Conquest Reforged (征服重铸)
Conquest Reforged 是一个美学化的 Minecraft 模组,是 Conquest_ 资源包的精神继承者,专为希望增强创意 Minecraft 体验并将建筑推向游戏基础设定之外的玩家而开发。
Conquest Reforged 模组的特点
* 数百种手工制作的32x半真实贴图,完全兼容 Optifine
* 跨越历史时期和奇幻设定的主题资产
* 超过12,000个方块,定期添加更多
* 为沉浸式环境和增加建筑灵活性的自定义3D模型
* 增强的植被,包括分层放置功能
* 大气方块,包括隐形照明、粒子效果和动画野生动物
* 内置实用功能,包括方块选择 GUI、层选择器和增强的标签系统
* 不断增长的在线社区,有创造性的建筑师和令人叹为观止的团体项目
满足你所有建筑需求的手工贴图
在美丽的32x贴图基础上扩展,Conquest Reforged 模组涵盖了广泛的主题资产,可用于罗马殖民地、中世纪村庄,甚至现代工业设施的任何项目。除了 Monsterfish 的 Conquest_ 资源包外,还包括了 ArdaCraft 的《指环王》主题贴图,其中包括了霍比特、矮人和精灵的资产,非常适合任何幻想地图。
建筑和贴图的图片


Fixes:
- generic branches have layer extension set to false by default now
- Distant Horizons grass layers texture fix. better_grass_0.png changed to untinted with no alpha transparency for identical LOD to normal grass. If you're one of those people who uses Conquest without Continuity for some reason, your grass blocks will look weird.
ConquestReforged-fabric-1.20.1-1.3.4
- Fancy Bronze Braziers
- Rustic Bench
- Small Square Stool
- Gray, Light Gray, and Small Flagstones
- Dark Limestone Ashlar
- Dark, Light, Plastered, Worn Dark, and Worn Plastered Lime Mortar Masonry
Changes:
- Updated sickle on the ground
- Update Light Granite Cobble, Granite Cobble, Loose Small Limestones textures
- Update Lime Mortar Masonry
- Updated shaders in modpacks (fixes block breaking texture)
Fixes:
- generic branches have layer extension set to false by default now
- Distant Horizons grass layers texture fix. better_grass_0.png changed to untinted with no alpha transparency for identical LOD to normal grass. If you're one of those people who uses Conquest without Continuity for some reason, your grass blocks will look weird.
ConquestReforged-forge-1.20.1-1.3.3
- up saturation a bit for cut wheat shafts
Fixes:
- generic branches have layer extension set to false by default now
ConquestReforged-fabric-1.20.1-1.3.3
- up saturation a bit for cut wheat shafts
Fixes:
- generic branches have layer extension set to false by default now
ConquestReforged-forge-1.20.1-1.3.2
- Whitewashed Linen Chest
Changes:
- Ctrl + Middle-Mouse-Button ignores facing blockstate by default, meaning you can pick a toggle or thickness for a block and rotate it yourself. Hold Ctrl + Alt + Middle-Mouse-Button to pick the exact facing state as well.
- downward extension for Vertical Slabs, Corners, Quarters now always extends when the state is true
- remove old enchanting table ctm
- Generic branches (Oak, Acacia, Birch, Beech, Orange pine, etc) extend down into layers
Fixes:
- half dead and quarter dead cypress crash
- glowing half dead cypress leaves texture
- top/bottom textures of logs/columns/beams
- orange pine upward branches use correct model for certain states
- norway spruce branches + pine underbranch (toggle 3) fits correctly with new log pillar thickness
- various recipes for blocks that were in block palette families and still missing stonecutter recipes
- Update fabric modpack to not mute sound/music by default
- Block-picker tool works on Forge now
ConquestReforged-fabric-1.20.1-1.3.2
- Whitewashed Linen Chest
Changes:
- Ctrl + Middle-Mouse-Button ignores facing blockstate by default, meaning you can pick a toggle or thickness for a block and rotate it yourself. Hold Ctrl + Alt + Middle-Mouse-Button to pick the exact facing state as well.
- downward extension for Vertical Slabs, Corners, Quarters now always extends when the state is true
- remove old enchanting table ctm
- Generic branches (Oak, Acacia, Birch, Beech, Orange pine, etc) extend down into layers
Fixes:
- half dead and quarter dead cypress crash
- glowing half dead cypress leaves texture
- top/bottom textures of logs/columns/beams
- orange pine upward branches use correct model for certain states
- norway spruce branches + pine underbranch (toggle 3) fits correctly with new log pillar thickness
- various recipes for blocks that were in block palette families and still missing stonecutter recipes
- Update fabric modpack to not mute sound/music by default
- Block-picker tool works on Forge now
ConquestReforged-forge-1.20.1-1.3.1
- Crimson door
- Cypress Stump placement crash
- Stack of Firewood Half culling
- update options.txt in Fabric modpack to have rp loaded by default
ConquestReforged-fabric-1.20.1-1.3.1
- Crimson door
- Cypress Stump placement crash
- Stack of Firewood Half culling
- update options.txt in Fabric modpack to have rp loaded by default
ConquestReforged-forge-1.20.1-1.3.0
- Intro and Dependency Screens added back to the mod. They are toggleable in the config file and on each screen.
- CRRP (Conquest Reforged Resource Pack) is now packaged within the mod. By default it is automatically enabled.
- Localizations (for GUI and intro screens and some vanilla stuff that was changed) - Spanish, French, German, Polish, Danish, Hebrew
- Plants/Reeds intended as soft replacements for various existing ones with 1-3 or 4 high toggle variants (only toggleable in creative): Giant Wild Reeds, Thick Rushes, Cattail Reeds, Greater Fen Sedges, Summer Dead Reeds
- Sparse Headed Feathergrass, Dense Headed Feathergrass
- Yellow Yarrow and White Yarrow
- Light Wild Shrub and Dark Wild Shrub
- Cut Wheat Shafts
- Sheeps fescue
- Light Pine Log, Light Transition Pine Log + mossy variants
- New set of Cypress Leaf, Light Cypress Leaf, and Dead Cypress models
- New set of Pine Needle and Branch models
- Stack of Firewood and Stack of Firewood Half
- Bronze 3 legged Table
- Standing Two Legged Table
- Ash, Birch, and Oak Wicker Fences
- Rustic Oak and Spruce Side Chair
- Rustic Throne
- Gothic Oak, Spruce, and Pine Arm Chair
- Assorted Scrolls
- White Water Lilies
- Wood Panel Shutters
- Alder Log
- Alder, Olive, and Goat Sallow Beams
- Plank boards for vanilla planks
- Orange and Dark Brown Sand
- White, Light, Gray, and Dark Gravel
- Smooth arches for 'Light Limestone', 'Limestone', 'Dark Limestone', 'Tan Limestone', 'Dark Gray Rough Marble', 'Light Gray Rough Marble', 'Blue Schist', 'Granite', 'White Granite', 'Smooth Red Granite', 'Brown Granite', 'Light Blue Plaster', 'Magenta Plaster', 'Purple Plaster', 'Off White Stucco', 'Stained White Stucco', and 'Light Gray Stucco'
- Facades for gothic brick arches
- Facades for all "generic" arches
- Arches & arch facades fpr 'Large Eroded Pentelic Marble Block', 'Dark Orange Roman Clay Bricks', 'Prismarine Brick', 'Large White Marble Blocks', 'Mossy Limestone Brick', 'Large Andesite Masonry', 'Large Black Painted Block', 'Large Granite Bricks', and 'Light Granite Cobblestone'
- Carpentry Table
- Carpentry Table Top
- Clothes Hanging Pole
- empty and full wooden crates
- White Ashlars
- Off-White ashlars
- Brown Mortar Cobbles
- Wooden Chamber Pot
- Easel
- Cutting Table
- additional blockstate for log pillars and stumps so they have all of the same thicknesses as vertical quarters
Changes:
- Duckweed changed to have a larger model, 2 toggles for density, and random instead of connected ctm
- Update Pine Log, Transition Pine Log, and Orange Pine Log + mossy variant textures
- Gave Horizontally Bundled Firewood Vertical Quarter a hinge state for better placement options
- Wood Horsetail has a toggle state for 2 block height
- Updated model for Bottles, Water Jug, Short Crystal Glass, Poterry Wheel, Treadle Loom, Clay Jug
- Translation for Decor and Extension for Vertical Slabs/Corners/Quarters moved to a blockstate, place on the block you want to extend or translate into. Extensions limited to logs and stone blocks.
Fixes:
- removed irrelevant extras in anvil gui
- added CR doors to doors tag
- beam quarter slab uvmappings rotated properly
- Rain texture
ConquestReforged-fabric-1.20.1-1.3.0
- Intro and Dependency Screens added back to the mod. They are toggleable in the config file and on each screen.
- CRRP (Conquest Reforged Resource Pack) is now packaged within the mod. By default it is automatically enabled.
- Localizations (for GUI and intro screens and some vanilla stuff that was changed) - Spanish, French, German, Polish, Danish, Hebrew
- Plants/Reeds intended as soft replacements for various existing ones with 1-3 or 4 high toggle variants (only toggleable in creative): Giant Wild Reeds, Thick Rushes, Cattail Reeds, Greater Fen Sedges, Summer Dead Reeds
- Sparse Headed Feathergrass, Dense Headed Feathergrass
- Yellow Yarrow and White Yarrow
- Light Wild Shrub and Dark Wild Shrub
- Cut Wheat Shafts
- Sheeps fescue
- Light Pine Log, Light Transition Pine Log + mossy variants
- New set of Cypress Leaf, Light Cypress Leaf, and Dead Cypress models
- New set of Pine Needle and Branch models
- Stack of Firewood and Stack of Firewood Half
- Bronze 3 legged Table
- Standing Two Legged Table
- Ash, Birch, and Oak Wicker Fences
- Rustic Oak and Spruce Side Chair
- Rustic Throne
- Gothic Oak, Spruce, and Pine Arm Chair
- Assorted Scrolls
- White Water Lilies
- Wood Panel Shutters
- Alder Log
- Alder, Olive, and Goat Sallow Beams
- Plank boards for vanilla planks
- Orange and Dark Brown Sand
- White, Light, Gray, and Dark Gravel
- Smooth arches for 'Light Limestone', 'Limestone', 'Dark Limestone', 'Tan Limestone', 'Dark Gray Rough Marble', 'Light Gray Rough Marble', 'Blue Schist', 'Granite', 'White Granite', 'Smooth Red Granite', 'Brown Granite', 'Light Blue Plaster', 'Magenta Plaster', 'Purple Plaster', 'Off White Stucco', 'Stained White Stucco', and 'Light Gray Stucco'
- Facades for gothic brick arches
- Facades for all "generic" arches
- Arches & arch facades fpr 'Large Eroded Pentelic Marble Block', 'Dark Orange Roman Clay Bricks', 'Prismarine Brick', 'Large White Marble Blocks', 'Mossy Limestone Brick', 'Large Andesite Masonry', 'Large Black Painted Block', 'Large Granite Bricks', and 'Light Granite Cobblestone'
- Carpentry Table
- Carpentry Table Top
- Clothes Hanging Pole
- empty and full wooden crates
- White Ashlars
- Off-White ashlars
- Brown Mortar Cobbles
- Wooden Chamber Pot
- Easel
- Cutting Table
- additional blockstate for log pillars and stumps so they have all of the same thicknesses as vertical quarters
Changes:
- Duckweed changed to have a larger model, 2 toggles for density, and random instead of connected ctm
- Update Pine Log, Transition Pine Log, and Orange Pine Log + mossy variant textures
- Gave Horizontally Bundled Firewood Vertical Quarter a hinge state for better placement options
- Wood Horsetail has a toggle state for 2 block height
- Updated model for Bottles, Water Jug, Short Crystal Glass, Poterry Wheel, Treadle Loom, Clay Jug
- Translation for Decor and Extension for Vertical Slabs/Corners/Quarters moved to a blockstate, place on the block you want to extend or translate into. Extensions limited to logs and stone blocks.
Fixes:
- removed irrelevant extras in anvil gui
- added CR doors to doors tag
- beam quarter slab uvmappings rotated properly
- Rain texture
ConquestReforged-forge-1.20.1-1.2.10
- easel
- carpenter table and table top rack
- clothes hanging pole
- large_wooden_crate_of_food
- large_wooden_crate
- Wooden Chamber Pot
- Cutting Table
Fixes:
- random offset on bamboo
- waterfall blocks breaking from water flow
- imbalanced render stack for vertical slabs extending into layers
- (Forge) resolve crashes with argonauts, epic paladins, weapons of miracles, wings, epic fight weapon extended, simply swords, knight quest, medieval origins, mmorpg mods
- Big Water Lily CTM
- Old Black T Flange using wrong texture
ConquestReforged-fabric-1.20.1-1.2.10
- easel
- carpenter table and table top rack
- clothes hanging pole
- large_wooden_crate_of_food
- large_wooden_crate
- Wooden Chamber Pot
- Cutting Table
Fixes:
- random offset on bamboo
- waterfall blocks breaking from water flow
- imbalanced render stack for vertical slabs extending into layers
- (Forge) resolve crashes with argonauts, epic paladins, weapons of miracles, wings, epic fight weapon extended, simply swords, knight quest, medieval origins, mmorpg mods
- Big Water Lily CTM
- Old Black T Flange using wrong texture
ConquestReforged-forge-1.20.1-1.2.9
Additions:
- cherry & mangrove log variants
Change:
- extend Vertical Slab, Vertical Quarter, and Vertical Corner models downwards when on top of layers, plants, and leaves
Fixes:
- better grass texture looks better for the sillies not using continuity
- dark_limestone ctm
- Fixed registration block entity types (Forge)
- Log Pillar models
- Fixed more vertical quarters
- Fix changing of render types for vanilla blocks (Forge)
- Fix remaining reported vertical quarters
ConquestReforged-fabric-1.20.1-1.2.9
Additions:
- cherry & mangrove log variants
Change:
- extend Vertical Slab, Vertical Quarter, and Vertical Corner models downwards when on top of layers, plants, and leaves
Fixes:
- better grass texture looks better for the sillies not using continuity
- dark_limestone ctm
- Fixed registration block entity types (Forge)
- Log Pillar models
- Fixed more vertical quarters
- Fix changing of render types for vanilla blocks (Forge)
- Fix remaining reported vertical quarters
ConquestReforged-forge-1.20.1-1.2.8
Additions:
- cherry & mangrove log variants
Change:
- extend Vertical Slab, Vertical Quarter, and Vertical Corner models downwards when on top of layers, plants, and leaves
Fixes:
- better grass texture looks better for the sillies not using continuity
- dark_limestone ctm
- Fixed registration block entity types (Forge)
- Log Pillar models
- Fixed more vertical quarters
- Fix changing of render types for vanilla blocks (Forge)
- Fix remaining reported vertical quarters
ConquestReforged-fabric-1.20.1-1.2.8
Additions:
- cherry & mangrove log variants
Change:
- extend Vertical Slab, Vertical Quarter, and Vertical Corner models downwards when on top of layers, plants, and leaves
Fixes:
- better grass texture looks better for the sillies not using continuity
- dark_limestone ctm
- Fixed registration block entity types (Forge)
- Log Pillar models
- Fixed more vertical quarters
- Fix changing of render types for vanilla blocks (Forge)
- Fix remaining reported vertical quarters
ConquestReforged-forge-1.20.1-1.2.8
Fixes:
- crashing issue when launching Fabric
- model translations not applying on Forge
- metal tankards model uvmap
ConquestReforged-fabric-1.20.1-1.2.8
Fixes:
- crashing issue when launching Fabric
- model translations not applying on Forge
- metal tankards model uvmap
ConquestReforged-fabric-1.20.1-1.2.6
Additions:
- Smooth Stone variants
- Gold Block variants
- Coal Block variants
- Stack of Glowing Embers variants
- Bamboo Mosaic variants
- Coral variants
- Mushroom block variants
- Glacier Ice, Ice, Ice Bricks variants
- Bamboo Planks variants
- Black Concrete variants
- Packed Mud variants
- Mangrove Planks variants
- Small Barrels
- Hanging Barrel
- Block-Families (the groups in the block palette GUI) can be created via resourcepack. See Conquest Reforged Resourcepack for example file
Changes:
- Majority of Walls now have updated mechanics
- Conquest Vines more easily placed on various surfaces. Disable gamerule doVineSpread for even freer placement
Fix:
- Culling for thatch blocks
- Rack of Daggers zfighting
- Hanging Signs added to the block palette
- renamed a few vanilla duplicates of CR blocks to "duplicate" so it doesn't show up in the search (eg: Nether Brick Wall)
- Replacing certain CR slabs with any block when it shouldn't get replaced
- Wicker fences connect to fence gates.
- Mossy Stone Brick slab (vanilla) not using right type of rendering
- White Plaster & Red Sandstone vertical quarter
- Balustrade rotations
- Stump models
- Blocks with overlay patterns (eg: Fancy Magenta Socle) culling
- Wooden Frame window pane up/down models textures
- Column Walls NSEW model
- Walls generally use vanilla's post-1.16 mechanics, state names slightly differ from vanilla to avoid destruction of previously placed walls
- Board models rotatio
ConquestReforged-fabric-1.20.1-1.2.5
- Stove
- Tooltips for decoration blocks with toggles (experimental - feel free to share your thoughts on how we can expand and make tooltips clearer)
- Block-Families (the groups in the block palette GUI) can be created via resourcepack. See Conquest Reforged Resourcepack for example file
Changes:
- move polytone assets and optifine colormaps to Conquest Reforged Resourcepack for greater flexibility in 3rd party modpacks
Fix:
- Andesite Vertical Quarter model
- Etruscan Blue Meander Pattern Vertical Quarter model
- Steel Diagonal Beam Side 2 model fits hitbox now
Cleaned out Planks, Log, and Glass block json files (fully datadriven/auto-generating during compilation)
ConquestReforged-fabric-1.20.1-1.2.4
- Large Bucket names
- Horizontal Beam bottom variations using incorrect model
- Rose Plaster and Roman Brick with Rose Plaster Vertical Quarters, orientation fixed
- Crop blocks grow again
Added dependencies to mod file pages
ConquestReforged-fabric-1.20.1-1.2.3
- Rope Pulley
- Large Wooden Bucket
- Large Iron Bucket
ConquestReforged-1.2.2
- Rope Pulley
- testing publishing automations thank you for patience <3
ConquestReforged-1.2.0
- Rope Pulley
- testing publishing automations thank you for patience <3
ConquestReforged-1.2.1
- Rope Pulley
- testing publishing automations thank you for patience
ConquestReforged-1.2.0
- Rope Pulley
1.1.7-Fabric
1.1.6-Fabric
- faded darker gray sandstone
- vertical corner slabs for sphagnum moss blocks and grass blocks
## Changes:
- grass blocks and layers have extra grass bits (better foliage style)
## Fixes:
- fix hanging flowers with random xz position
- rustic fence and thin white picket fence gate connections
Conquest Reforged 1.1.5
- Dark Gray, Gray, Light Gray, White, and Yellow Rough Marble
## Fixes:
- address blocks whose textures connected according to their neighbor's material (eg: quoin blocks, plaster & brick, dry limestone wall). Requires custom version of continuity provided in modpack
Conquest Reforged 1.1.4
- Brown, Dark Brown, Dark Gray, Light Gray, White Granite Blocks
- Gray Limestone
- Brown Moss
- Faded Gray, Dark Gray, Tan, Light Tan, Lighter Tan, Orange, Red, Dark Red Sandstones
- Mossy Faded Dark Red, Darker Gray, Orange, Tan Sandstone
- Beam Boards from Ardacraft (right click to toggle x-axis rotations, right click with same block in hand to toggle size)
- Dry Limestone Wall 1
- Toggle for Hanging Rope + Chains so that model extends upward 1 block.
- Toggle for willow leaves so that the bottom connected texture can be used alone
- Block variants for Stripped Cherry, Mangrove, Bamboo blocks
- Tailor Mirror
- Oxidized Copper Mirror
- Fancy Gold Mirror
## Changes:
- Adjust wooden washing tub model, add direction blockstate
- Vanilla tabs changed to Conquest tabs via Polytone
## Fixes:
- Remove broken glowsquid model
- Xone's arch fixes (gets rid of weird shadows when used with full blocks)
- Rope rigging block uv-mapping fixed
- Plough + pottery table loot tables fixed
- Remove broken trident model
- Added missing recipes reported in Discord
Conquest Reforged 1.1.3
- campfire crash
- incorrect vertical quarter orientation for new blocks
- missing recipes for new brick blocks, oak wood stool, oak wood table
Conquest Reforged - MC 1.16.5
Conquest Reforged - MC 1.15.2
Conquest Reforged - MC 1.12.2
Conquest Reforged - MC 1.10.2
Conquest Reforged 1.1.2
- dark lime mortar clay brick
- dark lime mortar orange clay brick
- dark roman orange clay brick
- light lime mortar orange clay brick
- lightly plastered brick
- red lime mortar clay brick
- reddish lime mortar clay brick
- coarse red dirt
- coarse white dirt
- dusty white dirt
- dusty yellow dirt
- fine white dirt
- fine yellow dirt
- medium white dirt
- medium yellow dirt
- vertical quarter stumps for logs
- additional size for pillar and stumps for logs
- grass quarter, corner, eighth slabs
- "down" property for rustic fences, simple picket fence, thin white picket fence when placed on top of layers
- "layer" property for wicker fences when placed on top of layers
- script generated stonecutter recipes (recipe mod obsolete)
- script generated tag files (eg: files specifying which blocks are affected by shovels, picks, axes)
- script generated loot tables
- Simplified Chinese translation
## Changes:
- tweak ash, acacia, mangrove, dark beach leaves textures
- brighten olive leaves
- tweak bog bilberry texture
- add spruce branches to full leaf block palette families
- update to latest fabric for 1.20.1
- Vanadium compatibility exchanged for Polytone compatibility
## Fixes:
- blockstate picker (ctrl+middle-mouse)
- blocks accessible via search again
- blue flame candle texture
- vertical corner weird lighting from ambient occlusion being disabled
- random offset on plants restored
- palm leaf texture was flipped wrong way
- vanilla painting GUI textures
- vanilla cauldron water tint
- hanging sign textures
- keybind localization
- door sounds
- squid textures
- sniffer texture
- calibrated sculk sensor textures
Conquest Reforged 1.1.0
Blocks:
- Old Bench
- Cast Iron Pot (2 Variants + Filled/Unfilled states)
- Cast Iron Pan (Filled/Unfilled states)
- Cast Iron Bowl (2 Variants + Filled/Unfilled states)
- Cast Iron Cauldron (Filled/Unfilled states)
- Hay Bundles (4 Variants)
- Burlap Sack (3 Variants)
- Wine Press
- Royal Chair
- Silver Arabian Ewer and Salver
- Copper Arabian Ewer and Salver
- Hanging Scroll
- Sealed Scroll (3 Variants)
- Open Scroll (3 Variants)
- Scroll Case
Fixes:
- Rose plaster arch wasn't in block palette family
- Diagonal Beam proper culling
- Oak Log Step proper culling
- Deepslate (vanilla block) proper culling
- Modded grass block culling and uncontrollable spread fixed
Conquest Reforged 1.0.3
- Various leaf tip models for: Spruce, Dark Spruce, Light Spruce, Larch, Yellow Larch, Orange Larch, Dead Spruce.
- Dead spruce branches + mossy variants
Conquest Reforged 1.0.2
- Lilypad & Duckweed placement on water
- inability to middle click conquest paintings to get that specific painting
- offset on moss and vines
- mipmapping
- climbable ladders
- clear obj error/warning console log spam
Conquest Reforged 7.0.4 [Forge]
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