Fixed meats not cooking faster in the smoker
Fixed Cod stack size
Fixed chain dupe
Fixed overlay hints showing multiple icons (May still be present for some mobs, but hopefully not. Let me know!)
Fixed golem carcass not cutting up correctly when repaired
Fixed guide book recipe for Neoforge versions.
Changes:
Changed salt hardness and behaviour, it now breaks fast with shovels like sand
Changed blood bottles max stack to 1
Fixed meats not cooking faster in the smoker
Fixed Cod stack size
Fixed chain dupe
Fixed overlay hints showing multiple icons (May still be present for some mobs, but hopefully not. Let me know!)
Fixed golem carcass not cutting up correctly when repaired
Fixed guide book recipe for Neoforge versions.
Changes:
Changed salt hardness and behaviour, it now breaks fast with shovels like sand
Changed blood bottles max stack to 1****
Fixed meats not cooking faster in the smoker
Fixed Cod stack size
Fixed chain dupe
Fixed overlay hints showing multiple icons (May still be present for some mobs, but hopefully not. Let me know!)
Fixed golem carcass not cutting up correctly when repaired
Fixed guide book recipe for Neoforge versions.
Changes:
Changed salt hardness and behaviour, it now breaks fast with shovels like sand
Changed blood bottles max stack to 1
**Added:**
- Added brain jar
- Added wet sponge recipe
**Fixes:**
- Fixed meats not cooking faster in the smoker
- Fixed Cod stack size
- Fixed chain dupe
- Fixed overlay hints showing multiple icons (May still be present for some mobs, but hopefully not. Let me know!)
- Fixed golem carcass not cutting up correctly when repaired
- Fixed guide book recipe for Neoforge versions.
**Changes:**
- Changed salt hardness and behaviour, it now breaks fast with shovels like sand
- Changed blood bottles max stack to 1
- Added:
- Added config option to disable blood puddle
- Added config option to disable blood puddle spread
- Added new tag 'butchery:crushable_bones'. Add items to this tag crush into 3x bone meal
- Added giving guide book on first join (can be disabled in the config)
- Added config option to switch butchery's heart drops with vampirism hearts
- Added config option to switch butchery's eye drops with vampire's delights human eye
- Added further Farmers Delight compatibility
- Added Ravager butchering
- Added pillager disguise effect
- Added ability to convert butchery's food into its vanilla counterparts
- Added:
- Added config option to disable blood puddle
- Added config option to disable blood puddle spread
- Added new tag 'butchery:crushable_bones'. Add items to this tag crush into 3x bone meal
- Added giving guide book on first join (can be disabled in the config)
- Added config option to switch butchery's heart drops with vampirism hearts
- Added config option to switch butchery's eye drops with vampire's delights human eye
- Added further Farmers Delight compatibility
- Added Ravager butchering
- Added pillager disguise effect
- Added ability to convert butchery's food into its vanilla counterparts
- Added:
- Added config option to disable blood puddle
- Added config option to disable blood puddle spread
- Added new tag 'butchery:crushable_bones'. Add items to this tag crush into 3x bone meal
- Added giving guide book on first join (can be disabled in the config)
- Added config option to switch butchery's heart drops with vampirism hearts
- Added config option to switch butchery's eye drops with vampire's delights human eye
- Added further Farmers Delight compatibility
- Added Ravager butchering
- Added pillager disguise effect
- Added ability to convert butchery's food into its vanilla counterparts
- Added:
- Added config option to disable blood puddle
- Added config option to disable blood puddle spread
- Added new tag 'butchery:crushable_bones'. Add items to this tag crush into 3x bone meal
- Added giving guide book on first join (can be disabled in the config)
- Added config option to switch butchery's heart drops with vampirism hearts
- Added config option to switch butchery's eye drops with vampire's delights human eye
- Added further Farmers Delight compatibility
- Added Ravager butchering
- Added pillager disguise effect
- Added ability to convert butchery's food into its vanilla counterparts
Added:
- Added organ jars
- Added more to the guide book
Fixes:
- Fixed being unable to eat the elder guardian eye
- Fixed vampirism being unable to obtain vampirism blood bottles from the blood grate in version 1.21.1+
- Fixed player loot not dropping when killed with cleaver
- Fixed cooked rump and ribeye names
- Fixed cash register not playing animations or depositing items after consuming coins
- Fixed wolfs not dropping their heads
- Fixed spider heads not dropping spider eyes
Added:
- Added organ jars
- Added more to the guide book
Fixes:
- Fixed being unable to eat the elder guardian eye
- Fixed vampirism being unable to obtain vampirism blood bottles from the blood grate in version 1.21.1+
- Fixed player loot not dropping when killed with cleaver
- Fixed cooked rump and ribeye names
- Fixed cash register not playing animations or depositing items after consuming coins
- Fixed wolfs not dropping their heads
- Fixed spider heads not dropping spider eyes
Added:
- Added organ jars
- Added more to the guide book
Fixes:
- Fixed being unable to eat the elder guardian eye
- Fixed vampirism being unable to obtain vampirism blood bottles from the blood grate in version 1.21.1+
- Fixed player loot not dropping when killed with cleaver
- Fixed cooked rump and ribeye names
- Fixed cash register not playing animations or depositing items after consuming coins
- Fixed wolfs not dropping their heads
- Fixed spider heads not dropping spider eyes
Added:
- Added organ jars
- Added more to the guide book
Fixes:
- Fixed being unable to eat the elder guardian eye
- Fixed vampirism being unable to obtain vampirism blood bottles from the blood grate in version 1.21.1+
- Fixed player loot not dropping when killed with cleaver
- Fixed cooked rump and ribeye names
- Fixed cash register not playing animations or depositing items after consuming coins
- Fixed wolfs not dropping their heads
- Fixed spider heads not dropping spider eyes
Fixes:
- Fixed chicken carcass duping when broken
- Fixed creeper dropping cooked legs instead of raw
- Fixed horse carcasses not dropping
- Fixed butchers house spawning air around its terrain
- Fixed netherite hacksaw recipe
- Fixed enderman not dropping bones
- Fixed sulfur ore not dropping
- Fixed squid and glow squid carcasses duping when broken
- Fixed sheep skeleton having no legs
- Fixed blood generating infinitely
Changes:
- Changed taxidermy table model to previous model
- Increased wither skull drop chance from 3% to 5%
- Changed farmers delight compat to be set to 'False' by default
Fixes:
- Fixed chicken carcass duping when broken
- Fixed creeper dropping cooked legs instead of raw
- Fixed horse carcasses not dropping
- Fixed butchers house spawning air around its terrain
- Fixed netherite hacksaw recipe
- Fixed enderman not dropping bones
- Fixed sulfur ore not dropping
- Fixed squid and glow squid carcasses duping when broken
- Fixed sheep skeleton having no legs
- Fixed blood generating infinitely
Changes:
- Changed taxidermy table model to previous model
- Increased wither skull drop chance from 3% to 5%
- Changed farmers delight compat to be set to 'False' by default
Fixes:
- Fixed chicken carcass duping when broken
- Fixed creeper dropping cooked legs instead of raw
- Fixed horse carcasses not dropping
- Fixed butchers house spawning air around its terrain
- Fixed netherite hacksaw recipe
- Fixed enderman not dropping bones
- Fixed sulfur ore not dropping
- Fixed squid and glow squid carcasses duping when broken
- Fixed sheep skeleton having no legs
- Fixed blood generating infinitely
Changes:
- Changed taxidermy table model to previous model
- Increased wither skull drop chance from 3% to 5%
- Changed farmers delight compat to be set to 'False' by default
Fixes:
- Fixed chicken carcass duping when broken
- Fixed creeper dropping cooked legs instead of raw
- Fixed horse carcasses not dropping
- Fixed butchers house spawning air around its terrain
- Fixed netherite hacksaw recipe
- Fixed enderman not dropping bones
- Fixed sulfur ore not dropping
- Fixed squid and glow squid carcasses duping when broken
- Fixed sheep skeleton having no legs
- Fixed blood generating infinitely
Changes:
- Changed taxidermy table model to previous model
- Increased wither skull drop chance from 3% to 5%
- Changed farmers delight compat to be set to 'False' by default
Added:
- Added pestle and mortar
- Added sculk bone meal
- Added headmounts and trimmed headmounts for the warden
- Added sulfuric acid
- Added sulfur to the c:sulfur tag
- Added blood puddle spread
- Added mob skeletons and use of acid bottles
- Added entity tags
Fixes:
- Fixed salt block not dropping salt
- Fixed creeper leg cooking recipe
- Fixed raw creeper leg having cooked instead of raw in name
- Fixed wet rag not being able to clean blood puddles
- Fixed butcher enchant not causing carcasses to drop
- Fixed oak butcher table drop
- Fixed gold and diamond hacksaw recipes
Changes:
- Removed icey bone to bone meal recipe, now requires the pestle and mortar
- Removed the butchers enchant restriction to bows and crossbows only
- Renamed butchers enchant from 'butchers touch' to 'butcher'
- Water now removes blood the same way water removes crops
Added:
- Added pestle and mortar
- Added sculk bone meal
- Added headmounts and trimmed headmounts for the warden
- Added sulfuric acid
- Added sulfur to the c:sulfur tag
- Added blood puddle spread
- Added mob skeletons and use of acid bottles
- Added entity tags
Fixes:
- Fixed salt block not dropping salt
- Fixed creeper leg cooking recipe
- Fixed raw creeper leg having cooked instead of raw in name
- Fixed wet rag not being able to clean blood puddles
- Fixed butcher enchant not causing carcasses to drop
- Fixed oak butcher table drop
- Fixed gold and diamond hacksaw recipes
Changes:
- Removed icey bone to bone meal recipe, now requires the pestle and mortar
- Removed the butchers enchant restriction to bows and crossbows only
- Renamed butchers enchant from 'butchers touch' to 'butcher'
- Water now removes blood the same way water removes crops
Added:
- Added pestle and mortar
- Added sculk bone meal
- Added headmounts and trimmed headmounts for the warden
- Added sulfuric acid
- Added sulfur to the c:sulfur tag
- Added blood puddle spread
- Added mob skeletons and use of acid bottles
- Added entity tags
Fixes:
- Fixed salt block not dropping salt
- Fixed creeper leg cooking recipe
- Fixed raw creeper leg having cooked instead of raw in name
- Fixed wet rag not being able to clean blood puddles
- Fixed butcher enchant not causing carcasses to drop
- Fixed oak butcher table drop
- Fixed gold and diamond hacksaw recipes
Changes:
- Removed icey bone to bone meal recipe, now requires the pestle and mortar
- Removed the butchers enchant restriction to bows and crossbows only
- Renamed butchers enchant from 'butchers touch' to 'butcher'
- Water now removes blood the same way water removes crops
Added:
- Added pestle and mortar
- Added sculk bone meal
- Added headmounts and trimmed headmounts for the warden
- Added sulfuric acid
- Added sulfur to the c:sulfur tag
- Added blood puddle spread
- Added mob skeletons and use of acid bottles
- Added entity tags
Fixes:
- Fixed salt block not dropping salt
- Fixed creeper leg cooking recipe
- Fixed raw creeper leg having cooked instead of raw in name
- Fixed wet rag not being able to clean blood puddles
- Fixed butcher enchant not causing carcasses to drop
- Fixed oak butcher table drop
- Fixed gold and diamond hacksaw recipes
Changes:
- Removed icey bone to bone meal recipe, now requires the pestle and mortar
- Removed the butchers enchant restriction to bows and crossbows only
- Renamed butchers enchant from 'butchers touch' to 'butcher'
- Water now removes blood the same way water removes crops
Added missing salt generation config option
Added missing rag icon when using the skin rack
Fixes:
Fixed ragdoll cat item IDs
Fixed blood bottle and infected blood bottle deducting 2 instead of 1 from stack when consuming
Fixed blood bottle and infected blood bottle not having drinking animation
Fixed blood bottle and infected blood bottle not being always consumable
Fixed broken rag
Fixed meat grinder using all blood bottles in slot when crafting blood sausages
Added missing salt generation config option
Added missing rag icon when using the skin rack
Fixes:
Fixed ragdoll cat item IDs
Fixed blood bottle and infected blood bottle deducting 2 instead of 1 from stack when consuming
Fixed blood bottle and infected blood bottle not having drinking animation
Fixed blood bottle and infected blood bottle not being always consumable
Fixed broken rag
Fixed meat grinder using all blood bottles in slot when crafting blood sausages
Added missing salt generation config option
Added missing rag icon when using the skin rack
Fixes:
Fixed ragdoll cat item IDs
Fixed blood bottle and infected blood bottle deducting 2 instead of 1 from stack when consuming
Fixed blood bottle and infected blood bottle not having drinking animation
Fixed blood bottle and infected blood bottle not being always consumable
Fixed broken rag
Fixed meat grinder using all blood bottles in slot when crafting blood sausages
Added missing salt generation config option
Added missing rag icon when using the skin rack
Fixes:
Fixed ragdoll cat item IDs
Fixed blood bottle and infected blood bottle deducting 2 instead of 1 from stack when consuming
Fixed blood bottle and infected blood bottle not having drinking animation
Fixed blood bottle and infected blood bottle not being always consumable
Fixed broken rag
Fixed meat grinder using all blood bottles in slot when crafting blood sausages
**PLEASE READ CAREFULLY BEFORE UPDATING - DO NOT UPDATE UNLESS YOU ARE READY TO LOSE ALL BLOCKS/ITEMS FROM BUTCHERY**
Butchery being an Mcreator mod relies on some plugins, one of these plugins is Geckolib. Sadly due to some unforeseen circumstances the Geckolib plugin is no longer being maintained, because of this I won't be able to update the current version of Butchery anymore. This has lead me to completely re-create the mod from the ground up, removing the need for Geckolib. This does also mean I am able to update to the latest versions of Minecraft a lot quicker, as soon as they're supported by Mcreator.
Updating to this latest version WILL REMOVE ALL BLOCKS AND ITEMS in your world. ONLY UPDATE IF YOU ARE READY TO LOSE ALL CURRENT BUTCHERY ITEMS AND BLOCKS. As mentioned above this will be the first and last time this happens. (You may need to remove the current Butchery mod jar as it's named differently to this new version)
Added:
Added more material variants for skinning knives and hammers
Added more animal skins
Added advancements
Added 2 more versions of the hook (can now be placed on and below blocks)
Added butcher villager trades
Added wooden butchers tables
Added ability to extend butchers tables to 2x1
Husks now bleed sand not blood
Added zombie organs
Added counter and display types for every vanilla wood variant
Added Endermite
Added Iron Golem
Added rotten organs for zombies and other zombified mobs
Added butchers coin rewards - rewards a random item from a loottable defined in the config. (Default: End City Treasure)
Added variants for each vanilla wood type for the counter blocks and display blocks
Disguises can be recycled into leather and string on the crafting table
JEI Integration
Copper tool variants
Added hacksaws
Butchering is now affected by Looting enchant (excluding head drops and carcass drops)
Fixes:
As this is a re-make of Butchery any issues should have been fixed but some new ones may appear.
Changes:
Converted all Geckolib models to Java models to remove the need for Geckolib.
Displays are no longer usable as storage
Changed how weighted carcasses work. Small carcasses cause slowness 1 whereas larger carcasses cause slowness 2. These can be negated with strength potions. 1 level of strength potion negates 1 level of slowness, so a level 1 strength effect whilst holding a large carcass will only cause slowness 1 whilst active.
Consuming a withered heart has a 25% chance of causing wither effect
Taxidermy recipes converted to JSON recipes rather than hardcoded
**PLEASE READ CAREFULLY BEFORE UPDATING - DO NOT UPDATE UNLESS YOU ARE READY TO LOSE ALL BLOCKS/ITEMS FROM BUTCHERY**
Butchery being an Mcreator mod relies on some plugins, one of these plugins is Geckolib. Sadly due to some unforeseen circumstances the Geckolib plugin is no longer being maintained, because of this I won't be able to update the current version of Butchery anymore. This has lead me to completely re-create the mod from the ground up, removing the need for Geckolib. This does also mean I am able to update to the latest versions of Minecraft a lot quicker, as soon as they're supported by Mcreator.
Updating to this latest version WILL REMOVE ALL BLOCKS AND ITEMS in your world. ONLY UPDATE IF YOU ARE READY TO LOSE ALL CURRENT BUTCHERY ITEMS AND BLOCKS. As mentioned above this will be the first and last time this happens. (You may need to remove the current Butchery mod jar as it's named differently to this new version)
Added:
Added more material variants for skinning knives and hammers
Added more animal skins
Added advancements
Added 2 more versions of the hook (can now be placed on and below blocks)
Added butcher villager trades
Added wooden butchers tables
Added ability to extend butchers tables to 2x1
Husks now bleed sand not blood
Added zombie organs
Added counter and display types for every vanilla wood variant
Added Endermite
Added Iron Golem
Added rotten organs for zombies and other zombified mobs
Added butchers coin rewards - rewards a random item from a loottable defined in the config. (Default: End City Treasure)
Added variants for each vanilla wood type for the counter blocks and display blocks
Disguises can be recycled into leather and string on the crafting table
JEI Integration
Copper tool variants
Added hacksaws
Butchering is now affected by Looting enchant (excluding head drops and carcass drops)
Fixes:
As this is a re-make of Butchery any issues should have been fixed but some new ones may appear.
Changes:
Converted all Geckolib models to Java models to remove the need for Geckolib.
Displays are no longer usable as storage
Changed how weighted carcasses work. Small carcasses cause slowness 1 whereas larger carcasses cause slowness 2. These can be negated with strength potions. 1 level of strength potion negates 1 level of slowness, so a level 1 strength effect whilst holding a large carcass will only cause slowness 1 whilst active.
Consuming a withered heart has a 25% chance of causing wither effect
Taxidermy recipes converted to JSON recipes rather than hardcoded
**PLEASE READ CAREFULLY BEFORE UPDATING - DO NOT UPDATE UNLESS YOU ARE READY TO LOSE ALL BLOCKS/ITEMS FROM BUTCHERY**
Butchery being an Mcreator mod relies on some plugins, one of these plugins is Geckolib. Sadly due to some unforeseen circumstances the Geckolib plugin is no longer being maintained, because of this I won't be able to update the current version of Butchery anymore. This has lead me to completely re-create the mod from the ground up, removing the need for Geckolib. This does also mean I am able to update to the latest versions of Minecraft a lot quicker, as soon as they're supported by Mcreator.
Updating to this latest version WILL REMOVE ALL BLOCKS AND ITEMS in your world. ONLY UPDATE IF YOU ARE READY TO LOSE ALL CURRENT BUTCHERY ITEMS AND BLOCKS. As mentioned above this will be the first and last time this happens. (You may need to remove the current Butchery mod jar as it's named differently to this new version)
Added:
Added more material variants for skinning knives and hammers
Added more animal skins
Added advancements
Added 2 more versions of the hook (can now be placed on and below blocks)
Added butcher villager trades
Added wooden butchers tables
Added ability to extend butchers tables to 2x1
Husks now bleed sand not blood
Added zombie organs
Added counter and display types for every vanilla wood variant
Added Endermite
Added Iron Golem
Added rotten organs for zombies and other zombified mobs
Added butchers coin rewards - rewards a random item from a loottable defined in the config. (Default: End City Treasure)
Added variants for each vanilla wood type for the counter blocks and display blocks
Disguises can be recycled into leather and string on the crafting table
JEI Integration
Copper tool variants
Added hacksaws
Butchering is now affected by Looting enchant (excluding head drops and carcass drops)
Fixes:
As this is a re-make of Butchery any issues should have been fixed but some new ones may appear.
Changes:
Converted all Geckolib models to Java models to remove the need for Geckolib.
Displays are no longer usable as storage
Changed how weighted carcasses work. Small carcasses cause slowness 1 whereas larger carcasses cause slowness 2. These can be negated with strength potions. 1 level of strength potion negates 1 level of slowness, so a level 1 strength effect whilst holding a large carcass will only cause slowness 1 whilst active.
Consuming a withered heart has a 25% chance of causing wither effect
Taxidermy recipes converted to JSON recipes rather than hardcoded
**PLEASE READ CAREFULLY BEFORE UPDATING - DO NOT UPDATE UNLESS YOU ARE READY TO LOSE ALL BLOCKS/ITEMS FROM BUTCHERY**
Butchery being an Mcreator mod relies on some plugins, one of these plugins is Geckolib. Sadly due to some unforeseen circumstances the Geckolib plugin is no longer being maintained, because of this I won't be able to update the current version of Butchery anymore. This has lead me to completely re-create the mod from the ground up, removing the need for Geckolib. This does also mean I am able to update to the latest versions of Minecraft a lot quicker, as soon as they're supported by Mcreator.
Updating to this latest version WILL REMOVE ALL BLOCKS AND ITEMS in your world. ONLY UPDATE IF YOU ARE READY TO LOSE ALL CURRENT BUTCHERY ITEMS AND BLOCKS. As mentioned above this will be the first and last time this happens. (You may need to remove the current Butchery mod jar as it's named differently to this new version)
Added:
Added more material variants for skinning knives and hammers
Added more animal skins
Added advancements
Added 2 more versions of the hook (can now be placed on and below blocks)
Added butcher villager trades
Added wooden butchers tables
Added ability to extend butchers tables to 2x1
Husks now bleed sand not blood
Added zombie organs
Added counter and display types for every vanilla wood variant
Added Endermite
Added Iron Golem
Added rotten organs for zombies and other zombified mobs
Added butchers coin rewards - rewards a random item from a loottable defined in the config. (Default: End City Treasure)
Added variants for each vanilla wood type for the counter blocks and display blocks
Disguises can be recycled into leather and string on the crafting table
JEI Integration
Copper tool variants
Added hacksaws
Butchering is now affected by Looting enchant (excluding head drops and carcass drops)
Fixes:
As this is a re-make of Butchery any issues should have been fixed but some new ones may appear.
Changes:
Converted all Geckolib models to Java models to remove the need for Geckolib.
Displays are no longer usable as storage
Changed how weighted carcasses work. Small carcasses cause slowness 1 whereas larger carcasses cause slowness 2. These can be negated with strength potions. 1 level of strength potion negates 1 level of slowness, so a level 1 strength effect whilst holding a large carcass will only cause slowness 1 whilst active.
Consuming a withered heart has a 25% chance of causing wither effect
Taxidermy recipes converted to JSON recipes rather than hardcoded
- 1.21.4 Initial Release
Please note this is the remade version of Butchery I am currently working on. Some features of the previous version do not exist or work in this version. The remake for 1.20.1 and 1.21.1 will be released soon.
**Fixes:**
- Fixed blood grates not filling up when set to other mods blood
- Fixed sausages being able to make sausages in the grinder
- Fixed being unable to craft sausages in the grinder with vanilla pork
**Changes:**
- Disabled invisibility when wearing disguises
- Changed brine solution recipe from crafting table to holding ingredients in main and off-hand and right clicking. (Hold a bucket of water in one hand and salt in the other, then right click.)
**Fixes:**
- Fixed blood grates not filling up when set to other mods blood
- Fixed sausages being able to make sausages in the grinder
- Fixed being unable to craft sausages in the grinder with vanilla pork
**Changes:**
- Disabled invisibility when wearing disguises
- Changed brine solution recipe from crafting table to holding ingredients in main and off-hand and right clicking. (Hold a bucket of water in one hand and salt in the other, then right click.)
Added:
- Added Feathered chicken head - combine a chicken head and feather into a crafting table to create a feathered chicken head which can be used in the taxidermy station.
- Added meat grinder blockstates - It will change depending on what is in the meat grinder GUI
Fixes:
- Fixed Enderman meat not being edible
- Fixed Enderman meat not being in the creative menu
- Fixed Enderman organs not being edible
- Fixed Vanilla heads not being crushable
- Fixed cat heads not being crushable
- Fixed zombie villager head mount not crafting
- Fixed wolf head mount not crafting
- Fixed butchers table guidebook page saying dirty table gives rotten flesh - this was a scrapped feature idea
- Fixed meat grinder only working for beef
Added:
- Added Feathered chicken head - combine a chicken head and feather into a crafting table to create a feathered chicken head which can be used in the taxidermy station.
- Added meat grinder blockstates - It will change depending on what is in the meat grinder GUI
Fixes:
- Fixed Enderman meat not being edible
- Fixed Enderman meat not being in the creative menu
- Fixed Enderman organs not being edible
- Fixed Vanilla heads not being crushable
- Fixed cat heads not being crushable
- Fixed zombie villager head mount not crafting
- Fixed wolf head mount not crafting
- Fixed butchers table guidebook page saying dirty table gives rotten flesh - this was a scrapped feature idea
- Fixed meat grinder only working for beef
# **Added:**
- Added Taxidermy Station guidebook entry
# **Fixes:**
- Fixed grinder not producing farmers delight mince meat
- Fixed Neoforge guidebook issue
- Fixed Silverfish not showing in creative menu
- Fixed shulker not showing in creative menu
- Fixed phantom not showing in creative menu
- Fixed Silverfish duplication bug
- Fixed Phantom duplication bug
- Fixed Pillager corpse not changing to drained once bled
- Fixed dragon smithing template loot chance (Neoforge 1.21.1)
- Fixed guidebook recipe (Neoforge 1.21.1)
- Fixed player head giving zombie head mount in taxidermy station
# **Added:**
- Added Taxidermy Station guidebook entry
# **Fixes:**
- Fixed grinder not producing farmers delight mince meat
- Fixed Neoforge guidebook issue
- Fixed Silverfish not showing in creative menu
- Fixed shulker not showing in creative menu
- Fixed phantom not showing in creative menu
- Fixed Silverfish duplication bug
- Fixed Phantom duplication bug
- Fixed Pillager corpse not changing to drained once bled
- Fixed dragon smithing template loot chance (Neoforge 1.21.1)
- Fixed guidebook recipe (Neoforge 1.21.1)
- Fixed player head giving zombie head mount in taxidermy station
- Fixed Brown Mooshroom changing to red mooshroom during butchering
- Fixed cats dropping Ocelot meat
- Disabled Christmas content due to bugs
- Fixed invisibility effect issue
- Fixed Brown Mooshroom changing to red mooshroom during butchering
- Fixed cats dropping Ocelot meat
- Disabled Christmas content due to bugs
- Fixed invisibility effect issue
- Added Axolotls
- Added Donkeys
- Added Mooshrooms
- Added Mules
- Added Ocelots
- Added Sniffers
- Added Striders
- Added Evokers
- Added Guardians
- Added Phantoms
- Added Piglin Brutes
- Added Shulkers
- Added Strays
- Added Zombie Villagers
- Added Slimes
- Added Cats
- Added Enderman organs
- Added 2x Easter eggs (Hint: One involves Axolotls)
- Added Taxidermy Station
- Added blood bottles
- Added blood sausage
- Added GUI to meat grinder
- Added meat scraps
- Added suspicious meat
- Crusher - Crush any unwanted heads or meat into scraps to be used elsewhere. Items can be added to the crusher recipe video the crusher tag.
- Added option to disable blocks sound effects
Fixes:
- Fixed missing blood particles for chicken and turtle carcass
- Removed extra pixel on pillager meat
- Fixed blood grate resetting to butcherys blood when empty
- Fixed villager nose positioning
- Fixed Piglins and Zombified Piglins not dropping intestines
- Fixed drain piglin not having drained in its name
- Fixed issues with neoforge tags and famers delight tags
- Fixed infinite gifts from draining a horse carcass
Changes:
- Changed how carcass butchering stages are handled for new mob additions. Existing mobs will be revisited and changed as well at a later date.
- Reduced butchers apron armour to 1
- Deleted unnecessary model files
- Added tooltips to butchers papers
- Disabled crosshair hints due to various bugs - may be re-added in a later update
- Changed sausage texture to a new 16x16 version
- Changed how the meat grinder works
-
- Added Axolotls
- Added Donkeys
- Added Mooshrooms
- Added Mules
- Added Ocelots
- Added Sniffers
- Added Striders
- Added Evokers
- Added Guardians
- Added Phantoms
- Added Piglin Brutes
- Added Shulkers
- Added Strays
- Added Zombie Villagers
- Added Slimes
- Added Cats
- Added Enderman organs
- Added 2x Easter eggs (Hint: One involves Axolotls)
- Added Taxidermy Station
- Added blood bottles
- Added blood sausage
- Added GUI to meat grinder
- Added meat scraps
- Added suspicious meat
- Crusher - Crush any unwanted heads or meat into scraps to be used elsewhere. Items can be added to the crusher recipe video the crusher tag.
- Added option to disable blocks sound effects
Fixes:
- Fixed missing blood particles for chicken and turtle carcass
- Removed extra pixel on pillager meat
- Fixed blood grate resetting to butcherys blood when empty
- Fixed villager nose positioning
- Fixed Piglins and Zombified Piglins not dropping intestines
- Fixed drain piglin not having drained in its name
- Fixed issues with neoforge tags and famers delight tags
- Fixed infinite gifts from draining a horse carcass
Changes:
- Changed how carcass butchering stages are handled for new mob additions. Existing mobs will be revisited and changed as well at a later date.
- Reduced butchers apron armour to 1
- Deleted unnecessary model files
- Added tooltips to butchers papers
- Disabled crosshair hints due to various bugs - may be re-added in a later update
- Changed sausage texture to a new 16x16 version
- Changed how the meat grinder works
-
**Fixes:**
- Fixed being unable to skin animals with bone skinning knife
- Fixed salt formation generation (Please note that formation structures in existing chunks will be no different. Only in new chunks will the fix apply)
**Changes:**
- Renamed eskimo suit to wolf fur suit
**Fixes:**
- Fixed being unable to skin animals with bone skinning knife
- Fixed salt formation generation (Please note that formation structures in existing chunks will be no different. Only in new chunks will the fix apply)
**Changes:**
- Renamed eskimo suit to wolf fur suit
Added Create recipes:
- Wet sponges with encased fans
- Wet rags with encased fans
- All pestle recipes with mill stone
Added additional method for obtaining butchers guide. Hold any meat in your off-hand and a book in your main hand then right click.
Added Wolfs
Added Eskimo suit - created from wolf fur when fully equipped protects you from frost damage
Fixes:
Fixed witch corpse
Fixed creeper carcass
Fixed fox skinning issues
Fixed horse carcass drops
Added Create recipes:
- Wet sponges with encased fans
- Wet rags with encased fans
- All pestle recipes with mill stone
Added additional method for obtaining butchers guide. Hold any meat in your off-hand and a book in your main hand then right click.
Added Wolfs
Added Eskimo suit - created from wolf fur when fully equipped protects you from frost damage
Fixes:
Fixed witch corpse
Fixed creeper carcass
Fixed fox skinning issues
Fixed horse carcass drops
Added:
- Added horses
- Added recipe to make candles with animal fat
- Added chlorine to help clean blood water in cauldrons
Fixes:
- Fixed conflicting recipe for the basin
- Fixed sulfuric acid not working on villagers
- Fixed drained snowy fox having regular fox texture
- Fixed texture issue with blood cauldron
- Fixed being unable to skin sheep
Changes:
- Changed the sponge recipe to just require a sponge block in a crafting table. This can be reversed by placing butcherys sponge in a crafting table.
Added:
- Added horses
- Added recipe to make candles with animal fat
- Added chlorine to help clean blood water in cauldrons
Fixes:
- Fixed conflicting recipe for the basin
- Fixed sulfuric acid not working on villagers
- Fixed drained snowy fox having regular fox texture
- Fixed texture issue with blood cauldron
- Fixed being unable to skin sheep
Changes:
- Changed the sponge recipe to just require a sponge block in a crafting table. This can be reversed by placing butcherys sponge in a crafting table.
Added:
- Added config option to disable salt formations
- Snowy variant for foxes
Fixes:
- Fixed Drowned and Husk drops
- Fixed bone cleaver not dropping carcasses
- Fixed losing sausage filler attachment when breaking the meat grinder
- Fixed frog drops in version 1.21.1
Changes:
- Adjusted salt formation structure height
Added:
- Added config option to disable salt formations
- Snowy variant for foxes
Fixes:
- Fixed Drowned and Husk drops
- Fixed bone cleaver not dropping carcasses
- Fixed losing sausage filler attachment when breaking the meat grinder
- Fixed frog drops in version 1.21.1
Changes:
- Adjusted salt formation structure height
Added:
- Added join message that appears once on first join advising players to use Patchouli for a guide book. This can be disabled in the config.
- Added salt formations to ocean biomes
- Added sausage filler recipe to guide
- Introducing the basin - This essentially acts the same as a cauldron in the sense you can fill it with water. If you leave the basin outside in sunlight the water will eventually evaporate leaving a basin full of salt.
Fixes:
- Fixed glow squid head drop
- Fixed Husk and Drowned dropping Zombie corpse
-
Changes:
- Increased salt generation
- Removed the butchers bucket and collecting salt water from oceans.
- Zombified mobs will no longer attack zombie horses
Added:
- Added join message that appears once on first join advising players to use Patchouli for a guide book. This can be disabled in the config.
- Added salt formations to ocean biomes
- Added sausage filler recipe to guide
- Introducing the basin - This essentially acts the same as a cauldron in the sense you can fill it with water. If you leave the basin outside in sunlight the water will eventually evaporate leaving a basin full of salt.
Fixes:
- Fixed glow squid head drop
- Fixed Husk and Drowned dropping Zombie corpse
Changes:
- Increased salt generation
- Removed the butchers bucket and collecting salt water from oceans.
- Zombified mobs will no longer attack zombie horses
New Carcasses/Corpses:
Added player corpses - When a player is killed it drops their corpse, some dye and string because when killed their skin comes off. (I just don't know how to get and apply player textures to models, yet🙃)
Piglins
Zombie Piglins
Added:
Added 2 new config options to enable/disable sulfur ore and salt generation. (default is enabled)
Added new icon overlays to help new players understand how to use the mod (can be disabled in the config)
Added Vampirism Compat: Added butchery meats and organs to Vampirism grinders accepted items.
Added Russian translation (Credits to Hichi)
Added config option to disable organ drops
Custom bucket used for collecting salt water. Using a vanilla bucket to collect salt water can be disabled in the config now and butchery's own bucket can be used instead.
Fixes:
Fixed issue with disabling individual carcasses/corpses not working
Fixed issue with skinning mobs
Fixed butcher enchantment issues. This can be placed on: Swords, axes, bows, crossbows and tridents.
Changes:
Changed how salt and sulfur generate
Revisited some of the butchery meats nutritional values
New Carcasses/Corpses:
Added player corpses - When a player is killed it drops their corpse, some dye and string because when killed their skin comes off. (I just don't know how to get and apply player textures to models, yet🙃)
Piglins
Zombie Piglins
Added:
Added 2 new config options to enable/disable sulfur ore and salt generation. (default is enabled)
Added new icon overlays to help new players understand how to use the mod (can be disabled in the config)
Added Vampirism Compat: Added butchery meats and organs to Vampirism grinders accepted items.
Added Russian translation (Credits to Hichi)
Added config option to disable organ drops
Custom bucket used for collecting salt water. Using a vanilla bucket to collect salt water can be disabled in the config now and butchery's own bucket can be used instead.
Fixes:
Fixed issue with disabling individual carcasses/corpses not working
Fixed issue with skinning mobs
Fixed butcher enchantment issues. This can be placed on: Swords, axes, bows, crossbows and tridents.
Changes:
Changed how salt and sulfur generate
Revisited some of the butchery meats nutritional values
Added a new guide book made with Patchouli. If you have the old guide book it will disappear as its been deleted from the mod now. To obtain the new crafting book you just need to place any meat from butchery and a book in a crafting table.
Added a new guide book made with Patchouli. If you have the old guide book it will disappear as its been deleted from the mod now. To obtain the new crafting book you just need to place any meat from butchery and a book in a crafting table.
- Added tags for each animal and mob. Now if you have another mod installed that replaces vanilla animals/mobs with their own variant you can add their variant to the tag list and it will drop the carcass. (However this will have the vanilla model/texture)
- Added sausage filler meat grinder attachment
- Added sausage links (placeable in piles and on hooks)
- Added forge:rawmeats for all raw meats
Added tags for each animal and mob. Now if you have another mod installed that replaces vanilla animals/mobs with their own variant you can add their variant to the tag list and it will drop the carcass. (However this will have the vanilla model/texture)
Added sausage filler meat grinder attachment
Added sausage links (placeable in piles and on hooks)
Added forge:rawmeats for all raw meats
Release:
Initial release for Neoforge 1.21.1
I have not had a lot of time to test this version, so please beware there may be some issues. Backup your worlds before updating and please let me know of any problems.
Changes:
Frogs have been temporarily disabled due a bug
**Added:**
Added new compatibility system for blood - you can now change the blood grate with the butchers papers. Doing so will change the blood inside to that of the mod that has been selected.
Config option to instantly drain carcasses/corpses instead of waiting.
Ability to place butchers papers down as a decoration block
**Fixes:**
Fixed blood continuously dripping and the blood grate filling when the carcass has been destroyed/removed.
Fixed issue with picking up lava with buckets in an ocean biome
**Changes:**
Re-worked and improved the bleeding procedures for each mob
Added:
Added recipe to return 2x cow halfs into a full cow
Added salt water buckets:
To obtain these you must fill a bucket with water in ANY ocean biome. These can then be smelted to evaporate the water leaving a bucket of salt which can be right clicked to place a salt block on the ground. (This can be disabled in the config)
Fixes:
Fixed shears from other mods not working with Butchery carcasses
Fixed stomach having duplicate recipes
Fixed counter recipe
Fixed cash register recipe
Fixed statue recipe
Fixed half cow bounding box and display icon
Fixed witch giving incorrect items when picked up
Fixed rabbit carcass block drop
Changes:
Re-worked the config (You may need to re apply some of your settings)
Added:
- Added Zombies
- Added infected blood from zombies
- Added infected blood splash potions: turns certain mobs into their zombie counterpart. These mobs will attack anything living.
- Added Skeletons
- Added Witches
- Added Spiders
- Added Cave Spiders
- Added Pillager
- Added Wither Skeletons
- Butchering the wither skeleton has a 7.5% chance of dropping the wither skull. (3x more than vanilla drop chance)
- Added Endermen
- Added Pillager disguise. This is obtained by taking the armor from a dead pillager, and also.. Their face for a mask. I know, its gross. But wearing this disguise will allow you to blend in and avoid being attacked. This only works on Pillagers. (This can be disabled in the config if you don't wish to have this effect)
- Added blood bottle GUI to select which blood bottle you want when right clicking a grate instead of giving multiple if multiple mods are installed.
- Added new easter egg involving the witches hat. Can you find it?
- Added Butchers wall/ceiling sign (change with butchers papers)
- Added Butchers floorstanding sign
- Added eating the frog heart grants jump boost for 60 seconds
- Added more resources from mobs such as animal fat, hearts, livers, stomachs, intestines and lungs
- Added jars for each organ
- Added 2 new posters
- Added a vintage style cash register
- Added Butchers statue
- Added head mounts for all new mobs
- Leg of lamb, lamb rib and T-Bone steak are now placeable
Fixes:
- Fixed config issues
- Fixed sheep head not dropping when broken
- Fixed bone skinning knife not working on Llamas
Changes:
- Changed Camel carcass stack size to 8
- Seperated butchery content into different creative tabs (Carcasses, blocks, items and food)
- Changed frog heart nutrition value to 4
- Changed jar texture
Added further Farmer's Delight compat: Butchery's meat are now compatible with Farmer's Delight's recipes.
Added Freezer storage/decoration block (1x1 or 2x1)
Added Pestle & Mortar JEI recipes
Added Butcher's Papers to use as a decoration tool. For example: rotating corpses
Changes:
Changed the pestle & mortar block model and textures
Reverted Shift+Right click to pickup corpses
Display now accepts farmer's delight meats
Fixes:
Skin racks not dropping the skin or rack when broken
Guidebook
Butchers Apron
Decorational blood splatters
Option to enable/disable structures in the config
Changes:
Corrected animal bodies to Carcass from Corpse
Butchers Knife has been renamed to Cleaver
Removed the ability to pickup corpses with Shift+Right Click. Shift+Right Clicking now rotates the corpse instead. To pickup corpses just break them normally
Increased butchers house rarity
Villager nose cooldown
Fixes:
Fixed singing salmon not playing on servers
Fixed cow spitroast drop dupe
Fixed being unable to butcher cod
Further compatibility for Vampirism mod:
Human heart and Weak human heart can be obtained from Villager corpses.
Werewolves compatibility:
Cracked bones and Liver can be obtained from Villager Corpses.
Vampires Delight:
Human eyes can be obtained from Villager's heads. Bat meat can be obtained from bats instead of Butchery's bat meat.
Config option to disable Ender Dragon Armor crafting materials
Further Create compatibility:
You can now drain and cut up corpses using creates deployer holding a butchers knife.
Changes:
Disabled collecting blood bottles from blood source blocks temporarily
Increased bat corpse stack to 16
Fixes:
Fixed not being able to right click leather off of a skin rack
Fixed being able to cut off mince meat during the mincing process
These corpses can be enabled/disabled entirely within the config.
Changes:
- Changed the Withers corpses bounding box. It now has a single bounding box in the middle, this is due to an issue that causes the corpse to disappear when right clicked.
- Fixes:
-
- Gray and orange frogs now deflate like green frogs
- Fixed dragon armor rendering issue
- Fixed Issue with salt and skin racks taking the skin after applying salt
- Fixed dragon armors showing two recipes with JEI
- Fixed drained cow corpse dropping normal cow corpse
- Fixed dolphin dropping hanging variant
- Missing salmon cooking recipes
- Fixed raw beef giving lamb mince from the mincer
- Fixed issue with picking up skins from the skin rack when only having 1 salt (You now need to crouch + click to pickup)
- Fixed Barrel of Cod crafting recipe
- Fixed being able to bleed corpses multiple times to quickly max fill blood tanks
- Fixed blood placing multiple times in the same spots when bleeding
- Fixed blood not being cleanable
- Corpses can no longer be broken/picked up during the bleeding process
- Fixed obtaining green frog block when breaking the corpse
- Fixed sheep dropping meat when using the mod in other languages
- Config option to drop vanilla meats instead of the mods meats
- Support for TerraFirmaCraft (Automatically enabled in config)
- Support for Meds and Herbs mod
Syringes can be filled with blood from either blood grates or blood source blocks
- Added ability to have salmon and cod on hooks (Up to 5 salmon and cod per hook)
- Added salmon and cod barrel decoration block
- Added butchers display storage/decoration block (single and double variant)
- Added config option to obtain Bloodmagic's life essence buckets from grates
Fixes:
- Fixed corpse placement bug on hooks that would place the mob in a completely different location
- Fixed being unable to wet Llama skins with wet rags
- Cow spitroast now breaks after the last hit
- Fixed full cooked cow dropping pork when broken
Sorry for the delay in updates, I've had some time away and also some technical issues. Also 1.19.2 is no longer going to be supported for future updates.
Added:
- Spit Rotisserie: Currently only supports pig corpses. Right click the rotisserie to spin the corpse
- Geckolib is now required for this mod
- Head mounts
- Butchers house structure that spawns in the overworld
Added:
- CONFIG FILE!
You can now enable/disable whether a corpse is dropped when killed by other mobs.
You can now enable/disable whether a corpse if dropped with butchers knives/enchant ONLY or with any tool/weapon.
- Bats
- 3rd Easter Egg
Compatibilities:
-
Changes:
-
Fixes:
- Hanging hoglin drops
- Villager corpse drop
- Drained villager texture
- Pestle and mortar crafting recipe
Added:
- Hoglins
- Rag (A cheaper and easier to obain alternative to the sponge with low durability)
- Pestle and Mortar
- Frying Oil
- Calamari
- Added "Butcher" enchantment that can be applied to weapons/tools to drop mobs corpses
- Zombies are attracted to brains placed down (Thanks to Kleiders!)
Compatibilities:
-
Changes:
- Food is no longer edible with full saturation
- Reverted skin rack to the old style
**Added:**
- Netherite Butcher's Knife
- New Mob: Villagers
- Placeable jar
- Cow skin
- Tags for salt and sulfur
**Compatibilities:**
- Farmers Delight
- - Cutting raw meat on chopping board gives vanilla equivalent
- - Frying meats on the skillet is now possible
- Alex's Caves
- - Bottling acid from Alex's Caves mods can be used the same as sulphuric acid
**Changes:**
- Changed max stack size of Sponges to 1
- Breaking hanging or normal corpses mid cut will now drop their respective meat
- Reduced the size of mobs heads when dropped
- Wet sponges can now be obtained by right clicking sponges on a water source block
- When a supported mob is killed by another mob their corpse is dropped (Except when Zombies kill Villagers)
- Skinning cows now drops cow leather which must be processed the same as pig and sheep skin to obtain leather
- Salt from other mods should now work when salting skins (as long as they are tagged forge:salt)
**Fixes:**
- Fixed bobbing issue with food when saturation bar is full
- Fixed placement issues of all corpses
- Fixed blood cauldron not dropping empty cauldron when broken
- Fixed emptying blood cauldrons with a bucket