Lots of blocks that expand your build palette without much bloat! Blocks You Need is a Block-pack inspired by the likes of the Chisel mod of old, with a more focused theme-driven idea.
These blocks are survival ready, recipes have been added to every block you see here.
Each module of the mod starts out with a few blocks, very minor additions to world-generation, and slowly builds up with each version to add more variety to it. Most blocks are functioned on decor, and for making your factories, houses, dockyards, rail yards, labs, castles, spaceships, moon-bases, & steam ship dry-docks feel more vibrant and alive.
I highly suggest installing both the "JEI" & "Polymorph" mods, this mod & its recipes have been built with those essential mods in mind.
We currently have around 100 blocks, some unique to our mod, some inspired by Chisel, and some taken from my deprecated mods of years past.
It also features integrations (wooden block variants) with the following mods:
If you have ideas for blocks you'd like to see, or blocks needing to be tweaked, ask away! (just not for Connected Textures support, I'm just not going to force myself to do that)
If you find bugs!
State what you found them on, be it as small as an incorrect name or broken recipe, or as big as "my game has stopped working", so long as you provide a good explanation of what it is, I can find the bugs and exterminate em.
### Changes
- Deep Brick & Lightened Deep Brick have had a texture improvement
- Cracked Lightened Deep Bricks now have the correct textures
# 1.11.1
### Additions
- Added Door Item Textures for Facility Doors (Sci-fi Doors)
- Added Console Infastructure Cover Blocks
### Changes
- A bug allowing tar lakes to attempt to spawn below -64 has been resolved.
- Tar Lakes now spawn more often
- Fixed texture on Dark Ventilated & Pressurized Facility Doors
- /modCFG blocksyouneed doWheatSandSinking set command now reads correctly
- Modified many Book of Need entries!
# 1.11 - A Renewable Future
### Most of the focus for this update was the following:
Introducing the /modCFG command system
Making the various items of the mod more universal
Making many stones renewable
Making massive texture improvements
Adding a dozen or so fluid recipes
Implementing hundreds of new sci-fi blocks
Fixing internal development issues
Removing instances where more is created than was put in (recipes)
Adding Basic Create Mod Recipe Integrations (If you want to extend this feel free to!)
### Changes
- Migrated all gamerule config options to the new /modcfg command
- The package (internal) name has changed, the mod_id remains the same, please let me know if there are any issues that arise from this
- Added map colours to most blocks (oops), There may have been some I missed, please lmk. Some blocks like the Lattices, or the Dock Ties are intentionally blanked on maps!
- A Permanent fix for glass shadows has been implemented, no more issues needing to re-establish the temporary fix each update
- Purple, Red, Blue, Lime, Grey & Black Caution Wrap no longer have that strange red tint
- Carved log recipe changed to use Rose Gold Nuggets instead of Iron to fix Refined Storage Compatibility
- Glance no longer drops Bismuth, you now need to smelt it
- Improved Texture on Black & Orange Caution Wrap
- Black & Grey Striated Concrete now have a nicer texture
- Finally fixed Creosote recipe
- Redid Plaster Textures
- Redid Brambles Custom Damage
- Aquatrine Sandstone Ore now gives the right sound
- AI will now avoid Brambles & Fibreglass Blocks
- Retextured Beam Blocks
- Striated Concrete Recipe now uses Fibreglass instead of Bone, like real blast resistant concrete
- Light Striated Concrete Recipe now accepts Calcite & Salt in addition to Diorite
- Dark Striated Concrete Recipe now accepts Scorchstone, Tar & Deepslate in addition to Basalt
- Completely redid Beam Placement
- Renamed Iron & Wrought Iron Beams to Metal & Wrought Metal Beams
- Reduced Glance spawn rate
- Reworded many Book of Need entries.
- Updated Neptune Colours to True Colors
- Completely redid Shelf Mushroom blocks
- Reduced Spawn rate of Spiced Sand Features & Prismarine Features
- Renamed "Ventilation Blocks" to "Painted Ventilation Blocks"
- Renamed Shingle Blocks to Roof Blocks
- Reworked Roof (Shingle) Blocks
- Hub Pipes no longer have unusual lighting issues
- Fixed Dark Oak Gravestones
- Changed recipes for Photovolts
- Lowered power output for Photovolts to allow higher tiers
- Slightly retextured Glance to make it more usable in building
- Changed names for the original set of Photovolts to "Photovolt Panel", "Amethyst Photovolt Panel" & "Obsidian Photovolt Panel"
- Fixed Prismarine spawning above sea level in cold ocean biomes
- Fixed Console Infrastructure Blocks preventing the ability to jump
- Paver tool now properly recognises Bluestone Tiles as a valid paving option.
- Starry Polyblock now uses Tar in it's recipe.
- Labrat Antipanel recipe has been massively altered, now giving it parity with it's panel counterpart. No longer requiring moonstone. Regular labrat panels recipe is unchanged
- Plexiglass recipe has been changed for parity with labrat panels
- Starchart recipe has been changed to use tar & paper, instead of just paper.
- Improved textures for Chipped, Damaged, & Exposed Labrat Panels
- Glowescent Lights now use Copper Wire instead of Glowstone Dust
- Labrat Indicator blocks now use Bluestone Powder & Copper Wire instead of Light Blue Dye & Redstone Dust
- Obsidia Charges now use Bismuth & Salt instead of Golden Nuggets & Iron Nuggets
- Copper Wire recipe now yields more
- Starchart variants now only require 1 starchart block for conversion.
- Optimised processing for Tar Fluid to Asphalt recipe.
- Optimised usage of vanilla textures
- Removed Unused Textures
- Missing Parent Model log spam has been resolved
- Missing Texture log spam has been resolved
- Many recipes have been tweaked to create less instances of "more-from-less"
### Additions: Fluid Recipes (Configurable)
- (Already existed prior to 1.11) Running Tar adjacent to Blue Ice would dry it into Asphalt Pitch.
- Running Blood over Magma now creates renewable Glance.
- Running Blood over Moonstone now creates renewable Sunstone.
- Running Liquid Illumina over Sunstone now creates renewable Moonstone.
- Running Liquid Illumina over Raw Rose Gold now creates renewable Moonstone.
- Running Liquid Illumina over Raw Iron now creates renewable Regalith.
- Running Liquid Illumina over Darkened Jade now creates renewable Jade
- Running Liquid Illumina over Budding Amethyst now creates renewable Calcite.
- Running Tar over Mud, and adjacent to Clay now creates renewable Shale.
- Running Tar over Stone, and adjacent to Deepslate now creates renewable Scorchstone.
- Running Tar over Elder Prismarine now creates renewable Prismarine.
- Running Tar over Water now creates Sodalite where the Water was.
- Running Tar over Regalith now creates Sooty Regalith where the Regalith was.
- Running Tar over The Void now creates Crying Obsidian
- Running Tar over Jadestone now creates renewable Darkened Jade
- Liquid Illumina can convert adjacent Copper Blocks to Illumina Blocks
- Running Conversion Gel over Chipped, Damaged, or Exposed Labrat Panels now repairs them.
- Running Conversion Gel over Labrat Antipanels now converts them to Labrat Panels.
- Running Tar over Chipped, Damaged, or Exposed Labrat Antipanels now repairs them.
- Running Tar over Labrat Panels now converts them to Labrat Antipanels.
### Additions
- Added /modcfg command, you can now configure the mod to your liking
- Fibreglass Blocks now have a unique damage type, this now extends to exposed labrat blocks too
- Aqueduct blocks can now automatically fill with adjacent water, and carry it along the chain
- Added 5 new Book Of Need Tips
- Added 1-Time Startup Prompt
- Added Coloured Holovault Panel, Holovault Tile & Holovault Complex Blocks
- Added Blastmetal Caution Barriers
- Added Carved Pumpkins, Carved Melons, & Carved Bone
- Added many in-world fluid mixture block recipes (Many Renewable Stones)
- Added Stonecutter Recipes for Chipped, Damaged, & Exposed Labrat Panels
- Labrat Panels can now be repaired by flowing Conversion Gel over them, Labrat Antipanels repair by flowing tar
- Labrat Antipanels can now be converted to Labrat Panels with Conversion Gel & can be converted back with Tar
- Added Liquid Illumina
- Added more uses for Soot, Bismuth, Coke, Slag, Creosote & Fibreglass
- Added Rose Gold Blocks
- Added Rose Quartz Blocks
- Added Missing Quartz Blocks
- Added Jadestone, Jade & Darkened Jade Blocks
- Added a way to crack Jade & Darkened Jade into chunks
- Added Terracotta Shingle Blocks, Stairs, Slabs, Walls, & Roof
- Added Terracotta Stairs, Slabs, Walls & Aqueducts
- Added Salt & Salt Block
- Added Cracked Plaster Blocks
- Added Plaster Stairs, Slabs & Walls
- Added new tiers of Photovolts, Aquatrine, Antimetal, Bismuth, Netherine
- Added Caution Wrapped blastmetal barriers
- Added Caution Wrapped Checkertone Block
- Added Extra Shale in Swamps & Ocean Biomes
- Added Striated Concrete & Terracotta Aqueducts
- Added Roof Block Corners & Invert Corners
- Added Cracked Prismarine, Elder Prismarine, Glance, Sunstone, Moonstone, Calcite, Bluestone, Sooty, Deep, Lightened Deep, & Coke Bricks
- Added Cracked Sooty, Deep, Lightened Deep, & Coke Roof & Aqueduct Blocks
- Added Cracked Sooty, Deep, Lightened Deep, & Coke Roof & Chimney Blocks
- Added Cracked Plaster & Cracked Plaster Roughcast
- Added Plaster Stairs, Slabs & Walls for all variants
- Added Wooden Window Panes
- Added Facility Blocks Set (Sci-Fi & Technical)
- Added Facility Door Set (Sci-Fi & Technical)
- Added Labrat Doors
- Added Borderless Labrat Blocks
- Added Labrat Doors
- Added Labrat Framed Glass Panes
- Added Labrat Framed Glass Block
- Added Metal & Labrat Diamond Block
- Added Plexiglass Panes
- Added Red Metal Beams
- Added Smooth, Bordure, Open-Rivet & Full Rivet Factory Block
- Added Blank, Battery (Critical), Battery (Low), Battery (Half), Battery (Full), Biohazard, CMYK, Connection, Crosshair, Cryo, Dark Magic, Diamond, Download, Dust, Egg, Electrical, Fire, Fork, Fullbright, HSL, LCh, Linux, Loss, Love, Mac, Marquee, Mustache, Plasma, Radiation, RGB, Starfleet, Star Trek (1-4), Tux, Upload & Vacuum Console Infrastructure Blocks
- Added Rubix Computation Matrix Block
- Added Palisade & Spiked Palisade
- Added Labrat & Stone Checkertones
- Added Flint Block
- Added Viola, Dahlia & Royal Tulip Flowers from my old mod, Immersion
- Added Obsidian Shatters from my old mod, Immersion
- Added Painted Sand & Painted Glassfrom my old mod, Matter Of Form
- Added Glance-to-Bismuth Smelting & Blasting Recipe
- Added Asphalt-to-Bitumen Conversion Recipe
- Added Alternate Antishard Recipe
- Added Alternate Blood Bucket Recipe
- Added Mossform Blocks from an old mod of mine, with stairs, slabs & wall forms
- Added Rose Gold Ingot, Rose Gold Nugget & Raw Rose Gold Crafting Items
- Added Convert-To-Dye recipes for Tar, Bitumen, Soot, Coke, Slag, Creosote & Bismuth
- Added Create Mod Integrations
- Added Recipe for Spiced Sand
- Added Alternate recipe for the Console Infrastucture Block
- Added holovault, holovault tiles, & holovault complex tags
- Added checkertones tag
- Added entries to the labrat_panels & labrat_antipanels tags
- Added entries to the thatch_accepts tag
- Added Rose Gold forge & neoforge tags
- Added ingots/ forge & neoforge tags
- Added nuggets/ forge & neoforge tags
- Added raw_materials/ forge & neoforge tags
- Added storage_blocks/ forge & neoforge tags
- Added Rain/Thunder Checking to all Photovolts
- Added Sound to Bone Lantern Toggle
- Added stone/bluestone, stone/glance, stone/sunstone, & stone/moonstone forge & neoforge tags
- Added stone/jadestone, stone/jade, & stone/jade_dark forge & neoforge tags
- Added gems/jade forge & neoforge tags
### Additions (Create Integration)
- Added HAUNTING recipes for Elder Prismarine Shards & Crystals, Antimetal, Antishards, Invisible Ink & Bluestone Powder
- Added MIXING recipes for Jade, Shale, Meteoric Iron, & Rose Gold
- Added PRESS recipes for Regalith & Sodalite Mend
- Added CUTTING recipes for Carved Bone & Carved Melon
- Added CRUSHING recipes for Sunstone, Moonstone, Glance, Jadestone, Shale, Regalith, Scorchstone, Achoria, Sodalite, Shale Chunk & Jade Chunk
- Added upright_on_belt create item tag (Fluid Buckets)
- Added modded_stripped_logs & modded_stripped_wood create item tag (Scultrine)
- Added blaze_burner_fuel/regular create item tag (Bitumen, Coke, Tar & Creosote)
- Added movable_empty_collider create block tag (Anti-Air & Wheat Sand)
- Added fan_processing_catalysts/smoking create block tag (Tar)
- Added fan_transparent create block tag (MANY blocks, including Mesh)
- Added windmill_sails create block tag (Victorian Wallpaper & Paper Walls)
### ModCFG Additions
- photovoltLimitedByWeather: You can now toggle whether or nod Photovolts are affected by weather (Default: True)
- photovoltPowerMultiplier: You can now multiply the power output of Photovolt Panels (Default: 1)
- antiblockDoRandomMovement: Toggles the unique movement mechanic that Anti-Metal Blocks hold (Default: True)
- doAntishardBlockSwapping: Toggles whether you can use the Antishard to create new blocks from current blocks (Default: True)
- doWheatSandSinking: Toggles Wheat Sand's quicksand-like sinking effect (Default: True)
- canGunpowderBarrelLure: Toggles whether you can lure creepers with the gunpowder barrel (Default: True)
- canCarrotBarrelLure: Toggles whether you can lure rabbits with the carrot barrel (Default: True)
- canGunpowderBarrelDetonate: Toggles whether the gunpowder barrel can be ignited by fire or TNT & thus explode (Default: True)
- spawnPrismarineDeltas: Toggles whether the Prismarine Delta Feature spawns in ocean biomes. (Default: True)
- spawnPrismarineLayers: Toggles whether the Prismarine Layers Feature spawns in ocean biomes. (Default: True)
- spawnSpiceBlooms: Toggles whether the Spice Blooms Feature spawns in ocean biomes. (Default: True)
- doRareAquatrineDrop: Toggles whether breaking sand can rarely yield some aquatrine. (Default: True)
- renewableAsphalt: Toggles whether fluids can be used to make renewable Asphalt. (Default: True)
- renewableSunstone: Toggles whether fluids can be used to make renewable Sunstone. (Default: True)
- renewableMoonstone: Toggles whether fluids can be used to make renewable Moonstone. (Default: True)
- renewablePrismarine: Toggles whether fluids can be used to make renewable Prismarine. (Default: True)
- renewableGlance: Toggles whether fluids can be used to make renewable Glance. (Default: True)
- renewableRegalith: Toggles whether fluids can be used to make renewable Regalith. (Default: True)
- renewableSootyRegalith: Toggles whether fluids can be used to make renewable SootyRegalith. (Default: True)
- renewableSodalite: Toggles whether fluids can be used to make renewable Sodalite. (Default: True)
- renewableShale: Toggles whether fluids can be used to make renewable Shale. (Default: True)
- renewableScorchstone: Toggles whether fluids can be used to make renewable Shale. (Default: True)
- renewableCryingObsidian: Toggles whether fluids can be used to make renewable Shale. (Default: True)
- renewableCalcite: Toggles whether fluids can be used to make renewable Calcite. (Default: True)
- renewableJade: Toggles whether fluids can be used to make renewable Jade. (Default: True)
- renewableDarkenedJade: Toggles whether fluids can be used to make renewable Jade. (Default: True)
- doCopperIlluminaConversion: Toggles whether Liquid Illumina converts adjacent blocks. (Default: True)
### Changes
- Deep Brick & Lightened Deep Brick have had a texture improvement
- Cracked Lightened Deep Bricks now have the correct textures
# 1.11.1
### Additions
- Added Door Item Textures for Facility Doors (Sci-fi Doors)
- Added Console Infastructure Cover Blocks
### Changes
- A bug allowing tar lakes to attempt to spawn below -64 has been resolved.
- Tar Lakes now spawn more often
- Fixed texture on Dark Ventilated & Pressurized Facility Doors
- /modCFG blocksyouneed doWheatSandSinking set command now reads correctly
- Modified many Book of Need entries!
# 1.11 - A Renewable Future
### Most of the focus for this update was the following:
Introducing the /modCFG command system
Making the various items of the mod more universal
Making many stones renewable
Making massive texture improvements
Adding a dozen or so fluid recipes
Implementing hundreds of new sci-fi blocks
Fixing internal development issues
Removing instances where more is created than was put in (recipes)
Adding Basic Create Mod Recipe Integrations (If you want to extend this feel free to!)
### Changes
- Migrated all gamerule config options to the new /modcfg command
- The package (internal) name has changed, the mod_id remains the same, please let me know if there are any issues that arise from this
- Added map colours to most blocks (oops), There may have been some I missed, please lmk. Some blocks like the Lattices, or the Dock Ties are intentionally blanked on maps!
- A Permanent fix for glass shadows has been implemented, no more issues needing to re-establish the temporary fix each update
- Purple, Red, Blue, Lime, Grey & Black Caution Wrap no longer have that strange red tint
- Carved log recipe changed to use Rose Gold Nuggets instead of Iron to fix Refined Storage Compatibility
- Glance no longer drops Bismuth, you now need to smelt it
- Improved Texture on Black & Orange Caution Wrap
- Black & Grey Striated Concrete now have a nicer texture
- Finally fixed Creosote recipe
- Redid Plaster Textures
- Redid Brambles Custom Damage
- Aquatrine Sandstone Ore now gives the right sound
- AI will now avoid Brambles & Fibreglass Blocks
- Retextured Beam Blocks
- Striated Concrete Recipe now uses Fibreglass instead of Bone, like real blast resistant concrete
- Light Striated Concrete Recipe now accepts Calcite & Salt in addition to Diorite
- Dark Striated Concrete Recipe now accepts Scorchstone, Tar & Deepslate in addition to Basalt
- Completely redid Beam Placement
- Renamed Iron & Wrought Iron Beams to Metal & Wrought Metal Beams
- Reduced Glance spawn rate
- Reworded many Book of Need entries.
- Updated Neptune Colours to True Colors
- Completely redid Shelf Mushroom blocks
- Reduced Spawn rate of Spiced Sand Features & Prismarine Features
- Renamed "Ventilation Blocks" to "Painted Ventilation Blocks"
- Renamed Shingle Blocks to Roof Blocks
- Reworked Roof (Shingle) Blocks
- Hub Pipes no longer have unusual lighting issues
- Fixed Dark Oak Gravestones
- Changed recipes for Photovolts
- Lowered power output for Photovolts to allow higher tiers
- Slightly retextured Glance to make it more usable in building
- Changed names for the original set of Photovolts to "Photovolt Panel", "Amethyst Photovolt Panel" & "Obsidian Photovolt Panel"
- Fixed Prismarine spawning above sea level in cold ocean biomes
- Fixed Console Infrastructure Blocks preventing the ability to jump
- Paver tool now properly recognises Bluestone Tiles as a valid paving option.
- Starry Polyblock now uses Tar in it's recipe.
- Labrat Antipanel recipe has been massively altered, now giving it parity with it's panel counterpart. No longer requiring moonstone. Regular labrat panels recipe is unchanged
- Plexiglass recipe has been changed for parity with labrat panels
- Starchart recipe has been changed to use tar & paper, instead of just paper.
- Improved textures for Chipped, Damaged, & Exposed Labrat Panels
- Glowescent Lights now use Copper Wire instead of Glowstone Dust
- Labrat Indicator blocks now use Bluestone Powder & Copper Wire instead of Light Blue Dye & Redstone Dust
- Obsidia Charges now use Bismuth & Salt instead of Golden Nuggets & Iron Nuggets
- Copper Wire recipe now yields more
- Starchart variants now only require 1 starchart block for conversion.
- Optimised processing for Tar Fluid to Asphalt recipe.
- Optimised usage of vanilla textures
- Removed Unused Textures
- Missing Parent Model log spam has been resolved
- Missing Texture log spam has been resolved
- Many recipes have been tweaked to create less instances of "more-from-less"
### Additions: Fluid Recipes (Configurable)
- (Already existed prior to 1.11) Running Tar adjacent to Blue Ice would dry it into Asphalt Pitch.
- Running Blood over Magma now creates renewable Glance.
- Running Blood over Moonstone now creates renewable Sunstone.
- Running Liquid Illumina over Sunstone now creates renewable Moonstone.
- Running Liquid Illumina over Raw Rose Gold now creates renewable Moonstone.
- Running Liquid Illumina over Raw Iron now creates renewable Regalith.
- Running Liquid Illumina over Darkened Jade now creates renewable Jade
- Running Liquid Illumina over Budding Amethyst now creates renewable Calcite.
- Running Tar over Mud, and adjacent to Clay now creates renewable Shale.
- Running Tar over Stone, and adjacent to Deepslate now creates renewable Scorchstone.
- Running Tar over Elder Prismarine now creates renewable Prismarine.
- Running Tar over Water now creates Sodalite where the Water was.
- Running Tar over Regalith now creates Sooty Regalith where the Regalith was.
- Running Tar over The Void now creates Crying Obsidian
- Running Tar over Jadestone now creates renewable Darkened Jade
- Liquid Illumina can convert adjacent Copper Blocks to Illumina Blocks
- Running Conversion Gel over Chipped, Damaged, or Exposed Labrat Panels now repairs them.
- Running Conversion Gel over Labrat Antipanels now converts them to Labrat Panels.
- Running Tar over Chipped, Damaged, or Exposed Labrat Antipanels now repairs them.
- Running Tar over Labrat Panels now converts them to Labrat Antipanels.
### Additions
- Added /modcfg command, you can now configure the mod to your liking
- Fibreglass Blocks now have a unique damage type, this now extends to exposed labrat blocks too
- Aqueduct blocks can now automatically fill with adjacent water, and carry it along the chain
- Added 5 new Book Of Need Tips
- Added 1-Time Startup Prompt
- Added Coloured Holovault Panel, Holovault Tile & Holovault Complex Blocks
- Added Blastmetal Caution Barriers
- Added Carved Pumpkins, Carved Melons, & Carved Bone
- Added many in-world fluid mixture block recipes (Many Renewable Stones)
- Added Stonecutter Recipes for Chipped, Damaged, & Exposed Labrat Panels
- Labrat Panels can now be repaired by flowing Conversion Gel over them, Labrat Antipanels repair by flowing tar
- Labrat Antipanels can now be converted to Labrat Panels with Conversion Gel & can be converted back with Tar
- Added Liquid Illumina
- Added more uses for Soot, Bismuth, Coke, Slag, Creosote & Fibreglass
- Added Rose Gold Blocks
- Added Rose Quartz Blocks
- Added Missing Quartz Blocks
- Added Jadestone, Jade & Darkened Jade Blocks
- Added a way to crack Jade & Darkened Jade into chunks
- Added Terracotta Shingle Blocks, Stairs, Slabs, Walls, & Roof
- Added Terracotta Stairs, Slabs, Walls & Aqueducts
- Added Salt & Salt Block
- Added Cracked Plaster Blocks
- Added Plaster Stairs, Slabs & Walls
- Added new tiers of Photovolts, Aquatrine, Antimetal, Bismuth, Netherine
- Added Caution Wrapped blastmetal barriers
- Added Caution Wrapped Checkertone Block
- Added Extra Shale in Swamps & Ocean Biomes
- Added Striated Concrete & Terracotta Aqueducts
- Added Roof Block Corners & Invert Corners
- Added Cracked Prismarine, Elder Prismarine, Glance, Sunstone, Moonstone, Calcite, Bluestone, Sooty, Deep, Lightened Deep, & Coke Bricks
- Added Cracked Sooty, Deep, Lightened Deep, & Coke Roof & Aqueduct Blocks
- Added Cracked Sooty, Deep, Lightened Deep, & Coke Roof & Chimney Blocks
- Added Cracked Plaster & Cracked Plaster Roughcast
- Added Plaster Stairs, Slabs & Walls for all variants
- Added Wooden Window Panes
- Added Facility Blocks Set (Sci-Fi & Technical)
- Added Facility Door Set (Sci-Fi & Technical)
- Added Labrat Doors
- Added Borderless Labrat Blocks
- Added Labrat Doors
- Added Labrat Framed Glass Panes
- Added Labrat Framed Glass Block
- Added Metal & Labrat Diamond Block
- Added Plexiglass Panes
- Added Red Metal Beams
- Added Smooth, Bordure, Open-Rivet & Full Rivet Factory Block
- Added Blank, Battery (Critical), Battery (Low), Battery (Half), Battery (Full), Biohazard, CMYK, Connection, Crosshair, Cryo, Dark Magic, Diamond, Download, Dust, Egg, Electrical, Fire, Fork, Fullbright, HSL, LCh, Linux, Loss, Love, Mac, Marquee, Mustache, Plasma, Radiation, RGB, Starfleet, Star Trek (1-4), Tux, Upload & Vacuum Console Infrastructure Blocks
- Added Rubix Computation Matrix Block
- Added Palisade & Spiked Palisade
- Added Labrat & Stone Checkertones
- Added Flint Block
- Added Viola, Dahlia & Royal Tulip Flowers from my old mod, Immersion
- Added Obsidian Shatters from my old mod, Immersion
- Added Painted Sand & Painted Glassfrom my old mod, Matter Of Form
- Added Glance-to-Bismuth Smelting & Blasting Recipe
- Added Asphalt-to-Bitumen Conversion Recipe
- Added Alternate Antishard Recipe
- Added Alternate Blood Bucket Recipe
- Added Mossform Blocks from an old mod of mine, with stairs, slabs & wall forms
- Added Rose Gold Ingot, Rose Gold Nugget & Raw Rose Gold Crafting Items
- Added Convert-To-Dye recipes for Tar, Bitumen, Soot, Coke, Slag, Creosote & Bismuth
- Added Create Mod Integrations
- Added Recipe for Spiced Sand
- Added Alternate recipe for the Console Infrastucture Block
- Added holovault, holovault tiles, & holovault complex tags
- Added checkertones tag
- Added entries to the labrat_panels & labrat_antipanels tags
- Added entries to the thatch_accepts tag
- Added Rose Gold forge & neoforge tags
- Added ingots/ forge & neoforge tags
- Added nuggets/ forge & neoforge tags
- Added raw_materials/ forge & neoforge tags
- Added storage_blocks/ forge & neoforge tags
- Added Rain/Thunder Checking to all Photovolts
- Added Sound to Bone Lantern Toggle
- Added stone/bluestone, stone/glance, stone/sunstone, & stone/moonstone forge & neoforge tags
- Added stone/jadestone, stone/jade, & stone/jade_dark forge & neoforge tags
- Added gems/jade forge & neoforge tags
### Additions (Create Integration)
- Added HAUNTING recipes for Elder Prismarine Shards & Crystals, Antimetal, Antishards, Invisible Ink & Bluestone Powder
- Added MIXING recipes for Jade, Shale, Meteoric Iron, & Rose Gold
- Added PRESS recipes for Regalith & Sodalite Mend
- Added CUTTING recipes for Carved Bone & Carved Melon
- Added CRUSHING recipes for Sunstone, Moonstone, Glance, Jadestone, Shale, Regalith, Scorchstone, Achoria, Sodalite, Shale Chunk & Jade Chunk
- Added upright_on_belt create item tag (Fluid Buckets)
- Added modded_stripped_logs & modded_stripped_wood create item tag (Scultrine)
- Added blaze_burner_fuel/regular create item tag (Bitumen, Coke, Tar & Creosote)
- Added movable_empty_collider create block tag (Anti-Air & Wheat Sand)
- Added fan_processing_catalysts/smoking create block tag (Tar)
- Added fan_transparent create block tag (MANY blocks, including Mesh)
- Added windmill_sails create block tag (Victorian Wallpaper & Paper Walls)
### ModCFG Additions
- photovoltLimitedByWeather: You can now toggle whether or nod Photovolts are affected by weather (Default: True)
- photovoltPowerMultiplier: You can now multiply the power output of Photovolt Panels (Default: 1)
- antiblockDoRandomMovement: Toggles the unique movement mechanic that Anti-Metal Blocks hold (Default: True)
- doAntishardBlockSwapping: Toggles whether you can use the Antishard to create new blocks from current blocks (Default: True)
- doWheatSandSinking: Toggles Wheat Sand's quicksand-like sinking effect (Default: True)
- canGunpowderBarrelLure: Toggles whether you can lure creepers with the gunpowder barrel (Default: True)
- canCarrotBarrelLure: Toggles whether you can lure rabbits with the carrot barrel (Default: True)
- canGunpowderBarrelDetonate: Toggles whether the gunpowder barrel can be ignited by fire or TNT & thus explode (Default: True)
- spawnPrismarineDeltas: Toggles whether the Prismarine Delta Feature spawns in ocean biomes. (Default: True)
- spawnPrismarineLayers: Toggles whether the Prismarine Layers Feature spawns in ocean biomes. (Default: True)
- spawnSpiceBlooms: Toggles whether the Spice Blooms Feature spawns in ocean biomes. (Default: True)
- doRareAquatrineDrop: Toggles whether breaking sand can rarely yield some aquatrine. (Default: True)
- renewableAsphalt: Toggles whether fluids can be used to make renewable Asphalt. (Default: True)
- renewableSunstone: Toggles whether fluids can be used to make renewable Sunstone. (Default: True)
- renewableMoonstone: Toggles whether fluids can be used to make renewable Moonstone. (Default: True)
- renewablePrismarine: Toggles whether fluids can be used to make renewable Prismarine. (Default: True)
- renewableGlance: Toggles whether fluids can be used to make renewable Glance. (Default: True)
- renewableRegalith: Toggles whether fluids can be used to make renewable Regalith. (Default: True)
- renewableSootyRegalith: Toggles whether fluids can be used to make renewable SootyRegalith. (Default: True)
- renewableSodalite: Toggles whether fluids can be used to make renewable Sodalite. (Default: True)
- renewableShale: Toggles whether fluids can be used to make renewable Shale. (Default: True)
- renewableScorchstone: Toggles whether fluids can be used to make renewable Shale. (Default: True)
- renewableCryingObsidian: Toggles whether fluids can be used to make renewable Shale. (Default: True)
- renewableCalcite: Toggles whether fluids can be used to make renewable Calcite. (Default: True)
- renewableJade: Toggles whether fluids can be used to make renewable Jade. (Default: True)
- renewableDarkenedJade: Toggles whether fluids can be used to make renewable Jade. (Default: True)
- doCopperIlluminaConversion: Toggles whether Liquid Illumina converts adjacent blocks. (Default: True)
### Additions
- Added Door Item Textures for Facility Doors (Sci-fi Doors)
- Added Console Infastructure Cover Blocks
### Changes
- A bug allowing tar lakes to attempt to spawn below -64 has been resolved.
- Tar Lakes now spawn more often
- Fixed texture on Dark Ventilated & Pressurized Facility Doors
- /modCFG blocksyouneed doWheatSandSinking set command now reads correctly
- Modified many Book of Need entries!
# 1.11 - A Renewable Future
### Most of the focus for this update was the following:
Introducing the /modCFG command system
Making the various items of the mod more universal
Making many stones renewable
Making massive texture improvements
Adding a dozen or so fluid recipes
Implementing hundreds of new sci-fi blocks
Fixing internal development issues
Removing instances where more is created than was put in (recipes)
Adding Basic Create Mod Recipe Integrations (If you want to extend this feel free to!)
### Changes
- Migrated all gamerule config options to the new /modcfg command
- The package (internal) name has changed, the mod_id remains the same, please let me know if there are any issues that arise from this
- Added map colours to most blocks (oops), There may have been some I missed, please lmk. Some blocks like the Lattices, or the Dock Ties are intentionally blanked on maps!
- A Permanent fix for glass shadows has been implemented, no more issues needing to re-establish the temporary fix each update
- Purple, Red, Blue, Lime, Grey & Black Caution Wrap no longer have that strange red tint
- Carved log recipe changed to use Rose Gold Nuggets instead of Iron to fix Refined Storage Compatibility
- Glance no longer drops Bismuth, you now need to smelt it
- Improved Texture on Black & Orange Caution Wrap
- Black & Grey Striated Concrete now have a nicer texture
- Finally fixed Creosote recipe
- Redid Plaster Textures
- Redid Brambles Custom Damage
- Aquatrine Sandstone Ore now gives the right sound
- AI will now avoid Brambles & Fibreglass Blocks
- Retextured Beam Blocks
- Striated Concrete Recipe now uses Fibreglass instead of Bone, like real blast resistant concrete
- Light Striated Concrete Recipe now accepts Calcite & Salt in addition to Diorite
- Dark Striated Concrete Recipe now accepts Scorchstone, Tar & Deepslate in addition to Basalt
- Completely redid Beam Placement
- Renamed Iron & Wrought Iron Beams to Metal & Wrought Metal Beams
- Reduced Glance spawn rate
- Reworded many Book of Need entries.
- Updated Neptune Colours to True Colors
- Completely redid Shelf Mushroom blocks
- Reduced Spawn rate of Spiced Sand Features & Prismarine Features
- Renamed "Ventilation Blocks" to "Painted Ventilation Blocks"
- Renamed Shingle Blocks to Roof Blocks
- Reworked Roof (Shingle) Blocks
- Hub Pipes no longer have unusual lighting issues
- Fixed Dark Oak Gravestones
- Changed recipes for Photovolts
- Lowered power output for Photovolts to allow higher tiers
- Slightly retextured Glance to make it more usable in building
- Changed names for the original set of Photovolts to "Photovolt Panel", "Amethyst Photovolt Panel" & "Obsidian Photovolt Panel"
- Fixed Prismarine spawning above sea level in cold ocean biomes
- Fixed Console Infrastructure Blocks preventing the ability to jump
- Paver tool now properly recognises Bluestone Tiles as a valid paving option.
- Starry Polyblock now uses Tar in it's recipe.
- Labrat Antipanel recipe has been massively altered, now giving it parity with it's panel counterpart. No longer requiring moonstone. Regular labrat panels recipe is unchanged
- Plexiglass recipe has been changed for parity with labrat panels
- Starchart recipe has been changed to use tar & paper, instead of just paper.
- Improved textures for Chipped, Damaged, & Exposed Labrat Panels
- Glowescent Lights now use Copper Wire instead of Glowstone Dust
- Labrat Indicator blocks now use Bluestone Powder & Copper Wire instead of Light Blue Dye & Redstone Dust
- Obsidia Charges now use Bismuth & Salt instead of Golden Nuggets & Iron Nuggets
- Copper Wire recipe now yields more
- Starchart variants now only require 1 starchart block for conversion.
- Optimised processing for Tar Fluid to Asphalt recipe.
- Optimised usage of vanilla textures
- Removed Unused Textures
- Missing Parent Model log spam has been resolved
- Missing Texture log spam has been resolved
- Many recipes have been tweaked to create less instances of "more-from-less"
### Additions: Fluid Recipes (Configurable)
- (Already existed prior to 1.11) Running Tar adjacent to Blue Ice would dry it into Asphalt Pitch.
- Running Blood over Magma now creates renewable Glance.
- Running Blood over Moonstone now creates renewable Sunstone.
- Running Liquid Illumina over Sunstone now creates renewable Moonstone.
- Running Liquid Illumina over Raw Rose Gold now creates renewable Moonstone.
- Running Liquid Illumina over Raw Iron now creates renewable Regalith.
- Running Liquid Illumina over Darkened Jade now creates renewable Jade
- Running Liquid Illumina over Budding Amethyst now creates renewable Calcite.
- Running Tar over Mud, and adjacent to Clay now creates renewable Shale.
- Running Tar over Stone, and adjacent to Deepslate now creates renewable Scorchstone.
- Running Tar over Elder Prismarine now creates renewable Prismarine.
- Running Tar over Water now creates Sodalite where the Water was.
- Running Tar over Regalith now creates Sooty Regalith where the Regalith was.
- Running Tar over The Void now creates Crying Obsidian
- Running Tar over Jadestone now creates renewable Darkened Jade
- Liquid Illumina can convert adjacent Copper Blocks to Illumina Blocks
- Running Conversion Gel over Chipped, Damaged, or Exposed Labrat Panels now repairs them.
- Running Conversion Gel over Labrat Antipanels now converts them to Labrat Panels.
- Running Tar over Chipped, Damaged, or Exposed Labrat Antipanels now repairs them.
- Running Tar over Labrat Panels now converts them to Labrat Antipanels.
### Additions
- Added /modcfg command, you can now configure the mod to your liking
- Fibreglass Blocks now have a unique damage type, this now extends to exposed labrat blocks too
- Aqueduct blocks can now automatically fill with adjacent water, and carry it along the chain
- Added 5 new Book Of Need Tips
- Added 1-Time Startup Prompt
- Added Coloured Holovault Panel, Holovault Tile & Holovault Complex Blocks
- Added Blastmetal Caution Barriers
- Added Carved Pumpkins, Carved Melons, & Carved Bone
- Added many in-world fluid mixture block recipes (Many Renewable Stones)
- Added Stonecutter Recipes for Chipped, Damaged, & Exposed Labrat Panels
- Labrat Panels can now be repaired by flowing Conversion Gel over them, Labrat Antipanels repair by flowing tar
- Labrat Antipanels can now be converted to Labrat Panels with Conversion Gel & can be converted back with Tar
- Added Liquid Illumina
- Added more uses for Soot, Bismuth, Coke, Slag, Creosote & Fibreglass
- Added Rose Gold Blocks
- Added Rose Quartz Blocks
- Added Missing Quartz Blocks
- Added Jadestone, Jade & Darkened Jade Blocks
- Added a way to crack Jade & Darkened Jade into chunks
- Added Terracotta Shingle Blocks, Stairs, Slabs, Walls, & Roof
- Added Terracotta Stairs, Slabs, Walls & Aqueducts
- Added Salt & Salt Block
- Added Cracked Plaster Blocks
- Added Plaster Stairs, Slabs & Walls
- Added new tiers of Photovolts, Aquatrine, Antimetal, Bismuth, Netherine
- Added Caution Wrapped blastmetal barriers
- Added Caution Wrapped Checkertone Block
- Added Extra Shale in Swamps & Ocean Biomes
- Added Striated Concrete & Terracotta Aqueducts
- Added Roof Block Corners & Invert Corners
- Added Cracked Prismarine, Elder Prismarine, Glance, Sunstone, Moonstone, Calcite, Bluestone, Sooty, Deep, Lightened Deep, & Coke Bricks
- Added Cracked Sooty, Deep, Lightened Deep, & Coke Roof & Aqueduct Blocks
- Added Cracked Sooty, Deep, Lightened Deep, & Coke Roof & Chimney Blocks
- Added Cracked Plaster & Cracked Plaster Roughcast
- Added Plaster Stairs, Slabs & Walls for all variants
- Added Wooden Window Panes
- Added Facility Blocks Set (Sci-Fi & Technical)
- Added Facility Door Set (Sci-Fi & Technical)
- Added Labrat Doors
- Added Borderless Labrat Blocks
- Added Labrat Doors
- Added Labrat Framed Glass Panes
- Added Labrat Framed Glass Block
- Added Metal & Labrat Diamond Block
- Added Plexiglass Panes
- Added Red Metal Beams
- Added Smooth, Bordure, Open-Rivet & Full Rivet Factory Block
- Added Blank, Battery (Critical), Battery (Low), Battery (Half), Battery (Full), Biohazard, CMYK, Connection, Crosshair, Cryo, Dark Magic, Diamond, Download, Dust, Egg, Electrical, Fire, Fork, Fullbright, HSL, LCh, Linux, Loss, Love, Mac, Marquee, Mustache, Plasma, Radiation, RGB, Starfleet, Star Trek (1-4), Tux, Upload & Vacuum Console Infrastructure Blocks
- Added Rubix Computation Matrix Block
- Added Palisade & Spiked Palisade
- Added Labrat & Stone Checkertones
- Added Flint Block
- Added Viola, Dahlia & Royal Tulip Flowers from my old mod, Immersion
- Added Obsidian Shatters from my old mod, Immersion
- Added Painted Sand & Painted Glassfrom my old mod, Matter Of Form
- Added Glance-to-Bismuth Smelting & Blasting Recipe
- Added Asphalt-to-Bitumen Conversion Recipe
- Added Alternate Antishard Recipe
- Added Alternate Blood Bucket Recipe
- Added Mossform Blocks from an old mod of mine, with stairs, slabs & wall forms
- Added Rose Gold Ingot, Rose Gold Nugget & Raw Rose Gold Crafting Items
- Added Convert-To-Dye recipes for Tar, Bitumen, Soot, Coke, Slag, Creosote & Bismuth
- Added Create Mod Integrations
- Added Recipe for Spiced Sand
- Added Alternate recipe for the Console Infrastucture Block
- Added holovault, holovault tiles, & holovault complex tags
- Added checkertones tag
- Added entries to the labrat_panels & labrat_antipanels tags
- Added entries to the thatch_accepts tag
- Added Rose Gold forge & neoforge tags
- Added ingots/ forge & neoforge tags
- Added nuggets/ forge & neoforge tags
- Added raw_materials/ forge & neoforge tags
- Added storage_blocks/ forge & neoforge tags
- Added Rain/Thunder Checking to all Photovolts
- Added Sound to Bone Lantern Toggle
- Added stone/bluestone, stone/glance, stone/sunstone, & stone/moonstone forge & neoforge tags
- Added stone/jadestone, stone/jade, & stone/jade_dark forge & neoforge tags
- Added gems/jade forge & neoforge tags
### Additions
- Added Door Item Textures for Facility Doors (Sci-fi Doors)
- Added Console Infastructure Cover Blocks
### Changes
- A bug allowing tar lakes to attempt to spawn below -64 has been resolved.
- Tar Lakes now spawn more often
- Fixed texture on Dark Ventilated & Pressurized Facility Doors
- /modCFG blocksyouneed doWheatSandSinking set command now reads correctly
- Modified many Book of Need entries!
# 1.11 - A Renewable Future
### Most of the focus for this update was the following:
Introducing the /modCFG command system
Making the various items of the mod more universal
Making many stones renewable
Making massive texture improvements
Adding a dozen or so fluid recipes
Implementing hundreds of new sci-fi blocks
Fixing internal development issues
Removing instances where more is created than was put in (recipes)
Adding Basic Create Mod Recipe Integrations (If you want to extend this feel free to!)
### Changes
- Migrated all gamerule config options to the new /modcfg command
- The package (internal) name has changed, the mod_id remains the same, please let me know if there are any issues that arise from this
- Added map colours to most blocks (oops), There may have been some I missed, please lmk. Some blocks like the Lattices, or the Dock Ties are intentionally blanked on maps!
- A Permanent fix for glass shadows has been implemented, no more issues needing to re-establish the temporary fix each update
- Purple, Red, Blue, Lime, Grey & Black Caution Wrap no longer have that strange red tint
- Carved log recipe changed to use Rose Gold Nuggets instead of Iron to fix Refined Storage Compatibility
- Glance no longer drops Bismuth, you now need to smelt it
- Improved Texture on Black & Orange Caution Wrap
- Black & Grey Striated Concrete now have a nicer texture
- Finally fixed Creosote recipe
- Redid Plaster Textures
- Redid Brambles Custom Damage
- Aquatrine Sandstone Ore now gives the right sound
- AI will now avoid Brambles & Fibreglass Blocks
- Retextured Beam Blocks
- Striated Concrete Recipe now uses Fibreglass instead of Bone, like real blast resistant concrete
- Light Striated Concrete Recipe now accepts Calcite & Salt in addition to Diorite
- Dark Striated Concrete Recipe now accepts Scorchstone, Tar & Deepslate in addition to Basalt
- Completely redid Beam Placement
- Renamed Iron & Wrought Iron Beams to Metal & Wrought Metal Beams
- Reduced Glance spawn rate
- Reworded many Book of Need entries.
- Updated Neptune Colours to True Colors
- Completely redid Shelf Mushroom blocks
- Reduced Spawn rate of Spiced Sand Features & Prismarine Features
- Renamed "Ventilation Blocks" to "Painted Ventilation Blocks"
- Renamed Shingle Blocks to Roof Blocks
- Reworked Roof (Shingle) Blocks
- Hub Pipes no longer have unusual lighting issues
- Fixed Dark Oak Gravestones
- Changed recipes for Photovolts
- Lowered power output for Photovolts to allow higher tiers
- Slightly retextured Glance to make it more usable in building
- Changed names for the original set of Photovolts to "Photovolt Panel", "Amethyst Photovolt Panel" & "Obsidian Photovolt Panel"
- Fixed Prismarine spawning above sea level in cold ocean biomes
- Fixed Console Infrastructure Blocks preventing the ability to jump
- Paver tool now properly recognises Bluestone Tiles as a valid paving option.
- Starry Polyblock now uses Tar in it's recipe.
- Labrat Antipanel recipe has been massively altered, now giving it parity with it's panel counterpart. No longer requiring moonstone. Regular labrat panels recipe is unchanged
- Plexiglass recipe has been changed for parity with labrat panels
- Starchart recipe has been changed to use tar & paper, instead of just paper.
- Improved textures for Chipped, Damaged, & Exposed Labrat Panels
- Glowescent Lights now use Copper Wire instead of Glowstone Dust
- Labrat Indicator blocks now use Bluestone Powder & Copper Wire instead of Light Blue Dye & Redstone Dust
- Obsidia Charges now use Bismuth & Salt instead of Golden Nuggets & Iron Nuggets
- Copper Wire recipe now yields more
- Starchart variants now only require 1 starchart block for conversion.
- Optimised processing for Tar Fluid to Asphalt recipe.
- Optimised usage of vanilla textures
- Removed Unused Textures
- Missing Parent Model log spam has been resolved
- Missing Texture log spam has been resolved
- Many recipes have been tweaked to create less instances of "more-from-less"
### Additions: Fluid Recipes (Configurable)
- (Already existed prior to 1.11) Running Tar adjacent to Blue Ice would dry it into Asphalt Pitch.
- Running Blood over Magma now creates renewable Glance.
- Running Blood over Moonstone now creates renewable Sunstone.
- Running Liquid Illumina over Sunstone now creates renewable Moonstone.
- Running Liquid Illumina over Raw Rose Gold now creates renewable Moonstone.
- Running Liquid Illumina over Raw Iron now creates renewable Regalith.
- Running Liquid Illumina over Darkened Jade now creates renewable Jade
- Running Liquid Illumina over Budding Amethyst now creates renewable Calcite.
- Running Tar over Mud, and adjacent to Clay now creates renewable Shale.
- Running Tar over Stone, and adjacent to Deepslate now creates renewable Scorchstone.
- Running Tar over Elder Prismarine now creates renewable Prismarine.
- Running Tar over Water now creates Sodalite where the Water was.
- Running Tar over Regalith now creates Sooty Regalith where the Regalith was.
- Running Tar over The Void now creates Crying Obsidian
- Running Tar over Jadestone now creates renewable Darkened Jade
- Liquid Illumina can convert adjacent Copper Blocks to Illumina Blocks
- Running Conversion Gel over Chipped, Damaged, or Exposed Labrat Panels now repairs them.
- Running Conversion Gel over Labrat Antipanels now converts them to Labrat Panels.
- Running Tar over Chipped, Damaged, or Exposed Labrat Antipanels now repairs them.
- Running Tar over Labrat Panels now converts them to Labrat Antipanels.
### Additions
- Added /modcfg command, you can now configure the mod to your liking
- Fibreglass Blocks now have a unique damage type, this now extends to exposed labrat blocks too
- Aqueduct blocks can now automatically fill with adjacent water, and carry it along the chain
- Added 5 new Book Of Need Tips
- Added 1-Time Startup Prompt
- Added Coloured Holovault Panel, Holovault Tile & Holovault Complex Blocks
- Added Blastmetal Caution Barriers
- Added Carved Pumpkins, Carved Melons, & Carved Bone
- Added many in-world fluid mixture block recipes (Many Renewable Stones)
- Added Stonecutter Recipes for Chipped, Damaged, & Exposed Labrat Panels
- Labrat Panels can now be repaired by flowing Conversion Gel over them, Labrat Antipanels repair by flowing tar
- Labrat Antipanels can now be converted to Labrat Panels with Conversion Gel & can be converted back with Tar
- Added Liquid Illumina
- Added more uses for Soot, Bismuth, Coke, Slag, Creosote & Fibreglass
- Added Rose Gold Blocks
- Added Rose Quartz Blocks
- Added Missing Quartz Blocks
- Added Jadestone, Jade & Darkened Jade Blocks
- Added a way to crack Jade & Darkened Jade into chunks
- Added Terracotta Shingle Blocks, Stairs, Slabs, Walls, & Roof
- Added Terracotta Stairs, Slabs, Walls & Aqueducts
- Added Salt & Salt Block
- Added Cracked Plaster Blocks
- Added Plaster Stairs, Slabs & Walls
- Added new tiers of Photovolts, Aquatrine, Antimetal, Bismuth, Netherine
- Added Caution Wrapped blastmetal barriers
- Added Caution Wrapped Checkertone Block
- Added Extra Shale in Swamps & Ocean Biomes
- Added Striated Concrete & Terracotta Aqueducts
- Added Roof Block Corners & Invert Corners
- Added Cracked Prismarine, Elder Prismarine, Glance, Sunstone, Moonstone, Calcite, Bluestone, Sooty, Deep, Lightened Deep, & Coke Bricks
- Added Cracked Sooty, Deep, Lightened Deep, & Coke Roof & Aqueduct Blocks
- Added Cracked Sooty, Deep, Lightened Deep, & Coke Roof & Chimney Blocks
- Added Cracked Plaster & Cracked Plaster Roughcast
- Added Plaster Stairs, Slabs & Walls for all variants
- Added Wooden Window Panes
- Added Facility Blocks Set (Sci-Fi & Technical)
- Added Facility Door Set (Sci-Fi & Technical)
- Added Labrat Doors
- Added Borderless Labrat Blocks
- Added Labrat Doors
- Added Labrat Framed Glass Panes
- Added Labrat Framed Glass Block
- Added Metal & Labrat Diamond Block
- Added Plexiglass Panes
- Added Red Metal Beams
- Added Smooth, Bordure, Open-Rivet & Full Rivet Factory Block
- Added Blank, Battery (Critical), Battery (Low), Battery (Half), Battery (Full), Biohazard, CMYK, Connection, Crosshair, Cryo, Dark Magic, Diamond, Download, Dust, Egg, Electrical, Fire, Fork, Fullbright, HSL, LCh, Linux, Loss, Love, Mac, Marquee, Mustache, Plasma, Radiation, RGB, Starfleet, Star Trek (1-4), Tux, Upload & Vacuum Console Infrastructure Blocks
- Added Rubix Computation Matrix Block
- Added Palisade & Spiked Palisade
- Added Labrat & Stone Checkertones
- Added Flint Block
- Added Viola, Dahlia & Royal Tulip Flowers from my old mod, Immersion
- Added Obsidian Shatters from my old mod, Immersion
- Added Painted Sand & Painted Glassfrom my old mod, Matter Of Form
- Added Glance-to-Bismuth Smelting & Blasting Recipe
- Added Asphalt-to-Bitumen Conversion Recipe
- Added Alternate Antishard Recipe
- Added Alternate Blood Bucket Recipe
- Added Mossform Blocks from an old mod of mine, with stairs, slabs & wall forms
- Added Rose Gold Ingot, Rose Gold Nugget & Raw Rose Gold Crafting Items
- Added Convert-To-Dye recipes for Tar, Bitumen, Soot, Coke, Slag, Creosote & Bismuth
- Added Create Mod Integrations
- Added Recipe for Spiced Sand
- Added Alternate recipe for the Console Infrastucture Block
- Added holovault, holovault tiles, & holovault complex tags
- Added checkertones tag
- Added entries to the labrat_panels & labrat_antipanels tags
- Added entries to the thatch_accepts tag
- Added Rose Gold forge & neoforge tags
- Added ingots/ forge & neoforge tags
- Added nuggets/ forge & neoforge tags
- Added raw_materials/ forge & neoforge tags
- Added storage_blocks/ forge & neoforge tags
- Added Rain/Thunder Checking to all Photovolts
- Added Sound to Bone Lantern Toggle
- Added stone/bluestone, stone/glance, stone/sunstone, & stone/moonstone forge & neoforge tags
- Added stone/jadestone, stone/jade, & stone/jade_dark forge & neoforge tags
- Added gems/jade forge & neoforge tags
### Most of the focus for this update was the following:
- Introducing the /modCFG command system
- Making the various items of the mod more universal
- Making many stones renewable
- Making massive texture improvements
- Adding a dozen or so fluid recipes
- Implementing hundreds of new sci-fi blocks
- Fixing internal development issues
- Removing instances where more is created than was put in (recipes)
- Adding Basic Create Mod Recipe Integrations (If you want to extend this feel free to!)
### Changes
- Migrated all gamerule config options to the new /modcfg command
- The package (internal) name has changed, the mod_id remains the same, please let me know if there are any issues that arise from this
- Added map colours to most blocks (oops), There may have been some I missed, please lmk. Some blocks like the Lattices, or the Dock Ties are intentionally blanked on maps!
- A Permanent fix for glass shadows has been implemented, no more issues needing to re-establish the temporary fix each update
- Purple, Red, Blue, Lime, Grey & Black Caution Wrap no longer have that strange red tint
- Carved log recipe changed to use Rose Gold Nuggets instead of Iron to fix Refined Storage Compatibility
- Glance no longer drops Bismuth, you now need to smelt it
- Improved Texture on Black & Orange Caution Wrap
- Black & Grey Striated Concrete now have a nicer texture
- Finally fixed Creosote recipe
- Redid Plaster Textures
- Redid Brambles Custom Damage
- Aquatrine Sandstone Ore now gives the right sound
- AI will now avoid Brambles & Fibreglass Blocks
- Retextured Beam Blocks
- Striated Concrete Recipe now uses Fibreglass instead of Bone, like real blast resistant concrete
- Light Striated Concrete Recipe now accepts Calcite & Salt in addition to Diorite
- Dark Striated Concrete Recipe now accepts Scorchstone, Tar & Deepslate in addition to Basalt
- Completely redid Beam Placement
- Renamed Iron & Wrought Iron Beams to Metal & Wrought Metal Beams
- Reduced Glance spawn rate
- Reworded many Book of Need entries.
- Updated Neptune Colours to True Colors
- Completely redid Shelf Mushroom blocks
- Reduced Spawn rate of Spiced Sand Features & Prismarine Features
- Renamed "Ventilation Blocks" to "Painted Ventilation Blocks"
- Renamed Shingle Blocks to Roof Blocks
- Reworked Roof (Shingle) Blocks
- Hub Pipes no longer have unusual lighting issues
- Fixed Dark Oak Gravestones
- Changed recipes for Photovolts
- Lowered power output for Photovolts to allow higher tiers
- Slightly retextured Glance to make it more usable in building
- Changed names for the original set of Photovolts to "Photovolt Panel", "Amethyst Photovolt Panel" & "Obsidian Photovolt Panel"
- Fixed Prismarine spawning above sea level in cold ocean biomes
- Fixed Console Infrastructure Blocks preventing the ability to jump
- Paver tool now properly recognises Bluestone Tiles as a valid paving option.
- Starry Polyblock now uses Tar in it's recipe.
- Labrat Antipanel recipe has been massively altered, now giving it parity with it's panel counterpart. No longer requiring moonstone. Regular labrat panels recipe is unchanged
- Plexiglass recipe has been changed for parity with labrat panels
- Starchart recipe has been changed to use tar & paper, instead of just paper.
- Improved textures for Chipped, Damaged, & Exposed Labrat Panels
- Glowescent Lights now use Copper Wire instead of Glowstone Dust
- Labrat Indicator blocks now use Bluestone Powder & Copper Wire instead of Light Blue Dye & Redstone Dust
- Obsidia Charges now use Bismuth & Salt instead of Golden Nuggets & Iron Nuggets
- Copper Wire recipe now yields more
- Starchart variants now only require 1 starchart block for conversion.
- Optimised processing for Tar Fluid to Asphalt recipe.
- Optimised usage of vanilla textures
- Removed Unused Textures
- Missing Parent Model log spam has been resolved
- Missing Texture log spam has been resolved
- Many recipes have been tweaked to create less instances of "more-from-less"
### Additions: Fluid Recipes (Configurable)
- (Already existed prior to 1.11) Running Tar adjacent to Blue Ice would dry it into Asphalt Pitch.
- Running Blood over Magma now creates renewable Glance.
- Running Blood over Moonstone now creates renewable Sunstone.
- Running Liquid Illumina over Sunstone now creates renewable Moonstone.
- Running Liquid Illumina over Raw Rose Gold now creates renewable Moonstone.
- Running Liquid Illumina over Raw Iron now creates renewable Regalith.
- Running Liquid Illumina over Darkened Jade now creates renewable Jade
- Running Liquid Illumina over Budding Amethyst now creates renewable Calcite.
- Running Tar over Mud, and adjacent to Clay now creates renewable Shale.
- Running Tar over Stone, and adjacent to Deepslate now creates renewable Scorchstone.
- Running Tar over Elder Prismarine now creates renewable Prismarine.
- Running Tar over Water now creates Sodalite where the Water was.
- Running Tar over Regalith now creates Sooty Regalith where the Regalith was.
- Running Tar over The Void now creates Crying Obsidian
- Running Tar over Jadestone now creates renewable Darkened Jade
- Liquid Illumina can convert adjacent Copper Blocks to Illumina Blocks
- Running Conversion Gel over Chipped, Damaged, or Exposed Labrat Panels now repairs them.
- Running Conversion Gel over Labrat Antipanels now converts them to Labrat Panels.
- Running Tar over Chipped, Damaged, or Exposed Labrat Antipanels now repairs them.
- Running Tar over Labrat Panels now converts them to Labrat Antipanels.
### Additions
- Added /modcfg command, you can now configure the mod to your liking
- Fibreglass Blocks now have a unique damage type, this now extends to exposed labrat blocks too
- Aqueduct blocks can now automatically fill with adjacent water, and carry it along the chain
- Added 5 new Book Of Need Tips
- Added 1-Time Startup Prompt
- Added Coloured Holovault Panel, Holovault Tile & Holovault Complex Blocks
- Added Blastmetal Caution Barriers
- Added Carved Pumpkins, Carved Melons, & Carved Bone
- Added many in-world fluid mixture block recipes (Many Renewable Stones)
- Added Stonecutter Recipes for Chipped, Damaged, & Exposed Labrat Panels
- Labrat Panels can now be repaired by flowing Conversion Gel over them, Labrat Antipanels repair by flowing tar
- Labrat Antipanels can now be converted to Labrat Panels with Conversion Gel & can be converted back with Tar
- Added Liquid Illumina
- Added more uses for Soot, Bismuth, Coke, Slag, Creosote & Fibreglass
- Added Rose Gold Blocks
- Added Rose Quartz Blocks
- Added Missing Quartz Blocks
- Added Jadestone, Jade & Darkened Jade Blocks
- Added a way to crack Jade & Darkened Jade into chunks
- Added Terracotta Shingle Blocks, Stairs, Slabs, Walls, & Roof
- Added Terracotta Stairs, Slabs, Walls & Aqueducts
- Added Salt & Salt Block
- Added Cracked Plaster Blocks
- Added Plaster Stairs, Slabs & Walls
- Added new tiers of Photovolts, Aquatrine, Antimetal, Bismuth, Netherine
- Added Caution Wrapped blastmetal barriers
- Added Caution Wrapped Checkertone Block
- Added Extra Shale in Swamps & Ocean Biomes
- Added Striated Concrete & Terracotta Aqueducts
- Added Roof Block Corners & Invert Corners
- Added Cracked Prismarine, Elder Prismarine, Glance, Sunstone, Moonstone, Calcite, Bluestone, Sooty, Deep, Lightened Deep, & Coke Bricks
- Added Cracked Sooty, Deep, Lightened Deep, & Coke Roof & Aqueduct Blocks
- Added Cracked Sooty, Deep, Lightened Deep, & Coke Roof & Chimney Blocks
- Added Cracked Plaster & Cracked Plaster Roughcast
- Added Plaster Stairs, Slabs & Walls for all variants
- Added Wooden Window Panes
- Added Facility Blocks Set (Sci-Fi & Technical)
- Added Facility Door Set (Sci-Fi & Technical)
- Added Labrat Doors
- Added Borderless Labrat Blocks
- Added Labrat Doors
- Added Labrat Framed Glass Panes
- Added Labrat Framed Glass Block
- Added Metal & Labrat Diamond Block
- Added Plexiglass Panes
- Added Red Metal Beams
- Added Smooth, Bordure, Open-Rivet & Full Rivet Factory Block
- Added Blank, Battery (Critical), Battery (Low), Battery (Half), Battery (Full), Biohazard, CMYK, Connection, Crosshair, Cryo, Dark Magic, Diamond, Download, Dust, Egg, Electrical, Fire, Fork, Fullbright, HSL, LCh, Linux, Loss, Love, Mac, Marquee, Mustache, Plasma, Radiation, RGB, Starfleet, Star Trek (1-4), Tux, Upload & Vacuum Console Infrastructure Blocks
- Added Rubix Computation Matrix Block
- Added Palisade & Spiked Palisade
- Added Labrat & Stone Checkertones
- Added Flint Block
- Added Viola, Dahlia & Royal Tulip Flowers from my old mod, Immersion
- Added Obsidian Shatters from my old mod, Immersion
- Added Painted Sand & Painted Glassfrom my old mod, Matter Of Form
- Added Glance-to-Bismuth Smelting & Blasting Recipe
- Added Asphalt-to-Bitumen Conversion Recipe
- Added Alternate Antishard Recipe
- Added Alternate Blood Bucket Recipe
- Added Mossform Blocks from an old mod of mine, with stairs, slabs & wall forms
- Added Rose Gold Ingot, Rose Gold Nugget & Raw Rose Gold Crafting Items
- Added Convert-To-Dye recipes for Tar, Bitumen, Soot, Coke, Slag, Creosote & Bismuth
- Added Create Mod Integrations
- Added Recipe for Spiced Sand
- Added Alternate recipe for the Console Infrastucture Block
- Added holovault, holovault tiles, & holovault complex tags
- Added checkertones tag
- Added entries to the labrat_panels & labrat_antipanels tags
- Added entries to the thatch_accepts tag
- Added Rose Gold forge & neoforge tags
- Added ingots/ forge & neoforge tags
- Added nuggets/ forge & neoforge tags
- Added raw_materials/ forge & neoforge tags
- Added storage_blocks/ forge & neoforge tags
- Added Rain/Thunder Checking to all Photovolts
- Added Sound to Bone Lantern Toggle
- Added stone/bluestone, stone/glance, stone/sunstone, & stone/moonstone forge & neoforge tags
- Added stone/jadestone, stone/jade, & stone/jade_dark forge & neoforge tags
- Added gems/jade forge & neoforge tags
### Additions (Create Integration)
- Added HAUNTING recipes for Elder Prismarine Shards & Crystals, Antimetal, Antishards, Invisible Ink & Bluestone Powder
- Added MIXING recipes for Jade, Shale, Meteoric Iron, & Rose Gold
- Added PRESS recipes for Regalith & Sodalite Mend
- Added CUTTING recipes for Carved Bone & Carved Melon
- Added CRUSHING recipes for Sunstone, Moonstone, Glance, Jadestone, Shale, Regalith, Scorchstone, Achoria, Sodalite, Shale Chunk & Jade Chunk
- Added upright_on_belt create item tag (Fluid Buckets)
- Added modded_stripped_logs & modded_stripped_wood create item tag (Scultrine)
- Added blaze_burner_fuel/regular create item tag (Bitumen, Coke, Tar & Creosote)
- Added movable_empty_collider create block tag (Anti-Air & Wheat Sand)
- Added fan_processing_catalysts/smoking create block tag (Tar)
- Added fan_transparent create block tag (MANY blocks, including Mesh)
- Added windmill_sails create block tag (Victorian Wallpaper & Paper Walls)
### ModCFG Additions
- photovoltLimitedByWeather: You can now toggle whether or nod Photovolts are affected by weather (Default: True)
- photovoltPowerMultiplier: You can now multiply the power output of Photovolt Panels (Default: 1)
- antiblockDoRandomMovement: Toggles the unique movement mechanic that Anti-Metal Blocks hold (Default: True)
- doAntishardBlockSwapping: Toggles whether you can use the Antishard to create new blocks from current blocks (Default: True)
- doWheatSandSinking: Toggles Wheat Sand's quicksand-like sinking effect (Default: True)
- canGunpowderBarrelLure: Toggles whether you can lure creepers with the gunpowder barrel (Default: True)
- canCarrotBarrelLure: Toggles whether you can lure rabbits with the carrot barrel (Default: True)
- canGunpowderBarrelDetonate: Toggles whether the gunpowder barrel can be ignited by fire or TNT & thus explode (Default: True)
- spawnPrismarineDeltas: Toggles whether the Prismarine Delta Feature spawns in ocean biomes. (Default: True)
- spawnPrismarineLayers: Toggles whether the Prismarine Layers Feature spawns in ocean biomes. (Default: True)
- spawnSpiceBlooms: Toggles whether the Spice Blooms Feature spawns in ocean biomes. (Default: True)
- doRareAquatrineDrop: Toggles whether breaking sand can rarely yield some aquatrine. (Default: True)
- renewableAsphalt: Toggles whether fluids can be used to make renewable Asphalt. (Default: True)
- renewableSunstone: Toggles whether fluids can be used to make renewable Sunstone. (Default: True)
- renewableMoonstone: Toggles whether fluids can be used to make renewable Moonstone. (Default: True)
- renewablePrismarine: Toggles whether fluids can be used to make renewable Prismarine. (Default: True)
- renewableGlance: Toggles whether fluids can be used to make renewable Glance. (Default: True)
- renewableRegalith: Toggles whether fluids can be used to make renewable Regalith. (Default: True)
- renewableSootyRegalith: Toggles whether fluids can be used to make renewable SootyRegalith. (Default: True)
- renewableSodalite: Toggles whether fluids can be used to make renewable Sodalite. (Default: True)
- renewableShale: Toggles whether fluids can be used to make renewable Shale. (Default: True)
- renewableScorchstone: Toggles whether fluids can be used to make renewable Shale. (Default: True)
- renewableCryingObsidian: Toggles whether fluids can be used to make renewable Shale. (Default: True)
- renewableCalcite: Toggles whether fluids can be used to make renewable Calcite. (Default: True)
- renewableJade: Toggles whether fluids can be used to make renewable Jade. (Default: True)
- renewableDarkenedJade: Toggles whether fluids can be used to make renewable Jade. (Default: True)
- doCopperIlluminaConversion: Toggles whether Liquid Illumina converts adjacent blocks. (Default: True)
### Most of the focus for this update was the following:
- Introducing the /modCFG command system
- Making the various items of the mod more universal
- Making many stones renewable
- Making massive texture improvements
- Adding a dozen or so fluid recipes
- Implementing hundreds of new sci-fi blocks
- Fixing internal development issues
- Removing instances where more is created than was put in (recipes)
- Adding Basic Create Mod Recipe Integrations (If you want to extend this feel free to!)
### Changes
- Migrated all gamerule config options to the new /modcfg command
- The package (internal) name has changed, the mod_id remains the same, please let me know if there are any issues that arise from this
- Added map colours to most blocks (oops), There may have been some I missed, please lmk. Some blocks like the Lattices, or the Dock Ties are intentionally blanked on maps!
- A Permanent fix for glass shadows has been implemented, no more issues needing to re-establish the temporary fix each update
- Purple, Red, Blue, Lime, Grey & Black Caution Wrap no longer have that strange red tint
- Carved log recipe changed to use Rose Gold Nuggets instead of Iron to fix Refined Storage Compatibility
- Glance no longer drops Bismuth, you now need to smelt it
- Improved Texture on Black & Orange Caution Wrap
- Black & Grey Striated Concrete now have a nicer texture
- Finally fixed Creosote recipe
- Redid Plaster Textures
- Redid Brambles Custom Damage
- Aquatrine Sandstone Ore now gives the right sound
- AI will now avoid Brambles & Fibreglass Blocks
- Retextured Beam Blocks
- Striated Concrete Recipe now uses Fibreglass instead of Bone, like real blast resistant concrete
- Light Striated Concrete Recipe now accepts Calcite & Salt in addition to Diorite
- Dark Striated Concrete Recipe now accepts Scorchstone, Tar & Deepslate in addition to Basalt
- Completely redid Beam Placement
- Renamed Iron & Wrought Iron Beams to Metal & Wrought Metal Beams
- Reduced Glance spawn rate
- Reworded many Book of Need entries.
- Updated Neptune Colours to True Colors
- Completely redid Shelf Mushroom blocks
- Reduced Spawn rate of Spiced Sand Features & Prismarine Features
- Renamed "Ventilation Blocks" to "Painted Ventilation Blocks"
- Renamed Shingle Blocks to Roof Blocks
- Reworked Roof (Shingle) Blocks
- Hub Pipes no longer have unusual lighting issues
- Fixed Dark Oak Gravestones
- Changed recipes for Photovolts
- Lowered power output for Photovolts to allow higher tiers
- Slightly retextured Glance to make it more usable in building
- Changed names for the original set of Photovolts to "Photovolt Panel", "Amethyst Photovolt Panel" & "Obsidian Photovolt Panel"
- Fixed Prismarine spawning above sea level in cold ocean biomes
- Fixed Console Infrastructure Blocks preventing the ability to jump
- Paver tool now properly recognises Bluestone Tiles as a valid paving option.
- Starry Polyblock now uses Tar in it's recipe.
- Labrat Antipanel recipe has been massively altered, now giving it parity with it's panel counterpart. No longer requiring moonstone. Regular labrat panels recipe is unchanged
- Plexiglass recipe has been changed for parity with labrat panels
- Starchart recipe has been changed to use tar & paper, instead of just paper.
- Improved textures for Chipped, Damaged, & Exposed Labrat Panels
- Glowescent Lights now use Copper Wire instead of Glowstone Dust
- Labrat Indicator blocks now use Bluestone Powder & Copper Wire instead of Light Blue Dye & Redstone Dust
- Obsidia Charges now use Bismuth & Salt instead of Golden Nuggets & Iron Nuggets
- Copper Wire recipe now yields more
- Starchart variants now only require 1 starchart block for conversion.
- Optimised processing for Tar Fluid to Asphalt recipe.
- Optimised usage of vanilla textures
- Removed Unused Textures
- Missing Parent Model log spam has been resolved
- Missing Texture log spam has been resolved
- Many recipes have been tweaked to create less instances of "more-from-less"
### Additions: Fluid Recipes (Configurable)
- (Already existed prior to 1.11) Running Tar adjacent to Blue Ice would dry it into Asphalt Pitch.
- Running Blood over Magma now creates renewable Glance.
- Running Blood over Moonstone now creates renewable Sunstone.
- Running Liquid Illumina over Sunstone now creates renewable Moonstone.
- Running Liquid Illumina over Raw Rose Gold now creates renewable Moonstone.
- Running Liquid Illumina over Raw Iron now creates renewable Regalith.
- Running Liquid Illumina over Darkened Jade now creates renewable Jade
- Running Liquid Illumina over Budding Amethyst now creates renewable Calcite.
- Running Tar over Mud, and adjacent to Clay now creates renewable Shale.
- Running Tar over Stone, and adjacent to Deepslate now creates renewable Scorchstone.
- Running Tar over Elder Prismarine now creates renewable Prismarine.
- Running Tar over Water now creates Sodalite where the Water was.
- Running Tar over Regalith now creates Sooty Regalith where the Regalith was.
- Running Tar over The Void now creates Crying Obsidian
- Running Tar over Jadestone now creates renewable Darkened Jade
- Liquid Illumina can convert adjacent Copper Blocks to Illumina Blocks
- Running Conversion Gel over Chipped, Damaged, or Exposed Labrat Panels now repairs them.
- Running Conversion Gel over Labrat Antipanels now converts them to Labrat Panels.
- Running Tar over Chipped, Damaged, or Exposed Labrat Antipanels now repairs them.
- Running Tar over Labrat Panels now converts them to Labrat Antipanels.
### Additions
- Added /modcfg command, you can now configure the mod to your liking
- Fibreglass Blocks now have a unique damage type, this now extends to exposed labrat blocks too
- Aqueduct blocks can now automatically fill with adjacent water, and carry it along the chain
- Added 5 new Book Of Need Tips
- Added 1-Time Startup Prompt
- Added Coloured Holovault Panel, Holovault Tile & Holovault Complex Blocks
- Added Blastmetal Caution Barriers
- Added Carved Pumpkins, Carved Melons, & Carved Bone
- Added many in-world fluid mixture block recipes (Many Renewable Stones)
- Added Stonecutter Recipes for Chipped, Damaged, & Exposed Labrat Panels
- Labrat Panels can now be repaired by flowing Conversion Gel over them, Labrat Antipanels repair by flowing tar
- Labrat Antipanels can now be converted to Labrat Panels with Conversion Gel & can be converted back with Tar
- Added Liquid Illumina
- Added more uses for Soot, Bismuth, Coke, Slag, Creosote & Fibreglass
- Added Rose Gold Blocks
- Added Rose Quartz Blocks
- Added Missing Quartz Blocks
- Added Jadestone, Jade & Darkened Jade Blocks
- Added a way to crack Jade & Darkened Jade into chunks
- Added Terracotta Shingle Blocks, Stairs, Slabs, Walls, & Roof
- Added Terracotta Stairs, Slabs, Walls & Aqueducts
- Added Salt & Salt Block
- Added Cracked Plaster Blocks
- Added Plaster Stairs, Slabs & Walls
- Added new tiers of Photovolts, Aquatrine, Antimetal, Bismuth, Netherine
- Added Caution Wrapped blastmetal barriers
- Added Caution Wrapped Checkertone Block
- Added Extra Shale in Swamps & Ocean Biomes
- Added Striated Concrete & Terracotta Aqueducts
- Added Roof Block Corners & Invert Corners
- Added Cracked Prismarine, Elder Prismarine, Glance, Sunstone, Moonstone, Calcite, Bluestone, Sooty, Deep, Lightened Deep, & Coke Bricks
- Added Cracked Sooty, Deep, Lightened Deep, & Coke Roof & Aqueduct Blocks
- Added Cracked Sooty, Deep, Lightened Deep, & Coke Roof & Chimney Blocks
- Added Cracked Plaster & Cracked Plaster Roughcast
- Added Plaster Stairs, Slabs & Walls for all variants
- Added Wooden Window Panes
- Added Facility Blocks Set (Sci-Fi & Technical)
- Added Facility Door Set (Sci-Fi & Technical)
- Added Labrat Doors
- Added Borderless Labrat Blocks
- Added Labrat Doors
- Added Labrat Framed Glass Panes
- Added Labrat Framed Glass Block
- Added Metal & Labrat Diamond Block
- Added Plexiglass Panes
- Added Red Metal Beams
- Added Smooth, Bordure, Open-Rivet & Full Rivet Factory Block
- Added Blank, Battery (Critical), Battery (Low), Battery (Half), Battery (Full), Biohazard, CMYK, Connection, Crosshair, Cryo, Dark Magic, Diamond, Download, Dust, Egg, Electrical, Fire, Fork, Fullbright, HSL, LCh, Linux, Loss, Love, Mac, Marquee, Mustache, Plasma, Radiation, RGB, Starfleet, Star Trek (1-4), Tux, Upload & Vacuum Console Infrastructure Blocks
- Added Rubix Computation Matrix Block
- Added Palisade & Spiked Palisade
- Added Labrat & Stone Checkertones
- Added Flint Block
- Added Viola, Dahlia & Royal Tulip Flowers from my old mod, Immersion
- Added Obsidian Shatters from my old mod, Immersion
- Added Painted Sand & Painted Glassfrom my old mod, Matter Of Form
- Added Glance-to-Bismuth Smelting & Blasting Recipe
- Added Asphalt-to-Bitumen Conversion Recipe
- Added Alternate Antishard Recipe
- Added Alternate Blood Bucket Recipe
- Added Mossform Blocks from an old mod of mine, with stairs, slabs & wall forms
- Added Rose Gold Ingot, Rose Gold Nugget & Raw Rose Gold Crafting Items
- Added Convert-To-Dye recipes for Tar, Bitumen, Soot, Coke, Slag, Creosote & Bismuth
- Added Create Mod Integrations
- Added Recipe for Spiced Sand
- Added Alternate recipe for the Console Infrastucture Block
- Added holovault, holovault tiles, & holovault complex tags
- Added checkertones tag
- Added entries to the labrat_panels & labrat_antipanels tags
- Added entries to the thatch_accepts tag
- Added Rose Gold forge & neoforge tags
- Added ingots/ forge & neoforge tags
- Added nuggets/ forge & neoforge tags
- Added raw_materials/ forge & neoforge tags
- Added storage_blocks/ forge & neoforge tags
- Added Rain/Thunder Checking to all Photovolts
- Added Sound to Bone Lantern Toggle
- Added stone/bluestone, stone/glance, stone/sunstone, & stone/moonstone forge & neoforge tags
- Added stone/jadestone, stone/jade, & stone/jade_dark forge & neoforge tags
- Added gems/jade forge & neoforge tags
### Additions (Create Integration)
- Added HAUNTING recipes for Elder Prismarine Shards & Crystals, Antimetal, Antishards, Invisible Ink & Bluestone Powder
- Added MIXING recipes for Jade, Shale, Meteoric Iron, & Rose Gold
- Added PRESS recipes for Regalith & Sodalite Mend
- Added CUTTING recipes for Carved Bone & Carved Melon
- Added CRUSHING recipes for Sunstone, Moonstone, Glance, Jadestone, Shale, Regalith, Scorchstone, Achoria, Sodalite, Shale Chunk & Jade Chunk
- Added upright_on_belt create item tag (Fluid Buckets)
- Added modded_stripped_logs & modded_stripped_wood create item tag (Scultrine)
- Added blaze_burner_fuel/regular create item tag (Bitumen, Coke, Tar & Creosote)
- Added movable_empty_collider create block tag (Anti-Air & Wheat Sand)
- Added fan_processing_catalysts/smoking create block tag (Tar)
- Added fan_transparent create block tag (MANY blocks, including Mesh)
- Added windmill_sails create block tag (Victorian Wallpaper & Paper Walls)
### ModCFG Additions
- photovoltLimitedByWeather: You can now toggle whether or nod Photovolts are affected by weather (Default: True)
- photovoltPowerMultiplier: You can now multiply the power output of Photovolt Panels (Default: 1)
- antiblockDoRandomMovement: Toggles the unique movement mechanic that Anti-Metal Blocks hold (Default: True)
- doAntishardBlockSwapping: Toggles whether you can use the Antishard to create new blocks from current blocks (Default: True)
- doWheatSandSinking: Toggles Wheat Sand's quicksand-like sinking effect (Default: True)
- canGunpowderBarrelLure: Toggles whether you can lure creepers with the gunpowder barrel (Default: True)
- canCarrotBarrelLure: Toggles whether you can lure rabbits with the carrot barrel (Default: True)
- canGunpowderBarrelDetonate: Toggles whether the gunpowder barrel can be ignited by fire or TNT & thus explode (Default: True)
- spawnPrismarineDeltas: Toggles whether the Prismarine Delta Feature spawns in ocean biomes. (Default: True)
- spawnPrismarineLayers: Toggles whether the Prismarine Layers Feature spawns in ocean biomes. (Default: True)
- spawnSpiceBlooms: Toggles whether the Spice Blooms Feature spawns in ocean biomes. (Default: True)
- doRareAquatrineDrop: Toggles whether breaking sand can rarely yield some aquatrine. (Default: True)
- renewableAsphalt: Toggles whether fluids can be used to make renewable Asphalt. (Default: True)
- renewableSunstone: Toggles whether fluids can be used to make renewable Sunstone. (Default: True)
- renewableMoonstone: Toggles whether fluids can be used to make renewable Moonstone. (Default: True)
- renewablePrismarine: Toggles whether fluids can be used to make renewable Prismarine. (Default: True)
- renewableGlance: Toggles whether fluids can be used to make renewable Glance. (Default: True)
- renewableRegalith: Toggles whether fluids can be used to make renewable Regalith. (Default: True)
- renewableSootyRegalith: Toggles whether fluids can be used to make renewable SootyRegalith. (Default: True)
- renewableSodalite: Toggles whether fluids can be used to make renewable Sodalite. (Default: True)
- renewableShale: Toggles whether fluids can be used to make renewable Shale. (Default: True)
- renewableScorchstone: Toggles whether fluids can be used to make renewable Shale. (Default: True)
- renewableCryingObsidian: Toggles whether fluids can be used to make renewable Shale. (Default: True)
- renewableCalcite: Toggles whether fluids can be used to make renewable Calcite. (Default: True)
- renewableJade: Toggles whether fluids can be used to make renewable Jade. (Default: True)
- renewableDarkenedJade: Toggles whether fluids can be used to make renewable Jade. (Default: True)
- doCopperIlluminaConversion: Toggles whether Liquid Illumina converts adjacent blocks. (Default: True)
# 1.10.4
### Changes
- Fixed spawn conditions for Spice Sand (so it now only spawns in the correct biome)
- Repaired recipe for Spice-brewing
- Fixed Photovolt Panel FE/RF Generation (sends energy 1 block down)
- Blastmetal now requires an Iron Pick (or better) to break
- Wheatsand can now be turned back into regular Sand
# 1.10.3
### Changes
- Reduced spawnrate of Prismarine Delta features
- Reduced spawnrate of Tar Lakes
- Reduced spawnrate slightly of Wheat Sand Traps
### Additions
- Added wheatSandSinking gamerule, when true enables sinking & damage, when false removes these facets.
- Added Prismarine & Elder Prismarine layers in ocean biomes.
# 1.10.2
due to errors in 1.10.1, changes had to be pushed to 1.10.2
### Changes
- Made Scultrine Wood sound more alien
- Fixed Glass Connected Inside Texture for real this time
- Added Waterloggability to Anti-Air
- Fixed critical oversight that caused scorchstone bollards to spawn naturally
# The Backend Ramble Update (1.10)
### Changes
- Made the Book of Need more usable by making it now use the text chat rather than the action bar.
- Made the Book of Need much easier to make.
- Fixed the connected textures on the glass.
- Made all the features now only spawn in biomes tagged as "is_overworld", rather than spawn in biomes not tagged "is_nether" & "is_end", this prevents it from spawning in dimensions it shouldn't spawn it.
- Added a feature lock for Glance & Bismuth that prevent them from spawning anywhere but the Nether.
- Made the bluestone recipe more sensible, and cheaper.
- Changed recipe for the Corrugated Sheet Metals to make able to handle variations.
- Increased the Sheet Metal yield per block from 3 to 4 (12 for every 3 blocks)
- Removed pitch rotation from Corrugated Sheet Metals to make them *much* easier to place
- Changed name of Antipanel Tiles to better match their panel counterparts.
- Changed Damaged Panel & Antipanel Tiles to Crushed Tile Panel & Antipanel (the non-fibreglass exposed one to handle discrepancy)
- Changed Labrat Tiles to require Fibreglass Blocks instead of Quartz in the recipe.
- Increased the spawnrate of Moonstone significantly in the colder biomes.
- Changed Book of Need Tip #10 to be more concise in wording.
- Moved Tip #1 to Tip #3 & moved Tip #3 to Tip #21
- Recoloured Wrought Iron Window blocks giving them an ever-so-slight blue tint
- Remade entire Victorian Wallpaper Textures
- Added Myosotis to the Bee Polinators Tag
- Entrapped Glass now blocks a small amount of light (1/5th
- Treated Wood Dock Tie is now named correctly
- Condensed entire mod into 1 Searchable Creative Tab
### Additions
- Added Slow blinking & Fast blinking Antiblocks
- Added Rainbow Antiblock
- Added Thatch & Hay Overhangs
- Added Central & Laid-Flat Corrugated Sheet Metal Blocks (the wavy ones).
- Added Chipped, Damaged & Exposed Panel & Antipanel Tiles
- Added a way to receive both Moonstone & Sunstone from Endstone
- Added Gelatinum Block
- Added Propulsion & Repulsion Gelatinum Blocks
- Added Propulsion, Repulsion & Conversion Fluid Gels
- Added Propulsion & Repulsion Stained Labrat Blocks
- Added "In-World Fluid Conversion" recipes to Labrat Panels, Tiles & Duotone Tiles
- Added Blood Fluid
- Added Barbed Wire, Barbed Damage Type, and Barbed-Damage Difficulty Scaling (no damage on peaceful, more damage on higher difficulties)
- Added Quarter, Half & Three-Quarter Mixed Sand
- Added "Spiced Sand", Mixed Spice Sand & Spice Particulate Item
- Added Natural Generation for Spiced Sand
- Added Potion Recipe from Spice Particulate
- Added Wheat Sand (Quicksand)
- Added Barbed & Wired Fences
- Added Rusted Iron Bars, ported from my deprecated modpack-aide mod Aftershock
- Added Wrought Iron Panes
- Added "In World Block Splitting" to the Antishard, it can now split Endstone into Sunstone & Moonstone, or Mixed sand into it's proponent sands. It also has a few hidden uses!
- Added Book of Need Tips for the Antishard Block Splitting, and Fluid Conversion recipes!
- Added Book of Need Tip for the Aqueducts
- Added Bone Lantern, imported from my deprecated mods Immersion/Reversion
- Added tips 15 through 24
- Added Coloured Timber Doors
- Added Paper Lantern
- Added Hanging Cable, Rope & Tape
- Added Bookshelf Door
- Added Iron, Wrought, Rusty, & Scorchstone Bollards
- Added Pale Oak Variants & Recipes
# 1.10.4
### Changes
- Fixed spawn conditions for Spice Sand (so it now only spawns in the correct biome)
- Repaired recipe for Spice-brewing
- Fixed Photovolt Panel FE/RF Generation (sends energy 1 block down)
- Blastmetal now requires an Iron Pick (or better) to break
- Wheatsand can now be turned back into regular Sand
# 1.10.3
### Changes
- Reduced spawnrate of Prismarine Delta features
- Reduced spawnrate of Tar Lakes
- Reduced spawnrate slightly of Wheat Sand Traps
### Additions
- Added wheatSandSinking gamerule, when true enables sinking & damage, when false removes these facets.
- Added Prismarine & Elder Prismarine layers in ocean biomes.
# 1.10.2
due to errors in 1.10.1, changes had to be pushed to 1.10.2
### Changes
- Made Scultrine Wood sound more alien
- Fixed Glass Connected Inside Texture for real this time
- Added Waterloggability to Anti-Air
- Fixed critical oversight that caused scorchstone bollards to spawn naturally
# The Backend Ramble Update (1.10)
### Changes
- Made the Book of Need more usable by making it now use the text chat rather than the action bar.
- Made the Book of Need much easier to make.
- Fixed the connected textures on the glass.
- Made all the features now only spawn in biomes tagged as "is_overworld", rather than spawn in biomes not tagged "is_nether" & "is_end", this prevents it from spawning in dimensions it shouldn't spawn it.
- Added a feature lock for Glance & Bismuth that prevent them from spawning anywhere but the Nether.
- Made the bluestone recipe more sensible, and cheaper.
- Changed recipe for the Corrugated Sheet Metals to make able to handle variations.
- Increased the Sheet Metal yield per block from 3 to 4 (12 for every 3 blocks)
- Removed pitch rotation from Corrugated Sheet Metals to make them *much* easier to place
- Changed name of Antipanel Tiles to better match their panel counterparts.
- Changed Damaged Panel & Antipanel Tiles to Crushed Tile Panel & Antipanel (the non-fibreglass exposed one to handle discrepancy)
- Changed Labrat Tiles to require Fibreglass Blocks instead of Quartz in the recipe.
- Increased the spawnrate of Moonstone significantly in the colder biomes.
- Changed Book of Need Tip #10 to be more concise in wording.
- Moved Tip #1 to Tip #3 & moved Tip #3 to Tip #21
- Recoloured Wrought Iron Window blocks giving them an ever-so-slight blue tint
- Remade entire Victorian Wallpaper Textures
- Added Myosotis to the Bee Polinators Tag
- Entrapped Glass now blocks a small amount of light (1/5th
- Treated Wood Dock Tie is now named correctly
- Condensed entire mod into 1 Searchable Creative Tab
### Additions
- Added Slow blinking & Fast blinking Antiblocks
- Added Rainbow Antiblock
- Added Thatch & Hay Overhangs
- Added Central & Laid-Flat Corrugated Sheet Metal Blocks (the wavy ones).
- Added Chipped, Damaged & Exposed Panel & Antipanel Tiles
- Added a way to receive both Moonstone & Sunstone from Endstone
- Added Gelatinum Block
- Added Propulsion & Repulsion Gelatinum Blocks
- Added Propulsion, Repulsion & Conversion Fluid Gels
- Added Propulsion & Repulsion Stained Labrat Blocks
- Added "In-World Fluid Conversion" recipes to Labrat Panels, Tiles & Duotone Tiles
- Added Blood Fluid
- Added Barbed Wire, Barbed Damage Type, and Barbed-Damage Difficulty Scaling (no damage on peaceful, more damage on higher difficulties)
- Added Quarter, Half & Three-Quarter Mixed Sand
- Added "Spiced Sand", Mixed Spice Sand & Spice Particulate Item
- Added Natural Generation for Spiced Sand
- Added Potion Recipe from Spice Particulate
- Added Wheat Sand (Quicksand)
- Added Barbed & Wired Fences
- Added Rusted Iron Bars, ported from my deprecated modpack-aide mod Aftershock
- Added Wrought Iron Panes
- Added "In World Block Splitting" to the Antishard, it can now split Endstone into Sunstone & Moonstone, or Mixed sand into it's proponent sands. It also has a few hidden uses!
- Added Book of Need Tips for the Antishard Block Splitting, and Fluid Conversion recipes!
- Added Book of Need Tip for the Aqueducts
- Added Bone Lantern, imported from my deprecated mods Immersion/Reversion
- Added tips 15 through 24
- Added Coloured Timber Doors
- Added Paper Lantern
- Added Hanging Cable, Rope & Tape
- Added Bookshelf Door
- Added Iron, Wrought, Rusty, & Scorchstone Bollards
- Added Pale Oak Variants & Recipes
# 1.10.4
### Changes
- Fixed spawn conditions for Spice Sand (so it now only spawns in the correct biome)
- Repaired recipe for Spice-brewing
- Fixed Photovolt Panel FE/RF Generation (sends energy 1 block down)
- Blastmetal now requires an Iron Pick (or better) to break
- Wheatsand can now be turned back into regular Sand
# 1.10.3
### Changes
- Reduced spawnrate of Prismarine Delta features
- Reduced spawnrate of Tar Lakes
- Reduced spawnrate slightly of Wheat Sand Traps
### Additions
- Added wheatSandSinking gamerule, when true enables sinking & damage, when false removes these facets.
- Added Prismarine & Elder Prismarine layers in ocean biomes.
# 1.10.2
due to errors in 1.10.1, changes had to be pushed to 1.10.2
### Changes
- Made Scultrine Wood sound more alien
- Fixed Glass Connected Inside Texture for real this time
- Added Waterloggability to Anti-Air
- Fixed critical oversight that caused scorchstone bollards to spawn naturally
# The Backend Ramble Update (1.10)
### Changes
- Made the Book of Need more usable by making it now use the text chat rather than the action bar.
- Made the Book of Need much easier to make.
- Fixed the connected textures on the glass.
- Made all the features now only spawn in biomes tagged as "is_overworld", rather than spawn in biomes not tagged "is_nether" & "is_end", this prevents it from spawning in dimensions it shouldn't spawn it.
- Added a feature lock for Glance & Bismuth that prevent them from spawning anywhere but the Nether.
- Made the bluestone recipe more sensible, and cheaper.
- Changed recipe for the Corrugated Sheet Metals to make able to handle variations.
- Increased the Sheet Metal yield per block from 3 to 4 (12 for every 3 blocks)
- Removed pitch rotation from Corrugated Sheet Metals to make them *much* easier to place
- Changed name of Antipanel Tiles to better match their panel counterparts.
- Changed Damaged Panel & Antipanel Tiles to Crushed Tile Panel & Antipanel (the non-fibreglass exposed one to handle discrepancy)
- Changed Labrat Tiles to require Fibreglass Blocks instead of Quartz in the recipe.
- Increased the spawnrate of Moonstone significantly in the colder biomes.
- Changed Book of Need Tip #10 to be more concise in wording.
- Moved Tip #1 to Tip #3 & moved Tip #3 to Tip #21
- Recoloured Wrought Iron Window blocks giving them an ever-so-slight blue tint
- Remade entire Victorian Wallpaper Textures
- Added Myosotis to the Bee Polinators Tag
- Entrapped Glass now blocks a small amount of light (1/5th
- Treated Wood Dock Tie is now named correctly
- Condensed entire mod into 1 Searchable Creative Tab
### Additions
- Added Slow blinking & Fast blinking Antiblocks
- Added Rainbow Antiblock
- Added Thatch & Hay Overhangs
- Added Central & Laid-Flat Corrugated Sheet Metal Blocks (the wavy ones).
- Added Chipped, Damaged & Exposed Panel & Antipanel Tiles
- Added a way to receive both Moonstone & Sunstone from Endstone
- Added Gelatinum Block
- Added Propulsion & Repulsion Gelatinum Blocks
- Added Propulsion, Repulsion & Conversion Fluid Gels
- Added Propulsion & Repulsion Stained Labrat Blocks
- Added "In-World Fluid Conversion" recipes to Labrat Panels, Tiles & Duotone Tiles
- Added Blood Fluid
- Added Barbed Wire, Barbed Damage Type, and Barbed-Damage Difficulty Scaling (no damage on peaceful, more damage on higher difficulties)
- Added Quarter, Half & Three-Quarter Mixed Sand
- Added "Spiced Sand", Mixed Spice Sand & Spice Particulate Item
- Added Natural Generation for Spiced Sand
- Added Potion Recipe from Spice Particulate
- Added Wheat Sand (Quicksand)
- Added Barbed & Wired Fences
- Added Rusted Iron Bars, ported from my deprecated modpack-aide mod Aftershock
- Added Wrought Iron Panes
- Added "In World Block Splitting" to the Antishard, it can now split Endstone into Sunstone & Moonstone, or Mixed sand into it's proponent sands. It also has a few hidden uses!
- Added Book of Need Tips for the Antishard Block Splitting, and Fluid Conversion recipes!
- Added Book of Need Tip for the Aqueducts
- Added Bone Lantern, imported from my deprecated mods Immersion/Reversion
- Added tips 15 through 24
- Added Coloured Timber Doors
- Added Paper Lantern
- Added Hanging Cable, Rope & Tape
- Added Bookshelf Door
- Added Iron, Wrought, Rusty, & Scorchstone Bollards
- Added Pale Oak Variants & Recipes
# 1.10.4
### Changes
- Fixed spawn conditions for Spice Sand (so it now only spawns in the correct biome)
- Repaired recipe for Spice-brewing
- Fixed Photovolt Panel FE/RF Generation (sends energy 1 block down)
- Blastmetal now requires an Iron Pick (or better) to break
- Wheatsand can now be turned back into regular Sand
# 1.10.3
### Changes
- Reduced spawnrate of Prismarine Delta features
- Reduced spawnrate of Tar Lakes
- Reduced spawnrate slightly of Wheat Sand Traps
### Additions
- Added wheatSandSinking gamerule, when true enables sinking & damage, when false removes these facets.
- Added Prismarine & Elder Prismarine layers in ocean biomes.
# 1.10.2
due to errors in 1.10.1, changes had to be pushed to 1.10.2
### Changes
- Made Scultrine Wood sound more alien
- Fixed Glass Connected Inside Texture for real this time
- Added Waterloggability to Anti-Air
- Fixed critical oversight that caused scorchstone bollards to spawn naturally
# The Backend Ramble Update (1.10)
### Changes
- Made the Book of Need more usable by making it now use the text chat rather than the action bar.
- Made the Book of Need much easier to make.
- Fixed the connected textures on the glass.
- Made all the features now only spawn in biomes tagged as "is_overworld", rather than spawn in biomes not tagged "is_nether" & "is_end", this prevents it from spawning in dimensions it shouldn't spawn it.
- Added a feature lock for Glance & Bismuth that prevent them from spawning anywhere but the Nether.
- Made the bluestone recipe more sensible, and cheaper.
- Changed recipe for the Corrugated Sheet Metals to make able to handle variations.
- Increased the Sheet Metal yield per block from 3 to 4 (12 for every 3 blocks)
- Removed pitch rotation from Corrugated Sheet Metals to make them *much* easier to place
- Changed name of Antipanel Tiles to better match their panel counterparts.
- Changed Damaged Panel & Antipanel Tiles to Crushed Tile Panel & Antipanel (the non-fibreglass exposed one to handle discrepancy)
- Changed Labrat Tiles to require Fibreglass Blocks instead of Quartz in the recipe.
- Increased the spawnrate of Moonstone significantly in the colder biomes.
- Changed Book of Need Tip #10 to be more concise in wording.
- Moved Tip #1 to Tip #3 & moved Tip #3 to Tip #21
- Recoloured Wrought Iron Window blocks giving them an ever-so-slight blue tint
- Remade entire Victorian Wallpaper Textures
- Added Myosotis to the Bee Polinators Tag
- Entrapped Glass now blocks a small amount of light (1/5th
- Treated Wood Dock Tie is now named correctly
- Condensed entire mod into 1 Searchable Creative Tab
### Additions
- Added Slow blinking & Fast blinking Antiblocks
- Added Rainbow Antiblock
- Added Thatch & Hay Overhangs
- Added Central & Laid-Flat Corrugated Sheet Metal Blocks (the wavy ones).
- Added Chipped, Damaged & Exposed Panel & Antipanel Tiles
- Added a way to receive both Moonstone & Sunstone from Endstone
- Added Gelatinum Block
- Added Propulsion & Repulsion Gelatinum Blocks
- Added Propulsion, Repulsion & Conversion Fluid Gels
- Added Propulsion & Repulsion Stained Labrat Blocks
- Added "In-World Fluid Conversion" recipes to Labrat Panels, Tiles & Duotone Tiles
- Added Blood Fluid
- Added Barbed Wire, Barbed Damage Type, and Barbed-Damage Difficulty Scaling (no damage on peaceful, more damage on higher difficulties)
- Added Quarter, Half & Three-Quarter Mixed Sand
- Added "Spiced Sand", Mixed Spice Sand & Spice Particulate Item
- Added Natural Generation for Spiced Sand
- Added Potion Recipe from Spice Particulate
- Added Wheat Sand (Quicksand)
- Added Barbed & Wired Fences
- Added Rusted Iron Bars, ported from my deprecated modpack-aide mod Aftershock
- Added Wrought Iron Panes
- Added "In World Block Splitting" to the Antishard, it can now split Endstone into Sunstone & Moonstone, or Mixed sand into it's proponent sands. It also has a few hidden uses!
- Added Book of Need Tips for the Antishard Block Splitting, and Fluid Conversion recipes!
- Added Book of Need Tip for the Aqueducts
- Added Bone Lantern, imported from my deprecated mods Immersion/Reversion
- Added tips 15 through 24
- Added Coloured Timber Doors
- Added Paper Lantern
- Added Hanging Cable, Rope & Tape
- Added Bookshelf Door
- Added Iron, Wrought, Rusty, & Scorchstone Bollards
- Added Pale Oak Variants & Recipes
# 1.10.4
### Changes
- Fixed spawn conditions for Spice Sand (so it now only spawns in the correct biome)
- Repaired recipe for Spice-brewing
- Fixed Photovolt Panel FE/RF Generation (sends energy 1 block down)
- Blastmetal now requires an Iron Pick (or better) to break
- Wheatsand can now be turned back into regular Sand
# 1.10.3
### Changes
- Reduced spawnrate of Prismarine Delta features
- Reduced spawnrate of Tar Lakes
- Reduced spawnrate slightly of Wheat Sand Traps
### Additions
- Added wheatSandSinking gamerule, when true enables sinking & damage, when false removes these facets.
- Added Prismarine & Elder Prismarine layers in ocean biomes.
# 1.10.2
due to errors in 1.10.1, changes had to be pushed to 1.10.2
### Changes
- Made Scultrine Wood sound more alien
- Fixed Glass Connected Inside Texture for real this time
- Added Waterloggability to Anti-Air
- Fixed critical oversight that caused scorchstone bollards to spawn naturally
# The Backend Ramble Update (1.10)
### Changes
- Made the Book of Need more usable by making it now use the text chat rather than the action bar.
- Made the Book of Need much easier to make.
- Fixed the connected textures on the glass.
- Made all the features now only spawn in biomes tagged as "is_overworld", rather than spawn in biomes not tagged "is_nether" & "is_end", this prevents it from spawning in dimensions it shouldn't spawn it.
- Added a feature lock for Glance & Bismuth that prevent them from spawning anywhere but the Nether.
- Made the bluestone recipe more sensible, and cheaper.
- Changed recipe for the Corrugated Sheet Metals to make able to handle variations.
- Increased the Sheet Metal yield per block from 3 to 4 (12 for every 3 blocks)
- Removed pitch rotation from Corrugated Sheet Metals to make them *much* easier to place
- Changed name of Antipanel Tiles to better match their panel counterparts.
- Changed Damaged Panel & Antipanel Tiles to Crushed Tile Panel & Antipanel (the non-fibreglass exposed one to handle discrepancy)
- Changed Labrat Tiles to require Fibreglass Blocks instead of Quartz in the recipe.
- Increased the spawnrate of Moonstone significantly in the colder biomes.
- Changed Book of Need Tip #10 to be more concise in wording.
- Moved Tip #1 to Tip #3 & moved Tip #3 to Tip #21
- Recoloured Wrought Iron Window blocks giving them an ever-so-slight blue tint
- Remade entire Victorian Wallpaper Textures
- Added Myosotis to the Bee Polinators Tag
- Entrapped Glass now blocks a small amount of light (1/5th
- Treated Wood Dock Tie is now named correctly
- Condensed entire mod into 1 Searchable Creative Tab
### Additions
- Added Slow blinking & Fast blinking Antiblocks
- Added Rainbow Antiblock
- Added Thatch & Hay Overhangs
- Added Central & Laid-Flat Corrugated Sheet Metal Blocks (the wavy ones).
- Added Chipped, Damaged & Exposed Panel & Antipanel Tiles
- Added a way to receive both Moonstone & Sunstone from Endstone
- Added Gelatinum Block
- Added Propulsion & Repulsion Gelatinum Blocks
- Added Propulsion, Repulsion & Conversion Fluid Gels
- Added Propulsion & Repulsion Stained Labrat Blocks
- Added "In-World Fluid Conversion" recipes to Labrat Panels, Tiles & Duotone Tiles
- Added Blood Fluid
- Added Barbed Wire, Barbed Damage Type, and Barbed-Damage Difficulty Scaling (no damage on peaceful, more damage on higher difficulties)
- Added Quarter, Half & Three-Quarter Mixed Sand
- Added "Spiced Sand", Mixed Spice Sand & Spice Particulate Item
- Added Natural Generation for Spiced Sand
- Added Potion Recipe from Spice Particulate
- Added Wheat Sand (Quicksand)
- Added Barbed & Wired Fences
- Added Rusted Iron Bars, ported from my deprecated modpack-aide mod Aftershock
- Added Wrought Iron Panes
- Added "In World Block Splitting" to the Antishard, it can now split Endstone into Sunstone & Moonstone, or Mixed sand into it's proponent sands. It also has a few hidden uses!
- Added Book of Need Tips for the Antishard Block Splitting, and Fluid Conversion recipes!
- Added Book of Need Tip for the Aqueducts
- Added Bone Lantern, imported from my deprecated mods Immersion/Reversion
- Added tips 15 through 24
- Added Coloured Timber Doors
- Added Paper Lantern
- Added Hanging Cable, Rope & Tape
- Added Bookshelf Door
- Added Iron, Wrought, Rusty, & Scorchstone Bollards
- Added Pale Oak Variants & Recipes
# 1.10.3
### Changes
- Reduced spawnrate of Prismarine Delta features
- Reduced spawnrate of Tar Lakes
- Reduced spawnrate slightly of Wheat Sand Traps
### Additions
- Added wheatSandSinking gamerule, when true enables sinking & damage, when false removes these facets.
- Added Prismarine & Elder Prismarine layers in ocean biomes.
# 1.10.2
due to errors in 1.10.1, changes had to be pushed to 1.10.2
### Changes
- Made Scultrine Wood sound more alien
- Fixed Glass Connected Inside Texture for real this time
- Added Waterloggability to Anti-Air
- Fixed critical oversight that caused scorchstone bollards to spawn naturally
# The Backend Ramble Update (1.10)
### Changes
- Made the Book of Need more usable by making it now use the text chat rather than the action bar.
- Made the Book of Need much easier to make.
- Fixed the connected textures on the glass.
- Made all the features now only spawn in biomes tagged as "is_overworld", rather than spawn in biomes not tagged "is_nether" & "is_end", this prevents it from spawning in dimensions it shouldn't spawn it.
- Added a feature lock for Glance & Bismuth that prevent them from spawning anywhere but the Nether.
- Made the bluestone recipe more sensible, and cheaper.
- Changed recipe for the Corrugated Sheet Metals to make able to handle variations.
- Increased the Sheet Metal yield per block from 3 to 4 (12 for every 3 blocks)
- Removed pitch rotation from Corrugated Sheet Metals to make them *much* easier to place
- Changed name of Antipanel Tiles to better match their panel counterparts.
- Changed Damaged Panel & Antipanel Tiles to Crushed Tile Panel & Antipanel (the non-fibreglass exposed one to handle discrepancy)
- Changed Labrat Tiles to require Fibreglass Blocks instead of Quartz in the recipe.
- Increased the spawnrate of Moonstone significantly in the colder biomes.
- Changed Book of Need Tip #10 to be more concise in wording.
- Moved Tip #1 to Tip #3 & moved Tip #3 to Tip #21
- Recoloured Wrought Iron Window blocks giving them an ever-so-slight blue tint
- Remade entire Victorian Wallpaper Textures
- Added Myosotis to the Bee Polinators Tag
- Entrapped Glass now blocks a small amount of light (1/5th
- Treated Wood Dock Tie is now named correctly
- Condensed entire mod into 1 Searchable Creative Tab
### Additions
- Added Slow blinking & Fast blinking Antiblocks
- Added Rainbow Antiblock
- Added Thatch & Hay Overhangs
- Added Central & Laid-Flat Corrugated Sheet Metal Blocks (the wavy ones).
- Added Chipped, Damaged & Exposed Panel & Antipanel Tiles
- Added a way to receive both Moonstone & Sunstone from Endstone
- Added Gelatinum Block
- Added Propulsion & Repulsion Gelatinum Blocks
- Added Propulsion, Repulsion & Conversion Fluid Gels
- Added Propulsion & Repulsion Stained Labrat Blocks
- Added "In-World Fluid Conversion" recipes to Labrat Panels, Tiles & Duotone Tiles
- Added Blood Fluid
- Added Barbed Wire, Barbed Damage Type, and Barbed-Damage Difficulty Scaling (no damage on peaceful, more damage on higher difficulties)
- Added Quarter, Half & Three-Quarter Mixed Sand
- Added "Spiced Sand", Mixed Spice Sand & Spice Particulate Item
- Added Natural Generation for Spiced Sand
- Added Potion Recipe from Spice Particulate
- Added Wheat Sand (Quicksand)
- Added Barbed & Wired Fences
- Added Rusted Iron Bars, ported from my deprecated modpack-aide mod Aftershock
- Added Wrought Iron Panes
- Added "In World Block Splitting" to the Antishard, it can now split Endstone into Sunstone & Moonstone, or Mixed sand into it's proponent sands. It also has a few hidden uses!
- Added Book of Need Tips for the Antishard Block Splitting, and Fluid Conversion recipes!
- Added Book of Need Tip for the Aqueducts
- Added Bone Lantern, imported from my deprecated mods Immersion/Reversion
- Added tips 15 through 24
- Added Coloured Timber Doors
- Added Paper Lantern
- Added Hanging Cable, Rope & Tape
- Added Bookshelf Door
- Added Iron, Wrought, Rusty, & Scorchstone Bollards
- Added Pale Oak Variants & Recipes
# 1.10.3
### Changes
- Reduced spawnrate of Prismarine Delta features
- Reduced spawnrate of Tar Lakes
- Reduced spawnrate slightly of Wheat Sand Traps
### Additions
- Added wheatSandSinking gamerule, when true enables sinking & damage, when false removes these facets.
- Added Prismarine & Elder Prismarine layers in ocean biomes.
# 1.10.2
due to errors in 1.10.1, changes had to be pushed to 1.10.2
### Changes
- Made Scultrine Wood sound more alien
- Fixed Glass Connected Inside Texture for real this time
- Added Waterloggability to Anti-Air
- Fixed critical oversight that caused scorchstone bollards to spawn naturally
# The Backend Ramble Update (1.10)
### Changes
- Made the Book of Need more usable by making it now use the text chat rather than the action bar.
- Made the Book of Need much easier to make.
- Fixed the connected textures on the glass.
- Made all the features now only spawn in biomes tagged as "is_overworld", rather than spawn in biomes not tagged "is_nether" & "is_end", this prevents it from spawning in dimensions it shouldn't spawn it.
- Added a feature lock for Glance & Bismuth that prevent them from spawning anywhere but the Nether.
- Made the bluestone recipe more sensible, and cheaper.
- Changed recipe for the Corrugated Sheet Metals to make able to handle variations.
- Increased the Sheet Metal yield per block from 3 to 4 (12 for every 3 blocks)
- Removed pitch rotation from Corrugated Sheet Metals to make them *much* easier to place
- Changed name of Antipanel Tiles to better match their panel counterparts.
- Changed Damaged Panel & Antipanel Tiles to Crushed Tile Panel & Antipanel (the non-fibreglass exposed one to handle discrepancy)
- Changed Labrat Tiles to require Fibreglass Blocks instead of Quartz in the recipe.
- Increased the spawnrate of Moonstone significantly in the colder biomes.
- Changed Book of Need Tip #10 to be more concise in wording.
- Moved Tip #1 to Tip #3 & moved Tip #3 to Tip #21
- Recoloured Wrought Iron Window blocks giving them an ever-so-slight blue tint
- Remade entire Victorian Wallpaper Textures
- Added Myosotis to the Bee Polinators Tag
- Entrapped Glass now blocks a small amount of light (1/5th
- Treated Wood Dock Tie is now named correctly
- Condensed entire mod into 1 Searchable Creative Tab
### Additions
- Added Slow blinking & Fast blinking Antiblocks
- Added Rainbow Antiblock
- Added Thatch & Hay Overhangs
- Added Central & Laid-Flat Corrugated Sheet Metal Blocks (the wavy ones).
- Added Chipped, Damaged & Exposed Panel & Antipanel Tiles
- Added a way to receive both Moonstone & Sunstone from Endstone
- Added Gelatinum Block
- Added Propulsion & Repulsion Gelatinum Blocks
- Added Propulsion, Repulsion & Conversion Fluid Gels
- Added Propulsion & Repulsion Stained Labrat Blocks
- Added "In-World Fluid Conversion" recipes to Labrat Panels, Tiles & Duotone Tiles
- Added Blood Fluid
- Added Barbed Wire, Barbed Damage Type, and Barbed-Damage Difficulty Scaling (no damage on peaceful, more damage on higher difficulties)
- Added Quarter, Half & Three-Quarter Mixed Sand
- Added "Spiced Sand", Mixed Spice Sand & Spice Particulate Item
- Added Natural Generation for Spiced Sand
- Added Potion Recipe from Spice Particulate
- Added Wheat Sand (Quicksand)
- Added Barbed & Wired Fences
- Added Rusted Iron Bars, ported from my deprecated modpack-aide mod Aftershock
- Added Wrought Iron Panes
- Added "In World Block Splitting" to the Antishard, it can now split Endstone into Sunstone & Moonstone, or Mixed sand into it's proponent sands. It also has a few hidden uses!
- Added Book of Need Tips for the Antishard Block Splitting, and Fluid Conversion recipes!
- Added Book of Need Tip for the Aqueducts
- Added Bone Lantern, imported from my deprecated mods Immersion/Reversion
- Added tips 15 through 24
- Added Coloured Timber Doors
- Added Paper Lantern
- Added Hanging Cable, Rope & Tape
- Added Bookshelf Door
- Added Iron, Wrought, Rusty, & Scorchstone Bollards
- Added Pale Oak Variants & Recipes
# 1.10.3
### Changes
- Reduced spawnrate of Prismarine Delta features
- Reduced spawnrate of Tar Lakes
- Reduced spawnrate slightly of Wheat Sand Traps
### Additions
- Added wheatSandSinking gamerule, when true enables sinking & damage, when false removes these facets.
- Added Prismarine & Elder Prismarine layers in ocean biomes.
# 1.10.2
due to errors in 1.10.1, changes had to be pushed to 1.10.2
### Changes
- Made Scultrine Wood sound more alien
- Fixed Glass Connected Inside Texture for real this time
- Added Waterloggability to Anti-Air
- Fixed critical oversight that caused scorchstone bollards to spawn naturally
# The Backend Ramble Update (1.10)
### Changes
- Made the Book of Need more usable by making it now use the text chat rather than the action bar.
- Made the Book of Need much easier to make.
- Fixed the connected textures on the glass.
- Made all the features now only spawn in biomes tagged as "is_overworld", rather than spawn in biomes not tagged "is_nether" & "is_end", this prevents it from spawning in dimensions it shouldn't spawn it.
- Added a feature lock for Glance & Bismuth that prevent them from spawning anywhere but the Nether.
- Made the bluestone recipe more sensible, and cheaper.
- Changed recipe for the Corrugated Sheet Metals to make able to handle variations.
- Increased the Sheet Metal yield per block from 3 to 4 (12 for every 3 blocks)
- Removed pitch rotation from Corrugated Sheet Metals to make them *much* easier to place
- Changed name of Antipanel Tiles to better match their panel counterparts.
- Changed Damaged Panel & Antipanel Tiles to Crushed Tile Panel & Antipanel (the non-fibreglass exposed one to handle discrepancy)
- Changed Labrat Tiles to require Fibreglass Blocks instead of Quartz in the recipe.
- Increased the spawnrate of Moonstone significantly in the colder biomes.
- Changed Book of Need Tip #10 to be more concise in wording.
- Moved Tip #1 to Tip #3 & moved Tip #3 to Tip #21
- Recoloured Wrought Iron Window blocks giving them an ever-so-slight blue tint
- Remade entire Victorian Wallpaper Textures
- Added Myosotis to the Bee Polinators Tag
- Entrapped Glass now blocks a small amount of light (1/5th
- Treated Wood Dock Tie is now named correctly
- Condensed entire mod into 1 Searchable Creative Tab
### Additions
- Added Slow blinking & Fast blinking Antiblocks
- Added Rainbow Antiblock
- Added Thatch & Hay Overhangs
- Added Central & Laid-Flat Corrugated Sheet Metal Blocks (the wavy ones).
- Added Chipped, Damaged & Exposed Panel & Antipanel Tiles
- Added a way to receive both Moonstone & Sunstone from Endstone
- Added Gelatinum Block
- Added Propulsion & Repulsion Gelatinum Blocks
- Added Propulsion, Repulsion & Conversion Fluid Gels
- Added Propulsion & Repulsion Stained Labrat Blocks
- Added "In-World Fluid Conversion" recipes to Labrat Panels, Tiles & Duotone Tiles
- Added Blood Fluid
- Added Barbed Wire, Barbed Damage Type, and Barbed-Damage Difficulty Scaling (no damage on peaceful, more damage on higher difficulties)
- Added Quarter, Half & Three-Quarter Mixed Sand
- Added "Spiced Sand", Mixed Spice Sand & Spice Particulate Item
- Added Natural Generation for Spiced Sand
- Added Potion Recipe from Spice Particulate
- Added Wheat Sand (Quicksand)
- Added Barbed & Wired Fences
- Added Rusted Iron Bars, ported from my deprecated modpack-aide mod Aftershock
- Added Wrought Iron Panes
- Added "In World Block Splitting" to the Antishard, it can now split Endstone into Sunstone & Moonstone, or Mixed sand into it's proponent sands. It also has a few hidden uses!
- Added Book of Need Tips for the Antishard Block Splitting, and Fluid Conversion recipes!
- Added Book of Need Tip for the Aqueducts
- Added Bone Lantern, imported from my deprecated mods Immersion/Reversion
- Added tips 15 through 24
- Added Coloured Timber Doors
- Added Paper Lantern
- Added Hanging Cable, Rope & Tape
- Added Bookshelf Door
- Added Iron, Wrought, Rusty, & Scorchstone Bollards
- Added Pale Oak Variants & Recipes
# 1.11 - Expanded & Enhanced
### If you get an error trying to load into a world, use ModernFix
### If you get an error trying to load into a world, use ModernFix + FerriteCore
# 1.10.2
due to errors in 1.10.1, changes had to be pushed to 1.10.2
### Changes
- Made Scultrine Wood sound more alien
- Fixed Glass Connected Inside Texture for real this time
- Added Waterloggability to Anti-Air
- Fixed critical oversight that caused scorchstone bollards to spawn naturally
- Crossforms are now Waterloggable
# The Backend Ramble Update (1.10)
### Changes
- Made the Book of Need more usable by making it now use the text chat rather than the action bar.
- Made the Book of Need much easier to make.
- Fixed the connected textures on the glass.
- Made all the features now only spawn in biomes tagged as "is_overworld", rather than spawn in biomes not tagged "is_nether" & "is_end", this prevents it from spawning in dimensions it shouldn't spawn it.
- Added a feature lock for Glance & Bismuth that prevent them from spawning anywhere but the Nether.
- Made the bluestone recipe more sensible, and cheaper.
- Changed recipe for the Corrugated Sheet Metals to make able to handle variations.
- Increased the Sheet Metal yield per block from 3 to 4 (12 for every 3 blocks)
- Removed pitch rotation from Corrugated Sheet Metals to make them *much* easier to place
- Changed name of Antipanel Tiles to better match their panel counterparts.
- Changed Damaged Panel & Antipanel Tiles to Crushed Tile Panel & Antipanel (the non-fibreglass exposed one to handle discrepancy)
- Changed Labrat Tiles to require Fibreglass Blocks instead of Quartz in the recipe.
- Increased the spawnrate of Moonstone significantly in the colder biomes.
- Changed Book of Need Tip #10 to be more concise in wording.
- Moved Tip #1 to Tip #3 & moved Tip #3 to Tip #21
- Recoloured Wrought Iron Window blocks giving them an ever-so-slight blue tint
- Remade entire Victorian Wallpaper Textures
- Added Myosotis to the Bee Polinators Tag
- Entrapped Glass now blocks a small amount of light (1/5th
- Treated Wood Dock Tie is now named correctly
- Condensed entire mod into 1 Searchable Creative Tab
### Additions
- Added Slow blinking & Fast blinking Antiblocks
- Added Rainbow Antiblock
- Added Thatch & Hay Overhangs
- Added Central & Laid-Flat Corrugated Sheet Metal Blocks (the wavy ones).
- Added Chipped, Damaged & Exposed Panel & Antipanel Tiles
- Added a way to receive both Moonstone & Sunstone from Endstone
- Added Gelatinum Block
- Added Propulsion & Repulsion Gelatinum Blocks
- Added Propulsion, Repulsion & Conversion Fluid Gels
- Added Propulsion & Repulsion Stained Labrat Blocks
- Added "In-World Fluid Conversion" recipes to Labrat Panels, Tiles & Duotone Tiles
- Added Blood Fluid
- Added Barbed Wire, Barbed Damage Type, and Barbed-Damage Difficulty Scaling (no damage on peaceful, more damage on higher difficulties)
- Added Quarter, Half & Three-Quarter Mixed Sand
- Added "Spiced Sand", Mixed Spice Sand & Spice Particulate Item
- Added Natural Generation for Spiced Sand
- Added Potion Recipe from Spice Particulate
- Added Wheat Sand (Quicksand)
- Added Barbed & Wired Fences
- Added Rusted Iron Bars, ported from my deprecated modpack-aide mod Aftershock
- Added Wrought Iron Panes
- Added "In World Block Splitting" to the Antishard, it can now split Endstone into Sunstone & Moonstone, or Mixed sand into it's proponent sands. It also has a few hidden uses!
- Added Book of Need Tips for the Antishard Block Splitting, and Fluid Conversion recipes!
- Added Book of Need Tip for the Aqueducts
- Added Bone Lantern, imported from my deprecated mods Immersion/Reversion
- Added tips 15 through 24
- Added Coloured Timber Doors
- Added Paper Lantern
- Added Hanging Cable, Rope & Tape
- Added Bookshelf Door
- Added Iron, Wrought, Rusty, & Scorchstone Bollards
- Added Pale Oak Variants & Recipes
# 1.10.2
due to errors in 1.10.1, changes had to be pushed to 1.10.2
### Changes
- Made Scultrine Wood sound more alien
- Fixed Glass Connected Inside Texture for real this time
- Added Waterloggability to Anti-Air
- Fixed critical oversight that caused scorchstone bollards to spawn naturally
# The Backend Ramble Update (1.10)
### Changes
- Made the Book of Need more usable by making it now use the text chat rather than the action bar.
- Made the Book of Need much easier to make.
- Fixed the connected textures on the glass.
- Made all the features now only spawn in biomes tagged as "is_overworld", rather than spawn in biomes not tagged "is_nether" & "is_end", this prevents it from spawning in dimensions it shouldn't spawn it.
- Added a feature lock for Glance & Bismuth that prevent them from spawning anywhere but the Nether.
- Made the bluestone recipe more sensible, and cheaper.
- Changed recipe for the Corrugated Sheet Metals to make able to handle variations.
- Increased the Sheet Metal yield per block from 3 to 4 (12 for every 3 blocks)
- Removed pitch rotation from Corrugated Sheet Metals to make them *much* easier to place
- Changed name of Antipanel Tiles to better match their panel counterparts.
- Changed Damaged Panel & Antipanel Tiles to Crushed Tile Panel & Antipanel (the non-fibreglass exposed one to handle discrepancy)
- Changed Labrat Tiles to require Fibreglass Blocks instead of Quartz in the recipe.
- Increased the spawnrate of Moonstone significantly in the colder biomes.
- Changed Book of Need Tip #10 to be more concise in wording.
- Moved Tip #1 to Tip #3 & moved Tip #3 to Tip #21
- Recoloured Wrought Iron Window blocks giving them an ever-so-slight blue tint
- Remade entire Victorian Wallpaper Textures
- Added Myosotis to the Bee Polinators Tag
- Entrapped Glass now blocks a small amount of light (1/5th
- Treated Wood Dock Tie is now named correctly
- Condensed entire mod into 1 Searchable Creative Tab
### Additions
- Added Slow blinking & Fast blinking Antiblocks
- Added Rainbow Antiblock
- Added Thatch & Hay Overhangs
- Added Central & Laid-Flat Corrugated Sheet Metal Blocks (the wavy ones).
- Added Chipped, Damaged & Exposed Panel & Antipanel Tiles
- Added a way to receive both Moonstone & Sunstone from Endstone
- Added Gelatinum Block
- Added Propulsion & Repulsion Gelatinum Blocks
- Added Propulsion, Repulsion & Conversion Fluid Gels
- Added Propulsion & Repulsion Stained Labrat Blocks
- Added "In-World Fluid Conversion" recipes to Labrat Panels, Tiles & Duotone Tiles
- Added Blood Fluid
- Added Barbed Wire, Barbed Damage Type, and Barbed-Damage Difficulty Scaling (no damage on peaceful, more damage on higher difficulties)
- Added Quarter, Half & Three-Quarter Mixed Sand
- Added "Spiced Sand", Mixed Spice Sand & Spice Particulate Item
- Added Natural Generation for Spiced Sand
- Added Potion Recipe from Spice Particulate
- Added Wheat Sand (Quicksand)
- Added Barbed & Wired Fences
- Added Rusted Iron Bars, ported from my deprecated modpack-aide mod Aftershock
- Added Wrought Iron Panes
- Added "In World Block Splitting" to the Antishard, it can now split Endstone into Sunstone & Moonstone, or Mixed sand into it's proponent sands. It also has a few hidden uses!
- Added Book of Need Tips for the Antishard Block Splitting, and Fluid Conversion recipes!
- Added Book of Need Tip for the Aqueducts
- Added Bone Lantern, imported from my deprecated mods Immersion/Reversion
- Added tips 15 through 24
- Added Coloured Timber Doors
- Added Paper Lantern
- Added Hanging Cable, Rope & Tape
- Added Bookshelf Door
- Added Iron, Wrought, Rusty, & Scorchstone Bollards
- Added Pale Oak Variants & Recipes
# The Backend Ramble Update (1.10)
### Changes
- Made the Book of Need more usable by making it now use the text chat rather than the action bar.
- Made the Book of Need much easier to make.
- Fixed the connected textures on the glass.
- Made all the features now only spawn in biomes tagged as "is_overworld", rather than spawn in biomes not tagged "is_nether" & "is_end", this prevents it from spawning in dimensions it shouldn't spawn it.
- Added a feature lock for Glance & Bismuth that prevent them from spawning anywhere but the Nether.
- Made the bluestone recipe more sensible, and cheaper.
- Changed recipe for the Corrugated Sheet Metals to make able to handle variations.
- Increased the Sheet Metal yield per block from 3 to 4 (12 for every 3 blocks)
- Removed pitch rotation from Corrugated Sheet Metals to make them *much* easier to place
- Changed name of Antipanel Tiles to better match their panel counterparts.
- Changed Damaged Panel & Antipanel Tiles to Crushed Tile Panel & Antipanel (the non-fibreglass exposed one to handle discrepancy)
- Changed Labrat Tiles to require Fibreglass Blocks instead of Quartz in the recipe.
- Increased the spawnrate of Moonstone significantly in the colder biomes.
- Changed Book of Need Tip #10 to be more concise in wording.
- Moved Tip #1 to Tip #3 & moved Tip #3 to Tip #21
- Recoloured Wrought Iron Window blocks giving them an ever-so-slight blue tint
- Remade entire Victorian Wallpaper Textures
- Added Myosotis to the Bee Polinators Tag
- Entrapped Glass now blocks a small amount of light (1/5th
- Treated Wood Dock Tie is now named correctly
- Condensed entire mod into 1 Searchable Creative Tab
### Additions
- Added Slow blinking & Fast blinking Antiblocks
- Added Rainbow Antiblock
- Added Thatch & Hay Overhangs
- Added Central & Laid-Flat Corrugated Sheet Metal Blocks (the wavy ones).
- Added Chipped, Damaged & Exposed Panel & Antipanel Tiles
- Added a way to receive both Moonstone & Sunstone from Endstone
- Added Gelatinum Block
- Added Propulsion & Repulsion Gelatinum Blocks
- Added Propulsion, Repulsion & Conversion Fluid Gels
- Added Propulsion & Repulsion Stained Labrat Blocks
- Added "In-World Fluid Conversion" recipes to Labrat Panels, Tiles & Duotone Tiles
- Added Blood Fluid
- Added Barbed Wire, Barbed Damage Type, and Barbed-Damage Difficulty Scaling (no damage on peaceful, more damage on higher difficulties)
- Added Quarter, Half & Three-Quarter Mixed Sand
- Added "Spiced Sand", Mixed Spice Sand & Spice Particulate Item
- Added Natural Generation for Spiced Sand
- Added Potion Recipe from Spice Particulate
- Added Wheat Sand (Quicksand)
- Added Barbed & Wired Fences
- Added Rusted Iron Bars, ported from my deprecated modpack-aide mod Aftershock
- Added Wrought Iron Panes
- Added "In World Block Splitting" to the Antishard, it can now split Endstone into Sunstone & Moonstone, or Mixed sand into it's proponent sands. It also has a few hidden uses!
- Added Book of Need Tips for the Antishard Block Splitting, and Fluid Conversion recipes!
- Added Book of Need Tip for the Aqueducts
- Added Bone Lantern, imported from my deprecated mods Immersion/Reversion
- Added tips 15 through 24
- Added Coloured Timber Doors
- Added Paper Lantern
- Added Hanging Cable, Rope & Tape
- Added Bookshelf Door
- Added Iron, Wrought, Rusty, & Scorchstone Bollards
- Added Pale Oak Variants & Recipes
# The Backend Ramble Update (1.10)
### Changes
- Made the Book of Need more usable by making it now use the text chat rather than the action bar.
- Made the Book of Need much easier to make.
- Fixed the connected textures on the glass.
- Made all the features now only spawn in biomes tagged as "is_overworld", rather than spawn in biomes not tagged "is_nether" & "is_end", this prevents it from spawning in dimensions it shouldn't spawn it.
- Added a feature lock for Glance & Bismuth that prevent them from spawning anywhere but the Nether.
- Made the bluestone recipe more sensible, and cheaper.
- Changed recipe for the Corrugated Sheet Metals to make able to handle variations.
- Increased the Sheet Metal yield per block from 3 to 4 (12 for every 3 blocks)
- Removed pitch rotation from Corrugated Sheet Metals to make them *much* easier to place
- Changed name of Antipanel Tiles to better match their panel counterparts.
- Changed Damaged Panel & Antipanel Tiles to Crushed Tile Panel & Antipanel (the non-fibreglass exposed one to handle discrepancy)
- Changed Labrat Tiles to require Fibreglass Blocks instead of Quartz in the recipe.
- Increased the spawnrate of Moonstone significantly in the colder biomes.
- Changed Book of Need Tip #10 to be more concise in wording.
- Moved Tip #1 to Tip #3 & moved Tip #3 to Tip #21
- Recoloured Wrought Iron Window blocks giving them an ever-so-slight blue tint
- Remade entire Victorian Wallpaper Textures
- Added Myosotis to the Bee Polinators Tag
- Entrapped Glass now blocks a small amount of light (1/5th
- Treated Wood Dock Tie is now named correctly
- Condensed entire mod into 1 Searchable Creative Tab
### Additions
- Added Slow blinking & Fast blinking Antiblocks
- Added Rainbow Antiblock
- Added Thatch & Hay Overhangs
- Added Central & Laid-Flat Corrugated Sheet Metal Blocks (the wavy ones).
- Added Chipped, Damaged & Exposed Panel & Antipanel Tiles
- Added a way to receive both Moonstone & Sunstone from Endstone
- Added Gelatinum Block
- Added Propulsion & Repulsion Gelatinum Blocks
- Added Propulsion, Repulsion & Conversion Fluid Gels
- Added Propulsion & Repulsion Stained Labrat Blocks
- Added "In-World Fluid Conversion" recipes to Labrat Panels, Tiles & Duotone Tiles
- Added Blood Fluid
- Added Barbed Wire, Barbed Damage Type, and Barbed-Damage Difficulty Scaling (no damage on peaceful, more damage on higher difficulties)
- Added Quarter, Half & Three-Quarter Mixed Sand
- Added "Spiced Sand", Mixed Spice Sand & Spice Particulate Item
- Added Natural Generation for Spiced Sand
- Added Potion Recipe from Spice Particulate
- Added Wheat Sand (Quicksand)
- Added Barbed & Wired Fences
- Added Rusted Iron Bars, ported from my deprecated modpack-aide mod Aftershock
- Added Wrought Iron Panes
- Added "In World Block Splitting" to the Antishard, it can now split Endstone into Sunstone & Moonstone, or Mixed sand into it's proponent sands. It also has a few hidden uses!
- Added Book of Need Tips for the Antishard Block Splitting, and Fluid Conversion recipes!
- Added Book of Need Tip for the Aqueducts
- Added Bone Lantern, imported from my deprecated mods Immersion/Reversion
- Added tips 15 through 24
- Added Coloured Timber Doors
- Added Paper Lantern
- Added Hanging Cable, Rope & Tape
- Added Bookshelf Door
- Added Iron, Wrought, Rusty, & Scorchstone Bollards
- Added Pale Oak Variants & Recipes
### Additions
- Added Several new Wrought Windows
- Added Paper Walls
- Added "Anti Air Blocks"
- Added Ability to hold Antiair Blocks, and see other placed Antiair blocks
- Added Gravestones
- Added Dark, Light, & Regular Striated Concrete
- Added Coloured Striated Concrete
- Added Leaf & Dried Leaf Brush
- Added Stone Path
- Added Unbundled Hay & Thatch
- Added Axe Strip Recipe to Hay
- Added Honey Excess Block
- Added Aqueduct Blocks
- Added Stripped Fence
- Added Stripped Post
- Added Stripped Bound Cross-Post
- Gunpowder Barrels can now explode if given a redstone signal
- Gunpowder Barrels can now explode if Exposed to an explosive force
- Gunpowder Barrels now lure all creepers in a 24 block radius
- Carrot Barrels now lure all rabbits in a 24 block radius
- Added blocks_you_need_luna:leaves tag
### Additions
- Added Several new Wrought Windows
- Added Paper Walls
- Added "Anti Air Blocks"
- Added Ability to hold Antiair Blocks, and see other placed Antiair blocks
- Added Gravestones
- Added Dark, Light, & Regular Striated Concrete
- Added Coloured Striated Concrete
- Added Leaf & Dried Leaf Brush
- Added Stone Path
- Added Unbundled Hay & Thatch
- Added Axe Strip Recipe to Hay
- Added Honey Excess Block
- Added Aqueduct Blocks
- Added Stripped Fence
- Added Stripped Post
- Added Stripped Bound Cross-Post
- Gunpowder Barrels can now explode if given a redstone signal
- Gunpowder Barrels can now explode if Exposed to an explosive force
- Gunpowder Barrels now lure all creepers in a 24 block radius
- Carrot Barrels now lure all rabbits in a 24 block radius
- Added blocks_you_need_luna:leaves tag
### Additions
- Added Several new Wrought Windows
- Added Paper Walls
- Added "Anti Air Blocks"
- Added Ability to hold Antiair Blocks, and see other placed Antiair blocks
- Added Gravestones
- Added Dark, Light, & Regular Striated Concrete
- Added Coloured Striated Concrete
- Added Leaf & Dried Leaf Brush
- Added Stone Path
- Added Unbundled Hay & Thatch
- Added Axe Strip Recipe to Hay
- Added Honey Excess Block
- Added Aqueduct Blocks
- Added Stripped Fence
- Added Stripped Post
- Added Stripped Bound Cross-Post
- Gunpowder Barrels can now explode if given a redstone signal
- Gunpowder Barrels can now explode if Exposed to an explosive force
- Gunpowder Barrels now lure all creepers in a 24 block radius
- Carrot Barrels now lure all rabbits in a 24 block radius
- Added blocks_you_need_luna:leaves tag
### Additions
- Added Several new Wrought Windows
- Added Paper Walls
- Added "Anti Air Blocks"
- Added Ability to hold Antiair Blocks, and see other placed Antiair blocks
- Added Gravestones
- Added Dark, Light, & Regular Striated Concrete
- Added Coloured Striated Concrete
- Added Leaf & Dried Leaf Brush
- Added Stone Path
- Added Unbundled Hay & Thatch
- Added Axe Strip Recipe to Hay
- Added Honey Excess Block
- Added Aqueduct Blocks
- Added Stripped Fence
- Added Stripped Post
- Added Stripped Bound Cross-Post
- Gunpowder Barrels can now explode if given a redstone signal
- Gunpowder Barrels can now explode if Exposed to an explosive force
- Gunpowder Barrels now lure all creepers in a 24 block radius
- Carrot Barrels now lure all rabbits in a 24 block radius
- Added blocks_you_need_luna:leaves tag
### Additions
- Added Several new Wrought Windows
- Added Paper Walls
- Added "Anti Air Blocks"
- Added Ability to hold Antiair Blocks, and see other placed Antiair blocks
- Added Gravestones
- Added Dark, Light, & Regular Striated Concrete
- Added Coloured Striated Concrete
- Added Leaf & Dried Leaf Brush
- Added Stone Path
- Added Unbundled Hay & Thatch
- Added Axe Strip Recipe to Hay
- Added Honey Excess Block
- Added Aqueduct Blocks
- Added Stripped Fence
- Added Stripped Post
- Added Stripped Bound Cross-Post
- Gunpowder Barrels can now explode if given a redstone signal
- Gunpowder Barrels can now explode if Exposed to an explosive force
- Gunpowder Barrels now lure all creepers in a 24 block radius
- Carrot Barrels now lure all rabbits in a 24 block radius
- Added blocks_you_need_luna:leaves tag
### Additions
- Added Several new Wrought Windows
- Added Paper Walls
- Added "Anti Air Blocks"
- Added Ability to hold Antiair Blocks, and see other placed Antiair blocks
- Added Gravestones
- Added Dark, Light, & Regular Striated Concrete
- Added Coloured Striated Concrete
- Added Leaf & Dried Leaf Brush
- Added Stone Path
- Added Unbundled Hay & Thatch
- Added Axe Strip Recipe to Hay
- Added Honey Excess Block
- Added Aqueduct Blocks
- Added Stripped Fence
- Added Stripped Post
- Added Stripped Bound Cross-Post
- Gunpowder Barrels can now explode if given a redstone signal
- Gunpowder Barrels can now explode if Exposed to an explosive force
- Gunpowder Barrels now lure all creepers in a 24 block radius
- Carrot Barrels now lure all rabbits in a 24 block radius
- Added blocks_you_need_luna:leaves tag
### Additions
- Added Several new Wrought Windows
- Added Paper Walls
- Added "Anti Air Blocks"
- Added Ability to hold Antiair Blocks, and see other placed Antiair blocks
- Added Gravestones
- Added Dark, Light, & Regular Striated Concrete
- Added Coloured Striated Concrete
- Added Leaf & Dried Leaf Brush
- Added Stone Path
- Added Unbundled Hay & Thatch
- Added Axe Strip Recipe to Hay
- Added Honey Excess Block
- Added Aqueduct Blocks
- Added Stripped Fence
- Added Stripped Post
- Added Stripped Bound Cross-Post
- Gunpowder Barrels can now explode if given a redstone signal
- Gunpowder Barrels can now explode if Exposed to an explosive force
- Gunpowder Barrels now lure all creepers in a 24 block radius
- Carrot Barrels now lure all rabbits in a 24 block radius
- Added blocks_you_need_luna:leaves tag
### Changes
- Modified prismarine deltas to spawn a few blocks lower on average to eliminate them breaching the oceans surface
- Fixed the copper wire recipe, for real this time.
### Changes
- Modified prismarine deltas to spawn a few blocks lower on average to eliminate them breaching the oceans surface
- Fixed the copper wire recipe, for real this time.
### Changes
- Fixed Prismarine Deltas features generation to prevent them from floating anywhere near as often.
- Added height limiter to Prismarine Deltas to prevent weird spawning in frozen oceans, and ocean islands
## v 1.8
### Changes
- Made the Antimetal Death return the proper amount of Crying Obsidian instead of just 1
- Reduced the Antimetal death explosion power even further to reduce chance of spontaneous loss of everything around you
- Fixed a broken interraction between the Paver tool & Red Sandstone
- Changed the placement rules of Ventilation Corners to make them easier to work with
- Made the texture of Carved Crimson Stem & Carved Warped Stem animated to match vanilla counterparts
- Made Cherry, Crimson & Warped Carved Logs match their vanilla counterpart's sounds
- Fixed recipes for Layers Variants to match
- Made the names for the Sandstone Layers more concise
- Fixed the name for the Iron Dock Tie
- Fixed the broken recipe for Soot Ash
- Made all Gemstone-Ornates a much more reasonable cost
- Renamed "?" Cobblestone Layers to Laid Cobblestones
- Updated the texture for the Laid "?" Cobblestones
### Removed
- Original Cobblestone Layers Blocks, as they needed to be completely reworked
### Additions
- Added the Book of Need, designed to guide you through the more hidden interractions in the mod
- Added a sound to the Tar-Blue Ice interraction
- Added Obsidia Charge & Projectile, aswell as it's interaction of turning Obsidian into it's Crying variant
- Added Smooth Sandstone Wall & Smooth Red Sandstone Wall
- Added Bismuth
- Added Elder Prismarine, Elder Lantern and variants
- Added Prismarine & Elder Prismarine Glass
- Added Awnings, which I guess can also be Wool Stairs
- Added Vertical Ventilation Corners to bridge the gap in the system
- Added Glance Stone & Variants
- Added Glance Geodes (Nether)
- Added Prismarine & Elder Prismarine to ocean world-gen
- Added Crimson & Warped Nylia
- Added Honeypuff, ported from my old Immersion/Reversion mod.
- Added Soul Sandstone, Soulcrust & Soulgrain, from my old Immersion/Reversion mod.
- Added Cracked Sandstone variants.
- Added Layers Slabs
- Added Heiroglyph & Banded Sandstones
- Added Smooth & Ornate Dripstone, to treat it like Sandstone
- Added Myosotis Flower, ported from my old Immersion/Reversion mod
- Added Laid Cobblestone Stairs, Slabs & Walls for all variants.
### Changes
- Fixed Prismarine Deltas features generation to prevent them from floating anywhere near as often.
- Added height limiter to Prismarine Deltas to prevent weird spawning in frozen oceans, and ocean islands
## v 1.8
### Changes
- Made the Antimetal Death return the proper amount of Crying Obsidian instead of just 1
- Reduced the Antimetal death explosion power even further to reduce chance of spontaneous loss of everything around you
- Fixed a broken interraction between the Paver tool & Red Sandstone
- Changed the placement rules of Ventilation Corners to make them easier to work with
- Made the texture of Carved Crimson Stem & Carved Warped Stem animated to match vanilla counterparts
- Made Cherry, Crimson & Warped Carved Logs match their vanilla counterpart's sounds
- Fixed recipes for Layers Variants to match
- Made the names for the Sandstone Layers more concise
- Fixed the name for the Iron Dock Tie
- Fixed the broken recipe for Soot Ash
- Made all Gemstone-Ornates a much more reasonable cost
- Renamed "?" Cobblestone Layers to Laid Cobblestones
- Updated the texture for the Laid "?" Cobblestones
### Removed
- Original Cobblestone Layers Blocks, as they needed to be completely reworked
### Additions
- Added the Book of Need, designed to guide you through the more hidden interractions in the mod
- Added a sound to the Tar-Blue Ice interraction
- Added Obsidia Charge & Projectile, aswell as it's interaction of turning Obsidian into it's Crying variant
- Added Smooth Sandstone Wall & Smooth Red Sandstone Wall
- Added Bismuth
- Added Elder Prismarine, Elder Lantern and variants
- Added Prismarine & Elder Prismarine Glass
- Added Awnings, which I guess can also be Wool Stairs
- Added Vertical Ventilation Corners to bridge the gap in the system
- Added Glance Stone & Variants
- Added Glance Geodes (Nether)
- Added Prismarine & Elder Prismarine to ocean world-gen
- Added Crimson & Warped Nylia
- Added Honeypuff, ported from my old Immersion/Reversion mod.
- Added Soul Sandstone, Soulcrust & Soulgrain, from my old Immersion/Reversion mod.
- Added Cracked Sandstone variants.
- Added Layers Slabs
- Added Heiroglyph & Banded Sandstones
- Added Smooth & Ornate Dripstone, to treat it like Sandstone
- Added Myosotis Flower, ported from my old Immersion/Reversion mod
- Added Laid Cobblestone Stairs, Slabs & Walls for all variants.
### Changes
- Made the Antimetal Death return the proper amount of Crying Obsidian instead of just 1
- Reduced the Antimetal death explosion power even further to reduce chance of spontaneous loss of everything around you
- Fixed a broken interraction between the Paver tool & Red Sandstone
- Changed the placement rules of Ventilation Corners to make them easier to work with
- Made the texture of Carved Crimson Stem & Carved Warped Stem animated to match vanilla counterparts
- Made Cherry, Crimson & Warped Carved Logs match their vanilla counterpart's sounds
- Fixed recipes for Layers Variants to match
- Made the names for the Sandstone Layers more concise
- Fixed the name for the Iron Dock Tie
- Fixed the broken recipe for Soot Ash
- Made all Gemstone-Ornates a much more reasonable cost
- Renamed "?" Cobblestone Layers to Laid Cobblestones
- Updated the texture for the Laid "?" Cobblestones
### Removed
- Original Cobblestone Layers Blocks, as they needed to be completely reworked
### Additions
- Added the Book of Need, designed to guide you through the more hidden interractions in the mod
- Added a sound to the Tar-Blue Ice interraction
- Added Obsidia Charge & Projectile, aswell as it's interaction of turning Obsidian into it's Crying variant
- Added Smooth Sandstone Wall & Smooth Red Sandstone Wall
- Added Bismuth
- Added Elder Prismarine, Elder Lantern and variants
- Added Prismarine & Elder Prismarine Glass
- Added Awnings, which I guess can also be Wool Stairs
- Added Vertical Ventilation Corners to bridge the gap in the system
- Added Glance Stone & Variants
- Added Glance Geodes (Nether)
- Added Prismarine & Elder Prismarine to ocean world-gen
- Added Crimson & Warped Nylia
- Added Honeypuff, ported from my old Immersion/Reversion mod.
- Added Soul Sandstone, Soulcrust & Soulgrain, from my old Immersion/Reversion mod.
- Added Cracked Sandstone variants.
- Added Layers Slabs
- Added Heiroglyph & Banded Sandstones
- Added Smooth & Ornate Dripstone, to treat it like Sandstone
- Added Myosotis Flower, ported from my old Immersion/Reversion mod
- Added Laid Cobblestone Stairs, Slabs & Walls for all variants.
### Changes
- Made the Antimetal Death return the proper amount of Crying Obsidian instead of just 1
- Reduced the Antimetal death explosion power even further to reduce chance of spontaneous loss of everything around you
- Fixed a broken interraction between the Paver tool & Red Sandstone
- Changed the placement rules of Ventilation Corners to make them easier to work with
- Made the texture of Carved Crimson Stem & Carved Warped Stem animated to match vanilla counterparts
- Made Cherry, Crimson & Warped Carved Logs match their vanilla counterpart's sounds
- Fixed recipes for Layers Variants to match
- Made the names for the Sandstone Layers more concise
- Fixed the name for the Iron Dock Tie
- Fixed the broken recipe for Soot Ash
- Made all Gemstone-Ornates a much more reasonable cost
- Renamed "?" Cobblestone Layers to Laid Cobblestones
- Updated the texture for the Laid "?" Cobblestones
### Removed
- Original Cobblestone Layers Blocks, as they needed to be completely reworked
### Additions
- Added the Book of Need, designed to guide you through the more hidden interractions in the mod
- Added a sound to the Tar-Blue Ice interraction
- Added Obsidia Charge & Projectile, aswell as it's interaction of turning Obsidian into it's Crying variant
- Added Smooth Sandstone Wall & Smooth Red Sandstone Wall
- Added Bismuth
- Added Elder Prismarine, Elder Lantern and variants
- Added Prismarine & Elder Prismarine Glass
- Added Awnings, which I guess can also be Wool Stairs
- Added Vertical Ventilation Corners to bridge the gap in the system
- Added Glance Stone & Variants
- Added Glance Geodes (Nether)
- Added Prismarine & Elder Prismarine to ocean world-gen
- Added Crimson & Warped Nylia
- Added Honeypuff, ported from my old Immersion/Reversion mod.
- Added Soul Sandstone, Soulcrust & Soulgrain, from my old Immersion/Reversion mod.
- Added Cracked Sandstone variants.
- Added Layers Slabs
- Added Heiroglyph & Banded Sandstones
- Added Smooth & Ornate Dripstone, to treat it like Sandstone
- Added Myosotis Flower, ported from my old Immersion/Reversion mod
- Added Laid Cobblestone Stairs, Slabs & Walls for all variants.
# Changes
- Added c:ingots/, c:stone/, c:storage_blocks/, c:gems/, c:dusts/ & c:ores/aquatrine for parity with neoforge edition of the mod, and to resolve it's current issues with crafting (this has no effect with the forge 1.20.1 version)
# Additions
- Added both forge:stone/syenite & c:stone/syenite tags
# Changes
- Added c:ingots/, c:stone/, c:storage_blocks/, c:gems/, c:dusts/ & c:ores/aquatrine for parity with neoforge edition of the mod, and to resolve it's current issues with crafting (this has no effect with the forge 1.20.1 version)
# Additions
- Added both forge:stone/syenite & c:stone/syenite tags
TEMPORARY FIX for the issue where metal blocks couldn't be crafted as they relied on the old forge:ingots tag system which doesn't work in NeoForge, I will fix this properly at a later date.
# BYN - 1.7
## The Natural Update
### Additions
+ Added New Stone, Syenite, spawns in the deepslate layer.
+ Added Carved Logs.
+ Added Crimson Mossy, Warped Mossy & Sculk variants of Cobblestone
+ Added Mossy, Crimson Mossy, Warped Mossy & Sculk variants of Deepslate Cobblestone
+ Added Mossy, Crimson Mossy, Warped Mossy & Sculk variants of Calcite Bricks
+ Added Mossy, Crimson Mossy, Warped Mossy & Sculk variants of Deepslate Bricks
+ Added Mossy, Crimson Mossy, Warped Mossy & Sculk variants of Prismarine Bricks
+ Added Mossy, Crimson Mossy, Warped Mossy & Sculk variants of End Stone Bricks
+ Added Mossy, Crimson Mossy, Warped Mossy & Sculk variants of Blackstone Bricks
+ Added Mossy, Crimson Mossy, Warped Mossy & Sculk variants of Scorchstone Bricks
+ Added Crimson Mossy, Warped Mossy & Sculk variants of Andesite Bricks
+ Added Crimson Mossy, Warped Mossy & Sculk variants of Diorite Bricks
+ Added Crimson Mossy, Warped Mossy & Sculk variants of Granite Bricks
+ Added Crimson Mossy, Warped Mossy & Sculk variants of Achoria Bricks
+ Added Prismarine & Dark Prismarine Walls (seriously why aren't these in vanilla)
+ Added New Meteors based on geode constructions
+ Added Secret... :3
### CHANGES:
~ Fixed Scorchstone spawn parameters, it will now spawn in bulk near the bottom of the world.
~ Rebalanced Slime Achoria - Slime Recipe
~ Fixed Broken Recipe for Labrat Antipanels
### REMOVED:
- Removed the Original Meteor Feature (replaced by a better one)
# BYN - 1.7
## The Natural Update
### Additions
+ Added New Stone, Syenite, spawns in the deepslate layer.
+ Added Carved Logs.
+ Added Crimson Mossy, Warped Mossy & Sculk variants of Cobblestone
+ Added Mossy, Crimson Mossy, Warped Mossy & Sculk variants of Deepslate Cobblestone
+ Added Mossy, Crimson Mossy, Warped Mossy & Sculk variants of Calcite Bricks
+ Added Mossy, Crimson Mossy, Warped Mossy & Sculk variants of Deepslate Bricks
+ Added Mossy, Crimson Mossy, Warped Mossy & Sculk variants of Prismarine Bricks
+ Added Mossy, Crimson Mossy, Warped Mossy & Sculk variants of End Stone Bricks
+ Added Mossy, Crimson Mossy, Warped Mossy & Sculk variants of Blackstone Bricks
+ Added Mossy, Crimson Mossy, Warped Mossy & Sculk variants of Scorchstone Bricks
+ Added Crimson Mossy, Warped Mossy & Sculk variants of Andesite Bricks
+ Added Crimson Mossy, Warped Mossy & Sculk variants of Diorite Bricks
+ Added Crimson Mossy, Warped Mossy & Sculk variants of Granite Bricks
+ Added Crimson Mossy, Warped Mossy & Sculk variants of Achoria Bricks
+ Added Prismarine & Dark Prismarine Walls (seriously why aren't these in vanilla)
+ Added New Meteors based on geode constructions
+ Added Secret... :3
### CHANGES:
~ Fixed Scorchstone spawn parameters, it will now spawn in bulk near the bottom of the world.
~ Rebalanced Slime Achoria - Slime Recipe
~ Fixed Broken Recipe for Labrat Antipanels
### REMOVED:
- Removed the Original Meteor Feature (replaced by a better one)
### REMOVED:
- Blocks You Need: Integrations (Cannot continue to maintain it)
- Plate Blocks, weird issues with shaders, and unfinished, didn't fit with my vision for the mod.
### CHANGES:
- Reworked description of Antimetal Ingots to make it more clear that it WILL KILL YOU TO HOLD IT
- Reworked ability for Tar to be dried into Pitch using Blue Ice
- Reworked Antimetal Death to actually remove the ingot on death, so you don't get chainkilled with keepinventory turned on.
### ADDED:
- Added fog when submerged in Tar
- Made Tar Flammable
- Scultrine Wood (Texture WIP)
### REMOVED:
- Blocks You Need: Integrations (Cannot continue to maintain it)
- Plate Blocks, weird issues with shaders, and unfinished, didn't fit with my vision for the mod.
### CHANGES:
- Reworked description of Antimetal Ingots to make it more clear that it WILL KILL YOU TO HOLD IT
- Reworked ability for Tar to be dried into Pitch using Blue Ice
- Reworked Antimetal Death to actually remove the ingot on death, so you don't get chainkilled with keepinventory turned on.
### ADDED:
- Added fog when submerged in Tar
- Made Tar Flammable
- Scultrine Wood (Texture WIP)
# BYN v1.6.4 Changelog
+ Fixed Recipe Conflict between Copper Pipes & Lightning Rod, also made all pipes cheaper.
+ Fixed Recipe Conflict between Wrought Pipes & Wrought Sheetmetal.
# BYN v1.6.3 Changelog
+ Added recipe for Echo-Shards to make bluestone less annoying to make, and also give a way for people to (mostly) avoid the deep dark
+ Fixed recipe loop with Meteoric Iron & Regalith
# BYN v1.6.2 Changelog
+ Removed forge:storage_blocks/bluestone as the recipe does not match that of a storage block
+ Fixed Log-Spam caused by custom models trying to call a parent model that did not exist.
# BYN v1.6.1 Changelog
+ Fixed Recipe for Cables
+ Fixed Recipe for Copper Dock Ties
# BYN v1.6 Changelog
Please see Gallery for update screenshots!
### Removals
+ Removed Bloomery **Please remove all items inside before updating, world will load just fine without it** - Was really buggy & ended up breaking with version 1.5, requires crafttweaker recipe changes or other mods that implement recipes for Steel, Brass & Bronze for those materials!
### Fixes & Changes
+ Fixed Meteoric Iron Block Forge Tag
+ Fixed Antimetal Interraction
+ Fixed Antimetal Death
+ Added Spyglass Recipe for Brass & Bronze
+ Plaster Recipe Changes
+ Updated Brambles to have a custom model
+ Gave Brambles a custom damage type
# BYN v1.6.3 Changelog
+ Added recipe for Echo-Shards to make bluestone less annoying to make, and also give a way for people to (mostly) avoid the deep dark
+ Fixed recipe loop with Meteoric Iron & Regalith
# BYN v1.6.2 Changelog
+ Removed forge:storage_blocks/bluestone as the recipe does not match that of a storage block
+ Fixed Log-Spam caused by custom models trying to call a parent model that did not exist.
# BYN v1.6.1 Changelog
+ Fixed Recipe for Cables
+ Fixed Recipe for Copper Dock Ties
# BYN v1.6 Changelog
Please see Gallery for update screenshots!
### Removals
+ Removed Bloomery **Please remove all items inside before updating, world will load just fine without it** - Was really buggy & ended up breaking with version 1.5, requires crafttweaker recipe changes or other mods that implement recipes for Steel, Brass & Bronze for those materials!
### Fixes & Changes
+ Fixed Meteoric Iron Block Forge Tag
+ Fixed Antimetal Interraction
+ Fixed Antimetal Death
+ Added Spyglass Recipe for Brass & Bronze
+ Plaster Recipe Changes
+ Updated Brambles to have a custom model
+ Gave Brambles a custom damage type
# BYN v1.6.2 Changelog
+ Removed forge:storage_blocks/bluestone as the recipe does not match that of a storage block
+ Fixed Log-Spam caused by custom models trying to call a parent model that did not exist.
# BYN v1.6.1 Changelog
+ Fixed Recipe for Cables
+ Fixed Recipe for Copper Dock Ties
# BYN v1.6 Changelog
Please see Gallery for update screenshots!
### Removals
+ Removed Bloomery **Please remove all items inside before updating, world will load just fine without it** - Was really buggy & ended up breaking with version 1.5, requires crafttweaker recipe changes or other mods that implement recipes for Steel, Brass & Bronze for those materials!
### Fixes & Changes
+ Fixed Meteoric Iron Block Forge Tag
+ Fixed Antimetal Interraction
+ Fixed Antimetal Death
+ Added Spyglass Recipe for Brass & Bronze
+ Plaster Recipe Changes
+ Updated Brambles to have a custom model
+ Gave Brambles a custom damage type
# BYN v1.6.1 Changelog
+ Fixed Recipe for Cables
+ Fixed Recipe for Copper Dock Ties
# BYN v1.6 Changelog
Please see Gallery for update screenshots!
### Removals
+ Removed Bloomery **Please remove all items inside before updating, world will load just fine without it** - Was really buggy & ended up breaking with version 1.5, requires crafttweaker recipe changes or other mods that implement recipes for Steel, Brass & Bronze for those materials!
### Fixes & Changes
+ Fixed Meteoric Iron Block Forge Tag
+ Fixed Antimetal Interraction
+ Fixed Antimetal Death
+ Added Spyglass Recipe for Brass & Bronze
+ Plaster Recipe Changes
+ Updated Brambles to have a custom model
+ Gave Brambles a custom damage type
### THIS IS AN EXPERIMENTAL VERSION FOR 1.20.6
This requires NeoForge
# BYN v1.6 Changelog - please see Images for update screenshots!
### Removals
+ Removed Bloomery **Please remove all items inside before updating, world will load just fine without it** - Was really buggy & ended up breaking with version 1.5, requires crafttweaker recipe changes or other mods that implement recipes for Steel, Brass & Bronze for those materials!
### Fixes & Changes
+ Fixed Meteoric Iron Block Forge Tag
+ Fixed Antimetal Interraction
+ Fixed Antimetal Death
+ Added Spyglass Recipe for Brass & Bronze
+ Plaster Recipe Changes
+ Updated Brambles to have a custom model
+ Gave Brambles a custom damage type
# BYN v1.6 Changelog
Please see Gallery for update screenshots!
### Removals
+ Removed Bloomery **Please remove all items inside before updating, world will load just fine without it** - Was really buggy & ended up breaking with version 1.5, requires crafttweaker recipe changes or other mods that implement recipes for Steel, Brass & Bronze for those materials!
### Fixes & Changes
+ Fixed Meteoric Iron Block Forge Tag
+ Fixed Antimetal Interraction
+ Fixed Antimetal Death
+ Added Spyglass Recipe for Brass & Bronze
+ Plaster Recipe Changes
+ Updated Brambles to have a custom model
+ Gave Brambles a custom damage type
_The update that shouldn't have taken this long..._

### Changes:
<br>~ **Fixed long-standing incompatibility with mods that feature paxels**
<br>~ Tweaked spawning of meteor feature to make it less annoying
<br>~ Changed Moonstone, the natural spawning block will fit better into the world, and needs to be "cured" to be turned into it's original shinyness.
<br>~ Victorian Wallpapers have seen a texture rework, they should now be more unique.
<br>~ The Damaged Labrat Panels have also seen a texture rework.
<br>~ Ventilation Shafts have also seen a texture rework.
<br>~ Corrugated Wrought Iron has also seen a texture rework.
### Additions:
<br>+ Wood Log, Metal & Mend Braces
<br>+ Barricades
<br>+ Shingles for all (small) brick blocks
<br>+ Plaster (+ Harl / Roughcast version)
<br>+ Kerosene Lanterns
<br>+ Corrugated Sheet Metal
<br>+ Cobblestone Layers (Cobble, Sand & Red Sand Cobble, Scorchcobble)
* < Added a forge:ores block tag for Aquatrine Ores
Changes:
* ~ Made Moonstone & Sodalite generate in small quantities everywhere, with huge blobs found in colder & watery/sculk biomes respectively - this is opposed to its old generation of "exclusive-to-biomes"
* ~ Fixed Tar lakes not generating correctly
* ~ Fixed some blocks being breakable by hand
* ~ Slowed Copper Oxidation rate to hopefully match vanilla
Identified Issues that cannot be fixed:
* X Mekanism's "Atomic Disassembler" cannot break and drop blocks added by this mod, I'm not quite sure how to fix this, but the blocks need a pickaxe to drop, and the atomic disassembler does not consider itself a pickaxe or multitool.