* Fix issue with oxidation sometimes swapping states incorrectly, this causes the golem to sometimes appear at the last stage but is not really so the AI will not disable.
* Fix sometimes not tracking to new buttons to press.
* Fix allowing multiple uses of honeycomb on golems once waxed.
* Add goal to escape water as they previously used to just float.
* Optimise assets (thanks to K0RR)
* Added copper buttons, waxed and unwaxed and all oxidize variants! Copper buttons also oxidise 👀 and have different signal and breaking strengths depending on oxidize stage.
* Head rotation animation speed increased. Body roll animation added for when moving.
* Increased rate of oxidation, so it's more similar to copper blocks.
* Copper golems now do not count towards Creature mob cap anymore and are considered Misc mob with no cap.
* Added swim and escape from danger goals, as golems are passive they will not attack and just run away.
* Fixed resuming AI when getting to last oxidation stage and then deoxidising (restarting world/server will resume their AI if stuck).
* Fixed not decrementing item stack when using up honeycomb and copper ingot on mob, as well as axe usage when deoxidizing.
* Rod wiggling now should stop instead of going forever (restarting the world/server will stop the wiggling).
* Hitbox height has increased to match the height of the golem excluding the rod.
* Updated particle effects to be consistent with the rest of the mob effects.
* Russian translations added (thank you Felix14-v2).