Alpha
Fixes
* Fixes Jade and The-One-Probe compatible version range (#6122)
* Fixes Jade and The-One-Probe compatible version range (#6122)
展开
版本: forge-11.0.0-alpha.2
支持游戏: 1.18.2
类型: Forge
Alpha
下载次数: 73
11.0.0-alpha.1 [FORGE]
appliedenergistics2-11.0.0-alpha.1.jar下载forge-11.0.0-alpha.1#Alpha
First release of AE2 for 1.18.2.
This is more experimental than the minor version change in Vanilla suggests due to various major internal changes by Mojang.
This is more experimental than the minor version change in Vanilla suggests due to various major internal changes by Mojang.
展开
版本: forge-11.0.0-alpha.1
支持游戏: 1.18.2
类型: Forge
Alpha
下载次数: 81
11.0.0-alpha.1 [FABRIC]
appliedenergistics2-11.0.0-alpha.1.jar下载fabric-11.0.0-alpha.1#Alpha
First release of AE2 for 1.18.2.
This is more experimental than the minor version change in Vanilla suggests due to various major internal changes by Mojang.
This is more experimental than the minor version change in Vanilla suggests due to various major internal changes by Mojang.
展开
版本: fabric-11.0.0-alpha.1
支持游戏: 1.18.2
类型: Fabric
Alpha
下载次数: 95
10.1.0-beta.2 [FORGE]
appliedenergistics2-10.1.0-beta.2.jar下载forge-10.1.0-beta.2#Beta
## What's Changed
* Optimize storage tick performance by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6043
* Fix #6053: Incompatibility with The Bumblezone mod by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6056
* Fix #6049: storage cells ignoring inverter cards by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6057
* Account for notifications sent to grid nodes potentially destroying the grid that is currently being ticked, fixing potential crashes by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6058
* Fixes #6031: add API for addons to register common AE2 behaviors (import, export, UI, etc.) for their custom storage types (i.e. gases) by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6041
* Allow addons to register custom JEI entrystacks for their custom storage types (i.e. gases) by @shartte
* Optimize storage tick performance by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6043
* Fix #6053: Incompatibility with The Bumblezone mod by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6056
* Fix #6049: storage cells ignoring inverter cards by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6057
* Account for notifications sent to grid nodes potentially destroying the grid that is currently being ticked, fixing potential crashes by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6058
* Fixes #6031: add API for addons to register common AE2 behaviors (import, export, UI, etc.) for their custom storage types (i.e. gases) by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6041
* Allow addons to register custom JEI entrystacks for their custom storage types (i.e. gases) by @shartte
展开
版本: forge-10.1.0-beta.2
支持游戏: 1.18.1
类型: Forge
Beta
下载次数: 268
10.1.0-beta.2 [FABRIC]
appliedenergistics2-10.1.0-beta.2.jar下载fabric-10.1.0-beta.2#Beta
## What's Changed
* Optimize storage tick performance by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6043
* Fix #6053: Incompatibility with The Bumblezone mod by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6056
* Fix #6049: storage cells ignoring inverter cards by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6057
* Account for notifications sent to grid nodes potentially destroying the grid that is currently being ticked, fixing potential crashes by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6058
* Fixes #6031: add API for addons to register common AE2 behaviors (import, export, UI, etc.) for their custom storage types (i.e. gases) by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6041
* Allow addons to register custom REI entrystacks for their custom storage types (i.e. gases) by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6037
* Optimize storage tick performance by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6043
* Fix #6053: Incompatibility with The Bumblezone mod by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6056
* Fix #6049: storage cells ignoring inverter cards by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6057
* Account for notifications sent to grid nodes potentially destroying the grid that is currently being ticked, fixing potential crashes by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6058
* Fixes #6031: add API for addons to register common AE2 behaviors (import, export, UI, etc.) for their custom storage types (i.e. gases) by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6041
* Allow addons to register custom REI entrystacks for their custom storage types (i.e. gases) by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6037
展开
版本: fabric-10.1.0-beta.2
支持游戏: 1.18.1
类型: Fabric
Beta
下载次数: 283
10.1.0-beta.1 [FORGE]
appliedenergistics2-10.1.0-beta.1.jar下载forge-10.1.0-beta.1#Beta
## What's changed
* Overhaul of the crafting status screen. It now shows a scrollable list of all CPUs on the network.

* Processing Patterns can now have up to 18 inputs and 6 outputs, accessible using a scrollbar on the left side (when in processing mode)

* Pattern Providers now limit the size of their return inventory similar to interfaces
* Overhaul of the crafting status screen. It now shows a scrollable list of all CPUs on the network.

* Processing Patterns can now have up to 18 inputs and 6 outputs, accessible using a scrollbar on the left side (when in processing mode)

* Pattern Providers now limit the size of their return inventory similar to interfaces
展开
版本: forge-10.1.0-beta.1
支持游戏: 1.18.1
类型: Forge
Beta
下载次数: 73
10.1.0-beta.1 [FABRIC]
appliedenergistics2-10.1.0-beta.1.jar下载fabric-10.1.0-beta.1#Beta
## What's changed
* Overhaul of the crafting status screen. It now shows a scrollable list of all CPUs on the network.

* Processing Patterns can now have up to 18 inputs and 6 outputs, accessible using a scrollbar on the left side (when in processing mode)

* Pattern Providers now limit the size of their return inventory similar to interfaces
* Overhaul of the crafting status screen. It now shows a scrollable list of all CPUs on the network.

* Processing Patterns can now have up to 18 inputs and 6 outputs, accessible using a scrollbar on the left side (when in processing mode)

* Pattern Providers now limit the size of their return inventory similar to interfaces
展开
版本: fabric-10.1.0-beta.1
支持游戏: 1.18.1
类型: Fabric
Beta
下载次数: 104
10.0.1 [FORGE]
appliedenergistics2-10.0.1.jar下载forge-10.0.1#Release
Ooops. We made a mistake when we published 10.0.0 for Forge, and it did not include the fixes listed in the changelog.
This bugfix release _actually_ includes the changes listed in the first 10.0.0 stable release. They are repeated here for your convenience:
---
For an Overview of major new features since 1.16/1.17, please see the [1.18 announcement on Reddit](https://old.reddit.com/r/feedthebeast/comments/rnqimv/whats_new_in_applied_energistics_2_for_minecraft/).
## What's changed since the last Beta
- Added inscriber recipes to crush certus and fluix crystals back down to dust. This essentially makes certus crystals renewable for the time being.
- Various Color Applicator Enhancements:
- When held in the off-hand, placed cables will automatically be colored by the color applicator (#3854)
- While holding a color applicator in the main or off-hand, pointing at a cable/block and clicking the middle-mouse button will select that color in the color applicator (#88)
- When the color applicator runs out of a particular color, it'll properly reset back to empty to indicate it has run out (#3895)
- Added a fully kitted out color applicator to the creative menu (all colors, energy upgraded, charged - only works partially on Forge due to Forge bugs)
- Fix untranslated tooltip of memory cards when used on P2P tunnels (#5998)
- Use higher contrast text color on storage and crafting monitors (#6004)
This bugfix release _actually_ includes the changes listed in the first 10.0.0 stable release. They are repeated here for your convenience:
---
For an Overview of major new features since 1.16/1.17, please see the [1.18 announcement on Reddit](https://old.reddit.com/r/feedthebeast/comments/rnqimv/whats_new_in_applied_energistics_2_for_minecraft/).
## What's changed since the last Beta
- Added inscriber recipes to crush certus and fluix crystals back down to dust. This essentially makes certus crystals renewable for the time being.
- Various Color Applicator Enhancements:
- When held in the off-hand, placed cables will automatically be colored by the color applicator (#3854)
- While holding a color applicator in the main or off-hand, pointing at a cable/block and clicking the middle-mouse button will select that color in the color applicator (#88)
- When the color applicator runs out of a particular color, it'll properly reset back to empty to indicate it has run out (#3895)
- Added a fully kitted out color applicator to the creative menu (all colors, energy upgraded, charged - only works partially on Forge due to Forge bugs)
- Fix untranslated tooltip of memory cards when used on P2P tunnels (#5998)
- Use higher contrast text color on storage and crafting monitors (#6004)
展开
版本: forge-10.0.1
支持游戏: 1.18.1
类型: Forge
Release
下载次数: 137
10.0.0 [FABRIC]
appliedenergistics2-10.0.0.jar下载fabric-10.0.0#Release
For an Overview of major new features since 1.16/1.17, please see the [1.18 announcement on Reddit](https://old.reddit.com/r/feedthebeast/comments/rnqimv/whats_new_in_applied_energistics_2_for_minecraft/).
## What's changed since the last Beta
- Added inscriber recipes to crush certus and fluix crystals back down to dust. This essentially makes certus crystals renewable for the time being.
- Various Color Applicator Enhancements:
- When held in the off-hand, placed cables will automatically be colored by the color applicator (#3854)
- While holding a color applicator in the main or off-hand, pointing at a cable/block and clicking the middle-mouse button will select that color in the color applicator (#88)
- When the color applicator runs out of a particular color, it'll properly reset back to empty to indicate it has run out (#3895)
- Added a fully kitted out color applicator to the creative menu (all colors, energy upgraded, charged)
- Fix untranslated tooltip of memory cards when used on P2P tunnels (#5998)
- Use higher contrast text color on storage and crafting monitors (#6004)
## What's changed since the last Beta
- Added inscriber recipes to crush certus and fluix crystals back down to dust. This essentially makes certus crystals renewable for the time being.
- Various Color Applicator Enhancements:
- When held in the off-hand, placed cables will automatically be colored by the color applicator (#3854)
- While holding a color applicator in the main or off-hand, pointing at a cable/block and clicking the middle-mouse button will select that color in the color applicator (#88)
- When the color applicator runs out of a particular color, it'll properly reset back to empty to indicate it has run out (#3895)
- Added a fully kitted out color applicator to the creative menu (all colors, energy upgraded, charged)
- Fix untranslated tooltip of memory cards when used on P2P tunnels (#5998)
- Use higher contrast text color on storage and crafting monitors (#6004)
展开
版本: fabric-10.0.0
支持游戏: 1.18.1
类型: Fabric
Release
下载次数: 236
10.0.0 [FORGE]
appliedenergistics2-10.0.0.jar下载forge-10.0.0#Release
For an Overview of major new features since 1.16/1.17, please see the [1.18 announcement on Reddit](https://old.reddit.com/r/feedthebeast/comments/rnqimv/whats_new_in_applied_energistics_2_for_minecraft/).
## What's changed since the last Beta
- Added inscriber recipes to crush certus and fluix crystals back down to dust. This essentially makes certus crystals renewable for the time being.
- Various Color Applicator Enhancements:
- When held in the off-hand, placed cables will automatically be colored by the color applicator (#3854)
- While holding a color applicator in the main or off-hand, pointing at a cable/block and clicking the middle-mouse button will select that color in the color applicator (#88)
- When the color applicator runs out of a particular color, it'll properly reset back to empty to indicate it has run out (#3895)
- Added a fully kitted out color applicator to the creative menu (all colors, energy upgraded, charged - only works partially on Forge due to Forge bugs)
- Fix untranslated tooltip of memory cards when used on P2P tunnels (#5998)
- Use higher contrast text color on storage and crafting monitors (#6004)
## What's changed since the last Beta
- Added inscriber recipes to crush certus and fluix crystals back down to dust. This essentially makes certus crystals renewable for the time being.
- Various Color Applicator Enhancements:
- When held in the off-hand, placed cables will automatically be colored by the color applicator (#3854)
- While holding a color applicator in the main or off-hand, pointing at a cable/block and clicking the middle-mouse button will select that color in the color applicator (#88)
- When the color applicator runs out of a particular color, it'll properly reset back to empty to indicate it has run out (#3895)
- Added a fully kitted out color applicator to the creative menu (all colors, energy upgraded, charged - only works partially on Forge due to Forge bugs)
- Fix untranslated tooltip of memory cards when used on P2P tunnels (#5998)
- Use higher contrast text color on storage and crafting monitors (#6004)
展开
版本: forge-10.0.0
支持游戏: 1.18.1
类型: Forge
Release
下载次数: 101
10.0.0-beta.5 [FABRIC]
appliedenergistics2-10.0.0-beta.5.jar下载fabric-10.0.0-beta.5#Beta
## What's Changed
* Add broader support for substituting buckets in crafting recipes with fluids
* Fix charging (some) items beyond their max power
* Multiple recipe transfer fixes. Specifically moving items out of the crafting term should be fixed.
* Add broader support for substituting buckets in crafting recipes with fluids
* Fix charging (some) items beyond their max power
* Multiple recipe transfer fixes. Specifically moving items out of the crafting term should be fixed.
展开
版本: fabric-10.0.0-beta.5
支持游戏: 1.18.1
类型: Fabric
Beta
下载次数: 102
10.0.0-beta.4 [FORGE]
appliedenergistics2-10.0.0-beta.4.jar下载forge-10.0.0-beta.4#Beta
## What's Changed
* Internal overhaul of recipe transfer. It should now work for all relevant recipe types and correctly import amounts for items/fluids. It also uses better prioritization when encoding items into patterns.
* *NOTE: Recipe transfer refers to pressing the "+" button in a JEI or REI recipe while an AE screen is open*
* Recipe transfer will now use Vanilla ingredient rules when being used in a crafting terminal (this should now work a lot better with damaged items or items with NBT)
* The pattern encoder will now switch modes automatically based on the recipe being transfered (crafting table recipes -> crafting mode, everything else -> processing mode)
* For processing patterns, recipe transfer will now group together multiple copies of the same ingredient and sum their amounts
* When a processing pattern has multiple outputs there is no a button to cycle the primary output between the encoded outputs to better support transfering processing recipes from JEI, where it is unknown which output is the primary.
## Fixes
* Fix middle mouse button not opening the "set amount" screen in the pattern encoder in survival mode (#5968)
* Fix unpowered drives/chests not showing the black cell LEDs (#5949)
* Fix network tool not saving its contents when existing items were being split/stacked in the UI (#5955)
* Fix that storage bus/formation plane would not show the contents of the config slots below the second row when being opened for the first time after being loaded (#5969)
* Internal overhaul of recipe transfer. It should now work for all relevant recipe types and correctly import amounts for items/fluids. It also uses better prioritization when encoding items into patterns.
* *NOTE: Recipe transfer refers to pressing the "+" button in a JEI or REI recipe while an AE screen is open*
* Recipe transfer will now use Vanilla ingredient rules when being used in a crafting terminal (this should now work a lot better with damaged items or items with NBT)
* The pattern encoder will now switch modes automatically based on the recipe being transfered (crafting table recipes -> crafting mode, everything else -> processing mode)
* For processing patterns, recipe transfer will now group together multiple copies of the same ingredient and sum their amounts
* When a processing pattern has multiple outputs there is no a button to cycle the primary output between the encoded outputs to better support transfering processing recipes from JEI, where it is unknown which output is the primary.
## Fixes
* Fix middle mouse button not opening the "set amount" screen in the pattern encoder in survival mode (#5968)
* Fix unpowered drives/chests not showing the black cell LEDs (#5949)
* Fix network tool not saving its contents when existing items were being split/stacked in the UI (#5955)
* Fix that storage bus/formation plane would not show the contents of the config slots below the second row when being opened for the first time after being loaded (#5969)
展开
版本: forge-10.0.0-beta.4
支持游戏: 1.18.1
类型: Forge
Beta
下载次数: 79
10.0.0-beta.4 [FABRIC]
appliedenergistics2-10.0.0-beta.4.jar下载fabric-10.0.0-beta.4#Beta
## What's Changed
* Internal overhaul of recipe transfer. It should now work for all relevant recipe types and correctly import amounts for items/fluids. It also uses better prioritization when encoding items into patterns.
* *NOTE: Recipe transfer refers to pressing the "+" button in a JEI or REI recipe while an AE screen is open*
* Recipe transfer will now use Vanilla ingredient rules when being used in a crafting terminal (this should now work a lot better with damaged items or items with NBT)
* The pattern encoder will now switch modes automatically based on the recipe being transfered (crafting table recipes -> crafting mode, everything else -> processing mode)
* For processing patterns, recipe transfer will now group together multiple copies of the same ingredient and sum their amounts
## Fixes
* Fix middle mouse button not opening the "set amount" screen in the pattern encoder in survival mode (#5968)
* Fix unpowered drives/chests not showing the black cell LEDs (#5949)
* Fix network tool not saving its contents when existing items were being split/stacked in the UI (#5955)
* Fix that storage bus/formation plane would not show the contents of the config slots below the second row when being opened for the first time after being loaded (#5969)
* Internal overhaul of recipe transfer. It should now work for all relevant recipe types and correctly import amounts for items/fluids. It also uses better prioritization when encoding items into patterns.
* *NOTE: Recipe transfer refers to pressing the "+" button in a JEI or REI recipe while an AE screen is open*
* Recipe transfer will now use Vanilla ingredient rules when being used in a crafting terminal (this should now work a lot better with damaged items or items with NBT)
* The pattern encoder will now switch modes automatically based on the recipe being transfered (crafting table recipes -> crafting mode, everything else -> processing mode)
* For processing patterns, recipe transfer will now group together multiple copies of the same ingredient and sum their amounts
## Fixes
* Fix middle mouse button not opening the "set amount" screen in the pattern encoder in survival mode (#5968)
* Fix unpowered drives/chests not showing the black cell LEDs (#5949)
* Fix network tool not saving its contents when existing items were being split/stacked in the UI (#5955)
* Fix that storage bus/formation plane would not show the contents of the config slots below the second row when being opened for the first time after being loaded (#5969)
展开
版本: fabric-10.0.0-beta.4
支持游戏: 1.18.1
类型: Fabric
Beta
下载次数: 82
10.0.0-beta.3 [FORGE]
appliedenergistics2-10.0.0-beta.3.jar下载forge-10.0.0-beta.3#Beta
## New Features and Other Changes
- Overhaul how fluids and amounts can be encoded for processing patterns in the pattern encoding terminal.
- Drag and drop items and fluids directly from REI/JEI

- or Right-Click with any fluid container in hand

- Middle-Click to Modify the Amount



- Modifying the amount works for items too. Setting to 0 will clear the slot.
- Added Energy Upgrade to increase energy capacity of portable items (Thanks Azercoco! #5914)

- Crafted from **Advanced Card** and **Dense Energy Cell**.
- Can be added to **Portable Cells**, **Color Applicator**, and the **Matter Cannon** in the Cell Workbench
- Added upgrade slots directly to the **Wireless and Wireless Crafting Terminal** user interface. The card can be added there.
- More colorfoul item tooltips (thanks Azercoco!)

- Added a type filter to terminals (fluids, items, both) (Thanks DrummerMC! #5927)



- Play the appropriate emptying sound when directly emptying a bucket of fluid onto a closed portable cell in the player inventory
- [Fabric] Minimum MC version is now 1.18.1
- [Forge] Slightly improved JEI recipe transfer for fluids/non-standard recipes (still some work to do)
- [API, Breaking] Upgrades have changed significantly and now allow addons to add custom upgrades. (see [API Docs](https://appliedenergistics.github.io/api.html))
## Fixes
- Fix spatial storage dimension causing Minecraft version update to fail due to Vanilla incompatibility with custom dimensions during world upgrade process.
- Automatically readd the spatial storage dimension on world-load when it goes missing from `level.dat` for some reason.
- Fixes unlocalized advancement names.
- Fixes wireless terminal / portable cell not being able to be opened from off-hand. (#5944, #5869)
- Trigger block/neighbor updates while still generating the world-gen chunk to prevent world-gen from stalling when it tries to flow water/make obsidian after the fact. (#5939)
- Fixes crash when an interface crafting job is canceled but the requested item is subsequently inserted on the same tick (#5919)
- Correctly decode processing patterns where the same item was specified as a primary and secondary output (#5917)
- [Fabric] Fixes potential crashes with ModernIndustrialization when storage buses are too thorough while checking for extractable content. (#5930)
- Overhaul how fluids and amounts can be encoded for processing patterns in the pattern encoding terminal.
- Drag and drop items and fluids directly from REI/JEI

- or Right-Click with any fluid container in hand

- Middle-Click to Modify the Amount



- Modifying the amount works for items too. Setting to 0 will clear the slot.
- Added Energy Upgrade to increase energy capacity of portable items (Thanks Azercoco! #5914)

- Crafted from **Advanced Card** and **Dense Energy Cell**.
- Can be added to **Portable Cells**, **Color Applicator**, and the **Matter Cannon** in the Cell Workbench
- Added upgrade slots directly to the **Wireless and Wireless Crafting Terminal** user interface. The card can be added there.
- More colorfoul item tooltips (thanks Azercoco!)

- Added a type filter to terminals (fluids, items, both) (Thanks DrummerMC! #5927)



- Play the appropriate emptying sound when directly emptying a bucket of fluid onto a closed portable cell in the player inventory
- [Fabric] Minimum MC version is now 1.18.1
- [Forge] Slightly improved JEI recipe transfer for fluids/non-standard recipes (still some work to do)
- [API, Breaking] Upgrades have changed significantly and now allow addons to add custom upgrades. (see [API Docs](https://appliedenergistics.github.io/api.html))
## Fixes
- Fix spatial storage dimension causing Minecraft version update to fail due to Vanilla incompatibility with custom dimensions during world upgrade process.
- Automatically readd the spatial storage dimension on world-load when it goes missing from `level.dat` for some reason.
- Fixes unlocalized advancement names.
- Fixes wireless terminal / portable cell not being able to be opened from off-hand. (#5944, #5869)
- Trigger block/neighbor updates while still generating the world-gen chunk to prevent world-gen from stalling when it tries to flow water/make obsidian after the fact. (#5939)
- Fixes crash when an interface crafting job is canceled but the requested item is subsequently inserted on the same tick (#5919)
- Correctly decode processing patterns where the same item was specified as a primary and secondary output (#5917)
- [Fabric] Fixes potential crashes with ModernIndustrialization when storage buses are too thorough while checking for extractable content. (#5930)
展开
版本: forge-10.0.0-beta.3
支持游戏: 1.18.1
类型: Forge
Beta
下载次数: 85
10.0.0-beta.3 [FABRIC]
appliedenergistics2-10.0.0-beta.3.jar下载fabric-10.0.0-beta.3#Beta
## New Features and Other Changes
- Overhaul how fluids and amounts can be encoded for processing patterns in the pattern encoding terminal.
- Drag and drop items and fluids directly from REI/JEI

- or Right-Click with any fluid container in hand

- Middle-Click to Modify the Amount



- Modifying the amount works for items too. Setting to 0 will clear the slot.
- Added Energy Upgrade to increase energy capacity of portable items (Thanks Azercoco! #5914)

- Crafted from **Advanced Card** and **Dense Energy Cell**.
- Can be added to **Portable Cells**, **Color Applicator**, and the **Matter Cannon** in the Cell Workbench
- Added upgrade slots directly to the **Wireless and Wireless Crafting Terminal** user interface. The card can be added there.
- More colorfoul item tooltips (thanks Azercoco!)

- Added a type filter to terminals (fluids, items, both) (Thanks DrummerMC! #5927)



- Play the appropriate emptying sound when directly emptying a bucket of fluid onto a closed portable cell in the player inventory
- [Fabric] Minimum MC version is now 1.18.1
- [API, Breaking] Upgrades have changed significantly and now allow addons to add custom upgrades. (see [API Docs](https://appliedenergistics.github.io/api.html))
## Fixes
- Fix spatial storage dimension causing Minecraft version update to fail due to Vanilla incompatibility with custom dimensions during world upgrade process.
- Automatically readd the spatial storage dimension on world-load when it goes missing from `level.dat` for some reason.
- Fixes unlocalized advancement names.
- Fixes wireless terminal / portable cell not being able to be opened from off-hand. (#5944, #5869)
- Trigger block/neighbor updates while still generating the world-gen chunk to prevent world-gen from stalling when it tries to flow water/make obsidian after the fact. (#5939)
- Fixes crash when an interface crafting job is canceled but the requested item is subsequently inserted on the same tick (#5919)
- Correctly decode processing patterns where the same item was specified as a primary and secondary output (#5917)
- [Fabric] Fixes potential crashes with ModernIndustrialization when storage buses are too thorough while checking for extractable content. (#5930)
- Overhaul how fluids and amounts can be encoded for processing patterns in the pattern encoding terminal.
- Drag and drop items and fluids directly from REI/JEI

- or Right-Click with any fluid container in hand

- Middle-Click to Modify the Amount



- Modifying the amount works for items too. Setting to 0 will clear the slot.
- Added Energy Upgrade to increase energy capacity of portable items (Thanks Azercoco! #5914)

- Crafted from **Advanced Card** and **Dense Energy Cell**.
- Can be added to **Portable Cells**, **Color Applicator**, and the **Matter Cannon** in the Cell Workbench
- Added upgrade slots directly to the **Wireless and Wireless Crafting Terminal** user interface. The card can be added there.
- More colorfoul item tooltips (thanks Azercoco!)

- Added a type filter to terminals (fluids, items, both) (Thanks DrummerMC! #5927)



- Play the appropriate emptying sound when directly emptying a bucket of fluid onto a closed portable cell in the player inventory
- [Fabric] Minimum MC version is now 1.18.1
- [API, Breaking] Upgrades have changed significantly and now allow addons to add custom upgrades. (see [API Docs](https://appliedenergistics.github.io/api.html))
## Fixes
- Fix spatial storage dimension causing Minecraft version update to fail due to Vanilla incompatibility with custom dimensions during world upgrade process.
- Automatically readd the spatial storage dimension on world-load when it goes missing from `level.dat` for some reason.
- Fixes unlocalized advancement names.
- Fixes wireless terminal / portable cell not being able to be opened from off-hand. (#5944, #5869)
- Trigger block/neighbor updates while still generating the world-gen chunk to prevent world-gen from stalling when it tries to flow water/make obsidian after the fact. (#5939)
- Fixes crash when an interface crafting job is canceled but the requested item is subsequently inserted on the same tick (#5919)
- Correctly decode processing patterns where the same item was specified as a primary and secondary output (#5917)
- [Fabric] Fixes potential crashes with ModernIndustrialization when storage buses are too thorough while checking for extractable content. (#5930)
展开
版本: fabric-10.0.0-beta.3
支持游戏: 1.18.1
类型: Fabric
Beta
下载次数: 111
10.0.0-beta.2 [FORGE]
appliedenergistics2-10.0.0-beta.2.jar下载forge-10.0.0-beta.2#Beta
## New Features and Other Changes
* Add the ability to directly insert items and fluids into portable cells without having to open them, by right-clicking with the item/container in hand on the portable cell in your inventory. This also works by holding the cell in hand and right-clicking onto the items to insert into it. Thanks @Azercoco! (#5882)

* Allow disassembly of empty portable cells into their components by shift+right-clicking, to make upgrading them easier. (#5897)
* Show the appropriate colored status LED for portable cells and storage cells in item form. (#5899)

* Add a setting to the UI of Crafting CPUs to configure whether a CPU should only be auto-selected for crafting jobs by players, machines (export-bus/interface) or both. Thanks @ramidzkh! (#5908)

* Added a Skystone tank that can hold 16 buckets, similar to the existing Skystone chests. Thanks @Azercoco! (#5894)

* Indicate when items are being hidden through JEI or REI search (#5904)

* [Fabric, REI only] Improved REI One-Click Recipe Transfer for encoding processing patterns by adding support for multiple outputs, fluid inputs, and using the exact fluid amount from the recipe automatically. (JEI has no API for this yet) (#5871)

* Update fluid portable cell textures to match the fluid storage cells (#5887)
* Slightly change crafting recipes for portable cells to ensure players don't accidentally void storage cells by using them to craft portable cells. (#5892)
* Add tooltips to the inscriber slot to describe on which sides they can be automated. (#5881)
* [Forge] It's now possible to pick up fluids one-by-one from a terminal with a stack of empty buckets in hand, and general Forge behavior for emptying/filling fluid containers is used (#5896)
* [API] We now publish an API primer and Javadoc on our website: https://appliedenergistics.github.io/api.html
* [Internal] Integrated with Crowdin to enable crowdsourced translations for AE2. Please ask on Discord for details on how to contribute. (#5878)
## Bugfixes and other Changes
* Fixes excessive energy drain for Fluid P2P tunnel. Thanks @DrummerMC! (Fixes #5876)
* Fix Pattern-Provider Blocking Mode when a Crafting CPU with multiple Co-Processors inserted multiple items on the same tick into a storage bus. Every insertion will now be taken into account by the next when testing "does this already contain the ingredients?". (#5870)
* Fixes that power consumption for Fluid autocrafting was calculated incorrectly and was far too high. Thanks @DrummerMC! (#5872)
* Fix cables and parts dropping while breaking them in creative mode. They should only drop contained items now. (#5838)
* Fix Tiny TNT destroying waterlogged blocks. Thanks @Azercoco! (#5895)
* Use appropriate 3D models when portable cells are inserted into an ME drive (#5900)
* Fix ME Chest not showing changing cell state (full, empty, etc.) immediately. (#5903)
* Fix client-side ghost parts when security-checks fail for placed parts (#5905)
* Disable rotation feature for network tool allowing it to show the network status on rotatable blocks (#5907)
* Update search in Terminal if the search mode is toggled away from REI/JEI search (#5906)
* Fix sorting for fluids in terminal sorting by millibucket/droplet instead of bucket amount. Thanks @DrummerMC! (#5910)
* Add the ability to directly insert items and fluids into portable cells without having to open them, by right-clicking with the item/container in hand on the portable cell in your inventory. This also works by holding the cell in hand and right-clicking onto the items to insert into it. Thanks @Azercoco! (#5882)

* Allow disassembly of empty portable cells into their components by shift+right-clicking, to make upgrading them easier. (#5897)
* Show the appropriate colored status LED for portable cells and storage cells in item form. (#5899)

* Add a setting to the UI of Crafting CPUs to configure whether a CPU should only be auto-selected for crafting jobs by players, machines (export-bus/interface) or both. Thanks @ramidzkh! (#5908)

* Added a Skystone tank that can hold 16 buckets, similar to the existing Skystone chests. Thanks @Azercoco! (#5894)

* Indicate when items are being hidden through JEI or REI search (#5904)

* [Fabric, REI only] Improved REI One-Click Recipe Transfer for encoding processing patterns by adding support for multiple outputs, fluid inputs, and using the exact fluid amount from the recipe automatically. (JEI has no API for this yet) (#5871)

* Update fluid portable cell textures to match the fluid storage cells (#5887)
* Slightly change crafting recipes for portable cells to ensure players don't accidentally void storage cells by using them to craft portable cells. (#5892)
* Add tooltips to the inscriber slot to describe on which sides they can be automated. (#5881)
* [Forge] It's now possible to pick up fluids one-by-one from a terminal with a stack of empty buckets in hand, and general Forge behavior for emptying/filling fluid containers is used (#5896)
* [API] We now publish an API primer and Javadoc on our website: https://appliedenergistics.github.io/api.html
* [Internal] Integrated with Crowdin to enable crowdsourced translations for AE2. Please ask on Discord for details on how to contribute. (#5878)
## Bugfixes and other Changes
* Fixes excessive energy drain for Fluid P2P tunnel. Thanks @DrummerMC! (Fixes #5876)
* Fix Pattern-Provider Blocking Mode when a Crafting CPU with multiple Co-Processors inserted multiple items on the same tick into a storage bus. Every insertion will now be taken into account by the next when testing "does this already contain the ingredients?". (#5870)
* Fixes that power consumption for Fluid autocrafting was calculated incorrectly and was far too high. Thanks @DrummerMC! (#5872)
* Fix cables and parts dropping while breaking them in creative mode. They should only drop contained items now. (#5838)
* Fix Tiny TNT destroying waterlogged blocks. Thanks @Azercoco! (#5895)
* Use appropriate 3D models when portable cells are inserted into an ME drive (#5900)
* Fix ME Chest not showing changing cell state (full, empty, etc.) immediately. (#5903)
* Fix client-side ghost parts when security-checks fail for placed parts (#5905)
* Disable rotation feature for network tool allowing it to show the network status on rotatable blocks (#5907)
* Update search in Terminal if the search mode is toggled away from REI/JEI search (#5906)
* Fix sorting for fluids in terminal sorting by millibucket/droplet instead of bucket amount. Thanks @DrummerMC! (#5910)
展开
版本: forge-10.0.0-beta.2
支持游戏: 1.18.1
类型: Forge
Beta
下载次数: 96
10.0.0-beta.2 [FABRIC]
appliedenergistics2-10.0.0-beta.2.jar下载fabric-10.0.0-beta.2#Beta
## New Features and Other Changes
* Add the ability to directly insert items and fluids into portable cells without having to open them, by right-clicking with the item/container in hand on the portable cell in your inventory. Thanks @Azercoco! (#5882)

* Allow disassembly of empty portable cells into their components by shift+right-clicking, to make upgrading them easier. (#5897)
* Show the appropriate colored status LED for portable cells and storage cells in item form. (#5899)

* Add a setting to the UI of Crafting CPUs to configure whether a CPU should only be auto-selected for crafting jobs by players, machines (export-bus/interface) or both. Thanks @ramidzkh! (#5908)

* Added a Skystone tank that can hold 16 buckets, similar to the existing Skystone chests. Thanks @Azercoco! (#5894)

* Indicate when items are being hidden through JEI or REI search (#5904)

* [Fabric, REI only] Improved REI One-Click Recipe Transfer for encoding processing patterns by adding support for multiple outputs, fluid inputs, and using the exact fluid amount from the recipe automatically. (JEI has no API for this yet) (#5871)

* Update fluid portable cell textures to match the fluid storage cells (#5887)
* Slightly change crafting recipes for portable cells to ensure players don't accidentally void storage cells by using them to craft portable cells. (#5892)
* Add tooltips to the inscriber slot to describe on which sides they can be automated. (#5881)
* [API] We now publish an API primer and Javadoc on our website: https://appliedenergistics.github.io/api.html
* [Internal] Integrated with Crowdin to enable crowdsourced translations for AE2. Please ask on Discord for details on how to contribute. (#5878)
## Bugfixes and other Changes
* Fixes excessive energy drain for Fluid P2P tunnel. Thanks @DrummerMC! (Fixes #5876)
* Fix Pattern-Provider Blocking Mode when a Crafting CPU with multiple Co-Processors inserted multiple items on the same tick into a storage bus. Every insertion will now be taken into account by the next when testing "does this already contain the ingredients?". (#5870)
* Fixes that power consumption for Fluid autocrafting was calculated incorrectly and was far too high. Thanks @DrummerMC! (#5872)
* Fix cables and parts dropping while breaking them in creative mode. They should only drop contained items now. (#5838)
* Fix Tiny TNT destroying waterlogged blocks. Thanks @Azercoco! (#5895)
* Use appropriate 3D models when portable cells are inserted into an ME drive (#5900)
* Fix ME Chest not showing changing cell state (full, empty, etc.) immediately. (#5903)
* Fix client-side ghost parts when security-checks fail for placed parts (#5905)
* Disable rotation feature for network tool allowing it to show the network status on rotatable blocks (#5907)
* Update search in Terminal if the search mode is toggled away from REI/JEI search (#5906)
* Fix sorting for fluids in terminal sorting by millibucket/droplet instead of bucket amount. Thanks @DrummerMC! (#5910)
* Add the ability to directly insert items and fluids into portable cells without having to open them, by right-clicking with the item/container in hand on the portable cell in your inventory. Thanks @Azercoco! (#5882)

* Allow disassembly of empty portable cells into their components by shift+right-clicking, to make upgrading them easier. (#5897)
* Show the appropriate colored status LED for portable cells and storage cells in item form. (#5899)

* Add a setting to the UI of Crafting CPUs to configure whether a CPU should only be auto-selected for crafting jobs by players, machines (export-bus/interface) or both. Thanks @ramidzkh! (#5908)

* Added a Skystone tank that can hold 16 buckets, similar to the existing Skystone chests. Thanks @Azercoco! (#5894)

* Indicate when items are being hidden through JEI or REI search (#5904)

* [Fabric, REI only] Improved REI One-Click Recipe Transfer for encoding processing patterns by adding support for multiple outputs, fluid inputs, and using the exact fluid amount from the recipe automatically. (JEI has no API for this yet) (#5871)

* Update fluid portable cell textures to match the fluid storage cells (#5887)
* Slightly change crafting recipes for portable cells to ensure players don't accidentally void storage cells by using them to craft portable cells. (#5892)
* Add tooltips to the inscriber slot to describe on which sides they can be automated. (#5881)
* [API] We now publish an API primer and Javadoc on our website: https://appliedenergistics.github.io/api.html
* [Internal] Integrated with Crowdin to enable crowdsourced translations for AE2. Please ask on Discord for details on how to contribute. (#5878)
## Bugfixes and other Changes
* Fixes excessive energy drain for Fluid P2P tunnel. Thanks @DrummerMC! (Fixes #5876)
* Fix Pattern-Provider Blocking Mode when a Crafting CPU with multiple Co-Processors inserted multiple items on the same tick into a storage bus. Every insertion will now be taken into account by the next when testing "does this already contain the ingredients?". (#5870)
* Fixes that power consumption for Fluid autocrafting was calculated incorrectly and was far too high. Thanks @DrummerMC! (#5872)
* Fix cables and parts dropping while breaking them in creative mode. They should only drop contained items now. (#5838)
* Fix Tiny TNT destroying waterlogged blocks. Thanks @Azercoco! (#5895)
* Use appropriate 3D models when portable cells are inserted into an ME drive (#5900)
* Fix ME Chest not showing changing cell state (full, empty, etc.) immediately. (#5903)
* Fix client-side ghost parts when security-checks fail for placed parts (#5905)
* Disable rotation feature for network tool allowing it to show the network status on rotatable blocks (#5907)
* Update search in Terminal if the search mode is toggled away from REI/JEI search (#5906)
* Fix sorting for fluids in terminal sorting by millibucket/droplet instead of bucket amount. Thanks @DrummerMC! (#5910)
展开
版本: fabric-10.0.0-beta.2
支持游戏: 1.18, 1.18.1
类型: Fabric
Beta
下载次数: 128
10.0.0-beta.1 [FABRIC]
appliedenergistics2-10.0.0-beta.1.jar下载fabric-10.0.0-beta.1#Beta
展开
版本: fabric-10.0.0-beta.1
支持游戏: 1.18.1
类型: Fabric
Beta
下载次数: 102
10.0.0-beta.1 [FORGE]
appliedenergistics2-10.0.0-beta.1.jar下载forge-10.0.0-beta.1#Beta
This is the first beta release of Applied Energistics 2 for Minecraft 1.18
Please see the forthcoming Reddit post on /r/feedthebeast/ for a quick recap of major new features in AE2 10.0.
## Changes since 10.0.0-alpha.7
* Introduces a visual preview of where a part, cable or facade would be placed (#5853). This can be disabled in the client config file under key `showPlacementPreview`.
* Show number of channels and their passive energy drain in the network tool status UI (#5837)
* Added fuzzy card support for the ME Interface, which will stock items based on the configured fuzzy-mode while ignoring NBT data as usual. (#1603)
* Rework how Terminal Search Modes work and introduce better tooltips / new REI/JEI search mode (#5843, #5825). In REI/JEI search mode, the AE search box will now be hidden and the JEI/REI search box will be used instead. Also clarified what "Auto" and "Keep" mean in the tooltip.
* Reintroduced that on mouse-over only the part attached to a cable will be outlined and not all parts attached to the block.
* Fix inverted block/item placement mode button in formation plane UI
* Fix that the player statistics "items inserted" and "items extracted" are affected by fluid insertion/extraction (and those count millibuckets/droplets) (#5857)
* Fix "~ 1" being shown instead of "1" for buckets of fluid in terminals, when the amount was *exactly* 1 bucket.
* Move all network slots 1px to the left to align them with the player inventory slots
* Fix that the crafting plan shows missing items for items that are provided by level-emitters with crafting cards if any other item is missing (#5847)
* Fix ghost-patterns being created when patterns are taken out of pattern providers (#5839)
* Fix middle-mouse button to request crafting for items that are in stock for survival mode (#5852)
* For export buses and interfaces with crafting cards, the system will now auto-craft less than configured if not enough items are available (#96)
* Fix a cable dupe bug where placing a cable onto a pre-placed cable-anchor would dupe the cable if it got immediately broken again due to network security (#5858)
* Fixes that the UI of parts would open when a part was placed on the opposite site of the same cable (#5842)
* [Internal API] Refactored MenuLocator to allow AE2WTlib to more easily allow their terminals to be in trinket slots
Please see the forthcoming Reddit post on /r/feedthebeast/ for a quick recap of major new features in AE2 10.0.
## Changes since 10.0.0-alpha.7
* Introduces a visual preview of where a part, cable or facade would be placed (#5853). This can be disabled in the client config file under key `showPlacementPreview`.
* Show number of channels and their passive energy drain in the network tool status UI (#5837)
* Added fuzzy card support for the ME Interface, which will stock items based on the configured fuzzy-mode while ignoring NBT data as usual. (#1603)
* Rework how Terminal Search Modes work and introduce better tooltips / new REI/JEI search mode (#5843, #5825). In REI/JEI search mode, the AE search box will now be hidden and the JEI/REI search box will be used instead. Also clarified what "Auto" and "Keep" mean in the tooltip.
* Reintroduced that on mouse-over only the part attached to a cable will be outlined and not all parts attached to the block.
* Fix inverted block/item placement mode button in formation plane UI
* Fix that the player statistics "items inserted" and "items extracted" are affected by fluid insertion/extraction (and those count millibuckets/droplets) (#5857)
* Fix "~ 1" being shown instead of "1" for buckets of fluid in terminals, when the amount was *exactly* 1 bucket.
* Move all network slots 1px to the left to align them with the player inventory slots
* Fix that the crafting plan shows missing items for items that are provided by level-emitters with crafting cards if any other item is missing (#5847)
* Fix ghost-patterns being created when patterns are taken out of pattern providers (#5839)
* Fix middle-mouse button to request crafting for items that are in stock for survival mode (#5852)
* For export buses and interfaces with crafting cards, the system will now auto-craft less than configured if not enough items are available (#96)
* Fix a cable dupe bug where placing a cable onto a pre-placed cable-anchor would dupe the cable if it got immediately broken again due to network security (#5858)
* Fixes that the UI of parts would open when a part was placed on the opposite site of the same cable (#5842)
* [Internal API] Refactored MenuLocator to allow AE2WTlib to more easily allow their terminals to be in trinket slots
展开
版本: forge-10.0.0-beta.1
支持游戏: 1.18.1
类型: Forge
Beta
下载次数: 59
10.0.0-alpha.7 [FORGE]
appliedenergistics2-10.0.0-alpha.7.jar下载forge-10.0.0-alpha.7#Alpha
**WARNING**
Items will not migrate over from 1.17 or before due to the mod-id changing to ae2 in this release, and fully unifying fluid/item machines.
More in-depth release notes will follow in a later release (probably in the beta).
## Channel Modes
This alpha version introduces new options to change how AE2 channels behave in your world. There's a new configuration option in the general section (channels) which controls this option, and a new in-game comman for operators to change the mode and the config from inside the game. The command is `/ae2 channelmode <mode>` to change it and `/ae2 channelmode` to show the current mode. When the mode is changed in-game, all existing grids will reboot and use the new mode immediately.
Available modes:
- `default` The standard mode with the known channel capacities of cable and ad-hoc networks
- `x2` All channel capacities are doubled (16 on normal cable, 64 on dense cable, ad-hoc networks support 16 channels)
- `x3` All channel capacities are tripled (24 on normal cable, 92 on dense cable, ad-hoc networks support 24 channels)
- `x4` All channel capacities are quadrupled (32 on normal cable, 128 on dense cable, ad-hoc networks support 32 channels)
- `infinite` All channel restrictions are removed. Controllers still reduce the power consumption of grids *significantly*. Smart cables will only toggle between completely off (no channels carried) and completely on (1 or more channels carried).
This resurrects and improves upon the option that was available before 1.15 and introduces better options for players that just want a little more laid back gameplay but don't want the mechanic to be removed entirely.
Since this option is brand new, we'd appreciate intense testing of it. Please report and issues you might find on our GitHub / Discord.
## Fixes
- [Forge] Fix recipe for copying silicon plates (#5796)
- Fix pattern provider not displaying where it is pointing if it is made directional with a wrench
- Fix disassembly of fluid cells returning an item instead of a fluid cell housing (#5808, thanks ramidzkh!)
- Fixes various ticking issues with AE2 machines, primarily machines waking up potentially preventing other machines from ticking for some time. (Use a debug card in your off-hand to see the ticking behavior of AE2 machines in WTHIT/Jade)
- Fix Import-/Export-Bus Redstone Pulse Behavior. Upon receiving a redstone pulse, the bus will now wake itself up and perform the operation on the next tick. It now correctly remembers that a pulse occured even if it doesn't get a chance to tick before the chunk/world is unloaded. Fixes that buses would mis-interpret a high redstone signal at world load as a pulse
- Fixes the charger always using its minimum tick rate and ignoring the maximum
- Fixes crafting simulation if multiple options to craft the same item exist
- Fixes the matter cannon crashing if it had no ammo when fired (#5806)
- Fixes the matter cannon crashing if fired from a dispenser (#5814)
- Fixes storage and conversion monitors not showing the stored amount and not abbreviating large amounts (#5819)
- Fixes interfaces not moving out items from their storage into the network while waiting for items to craft while using a crafting card upgrade, essentially preventing the crafted items from being inserted (#5803)
- Fixes tooltips saying "JEI" instead of "REI" on Fabric, and renamed "FE P2P Tunnel" to "Energy P2P Tunnel" (#5677)
- Fixes cables attempting to connect through cable anchors/parts to adjacent blocks if the cable anchor/part was placed before the cable (prevent needless network reboot) (#5820)
- Fixes AE2 blocks retaining their configuration when being broken/disassembled, making them unstackable. A memory card must be used instead to copy the config if needed (#5818)
- Fixes a rare problem where opening an AE2 screen would leave a zombie screen open if the block was already removed on the client before the screen actually got a chance to open. This fixes a crash when certain other mods were used (seamless_loading_screen). AE2 will now log a message sooner and close the screen server-side. (#5642)
## Changes
- Introduced more information to WTHIT/Jade when looking at smart cables. For Ad-Hoc Networks, two error states will be shown (Too Many Channels, Nested P2P Tunnel) to explain why an Ad-Hoc network has gone offline. For networks with controllers, it now shows if there are two conflicting controllers on the grid.
- Minimum boot times of networks have been reduced from 20 to 5 ticks. The increase in boot time for additional nodes is still the same.
- During a network boot, 4 steps are now taken per tick instead of 1. This is configurable now in a new config option `pathfindingStepsPerTick` in case you experience severe server-side tick latency when networks reboot
- "Partial Plan (Missing Ingredients)" is now shown instead of "Simulation" when auto-crafting cannot be started due to missing items
- Use correct tag for wrenches so wrenches from other mods should now be usable
- Remove spam about data fixers not being registered for AE2 entities (they still aren't, but no more log spam)
- Use the default locale to format storage amounts (mostly affects the decimal point)
## API
- [Breaking, API]: Removed InteractionHand from `IPart#onPlacement` and `IPartHost#addPart`
- [API] TickingRequest now allows the initial tick rate to be specified separately (default is still (min+max)/2)
- [Breaking, API]: Removed the directionality of `IPartHost#hasRedstone` since it wasn't directional internally and just returns if the block the cable is in is receiving a redstone signal.
- [Breaking, API]: Some changes to `IAEStackRenderHandler`, `AEKeyType` (for custom addon storage types) related to formatting amounts. Formatting is now automatically provided based on the amount per unit (i.e. 1000 for Fluids) and the unit symbol (i.e. 'B' for fluids).
- [Internal] Allow SlotSemantic to be used by addons that target AE2's internal classes
- [API] Add `#getMaxChannels` and `#getUsedChannels` to IGridNode
- [API] Add `#getChannelMode` to `IPathingService` to retrieve the current channel mode used for a grid
- [API] `PartHelper` now has a `getPart` method to more easily get the part attached at a certain position in the world
- [Breaking, API] Various changes around `IPart` now being based only around an `IPartItem` instance, no longer around `ItemStack`
Items will not migrate over from 1.17 or before due to the mod-id changing to ae2 in this release, and fully unifying fluid/item machines.
More in-depth release notes will follow in a later release (probably in the beta).
## Channel Modes
This alpha version introduces new options to change how AE2 channels behave in your world. There's a new configuration option in the general section (channels) which controls this option, and a new in-game comman for operators to change the mode and the config from inside the game. The command is `/ae2 channelmode <mode>` to change it and `/ae2 channelmode` to show the current mode. When the mode is changed in-game, all existing grids will reboot and use the new mode immediately.
Available modes:
- `default` The standard mode with the known channel capacities of cable and ad-hoc networks
- `x2` All channel capacities are doubled (16 on normal cable, 64 on dense cable, ad-hoc networks support 16 channels)
- `x3` All channel capacities are tripled (24 on normal cable, 92 on dense cable, ad-hoc networks support 24 channels)
- `x4` All channel capacities are quadrupled (32 on normal cable, 128 on dense cable, ad-hoc networks support 32 channels)
- `infinite` All channel restrictions are removed. Controllers still reduce the power consumption of grids *significantly*. Smart cables will only toggle between completely off (no channels carried) and completely on (1 or more channels carried).
This resurrects and improves upon the option that was available before 1.15 and introduces better options for players that just want a little more laid back gameplay but don't want the mechanic to be removed entirely.
Since this option is brand new, we'd appreciate intense testing of it. Please report and issues you might find on our GitHub / Discord.
## Fixes
- [Forge] Fix recipe for copying silicon plates (#5796)
- Fix pattern provider not displaying where it is pointing if it is made directional with a wrench
- Fix disassembly of fluid cells returning an item instead of a fluid cell housing (#5808, thanks ramidzkh!)
- Fixes various ticking issues with AE2 machines, primarily machines waking up potentially preventing other machines from ticking for some time. (Use a debug card in your off-hand to see the ticking behavior of AE2 machines in WTHIT/Jade)
- Fix Import-/Export-Bus Redstone Pulse Behavior. Upon receiving a redstone pulse, the bus will now wake itself up and perform the operation on the next tick. It now correctly remembers that a pulse occured even if it doesn't get a chance to tick before the chunk/world is unloaded. Fixes that buses would mis-interpret a high redstone signal at world load as a pulse
- Fixes the charger always using its minimum tick rate and ignoring the maximum
- Fixes crafting simulation if multiple options to craft the same item exist
- Fixes the matter cannon crashing if it had no ammo when fired (#5806)
- Fixes the matter cannon crashing if fired from a dispenser (#5814)
- Fixes storage and conversion monitors not showing the stored amount and not abbreviating large amounts (#5819)
- Fixes interfaces not moving out items from their storage into the network while waiting for items to craft while using a crafting card upgrade, essentially preventing the crafted items from being inserted (#5803)
- Fixes tooltips saying "JEI" instead of "REI" on Fabric, and renamed "FE P2P Tunnel" to "Energy P2P Tunnel" (#5677)
- Fixes cables attempting to connect through cable anchors/parts to adjacent blocks if the cable anchor/part was placed before the cable (prevent needless network reboot) (#5820)
- Fixes AE2 blocks retaining their configuration when being broken/disassembled, making them unstackable. A memory card must be used instead to copy the config if needed (#5818)
- Fixes a rare problem where opening an AE2 screen would leave a zombie screen open if the block was already removed on the client before the screen actually got a chance to open. This fixes a crash when certain other mods were used (seamless_loading_screen). AE2 will now log a message sooner and close the screen server-side. (#5642)
## Changes
- Introduced more information to WTHIT/Jade when looking at smart cables. For Ad-Hoc Networks, two error states will be shown (Too Many Channels, Nested P2P Tunnel) to explain why an Ad-Hoc network has gone offline. For networks with controllers, it now shows if there are two conflicting controllers on the grid.
- Minimum boot times of networks have been reduced from 20 to 5 ticks. The increase in boot time for additional nodes is still the same.
- During a network boot, 4 steps are now taken per tick instead of 1. This is configurable now in a new config option `pathfindingStepsPerTick` in case you experience severe server-side tick latency when networks reboot
- "Partial Plan (Missing Ingredients)" is now shown instead of "Simulation" when auto-crafting cannot be started due to missing items
- Use correct tag for wrenches so wrenches from other mods should now be usable
- Remove spam about data fixers not being registered for AE2 entities (they still aren't, but no more log spam)
- Use the default locale to format storage amounts (mostly affects the decimal point)
## API
- [Breaking, API]: Removed InteractionHand from `IPart#onPlacement` and `IPartHost#addPart`
- [API] TickingRequest now allows the initial tick rate to be specified separately (default is still (min+max)/2)
- [Breaking, API]: Removed the directionality of `IPartHost#hasRedstone` since it wasn't directional internally and just returns if the block the cable is in is receiving a redstone signal.
- [Breaking, API]: Some changes to `IAEStackRenderHandler`, `AEKeyType` (for custom addon storage types) related to formatting amounts. Formatting is now automatically provided based on the amount per unit (i.e. 1000 for Fluids) and the unit symbol (i.e. 'B' for fluids).
- [Internal] Allow SlotSemantic to be used by addons that target AE2's internal classes
- [API] Add `#getMaxChannels` and `#getUsedChannels` to IGridNode
- [API] Add `#getChannelMode` to `IPathingService` to retrieve the current channel mode used for a grid
- [API] `PartHelper` now has a `getPart` method to more easily get the part attached at a certain position in the world
- [Breaking, API] Various changes around `IPart` now being based only around an `IPartItem` instance, no longer around `ItemStack`
展开
版本: forge-10.0.0-alpha.7
支持游戏: 1.18.1
类型: Forge
Alpha
下载次数: 69
10.0.0-alpha.8 [FABRIC]
appliedenergistics2-10.0.0-alpha.8.jar下载fabric-10.0.0-alpha.8#Alpha
**WARNING**
Items will not migrate over from 1.17 or before due to the mod-id changing to ae2 in this release, and fully unifying fluid/item machines.
More in-depth release notes will follow in a later release (probably in the beta).
## Channel Modes
This alpha version introduces new options to change how AE2 channels behave in your world. There's a new configuration option in the general section (channels) which controls this option, and a new in-game comman for operators to change the mode and the config from inside the game. The command is `/ae2 channelmode <mode>` to change it and `/ae2 channelmode` to show the current mode. When the mode is changed in-game, all existing grids will reboot and use the new mode immediately.
Available modes:
- `default` The standard mode with the known channel capacities of cable and ad-hoc networks
- `x2` All channel capacities are doubled (16 on normal cable, 64 on dense cable, ad-hoc networks support 16 channels)
- `x3` All channel capacities are tripled (24 on normal cable, 92 on dense cable, ad-hoc networks support 24 channels)
- `x4` All channel capacities are quadrupled (32 on normal cable, 128 on dense cable, ad-hoc networks support 32 channels)
- `infinite` All channel restrictions are removed. Controllers still reduce the power consumption of grids *significantly*. Smart cables will only toggle between completely off (no channels carried) and completely on (1 or more channels carried).
This resurrects and improves upon the option that was available before 1.15 and introduces better options for players that just want a little more laid back gameplay but don't want the mechanic to be removed entirely.
Since this option is brand new, we'd appreciate intense testing of it. Please report and issues you might find on our GitHub / Discord.
## Fixes
- [Fabric] Fix potential crashes when using crafting cards in export buses (#5798)
- [Fabric] Fix crash when inserting fluids into an ME chest using pipes (#5821)
- Fix pattern provider not displaying where it is pointing if it is made directional with a wrench
- Fix disassembly of fluid cells returning an item instead of a fluid cell housing (#5808, thanks ramidzkh!)
- Fixes various ticking issues with AE2 machines, primarily machines waking up potentially preventing other machines from ticking for some time. (Use a debug card in your off-hand to see the ticking behavior of AE2 machines in WTHIT/Jade)
- Fix Import-/Export-Bus Redstone Pulse Behavior. Upon receiving a redstone pulse, the bus will now wake itself up and perform the operation on the next tick. It now correctly remembers that a pulse occured even if it doesn't get a chance to tick before the chunk/world is unloaded. Fixes that buses would mis-interpret a high redstone signal at world load as a pulse
- Fixes the charger always using its minimum tick rate and ignoring the maximum
- Fixes crafting simulation if multiple options to craft the same item exist
- Fixes the matter cannon crashing if it had no ammo when fired (#5806)
- Fixes the matter cannon crashing if fired from a dispenser (#5814)
- Fixes storage and conversion monitors not showing the stored amount and not abbreviating large amounts (#5819)
- Fixes interfaces not moving out items from their storage into the network while waiting for items to craft while using a crafting card upgrade, essentially preventing the crafted items from being inserted (#5803)
- Fixes tooltips saying "JEI" instead of "REI" on Fabric, and renamed "FE P2P Tunnel" to "Energy P2P Tunnel" (#5677)
- Fixes cables attempting to connect through cable anchors/parts to adjacent blocks if the cable anchor/part was placed before the cable (prevent needless network reboot) (#5820)
- Fixes AE2 blocks retaining their configuration when being broken/disassembled, making them unstackable. A memory card must be used instead to copy the config if needed (#5818)
- Fixes a rare problem where opening an AE2 screen would leave a zombie screen open if the block was already removed on the client before the screen actually got a chance to open. This fixes a crash when certain other mods were used (seamless_loading_screen). AE2 will now log a message sooner and close the screen server-side. (#5642)
## Changes
- Introduced more information to WTHIT/Jade when looking at smart cables. For Ad-Hoc Networks, two error states will be shown (Too Many Channels, Nested P2P Tunnel) to explain why an Ad-Hoc network has gone offline. For networks with controllers, it now shows if there are two conflicting controllers on the grid.
- Minimum boot times of networks have been reduced from 20 to 5 ticks. The increase in boot time for additional nodes is still the same.
- During a network boot, 4 steps are now taken per tick instead of 1. This is configurable now in a new config option `pathfindingStepsPerTick` in case you experience severe server-side tick latency when networks reboot
- "Partial Plan (Missing Ingredients)" is now shown instead of "Simulation" when auto-crafting cannot be started due to missing items
- Use correct tag for wrenches so wrenches from other mods should now be usable
- Remove spam about data fixers not being registered for AE2 entities (they still aren't, but no more log spam)
- Use the default locale to format storage amounts (mostly affects the decimal point)
## API
- [Breaking, API]: Removed InteractionHand from `IPart#onPlacement` and `IPartHost#addPart`
- [API] TickingRequest now allows the initial tick rate to be specified separately (default is still (min+max)/2)
- [Breaking, API]: Removed the directionality of `IPartHost#hasRedstone` since it wasn't directional internally and just returns if the block the cable is in is receiving a redstone signal.
- [Breaking, API]: Some changes to `IAEStackRenderHandler`, `AEKeyType` (for custom addon storage types) related to formatting amounts. Formatting is now automatically provided based on the amount per unit (i.e. 1000 for Fluids) and the unit symbol (i.e. 'B' for fluids).
- [Internal] Allow SlotSemantic to be used by addons that target AE2's internal classes
- [API] Add `#getMaxChannels` and `#getUsedChannels` to IGridNode
- [API] Add `#getChannelMode` to `IPathingService` to retrieve the current channel mode used for a grid
- [API] `PartHelper` now has a `getPart` method to more easily get the part attached at a certain position in the world
- [Breaking, API] Various changes around `IPart` now being based only around an `IPartItem` instance, no longer around `ItemStack`
Items will not migrate over from 1.17 or before due to the mod-id changing to ae2 in this release, and fully unifying fluid/item machines.
More in-depth release notes will follow in a later release (probably in the beta).
## Channel Modes
This alpha version introduces new options to change how AE2 channels behave in your world. There's a new configuration option in the general section (channels) which controls this option, and a new in-game comman for operators to change the mode and the config from inside the game. The command is `/ae2 channelmode <mode>` to change it and `/ae2 channelmode` to show the current mode. When the mode is changed in-game, all existing grids will reboot and use the new mode immediately.
Available modes:
- `default` The standard mode with the known channel capacities of cable and ad-hoc networks
- `x2` All channel capacities are doubled (16 on normal cable, 64 on dense cable, ad-hoc networks support 16 channels)
- `x3` All channel capacities are tripled (24 on normal cable, 92 on dense cable, ad-hoc networks support 24 channels)
- `x4` All channel capacities are quadrupled (32 on normal cable, 128 on dense cable, ad-hoc networks support 32 channels)
- `infinite` All channel restrictions are removed. Controllers still reduce the power consumption of grids *significantly*. Smart cables will only toggle between completely off (no channels carried) and completely on (1 or more channels carried).
This resurrects and improves upon the option that was available before 1.15 and introduces better options for players that just want a little more laid back gameplay but don't want the mechanic to be removed entirely.
Since this option is brand new, we'd appreciate intense testing of it. Please report and issues you might find on our GitHub / Discord.
## Fixes
- [Fabric] Fix potential crashes when using crafting cards in export buses (#5798)
- [Fabric] Fix crash when inserting fluids into an ME chest using pipes (#5821)
- Fix pattern provider not displaying where it is pointing if it is made directional with a wrench
- Fix disassembly of fluid cells returning an item instead of a fluid cell housing (#5808, thanks ramidzkh!)
- Fixes various ticking issues with AE2 machines, primarily machines waking up potentially preventing other machines from ticking for some time. (Use a debug card in your off-hand to see the ticking behavior of AE2 machines in WTHIT/Jade)
- Fix Import-/Export-Bus Redstone Pulse Behavior. Upon receiving a redstone pulse, the bus will now wake itself up and perform the operation on the next tick. It now correctly remembers that a pulse occured even if it doesn't get a chance to tick before the chunk/world is unloaded. Fixes that buses would mis-interpret a high redstone signal at world load as a pulse
- Fixes the charger always using its minimum tick rate and ignoring the maximum
- Fixes crafting simulation if multiple options to craft the same item exist
- Fixes the matter cannon crashing if it had no ammo when fired (#5806)
- Fixes the matter cannon crashing if fired from a dispenser (#5814)
- Fixes storage and conversion monitors not showing the stored amount and not abbreviating large amounts (#5819)
- Fixes interfaces not moving out items from their storage into the network while waiting for items to craft while using a crafting card upgrade, essentially preventing the crafted items from being inserted (#5803)
- Fixes tooltips saying "JEI" instead of "REI" on Fabric, and renamed "FE P2P Tunnel" to "Energy P2P Tunnel" (#5677)
- Fixes cables attempting to connect through cable anchors/parts to adjacent blocks if the cable anchor/part was placed before the cable (prevent needless network reboot) (#5820)
- Fixes AE2 blocks retaining their configuration when being broken/disassembled, making them unstackable. A memory card must be used instead to copy the config if needed (#5818)
- Fixes a rare problem where opening an AE2 screen would leave a zombie screen open if the block was already removed on the client before the screen actually got a chance to open. This fixes a crash when certain other mods were used (seamless_loading_screen). AE2 will now log a message sooner and close the screen server-side. (#5642)
## Changes
- Introduced more information to WTHIT/Jade when looking at smart cables. For Ad-Hoc Networks, two error states will be shown (Too Many Channels, Nested P2P Tunnel) to explain why an Ad-Hoc network has gone offline. For networks with controllers, it now shows if there are two conflicting controllers on the grid.
- Minimum boot times of networks have been reduced from 20 to 5 ticks. The increase in boot time for additional nodes is still the same.
- During a network boot, 4 steps are now taken per tick instead of 1. This is configurable now in a new config option `pathfindingStepsPerTick` in case you experience severe server-side tick latency when networks reboot
- "Partial Plan (Missing Ingredients)" is now shown instead of "Simulation" when auto-crafting cannot be started due to missing items
- Use correct tag for wrenches so wrenches from other mods should now be usable
- Remove spam about data fixers not being registered for AE2 entities (they still aren't, but no more log spam)
- Use the default locale to format storage amounts (mostly affects the decimal point)
## API
- [Breaking, API]: Removed InteractionHand from `IPart#onPlacement` and `IPartHost#addPart`
- [API] TickingRequest now allows the initial tick rate to be specified separately (default is still (min+max)/2)
- [Breaking, API]: Removed the directionality of `IPartHost#hasRedstone` since it wasn't directional internally and just returns if the block the cable is in is receiving a redstone signal.
- [Breaking, API]: Some changes to `IAEStackRenderHandler`, `AEKeyType` (for custom addon storage types) related to formatting amounts. Formatting is now automatically provided based on the amount per unit (i.e. 1000 for Fluids) and the unit symbol (i.e. 'B' for fluids).
- [Internal] Allow SlotSemantic to be used by addons that target AE2's internal classes
- [API] Add `#getMaxChannels` and `#getUsedChannels` to IGridNode
- [API] Add `#getChannelMode` to `IPathingService` to retrieve the current channel mode used for a grid
- [API] `PartHelper` now has a `getPart` method to more easily get the part attached at a certain position in the world
- [Breaking, API] Various changes around `IPart` now being based only around an `IPartItem` instance, no longer around `ItemStack`
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版本: fabric-10.0.0-alpha.8
支持游戏: 1.18
类型: Fabric
Alpha
下载次数: 94
10.0.0-alpha.6 [FORGE]
appliedenergistics2-10.0.0-alpha.6.jar下载forge-10.0.0-alpha.6#Alpha
WARNING
Items will not migrate over from 1.17 or before due to the mod-id changing to ae2 in this release, and fully unifying fluid/item machines.
More in-depth release notes will follow in a later release (probably in the beta).
## What's Changed
* Reworked how fluid amounts are being entered in various dialogs (crafting amount, stocking amount, level emitter). They now allow entering the fluid amount in buckets with support for decimals (i.e. 0.25 B). (#5712)
* Allow the mouse-wheel to be used to increment/decrement the amount in amount entry dialogs (level emitters, crafting amount, etc.)
* Fix level emitters with crafting card upgrades not correctly updating when crafting started/stopped
* Fix craftable patterns being added/removed not being reflected in ME terminals while they were open (#5779)
* Fix crash issues when storage was detached/attached from the network while items were being inserted or extracted from it (i.e. storage bus on drive or insertion on same tick as network reboot) (#5744)
* We now also publish on Modrinth in addition to CurseForge, Github and ModMaven (#5689)
* Crafting monitor can now correctly display fluids and their amount when a fluid recipe is being auto-crafted (#5792)
* Fixed WTHIT/Jade tooltip not correctly showing name of the displayed item or fluid when hovering over crafting and storage monitors (#5791)
* Fixed patterns not being correctly removed from being craftable when they were taken out of a pattern provider
* Fix network reboots not notifying nodes properly leading to delayed visual updates when a network reboot was triggered by placing or removing cables/parts
* API/Internal: Removed monitorable storage (IMEMonitor), network storage change detection is now done at most once per tick (#5789)
* Internal/Performance: Fix unnecessary network storage rebuilds occurring for drives when their storage cells didn't actually change
* Internal/Performance: Improve how network connections are made/split when nodes are added or destroyed (#5780)
Items will not migrate over from 1.17 or before due to the mod-id changing to ae2 in this release, and fully unifying fluid/item machines.
More in-depth release notes will follow in a later release (probably in the beta).
## What's Changed
* Reworked how fluid amounts are being entered in various dialogs (crafting amount, stocking amount, level emitter). They now allow entering the fluid amount in buckets with support for decimals (i.e. 0.25 B). (#5712)
* Allow the mouse-wheel to be used to increment/decrement the amount in amount entry dialogs (level emitters, crafting amount, etc.)
* Fix level emitters with crafting card upgrades not correctly updating when crafting started/stopped
* Fix craftable patterns being added/removed not being reflected in ME terminals while they were open (#5779)
* Fix crash issues when storage was detached/attached from the network while items were being inserted or extracted from it (i.e. storage bus on drive or insertion on same tick as network reboot) (#5744)
* We now also publish on Modrinth in addition to CurseForge, Github and ModMaven (#5689)
* Crafting monitor can now correctly display fluids and their amount when a fluid recipe is being auto-crafted (#5792)
* Fixed WTHIT/Jade tooltip not correctly showing name of the displayed item or fluid when hovering over crafting and storage monitors (#5791)
* Fixed patterns not being correctly removed from being craftable when they were taken out of a pattern provider
* Fix network reboots not notifying nodes properly leading to delayed visual updates when a network reboot was triggered by placing or removing cables/parts
* API/Internal: Removed monitorable storage (IMEMonitor), network storage change detection is now done at most once per tick (#5789)
* Internal/Performance: Fix unnecessary network storage rebuilds occurring for drives when their storage cells didn't actually change
* Internal/Performance: Improve how network connections are made/split when nodes are added or destroyed (#5780)
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版本: forge-10.0.0-alpha.6
支持游戏: 1.18.1
类型: Forge
Alpha
下载次数: 244
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