+ Fixed Issues with Shadow Items When Placing a item in offhand while being a Latex Snep
+ New Wing Flap Icon
- The Display of Ticks is not On by default
+ New Client side Config to show the exactly ticks
+ Fixed Bug with the Foxyas Npc not transfuring
+ Now the Normal Latex Snep Have a High Jump Value
+ New Latex Snep [big catto!!]
* Have Custom eyes layers
* Have Both Versions [Feral and normal]
+ New Turn Feral ability
* The Feral Version Have This Ability
* Can Change to old variant and if the old variant is null will be set by default a BioSynch Snep
* Change yourself into a feral version
* Turn yourself in the Latex Snep!!!
* Is Multi Use [Aka will be used the same ability to change into other feral variants in the future]
+ New Custom Interaction Ability
* Use a Custom Interaction Of Your Variant
* Right Now Only Latex Snep Have a Custom Interaction
+ New Leap Ability
* Ability Version of the Leap Key
* To Fix Some issues Some variants will have this Ability instead of the Key Ability one
+ Rework of the Ability [Pysch Hold]
* A Try to Copy the beheavor of Infinity of Gojo
* Still Only works to Projectiles and Fall Blocks
* Now Only Afect Projectiles and Fall Blocks that is GOING at you
* Now if you get too close the Projectiles and Fall Blocks will be repeal
* maxRange = 16.0 and repelRange = 2.0
+ Now the Addon Variants have the Soften Ability As well
+ Tweak some "too expencive" recipes
+ Now the Default Key for Leap is 'NONE'
+ Now the Default Key for the Transfur Sounds is 'NONE'
+ New Config [Show Both Hands]
* The other hand will be Render when you fall fly with a good amount of speed
* The other Hand will be Render when you can carry the entity that you are looking at
+ New Config [DL Coat Affect All Beasts]
+ Tweak Plushes Squeezed Cooldown
* 10 -> 5
+ Tweak With Times Used X Item
* Now use player stats to specific how much times the player eat X item, due being more Optimizated
+ Tweaks in the Foxta And Snepsi
* Now Have 25% of chance to add MOVEMENT_SPEED,REGENERATION and if Snepsi LATEX_CONTAMINATION when Drinked
+ New Crystal Wolf Blocks [Just a Recolor]
* Blue,Yellow,Orange,White
* Craft or converted with Dye
* Each Crystal variant can only be placed in they right color But EVERY variant can be placed in the red crystal one
+ New Effect Call Latex Exposure
* Is a Negative effect of Health Boost
* Add -2 of Transfur Tolerance Per Level
+ Rework Latex Contamination Effect
* Now Will add the +0.1 Latex Infection per level
+ Rework Transfur Sickness
* Add -0.1 of Transfur Dmg Per Level
+ New advancements
* Hidden Affection [pat a latex entity while using a Dark Latex Coat]
* Crystal Colletor [Have in your inventory each crystal color]
* Foxta Adictive [Drink 100 to 99999 foxtas {yes the limit is 99999}]
* Crystal Dyer! [Apply Dye in a Crystal Block]
* Crystal Adventurer [Obtain Each Gooey Crystal]
## Features and Changes
- **Fixed Crash**: Resolved an issue where walking on blocks with transformations lacking the grab ability would cause crashes.
- **New Dark Latex Coat**:
- **Complete Set (Coat + Cap)**:
- Prevents Latexes from targeting you unless provoked.
- Latexes will still fight back if you attack them first.
- **Partial Set (Coat or Cap)**:
- Provides partial camouflage:
- Latexes won’t target you but may detect your human nature if you stay too close.
- They will retaliate if you attack first.
- **General Details**:
- Applies to all Latex entities.
- Has no durability and provides zero defense.
- Repairable using **Dark Latex Goo** and **Latex Base** (Easter egg functionality).
- **Signal Catcher**:
- Optimized for better performance.
- Adjusted cooldown and range to balance optimization changes.
- **New Materials**:
- **Iridium**: A versatile resource (with more functionality planned).
- **Raw Iridium**: The unprocessed form of Iridium.
- **Fixed Random Variant Loot Table**: Excluded private forms from appearing incorrectly.
- **New Combat Items Tab**: Includes **Painite Equipment** for better organization.
- **Painite Armor Tweaks**:
- Now functions as Netherite armor with a dark red trim.
- Reduced durability and protection values.
- No default recipe yet.
- **Containment Container Block**:
- Now efficiently mineable using pickaxe-like tools.
- **Recipe Adjustments**:
- **Electric Katana**: Updated recipe to include Iridium.
- **Grammar Improvements**: Fixed several language-related issues in tooltips and descriptions.
- **Improved Localization**: Transitioned certain hardcoded info to use language files.
- **New Reinforced Wall Blocks**:
- Obtainable via crafting recipes or by using **Iridium** on existing walls.
- Features a variant inspired by the Blue Wall type.
- **Snep Plush**: Received a subtle and adorable change with a **25% chance** to occur. 😉
## API Changes
- **Signal Block Update**:
- Converted to a **Block Entity** for enhanced functionality.
## Bug Fixes
- **Infinite Thunderstorm**: Fixed an issue where thunderstorms could persist indefinitely.
- **EXP6 Dimensions**: Addressed problems causing the entity have the wrong default size. [1.83 height and 0.6 width] - > [1.93 height and 0.7 width]
---
This update introduces new mechanics, optimizations, and bug fixes to enhance overall gameplay, improve stability, and refine mod compatibility.
+ New Containment Container
* Can Hold 1 Transfur Variant
* Fall like sand
* Spawn the Transfur Variant if breaked with a TransfurVariant saved
+ New Dazed Puddle Ability for Dazed Latex
* Became a Puddle and have a small hit box at cost of less reach [attack and interact]
+ New Soften Ability
* Be able to pass through some Blocks When holding the ability
+ New BlockTag for Blocks that The is affected by the Soften Ability
- Non Bosses no longer play music and show Health Bar
+ Bug Fixes
* That's includes but is not limited to Dazed Meteor Spawning Tons of Dazed Latex's, Be able to Pat the grabber while being grabbed
+ fix audios not being dinamic
+ fix exp9 form recipe
+ nerf non boss version of exp10 loot
+ add Flask with the variant for some Entites
+ adjust the glow eye of the snep plush
+ adjust the plushes squeeze sound volume again
- **Support Changes**
- Port For Changed Mod 0.14
- **Partial Form Changes**
- Partial Snep have a Dynamic Change for Model
- **Dodge Ability**
- Now has a cooldown regen of 20 ticks.
- Sends a poof particle effect when dodged.
- **Translations**
- Added new Chinese translations.
- **Bug Fixes**
- Implemented small bug fixes.
- **Reyn Display**
- The display will always glow for performance reasons.
- **Transfur Sickness**
- Now applies a debuff when taking Transfur damage.
- **Equip Armor Feature**
- Fully cancels the interaction event and is slightly less precise.
- **Pat Overlay**
- Now checks the length of the custom name of the entity, if one exists.
- **Painite Generation**
- Buffed generation rates.
- **Spawn Egg Recipes**
- **Exp10**: Small tweak—now uses biomass and a wither rose.
- **Exp9**: Small tweak—now uses biomass and a copper block instead of a diamond block.
- **New Plushes**
- Introduced new plushes (Exp2, White Wolf).
- One of these plushes may have a small secret—good luck finding it!
- **New Biomass Item**
- Warning: Do not eat this item!
- **Death Dialogues**
- New dialogues triggered upon dying during a Transfur in Exp.
- Secret dialogue available when transfurred into a boss Exp.
- Exp9 and Exp10 have dialogues only in the boss version.
## API Changes
- **Textures**
- Removed numerous unnecessary textures.
- **Utilities**
- Added a new utility to get a render and model from an entity.
- **Animation Player**
- Added an animation player, currently for API and testing purposes.
- Must be played using a render.
+ Add new Feature to Equip Armor to Your Tamed Latex
* Hold Shift With no items to remove [Like armor stand]
+ Add new List to add Items to Tame the Exp2,BioSynth And Exp6
+ Make the Arm Fur of Exp2,BioSynth And Exp6 don't drip because of being buggy
+ Make Exp1 Pulse Ability be a hold move
* Now the Arrows/Falling Blocks/Projectiles Only get affected if they Vector is aim to the Player
* Now the Arrows/Falling Blocks/Projectiles is Repulse back with 50% more of speed
+ Try Make the Carry ability a bit more smooth with a Moviment Packet send to the server
+ Do latex infect gamerule now have a config to always infect
* The only way to get rid of the infection is using latex solvent and need have 0 of transfur progress
* The Config default value is False and is SERVER SIDE config meaning that need a server world restart to apply changes
+ Add Reyn Transfur (OC)
* New Entity as well
* Organic
* Custom Display Color
* Protogen like
* Creative/commands only
- Removed both discs from Exp9 Boss Music theme [To Fix issues]
+ New Wither Wave Ability for Exp10
+ New Texture for Shock Wave Ability
+ Fix the textures of items have a dark filter when is not planned to have
+ New d2 icon for Eletric Katana
+ Tweak Cool down for the Wave Abilities
+ Exp10 and Exp6 can absorb now
* Only absorb and can't change but still able to turn on the safe mode by the key-bind
+ The Latex Drips don't gonna happen in the "extra fur" part of the models of Exp6,Exp2 [Male & Female] & BioSynt Sneps [Male & Female]
+ Add cool down to the Blue sweap Particle when player Swing the Eletric Katana
+ Fix lang
*[ Hazard to Hazmat ]
+ fix diet Always give you debuffs even with gamerule off
+ now some variants will have any diet
+ Fix Unifuser and Catalyzer Recipes don't have the "amount" check
### Improvements and Features
- **Boss Movement Enhancement**: **KetExp9** and **Exp10** bosses can now crawl to follow entities and mimic player behavior.
- **Increased Attack Reach**: **Exp10** and **KetExp9** bosses have an increased attack reach if the player is at a higher elevation:
```lua
if (BOSSTARGET.getEyeY() > BOSS.getEyeY() + 1) then
return 6*6 -- HitBox is based on the value in squares
end
```
- **Boat Usage Restriction**: **Exp10**, **KetExp9**, and **Exp9** bosses can no longer enter boats.
- **Crawling Speed Adjustment**: **Exp10** and **KetExp9** bosses are slower when crawling.
### Bug Fixes
- **Phase Transition Fix for Exp9**: Fixed a bug where **Exp9** could not transition to Phase 2 if killed by non-source damage.
---
### Main Changes
+ Add Sync for both players when Carry is executed
+ Add new Hazmat Suit
* Have Custom model and can only be used by Humans Players
* Have they Own Recipe
+ Recipe Changes in Hazard Armor
---
### Bug Fixes
+ Fix Issues with All players have the same instance of ability and making the data be global
---
+ Carry Ability now Can Throw Entitys
*for throw a entity you just need press the ability key when carrying a entity
*for not throw a entity you just need hold shift and then press the ability key
+ update for zh-cn Translate
+ New Tags support for the creatures diets
+ Transfur Totem Now have a small safe mode
* In ofhand just gonna work when the main hand have any item selected
- Creatures Diets Now give debuffs when Eat a non good food
* When you get "old" enough you gonna get used with eat any kind of food
* Is a Server Side Config to set how much "age" is need to not get debuffs
* Is a server config that need world fully reload to work
* The Debuffs Give You hunger and Nausea and Remove Value/4 of food level
+ Creatures Diets Now Have a Dynamic Value [Food level and saturation/2]
+ Fix Solvent don't playing the right sound when hit a entity [idk when that break but i fix now]
+ Fix Solvent be able to apply in all items
+ Now Solvent have a Item Tag List that allow it to work
+ Snepsi now can be place if the block have the top area full [before was need to be fully]
+ New Transfur [+16% of land speed and , +0.065% of Swim Speed]
* Transfur Name is Exp6
+ New Tp Ability [Save a point and tp to there, Range limit to work is 1k of blocks]
* Exp6 Ability
+ New Entity [Exp6]
* Passive until attacked
* Use The Tameable Latex Entity Code
+ Fix Issues with The Extra Sounds
+ Catalyzer and Unifuser now Accept new Recipes using Json via a datapack [can be turn off with a server config]
+ Carry Ability have a custom animation and the entitys that have the carry ability and have the carry ability animation preset have a custom animation when a entity is riding
### Extra Changes
+ Tweak a few of the painite block texture
## Change Details
- Tweak in The Leap Food Level Affected
- Fly Dash now Take 4 of Food Exhaustion [Aka 1 Hunger bar]~
- Leap and Dash Give more Fadiga +10 ticks
+ Tweak in The Hazard Suit Model Arms
+ Some Textures Changes for the BioSynth Snep
+ Make A'lot of Optimizations with the Packets [Now is only send in 1 tick]
+ Removed Useless Stuff and Variables Data [Was just making the game more laggy]
+ Change Id of the "DEV ITEMS" to just Icon Items and removed a'lot of non used Icon Items
+ make the katana have a 2d icon for drop and a 3d icon for when holding
+ optimizaded Katana model blocks
+ Add Size Manipulator in the Changed-addon command
*Can't pass the Limit and is not because the code stop you but because the Size itself have a limit for render
*Make a Log for who and the amount of the size that is change
+ Latex Insulator now set your fall dmg to 0 like the slime block
- Nerf Exp9 ShockWave Effect Time
- Exp9 ShockWave Now Add 15 of exhaustion
- Exp9 ThunderWave Now Add 0.5 of exhaustion
- Exp9 Both ThunderWave and ShockWave Ability need high food Level to use
+ Exp9 Both ThunderWave and ShockWave Ability Get Less End Cooldown
- Carry Ability now have a cooldown of 5 ticks
+ Changes in Exp9 AI to be more slow to do a attack
+ Foxta and Snepsi have more food levels
+ Add Creative QOL for Latex Syringes
+ Now the Spray have a few more area of effect
+ Few Changes in the Textures of Ket Exp9 And the Snep Partial
+ Tweak some Textures with the syringes
- Now Both Exp9 and Exp10 loot have only 25% to drop some ore and Now the max ores is 10 and 15
+ Tweak in the Painite Ore Drop
+ New profession to villagers with some Changed and Changed Addon Stuff Trades
+ Lang Updates
+ Exp10 now put cooldown any type of Shield item or that have Shield in the ID name
+ Transfur Totem New Texture
+ Dragons now Have they Own Food Diets
+ Food Diets Now is Default true
+ Now Food Diets Have Custom Tag Suport
* For create a support form for dragon diets just add a custom datapack that add or change the data/changed/tags/changed/latex_variants/dragon_like.json
* For create a support form for aquatic diets just add a custom datapack that add or change the data/changed/tags/changed/latex_variants/aquatic_like.json
+ New Config to set on or off the Custom hair Colors
+ Add Foxyas and ProtoType to the Patable list
+ Fix Lag issues with the latex contamination effect
+ Add tag suport and check for abilitys
+ Signal Search Tweaks
## API Change
+ add new util code in the PlayerUtilProcedure
*The code find the entity by uuid and if any enitity is find return null
+ Now Some Codes use Direct Particles Handle instead of commands
## Main Changes
+ Tweak the Exp9 and Exp10 loot
+ Tweak Textures [Entitys and Items
+ Tweak Useless Variables [Removed useless Variables and Etc]
+ Add a optimization in the tick update Variables Checks and due that A'lot of Optimizations with the Packets [Now is only send in 1 tick]
+ Tweak Codes for make be more Clean and workfully
+ Add Tags Suport for Aquatic and Dragon Like Forms in the Creature Diets Gamerule
- The Fly Dash take more Food Exhaustion [0.3 - > 0.8] [0.9 -> 4]
+ New Custom Hair Color Suport for Some Transfurs [Exp2 and BioSynth Sneps] With Configuration [Both Default False]
+ Tweaks in the Hazard Armor That now Have Propely Texture for transfurs and non Buggy Torso model
+ Add new Villager Profession [Trades Changed And Changed Addon Stuff]
+ Creative QOL for Latex Syringes [Show Stats like Land Speed] {Just need Hold Shift while With a Mouse in the Latex Syringe}
+ Size Manipulator in the Changed-addon Command {Can't bypass the limit but is a good for Precise Size Change}
+ Make the katana have a 2d model/icon for drop and gui and a 3d model for when holding in the hand {And now Glow and have a Less Blocks Model}
+ Tweak Exp9 Special Attacks Tick Speed [Phase 2 Non Rage]:[1 -> 0.5] [Phase 2 Rage]:[2.5 -> 1.5]
+ Dynamic Phase Change for KetExp9 And Exp10
## Extra
+ Now Players in creative can't be affect by Shockwave ability
+ Signal Search now Have 600 ticks is Super and 100 if low
- Signal Search Super type change for 120 blocks
- Signal Search Super type apply Cooldown even when don't find a block
+ Change Carry Ability Texture
### New Features
- **Accessories Armor Type**: Low defense but cool visual.
- **Exp2**: Snow leopard model with a big tail; can cause Transfur Sickness on touch.
- **New Wolfy Transfur**: -8 HP, +25% land speed, -50% swim speed.
- **New Wolfy Entity**: Drops loot similar to Puro Kind.
- **Exp10 and Exp9 Enhancements**: Exp10 can hypnotize, Exp9 and Exp10 transfurs have night vision.
- **Crystal Addager**: Three variants (Red, Green, Dark) that add transfur progress; new advancements related to crafting or obtaining them.
- **New Advancements**: Six new advancements related to items and transfur progress.
- **Informant Block**: Provides transfur stats.
### Fixes and Improvements
- **Katana Model Issue Fixed**.
- **Mirror White Tiger Spawn Egg Fixed**: Now spawns correctly.
- **LitixCamonia Syringe**: Lower chance of untransfur failing.
- **Laethin Syringe**: 100% untransfur success rate.
- **Crafting Fix**: Laething Syringe now uses Goo item.
- **Drip Latex Organic Variants Fixed**.
- **Block Break Effect**: Added to Ket-009-Boss Transfur Dash.
- **Optimized Tick Update Codes**.
### Gameplay Adjustments
- **Exp9 and Exp10 Loot Buffed**: Orbs affected by loot effect, can drop a syringe with the variant.
- **Transfur Sickness**: Patting Exp2 (entity and transfur) gives Transfur Sickness if the player is transfured.
- **New CrowBar**: Features force open ability.
- **Electric Katana**: Nerfed damage and speed, new variant with better stats.
- **Transfur Forms**: Custom stats for Exp9, Exp10, Exp2, BioSynth, and Wolfy form.
### Custom Stats for Transfurs
- **BioSynth**: Takes 125% fire damage instead of 200%.
- **Exp2 Form**: Takes 135% fire damage instead of 200%.
- **Exp9 Form**:
- Immune to light bolt damage.
- Takes 100% fire damage instead of 200%.
- Takes 50% projectile damage.
- **Exp10 Form**:
- Immune to wither damage.
- Takes 150% fire damage instead of 200%.
- **Wolfy Form**:
- Immune to fire, explosions, light bolt, and thorns damage.
### Consumable Items
- **Foxta Soda**: 4/2 food points, 1 saturation.
- **Snepsi Soda**: Made from Foxta, 6/2 food points, 1 saturation, may cause identity change.
### Miscellaneous
- **Grammar Issues Fixed**.
- **Signal Catcher Recipe**: Less expensive now.
- **Dark Latex Mask**: Can transfur when gamerule is enabled.
- **Latex Syringe Placement**: Cannot place Exp9 and Exp10 variants.
- **Ammonia Crafting**: Craft 4 ammonia particles per impure ammonia, speed unchanged.
- **Foxta**: Added to the Orange Diet Items list.
- **Warnings Added**: For when you close the fight to keep conscience.
+ Mirror Tiger Transfur And Entity
+ Transfur Sickness
* Make Unable to do Transfur dmg
+ "Safe Mode"
* Turn Off the Transfur Mode for do a normal hit instead of a Transfur Hit
+ Changes in A Few Effects Textures
+ Now Dazed Latex Will Burn until 40% of hp if entity AND the Transfur will Burn Until 25% of Hp
+ Now the Transfur Totem Will get the Correct Form Id of Ket-Exp-009 entity
+ Fix the Bug that make the Latex Contamination Give Transfur Dmg When in a Non Survival Mode
+ Fix the Bug that make the Dazed Latex Don't Spawn in the Meteor Structure
+ Pet KeyBind And Feature
+ Now The Dna Cant Burn in lava
+ New Exp10 Spawn Egg And Dng
+ New Exp10 Transfur and entity
+ New Boss Theme For Exp10
+ Dynamic Texture for The Boss Exp10
+ Transfur Exp10 Wither Dmg for attack hits
+ Exp10 Entity Loot (Painite or Netherite)
+ New Recipes for Exp10 Spawn Egg,Eletric Katana
+ Eletric Katana (PowerFull with a Kinda Hard Craft)
+ New Tag For Allow Any Entity to be PatAble
+ Exp10 Transfur Recipe
+ Small Detail in Dna (Now if The player hold the item a color fog will be apply)
+ Now Exp9 phase 2 drop they Dna when kill with loot
+ Now The Signal catcher get a cooldown when find signal
+ A Few Changes in the Exp009 Facility Piace
API changes
+ Now All the Addon Transfurs Have the Gas Mask Layer
+ Now the biosynth snow leopards have the name of the models correct
+ The Ket Exp-009 BOSS now need a perm for be transfured or else you will be set in a non boss version
+ New Command in Changed-Addon-Admin Call "allow_boss_transfur" this command is for you allow a players to use a boss Transfur (For now Only "Ket_Exp_009"
+ A little buff in the UntransfurProgress Effect 0.05 -> 0.2 to Non Organics and for Organics is 0.1
+ Try To fix a few Bugs in the Ket Skill Like Be able to Apply Motion in Player in Creative and Spectator Mode
+ A few change in 2 transfurs textures
+ Ket Experiment009 Transfur
+ BOSS Ket Experiment009 Transfur
+ New Leap Variant Ket EXP009 Attack
+ Ket Experiment009 Entity
ALOT MORE HARD
RAID BOSS
- Remove Random Variants
```
+ Add new Attacks for Exp009
+ Change Music Theme of Exp009
+ A Few Tweaks in Food Level of foods/syringes
+ Fix Bugs
+ Tweaks in codes
+ Bnuy Transfur (Yeah)
+ New Bio Synth Type of transfur
* Bio Synth Snow Leopard (Male and Female) [Snow leopard like]
[very good stats] {Craft Idea NEED}
+ Tweaks in FTKC Gamerule
Now gonna use The LATEX age instead of a tickwait feature
Tweak a few things in the variants
+ Change a few tags
+ Add a New Step for the Craft of Untransfur Items (Not Hard)
+ Fix Bug of Diffusion Syringe
+ Add a Glow Eyes For the Dazed Latex
+ Fix Bug with the Spawn Eggs
+ Tweaks in a fews Textures
+ Tweaks in the creative Hotbar (Only new worlds)
+ Exp-009 now is FULLY PROJECT APROVE
+ Fix The dark latex puddle don't make the Dark Latex Entitys go to the location
+ add Leap Skill (Take Food level and is only for "cat like" variants)
+ add Leap Skill Variant (Take Food level and make you do a dash when flying only "Can Glide" Variants)
+ New number Gamerule changedAddonHardModeBosses (Add a buff of N% to the bosses of changed addon Can be Crazy Values so Have Fun With that)
+ Added Loot for entities [Not for Foxyas and Prototype]
+ A few tweaks in Dazed Transfur (More Land Speed)
- Now Dazed Latex Burn In day Light (Gamerule)
+ New Gamerule DoDazedLatexBurn
+ Tweaks a Few Transfur Models
+ Add New structure For the Dazed Latex
+ Few Change in Exp-009 Loot (More Stuff)
+ New advancement Leaper (Use the Jump Variant of the Leap Skill and jump with 75% or more of the max power)
```
## 2.5.3 Change log
```diff
+ Latex Snow Fox male/female Transfur
+ Latex Snow Fox male/female Entity (Spawn in Snow biomes)
+ Latex Snow Fox Texture male/female
+ Latex Snow Fox male/female Infuser recipe
+ Tweaks with the Music Player
+ Tweaks with the advancements
+ Rework the Experiment 009 Spawn Egg Recipe
```
+ Experiment 009 Now Know How Swim
+ Solvent Enchantment back to Give more dmg to latex entitys
+ Solvent Enchantment Now Can mix with Fire Aspect
+ Solvent Enchantment Do more dmg And Cant Mix With Sharpness
+ Catalyzer Dont need Nitrogen Power For Ammonia Particle Recipe
+ Untransfur Potion Recipe
*Need A Pot With LitixCamonia And Awkward Water Bottle*
+ Latex Insulator get a few changes
+ IA Entitys Changes
+ Fix Bugs
=============================================================================
Solvent Math
=============================================================================
if 1 do 1.5
if 2 do 3
if 3 do 4
if 4 do 4.5
if 5 do 5
if Enchantlevel > 5 do EnchantLevel - 0.5
+ Bugs Fix
+ new Lunar Rose model
+ now the lunar Rose Can be Used when transfur and lunar rose dont work when transfur players are using
- NEED 0.12b for work ok