胸腔储物 MOD (Chest Cavity)
这款胸腔储物 MOD 允许你使用“胸腔打开器”来访问一个次要的储物空间。里面已经有一些物品了,但那些可能并不重要,所以你可以取出它们为其他物品腾出空间。
此外,它还添加了一系列类似于你从额外储物中丢弃的垃圾的掉落物。
*副作用可能包括呼吸急促、愈合受阻、无法抵抗感染、易受身体伤害、虚弱、营养丧失、行走或奔跑困难以及对阿兹特克神的祭祀。
要求
需要 Minecraft 1.16 和 Fabric API。
详情
大多数器官分为三个等级:腐烂的、动物的和人类的。腐烂的器官(和小动物的器官)的效果只有人类器官的一半,而动物器官为人类器官的四分之三。你开始时有一个装满人类器官的胸腔,但还有一点空间可以容纳另一个器官。如果这还不够,你总是可以腾出空间……
* 心脏影响你的健康。缺少心脏会导致死亡,而心脏不好会使你虚弱。更多和更好的心脏会导致更多的健康。
* 肺影响你的呼吸。缺少肺会导致死亡,而拥有较少或较差的肺会导致呼吸急促。更多和更好的肺让你能够持续更长时间地屏住呼吸。
* 肋骨影响你的坚韧程度。缺少肋骨会导致死亡,因为缺少或质量较差的肋骨会使你易受伤害。更多和更好的肋骨让你更能抵抗伤害。
* 肌肉影响你的力量和移动能力。缺少肌肉会导致死亡,因为缺少或质量较差的肌肉会使你行动缓慢和虚弱。更多和更好的肌肉让你更强壮、更快速。
* 脾脏影响你的愈合能力。缺少脾脏会导致死亡,因为脾脏不好会减缓你从食物中的愈合速度。更多和更好的脾脏让你愈合得更快。
* 肾脏维持你的血液。缺少肾脏会导致死亡,因为肾脏较少或质量较差会使你中毒。更多和更好的肾脏则是多余的。
* 脊椎让你移动。缺少脊椎会导致死亡,因为没有脊椎你无法移动。更多和更好的脊椎让你更能抵抗伤害,但肋骨更好。
* 肝脏排除毒素。缺少肝脏会导致死亡,因为肝脏不好会使毒素停留。更多和更好的肝脏能更快地去除状态异常。
* 肠道影响你的营养。缺少肠道会导致死亡,因为肠道较少或质量较差会使食物的饱和度减少。更多和更好的肠道增加食物的饱和度。
* 胃影响你的饱腹感。缺少胃会导致死亡,因为胃不好意味着食物不饱腹。更多和更好的胃增加食物的饱腹感。
* 阑尾影响……嗯,那是你的阑尾!缺少阑尾会使你情感上死亡,因为谁会扔掉他们的幸运阑尾呢?更多和更好的阑尾会带来好运,收集它们吧!
许多生物具有独特的器官,其效果不同于上述内容或是额外的。有些物品在胸腔中具有特殊功能。例如,在你制作第一个镐之前,你可以制作几个物品,安装后会消除胸腔打开器造成的伤害。
如果你还安装了人肉食者 MOD,你将获得两种变种心脏。
食人心脏的质量会根据你的食人行为而变化。
系缚食人心脏的质量为动物级别,并且会迅速将你的食人行为恢复到你第一次制作系缚食人心脏时的状态。
Chest Cavity 2.17.1
-adds Default Chest Cavity configuration
Bugfix:
-Cleavers wouldnt always salvage organ drops on servers
Chest Cavity 2.17.0
-Exhale keybind added, alowing players to willingly reduce their remaining air. Requires and scales with breath recovery.
-Adds Lightweight, an organ attribute that reduces how much grvity pulls the user down (as opposed to Buoyancy, which pulls you up to counteract gravity)
-Adds Hollow Fireproof Ribs and Phantom Ribs to Ghasts and Phantoms
Changes:
-Bouyancy now scales lift on the user's current breath meter.
-All small animal organs have the Lightweight attribute.
Chest Cavity 2.16.7
Chest Cavity 2.16.6
-External mod and map support: mods can use the CCOrganItem Interface to create organs with variable attributes
-External mod and map support: Mods and maps can also use NBT data to make any item an organ with variable attributes
`/give @p minecraft:diamond_axe{organData:{"chestcavity:speed":5f,"chestcavity:furnace_powered":1f}}`
Bugfix:
-Creative Inventory search was broken
-Anthropophagy organ and entity assignments repaired
Chest Cavity 2.16.5
-Game crashed on servers when projectiles and certain other organs are used.
This fix is only needed for minecraft 1.19.2
--2.16.4--
Changes:
-Player chest cavities are replaced on death.
--New organs are generated with the new chest cavity.
--Organs enchanted with O-Negative II will be migrated to the new body, overriding organs it their positions.
---If this results in a non-viable chest cavity, they will be ejected to make room for rotten welfare organs.
--Old organs will not be compatible with new bodies.
Bugfixes:
-REI will stop complaining.
Removals:
-Requiem compatibility has been removed due to requiem no longer being a fabric mod.
--2.16.3--
Minecraft 1.19 update
Additions:
-Wardens now have Brutish Chest Cavities
-Frogs and Tadpoles now have Small Carnivore Chest Cavities
-Allays now have Small Omnivore Chest Cavities
--2.16.2--
Bugfix:
-fixed output duplication bug with Tech Reborn autocrafter.
--2.16.1--
-Adds REI support for salvage recipes. It still sometimes makes blank crafting recipes for them, but the salvage recipe will still also be present.
-Fixes error in shifting leaves salvage recipe.
--2.16.0--
Additions:
-Creepers now contain shifting leaves, which provide speed and photosynthesis.
-Sets of 4 shifting leaves can be salvaged to get oak leaves.
-Photosynthesis is an organ ability which restores hunger and saturation over time at a rate that scales with light intensity.
-Saltwater Muscles can be crafted from 8 muscles and a nautilus shell, adding some swim speed and fire vulnerability to the muscles. (Thank you to Raylo for the idea and sprite!)
Changes:
-Rotgut and Rot Digestion no longer poison users when eating non-rotten foods.
-Nerves no longer reduces movement speed unless you have 0 nerves.
-Nerves now modifies attack speed and mining speed, equal to half a rank of haste per point.
-Most organs that grant nerves have had their values tweaked to reflect the ability's increased value.
2.10.0.1
2.10.0
-New weapon type: Cleavers
--Swords, but with axe combat stats
--Greatly increased organ drop rate
--Automatically salvages all organs dropped
-New Enchantment: O-Negative
--Treasure enchantment, compatible with everything
--Level I makes the organ safe to use, even if owned by another
--Level II makes the organ count as the user's for all purposes
-New Enchantment: Surgical
--Available on melee weapons, looting alterative
--Twice as effective as looting, but only for organ drops
-New Enchantment: Tomophobia
--Tresure enchantment, prevents all organ drops
-New Enchantment: Curse of Malpractice
--Tresure enchantment, curse
--On tools, will infect all organ drops with Malpractice
--On organs, will cause organ rejection
Changes:
-Skeletons, Wither Skeletons, Zombies nerfed
--Many chest cavity slots are now unusable for them
--Organs put in those slots will fall out
-Spider Hearts now grant poor filtration
-Blaze Cores now grant average health (down from good)
-Prions now last much longer
-Chest Opener now fails if the target has chest armor
--This is indicated by a metal crunching sound
--This does not apply when opening yourself
-Chest Opener now fails if the target has both more than 10 hearts of health and more than half health
--This is indicated by a fleshy thunk sound
--This does not apply to entities with Ease Of Access
--This does not apply when opening yourself
-Ease Of Access now has a special sound effect when user is opened
Bugfix:
-Writhing Soulsand could not be salvaged
-Fixed crash when excessive looting was used against bosses
2.9.0
-Crystalsynthesis ability draws hunger, saturation, and health from nearby end crystals. It also causes painful feedback if the crystal is destroyed while in use.
-Dragon Bombs ability allows users to shoot dragon bomb
-Dragon Breath ability allows users to breath dragon breath
-Impact Resistance ability reduces damage from falling and flying into walls
-Buff Purging drawback reduces duration of incomming buffs
-Dragon Appendix grants Average Luck and Dragon Bombs
-Dragon Heart grants Supernatural Health but Reduced Endurance
--They can also be consumed for a surge of awesome power
-Dragon Kidneys grant Supernatural Filtration and Buff Purging
-Dragon Livers grant Supernatural Detoxification and Buff Purging
-Dragon Lungs grant Poor Breath, Good Endurance, and Dragon Breath
-Dragon Muscles grant Poor Strength, Supernatural Speed, Launching, and Slightly Reduced Endurance
-Dragon Ribs grant Good Defense, Impact Resistance, and Slightly Reduced Endurance
-Dragon Spines grant Good Nerves, Average Defense, Impact Resistance, and Slightly Reduced Endurance
-Dragon Spleens grant Supernatural Metabolism and Reduced Endurance
-Mana Reactors grant Crystalsynthesis
-Ender Dragon Chest Cavities now contain all the above organs
-Dragon organs and muscles can be salvaged to make dragon meat products, which grant strength and haste. If cooked, they provide Strength II and Haste II for a much shorter period.
Changes:
-Activated organs are now used via keybinding, V for utility abilities and R for attacks. These can be changed in the controls menu, as can bindings for individual abilities.
-Chests in the Backrooms are much more likely to contain organs now, this rate can be configured.
-Excess Filtration now reduces incoming poison duration
2.7.3
-[Rat's Mischief] rats now have small omnivore chest cavities
-[Bewitchment] mobs now have various chest cavities
-[Biome Makeover] mobs now have various chest cavities
-[Small endermen] small and tiny endermen now have enderman chest cavities
-[Snow Mercy] mobs now have snow golem chest cavities
-Null Chest Cavities, used by Bewitchment and Biome Makeover ghosts, are empty and do not benefit from organs added to them
-Empty Chest Cavities, currently unused, are empty but do benefit from organs added to them
2.7.2
-Requiem compatibility added
--if enabled, chest opener opened possessed entity instead of player
--if enabled, player organ scores are set to possessed entity's during possession
Bugfixes:
-Cud was visible in creative inventory
2.7.1
-KEEP_CHEST_CAVITY config, false by default, prevents organ loss on death
-DISABLE_ORGAN_REJECTION, false by default, config prevents entities from suffering Organ Rejection
2.7.0
-Herbivorous Digestion ability increases effective Digestion when eating non-meat
-Herbivorous Nutrition ability increases effective Nutrition when eating non-meat
-Carnivorous Digestion ability increases effective Digestion when eating meat
-Carnivorous Nutrition ability increases effective Nutrition when eating meat
-Grazing ability allows users to consume grass to gain the Ruminating status effect
-Ruminating status effect periodically feeds the user Cud, a 1 hunger, .1 nutrition, non-meat food item
-Carnivore Intestines grants Exceptional Carnivorous Nutrition and Pathetic Herbivorous Nutrition
-Carnivore Stomach grants Exceptional Carnivorous Digestion and Pathetic Herbivorous Digestion
-Herbivore Intestines grants Exceptional Herbivorous Nutrition and Pathetic Carnivorous Nutrition
-Herbivore Stomach grants Exceptional Herbivorous Digestion and Pathetic Carnivorous Digestion
-Herbivore Rumen grants Good Herbivorous Digestion, Grazing, and Reduces Carnivorous Digestion
-Small Carnivore Intestines grants Average Carnivorous Nutrition and Pathetic Herbivorous Nutrition
-Small Carnivore Stomach grants Average Carnivorous Digestion and Pathetic Herbivorous Digestion
-Small Herbivore Intestines grants Average Herbivorous Nutrition and Pathetic Carnivorous Nutrition
-Small Herbivore Stomach grants Average Herbivorous Digestion and Pathetic Carnivorous Digestion
-The above organs can all be salvaged for organ meat
-Herbivore and Carnivore Intestines can be used as sausage skins
-Small Herbivore and Carnivore Intestines can be used as mini sausage skins
-Herbivore and Carnivore Chest Cavities contain their respective digestive organs and other animal parts
-Small Herbivore and Carnivore Chest Cavities use their respective digestive organs and other small animal parts
-Ruminant Chest Cavities contain Herbivore Rumens, herbivore digestive organs, and other animal parts
Changes:
-Gas Bladders, Volatile Stomachs, Llama Lungs, and Shulker Spleens can be salvaged for organ meat
-Blaze organs can be salvaged for blaze powder
-Dolphins, Polar Bears, Pandas, and Wolves now use Carnivore Chest Cavities
-Donkeys, Horses, and Mules now use Herbivore Chest Cavities
-Cows, Sheep, and Mooshrooms now use Ruminant Chest Cavities
-Llama Chest Cavities now contain herbivore digestive organs and a rumen
-Cats, Ocelots, and Foxes now use Small Carnivore Chest Cavities
-Rabbit Chest Cavities now contain small herbivore digestive organs
Bugfixes:
-Projectiles other than llama spit could deliver venom
-Organ drop rate was incorrect
-players sometimes had to modify their chest cavity to sync after logging in
2.6.0
--New Abilities--
-Buoyant ability provides upward lift, counteracting the effects of gravity
-Fireproof ability reduces fire and lava damage dealt to the user
-Forceful Spit ability lets the user shoot spit
-Ghastly ability lets the user shoot ghast bombs
-Pyromancy ability lets the user shoot blaze fireballs
-Shulker Bullets ability lets the user shoot shulker bullets
--New Organs--
-Blaze Cores grant Poor Nerves, Good Health, Fireproof, and Severe Hydroallergy
-Blaze Shells grant Good Defense, Fireproof, and Severe Hydroallergy
-Functioning Blaze Rods grant Pyromancy, Fireproof, and Severe Hydroallergy
-Gas Bladders grant Supernatural Breath, Pathetic Endurance, Buoyancy, and Fireproof
-Llama Lungs grant Average Breath, Average Endurance, and Forceful Spit
-Shulker Spleens grant Average Metabolism and Shulker Bullets
-Volatile Stomachs grant Poor Digestion, Ghastly, and Fireproof
--New Chest Cavities--
-Blaze Chest Cavities have been introduced, containing Blaze Cores, Blaze Shells, Functioning Blaze Rods, and Magma Blocks
-Ghast Chest Cavities have been introduced, containing Gas Bladders, Volatile Stomachs, and various animal organs
-Llama chest Cavities have been introduced, containing Llama Lungs and various animal organs
-Shulker Chest Cavities have been introduced, containing Shulker Spleens and various animal organs
--Configuration Options--
-Cooldown for Forceful Spit, Ghastly, Pyromancy, and Shulker Bullets
-Maximum teleportation attempts made by Arrow Dodging and Hydrophobic
-Targeting Range of Shulker Bullets
Bugfixes:
-Rare crash when players died with Requiem installed
-Arrow Dodging (and likely Hydrophobia) could teleport entities onto the Nether's roof
2.5.2
-Creeper Appendix gained tool tip to hint at proper usage
-Chest Opener can no longer open other players
Bugfixes:
-Venom Gland crashed servers
-Splash Water Bottles did not trigger Hydrophobia or Hydroallergenic
Foundation:
-ChestCavityManagers have been split into ChestCavityTypes, ChestCavityInstances, and ChestCavityUtil. This is in preparation to implement data-driven chest cavities.
v2.5.1
-water breath and conduit power failed to prevent oxygen loss in air
v2.5.0
-Arrow Dodging organ score teleports entities to negate projectile damage
-Hydroallergy organ score harms entities when exposed to water
-Ender Appendixes grant Hydroallergy, Exceptional Luck, and Arrow Dodging
-Ender Hearts grant Hydroallergy and Exceptional Health
-Ender Intestines grant Hydroallergy and Exceptional Nutrition
-Ender Livers grant Hydroallergy and Exceptional Filtration
-Ender Lungs grant Hydroallergy, Exceptional Breath, and Exceptional Endurance
-Ender Muscles grant Hydroallergy, Exceptional Strength, and Exceptional Speed
-Ender Ribs grant Hydroallergy and Exceptional Defense
-Ender Spines grant Hydroallergy, Exceptional Nerves, and Good Defense
-Ender Spleens grant Hydroallergy and Exceptional Metabolism
-Ender Stomachs grant Hydroallergy and Exceptional Digestion
-Ender Organs can be salvaged for Alien Meat, which can be processed as normal
-Raw Alien Meat inflicts momentary Levitation
-Cooked Alien Meat grants momentary Slowfall
Changes:
-Appendix organ score renamed to Luck
-Ender Kidneys now provide Hydroallergy, and Hydrophobia, Good Filtration (previously Hydrophobia and Average Filtration)
-Endermen Chest Cavities have been updated to use Ender Organs
Bugfixes:
-Ender Kidney teleportation often didn't work
v2.4.1
-Venom Glands can now be crafted with potions to change the venom they hold
--Using any effect-less potion (such as the Awkward Potion) will return the gland to default
--Any Potion, Splash Potion, or Lingering Potion will work, and duration will not be hampered by using the latter.
--Even custom potions should work
Changes:
-Venom Glands now cost .1 exhaustion on application (same as an attack's cost)
-Venom Glands now have a cooldown between applications (default 2 seconds)
-Reworked breath and waterbreath organ scores for consistency and to make life with just water-breath practical
Bugfixes:
-changes to netcode, should greatly reduce desyncs
--if you do experience desync, change your chest cavity in any way to force an update.
Losses:
-Due to the lack of any mavin repository or github release that can be used to fake it, maintaining support for anthropophagy has proven excessively time consuming. Unless there is substantial demand for continued support Chest Cavity will be dropping this feature. Limited interaction in the form of a chest cavity for the pigglution will remain, as that does not require code access.
-Due to changes to net code requiring the latest version of fabric (0.30.0) which in turn requires minecraft 1.16.2 or later, Chest Cavity no longer supports minecraft 1.16.1.
v2.4.0
chestcavity-2.3.0
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