* Fixed the config reload command not changing whether or not a situation was disabled, requiring a game restart instead.
* Fixed fixed message templates breaking on NeoForge if the full list of segments wasn't preserved.
* Fixed the config reload command not changing whether or not a situation was disabled, requiring a game restart instead.
* Fixed fixed message templates breaking on NeoForge if the full list of segments wasn't preserved.
* Moved from notifications directly associating with broadcasts to the new situations firing off themselves and other situations where necessary, and having broadcasts effectively listen for those situations.
* Added more direct coord_x/y/z, and dim_raw_path/namespace for more granular substitutions where necessary (waypoints).
* Moved from LazyRegistry to proper registries for parts and broadcasts.
* Changed destinations to broadcasts.
* Wrote so many codecs.
* Broke out conditions to their own entities and created a registry for them.
* Swapped out parts for the new segments in messages, with full registry support, so we can have reference and full segments.
* Added config options to disable situations, segments, and segments per situation(s).
* Removed ActionBarBroadcast, it's just the actionBar property on a ChatBroadcast now.
* Swapped segment lists for maps with index keys, as we may have segment additions target specific indices in a full segment going forward.
* Added a couple of map/list<->either extension functions for convenience.
* Added a MutableComponent.withPossibleStyling convenience extension.
* Added a default message template of placeholders for each segment for that message, including delimiter, before, and after functionality.
* Added SegmentAdditions to add new segments in existing full segments.
* Added the hatch trigger, and related data.
* Completely rehauled the data and lang file to match new schemas.
* Moved from notifications directly associating with broadcasts to the new situations firing off themselves and other situations where necessary, and having broadcasts effectively listen for those situations.
* Added more direct coord_x/y/z, and dim_raw_path/namespace for more granular substitutions where necessary (waypoints).
* Moved from LazyRegistry to proper registries for parts and broadcasts.
* Changed destinations to broadcasts.
* Wrote so many codecs.
* Broke out conditions to their own entities and created a registry for them.
* Swapped out parts for the new segments in messages, with full registry support, so we can have reference and full segments.
* Added config options to disable situations, segments, and segments per situation(s).
* Removed ActionBarBroadcast, it's just the actionBar property on a ChatBroadcast now.
* Swapped segment lists for maps with index keys, as we may have segment additions target specific indices in a full segment going forward.
* Added a couple of map/list<->either extension functions for convenience.
* Added a MutableComponent.withPossibleStyling convenience extension.
* Added a default message template of placeholders for each segment for that message, including delimiter, before, and after functionality.
* Added SegmentAdditions to add new segments in existing full segments.
* Added the hatch trigger, and related data.
* Completely rehauled the data and lang file to match new schemas.
* Verified and updated to Cobblemon 1.7.1.
* Properly flagged those whose despawn had already been broadcast on the DespawnTrigger. When would this be relevant? Dunno. They're usually despawned after this, so it shouldn't be relevant. But what if it was.
* Added a better despawn check. If the removal reason would destroy it, or if it would try to save it but save Pokémon to world is off in the config, then broadcast. Removes those that unload due to their chunk unloading, but are still there, including boats.
* UnnaturalSpawnTrigger now properly checks if the Pokémon is wild.
* Added colors to the built-in lang assets.
* Made sure shiny doesn't redundantly broadcast for any other. Forgot the any_label in the antiMatcher.
* Tweaked the appearance of the notifications with caps on legendary/mythical/shiny, and `The` instead of `A` for non-shinies.
* Verified and updated to Cobblemon 1.7.1.
* Properly flagged those whose despawn had already been broadcast on the DespawnTrigger. When would this be relevant? Dunno. They're usually despawned after this, so it shouldn't be relevant. But what if it was.
* Added a better despawn check. If the removal reason would destroy it, or if it would try to save it but save Pokémon to world is off in the config, then broadcast. Removes those that unload due to their chunk unloading, but are still there, including boats.
* UnnaturalSpawnTrigger now properly checks if the Pokémon is wild.
* Added colors to the built-in lang assets.
* Made sure shiny doesn't redundantly broadcast for any other. Forgot the any_label in the antiMatcher.
* Tweaked the appearance of the notifications with caps on legendary/mythical/shiny, and `The` instead of `A` for non-shinies.
* Moved event handler registration from annotations to init. Change precipitated by an oddity in newer versions of KFF/NF that caused annotation-based event registration to fail (looks like NF removed access to something? idk). This should work across versions.
- Added support for broadcasting based on spawn buckets.
- Made the lang file a lot more flexible.
- Added more granular control for coloring the individual parts of the announcement.
- Separated MC's despawn logic (volatile, not always correct for our usecase) from Cobblemon's (always good to go, captures and faints).
- Despawns now broadcast for the same reasons as spawns broadcast, and give the same information.
- Organized my spaghetti.
- Added support for broadcasting based on spawn buckets.
- Made the lang file a lot more flexible.
- Added more granular control for coloring the individual parts of the announcement.
- Separated MC's despawn logic (volatile, not always correct for our usecase) from Cobblemon's (always good to go, captures and faints).
- Despawns now broadcast for the same reasons as spawns broadcast, and give the same information.
- Organized my spaghetti.