- Combined minBridgeDistance into a single slider for all directions.
- Fixed crash from broken BankStorage compatibility
- Fixed off-hand bridging taking priority over main-hand useable item. (bows, tridents, food, etc.)
- Updated Ukrainian, Russian, & Chinese translations.
## Changelog for 2.6.0 (All Versions)
A pretty big release of small things.
__**Making Bridging More Comfortable:**__
BridgingMod tends to snap to blocks more than other mods when bridging. This can be really useful, but when it's annoying, it can be *really* annoying. With that, I've added a few config options which allow finer control over the snapping.
**Features->Minimum Bridging Distance (Horizontal & Vertical):** How far does a block need to be from you, before you can bridge at it? Before, it wasn't visible and there was a minimum distance of 1, in all directions. Now it's split into horizontal & vertical distances. Horizontally, a block must be 2.2 blocks away. Vertically, a block must be 1 block away.
**Fixes->Bridging Snap Strength:** (experimental!) Self-explanatory. A magic number that affects the size of the bridging targets.
**Fixes->Bridging Adjacency:** (experimental!) Hard to explain, but it affects blocks that catch the edge of your sightline, and changes if they're bridgeable on or not. `strict` will have the biggest difference.
__**Mod Compatibility**__
- Added a compatibility API. Should speed up updates in the future.
- Restructured the mod internals for this. Breaking changes.
- Compatibility with Bank Storage
- Compatibility with Dank Storage
- Changed behaviour when the Freelook mod is used.
- See Fixes -> Perspective Lock in config. You can either bridge from your head or the camera.
- Thanks @crendgrim for making dynamiccrosshair compatibility easier
__**Translations:**__
Once again, a big thank you for the translation contributions from:
- Ukranian: @Melishy, with tweaks from @xicscon
- Russian: @Melishy
- Chinese: @Xinyang-Gao
__**Other Changes**__
- Config values are now formatted with "block(s)" and "tick(s)" where appropriate.
- Changed the toggle bridging keybind to "toggle reacharound placement".
- Combined minBridgeDistance into a single slider for all directions.
- Fixed crash from broken BankStorage compatibility
- Fixed off-hand bridging taking priority over main-hand useable item. (bows, tridents, food, etc.)
- Updated Ukrainian, Russian, & Chinese translations.
## Changelog for 2.6.0 (All Versions)
A pretty big release of small things.
__**Making Bridging More Comfortable:**__
BridgingMod tends to snap to blocks more than other mods when bridging. This can be really useful, but when it's annoying, it can be *really* annoying. With that, I've added a few config options which allow finer control over the snapping.
**Features->Minimum Bridging Distance (Horizontal & Vertical):** How far does a block need to be from you, before you can bridge at it? Before, it wasn't visible and there was a minimum distance of 1, in all directions. Now it's split into horizontal & vertical distances. Horizontally, a block must be 2.2 blocks away. Vertically, a block must be 1 block away.
**Fixes->Bridging Snap Strength:** (experimental!) Self-explanatory. A magic number that affects the size of the bridging targets.
**Fixes->Bridging Adjacency:** (experimental!) Hard to explain, but it affects blocks that catch the edge of your sightline, and changes if they're bridgeable on or not. `strict` will have the biggest difference.
__**Mod Compatibility**__
- Added a compatibility API. Should speed up updates in the future.
- Restructured the mod internals for this. Breaking changes.
- Compatibility with Bank Storage
- Compatibility with Dank Storage
- Changed behaviour when the Freelook mod is used.
- See Fixes -> Perspective Lock in config. You can either bridge from your head or the camera.
- Thanks @crendgrim for making dynamiccrosshair compatibility easier
__**Translations:**__
Once again, a big thank you for the translation contributions from:
- Ukranian: @Melishy, with tweaks from @xicscon
- Russian: @Melishy
- Chinese: @Xinyang-Gao
__**Other Changes**__
- Config values are now formatted with "block(s)" and "tick(s)" where appropriate.
- Changed the toggle bridging keybind to "toggle reacharound placement".
- Combined minBridgeDistance into a single slider for all directions.
- Fixed crash from broken BankStorage compatibility
- Fixed off-hand bridging taking priority over main-hand useable item. (bows, tridents, food, etc.)
- Updated Ukrainian, Russian, & Chinese translations.
## Changelog for 2.6.0 (All Versions)
A pretty big release of small things.
__**Making Bridging More Comfortable:**__
BridgingMod tends to snap to blocks more than other mods when bridging. This can be really useful, but when it's annoying, it can be *really* annoying. With that, I've added a few config options which allow finer control over the snapping.
**Features->Minimum Bridging Distance (Horizontal & Vertical):** How far does a block need to be from you, before you can bridge at it? Before, it wasn't visible and there was a minimum distance of 1, in all directions. Now it's split into horizontal & vertical distances. Horizontally, a block must be 2.2 blocks away. Vertically, a block must be 1 block away.
**Fixes->Bridging Snap Strength:** (experimental!) Self-explanatory. A magic number that affects the size of the bridging targets.
**Fixes->Bridging Adjacency:** (experimental!) Hard to explain, but it affects blocks that catch the edge of your sightline, and changes if they're bridgeable on or not. `strict` will have the biggest difference.
__**Mod Compatibility**__
- Added a compatibility API. Should speed up updates in the future.
- Restructured the mod internals for this. Breaking changes.
- Compatibility with Bank Storage
- Compatibility with Dank Storage
- Changed behaviour when the Freelook mod is used.
- See Fixes -> Perspective Lock in config. You can either bridge from your head or the camera.
- Thanks @crendgrim for making dynamiccrosshair compatibility easier
__**Translations:**__
Once again, a big thank you for the translation contributions from:
- Ukranian: @Melishy, with tweaks from @xicscon
- Russian: @Melishy
- Chinese: @Xinyang-Gao
__**Other Changes**__
- Config values are now formatted with "block(s)" and "tick(s)" where appropriate.
- Changed the toggle bridging keybind to "toggle reacharound placement".
- Combined minBridgeDistance into a single slider for all directions.
- Fixed crash from broken BankStorage compatibility
- Fixed off-hand bridging taking priority over main-hand useable item. (bows, tridents, food, etc.)
- Updated Ukrainian, Russian, & Chinese translations.
## Changelog for 2.6.0 (All Versions)
A pretty big release of small things.
__**Making Bridging More Comfortable:**__
BridgingMod tends to snap to blocks more than other mods when bridging. This can be really useful, but when it's annoying, it can be *really* annoying. With that, I've added a few config options which allow finer control over the snapping.
**Features->Minimum Bridging Distance (Horizontal & Vertical):** How far does a block need to be from you, before you can bridge at it? Before, it wasn't visible and there was a minimum distance of 1, in all directions. Now it's split into horizontal & vertical distances. Horizontally, a block must be 2.2 blocks away. Vertically, a block must be 1 block away.
**Fixes->Bridging Snap Strength:** (experimental!) Self-explanatory. A magic number that affects the size of the bridging targets.
**Fixes->Bridging Adjacency:** (experimental!) Hard to explain, but it affects blocks that catch the edge of your sightline, and changes if they're bridgeable on or not. `strict` will have the biggest difference.
__**Mod Compatibility**__
- Added a compatibility API. Should speed up updates in the future.
- Restructured the mod internals for this. Breaking changes.
- Compatibility with Bank Storage
- Compatibility with Dank Storage
- Changed behaviour when the Freelook mod is used.
- See Fixes -> Perspective Lock in config. You can either bridge from your head or the camera.
- Thanks @crendgrim for making dynamiccrosshair compatibility easier
__**Translations:**__
Once again, a big thank you for the translation contributions from:
- Ukranian: @Melishy, with tweaks from @xicscon
- Russian: @Melishy
- Chinese: @Xinyang-Gao
__**Other Changes**__
- Config values are now formatted with "block(s)" and "tick(s)" where appropriate.
- Changed the toggle bridging keybind to "toggle reacharound placement".
- Combined minBridgeDistance into a single slider for all directions.
- Fixed crash from broken BankStorage compatibility
- Fixed off-hand bridging taking priority over main-hand useable item. (bows, tridents, food, etc.)
- Updated Ukrainian, Russian, & Chinese translations.
## Changelog for 2.6.0 (All Versions)
A pretty big release of small things.
__**Making Bridging More Comfortable:**__
BridgingMod tends to snap to blocks more than other mods when bridging. This can be really useful, but when it's annoying, it can be *really* annoying. With that, I've added a few config options which allow finer control over the snapping.
**Features->Minimum Bridging Distance (Horizontal & Vertical):** How far does a block need to be from you, before you can bridge at it? Before, it wasn't visible and there was a minimum distance of 1, in all directions. Now it's split into horizontal & vertical distances. Horizontally, a block must be 2.2 blocks away. Vertically, a block must be 1 block away.
**Fixes->Bridging Snap Strength:** (experimental!) Self-explanatory. A magic number that affects the size of the bridging targets.
**Fixes->Bridging Adjacency:** (experimental!) Hard to explain, but it affects blocks that catch the edge of your sightline, and changes if they're bridgeable on or not. `strict` will have the biggest difference.
__**Mod Compatibility**__
- Added a compatibility API. Should speed up updates in the future.
- Restructured the mod internals for this. Breaking changes.
- Compatibility with Bank Storage
- Compatibility with Dank Storage
- Changed behaviour when the Freelook mod is used.
- See Fixes -> Perspective Lock in config. You can either bridge from your head or the camera.
- Thanks @crendgrim for making dynamiccrosshair compatibility easier
__**Translations:**__
Once again, a big thank you for the translation contributions from:
- Ukranian: @Melishy, with tweaks from @xicscon
- Russian: @Melishy
- Chinese: @Xinyang-Gao
__**Other Changes**__
- Config values are now formatted with "block(s)" and "tick(s)" where appropriate.
- Changed the toggle bridging keybind to "toggle reacharound placement".
- Combined minBridgeDistance into a single slider for all directions.
- Fixed crash from broken BankStorage compatibility
- Fixed off-hand bridging taking priority over main-hand useable item. (bows, tridents, food, etc.)
- Updated Ukrainian, Russian, & Chinese translations.
## Changelog for 2.6.0 (All Versions)
A pretty big release of small things.
__**Making Bridging More Comfortable:**__
BridgingMod tends to snap to blocks more than other mods when bridging. This can be really useful, but when it's annoying, it can be *really* annoying. With that, I've added a few config options which allow finer control over the snapping.
**Features->Minimum Bridging Distance (Horizontal & Vertical):** How far does a block need to be from you, before you can bridge at it? Before, it wasn't visible and there was a minimum distance of 1, in all directions. Now it's split into horizontal & vertical distances. Horizontally, a block must be 2.2 blocks away. Vertically, a block must be 1 block away.
**Fixes->Bridging Snap Strength:** (experimental!) Self-explanatory. A magic number that affects the size of the bridging targets.
**Fixes->Bridging Adjacency:** (experimental!) Hard to explain, but it affects blocks that catch the edge of your sightline, and changes if they're bridgeable on or not. `strict` will have the biggest difference.
__**Mod Compatibility**__
- Added a compatibility API. Should speed up updates in the future.
- Restructured the mod internals for this. Breaking changes.
- Compatibility with Bank Storage
- Compatibility with Dank Storage
- Changed behaviour when the Freelook mod is used.
- See Fixes -> Perspective Lock in config. You can either bridge from your head or the camera.
- Thanks @crendgrim for making dynamiccrosshair compatibility easier
__**Translations:**__
Once again, a big thank you for the translation contributions from:
- Ukranian: @Melishy, with tweaks from @xicscon
- Russian: @Melishy
- Chinese: @Xinyang-Gao
__**Other Changes**__
- Config values are now formatted with "block(s)" and "tick(s)" where appropriate.
- Changed the toggle bridging keybind to "toggle reacharound placement".
- Combined minBridgeDistance into a single slider for all directions.
- Fixed crash from broken BankStorage compatibility
- Fixed off-hand bridging taking priority over main-hand useable item. (bows, tridents, food, etc.)
- Updated Ukrainian, Russian, & Chinese translations.
## Changelog for 2.6.0 (All Versions)
A pretty big release of small things.
__**Making Bridging More Comfortable:**__
BridgingMod tends to snap to blocks more than other mods when bridging. This can be really useful, but when it's annoying, it can be *really* annoying. With that, I've added a few config options which allow finer control over the snapping.
**Features->Minimum Bridging Distance (Horizontal & Vertical):** How far does a block need to be from you, before you can bridge at it? Before, it wasn't visible and there was a minimum distance of 1, in all directions. Now it's split into horizontal & vertical distances. Horizontally, a block must be 2.2 blocks away. Vertically, a block must be 1 block away.
**Fixes->Bridging Snap Strength:** (experimental!) Self-explanatory. A magic number that affects the size of the bridging targets.
**Fixes->Bridging Adjacency:** (experimental!) Hard to explain, but it affects blocks that catch the edge of your sightline, and changes if they're bridgeable on or not. `strict` will have the biggest difference.
__**Mod Compatibility**__
- Added a compatibility API. Should speed up updates in the future.
- Restructured the mod internals for this. Breaking changes.
- Compatibility with Bank Storage
- Compatibility with Dank Storage
- Changed behaviour when the Freelook mod is used.
- See Fixes -> Perspective Lock in config. You can either bridge from your head or the camera.
- Thanks @crendgrim for making dynamiccrosshair compatibility easier
__**Translations:**__
Once again, a big thank you for the translation contributions from:
- Ukranian: @Melishy, with tweaks from @xicscon
- Russian: @Melishy
- Chinese: @Xinyang-Gao
__**Other Changes**__
- Config values are now formatted with "block(s)" and "tick(s)" where appropriate.
- Changed the toggle bridging keybind to "toggle reacharound placement".
- Combined minBridgeDistance into a single slider for all directions.
- Fixed crash from broken BankStorage compatibility
- Fixed off-hand bridging taking priority over main-hand useable item. (bows, tridents, food, etc.)
- Updated Ukrainian, Russian, & Chinese translations.
## Changelog for 2.6.0 (All Versions)
A pretty big release of small things.
__**Making Bridging More Comfortable:**__
BridgingMod tends to snap to blocks more than other mods when bridging. This can be really useful, but when it's annoying, it can be *really* annoying. With that, I've added a few config options which allow finer control over the snapping.
**Features->Minimum Bridging Distance (Horizontal & Vertical):** How far does a block need to be from you, before you can bridge at it? Before, it wasn't visible and there was a minimum distance of 1, in all directions. Now it's split into horizontal & vertical distances. Horizontally, a block must be 2.2 blocks away. Vertically, a block must be 1 block away.
**Fixes->Bridging Snap Strength:** (experimental!) Self-explanatory. A magic number that affects the size of the bridging targets.
**Fixes->Bridging Adjacency:** (experimental!) Hard to explain, but it affects blocks that catch the edge of your sightline, and changes if they're bridgeable on or not. `strict` will have the biggest difference.
__**Mod Compatibility**__
- Added a compatibility API. Should speed up updates in the future.
- Restructured the mod internals for this. Breaking changes.
- Compatibility with Bank Storage
- Compatibility with Dank Storage
- Changed behaviour when the Freelook mod is used.
- See Fixes -> Perspective Lock in config. You can either bridge from your head or the camera.
- Thanks @crendgrim for making dynamiccrosshair compatibility easier
__**Translations:**__
Once again, a big thank you for the translation contributions from:
- Ukranian: @Melishy, with tweaks from @xicscon
- Russian: @Melishy
- Chinese: @Xinyang-Gao
__**Other Changes**__
- Config values are now formatted with "block(s)" and "tick(s)" where appropriate.
- Changed the toggle bridging keybind to "toggle reacharound placement".
- Combined minBridgeDistance into a single slider for all directions.
- Fixed crash from broken BankStorage compatibility
- Fixed off-hand bridging taking priority over main-hand useable item. (bows, tridents, food, etc.)
- Updated Ukrainian, Russian, & Chinese translations.
## Changelog for 2.6.0 (All Versions)
A pretty big release of small things.
__**Making Bridging More Comfortable:**__
BridgingMod tends to snap to blocks more than other mods when bridging. This can be really useful, but when it's annoying, it can be *really* annoying. With that, I've added a few config options which allow finer control over the snapping.
**Features->Minimum Bridging Distance (Horizontal & Vertical):** How far does a block need to be from you, before you can bridge at it? Before, it wasn't visible and there was a minimum distance of 1, in all directions. Now it's split into horizontal & vertical distances. Horizontally, a block must be 2.2 blocks away. Vertically, a block must be 1 block away.
**Fixes->Bridging Snap Strength:** (experimental!) Self-explanatory. A magic number that affects the size of the bridging targets.
**Fixes->Bridging Adjacency:** (experimental!) Hard to explain, but it affects blocks that catch the edge of your sightline, and changes if they're bridgeable on or not. `strict` will have the biggest difference.
__**Mod Compatibility**__
- Added a compatibility API. Should speed up updates in the future.
- Restructured the mod internals for this. Breaking changes.
- Compatibility with Bank Storage
- Compatibility with Dank Storage
- Changed behaviour when the Freelook mod is used.
- See Fixes -> Perspective Lock in config. You can either bridge from your head or the camera.
- Thanks @crendgrim for making dynamiccrosshair compatibility easier
__**Translations:**__
Once again, a big thank you for the translation contributions from:
- Ukranian: @Melishy, with tweaks from @xicscon
- Russian: @Melishy
- Chinese: @Xinyang-Gao
__**Other Changes**__
- Config values are now formatted with "block(s)" and "tick(s)" where appropriate.
- Changed the toggle bridging keybind to "toggle reacharound placement".
- Combined minBridgeDistance into a single slider for all directions.
- Fixed crash from broken BankStorage compatibility
- Fixed off-hand bridging taking priority over main-hand useable item. (bows, tridents, food, etc.)
- Updated Ukrainian, Russian, & Chinese translations.
## Changelog for 2.6.0 (All Versions)
A pretty big release of small things.
__**Making Bridging More Comfortable:**__
BridgingMod tends to snap to blocks more than other mods when bridging. This can be really useful, but when it's annoying, it can be *really* annoying. With that, I've added a few config options which allow finer control over the snapping.
**Features->Minimum Bridging Distance (Horizontal & Vertical):** How far does a block need to be from you, before you can bridge at it? Before, it wasn't visible and there was a minimum distance of 1, in all directions. Now it's split into horizontal & vertical distances. Horizontally, a block must be 2.2 blocks away. Vertically, a block must be 1 block away.
**Fixes->Bridging Snap Strength:** (experimental!) Self-explanatory. A magic number that affects the size of the bridging targets.
**Fixes->Bridging Adjacency:** (experimental!) Hard to explain, but it affects blocks that catch the edge of your sightline, and changes if they're bridgeable on or not. `strict` will have the biggest difference.
__**Mod Compatibility**__
- Added a compatibility API. Should speed up updates in the future.
- Restructured the mod internals for this. Breaking changes.
- Compatibility with Bank Storage
- Compatibility with Dank Storage
- Changed behaviour when the Freelook mod is used.
- See Fixes -> Perspective Lock in config. You can either bridge from your head or the camera.
- Thanks @crendgrim for making dynamiccrosshair compatibility easier
__**Translations:**__
Once again, a big thank you for the translation contributions from:
- Ukranian: @Melishy, with tweaks from @xicscon
- Russian: @Melishy
- Chinese: @Xinyang-Gao
__**Other Changes**__
- Config values are now formatted with "block(s)" and "tick(s)" where appropriate.
- Changed the toggle bridging keybind to "toggle reacharound placement".
- Combined minBridgeDistance into a single slider for all directions.
- Fixed crash from broken BankStorage compatibility
- Fixed off-hand bridging taking priority over main-hand useable item. (bows, tridents, food, etc.)
- Updated Ukrainian, Russian, & Chinese translations.
## Changelog for 2.6.0 (All Versions)
A pretty big release of small things.
__**Making Bridging More Comfortable:**__
BridgingMod tends to snap to blocks more than other mods when bridging. This can be really useful, but when it's annoying, it can be *really* annoying. With that, I've added a few config options which allow finer control over the snapping.
**Features->Minimum Bridging Distance (Horizontal & Vertical):** How far does a block need to be from you, before you can bridge at it? Before, it wasn't visible and there was a minimum distance of 1, in all directions. Now it's split into horizontal & vertical distances. Horizontally, a block must be 2.2 blocks away. Vertically, a block must be 1 block away.
**Fixes->Bridging Snap Strength:** (experimental!) Self-explanatory. A magic number that affects the size of the bridging targets.
**Fixes->Bridging Adjacency:** (experimental!) Hard to explain, but it affects blocks that catch the edge of your sightline, and changes if they're bridgeable on or not. `strict` will have the biggest difference.
__**Mod Compatibility**__
- Added a compatibility API. Should speed up updates in the future.
- Restructured the mod internals for this. Breaking changes.
- Compatibility with Bank Storage
- Compatibility with Dank Storage
- Changed behaviour when the Freelook mod is used.
- See Fixes -> Perspective Lock in config. You can either bridge from your head or the camera.
- Thanks @crendgrim for making dynamiccrosshair compatibility easier
__**Translations:**__
Once again, a big thank you for the translation contributions from:
- Ukranian: @Melishy, with tweaks from @xicscon
- Russian: @Melishy
- Chinese: @Xinyang-Gao
__**Other Changes**__
- Config values are now formatted with "block(s)" and "tick(s)" where appropriate.
- Changed the toggle bridging keybind to "toggle reacharound placement".
- Combined minBridgeDistance into a single slider for all directions.
- Fixed crash from broken BankStorage compatibility
- Fixed off-hand bridging taking priority over main-hand useable item. (bows, tridents, food, etc.)
- Updated Ukrainian, Russian, & Chinese translations.
## Changelog for 2.6.0 (All Versions)
A pretty big release of small things.
__**Making Bridging More Comfortable:**__
BridgingMod tends to snap to blocks more than other mods when bridging. This can be really useful, but when it's annoying, it can be *really* annoying. With that, I've added a few config options which allow finer control over the snapping.
**Features->Minimum Bridging Distance (Horizontal & Vertical):** How far does a block need to be from you, before you can bridge at it? Before, it wasn't visible and there was a minimum distance of 1, in all directions. Now it's split into horizontal & vertical distances. Horizontally, a block must be 2.2 blocks away. Vertically, a block must be 1 block away.
**Fixes->Bridging Snap Strength:** (experimental!) Self-explanatory. A magic number that affects the size of the bridging targets.
**Fixes->Bridging Adjacency:** (experimental!) Hard to explain, but it affects blocks that catch the edge of your sightline, and changes if they're bridgeable on or not. `strict` will have the biggest difference.
__**Mod Compatibility**__
- Added a compatibility API. Should speed up updates in the future.
- Restructured the mod internals for this. Breaking changes.
- Compatibility with Bank Storage
- Compatibility with Dank Storage
- Changed behaviour when the Freelook mod is used.
- See Fixes -> Perspective Lock in config. You can either bridge from your head or the camera.
- Thanks @crendgrim for making dynamiccrosshair compatibility easier
__**Translations:**__
Once again, a big thank you for the translation contributions from:
- Ukranian: @Melishy, with tweaks from @xicscon
- Russian: @Melishy
- Chinese: @Xinyang-Gao
__**Other Changes**__
- Config values are now formatted with "block(s)" and "tick(s)" where appropriate.
- Changed the toggle bridging keybind to "toggle reacharound placement".
- Combined minBridgeDistance into a single slider for all directions.
- Fixed crash from broken BankStorage compatibility
- Fixed off-hand bridging taking priority over main-hand useable item. (bows, tridents, food, etc.)
- Updated Ukrainian, Russian, & Chinese translations.
## Changelog for 2.6.0 (All Versions)
A pretty big release of small things.
__**Making Bridging More Comfortable:**__
BridgingMod tends to snap to blocks more than other mods when bridging. This can be really useful, but when it's annoying, it can be *really* annoying. With that, I've added a few config options which allow finer control over the snapping.
**Features->Minimum Bridging Distance (Horizontal & Vertical):** How far does a block need to be from you, before you can bridge at it? Before, it wasn't visible and there was a minimum distance of 1, in all directions. Now it's split into horizontal & vertical distances. Horizontally, a block must be 2.2 blocks away. Vertically, a block must be 1 block away.
**Fixes->Bridging Snap Strength:** (experimental!) Self-explanatory. A magic number that affects the size of the bridging targets.
**Fixes->Bridging Adjacency:** (experimental!) Hard to explain, but it affects blocks that catch the edge of your sightline, and changes if they're bridgeable on or not. `strict` will have the biggest difference.
__**Mod Compatibility**__
- Added a compatibility API. Should speed up updates in the future.
- Restructured the mod internals for this. Breaking changes.
- Compatibility with Bank Storage
- Compatibility with Dank Storage
- Changed behaviour when the Freelook mod is used.
- See Fixes -> Perspective Lock in config. You can either bridge from your head or the camera.
- Thanks @crendgrim for making dynamiccrosshair compatibility easier
__**Translations:**__
Once again, a big thank you for the translation contributions from:
- Ukranian: @Melishy, with tweaks from @xicscon
- Russian: @Melishy
- Chinese: @Xinyang-Gao
__**Other Changes**__
- Config values are now formatted with "block(s)" and "tick(s)" where appropriate.
- Changed the toggle bridging keybind to "toggle reacharound placement".
- Combined minBridgeDistance into a single slider for all directions.
- Fixed crash from broken BankStorage compatibility
- Fixed off-hand bridging taking priority over main-hand useable item. (bows, tridents, food, etc.)
- Updated Ukrainian, Russian, & Chinese translations.
## Changelog for 2.6.0 (All Versions)
A pretty big release of small things.
__**Making Bridging More Comfortable:**__
BridgingMod tends to snap to blocks more than other mods when bridging. This can be really useful, but when it's annoying, it can be *really* annoying. With that, I've added a few config options which allow finer control over the snapping.
**Features->Minimum Bridging Distance (Horizontal & Vertical):** How far does a block need to be from you, before you can bridge at it? Before, it wasn't visible and there was a minimum distance of 1, in all directions. Now it's split into horizontal & vertical distances. Horizontally, a block must be 2.2 blocks away. Vertically, a block must be 1 block away.
**Fixes->Bridging Snap Strength:** (experimental!) Self-explanatory. A magic number that affects the size of the bridging targets.
**Fixes->Bridging Adjacency:** (experimental!) Hard to explain, but it affects blocks that catch the edge of your sightline, and changes if they're bridgeable on or not. `strict` will have the biggest difference.
__**Mod Compatibility**__
- Added a compatibility API. Should speed up updates in the future.
- Restructured the mod internals for this. Breaking changes.
- Compatibility with Bank Storage
- Compatibility with Dank Storage
- Changed behaviour when the Freelook mod is used.
- See Fixes -> Perspective Lock in config. You can either bridge from your head or the camera.
- Thanks @crendgrim for making dynamiccrosshair compatibility easier
__**Translations:**__
Once again, a big thank you for the translation contributions from:
- Ukranian: @Melishy, with tweaks from @xicscon
- Russian: @Melishy
- Chinese: @Xinyang-Gao
__**Other Changes**__
- Config values are now formatted with "block(s)" and "tick(s)" where appropriate.
- Changed the toggle bridging keybind to "toggle reacharound placement".
- Combined minBridgeDistance into a single slider for all directions.
- Fixed crash from broken BankStorage compatibility
- Fixed off-hand bridging taking priority over main-hand useable item. (bows, tridents, food, etc.)
- Updated Ukrainian, Russian, & Chinese translations.
## Changelog for 2.6.0 (All Versions)
A pretty big release of small things.
__**Making Bridging More Comfortable:**__
BridgingMod tends to snap to blocks more than other mods when bridging. This can be really useful, but when it's annoying, it can be *really* annoying. With that, I've added a few config options which allow finer control over the snapping.
**Features->Minimum Bridging Distance (Horizontal & Vertical):** How far does a block need to be from you, before you can bridge at it? Before, it wasn't visible and there was a minimum distance of 1, in all directions. Now it's split into horizontal & vertical distances. Horizontally, a block must be 2.2 blocks away. Vertically, a block must be 1 block away.
**Fixes->Bridging Snap Strength:** (experimental!) Self-explanatory. A magic number that affects the size of the bridging targets.
**Fixes->Bridging Adjacency:** (experimental!) Hard to explain, but it affects blocks that catch the edge of your sightline, and changes if they're bridgeable on or not. `strict` will have the biggest difference.
__**Mod Compatibility**__
- Added a compatibility API. Should speed up updates in the future.
- Restructured the mod internals for this. Breaking changes.
- Compatibility with Bank Storage
- Compatibility with Dank Storage
- Changed behaviour when the Freelook mod is used.
- See Fixes -> Perspective Lock in config. You can either bridge from your head or the camera.
- Thanks @crendgrim for making dynamiccrosshair compatibility easier
__**Translations:**__
Once again, a big thank you for the translation contributions from:
- Ukranian: @Melishy, with tweaks from @xicscon
- Russian: @Melishy
- Chinese: @Xinyang-Gao
__**Other Changes**__
- Config values are now formatted with "block(s)" and "tick(s)" where appropriate.
- Changed the toggle bridging keybind to "toggle reacharound placement".
- Combined minBridgeDistance into a single slider for all directions.
- Fixed crash from broken BankStorage compatibility
- Fixed off-hand bridging taking priority over main-hand useable item. (bows, tridents, food, etc.)
- Updated Ukrainian, Russian, & Chinese translations.
## Changelog for 2.6.0 (All Versions)
A pretty big release of small things.
__**Making Bridging More Comfortable:**__
BridgingMod tends to snap to blocks more than other mods when bridging. This can be really useful, but when it's annoying, it can be *really* annoying. With that, I've added a few config options which allow finer control over the snapping.
**Features->Minimum Bridging Distance (Horizontal & Vertical):** How far does a block need to be from you, before you can bridge at it? Before, it wasn't visible and there was a minimum distance of 1, in all directions. Now it's split into horizontal & vertical distances. Horizontally, a block must be 2.2 blocks away. Vertically, a block must be 1 block away.
**Fixes->Bridging Snap Strength:** (experimental!) Self-explanatory. A magic number that affects the size of the bridging targets.
**Fixes->Bridging Adjacency:** (experimental!) Hard to explain, but it affects blocks that catch the edge of your sightline, and changes if they're bridgeable on or not. `strict` will have the biggest difference.
__**Mod Compatibility**__
- Added a compatibility API. Should speed up updates in the future.
- Restructured the mod internals for this. Breaking changes.
- Compatibility with Bank Storage
- Compatibility with Dank Storage
- Changed behaviour when the Freelook mod is used.
- See Fixes -> Perspective Lock in config. You can either bridge from your head or the camera.
- Thanks @crendgrim for making dynamiccrosshair compatibility easier
__**Translations:**__
Once again, a big thank you for the translation contributions from:
- Ukranian: @Melishy, with tweaks from @xicscon
- Russian: @Melishy
- Chinese: @Xinyang-Gao
__**Other Changes**__
- Config values are now formatted with "block(s)" and "tick(s)" where appropriate.
- Changed the toggle bridging keybind to "toggle reacharound placement".
- Combined minBridgeDistance into a single slider for all directions.
- Fixed crash from broken BankStorage compatibility
- Fixed off-hand bridging taking priority over main-hand useable item. (bows, tridents, food, etc.)
- Updated Ukrainian, Russian, & Chinese translations.
## Changelog for 2.6.0 (All Versions)
A pretty big release of small things.
__**Making Bridging More Comfortable:**__
BridgingMod tends to snap to blocks more than other mods when bridging. This can be really useful, but when it's annoying, it can be *really* annoying. With that, I've added a few config options which allow finer control over the snapping.
**Features->Minimum Bridging Distance (Horizontal & Vertical):** How far does a block need to be from you, before you can bridge at it? Before, it wasn't visible and there was a minimum distance of 1, in all directions. Now it's split into horizontal & vertical distances. Horizontally, a block must be 2.2 blocks away. Vertically, a block must be 1 block away.
**Fixes->Bridging Snap Strength:** (experimental!) Self-explanatory. A magic number that affects the size of the bridging targets.
**Fixes->Bridging Adjacency:** (experimental!) Hard to explain, but it affects blocks that catch the edge of your sightline, and changes if they're bridgeable on or not. `strict` will have the biggest difference.
__**Mod Compatibility**__
- Added a compatibility API. Should speed up updates in the future.
- Restructured the mod internals for this. Breaking changes.
- Compatibility with Bank Storage
- Compatibility with Dank Storage
- Changed behaviour when the Freelook mod is used.
- See Fixes -> Perspective Lock in config. You can either bridge from your head or the camera.
- Thanks @crendgrim for making dynamiccrosshair compatibility easier
__**Translations:**__
Once again, a big thank you for the translation contributions from:
- Ukranian: @Melishy, with tweaks from @xicscon
- Russian: @Melishy
- Chinese: @Xinyang-Gao
__**Other Changes**__
- Config values are now formatted with "block(s)" and "tick(s)" where appropriate.
- Changed the toggle bridging keybind to "toggle reacharound placement".
- Combined minBridgeDistance into a single slider for all directions.
- Fixed crash from broken BankStorage compatibility
- Fixed off-hand bridging taking priority over main-hand useable item. (bows, tridents, food, etc.)
- Updated Ukrainian, Russian, & Chinese translations.
## Changelog for 2.6.0 (All Versions)
A pretty big release of small things.
__**Making Bridging More Comfortable:**__
BridgingMod tends to snap to blocks more than other mods when bridging. This can be really useful, but when it's annoying, it can be *really* annoying. With that, I've added a few config options which allow finer control over the snapping.
**Features->Minimum Bridging Distance (Horizontal & Vertical):** How far does a block need to be from you, before you can bridge at it? Before, it wasn't visible and there was a minimum distance of 1, in all directions. Now it's split into horizontal & vertical distances. Horizontally, a block must be 2.2 blocks away. Vertically, a block must be 1 block away.
**Fixes->Bridging Snap Strength:** (experimental!) Self-explanatory. A magic number that affects the size of the bridging targets.
**Fixes->Bridging Adjacency:** (experimental!) Hard to explain, but it affects blocks that catch the edge of your sightline, and changes if they're bridgeable on or not. `strict` will have the biggest difference.
__**Mod Compatibility**__
- Added a compatibility API. Should speed up updates in the future.
- Restructured the mod internals for this. Breaking changes.
- Compatibility with Bank Storage
- Compatibility with Dank Storage
- Changed behaviour when the Freelook mod is used.
- See Fixes -> Perspective Lock in config. You can either bridge from your head or the camera.
- Thanks @crendgrim for making dynamiccrosshair compatibility easier
__**Translations:**__
Once again, a big thank you for the translation contributions from:
- Ukranian: @Melishy, with tweaks from @xicscon
- Russian: @Melishy
- Chinese: @Xinyang-Gao
__**Other Changes**__
- Config values are now formatted with "block(s)" and "tick(s)" where appropriate.
- Changed the toggle bridging keybind to "toggle reacharound placement".
- Corrected config description for minimum distance sliders.
## Changelog for 2.6.0 (All Versions)
A pretty big release of small things.
__**Making Bridging More Comfortable:**__
BridgingMod tends to snap to blocks more than other mods when bridging. This can be really useful, but when it's annoying, it can be *really* annoying. With that, I've added a few config options which allow finer control over the snapping.
**Features->Minimum Bridging Distance (Horizontal & Vertical):** How far does a block need to be from you, before you can bridge at it? Before, it wasn't visible and there was a minimum distance of 1, in all directions. Now it's split into horizontal & vertical distances. Horizontally, a block must be 2.2 blocks away. Vertically, a block must be 1 block away.
**Fixes->Bridging Snap Strength:** (experimental!) Self-explanatory. A magic number that affects the size of the bridging targets.
**Fixes->Bridging Adjacency:** (experimental!) Hard to explain, but it affects blocks that catch the edge of your sightline, and changes if they're bridgeable on or not. `strict` will have the biggest difference.
__**Mod Compatibility**__
- Added a compatibility API. Should speed up updates in the future.
- Restructured the mod internals for this. Breaking changes.
- Compatibility with Bank Storage
- Compatibility with Dank Storage
- Changed behaviour when the Freelook mod is used.
- See Fixes -> Perspective Lock in config. You can either bridge from your head or the camera.
- Thanks @crendgrim for making dynamiccrosshair compatibility easier
__**Translations:**__
Once again, a big thank you for the translation contributions from:
- Ukranian: @Melishy, with tweaks from @xicscon
- Russian: @Melishy
- Chinese: @Xinyang-Gao
__**Other Changes**__
- Config values are now formatted with "block(s)" and "tick(s)" where appropriate.
- Changed the toggle bridging keybind to "toggle reacharound placement".
- Corrected config description for minimum distance sliders.
## Changelog for 2.6.0 (All Versions)
A pretty big release of small things.
__**Making Bridging More Comfortable:**__
BridgingMod tends to snap to blocks more than other mods when bridging. This can be really useful, but when it's annoying, it can be *really* annoying. With that, I've added a few config options which allow finer control over the snapping.
**Features->Minimum Bridging Distance (Horizontal & Vertical):** How far does a block need to be from you, before you can bridge at it? Before, it wasn't visible and there was a minimum distance of 1, in all directions. Now it's split into horizontal & vertical distances. Horizontally, a block must be 2.2 blocks away. Vertically, a block must be 1 block away.
**Fixes->Bridging Snap Strength:** (experimental!) Self-explanatory. A magic number that affects the size of the bridging targets.
**Fixes->Bridging Adjacency:** (experimental!) Hard to explain, but it affects blocks that catch the edge of your sightline, and changes if they're bridgeable on or not. `strict` will have the biggest difference.
__**Mod Compatibility**__
- Added a compatibility API. Should speed up updates in the future.
- Restructured the mod internals for this. Breaking changes.
- Compatibility with Bank Storage
- Compatibility with Dank Storage
- Changed behaviour when the Freelook mod is used.
- See Fixes -> Perspective Lock in config. You can either bridge from your head or the camera.
- Thanks @crendgrim for making dynamiccrosshair compatibility easier
__**Translations:**__
Once again, a big thank you for the translation contributions from:
- Ukranian: @Melishy, with tweaks from @xicscon
- Russian: @Melishy
- Chinese: @Xinyang-Gao
__**Other Changes**__
- Config values are now formatted with "block(s)" and "tick(s)" where appropriate.
- Changed the toggle bridging keybind to "toggle reacharound placement".
- Corrected config description for minimum distance sliders.
## Changelog for 2.6.0 (All Versions)
A pretty big release of small things.
__**Making Bridging More Comfortable:**__
BridgingMod tends to snap to blocks more than other mods when bridging. This can be really useful, but when it's annoying, it can be *really* annoying. With that, I've added a few config options which allow finer control over the snapping.
**Features->Minimum Bridging Distance (Horizontal & Vertical):** How far does a block need to be from you, before you can bridge at it? Before, it wasn't visible and there was a minimum distance of 1, in all directions. Now it's split into horizontal & vertical distances. Horizontally, a block must be 2.2 blocks away. Vertically, a block must be 1 block away.
**Fixes->Bridging Snap Strength:** (experimental!) Self-explanatory. A magic number that affects the size of the bridging targets.
**Fixes->Bridging Adjacency:** (experimental!) Hard to explain, but it affects blocks that catch the edge of your sightline, and changes if they're bridgeable on or not. `strict` will have the biggest difference.
__**Mod Compatibility**__
- Added a compatibility API. Should speed up updates in the future.
- Restructured the mod internals for this. Breaking changes.
- Compatibility with Bank Storage
- Compatibility with Dank Storage
- Changed behaviour when the Freelook mod is used.
- See Fixes -> Perspective Lock in config. You can either bridge from your head or the camera.
- Thanks @crendgrim for making dynamiccrosshair compatibility easier
__**Translations:**__
Once again, a big thank you for the translation contributions from:
- Ukranian: @Melishy, with tweaks from @xicscon
- Russian: @Melishy
- Chinese: @Xinyang-Gao
__**Other Changes**__
- Config values are now formatted with "block(s)" and "tick(s)" where appropriate.
- Changed the toggle bridging keybind to "toggle reacharound placement".
- Corrected config description for minimum distance sliders.
## Changelog for 2.6.0 (All Versions)
A pretty big release of small things.
__**Making Bridging More Comfortable:**__
BridgingMod tends to snap to blocks more than other mods when bridging. This can be really useful, but when it's annoying, it can be *really* annoying. With that, I've added a few config options which allow finer control over the snapping.
**Features->Minimum Bridging Distance (Horizontal & Vertical):** How far does a block need to be from you, before you can bridge at it? Before, it wasn't visible and there was a minimum distance of 1, in all directions. Now it's split into horizontal & vertical distances. Horizontally, a block must be 2.2 blocks away. Vertically, a block must be 1 block away.
**Fixes->Bridging Snap Strength:** (experimental!) Self-explanatory. A magic number that affects the size of the bridging targets.
**Fixes->Bridging Adjacency:** (experimental!) Hard to explain, but it affects blocks that catch the edge of your sightline, and changes if they're bridgeable on or not. `strict` will have the biggest difference.
__**Mod Compatibility**__
- Added a compatibility API. Should speed up updates in the future.
- Restructured the mod internals for this. Breaking changes.
- Compatibility with Bank Storage
- Compatibility with Dank Storage
- Changed behaviour when the Freelook mod is used.
- See Fixes -> Perspective Lock in config. You can either bridge from your head or the camera.
- Thanks @crendgrim for making dynamiccrosshair compatibility easier
__**Translations:**__
Once again, a big thank you for the translation contributions from:
- Ukranian: @Melishy, with tweaks from @xicscon
- Russian: @Melishy
- Chinese: @Xinyang-Gao
__**Other Changes**__
- Config values are now formatted with "block(s)" and "tick(s)" where appropriate.
- Changed the toggle bridging keybind to "toggle reacharound placement".
__**Making Bridging More Comfortable:**__
BridgingMod tends to snap to blocks more than other mods when bridging. This can be really useful, but when it's annoying, it can be *really* annoying. With that, I've added a few config options which allow finer control over the snapping.
- **Features->Minimum Bridging Distance (Horizontal & Vertical):** How far does a block need to be from you, before you can bridge at it? Before, it wasn't visible and there was a minimum distance of 1, in all directions. Now it's split into horizontal & vertical distances. Horizontally, a block must be 2.2 blocks away. Vertically, a block must be 1 block away.
- **Fixes->Bridging Snap Strength:** (experimental!) Self-explanatory. A magic number that affects the size of the bridging targets.
- **Fixes->Bridging Adjacency:** (experimental!) Hard to explain, but it affects blocks that catch the edge of your sightline, and changes if they're bridgeable on or not. `strict` will have the biggest difference.
__**Mod Compatibility**__
- Added a compatibility API. Should speed up updates in the future.
- Restructured the mod internals for this. Breaking changes.
- Compatibility with Bank Storage
- Compatibility with Dank Storage
- Changed behaviour when the Freelook mod is used.
- See Fixes -> Perspective Lock in config. You can either bridge from your head or the camera.
- Thanks @crendgrim for making dynamiccrosshair compatibility easier
__**Translations:**__
Once again, a big thank you for the translation contributions from:
- Ukranian: @Melishy, with tweaks from @xicscon
- Russian: @Melishy
- Chinese: @Xinyang-Gao
__**Other Changes**__
- Config values are now formatted with "block(s)" and "tick(s)" where appropriate.
- Changed the toggle bridging keybind to "toggle reacharound placement".
__**Making Bridging More Comfortable:**__
BridgingMod tends to snap to blocks more than other mods when bridging. This can be really useful, but when it's annoying, it can be *really* annoying. With that, I've added a few config options which allow finer control over the snapping.
- **Features->Minimum Bridging Distance (Horizontal & Vertical):** How far does a block need to be from you, before you can bridge at it? Before, it wasn't visible and there was a minimum distance of 1, in all directions. Now it's split into horizontal & vertical distances. Horizontally, a block must be 2.2 blocks away. Vertically, a block must be 1 block away.
- **Fixes->Bridging Snap Strength:** (experimental!) Self-explanatory. A magic number that affects the size of the bridging targets.
- **Fixes->Bridging Adjacency:** (experimental!) Hard to explain, but it affects blocks that catch the edge of your sightline, and changes if they're bridgeable on or not. `strict` will have the biggest difference.
__**Mod Compatibility**__
- Added a compatibility API. Should speed up updates in the future.
- Restructured the mod internals for this. Breaking changes.
- Compatibility with Bank Storage
- Compatibility with Dank Storage
- Changed behaviour when the Freelook mod is used.
- See Fixes -> Perspective Lock in config. You can either bridge from your head or the camera.
- Thanks @crendgrim for making dynamiccrosshair compatibility easier
__**Translations:**__
Once again, a big thank you for the translation contributions from:
- Ukranian: @Melishy, with tweaks from @xicscon
- Russian: @Melishy
- Chinese: @Xinyang-Gao
__**Other Changes**__
- Config values are now formatted with "block(s)" and "tick(s)" where appropriate.
- Changed the toggle bridging keybind to "toggle reacharound placement".
- Fixed rotating blocks (i.e, logs) only placing vertically
- Hand should animate properly now when bridging
__**Changelog (v2.5.0)**__
- Revamped the config entirely w/ YetAnotherConfigLibrary
- YACL brings a better colour picker, a more modern UI, and image support!
- Added much more description to each config option + some images (static & animated)
- Moved some of the more obscure options to the "Fixes" tab
- Torches can no longer be bridged with (by default, configurable under "Fixes")
- This should fix the accidental torch spam. Oops.
- Shoulder Surfing Reloaded Compatibility!
- Bridging should now line up with most modded cameras.
- Translations!
- Added Ukrainian Translation (Thanks @Tarteroycc!)
- Added Turkish Translation (Thanks @RuyaSavascisi!)
- Added Traditional Chinese (Thanks @dirtTW!)
Translation PRs are always welcome & very appreciated! A lot of new lines were added in this update so, if you want to help make the mod clearer, please contribute! :D
- Fixed rotating blocks (i.e, logs) only placing vertically
- Hand should animate properly now when bridging
__**Changelog (v2.5.0)**__
- Revamped the config entirely w/ YetAnotherConfigLibrary
- YACL brings a better colour picker, a more modern UI, and image support!
- Added much more description to each config option + some images (static & animated)
- Moved some of the more obscure options to the "Fixes" tab
- Torches can no longer be bridged with (by default, configurable under "Fixes")
- This should fix the accidental torch spam. Oops.
- Shoulder Surfing Reloaded Compatibility!
- Bridging should now line up with most modded cameras.
- Translations!
- Added Ukrainian Translation (Thanks @Tarteroycc!)
- Added Turkish Translation (Thanks @RuyaSavascisi!)
- Added Traditional Chinese (Thanks @dirtTW!)
Translation PRs are always welcome & very appreciated! A lot of new lines were added in this update so, if you want to help make the mod clearer, please contribute! :D
- Revamped the config entirely w/ YetAnotherConfigLibrary
- YACL brings a better colour picker, a more modern UI, and image support!
- Added much more description to each config option + some images (static & animated)
- Moved some of the more obscure options to the "Fixes" tab
- Torches can no longer be bridged with (by default, configurable under "Fixes")
- This should fix the accidental torch spam. Oops.
- Shoulder Surfing Reloaded Compatibility!
- Bridging should now line up with most modded cameras.
- Translations!
- Added Ukrainian Translation (Thanks @Tarteroycc!)
- Added Turkish Translation (Thanks @RuyaSavascisi!)
- Added Traditional Chinese (Thanks @dirtTW!)
Translation PRs are always welcome & very appreciated! A lot of new lines were added in this update so, if you want to help make the mod clearer, please contribute! :D
- Revamped the config entirely w/ YetAnotherConfigLibrary
- YACL brings a better colour picker, a more modern UI, and image support!
- Added much more description to each config option + some images (static & animated)
- Moved some of the more obscure options to the "Fixes" tab
- Torches can no longer be bridged with (by default, configurable under "Fixes")
- This should fix the accidental torch spam. Oops.
- Shoulder Surfing Reloaded Compatibility!
- Bridging should now line up with most modded cameras.
- Translations!
- Added Ukrainian Translation (Thanks @Tarteroycc!)
- Added Turkish Translation (Thanks @RuyaSavascisi!)
- Added Traditional Chinese (Thanks @dirtTW!)
Translation PRs are always welcome & very appreciated! A lot of new lines were added in this update so, if you want to help make the mod clearer, please contribute! :D
- Revamped the config entirely w/ YetAnotherConfigLibrary
- YACL brings a better colour picker, a more modern UI, and image support!
- Added much more description to each config option + some images (static & animated)
- Moved some of the more obscure options to the "Fixes" tab
- Torches can no longer be bridged with (by default, configurable under "Fixes")
- This should fix the accidental torch spam. Oops.
- Shoulder Surfing Reloaded Compatibility!
- Bridging should now line up with most modded cameras.
- Translations!
- Added Ukrainian Translation (Thanks @Tarteroycc!)
- Added Turkish Translation (Thanks @RuyaSavascisi!)
- Added Traditional Chinese (Thanks @dirtTW!)
Translation PRs are always welcome & very appreciated! A lot of new lines were added in this update so, if you want to help make the mod clearer, please contribute! :D
- Revamped the config entirely w/ YetAnotherConfigLibrary
- YACL brings a better colour picker, a more modern UI, and image support!
- Added much more description to each config option + some images (static & animated)
- Moved some of the more obscure options to the "Fixes" tab
- Torches can no longer be bridged with (by default, configurable under "Fixes")
- This should fix the accidental torch spam. Oops.
- Shoulder Surfing Reloaded Compatibility!
- Bridging should now line up with most modded cameras.
- Translations!
- Added Ukrainian Translation (Thanks @Tarteroycc!)
- Added Turkish Translation (Thanks @RuyaSavascisi!)
- Added Traditional Chinese (Thanks @dirtTW!)
Translation PRs are always welcome & very appreciated! A lot of new lines were added in this update so, if you want to help make the mod clearer, please contribute! :D
- Revamped the config entirely w/ YetAnotherConfigLibrary
- YACL brings a better colour picker, a more modern UI, and image support!
- Added much more description to each config option + some images (static & animated)
- Moved some of the more obscure options to the "Fixes" tab
- Torches can no longer be bridged with (by default, configurable under "Fixes")
- This should fix the accidental torch spam. Oops.
- Shoulder Surfing Reloaded Compatibility!
- Bridging should now line up with most modded cameras.
- Translations!
- Added Ukrainian Translation (Thanks @Tarteroycc!)
- Added Turkish Translation (Thanks @RuyaSavascisi!)
- Added Traditional Chinese (Thanks @dirtTW!)
Translation PRs are always welcome & very appreciated! A lot of new lines were added in this update so, if you want to help make the mod clearer, please contribute! :D
- Revamped the config entirely w/ YetAnotherConfigLibrary
- YACL brings a better colour picker, a more modern UI, and image support!
- Added much more description to each config option + some images (static & animated)
- Moved some of the more obscure options to the "Fixes" tab
- Torches can no longer be bridged with (by default, configurable under "Fixes")
- This should fix the accidental torch spam. Oops.
- Shoulder Surfing Reloaded Compatibility!
- Bridging should now line up with most modded cameras.
- Translations!
- Added Ukrainian Translation (Thanks @Tarteroycc!)
- Added Turkish Translation (Thanks @RuyaSavascisi!)
- Added Traditional Chinese (Thanks @dirtTW!)
Translation PRs are always welcome & very appreciated! A lot of new lines were added in this update so, if you want to help make the mod clearer, please contribute! :D
- Revamped the config entirely w/ YetAnotherConfigLibrary
- YACL brings a better colour picker, a more modern UI, and image support!
- Added much more description to each config option + some images (static & animated)
- Moved some of the more obscure options to the "Fixes" tab
- Torches can no longer be bridged with (by default, configurable under "Fixes")
- This should fix the accidental torch spam. Oops.
- Shoulder Surfing Reloaded Compatibility!
- Bridging should now line up with most modded cameras.
- Translations!
- Added Ukrainian Translation (Thanks @Tarteroycc!)
- Added Turkish Translation (Thanks @RuyaSavascisi!)
- Added Traditional Chinese (Thanks @dirtTW!)
Translation PRs are always welcome & very appreciated! A lot of new lines were added in this update so, if you want to help make the mod clearer, please contribute! :D
- Revamped the config entirely w/ YetAnotherConfigLibrary
- YACL brings a better colour picker, a more modern UI, and image support!
- Added much more description to each config option + some images (static & animated)
- Moved some of the more obscure options to the "Fixes" tab
- Torches can no longer be bridged with (by default, configurable under "Fixes")
- This should fix the accidental torch spam. Oops.
- Shoulder Surfing Reloaded Compatibility!
- Bridging should now line up with most modded cameras.
- Translations!
- Added Ukrainian Translation (Thanks @Tarteroycc!)
- Added Turkish Translation (Thanks @RuyaSavascisi!)
- Added Traditional Chinese (Thanks @dirtTW!)
Translation PRs are always welcome & very appreciated! A lot of new lines were added in this update so, if you want to help make the mod clearer, please contribute! :D
- Place outline for non-bridging mode is now properly hidden when not holding a block
- Fixed crash when the mod is loaded on the server-side.
- Added a text toast when bridging is toggled via the keybinding.
- Place outline for non-bridging mode is now properly hidden when not holding a block
- Fixed crash when the mod is loaded on the server-side.
- Added a text toast when bridging is toggled via the keybinding.
- Added Mexican Spanish translation (thank you, @TheLegendofSaram)
- Added block placement outline for when you're not bridging.
- Configurable with 3 new config entries.
- Disabled by default.
- Bridging cursor is now hidden when bridging is disabled / or only when crouching (if that setting is enabled)
- Added Mexican Spanish translation (thank you, @TheLegendofSaram)
- Added block placement outline for when you're not bridging.
- Configurable with 3 new config entries.
- Disabled by default.
- Bridging cursor is now hidden when bridging is disabled / or only when crouching (if that setting is enabled)
- Added Mexican Spanish translation (thank you, @TheLegendofSaram)
- Added block placement outline for when you're not bridging.
- Configurable with 3 new config entries.
- Disabled by default.
- Bridging cursor is now hidden when bridging is disabled / or only when crouching (if that setting is enabled)
- Added Mexican Spanish translation (thank you, @TheLegendofSaram)
- Added block placement outline for when you're not bridging.
- Configurable with 3 new config entries.
- Disabled by default.
- Bridging cursor is now hidden when bridging is disabled / or only when crouching (if that setting is enabled)
- Added Mexican Spanish translation (thank you, @TheLegendofSaram)
- Added block placement outline for when you're not bridging.
- Configurable with 3 new config entries.
- Disabled by default.
- Bridging cursor is now hidden when bridging is disabled / or only when crouching (if that setting is enabled)
- Added Mexican Spanish translation (thank you, @TheLegendofSaram)
- Added block placement outline for when you're not bridging.
- Configurable with 3 new config entries.
- Disabled by default.
- Bridging cursor is now hidden when bridging is disabled / or only when crouching (if that setting is enabled)
- Added Mexican Spanish translation (thank you, @TheLegendofSaram)
- Added block placement outline for when you're not bridging.
- Configurable with 3 new config entries.
- Disabled by default.
- Bridging cursor is now hidden when bridging is disabled / or only when crouching (if that setting is enabled)
- Added Mexican Spanish translation (thank you, @TheLegendofSaram)
- Added block placement outline for when you're not bridging.
- Configurable with 3 new config entries.
- Disabled by default.
- Bridging cursor is now hidden when bridging is disabled / or only when crouching (if that setting is enabled)
- Added Mexican Spanish translation (thank you, @TheLegendofSaram)
- Added block placement outline for when you're not bridging.
- Configurable with 3 new config entries.
- Disabled by default.
- Bridging cursor is now hidden when bridging is disabled / or only when crouching (if that setting is enabled)
- Added Mexican Spanish translation (thank you, @TheLegendofSaram)
- Added block placement outline for when you're not bridging.
- Configurable with 3 new config entries.
- Disabled by default.
- Bridging cursor is now hidden when bridging is disabled / or only when crouching (if that setting is enabled)
- Added Mexican Spanish translation (thank you, @TheLegendofSaram)
- Added block placement outline for when you're not bridging.
- Configurable with 3 new config entries.
- Disabled by default.
- Bridging cursor is now hidden when bridging is disabled / or only when crouching (if that setting is enabled)
This update adds a lot of options to the config, without changing the default behaviour from the last update.
Fixes
- Bridging now replaces 'replaceables' (tall grass, flowers) instead of bridging off of them.
Config Additions
- Can enable/disable replacing non-solid blocks
- Can require player to be crouched when bridging
- Can enable block outlines of where you're bridging (in F3 & out of F3)
- Can change the colour of outlines for better visibility
This update adds a lot of options to the config, without changing the default behaviour from the last update.
Fixes
- Bridging now replaces 'replaceables' (tall grass, flowers) instead of bridging off of them.
Config Additions
- Can enable/disable replacing non-solid blocks
- Can require player to be crouched when bridging
- Can enable block outlines of where you're bridging (in F3 & out of F3)
- Can change the colour of outlines for better visibility
This update adds a lot of options to the config, without changing the default behaviour from the last update.
Fixes
- Bridging now replaces 'replaceables' (tall grass, flowers) instead of bridging off of them.
Config Additions
- Can enable/disable replacing non-solid blocks
- Can require player to be crouched when bridging
- Can enable block outlines of where you're bridging (in F3 & out of F3)
- Can change the colour of outlines for better visibility
This update adds a lot of options to the config, without changing the default behaviour from the last update.
Fixes
- Bridging now replaces 'replaceables' (tall grass, flowers) instead of bridging off of them.
Config Additions
- Can enable/disable replacing non-solid blocks
- Can require player to be crouched when bridging
- Can enable block outlines of where you're bridging (in F3 & out of F3)
- Can change the colour of outlines for better visibility
This update adds a lot of options to the config, without changing the default behaviour from the last update.
Fixes
- Bridging now replaces 'replaceables' (tall grass, flowers) instead of bridging off of them.
Config Additions
- Can enable/disable replacing non-solid blocks
- Can require player to be crouched when bridging
- Can enable block outlines of where you're bridging (in F3 & out of F3)
- Can change the colour of outlines for better visibility
This update adds a lot of options to the config, without changing the default behaviour from the last update.
Fixes
- Bridging now replaces 'replaceables' (tall grass, flowers) instead of bridging off of them.
Config Additions
- Can enable/disable replacing non-solid blocks
- Can require player to be crouched when bridging
- Can enable block outlines of where you're bridging (in F3 & out of F3)
- Can change the colour of outlines for better visibility
This update adds a lot of options to the config, without changing the default behaviour from the last update.
Fixes
- Bridging now replaces 'replaceables' (tall grass, flowers) instead of bridging off of them.
Config Additions
- Can enable/disable replacing non-solid blocks
- Can require player to be crouched when bridging
- Can enable block outlines of where you're bridging (in F3 & out of F3)
- Can change the colour of outlines for better visibility
This update adds a lot of options to the config, without changing the default behaviour from the last update.
Fixes
- Bridging now replaces 'replaceables' (tall grass, flowers) instead of bridging off of them.
Config Additions
- Can enable/disable replacing non-solid blocks
- Can require player to be crouched when bridging
- Can enable block outlines of where you're bridging (in F3 & out of F3)
- Can change the colour of outlines for better visibility
This update adds a lot of options to the config, without changing the default behaviour from the last update.
Fixes
- Bridging now replaces 'replaceables' (tall grass, flowers) instead of bridging off of them.
Config Additions
- Can enable/disable replacing non-solid blocks
- Can require player to be crouched when bridging
- Can enable block outlines of where you're bridging (in F3 & out of F3)
- Can change the colour of outlines for better visibility
This update adds a lot of options to the config, without changing the default behaviour from the last update.
Fixes
- Bridging now replaces 'replaceables' (tall grass, flowers) instead of bridging off of them.
Config Additions
- Can enable/disable replacing non-solid blocks
- Can require player to be crouched when bridging
- Can enable block outlines of where you're bridging (in F3 & out of F3)
- Can change the colour of outlines for better visibility
This update adds a lot of options to the config, without changing the default behaviour from the last update.
Fixes
- Bridging now replaces 'replaceables' (tall grass, flowers) instead of bridging off of them.
Config Additions
- Can enable/disable replacing non-solid blocks
- Can require player to be crouched when bridging
- Can enable block outlines of where you're bridging (in F3 & out of F3)
- Can change the colour of outlines for better visibility
- Slabs are now placed depending on your y position
- Compatibility with DynamicCrosshair (thanks Crendgrim!)
- Bridging mode can now be toggled with a keybinding!
- Slabs are now placed depending on your y position
- Compatibility with DynamicCrosshair (thanks Crendgrim!)
- Bridging mode can now be toggled with a keybinding!
- Slabs are now placed depending on your y position
- Compatibility with DynamicCrosshair (thanks Crendgrim!)
- Bridging mode can now be toggled with a keybinding!
- Revamped placement to have much more accurate targeting
- It now works in 1 & 2 block high ceiling tunnels
- Blocks can now be built upwards in addition to the old functionality
- Added debug previews to f3 for more detail on how a block is being placed
- Added a visual config (via Mod Menu + ClothConfig)
- You can disable bridging, the indicator, or the F3 debug stuff
- Revamped placement to have much more accurate targeting
- It now works in 1 & 2 block high ceiling tunnels
- Blocks can now be built upwards in addition to the old functionality
- Added debug previews to f3 for more detail on how a block is being placed
- Added a visual config (via Mod Menu + ClothConfig)
- You can disable bridging, the indicator, or the F3 debug stuff
- Revamped placement to have much more accurate targeting
- It now works in 1 & 2 block high ceiling tunnels
- Blocks can now be built upwards in addition to the old functionality
- Added debug previews to f3 for more detail on how a block is being placed
- Added a visual config (via Mod Menu + ClothConfig)
- You can disable bridging, the indicator, or the F3 debug stuff