- Updated client settings to use better Json format
(Will require you to reconfigure your settings)
- Each medic bag now only grants EXP for the first heal of each unique player
- Fixed switching class not happening instantly even if no ammo or equipment was expensed
- Fixed Polish Anti-tank V requiring less EXP than expected
- Fixed several cloud-based inventory-related issues
- Fixed ricochet effects playing on non-hard materials
- Fixed player flight status and scale attributes not being reset upon joining a match
- Fixed Breda Safat being LMG instead of MG
- Fixed several issues relating to daily challenges
- Added Calcite block set
- Added a new 'Daily' coin for reaching 100 days of a daily streak
- Added new immersive bullet ricochet sound effects
- Made improvements to 1st person arm rotation while holding weapons
- Tweaked walk/run hand animations to match step sounds
- Player attributes are now reset upon joining a match
- Adjusted volume of radio blocks
- Updated how the Vendor is spawned and positioned in the Infected game mode
- Updated texture for the heat-treated skin pattern
- Fixed Polish AT classes having incorrect EXP requirements
- Fixed the Japanese Commander 3 class having incorrect equipment
- Fixed MP41 and PPS-43 having incorrect/overlapping cloud item IDs
- Fixed being able to replenish expended class equipment in spawn
- Removed pre sounds from several rifles
- In Trouble Town, Jesters no longer need to be dead for a Traitor to win
- In Trouble Town, both Traitors and Innocent can die from killing a Jester
- In Infected, any type of Door block is now supported as a buyable door
- In Infected, EXP earned from winning entire match has been lowered to 200
- In Infected, EXP earned from winning a single round has been lowered to 25
- Added new Opel Blitz block prop for decoration
- Added new Flak 38 block prop for decoration
- Added new Flak 38 vehicle entity
- Added new VC tag to players chat messages if they are in Discord VC
- Added missing fly-by map effects to several maps
- Cleaned up audio effects for headshot impacts
- Cleaned up audio effects for block impacts
- Made improvements to bullet impact nose sound effect
- Made improvements to how bullet impacts affect powerlines
- Fixed bots being unable to open doors
- Fixed bullet validation while in a vehicle
- Fixed rendering, models and animations for all plane decorative blocks
- Fixed Model 1935 being labelled as MG
- Added daily challenge indicator to item stacks in class selection UI
- Added exit particle effects for bullets
- Optimized how the window title is updated
- Optimized bot model rendering
- Speed in which blood particles fade is now based on graphics settings
- Made improvements to how bullets traverse water
- Updated Connecting stage graphic for intro UI
- Made improvements to the audio for the PIAT
- Made improvements to de-spawn time of corpses for fast graphics
- Fixed entity bullet impacts playing twice for source player
- Added Greece wall flag block
- Added Greek ambient radio music
- Added Union Jack tall wall flag block
- Added explosive and exploded barrels
- Added new "early snap" sound effects to several weapons
- Fixed random disconnection caused by shotguns
- Enhanced distant audio for M1 Carbine, M1 Garand, MP-40, STG-44, Kar98K, Mosin Nagant and Bren
- Added the ability to rate a map during map voting
- Added FPS display setting for in-match FPS counter
- Optimized shooting by reducing allocation per-shot
- Optimized how in-door calculations are performed client-side
- Optimized how environment sound attributes are calculated client-side
- Optimized how shaders are applied in-match
- Optimized how entities are tracked server-side
- Optimized how players are fetched and indexed in matches
- Optimized how ping packets are distributed to clients from the server
- Optimized weapon rendering for bots
- Optimized player-sorting for matches
- Optimized bullet validation and AABB calculations
- Optimized network encryption between client and cloud
- Fixed server-side crash due to improper annotations
- Fixed being unable to shoot through Flowering Azalea Leaves
- Updated to the latest version of NeoForge for Minecraft 1.21.1 (21.1.215)
- Added new model and textures for wall telephone prop
- Added new bullet impact sound effect for telephone blocks
- Added the ability to move capture points in Domination via the cpoint sub-command
- Updated to the latest version of NeoForge for 1.21.1 (21.1.213)
- Added **Zemsta** to the Domination map rotation
- Added new **Diwen** map to the Domination map rotation
- Added a new Paper particle type
- Added new Blue, Green and Walnut wood block variants
- Added new trap door variants
- Added new steel block variants
- Added Blizzard weather type
- Added fast variant of falling snow particles
- Added Blizzard exterior ambient sound effect
- Updated to the latest version of NeoForge for 1.21.1 (21.1.211)
- Added new chat message when reverting fabulous graphics in-match
- Adjusted rendering of war-cry HUD message
- Adjusted reload time of Gewehr 43
- Fixed reload time of the MG-42
- Fixed fabulous graphics revert not reloading the renderer properly
- Fixed being able to mount non-vehicle entities while in-match
- Added new MG-42 model, animations and audio
- Added new Gewehr 43 model, animations and audio
- Added several new skins for the MG-42 and Gewehr 43 weapons
- Made improvements to the profile container on the main menu
- Made further enhancements to first-person weapon audio
- Fixed some Z-fighting that occurred on several UIs
- Fixed 'Loading Terrain' screen not showing custom background
- Fixed logo glitching out on the in-game menu screen
- Fixed issue with unlinking Discord account
- Added Halloween 2025 coin
- Added several new experimental 'Pattern' weapon skins for the STG-44
- Added missing bullet impact attributes for sand block types
- Added new distant echo sound effects for the MP41 and MP40
- Made improvements to distant echo sound effects of several weapons
- Removed bullet hole particles from Sand and Snow block types
- Added cooler particle effects for snow bullet impacts
- Enhanced echo audio of Springfield rifle and Lewis Gun MG
- Made improvements to weapon audio while shooting in 3rd person
- Made improvements to vehicle health UI
- Removed/shortened several soundboard sounds
- Removed Conquest game-mode from game selection
- Removed several impossible or annoying achievements
- Updated to the latest release of NeoForge for 1.21.1 (21.1.209)
- Added Argentinian flag as calling card
- Added the ability to shoot grenades and other explosive entities
- Made improvements to ambient map audio
- Fixed client not requesting showcased/equipped items from players in match
- Fixed offline players still showing last match details in status
- Fixed corpse blood overlay to be a single blood overlay
- Updated corpse blood overlay to slowly display over time
- Added new map effect for spawning ambient entities
- Adjusted audio for jungle sound effects
- Fixed gore setting not disabling several gore-related effects
- Fixed exploit involving F3 debug menu and hitboxes
- Fixed disabling gore not disabling blood overlay on corpses
- Fixed weapon spread not rendering on the crosshair correctly
- Fixed Z-fighting on the roof of the Renault AHN
- Fixed packet listeners not registering correctly upon joining custom server
- Fixed AFK timer not working correctly on custom servers
- Fixed random crash due to chunk section compiler errors
- Fixed Springfield Dark Oak not being deprecated
- Fixed a MacOS-related crash when attempting to update game window title
- Fixed incorrect backpack texture for several nations
- Updated spread configuration for the MG-42
- Deprecated the M1 Garand Dark Oak item
- Made improvements to how spread is applied while traversing slabs or stairs
- Removed unnecessary blur effect from sniper scope overlay
- Fixed player status showing match data even when player is offline
- Fixed using scopes on weapons not reducing spread
- Fixed EXP progress summary screen resetting when opening/closing chat
- Fixed skipping the EXP progress summary screen not working
- Fixed several issues with weapon skins in first person
- Fixed vanilla attack indicator rendering off screen when spread is high
- Fixed blur effect applied to scope texture when using scoped weapon
- Updated to the latest version of NeoForge for 1.21.1 (21.1.183)
- Added extended magazine variant for the MAB Model 38
- Added map 'Torch' to Domination and Free For All rotation
- Added new mud and blood overlay to weapons
- Added new weapon spread and recoil changes
- Added new Rafter Tail decorative blocks
- Added new Support Beam decorative block
- Added new Green and Tarp decorative blocks
- Added new oil leak particle effect for oil barrels
- Added new Model 38 model, textures and animations
- Added new skins for the MAB Model 38
- Added new rank progression widget to the progression summary UI
- Added a 'Skip' button to the match summary
- Added a 10-second minimum poke wait time for pokes
- Added several new ambient sound effects
- Added new visual effect while healing from Syringe or Medical Bag
- Added environment type to map name on vote UI for supported maps
- Added kill and max kill display to top elements in FFA
- Maps can now support multiple environments (e.g. 'day' and 'night' variants)
- Map effects, ambience, etc, are now per-environment
- Top player UI now displays the top player's mood
- Updated magazine capacities of Model 38 to 30 and 40 (Extended)
- Updated GB Desert uniforms to new versions
- Updated textures and models of decorative pa
- Updated to the latest version of NeoForge for 1.21.1 (21.1.172)
- Added several new skins for the Mosin Nagant
- Added new Industrial Lamp block
- Added new Wall Stand block for Industrial Lamps, Chains, etc
- Added prestige level to top players summary UI
- Deprecated emerald boosters, as they are obsolete
- Updated model, textures and animations of the Mosin Nagant
- Made improvements to asset validation and null safety
- Made improvements to the map vote UI
- Fixed sights for the KIS
- Fixed the destroyed variant of the Lancia 1ZM having a broken texture
- Fixed barrier blocks blocking particles from passing through
- Fixed equip animations for the Type 98
- Fixed top players on match summary screen in incorrect order
- Fixed display settings for the watering can block
- Updated to the latest version of NeoForge for 1.21.1 (21.1.170)
- Added new model, textures and animations for the STG-44
- Added several new STG-44 skins
- Added new model, textures and animations for the Kar98K
- Added several new Kar98K skins
- Added new model and texture for the wall samurai prop
- Added new fuse box decoration blocks
- Added new 'Underground' map for Domination game-mode
- Added new PPSH model, textures, animations and sounds
- Added new PPS43 model, textures, animations and sounds
- Added new MG-34 model, textures, animations and sounds
- Added new Piano and Watering Can block models and textures
- Added new skins for the PPSH, PPS-43 and MG-34
- Made improvements to the UX and flow of map voting
- Made small adjustments to Colt M1911 model and textures
- Fixed Kalt using old map vote texture
- Fixed vehicle engine sound playing upon loading the vehicle entity
- Fixed the German Wehrmacht using incorrect textures
- Fixed invalid environment type error message
- Updated to the latest release of NeoForge for 1.21.1 (21.1.148)
- Made improvements to textures for all nations
- Fixed MacOS crash due to window title changes
- Fixed small rendering bug in name tags on main menu
- Fixed formatting of distance in kill feed entries
- Fixed assists incrementing during warm-up
- Added new health and health bar textures
- Added new team score top element textures
- Updated scope textures for several weapons
- Decreased duration of bullet impact smoke particles
- Made improvements to the team score top element
- Made improvements to capture point rendering
- Made Browning 30cal sound slightly beefier
- Fixed barrier blocks sometimes prevent melee combat
- Fixed kills and death stats being applied during warm-up
- Fixed random crash due to client body parts
- Fixed client player attempting to punch while holding a gun
- Added separate "Aim Sensitivity" setting for non-scoped aiming sensitivity
- Fixed reconnect progress bar displaying while in offline mode
- Fixed the "Report Player" button becoming deactivated while the cloud is offline
- Fixed capture point UI showing while dead
- Fixed in-match music tracks using incorrect sound source (Record)
- Fixed background blur not applying to cloud pop-up messages
- Hand side is now forced to right-hand while in a match
- Vanilla shaders can no longer be disabled while in a match
- Reduced particle count for propelled explosives and explosions
- Fixed performance issues with several particle types
- Fixed pop-up for adrenaline syringe
- Fixed trophy offset on the main menu profile container
- Fixed translation key for French wine bottle block
- Fixed Bicycle and Wall Flag blocks not rendering correctly
- Updated to the latest version of NeoForge for 1.21.1 (21.1.137)
- Added new wall variant of the power line block
- Added fire kills stat and achievements
- Added new intro screen
- Added Renault AHN vehicle entity
- Added new textures for Tiger tank and 7TP tank
- Added new textures for the Hedgehog and Mossy Hedgehog blocks
- Added a new model and texture for the desk microphone block
- Added new wood variants to a variety of blocks and props
- Added new models, textures and variants of shop wall signs
- Added a new model and textures for the Renault AHN
- Added a new model, animations and texture for the radio item
- Added a new model and texture for marble railing
- Added a new model and texture for the wall postbox block
- Added a new model and texture for the Ammo Crate and Medical Bag
- Added a new de-spawn effect to Ammo Crate and Medical Bag
- Added new Referral Coins, achieved by inviting players to the mod
- Added new Bren Mk II model, sounds, textures, skins and animations
- Added new desert texture variant to Kubel
- Added new texture variants to Citroen 11cv Traction Avant
- Switched damage of M1928a1 Thompson to match PPSH
- Swapped finish button with next button on armory UI
- Reduced close volume of non-client guns
- Made adjustments to Flak88 textures
- Made improvements to button and player list tool tips
- Made improvements to player online status info
- Made improvements to bipod functionality
- Made improvements to the auto-afk functionality
- Made improvements to smoke grenades
- Made improvements to collision and visual appearance of flower boxes
- Replaced Bren Mk I with new Mk II
- Renamed Ammo Bag to Ammo Crate
- Removed Compass UI element, which will be replaced
- Removed mine flag block
- Fixed rotation of spawn points when set
- Fixed rotation point of buckle on the Kbk wz29
- Fixed nameplate rendering while in a vehicle
- Fixed particles not spawning correctly for several weather effects
- Fixed client weather effects using player position instead of camera position
- Fixed map time not updating immediately
- Fixed biome water and sky colors not updating as expected
- Fixed equip animations when switching weapons
- Fixed death message for headshot by another entity
- Fixed Pelican tanks turret not functioning as expected
- Fixed ammo count for vehicle UI
- Fixed vehicle health bar for vehicle UI
- Fixed being able to look through smoke grenades while inside them
- Fixed missing textures from several weapons
- Fixed bicycle and swinging log model errors
- Fixed Japanese classes not populating correctly
- Fixed radio command spawn protection incorrectly using Y-axis
- Special thanks to Thlrd for creating new models, textures and variants of props and blocks
- Special thanks to RyanHCode for implementing a significant number of optimisations
- Special thanks to Blackfur for implementing new data-gen for block variants
- Special thanks to PhilGotPlayed, M7_Nobody and TechnoTheKing for their map changes and submissions
- Added new ambient audio to radio and flamethrower backpacks
- Added the ability for gun items to deal different damage at different distances
- Added new wall lamp prop block
- Added new bicycle prop block
- Adjusted hit-box collision of street lights and power lines
- Made significant improvements to block states
- Webley now performs instant headshot kill at close range (<= 8 blocks)
- Fixed re-logging causing strange behaviour to players game-mode
- Fixed a variety of block states for different blocks
- Fixed Victory and Defeat message not displaying in upper case
- Fixed several sounds not using the correct sound category
- Re-added Navy uniform variant for Japan
- Updated to the latest version of GeckoLib (4.7.3)
- Added new uniform textures for Japan infantry
- Added new 'tropical' uniform type for Japan
- Victory pop-up now displays the username of winner if there is only one
- Increased recoil, shake and spread of AT rifles
- Reduced ammunition count of AT rifles
- Fixed collateral damage not being applied in order of distance
- Fixed killed message not rendering the players uniform
- Fixed first-blood applying during warm-up stage of a match
- Updated to the latest version of NeoForge for 1.21.1 (21.1.90)
- Added 2024 Christmas coin
- Added Shimajiri and Gdansk maps
- Added Shimajiri to Domination map rotation
- Added Gdansk to TTT and TDM map rotations
- Added new Flak88 model and textures
- Added new textures for fountain block
- Added new textures for wall sign blocks
- Added new swinging log block
- Added new brick variants and textures for various block types
- Made improvements to off texture for ceiling light
- Decreased movement penalty of several weapons
- Increased fire rate of Carbines
- Fixed scale of ChiHa tank
- Fixed corpses not spawning while graphics are set to fast
- Fixed a variety of missing weapon skins
- Fixed a variety of weapon skins missing textures
- Fixed class selection not refreshing client skin fast enough
- Bell block now only sounds once every 15 seconds
- Fixed health showing as 0 when really low
- Fixed firing animation for the Type 18 Shotgun
- Fixed issues with cutscenes not playing
- Fixed armor rendering issues
- Updated to the latest version of NeoForge for 1.21.1 (21.1.77)
- Updated to the latest version of GeckoLib for 1.21.1 (4.7)
- Added BirdzRulrz and LivingEar386514 to the credits
- Added motion sickness setting for death camera
- Added new skins and textures for several bootcamp NPCs
- Fixed Match summary screen chat box
- Fixed M30 model and skins
- Fixed corpses crashing Arm64 players
- Fixed French Assault 5 class loadout
- Fixed 7TP Pelican model
- Updated to the latest version of NeoForge (21.1.76)
- Updated to the latest version of GeckoLib (4.6.6)
- Updated mod version tag to **Beta**
- Added new melee weapon model adjustments
- Added better class selection UI for Conquest
- Added Wall Anchor wall decal blocks
- Added Large Bell block
- Added Tall Wall Flag block
- Added metal ladder block
- Added new Blood block for decoration
- Added new Dead Fish block for decoration
- Added new model, textures and animations for Springfield, Lewis Gun, Bazooka, Grease Gun, Browning 30cal, M1 Garand, Bar, Type26 and Type 99
- Added Citroen 11cv Traction Avant model, textures and block
- Added Citroen 11cv Traction Avant vehicle
- Added new Fortress and Vicoli maps
- Added Fortress and Vicoli to Domination map rotation
- Added Binoculars item
- Added Binoculars to Sniper and Commander classes
- Added new model and texture for landmines
- Added new UI for killfeed
- Added new UI for game pop-ups
- Added new UI for game information
- Added new uniform textures for several nations
- Added Morocco, Bulgaria, Vietnam, Serbia and Belarus flag calling card
- Added 'Heal' particle
- Added 'Alert' particle
- Added the ability to view the player list while the match summary screen is present
- Added "Cash" to scoreboard in Infected game-mode
- Added new bullet eject sound for dirt/grass materials
- Added new experimental shrapnel effect
- Added new tick/tock sound effects for match stopwatch
- Added new soft rendering effect to smoke particles
- Added bullet eject sound effects for liquid
- Bullets now ignore friendly bots
- Game no longer displays player count if connection is lost
- Made improvements to bot textures
- Made improvements to class selection UI
- Made improvements to bot Avoid and Medic AI goals
- Made improvements to bot behaviour
- Made improvements to muzzle flash and effects while aiming weapon
- Made improvements to flame thrower flame particles
- Made further improvements to weapon audio
- Reduced amplitude of shake effects for plane fly-by
- Reduced recoil of PPSH
- Reduced volume of vehicle bullet sound effects
- Reduced volume of local echo sound effects for weapons
- Increased duration of bullet smoke
- Landmines can now only destroy vehicles that are apart of a different team
- Flamethrower now uses default muzzle flash texture
- Viewing player list while in a vehicle now hides background
- Anti-tank weapons can no longer be resupplied
- Removed Prone temporarily in prep for 1.21.3 changes
- Removed Shotgun loadouts from bots
- Removed vote-kick capabilities
- Fixed map vote after TTT match ends
- Fixed wall blocks not connecting correctly
- Fixed scaling of T34 Destroyed variant
- Fixed ironsights for Sten MK2
- Fixed hotbar UI not rendering non-equipment items in equipment slots
- Fixed logo and splash text rendering over anti-cheat or ban information on main menu
- Fixed bots not recovering from avoiding a grenade
- Fixed enclosed rooms in Inferno matches
- Fixed Domination and Conquest not sending all capture notifications
- Fixed rendering of melon projectile while using Melon Cannon
- Fixed rendering of next bots
- Fixed defeat music overlapping in Infected game-mode
- Fixed bottom of head missing from one of the bot textures
- Fixed friend request notification displaying username as red
- Fixed some settings descriptions rendering out of box
- Fixed a variety of map effects causing crashes
- Fixed attack strength scale not displaying when swinging melee item
- Fixed being able to hover over buttons in the background of pop-up screens
- Fixed Warped and Crimson wood types being impenetrable
- Fixed being kicked for AFK while in a vehicle
- Fixed vehicle machine gun functionality not dealing damage
- Fixed match summary chat causing player to become stuck
- Updated to the latest release of NeoForge (21.1.42)
- Added MG seat to the Sherman tank
- Added MG seat to the Panzer IV Tank
- Added chat box UI to match summary screens
- Added the vanilla attack indicator when holding melee items
- Added new sound effects for car-like vehicles
- Made improvements to multi-part vehicles
- Fixed credits screen not rendering correctly
- Fixed formatting of brigade invite messages from cloud
- Fixed support for colored messages from cloud
- Fixed rare crash with rockets
- Fixed rare crash with nameplate renderer
- Fixed Vendor being cloned in Infected game-mode
- Fixed Vendor not properly relocating in Infected game-mode
- Fixed 7TP Pelican Tank destroyed variant using the incorrect model
- Updated to the latest version of NeoForge (21.1.34)
- Made further improvements to bullet impact attributes
- Fixed rendering bugs affiliated with several tanks and tank-like props
- Fixed tank turret not de-rendering while driving in 1st person
- Fixed sprint causing weapon not to shoot after playing pre-sound
- Fixed experimental dynamic light not rendering
- Fixed reloads for MP-3008
- Fixed brigades not showing position number on scoreboard
- Fixed Italy Assault 5 class unlocking at 7500 EXP instead of 10000 EXP
- Updated to the latest version of GeckoLib (4.6.2)
- Added Kubelwagen vehicle
- Added new model and texture for Kubelwagen
- Added new scoreboard entry for displaying match streak
- Optimized acid ball particle rendering
- Optimized surrender paper particle rendering
- Improved EXP progress pop-up on main menu
- Fixed war cry prompt displaying even if client player is dead
- Fixed grown berry bush using incorrect flower box texture and model
- Fixed match streak data not being synced correctly
- Fixed crash when disconnecting from match while in 3rd person
- Fixed rendering of surrender paper particles
- Fixed vehicle rotation while a screen / menu is open
- Updated to the latest version of GeckoLib (4.6.2)
- Added Kubelwagen vehicle
- Added new model and texture for Kubelwagen
- Added new scoreboard entry for displaying match streak
- Optimized acid ball particle rendering
- Optimized surrender paper particle rendering
- Improved EXP progress pop-up on main menu
- Fixed war cry prompt displaying even if client player is dead
- Fixed grown berry bush using incorrect flower box texture and model
- Fixed match streak data not being synced correctly
- Fixed crash when disconnecting from match while in 3rd person
- Fixed rendering of surrender paper particles
- Fixed vehicle rotation while a screen / menu is open
- Added new flower box model and texture
- Added new message when player is no longer AFK
- Added new setting to disable player tab background and/or blur
- Made improvements to scoreboard UI
- Made improvements to Find Match UX
- Made improvements to match summary progress screen
- Made improvements to network status message on main menu
- Fixed TDM giving the streak score to the killed player rather than the source
- Fixed being able to re-ignite backpack which is already ignited
- Updated to the latest version of NeoForge (21.1.22)
- Added Blue and Green variants of window shutters
- Optimised bot armor and backpack rendering
- Reduced shoot-back distance of several weapons
- Reduced 1st-person gun sway, especially while aiming
- Increased size of ironsights on M1 and M2 Carbines
- Fixed some wall decals rendering with incorrect offset
- Fixed magazine rotation for MAC 1931
- Fixed missing friend remove translation
- Fixed eject node position on ZB vz 26
- Fixed being able to fire aim-only weapons without being fully aimed
- Fixed Dirt and Grass blocks using incorrect bullet impact attributes
- Fixed black fade on challenges pull-out occurring even when not connected to cloud
- Fixed bullets being unable to traverse specific barrier block types
- Updated to the latest version of Minecraft (1.21.1)
- Updated to the latest version of NeoForge (21.1.13)
- Added Storm to Domination map rotation
- Added Crossroads to Domination map rotation
- Added Argentan to Domination map rotation
- Added new Flash to Domination map rotation
- Added new model, textures and animations for the Lebel Model 1886
- Added new model, textures and animations for the 1892 Revolver
- Added new model, textures and animations for the MAC mle 1931
- Added new model, textures and animations for the Pistolet Auto Modele 1935a
- Added new model, textures and animations for the Fusil 1917
- Added skins for M1928A1 Thompson
- Added Gold skin for PIAT
- Added Yes/No prompt for removing friends
- Increased magazine count of Fusil 1917 from 3 to 5
- Fixed bullet drop sound effects for revolver reload animations
- Fixed being able to sent multiple invites to brigade
- Fixed MP-40 Teur and Sten MK2 Highroller Skins
- Fixed reload animations for Breda Model 1930
- Added new MAS-38 model, textures, animations and audio
- Added new skins for MAS-38
- Adjusted fire-rate of M1 Garand to match other light-rifle weapons
- Adjusted max health of Tiger Tank to 8
- Updated military document block texture and model
- Players live grenades are now discarded when switching teams
- Updated to the latest version of NeoForge (21.0.146)
- Added new shared sound effects for shotgun
- Added new rattle audio effect for weapons
- Optimized temporary game data
- Optimized rendering for several prop block entities
- Made reductions to weapon audio pollution
- Fixed Type 18 Yuganda skin
- Fixed time of day not being set correctly
- Fixed player heads not ordered correctly on Domination and Conquest game modes
- Fixed blast doors, which are now blast-proof from explosives
- Fixed inconsistencies in hotbar scrolling
- Updated to the latest release of NeoForge (21.0.139-beta)
- Updated to the latest version of Geckolib (4.5.7)
- Added auto-AFK kick after 5 minutes
- Added ability to toggle 3rd person while in a vehicle
- Added missing bullet block attributes for wool and glass
- Added new equip and throw sounds for Molotov item
- Updated max stack size of medical and ammo bags to 4
- Made improvements to bullet impact and effect attributes
- Decreased volume of debris sound effects from explosions
- Reduced end-game timer from 1 minute to 45 seconds
- Fixed Gun Game matches not resetting correctly
- Fixed top players displaying in the correct order
- Fixed Barkowitz tutorials displaying behind UI pop-ups
- Fixed Barkowitz tutorials displaying too early during Settings or Friends pop-out UI
- Fixed being able to beep the horn when not the driver
- Fixed being unable to shoot through glass and glass panes
- Fixed missing impact effects for wool blocks
- Updated to the latest version of NeoForge (21.0.85-beta)
- Added a new equip sound when equipping the commander radio
- Added new match summary UI to replace existing map vote UI
- Reduced 1st-person visual gun sway
- Made air-strike frequency less consistent
- Enhanced 3D ambient audio
- Enhanced air-strike audio
- Fixed Cloud not sending feature flags to MM servers
- Fixed spacing in clan tag on player nameplate
- Fixed radio item status not rendering correctly
- Fixed being unable to leave a brigade
- Fixed item float animation in armory UI
- Fixed new matches always starting with Caen
- Added 'Saints' skin for Colt M1911
- Added 'Dynasty' skin for M30
- Added new shoot sound for Kar98K Rifle
- Added wall-bang attributes to Hay blocks
- Adjusted battlefield and italy shaders
- Enhanced weapon audio
- Fixed several issues with vanilla shaders
- Fixed incorrect coin displaying for Brigade members
- Updated to the latest version of NeoForge (21.0.42-beta)
- Updated to the latest version of GeckoLib (4.5.6)
- Added Tiger Ausf. H Tank
- Improved weapon audio
- Improved bullet tracer rendering
- Improved weapon sounds from non-client players
- Improved weapon inspection
- Cleaned up Winchester 1895 animations
- Adjusted scale of Panzer IV Tank
- Updated flag textures for France and US
- Removed unused sound files
- Fixed Blyskawica Sweici skin
- Fixed blood splat particle rendering
- Fixed tank barrel not moving up/down with player rotation
- Fixed player data not syncing correctly in local game instances
- Fixed prone not applying correctly in local game instances
- Updated to Minecraft 1.21 :tada:
- Updated to the latest version of NeoForge (21.0.21-beta)
- Updated to the latest version of GeckoLib (4.5.5)
- Added new vehicle sounds for car-like vehicles
- Added 'Frontier' skin for the Trenchgun by TNT1243
- Added 'Coachman' skin for the Winchester 1895 by CXLIII
- Fixed certain vehicles causing a client-side crash
- Fixed Willys Jeep typo in entity ID
- Fixed being able to use syringes on dead players
- Fixed Type 18 Karasu skin (coal)
- Fixed KIS Zolotoy skin
- Fixed A6M Zero and P51 Mustang animations and models
- Fixed F1 not hiding the entire game overlay
- Fixed dropping items in Bootcamp causing them to disappear
- Updated to the latest version of NeoForge (20.6.112-beta)
- Syringe items are now stackable by 8
- Optimized image rendering
- Optimized text rendering
- Optimized block entity and block rendering
- Fixed options back pop-up not showing 'Okay' button
- Fixed create party button staying hidden after re-connecting to the cloud
- Fixed decoy grenades displaying smoke effects when affiliated with a musket
- Fixed game pause status not resetting after match resets
- Fixed time played incrementing incorrectly
- Updated to the latest version of NeoForge (20.6.99-beta)
- Updated to the latest version of GeckoLib (4.5.3)
- Optimized bot AI and goals structure
- Bots can now suppress your cover for a short period of time
- Capture point siren is now toggled off by default
- Removed Flash from the map rotation
- Fixed block-breaking particles showing while punching a block with a weapon in hand
- Fixed vehicle tilt calculations using the wrong collision context
- Fixed Prestige prompt displaying the incorrect next prestige level
- Updated to the latest version of NeoForge (20.6.70-beta)
- Added Bastogne map to Domination
- Added clan tag to player nametag
- Added a new "lit" block-state for ceiling light and street lamp blocks
- Class names on the scoreboard now include class level
- Shake nodes can now be triggered via animation instructions
- Shake nodes can now be triggered via command
- Updated several different shake nodes
- Fixed formatting of clan members on the friends list
- Fixed a nameplate rendering crash
- Fixed FB Vis Sweieci skin
- Fixed Walther P38 bullet not ejecting
- Fixed Discord stats command not displaying the correct Discord link status
- Removed unnecessary MAC OS check to disable shaders
- Updated to the latest version of NeoForge (20.6.61-beta)
- Added a new toggleable blur effect while viewing the in-match scoreboard
- Added a new toggleable bullet eject puff effect (Off by default)
- Added new 7TP Pelican Tank model and textures
- MG-42 now has two belts of 250 rounds instead of 4 belts of 75
- Team balancing now randomly flips which team the sorted players are added to
- Made improvements to crosshair rendering
- Joining an Infected match that is on round 5 or more will grant you $600 starting cash
- Fixed vehicles not summoning correctly
- Fixed Flak 88 and Type 96 not rendering correctly while operating
- Fixed the leave button not showing on the Brigades screen
- Fixed notification settings filling up with empty setting entries
- Fixed the armory background rendering upside down
- Fixed STG-44 having an incorrect ammunition count
- Fixed positional shake nodes not triggering
- Fixed shake nodes rotation calculation
- Removed Flamethrowers from Infected vendor store
- Set Prestige 1 as the first prestige level instead of Prestige 2
- Replaced Prestige Coins with Prestige Cards
- Made improvements to Gun Game HUD
- Increased Gun Game match time from 10 minutes to 15
- Fixed client-side crash in Gun Game
- Fixed Infected ending after round 29 instead of after round 30
- Fixed game sometimes failing to initialise correctly
- Fixed several occasions in which weapon animations freeze
- Fixed weapon animations playing within a GUI context
- Fixed callout text showing with blur effect
- Fixed bot path-finding around street lights and other blocks
- Made improvements to vanilla shader effects
- Updated to the latest version of NeoForge (20.6.39-beta)
- Added new color scheme for Prestige
- Fixed several prompt error messages not parsing correctly
- Fixed clicking while dead causing client-side crash
- Fixed main menu background rendering upside down
- Fixed Type-38 desert
- Fixed the leave button not showing on Brigade UI
- Fixed buttons on clan UI re-adding themselves when adjusting screen size
- Fixed offline brigade members also including offline friends
- Fixed the weight of the Type 98 LMG
- Fixed specific map shaders causing lag spikes and FPS drops
- Fixed MP-3008 Scheinen skin missing
- Updated to the latest version of Minecraft (1.20.6)
- Updated to the latest version of NeoForge (20.6.28-beta)
- Updated to the latest version of Geckolib (4.5.1)
- Added Brigades (Experimental Clans Feature)
- Added new Type 98 LMG
- Added new experimental blur effect while inspecting weapons
- Adjusted drop rates for specific rarities
- Replaced old daily challenges system with brand new system
- Decreased reload time for M30 shotgun
- Daily challenges now grant EXP reward rather than Emeralds
- Fixed daily challenges not resetting or refreshing correctly
- Fixed several cloud items not displaying the correct Minecraft item
- Fixed the bullet bones on the Howell model
- Fixed aim positions of several weapons
- Fixed position of items displayed in weapon crates
- Fixed Pustynya skin for PPS43
- Fixed animations for the Webley revolver
- Fixed equip animation for Trenchgun shotgun
- Fixed Bren MK1 LMG model
- Fixed sights on Sten, MP-3008 and KIS SMGs
- Fixed missing Thompson textures
- Fixed aim position of Luger pistol
- Fixed aim position of Panzerfaust
- Fixed post-fire sound effects for weapons
- Fixed German AT III using the incorrect primary weapon
- Fixed missing skin textures for the Carcano
- Fixed removing player from friends list not having visual feedback
- Fixed missing clip from Howell Rifle
- Removed anti-cheat layer that was causing false positives from resource packs
- Removed Solothurn AT Rifle
- Removed M1944 Rifle
- Added new Carcano M91 TS Rifle
- Added new textures, models and animations for BATR
- Added new textures, models and animations for Blysk SMG
- Added new textures, models and animations for Kop-pal SMG
- Added new textures, models and animations for Breda Safat
- Added new textures, models and animations for Fiat Revelli
- Added new textures, models and animations for M2 Flamethrower
- Added new textures, models and animations for Flammenwerfer 34
- Added new textures, models and animations for Nambu Type 94
- Added new textures, models and animations for Nambu Type 14
- Added new skins for several weapons
- Added new Wz. 35 Anti-tank Rifle
- Added new Type 18 (Shotgun Variant)
- Added new Browning A5 (Auto-5) Shotgun
- Added new M1A1 Thompson SMG
- Added new M1928a1 Thompson SMG
- Added new flesh impact effects
- Added M2 Flamethrower Backpack
- Added Flammenwerfer 34 Backpack
- Added maximum ammo capacities for different magazine types
- Added the ability to shoot flamethrower backpacks
- Added No-Scope
- Player capes are now hidden while in a match
- Updated several classes to align with new weapons
- Fixed player's right hand facing the wrong direction
- Fixed player hands not positioned correctly on particular weapons
- Fixed reload animation not aligning with the held weapon
- Fixed reload sounds on Browning Hi-Power
- Fixed scope flare to be more consistent
- Fixed weapon rendering logic
- Fixed bullet snap sound effects not playing
- Fixed being unable to interact or attack through a barrier block
- Fixed incorrect items in several classes
- Downgraded to an earlier version of NeoForge (20.4.218)
- Added new model and texture for the German Radio block
- Added several new wall wire variants
- Improved positioning of UI display for wall wire blocks
- Fixed gun sway bobbing not decreasing when not holding a weapon
- Fixed translation of Decoration Block
- Fixed translation of Super Happy Fun Bomb
- Fixed non-default barrel types not displaying on the weapon name
- Fixed transparency of wooden target decal block
- Fixed being able to open chests while in a match
- Fixed third person camera while in a match
- Updated to the latest version of NeoForge (20.4.223)
- Added visual feedback to recoil while crouching
- Added Lanchester variant of Sten Mk2 to British Gunner II class
- Added new MP-40 model, skins and animations
- Added new MP-41 model, skins and animations
- Added new FN Model 1910 model, skins and animations
- Added new FB Vis model, skins and animations
- Added new Browning Hi-Power model, skins and animations
- Added new Glisenti Model 1910 model, skins and animations
- Added a new equip animation to several weapons
- Added experimental 'Immersive Bobbing' setting
- Added new models and textures for wire and light blocks
- Added new Bunker button blocks
- Increased wait time between prone and shooting
- Reduced frequency of environment ambient sound effects
- Reverted back to the original bird chirp ambient sounds
- Enhanced audio of bullet impact sound effects
- Enhanced headshot audio sound effects
- Updated textures for several decal blocks
- Improved mag types and barrel types framework
- Fixed slots being highlighted when the mouse is outside of the scroller container
- Fixed some of the Poland commander classes not having a radio item
- Fixed scroller container and mouse issues
- Fixed aim position of M-30 shotgun
- Fixed bots reloading the wrong amount of ammunition
- Fixed reload sound of Winchester
- Fixed several broken gun skins
- Updated to the latest version of NeoForge (20.4.200)
- Updated to the latest version of Geckolib (4.4.4)
- Added Defeat music
- Added several new ambient audio sounds
- Added several new bot death sounds
- Added new model and textures for Sten MK2 sub machine gun
- Added KIS sub machine gun and skins
- Added MP 3008 sub machine gun and skins
- Added Winchester 1895 rifle
- Added new model and textures for Welrod
- Added new animations to several weapons
- Added new skins for Webley MK6
- Decreased the size of the Nextbot collision box
- Fixed light infantry skin for Japan
- Fixed bots not giving taunts
- Fixed ammo capacity of Type 4
- Fixed bots using empty secondaries
- Fixed highlighted slots when scrolling
- Fixed loadouts not giving players all equipment items
- Fixed injury icon overriding callout icon on player nameplate
- Fixed client-side crash when receiving player data
- Fixed health indicator in TTT
- Added auto team-balance when new match starts
- Added new health indicator to player nameplate for medics
- Added new Red Wooden Door block
- Added new Bunker Door block
- Added new Blast Door block
- Added Syrette Adrenaline Syringe for the Medic class
- Added a Scoped variant of the Type 4 Rifle for the Sniper class
- Overhauled all classes for all nations
- Showcased and Equipped armory items are now separated
- Replaced magnifying glass texture
- Reduced Rocket class ammo count from 5 rockets to 4
- Explosives can no longer damage vehicles through walls
- Rearranged several audio assets
- Made improvements to narrator and accessibility
- Fixed game intro showing behind class selection
- Fixed join match fade not displaying
- Fixed Italian assault class having the incorrect smoke item
- Fixed typo in splash text
- Fixed bots running from grenades as soon as they're thrown
- Fixed bots running from grenades that they don't see
- Fixed grenades and other items not updating the crosshair spread
- Removed texture changes to vanilla Stone and Dirt blocks
- Updated to the latest version of NeoForge (20.4.117-beta)
- Updated to the latest version of GeckoLib (4.4.1)
- Added new Tokarev TT33 model and textures. and animation
- Added new M1 Carbine model, textures, sounds and animation
- Added new M2 Carbine
- Added new Webley Mk 6
- Fixed clan tags displaying incorrectly
- Fixed kill-feed entries not displaying
- Fixed server-side crash/kick
- Fixed player mood not saving
- Fixed active boosters causing client-side crash
- Fixed glass pane bullet traverse bug
- Fixed main menu music playing on the accessibility onboarding screen
- Fixed invisible arms if looking at a dismembered corpse
- Updated to the latest version of NeoForge (20.4.73-beta)
- Updated to the latest version of Geckolib (4.3.3)
- Fixed item name display on dead corpses in Trouble Town
- Fixed Bootcamp not giving you the Bootcamp achievement
- Fixed duplicate default items in inventory
- Fixed client-side crash when vehicle is destroyed on a server
- Fixed rotation of 7TP Pelican tank
- Fixed vehicle interpolation
- Fixed vehicle shake nodes
- Fixed Mosin Nagant bullet ejection
- Fixed several issues with match-making
- Added new equip sounds for melee and grenade items
- Added new shake effect for equipping grenade items
- Added new shake effect for throwing grenade item
- Added new distant sound effects for vehicles
- Added new rocket bounce sound effects for vehicle impacts
- Added new `envType` asset sub-command to set the environment type of a map asset
- Improved audio of M1 Carbine
- Optimised vehicle rendering out of view
- Fixed player skins
- Fixed skinned items for M-30 shotgun
- Fixed using weapons while in an encapsulated seat of a vehicle (tanks)
- Fixed weapon and spawn points on TTT maps Casino, Hangar and Asylum
- Fixed spawn points on FFA map Hangar
- Added missing translations for Conquest capture point spawn messages
- Added new asset test for Conquest capture points
- Added war-cry ability to Conquest game-mode
- Added back-stabs to the profile stats page
- Added hit-marker for vehicle damage
- Added damage alarm sound and overlay effect for vehicles
- Replaced rank title with rank icon on player nameplates
- Tripled max count for all classes in Conquest game mode
- Made improvements to assets test command
- Stamina now decreases at half as slowly in Conquest game mode
- Fixed rendering of text in the credits screen
- Fixed server-side crash in Conquest game mode
- Fixed server-side crash when the bot shoots an explosive
- Fixed AVT Silver skin
- Fixed vehicle health bug when damaged
- Fixed passenger death when the vehicle is destroyed
- Fixed damage effects when players are attacked in a vehicle
- Fixed player coins and armours not displaying
- Fixed bots on the lobby becoming 'Unknown'
- Fixed being unable to sprint while in a vehicle
- Fixed heads display during vote
- Added Christmas 2023 Coin
- Added Beached to map rotation
- Added new skins for several different weapons
- Added new damage indicator
- Added new model and textures for bronze and stone horse statues
- Added new model and textures for oil barrel
- Added new statue models and textures for Monte map
- Adjusted capture points for Monte map
- Enhanced bot movement and AI
- Bots now use the same bullet mechanics as players
- Players can now change their map vote
- Renaming weapons no longer requires a name tag item
- Scoreboard now loads player data for each player
- Replaced current Shine and Opulence skins with Berry and Royal
- Adjusted the rarities of several weapon skins
- Precision strike now deals 4 hit points to vehicles
- Replaced Howell with Lee Enfield Turner in crates
- Grenades and indirect rockets now inflict damage to nearby tanks
- Optimised vehicle rendering
- Fixed bullet holes not showing on specific hard blocks
- Fixed spectators/dead players doing charge
- Fixed achievements not displaying correctly
- Fixed rarities of Shine and Opulence skins for Howell
- Fixed the cloud including deprecated items in random drops
- Fixed wheel on destroyed Lancia Z1M
- Fixed being unable to switch class levels if class capacity is full
- Removed Halloween decorations from decorative blocks
- Added Howell Automatic Rifle
- Added new Lee Enfield model, animations and textures
- Added new Becker model, animations and textures
- Added Commander War Cry
- Added new ChiHa model, animations and textures
- Added French and Italian armor to inventory
- Fixed armor skins on main menu, sometimes showing as missing
- Fixed the rotation of corpse limbs
- Fixed melee sprint effects obstructing view
- Fixed being unable to use rank-restricted classes in private server
- Fixed Store button still showing on navigation bar
- Added new Colt model, animations and sounds
- Added new C96 model, animations and sounds
- Added new M712 model, animations and sounds
- Added new Luger model, animations and sounds
- Added new Walther P-38 model, animations and sounds
- Added new Beretta M1934 model, animations and sounds
- Added new Panzerfaust model, animations and sounds
- Added new M30 model, animations and sounds
- Added new Panzerbuchse 39 model, animations and sounds
- Added new decoration block for events and holidays
- Fixed achievements
- Fixed several minor issues with the animation system
- Fixed spread of shotgun weapons
- Fixed the Mosin Nagant having two bolt action sounds
- Fixed rank-up pop-up displaying behind lobby players
- Fixed scoreboard navigation button not highlighting correctly
- Made improvements to the bipod system and the blocks that are supported
- Added 150mm Tbtsk C36 gun prop and map effect
- Added LCVP boat prop and map effect
- Added new effects for the Beached map
- Added slab, stair and wall variants for all building blocks and barriers
- Enhanced several bullet impact sound effects
- Adjusted fire rate of several weapons
- Updated to the latest version of Forge
- Updated to the latest version of Geckolib
- Added M1905 bayonet
- Added Kappspaten
- Added Shin Gunto
- Added M1938 bayonet
- Added wz. 27 bayonet
- Added M1940 bayonet
- Added M1886 bayonet
- Added Type 30 bayonet
- Added Fairbairn Sykes fighting knife
- Added the ability to un-link Discord account from in-game profile
- Added a new setting to disable the spread-fade effect on the crosshair
- Replaced Tactical Knife with M1905 Bayonet
- Replaced Text and Yes/No prompt screen UIs
- Fixed missing translation key for back-stab pop-ups
- Fixed impact sounds playing when shooting into the air
- Fixed ambient sounds stopping after reloading assets while in a match
- Fixed cloud reconnection causing minor lag spike
- Fixed bots using incorrect taunt voice lines
- Fixed mini-map causing huge FPS drop
- Fixed sky and fog color after leaving match
- Added new rocket fly-by sound effects
- Added several new Foley sound effects
- Added new shake effects for prone and landing jumps
- Added new shake effects for deploying bipod
- Added new sandbag textures and variants
- Fixed file watcher not un-pausing after using asset command
- Fixed barbed wire directions
- Fixed several gun sound layers not playing
- Fixed bullet eject effect for several weapons
- Decreased muzzle flash transparency while aiming
- Added T-34 tank model, textures and animations
- Added new rendering improvements for Lancia 1ZM vehicle
- Added new asset command to add/remove matches from map rotation
- Added new bullet textures for 1st person bullet rendering
- Added several new tests for the '/assets test' command
- Added new cutscene command for maps assets to play cutscenes
- Added new Barbed Wire blocks textures and models
- Added new Plank block texture
- Added new wall flag blocks textures
- Added Britain and Surrender wall flag blocks
- Adjusted mini-map size on the UI
- Fixed camera shake effects
- Fixed capture point textures
- Fixed daily challenges pull-out icon texture
- Fixed Italy grenade textures
- Fixed destroyed Lancia 1ZM model
- Fixed missing eject position on Trenchgun
- Fixed rare crash when explosions apply knockback to corpses
- Improved mini-map rendering
- Improved bullet eject effects
- Improved how walk, sprint and jump spread is applied
- Increased air-strike fire-rate
- Decreased air-strike active time
- Buffed damage of M712
- Decreased recoil of Type 92
- Decreased fire rate of Type 92, Lewis Gun, Vickers and MG-34
- Added Scottish voice for Great Britain bots
- Added new smoke effect to destroyed vehicles
- Added new Sherman tank models and textures
- Added new Panzer IV tank models and textures
- Added new passenger seat to Sherman tank
- Added new M1 Garand shoot sound
- Added electric spark effects when shooting power lines
- Added new muzzle flash effect and animation to tank vehicles
- Fixed No 77 British smoke grenade translation key
- Fixed artist coin texture
- Fixed aiming gun while sprinting
- Fixed hitting close players while holding a weapon
- Fixed weapon spread while in a vehicle
- Fixed several mini-game modes not ending correctly
- Fixed map vote manager incorrectly assigning matches
- Fixed random spread increase while receiving damage
- Fixed explosion sounds playing too loud at far distances
- Fixed assets file watcher overriding asset saves
- Fixed achievements with identical names
- Updated weapon spread to new tweaked values
- Updated mini-map rendering
- Frag grenades no longer deal damage to vehicles
- Re-balanced all weapons
- Vehicles now only take damage from direct rocket impact
- Vehicles can now have a chance to deflect rockets
- Added No 77 British smoke grenade
- Added new textures for several coin items
- Added shooting delay while entering and leaving prone
- Added new prestige coins for each prestige level
- Added new Discord roles for community engagement
- Added new rank textures
- Added new item textures
- Added several new GUI textures
- Added Supporter coin for Discord boosters
- Skin drops and prestige rank-ups now display in war-room Discord channel
- Added new battle reports Discord channel for the latest match info
- Fixed German sniper II class using the wrong weapons
- Fixed several UI overlapping issues
- Fixed killed-by pop-up overlapping issues
- Fixed text prompt not allowing input
- Fixed overlay rendering
- Fixed several trophy rendering positions
- Updated to the latest version of Minecraft (1.20.1)
- Updated to the latest version of Forge
- Updated to the latest version of Geckolib
- Added new AVT-40 model, sounds and animations
- Added new PTRS model, sounds and animations
- Added FG-42 to German classes
- Added missing translation keys
- Fixed tutorial rendering
- Fixed infected door asset command
- Fixed infected doors not opening correctly
- Fixed item vendor not rendering on the store UI
- Fixed class selection title rendering behind the background
- Fixed client player being frozen after leaving a match
- Fixed collision box of weapon crate block
- Fixed player in class selection rendering invisible if player is dead
- Added new asset commands for Infected game-mode
- Added a new tutorial system for beginners
- Added back player rendering on the main menu UI
- Added old bullet and blood smoke effects back as experimental features (disabled by default)
- Clicking on your main menu profile will now open your profile UI
- Updated the texture of the street light prop
- Updated the texture of the black M1 Garand skin
- Fixed tooltips overlapping on parent UIs
- Fixed zones for the Infected game-mode