* Only obtainable through Facility loot.
* Added **Kayla Shark Entity & Transfur**
* Only obtainable through Facility loot.
### **Commands**
* Added `/transfurme <formId>` command
* Includes short version: `/tfme <formId>`
* Lets you change your transfur without needing to untransfur first.
### **Second Ability Selector**
* Lets transfured players use a second ability without re-selecting.
* Only works if enabled in the server config.
### **Keycard Item**
* Automatically writes and inputs codes into keypad blocks.
* Cannot override or reveal keypad codes, but shows which code is registered.
* Can only register codes from **activated** keypads.
* Dyeable.
* **New:** You can clear the color using a **water cauldron**.
### **Keypad Improvements**
* Now has **3D buttons**.
* Displays an **outline** when looked at one.
* **You no longer need to hold Shift** for buttons to register clicks.
### **Respawn as Transfur (Server Feature)**
A new server config option now allows players to **respawn already transfured**.
Additional configuration options:
* Apply a **penalty** for using this respawn mode.
* Configure which **specific transfurs** are allowed.
* Server can allow players to spawn with a **random allowed transfur** in the **allowed list**.
* Players with permission level ≥2 can select a specific form.
---
## ⚙️ Tweaks
* Reworked **Facility Meteor Room**
* Reworked **Foxyas** entity handling
* OC transfurs now include more tooltip info
* Shows known owner’s Discord/Twitter @
* **Dark Latex Puddles** now make nearby entities glow for Dark Latex players
* Detection range: 15 blocks
* Prototype AI improvements
* Recalculates path when stuck
* Better chain for harvest & bone meal actions
* Wind Cats redesigned by **@brown_bakers**
* Void Fox redesigned by **@Phobos**
### **Meteor Structure Updates**
* Updated the **Meteor structure layout and generation**
* Improved placement logic
* Adjusted loot distribution
* Fixed small inconsistencies in decorative and functional blocks
* Now generates more reliably without broken pieces
### **General Code & Performance Improvements**
* Multiple small internal adjustments across various systems
* Reduced redundant checks and improved caching for better runtime performance
* Minor refactors for stability and readability
* Optimized entity handling routines to reduce tick overhead
### **New Behavior Interactions**
* You can now **force-feed Changed entities with Luminara Petals** to make them neutral temporarily
* Effect lasts **60 seconds**
* Only suppresses their **natural urges** — if the entity is aggressive for *other* reasons, this will **not** stop it
---
## 🔧 Fixes
* Fixed **Snepsi** and **Foxta** bobbing animations
* Fixed **ghost shrink** effect on opened canned food when closing it in Creative
* Fixed Hazard Suit Helmet part rendering in first-person mod view
* Fixed Much more Bugs but lest keep this short
* **Luminara Flower Beast** now emits particles and has more visual feedback when in **Hyper Awakened** state.
* Particle effects can be toggled **on/off** using the *Custom Interaction Ability*.
* **Prun of Oranges** leaves are now smoother and cleaner, improving visuals in **laggy environments**.
* Tweaked **Luminara Flower Beast riddle** for better clarity and lore consistency.
* Removed cooldowns for **Plushie squeeze sounds**.
* Attempted fix for **Exp9 teleporting** issue on the Nether Roof.
* Fixed some **Transfur Variants** being able to *fall-fly* when they shouldn’t.
* Fixed **Transfur Totem** data loading and mixing issues.
* **Transfur mode toggling** (on/off) is now smoother and more stable.
* Slight rework to **Transfur Resistance** and **Transfur Contamination** math.
* Now they *compete* dynamically — the stronger one dominates each tick.
* Slightly reworked the **`DoLatexInfection`** gamerule:
* Now fully transforms you and stores the last transfur attacker.
* Clears all transfur-related data if disabled.
* **Absorption Grab** now applies damage equal to the Transfur Damage Attribute × **1.33**, rounded up. [Fixed Main Changed mod Issue :P]
* General polish and consistency improvements across multiple systems.
---
## Additions
* **Bosses now get angry when patted.**
* Each pat grants a **stackable damage boost**, making repeated pats progressively more dangerous.
* **New Enchantment: Transfur Aspect**
* Inflicts **Transfur damage** on humanoid entities.
* Infection type is determined by the attacker’s variant.
* **Damage Formula:** `(playerTransfurDamage * 0.75f * enchantLevel / 4.0)`
* **New Paintings**
* All new paintings are **3×3 blocks**.
* Some paintings include a **dynamic glow effect**.
* **Changed Entities** now have their targets cleared when affected by the **Pacified** mob effect.
* **New Command:** `/showTransfursSlots`
* Lists all **Transfur Variants** and their associated **Accessory Slots**.
* Includes filters for entities **with**, **without**, or **no defined** slots.
* it Included also a filter for name space ids [just use $modid] and transformation ids ["changed:form_gas_wolf","changed_addon:form_latex_white_leopard/male"]
* Helpful for debugging and balancing transfur designs.
* **New Cover Blocks**
* Variants: **Dark**, **White**, and **Neutral**.
* Currently available in **Creative Mode only**.
* **Reworked Hazard Suit**
* Now functions as an **Accessory** item.
* Provides fewer base attributes but improved integration with slot systems.
* **New EntityType Tags**
* `changed_addon:pacify_immune` – entity is **immune** to the Pacified effect from Luminara Beings.
* `changed_addon:pacify_handle_immune` – entity **receives** the effect but its **target is not cleared**.
* **Plushy Rework**
* Reworked wolf and snep Models
* Added one more plushy to the game
* Some plushes may have a secret *easter egg* if you sleep next to them
---
## New Mob Effects
* **Latex Strength** – Increases damage dealt by latex-based entities without raising infection rate.
* **Latex Tolerance Boost** – Boosts resistance to transfur effects, allowing players to **withstand more transfur damage**.
✅ **Changelog:**
* New Transfurs
* Wind Cats [male and female]
* They can manipulate wind to do dashes and walk on water
* Luminara Flower Beast
* Can Untransfur Players by patting them
* Can Envolve into a stronger and powerful form
* Make Latex Entities Neutrals
* Teleport Dodge Ability
* White Snow Leopards [Male and Female]
* Same Stats as Snow Leopard
* Better hair cute
* Latex Cheetah Transfur [Male and female]
* Weak Breath
* Faster than snow leopards
* No health Bonus
* Have 25% of chance to spawn pacified
* Made the event of Patting A Entity now Have a 0.01% [Less than 1] of chance to give them the pacified effect
* Made Borealis Transfur able to safe grab
* Now Transfur Totems can no longer explode, and can no longer be destroyed by cactus and thunder bolts
* Added a Safe Grab Feature
* replicate attemps will result in hug
* suit attemps will result in a tight hug [can't escape]
* Added a riddle in jei to tell how you can envolve as a luminara flower beast
* Added Pacified MobEffect [make latexes have no thoughts in transfur a entity]
* Now Gooey Entities can have the bool nbt `isPacified` to make them passive to entities
* Now Luminara Bloom Play A Small Particle With Ambient Sound
* You can now Parry the Particle Projectiles of void fox by hiting it
* Made Added a way to make canned soup and peaches to be eated, it will drop a Empty Can that will give 4 Iron nuggets when smelted, it can also be used to recraft the Canned Food
* Made Luminara Bloom apply pacified Effect if look at it while transfured in a gooey form
* Also affect gooey entities
* Added New Ability For Exp10
* Ranged Attack
* it explosion Causes Wither 3 for 5 seconds and 8 of dmg
* Can be parried
* Updated Langs:
* hu_hu.json 100%
* pl_pl.json 99%
* uk_ua.json 80%
* zh_cn.json 60%
* Tweaked Stuff about the Pat Reactions [sounds not being played for some unknow reason] is now fixed
* Tweaked Exp9 And Exp10 AI
* Now They Have better attacks and can break blocks around they
* There is blocks that are immune from they "break list" and it is the blocks in the "WitherImmune" block tag list
* It respect the grief gamerule
* Exp10 now have a ranged attack
* Tweaked the "dripable" parts of models
* Tweaked Dodge Ability Effects
* Tweaked Carry Ability Framework
* Tweaked Latex Syringes ToolTips
* Tweaked Claw Ability
* Tweaked Bosses music handle
* Now Supports more then just 1 boss at same time
* it is still very glitchy because is not made to be used like that to careful
* Fixed Void Fox dodging animation playing even when it get dmg
* Fixed Debug Class being active in a "NON DEV" client
* Fixed Exp10 Wither Bug
* Fixed issues with Plantoids Visibility Config
* Fixed Both Hand Config Display
* Fixed [#79](https://github.com/Foxyas/Changed-Addon-Rework/issues/79)
* Fixed [#88, #84, #83, #86](https://github.com/Foxyas/Changed-Addon-Rework/issues/86) <All the same issue related from "soften" ability>
* Fixed Passive Abilites not working well with regeneration effect
* Fixed Pink Cyan Skunk not having humanoid slots
* Fixed Lang Issues
---
* Fixed [#79](https://github.com/Foxyas/Changed-Addon-Rework/issues/79)
* Fixed Passive Abilites not working well with regeneration effect
* Fixed Pink Cyan Skunk not having humanoid slots
---
- Fixed [#76](https://github.com/Foxyas/Changed-Addon-Rework/issues/76) & [#77](https://github.com/Foxyas/Changed-Addon-Rework/issues/77).
- Improve the laser pointer track system
- added the last discord give way winner transfur
* ALOT of Code Revamp
* Fixed Redudant Stuff to both making the Mod more otimized and more stable
* Tweaked the Head of the Protogen
* Transfur Sickness no longer make your transfur mode in NONE but now gaves a Transfur Damage Stats Negative Stats effect
* - 0.4 of transfur dmg per level
* Now the Untransfur Syringes Will have a appropriate animation when used
* Untransfur Syringes no longer is a food like item
* Tweaked Exp009 Boss Fight to Have less Attack Dmg
* Reworked Prototype Entity
* Added 3 new Discord Server Giveway Winners Transfurs
* Reworked Fight to Keep Concience Minigame
* Reworked Dodge FrameWork
* Now play animations
* Now Projectiles will ignore the player while dodging
* Dazed Entity got Renamed to Latex Dazed
* Latex Dazed now have a variable called [ReplicationTimes] that set how much times that entity can replicate instead of absorb
* Made some Transfur Variants Have a Smooth Transfur Color
* New Facilities Zones
* New Flower Caled Luminara Bloom
* You need Use it petals to craft a untransfur item now
* Can be founded on Facilities
* New "Funny/Joke" command into changed-addon-admin
* New Dyeable T Shirts
---
* **Fixed:** Avali texture bug
* **Fixed:** Now the Luminarctic Leopards will correctly spawn when spawned with the nbt {isBoss:1b}
* **tweaked:** Now the Exp10 and Exp9 will no longer spawn in facility loot
* **tweaked:** Nerfed the ARMOR of Exp10 [20 -> 10], also Nerfed the ARMOR_TOUGHNESS [12 -> 6];
* **tweaked:** Void Fox now have a Parry Able projectile attack;
* **tweaked:** Void Fox attacks force they to look at they target;
* **New Block:** Hand/Paws Scanner
* Works like a button, but only activates based on the player's transfur type
* **New Block:** Paws Scanner (pressure-plate style)
* Functions like a wooden pressure plate, but only triggers if the entity has exposed paws (no boots equipped)
* **New Ability:** Unfuse
* Allows the player to unfuse from the goo creature, summoning it to assist in battle
* Can be fused back by interacting with the creature while holding shift
* **New Transfur:** Protogen
* Features dynamic visor colors based on the player's BPI
* **Tweaks:** Improved data syncing for Luminartic Leopards, Experiment 10, and Experiment 9 entities
* **New Models:** Updated models for Experiment 10, Experiment 9, and Luminartic Leopards
Applied a QOL in changed-addon Transfur Colors command.
- it now can be accessed via a short command called setTransfurColor
- the command now accept hex code and int codes to set the color
```diff
+ some gamerules got it id changed
+ new transfurs & entities
* Kitsune [male and female]
* Teleport Ability
* Calico Cat
* Avali
* Dynamic Colors
* Blue Lizard
* Donator Request
+ new Command to change Transfur Colors if it has any
+ new Gamerule to make the spread of the infected blocks need a full source block to spread
* called -> blocksNeedFullSourceToSpread
+ Bosses no longer apply fog but still apply the colors
+ You can now apply bone meal to infected blocks to spread they
* Also works with droppers
+ Droppers now can apply a infection using dark or white goo
+ Added Some new Attacks For Exp10 Boss
*Dash Attack And Leap Attack
+ The Iron Golem will no longer target you when transfurmed and under the Hero of the Village effect
* NOTE: They can still target you if you attack them or they was aggroed with you for some other reason, which means they won't set the target to "none" when you receive the Hero of the Village effect. However, they won't see you as a threat and so won't target you until the effect wears off.
+ The Villagers will no longer be scare of you when transfurmed and under the Hero of the Village effect
* NOTE: Unlike Iron Golems, Villagers will instantly trust you and will stop running in the moment that you got the hero of the villager effect.
```
+ nerfed and fixed some unintended features of luminartic leopards
+ added void fox
* Op Boss that have an chance to dodge your attacks that is lower when in phase2
* Own Music System
* Creative Boss for now
+ Tweak the Transfur Stats Info tooltip
+ Fixed Phantom AI bugging with cats forms
+ tweak the syringe stats tooltip feature
+ Added Hayden Transformation
* no swim buff
* +50% of land speed
* -3 hearts
* reduced Fall
* -10% of any melee dmg
+ new painite gem texture
+ new biomass texture
+ Added feng qi fox loot Table and form recipe
+ Added Latex Snep Breath Anim
+ Fixed Pat Reaction being Able to kick you out of the game
+ Fixed Texture errors on models [Foxta fox]
+ added a command to set the infection type in a selected area of blocks
+ fixed unfair cheesse for bosses
+ added crawl system for the luminartics leopards
+ Two new extra rare Transfur Added [Organic and Can Be Used to get a Foxta And Snepsi Farm]
* 0.1% of chance after drinking a foxta or snepsi AND the snepsi one have a 50% of chance to just almost tf you into a partial snep one
- now Wolfy Can't Absorb entities via grab and via any kind of source
+ fixed the pat feature crash your game
+ add basic shader support for some items and blocks
+ add new variants to the wall_white block
+ add new achievements such Crystal Addicted
+ add Lang Translation to the Lynx Spawn Egg
+ add Easter Egg with Exp1 [you may know which one is :P]
+ tweaks in the lynx texture
+ add info about the lynx transfur
+ now you can see Transfur Variant Stats holding shift in its Syringe OR Flask
* You need have a Informant block on inventory
+ Fixed Laser Pointer Particle Kick you out of a server
Fix issues with old meteor structure
removed DEBUG codes.. sorry about that one :p
add lootTable for Lynx
add unic crystal needed to craft the new luminarctic leopard syringe and trident
+ tweaks in the craft blocks GUIs
- **Luminart Crystals**
- **Luminart Crystal Shards**
- Used to craft new weapons:
- **Spears** – Extended hit range but heavier
- **New Tameable Entity**: *Latex Snep* can now be tamed!
- **New Facility Rooms**
- **Snow Fox**: Texture rework
- **New Hybrid Entity**: *Squid Tiger Shark*
- A fusion between a squid dog and a tiger shark! *(Donator request)*
- **New Boss**: **Luminarctic Leopard**
- Male and female variants
- Found in a hidden cave inside Facility Rooms
- Appears when standing too close to a “hearted” crystal for too long
- Starts neutral, turns hostile if the crystal is broken
- End-game boss with a unique defeat mechanic
- Over 5 custom attacks, visual effects, and a freezing passive
- Wields **radioactive ice powers**
- **New Particle**: **Thunder Spark**
- Supports custom age time via `/particle` command
- Random movement based on speed
- Primarily used in *Exp9* dash ability
- **New Equipment**: **Luminar Crystal Spear**
- Trident-like weapon with higher damage
- Pairs with the new Exp1 ability
- **New Exp1 Ability**: *Psychic Grab*
- Grab a nearby entity — alive or not — and control its movement using psychic force
- Use arrow keys to move the target [Shift = forward/backward]
- ⚠️ *This ability may behave inconsistently in laggy environments or on low-performance systems. It's also affected by strange camera setups (e.g., third-party mods or shaders).*
- ⚠️ *This is an experimental ability and may have visual or mechanical glitches.*
- **New Cosmetic Gear**: **Dyeable Shorts**
- Laser-safe!
- Can be crafted or converted using a dye + base shorts
- **New Item**: **Colorable Laser Pointer**
- Can be dyed
- Attracts feline latexes
- ⚠️ *Uses a visual particle that may not appear correctly if particles are disabled, or if you're using mods or camera settings that affect third-person or offhand perspectives.*
- **New Form**: **Lynx**
- 🐾 +35% block breaking speed
- Shares core stats with the cat variant
- Uses a more organic recipe (bones, meat, fish, and string)
---
### 🛠️ Improvements & Changes
- **Items:**
- *Ammonia Powder* renamed to **Ammonium Chloride**
- *Boss Spawners* are now **vials** that “break” on right-click
- **Electric Katana** can now be equipped in the **head** slot
- **New Settings**:
- Hide model parts for select entities (e.g., *Plantoids*)
- Updated **Pat Overlay** settings
- Added a setting to show a **message** when the player eats something beneficial to their diet
- 🔈 By default, a **sound** plays instead of showing text
- **Boss Changes**:
- Bosses now take **75% projectile damage**
- Abuse this mechanic for interesting interactions!
- Bosses now perform **burst attacks**
- Reworked **Exp9 Boss**
- Improved **extra LootTables** in Exp9 Facility
- **Exp9 & Exp10 Non-Boss Entities**:
- ⚠️ *Nerfed experience drop and loot rewards for non-boss variants to balance farming efficiency*
- **Dodge Ability Tweaks**:
- Now grants only **20 ticks** of iFrames and hurtTime
- Displays remaining **dodge charges** via chat
- Each successful dodge now causes **8 exhaustion** to the player
- **Crowbar**: Reworked pry-open mechanics
- **Solvent Enchantment**: Now uses `setAmount` to handle damage instead of external `hurt` calls
- **Pat Overlay System**:
- Now only appears if the entity is *pettable* (passive stage)
- Displays icon if the entity can be petted
- Now checks for block obstruction before displaying
- **Tamed AI Update**:
- Tamed *Dark Latex* and *Latex Snep* can now **sleep with their owner**
- Some entities now have **funny reactions when petted** :feet:
- Fixed **Latex Totem** displaying weird names for custom forms
- **Crystal Spear** is now craftable using **Luminar Crystals**, **Iridium**, and a **Stick**
---
### 🎵 Music & Audio
- **New Boss Music Themes** by *@haise_h1*
- New **Exp9 Music Theme Disc** also by *@haise_h1*
+ Fixed Issues with Shadow Items When Placing a item in offhand while being a Latex Snep
+ New Wing Flap Icon
- The Display of Ticks is not On by default
+ New Client side Config to show the exactly ticks
+ Fixed Bug with the Foxyas Npc not transfuring
+ Now the Normal Latex Snep Have a High Jump Value
+ New Latex Snep [big catto!!]
* Have Custom eyes layers
* Have Both Versions [Feral and normal]
+ New Turn Feral ability
* The Feral Version Have This Ability
* Can Change to old variant and if the old variant is null will be set by default a BioSynch Snep
* Change yourself into a feral version
* Turn yourself in the Latex Snep!!!
* Is Multi Use [Aka will be used the same ability to change into other feral variants in the future]
+ New Custom Interaction Ability
* Use a Custom Interaction Of Your Variant
* Right Now Only Latex Snep Have a Custom Interaction
+ New Leap Ability
* Ability Version of the Leap Key
* To Fix Some issues Some variants will have this Ability instead of the Key Ability one
+ Rework of the Ability [Pysch Hold]
* A Try to Copy the beheavor of Infinity of Gojo
* Still Only works to Projectiles and Fall Blocks
* Now Only Afect Projectiles and Fall Blocks that is GOING at you
* Now if you get too close the Projectiles and Fall Blocks will be repeal
* maxRange = 16.0 and repelRange = 2.0
+ Now the Addon Variants have the Soften Ability As well
+ Tweak some "too expencive" recipes
+ Now the Default Key for Leap is 'NONE'
+ Now the Default Key for the Transfur Sounds is 'NONE'
+ New Config [Show Both Hands]
* The other hand will be Render when you fall fly with a good amount of speed
* The other Hand will be Render when you can carry the entity that you are looking at
+ New Config [DL Coat Affect All Beasts]
+ Tweak Plushes Squeezed Cooldown
* 10 -> 5
+ Tweak With Times Used X Item
* Now use player stats to specific how much times the player eat X item, due being more Optimizated
+ Tweaks in the Foxta And Snepsi
* Now Have 25% of chance to add MOVEMENT_SPEED,REGENERATION and if Snepsi LATEX_CONTAMINATION when Drinked
+ New Crystal Wolf Blocks [Just a Recolor]
* Blue,Yellow,Orange,White
* Craft or converted with Dye
* Each Crystal variant can only be placed in they right color But EVERY variant can be placed in the red crystal one
+ New Effect Call Latex Exposure
* Is a Negative effect of Health Boost
* Add -2 of Transfur Tolerance Per Level
+ Rework Latex Contamination Effect
* Now Will add the +0.1 Latex Infection per level
+ Rework Transfur Sickness
* Add -0.1 of Transfur Dmg Per Level
+ New advancements
* Hidden Affection [pat a latex entity while using a Dark Latex Coat]
* Crystal Colletor [Have in your inventory each crystal color]
* Foxta Adictive [Drink 100 to 99999 foxtas {yes the limit is 99999}]
* Crystal Dyer! [Apply Dye in a Crystal Block]
* Crystal Adventurer [Obtain Each Gooey Crystal]
## Features and Changes
- **Fixed Crash**: Resolved an issue where walking on blocks with transformations lacking the grab ability would cause crashes.
- **New Dark Latex Coat**:
- **Complete Set (Coat + Cap)**:
- Prevents Latexes from targeting you unless provoked.
- Latexes will still fight back if you attack them first.
- **Partial Set (Coat or Cap)**:
- Provides partial camouflage:
- Latexes won’t target you but may detect your human nature if you stay too close.
- They will retaliate if you attack first.
- **General Details**:
- Applies to all Latex entities.
- Has no durability and provides zero defense.
- Repairable using **Dark Latex Goo** and **Latex Base** (Easter egg functionality).
- **Signal Catcher**:
- Optimized for better performance.
- Adjusted cooldown and range to balance optimization changes.
- **New Materials**:
- **Iridium**: A versatile resource (with more functionality planned).
- **Raw Iridium**: The unprocessed form of Iridium.
- **Fixed Random Variant Loot Table**: Excluded private forms from appearing incorrectly.
- **New Combat Items Tab**: Includes **Painite Equipment** for better organization.
- **Painite Armor Tweaks**:
- Now functions as Netherite armor with a dark red trim.
- Reduced durability and protection values.
- No default recipe yet.
- **Containment Container Block**:
- Now efficiently mineable using pickaxe-like tools.
- **Recipe Adjustments**:
- **Electric Katana**: Updated recipe to include Iridium.
- **Grammar Improvements**: Fixed several language-related issues in tooltips and descriptions.
- **Improved Localization**: Transitioned certain hardcoded info to use language files.
- **New Reinforced Wall Blocks**:
- Obtainable via crafting recipes or by using **Iridium** on existing walls.
- Features a variant inspired by the Blue Wall type.
- **Snep Plush**: Received a subtle and adorable change with a **25% chance** to occur. 😉
## API Changes
- **Signal Block Update**:
- Converted to a **Block Entity** for enhanced functionality.
## Bug Fixes
- **Infinite Thunderstorm**: Fixed an issue where thunderstorms could persist indefinitely.
- **EXP6 Dimensions**: Addressed problems causing the entity have the wrong default size. [1.83 height and 0.6 width] - > [1.93 height and 0.7 width]
---
This update introduces new mechanics, optimizations, and bug fixes to enhance overall gameplay, improve stability, and refine mod compatibility.
+ New Containment Container
* Can Hold 1 Transfur Variant
* Fall like sand
* Spawn the Transfur Variant if breaked with a TransfurVariant saved
+ New Dazed Puddle Ability for Dazed Latex
* Became a Puddle and have a small hit box at cost of less reach [attack and interact]
+ New Soften Ability
* Be able to pass through some Blocks When holding the ability
+ New BlockTag for Blocks that The is affected by the Soften Ability
- Non Bosses no longer play music and show Health Bar
+ Bug Fixes
* That's includes but is not limited to Dazed Meteor Spawning Tons of Dazed Latex's, Be able to Pat the grabber while being grabbed
+ fix audios not being dinamic
+ fix exp9 form recipe
+ nerf non boss version of exp10 loot
+ add Flask with the variant for some Entites
+ adjust the glow eye of the snep plush
+ adjust the plushes squeeze sound volume again
- **Support Changes**
- Port For Changed Mod 0.14
- **Partial Form Changes**
- Partial Snep have a Dynamic Change for Model
- **Dodge Ability**
- Now has a cooldown regen of 20 ticks.
- Sends a poof particle effect when dodged.
- **Translations**
- Added new Chinese translations.
- **Bug Fixes**
- Implemented small bug fixes.
- **Reyn Display**
- The display will always glow for performance reasons.
- **Transfur Sickness**
- Now applies a debuff when taking Transfur damage.
- **Equip Armor Feature**
- Fully cancels the interaction event and is slightly less precise.
- **Pat Overlay**
- Now checks the length of the custom name of the entity, if one exists.
- **Painite Generation**
- Buffed generation rates.
- **Spawn Egg Recipes**
- **Exp10**: Small tweak—now uses biomass and a wither rose.
- **Exp9**: Small tweak—now uses biomass and a copper block instead of a diamond block.
- **New Plushes**
- Introduced new plushes (Exp2, White Wolf).
- One of these plushes may have a small secret—good luck finding it!
- **New Biomass Item**
- Warning: Do not eat this item!
- **Death Dialogues**
- New dialogues triggered upon dying during a Transfur in Exp.
- Secret dialogue available when transfurred into a boss Exp.
- Exp9 and Exp10 have dialogues only in the boss version.
## API Changes
- **Textures**
- Removed numerous unnecessary textures.
- **Utilities**
- Added a new utility to get a render and model from an entity.
- **Animation Player**
- Added an animation player, currently for API and testing purposes.
- Must be played using a render.
+ Add new Feature to Equip Armor to Your Tamed Latex
* Hold Shift With no items to remove [Like armor stand]
+ Add new List to add Items to Tame the Exp2,BioSynth And Exp6
+ Make the Arm Fur of Exp2,BioSynth And Exp6 don't drip because of being buggy
+ Make Exp1 Pulse Ability be a hold move
* Now the Arrows/Falling Blocks/Projectiles Only get affected if they Vector is aim to the Player
* Now the Arrows/Falling Blocks/Projectiles is Repulse back with 50% more of speed
+ Try Make the Carry ability a bit more smooth with a Moviment Packet send to the server
+ Do latex infect gamerule now have a config to always infect
* The only way to get rid of the infection is using latex solvent and need have 0 of transfur progress
* The Config default value is False and is SERVER SIDE config meaning that need a server world restart to apply changes
+ Add Reyn Transfur (OC)
* New Entity as well
* Organic
* Custom Display Color
* Protogen like
* Creative/commands only
- Removed both discs from Exp9 Boss Music theme [To Fix issues]
+ New Wither Wave Ability for Exp10
+ New Texture for Shock Wave Ability
+ Fix the textures of items have a dark filter when is not planned to have
+ New d2 icon for Eletric Katana
+ Tweak Cool down for the Wave Abilities
+ Exp10 and Exp6 can absorb now
* Only absorb and can't change but still able to turn on the safe mode by the key-bind
+ The Latex Drips don't gonna happen in the "extra fur" part of the models of Exp6,Exp2 [Male & Female] & BioSynt Sneps [Male & Female]
+ Add cool down to the Blue sweap Particle when player Swing the Eletric Katana
+ Fix lang
*[ Hazard to Hazmat ]
+ fix diet Always give you debuffs even with gamerule off
+ now some variants will have any diet
+ Fix Unifuser and Catalyzer Recipes don't have the "amount" check
### Improvements and Features
- **Boss Movement Enhancement**: **KetExp9** and **Exp10** bosses can now crawl to follow entities and mimic player behavior.
- **Increased Attack Reach**: **Exp10** and **KetExp9** bosses have an increased attack reach if the player is at a higher elevation:
```lua
if (BOSSTARGET.getEyeY() > BOSS.getEyeY() + 1) then
return 6*6 -- HitBox is based on the value in squares
end
```
- **Boat Usage Restriction**: **Exp10**, **KetExp9**, and **Exp9** bosses can no longer enter boats.
- **Crawling Speed Adjustment**: **Exp10** and **KetExp9** bosses are slower when crawling.
### Bug Fixes
- **Phase Transition Fix for Exp9**: Fixed a bug where **Exp9** could not transition to Phase 2 if killed by non-source damage.
---
### Main Changes
+ Add Sync for both players when Carry is executed
+ Add new Hazmat Suit
* Have Custom model and can only be used by Humans Players
* Have they Own Recipe
+ Recipe Changes in Hazard Armor
---
### Bug Fixes
+ Fix Issues with All players have the same instance of ability and making the data be global
---
+ Carry Ability now Can Throw Entitys
*for throw a entity you just need press the ability key when carrying a entity
*for not throw a entity you just need hold shift and then press the ability key
+ update for zh-cn Translate
+ New Tags support for the creatures diets
+ Transfur Totem Now have a small safe mode
* In ofhand just gonna work when the main hand have any item selected
- Creatures Diets Now give debuffs when Eat a non good food
* When you get "old" enough you gonna get used with eat any kind of food
* Is a Server Side Config to set how much "age" is need to not get debuffs
* Is a server config that need world fully reload to work
* The Debuffs Give You hunger and Nausea and Remove Value/4 of food level
+ Creatures Diets Now Have a Dynamic Value [Food level and saturation/2]
+ Fix Solvent don't playing the right sound when hit a entity [idk when that break but i fix now]
+ Fix Solvent be able to apply in all items
+ Now Solvent have a Item Tag List that allow it to work
+ Snepsi now can be place if the block have the top area full [before was need to be fully]
+ New Transfur [+16% of land speed and , +0.065% of Swim Speed]
* Transfur Name is Exp6
+ New Tp Ability [Save a point and tp to there, Range limit to work is 1k of blocks]
* Exp6 Ability
+ New Entity [Exp6]
* Passive until attacked
* Use The Tameable Latex Entity Code
+ Fix Issues with The Extra Sounds
+ Catalyzer and Unifuser now Accept new Recipes using Json via a datapack [can be turn off with a server config]
+ Carry Ability have a custom animation and the entitys that have the carry ability and have the carry ability animation preset have a custom animation when a entity is riding
### Extra Changes
+ Tweak a few of the painite block texture
## Change Details
- Tweak in The Leap Food Level Affected
- Fly Dash now Take 4 of Food Exhaustion [Aka 1 Hunger bar]~
- Leap and Dash Give more Fadiga +10 ticks
+ Tweak in The Hazard Suit Model Arms
+ Some Textures Changes for the BioSynth Snep
+ Make A'lot of Optimizations with the Packets [Now is only send in 1 tick]
+ Removed Useless Stuff and Variables Data [Was just making the game more laggy]
+ Change Id of the "DEV ITEMS" to just Icon Items and removed a'lot of non used Icon Items
+ make the katana have a 2d icon for drop and a 3d icon for when holding
+ optimizaded Katana model blocks
+ Add Size Manipulator in the Changed-addon command
*Can't pass the Limit and is not because the code stop you but because the Size itself have a limit for render
*Make a Log for who and the amount of the size that is change
+ Latex Insulator now set your fall dmg to 0 like the slime block
- Nerf Exp9 ShockWave Effect Time
- Exp9 ShockWave Now Add 15 of exhaustion
- Exp9 ThunderWave Now Add 0.5 of exhaustion
- Exp9 Both ThunderWave and ShockWave Ability need high food Level to use
+ Exp9 Both ThunderWave and ShockWave Ability Get Less End Cooldown
- Carry Ability now have a cooldown of 5 ticks
+ Changes in Exp9 AI to be more slow to do a attack
+ Foxta and Snepsi have more food levels
+ Add Creative QOL for Latex Syringes
+ Now the Spray have a few more area of effect
+ Few Changes in the Textures of Ket Exp9 And the Snep Partial
+ Tweak some Textures with the syringes
- Now Both Exp9 and Exp10 loot have only 25% to drop some ore and Now the max ores is 10 and 15
+ Tweak in the Painite Ore Drop
+ New profession to villagers with some Changed and Changed Addon Stuff Trades
+ Lang Updates
+ Exp10 now put cooldown any type of Shield item or that have Shield in the ID name
+ Transfur Totem New Texture
+ Dragons now Have they Own Food Diets
+ Food Diets Now is Default true
+ Now Food Diets Have Custom Tag Suport
* For create a support form for dragon diets just add a custom datapack that add or change the data/changed/tags/changed/latex_variants/dragon_like.json
* For create a support form for aquatic diets just add a custom datapack that add or change the data/changed/tags/changed/latex_variants/aquatic_like.json
+ New Config to set on or off the Custom hair Colors
+ Add Foxyas and ProtoType to the Patable list
+ Fix Lag issues with the latex contamination effect
+ Add tag suport and check for abilitys
+ Signal Search Tweaks
## API Change
+ add new util code in the PlayerUtilProcedure
*The code find the entity by uuid and if any enitity is find return null
+ Now Some Codes use Direct Particles Handle instead of commands
## Main Changes
+ Tweak the Exp9 and Exp10 loot
+ Tweak Textures [Entitys and Items
+ Tweak Useless Variables [Removed useless Variables and Etc]
+ Add a optimization in the tick update Variables Checks and due that A'lot of Optimizations with the Packets [Now is only send in 1 tick]
+ Tweak Codes for make be more Clean and workfully
+ Add Tags Suport for Aquatic and Dragon Like Forms in the Creature Diets Gamerule
- The Fly Dash take more Food Exhaustion [0.3 - > 0.8] [0.9 -> 4]
+ New Custom Hair Color Suport for Some Transfurs [Exp2 and BioSynth Sneps] With Configuration [Both Default False]
+ Tweaks in the Hazard Armor That now Have Propely Texture for transfurs and non Buggy Torso model
+ Add new Villager Profession [Trades Changed And Changed Addon Stuff]
+ Creative QOL for Latex Syringes [Show Stats like Land Speed] {Just need Hold Shift while With a Mouse in the Latex Syringe}
+ Size Manipulator in the Changed-addon Command {Can't bypass the limit but is a good for Precise Size Change}
+ Make the katana have a 2d model/icon for drop and gui and a 3d model for when holding in the hand {And now Glow and have a Less Blocks Model}
+ Tweak Exp9 Special Attacks Tick Speed [Phase 2 Non Rage]:[1 -> 0.5] [Phase 2 Rage]:[2.5 -> 1.5]
+ Dynamic Phase Change for KetExp9 And Exp10
## Extra
+ Now Players in creative can't be affect by Shockwave ability
+ Signal Search now Have 600 ticks is Super and 100 if low
- Signal Search Super type change for 120 blocks
- Signal Search Super type apply Cooldown even when don't find a block
+ Change Carry Ability Texture
### New Features
- **Accessories Armor Type**: Low defense but cool visual.
- **Exp2**: Snow leopard model with a big tail; can cause Transfur Sickness on touch.
- **New Wolfy Transfur**: -8 HP, +25% land speed, -50% swim speed.
- **New Wolfy Entity**: Drops loot similar to Puro Kind.
- **Exp10 and Exp9 Enhancements**: Exp10 can hypnotize, Exp9 and Exp10 transfurs have night vision.
- **Crystal Addager**: Three variants (Red, Green, Dark) that add transfur progress; new advancements related to crafting or obtaining them.
- **New Advancements**: Six new advancements related to items and transfur progress.
- **Informant Block**: Provides transfur stats.
### Fixes and Improvements
- **Katana Model Issue Fixed**.
- **Mirror White Tiger Spawn Egg Fixed**: Now spawns correctly.
- **LitixCamonia Syringe**: Lower chance of untransfur failing.
- **Laethin Syringe**: 100% untransfur success rate.
- **Crafting Fix**: Laething Syringe now uses Goo item.
- **Drip Latex Organic Variants Fixed**.
- **Block Break Effect**: Added to Ket-009-Boss Transfur Dash.
- **Optimized Tick Update Codes**.
### Gameplay Adjustments
- **Exp9 and Exp10 Loot Buffed**: Orbs affected by loot effect, can drop a syringe with the variant.
- **Transfur Sickness**: Patting Exp2 (entity and transfur) gives Transfur Sickness if the player is transfured.
- **New CrowBar**: Features force open ability.
- **Electric Katana**: Nerfed damage and speed, new variant with better stats.
- **Transfur Forms**: Custom stats for Exp9, Exp10, Exp2, BioSynth, and Wolfy form.
### Custom Stats for Transfurs
- **BioSynth**: Takes 125% fire damage instead of 200%.
- **Exp2 Form**: Takes 135% fire damage instead of 200%.
- **Exp9 Form**:
- Immune to light bolt damage.
- Takes 100% fire damage instead of 200%.
- Takes 50% projectile damage.
- **Exp10 Form**:
- Immune to wither damage.
- Takes 150% fire damage instead of 200%.
- **Wolfy Form**:
- Immune to fire, explosions, light bolt, and thorns damage.
### Consumable Items
- **Foxta Soda**: 4/2 food points, 1 saturation.
- **Snepsi Soda**: Made from Foxta, 6/2 food points, 1 saturation, may cause identity change.
### Miscellaneous
- **Grammar Issues Fixed**.
- **Signal Catcher Recipe**: Less expensive now.
- **Dark Latex Mask**: Can transfur when gamerule is enabled.
- **Latex Syringe Placement**: Cannot place Exp9 and Exp10 variants.
- **Ammonia Crafting**: Craft 4 ammonia particles per impure ammonia, speed unchanged.
- **Foxta**: Added to the Orange Diet Items list.
- **Warnings Added**: For when you close the fight to keep conscience.
+ Mirror Tiger Transfur And Entity
+ Transfur Sickness
* Make Unable to do Transfur dmg
+ "Safe Mode"
* Turn Off the Transfur Mode for do a normal hit instead of a Transfur Hit
+ Changes in A Few Effects Textures
+ Now Dazed Latex Will Burn until 40% of hp if entity AND the Transfur will Burn Until 25% of Hp
+ Now the Transfur Totem Will get the Correct Form Id of Ket-Exp-009 entity
+ Fix the Bug that make the Latex Contamination Give Transfur Dmg When in a Non Survival Mode
+ Fix the Bug that make the Dazed Latex Don't Spawn in the Meteor Structure
+ Pet KeyBind And Feature
+ Now The Dna Cant Burn in lava
+ New Exp10 Spawn Egg And Dng
+ New Exp10 Transfur and entity
+ New Boss Theme For Exp10
+ Dynamic Texture for The Boss Exp10
+ Transfur Exp10 Wither Dmg for attack hits
+ Exp10 Entity Loot (Painite or Netherite)
+ New Recipes for Exp10 Spawn Egg,Eletric Katana
+ Eletric Katana (PowerFull with a Kinda Hard Craft)
+ New Tag For Allow Any Entity to be PatAble
+ Exp10 Transfur Recipe
+ Small Detail in Dna (Now if The player hold the item a color fog will be apply)
+ Now Exp9 phase 2 drop they Dna when kill with loot
+ Now The Signal catcher get a cooldown when find signal
+ A Few Changes in the Exp009 Facility Piace
API changes
+ Now All the Addon Transfurs Have the Gas Mask Layer
+ Now the biosynth snow leopards have the name of the models correct
+ The Ket Exp-009 BOSS now need a perm for be transfured or else you will be set in a non boss version
+ New Command in Changed-Addon-Admin Call "allow_boss_transfur" this command is for you allow a players to use a boss Transfur (For now Only "Ket_Exp_009"
+ A little buff in the UntransfurProgress Effect 0.05 -> 0.2 to Non Organics and for Organics is 0.1
+ Try To fix a few Bugs in the Ket Skill Like Be able to Apply Motion in Player in Creative and Spectator Mode
+ A few change in 2 transfurs textures
+ Ket Experiment009 Transfur
+ BOSS Ket Experiment009 Transfur
+ New Leap Variant Ket EXP009 Attack
+ Ket Experiment009 Entity
ALOT MORE HARD
RAID BOSS
- Remove Random Variants
```
+ Add new Attacks for Exp009
+ Change Music Theme of Exp009
+ A Few Tweaks in Food Level of foods/syringes
+ Fix Bugs
+ Tweaks in codes
+ Bnuy Transfur (Yeah)
+ New Bio Synth Type of transfur
* Bio Synth Snow Leopard (Male and Female) [Snow leopard like]
[very good stats] {Craft Idea NEED}
+ Tweaks in FTKC Gamerule
Now gonna use The LATEX age instead of a tickwait feature
Tweak a few things in the variants
+ Change a few tags
+ Add a New Step for the Craft of Untransfur Items (Not Hard)
+ Fix Bug of Diffusion Syringe
+ Add a Glow Eyes For the Dazed Latex
+ Fix Bug with the Spawn Eggs
+ Tweaks in a fews Textures
+ Tweaks in the creative Hotbar (Only new worlds)
+ Exp-009 now is FULLY PROJECT APROVE
+ Fix The dark latex puddle don't make the Dark Latex Entitys go to the location
+ add Leap Skill (Take Food level and is only for "cat like" variants)
+ add Leap Skill Variant (Take Food level and make you do a dash when flying only "Can Glide" Variants)
+ New number Gamerule changedAddonHardModeBosses (Add a buff of N% to the bosses of changed addon Can be Crazy Values so Have Fun With that)
+ Added Loot for entities [Not for Foxyas and Prototype]
+ A few tweaks in Dazed Transfur (More Land Speed)
- Now Dazed Latex Burn In day Light (Gamerule)
+ New Gamerule DoDazedLatexBurn
+ Tweaks a Few Transfur Models
+ Add New structure For the Dazed Latex
+ Few Change in Exp-009 Loot (More Stuff)
+ New advancement Leaper (Use the Jump Variant of the Leap Skill and jump with 75% or more of the max power)
```
## 2.5.3 Change log
```diff
+ Latex Snow Fox male/female Transfur
+ Latex Snow Fox male/female Entity (Spawn in Snow biomes)
+ Latex Snow Fox Texture male/female
+ Latex Snow Fox male/female Infuser recipe
+ Tweaks with the Music Player
+ Tweaks with the advancements
+ Rework the Experiment 009 Spawn Egg Recipe
```
+ Experiment 009 Now Know How Swim
+ Solvent Enchantment back to Give more dmg to latex entitys
+ Solvent Enchantment Now Can mix with Fire Aspect
+ Solvent Enchantment Do more dmg And Cant Mix With Sharpness
+ Catalyzer Dont need Nitrogen Power For Ammonia Particle Recipe
+ Untransfur Potion Recipe
*Need A Pot With LitixCamonia And Awkward Water Bottle*
+ Latex Insulator get a few changes
+ IA Entitys Changes
+ Fix Bugs
=============================================================================
Solvent Math
=============================================================================
if 1 do 1.5
if 2 do 3
if 3 do 4
if 4 do 4.5
if 5 do 5
if Enchantlevel > 5 do EnchantLevel - 0.5
+ Bugs Fix
+ new Lunar Rose model
+ now the lunar Rose Can be Used when transfur and lunar rose dont work when transfur players are using
- NEED 0.12b for work ok