- Now supports both Fabric and Neoforge/Forge, across every* version since 1.18.2!
From now on, new mod releases will be available for all of them at the same time.
- New logo and banner, made by LegendarySpy
- Experimental feature: remove biomes with a random chance.
- Fabric: Removed Fabric API dependency (it wasn't used anyway)
- Now supports both Fabric and Neoforge/Forge, across every* version since 1.18.2!
From now on, new mod releases will be available for all of them at the same time.
- New logo and banner, made by LegendarySpy
- Experimental feature: remove biomes with a random chance.
- Fabric: Removed Fabric API dependency (it wasn't used anyway)
- Now supports both Fabric and Neoforge/Forge, across every* version since 1.18.2!
From now on, new mod releases will be available for all of them at the same time.
- New logo and banner, made by LegendarySpy
- Experimental feature: remove biomes with a random chance.
- Fabric: Removed Fabric API dependency (it wasn't used anyway)
- Now supports both Fabric and Neoforge/Forge, across every* version since 1.18.2!
From now on, new mod releases will be available for all of them at the same time.
- New logo and banner, made by LegendarySpy
- Experimental feature: remove biomes with a random chance.
- Fabric: Removed Fabric API dependency (it wasn't used anyway)
- Now supports both Fabric and Neoforge/Forge, across every* version since 1.18.2!
From now on, new mod releases will be available for all of them at the same time.
- New logo and banner, made by LegendarySpy
- Experimental feature: remove biomes with a random chance.
- Fabric: Removed Fabric API dependency (it wasn't used anyway)
- Now supports both Fabric and Neoforge/Forge, across every* version since 1.18.2!
From now on, new mod releases will be available for all of them at the same time.
- New logo and banner, made by LegendarySpy
- Experimental feature: remove biomes with a random chance.
- Fabric: Removed Fabric API dependency (it wasn't used anyway)
- Now supports both Fabric and Neoforge/Forge, across every* version since 1.18.2!
From now on, new mod releases will be available for all of them at the same time.
- New logo and banner, made by LegendarySpy
- Experimental feature: remove biomes with a random chance.
- Fabric: Removed Fabric API dependency (it wasn't used anyway)
- Reworked biome replacement code. This should be unnoticeable, but it will prevent rules-not-loading type of bugs from happening again in the future.
- Log messages are now a bit more informative
- Added functionality for removing biomes (instead of replacing them)
Biome removal is a potentially unstable feature.
It can mess up biome distribution, or even cause crashes.
Please **test thoroughly** before using it in a world you care about!
You can remove a biome using a "null" keyword:
```
minecraft:desert > null
```
- Added biome tag support
- In config file, comments now start with `!` instead of `#`.
**Note:** If you used comments (`#`) in your config file, you might see errors in game logs. You might need to manually change every `#` to `!` to fix it.
- New icon by LegendarySpy
**Known issue:** in singleplayer, rules will not load when loading an existing world.
As a workaround, you might need to load into a world twice.
More information: https://github.com/WerDei/Biome-Replacer/issues/12