AzureLib (AzureLib)
AzureLib是一个源自Geckolib 4.x的分支,作为专为Minecraft模组定制的动画引擎。它拥有各种功能,包括支持复杂的3D关键帧驱动动画、超过30种不同的缓动函数、并发动画功能、声音和粒子关键帧、基于事件的关键帧等等。目前,我将专注于维护和支持AzureLib;不再对Geckolib提供帮助。
AzureLib代表了从Geckolib 4.x派生出来的一个分支,是一个专为Minecraft模组设计的动画引擎。它拥有多种功能,包括支持复杂的3D关键帧驱动动画、超过30种不同的缓动函数、并发动画功能、声音和粒子关键帧、基于事件的关键帧等等。
This library is compatible with the following Minecraft versions:
Forge: 1.16.5, 1.17.1, 1.18.2, 1.19.2, 1.19.3, 1.19.4, and 1.20.1.
NeoForge: 1.20.1
Fabric: 1.16.5, 1.17.1, 1.18.2, 1.19.2, 1.19.3, 1.19.4, 1.20.1, and 1.20.2.
此库与以下Minecraft版本兼容:
Forge:1.16.5、1.17.1、1.18.2、1.19.2、1.19.3、1.19.4和1.20.1。
NeoForge:1.20.1
Fabric:1.16.5、1.17.1、1.18.2、1.19.2、1.19.3、1.19.4、1.20.1和1.20.2。
Are you a developer and want to use this library in your mod? Add the following to your build.gradle
repositories {
// The Maven with the mods source
maven {url 'https://libs.azuredoom.com:4443/mods'}
}
dependencies {
//Fabric or Quilt
modImplementation "mod.azure.azurelib:azurelib-fabric-MCVERSION:MODVERSION"
//Forge
implementation fg.deobf("mod.azure.azurelib:azurelib-forge-MCVERSION:MODVERSION")
//NeoForge
implementation fg.deobf("mod.azure.azurelib:azurelib-neo-MCVERSION:MODVERSION")
}
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截图:
azurelib forge 1.20.1
- Item animation packets will now not send itself if the item doesn't animations setup properly via AzIdentityRegistry.
azurelib fabric 1.20.1
- Item animation packets will now not send itself if the item doesn't animations setup properly via AzIdentityRegistry.
azurelib forge 1.19.4
- Item animation packets will now not send itself if the item doesn't animations setup properly via AzIdentityRegistry.
azurelib fabric 1.19.4
- Item animation packets will now not send itself if the item doesn't animations setup properly via AzIdentityRegistry.
azurelib forge 1.19.2
- Item animation packets will now not send itself if the item doesn't animations setup properly via AzIdentityRegistry.
azurelib fabric 1.19.2
- Item animation packets will now not send itself if the item doesn't animations setup properly via AzIdentityRegistry.
azurelib forge 1.18.2
- Item animation packets will now not send itself if the item doesn't animations setup properly via AzIdentityRegistry.
azurelib fabric 1.18.2
- Item animation packets will now not send itself if the item doesn't animations setup properly via AzIdentityRegistry.
azurelib forge 1.17.1
- Item animation packets will now not send itself if the item doesn't animations setup properly via AzIdentityRegistry.
azurelib fabric 1.17.1
- Item animation packets will now not send itself if the item doesn't animations setup properly via AzIdentityRegistry.
azurelib fabric 1.16.5
- Item animation packets will now not send itself if the item doesn't animations setup properly via AzIdentityRegistry.
azurelib forge 1.16.5
- Item animation packets will now not send itself if the item doesn't animations setup properly via AzIdentityRegistry.
azurelib forge 1.15.2
- Item animation packets will now not send itself if the item doesn't animations setup properly via AzIdentityRegistry.
azurelib fabric 1.15.2
- Item animation packets will now not send itself if the item doesn't animations setup properly via AzIdentityRegistry.
azurelib forge 1.20.1
- Resolves a crash from missing NBT data on AzureLib animated items.
azurelib fabric 1.20.1
- Resolves a crash from missing NBT data on AzureLib animated items.
azurelib forge 1.19.4
- Resolves a crash from missing NBT data on AzureLib animated items.
- Resolves a packet issue preventing item animations from working for the player using the item.
azurelib fabric 1.19.4
- Resolves a crash from missing NBT data on AzureLib animated items.
azurelib forge 1.19.2
- Resolves a crash from missing NBT data on AzureLib animated items.
- Resolves a packet issue preventing item animations from working for the player using the item.
azurelib fabric 1.19.2
- Resolves a crash from missing NBT data on AzureLib animated items.
azurelib forge 1.18.2
- Resolves a crash from missing NBT data on AzureLib animated items.
- Resolves a packet issue preventing item animations from working for the player using the item.
azurelib fabric 1.18.2
- Resolves a crash from missing NBT data on AzureLib animated items.
azurelib fabric 1.17.1
- Resolves a crash from missing NBT data on AzureLib animated items.
azurelib forge 1.17.1
- Resolves a crash from missing NBT data on AzureLib animated items.
- Resolves a packet issue preventing item animations from working for the player using the item.
azurelib fabric 1.16.5
- Resolves a crash from missing NBT data on AzureLib animated items.
azurelib forge 1.16.5
- Resolves a crash from missing NBT data on AzureLib animated items.
azurelib fabric 1.15.2
- Resolves a crash from missing NBT data on AzureLib animated items.
azurelib forge 1.15.2
- Resolves a crash from missing NBT data on AzureLib animated items.
azurelib forge 1.20.1
- Resolves an edge crash with comparing two NBTs when grabbing creative menu AzLib items.
azurelib fabric 1.20.1
- Resolves an edge crash with comparing two NBTs when grabbing creative menu AzLib items.
azurelib forge 1.19.4
- Resolves an edge crash with comparing two NBTs when grabbing creative menu AzLib items.
azurelib fabric 1.19.4
- Resolves an edge crash with comparing two NBTs when grabbing creative menu AzLib items.
azurelib forge 1.19.2
- Resolves an edge crash with comparing two NBTs when grabbing creative menu AzLib items.
azurelib fabric 1.19.2
- Resolves an edge crash with comparing two NBTs when grabbing creative menu AzLib items.
azurelib forge 1.18.2
- Resolves an edge crash with comparing two NBTs when grabbing creative menu AzLib items.
azurelib fabric 1.18.2
- Resolves an edge crash with comparing two NBTs when grabbing creative menu AzLib items.
azurelib forge 1.17.1
- Resolves an edge crash with comparing two NBTs when grabbing creative menu AzLib items.
azurelib fabric 1.17.1
- Resolves an edge crash with comparing two NBTs when grabbing creative menu AzLib items.
azurelib fabric 1.16.5
- Resolves an edge crash with comparing two NBTs when grabbing creative menu AzLib items.
azurelib forge 1.16.5
- Resolves an edge crash with comparing two NBTs when grabbing creative menu AzLib items.
azurelib forge 1.15.2
- Resolves an edge crash with comparing two NBTs when grabbing creative menu AzLib items.
azurelib fabric 1.15.2
- Resolves an edge crash with comparing two NBTs when grabbing creative menu AzLib items.
azurelib forge 1.15.2
- Fixes item stacking on non-azurelib identity registered items.
azurelib fabric 1.15.2
- Fixes item stacking on non-azurelib identity registered items.
azurelib fabric 1.16.5
- Fixes item stacking on non-azurelib identity registered items.
azurelib forge 1.16.5
- Fixes item stacking on non-azurelib identity registered items.
azurelib forge 1.17.1
- Fixes item stacking on non-azurelib identity registered items.
azurelib fabric 1.17.1
- Fixes item stacking on non-azurelib identity registered items.
azurelib forge 1.18.2
- Fixes item stacking on non-azurelib identity registered items.
azurelib fabric 1.18.2
- Fixes item stacking on non-azurelib identity registered items.
azurelib forge 1.19.2
- Fixes item stacking on non-azurelib identity registered items.
azurelib fabric 1.19.2
- Fixes item stacking on non-azurelib identity registered items.
azurelib forge 1.19.4
- Fixes item stacking on non-azurelib identity registered items.
azurelib fabric 1.19.4
- Fixes item stacking on non-azurelib identity registered items.
azurelib fabric 1.20.1
- Fixes item stacking on non-azurelib identity registered items.
azurelib forge 1.20.1
- Fixes item stacking on non-azurelib identity registered items.
azurelib forge 1.20.1
- Ports missing animations including feature to 3.x.
- See wiki here for documentation on this feature: https://moddedmc.wiki/en/project/azurelib/docs/misc/animation_includes
azurelib fabric 1.20.1
- Ports missing animations including feature to 3.x.
- See wiki here for documentation on this feature: https://moddedmc.wiki/en/project/azurelib/docs/misc/animation_includes
azurelib forge 1.19.4
- Ports missing animations including feature to 3.x.
- See wiki here for documentation on this feature: https://moddedmc.wiki/en/project/azurelib/docs/misc/animation_includes
azurelib fabric 1.19.4
- Ports missing animations including feature to 3.x.
- See wiki here for documentation on this feature: https://moddedmc.wiki/en/project/azurelib/docs/misc/animation_includes
azurelib forge 1.19.2
- Ports missing animations including feature to 3.x.
- See wiki here for documentation on this feature: https://moddedmc.wiki/en/project/azurelib/docs/misc/animation_includes
azurelib fabric 1.19.2
- Ports missing animations including feature to 3.x.
- See wiki here for documentation on this feature: https://moddedmc.wiki/en/project/azurelib/docs/misc/animation_includes
azurelib fabric 1.18.2
- Ports missing animations including feature to 3.x.
- See wiki here for documentation on this feature: https://moddedmc.wiki/en/project/azurelib/docs/misc/animation_includes
azurelib forge 1.18.2
- Ports missing animations including feature to 3.x.
- See wiki here for documentation on this feature: https://moddedmc.wiki/en/project/azurelib/docs/misc/animation_includes
azurelib fabric 1.17.1
- Ports missing animations including feature to 3.x.
- See wiki here for documentation on this feature: https://moddedmc.wiki/en/project/azurelib/docs/misc/animation_includes
azurelib forge 1.17.1
- Ports missing animations including feature to 3.x.
- See wiki here for documentation on this feature: https://moddedmc.wiki/en/project/azurelib/docs/misc/animation_includes
azurelib fabric 1.16.5
- Ports missing animations including feature to 3.x.
- See wiki here for documentation on this feature: https://moddedmc.wiki/en/project/azurelib/docs/misc/animation_includes
azurelib forge 1.16.5
- Ports missing animations including feature to 3.x.
- See wiki here for documentation on this feature: https://moddedmc.wiki/en/project/azurelib/docs/misc/animation_includes
azurelib forge 1.15.2
- Ports missing animations including feature to 3.x.
- See wiki here for documentation on this feature: https://moddedmc.wiki/en/project/azurelib/docs/misc/animation_includes
azurelib fabric 1.15.2
- Ports missing animations including feature to 3.x.
- See wiki here for documentation on this feature: https://moddedmc.wiki/en/project/azurelib/docs/misc/animation_includes
azurelib fabric 1.21.1
- Ports missing animations including feature to 3.x.
- See wiki here for documentation on this feature: https://moddedmc.wiki/en/project/azurelib/docs/misc/animation_includes
azurelib neoforge 1.21.1
- Ports missing animations including feature to 3.x.
- See wiki here for documentation on this feature: https://moddedmc.wiki/en/project/azurelib/docs/misc/animation_includes
azurelib fabric 1.15.2
- Port of Azurelib 3.x.
AzureLib 3.0.3
- Fixes crash due to Java generics and lambdas.
AzureLib 3.0.3
- Fixes crash due to Java generics and lambdas.
AzureLib 3.0.3
- Fixes crash due to Java generics and lambdas.
AzureLib 3.0.3
- Fixes crash due to Java generics and lambdas.
AzureLib 3.0.3
- Fixes crash due to Java generics and lambdas.
azurelib fabric 1.21.1
- Fixes crash due to Java generics and lambdas.
azurelib neoforge 1.21.1
- Fixes crash due to Java generics and lambdas.
azurelib fabric 1.20.1
- Fixes crash due to Java generics and lambdas.
azurelib fabric 1.19.4
- Fixes crash due to Java generics and lambdas.
azurelib fabric 1.19.2
- Fixes crash due to Java generics and lambdas.
azurelib fabric 1.18.2
- Fixes crash due to Java generics and lambdas.
azurelib fabric 1.17.1
- Fixes crash due to Java generics and lambdas.
azurelib forge 1.17.1
- Fixes crash due to Java generics and lambdas.
azurelib fabric 1.16.5
- Fixes crash due to Java generics and lambdas.
azurelib forge 1.16.5
- Fixes crash due to Java generics and lambdas.
azurelib forge 1.15.2
- Fixes crash due to Java generics and lambdas.
neo 3.0.1
- Fixes crash with Identity registry mixin with some mods.
- Fixes crash with jar-in-jar MixinExtras for Forge.
fabric 3.0.1
- Fixes crash with Identity registry mixin with some mods.
- Fixes crash with jar-in-jar MixinExtras for Forge.
azurelib-forge-1.19.4 3.0.1
- Fixes crash with Identity registry mixin with some mods.
- Fixes crash with jar-in-jar MixinExtras.
azurelib-fabric-1.19.4 3.0.1
- Fixes crash with Identity registry mixin with some mods.
azurelib-forge-1.19.2 3.0.1
- Fixes crash with Identity registry mixin with some mods.
- Fixes crash with jar-in-jar MixinExtras.
azurelib-fabric-1.19.2 3.0.1
- Fixes crash with Identity registry mixin with some mods.
azurelib-forge-1.18.2 3.0.1
- Fixes crash with Identity registry mixin with some mods.
- Fixes crash with jar-in-jar MixinExtras.
azurelib-fabric-1.18.2 3.0.1
- Fixes crash with Identity registry mixin with some mods.
azurelib-fabric-1.17.1 3.0.1
- Fixes crash with Identity registry mixin with some mods.
azurelib-forge-1.17.1 3.0.1
- Fixes crash with Identity registry mixin with some mods.
azurelib-fabric-1.16.5 3.0.1
- Fixes crash with Identity registry mixin with some mods.
azurelib-forge-1.16.5 3.0.1
- Fixes crash with Identity registry mixin with some mods.
azurelib-forge-1.15.2-3.0.1.jar
- Fixes crash with Identity registry mixin with some mods.
fabric 3.0.0
- Complete backport of AzureLib 3.x, please see: https://moddedmc.wiki/en/project/azurelib/docs Updating Guide for updating to this version.
azurelib-fabric-1.19.4 3.0.0
- Complete backport of AzureLib 3.x, please see: https://moddedmc.wiki/en/project/azurelib/docs Updating Guide for updating to this version.
azurelib-fabric-1.19.2 3.0.0
- Complete backport of AzureLib 3.x, please see: https://moddedmc.wiki/en/project/azurelib/docs Updating Guide for updating to this version.
azurelib-fabric-1.18.2 3.0.0
- Complete backport of AzureLib 3.x, please see: https://moddedmc.wiki/en/project/azurelib/docs Updating Guide for updating to this version.
azurelib-fabric-1.17.1 3.0.0
- Complete backport of AzureLib 3.x, please see: https://moddedmc.wiki/en/project/azurelib/docs Updating Guide for updating to this version.
azurelib-forge-1.17.1 3.0.0
- Complete backport of AzureLib 3.x, please see: https://moddedmc.wiki/en/project/azurelib/docs Updating Guide for updating to this version.
azurelib-fabric-1.16.5 3.0.0
- Complete backport of AzureLib 3.x, please see: https://moddedmc.wiki/en/project/azurelib/docs Updating Guide for updating to this version.
azurelib-forge-1.16.5 3.0.0
- Complete backport of AzureLib 3.x, please see: https://moddedmc.wiki/en/project/azurelib/docs Updating Guide for updating to this version.
azurelib-forge-1.15.2 3.0.0
- Complete backport of AzureLib 3.x, please see: https://moddedmc.wiki/en/project/azurelib/docs Updating Guide for updating to this version.
fabric 3.0.18
- Fixes ShoulderSurfing compat causing other instances of the armor to also go transparent
- Adds a builder option for setting Shadow radius
neo 3.0.18
- Fixes ShoulderSurfing compat causing other instances of the armor to also go transparent
- Adds a builder option for setting Shadow radius
fabric 3.0.17
- Adds builder support for Alpha, fixing shader issue from previous update. Thanks daedelus_dev for the fix!
- Fixes scale not working for builders.
- Adds scale builders with context of the entity being rendered.
neo 3.0.17
- Adds builder support for Alpha, fixing shader issue from previous update. Thanks daedelus_dev for the fix!
- Fixes scale not working for builders.
- Adds scale builders with context of the entity being rendered.
fabric 3.0.16
- Adds Shoulder Surfing support for armor.
neo 3.0.16
- Adds Shoulder Surfing support for armor.
fabric 3.0.15
- Now properly hide player outlayers on equipping armor.
neo 3.0.15
- Now properly hide player outlayers on equipping armor.
neo 3.0.14
- Fixed AzID being copied to a new stack on menu creation, now ensures each item stack has it's own Az_ID.
fabric 3.0.14
- Fixed AzID being copied to a new stack on menu creation, now ensures each item stack has it's own Az_ID.
fabric 3.0.13
- Added log for when missing _glowmask texture when using auto glow layer.
- Fixes animated textures being broken.
- Fixes animated textures not working with glowmask layers.
neo 3.0.13
- Added log for when missing _glowmask texture when using auto glow layer.
- Fixes animated textures being broken.
- Fixes animated textures not working with glowmask layers.
neo 3.0.11
- Fixes https://github.com/Sinytra/ItemAssetExporterMod/issues/4
v3.0.10
- Creates ru_ru translation - mpustovoi
- Add CustomModelData support to AzArmorRendererRegistry - RazorPlay01
v3.0.9
- Fixed AzArmorLayer for vanilla armor rendering. WIP on AzArmor rendering as it's being weird
v3.0.8
- Fixed AzureNavigation causing stuck pathfinding.
v3.0.7
- Add animatable to various methods in AzBlockAndItemLayer for better support.
v3.0.6
- Fixes Block Entity render being off centered.
v3.0.5
- Changes a few Builder options from protected to public
- Adds support for q.* Molang.
v3.0.4
- Fixes useNewOffset for items not working when used.
v3.0.3
- Fixes setRenderType issue caused by last update.
v3.0.2
- Implement preRenderEntry and postRenderEntry call backs to RenderConfigs, allowing you to inject code into the preRender and postRender stages.
v3.0.1
- Fixes a packet issue with calling cancelAll on an AzCommand from the server.
- Implement getRenderType to RenderConfigs, as to make changing the render type easier.
v3.0.0
- Rewrite Entity animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/entities
- No longer have to supply a cache.
- No longer have to use a GeoEnity interface.
- Rewrite Item animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/items
- Fixes issue with Item animations not working the first time due to missing NBT tag check.
- No longer have to supply a cache.
- No longer have to use a GeoItem interface.
- "Item" rendering/animating is now considered "ItemStack" rendering/animating.
- No longer register the render in the Item.
- This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzItemRendererRegistry#register.
- Rewrite Block Entity animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/blockentities
- No longer have to supply a cache.
- No longer have to use a GeoEntity interface.
- Rewrite Armor animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/armor
- No longer have to supply a cache.
- No longer have to use a GeoItem interface.
- "Item" rendering/animating is now considered "ItemStack" rendering/animating.
- No longer register the render in the Item.
- This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzArmorRendererRegistry#register.
- Animations are now done fully using a trigger animation call from the Az<Type>Animator.
- New system fixes Animations not firing properly on Items on first use.
- You have to now register your item in your mods onInitialize for Fabric and NeoForges FMLCommonSetupEvent using AzIdentityRegistry#register
- AzIdentityRegistry#register can take 1 item or multiple if you have a lot of item.
- New system fixes Aniamtions not pausing correctly when in singleplayer. (Old system/Geckolib "pauses" it but it still ticks so doesn't hold the animations spot properly)
- New system fixes Animation triggers not working with armors.
- New system shows about a 40% drop in memory usage compared to old systems/Azurelib.
- Move to new Az Naming scheme from Geo
- Fixes crash with Minecolonies when using new render.
# Known issues
- PLAY_ONCE animations have an odd bug with bones resetting in between triggers.
fabric 3.0.11
- Fixes https://github.com/Sinytra/ItemAssetExporterMod/issues/4
v3.0.10
- Creates ru_ru translation - mpustovoi
- Add CustomModelData support to AzArmorRendererRegistry - RazorPlay01
v3.0.9
- Fixed AzArmorLayer for vanilla armor rendering. WIP on AzArmor rendering as it's being weird
v3.0.8
- Fixed AzureNavigation causing stuck pathfinding.
v3.0.7
- Add animatable to various methods in AzBlockAndItemLayer for better support.
v3.0.6
- Fixes Block Entity render being off centered.
v3.0.5
- Changes a few Builder options from protected to public
- Adds support for q.* Molang.
v3.0.4
- Fixes useNewOffset for items not working when used.
v3.0.3
- Fixes setRenderType issue caused by last update.
v3.0.2
- Implement preRenderEntry and postRenderEntry call backs to RenderConfigs, allowing you to inject code into the preRender and postRender stages.
v3.0.1
- Fixes a packet issue with calling cancelAll on an AzCommand from the server.
- Implement getRenderType to RenderConfigs, as to make changing the render type easier.
v3.0.0
- Rewrite Entity animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/entities
- No longer have to supply a cache.
- No longer have to use a GeoEnity interface.
- Rewrite Item animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/items
- Fixes issue with Item animations not working the first time due to missing NBT tag check.
- No longer have to supply a cache.
- No longer have to use a GeoItem interface.
- "Item" rendering/animating is now considered "ItemStack" rendering/animating.
- No longer register the render in the Item.
- This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzItemRendererRegistry#register.
- Rewrite Block Entity animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/blockentities
- No longer have to supply a cache.
- No longer have to use a GeoEntity interface.
- Rewrite Armor animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/armor
- No longer have to supply a cache.
- No longer have to use a GeoItem interface.
- "Item" rendering/animating is now considered "ItemStack" rendering/animating.
- No longer register the render in the Item.
- This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzArmorRendererRegistry#register.
- Animations are now done fully using a trigger animation call from the Az<Type>Animator.
- New system fixes Animations not firing properly on Items on first use.
- You have to now register your item in your mods onInitialize for Fabric and NeoForges FMLCommonSetupEvent using AzIdentityRegistry#register
- AzIdentityRegistry#register can take 1 item or multiple if you have a lot of item.
- New system fixes Aniamtions not pausing correctly when in singleplayer. (Old system/Geckolib "pauses" it but it still ticks so doesn't hold the animations spot properly)
- New system fixes Animation triggers not working with armors.
- New system shows about a 40% drop in memory usage compared to old systems/Azurelib.
- Move to new Az Naming scheme from Geo
- Fixes crash with Minecolonies when using new render.
# Known issues
- PLAY_ONCE animations have an odd bug with bones resetting in between triggers.
fabric 3.0.10
- Creates ru_ru translation - mpustovoi
- Add CustomModelData support to AzArmorRendererRegistry - RazorPlay01
v3.0.9
- Fixed AzArmorLayer for vanilla armor rendering. WIP on AzArmor rendering as it's being weird
v3.0.8
- Fixed AzureNavigation causing stuck pathfinding.
v3.0.7
- Add animatable to various methods in AzBlockAndItemLayer for better support.
v3.0.6
- Fixes Block Entity render being off centered.
v3.0.5
- Changes a few Builder options from protected to public
- Adds support for q.* Molang.
v3.0.4
- Fixes useNewOffset for items not working when used.
v3.0.3
- Fixes setRenderType issue caused by last update.
v3.0.2
- Implement preRenderEntry and postRenderEntry call backs to RenderConfigs, allowing you to inject code into the preRender and postRender stages.
v3.0.1
- Fixes a packet issue with calling cancelAll on an AzCommand from the server.
- Implement getRenderType to RenderConfigs, as to make changing the render type easier.
v3.0.0
- Rewrite Entity animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/entities
- No longer have to supply a cache.
- No longer have to use a GeoEnity interface.
- Rewrite Item animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/items
- Fixes issue with Item animations not working the first time due to missing NBT tag check.
- No longer have to supply a cache.
- No longer have to use a GeoItem interface.
- "Item" rendering/animating is now considered "ItemStack" rendering/animating.
- No longer register the render in the Item.
- This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzItemRendererRegistry#register.
- Rewrite Block Entity animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/blockentities
- No longer have to supply a cache.
- No longer have to use a GeoEntity interface.
- Rewrite Armor animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/armor
- No longer have to supply a cache.
- No longer have to use a GeoItem interface.
- "Item" rendering/animating is now considered "ItemStack" rendering/animating.
- No longer register the render in the Item.
- This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzArmorRendererRegistry#register.
- Animations are now done fully using a trigger animation call from the Az<Type>Animator.
- New system fixes Animations not firing properly on Items on first use.
- You have to now register your item in your mods onInitialize for Fabric and NeoForges FMLCommonSetupEvent using AzIdentityRegistry#register
- AzIdentityRegistry#register can take 1 item or multiple if you have a lot of item.
- New system fixes Aniamtions not pausing correctly when in singleplayer. (Old system/Geckolib "pauses" it but it still ticks so doesn't hold the animations spot properly)
- New system fixes Animation triggers not working with armors.
- New system shows about a 40% drop in memory usage compared to old systems/Azurelib.
- Move to new Az Naming scheme from Geo
- Fixes crash with Minecolonies when using new render.
# Known issues
- PLAY_ONCE animations have an odd bug with bones resetting in between triggers.
neo 3.0.10
- Creates ru_ru translation - mpustovoi
- Add CustomModelData support to AzArmorRendererRegistry - RazorPlay01
v3.0.9
- Fixed AzArmorLayer for vanilla armor rendering. WIP on AzArmor rendering as it's being weird
v3.0.8
- Fixed AzureNavigation causing stuck pathfinding.
v3.0.7
- Add animatable to various methods in AzBlockAndItemLayer for better support.
v3.0.6
- Fixes Block Entity render being off centered.
v3.0.5
- Changes a few Builder options from protected to public
- Adds support for q.* Molang.
v3.0.4
- Fixes useNewOffset for items not working when used.
v3.0.3
- Fixes setRenderType issue caused by last update.
v3.0.2
- Implement preRenderEntry and postRenderEntry call backs to RenderConfigs, allowing you to inject code into the preRender and postRender stages.
v3.0.1
- Fixes a packet issue with calling cancelAll on an AzCommand from the server.
- Implement getRenderType to RenderConfigs, as to make changing the render type easier.
v3.0.0
- Rewrite Entity animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/entities
- No longer have to supply a cache.
- No longer have to use a GeoEnity interface.
- Rewrite Item animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/items
- Fixes issue with Item animations not working the first time due to missing NBT tag check.
- No longer have to supply a cache.
- No longer have to use a GeoItem interface.
- "Item" rendering/animating is now considered "ItemStack" rendering/animating.
- No longer register the render in the Item.
- This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzItemRendererRegistry#register.
- Rewrite Block Entity animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/blockentities
- No longer have to supply a cache.
- No longer have to use a GeoEntity interface.
- Rewrite Armor animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/armor
- No longer have to supply a cache.
- No longer have to use a GeoItem interface.
- "Item" rendering/animating is now considered "ItemStack" rendering/animating.
- No longer register the render in the Item.
- This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzArmorRendererRegistry#register.
- Animations are now done fully using a trigger animation call from the Az<Type>Animator.
- New system fixes Animations not firing properly on Items on first use.
- You have to now register your item in your mods onInitialize for Fabric and NeoForges FMLCommonSetupEvent using AzIdentityRegistry#register
- AzIdentityRegistry#register can take 1 item or multiple if you have a lot of item.
- New system fixes Aniamtions not pausing correctly when in singleplayer. (Old system/Geckolib "pauses" it but it still ticks so doesn't hold the animations spot properly)
- New system fixes Animation triggers not working with armors.
- New system shows about a 40% drop in memory usage compared to old systems/Azurelib.
- Move to new Az Naming scheme from Geo
- Fixes crash with Minecolonies when using new render.
# Known issues
- PLAY_ONCE animations have an odd bug with bones resetting in between triggers.
neo 3.0.9
- Fixed AzArmorLayer for vanilla armor rendering. WIP on AzArmor rendering as it's being weird
v3.0.8
- Fixed AzureNavigation causing stuck pathfinding.
v3.0.7
- Add animatable to various methods in AzBlockAndItemLayer for better support.
v3.0.6
- Fixes Block Entity render being off centered.
v3.0.5
- Changes a few Builder options from protected to public
- Adds support for q.* Molang.
v3.0.4
- Fixes useNewOffset for items not working when used.
v3.0.3
- Fixes setRenderType issue caused by last update.
v3.0.2
- Implement preRenderEntry and postRenderEntry call backs to RenderConfigs, allowing you to inject code into the preRender and postRender stages.
v3.0.1
- Fixes a packet issue with calling cancelAll on an AzCommand from the server.
- Implement getRenderType to RenderConfigs, as to make changing the render type easier.
v3.0.0
- Rewrite Entity animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/entities
- No longer have to supply a cache.
- No longer have to use a GeoEnity interface.
- Rewrite Item animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/items
- Fixes issue with Item animations not working the first time due to missing NBT tag check.
- No longer have to supply a cache.
- No longer have to use a GeoItem interface.
- "Item" rendering/animating is now considered "ItemStack" rendering/animating.
- No longer register the render in the Item.
- This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzItemRendererRegistry#register.
- Rewrite Block Entity animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/blockentities
- No longer have to supply a cache.
- No longer have to use a GeoEntity interface.
- Rewrite Armor animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/armor
- No longer have to supply a cache.
- No longer have to use a GeoItem interface.
- "Item" rendering/animating is now considered "ItemStack" rendering/animating.
- No longer register the render in the Item.
- This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzArmorRendererRegistry#register.
- Animations are now done fully using a trigger animation call from the Az<Type>Animator.
- New system fixes Animations not firing properly on Items on first use.
- You have to now register your item in your mods onInitialize for Fabric and NeoForges FMLCommonSetupEvent using AzIdentityRegistry#register
- AzIdentityRegistry#register can take 1 item or multiple if you have a lot of item.
- New system fixes Aniamtions not pausing correctly when in singleplayer. (Old system/Geckolib "pauses" it but it still ticks so doesn't hold the animations spot properly)
- New system fixes Animation triggers not working with armors.
- New system shows about a 40% drop in memory usage compared to old systems/Azurelib.
- Move to new Az Naming scheme from Geo
- Fixes crash with Minecolonies when using new render.
# Known issues
- PLAY_ONCE animations have an odd bug with bones resetting in between triggers.
fabric 3.0.9
- Fixed AzArmorLayer for vanilla armor rendering. WIP on AzArmor rendering as it's being weird
v3.0.8
- Fixed AzureNavigation causing stuck pathfinding.
v3.0.7
- Add animatable to various methods in AzBlockAndItemLayer for better support.
v3.0.6
- Fixes Block Entity render being off centered.
v3.0.5
- Changes a few Builder options from protected to public
- Adds support for q.* Molang.
v3.0.4
- Fixes useNewOffset for items not working when used.
v3.0.3
- Fixes setRenderType issue caused by last update.
v3.0.2
- Implement preRenderEntry and postRenderEntry call backs to RenderConfigs, allowing you to inject code into the preRender and postRender stages.
v3.0.1
- Fixes a packet issue with calling cancelAll on an AzCommand from the server.
- Implement getRenderType to RenderConfigs, as to make changing the render type easier.
v3.0.0
- Rewrite Entity animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/entities
- No longer have to supply a cache.
- No longer have to use a GeoEnity interface.
- Rewrite Item animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/items
- Fixes issue with Item animations not working the first time due to missing NBT tag check.
- No longer have to supply a cache.
- No longer have to use a GeoItem interface.
- "Item" rendering/animating is now considered "ItemStack" rendering/animating.
- No longer register the render in the Item.
- This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzItemRendererRegistry#register.
- Rewrite Block Entity animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/blockentities
- No longer have to supply a cache.
- No longer have to use a GeoEntity interface.
- Rewrite Armor animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/armor
- No longer have to supply a cache.
- No longer have to use a GeoItem interface.
- "Item" rendering/animating is now considered "ItemStack" rendering/animating.
- No longer register the render in the Item.
- This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzArmorRendererRegistry#register.
- Animations are now done fully using a trigger animation call from the Az<Type>Animator.
- New system fixes Animations not firing properly on Items on first use.
- You have to now register your item in your mods onInitialize for Fabric and NeoForges FMLCommonSetupEvent using AzIdentityRegistry#register
- AzIdentityRegistry#register can take 1 item or multiple if you have a lot of item.
- New system fixes Aniamtions not pausing correctly when in singleplayer. (Old system/Geckolib "pauses" it but it still ticks so doesn't hold the animations spot properly)
- New system fixes Animation triggers not working with armors.
- New system shows about a 40% drop in memory usage compared to old systems/Azurelib.
- Move to new Az Naming scheme from Geo
- Fixes crash with Minecolonies when using new render.
# Known issues
- PLAY_ONCE animations have an odd bug with bones resetting in between triggers.
fabric 3.0.8
- Fixed AzureNavigation causing stuck pathfinding.
v3.0.7
- Add animatable to various methods in AzBlockAndItemLayer for better support.
v3.0.6
- Fixes Block Entity render being off centered.
v3.0.5
- Changes a few Builder options from protected to public
- Adds support for q.* Molang.
v3.0.4
- Fixes useNewOffset for items not working when used.
v3.0.3
- Fixes setRenderType issue caused by last update.
v3.0.2
- Implement preRenderEntry and postRenderEntry call backs to RenderConfigs, allowing you to inject code into the preRender and postRender stages.
v3.0.1
- Fixes a packet issue with calling cancelAll on an AzCommand from the server.
- Implement getRenderType to RenderConfigs, as to make changing the render type easier.
v3.0.0
- Rewrite Entity animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/entities
- No longer have to supply a cache.
- No longer have to use a GeoEnity interface.
- Rewrite Item animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/items
- Fixes issue with Item animations not working the first time due to missing NBT tag check.
- No longer have to supply a cache.
- No longer have to use a GeoItem interface.
- "Item" rendering/animating is now considered "ItemStack" rendering/animating.
- No longer register the render in the Item.
- This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzItemRendererRegistry#register.
- Rewrite Block Entity animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/blockentities
- No longer have to supply a cache.
- No longer have to use a GeoEntity interface.
- Rewrite Armor animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/armor
- No longer have to supply a cache.
- No longer have to use a GeoItem interface.
- "Item" rendering/animating is now considered "ItemStack" rendering/animating.
- No longer register the render in the Item.
- This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzArmorRendererRegistry#register.
- Animations are now done fully using a trigger animation call from the Az<Type>Animator.
- New system fixes Animations not firing properly on Items on first use.
- You have to now register your item in your mods onInitialize for Fabric and NeoForges FMLCommonSetupEvent using AzIdentityRegistry#register
- AzIdentityRegistry#register can take 1 item or multiple if you have a lot of item.
- New system fixes Aniamtions not pausing correctly when in singleplayer. (Old system/Geckolib "pauses" it but it still ticks so doesn't hold the animations spot properly)
- New system fixes Animation triggers not working with armors.
- New system shows about a 40% drop in memory usage compared to old systems/Azurelib.
- Move to new Az Naming scheme from Geo
- Fixes crash with Minecolonies when using new render.
# Known issues
- PLAY_ONCE animations have an odd bug with bones resetting in between triggers.
neo 3.0.8
- Fixed AzureNavigation causing stuck pathfinding.
v3.0.7
- Add animatable to various methods in AzBlockAndItemLayer for better support.
v3.0.6
- Fixes Block Entity render being off centered.
v3.0.5
- Changes a few Builder options from protected to public
- Adds support for q.* Molang.
v3.0.4
- Fixes useNewOffset for items not working when used.
v3.0.3
- Fixes setRenderType issue caused by last update.
v3.0.2
- Implement preRenderEntry and postRenderEntry call backs to RenderConfigs, allowing you to inject code into the preRender and postRender stages.
v3.0.1
- Fixes a packet issue with calling cancelAll on an AzCommand from the server.
- Implement getRenderType to RenderConfigs, as to make changing the render type easier.
v3.0.0
- Rewrite Entity animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/entities
- No longer have to supply a cache.
- No longer have to use a GeoEnity interface.
- Rewrite Item animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/items
- Fixes issue with Item animations not working the first time due to missing NBT tag check.
- No longer have to supply a cache.
- No longer have to use a GeoItem interface.
- "Item" rendering/animating is now considered "ItemStack" rendering/animating.
- No longer register the render in the Item.
- This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzItemRendererRegistry#register.
- Rewrite Block Entity animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/blockentities
- No longer have to supply a cache.
- No longer have to use a GeoEntity interface.
- Rewrite Armor animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/armor
- No longer have to supply a cache.
- No longer have to use a GeoItem interface.
- "Item" rendering/animating is now considered "ItemStack" rendering/animating.
- No longer register the render in the Item.
- This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzArmorRendererRegistry#register.
- Animations are now done fully using a trigger animation call from the Az<Type>Animator.
- New system fixes Animations not firing properly on Items on first use.
- You have to now register your item in your mods onInitialize for Fabric and NeoForges FMLCommonSetupEvent using AzIdentityRegistry#register
- AzIdentityRegistry#register can take 1 item or multiple if you have a lot of item.
- New system fixes Aniamtions not pausing correctly when in singleplayer. (Old system/Geckolib "pauses" it but it still ticks so doesn't hold the animations spot properly)
- New system fixes Animation triggers not working with armors.
- New system shows about a 40% drop in memory usage compared to old systems/Azurelib.
- Move to new Az Naming scheme from Geo
- Fixes crash with Minecolonies when using new render.
# Known issues
- PLAY_ONCE animations have an odd bug with bones resetting in between triggers.
fabric 3.0.7
- Add animatable to various methods in AzBlockAndItemLayer for better support.
v3.0.6
- Fixes Block Entity render being off centered.
v3.0.5
- Changes a few Builder options from protected to public
- Adds support for q.* Molang.
v3.0.4
- Fixes useNewOffset for items not working when used.
v3.0.3
- Fixes setRenderType issue caused by last update.
v3.0.2
- Implement preRenderEntry and postRenderEntry call backs to RenderConfigs, allowing you to inject code into the preRender and postRender stages.
v3.0.1
- Fixes a packet issue with calling cancelAll on an AzCommand from the server.
- Implement getRenderType to RenderConfigs, as to make changing the render type easier.
v3.0.0
- Rewrite Entity animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/entities
- No longer have to supply a cache.
- No longer have to use a GeoEnity interface.
- Rewrite Item animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/items
- Fixes issue with Item animations not working the first time due to missing NBT tag check.
- No longer have to supply a cache.
- No longer have to use a GeoItem interface.
- "Item" rendering/animating is now considered "ItemStack" rendering/animating.
- No longer register the render in the Item.
- This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzItemRendererRegistry#register.
- Rewrite Block Entity animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/blockentities
- No longer have to supply a cache.
- No longer have to use a GeoEntity interface.
- Rewrite Armor animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/armor
- No longer have to supply a cache.
- No longer have to use a GeoItem interface.
- "Item" rendering/animating is now considered "ItemStack" rendering/animating.
- No longer register the render in the Item.
- This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzArmorRendererRegistry#register.
- Animations are now done fully using a trigger animation call from the Az<Type>Animator.
- New system fixes Animations not firing properly on Items on first use.
- You have to now register your item in your mods onInitialize for Fabric and NeoForges FMLCommonSetupEvent using AzIdentityRegistry#register
- AzIdentityRegistry#register can take 1 item or multiple if you have a lot of item.
- New system fixes Aniamtions not pausing correctly when in singleplayer. (Old system/Geckolib "pauses" it but it still ticks so doesn't hold the animations spot properly)
- New system fixes Animation triggers not working with armors.
- New system shows about a 40% drop in memory usage compared to old systems/Azurelib.
- Move to new Az Naming scheme from Geo
- Fixes crash with Minecolonies when using new render.
# Known issues
- PLAY_ONCE animations have an odd bug with bones resetting in between triggers.
neo 3.0.7
- Add animatable to various methods in AzBlockAndItemLayer for better support.
v3.0.6
- Fixes Block Entity render being off centered.
v3.0.5
- Changes a few Builder options from protected to public
- Adds support for q.* Molang.
v3.0.4
- Fixes useNewOffset for items not working when used.
v3.0.3
- Fixes setRenderType issue caused by last update.
v3.0.2
- Implement preRenderEntry and postRenderEntry call backs to RenderConfigs, allowing you to inject code into the preRender and postRender stages.
v3.0.1
- Fixes a packet issue with calling cancelAll on an AzCommand from the server.
- Implement getRenderType to RenderConfigs, as to make changing the render type easier.
v3.0.0
- Rewrite Entity animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/entities
- No longer have to supply a cache.
- No longer have to use a GeoEnity interface.
- Rewrite Item animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/items
- Fixes issue with Item animations not working the first time due to missing NBT tag check.
- No longer have to supply a cache.
- No longer have to use a GeoItem interface.
- "Item" rendering/animating is now considered "ItemStack" rendering/animating.
- No longer register the render in the Item.
- This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzItemRendererRegistry#register.
- Rewrite Block Entity animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/blockentities
- No longer have to supply a cache.
- No longer have to use a GeoEntity interface.
- Rewrite Armor animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/armor
- No longer have to supply a cache.
- No longer have to use a GeoItem interface.
- "Item" rendering/animating is now considered "ItemStack" rendering/animating.
- No longer register the render in the Item.
- This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzArmorRendererRegistry#register.
- Animations are now done fully using a trigger animation call from the Az<Type>Animator.
- New system fixes Animations not firing properly on Items on first use.
- You have to now register your item in your mods onInitialize for Fabric and NeoForges FMLCommonSetupEvent using AzIdentityRegistry#register
- AzIdentityRegistry#register can take 1 item or multiple if you have a lot of item.
- New system fixes Aniamtions not pausing correctly when in singleplayer. (Old system/Geckolib "pauses" it but it still ticks so doesn't hold the animations spot properly)
- New system fixes Animation triggers not working with armors.
- New system shows about a 40% drop in memory usage compared to old systems/Azurelib.
- Move to new Az Naming scheme from Geo
- Fixes crash with Minecolonies when using new render.
# Known issues
- PLAY_ONCE animations have an odd bug with bones resetting in between triggers.
fabric 3.0.6
- Fixes Block Entity render being off centered.
v3.0.5
- Changes a few Builder options from protected to public
- Adds support for q.* Molang.
v3.0.4
- Fixes useNewOffset for items not working when used.
v3.0.3
- Fixes setRenderType issue caused by last update.
v3.0.2
- Implement preRenderEntry and postRenderEntry call backs to RenderConfigs, allowing you to inject code into the preRender and postRender stages.
v3.0.1
- Fixes a packet issue with calling cancelAll on an AzCommand from the server.
- Implement getRenderType to RenderConfigs, as to make changing the render type easier.
v3.0.0
- Rewrite Entity animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/entities
- No longer have to supply a cache.
- No longer have to use a GeoEnity interface.
- Rewrite Item animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/items
- Fixes issue with Item animations not working the first time due to missing NBT tag check.
- No longer have to supply a cache.
- No longer have to use a GeoItem interface.
- "Item" rendering/animating is now considered "ItemStack" rendering/animating.
- No longer register the render in the Item.
- This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzItemRendererRegistry#register.
- Rewrite Block Entity animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/blockentities
- No longer have to supply a cache.
- No longer have to use a GeoEntity interface.
- Rewrite Armor animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/armor
- No longer have to supply a cache.
- No longer have to use a GeoItem interface.
- "Item" rendering/animating is now considered "ItemStack" rendering/animating.
- No longer register the render in the Item.
- This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzArmorRendererRegistry#register.
- Animations are now done fully using a trigger animation call from the Az<Type>Animator.
- New system fixes Animations not firing properly on Items on first use.
- You have to now register your item in your mods onInitialize for Fabric and NeoForges FMLCommonSetupEvent using AzIdentityRegistry#register
- AzIdentityRegistry#register can take 1 item or multiple if you have a lot of item.
- New system fixes Aniamtions not pausing correctly when in singleplayer. (Old system/Geckolib "pauses" it but it still ticks so doesn't hold the animations spot properly)
- New system fixes Animation triggers not working with armors.
- New system shows about a 40% drop in memory usage compared to old systems/Azurelib.
- Move to new Az Naming scheme from Geo
- Fixes crash with Minecolonies when using new render.
# Known issues
- PLAY_ONCE animations have an odd bug with bones resetting in between triggers.
neo 3.0.6
- Fixes Block Entity render being off centered.
v3.0.5
- Changes a few Builder options from protected to public
- Adds support for q.* Molang.
v3.0.4
- Fixes useNewOffset for items not working when used.
v3.0.3
- Fixes setRenderType issue caused by last update.
v3.0.2
- Implement preRenderEntry and postRenderEntry call backs to RenderConfigs, allowing you to inject code into the preRender and postRender stages.
v3.0.1
- Fixes a packet issue with calling cancelAll on an AzCommand from the server.
- Implement getRenderType to RenderConfigs, as to make changing the render type easier.
v3.0.0
- Rewrite Entity animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/entities
- No longer have to supply a cache.
- No longer have to use a GeoEnity interface.
- Rewrite Item animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/items
- Fixes issue with Item animations not working the first time due to missing NBT tag check.
- No longer have to supply a cache.
- No longer have to use a GeoItem interface.
- "Item" rendering/animating is now considered "ItemStack" rendering/animating.
- No longer register the render in the Item.
- This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzItemRendererRegistry#register.
- Rewrite Block Entity animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/blockentities
- No longer have to supply a cache.
- No longer have to use a GeoEntity interface.
- Rewrite Armor animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/armor
- No longer have to supply a cache.
- No longer have to use a GeoItem interface.
- "Item" rendering/animating is now considered "ItemStack" rendering/animating.
- No longer register the render in the Item.
- This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzArmorRendererRegistry#register.
- Animations are now done fully using a trigger animation call from the Az<Type>Animator.
- New system fixes Animations not firing properly on Items on first use.
- You have to now register your item in your mods onInitialize for Fabric and NeoForges FMLCommonSetupEvent using AzIdentityRegistry#register
- AzIdentityRegistry#register can take 1 item or multiple if you have a lot of item.
- New system fixes Aniamtions not pausing correctly when in singleplayer. (Old system/Geckolib "pauses" it but it still ticks so doesn't hold the animations spot properly)
- New system fixes Animation triggers not working with armors.
- New system shows about a 40% drop in memory usage compared to old systems/Azurelib.
- Move to new Az Naming scheme from Geo
- Fixes crash with Minecolonies when using new render.
# Known issues
- PLAY_ONCE animations have an odd bug with bones resetting in between triggers.
fabric 3.0.5
- Changes a few Builder options from protected to public
- Adds support for q.* Molang.
v3.0.4
- Fixes useNewOffset for items not working when used.
v3.0.3
- Fixes setRenderType issue caused by last update.
v3.0.2
- Implement preRenderEntry and postRenderEntry call backs to RenderConfigs, allowing you to inject code into the preRender and postRender stages.
v3.0.1
- Fixes a packet issue with calling cancelAll on an AzCommand from the server.
- Implement getRenderType to RenderConfigs, as to make changing the render type easier.
v3.0.0
- Rewrite Entity animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/entities
- No longer have to supply a cache.
- No longer have to use a GeoEnity interface.
- Rewrite Item animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/items
- Fixes issue with Item animations not working the first time due to missing NBT tag check.
- No longer have to supply a cache.
- No longer have to use a GeoItem interface.
- "Item" rendering/animating is now considered "ItemStack" rendering/animating.
- No longer register the render in the Item.
- This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzItemRendererRegistry#register.
- Rewrite Block Entity animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/blockentities
- No longer have to supply a cache.
- No longer have to use a GeoEntity interface.
- Rewrite Armor animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/armor
- No longer have to supply a cache.
- No longer have to use a GeoItem interface.
- "Item" rendering/animating is now considered "ItemStack" rendering/animating.
- No longer register the render in the Item.
- This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzArmorRendererRegistry#register.
- Animations are now done fully using a trigger animation call from the Az<Type>Animator.
- New system fixes Animations not firing properly on Items on first use.
- You have to now register your item in your mods onInitialize for Fabric and NeoForges FMLCommonSetupEvent using AzIdentityRegistry#register
- AzIdentityRegistry#register can take 1 item or multiple if you have a lot of item.
- New system fixes Aniamtions not pausing correctly when in singleplayer. (Old system/Geckolib "pauses" it but it still ticks so doesn't hold the animations spot properly)
- New system fixes Animation triggers not working with armors.
- New system shows about a 40% drop in memory usage compared to old systems/Azurelib.
- Move to new Az Naming scheme from Geo
- Fixes crash with Minecolonies when using new render.
# Known issues
- PLAY_ONCE animations have an odd bug with bones resetting in between triggers.
neo 3.0.5
- Changes a few Builder options from protected to public
- Adds support for q.* Molang.
v3.0.4
- Fixes useNewOffset for items not working when used.
v3.0.3
- Fixes setRenderType issue caused by last update.
v3.0.2
- Implement preRenderEntry and postRenderEntry call backs to RenderConfigs, allowing you to inject code into the preRender and postRender stages.
v3.0.1
- Fixes a packet issue with calling cancelAll on an AzCommand from the server.
- Implement getRenderType to RenderConfigs, as to make changing the render type easier.
v3.0.0
- Rewrite Entity animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/entities
- No longer have to supply a cache.
- No longer have to use a GeoEnity interface.
- Rewrite Item animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/items
- Fixes issue with Item animations not working the first time due to missing NBT tag check.
- No longer have to supply a cache.
- No longer have to use a GeoItem interface.
- "Item" rendering/animating is now considered "ItemStack" rendering/animating.
- No longer register the render in the Item.
- This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzItemRendererRegistry#register.
- Rewrite Block Entity animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/blockentities
- No longer have to supply a cache.
- No longer have to use a GeoEntity interface.
- Rewrite Armor animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/armor
- No longer have to supply a cache.
- No longer have to use a GeoItem interface.
- "Item" rendering/animating is now considered "ItemStack" rendering/animating.
- No longer register the render in the Item.
- This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzArmorRendererRegistry#register.
- Animations are now done fully using a trigger animation call from the Az<Type>Animator.
- New system fixes Animations not firing properly on Items on first use.
- You have to now register your item in your mods onInitialize for Fabric and NeoForges FMLCommonSetupEvent using AzIdentityRegistry#register
- AzIdentityRegistry#register can take 1 item or multiple if you have a lot of item.
- New system fixes Aniamtions not pausing correctly when in singleplayer. (Old system/Geckolib "pauses" it but it still ticks so doesn't hold the animations spot properly)
- New system fixes Animation triggers not working with armors.
- New system shows about a 40% drop in memory usage compared to old systems/Azurelib.
- Move to new Az Naming scheme from Geo
- Fixes crash with Minecolonies when using new render.
# Known issues
- PLAY_ONCE animations have an odd bug with bones resetting in between triggers.
fabric 3.0.4
- Fixes useNewOffset for items not working when used.
v3.0.3
- Fixes setRenderType issue caused by last update.
v3.0.2
- Implement preRenderEntry and postRenderEntry call backs to RenderConfigs, allowing you to inject code into the preRender and postRender stages.
v3.0.1
- Fixes a packet issue with calling cancelAll on an AzCommand from the server.
- Implement getRenderType to RenderConfigs, as to make changing the render type easier.
v3.0.0
- Rewrite Entity animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/entities
- No longer have to supply a cache.
- No longer have to use a GeoEnity interface.
- Rewrite Item animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/items
- Fixes issue with Item animations not working the first time due to missing NBT tag check.
- No longer have to supply a cache.
- No longer have to use a GeoItem interface.
- "Item" rendering/animating is now considered "ItemStack" rendering/animating.
- No longer register the render in the Item.
- This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzItemRendererRegistry#register.
- Rewrite Block Entity animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/blockentities
- No longer have to supply a cache.
- No longer have to use a GeoEntity interface.
- Rewrite Armor animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/armor
- No longer have to supply a cache.
- No longer have to use a GeoItem interface.
- "Item" rendering/animating is now considered "ItemStack" rendering/animating.
- No longer register the render in the Item.
- This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzArmorRendererRegistry#register.
- Animations are now done fully using a trigger animation call from the Az<Type>Animator.
- New system fixes Animations not firing properly on Items on first use.
- You have to now register your item in your mods onInitialize for Fabric and NeoForges FMLCommonSetupEvent using AzIdentityRegistry#register
- AzIdentityRegistry#register can take 1 item or multiple if you have a lot of item.
- New system fixes Aniamtions not pausing correctly when in singleplayer. (Old system/Geckolib "pauses" it but it still ticks so doesn't hold the animations spot properly)
- New system fixes Animation triggers not working with armors.
- New system shows about a 40% drop in memory usage compared to old systems/Azurelib.
- Move to new Az Naming scheme from Geo
- Fixes crash with Minecolonies when using new render.
# Known issues
- PLAY_ONCE animations have an odd bug with bones resetting in between triggers.
neo 3.0.4
- Fixes useNewOffset for items not working when used.
v3.0.3
- Fixes setRenderType issue caused by last update.
v3.0.2
- Implement preRenderEntry and postRenderEntry call backs to RenderConfigs, allowing you to inject code into the preRender and postRender stages.
v3.0.1
- Fixes a packet issue with calling cancelAll on an AzCommand from the server.
- Implement getRenderType to RenderConfigs, as to make changing the render type easier.
v3.0.0
- Rewrite Entity animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/entities
- No longer have to supply a cache.
- No longer have to use a GeoEnity interface.
- Rewrite Item animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/items
- Fixes issue with Item animations not working the first time due to missing NBT tag check.
- No longer have to supply a cache.
- No longer have to use a GeoItem interface.
- "Item" rendering/animating is now considered "ItemStack" rendering/animating.
- No longer register the render in the Item.
- This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzItemRendererRegistry#register.
- Rewrite Block Entity animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/blockentities
- No longer have to supply a cache.
- No longer have to use a GeoEntity interface.
- Rewrite Armor animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/armor
- No longer have to supply a cache.
- No longer have to use a GeoItem interface.
- "Item" rendering/animating is now considered "ItemStack" rendering/animating.
- No longer register the render in the Item.
- This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzArmorRendererRegistry#register.
- Animations are now done fully using a trigger animation call from the Az<Type>Animator.
- New system fixes Animations not firing properly on Items on first use.
- You have to now register your item in your mods onInitialize for Fabric and NeoForges FMLCommonSetupEvent using AzIdentityRegistry#register
- AzIdentityRegistry#register can take 1 item or multiple if you have a lot of item.
- New system fixes Aniamtions not pausing correctly when in singleplayer. (Old system/Geckolib "pauses" it but it still ticks so doesn't hold the animations spot properly)
- New system fixes Animation triggers not working with armors.
- New system shows about a 40% drop in memory usage compared to old systems/Azurelib.
- Move to new Az Naming scheme from Geo
- Fixes crash with Minecolonies when using new render.
# Known issues
- PLAY_ONCE animations have an odd bug with bones resetting in between triggers.
fabric 3.0.3
- Fixes setRenderType issue caused by last update.
v3.0.2
- Implement preRenderEntry and postRenderEntry call backs to RenderConfigs, allowing you to inject code into the preRender and postRender stages.
v3.0.1
- Fixes a packet issue with calling cancelAll on an AzCommand from the server.
- Implement getRenderType to RenderConfigs, as to make changing the render type easier.
v3.0.0
- Rewrite Entity animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/entities
- No longer have to supply a cache.
- No longer have to use a GeoEnity interface.
- Rewrite Item animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/items
- Fixes issue with Item animations not working the first time due to missing NBT tag check.
- No longer have to supply a cache.
- No longer have to use a GeoItem interface.
- "Item" rendering/animating is now considered "ItemStack" rendering/animating.
- No longer register the render in the Item.
- This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzItemRendererRegistry#register.
- Rewrite Block Entity animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/blockentities
- No longer have to supply a cache.
- No longer have to use a GeoEntity interface.
- Rewrite Armor animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/armor
- No longer have to supply a cache.
- No longer have to use a GeoItem interface.
- "Item" rendering/animating is now considered "ItemStack" rendering/animating.
- No longer register the render in the Item.
- This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzArmorRendererRegistry#register.
- Animations are now done fully using a trigger animation call from the Az<Type>Animator.
- New system fixes Animations not firing properly on Items on first use.
- You have to now register your item in your mods onInitialize for Fabric and NeoForges FMLCommonSetupEvent using AzIdentityRegistry#register
- AzIdentityRegistry#register can take 1 item or multiple if you have a lot of item.
- New system fixes Aniamtions not pausing correctly when in singleplayer. (Old system/Geckolib "pauses" it but it still ticks so doesn't hold the animations spot properly)
- New system fixes Animation triggers not working with armors.
- New system shows about a 40% drop in memory usage compared to old systems/Azurelib.
- Move to new Az Naming scheme from Geo
- Fixes crash with Minecolonies when using new render.
# Known issues
- PLAY_ONCE animations have an odd bug with bones resetting in between triggers.
neo 3.0.3
- Fixes setRenderType issue caused by last update.
v3.0.2
- Implement preRenderEntry and postRenderEntry call backs to RenderConfigs, allowing you to inject code into the preRender and postRender stages.
v3.0.1
- Fixes a packet issue with calling cancelAll on an AzCommand from the server.
- Implement getRenderType to RenderConfigs, as to make changing the render type easier.
v3.0.0
- Rewrite Entity animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/entities
- No longer have to supply a cache.
- No longer have to use a GeoEnity interface.
- Rewrite Item animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/items
- Fixes issue with Item animations not working the first time due to missing NBT tag check.
- No longer have to supply a cache.
- No longer have to use a GeoItem interface.
- "Item" rendering/animating is now considered "ItemStack" rendering/animating.
- No longer register the render in the Item.
- This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzItemRendererRegistry#register.
- Rewrite Block Entity animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/blockentities
- No longer have to supply a cache.
- No longer have to use a GeoEntity interface.
- Rewrite Armor animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/armor
- No longer have to supply a cache.
- No longer have to use a GeoItem interface.
- "Item" rendering/animating is now considered "ItemStack" rendering/animating.
- No longer register the render in the Item.
- This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzArmorRendererRegistry#register.
- Animations are now done fully using a trigger animation call from the Az<Type>Animator.
- New system fixes Animations not firing properly on Items on first use.
- You have to now register your item in your mods onInitialize for Fabric and NeoForges FMLCommonSetupEvent using AzIdentityRegistry#register
- AzIdentityRegistry#register can take 1 item or multiple if you have a lot of item.
- New system fixes Aniamtions not pausing correctly when in singleplayer. (Old system/Geckolib "pauses" it but it still ticks so doesn't hold the animations spot properly)
- New system fixes Animation triggers not working with armors.
- New system shows about a 40% drop in memory usage compared to old systems/Azurelib.
- Move to new Az Naming scheme from Geo
- Fixes crash with Minecolonies when using new render.
# Known issues
- PLAY_ONCE animations have an odd bug with bones resetting in between triggers.
fabric 3.0.2
- Implement preRenderEntry and postRenderEntry call backs to RenderConfigs, allowing you to inject code into the preRender and postRender stages.
v3.0.1
- Fixes a packet issue with calling cancelAll on an AzCommand from the server.
- Implement getRenderType to RenderConfigs, as to make changing the render type easier.
v3.0.0
- Rewrite Entity animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/entities
- No longer have to supply a cache.
- No longer have to use a GeoEnity interface.
- Rewrite Item animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/items
- Fixes issue with Item animations not working the first time due to missing NBT tag check.
- No longer have to supply a cache.
- No longer have to use a GeoItem interface.
- "Item" rendering/animating is now considered "ItemStack" rendering/animating.
- No longer register the render in the Item.
- This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzItemRendererRegistry#register.
- Rewrite Block Entity animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/blockentities
- No longer have to supply a cache.
- No longer have to use a GeoEntity interface.
- Rewrite Armor animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/armor
- No longer have to supply a cache.
- No longer have to use a GeoItem interface.
- "Item" rendering/animating is now considered "ItemStack" rendering/animating.
- No longer register the render in the Item.
- This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzArmorRendererRegistry#register.
- Animations are now done fully using a trigger animation call from the Az<Type>Animator.
- New system fixes Animations not firing properly on Items on first use.
- You have to now register your item in your mods onInitialize for Fabric and NeoForges FMLCommonSetupEvent using AzIdentityRegistry#register
- AzIdentityRegistry#register can take 1 item or multiple if you have a lot of item.
- New system fixes Aniamtions not pausing correctly when in singleplayer. (Old system/Geckolib "pauses" it but it still ticks so doesn't hold the animations spot properly)
- New system fixes Animation triggers not working with armors.
- New system shows about a 40% drop in memory usage compared to old systems/Azurelib.
- Move to new Az Naming scheme from Geo
- Fixes crash with Minecolonies when using new render.
# Known issues
- PLAY_ONCE animations have an odd bug with bones resetting in between triggers.
neo 3.0.2
- Implement preRenderEntry and postRenderEntry call backs to RenderConfigs, allowing you to inject code into the preRender and postRender stages.
v3.0.1
- Fixes a packet issue with calling cancelAll on an AzCommand from the server.
- Implement getRenderType to RenderConfigs, as to make changing the render type easier.
v3.0.0
- Rewrite Entity animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/entities
- No longer have to supply a cache.
- No longer have to use a GeoEnity interface.
- Rewrite Item animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/items
- Fixes issue with Item animations not working the first time due to missing NBT tag check.
- No longer have to supply a cache.
- No longer have to use a GeoItem interface.
- "Item" rendering/animating is now considered "ItemStack" rendering/animating.
- No longer register the render in the Item.
- This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzItemRendererRegistry#register.
- Rewrite Block Entity animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/blockentities
- No longer have to supply a cache.
- No longer have to use a GeoEntity interface.
- Rewrite Armor animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/armor
- No longer have to supply a cache.
- No longer have to use a GeoItem interface.
- "Item" rendering/animating is now considered "ItemStack" rendering/animating.
- No longer register the render in the Item.
- This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzArmorRendererRegistry#register.
- Animations are now done fully using a trigger animation call from the Az<Type>Animator.
- New system fixes Animations not firing properly on Items on first use.
- You have to now register your item in your mods onInitialize for Fabric and NeoForges FMLCommonSetupEvent using AzIdentityRegistry#register
- AzIdentityRegistry#register can take 1 item or multiple if you have a lot of item.
- New system fixes Aniamtions not pausing correctly when in singleplayer. (Old system/Geckolib "pauses" it but it still ticks so doesn't hold the animations spot properly)
- New system fixes Animation triggers not working with armors.
- New system shows about a 40% drop in memory usage compared to old systems/Azurelib.
- Move to new Az Naming scheme from Geo
- Fixes crash with Minecolonies when using new render.
# Known issues
- PLAY_ONCE animations have an odd bug with bones resetting in between triggers.
fabric 3.0.1
- Fixes a packet issue with calling cancelAll on an AzCommand from the server.
- Implement getRenderType to RenderConfigs, as to make changing the render type easier.
v3.0.0
- Rewrite Entity animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/entities
- No longer have to supply a cache.
- No longer have to use a GeoEnity interface.
- Rewrite Item animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/items
- Fixes issue with Item animations not working the first time due to missing NBT tag check.
- No longer have to supply a cache.
- No longer have to use a GeoItem interface.
- "Item" rendering/animating is now considered "ItemStack" rendering/animating.
- No longer register the render in the Item.
- This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzItemRendererRegistry#register.
- Rewrite Block Entity animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/blockentities
- No longer have to supply a cache.
- No longer have to use a GeoEntity interface.
- Rewrite Armor animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/armor
- No longer have to supply a cache.
- No longer have to use a GeoItem interface.
- "Item" rendering/animating is now considered "ItemStack" rendering/animating.
- No longer register the render in the Item.
- This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzArmorRendererRegistry#register.
- Animations are now done fully using a trigger animation call from the Az<Type>Animator.
- New system fixes Animations not firing properly on Items on first use.
- You have to now register your item in your mods onInitialize for Fabric and NeoForges FMLCommonSetupEvent using AzIdentityRegistry#register
- AzIdentityRegistry#register can take 1 item or multiple if you have a lot of item.
- New system fixes Aniamtions not pausing correctly when in singleplayer. (Old system/Geckolib "pauses" it but it still ticks so doesn't hold the animations spot properly)
- New system fixes Animation triggers not working with armors.
- New system shows about a 40% drop in memory usage compared to old systems/Azurelib.
- Move to new Az Naming scheme from Geo
- Fixes crash with Minecolonies when using new render.
# Known issues
- PLAY_ONCE animations have an odd bug with bones resetting in between triggers.
neo 3.0.1
- Fixes a packet issue with calling cancelAll on an AzCommand from the server.
- Implement getRenderType to RenderConfigs, as to make changing the render type easier.
v3.0.0
- Rewrite Entity animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/entities
- No longer have to supply a cache.
- No longer have to use a GeoEnity interface.
- Rewrite Item animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/items
- Fixes issue with Item animations not working the first time due to missing NBT tag check.
- No longer have to supply a cache.
- No longer have to use a GeoItem interface.
- "Item" rendering/animating is now considered "ItemStack" rendering/animating.
- No longer register the render in the Item.
- This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzItemRendererRegistry#register.
- Rewrite Block Entity animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/blockentities
- No longer have to supply a cache.
- No longer have to use a GeoEntity interface.
- Rewrite Armor animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/armor
- No longer have to supply a cache.
- No longer have to use a GeoItem interface.
- "Item" rendering/animating is now considered "ItemStack" rendering/animating.
- No longer register the render in the Item.
- This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzArmorRendererRegistry#register.
- Animations are now done fully using a trigger animation call from the Az<Type>Animator.
- New system fixes Animations not firing properly on Items on first use.
- You have to now register your item in your mods onInitialize for Fabric and NeoForges FMLCommonSetupEvent using AzIdentityRegistry#register
- AzIdentityRegistry#register can take 1 item or multiple if you have a lot of item.
- New system fixes Aniamtions not pausing correctly when in singleplayer. (Old system/Geckolib "pauses" it but it still ticks so doesn't hold the animations spot properly)
- New system fixes Animation triggers not working with armors.
- New system shows about a 40% drop in memory usage compared to old systems/Azurelib.
- Move to new Az Naming scheme from Geo
- Fixes crash with Minecolonies when using new render.
# Known issues
- PLAY_ONCE animations have an odd bug with bones resetting in between triggers.
fabric 3.0.0
- Rewrite Entity animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/entities
- No longer have to supply a cache.
- No longer have to use a GeoEnity interface.
- Rewrite Item animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/items
- Fixes issue with Item animations not working the first time due to missing NBT tag check.
- No longer have to supply a cache.
- No longer have to use a GeoItem interface.
- "Item" rendering/animating is now considered "ItemStack" rendering/animating.
- No longer register the render in the Item.
- This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzItemRendererRegistry#register.
- Rewrite Block Entity animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/blockentities
- No longer have to supply a cache.
- No longer have to use a GeoEntity interface.
- Rewrite Armor animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/armor
- No longer have to supply a cache.
- No longer have to use a GeoItem interface.
- "Item" rendering/animating is now considered "ItemStack" rendering/animating.
- No longer register the render in the Item.
- This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzArmorRendererRegistry#register.
- Animations are now done fully using a trigger animation call from the Az<Type>Animator.
- New system fixes Animations not firing properly on Items on first use.
- You have to now register your item in your mods onInitialize for Fabric and NeoForges FMLCommonSetupEvent using AzIdentityRegistry#register
- AzIdentityRegistry#register can take 1 item or multiple if you have a lot of item.
- New system fixes Aniamtions not pausing correctly when in singleplayer. (Old system/Geckolib "pauses" it but it still ticks so doesn't hold the animations spot properly)
- New system fixes Animation triggers not working with armors.
- New system shows about a 40% drop in memory usage compared to old systems/Azurelib.
- Move to new Az Naming scheme from Geo
- Fixes crash with Minecolonies when using new render.
# Known issues
- PLAY_ONCE animations have an odd bug with bones resetting in between triggers.
neo 3.0.0
- Rewrite Entity animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/entities
- No longer have to supply a cache.
- No longer have to use a GeoEnity interface.
- Rewrite Item animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/items
- Fixes issue with Item animations not working the first time due to missing NBT tag check.
- No longer have to supply a cache.
- No longer have to use a GeoItem interface.
- "Item" rendering/animating is now considered "ItemStack" rendering/animating.
- No longer register the render in the Item.
- This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzItemRendererRegistry#register.
- Rewrite Block Entity animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/blockentities
- No longer have to supply a cache.
- No longer have to use a GeoEntity interface.
- Rewrite Armor animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/armor
- No longer have to supply a cache.
- No longer have to use a GeoItem interface.
- "Item" rendering/animating is now considered "ItemStack" rendering/animating.
- No longer register the render in the Item.
- This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzArmorRendererRegistry#register.
- Animations are now done fully using a trigger animation call from the Az<Type>Animator.
- New system fixes Animations not firing properly on Items on first use.
- You have to now register your item in your mods onInitialize for Fabric and NeoForges FMLCommonSetupEvent using AzIdentityRegistry#register
- AzIdentityRegistry#register can take 1 item or multiple if you have a lot of item.
- New system fixes Aniamtions not pausing correctly when in singleplayer. (Old system/Geckolib "pauses" it but it still ticks so doesn't hold the animations spot properly)
- New system fixes Animation triggers not working with armors.
- New system shows about a 40% drop in memory usage compared to old systems/Azurelib.
- Move to new Az Naming scheme from Geo
- Fixes crash with Minecolonies when using new render.
# Known issues
- PLAY_ONCE animations have an odd bug with bones resetting in between triggers.
fabric 2.3.29-alpha
- Revert GeoGlowingTextureMeta change.
**WARNING 1.21.1 IS CURRENTLY UNDERGOING A HEAVY REWRITE THAT WILL BE RELEASED AS ALPHA FOR TESTING, DO NOT UPDATE TO THAT ALPHA UNLESS THE MODS USING AZURELIB REQUIRE IT**
neo 2.3.29-alpha
- Revert GeoGlowingTextureMeta change.
**WARNING 1.21.1 IS CURRENTLY UNDERGOING A HEAVY REWRITE THAT WILL BE RELEASED AS ALPHA FOR TESTING, DO NOT UPDATE TO THAT ALPHA UNLESS THE MODS USING AZURELIB REQUIRE IT**
fabric 2.0.41
- Revert GeoGlowingTextureMeta change.
neoforge 2.0.41
- Revert GeoGlowingTextureMeta change.
azurelib-forge-1.19.4 1.0.50
- Revert GeoGlowingTextureMeta change.
azurelib-fabric-1.19.4 1.0.50
- Revert GeoGlowingTextureMeta change.
azurelib-forge-1.19.2 1.0.56
- Revert GeoGlowingTextureMeta change.
azurelib-fabric-1.19.2 1.0.56
- Revert GeoGlowingTextureMeta change.
azurelib-forge-1.18.2 1.0.47
- Revert GeoGlowingTextureMeta change.
azurelib-fabric-1.18.2 1.0.47
- Revert GeoGlowingTextureMeta change.
azurelib-fabric-1.17.1 1.0.28
- Revert GeoGlowingTextureMeta change.
azurelib-forge-1.17.1 1.0.28
- Revert GeoGlowingTextureMeta change.
azurelib-fabric-1.16.5 1.0.52
- Revert GeoGlowingTextureMeta change.
azurelib-forge-1.16.5 1.0.52
- Revert GeoGlowingTextureMeta change.
azurelib-forge-1.15.2 1.0.11
- Revert GeoGlowingTextureMeta change.
fabric 2.3.28
- Port color changes from a geckolib pr that was left to die
- Port UV Face Rotation support
- Port GeoGlowingTextureMeta using wrong colors
**WARNING 1.21.1 IS CURRENTLY UNDERGOING A HEAVY REWRITE THAT WILL BE RELEASED AS ALPHA FOR TESTING, DO NOT UPDATE TO THAT ALPHA UNLESS THE MODS USING AZURELIB REQUIRE IT**
neo 2.3.28
- Port color changes from a geckolib pr that was left to die
- Port UV Face Rotation support
- Port GeoGlowingTextureMeta using wrong colors
**WARNING 1.21.1 IS CURRENTLY UNDERGOING A HEAVY REWRITE THAT WILL BE RELEASED AS ALPHA FOR TESTING, DO NOT UPDATE TO THAT ALPHA UNLESS THE MODS USING AZURELIB REQUIRE IT**
fabric 2.0.40
- Port color changes from a geckolib pr that was left to die
- Port UV Face Rotation support
- Port GeoGlowingTextureMeta using wrong colors
neoforge 2.0.40
- Port color changes from a geckolib pr that was left to die
- Port UV Face Rotation support
- Port GeoGlowingTextureMeta using wrong colors
azurelib-forge-1.19.4 1.0.49
- Port color changes from a geckolib pr that was left to die
- Port UV Face Rotation support
- Port GeoGlowingTextureMeta using wrong colors
azurelib-fabric-1.19.4 1.0.49
- Port color changes from a geckolib pr that was left to die
- Port UV Face Rotation support
- Port GeoGlowingTextureMeta using wrong colors
azurelib-forge-1.19.2 1.0.55
- Port color changes from a geckolib pr that was left to die
- Port UV Face Rotation support
- Port GeoGlowingTextureMeta using wrong colors
azurelib-fabric-1.19.2 1.0.55
- Port color changes from a geckolib pr that was left to die
- Port UV Face Rotation support
- Port GeoGlowingTextureMeta using wrong colors
azurelib-forge-1.18.2 1.0.46
- Port color changes from a geckolib pr that was left to die
- Port UV Face Rotation support
- Port GeoGlowingTextureMeta using wrong colors
azurelib-fabric-1.18.2 1.0.46
- Port color changes from a geckolib pr that was left to die
- Port UV Face Rotation support
- Port GeoGlowingTextureMeta using wrong colors
azurelib-fabric-1.17.1 1.0.27
- Port color changes from a geckolib pr that was left to die
- Port UV Face Rotation support
- Port GeoGlowingTextureMeta using wrong colors
azurelib-forge-1.17.1 1.0.27
- Port color changes from a geckolib pr that was left to die
- Port UV Face Rotation support
- Port GeoGlowingTextureMeta using wrong colors
azurelib-fabric-1.16.5 1.0.51
- Port color changes from a geckolib pr that was left to die
- Port UV Face Rotation support
- Port GeoGlowingTextureMeta using wrong colors
azurelib-forge-1.16.5 1.0.51
- Port color changes from a geckolib pr that was left to die
- Port UV Face Rotation support
- Port GeoGlowingTextureMeta using wrong colors
azurelib-forge-1.15.2 1.0.10
- Port UV Face Rotation support
- Port GeoGlowingTextureMeta using wrong colors
fabric 2.3.27
- Remove format version check, unneeded
- Add GeoItemRender#useNewOffset() which will remove the y offset on item displays, due to change in BlockBench 4.11 item displays
neo 2.3.27
- Remove format version check, unneeded
- Add GeoItemRender#useNewOffset() which will remove the y offset on item displays, due to change in BlockBench 4.11 item displays
neo 2.2.22
- Remove format version check, unneeded
- Add GeoItemRender#useNewOffset() which will remove the y offset on item displays, due to change in BlockBench 4.11 item displays
fabric 2.2.22
- Remove format version check, unneeded
- Add GeoItemRender#useNewOffset() which will remove the y offset on item displays, due to change in BlockBench 4.11 item displays
fabric 2.1.24
- Remove format version check, unneeded
- Add GeoItemRender#useNewOffset() which will remove the y offset on item displays, due to change in BlockBench 4.11 item displays
neoforge 2.1.24
- Remove format version check, unneeded
- Add GeoItemRender#useNewOffset() which will remove the y offset on item displays, due to change in BlockBench 4.11 item displays
fabric 2.0.39
- Remove format version check, unneeded
- Add GeoItemRender#useNewOffset() which will remove the y offset on item displays, due to change in BlockBench 4.11 item displays
neoforge 2.0.39
- Remove format version check, unneeded
- Add GeoItemRender#useNewOffset() which will remove the y offset on item displays, due to change in BlockBench 4.11 item displays
azurelib-forge-1.19.4 1.0.48
- Remove format version check, unneeded
- Add GeoItemRender#useNewOffset() which will remove the y offset on item displays, due to change in BlockBench 4.11 item displays
azurelib-forge-1.19.4 1.0.48
- Remove format version check, unneeded
- Add GeoItemRender#useNewOffset() which will remove the y offset on item displays, due to change in BlockBench 4.11 item displays
azurelib-fabric-1.19.4 1.0.48
- Remove format version check, unneeded
- Add GeoItemRender#useNewOffset() which will remove the y offset on item displays, due to change in BlockBench 4.11 item displays
azurelib-forge-1.19.2 1.0.54
- Remove format version check, unneeded
- Add GeoItemRender#useNewOffset() which will remove the y offset on item displays, due to change in BlockBench 4.11 item displays
azurelib-fabric-1.19.2 1.0.54
- Remove format version check, unneeded
- Add GeoItemRender#useNewOffset() which will remove the y offset on item displays, due to change in BlockBench 4.11 item displays
azurelib-forge-1.18.2 1.0.45
- Remove format version check, unneeded
- Add GeoItemRender#useNewOffset() which will remove the y offset on item displays, due to change in BlockBench 4.11 item displays
azurelib-fabric-1.18.2 1.0.45
- Remove format version check, unneeded
- Add GeoItemRender#useNewOffset() which will remove the y offset on item displays, due to change in BlockBench 4.11 item displays
azurelib-forge-1.17.1 1.0.26
- Remove format version check, unneeded
- Add GeoItemRender#useNewOffset() which will remove the y offset on item displays, due to change in BlockBench 4.11 item displays
azurelib-fabric-1.17.1 1.0.26
- Remove format version check, unneeded
- Add GeoItemRender#useNewOffset() which will remove the y offset on item displays, due to change in BlockBench 4.11 item displays
azurelib-fabric-1.16.5 1.0.50
- Remove format version check, unneeded
- Add GeoItemRender#useNewOffset() which will remove the y offset on item displays, due to change in BlockBench 4.11 item displays
azurelib-forge-1.16.5 1.0.50
- Remove format version check, unneeded
- Add GeoItemRender#useNewOffset() which will remove the y offset on item displays, due to change in BlockBench 4.11 item displays
azurelib-forge-1.15.2 1.0.9
- Remove format version check, unneeded
- Add GeoItemRender#useNewOffset() which will remove the y offset on item displays, due to change in BlockBench 4.11 item displays
neo 2.3.26
- Only throw error if no format version
fabric 2.3.26
- Only throw error if no format version
neo 2.2.21
- Only throw error if no format version
fabric 2.2.21
- Only throw error if no format version
fabric 2.1.23
- Only throw error if no format version
neoforge 2.1.23
- Only throw error if no format version
fabric 2.0.38
- Only throw error if no format version
neoforge 2.0.38
- Only throw error if no format version
azurelib-forge-1.19.4 1.0.47
- Only throw error if no format version
azurelib-fabric-1.19.4 1.0.47
- Only throw error if no format version
azurelib-forge-1.19.2 1.0.53
- Only throw error if no format version
azurelib-fabric-1.19.2 1.0.53
- Only throw error if no format version
azurelib-forge-1.18.2 1.0.44
- Only throw error if no format version
azurelib-fabric-1.18.2 1.0.44
- Only throw error if no format version
azurelib-fabric-1.17.1 1.0.25
- Only throw error if no format version
azurelib-forge-1.17.1 1.0.25
- Only throw error if no format version
azurelib-forge-1.16.5 1.0.49
- Only throw error if no format version
azurelib-fabric-1.16.5 1.0.49
- Only throw error if no format version
azurelib-forge-1.15.2 1.0.8
- Only throw error if no format version
fabric 2.3.25
- Port Avoid duplicating mc code to improve compat in mixins
- Updated to latest NeoForge to fix crash with https://github.com/neoforged/NeoForge/pull/1541
- MixinHumanoidArmorLayer Mixin fixed now with NeoForge
neo 2.3.25
- Port Avoid duplicating mc code to improve compat in mixins
- Updated to latest NeoForge to fix crash with https://github.com/neoforged/NeoForge/pull/1541
- MixinHumanoidArmorLayer Mixin fixed now with NeoForge
neo 2.3.24
- Adjust cache for BB exporting using weird version, which still works.
fabric 2.3.24
- Adjust cache for BB exporting using weird version, which still works.
neo 2.2.20
- Adjust cache for BB exporting using weird version, which still works.
fabric 2.2.20
- Adjust cache for BB exporting using weird version, which still works.
fabric 2.1.22
- Adjust cache for BB exporting using weird version, which still works.
neoforge 2.1.22
- Adjust cache for BB exporting using weird version, which still works.
fabric 2.0.37
- Adjust cache for BB exporting using weird version, which still works.
neoforge 2.0.37
- Adjust cache for BB exporting using weird version, which still works.
azurelib-forge-1.19.4 1.0.46
- Adjust cache for BB exporting using weird version, which still works.
- Ports Config system to Forge as well so 1.19.4 has parity with Fabric.
azurelib-fabric-1.19.4 1.0.46
- Adjust cache for BB exporting using weird version, which still works.
azurelib-forge-1.19.2 1.0.52
- Adjust cache for BB exporting using weird version, which still works.
- Ports Config system to 1.19.2.
azurelib-fabric-1.19.2 1.0.52
- Adjust cache for BB exporting using weird version, which still works.
- Ports Config system to 1.19.2.
azurelib-fabric-1.18.2 1.0.43
- Adjust cache for BB exporting using weird version, which still works.
- Ports Config system to 1.18.2.
azurelib-forge-1.18.2 1.0.43
- Adjust cache for BB exporting using weird version, which still works.
- Ports Config system to 1.18.2.
azurelib-fabric-1.17.1 1.0.24
- Adjust cache for BB exporting using weird version, which still works.
- Ports Config system to 1.17.1.
azurelib-forge-1.17.1 1.0.24
- Adjust cache for BB exporting using weird version, which still works.
- Ports Config system to 1.17.1.
azurelib-fabric-1.16.5 1.0.48
- Adjust cache for BB exporting using weird version, which still works.
- Ports Config system to 1.16.5.
azurelib-forge-1.16.5 1.0.48
- Adjust cache for BB exporting using weird version, which still works.
- Ports Config system to 1.16.5.
azurelib-forge-1.15.2 1.0.7
- Adjust cache for BB exporting using weird version, which still works.
neo 2.3.23
- Use root locale when converting strings - PlanetTeamSpeak
- Add missing client packet registartion on Fabric
fabric 2.3.23
- Use root locale when converting strings - PlanetTeamSpeak
- Add missing client packet registartion on Fabric
neo 2.2.19
- Use root locale when converting strings - PlanetTeamSpeak
- Fixes Neo packets not properly triggering
- Add missing client packet registartion on Fabric
fabric 2.2.19
- Use root locale when converting strings - PlanetTeamSpeak
- Fixes Neo packets not properly triggering
- Add missing client packet registartion on Fabric
fabric 2.1.21
- Use root locale when converting strings - PlanetTeamSpeak
neoforge 2.1.21
- Use root locale when converting strings - PlanetTeamSpeak
fabric 2.0.36
- Use root locale when converting strings - PlanetTeamSpeak
neoforge 2.0.36
- Use root locale when converting strings - PlanetTeamSpeak
fabric 2.0.36
- Use root locale when converting strings - PlanetTeamSpeak
neoforge 2.0.36
- Use root locale when converting strings - PlanetTeamSpeak
azurelib-forge-1.19.4 1.0.45
- Use root locale when converting strings - PlanetTeamSpeak
azurelib-fabric-1.19.4 1.0.45
- Use root locale when converting strings - PlanetTeamSpeak
azurelib-forge-1.19.2 1.0.51
- Use root locale when converting strings - PlanetTeamSpeak
azurelib-fabric-1.19.2 1.0.51
- Use root locale when converting strings - PlanetTeamSpeak
azurelib-forge-1.18.2 1.0.42
- Use root locale when converting strings - PlanetTeamSpeak
azurelib-fabric-1.18.2 1.0.42
- Use root locale when converting strings - PlanetTeamSpeak
azurelib-forge-1.17.1 1.0.23
- Use root locale when converting strings - PlanetTeamSpeak
azurelib-fabric-1.17.1 1.0.23
- Use root locale when converting strings - PlanetTeamSpeak
azurelib-fabric-1.16.5 1.0.47
- Use root locale when converting strings - PlanetTeamSpeak
azurelib-forge-1.16.5 1.0.47
- Use root locale when converting strings - PlanetTeamSpeak
azurelib-forge-1.15.2 1.0.6
- Use root locale when converting strings - PlanetTeamSpeak
fabric 2.3.22
- Fixes packets not firing properly on NeoForge.
- Tweaked CommonUtils#spawnLightSource
neo 2.3.22
- Fixes packets not firing properly on NeoForge.
- Tweaked CommonUtils#spawnLightSource
neo 2.3.21
- Fixes missing faceRotation from RenderUtils
fabric 2.3.21
- Fixes missing faceRotation from RenderUtils
neo 2.2.17
- Tweaked DyeableGeoArmorRender to match on all MC versions.
- Added DynamicGeoRenders for Armor, Blocks, Items, Objects and ReplacedEntities
fabric 2.3.20
- Tweaked DyeableGeoArmorRender to match on all MC versions.
- Added DynamicGeoRenders for Armor, Blocks, Items, Objects and ReplacedEntities
neo 2.3.20
- Tweaked DyeableGeoArmorRender to match on all MC versions.
- Added DynamicGeoRenders for Armor, Blocks, Items, Objects and ReplacedEntities
fabric 2.2.17
- Tweaked DyeableGeoArmorRender to match on all MC versions.
- Added DynamicGeoRenders for Armor, Blocks, Items, Objects and ReplacedEntities
neoforge 2.1.20
- Tweaked DyeableGeoArmorRender to match on all MC versions.
- Added DynamicGeoRenders for Armor, Blocks, Items, Objects and ReplacedEntities
fabric 2.1.20
- Tweaked DyeableGeoArmorRender to match on all MC versions.
- Added DynamicGeoRenders for Armor, Blocks, Items, Objects and ReplacedEntities
fabric 2.0.35
- Tweaked DyeableGeoArmorRender to match on all MC versions.
- Added DynamicGeoRenders for Armor, Blocks, Items, Objects and ReplacedEntities
neoforge 2.0.35
- Tweaked DyeableGeoArmorRender to match on all MC versions.
- Added DynamicGeoRenders for Armor, Blocks, Items, Objects and ReplacedEntities
azurelib-forge-1.19.4 1.0.44
- Tweaked DyeableGeoArmorRender to match on all MC versions.
- Added DynamicGeoRenders for Armor, Blocks, Items, Objects and ReplacedEntities
azurelib-fabric-1.19.4 1.0.44
- Tweaked DyeableGeoArmorRender to match on all MC versions.
- Added DynamicGeoRenders for Armor, Blocks, Items, Objects and ReplacedEntities
azurelib-forge-1.19.2 1.0.50
- Tweaked DyeableGeoArmorRender to match on all MC versions.
- Added DynamicGeoRenders for Armor, Blocks, Items, Objects and ReplacedEntities
azurelib-fabric-1.19.2 1.0.50
- Tweaked DyeableGeoArmorRender to match on all MC versions.
- Added DynamicGeoRenders for Armor, Blocks, Items, Objects and ReplacedEntities
azurelib-forge-1.18.2 1.0.41
- Tweaked DyeableGeoArmorRender to match on all MC versions.
- Added DynamicGeoRenders for Armor, Blocks, Items, Objects and ReplacedEntities
azurelib-fabric-1.18.2 1.0.41
- Tweaked DyeableGeoArmorRender to match on all MC versions.
- Added DynamicGeoRenders for Armor, Blocks, Items, Objects and ReplacedEntities
azurelib-fabric-1.17.1 1.0.22
- Tweaked DyeableGeoArmorRender to match on all MC versions.
- Added DynamicGeoRenders for Armor, Blocks, Items, Objects and ReplacedEntities
azurelib-forge-1.17.1 1.0.22
- Tweaked DyeableGeoArmorRender to match on all MC versions.
- Added DynamicGeoRenders for Armor, Blocks, Items, Objects and ReplacedEntities
azurelib-forge-1.16.5 1.0.46
- Tweaked DyeableGeoArmorRender to match on all MC versions.
- Added DynamicGeoRenders for Armor, Blocks, Items, Objects and ReplacedEntities
azurelib-fabric-1.16.5 1.0.46
- Tweaked DyeableGeoArmorRender to match on all MC versions.
- Added DynamicGeoRenders for Armor, Blocks, Items, Objects and ReplacedEntities
azurelib-forge-1.15.2 1.0.5
- Tweaked DyeableGeoArmorRender to match on all MC versions.
- Added DynamicGeoRenders for Armor, Blocks, Items, Objects and ReplacedEntities
fabric 2.3.19
- Blacklist neoforge name due to NeoForge#1525
- Fixes issues layers/render.
neo 2.3.19
- Blacklist neoforge name due to NeoForge#1525
- Fixes issues layers/render.
neo 2.3.18
- Adds hardStop() for nulling path and pathToPosition if you need it to stop before reaching end node in path in AzureNavigation.
- Made pathToPosition protected instead of private in AzureNavigation.
- Adds error for new bedrock format number.
- Fixes crash due to null context on getPathType in AzureNavigation.
- Deprecated DyeableGeoArmorRenderer for 1.21+
- Update everything to properly use the colour value, this is a required breaking change.
- Tweak AutoGlowingTexture
fabric 2.3.18
- Adds hardStop() for nulling path and pathToPosition if you need it to stop before reaching end node in path in AzureNavigation.
- Made pathToPosition protected instead of private in AzureNavigation.
- Adds error for new bedrock format number.
- Fixes crash due to null context on getPathType in AzureNavigation.
- Deprecated DyeableGeoArmorRenderer for 1.21+
- Update everything to properly use the colour value, this is a required breaking change.
- Tweak AutoGlowingTexture
neo 2.2.16
- Adds hardStop() for nulling path and pathToPosition if you need it to stop before reaching end node in path in AzureNavigation.
- Made pathToPosition protected instead of private in AzureNavigation.
- Adds error for new bedrock format number.
- Fixes crash due to null context on getPathType in AzureNavigation.
fabric 2.2.16
- Adds hardStop() for nulling path and pathToPosition if you need it to stop before reaching end node in path in AzureNavigation.
- Made pathToPosition protected instead of private in AzureNavigation.
- Adds error for new bedrock format number.
- Fixes crash due to null context on getPathType in AzureNavigation.
fabric 2.1.19
- Adds hardStop() for nulling path and pathToPosition if you need it to stop before reaching end node in path in AzureNavigation.
- Made pathToPosition protected instead of private in AzureNavigation.
- Adds error for new bedrock format number.
neoforge 2.1.19
- Adds hardStop() for nulling path and pathToPosition if you need it to stop before reaching end node in path in AzureNavigation.
- Made pathToPosition protected instead of private in AzureNavigation.
- Adds error for new bedrock format number.
fabric 2.0.34
- Adds hardStop() for nulling path and pathToPosition if you need it to stop before reaching end node in path in AzureNavigation.
- Made pathToPosition protected instead of private in AzureNavigation.
- Adds error for new bedrock format number.
neoforge 2.0.34
- Adds hardStop() for nulling path and pathToPosition if you need it to stop before reaching end node in path in AzureNavigation.
- Made pathToPosition protected instead of private in AzureNavigation.
- Adds error for new bedrock format number.
azurelib-forge-1.19.4 1.0.43
- Adds hardStop() for nulling path and pathToPosition if you need it to stop before reaching end node in path in AzureNavigation.
- Made pathToPosition protected instead of private in AzureNavigation.
- Adds error for new bedrock format number.
azurelib-fabric-1.19.4 1.0.43
- Adds hardStop() for nulling path and pathToPosition if you need it to stop before reaching end node in path in AzureNavigation.
- Made pathToPosition protected instead of private in AzureNavigation.
- Adds error for new bedrock format number.
azurelib-forge-1.19.2 1.0.49
- Adds hardStop() for nulling path and pathToPosition if you need it to stop before reaching end node in path in AzureNavigation.
- Made pathToPosition protected instead of private in AzureNavigation.
- Adds error for new bedrock format number.
azurelib-fabric-1.19.2 1.0.49
- Adds hardStop() for nulling path and pathToPosition if you need it to stop before reaching end node in path in AzureNavigation.
- Made pathToPosition protected instead of private in AzureNavigation.
- Adds error for new bedrock format number.
azurelib-forge-1.18.2 1.0.40
- Adds hardStop() for nulling path and pathToPosition if you need it to stop before reaching end node in path in AzureNavigation.
- Made pathToPosition protected instead of private in AzureNavigation.
- Adds error for new bedrock format number.
azurelib-fabric-1.18.2 1.0.40
- Adds hardStop() for nulling path and pathToPosition if you need it to stop before reaching end node in path in AzureNavigation.
- Made pathToPosition protected instead of private in AzureNavigation.
- Adds error for new bedrock format number.
azurelib-fabric-1.17.1 1.0.21
- Adds hardStop() for nulling path and pathToPosition if you need it to stop before reaching end node in path in AzureNavigation.
- Made pathToPosition protected instead of private in AzureNavigation.
- Adds error for new bedrock format number.
azurelib-forge-1.17.1 1.0.21
- Adds hardStop() for nulling path and pathToPosition if you need it to stop before reaching end node in path in AzureNavigation.
- Made pathToPosition protected instead of private in AzureNavigation.
- Adds error for new bedrock format number.
azurelib-forge-1.16.5 1.0.45
- Adds hardStop() for nulling path and pathToPosition if you need it to stop before reaching end node in path in AzureNavigation.
- Made pathToPosition protected instead of private in AzureNavigation.
- Adds error for new bedrock format number.
azurelib-fabric-1.16.5 1.0.45
- Adds hardStop() for nulling path and pathToPosition if you need it to stop before reaching end node in path in AzureNavigation.
- Made pathToPosition protected instead of private in AzureNavigation.
- Adds error for new bedrock format number.
azurelib-forge-1.15.2 1.0.4
- Adds hardStop() for nulling path and pathToPosition if you need it to stop before reaching end node in path in AzureNavigation.
- Made pathToPosition protected instead of private in AzureNavigation.
- Adds error for new bedrock format number.
neo 2.3.17
- Port fix for shader issue with reflection and emissive texutes.
- Fixes quad lighting being flipped.
- Fixes crash when loaded with Born in Chaos.
- Port fix for Molang Queries IS_IN_WATER_OR_RAIN, IS_ON_FIRE and YAW_SPEED.
fabric 2.3.17
- Port fix for shader issue with reflection and emissive texutes.
- Fixes quad lighting being flipped.
- Fixes crash when loaded with Born in Chaos.
- Port fix for Molang Queries IS_IN_WATER_OR_RAIN, IS_ON_FIRE and YAW_SPEED.
neo 2.2.15
- Port fix for shader issue with reflection and emissive texutes.
- Fixes quad lighting being flipped.
- Fixes crash when loaded with Born in Chaos.
- Port fix for Molang Queries IS_IN_WATER_OR_RAIN, IS_ON_FIRE and YAW_SPEED.
fabric 2.2.15
- Port fix for shader issue with reflection and emissive texutes.
- Fixes quad lighting being flipped.
- Fixes crash when loaded with Born in Chaos.
- Port fix for Molang Queries IS_IN_WATER_OR_RAIN, IS_ON_FIRE and YAW_SPEED.
neoforge 2.1.18
- Port fix for shader issue with reflection and emissive texutes.
- Fixes quad lighting being flipped.
- Fixes crash when loaded with Born in Chaos.
- Port fix for Molang Queries IS_IN_WATER_OR_RAIN, IS_ON_FIRE and YAW_SPEED.
fabric 2.1.18
- Port fix for shader issue with reflection and emissive texutes.
- Fixes quad lighting being flipped.
- Fixes crash when loaded with Born in Chaos.
- Port fix for Molang Queries IS_IN_WATER_OR_RAIN, IS_ON_FIRE and YAW_SPEED.
fabric 2.0.33
- Port fix for shader issue with reflection and emissive texutes.
- Fixes quad lighting being flipped.
- Fixes crash when loaded with Born in Chaos.
- Port fix for Molang Queries IS_IN_WATER_OR_RAIN, IS_ON_FIRE and YAW_SPEED.
neoforge 2.0.33
- Port fix for shader issue with reflection and emissive texutes.
- Fixes quad lighting being flipped.
- Fixes crash when loaded with Born in Chaos.
- Port fix for Molang Queries IS_IN_WATER_OR_RAIN, IS_ON_FIRE and YAW_SPEED.
azurelib-forge-1.19.4 1.0.42
- Port fix for shader issue with reflection and emissive texutes.
- Fixes quad lighting being flipped.
- Fixes crash when loaded with Born in Chaos.
- Port fix for Molang Queries IS_IN_WATER_OR_RAIN, IS_ON_FIRE and YAW_SPEED.
azurelib-fabric-1.19.4 1.0.42
- Port fix for shader issue with reflection and emissive texutes.
- Fixes quad lighting being flipped.
- Fixes crash when loaded with Born in Chaos.
- Port fix for Molang Queries IS_IN_WATER_OR_RAIN, IS_ON_FIRE and YAW_SPEED.
azurelib-forge-1.19.2 1.0.48
- Port fix for shader issue with reflection and emissive texutes.
- Fixes quad lighting being flipped.
- Fixes crash when loaded with Born in Chaos.
- Port fix for Molang Queries IS_IN_WATER_OR_RAIN, IS_ON_FIRE and YAW_SPEED.
azurelib-fabric-1.19.2 1.0.48
- Port fix for shader issue with reflection and emissive texutes.
- Fixes quad lighting being flipped.
- Fixes crash when loaded with Born in Chaos.
- Port fix for Molang Queries IS_IN_WATER_OR_RAIN, IS_ON_FIRE and YAW_SPEED.
azurelib-forge-1.18.2 1.0.39
- Port fix for shader issue with reflection and emissive texutes.
- Fixes quad lighting being flipped.
- Fixes crash when loaded with Born in Chaos.
- Port fix for Molang Queries IS_IN_WATER_OR_RAIN, IS_ON_FIRE and YAW_SPEED.
azurelib-fabric-1.18.2 1.0.39
- Port fix for shader issue with reflection and emissive texutes.
- Fixes quad lighting being flipped.
- Fixes crash when loaded with Born in Chaos.
- Port fix for Molang Queries IS_IN_WATER_OR_RAIN, IS_ON_FIRE and YAW_SPEED.
azurelib-forge-1.17.1 1.0.20
- Port fix for shader issue with reflection and emissive texutes.
- Fixes quad lighting being flipped.
- Fixes crash when loaded with Born in Chaos.
- Port fix for Molang Queries IS_IN_WATER_OR_RAIN, IS_ON_FIRE and YAW_SPEED.
azurelib-fabric-1.17.1 1.0.20
- Port fix for shader issue with reflection and emissive texutes.
- Fixes quad lighting being flipped.
- Fixes crash when loaded with Born in Chaos.
- Port fix for Molang Queries IS_IN_WATER_OR_RAIN, IS_ON_FIRE and YAW_SPEED.
azurelib-fabric-1.16.5 1.0.44
- Port fix for shader issue with reflection and emissive texutes.
- Fixes quad lighting being flipped.
- Fixes crash when loaded with Born in Chaos.
- Port fix for Molang Queries IS_IN_WATER_OR_RAIN, IS_ON_FIRE and YAW_SPEED.
azurelib-forge-1.16.5 1.0.44
- Port fix for shader issue with reflection and emissive texutes.
- Fixes quad lighting being flipped.
- Fixes crash when loaded with Born in Chaos.
- Port fix for Molang Queries IS_IN_WATER_OR_RAIN, IS_ON_FIRE and YAW_SPEED.
azurelib-forge-1.15.2 1.0.3
- Port fix for shader issue with reflection and emissive texutes.
- Fixes quad lighting being flipped.
- Fixes crash when loaded with Born in Chaos.
- Port fix for Molang Queries IS_IN_WATER_OR_RAIN, IS_ON_FIRE and YAW_SPEED.
neo 2.3.16
- Built against 1.21.1
fabric 2.3.16
- Built against 1.21.1
neo 2.3.15
- few Java doc fixes.
- Fixes NeoForge Config crash.
- hopefully fixes AzureNav crash
fabric 2.3.15
- few Java doc fixes.
- Fixes NeoForge Config crash.
- hopefully fixes AzureNav crash
fabric 2.3.14
- Move the buffer rebuilding to earlier to avoid using buffers that aren't building.
- Fixes configuration thread not closing on datagen for Fabric.
- Fixes error if config folder is missing on first run only.
- Closes configuration thread in a safer way.
neo 2.3.14
- Move the buffer rebuilding to earlier to avoid using buffers that aren't building.
- Fixes configuration thread not closing on datagen for Fabric.
- Fixes error if config folder is missing on first run only.
- Closes configuration thread in a safer way.
neo 2.2.14
- Move the buffer rebuilding to earlier to avoid using buffers that aren't building.
- Fixes configuration thread not closing on datagen for Fabric.
- Fixes error if config folder is missing on first run only.
- Closes configuration thread in a safer way.
fabric 2.2.14
- Move the buffer rebuilding to earlier to avoid using buffers that aren't building.
- Fixes configuration thread not closing on datagen for Fabric.
- Fixes error if config folder is missing on first run only.
- Closes configuration thread in a safer way.
neoforge 2.1.17
- Move the buffer rebuilding to earlier to avoid using buffers that aren't building.
- Fixes configuration thread not closing on datagen for Fabric.
- Fixes error if config folder is missing on first run only.
- Closes configuration thread in a safer way.
fabric 2.1.17
- Move the buffer rebuilding to earlier to avoid using buffers that aren't building.
- Fixes configuration thread not closing on datagen for Fabric.
- Fixes error if config folder is missing on first run only.
- Closes configuration thread in a safer way.
fabric 2.0.30
- Move the buffer rebuilding to earlier to avoid using buffers that aren't building.
- Fixes configuration thread not closing on datagen for Fabric.
- Fixes error if config folder is missing on first run only.
- Closes configuration thread in a safer way.
neoforge 2.0.30
- Move the buffer rebuilding to earlier to avoid using buffers that aren't building.
- Fixes configuration thread not closing on datagen for Fabric.
- Fixes error if config folder is missing on first run only.
- Closes configuration thread in a safer way.
azurelib-fabric-1.19.4 1.0.41
- Move the buffer rebuilding to earlier to avoid using buffers that aren't building.
- Fixes configuration thread not closing on datagen for Fabric.
- Fixes error if config folder is missing on first run only.
- Closes configuration thread in a safer way.
azurelib-forge-1.19.4 1.0.41
- Move the buffer rebuilding to earlier to avoid using buffers that aren't building.
azurelib-forge-1.19.2 1.0.47
- Move the buffer rebuilding to earlier to avoid using buffers that aren't building.
azurelib-fabric-1.19.2 1.0.47
- Move the buffer rebuilding to earlier to avoid using buffers that aren't building.
azurelib-forge-1.18.2 1.0.38
- Move the buffer rebuilding to earlier to avoid using buffers that aren't building.
azurelib-fabric-1.18.2 1.0.38
- Move the buffer rebuilding to earlier to avoid using buffers that aren't building.
azurelib-forge-1.17.1 1.0.19
- Move the buffer rebuilding to earlier to avoid using buffers that aren't building.
azurelib-fabric-1.17.1 1.0.19
- Move the buffer rebuilding to earlier to avoid using buffers that aren't building.
azurelib-fabric-1.16.5 1.0.43
- Move the buffer rebuilding to earlier to avoid using buffers that aren't building.
azurelib-forge-1.16.5 1.0.43
- Move the buffer rebuilding to earlier to avoid using buffers that aren't building.
azurelib-forge-1.16.5 1.0.43
- Move the buffer rebuilding to earlier to avoid using buffers that aren't building.
azurelib-forge-1.15.2 1.0.2
- Move the buffer rebuilding to earlier to avoid using buffers that aren't building.
fabric 2.3.13
- Fixes Fabric version requring ModMenu in dev.
- Moves all private fields/methods to protected in AnimationController.
neo 2.3.13
- Fixes Fabric version requring ModMenu in dev.
- Moves all private fields/methods to protected in AnimationController.
neo 2.2.13
- Fixes Fabric version requring ModMenu in dev.
- Moves all private fields/methods to protected in AnimationController.
fabric 2.2.13
- Fixes Fabric version requring ModMenu in dev.
- Moves all private fields/methods to protected in AnimationController.
neoforge 2.1.16
- Fixes Fabric version requring ModMenu in dev.
- Moves all private fields/methods to protected in AnimationController.
fabric 2.1.16
- Fixes Fabric version requring ModMenu in dev.
- Moves all private fields/methods to protected in AnimationController.
fabric 2.0.30
- Fixes Fabric version requring ModMenu in dev.
- Moves all private fields/methods to protected in AnimationController.
neoforge 2.0.30
- Fixes Fabric version requring ModMenu in dev.
- Moves all private fields/methods to protected in AnimationController.
azurelib-forge-1.19.4 1.0.40
- Fixes publishing issues for maven artifacts.
- Moves all private fields/methods to protected in AnimationController.
azurelib-fabric-1.19.4 1.0.40
- Fixes Fabric not using remap.
- Fixes Fabric version requring ModMenu in dev.
- Moves all private fields/methods to protected in AnimationController.
azurelib-forge-1.19.2 1.0.46
- Fixes publishing issues for maven artifacts.
- Moves all private fields/methods to protected in AnimationController.
azurelib-fabric-1.19.2 1.0.46
- Fixes Fabric not using remap.
- Moves all private fields/methods to protected in AnimationController.
azurelib-forge-1.18.2 1.0.37
- Fixes publishing issues for maven artifacts.
- Moves all private fields/methods to protected in AnimationController.
azurelib-fabric-1.18.2 1.0.37
- Fixes Fabric not using remap.
- Moves all private fields/methods to protected in AnimationController.
azurelib-forge-1.17.1 1.0.18
- Fixes publishing issues for maven artifacts.
- Moves all private fields/methods to protected in AnimationController.
azurelib-fabric-1.17.1 1.0.18
- Fixes publishing issues for maven artifacts.
- Moves all private fields/methods to protected in AnimationController.
azurelib-fabric-1.16.5 1.0.42
- Fixes Fabric not using remap.
- Moves all private fields/methods to protected in AnimationController.
azurelib-forge-1.16.5 1.0.42
- Fixes publishing issues for maven artifacts.
- Moves all private fields/methods to protected in AnimationController.
azurelib-forge-1.15.2 1.0.1
- Fixes publishing issues for maven artifacts.
- Moves all private fields/methods to protected in AnimationController.
fabric 2.3.12
- Fixes packets network crash.
neo 2.3.12
- Fixes packets network crash.
neo 2.2.12
- Fixes packets network crash.
fabric 2.2.12
- Fixes packets network crash.
neo 2.3.11
- Fixes crash with creeperoverhual, just blacklist the mods resources as that mod has been broken since like 1.19.2
fabric 2.3.11
- Fixes crash with creeperoverhual, just blacklist the mods resources as that mod has been broken since like 1.19.2
neo 2.3.10
- Adds headers to Geckolib forked classes
- Adds headers to Configuration forked classes
- Forks SBL into AzureLib for 1.21+
fabric 2.3.10
- Adds headers to Geckolib forked classes
- Adds headers to Configuration forked classes
- Forks SBL into AzureLib for 1.21+
neo 2.2.11
- Adds headers to Geckolib forked classes
- Adds headers to Configuration forked classes
fabric 2.2.11
- Adds headers to Geckolib forked classes
- Adds headers to Configuration forked classes
fabric 2.1.15
- Adds headers to Geckolib forked classes
- Adds headers to Configuration forked classes
neoforge 2.1.15
- Adds headers to Geckolib forked classes
- Adds headers to Configuration forked classes
fabric 2.0.29
- Adds headers to Geckolib forked classes
- Adds headers to Configuration forked classes
- Fixes a broken JavaDoc
neoforge 2.0.29
- Adds headers to Geckolib forked classes
- Adds headers to Configuration forked classes
- Fixes a broken JavaDoc
azurelib-forge-1.19.4 1.0.39
- Adds headers to Geckolib forked classes
azurelib-fabric-1.19.4 1.0.39
- Adds headers to Geckolib forked classes
azurelib-forge-1.19.2 1.0.45
- Adds headers to Geckolib forked classes
azurelib-fabric-1.19.2 1.0.45
- Adds headers to Geckolib forked classes
azurelib-forge-1.18.2 1.0.36
- Adds headers to Geckolib forked classes
azurelib-fabric-1.18.2 1.0.36
- Adds headers to Geckolib forked classes
azurelib-forge-1.17.1 1.0.16
- Adds headers to Geckolib forked classes
- Make handleAnimations no longer final
- Set up lighting before getting VertexConsumer in GeoItemRender
- Fixes metadata log spam
- Port additional handling for weirdly formatted bedrock animation jsons
- Add a helper SingleteonGeoAnimatable#registerSyncedAnimatable in GeoItem
- Add support for scale attribute/missing shaking for GeoReplaced
- Fix stale buffer on Entities/Layers
- Changed reload default to insert key
azurelib-fabric-1.17.1 1.0.16
- Adds headers to Geckolib forked classes
- Make handleAnimations no longer final
- Set up lighting before getting VertexConsumer in GeoItemRender
- Fixes metadata log spam
- Port additional handling for weirdly formatted bedrock animation jsons
- Add a helper SingleteonGeoAnimatable#registerSyncedAnimatable in GeoItem
- Add support for scale attribute/missing shaking for GeoReplaced
- Fix stale buffer on Entities/Layers
- Changed reload default to insert key
azurelib-fabric-1.16.5 1.0.40
- Adds headers to classes, because some people are cry babies regarding forks.
- Fixes a few JavaDocs.
- Changed reload keybind default to insert key.
azurelib-forge-1.16.5 1.0.40
- Adds headers to classes, because some people are cry babies regarding forks.
- Fixes a few JavaDocs.
- Changed reload keybind default to insert key.
azurelib-forge-1.15.2 1.0.0
- Port Easing Fix
- Add a helper SingleteonGeoAnimatable#registerSyncedAnimatable
- Fixes isPerspectiveAware JavaDoc
- Fix stale buffer on Entities/Layers
- Add support for scale attribute/missing shaking for GeoReplaced
neo 2.3.9
- Remove unneeded 0.01f translate in GeoEntityRenderer
- Rewrite events using Services
fabric 2.3.9
- Remove unneeded 0.01f translate in GeoEntityRenderer
- Rewrite events using Services
neo 2.2.10
- Remove unneeded 0.01f translate in GeoEntityRenderer
- Rewrite events using Services
fabric 2.2.10
- Remove unneeded 0.01f translate in GeoEntityRenderer
- Rewrite events using Services
neoforge 2.1.14
- Remove unneeded 0.01f translate in GeoEntityRenderer
- Rewrite events using Services
fabric 2.1.14
- Remove unneeded 0.01f translate in GeoEntityRenderer
- Rewrite events using Services
fabric 2.0.28
- Remove unneeded 0.01f translate in GeoEntityRenderer
- Rewrite events using Services
neoforge 2.0.28
- Remove unneeded 0.01f translate in GeoEntityRenderer
- Rewrite events using Services
fabric 2.3.8
- Fixes registerEntity defaulting to Mob instead of Entity.
- Fixes Structure registerStructure not using the proper setup.
neo 2.3.8
- Fixes registerEntity defaulting to Mob instead of Entity.
- Fixes Structure registerStructure not using the proper setup.
fabric 2.3.7
- Fixes Fluid/Effect Common Registry being classes not interfaces.
neo 2.3.7
- Fixes Fluid/Effect Common Registry being classes not interfaces.
neo 2.3.6
- Adds Fluid/Effect Common Registry.
fabric 2.3.6
- Adds Fluid/Effect Common Registry.
fabric 2.3.5
- Implemented helpers for making Common Registries easier for my mods.
- Removed AzureSpawnEgg/NeoForgeAzureSpawnEgg in favor of above system.
- Moved Light Block/Entity to new system.
neo 2.3.5
- Implemented helpers for making Common Registries easier for my mods.
- Removed AzureSpawnEgg/NeoForgeAzureSpawnEgg in favor of above system.
- Moved Light Block/Entity to new system.
fabric 2.3.4
- Port Easing Fix
- Add a helper SingleteonGeoAnimatable#registerSyncedAnimatable
- Fixes isPerspectiveAware JavaDoc
- Fix stale buffer on Entities/Layers
- Add support for scale attribute/missing shaking for GeoReplaced
neo 2.3.4
- Port Easing Fix
- Add a helper SingleteonGeoAnimatable#registerSyncedAnimatable
- Fixes isPerspectiveAware JavaDoc
- Fix stale buffer on Entities/Layers
- Add support for scale attribute/missing shaking for GeoReplaced
neo 2.2.9
- Port Easing Fix
- Add a helper SingleteonGeoAnimatable#registerSyncedAnimatable
- Fixes isPerspectiveAware JavaDoc
- Fix stale buffer on Entities/Layers
- Add support for scale attribute/missing shaking for GeoReplaced
fabric 2.2.9
- Port Easing Fix
- Add a helper SingleteonGeoAnimatable#registerSyncedAnimatable
- Fixes isPerspectiveAware JavaDoc
- Fix stale buffer on Entities/Layers
- Add support for scale attribute/missing shaking for GeoReplaced
fabric 2.1.13
- Port Easing Fix
- Add a helper SingleteonGeoAnimatable#registerSyncedAnimatable
- Fixes isPerspectiveAware JavaDoc
- Fix stale buffer on Entities/Layers
- Add support for scale attribute/missing shaking for GeoReplaced
neoforge 2.1.13
- Port Easing Fix
- Add a helper SingleteonGeoAnimatable#registerSyncedAnimatable
- Fixes isPerspectiveAware JavaDoc
- Fix stale buffer on Entities/Layers
- Add support for scale attribute/missing shaking for GeoReplaced
fabric 2.0.27
- Port Easing Fix
- Add a helper SingleteonGeoAnimatable#registerSyncedAnimatable
- Fixes isPerspectiveAware JavaDoc
- Fix stale buffer on Entities/Layers
- Add support for scale attribute/missing shaking for GeoReplaced
neoforge 2.0.27
- Port Easing Fix
- Add a helper SingleteonGeoAnimatable#registerSyncedAnimatable
- Fixes isPerspectiveAware JavaDoc
- Fix stale buffer on Entities/Layers
- Add support for scale attribute/missing shaking for GeoReplaced
1.0.38
- Port Easing Fix
- Add a helper SingleteonGeoAnimatable#registerSyncedAnimatable
- Fixes isPerspectiveAware JavaDoc
- Fix stale buffer on Entities/Layers
- Add support for scale attribute/missing shaking for GeoReplaced
1.0.38
- Port Easing Fix
- Add a helper SingleteonGeoAnimatable#registerSyncedAnimatable
- Fixes isPerspectiveAware JavaDoc
- Fix stale buffer on Entities/Layers
- Add support for scale attribute/missing shaking for GeoReplaced
1.0.44
- Port Easing Fix
- Add a helper SingleteonGeoAnimatable#registerSyncedAnimatable
- Fixes isPerspectiveAware JavaDoc
- Fix stale buffer on Entities/Layers
- Add support for scale attribute/missing shaking for GeoReplaced
1.0.44
- Port Easing Fix
- Add a helper SingleteonGeoAnimatable#registerSyncedAnimatable
- Fixes isPerspectiveAware JavaDoc
- Fix stale buffer on Entities/Layers
- Add support for scale attribute/missing shaking for GeoReplaced
1.0.35
- Port Easing Fix
- Add a helper SingleteonGeoAnimatable#registerSyncedAnimatable
- Fixes isPerspectiveAware JavaDoc
- Fix stale buffer on Entities/Layers
- Add support for scale attribute/missing shaking for GeoReplaced
1.0.35
- Port Easing Fix
- Add a helper SingleteonGeoAnimatable#registerSyncedAnimatable
- Fixes isPerspectiveAware JavaDoc
- Fix stale buffer on Entities/Layers
- Add support for scale attribute/missing shaking for GeoReplaced
1.0.39
- Port Easing Fix
- Add a helper SingleteonGeoAnimatable#registerSyncedAnimatable
- Fixes isPerspectiveAware JavaDoc
- Fix stale buffer on Entities/Layers
- Add support for scale attribute/missing shaking for GeoReplaced
1.0.39
- Port Easing Fix
- Add a helper SingleteonGeoAnimatable#registerSyncedAnimatable
- Fixes isPerspectiveAware JavaDoc
- Fix stale buffer on Entities/Layers
- Add support for scale attribute/missing shaking for GeoReplaced
fabric 2.3.3
- Fixes Config packet breaking server connections.
neo 2.3.3
- Fixes Config packet breaking server connections.
neo 2.2.8
- Fixes Config packet breaking server connections.
fabric 2.2.8
- Fixes Config packet breaking server connections.
neo 2.3.2
- Fixes Config Screen Scrollbar not rendering correctly/not scolling.
fabric 2.3.2
- Fixes Config Screen Scrollbar not rendering correctly/not scolling.
neoforge 2.0.26
- Revert Keybinding changes
fabric 2.0.26
- Revert Keybinding changes
fabric 2.3.1
- Move Keybind system to needing AzureLib.hasKeyBindsInitialized = true called to enable them.
- Update pack.mcmeta version
neo 2.3.1
- Move Keybind system to needing AzureLib.hasKeyBindsInitialized = true called to enable them.
- Update pack.mcmeta version
neoforge 2.1.12
- Revert Keybinding changes
fabric 2.1.12
- Revert Keybinding changes
neo 2.2.7
- Revert Keybinding changes
fabric 2.2.7
- Revert Keybinding changes
neo 2.3.0
- Ported to 1.21
fabric 2.3.0
- Ported to 1.21
neo 2.2.6
- Fixes inverted firePreRenderEvent on NeoForge.
- Port additional handling for weirdly formatted bedrock animation jsons.
fabric 2.2.6
- Fixes inverted firePreRenderEvent on NeoForge.
- Port additional handling for weirdly formatted bedrock animation jsons.
fabric 2.1.11
- Fixes inverted firePreRenderEvent on NeoForge.
- Port additional handling for weirdly formatted bedrock animation jsons.
neoforge 2.1.11
- Fixes inverted firePreRenderEvent on NeoForge.
- Port additional handling for weirdly formatted bedrock animation jsons.
fabric 2.0.25
- Fixes inverted firePreRenderEvent on NeoForge.
- Port additional handling for weirdly formatted bedrock animation jsons.
neoforge 2.0.25
- Fixes inverted firePreRenderEvent on NeoForge.
- Port additional handling for weirdly formatted bedrock animation jsons.
1.0.37
- Port additional handling for weirdly formatted bedrock animation jsons
1.0.37
- Port additional handling for weirdly formatted bedrock animation jsons
1.0.43
- Port additional handling for weirdly formatted bedrock animation jsons
1.0.43
- Port additional handling for weirdly formatted bedrock animation jsons
1.0.34
- Port additional handling for weirdly formatted bedrock animation jsons
1.0.34
- Port additional handling for weirdly formatted bedrock animation jsons
1.0.38
- Port additional handling for weirdly formatted bedrock animation jsons.
1.0.38
- Port additional handling for weirdly formatted bedrock animation jsons.
1.0.37
- Fixes Animatable texture issues, restoring it's use again.
1.0.37
- Fixes Animatable texture issues, restoring it's use again.
1.0.36
- Make handleAnimations no longer final in GeoModel
- Set up lighting before getting VertexConsumer on GeoItems
neo 2.2.5
- Make handleAnimations no longer final in GeoModel
- Set up lighting before getting VertexConsumer on GeoItems
fabric 2.2.5
- Make handleAnimations no longer final in GeoModel
- Set up lighting before getting VertexConsumer on GeoItems
fabric 2.1.10
- Make handleAnimations no longer final in GeoModel
- Set up lighting before getting VertexConsumer on GeoItems
neoforge 2.1.10
- Make handleAnimations no longer final in GeoModel
- Set up lighting before getting VertexConsumer on GeoItems
fabric 2.0.24
- Make handleAnimations no longer final in GeoModel
- Set up lighting before getting VertexConsumer on GeoItems
neoforge 2.0.24
- Make handleAnimations no longer final in GeoModel
- Set up lighting before getting VertexConsumer on GeoItems
1.0.36
- Make handleAnimations no longer final in GeoModel
- Set up lighting before getting VertexConsumer on GeoItems
1.0.36
- Make handleAnimations no longer final in GeoModel
- Set up lighting before getting VertexConsumer on GeoItems
1.0.42
- Make handleAnimations no longer final in GeoModel
- Set up lighting before getting VertexConsumer on GeoItems
1.0.42
- Make handleAnimations no longer final in GeoModel
- Set up lighting before getting VertexConsumer on GeoItems
1.0.33
- Make handleAnimations no longer final in GeoModel
- Set up lighting before getting VertexConsumer on GeoItems
- Fixes metadata log spam
1.0.33
- Make handleAnimations no longer final in GeoModel
- Set up lighting before getting VertexConsumer on GeoItems
- Fixes metadata log spam
1.0.36
- Make handleAnimations no longer final in GeoModel
- Set up lighting before getting VertexConsumer on GeoItems
neo 2.2.4
- Only register AzureLib keybinds if my mods are installed.
- Makes NeoForge event public.
fabric 2.2.4
- Only register AzureLib keybinds if my mods are installed.
- Makes NeoForge event public.
neoforge 2.1.9
- Only register AzureLib keybinds if my mods are installed.
- Makes NeoForge event public.
fabric 2.1.9
- Only register AzureLib keybinds if my mods are installed.
- Makes NeoForge event public.
fabric 2.0.222
- Only register AzureLib keybinds if my mods are installed.
- Makes NeoForge event public.
neoforge 2.0.222
- Only register AzureLib keybinds if my mods are installed.
- Makes NeoForge event public.
1.0.35
- Disables Animated Texture support due to resource bug causing player skins to break.
1.0.35
- Disables Animated Texture support due to resource bug causing player skins to break.
1.0.34
- Fixes models not rendering, curse you MatrixStack!
- Fixes Item/Armor rendering.
1.0.34
- Fixes Item/Armor rendering.
1.0.33
- Fixes models not rendering, curse you MatrixStack!
- Rebackported a ton of core stuff, only affects the mods core code.
neo 2.2.3
- Fixes enchants applying to random items.
fabric 2.2.3
- Fixes enchants applying to random items.
fabric 2.1.8
- Fixes enchants applying to random items.
neoforge 2.1.8
- Fixes enchants applying to random items.
fabric 2.0.22
- Fixes enchants applying to random items.
neoforge 2.0.22
- Fixes enchants applying to random items.
neo 2.2.2
- Updated for 1.20.6
fabric 2.2.2
- Updated for 1.20.6
neo 2.2.1
- Update getRenderProvider to no longer use Object but instead RenderProvider
- getRenderProvider no longer needs called by modders.
- Moved more plain Execptions to AzureLibExpections instead.
- General clean up of code.
fabric 2.2.1
- Update getRenderProvider to no longer use Object but instead RenderProvider
- getRenderProvider no longer needs called by modders.
- Moved more plain Execptions to AzureLibExpections instead.
- General clean up of code.
neo 2.2.0
- Fix createRenderer to RenderProvider instead of Object
- Updated to 1.20.5!
fabric 2.2.0
- Fix createRenderer to RenderProvider instead of Object
- Updated to 1.20.5!
fabric 2.1.7
- Fixes error message about armor missing textures.
- Started releasing common source for Mulitloader setups.
neoforge 2.1.7
- Fixes error message about armor missing textures.
- Started releasing common source for Mulitloader setups.
neoforge 2.0.21
- Fixes error message about armor missing textures.
- Started releasing common source for Mulitloader setups.
fabric 2.0.21
- Fixes error message about armor missing textures.
- Started releasing common source for Mulitloader setups.
neoforge 2.1.6
- Fixes missing Fabric packet registration
fabric 2.1.6
- Fixes missing Fabric packet registration
neoforge 2.1.5
- Fixes name rendering on non-living entities, such as projectiles.
fabric 2.1.5
- Fixes name rendering on non-living entities, such as projectiles.
fabric 2.0.20
- Fixes name rendering on non-living entities such as projectiles
neoforge 2.0.20
- Fixes name rendering on non-living entities such as projectiles
1.0.35
- Fixes name rendering on non-living entities such as projectiles
1.0.35
- Fixes name rendering on non-living entities such as projectiles
1.0.41
- Fixes name rendering on non-living entities such as projectiles
1.0.41
- Fixes name rendering on non-living entities such as projectiles
1.0.32
- Fixes name rendering on non-living entities such as projectiles
1.0.32
- Fixes name rendering on non-living entities such as projectiles
1.0.15
- Fixes name rendering on non-living entities such as projectiles
1.0.15
- Fixes name rendering on non-living entities such as projectiles
1.0.32
- Fixes name rendering on non-living entities such as projectiles
- Fixes model file loading.
1.0.32
- Fixes name rendering on non-living entities such as projectiles
- Fixes model file loading.
fabric 2.1.4
- Fixes isReRender not being passed correctly.
- Port support for Teams for nametag rendering.
neoforge 2.1.4
- Fixes isReRender not being passed correctly.
- Port support for Teams for nametag rendering.
fabric 2.0.19
- Fixes isReRender not being passed correctly.
- Port support for Teams for nametag rendering.
neoforge 2.0.19
- Fixes isReRender not being passed correctly.
- Port support for Teams for nametag rendering.
1.0.34
- Fixes isReRender not being passed correctly.
- Port support for Teams for nametag rendering.
1.0.40
- Blacklist Geckolib3 asset namespace.
- Fixes isReRender not being passed correctly.
- Port support for Teams for nametag rendering.
1.0.34
- Fixes isReRender not being passed correctly.
- Port support for Teams for nametag rendering.
1.0.40
- Blacklist Geckolib3 asset namespace.
- Fixes isReRender not being passed correctly.
- Port support for Teams for nametag rendering.
1.0.31
- Blacklist Geckolib3 asset namespace.
- Fixes isReRender not being passed correctly.
- Port support for Teams for nametag rendering.
1.0.14
- Blacklist Geckolib3 asset namespace.
- Fixes isReRender not being passed correctly.
- Port support for Teams for nametag rendering.
1.0.31
- Blacklist Geckolib3 asset namespace.
- Fixes isReRender not being passed correctly.
- Port support for Teams for nametag rendering.
1.0.31
- Blacklist Geckolib3 asset namespace.
- Fixes isReRender not being passed correctly.
- Port support for Teams for nametag rendering.
1.0.14
- Blacklist Geckolib3 asset namespace.
- Fixes isReRender not being passed correctly.
- Port support for Teams for nametag rendering.
1.0.31
- Blacklist Geckolib3 asset namespace.
- Fixes isReRender not being passed correctly.
- Port support for Teams for nametag rendering.
fabric 2.1.3
- Updated for change with NeoForge networking update. Some Fabric changes were done as well with this.
neoforge 2.1.3
- Updated for change with NeoForge networking update. Some Fabric changes were done as well with this.
fabric 2.1.2
- Updated for change with NeoForge requires in TOMl
- Removed BaseGunItem in favor of AzureBaseGunItem
neoforge 2.1.2
- Updated for change with NeoForge requires in TOMl
- Removed BaseGunItem in favor of AzureBaseGunItem
fabric 2.0.18
- Backported AzureBaseGunItem
neoforge 2.0.18
- Backported AzureBaseGunItem
neoforge 2.1.1
- Fixes GeoEntityRenderer not applying the shaking rotations when frozen.
fabric 2.1.1
- Fixes GeoEntityRenderer not applying the shaking rotations when frozen.
fabric 2.0.13
- Fixes GeoEntityRenderer not applying the shaking rotations when frozen.
neoforge 2.0.13
- Fixes GeoEntityRenderer not applying the shaking rotations when frozen.
fabric 2.0.17
- Fixes GeoEntityRenderer not applying the shaking rotations when frozen.
neoforge 2.0.17
- Fixes GeoEntityRenderer not applying the shaking rotations when frozen.
1.0.33
- Fixes GeoEntityRender missing the shaking effect from the mob being frozen.
1.0.33
- Fixes GeoEntityRender missing the shaking effect from the mob being frozen.
1.0.39
- Fixes GeoEntityRender missing the shaking effect from the mob being frozen.
- Filters yet another mcraptor mods broken animations.
1.0.39
- Fixes GeoEntityRender missing the shaking effect from the mob being frozen.
- Filters yet another mcraptor mods broken animations.
1.0.30
- Fixes GeoEntityRender missing the shaking effect from the mob being frozen.
- Filters yet another mcraptor mods broken animations.
1.0.30
- Fixes GeoEntityRender missing the shaking effect from the mob being frozen.
- Filters yet another mcraptor mods broken animations.
1.0.13
- Fixes GeoEntityRender missing the shaking effect from the mob being frozen.
- Filters yet another mcraptor mods broken animations.
1.0.13
- Fixes GeoEntityRender missing the shaking effect from the mob being frozen.
- Filters yet another mcraptor mods broken animations.
1.0.30
- Backup port the shaking effect, allowing the modder to override isShaking to define it since frozen wasn't added until 1.17
- Filters yet another mcraptor mods broken animations.
1.0.30
- Backup port the shaking effect, allowing the modder to override isShaking to define it since frozen wasn't added until 1.17
- Filters yet another mcraptor mods broken animations.
neoforge 2.1.0
- Updated to 1.20.3
fabric 2.1.0
- Updated to 1.20.3
fabric 2.1.0
- Updated to 1.20.3
neoforge 2.1.0
- Updated to 1.20.3
fabric 2.0.12
- Port ItemArmorGeoLayer tweak
- Port DyeableGeoArmorRenderer
- Port getPackedOverlay change
neoforge 2.0.12
- Port ItemArmorGeoLayer tweak
- Port DyeableGeoArmorRenderer
- Port getPackedOverlay change
fabric 2.0.16
- Port ItemArmorGeoLayer tweak
- Port DyeableGeoArmorRenderer
- Port getPackedOverlay change
neoforge 2.0.16
- Port ItemArmorGeoLayer tweak
- Port DyeableGeoArmorRenderer
- Port getPackedOverlay change
1.0.32
- Port ItemArmorGeoLayer tweak
- Port DyeableGeoArmorRenderer
- Port getPackedOverlay change
1.0.32
- Port ItemArmorGeoLayer tweak
- Port DyeableGeoArmorRenderer
- Port getPackedOverlay change
1.0.38
- Port ItemArmorGeoLayer tweak
- Port DyeableGeoArmorRenderer
- Port getPackedOverlay change
1.0.38
- Use generic type instead of BlockEntity when overriding BlockEntityRenderer#render
1.0.29
- Port ItemArmorGeoLayer tweak
- Port DyeableGeoArmorRenderer
- Port getPackedOverlay change
1.0.29
- Port ItemArmorGeoLayer tweak
- Port DyeableGeoArmorRenderer
- Port getPackedOverlay change
1.0.12
- Port ItemArmorGeoLayer tweak
- Port DyeableGeoArmorRenderer
- Port getPackedOverlay change
1.0.12
- Port ItemArmorGeoLayer tweak
- Port DyeableGeoArmorRenderer
- Port getPackedOverlay change
1.0.29
- Port ItemArmorGeoLayer tweak
- Port DyeableGeoArmorRenderer
- Port getPackedOverlay change
1.0.29
- Port ItemArmorGeoLayer tweak
- Port DyeableGeoArmorRenderer
- Port getPackedOverlay change
neoforge 2.0.11
- Mixin into ClientHooks to apply AzureLib Armor armor model to entities.
neoforge 2.0.15
- Mixin into ClientHooks to apply AzureLib Armor armor model to entities.
fabric 2.0.10
- Registers KeyBind always, just unbound. Closes #35
- Adds missing lang file for keybind.
neoforge 2.0.10
- Registers KeyBind always, just unbound. Closes #35
- Adds missing lang file for keybind.
fabric 2.0.14
- Registers KeyBind always, just unbound. Closes #35
- Adds missing lang file for keybind.
neoforge 2.0.14
- Registers KeyBind always, just unbound. Closes #35
- Adds missing lang file for keybind.
fabric 2.0.9
- Adds new Optifine screen if Optifine is installed. This can be disabled via the AzureLib config.
- Adds new KeyBind for my gun weapons.
neoforge 2.0.9
- Adds new Optifine screen if Optifine is installed. This can be disabled via the AzureLib config.
- Adds new KeyBind for my gun weapons.
fabric 2.0.13
- Adds new Optifine screen if Optifine is installed. This can be disabled via the AzureLib config.
- Adds new KeyBind for my gun weapons.
neoforge 2.0.13
- Adds new Optifine screen if Optifine is installed. This can be disabled via the AzureLib config.
- Adds new KeyBind for my gun weapons.
fabric 2.0.8
- Fixes the HumanoidArmorLayer fix reverting. Stupid git.
neoforge 2.0.8
- Fixes the HumanoidArmorLayer fix reverting. Stupid git.
fabric 2.0.12
- Fixes the HumanoidArmorLayer fix reverting. Stupid git.
neoforge 2.0.12
- Fixes the HumanoidArmorLayer fix reverting. Stupid git.
fabric 2.0.7
- Adds Incendiary Enchantment to Consecration Holy tag
neoforge 2.0.7
- Adds Incendiary Enchantment to Consecration Holy tag
fabric 2.0.11
- Adds Incendiary Enchantment to Consecration Holy tag
neoforge 2.0.11
- Adds Incendiary Enchantment to Consecration Holy tag
fabric 2.0.6
- Fixes crash on startup.
- Fixes missing enchantment lang.
neoforge 2.0.6
- Fixes crash on startup.
- Fixes missing enchantment lang.
fabric 2.0.10
- Fixes crash on startup.
- Fixes missing enchantment lang.
neoforge 2.0.10
- Fixes crash on startup.
- Fixes missing enchantment lang.
fabric 2.0.5
- Create getter needed Incendairy Echantment
neoforge 2.0.5
- Create getter needed Incendairy Echantment
fabric 2.0.9
- Create getter needed Incendairy Echantment
neoforge 2.0.9
- Create getter needed Incendairy Echantment
fabric 2.0.3
- Move MixinHumanoidArmorLayer to common, loading a Fabric version or Neo/Forge version depending on loader being used.
- Added new Enchantment for various gun mods, Incendiary.
- Added a new tag for the echantment to add my guns to the tags for easy configuration.
neoforge 2.0.3
- Move MixinHumanoidArmorLayer to common, loading a Fabric version or Neo/Forge version depending on loader being used.
- Added new Enchantment for various gun mods, Incendiary.
- Added a new tag for the echantment to add my guns to the tags for easy configuration.
fabric 2.0.8
- Move MixinHumanoidArmorLayer to common, loading a Fabric version or Neo/Forge version depending on loader being used.
- Added new Enchantment for various gun mods, Incendiary.
- Added a new tag for the echantment to add my guns to the tags for easy configuration.
neoforge 2.0.8
- Move MixinHumanoidArmorLayer to common, loading a Fabric version or Neo/Forge version depending on loader being used.
- Added new Enchantment for various gun mods, Incendiary.
- Added a new tag for the echantment to add my guns to the tags for easy configuration.
fabric 2.0.3
- Updated NeoForge mixins to new format.
- Updated NeoForge to new Registry update.
- Adds missing langs to example config.
- Remove NeoForge refmap line from it's mixin, no longer needed.
neoforge 2.0.3
- Updated NeoForge mixins to new format.
- Updated NeoForge to new Registry update.
- Adds missing langs to example config.
- Remove NeoForge refmap line from it's mixin, no longer needed.
fabric 2.0.2
- Adds Scope keybind for use in my other mods.
- Backport AzureGunProperties builder system.
- Cleanup source.
neoforge 2.0.2
- Adds Scope keybind for use in my other mods.
- Backport AzureGunProperties builder system.
- Cleanup source.
fabric 2.0.6
- Adds Scope keybind for use in my other mods.
- Backport AzureGunProperties builder system.
- Cleanup source.
neoforge 2.0.6
- Adds Scope keybind for use in my other mods.
- Backport AzureGunProperties builder system.
- Cleanup source.
fabric 2.0.1
- Fixes Forge reload button.
neoforge 2.0.1
- Fixes Forge reload button.
fabric 2.0.5
- Fixes Forge reload button.
neoforge 2.0.5
- Fixes Forge reload button.
1.0.37
- Blacklist fear_the_dark for animation file checking.
fabric 2.0.0
- Updated to 1.20.2
- RuntimeException -> AzureLibException
- Fixes server crash due to configuration screen.
- Fixes Forge crashing when registering config.
- Unifies en_us.json between Forge/Fabric.
neoforge 2.0.0
- Updated to 1.20.2
- RuntimeException -> AzureLibException
- Fixes server crash due to configuration screen.
- Fixes Forge crashing when registering config.
- Unifies en_us.json between Forge/Fabric.
fabric 2.0.4
- Fixes crash with other modded armors suchs Mek Tools Glow Armor.
neoforge 2.0.4
- Fixes crash with other modded armors suchs Mek Tools Glow Armor.
neoforge 2.0.3
- RuntimeException -> AzureLibException
- Fixes server crash due to configuration screen.
- Fixes Forge crashing when registering config.
- Unifies en_us.json between Forge/Fabric.
fabric 2.0.3
- RuntimeException -> AzureLibException
- Fixes server crash due to configuration screen.
- Fixes Forge crashing when registering config.
- Unifies en_us.json between Forge/Fabric.
fabric 2.0.1
- Fixes common mixin config.
neoforge 2.0.1
- Fixes common mixin config.
fabric 2.0.0
- Moved to Multiloader source (Special thanks to Boston!)
- Bumped to 2.x.x.
neoforge 2.0.0
- Moved to Multiloader source (Special thanks to Boston!)
- Bumped to 2.x.x.
1.0.34
- Adds Missing EntityPacket
1.0.34
- Adds Missing EntityPacket
1.0.33
- Updated Fabric name
- Add Modmenu badge
- Tweak MixinHumanoidArmorLayer
1.0.33
- Update mixin to not cause conflicts.
1.0.33
- Update mixin to not cause conflicts.
1.0.32
- Rewrite Item/Armor Render Registration to bw 1 to 1 the Fabric version.
- Devs please see:
Items: https://wiki.azuredoom.com/how-to-create-an-animated-item#fabric-neoforge-forge-1.20.1+
Armor: https://wiki.azuredoom.com/how-to-create-animated-armor#fabric-neoforge-forge-1.20.1+
1.0.32
- Rewrite Item/Armor Render Registration to bw 1 to 1 the Fabric version.
- Devs please see:
Items: https://wiki.azuredoom.com/how-to-create-an-animated-item#fabric-neoforge-forge-1.20.1+
Armor: https://wiki.azuredoom.com/how-to-create-animated-armor#fabric-neoforge-forge-1.20.1+
1.0.32
- Update HumanoidArmorLayer mixin.
1.0.31
- Use generic type instead of BlockEntity when overriding BlockEntityRenderer#render
1.0.31
- Use generic type instead of BlockEntity when overriding BlockEntityRenderer#render
1.0.31
- Use generic type instead of BlockEntity when overriding BlockEntityRenderer#render
- Fixes Auto-Sync Thread from not stopping at server stop.
1.0.31
- Use generic type instead of BlockEntity when overriding BlockEntityRenderer#render
1.0.31
- Use generic type instead of BlockEntity when overriding BlockEntityRenderer#render
- Fixes Auto-Sync Thread from not stopping at server stop.
1.0.36
- Use generic type instead of BlockEntity when overriding BlockEntityRenderer#render
1.0.36
- Use generic type instead of BlockEntity when overriding BlockEntityRenderer#render
1.0.28
- Use generic type instead of BlockEntity when overriding BlockEntityRenderer#render
1.0.28
- Use generic type instead of BlockEntity when overriding BlockEntityRenderer#render
1.0.11
- Use generic type instead of BlockEntity when overriding BlockEntityRenderer#render
1.0.11
- Use generic type instead of BlockEntity when overriding BlockEntityRenderer#render
1.0.28
- Use generic type instead of BlockEntity when overriding BlockEntityRenderer#render
1.0.30
- Port Config library.
1.0.30
- Port Config library.
1.0.30
- Forgot to rename Mod Menu support for configs
1.0.29
- Port nested json array format for bedrock animations parsing
- Port disable pre-render translation for GeoItems if doing re-render
- Port prevent animated texture mixin from early-cancelling method call
1.0.29
- Port nested json array format for bedrock animations parsing
- Port disable pre-render translation for GeoItems if doing re-render
- Port prevent animated texture mixin from early-cancelling method call
1.0.29
- Port nested json array format for bedrock animations parsing
- Port disable pre-render translation for GeoItems if doing re-render
- Port prevent animated texture mixin from early-cancelling method call
1.0.29
- Port nested json array format for bedrock animations parsing
- Port disable pre-render translation for GeoItems if doing re-render
- Port prevent animated texture mixin from early-cancelling method call
1.0.29
- Port nested json array format for bedrock animations parsing
- Port disable pre-render translation for GeoItems if doing re-render
- Port prevent animated texture mixin from early-cancelling method call
1.0.30
- Port nested json array format for bedrock animations parsing
- Port disable pre-render translation for GeoItems if doing re-render
- Port prevent animated texture mixin from early-cancelling method call
1.0.30
- Port nested json array format for bedrock animations parsing
- Port disable pre-render translation for GeoItems if doing re-render
- Port prevent animated texture mixin from early-cancelling method call
1.0.35
- Port nested json array format for bedrock animations parsing
- Port disable pre-render translation for GeoItems if doing re-render
- Port prevent animated texture mixin from early-cancelling method call
1.0.35
- Port nested json array format for bedrock animations parsing
- Port disable pre-render translation for GeoItems if doing re-render
- Port prevent animated texture mixin from early-cancelling method call
1.0.27
- Port nested json array format for bedrock animations parsing
- Port disable pre-render translation for GeoItems if doing re-render
- Port prevent animated texture mixin from early-cancelling method call
1.0.27
- Port nested json array format for bedrock animations parsing
- Port disable pre-render translation for GeoItems if doing re-render
- Port prevent animated texture mixin from early-cancelling method call
1.0.10
- Port nested json array format for bedrock animations parsing
- Port disable pre-render translation for GeoItems if doing re-render
- Port prevent animated texture mixin from early-cancelling method call
1.0.10
- Port nested json array format for bedrock animations parsing
- Port disable pre-render translation for GeoItems if doing re-render
- Port prevent animated texture mixin from early-cancelling method call
1.0.27
- Port nested json array format for bedrock animations parsing
- Port disable pre-render translation for GeoItems if doing re-render
- Port prevent animated texture mixin from early-cancelling method call
1.0.27
- Port nested json array format for bedrock animations parsing
- Port disable pre-render translation for GeoItems if doing re-render
- Port prevent animated texture mixin from early-cancelling method call
1.0.28
- Updated to 1.20.2-Prerelease 2
1.0.28
- Moves Item and OBJ GeoRender renderBuffers to LevelRender
1.0.28
- Moves Item and OBJ GeoRender renderBuffers to LevelRender
1.0.28
- Fixes Config screen not focusing.
- Fixes Config button textures.
- Moves Item and OBJ GeoRender renderBuffers to LevelRender
1.0.29
- Moves Item and OBJ GeoRender renderBuffers to LevelRender
1.0.29
- Fixes Armor render bug with Iris
1.0.34
- Moves Item and OBJ GeoRender renderBuffers to LevelRender
1.0.34
- Moves Item and OBJ GeoRender renderBuffers to LevelRender
1.0.26
- Moves Item and OBJ GeoRender renderBuffers to LevelRender
1.0.26
- Moves Item and OBJ GeoRender renderBuffers to LevelRender
1.0.9
- Moves Item and OBJ GeoRender renderBuffers to LevelRender
1.0.9
- Moves Item and OBJ GeoRender renderBuffers to LevelRender
1.0.26
- Moves Item and OBJ GeoRender renderBuffers to LevelRender
1.0.26
- Moves Item and OBJ GeoRender renderBuffers to LevelRender
1.0.27
- Fixes Armor render bug with shaders
1.0.27
- Fixes Armor render bug with shaders
1.0.27
- Fixes Armor render bug with Iris
1.0.28
- Fixes Armor render bug with shaders
1.0.28
- Fixes Armor render bug with Iris
1.0.33
- Fixes Armor render bug with shaders
1.0.33
- Fixes Armor render bug with Iris
1.0.25
- Fixes Armor render bug with shaders
1.0.8
- Fixes Armor render bug with shaders
1.0.25
- Fixes Armor render bug with Iris
1.0.8
- Fixes Armor render bug with Iris
1.0.25
- Fixes Armor render bug with Iris
1.0.25
- Fixes Armor render bug with shaders
1.0.26
- Fixes AzureLibUtil#summonAoE not being static
1.0.26
- Fixes AzureLibUtil#summonAoE not being static
1.0.26
- Fixes AzureLibUtil#summonAoE not being static
- Makes ModMenu not required
1.0.27
- Fixes AzureLibUtil#summonAoE not being static
- Makes ModMenu not required
1.0.27
- Fixes AzureLibUtil#summonAoE not being static
1.0.32
- Fixes AzureLibUtil#summonAoE not being static
1.0.32
- Fixes AzureLibUtil#summonAoE not being static
1.0.24
- Fixes AzureLibUtil#summonAoE not being static
1.0.24
- Fixes AzureLibUtil#summonAoE not being static
1.0.7
- Fixes AzureLibUtil#summonAoE not being static
1.0.7
- Fixes AzureLibUtil#summonAoE not being static
1.0.24
- Fixes AzureLibUtil#summonAoE not being static
1.0.24
- Fixes AzureLibUtil#summonAoE not being static
1.0.31
- Fixes duplicate cache entry
1.0.30
- Fixes compat issues with mods with broken animation files
1.0.30
- Fixes compat issues with mods with broken animation files
1.0.23
- Fixes compat issues with mods with broken animation files
1.0.23
- Fixes compat issues with mods with broken animation files
1.0.6
- Fixes compat issues with mods with broken animation files
1.0.6
- Fixes compat issues with mods with broken animation files
1.0.23
- Fixes compat issues with mods with broken animation files
1.0.23
- Fixes compat issues with mods with broken animation files
1.0.25
- Moves reload keybind to AzureLib instead of each mod having it's own.
1.0.25
- Moves reload keybind to AzureLib instead of each mod having it's own.
1.0.25
- Moves reload keybind to AzureLib instead of each mod having it's own.
1.0.26
- Moves reload keybind to AzureLib instead of each mod having it's own.
1.0.26
- Moves reload keybind to AzureLib instead of each mod having it's own.
1.0.29
- Moves reload keybind to AzureLib instead of each mod having it's own.
1.0.29
- Moves reload keybind to AzureLib instead of each mod having it's own.
1.0.22
- Moves reload keybind to AzureLib instead of each mod having it's own.
1.0.22
- Moves reload keybind to AzureLib instead of each mod having it's own.
1.0.5
- Moves reload keybind to AzureLib instead of each mod having it's own.
1.0.5
- Moves reload keybind to AzureLib instead of each mod having it's own.
1.0.22
- Moves reload keybind to AzureLib instead of each mod having it's own.
1.0.22
- Moves reload keybind to AzureLib instead of each mod having it's own.
1.0.24
- Fix mod not working correctly.
- No longer shade mclib, code move to core.
1.0.24
- No longer shade mclib, code move to core.
1.0.24
- No longer shade mclib, code move to core.
1.0.25
- No longer shade mclib, code move to core.
1.0.25
- No longer shade mclib, code move to core.
1.0.22
- No longer shade mclib, code move to core.
1.0.22
- No longer shade mclib, code move to core.
1.0.28
- No longer shade mclib, code move to core.
1.0.28
- No longer shade mclib, code move to core.
1.0.21
- No longer shade mclib, code move to core.
1.0.21
- No longer shade mclib, code move to core.
1.0.4
- No longer shade mclib, code move to core.
1.0.4
- No longer shade mclib, code move to core.
1.0.21
- No longer shade mclib, code move to core.
AzureLib 1.0.21
- No longer shade mclib, code move to core.
1.0.22
- Fix incorrectly popping posestack after inner-render of GeoBlockRenderer and GeoItemRenderer
- Fix javadoc mistakes in DefaultedGeoModel and ItemArmorGeoLayer
- Fix renderRecursively passing a hardcoded false for isReRender in GeoEntityRenderer
- Fix re-rendering already rendered geo models in GeoModel
- Fix GeoArmor defaulting to young
- Remove redundant method call in ItemArmorGeoLayer
1.0.21
- Fix incorrectly popping posestack after inner-render of GeoBlockRenderer and GeoItemRenderer
- Fix javadoc mistakes in DefaultedGeoModel and ItemArmorGeoLayer
- Fix renderRecursively passing a hardcoded false for isReRender in GeoEntityRenderer
- Fix re-rendering already rendered geo models in GeoModel
- Fix GeoArmor defaulting to young
- Remove redundant method call in ItemArmorGeoLayer
1.0.21
- Fix incorrectly popping posestack after inner-render of GeoBlockRenderer and GeoItemRenderer
- Fix javadoc mistakes in DefaultedGeoModel and ItemArmorGeoLayer
- Fix renderRecursively passing a hardcoded false for isReRender in GeoEntityRenderer
- Fix re-rendering already rendered geo models in GeoModel
- Fix GeoArmor defaulting to young
- Remove redundant method call in ItemArmorGeoLayer
1.0.24
- Fix incorrectly popping posestack after inner-render of GeoBlockRenderer and GeoItemRenderer
- Fix javadoc mistakes in DefaultedGeoModel and ItemArmorGeoLayer
- Fix renderRecursively passing a hardcoded false for isReRender in GeoEntityRenderer
- Fix re-rendering already rendered geo models in GeoModel
- Fix GeoArmor defaulting to young
- Remove redundant method call in ItemArmorGeoLayer
1.0.24
- Fix incorrectly popping posestack after inner-render of GeoBlockRenderer and GeoItemRenderer
- Fix javadoc mistakes in DefaultedGeoModel and ItemArmorGeoLayer
- Fix renderRecursively passing a hardcoded false for isReRender in GeoEntityRenderer
- Fix re-rendering already rendered geo models in GeoModel
- Fix GeoArmor defaulting to young
- Remove redundant method call in ItemArmorGeoLayer
1.0.21
- Fix incorrectly popping posestack after inner-render of GeoBlockRenderer and GeoItemRenderer
- Fix javadoc mistakes in DefaultedGeoModel and ItemArmorGeoLayer
- Fix renderRecursively passing a hardcoded false for isReRender in GeoEntityRenderer
- Fix re-rendering already rendered geo models in GeoModel
- Fix GeoArmor defaulting to young
- Remove redundant method call in ItemArmorGeoLayer
1.0.21
- Fix incorrectly popping posestack after inner-render of GeoBlockRenderer and GeoItemRenderer
- Fix javadoc mistakes in DefaultedGeoModel and ItemArmorGeoLayer
- Fix renderRecursively passing a hardcoded false for isReRender in GeoEntityRenderer
- Fix re-rendering already rendered geo models in GeoModel
- Fix GeoArmor defaulting to young
- Remove redundant method call in ItemArmorGeoLayer
1.0.27
- Fix incorrectly popping posestack after inner-render of GeoBlockRenderer and GeoItemRenderer
- Fix javadoc mistakes in DefaultedGeoModel and ItemArmorGeoLayer
- Fix renderRecursively passing a hardcoded false for isReRender in GeoEntityRenderer
- Fix re-rendering already rendered geo models in GeoModel
- Fix GeoArmor defaulting to young
- Remove redundant method call in ItemArmorGeoLayer
1.0.27
- Fix incorrectly popping posestack after inner-render of GeoBlockRenderer and GeoItemRenderer
- Fix javadoc mistakes in DefaultedGeoModel and ItemArmorGeoLayer
- Fix renderRecursively passing a hardcoded false for isReRender in GeoEntityRenderer
- Fix re-rendering already rendered geo models in GeoModel
- Fix GeoArmor defaulting to young
- Remove redundant method call in ItemArmorGeoLayer
1.0.20
- Fix incorrectly popping posestack after inner-render of GeoBlockRenderer and GeoItemRenderer
- Fix javadoc mistakes in DefaultedGeoModel and ItemArmorGeoLayer
- Fix renderRecursively passing a hardcoded false for isReRender in GeoEntityRenderer
- Fix re-rendering already rendered geo models in GeoModel
- Fix GeoArmor defaulting to young
- Remove redundant method call in ItemArmorGeoLayer
1.0.20
- Fix incorrectly popping posestack after inner-render of GeoBlockRenderer and GeoItemRenderer
- Fix javadoc mistakes in DefaultedGeoModel and ItemArmorGeoLayer
- Fix renderRecursively passing a hardcoded false for isReRender in GeoEntityRenderer
- Fix re-rendering already rendered geo models in GeoModel
- Fix GeoArmor defaulting to young
- Remove redundant method call in ItemArmorGeoLayer
1.0.3
- Fix incorrectly popping posestack after inner-render of GeoBlockRenderer and GeoItemRenderer
- Fix javadoc mistakes in DefaultedGeoModel and ItemArmorGeoLayer
- Fix renderRecursively passing a hardcoded false for isReRender in GeoEntityRenderer
- Fix re-rendering already rendered geo models in GeoModel
- Fix GeoArmor defaulting to young
- Remove redundant method call in ItemArmorGeoLayer
1.0.3
- Fix incorrectly popping posestack after inner-render of GeoBlockRenderer and GeoItemRenderer
- Fix javadoc mistakes in DefaultedGeoModel and ItemArmorGeoLayer
- Fix renderRecursively passing a hardcoded false for isReRender in GeoEntityRenderer
- Fix re-rendering already rendered geo models in GeoModel
- Fix GeoArmor defaulting to young
- Remove redundant method call in ItemArmorGeoLayer
1.0.20
- Fix incorrectly popping posestack after inner-render of GeoBlockRenderer and GeoItemRenderer
- Fix javadoc mistakes in DefaultedGeoModel and ItemArmorGeoLayer
- Fix renderRecursively passing a hardcoded false for isReRender in GeoEntityRenderer
- Fix re-rendering already rendered geo models in GeoModel
- Fix GeoArmor defaulting to young
- Remove redundant method call in ItemArmorGeoLayer
AzureLib 1.0.20
- Fix incorrectly popping posestack after inner-render of GeoBlockRenderer and GeoItemRenderer
- Fix javadoc mistakes in DefaultedGeoModel and ItemArmorGeoLayer
- Fix renderRecursively passing a hardcoded false for isReRender in GeoEntityRenderer
- Fix re-rendering already rendered geo models in GeoModel
- Fix GeoArmor defaulting to young
- Remove redundant method call in ItemArmorGeoLayer
1.0.21
- Fix it not loading from maven
1.0.20
- Revert Item Lighting Tweak
1.0.20
- Revert Item Lighting Tweak
1.0.20
- Revert Item Lighting Tweak
1.0.23
- Revert Item Lighting Tweak
1.0.23
- Revert Item Lighting Tweak
1.0.20
- Revert Item Lighting Tweak
1.0.20
- Revert Item Lighting Tweak
1.0.26
- Revert Item Lighting Tweak
1.0.26
- Revert Item Lighting Tweak
1.0.19
- Revert Item Lighting Tweak
1.0.19
- Revert Item Lighting Tweak
1.0.2
- Revert Item Lighting Tweak
1.0.2
- Revert Item Lighting Tweak
1.0.19
- Tweaks Item Lighting.
- Fixes null animation crash if called a weird time.
- Move AutoGlowingTexture#getEmissiveResource to protected instead of private.
- Move to NeoForge instead of Forge
1.0.19
- Tweaks Item Lighting.
- Fixes null animation crash if called a weird time.
- Move AutoGlowingTexture#getEmissiveResource to protected instead of private.
1.0.19
- Tweaks Item Lighting.
- Fixes null animation crash if called a weird time.
- Move AutoGlowingTexture#getEmissiveResource to protected instead of private.
1.0.22
- Tweaks Item Lighting.
- Fixes null animation crash if called a weird time.
- Move AutoGlowingTexture#getEmissiveResource to protected instead of private.
1.0.22
- Tweaks Item Lighting.
- Fixes null animation crash if called a weird time.
- Move AutoGlowingTexture#getEmissiveResource to protected instead of private.
1.0.19
- Tweaks Item Lighting.
- Fixes null animation crash if called a weird time.
- Move AutoGlowingTexture#getEmissiveResource to protected instead of private.
1.0.19
- Tweaks Item Lighting.
- Fixes null animation crash if called a weird time.
- Move AutoGlowingTexture#getEmissiveResource to protected instead of private.
1.0.25
- Tweaks Item Lighting.
- Fixes null animation crash if called a weird time.
- Move AutoGlowingTexture#getEmissiveResource to protected instead of private.
1.0.25
- Tweaks Item Lighting.
- Fixes null animation crash if called a weird time.
- Move AutoGlowingTexture#getEmissiveResource to protected instead of private.
AzureLib 1.0.19
- Fixes null animation crash if called a weird time.
- Move AutoGlowingTexture#getEmissiveResource to protected instead of private.
- Backports Animated Textures support.
1.0.18
- Tweaks Item Lighting.
- Fixes null animation crash if called a weird time.
- Move AutoGlowingTexture#getEmissiveResource to protected instead of private.
1.0.18
- Tweaks Item Lighting.
- Fixes null animation crash if called a weird time.
- Move AutoGlowingTexture#getEmissiveResource to protected instead of private.
1.0.1
- Tweaks Item Lighting.
- Fixes null animation crash if called a weird time.
- Move AutoGlowingTexture#getEmissiveResource to protected instead of private.
1.0.19
- Fixes null animation crash if called a weird time.
- Move AutoGlowingTexture#getEmissiveResource to protected instead of private.
- Backports Animated Textures support.
1.0.1
- Tweaks Item Lighting.
- Fixes null animation crash if called a weird time.
- Move AutoGlowingTexture#getEmissiveResource to protected instead of private.
1.0.18
- Adds AzureLibUtil#summonAoE helper for summon Area of Effect Clouds
- Port Display Context/Settings for Item animations (EX: Doing an animation only in first person but not 3rd person or not in the GUI).
- Port Fixed animation ticking system on anything using a non-0 transition value for shader support.
- Port Helper Methods in AnimationState.
- Remove wiki calls
- Backup port Headed crash fix
- Update pack.mcmeta
- Fixes Mixin
- Lowers required loader version
1.0.0
- Ported to 1.17.1 because why the fuck not
1.0.0
- Ported to 1.17.1 because why the fuck not
1.0.18
- Fixes animation jittering
- Adds AzureLibUtil#summonAoE helper for summon Area of Effect Clouds
1.0.18
- Fixes animation jittering
- Adds AzureLibUtil#summonAoE helper for summon Area of Effect Clouds
1.0.21
- Fixes animation jittering
- Adds AzureLibUtil#summonAoE helper for summon Area of Effect Clouds
1.0.21
- Fixes animation jittering
- Adds AzureLibUtil#summonAoE helper for summon Area of Effect Clouds
1.0.18
- Fixes animation jittering
- Adds AzureLibUtil#summonAoE helper for summon Area of Effect Clouds
1.0.18
- Fixes animation jittering
- Adds AzureLibUtil#summonAoE helper for summon Area of Effect Clouds
1.0.24
- Fixes animation jittering
- Adds AzureLibUtil#summonAoE helper for summon Area of Effect Clouds
1.0.24
- Fixes animation jittering
- Adds AzureLibUtil#summonAoE helper for summon Area of Effect Clouds
1.0.17
- Fixes animation jittering
- Adds AzureLibUtil#summonAoE helper for summon Area of Effect Clouds
1.0.17
- Fixes animation jittering
- Adds AzureLibUtil#summonAoE helper for summon Area of Effect Clouds
1.0.18
- Fixes animation jittering
- Adds AzureLibUtil#summonAoE helper for summon Area of Effect Clouds
Forge 1.20.1
- Port Headed crash fix
Fabric 1.20.1
- Port Headed crash fix
- Fixes pack.mcmeta version
Forge 1.19.4
- Backup port Headed crash fix
- Fixes pack.mcmeta version
Fabric/Quilt 1.19.4
- Fixes crash causing Pedro270707/headed#4
- Fixes pack.mcmeta version
Forge 1.19.3
- Backup port Headed crash fix
- Fixes pack.mcmeta version
Fabric/Quilt 1.19.3
- Backup port Headed crash fix
- Fixes pack.mcmeta version
Forge 1.19.2
- Backup port Headed crash fix
- Fixes pack.mcmeta version
Fabric/Quilt 1.19.2
- Backup port Headed crash fix
- Fixes pack.mcmeta version
Forge 1.18.2
- Backup port Headed crash fix
- Fixes pack.mcmeta version
Fabric/Quilt 1.18.2
- Backup port Headed crash fix
- Fixes pack.mcmeta version
Forge 1.16.5
- Backup port Headed crash fix
- Fixes pack.mcmeta version
Forge 1.20.1
- Fixes mobs sharing animations when using shaders.
Fabric 1.20.1
- Create fr_fr.json - Calvineries
- Fixes mobs sharing animations when using shaders.
Fabric/Quilt 1.19.4
- Create fr_fr.json - Calvineries
- Fixes mobs sharing animations when using shaders.
Forge 1.19.4
- Fixes mobs sharing animations when using shaders.
Forge 1.19.3
- Fixes mobs sharing animations when using shaders.
Forge 1.19.2
- Fixes mobs sharing animations when using shaders.
Fabric/Quilt 1.19.2
- Fixes mobs sharing animations when using shaders.
Forge 1.18.2
- Fixes mobs sharing animations when using shaders.
Fabric/Quilt 1.18.2
- Fixes mobs sharing animations when using shaders.
Forge 1.16.5
- Fixes mobs sharing animations when using shaders.
Forge 1.20.1
- 1.20.1
Fabric 1.20.1
- Updated to 1.20.1
1.0.14
- Fixes brain crash
1.0.14
- Fixes brain crash
Forge 1.20
- Moves AzureVibrationUser privates to protected
Fabric 1.20
- Moves AzureVibrationUser privates to protected
Fabric 1.20
- Moves from getCommandSenderWorld() to level()
- Redo Vibration system
Forge 1.20
- Moves from getCommandSenderWorld() to level()
- Redo Vibration system
Forge 1.20
- Fixed Forge by downgrading FG and Gradle
Forge 1.20
- Updated to 1.20
Forge 1.20
- Updated to 1.20
Fabric 1.20
- Fixes Armor mixin crash.
Fabric 1.20
- Fixes Armor mixin crash.
Fabric 1.20
- Fixes version number
Fabric 1.20
- Updated for 1.20 and marked as Release!
Forge 1.19.3
- Port Animated texture support via .mcmeta for all geo types.
- Port Display Context/Settings for Item animations (EX: Doing an animation only in first person but not 3rd person or not in the GUI).
- Port Fixed animation ticking system on anything using a non-0 transition value for shader support.
- Port Helper Methods in AnimationState.
Fabric/Quilt 1.19.3
- Port Animated texture support via .mcmeta for all geo types.
- Port Display Context/Settings for Item animations (EX: Doing an animation only in first person but not 3rd person or not in the GUI).
- Port Fixed animation ticking system on anything using a non-0 transition value for shader support.
- Port Helper Methods in AnimationState.
Forge 1.19.4
- Fixes Mixin issue.
Forge 1.19.2
- Fixes Mixin issue.
Forge 1.18.2
- Fixes Mixin issue.
Forge 1.16.5
- Fixes Mixin issue.
Fabric 1.20-rc1
- Port Animated texture support via .mcmeta for all geo types.
- Port Display Context/Settings for Item animations (EX: Doing an animation only in first person but not 3rd person or not in the GUI).
- Port Fixed animation ticking system on anything using a non-0 transition value for shader support.
- Port Helper Methods in AnimationState.
Fabric/Quilt 1.19.4
- Port Animated texture support via .mcmeta for all geo types.
- Port Display Context/Settings for Item animations (EX: Doing an animation only in first person but not 3rd person or not in the GUI).
- Port Fixed animation ticking system on anything using a non-0 transition value for shader support.
- Port Helper Methods in AnimationState.
Forge 1.19.4
- Port Animated texture support via .mcmeta for all geo types.
- Port Display Context/Settings for Item animations (EX: Doing an animation only in first person but not 3rd person or not in the GUI).
- Port Fixed animation ticking system on anything using a non-0 transition value for shader support.
- Port Helper Methods in AnimationState.
Forge 1.19.2
- Port Animated texture support via .mcmeta for all geo types.
- Port Display Context/Settings for Item animations (EX: Doing an animation only in first person but not 3rd person or not in the GUI).
- Port Fixed animation ticking system on anything using a non-0 transition value for shader support.
- Port Helper Methods in AnimationState.
Fabric/Quilt 1.19.2
- Port Animated texture support via .mcmeta for all geo types.
- Port Display Context/Settings for Item animations (EX: Doing an animation only in first person but not 3rd person or not in the GUI).
- Port Fixed animation ticking system on anything using a non-0 transition value for shader support.
- Port Helper Methods in AnimationState.
Forge 1.18.2
- Port Animated texture support via .mcmeta for all geo types.
- Port Display Context/Settings for Item animations (EX: Doing an animation only in first person but not 3rd person or not in the GUI).
- Port Fixed animation ticking system on anything using a non-0 transition value for shader support.
- Port Helper Methods in AnimationState.
Fabric/Quilt 1.18.2
- Port Animated texture support via .mcmeta for all geo types.
- Port Display Context/Settings for Item animations (EX: Doing an animation only in first person but not 3rd person or not in the GUI).
- Port Fixed animation ticking system on anything using a non-0 transition value for shader support.
- Port Helper Methods in AnimationState.
Forge 1.16.5
- Port Display Context/Settings for Item animations (EX: Doing an animation only in first person but not 3rd person or not in the GUI).
- Port Fixed animation ticking system on anything using a non-0 transition value for shader support.
- Port Helper Methods in AnimationState.
Fabric 1.20-rc1
- Updated for rc1 of 1.20!
- Updated Branding
Fabric/Quilt 1.19.4
- Updated Branding
Forge 1.19.4
- Updated Branding
Forge 1.19.3
- Updated Branding
Fabric/Quilt 1.19.3
- Updated Branding
Fabric/Quilt 1.19.2
- Updated branding
Forge 1.19.2
- Updated Branding
Forge 1.18.2
- Updated Branding
Fabric/Quilt 1.18.2
- Updated Branding
Forge 1.16.5
- Updated Branding
Forge 1.16.5
- Adds reload trigger to base GunItem
Fabric/Quilt 1.18.2
- Adds reload trigger to base GunItem
Forge 1.18.2
- Adds reload trigger to base GunItem
Fabric 1.20-pre1
- Adds reload trigger to base GunItem
Forge 1.19.2
- Adds reload trigger to base GunItem
Fabric/Quilt 1.19.2
- Adds reload trigger to base GunItem
Forge 1.19.4
- Adds reload trigger to base GunItem
Fabric/Quilt 1.19.4
- Adds reload trigger to base GunItem
Fabric/Quilt 1.19.4
- Fixes broken lang entries on config screens
Fabric 1.20-pre1
- Fixes broken lang entries on config screens
Fabric 1.20-pre1
- Fixes missing lang entries on config screens
Fabric/Quilt 1.19.4
- Fixes missing lang entries on config screens
Fabric 1.20-pre1
- Ported new Config system
Fabric/Quilt 1.19.4
- Adds config system.
Fabric 1.20-pre1
- Updated for Pre-Release 1 of 1.20!
Forge 1.19.4
- Add climber features to AzureNavigation
Forge 1.18.2
- Add climber features to AzureNavigation
Forge 1.19.2
- Add climber features to AzureNavigation
Forge 1.19.3
- Add climber features to AzureNavigation
Fabric/Quilt 1.19.4
- Add climber features to AzureNavigation
Fabric/Quilt 1.19.3
- Add climber features to AzureNavigation
Fabric/Quilt 1.19.2
- Add climber features to AzureNavigation
Fabric/Quilt 1.18.2
- Add climber features to AzureNavigation
Forge 1.16.5
- Add climber features to AzureNavigation
Fabric 1.16.5
- Add climber features to AzureNavigation
Forge 1.19.4
- Tweaked versions the library will run on to ensure the proper version.
Fabric/Quilt 1.19.4
- Tweaked versions the library will run on to ensure the proper version.
Forge 1.19.3
- Tweaked versions the library will run on to ensure the proper version.
Fabric/Quilt 1.19.3
- Tweaked versions the library will run on to ensure the proper version.
Forge 1.19.2
- Tweaked versions the library will run on to ensure the proper version.
Fabric/Quilt 1.19.2
- Tweaked versions the library will run on to ensure the proper version.
Forge 1.19.4
- Port latest changes from Geckolib that weren't already fixed.
Forge 1.19.3
- Port latest changes from Geckolib that weren't already fixed.
Fabric/Quilt 1.19.4
- Port latest changes from Geckolib that weren't already fixed.
Forge 1.19.2
- Port latest changes from Geckolib that weren't already fixed.
Fabric/Quilt 1.19.3
- Port latest changes from Geckolib that weren't already fixed.
Fabric/Quilt 1.19.2
- Port latest changes from Geckolib that weren't already fixed.
Forge 1.18.2
- Port latest changes from Geckolib that weren't already fixed.
Forge 1.16.5
- Port latest changes from Geckolib that weren't already fixed.
Fabric/Quilt 1.18.2
- Port latest changes from Geckolib that weren't already fixed.
Fabric 1.16.5
- Port latest changes from Geckolib that weren't already fixed.
Fabric 1.16.5
- Glow Layer ported now, thanks DerToaster for using the CQR shader.
Forge 1.16.5
- Glow Layer ported now, thanks DerToaster for using the CQR shader.
Fabric/Quilt 1.18.2
- Addes BaseGunItem#hitscanTrace
Fabric/Quilt 1.19.2
- Updates for full move to AzureMods repo of all dependencies.
Fabric/Quilt 1.19.4
- Updates for full move to AzureMods repo of all dependencies.
Forge 1.19.4
- Updates for full move to AzureMods repo of all dependencies.
Fabric/Quilt 1.19.3
- Updates for full move to AzureMods repo of all dependencies.
Forge 1.19.3
- Updates for full move to AzureMods repo of all dependencies.
Forge 1.19.2
- Updates for full move to AzureMods repo of all dependencies.
Fabric 1.16.5
- Ported to 1.16.5, though GlowLayers not yet supported.
Forge 1.16.5
- Ported to 1.16.5, though GlowLayers not yet supported.
Forge 1.18.2
- Addes BaseGunItem#hitscanTrace
Forge 1.18.2
- Addes BaseGunItem#hitscanTrace
Fabric/Quilt 1.19.4
- Addes BaseGunItem#hitscanTrace
Forge 1.19.4
- Addes BaseGunItem#hitscanTrace
Forge 1.19.2
- Addes BaseGunItem#hitscanTrace
Fabric/Quilt 1.19.2
- Addes BaseGunItem#hitscanTrace
Forge 1.19.4
- Fixes crash with BlockandItemGeoLayer
Fabric/Quilt 1.19.4
- Fixes crash with BlockandItemGeoLayer
Fabric/Quilt 1.19.4
- Fixes leads not rendering correctly.
- Ports scaleModelForRender from Geckolib.
Forge 1.19.4
- Fixes leads not rendering correctly.
- Ports scaleModelForRender from Geckolib.
Fabric/Quilt 1.19.3
- Fixes leads not rendering correctly.
- Ports scaleModelForRender from Geckolib.
Forge 1.19.3
- Fixes leads not rendering correctly.
- Ports scaleModelForRender from Geckolib.
Forge 1.19.2
- Fixes leads not rendering correctly.
- Ports scaleModelForRender from Geckolib.
Fabric/Quilt 1.19.2
- Fixes leads not rendering correctly.
- Ports scaleModelForRender from Geckolib.
Fabric/Quilt 1.19.4
- Fixes item render mixin.
Fabric/Quilt 1.19.4
- Fixes buffer not being reset for leash rendering.
Forge 1.19.4
- Fixes buffer not being reset for leash rendering.
Forge 1.19.3
- Fixes buffer not being reset for leash rendering.
Fabric/Quilt 1.19.3
- Fixes buffer not being reset for leash rendering.
Fabric/Quilt 1.19.2
- Fixes buffer not being reset for leash rendering.
Forge 1.19.2
- Fixes buffer not being reset for leash rendering.
Forge 1.19.4
- Updated to 1.19.4
Fabric/Quilt 1.19.4
- Locks checked namespaces for animations to only my mods.
Forge 1.19.3
- Adds include animation support, allow you to have default animations files you can link to your other animation files, saving on duplication of animations.
Forge 1.19.2
- Adds include animation support, allow you to have default animations files you can link to your other animation files, saving on duplication of animations.
Fabric/Quilt 1.19.3
- Adds include animation support, allow you to have default animations files you can link to your other animation files, saving on duplication of animations.
Fabric/Quilt 1.19.2
- Adds include animation support, allow you to have default animations files you can link to your other animation files, saving on duplication of animations.
Forge 1.19.3
- Adds my own custom Vibration system, that doesn't have a particle.
- Adds a Growable system for having mobs grow over time and turn into other mobs.
Fabric/Quilt 1.19.3
- Adds my own custom Vibration system, that doesn't have a particle.
- Adds a Growable system for having mobs grow over time and turn into other mobs.
Forge 1.19.2
- Adds my own custom Vibration system, that doesn't have a particle.
- Adds a Growable system for having mobs grow over time and turn into other mobs.
Fabric/Quilt 1.19.2
- Adds my own custom Vibration system, that doesn't have a particle.
- Adds a Growable system for having mobs grow over time and turn into other mobs.
Forge 1.19.3
- Fixes #2 allowing stacking spawn eggs.
Fabric/Quilt 1.19.3
- Fixes #2 allowing stacking spawn eggs.
Forge 1.19.2
- Fixes #2 allowing stacking spawn eggs.
Forge 1.19.3
- Reverses 1.0.3 namespace lock, allows any mod to use this mod.
Fabric/Quilt 1.19.3
- Reverses 1.0.3 namespace lock, allows any mod to use this mod.
Forge 1.19.2
- Backport of AzureLib 1.19.3 to 1.19.2 Forge!
Forge 1.19.3
- Locks checked namespaces for animations to only my mods.
Fabric/Quilt 1.19.3
- Locks checked namespaces for animations to only my mods.
Fabric/Quilt 1.19.2
- Locks checked namespaces for animations to only my mods.
Fabric/Quilt 1.19.2
- Version locks to 1.19.2 only.
Fabric/Quilt 1.19.2
- Fixes crash with all Geckolib 3.1.x mods
Fabric/Quilt 1.19.2
- Adds custom Navigation based off Mowzie Mobs.
- Adds my custom light block.
- Adds a core spawn egg for my mods.
- Adds a core base gun item.
Forge 1.19.3
- Adds custom Navigation based off Mowzie Mobs.
- Adds my custom light block.
- Adds a core spawn egg for my mods.
- Adds a core base gun item.
Fabric/Quilt 1.19.3
- Adds custom Navigation based off Mowzie Mobs.
- Adds my custom light block.
- Adds a core spawn egg for my mods.
- Adds a core base gun item.
Forge 1.19.3
- Fixes game crash #1
Fabric/Quilt 1.19.3
- Fixes entity packets.
Forge 1.19.3
- First Release
Fabric/Quilt 1.19.3
- First Release
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