### CHANGES
+ Improved camera positioning for taur variants, and when grabbed
+ Improved entity positioning when riding a taur that's in first person
+ Added animation compatibility with "Do a Barrel Roll"
+ Added animation compatibility with "Timeless and Classics Zero"
+ Added animation compatibility with "Parcool"
+ Changing resource packs will now invalidate cached generated textures
+ Added basic compatibility with "Entity Model Features"
+ Made stiger's eyes customizable
### BUGFIXES
+ Fixed being unable to break blocks directly after being untf'd while being tf'd
+ Fixed incorrectly tagged mixin
+ Fixed null crash related to the roomba
+ Fixed null crash when TF event is canceled
+ Fixed issue related to railing blocks
+ Added exception catch to model baking
+ Fixed issues related to suited mobs
+ Fixed mixin error with Beyond Earth
+ Fixed null crash with invalid dropped syringe block
+ Fixed mixin error with Survive mod
+ Fixed Z-fighting with variant eyes renderer
### API CHANGES
+ Added AbstractAbilityInstance.tickIdle()
+ Added descriptions to abilities
+ Added TransfurVariant<?> and TransfurContext to KeepConsciousEvent
+ Added cancelable TransfurAttackEvent
+ Extended additional eyes layer to behave akin to custom eyes layer
CHANGES
+ Reverted latexes spawning in daylight
+ /curepale actually cures normal plays
+ Added some compatability with Origins
+ Added brief cooldown to prevent aggroing latexes right after TF
+ Reworked animation definition code to be data oriented
+ Removed unused TF variant tags
+ Added temporary_only tag to fix soft-banning (benign tf with keepForm)
BUGFIXES
+ Fixed not being able to put flasks in the infuser
+ Fixed crash related to DL pup with armor
+ Fixed blindness issue with distant horizon
+ Fixed hurt animation when TF to less max health
+ Fixed FerriteCore crash related to block state neighbor tables
+ Fixed TFd players taking suffocation damage when they shouldn't
+ Fixed sprint food efficiency math error
+ Reworked food efficiency mixins to be less invasive
+ Reworked fall flight mixins to be less invasive
+ Fixed clothing sizes on partial TF and latex human
+ Fixed some TF anim issues with certain entities
+ Fixed stiger not holding extra items
+ Fixed crash with special latex renderer
+ Added early out check for railing block updates
+ Fixed campfire block being latex coverable
API CHANGES
+ Added REDUCED vision type, used with raccoon and white latexes
+ Moved UniversalAbilitiesEvent to mod loading event bus
+ Added event function that can be mixin'd into
+ Created annotation processor for @RequiredMods
CHANGES
+ Added transfur animation (controllable by gamerule)
+ Added grab ability for most latexes
+ Reworked white latex swimming
* Swimming WLs can see highlights on entities standing on WL
+ Added built-in resourcepacks and datapacks
* Includes: PBR texture pack
+ Remodeled many entities: manta rays, stiger, squirrel, mimic plant, buff sharks, and crocodile
+ Added "latex mutant bloodcell wolf" (female WL), added M/F "phage latex wolf" (DL), added female white wolf.
+ Added railing block
+ Added roombas and a charger
+ Added rip animation for shorts when transfurring into certain variants
+ Added flasked versions of transfur variants
+ Added server configs to disable grabbing players, and to disable obnoxious abilities
+ Added server config to alter maximum player model size
+ Added server config to whitelist and blacklist coverable blocks
+ Reworked placed gas canisters to emit a fluid version of gas
+ Added air conditioner block that will block gases
+ Added instant transfur datapack
+ Renamed many blocks, items, and entities
+ Added command alias tf -> transfur, untf -> untransfur, progresstf -> progresstransfur
+ Added regresstf and gettf
+ TF commands now allow selecting multiple players
+ Added title screen content warning
+ Added animation compat with MrCrayfish's gun mod
+ Added animation compat with playerAnimator mod
+ Added animation compat with carry-on
+ Added animation compat with What are they up to
+ Legless variants can now sit/ride
+ Added advancement (fly for 15 seconds)
+ Added compat with CTM
+ Added compat with beyond earth
* And an optional datapack
+ Added compat with chisels and bits
+ Optimized seatable blocks
- Removed goo vignette
+ Added danger-meter
+ Adjusted how latexes spawn
+ Adjusted DL crystal generation
BUG FIXES
+ Fixed missing entity model crash
+ Fixed syringe disappearing when used in a full inventory
+ Tamed DLs now always absorb
API CHANGES
+ Added changed:on_transfur function tag
+ Added changed:transfur_damage and changed:transfur_tolerance attributes
+ These are intended to be modifiable by items
+ Added "infinite" tag to placed gas canisters for map makers
+ Combined noVision and nightVision for variant builder
+ Reworked transfur variant to modify the players attributes to the variant's attributes
+ Renamed isPlayerOrganic to isPlayerNotLatex
+ Inverted changed:organic_latex to changed:latex
+ Fusions are now controlled with datapacks
CHANGES
+ Added dichrome eye customization
+ Added player size customization
+ Added advanced color picker BPI screen
+ Added fennec fox
+ Added partial DL wolf
* Try wearing a DL mask while a partial wolf
+ Added latex human
+ Added green lizard
+ Added gas mask
+ Added vertical drag to tail animation
+ Added double item in hand renderer (squogs and bee)
+ Added quadrupedal armor (boots and leggings for centaurs)
+ Remodeled squid dogs, bee, light latex knight, knight fusion, raccoon, siren, mermaid shark, deer, yuin, centaur, and otter
+ Syringes and oranges only place while crouching
- Removed extra hands ability, replaced with just switch hands ability
+ Selected ability now saves
+ Added advancement for killing one of each latex
+ Latex containers can now fall (and break)
+ Added I-frames for just TF'd latexes (30 ticks)
+ Improved note, clipboard, and CD editing
+ Added /progresstransfur command, for map creation
+ Added compatibility with not enough animations
+ Added compatibility with supplementaries (moonlight)
+ Adjusted swim speeds for aquatics, adjusted how speed responds to friction
+ Land variants have better friction on ice
+ Aquatic variants don't sink in water
+ Gave feline variants a jump boost, slightly reduced health
+ Lab doors now open for many humanoids
+ Added cape layer for latexes
+ Adjusted some facility pieces
BUG FIXES
- DLs no longer drip from their mask
+ Fixed first person dripping
+ Fixed particles spawning while the game is paused
+ Variants that scare mobs won't be targeted in the first place
+ Scare-able entities now require line of sight
+ Fixed physics based animations jittering
+ Fixed BPI desync when exiting BPI menu
API CHANGES
+ Fixed bug with KeepConsciousEvent
+ Added FirstPersonLayer interface
CHANGES
+ Procedurally generated facility
* Try /locate changed:facility
+ Reworked decayed lab placement for performance
+ Remodeled many classes of latexes
* Wolf, Cat, Shark, and Dragon
* They are fitted with unique animations
* Try spinning
+ Reworked latex drip particles
+ Retextured many lab blocks
+ 3x3 lab doors
+ Made minecraft:protection apply a little protection against TF
+ TF'd entities keep their armor, and rarely their item
+ Added many blocks
* Cardboard box
* Small cardboard box
* Soup cans
* Dropped syringes
* Dropped oranges
* Microscope
* Latex wall splotch
* Flasks and beakers
* Office chair and pillows
* You can sit on these, DL pups can sleep on pillows
* Book stack
* Potted orange tree sapling
+ Added basic player info (BPI)
* Values that describe your player, to make TFs fit you better
* Try the gas wolf
+ Added the Changed OST in the form of records
* They loop on their own
+ Added fusability gamerule
* Latexes can only fuse until the duration specified
+ Added creative flight for winged latexes
* There are penalties for it though
+ Tied many effects to accessibility settings
BUG FIXES
+ Fixed menu abilities not ticking
+ Fixed various centaur issues
+ Fixed various tall cardboard box issues
+ Fixed crash from latex covered block generation
+ Fixed bedrock missing a texture
API CHANGES
+ Simplified connected block texture management
+ Glu block for facility pieces
CHANGES
+ Adjusted tame rates for the DL pup to be dependant on what variant the player is
+ Added spawning limiter for crystal spawning latex entities
+ Improved quick equipping restrictions with invalid armor items (if your variant can't wear it)
+ Added client configuration option to heavily reduce quality of generated latex covered models
* This is for massive modpacks
* See the config option "fastAndCheapLatexBlocks"
+ Added survival usability with lab looted syringes
* They still need to be purified
* They're also more rare now
+ Adjust lab loot tables
BUG FIXES
+ Fixed incompat with create addons (null model check)
+ Fixed client crash regarding DL pup and armor
+ Fixed being invisible after a box you are in is exploded
+ Fixed incompat with hardcore revival
+ Fixed more incompat with dragon survival
+ Fixed players occasionally freezing when using elytra in a weird way
API CHANGES
+ Fixed arms not lining up with custom armor layers (#525)
CHANGES
+ Created Roughly Enough Items (REI) plugin
+ Adjusted infuser menu
+ Remodeled crystal wolves
+ Remodeled translucent lizard
+ Remodeled computer block
+ Added some custom model compatibility for moded armor
* Keyword: some
+ Added compatibility check for Dragon Survival mod
+ Tweaked various legacy latex models
* Red dragon, DL wolves, purple fox, DL yufeng, dark dragon, beifeng, benign wolf
BUG FIXES
+ Fixed incompatibility with Oculus and Rubidium
+ Fixed crash related to untrasfurring while the ability menu is up
+ Fixed missing custom head layer for latex models
* Involves wearing skulls and heads
+ Fixed dupe bug related to the infuser
+ Fixed tamed dark latex despawning
+ Fixed tamed dark latexes from preventing sleep
+ Fixed various dark latex pup bugs
+ Fixed villagers running from latex players in creative mode
+ Fixed latex containers deleting items
CHANGES
+ Added tameability to dark latex pup
* Use white latex goo or oranges
* They grow up tamed too
+ Added puddle mode for dark latex pup
+ Adjusted some AI move speeds
+ Added an enabled texture state for microphone
+ Remodeled legacy yuin dragon
+ Remodeled sniper dog
+ Overhauled recipes and loot tables
+ Remodeled manta rays, mermaid shark, and siren
+ Added purifier function to convert latex goo into latex base
+ Added pipe block
+ Overhauled ability usage
* Some abilities charge, others activate while held, etc.
+ Readded latex bee
+ Added night vision check for dark latex blindness
+ Added visibility check for latex AI targetting
* Invisibility potions work now
+ Overhauled structure placement
* They now can be located by /locate
+ Latex pup crystals naturally gen in the dark latex biome
+ Decreased dark latex growth activity
+ Remodeled traffic cone dragon
+ Remodeled legacy snow leopard, white latex wolf, and latex blue wolf
+ Made some blocks furnace fuel
+ Added retract mechanic to pup crystal
+ Overhauled latex block generation system
* With configs on when to cache textures
+ Changed how latex GUI uses colors to render
+ Added brief tutorial for ability usage
+ Added summon shark ability for tiger shark
+ Adjusted fall damage scaling
BUG FIXES
+ Fixed TSC shield display
+ Fixed infinite pup glitch from crystals
+ Fixed fusion mechanism
+ Fixed benign latex arm animating like they're holding an item
+ Fixed ModernFix incompat
+ Fixed integrated dynamics incompat
+ Fixed first person mod bugs
+ Fixed dark latex pup bugs
+ Fixed netherite abdomen armor burning in lava
+ Fixed vivecraft arms
+ Fixed latex colored blocks map color
API CHANGES
+ Organized animate package
+ Cleaned mods.toml
+ Added update.json
+ Added tag-ability to latex variants
+ Moved loot table references to class LootTables
+ Added register time ability to remove covered property from blocks by block id
CHANGES
+ Retextured legacy manta ray, dark dragon, red dragon, purple fox, pink wyvern, and deer
+ Added ming cat
+ TF'd players can now crawl in ducts
* Interact with a vent opening to crawl in
* Movement snaps to vent blocks
+ Added client config option for latexed inventory and hearts
+ Optimized mixed texture handling
* They cache between launches
* In "cache" folder in the instance folder
+ Adjusted latex fluid and lava behavior
+ Disabled hotbar/hand/item in hand render when a variant can't use items
* Applies to benign forms
+ Added dark latex pup
* Doesn't transfur
* Will grow up into a DL wolf in 3 days (72000 ticks)
+ Added pup crystal block
BUG FIXES
+ Fixed white latex wolf remodel
+ Fixed milk pudding health
+ Fixed block culling issues related to latex covered blocks
+ Fixed music disc attenuation (aka being heard globally)
* Was because the music was formatted in Stereo, not Mono
API CHANGES
+ Added player mover system
+ Added NONE transfur mode, and itemUseMode variant descriptor
+ Added progressTransfur(LatexVariant<?> variant)
CHANGES
+ Added latex inventory decals (like latex hearts)
* This is only for survival inventory, nothing else
+ Tweaked some legacy textures (red panda, watermelon cat, organic wolf, raccoon, female manta)
+ Remodeled hypno cat
+ Remodeled watermelon cat
+ Remodeled purple fox
+ Remodeled white latex wolf
+ Replaced gamerule transfur tolerance with server config
* your_world_name/serverconfig/changed-server.toml
* accessible in file explorer, or the configured mod
* this value is now how much TF damage you can take, normalized to 20 (similar to player health)
+ Adjusted entity TF damage to adjust to difficulty
* Easy = 8 hits, normal = 7 hits, hard = 5 hits
+ Milk pudding fall through vent hatches
+ Added vent block
* Connects to vent fan, and hatch
* It is planned to be able to crawl through them
+ Added TF resistance enchantment for armor
* Works like regular protection armor
+ Increased exhaustion from create item abilities
+ Added crash log clarification for "Rendering Overlay" crash
* Should now show more useful data rather than failed to create vanilla mob model
+ Reduced post TF nausea duration
+ Adjusted dark latex AI to ignore entities not moving/crouching in the dark
* Not exactly like the DL area in changed, but you can sneak around DL's in the dark now
+ Reworked latex fluids
===== For latexes matching the fluid type =====
* Negates fall damage
* Can climb and stand on like its scaffolding
* Very slightly boosts vertical jump
===== Otherwise =====
* Slows and traps
+ Latexes inherit nametags
BUG FIXES
+ Fixed sprinting breaking when transfurred on laggy servers
+ Fixed players losing their leggins and boots when TF'd into a legless form with a full inventory
+ Fixed large latex crystals dropping fragments when mined with silk touch
+ Fixed latex spread rates
+ Fixed handedness for latexes
CHANGES
+ Remodeled tiger shark, beifeng, blue wolf, and red panda
+ Replaced transfur progress bar with border indicator
+ Added nausea effect (and blindness if goo) just after being TF'd. NOTE: this is disabled in creative mode.
CHANGES
+ Remodeled some entities: Gas wolf, dark latex wolf, dark latex yufeng, dark latex dragon, latex shark, light latex wolf, latex snow leopard.
+ Added client config option to disable the remodel.
+ Added support for the Configured mod
+ Added support for the Presence Footsteps mod
+ Added ability to toggle placed canisters
+ Added horned crystal wolf
- Removed hair customization for legacy models
+ Remodeled some hair customization for new models
+ Made abdomen armor contribute to advancements
+ Retextured latex pants
- Removed foil effect for latex syringes
+ Added organic texture for radial menu
+ Added effect where latex drip more when lower health
BUG FIXES
+ Fixed broken axe.json tag
+ Fixed special form animation
+ Fixed missing death message for bloodloss
+ Fixed hair rendering when invisible
+ Fixed ability data save issue
+ Fixed gas canister refilling when broken
+ Fixed villagers running away from latex NPCs
API CHANGES
+ Added helper event to easily add sound maps to presence footsteps.
CHANGES
+ Added keypad block (lock your lab doors)
+ Added note block with GUI; gave clipboard GUI too
+ Added latex container block (store your latex/convert from bucket to goo)
+ Made latex goo edible (does what you think; bonus nutrition when eating opposite type)
+ Added vent fan block
+ Revamped lab door code, made some variations too
+ Added TSC shield
+ Added latex moth
- Removed aerosol latex fluid/bucket
+ Added wolf gas canister
+ Added ponytail hairstyle
+ Dark latex NPCs take damage in white latex pillars
+ Improved aquatic latex pathfinding AI
+ Added box pile
+ Replaced `changed:latexSpread` with `changed:latexGrowthRate` (toggle -> percent; applies to dl&wl spawning)
+ Made CD writeable in a computer
+ Added emote command (available for everyone)
- Reduced latex drip sound volume
+ Added latex alien
+ Added more structures
+ Added microphone and speaker (actually work)
+ Reduced behemoth health bar to just the head
+ Made white latexes gain nutrition in white latex blocks
+ Crystal items deal TF progress on melee attack
BUG FIXES
+ Fixed tail pivots on shark fusions
+ Fixed crash from quick equip saddle on non-taur forms
+ Hopefully obliterated model bakery crash
+ Fixed white latex block collision (covered stairs/carpet)
+ Fixed legless entities having reduced hitbox after exiting water
+ Fixed totem of undying glitch by making it always safe TF when held
+ Fixed crash from getting TF'd with unbreaking armor on
+ Fixed some issues with the laser emitter not working
+ Fixed super sonic swim speed
API CHANGES
+ Changed to forge based registries for latex variant and abilities (saves bandwidth)
+ Added framework for additional gas canister usage
+ Overhauled animation system (added some taur animations)