欢迎来到Create,这是一个提供各种用于建筑、装饰和美学自动化的工具和方块的模组。
增加的技术元素旨在尽可能地将设计选择留给玩家。在Create中,游戏不是在一堆用户界面中进行的,而是挑战您设置一系列动画组件的装置,这些组件可以以许多可能的方式进行安排。
名为“Ponder”的Create游戏内视觉文档将引导您了解所有添加的机制和小工具。
重要提示:为了能够查看Create中的所有所需配方,请考虑安装JEI。原版合成书本本身将无法引导您完成体验。
查看这个专门的维基页面,了解支持的版本以及当前正在进行的工作。
开发者
simibubi, Jozufozu, Pepper, Zelophed, gamez7, Grimmauld, Snownee
艺术家
Kryppers, voxel_dani, LeastReality, vectorwing
贡献者
tterrag, evanthebruce, D'Arcy Olla, Kayla
本地化
我们的社区通过CrowdIn友好地提交本地化。您可以在这里找到我们的项目。
来自Modrinth
Create 6.0.4 for mc1.20.1
create-1.20.1-6.0.4.jar下载1.20.1-6.0.4#Release
Create 6.0.4:
#### Bug Fixes
- Fixed crash when using mechanical arms with composters #7965
- Fixed chocolate and honey having the wrong map color #5409
- Fixed goggles not swapping with helmet when equipped #7977
- Fixed fluid pipe visuals rendering with incorrect uv scale
- Fixed Re-packager creating invalid item stacks when factory gauges were assigned larger stacks #7963
- Fixed nixie tubes not updating their text in ponder scenes #7978
- Clicking conveyors with chains or the wrench now takes priority over picking up packagers from them
- Fix Processing recipes ignoring item components (1.21) #7962
#### Bug Fixes
- Fixed crash when using mechanical arms with composters #7965
- Fixed chocolate and honey having the wrong map color #5409
- Fixed goggles not swapping with helmet when equipped #7977
- Fixed fluid pipe visuals rendering with incorrect uv scale
- Fixed Re-packager creating invalid item stacks when factory gauges were assigned larger stacks #7963
- Fixed nixie tubes not updating their text in ponder scenes #7978
- Clicking conveyors with chains or the wrench now takes priority over picking up packagers from them
- Fix Processing recipes ignoring item components (1.21) #7962
展开
版本: 1.20.1-6.0.4
支持游戏: 1.20.1
类型: Forge
NeoForge
Release
下载次数: 251,760
Create 6.0.4 for mc1.21.1
create-1.21.1-6.0.4.jar下载1.21.1-6.0.4#Release
Create 6.0.4:
#### Bug Fixes
- Fixed crash when using mechanical arms with composters #7965
- Fixed chocolate and honey having the wrong map color #5409
- Fixed goggles not swapping with helmet when equipped #7977
- Fixed fluid pipe visuals rendering with incorrect uv scale
- Fixed Re-packager creating invalid item stacks when factory gauges were assigned larger stacks #7963
- Fixed nixie tubes not updating their text in ponder scenes #7978
- Clicking conveyors with chains or the wrench now takes priority over picking up packagers from them
- Fix Processing recipes ignoring item components (1.21) #7962
#### Bug Fixes
- Fixed crash when using mechanical arms with composters #7965
- Fixed chocolate and honey having the wrong map color #5409
- Fixed goggles not swapping with helmet when equipped #7977
- Fixed fluid pipe visuals rendering with incorrect uv scale
- Fixed Re-packager creating invalid item stacks when factory gauges were assigned larger stacks #7963
- Fixed nixie tubes not updating their text in ponder scenes #7978
- Clicking conveyors with chains or the wrench now takes priority over picking up packagers from them
- Fix Processing recipes ignoring item components (1.21) #7962
展开
版本: 1.21.1-6.0.4
支持游戏: 1.21.1
类型: NeoForge
Release
下载次数: 95,835
Create 6.0.3 for mc1.20.1
create-1.20.1-6.0.3.jar下载1.20.1-6.0.3#Release
Create 6.0.3:
#### Bug Fixes
- Fixed certain block entities not rendering on contraptions #7790 #7782 #7774
- Fixed sign text and color getting removed by display links #7250
- Changed sandpaper item rendering to use Gui transform
- Fixed crash when using or viewing sandpaper polishing recipes (1.21)
- Fixed crash with recent versions of ftb library
- Fixed belts interacting with horizontal crushing wheels inconsistently #7445
- Allow Re-Packager to split packages with multiple crafting recipes into single packages
- Fixed contraptions not able to break ice blocks #4415
- Increased rope pulley view distance #4836
- Fixed create datagen running in addon workspaces (#7862)
- Fixed Fluid recipes missing outputs, and crash when using create fluid buckets on basin (#7884)
- Fixed crash when placing empty linked controllers in lecterns #7876
- Fixed issues with elevator contact display link behavior
- Fixed double chest lighting on contraptions
- Added flywheel optimisations for fluids in windowed pipes
- Fixed bogey lighting not updating correctly while switching between styles
- Fixed cardboard sword not being enchantable #7736
- Fixed crash with redstone requester #7788
- Fixed being able to enchant cardboard swords with other enchantments when using anvils
- Fixed metal ladders being able to hang in wrong directions #7395
- Fixed player chain conveyor animation playing when game is paused #7390
- Fixed elevator floor description rendering being offset from the controls block
#### Bug Fixes
- Fixed certain block entities not rendering on contraptions #7790 #7782 #7774
- Fixed sign text and color getting removed by display links #7250
- Changed sandpaper item rendering to use Gui transform
- Fixed crash when using or viewing sandpaper polishing recipes (1.21)
- Fixed crash with recent versions of ftb library
- Fixed belts interacting with horizontal crushing wheels inconsistently #7445
- Allow Re-Packager to split packages with multiple crafting recipes into single packages
- Fixed contraptions not able to break ice blocks #4415
- Increased rope pulley view distance #4836
- Fixed create datagen running in addon workspaces (#7862)
- Fixed Fluid recipes missing outputs, and crash when using create fluid buckets on basin (#7884)
- Fixed crash when placing empty linked controllers in lecterns #7876
- Fixed issues with elevator contact display link behavior
- Fixed double chest lighting on contraptions
- Added flywheel optimisations for fluids in windowed pipes
- Fixed bogey lighting not updating correctly while switching between styles
- Fixed cardboard sword not being enchantable #7736
- Fixed crash with redstone requester #7788
- Fixed being able to enchant cardboard swords with other enchantments when using anvils
- Fixed metal ladders being able to hang in wrong directions #7395
- Fixed player chain conveyor animation playing when game is paused #7390
- Fixed elevator floor description rendering being offset from the controls block
展开
版本: 1.20.1-6.0.3
支持游戏: 1.20.1
类型: Forge
NeoForge
Release
下载次数: 50,374
Create 6.0.3 for mc1.21.1
create-1.21.1-6.0.3.jar下载1.21.1-6.0.3#Release
Create 6.0.3:
#### Bug Fixes
- Fixed certain block entities not rendering on contraptions #7790 #7782 #7774
- Fixed sign text and color getting removed by display links #7250
- Changed sandpaper item rendering to use Gui transform
- Fixed crash when using or viewing sandpaper polishing recipes (1.21)
- Fixed crash with recent versions of ftb library
- Fixed belts interacting with horizontal crushing wheels inconsistently #7445
- Allow Re-Packager to split packages with multiple crafting recipes into single packages
- Fixed contraptions not able to break ice blocks #4415
- Increased rope pulley view distance #4836
- Fixed create datagen running in addon workspaces (#7862)
- Fixed Fluid recipes missing outputs, and crash when using create fluid buckets on basin (#7884)
- Fixed crash when placing empty linked controllers in lecterns #7876
- Fixed issues with elevator contact display link behavior
- Fixed double chest lighting on contraptions
- Added flywheel optimisations for fluids in windowed pipes
- Fixed bogey lighting not updating correctly while switching between styles
- Fixed cardboard sword not being enchantable #7736
- Fixed crash with redstone requester #7788
- Fixed being able to enchant cardboard swords with other enchantments when using anvils
- Fixed metal ladders being able to hang in wrong directions #7395
- Fixed player chain conveyor animation playing when game is paused #7390
- Fixed elevator floor description rendering being offset from the controls block
#### Bug Fixes
- Fixed certain block entities not rendering on contraptions #7790 #7782 #7774
- Fixed sign text and color getting removed by display links #7250
- Changed sandpaper item rendering to use Gui transform
- Fixed crash when using or viewing sandpaper polishing recipes (1.21)
- Fixed crash with recent versions of ftb library
- Fixed belts interacting with horizontal crushing wheels inconsistently #7445
- Allow Re-Packager to split packages with multiple crafting recipes into single packages
- Fixed contraptions not able to break ice blocks #4415
- Increased rope pulley view distance #4836
- Fixed create datagen running in addon workspaces (#7862)
- Fixed Fluid recipes missing outputs, and crash when using create fluid buckets on basin (#7884)
- Fixed crash when placing empty linked controllers in lecterns #7876
- Fixed issues with elevator contact display link behavior
- Fixed double chest lighting on contraptions
- Added flywheel optimisations for fluids in windowed pipes
- Fixed bogey lighting not updating correctly while switching between styles
- Fixed cardboard sword not being enchantable #7736
- Fixed crash with redstone requester #7788
- Fixed being able to enchant cardboard swords with other enchantments when using anvils
- Fixed metal ladders being able to hang in wrong directions #7395
- Fixed player chain conveyor animation playing when game is paused #7390
- Fixed elevator floor description rendering being offset from the controls block
展开
版本: 1.21.1-6.0.3
支持游戏: 1.21.1
类型: NeoForge
Release
下载次数: 17,417
Create 6.0.2 for mc1.20.1
create-1.20.1-6.0.2.jar下载1.20.1-6.0.2#Release
Create 6.0.2:
#### Bug Fixes
- Fix warning getting logged when CC: Tweaked isn't installed
- Fix crash when using LecternDisplayTarget #7579 #7600
- Fix crash with fluids on contraptions
- Fixed Shopping lists disappearing when clicking a different table cloth #7548
- Fix mixin conflict with immersive portals
- Fix factory gauge display sources causing crashes #7645
- Fix Schematics sometimes rendering block entity elements when it shouldn't #7639
- Fix Chiseled Bookshelves having wrong the blockstates when placed with a schematic cannon #7642
- Fix horizontal crushing wheels not working properly #7445
- Fix rotating shader not correctly handling color
- Fix StockKeeperCategoryScreen filter buttons being clickable outside the window bounds #7668
- Fix diving armor being trimmable (1.21.1)
- Fix diving helmets not having aqua affinity #7433 (1.21.1)
- Fix crash when using deployers wielding weapons #7704 (1.21.1)
- Fix threshold switch UI causing a crash if opened too quickly after breaking the storage block it was looking at #7676
- Fix rotated steam engines still working #7616
- Fix button of contraption controls not rendering on contraptions #7701
- Fix error/crash with CurrentFloorDisplaySource #7700
- Fix the ability to redeem shopping lists at other shop networks #7657
- Add bowls, mushroom stew and suspicious stew to the upright on belt tag
- Fix shopping lists not working on servers
- Fix rotation keybind not supporting mouse buttons
- Fixed deployers not being able to harvest honeycomb with modded shears #4570
- Safety check for schedule pointer exceeding the total count #7492
- Fixed packager unpacking leading to item multiplication in special modded inventories #7426
- Fixed redstone links not updating neighbours when toggling from receiver to transmitter #7715
- Fix KineticStressDisplaySource not working properly #7659
- Fix sequenced assembly not correctly handling errors (1.21.1)
- The JEI search bar is now synchronised to the stock keeper search bar (configurable)
- Fixed JEI plugin modifying ingredient fluid amounts for visual purposes
- Fixed belts moving a sneaking player even when not wearing the full cardboard set #7691
- Packagers can now read multiple lines on signs for package addressing
- Factory Gauge request interval is now configurable
- Fixed train map integration crashing when there are derailed trains or trains in another dimension (1.21.1)
- Fixed cardboard armor rendering not respecting custom player scaling
#### API Changes
- Implement custom unpacking API
- Implement InventoryIdentifier API
- Lock Create's registrate instance behind a caller check, prevent other mods and addons from using it
- Implement CreateRegistrateRegistrationCallback
#### Bug Fixes
- Fix warning getting logged when CC: Tweaked isn't installed
- Fix crash when using LecternDisplayTarget #7579 #7600
- Fix crash with fluids on contraptions
- Fixed Shopping lists disappearing when clicking a different table cloth #7548
- Fix mixin conflict with immersive portals
- Fix factory gauge display sources causing crashes #7645
- Fix Schematics sometimes rendering block entity elements when it shouldn't #7639
- Fix Chiseled Bookshelves having wrong the blockstates when placed with a schematic cannon #7642
- Fix horizontal crushing wheels not working properly #7445
- Fix rotating shader not correctly handling color
- Fix StockKeeperCategoryScreen filter buttons being clickable outside the window bounds #7668
- Fix diving armor being trimmable (1.21.1)
- Fix diving helmets not having aqua affinity #7433 (1.21.1)
- Fix crash when using deployers wielding weapons #7704 (1.21.1)
- Fix threshold switch UI causing a crash if opened too quickly after breaking the storage block it was looking at #7676
- Fix rotated steam engines still working #7616
- Fix button of contraption controls not rendering on contraptions #7701
- Fix error/crash with CurrentFloorDisplaySource #7700
- Fix the ability to redeem shopping lists at other shop networks #7657
- Add bowls, mushroom stew and suspicious stew to the upright on belt tag
- Fix shopping lists not working on servers
- Fix rotation keybind not supporting mouse buttons
- Fixed deployers not being able to harvest honeycomb with modded shears #4570
- Safety check for schedule pointer exceeding the total count #7492
- Fixed packager unpacking leading to item multiplication in special modded inventories #7426
- Fixed redstone links not updating neighbours when toggling from receiver to transmitter #7715
- Fix KineticStressDisplaySource not working properly #7659
- Fix sequenced assembly not correctly handling errors (1.21.1)
- The JEI search bar is now synchronised to the stock keeper search bar (configurable)
- Fixed JEI plugin modifying ingredient fluid amounts for visual purposes
- Fixed belts moving a sneaking player even when not wearing the full cardboard set #7691
- Packagers can now read multiple lines on signs for package addressing
- Factory Gauge request interval is now configurable
- Fixed train map integration crashing when there are derailed trains or trains in another dimension (1.21.1)
- Fixed cardboard armor rendering not respecting custom player scaling
#### API Changes
- Implement custom unpacking API
- Implement InventoryIdentifier API
- Lock Create's registrate instance behind a caller check, prevent other mods and addons from using it
- Implement CreateRegistrateRegistrationCallback
展开
版本: 1.20.1-6.0.2
支持游戏: 1.20.1
类型: Forge
NeoForge
Release
下载次数: 69,275
Create 6.0.2 for mc1.21.1
create-1.21.1-6.0.2.jar下载1.21.1-6.0.2#Release
Create 6.0.2:
#### Bug Fixes
- Fix warning getting logged when CC: Tweaked isn't installed
- Fix crash when using LecternDisplayTarget #7579 #7600
- Fix crash with fluids on contraptions
- Fixed Shopping lists disappearing when clicking a different table cloth #7548
- Fix mixin conflict with immersive portals
- Fix factory gauge display sources causing crashes #7645
- Fix Schematics sometimes rendering block entity elements when it shouldn't #7639
- Fix Chiseled Bookshelves having wrong the blockstates when placed with a schematic cannon #7642
- Fix horizontal crushing wheels not working properly #7445
- Fix rotating shader not correctly handling color
- Fix StockKeeperCategoryScreen filter buttons being clickable outside the window bounds #7668
- Fix diving armor being trimmable (1.21.1)
- Fix diving helmets not having aqua affinity #7433 (1.21.1)
- Fix crash when using deployers wielding weapons #7704 (1.21.1)
- Fix threshold switch UI causing a crash if opened too quickly after breaking the storage block it was looking at #7676
- Fix rotated steam engines still working #7616
- Fix button of contraption controls not rendering on contraptions #7701
- Fix error/crash with CurrentFloorDisplaySource #7700
- Fix the ability to redeem shopping lists at other shop networks #7657
- Add bowls, mushroom stew and suspicious stew to the upright on belt tag
- Fix shopping lists not working on servers
- Fix rotation keybind not supporting mouse buttons
- Fixed deployers not being able to harvest honeycomb with modded shears #4570
- Safety check for schedule pointer exceeding the total count #7492
- Fixed packager unpacking leading to item multiplication in special modded inventories #7426
- Fixed redstone links not updating neighbours when toggling from receiver to transmitter #7715
- Fix KineticStressDisplaySource not working properly #7659
- Fix sequenced assembly not correctly handling errors (1.21.1)
- The JEI search bar is now synchronised to the stock keeper search bar (configurable)
- Fixed JEI plugin modifying ingredient fluid amounts for visual purposes
- Fixed belts moving a sneaking player even when not wearing the full cardboard set #7691
- Packagers can now read multiple lines on signs for package addressing
- Factory Gauge request interval is now configurable
- Fixed train map integration crashing when there are derailed trains or trains in another dimension (1.21.1)
- Fixed cardboard armor rendering not respecting custom player scaling
#### API Changes
- Implement custom unpacking API
- Implement InventoryIdentifier API
- Lock Create's registrate instance behind a caller check, prevent other mods and addons from using it
- Implement CreateRegistrateRegistrationCallback
#### Bug Fixes
- Fix warning getting logged when CC: Tweaked isn't installed
- Fix crash when using LecternDisplayTarget #7579 #7600
- Fix crash with fluids on contraptions
- Fixed Shopping lists disappearing when clicking a different table cloth #7548
- Fix mixin conflict with immersive portals
- Fix factory gauge display sources causing crashes #7645
- Fix Schematics sometimes rendering block entity elements when it shouldn't #7639
- Fix Chiseled Bookshelves having wrong the blockstates when placed with a schematic cannon #7642
- Fix horizontal crushing wheels not working properly #7445
- Fix rotating shader not correctly handling color
- Fix StockKeeperCategoryScreen filter buttons being clickable outside the window bounds #7668
- Fix diving armor being trimmable (1.21.1)
- Fix diving helmets not having aqua affinity #7433 (1.21.1)
- Fix crash when using deployers wielding weapons #7704 (1.21.1)
- Fix threshold switch UI causing a crash if opened too quickly after breaking the storage block it was looking at #7676
- Fix rotated steam engines still working #7616
- Fix button of contraption controls not rendering on contraptions #7701
- Fix error/crash with CurrentFloorDisplaySource #7700
- Fix the ability to redeem shopping lists at other shop networks #7657
- Add bowls, mushroom stew and suspicious stew to the upright on belt tag
- Fix shopping lists not working on servers
- Fix rotation keybind not supporting mouse buttons
- Fixed deployers not being able to harvest honeycomb with modded shears #4570
- Safety check for schedule pointer exceeding the total count #7492
- Fixed packager unpacking leading to item multiplication in special modded inventories #7426
- Fixed redstone links not updating neighbours when toggling from receiver to transmitter #7715
- Fix KineticStressDisplaySource not working properly #7659
- Fix sequenced assembly not correctly handling errors (1.21.1)
- The JEI search bar is now synchronised to the stock keeper search bar (configurable)
- Fixed JEI plugin modifying ingredient fluid amounts for visual purposes
- Fixed belts moving a sneaking player even when not wearing the full cardboard set #7691
- Packagers can now read multiple lines on signs for package addressing
- Factory Gauge request interval is now configurable
- Fixed train map integration crashing when there are derailed trains or trains in another dimension (1.21.1)
- Fixed cardboard armor rendering not respecting custom player scaling
#### API Changes
- Implement custom unpacking API
- Implement InventoryIdentifier API
- Lock Create's registrate instance behind a caller check, prevent other mods and addons from using it
- Implement CreateRegistrateRegistrationCallback
展开
版本: 1.21.1-6.0.2
支持游戏: 1.21.1
类型: NeoForge
Release
下载次数: 24,700
Create 6.0.1 for mc1.21.1
create-1.21.1-6.0.1.jar下载1.21.1-6.0.1#Release
Create 6.0.1:
#### Bug Fixes
- Fixed Shopping lists not updating when adding purchases (1.21) #7449 #7393
- Fixed Frogport ponder scene not animating correctly (1.21)
- Fixed broken address filter in second stock ticker ponder scene (1.21)
- Fixed crash when modifying pipe structures while they are transporting fluids (1.21) #7515
- Fixed shift-inserting into toolboxes causing items to be voided (1.21) #7519
- Fixed inconsistent component serialisation in backtank BE (1.21)
- Fixed table cloths not showing tooltips and enchantment effect when configured (1.21)
- Fixed shopping list tooltip expanding as its viewed (1.21) #7503
- Fixed crash when selling enchanted items on a table cloth (1.21) #7516 #7536
- Added a tooltip for the stock keeper address input
- Fixed crash when re-packaging a duplicated package fragment #7456
- Fixed crash when ctrl-click copying a gauge #7431
- Safety check for unexpected string modifications in address edit boxes #7409
- Fixed crash with fluid propagator
- Fixed a crash when using factory gauges
- Fixed debug info command not translating the graphics mode text
- Fixed cardboard sword not being able to damage arthropod mobs other than the spider
- Fixed a crash that occurred when placing a stock link on a re-packager
- Fixed an issue where wearing diving boots and sprinting would force you into the swim position and then out of it
right away
- Fixed item group attribute filters crashing
- Fixed mixin conflict with immersive portals
- Fixed processing output not supporting itemstack components
- Fixed crash when shift-clicking items in the package filter UI #7497
- Fixed crash caused by the create menu button when loaded too early #7521
#### Bug Fixes
- Fixed Shopping lists not updating when adding purchases (1.21) #7449 #7393
- Fixed Frogport ponder scene not animating correctly (1.21)
- Fixed broken address filter in second stock ticker ponder scene (1.21)
- Fixed crash when modifying pipe structures while they are transporting fluids (1.21) #7515
- Fixed shift-inserting into toolboxes causing items to be voided (1.21) #7519
- Fixed inconsistent component serialisation in backtank BE (1.21)
- Fixed table cloths not showing tooltips and enchantment effect when configured (1.21)
- Fixed shopping list tooltip expanding as its viewed (1.21) #7503
- Fixed crash when selling enchanted items on a table cloth (1.21) #7516 #7536
- Added a tooltip for the stock keeper address input
- Fixed crash when re-packaging a duplicated package fragment #7456
- Fixed crash when ctrl-click copying a gauge #7431
- Safety check for unexpected string modifications in address edit boxes #7409
- Fixed crash with fluid propagator
- Fixed a crash when using factory gauges
- Fixed debug info command not translating the graphics mode text
- Fixed cardboard sword not being able to damage arthropod mobs other than the spider
- Fixed a crash that occurred when placing a stock link on a re-packager
- Fixed an issue where wearing diving boots and sprinting would force you into the swim position and then out of it
right away
- Fixed item group attribute filters crashing
- Fixed mixin conflict with immersive portals
- Fixed processing output not supporting itemstack components
- Fixed crash when shift-clicking items in the package filter UI #7497
- Fixed crash caused by the create menu button when loaded too early #7521
展开
版本: 1.21.1-6.0.1
支持游戏: 1.21.1
类型: NeoForge
Release
下载次数: 24,005
Create 6.0.1 for mc1.20.1
create-1.20.1-6.0.1.jar下载1.20.1-6.0.1#Release
Create 6.0.1:
#### Bug Fixes
- Fixed Shopping lists not updating when adding purchases (1.21) #7449 #7393
- Fixed Frogport ponder scene not animating correctly (1.21)
- Fixed broken address filter in second stock ticker ponder scene (1.21)
- Fixed crash when modifying pipe structures while they are transporting fluids (1.21) #7515
- Fixed shift-inserting into toolboxes causing items to be voided (1.21) #7519
- Fixed inconsistent component serialisation in backtank BE (1.21)
- Fixed table cloths not showing tooltips and enchantment effect when configured (1.21)
- Fixed shopping list tooltip expanding as its viewed (1.21) #7503
- Fixed crash when selling enchanted items on a table cloth (1.21) #7516 #7536
- Added a tooltip for the stock keeper address input
- Fixed crash when re-packaging a duplicated package fragment #7456
- Fixed crash when ctrl-click copying a gauge #7431
- Safety check for unexpected string modifications in address edit boxes #7409
- Fixed crash with fluid propagator
- Fixed a crash when using factory gauges
- Fixed debug info command not translating the graphics mode text
- Fixed cardboard sword not being able to damage arthropod mobs other than the spider
- Fixed a crash that occurred when placing a stock link on a re-packager
- Fixed an issue where wearing diving boots and sprinting would force you into the swim position and then out of it
right away
- Fixed item group attribute filters crashing
- Fixed mixin conflict with immersive portals
- Fixed processing output not supporting itemstack components
- Fixed crash when shift-clicking items in the package filter UI #7497
- Fixed crash caused by the create menu button when loaded too early #7521
#### Bug Fixes
- Fixed Shopping lists not updating when adding purchases (1.21) #7449 #7393
- Fixed Frogport ponder scene not animating correctly (1.21)
- Fixed broken address filter in second stock ticker ponder scene (1.21)
- Fixed crash when modifying pipe structures while they are transporting fluids (1.21) #7515
- Fixed shift-inserting into toolboxes causing items to be voided (1.21) #7519
- Fixed inconsistent component serialisation in backtank BE (1.21)
- Fixed table cloths not showing tooltips and enchantment effect when configured (1.21)
- Fixed shopping list tooltip expanding as its viewed (1.21) #7503
- Fixed crash when selling enchanted items on a table cloth (1.21) #7516 #7536
- Added a tooltip for the stock keeper address input
- Fixed crash when re-packaging a duplicated package fragment #7456
- Fixed crash when ctrl-click copying a gauge #7431
- Safety check for unexpected string modifications in address edit boxes #7409
- Fixed crash with fluid propagator
- Fixed a crash when using factory gauges
- Fixed debug info command not translating the graphics mode text
- Fixed cardboard sword not being able to damage arthropod mobs other than the spider
- Fixed a crash that occurred when placing a stock link on a re-packager
- Fixed an issue where wearing diving boots and sprinting would force you into the swim position and then out of it
right away
- Fixed item group attribute filters crashing
- Fixed mixin conflict with immersive portals
- Fixed processing output not supporting itemstack components
- Fixed crash when shift-clicking items in the package filter UI #7497
- Fixed crash caused by the create menu button when loaded too early #7521
展开
版本: 1.20.1-6.0.1
支持游戏: 1.20.1
类型: Forge
NeoForge
Release
下载次数: 48,242
Create 1.21.1 6.0.0
create-1.21.1-6.0.0.jar下载1.21.1-6.0.0#Release
Create 6.0.0
------------------------------------------------------
_Now using Flywheel 1.0_
#### Additions
- Chain conveyor
- Item hatch
- Packager and Re-packager
- Cardboard packages
- Package frogport
- Package postbox
- Stock link
- Stock ticker
- Redstone requester
- Factory gauge
- Table cloths and covers
- Pulse timer
- Desk bell
- Pulp and the cardboard ingredient
- Cardboard armor set
- Cardboard sword
- Package filter
- Cardboard block
- Cherry and bamboo windows
- Industrial iron window
- Weathered iron block and windows
#### Art Changes
- Palette and model updates to all copper-based components
- Rope and hose pulley motion now uses a scrolling texture
- Increased vertical size of train and contraption controls to a full block
- Updates to display and redstone links
- Updates to metal sheet items
- Copper roof blocks now use connected textures
- Added missing shaft detail to the backtank armor
- Updates to various UI screens and components
- Bars and window item models are now consistent with vanilla
#### Gameplay Changes
- Redstone links are now andesite tier
- All links now use a new ingredient item, the transmitter
- New advancement chain for high logistics components
- New ponder scenes and category for high logistics components
- Tracks and Trains now have special integration with FTBChunks and Journeymap
- Depots can now be used as storage blocks on contraptions
- Brass tunnels now try to distribute an item more quickly when it first arrives
- Brass tunnels now always prefer filtered sides over non-filtered sides
- Added train schedule instructions for delivering or retrieving packages
- Basins no longer limit to 16 items per slot
- Mechanical crafters waste less time on empty animation frames
- In common cobblegen scenarios, stationary drills now skip breaking blocks and just insert the result items into open
inventories directly below
- Held clipboards can now copy entries from other in-world clipboards
- Filters, Clipboards and Schedules can now be copyied in the crafting table
- Metal ladders no longer require a wall if another ladder block is above them
- Bells assembled to elevator contraptions now activate when arriving at a floor
- Sliding doors placed in front of contraption-mounted sliding doors now open and close automatically
- Fully outlined text on filter slots for better readability
- Added recipes where cardboard substitutes leather
- Play at most four steam engine sounds at once per side of a boiler
- Increased default max rope length to 384
- Implemented a system for generating certain recipes at runtime to improve mod compat
- Boiler gauge now disappears when blocks are clipping into it
- Added a keybind that opens a radial menu for rotating blocks with the wrench
- Wood cutting recipes in mechanical saws
- Added pressing recipes for coarse dirt and rooted dirt which both produce dirt paths (#7186)
- Updated JEI integration and added potion fluids to the JEI sidebar (#6934)
- Chain Drives can now be crafted from zinc nuggets
- Redstone lamps can now be picked up with the wrench
- New compatibility recipes for Immersive Engineering
- Added missing deploying recipes for copper oxidisation
- Framed and tiled glass panes can now be obtained via stonecutting
- Schematicannon on 'replace blocks with empty' now send block updates at the edges after printing
- The player hitbox used in contraption collision is now slightly shorter
#### Bug Fixes
- Deployers can no longer take a seat
- Fixed contraptions keeping pressure plates and tripwires activated (#7255)
- Steam engine placement assist now shows a normal shaft
- Fixed schedule screen not showing tooltips in the entry editor
- Fixed tracks creating signal block intersections despite being in different dimensions
- Fixed non-effect fans resetting processed belt items (#7298)
- Fixed mechanical saw considering scaffolding as leaves
- Fixed entity name display source not working for players on signs
- Fixed certain blocks messing up the order scheduled ticks (#7141)
- Fixed unbreakable superglue not being usable (#6253)
- Fixed update suppression (#7176)
- Fixed comparator output of depots ignoring the items' max stack size (#7179)
- Fixed deployers retaining the damage attribute of their last held weapon (#4870)
- Fixed an exploit allowing people to create clipboards that execute commands (#7218)
- Fixed redstone links not updating their redstone output when they've been taken out of receiver mode (#7226)
- Fixed rare crash related to sliding doors (#6184)
- Verify that schematics are gzip-encoded before trying to read from them (#6087)
- Fixed ConditionContext nbt in trains containing a large number of empty tags
- Fixed deployers not placing fish from fish buckets (#3705)
- Fixed gasses not being visible in basins and item drains (#7236)
- Set vault capacity config limit to 2048 slots
- Fixed InventorySorter able to take items from ghost/filter inventories
- Fixed typo in better end compat recipe
- FTB buttons no longer show in create screens
- Fixed mechanical arm interactions with jukeboxes (#5902)
- Fixed toolboxes not giving a comparator output signal (#6973)
- Fixed copper slabs and stairs being missing from the respective tags (#3080)
- Fixed Fix waterlogged bracketed kinetics dropping the bracket (Fabricators-of-Create#1552)
- Switched away from using streams in ContraptionCollider fixing a rare crash (#5043)
- Fixed pumps not placing fluids into flowing fluids of the same type (#5884)
- Fixed schematicannons not consuming the right number of group items (#6983)
- Fixed backtanks getting incompatible enchants via smithing tables (#6687)
- Fixed Lectern Controllers storing ItemStacks from nbt (#7143)
- Optimized spout recipe generation by avoiding filling non-empty items (#7274)
- Fixed crash when dying nixie tubes with dye depots dyes (#6694)
- Fix enchantments getting trimmed from non-filter items (#7216)
- Fixed sandpaper polishing recipes not working in sequenced assembly recipes (#7259)
- Fixed mechanical drills and saws using the friendly creatures sound source instead of the blocks sound source (#7038)
- Fixed backtank crashing on ctrl+pick block (#7284)
- Improved memory usage of drain category in JEI (#7277)
- Fixed getSize() throwing an error on newly loaded display link peripherals (#7059)
- Fixed inability to mill cactus when Quark is installed (#7215)
- Fixed rare spout crash and offset rendering (#7025)
- Fixed deploying food resulting in missing particles and not returning the correct items (#7288)
- Fixed trains not properly pathfinding to stations with an opposing signal just behind the destination
- Fixed stations voiding schedules when disassembling the train
- Fixed lighting on signal block indicators
- Fixed vaults and tanks rotated in place not updating their multiblock correctly
- Hose pulley now deletes lilypads and other surface foliage
- Fixed crushing wheels not applying looting to killed entities
- Updated contraption chunkban protections, corrected limits and made them much harder to hit
#### API Changes
- Versioning change: `major.minor.patch`, starting with `6.0.0`
- Ponder is now a separate library mod. It comes shipped with the create jar.
- Added `#create:chain_rideable` to mark items as valid for riding a chain with
- Added `#create:invalid_for_track_paving` for items
- Added `#create:sugar_cane_variants` to allow the mechanical saw to work with custom sugarcane variants (#7263)
- Added `#create:not_harvestable` to disallow blocks that the mechanical harvester would otherwise try to harvest
- New API for custom storage block behaviour on contraptions.
For simple cases, create provides the `#create:simple_mounted_storage` and `#create:chest_mounted_storage` block tags.
- Added `#create:non_breakable` to mark blocks that cannot be broken by block-breaking kinetics
- Removed LangMerger and related classes
- Implemented an api to allow mods to register schematic requirements, partial safe nbt and contraption transforms
without implementing interfaces (#4702)
- Add a method that developers can override to change the icon in goggle tooltips
- Refactored Item Attributes types, Fan processing types and Arm interaction points, all 3 now use registries
- Synced AllPortalTracks with Create Fabric
- Implemented DyeHelper api (#7265)
- Implemented api to add custom block train conductors (#7030)
- Convert Potato Cannon projectile types into a dynamic registry
- Everything can be done with datapacks now, and there is no need to write a mod unless you need to add new
Render Modes, Entity Hit Actions or Block Hit Actions
- Reworked the AttachedRegistry class into SimpleRegistry and added Provider functionality
- Exposed all custom registries as API
- Exposed a handful of previously internal classes to the API, and gave them some cleanup
- BlockSpoutingBehaviour
- MovementBehaviour
- MovingInteractionBehaviour
- DisplaySource
- DisplayTarget
- ContraptionMovementSetting
- BoilerHeater
- PortalTrackProvider
- BlockMovementChecks
- ContraptionType
- MountedDispenseBehavior
- BlockStressValues
- OpenPipeEffectHandler
------------------------------------------------------
_Now using Flywheel 1.0_
#### Additions
- Chain conveyor
- Item hatch
- Packager and Re-packager
- Cardboard packages
- Package frogport
- Package postbox
- Stock link
- Stock ticker
- Redstone requester
- Factory gauge
- Table cloths and covers
- Pulse timer
- Desk bell
- Pulp and the cardboard ingredient
- Cardboard armor set
- Cardboard sword
- Package filter
- Cardboard block
- Cherry and bamboo windows
- Industrial iron window
- Weathered iron block and windows
#### Art Changes
- Palette and model updates to all copper-based components
- Rope and hose pulley motion now uses a scrolling texture
- Increased vertical size of train and contraption controls to a full block
- Updates to display and redstone links
- Updates to metal sheet items
- Copper roof blocks now use connected textures
- Added missing shaft detail to the backtank armor
- Updates to various UI screens and components
- Bars and window item models are now consistent with vanilla
#### Gameplay Changes
- Redstone links are now andesite tier
- All links now use a new ingredient item, the transmitter
- New advancement chain for high logistics components
- New ponder scenes and category for high logistics components
- Tracks and Trains now have special integration with FTBChunks and Journeymap
- Depots can now be used as storage blocks on contraptions
- Brass tunnels now try to distribute an item more quickly when it first arrives
- Brass tunnels now always prefer filtered sides over non-filtered sides
- Added train schedule instructions for delivering or retrieving packages
- Basins no longer limit to 16 items per slot
- Mechanical crafters waste less time on empty animation frames
- In common cobblegen scenarios, stationary drills now skip breaking blocks and just insert the result items into open
inventories directly below
- Held clipboards can now copy entries from other in-world clipboards
- Filters, Clipboards and Schedules can now be copyied in the crafting table
- Metal ladders no longer require a wall if another ladder block is above them
- Bells assembled to elevator contraptions now activate when arriving at a floor
- Sliding doors placed in front of contraption-mounted sliding doors now open and close automatically
- Fully outlined text on filter slots for better readability
- Added recipes where cardboard substitutes leather
- Play at most four steam engine sounds at once per side of a boiler
- Increased default max rope length to 384
- Implemented a system for generating certain recipes at runtime to improve mod compat
- Boiler gauge now disappears when blocks are clipping into it
- Added a keybind that opens a radial menu for rotating blocks with the wrench
- Wood cutting recipes in mechanical saws
- Added pressing recipes for coarse dirt and rooted dirt which both produce dirt paths (#7186)
- Updated JEI integration and added potion fluids to the JEI sidebar (#6934)
- Chain Drives can now be crafted from zinc nuggets
- Redstone lamps can now be picked up with the wrench
- New compatibility recipes for Immersive Engineering
- Added missing deploying recipes for copper oxidisation
- Framed and tiled glass panes can now be obtained via stonecutting
- Schematicannon on 'replace blocks with empty' now send block updates at the edges after printing
- The player hitbox used in contraption collision is now slightly shorter
#### Bug Fixes
- Deployers can no longer take a seat
- Fixed contraptions keeping pressure plates and tripwires activated (#7255)
- Steam engine placement assist now shows a normal shaft
- Fixed schedule screen not showing tooltips in the entry editor
- Fixed tracks creating signal block intersections despite being in different dimensions
- Fixed non-effect fans resetting processed belt items (#7298)
- Fixed mechanical saw considering scaffolding as leaves
- Fixed entity name display source not working for players on signs
- Fixed certain blocks messing up the order scheduled ticks (#7141)
- Fixed unbreakable superglue not being usable (#6253)
- Fixed update suppression (#7176)
- Fixed comparator output of depots ignoring the items' max stack size (#7179)
- Fixed deployers retaining the damage attribute of their last held weapon (#4870)
- Fixed an exploit allowing people to create clipboards that execute commands (#7218)
- Fixed redstone links not updating their redstone output when they've been taken out of receiver mode (#7226)
- Fixed rare crash related to sliding doors (#6184)
- Verify that schematics are gzip-encoded before trying to read from them (#6087)
- Fixed ConditionContext nbt in trains containing a large number of empty tags
- Fixed deployers not placing fish from fish buckets (#3705)
- Fixed gasses not being visible in basins and item drains (#7236)
- Set vault capacity config limit to 2048 slots
- Fixed InventorySorter able to take items from ghost/filter inventories
- Fixed typo in better end compat recipe
- FTB buttons no longer show in create screens
- Fixed mechanical arm interactions with jukeboxes (#5902)
- Fixed toolboxes not giving a comparator output signal (#6973)
- Fixed copper slabs and stairs being missing from the respective tags (#3080)
- Fixed Fix waterlogged bracketed kinetics dropping the bracket (Fabricators-of-Create#1552)
- Switched away from using streams in ContraptionCollider fixing a rare crash (#5043)
- Fixed pumps not placing fluids into flowing fluids of the same type (#5884)
- Fixed schematicannons not consuming the right number of group items (#6983)
- Fixed backtanks getting incompatible enchants via smithing tables (#6687)
- Fixed Lectern Controllers storing ItemStacks from nbt (#7143)
- Optimized spout recipe generation by avoiding filling non-empty items (#7274)
- Fixed crash when dying nixie tubes with dye depots dyes (#6694)
- Fix enchantments getting trimmed from non-filter items (#7216)
- Fixed sandpaper polishing recipes not working in sequenced assembly recipes (#7259)
- Fixed mechanical drills and saws using the friendly creatures sound source instead of the blocks sound source (#7038)
- Fixed backtank crashing on ctrl+pick block (#7284)
- Improved memory usage of drain category in JEI (#7277)
- Fixed getSize() throwing an error on newly loaded display link peripherals (#7059)
- Fixed inability to mill cactus when Quark is installed (#7215)
- Fixed rare spout crash and offset rendering (#7025)
- Fixed deploying food resulting in missing particles and not returning the correct items (#7288)
- Fixed trains not properly pathfinding to stations with an opposing signal just behind the destination
- Fixed stations voiding schedules when disassembling the train
- Fixed lighting on signal block indicators
- Fixed vaults and tanks rotated in place not updating their multiblock correctly
- Hose pulley now deletes lilypads and other surface foliage
- Fixed crushing wheels not applying looting to killed entities
- Updated contraption chunkban protections, corrected limits and made them much harder to hit
#### API Changes
- Versioning change: `major.minor.patch`, starting with `6.0.0`
- Ponder is now a separate library mod. It comes shipped with the create jar.
- Added `#create:chain_rideable` to mark items as valid for riding a chain with
- Added `#create:invalid_for_track_paving` for items
- Added `#create:sugar_cane_variants` to allow the mechanical saw to work with custom sugarcane variants (#7263)
- Added `#create:not_harvestable` to disallow blocks that the mechanical harvester would otherwise try to harvest
- New API for custom storage block behaviour on contraptions.
For simple cases, create provides the `#create:simple_mounted_storage` and `#create:chest_mounted_storage` block tags.
- Added `#create:non_breakable` to mark blocks that cannot be broken by block-breaking kinetics
- Removed LangMerger and related classes
- Implemented an api to allow mods to register schematic requirements, partial safe nbt and contraption transforms
without implementing interfaces (#4702)
- Add a method that developers can override to change the icon in goggle tooltips
- Refactored Item Attributes types, Fan processing types and Arm interaction points, all 3 now use registries
- Synced AllPortalTracks with Create Fabric
- Implemented DyeHelper api (#7265)
- Implemented api to add custom block train conductors (#7030)
- Convert Potato Cannon projectile types into a dynamic registry
- Everything can be done with datapacks now, and there is no need to write a mod unless you need to add new
Render Modes, Entity Hit Actions or Block Hit Actions
- Reworked the AttachedRegistry class into SimpleRegistry and added Provider functionality
- Exposed all custom registries as API
- Exposed a handful of previously internal classes to the API, and gave them some cleanup
- BlockSpoutingBehaviour
- MovementBehaviour
- MovingInteractionBehaviour
- DisplaySource
- DisplayTarget
- ContraptionMovementSetting
- BoilerHeater
- PortalTrackProvider
- BlockMovementChecks
- ContraptionType
- MountedDispenseBehavior
- BlockStressValues
- OpenPipeEffectHandler
展开
版本: 1.21.1-6.0.0
支持游戏: 1.21.1
类型: NeoForge
Release
下载次数: 19,168
Create 1.20.1 6.0.0
create-1.20.1-6.0.0.jar下载1.20.1-6.0.0#Release
Create 6.0.0
------------------------------------------------------
_Now using Flywheel 1.0_
#### Additions
- Chain conveyor
- Item hatch
- Packager and Re-packager
- Cardboard packages
- Package frogport
- Package postbox
- Stock link
- Stock ticker
- Redstone requester
- Factory gauge
- Table cloths and covers
- Pulse timer
- Desk bell
- Pulp and the cardboard ingredient
- Cardboard armor set
- Cardboard sword
- Package filter
- Cardboard block
- Cherry and bamboo windows
- Industrial iron window
- Weathered iron block and windows
#### Art Changes
- Palette and model updates to all copper-based components
- Rope and hose pulley motion now uses a scrolling texture
- Increased vertical size of train and contraption controls to a full block
- Updates to display and redstone links
- Updates to metal sheet items
- Copper roof blocks now use connected textures
- Added missing shaft detail to the backtank armor
- Updates to various UI screens and components
- Bars and window item models are now consistent with vanilla
#### Gameplay Changes
- Redstone links are now andesite tier
- All links now use a new ingredient item, the transmitter
- New advancement chain for high logistics components
- New ponder scenes and category for high logistics components
- Tracks and Trains now have special integration with FTBChunks and Journeymap
- Depots can now be used as storage blocks on contraptions
- Brass tunnels now try to distribute an item more quickly when it first arrives
- Brass tunnels now always prefer filtered sides over non-filtered sides
- Added train schedule instructions for delivering or retrieving packages
- Basins no longer limit to 16 items per slot
- Mechanical crafters waste less time on empty animation frames
- In common cobblegen scenarios, stationary drills now skip breaking blocks and just insert the result items into open
inventories directly below
- Held clipboards can now copy entries from other in-world clipboards
- Filters, Clipboards and Schedules can now be copyied in the crafting table
- Metal ladders no longer require a wall if another ladder block is above them
- Bells assembled to elevator contraptions now activate when arriving at a floor
- Sliding doors placed in front of contraption-mounted sliding doors now open and close automatically
- Fully outlined text on filter slots for better readability
- Added recipes where cardboard substitutes leather
- Play at most four steam engine sounds at once per side of a boiler
- Increased default max rope length to 384
- Implemented a system for generating certain recipes at runtime to improve mod compat
- Boiler gauge now disappears when blocks are clipping into it
- Added a keybind that opens a radial menu for rotating blocks with the wrench
- Wood cutting recipes in mechanical saws
- Added pressing recipes for coarse dirt and rooted dirt which both produce dirt paths (#7186)
- Updated JEI integration and added potion fluids to the JEI sidebar (#6934)
- Chain Drives can now be crafted from zinc nuggets
- Redstone lamps can now be picked up with the wrench
- New compatibility recipes for Immersive Engineering
- Added missing deploying recipes for copper oxidisation
- Framed and tiled glass panes can now be obtained via stonecutting
- Schematicannon on 'replace blocks with empty' now send block updates at the edges after printing
- The player hitbox used in contraption collision is now slightly shorter
#### Bug Fixes
- Deployers can no longer take a seat
- Fixed contraptions keeping pressure plates and tripwires activated (#7255)
- Steam engine placement assist now shows a normal shaft
- Fixed schedule screen not showing tooltips in the entry editor
- Fixed tracks creating signal block intersections despite being in different dimensions
- Fixed non-effect fans resetting processed belt items (#7298)
- Fixed mechanical saw considering scaffolding as leaves
- Fixed entity name display source not working for players on signs
- Fixed certain blocks messing up the order scheduled ticks (#7141)
- Fixed unbreakable superglue not being usable (#6253)
- Fixed update suppression (#7176)
- Fixed comparator output of depots ignoring the items' max stack size (#7179)
- Fixed deployers retaining the damage attribute of their last held weapon (#4870)
- Fixed an exploit allowing people to create clipboards that execute commands (#7218)
- Fixed redstone links not updating their redstone output when they've been taken out of receiver mode (#7226)
- Fixed rare crash related to sliding doors (#6184)
- Verify that schematics are gzip-encoded before trying to read from them (#6087)
- Fixed ConditionContext nbt in trains containing a large number of empty tags
- Fixed deployers not placing fish from fish buckets (#3705)
- Fixed gasses not being visible in basins and item drains (#7236)
- Set vault capacity config limit to 2048 slots
- Fixed InventorySorter able to take items from ghost/filter inventories
- Fixed typo in better end compat recipe
- FTB buttons no longer show in create screens
- Fixed mechanical arm interactions with jukeboxes (#5902)
- Fixed toolboxes not giving a comparator output signal (#6973)
- Fixed copper slabs and stairs being missing from the respective tags (#3080)
- Fixed Fix waterlogged bracketed kinetics dropping the bracket (Fabricators-of-Create#1552)
- Switched away from using streams in ContraptionCollider fixing a rare crash (#5043)
- Fixed pumps not placing fluids into flowing fluids of the same type (#5884)
- Fixed schematicannons not consuming the right number of group items (#6983)
- Fixed backtanks getting incompatible enchants via smithing tables (#6687)
- Fixed Lectern Controllers storing ItemStacks from nbt (#7143)
- Optimized spout recipe generation by avoiding filling non-empty items (#7274)
- Fixed crash when dying nixie tubes with dye depots dyes (#6694)
- Fix enchantments getting trimmed from non-filter items (#7216)
- Fixed sandpaper polishing recipes not working in sequenced assembly recipes (#7259)
- Fixed mechanical drills and saws using the friendly creatures sound source instead of the blocks sound source (#7038)
- Fixed backtank crashing on ctrl+pick block (#7284)
- Improved memory usage of drain category in JEI (#7277)
- Fixed getSize() throwing an error on newly loaded display link peripherals (#7059)
- Fixed inability to mill cactus when Quark is installed (#7215)
- Fixed rare spout crash and offset rendering (#7025)
- Fixed deploying food resulting in missing particles and not returning the correct items (#7288)
- Fixed trains not properly pathfinding to stations with an opposing signal just behind the destination
- Fixed stations voiding schedules when disassembling the train
- Fixed lighting on signal block indicators
- Fixed vaults and tanks rotated in place not updating their multiblock correctly
- Hose pulley now deletes lilypads and other surface foliage
- Fixed crushing wheels not applying looting to killed entities
- Updated contraption chunkban protections, corrected limits and made them much harder to hit
#### API Changes
- Versioning change: `major.minor.patch`, starting with `6.0.0`
- Ponder is now a separate library mod. It comes shipped with the create jar.
- Added `#create:chain_rideable` to mark items as valid for riding a chain with
- Added `#create:invalid_for_track_paving` for items
- Added `#create:sugar_cane_variants` to allow the mechanical saw to work with custom sugarcane variants (#7263)
- Added `#create:not_harvestable` to disallow blocks that the mechanical harvester would otherwise try to harvest
- New API for custom storage block behaviour on contraptions.
For simple cases, create provides the `#create:simple_mounted_storage` and `#create:chest_mounted_storage` block tags.
- Added `#create:non_breakable` to mark blocks that cannot be broken by block-breaking kinetics
- Removed LangMerger and related classes
- Implemented an api to allow mods to register schematic requirements, partial safe nbt and contraption transforms
without implementing interfaces (#4702)
- Add a method that developers can override to change the icon in goggle tooltips
- Refactored Item Attributes types, Fan processing types and Arm interaction points, all 3 now use registries
- Synced AllPortalTracks with Create Fabric
- Implemented DyeHelper api (#7265)
- Implemented api to add custom block train conductors (#7030)
- Convert Potato Cannon projectile types into a dynamic registry
- Everything can be done with datapacks now, and there is no need to write a mod unless you need to add new
Render Modes, Entity Hit Actions or Block Hit Actions
- Reworked the AttachedRegistry class into SimpleRegistry and added Provider functionality
- Exposed all custom registries as API
- Exposed a handful of previously internal classes to the API, and gave them some cleanup
- BlockSpoutingBehaviour
- MovementBehaviour
- MovingInteractionBehaviour
- DisplaySource
- DisplayTarget
- ContraptionMovementSetting
- BoilerHeater
- PortalTrackProvider
- BlockMovementChecks
- ContraptionType
- MountedDispenseBehavior
- BlockStressValues
- OpenPipeEffectHandler
------------------------------------------------------
_Now using Flywheel 1.0_
#### Additions
- Chain conveyor
- Item hatch
- Packager and Re-packager
- Cardboard packages
- Package frogport
- Package postbox
- Stock link
- Stock ticker
- Redstone requester
- Factory gauge
- Table cloths and covers
- Pulse timer
- Desk bell
- Pulp and the cardboard ingredient
- Cardboard armor set
- Cardboard sword
- Package filter
- Cardboard block
- Cherry and bamboo windows
- Industrial iron window
- Weathered iron block and windows
#### Art Changes
- Palette and model updates to all copper-based components
- Rope and hose pulley motion now uses a scrolling texture
- Increased vertical size of train and contraption controls to a full block
- Updates to display and redstone links
- Updates to metal sheet items
- Copper roof blocks now use connected textures
- Added missing shaft detail to the backtank armor
- Updates to various UI screens and components
- Bars and window item models are now consistent with vanilla
#### Gameplay Changes
- Redstone links are now andesite tier
- All links now use a new ingredient item, the transmitter
- New advancement chain for high logistics components
- New ponder scenes and category for high logistics components
- Tracks and Trains now have special integration with FTBChunks and Journeymap
- Depots can now be used as storage blocks on contraptions
- Brass tunnels now try to distribute an item more quickly when it first arrives
- Brass tunnels now always prefer filtered sides over non-filtered sides
- Added train schedule instructions for delivering or retrieving packages
- Basins no longer limit to 16 items per slot
- Mechanical crafters waste less time on empty animation frames
- In common cobblegen scenarios, stationary drills now skip breaking blocks and just insert the result items into open
inventories directly below
- Held clipboards can now copy entries from other in-world clipboards
- Filters, Clipboards and Schedules can now be copyied in the crafting table
- Metal ladders no longer require a wall if another ladder block is above them
- Bells assembled to elevator contraptions now activate when arriving at a floor
- Sliding doors placed in front of contraption-mounted sliding doors now open and close automatically
- Fully outlined text on filter slots for better readability
- Added recipes where cardboard substitutes leather
- Play at most four steam engine sounds at once per side of a boiler
- Increased default max rope length to 384
- Implemented a system for generating certain recipes at runtime to improve mod compat
- Boiler gauge now disappears when blocks are clipping into it
- Added a keybind that opens a radial menu for rotating blocks with the wrench
- Wood cutting recipes in mechanical saws
- Added pressing recipes for coarse dirt and rooted dirt which both produce dirt paths (#7186)
- Updated JEI integration and added potion fluids to the JEI sidebar (#6934)
- Chain Drives can now be crafted from zinc nuggets
- Redstone lamps can now be picked up with the wrench
- New compatibility recipes for Immersive Engineering
- Added missing deploying recipes for copper oxidisation
- Framed and tiled glass panes can now be obtained via stonecutting
- Schematicannon on 'replace blocks with empty' now send block updates at the edges after printing
- The player hitbox used in contraption collision is now slightly shorter
#### Bug Fixes
- Deployers can no longer take a seat
- Fixed contraptions keeping pressure plates and tripwires activated (#7255)
- Steam engine placement assist now shows a normal shaft
- Fixed schedule screen not showing tooltips in the entry editor
- Fixed tracks creating signal block intersections despite being in different dimensions
- Fixed non-effect fans resetting processed belt items (#7298)
- Fixed mechanical saw considering scaffolding as leaves
- Fixed entity name display source not working for players on signs
- Fixed certain blocks messing up the order scheduled ticks (#7141)
- Fixed unbreakable superglue not being usable (#6253)
- Fixed update suppression (#7176)
- Fixed comparator output of depots ignoring the items' max stack size (#7179)
- Fixed deployers retaining the damage attribute of their last held weapon (#4870)
- Fixed an exploit allowing people to create clipboards that execute commands (#7218)
- Fixed redstone links not updating their redstone output when they've been taken out of receiver mode (#7226)
- Fixed rare crash related to sliding doors (#6184)
- Verify that schematics are gzip-encoded before trying to read from them (#6087)
- Fixed ConditionContext nbt in trains containing a large number of empty tags
- Fixed deployers not placing fish from fish buckets (#3705)
- Fixed gasses not being visible in basins and item drains (#7236)
- Set vault capacity config limit to 2048 slots
- Fixed InventorySorter able to take items from ghost/filter inventories
- Fixed typo in better end compat recipe
- FTB buttons no longer show in create screens
- Fixed mechanical arm interactions with jukeboxes (#5902)
- Fixed toolboxes not giving a comparator output signal (#6973)
- Fixed copper slabs and stairs being missing from the respective tags (#3080)
- Fixed Fix waterlogged bracketed kinetics dropping the bracket (Fabricators-of-Create#1552)
- Switched away from using streams in ContraptionCollider fixing a rare crash (#5043)
- Fixed pumps not placing fluids into flowing fluids of the same type (#5884)
- Fixed schematicannons not consuming the right number of group items (#6983)
- Fixed backtanks getting incompatible enchants via smithing tables (#6687)
- Fixed Lectern Controllers storing ItemStacks from nbt (#7143)
- Optimized spout recipe generation by avoiding filling non-empty items (#7274)
- Fixed crash when dying nixie tubes with dye depots dyes (#6694)
- Fix enchantments getting trimmed from non-filter items (#7216)
- Fixed sandpaper polishing recipes not working in sequenced assembly recipes (#7259)
- Fixed mechanical drills and saws using the friendly creatures sound source instead of the blocks sound source (#7038)
- Fixed backtank crashing on ctrl+pick block (#7284)
- Improved memory usage of drain category in JEI (#7277)
- Fixed getSize() throwing an error on newly loaded display link peripherals (#7059)
- Fixed inability to mill cactus when Quark is installed (#7215)
- Fixed rare spout crash and offset rendering (#7025)
- Fixed deploying food resulting in missing particles and not returning the correct items (#7288)
- Fixed trains not properly pathfinding to stations with an opposing signal just behind the destination
- Fixed stations voiding schedules when disassembling the train
- Fixed lighting on signal block indicators
- Fixed vaults and tanks rotated in place not updating their multiblock correctly
- Hose pulley now deletes lilypads and other surface foliage
- Fixed crushing wheels not applying looting to killed entities
- Updated contraption chunkban protections, corrected limits and made them much harder to hit
#### API Changes
- Versioning change: `major.minor.patch`, starting with `6.0.0`
- Ponder is now a separate library mod. It comes shipped with the create jar.
- Added `#create:chain_rideable` to mark items as valid for riding a chain with
- Added `#create:invalid_for_track_paving` for items
- Added `#create:sugar_cane_variants` to allow the mechanical saw to work with custom sugarcane variants (#7263)
- Added `#create:not_harvestable` to disallow blocks that the mechanical harvester would otherwise try to harvest
- New API for custom storage block behaviour on contraptions.
For simple cases, create provides the `#create:simple_mounted_storage` and `#create:chest_mounted_storage` block tags.
- Added `#create:non_breakable` to mark blocks that cannot be broken by block-breaking kinetics
- Removed LangMerger and related classes
- Implemented an api to allow mods to register schematic requirements, partial safe nbt and contraption transforms
without implementing interfaces (#4702)
- Add a method that developers can override to change the icon in goggle tooltips
- Refactored Item Attributes types, Fan processing types and Arm interaction points, all 3 now use registries
- Synced AllPortalTracks with Create Fabric
- Implemented DyeHelper api (#7265)
- Implemented api to add custom block train conductors (#7030)
- Convert Potato Cannon projectile types into a dynamic registry
- Everything can be done with datapacks now, and there is no need to write a mod unless you need to add new
Render Modes, Entity Hit Actions or Block Hit Actions
- Reworked the AttachedRegistry class into SimpleRegistry and added Provider functionality
- Exposed all custom registries as API
- Exposed a handful of previously internal classes to the API, and gave them some cleanup
- BlockSpoutingBehaviour
- MovementBehaviour
- MovingInteractionBehaviour
- DisplaySource
- DisplayTarget
- ContraptionMovementSetting
- BoilerHeater
- PortalTrackProvider
- BlockMovementChecks
- ContraptionType
- MountedDispenseBehavior
- BlockStressValues
- OpenPipeEffectHandler
展开
版本: 1.20.1-6.0.0
支持游戏: 1.20.1
类型: Forge
NeoForge
Release
下载次数: 48,315
Create 1.20.1 0.5.1.j
create-1.20.1-0.5.1.j.jar下载1.20.1-0.5.1.j#Release
## 0.5.1j
- Restored compatibility with NeoForge on 1.20.1 (fixed crash when breaking funnels)
- Fixed portable storage interface not always connecting on assembly
- Fixed crash when train loads in with an invalid position in its save data (IThundxr)
- Fixed crash when recipes contain invalid fluid ingredients (IThundxr)
- Fixed crash when fluid tanks spawn as part of a generated structure
- Restored compatibility with NeoForge on 1.20.1 (fixed crash when breaking funnels)
- Fixed portable storage interface not always connecting on assembly
- Fixed crash when train loads in with an invalid position in its save data (IThundxr)
- Fixed crash when recipes contain invalid fluid ingredients (IThundxr)
- Fixed crash when fluid tanks spawn as part of a generated structure
展开
版本: 1.20.1-0.5.1.j
支持游戏: 1.20.1
类型: Forge
NeoForge
Release
下载次数: 663,965
Create 1.20.1 0.5.1.i
create-1.20.1-0.5.1.i.jar下载1.20.1-0.5.1.i#Release
### Changes
### 1.20.1:
- Minimum required forge version is now 47.1.43
- Added missing load conditions for some of the compatibility recipes (IThundxr)
- Vaults and tanks no longer place in bulk when a symmetry wand is active
- Fixed a memory leak in funnels and observers (IThundxr)
### 1.18 and above:
- Fixed deployers not replacing replaceable blocks like water (IThundxr)
- Fixed IC2 compatibility recipes crashing the game
- Fixed moving single-tile tanks and vaults leading to crashes
- Fixed negative values displayed on kinetic generator goggle overlay
- Fixed items in ponder being culled incorrectly (IThundxr)
- Prevent basins from endlessly queuing up particle information when no players are near
- Fixed some containers not limiting stack sizes when inserted into by mods like AE2
- Addressed a bunch of item duplication and schematic printing issues
- Fixed elevator doors not always updating their collision shape (EliteTK)
### 1.20.1:
- Minimum required forge version is now 47.1.43
- Added missing load conditions for some of the compatibility recipes (IThundxr)
- Vaults and tanks no longer place in bulk when a symmetry wand is active
- Fixed a memory leak in funnels and observers (IThundxr)
### 1.18 and above:
- Fixed deployers not replacing replaceable blocks like water (IThundxr)
- Fixed IC2 compatibility recipes crashing the game
- Fixed moving single-tile tanks and vaults leading to crashes
- Fixed negative values displayed on kinetic generator goggle overlay
- Fixed items in ponder being culled incorrectly (IThundxr)
- Prevent basins from endlessly queuing up particle information when no players are near
- Fixed some containers not limiting stack sizes when inserted into by mods like AE2
- Addressed a bunch of item duplication and schematic printing issues
- Fixed elevator doors not always updating their collision shape (EliteTK)
展开
版本: 1.20.1-0.5.1.i
支持游戏: 1.20.1
类型: Forge
Release
下载次数: 109,245
Create 1.19.2 0.5.1.i
create-1.19.2-0.5.1.i.jar下载1.19.2-0.5.1.i#Release
### Changes
### 1.20.1:
- Minimum required forge version is now 47.1.43
- Added missing load conditions for some of the compatibility recipes (IThundxr)
- Vaults and tanks no longer place in bulk when a symmetry wand is active
- Fixed a memory leak in funnels and observers (IThundxr)
### 1.18 and above:
- Fixed deployers not replacing replaceable blocks like water (IThundxr)
- Fixed IC2 compatibility recipes crashing the game
- Fixed moving single-tile tanks and vaults leading to crashes
- Fixed negative values displayed on kinetic generator goggle overlay
- Fixed items in ponder being culled incorrectly (IThundxr)
- Prevent basins from endlessly queuing up particle information when no players are near
- Fixed some containers not limiting stack sizes when inserted into by mods like AE2
- Addressed a bunch of item duplication and schematic printing issues
- Fixed elevator doors not always updating their collision shape (EliteTK)
### 1.20.1:
- Minimum required forge version is now 47.1.43
- Added missing load conditions for some of the compatibility recipes (IThundxr)
- Vaults and tanks no longer place in bulk when a symmetry wand is active
- Fixed a memory leak in funnels and observers (IThundxr)
### 1.18 and above:
- Fixed deployers not replacing replaceable blocks like water (IThundxr)
- Fixed IC2 compatibility recipes crashing the game
- Fixed moving single-tile tanks and vaults leading to crashes
- Fixed negative values displayed on kinetic generator goggle overlay
- Fixed items in ponder being culled incorrectly (IThundxr)
- Prevent basins from endlessly queuing up particle information when no players are near
- Fixed some containers not limiting stack sizes when inserted into by mods like AE2
- Addressed a bunch of item duplication and schematic printing issues
- Fixed elevator doors not always updating their collision shape (EliteTK)
展开
版本: 1.19.2-0.5.1.i
支持游戏: 1.19.2
类型: Forge
Release
下载次数: 129,720
Create 1.18.2 0.5.1.i
create-1.18.2-0.5.1.i.jar下载1.18.2-0.5.1.i#Release
### Changes
### 1.20.1:
- Minimum required forge version is now 47.1.43
- Added missing load conditions for some of the compatibility recipes (IThundxr)
- Vaults and tanks no longer place in bulk when a symmetry wand is active
- Fixed a memory leak in funnels and observers (IThundxr)
### 1.18 and above:
- Fixed deployers not replacing replaceable blocks like water (IThundxr)
- Fixed IC2 compatibility recipes crashing the game
- Fixed moving single-tile tanks and vaults leading to crashes
- Fixed negative values displayed on kinetic generator goggle overlay
- Fixed items in ponder being culled incorrectly (IThundxr)
- Prevent basins from endlessly queuing up particle information when no players are near
- Fixed some containers not limiting stack sizes when inserted into by mods like AE2
- Addressed a bunch of item duplication and schematic printing issues
- Fixed elevator doors not always updating their collision shape (EliteTK)
### 1.20.1:
- Minimum required forge version is now 47.1.43
- Added missing load conditions for some of the compatibility recipes (IThundxr)
- Vaults and tanks no longer place in bulk when a symmetry wand is active
- Fixed a memory leak in funnels and observers (IThundxr)
### 1.18 and above:
- Fixed deployers not replacing replaceable blocks like water (IThundxr)
- Fixed IC2 compatibility recipes crashing the game
- Fixed moving single-tile tanks and vaults leading to crashes
- Fixed negative values displayed on kinetic generator goggle overlay
- Fixed items in ponder being culled incorrectly (IThundxr)
- Prevent basins from endlessly queuing up particle information when no players are near
- Fixed some containers not limiting stack sizes when inserted into by mods like AE2
- Addressed a bunch of item duplication and schematic printing issues
- Fixed elevator doors not always updating their collision shape (EliteTK)
展开
版本: 1.18.2-0.5.1.i
支持游戏: 1.18.2
类型: Forge
Release
下载次数: 52,328
Create 1.20.1 0.5.1.h
create-1.20.1-0.5.1.h.jar下载1.20.1-0.5.1.h#Release
- Fixed an issue with the flywheel version dependency introduced by Patch G
展开
版本: 1.20.1-0.5.1.h
支持游戏: 1.20.1
类型: Forge
NeoForge
Release
下载次数: 154,970
Create 1.19.2 0.5.1.h
create-1.19.2-0.5.1.h.jar下载1.19.2-0.5.1.h#Release
- Fixed an issue with the flywheel version dependency introduced by Patch G
展开
版本: 1.19.2-0.5.1.h
支持游戏: 1.19.2
类型: Forge
Release
下载次数: 17,031
Create 1.18.2 0.5.1.h
create-1.18.2-0.5.1.h.jar下载1.18.2-0.5.1.h#Release
- Fixed an issue with the flywheel version dependency introduced by Patch G
展开
版本: 1.18.2-0.5.1.h
支持游戏: 1.18.2
类型: Forge
Release
下载次数: 10,428
Create 1.20.1 0.5.1.g
create-1.20.1-0.5.1.g.jar下载1.20.1-0.5.1.g#Release
### Changes
### 1.20.1:
- Fixed Creative Tab randomly missing items when addons are installed (IThundxr)
- Layered ore stones now generate with more shape variation (KdotJPG)
- Conductor hat positioning is now data driven and can now be introduced and customised by other mods (GizmoTheMoonPig)
- Remove outdated and erroring compatibility recipes for other mods
- Added back the "Item Group" attribute filter option (HateMeLikeAPro)
- Fixed potato cannon not dropping xp and not applying enchantments correctly (Blazified)
- Added block tag for blocks supposed to be treated like mangrove roots by a Mechanical Saw (jodlodi)
- Fixed Honey Buckets & Chocolate Buckets not showing up in creative tabs (IThundxr)
- Fixed Display links not writing to signs (HDR)
- Fixed Schematic preview not disappearing when item is taken out of the hotbar (IThundxr)
- Fixed hidden and invalid items being added to the creative mode search tab
### 1.19 and above:
- Community-submitted compatibility recipes for "Good Ending", "Forbidden Arcanus", "Quark" (attackeight)
- Fixed powered display link not lighting up its indicator
### 1.18 and above:
- New and updated translations from CrowdIn
- Fixed Elevator cabins loading in at y=0 instead of their previous location
- Fixed schematic renderers not correctly being invalidated on resource reloads (IThundxr)
- Fixed Tiled Glass not requiring Silk Touch to harvest (kkempfer)
- Item and fluid storage on contraptions is now sorted from bottom to top (Moon-404)
- Item Vaults and Fluid Tanks will now try to remain in the same grouping after being assembled and disassembled by a contraption
- Fixed modded signs getting wiped when moved by contraption or printed in a schematic
- Added schematic compatibility for the mod "framed blocks"
- Fixed redstone-locked smart chutes scanning inventories for extractable items
- Fixed some Display Link integrations updating even while the link is redstone-locked
- Seated Players now sync their camera rotation to the movement of the contraption (opt-out via config)
- Mechanical Rollers can no longer destroy end portal blocks (yoshiquest)
- Fixed Schematic position editor opening both on player and host player instance during LAN games
- Fixed Automated Brewing integration for some of the potions of other mods (VoidLeech)
- Fixed Deployers placing blocks too close to themselves in some cases
- Fixed CC:Tweaked train schedule integration (AstralJaeger)
- Added support for TFC wood types on water wheels (Xelbayria)
- Added config for allowing stabilised bearing contraptions for non-rotating contraptions (cshcrafter)
- Improved handling of custom basin blocks for addons
- Schematicannons no longer consume additional gunpowder items until the previous item is depleted
- Condensed Schematicannon fuel config to a single shots-per-gunpowder value
- Schematicannons can now take gunpowder from adjacent inventories if necessary
- Fixed a typo in the ponder scene about mechanical bearings
- Fixed crash when bracketed blocks are assigned arbitrary blocks via command (IThundxr)
- Fixed moss carpet not assembling to contraptions correctly (IThundxr)
- Fixed train acceleration edge case at low speed settings
- Reactivate Dynamic Trees Compatibility
- Fixed incorrect normals on Flywheel model
- Fixed incorrect normals on Crushing Wheel model
- Fixed Vertical belts accepting inserted items from hoppers and such
- Mechanical Arms no longer pretend to be able to extract from crushing wheels (insert only) (IThundxr)
- Minor performance tweaks throughout the codebase (Qther)
- Fixed Potion buckets from Tinkers Construct not interacting correctly with drains and spouts
- Fixed step sounds no longer playing on moving contraptions (IThundxr)
- Fixed basin inventory pretending to accept full stacks when empty
- Fixed basin spout outputs getting voided when targeting another basin
- Fixed basin spout outputs not working when targeting a basin with a recipe filter
- Fixed crash with JEI when a modded crafting recipe has an inconsistent ingredient list
- Fixed concurrency issues with the registration of stress impact values for addons (ByThePowerOfScience)
- Partially filled water cauldrons can no longer be drained by fluid pipes
- Fixed andesite funnels dropping full stacks when used in a moving contraption (cshcrafter)
- Backtanks now properly keep track of item capability data in their placed block (WARNING: Backtanks placed in world during updating will lose enchantments!)
- Backtanks no longer ask for an unobtainable item when placed with a Schematicannon
- Goggles function in any curio slot (when tagged accordingly through pack customisation) (littlej541)
- Threshold Switch now properly reads storage contents from SophisticatedStorage and FunctionalStorage
- Performance improvements for item rendering on belts and co. (drouarb)
- Encasing blocks now plays a placing sound (NotSoEpic)
- Change from item to tag ingredients in sturdy sheet recipe (attackeight)
- Glue entities no longer run entity ticks (IThundxr)
- Fixed inconsitent positioning and rotation of stabilised bearing contraptions (techno-sam)
- Fence Gates can now be interacted with on moving contraptions (attackeight)
- Added Gilded Blackstone Crushing (attackeight)
- Fixed removal via wrench not respecting chunk protection (attackeight)
- Lava diving with the backtank now works together with other fire-proof armor items (attackeight)
- Fixed blocks in debug world type not loading correctly (IThundxr)
- Fixed warped and crimson water wheels catching fire (IThundxr)
- Fixed filters on match-data not matching data (VoidLeech)
- Ponder key can now be re-bound (attackeight)
- "_manual_only" recipe name suffix now also works for Deploying and Smelting recipes (attackeight)
- Fixed Schematicannon requesting tall grass and fern blocks (IThundxr)
- Fixed Schematicannon requirement for farmers delight rich soil (IThundxr)
- Respect 'eternal' modifier from Forbidden and Arcanus in Deployer Recipes (attackeight)
- Fixed copycat step placement assist
- Fixed changing bogey styles not updating the block properly (IThundxr)
- Tracks can now be placed over flowers (IThundxr)
- Funnels inserting into vaults no longer poll the inventory until it changes (Jensen)
- Added a compacting recipe for ice (attackeight)
- Community-submitted compatibility recipes for "IC2", "Oreganized", "Galosphere", "HexCasting", "The Vault", "Nether's Exoticism", "Elementary Ores", "Infernal Expansion", "Ice and Fire Dragons", "Ex Nihilo: Sequentia", "Regions Unexplored", "The Aether", "Haunted Harvest", "Vampirism", "Environmental" (attackeight)
- Sugar cane no longer causes adjacent trees to be cut by mechanical saws (NerdsOfAFeather)
- Addons can now change the displayed icon in goggle overlay tooltips
- Fixed creepers getting angry at deployers again (IThundxr)
- Vertical Gearboxes can now be crafted directly (attackeight)
- Fixed value name collision in schematic configs (IThundxr)
- Mechanical roller now accounts for custom tracks from addons (IThundxr)
- Fixed issues with the goggle tooltip due to incompatibility with other mods affecting tooltip formatting
- Added sounds for the Spout (Starlotte)
- Added sounds for the Clipboard GUI (Starlotte)
- Fixed chromatic compound (legacy feature) not working with new world height (IThundxr)
- Addressed various memory leaks (homok43)
- Fixed an inconsistent range difference of the Hose Pulley modes (drwoops)
- Fixed assembly-mode train stations placing a new block when previously removed (cakeGit)
- Fixed various item duplication bugs
- Make automated brewing of modded potions use the same fluid amount as vanilla recipes (VoidLeech)
- "A New Gauge" Advancement now triggers for any track item tagged create:tracks (IThundxr)
- Fixed Schematic previews resetting position when switching to other schematics in hotbar (cakeGit)
- Fixed Deployers placing rails using a schematic not triggering advancements (cakeGit)
- Fixed Display Boards updating instantly only at 256rpm Clockwise, not CCW
- Fixed Pulley ropes able to break unbreakable blocks
- Fixed Create's Copper Block Registries concealing error reports in unrelated crashes
- Glass Panes can no longer be placed into copycat panels (use glass blocks instead)
- Fixed incorrect range documented in the redstone link ponder scene
- Fixed Create menu button disappearing after switching languages
- Fixed Depot accepting item stacks with invalid amounts
- Fixed filter slots containing enchantment and attribute data of filter items
### 1.20.1:
- Fixed Creative Tab randomly missing items when addons are installed (IThundxr)
- Layered ore stones now generate with more shape variation (KdotJPG)
- Conductor hat positioning is now data driven and can now be introduced and customised by other mods (GizmoTheMoonPig)
- Remove outdated and erroring compatibility recipes for other mods
- Added back the "Item Group" attribute filter option (HateMeLikeAPro)
- Fixed potato cannon not dropping xp and not applying enchantments correctly (Blazified)
- Added block tag for blocks supposed to be treated like mangrove roots by a Mechanical Saw (jodlodi)
- Fixed Honey Buckets & Chocolate Buckets not showing up in creative tabs (IThundxr)
- Fixed Display links not writing to signs (HDR)
- Fixed Schematic preview not disappearing when item is taken out of the hotbar (IThundxr)
- Fixed hidden and invalid items being added to the creative mode search tab
### 1.19 and above:
- Community-submitted compatibility recipes for "Good Ending", "Forbidden Arcanus", "Quark" (attackeight)
- Fixed powered display link not lighting up its indicator
### 1.18 and above:
- New and updated translations from CrowdIn
- Fixed Elevator cabins loading in at y=0 instead of their previous location
- Fixed schematic renderers not correctly being invalidated on resource reloads (IThundxr)
- Fixed Tiled Glass not requiring Silk Touch to harvest (kkempfer)
- Item and fluid storage on contraptions is now sorted from bottom to top (Moon-404)
- Item Vaults and Fluid Tanks will now try to remain in the same grouping after being assembled and disassembled by a contraption
- Fixed modded signs getting wiped when moved by contraption or printed in a schematic
- Added schematic compatibility for the mod "framed blocks"
- Fixed redstone-locked smart chutes scanning inventories for extractable items
- Fixed some Display Link integrations updating even while the link is redstone-locked
- Seated Players now sync their camera rotation to the movement of the contraption (opt-out via config)
- Mechanical Rollers can no longer destroy end portal blocks (yoshiquest)
- Fixed Schematic position editor opening both on player and host player instance during LAN games
- Fixed Automated Brewing integration for some of the potions of other mods (VoidLeech)
- Fixed Deployers placing blocks too close to themselves in some cases
- Fixed CC:Tweaked train schedule integration (AstralJaeger)
- Added support for TFC wood types on water wheels (Xelbayria)
- Added config for allowing stabilised bearing contraptions for non-rotating contraptions (cshcrafter)
- Improved handling of custom basin blocks for addons
- Schematicannons no longer consume additional gunpowder items until the previous item is depleted
- Condensed Schematicannon fuel config to a single shots-per-gunpowder value
- Schematicannons can now take gunpowder from adjacent inventories if necessary
- Fixed a typo in the ponder scene about mechanical bearings
- Fixed crash when bracketed blocks are assigned arbitrary blocks via command (IThundxr)
- Fixed moss carpet not assembling to contraptions correctly (IThundxr)
- Fixed train acceleration edge case at low speed settings
- Reactivate Dynamic Trees Compatibility
- Fixed incorrect normals on Flywheel model
- Fixed incorrect normals on Crushing Wheel model
- Fixed Vertical belts accepting inserted items from hoppers and such
- Mechanical Arms no longer pretend to be able to extract from crushing wheels (insert only) (IThundxr)
- Minor performance tweaks throughout the codebase (Qther)
- Fixed Potion buckets from Tinkers Construct not interacting correctly with drains and spouts
- Fixed step sounds no longer playing on moving contraptions (IThundxr)
- Fixed basin inventory pretending to accept full stacks when empty
- Fixed basin spout outputs getting voided when targeting another basin
- Fixed basin spout outputs not working when targeting a basin with a recipe filter
- Fixed crash with JEI when a modded crafting recipe has an inconsistent ingredient list
- Fixed concurrency issues with the registration of stress impact values for addons (ByThePowerOfScience)
- Partially filled water cauldrons can no longer be drained by fluid pipes
- Fixed andesite funnels dropping full stacks when used in a moving contraption (cshcrafter)
- Backtanks now properly keep track of item capability data in their placed block (WARNING: Backtanks placed in world during updating will lose enchantments!)
- Backtanks no longer ask for an unobtainable item when placed with a Schematicannon
- Goggles function in any curio slot (when tagged accordingly through pack customisation) (littlej541)
- Threshold Switch now properly reads storage contents from SophisticatedStorage and FunctionalStorage
- Performance improvements for item rendering on belts and co. (drouarb)
- Encasing blocks now plays a placing sound (NotSoEpic)
- Change from item to tag ingredients in sturdy sheet recipe (attackeight)
- Glue entities no longer run entity ticks (IThundxr)
- Fixed inconsitent positioning and rotation of stabilised bearing contraptions (techno-sam)
- Fence Gates can now be interacted with on moving contraptions (attackeight)
- Added Gilded Blackstone Crushing (attackeight)
- Fixed removal via wrench not respecting chunk protection (attackeight)
- Lava diving with the backtank now works together with other fire-proof armor items (attackeight)
- Fixed blocks in debug world type not loading correctly (IThundxr)
- Fixed warped and crimson water wheels catching fire (IThundxr)
- Fixed filters on match-data not matching data (VoidLeech)
- Ponder key can now be re-bound (attackeight)
- "_manual_only" recipe name suffix now also works for Deploying and Smelting recipes (attackeight)
- Fixed Schematicannon requesting tall grass and fern blocks (IThundxr)
- Fixed Schematicannon requirement for farmers delight rich soil (IThundxr)
- Respect 'eternal' modifier from Forbidden and Arcanus in Deployer Recipes (attackeight)
- Fixed copycat step placement assist
- Fixed changing bogey styles not updating the block properly (IThundxr)
- Tracks can now be placed over flowers (IThundxr)
- Funnels inserting into vaults no longer poll the inventory until it changes (Jensen)
- Added a compacting recipe for ice (attackeight)
- Community-submitted compatibility recipes for "IC2", "Oreganized", "Galosphere", "HexCasting", "The Vault", "Nether's Exoticism", "Elementary Ores", "Infernal Expansion", "Ice and Fire Dragons", "Ex Nihilo: Sequentia", "Regions Unexplored", "The Aether", "Haunted Harvest", "Vampirism", "Environmental" (attackeight)
- Sugar cane no longer causes adjacent trees to be cut by mechanical saws (NerdsOfAFeather)
- Addons can now change the displayed icon in goggle overlay tooltips
- Fixed creepers getting angry at deployers again (IThundxr)
- Vertical Gearboxes can now be crafted directly (attackeight)
- Fixed value name collision in schematic configs (IThundxr)
- Mechanical roller now accounts for custom tracks from addons (IThundxr)
- Fixed issues with the goggle tooltip due to incompatibility with other mods affecting tooltip formatting
- Added sounds for the Spout (Starlotte)
- Added sounds for the Clipboard GUI (Starlotte)
- Fixed chromatic compound (legacy feature) not working with new world height (IThundxr)
- Addressed various memory leaks (homok43)
- Fixed an inconsistent range difference of the Hose Pulley modes (drwoops)
- Fixed assembly-mode train stations placing a new block when previously removed (cakeGit)
- Fixed various item duplication bugs
- Make automated brewing of modded potions use the same fluid amount as vanilla recipes (VoidLeech)
- "A New Gauge" Advancement now triggers for any track item tagged create:tracks (IThundxr)
- Fixed Schematic previews resetting position when switching to other schematics in hotbar (cakeGit)
- Fixed Deployers placing rails using a schematic not triggering advancements (cakeGit)
- Fixed Display Boards updating instantly only at 256rpm Clockwise, not CCW
- Fixed Pulley ropes able to break unbreakable blocks
- Fixed Create's Copper Block Registries concealing error reports in unrelated crashes
- Glass Panes can no longer be placed into copycat panels (use glass blocks instead)
- Fixed incorrect range documented in the redstone link ponder scene
- Fixed Create menu button disappearing after switching languages
- Fixed Depot accepting item stacks with invalid amounts
- Fixed filter slots containing enchantment and attribute data of filter items
展开
版本: 1.20.1-0.5.1.g
支持游戏: 1.20.1
类型: Forge
NeoForge
Release
下载次数: 4,593
Create 1.19.2 0.5.1.g
create-1.19.2-0.5.1.g.jar下载1.19.2-0.5.1.g#Release
### Changes
### 1.20.1:
- Fixed Creative Tab randomly missing items when addons are installed (IThundxr)
- Layered ore stones now generate with more shape variation (KdotJPG)
- Conductor hat positioning is now data driven and can now be introduced and customised by other mods (GizmoTheMoonPig)
- Remove outdated and erroring compatibility recipes for other mods
- Added back the "Item Group" attribute filter option (HateMeLikeAPro)
- Fixed potato cannon not dropping xp and not applying enchantments correctly (Blazified)
- Added block tag for blocks supposed to be treated like mangrove roots by a Mechanical Saw (jodlodi)
- Fixed Honey Buckets & Chocolate Buckets not showing up in creative tabs (IThundxr)
- Fixed Display links not writing to signs (HDR)
- Fixed Schematic preview not disappearing when item is taken out of the hotbar (IThundxr)
- Fixed hidden and invalid items being added to the creative mode search tab
### 1.19 and above:
- Community-submitted compatibility recipes for "Good Ending", "Forbidden Arcanus", "Quark" (attackeight)
- Fixed powered display link not lighting up its indicator
### 1.18 and above:
- New and updated translations from CrowdIn
- Fixed Elevator cabins loading in at y=0 instead of their previous location
- Fixed schematic renderers not correctly being invalidated on resource reloads (IThundxr)
- Fixed Tiled Glass not requiring Silk Touch to harvest (kkempfer)
- Item and fluid storage on contraptions is now sorted from bottom to top (Moon-404)
- Item Vaults and Fluid Tanks will now try to remain in the same grouping after being assembled and disassembled by a contraption
- Fixed modded signs getting wiped when moved by contraption or printed in a schematic
- Added schematic compatibility for the mod "framed blocks"
- Fixed redstone-locked smart chutes scanning inventories for extractable items
- Fixed some Display Link integrations updating even while the link is redstone-locked
- Seated Players now sync their camera rotation to the movement of the contraption (opt-out via config)
- Mechanical Rollers can no longer destroy end portal blocks (yoshiquest)
- Fixed Schematic position editor opening both on player and host player instance during LAN games
- Fixed Automated Brewing integration for some of the potions of other mods (VoidLeech)
- Fixed Deployers placing blocks too close to themselves in some cases
- Fixed CC:Tweaked train schedule integration (AstralJaeger)
- Added support for TFC wood types on water wheels (Xelbayria)
- Added config for allowing stabilised bearing contraptions for non-rotating contraptions (cshcrafter)
- Improved handling of custom basin blocks for addons
- Schematicannons no longer consume additional gunpowder items until the previous item is depleted
- Condensed Schematicannon fuel config to a single shots-per-gunpowder value
- Schematicannons can now take gunpowder from adjacent inventories if necessary
- Fixed a typo in the ponder scene about mechanical bearings
- Fixed crash when bracketed blocks are assigned arbitrary blocks via command (IThundxr)
- Fixed moss carpet not assembling to contraptions correctly (IThundxr)
- Fixed train acceleration edge case at low speed settings
- Reactivate Dynamic Trees Compatibility
- Fixed incorrect normals on Flywheel model
- Fixed incorrect normals on Crushing Wheel model
- Fixed Vertical belts accepting inserted items from hoppers and such
- Mechanical Arms no longer pretend to be able to extract from crushing wheels (insert only) (IThundxr)
- Minor performance tweaks throughout the codebase (Qther)
- Fixed Potion buckets from Tinkers Construct not interacting correctly with drains and spouts
- Fixed step sounds no longer playing on moving contraptions (IThundxr)
- Fixed basin inventory pretending to accept full stacks when empty
- Fixed basin spout outputs getting voided when targeting another basin
- Fixed basin spout outputs not working when targeting a basin with a recipe filter
- Fixed crash with JEI when a modded crafting recipe has an inconsistent ingredient list
- Fixed concurrency issues with the registration of stress impact values for addons (ByThePowerOfScience)
- Partially filled water cauldrons can no longer be drained by fluid pipes
- Fixed andesite funnels dropping full stacks when used in a moving contraption (cshcrafter)
- Backtanks now properly keep track of item capability data in their placed block (WARNING: Backtanks placed in world during updating will lose enchantments!)
- Backtanks no longer ask for an unobtainable item when placed with a Schematicannon
- Goggles function in any curio slot (when tagged accordingly through pack customisation) (littlej541)
- Threshold Switch now properly reads storage contents from SophisticatedStorage and FunctionalStorage
- Performance improvements for item rendering on belts and co. (drouarb)
- Encasing blocks now plays a placing sound (NotSoEpic)
- Change from item to tag ingredients in sturdy sheet recipe (attackeight)
- Glue entities no longer run entity ticks (IThundxr)
- Fixed inconsitent positioning and rotation of stabilised bearing contraptions (techno-sam)
- Fence Gates can now be interacted with on moving contraptions (attackeight)
- Added Gilded Blackstone Crushing (attackeight)
- Fixed removal via wrench not respecting chunk protection (attackeight)
- Lava diving with the backtank now works together with other fire-proof armor items (attackeight)
- Fixed blocks in debug world type not loading correctly (IThundxr)
- Fixed warped and crimson water wheels catching fire (IThundxr)
- Fixed filters on match-data not matching data (VoidLeech)
- Ponder key can now be re-bound (attackeight)
- "_manual_only" recipe name suffix now also works for Deploying and Smelting recipes (attackeight)
- Fixed Schematicannon requesting tall grass and fern blocks (IThundxr)
- Fixed Schematicannon requirement for farmers delight rich soil (IThundxr)
- Respect 'eternal' modifier from Forbidden and Arcanus in Deployer Recipes (attackeight)
- Fixed copycat step placement assist
- Fixed changing bogey styles not updating the block properly (IThundxr)
- Tracks can now be placed over flowers (IThundxr)
- Funnels inserting into vaults no longer poll the inventory until it changes (Jensen)
- Added a compacting recipe for ice (attackeight)
- Community-submitted compatibility recipes for "IC2", "Oreganized", "Galosphere", "HexCasting", "The Vault", "Nether's Exoticism", "Elementary Ores", "Infernal Expansion", "Ice and Fire Dragons", "Ex Nihilo: Sequentia", "Regions Unexplored", "The Aether", "Haunted Harvest", "Vampirism", "Environmental" (attackeight)
- Sugar cane no longer causes adjacent trees to be cut by mechanical saws (NerdsOfAFeather)
- Addons can now change the displayed icon in goggle overlay tooltips
- Fixed creepers getting angry at deployers again (IThundxr)
- Vertical Gearboxes can now be crafted directly (attackeight)
- Fixed value name collision in schematic configs (IThundxr)
- Mechanical roller now accounts for custom tracks from addons (IThundxr)
- Fixed issues with the goggle tooltip due to incompatibility with other mods affecting tooltip formatting
- Added sounds for the Spout (Starlotte)
- Added sounds for the Clipboard GUI (Starlotte)
- Fixed chromatic compound (legacy feature) not working with new world height (IThundxr)
- Addressed various memory leaks (homok43)
- Fixed an inconsistent range difference of the Hose Pulley modes (drwoops)
- Fixed assembly-mode train stations placing a new block when previously removed (cakeGit)
- Fixed various item duplication bugs
- Make automated brewing of modded potions use the same fluid amount as vanilla recipes (VoidLeech)
- "A New Gauge" Advancement now triggers for any track item tagged create:tracks (IThundxr)
- Fixed Schematic previews resetting position when switching to other schematics in hotbar (cakeGit)
- Fixed Deployers placing rails using a schematic not triggering advancements (cakeGit)
- Fixed Display Boards updating instantly only at 256rpm Clockwise, not CCW
- Fixed Pulley ropes able to break unbreakable blocks
- Fixed Create's Copper Block Registries concealing error reports in unrelated crashes
- Glass Panes can no longer be placed into copycat panels (use glass blocks instead)
- Fixed incorrect range documented in the redstone link ponder scene
- Fixed Create menu button disappearing after switching languages
- Fixed Depot accepting item stacks with invalid amounts
- Fixed filter slots containing enchantment and attribute data of filter items
### 1.20.1:
- Fixed Creative Tab randomly missing items when addons are installed (IThundxr)
- Layered ore stones now generate with more shape variation (KdotJPG)
- Conductor hat positioning is now data driven and can now be introduced and customised by other mods (GizmoTheMoonPig)
- Remove outdated and erroring compatibility recipes for other mods
- Added back the "Item Group" attribute filter option (HateMeLikeAPro)
- Fixed potato cannon not dropping xp and not applying enchantments correctly (Blazified)
- Added block tag for blocks supposed to be treated like mangrove roots by a Mechanical Saw (jodlodi)
- Fixed Honey Buckets & Chocolate Buckets not showing up in creative tabs (IThundxr)
- Fixed Display links not writing to signs (HDR)
- Fixed Schematic preview not disappearing when item is taken out of the hotbar (IThundxr)
- Fixed hidden and invalid items being added to the creative mode search tab
### 1.19 and above:
- Community-submitted compatibility recipes for "Good Ending", "Forbidden Arcanus", "Quark" (attackeight)
- Fixed powered display link not lighting up its indicator
### 1.18 and above:
- New and updated translations from CrowdIn
- Fixed Elevator cabins loading in at y=0 instead of their previous location
- Fixed schematic renderers not correctly being invalidated on resource reloads (IThundxr)
- Fixed Tiled Glass not requiring Silk Touch to harvest (kkempfer)
- Item and fluid storage on contraptions is now sorted from bottom to top (Moon-404)
- Item Vaults and Fluid Tanks will now try to remain in the same grouping after being assembled and disassembled by a contraption
- Fixed modded signs getting wiped when moved by contraption or printed in a schematic
- Added schematic compatibility for the mod "framed blocks"
- Fixed redstone-locked smart chutes scanning inventories for extractable items
- Fixed some Display Link integrations updating even while the link is redstone-locked
- Seated Players now sync their camera rotation to the movement of the contraption (opt-out via config)
- Mechanical Rollers can no longer destroy end portal blocks (yoshiquest)
- Fixed Schematic position editor opening both on player and host player instance during LAN games
- Fixed Automated Brewing integration for some of the potions of other mods (VoidLeech)
- Fixed Deployers placing blocks too close to themselves in some cases
- Fixed CC:Tweaked train schedule integration (AstralJaeger)
- Added support for TFC wood types on water wheels (Xelbayria)
- Added config for allowing stabilised bearing contraptions for non-rotating contraptions (cshcrafter)
- Improved handling of custom basin blocks for addons
- Schematicannons no longer consume additional gunpowder items until the previous item is depleted
- Condensed Schematicannon fuel config to a single shots-per-gunpowder value
- Schematicannons can now take gunpowder from adjacent inventories if necessary
- Fixed a typo in the ponder scene about mechanical bearings
- Fixed crash when bracketed blocks are assigned arbitrary blocks via command (IThundxr)
- Fixed moss carpet not assembling to contraptions correctly (IThundxr)
- Fixed train acceleration edge case at low speed settings
- Reactivate Dynamic Trees Compatibility
- Fixed incorrect normals on Flywheel model
- Fixed incorrect normals on Crushing Wheel model
- Fixed Vertical belts accepting inserted items from hoppers and such
- Mechanical Arms no longer pretend to be able to extract from crushing wheels (insert only) (IThundxr)
- Minor performance tweaks throughout the codebase (Qther)
- Fixed Potion buckets from Tinkers Construct not interacting correctly with drains and spouts
- Fixed step sounds no longer playing on moving contraptions (IThundxr)
- Fixed basin inventory pretending to accept full stacks when empty
- Fixed basin spout outputs getting voided when targeting another basin
- Fixed basin spout outputs not working when targeting a basin with a recipe filter
- Fixed crash with JEI when a modded crafting recipe has an inconsistent ingredient list
- Fixed concurrency issues with the registration of stress impact values for addons (ByThePowerOfScience)
- Partially filled water cauldrons can no longer be drained by fluid pipes
- Fixed andesite funnels dropping full stacks when used in a moving contraption (cshcrafter)
- Backtanks now properly keep track of item capability data in their placed block (WARNING: Backtanks placed in world during updating will lose enchantments!)
- Backtanks no longer ask for an unobtainable item when placed with a Schematicannon
- Goggles function in any curio slot (when tagged accordingly through pack customisation) (littlej541)
- Threshold Switch now properly reads storage contents from SophisticatedStorage and FunctionalStorage
- Performance improvements for item rendering on belts and co. (drouarb)
- Encasing blocks now plays a placing sound (NotSoEpic)
- Change from item to tag ingredients in sturdy sheet recipe (attackeight)
- Glue entities no longer run entity ticks (IThundxr)
- Fixed inconsitent positioning and rotation of stabilised bearing contraptions (techno-sam)
- Fence Gates can now be interacted with on moving contraptions (attackeight)
- Added Gilded Blackstone Crushing (attackeight)
- Fixed removal via wrench not respecting chunk protection (attackeight)
- Lava diving with the backtank now works together with other fire-proof armor items (attackeight)
- Fixed blocks in debug world type not loading correctly (IThundxr)
- Fixed warped and crimson water wheels catching fire (IThundxr)
- Fixed filters on match-data not matching data (VoidLeech)
- Ponder key can now be re-bound (attackeight)
- "_manual_only" recipe name suffix now also works for Deploying and Smelting recipes (attackeight)
- Fixed Schematicannon requesting tall grass and fern blocks (IThundxr)
- Fixed Schematicannon requirement for farmers delight rich soil (IThundxr)
- Respect 'eternal' modifier from Forbidden and Arcanus in Deployer Recipes (attackeight)
- Fixed copycat step placement assist
- Fixed changing bogey styles not updating the block properly (IThundxr)
- Tracks can now be placed over flowers (IThundxr)
- Funnels inserting into vaults no longer poll the inventory until it changes (Jensen)
- Added a compacting recipe for ice (attackeight)
- Community-submitted compatibility recipes for "IC2", "Oreganized", "Galosphere", "HexCasting", "The Vault", "Nether's Exoticism", "Elementary Ores", "Infernal Expansion", "Ice and Fire Dragons", "Ex Nihilo: Sequentia", "Regions Unexplored", "The Aether", "Haunted Harvest", "Vampirism", "Environmental" (attackeight)
- Sugar cane no longer causes adjacent trees to be cut by mechanical saws (NerdsOfAFeather)
- Addons can now change the displayed icon in goggle overlay tooltips
- Fixed creepers getting angry at deployers again (IThundxr)
- Vertical Gearboxes can now be crafted directly (attackeight)
- Fixed value name collision in schematic configs (IThundxr)
- Mechanical roller now accounts for custom tracks from addons (IThundxr)
- Fixed issues with the goggle tooltip due to incompatibility with other mods affecting tooltip formatting
- Added sounds for the Spout (Starlotte)
- Added sounds for the Clipboard GUI (Starlotte)
- Fixed chromatic compound (legacy feature) not working with new world height (IThundxr)
- Addressed various memory leaks (homok43)
- Fixed an inconsistent range difference of the Hose Pulley modes (drwoops)
- Fixed assembly-mode train stations placing a new block when previously removed (cakeGit)
- Fixed various item duplication bugs
- Make automated brewing of modded potions use the same fluid amount as vanilla recipes (VoidLeech)
- "A New Gauge" Advancement now triggers for any track item tagged create:tracks (IThundxr)
- Fixed Schematic previews resetting position when switching to other schematics in hotbar (cakeGit)
- Fixed Deployers placing rails using a schematic not triggering advancements (cakeGit)
- Fixed Display Boards updating instantly only at 256rpm Clockwise, not CCW
- Fixed Pulley ropes able to break unbreakable blocks
- Fixed Create's Copper Block Registries concealing error reports in unrelated crashes
- Glass Panes can no longer be placed into copycat panels (use glass blocks instead)
- Fixed incorrect range documented in the redstone link ponder scene
- Fixed Create menu button disappearing after switching languages
- Fixed Depot accepting item stacks with invalid amounts
- Fixed filter slots containing enchantment and attribute data of filter items
展开
版本: 1.19.2-0.5.1.g
支持游戏: 1.19.2
类型: Forge
Release
下载次数: 661
Create 1.18.2 0.5.1.g
create-1.18.2-0.5.1.g.jar下载1.18.2-0.5.1.g#Release
### Changes
### 1.20.1:
- Fixed Creative Tab randomly missing items when addons are installed (IThundxr)
- Layered ore stones now generate with more shape variation (KdotJPG)
- Conductor hat positioning is now data driven and can now be introduced and customised by other mods (GizmoTheMoonPig)
- Remove outdated and erroring compatibility recipes for other mods
- Added back the "Item Group" attribute filter option (HateMeLikeAPro)
- Fixed potato cannon not dropping xp and not applying enchantments correctly (Blazified)
- Added block tag for blocks supposed to be treated like mangrove roots by a Mechanical Saw (jodlodi)
- Fixed Honey Buckets & Chocolate Buckets not showing up in creative tabs (IThundxr)
- Fixed Display links not writing to signs (HDR)
- Fixed Schematic preview not disappearing when item is taken out of the hotbar (IThundxr)
- Fixed hidden and invalid items being added to the creative mode search tab
### 1.19 and above:
- Community-submitted compatibility recipes for "Good Ending", "Forbidden Arcanus", "Quark" (attackeight)
- Fixed powered display link not lighting up its indicator
### 1.18 and above:
- New and updated translations from CrowdIn
- Fixed Elevator cabins loading in at y=0 instead of their previous location
- Fixed schematic renderers not correctly being invalidated on resource reloads (IThundxr)
- Fixed Tiled Glass not requiring Silk Touch to harvest (kkempfer)
- Item and fluid storage on contraptions is now sorted from bottom to top (Moon-404)
- Item Vaults and Fluid Tanks will now try to remain in the same grouping after being assembled and disassembled by a contraption
- Fixed modded signs getting wiped when moved by contraption or printed in a schematic
- Added schematic compatibility for the mod "framed blocks"
- Fixed redstone-locked smart chutes scanning inventories for extractable items
- Fixed some Display Link integrations updating even while the link is redstone-locked
- Seated Players now sync their camera rotation to the movement of the contraption (opt-out via config)
- Mechanical Rollers can no longer destroy end portal blocks (yoshiquest)
- Fixed Schematic position editor opening both on player and host player instance during LAN games
- Fixed Automated Brewing integration for some of the potions of other mods (VoidLeech)
- Fixed Deployers placing blocks too close to themselves in some cases
- Fixed CC:Tweaked train schedule integration (AstralJaeger)
- Added support for TFC wood types on water wheels (Xelbayria)
- Added config for allowing stabilised bearing contraptions for non-rotating contraptions (cshcrafter)
- Improved handling of custom basin blocks for addons
- Schematicannons no longer consume additional gunpowder items until the previous item is depleted
- Condensed Schematicannon fuel config to a single shots-per-gunpowder value
- Schematicannons can now take gunpowder from adjacent inventories if necessary
- Fixed a typo in the ponder scene about mechanical bearings
- Fixed crash when bracketed blocks are assigned arbitrary blocks via command (IThundxr)
- Fixed moss carpet not assembling to contraptions correctly (IThundxr)
- Fixed train acceleration edge case at low speed settings
- Reactivate Dynamic Trees Compatibility
- Fixed incorrect normals on Flywheel model
- Fixed incorrect normals on Crushing Wheel model
- Fixed Vertical belts accepting inserted items from hoppers and such
- Mechanical Arms no longer pretend to be able to extract from crushing wheels (insert only) (IThundxr)
- Minor performance tweaks throughout the codebase (Qther)
- Fixed Potion buckets from Tinkers Construct not interacting correctly with drains and spouts
- Fixed step sounds no longer playing on moving contraptions (IThundxr)
- Fixed basin inventory pretending to accept full stacks when empty
- Fixed basin spout outputs getting voided when targeting another basin
- Fixed basin spout outputs not working when targeting a basin with a recipe filter
- Fixed crash with JEI when a modded crafting recipe has an inconsistent ingredient list
- Fixed concurrency issues with the registration of stress impact values for addons (ByThePowerOfScience)
- Partially filled water cauldrons can no longer be drained by fluid pipes
- Fixed andesite funnels dropping full stacks when used in a moving contraption (cshcrafter)
- Backtanks now properly keep track of item capability data in their placed block (WARNING: Backtanks placed in world during updating will lose enchantments!)
- Backtanks no longer ask for an unobtainable item when placed with a Schematicannon
- Goggles function in any curio slot (when tagged accordingly through pack customisation) (littlej541)
- Threshold Switch now properly reads storage contents from SophisticatedStorage and FunctionalStorage
- Performance improvements for item rendering on belts and co. (drouarb)
- Encasing blocks now plays a placing sound (NotSoEpic)
- Change from item to tag ingredients in sturdy sheet recipe (attackeight)
- Glue entities no longer run entity ticks (IThundxr)
- Fixed inconsitent positioning and rotation of stabilised bearing contraptions (techno-sam)
- Fence Gates can now be interacted with on moving contraptions (attackeight)
- Added Gilded Blackstone Crushing (attackeight)
- Fixed removal via wrench not respecting chunk protection (attackeight)
- Lava diving with the backtank now works together with other fire-proof armor items (attackeight)
- Fixed blocks in debug world type not loading correctly (IThundxr)
- Fixed warped and crimson water wheels catching fire (IThundxr)
- Fixed filters on match-data not matching data (VoidLeech)
- Ponder key can now be re-bound (attackeight)
- "_manual_only" recipe name suffix now also works for Deploying and Smelting recipes (attackeight)
- Fixed Schematicannon requesting tall grass and fern blocks (IThundxr)
- Fixed Schematicannon requirement for farmers delight rich soil (IThundxr)
- Respect 'eternal' modifier from Forbidden and Arcanus in Deployer Recipes (attackeight)
- Fixed copycat step placement assist
- Fixed changing bogey styles not updating the block properly (IThundxr)
- Tracks can now be placed over flowers (IThundxr)
- Funnels inserting into vaults no longer poll the inventory until it changes (Jensen)
- Added a compacting recipe for ice (attackeight)
- Community-submitted compatibility recipes for "IC2", "Oreganized", "Galosphere", "HexCasting", "The Vault", "Nether's Exoticism", "Elementary Ores", "Infernal Expansion", "Ice and Fire Dragons", "Ex Nihilo: Sequentia", "Regions Unexplored", "The Aether", "Haunted Harvest", "Vampirism", "Environmental" (attackeight)
- Sugar cane no longer causes adjacent trees to be cut by mechanical saws (NerdsOfAFeather)
- Addons can now change the displayed icon in goggle overlay tooltips
- Fixed creepers getting angry at deployers again (IThundxr)
- Vertical Gearboxes can now be crafted directly (attackeight)
- Fixed value name collision in schematic configs (IThundxr)
- Mechanical roller now accounts for custom tracks from addons (IThundxr)
- Fixed issues with the goggle tooltip due to incompatibility with other mods affecting tooltip formatting
- Added sounds for the Spout (Starlotte)
- Added sounds for the Clipboard GUI (Starlotte)
- Fixed chromatic compound (legacy feature) not working with new world height (IThundxr)
- Addressed various memory leaks (homok43)
- Fixed an inconsistent range difference of the Hose Pulley modes (drwoops)
- Fixed assembly-mode train stations placing a new block when previously removed (cakeGit)
- Fixed various item duplication bugs
- Make automated brewing of modded potions use the same fluid amount as vanilla recipes (VoidLeech)
- "A New Gauge" Advancement now triggers for any track item tagged create:tracks (IThundxr)
- Fixed Schematic previews resetting position when switching to other schematics in hotbar (cakeGit)
- Fixed Deployers placing rails using a schematic not triggering advancements (cakeGit)
- Fixed Display Boards updating instantly only at 256rpm Clockwise, not CCW
- Fixed Pulley ropes able to break unbreakable blocks
- Fixed Create's Copper Block Registries concealing error reports in unrelated crashes
- Glass Panes can no longer be placed into copycat panels (use glass blocks instead)
- Fixed incorrect range documented in the redstone link ponder scene
- Fixed Create menu button disappearing after switching languages
- Fixed Depot accepting item stacks with invalid amounts
- Fixed filter slots containing enchantment and attribute data of filter items
### 1.20.1:
- Fixed Creative Tab randomly missing items when addons are installed (IThundxr)
- Layered ore stones now generate with more shape variation (KdotJPG)
- Conductor hat positioning is now data driven and can now be introduced and customised by other mods (GizmoTheMoonPig)
- Remove outdated and erroring compatibility recipes for other mods
- Added back the "Item Group" attribute filter option (HateMeLikeAPro)
- Fixed potato cannon not dropping xp and not applying enchantments correctly (Blazified)
- Added block tag for blocks supposed to be treated like mangrove roots by a Mechanical Saw (jodlodi)
- Fixed Honey Buckets & Chocolate Buckets not showing up in creative tabs (IThundxr)
- Fixed Display links not writing to signs (HDR)
- Fixed Schematic preview not disappearing when item is taken out of the hotbar (IThundxr)
- Fixed hidden and invalid items being added to the creative mode search tab
### 1.19 and above:
- Community-submitted compatibility recipes for "Good Ending", "Forbidden Arcanus", "Quark" (attackeight)
- Fixed powered display link not lighting up its indicator
### 1.18 and above:
- New and updated translations from CrowdIn
- Fixed Elevator cabins loading in at y=0 instead of their previous location
- Fixed schematic renderers not correctly being invalidated on resource reloads (IThundxr)
- Fixed Tiled Glass not requiring Silk Touch to harvest (kkempfer)
- Item and fluid storage on contraptions is now sorted from bottom to top (Moon-404)
- Item Vaults and Fluid Tanks will now try to remain in the same grouping after being assembled and disassembled by a contraption
- Fixed modded signs getting wiped when moved by contraption or printed in a schematic
- Added schematic compatibility for the mod "framed blocks"
- Fixed redstone-locked smart chutes scanning inventories for extractable items
- Fixed some Display Link integrations updating even while the link is redstone-locked
- Seated Players now sync their camera rotation to the movement of the contraption (opt-out via config)
- Mechanical Rollers can no longer destroy end portal blocks (yoshiquest)
- Fixed Schematic position editor opening both on player and host player instance during LAN games
- Fixed Automated Brewing integration for some of the potions of other mods (VoidLeech)
- Fixed Deployers placing blocks too close to themselves in some cases
- Fixed CC:Tweaked train schedule integration (AstralJaeger)
- Added support for TFC wood types on water wheels (Xelbayria)
- Added config for allowing stabilised bearing contraptions for non-rotating contraptions (cshcrafter)
- Improved handling of custom basin blocks for addons
- Schematicannons no longer consume additional gunpowder items until the previous item is depleted
- Condensed Schematicannon fuel config to a single shots-per-gunpowder value
- Schematicannons can now take gunpowder from adjacent inventories if necessary
- Fixed a typo in the ponder scene about mechanical bearings
- Fixed crash when bracketed blocks are assigned arbitrary blocks via command (IThundxr)
- Fixed moss carpet not assembling to contraptions correctly (IThundxr)
- Fixed train acceleration edge case at low speed settings
- Reactivate Dynamic Trees Compatibility
- Fixed incorrect normals on Flywheel model
- Fixed incorrect normals on Crushing Wheel model
- Fixed Vertical belts accepting inserted items from hoppers and such
- Mechanical Arms no longer pretend to be able to extract from crushing wheels (insert only) (IThundxr)
- Minor performance tweaks throughout the codebase (Qther)
- Fixed Potion buckets from Tinkers Construct not interacting correctly with drains and spouts
- Fixed step sounds no longer playing on moving contraptions (IThundxr)
- Fixed basin inventory pretending to accept full stacks when empty
- Fixed basin spout outputs getting voided when targeting another basin
- Fixed basin spout outputs not working when targeting a basin with a recipe filter
- Fixed crash with JEI when a modded crafting recipe has an inconsistent ingredient list
- Fixed concurrency issues with the registration of stress impact values for addons (ByThePowerOfScience)
- Partially filled water cauldrons can no longer be drained by fluid pipes
- Fixed andesite funnels dropping full stacks when used in a moving contraption (cshcrafter)
- Backtanks now properly keep track of item capability data in their placed block (WARNING: Backtanks placed in world during updating will lose enchantments!)
- Backtanks no longer ask for an unobtainable item when placed with a Schematicannon
- Goggles function in any curio slot (when tagged accordingly through pack customisation) (littlej541)
- Threshold Switch now properly reads storage contents from SophisticatedStorage and FunctionalStorage
- Performance improvements for item rendering on belts and co. (drouarb)
- Encasing blocks now plays a placing sound (NotSoEpic)
- Change from item to tag ingredients in sturdy sheet recipe (attackeight)
- Glue entities no longer run entity ticks (IThundxr)
- Fixed inconsitent positioning and rotation of stabilised bearing contraptions (techno-sam)
- Fence Gates can now be interacted with on moving contraptions (attackeight)
- Added Gilded Blackstone Crushing (attackeight)
- Fixed removal via wrench not respecting chunk protection (attackeight)
- Lava diving with the backtank now works together with other fire-proof armor items (attackeight)
- Fixed blocks in debug world type not loading correctly (IThundxr)
- Fixed warped and crimson water wheels catching fire (IThundxr)
- Fixed filters on match-data not matching data (VoidLeech)
- Ponder key can now be re-bound (attackeight)
- "_manual_only" recipe name suffix now also works for Deploying and Smelting recipes (attackeight)
- Fixed Schematicannon requesting tall grass and fern blocks (IThundxr)
- Fixed Schematicannon requirement for farmers delight rich soil (IThundxr)
- Respect 'eternal' modifier from Forbidden and Arcanus in Deployer Recipes (attackeight)
- Fixed copycat step placement assist
- Fixed changing bogey styles not updating the block properly (IThundxr)
- Tracks can now be placed over flowers (IThundxr)
- Funnels inserting into vaults no longer poll the inventory until it changes (Jensen)
- Added a compacting recipe for ice (attackeight)
- Community-submitted compatibility recipes for "IC2", "Oreganized", "Galosphere", "HexCasting", "The Vault", "Nether's Exoticism", "Elementary Ores", "Infernal Expansion", "Ice and Fire Dragons", "Ex Nihilo: Sequentia", "Regions Unexplored", "The Aether", "Haunted Harvest", "Vampirism", "Environmental" (attackeight)
- Sugar cane no longer causes adjacent trees to be cut by mechanical saws (NerdsOfAFeather)
- Addons can now change the displayed icon in goggle overlay tooltips
- Fixed creepers getting angry at deployers again (IThundxr)
- Vertical Gearboxes can now be crafted directly (attackeight)
- Fixed value name collision in schematic configs (IThundxr)
- Mechanical roller now accounts for custom tracks from addons (IThundxr)
- Fixed issues with the goggle tooltip due to incompatibility with other mods affecting tooltip formatting
- Added sounds for the Spout (Starlotte)
- Added sounds for the Clipboard GUI (Starlotte)
- Fixed chromatic compound (legacy feature) not working with new world height (IThundxr)
- Addressed various memory leaks (homok43)
- Fixed an inconsistent range difference of the Hose Pulley modes (drwoops)
- Fixed assembly-mode train stations placing a new block when previously removed (cakeGit)
- Fixed various item duplication bugs
- Make automated brewing of modded potions use the same fluid amount as vanilla recipes (VoidLeech)
- "A New Gauge" Advancement now triggers for any track item tagged create:tracks (IThundxr)
- Fixed Schematic previews resetting position when switching to other schematics in hotbar (cakeGit)
- Fixed Deployers placing rails using a schematic not triggering advancements (cakeGit)
- Fixed Display Boards updating instantly only at 256rpm Clockwise, not CCW
- Fixed Pulley ropes able to break unbreakable blocks
- Fixed Create's Copper Block Registries concealing error reports in unrelated crashes
- Glass Panes can no longer be placed into copycat panels (use glass blocks instead)
- Fixed incorrect range documented in the redstone link ponder scene
- Fixed Create menu button disappearing after switching languages
- Fixed Depot accepting item stacks with invalid amounts
- Fixed filter slots containing enchantment and attribute data of filter items
展开
版本: 1.18.2-0.5.1.g
支持游戏: 1.18.2
类型: Forge
Release
下载次数: 738
Create 1.20.1 0.5.1.f
create-1.20.1-0.5.1.f.jar下载1.20.1-0.5.1.f#Release
### Changes
- 1.20: Fixed crash on launch when Optifine is installed
- Fixed pipe-based cobblestone generation not working correctly
- Fixed vertical threshold switches and smart observers outputting redstone signal from incorrect sides
- Added #create:blaze_burner_capturable entity type tag
- Misc. blocks tagged as #create:wrenchable can no longer be picked up with a wrench unless the player is sneaking
- Fixed Analog Levers not rendering their redstone indicator
- Fixed Schematics failing to load when containing items with sensitive nbt
- Fixed Turntable handler causing a crash during world shutdown
- Fixed items in some locations no longer getting processed by fans since previous patch
- Fixed smart observer using wrong bottom texture
- Fixed stretched textures on stress- and speedometers' block models
- Toolbox hotbar slot sprites now use the revised brass palette from 0.5.1
- Added /create debuginfo command (TropheusJ)
- New localisation updates from Crowdin
- Implemented various performance measures
- Contents of a filter are no longer read from item nbt each time a stack is tested
- MovementContext for contraption actors now caches the filter from their corresponding BlockEntity
- Trains check their distance before running full collision tests
- Trains can no longer collide when on separate track networks
- Optimised train navigation and pathfinding (Timo van Veen)
- 1.20: Fixed crash on launch when Optifine is installed
- Fixed pipe-based cobblestone generation not working correctly
- Fixed vertical threshold switches and smart observers outputting redstone signal from incorrect sides
- Added #create:blaze_burner_capturable entity type tag
- Misc. blocks tagged as #create:wrenchable can no longer be picked up with a wrench unless the player is sneaking
- Fixed Analog Levers not rendering their redstone indicator
- Fixed Schematics failing to load when containing items with sensitive nbt
- Fixed Turntable handler causing a crash during world shutdown
- Fixed items in some locations no longer getting processed by fans since previous patch
- Fixed smart observer using wrong bottom texture
- Fixed stretched textures on stress- and speedometers' block models
- Toolbox hotbar slot sprites now use the revised brass palette from 0.5.1
- Added /create debuginfo command (TropheusJ)
- New localisation updates from Crowdin
- Implemented various performance measures
- Contents of a filter are no longer read from item nbt each time a stack is tested
- MovementContext for contraption actors now caches the filter from their corresponding BlockEntity
- Trains check their distance before running full collision tests
- Trains can no longer collide when on separate track networks
- Optimised train navigation and pathfinding (Timo van Veen)
展开
版本: 1.20.1-0.5.1.f
支持游戏: 1.20.1
类型: Forge
NeoForge
Release
下载次数: 917,052
Create 1.19.2 0.5.1.f
create-1.19.2-0.5.1.f.jar下载1.19.2-0.5.1.f#Release
### Changes
- 1.20: Fixed crash on launch when Optifine is installed
- Fixed pipe-based cobblestone generation not working correctly
- Fixed vertical threshold switches and smart observers outputting redstone signal from incorrect sides
- Added #create:blaze_burner_capturable entity type tag
- Misc. blocks tagged as #create:wrenchable can no longer be picked up with a wrench unless the player is sneaking
- Fixed Analog Levers not rendering their redstone indicator
- Fixed Schematics failing to load when containing items with sensitive nbt
- Fixed Turntable handler causing a crash during world shutdown
- Fixed items in some locations no longer getting processed by fans since previous patch
- Fixed smart observer using wrong bottom texture
- Fixed stretched textures on stress- and speedometers' block models
- Toolbox hotbar slot sprites now use the revised brass palette from 0.5.1
- Added /create debuginfo command (TropheusJ)
- New localisation updates from Crowdin
- Implemented various performance measures
- Contents of a filter are no longer read from item nbt each time a stack is tested
- MovementContext for contraption actors now caches the filter from their corresponding BlockEntity
- Trains check their distance before running full collision tests
- Trains can no longer collide when on separate track networks
- Optimised train navigation and pathfinding (Timo van Veen)
- 1.20: Fixed crash on launch when Optifine is installed
- Fixed pipe-based cobblestone generation not working correctly
- Fixed vertical threshold switches and smart observers outputting redstone signal from incorrect sides
- Added #create:blaze_burner_capturable entity type tag
- Misc. blocks tagged as #create:wrenchable can no longer be picked up with a wrench unless the player is sneaking
- Fixed Analog Levers not rendering their redstone indicator
- Fixed Schematics failing to load when containing items with sensitive nbt
- Fixed Turntable handler causing a crash during world shutdown
- Fixed items in some locations no longer getting processed by fans since previous patch
- Fixed smart observer using wrong bottom texture
- Fixed stretched textures on stress- and speedometers' block models
- Toolbox hotbar slot sprites now use the revised brass palette from 0.5.1
- Added /create debuginfo command (TropheusJ)
- New localisation updates from Crowdin
- Implemented various performance measures
- Contents of a filter are no longer read from item nbt each time a stack is tested
- MovementContext for contraption actors now caches the filter from their corresponding BlockEntity
- Trains check their distance before running full collision tests
- Trains can no longer collide when on separate track networks
- Optimised train navigation and pathfinding (Timo van Veen)
展开
版本: 1.19.2-0.5.1.f
支持游戏: 1.19.2
类型: Forge
Release
下载次数: 169,820
Create 1.18.2 0.5.1.f
create-1.18.2-0.5.1.f.jar下载1.18.2-0.5.1.f#Release
### Changes
- 1.20: Fixed crash on launch when Optifine is installed
- Fixed pipe-based cobblestone generation not working correctly
- Fixed vertical threshold switches and smart observers outputting redstone signal from incorrect sides
- Added #create:blaze_burner_capturable entity type tag
- Misc. blocks tagged as #create:wrenchable can no longer be picked up with a wrench unless the player is sneaking
- Fixed Analog Levers not rendering their redstone indicator
- Fixed Schematics failing to load when containing items with sensitive nbt
- Fixed Turntable handler causing a crash during world shutdown
- Fixed items in some locations no longer getting processed by fans since previous patch
- Fixed smart observer using wrong bottom texture
- Fixed stretched textures on stress- and speedometers' block models
- Toolbox hotbar slot sprites now use the revised brass palette from 0.5.1
- Added /create debuginfo command (TropheusJ)
- New localisation updates from Crowdin
- Implemented various performance measures
- Contents of a filter are no longer read from item nbt each time a stack is tested
- MovementContext for contraption actors now caches the filter from their corresponding BlockEntity
- Trains check their distance before running full collision tests
- Trains can no longer collide when on separate track networks
- Optimised train navigation and pathfinding (Timo van Veen)
- 1.20: Fixed crash on launch when Optifine is installed
- Fixed pipe-based cobblestone generation not working correctly
- Fixed vertical threshold switches and smart observers outputting redstone signal from incorrect sides
- Added #create:blaze_burner_capturable entity type tag
- Misc. blocks tagged as #create:wrenchable can no longer be picked up with a wrench unless the player is sneaking
- Fixed Analog Levers not rendering their redstone indicator
- Fixed Schematics failing to load when containing items with sensitive nbt
- Fixed Turntable handler causing a crash during world shutdown
- Fixed items in some locations no longer getting processed by fans since previous patch
- Fixed smart observer using wrong bottom texture
- Fixed stretched textures on stress- and speedometers' block models
- Toolbox hotbar slot sprites now use the revised brass palette from 0.5.1
- Added /create debuginfo command (TropheusJ)
- New localisation updates from Crowdin
- Implemented various performance measures
- Contents of a filter are no longer read from item nbt each time a stack is tested
- MovementContext for contraption actors now caches the filter from their corresponding BlockEntity
- Trains check their distance before running full collision tests
- Trains can no longer collide when on separate track networks
- Optimised train navigation and pathfinding (Timo van Veen)
展开
版本: 1.18.2-0.5.1.f
支持游戏: 1.18.2
类型: Forge
Release
下载次数: 125,960
Create 1.20.1 0.5.1.e
create-1.20.1-0.5.1.e.jar下载1.20.1-0.5.1.e#Release
- Addons can now more easily register custom fan processing types
- Added tags to allow controlling which blocks and fluids act as catalysts for certain fan processing types
- Fixed unlit campfires providing boiler heat
- Fixed crash when applying trapdoors to copycat panels
- Added tag to prevent specific vanilla recipe types from integrating with create
- Rollers no longer break blocks adjacent to blocks tagged #minecraft:portals
- Added safety checks for active rollers passing through a portal
- Fixed rollers in fill mode consuming blocks from a train without placing any
- Changed lava diving advancement from hidden to challenge, as it is an actual intended player ability since 0.5.1
- Changed title of speed controller advancement
- Funnels, Chutes and other Create components should now perform a little better when used with large vaults
- Added support of other packet size optimisation mods: connectivity and Packet Fixer (KostromDan)
- Spectators can no longer interact with Super Glue and Valve Handles (attackeight)
- Fixed Elevator Contraptions sometimes powering multiple contacts upon arrival (laxadeR)
- Fixed Deployers not able to interact with blocks using block-like items (NovaStarter)
- Integrate new modded wood types with create: Environmental, Atmospheric, Infernal Expansion, Good Ending, Biome Makeover (Tempystral)
- Addons can now specify custom behaviour when pipe fluids collide (Notenoughmail)
- Localisation updates from CrowdIn
- 1.19, 1.20: Trains can now travel to the Aether
- 1.20: Fixed some blocks incorrectly treated as non solid
- 1.20: Fixed crash when other mods query creative tabs server side
- 1.20: Integrate new vanilla wood types with create (attackeight)
- 1.20 (Flywheel): Fixed compatibility with Starlight
- 1.20 (Flywheel): Fixed compatibility with Embeddium
- Added tags to allow controlling which blocks and fluids act as catalysts for certain fan processing types
- Fixed unlit campfires providing boiler heat
- Fixed crash when applying trapdoors to copycat panels
- Added tag to prevent specific vanilla recipe types from integrating with create
- Rollers no longer break blocks adjacent to blocks tagged #minecraft:portals
- Added safety checks for active rollers passing through a portal
- Fixed rollers in fill mode consuming blocks from a train without placing any
- Changed lava diving advancement from hidden to challenge, as it is an actual intended player ability since 0.5.1
- Changed title of speed controller advancement
- Funnels, Chutes and other Create components should now perform a little better when used with large vaults
- Added support of other packet size optimisation mods: connectivity and Packet Fixer (KostromDan)
- Spectators can no longer interact with Super Glue and Valve Handles (attackeight)
- Fixed Elevator Contraptions sometimes powering multiple contacts upon arrival (laxadeR)
- Fixed Deployers not able to interact with blocks using block-like items (NovaStarter)
- Integrate new modded wood types with create: Environmental, Atmospheric, Infernal Expansion, Good Ending, Biome Makeover (Tempystral)
- Addons can now specify custom behaviour when pipe fluids collide (Notenoughmail)
- Localisation updates from CrowdIn
- 1.19, 1.20: Trains can now travel to the Aether
- 1.20: Fixed some blocks incorrectly treated as non solid
- 1.20: Fixed crash when other mods query creative tabs server side
- 1.20: Integrate new vanilla wood types with create (attackeight)
- 1.20 (Flywheel): Fixed compatibility with Starlight
- 1.20 (Flywheel): Fixed compatibility with Embeddium
展开
版本: 1.20.1-0.5.1.e
支持游戏: 1.20.1
类型: Forge
Release
下载次数: 50,264
Create 1.19.2 0.5.1.e
create-1.19.2-0.5.1.e.jar下载1.19.2-0.5.1.e#Release
- Addons can now more easily register custom fan processing types
- Added tags to allow controlling which blocks and fluids act as catalysts for certain fan processing types
- Fixed unlit campfires providing boiler heat
- Fixed crash when applying trapdoors to copycat panels
- Added tag to prevent specific vanilla recipe types from integrating with create
- Rollers no longer break blocks adjacent to blocks tagged #minecraft:portals
- Added safety checks for active rollers passing through a portal
- Fixed rollers in fill mode consuming blocks from a train without placing any
- Changed lava diving advancement from hidden to challenge, as it is an actual intended player ability since 0.5.1
- Changed title of speed controller advancement
- Funnels, Chutes and other Create components should now perform a little better when used with large vaults
- Added support of other packet size optimisation mods: connectivity and Packet Fixer (KostromDan)
- Spectators can no longer interact with Super Glue and Valve Handles (attackeight)
- Fixed Elevator Contraptions sometimes powering multiple contacts upon arrival (laxadeR)
- Fixed Deployers not able to interact with blocks using block-like items (NovaStarter)
- Integrate new modded wood types with create: Environmental, Atmospheric, Infernal Expansion, Good Ending, Biome Makeover (Tempystral)
- Addons can now specify custom behaviour when pipe fluids collide (Notenoughmail)
- Localisation updates from CrowdIn
- 1.19, 1.20: Trains can now travel to the Aether
- 1.20: Fixed some blocks incorrectly treated as non solid
- 1.20: Fixed crash when other mods query creative tabs server side
- 1.20: Integrate new vanilla wood types with create (attackeight)
- 1.20 (Flywheel): Fixed compatibility with Starlight
- 1.20 (Flywheel): Fixed compatibility with Embeddium
- Added tags to allow controlling which blocks and fluids act as catalysts for certain fan processing types
- Fixed unlit campfires providing boiler heat
- Fixed crash when applying trapdoors to copycat panels
- Added tag to prevent specific vanilla recipe types from integrating with create
- Rollers no longer break blocks adjacent to blocks tagged #minecraft:portals
- Added safety checks for active rollers passing through a portal
- Fixed rollers in fill mode consuming blocks from a train without placing any
- Changed lava diving advancement from hidden to challenge, as it is an actual intended player ability since 0.5.1
- Changed title of speed controller advancement
- Funnels, Chutes and other Create components should now perform a little better when used with large vaults
- Added support of other packet size optimisation mods: connectivity and Packet Fixer (KostromDan)
- Spectators can no longer interact with Super Glue and Valve Handles (attackeight)
- Fixed Elevator Contraptions sometimes powering multiple contacts upon arrival (laxadeR)
- Fixed Deployers not able to interact with blocks using block-like items (NovaStarter)
- Integrate new modded wood types with create: Environmental, Atmospheric, Infernal Expansion, Good Ending, Biome Makeover (Tempystral)
- Addons can now specify custom behaviour when pipe fluids collide (Notenoughmail)
- Localisation updates from CrowdIn
- 1.19, 1.20: Trains can now travel to the Aether
- 1.20: Fixed some blocks incorrectly treated as non solid
- 1.20: Fixed crash when other mods query creative tabs server side
- 1.20: Integrate new vanilla wood types with create (attackeight)
- 1.20 (Flywheel): Fixed compatibility with Starlight
- 1.20 (Flywheel): Fixed compatibility with Embeddium
展开
版本: 1.19.2-0.5.1.e
支持游戏: 1.19.2
类型: Forge
Release
下载次数: 16,788
Create 1.18.2 0.5.1.e
create-1.18.2-0.5.1.e.jar下载1.18.2-0.5.1.e#Release
- Addons can now more easily register custom fan processing types
- Added tags to allow controlling which blocks and fluids act as catalysts for certain fan processing types
- Fixed unlit campfires providing boiler heat
- Fixed crash when applying trapdoors to copycat panels
- Added tag to prevent specific vanilla recipe types from integrating with create
- Rollers no longer break blocks adjacent to blocks tagged #minecraft:portals
- Added safety checks for active rollers passing through a portal
- Fixed rollers in fill mode consuming blocks from a train without placing any
- Changed lava diving advancement from hidden to challenge, as it is an actual intended player ability since 0.5.1
- Changed title of speed controller advancement
- Funnels, Chutes and other Create components should now perform a little better when used with large vaults
- Added support of other packet size optimisation mods: connectivity and Packet Fixer (KostromDan)
- Spectators can no longer interact with Super Glue and Valve Handles (attackeight)
- Fixed Elevator Contraptions sometimes powering multiple contacts upon arrival (laxadeR)
- Fixed Deployers not able to interact with blocks using block-like items (NovaStarter)
- Integrate new modded wood types with create: Environmental, Atmospheric, Infernal Expansion, Good Ending, Biome Makeover (Tempystral)
- Addons can now specify custom behaviour when pipe fluids collide (Notenoughmail)
- Localisation updates from CrowdIn
- 1.19, 1.20: Trains can now travel to the Aether
- 1.20: Fixed some blocks incorrectly treated as non solid
- 1.20: Fixed crash when other mods query creative tabs server side
- 1.20: Integrate new vanilla wood types with create (attackeight)
- 1.20 (Flywheel): Fixed compatibility with Starlight
- 1.20 (Flywheel): Fixed compatibility with Embeddium
- Added tags to allow controlling which blocks and fluids act as catalysts for certain fan processing types
- Fixed unlit campfires providing boiler heat
- Fixed crash when applying trapdoors to copycat panels
- Added tag to prevent specific vanilla recipe types from integrating with create
- Rollers no longer break blocks adjacent to blocks tagged #minecraft:portals
- Added safety checks for active rollers passing through a portal
- Fixed rollers in fill mode consuming blocks from a train without placing any
- Changed lava diving advancement from hidden to challenge, as it is an actual intended player ability since 0.5.1
- Changed title of speed controller advancement
- Funnels, Chutes and other Create components should now perform a little better when used with large vaults
- Added support of other packet size optimisation mods: connectivity and Packet Fixer (KostromDan)
- Spectators can no longer interact with Super Glue and Valve Handles (attackeight)
- Fixed Elevator Contraptions sometimes powering multiple contacts upon arrival (laxadeR)
- Fixed Deployers not able to interact with blocks using block-like items (NovaStarter)
- Integrate new modded wood types with create: Environmental, Atmospheric, Infernal Expansion, Good Ending, Biome Makeover (Tempystral)
- Addons can now specify custom behaviour when pipe fluids collide (Notenoughmail)
- Localisation updates from CrowdIn
- 1.19, 1.20: Trains can now travel to the Aether
- 1.20: Fixed some blocks incorrectly treated as non solid
- 1.20: Fixed crash when other mods query creative tabs server side
- 1.20: Integrate new vanilla wood types with create (attackeight)
- 1.20 (Flywheel): Fixed compatibility with Starlight
- 1.20 (Flywheel): Fixed compatibility with Embeddium
展开
版本: 1.18.2-0.5.1.e
支持游戏: 1.18.2
类型: Forge
Release
下载次数: 21,521
Create 1.20.1 0.5.1.d
create-1.20.1-0.5.1.d.jar下载1.20.1-0.5.1.d#Release
## Create 0.5.1d
- Fixed crash when colliding with mechanical belts on recent forge versions
- Fixed crash when colliding with mechanical belts on recent forge versions
展开
版本: 1.20.1-0.5.1.d
支持游戏: 1.20.1
类型: Forge
Release
下载次数: 476,212
Create 1.20.1 0.5.1.c
create-1.20.1-0.5.1.c.jar下载1.20.1-0.5.1.c#Release
## **Create 0.5.1c**
### Changes
- Now using Flywheel 0.6.9
- New translations from Crowdin
- Added the entity type tag `#create:ignore_seat`
- Added a config option to prevent hostile mobs from getting picked up by seats
- Potato cannons can no longer plant crops on the side of farmland
- Fixed Mechanical rollers consuming filter items despite not supporting them
- Fixed brass tunnels not refunding previous filter items when changed
- Fixed catalyst ingredients getting consumed in the basin
- Fixed Smart observers not activated by funnels when facing up or down
- Fixed custom sequenced assembly recipes conflicting when starting with a filling step
- Fixed item slots of powered and unpowered redstone link models not matching in size
- Fixed custom fluids not rendering fog underwater
- Fixed improved diving helmet vision applied without it being equipped
- Fixed incompatibility with Supplementaries
- Fixed wood cutting recipe compatibility for Hexcasting (AndreAugustoAAQ)
- Updates to the Bogey API (rabbitminers)
- Separated config options for placing fluid blocks with Create (attackeight)
- Optimisations to some of Create's vector math shortcuts (Timo van Veen)
- Addons can now register backtank-esque air sources placed in any armor and curios slots (Michael C)
- Addressed a number of memory leaks and server crashes
### Changes
- Now using Flywheel 0.6.9
- New translations from Crowdin
- Added the entity type tag `#create:ignore_seat`
- Added a config option to prevent hostile mobs from getting picked up by seats
- Potato cannons can no longer plant crops on the side of farmland
- Fixed Mechanical rollers consuming filter items despite not supporting them
- Fixed brass tunnels not refunding previous filter items when changed
- Fixed catalyst ingredients getting consumed in the basin
- Fixed Smart observers not activated by funnels when facing up or down
- Fixed custom sequenced assembly recipes conflicting when starting with a filling step
- Fixed item slots of powered and unpowered redstone link models not matching in size
- Fixed custom fluids not rendering fog underwater
- Fixed improved diving helmet vision applied without it being equipped
- Fixed incompatibility with Supplementaries
- Fixed wood cutting recipe compatibility for Hexcasting (AndreAugustoAAQ)
- Updates to the Bogey API (rabbitminers)
- Separated config options for placing fluid blocks with Create (attackeight)
- Optimisations to some of Create's vector math shortcuts (Timo van Veen)
- Addons can now register backtank-esque air sources placed in any armor and curios slots (Michael C)
- Addressed a number of memory leaks and server crashes
展开
版本: 1.20.1-0.5.1.c
支持游戏: 1.20.1
类型: Forge
Release
下载次数: 7,864
Create 1.19.2 0.5.1.c
create-1.19.2-0.5.1.c.jar下载1.19.2-0.5.1.c#Release
## **Create 0.5.1c**
### Changes
- Now using Flywheel 0.6.9
- New translations from Crowdin
- Added the entity type tag `#create:ignore_seat`
- Added a config option to prevent hostile mobs from getting picked up by seats
- Potato cannons can no longer plant crops on the side of farmland
- Fixed Mechanical rollers consuming filter items despite not supporting them
- Fixed brass tunnels not refunding previous filter items when changed
- Fixed catalyst ingredients getting consumed in the basin
- Fixed Smart observers not activated by funnels when facing up or down
- Fixed custom sequenced assembly recipes conflicting when starting with a filling step
- Fixed item slots of powered and unpowered redstone link models not matching in size
- Fixed custom fluids not rendering fog underwater
- Fixed improved diving helmet vision applied without it being equipped
- Fixed incompatibility with Supplementaries
- Fixed wood cutting recipe compatibility for Hexcasting (AndreAugustoAAQ)
- Updates to the Bogey API (rabbitminers)
- Separated config options for placing fluid blocks with Create (attackeight)
- Optimisations to some of Create's vector math shortcuts (Timo van Veen)
- Addons can now register backtank-esque air sources placed in any armor and curios slots (Michael C)
- Addressed a number of memory leaks and server crashes
### Changes
- Now using Flywheel 0.6.9
- New translations from Crowdin
- Added the entity type tag `#create:ignore_seat`
- Added a config option to prevent hostile mobs from getting picked up by seats
- Potato cannons can no longer plant crops on the side of farmland
- Fixed Mechanical rollers consuming filter items despite not supporting them
- Fixed brass tunnels not refunding previous filter items when changed
- Fixed catalyst ingredients getting consumed in the basin
- Fixed Smart observers not activated by funnels when facing up or down
- Fixed custom sequenced assembly recipes conflicting when starting with a filling step
- Fixed item slots of powered and unpowered redstone link models not matching in size
- Fixed custom fluids not rendering fog underwater
- Fixed improved diving helmet vision applied without it being equipped
- Fixed incompatibility with Supplementaries
- Fixed wood cutting recipe compatibility for Hexcasting (AndreAugustoAAQ)
- Updates to the Bogey API (rabbitminers)
- Separated config options for placing fluid blocks with Create (attackeight)
- Optimisations to some of Create's vector math shortcuts (Timo van Veen)
- Addons can now register backtank-esque air sources placed in any armor and curios slots (Michael C)
- Addressed a number of memory leaks and server crashes
展开
版本: 1.19.2-0.5.1.c
支持游戏: 1.19.2
类型: Forge
Release
下载次数: 19,238
Create 1.18.2 0.5.1.c
create-1.18.2-0.5.1.c.jar下载1.18.2-0.5.1.c#Release
## **Create 0.5.1c**
### Changes
- Now using Flywheel 0.6.9
- New translations from Crowdin
- Added the entity type tag `#create:ignore_seat`
- Added a config option to prevent hostile mobs from getting picked up by seats
- Potato cannons can no longer plant crops on the side of farmland
- Fixed Mechanical rollers consuming filter items despite not supporting them
- Fixed brass tunnels not refunding previous filter items when changed
- Fixed catalyst ingredients getting consumed in the basin
- Fixed Smart observers not activated by funnels when facing up or down
- Fixed custom sequenced assembly recipes conflicting when starting with a filling step
- Fixed item slots of powered and unpowered redstone link models not matching in size
- Fixed custom fluids not rendering fog underwater
- Fixed improved diving helmet vision applied without it being equipped
- Fixed incompatibility with Supplementaries
- Fixed wood cutting recipe compatibility for Hexcasting (AndreAugustoAAQ)
- Updates to the Bogey API (rabbitminers)
- Separated config options for placing fluid blocks with Create (attackeight)
- Optimisations to some of Create's vector math shortcuts (Timo van Veen)
- Addons can now register backtank-esque air sources placed in any armor and curios slots (Michael C)
- Addressed a number of memory leaks and server crashes
### Changes
- Now using Flywheel 0.6.9
- New translations from Crowdin
- Added the entity type tag `#create:ignore_seat`
- Added a config option to prevent hostile mobs from getting picked up by seats
- Potato cannons can no longer plant crops on the side of farmland
- Fixed Mechanical rollers consuming filter items despite not supporting them
- Fixed brass tunnels not refunding previous filter items when changed
- Fixed catalyst ingredients getting consumed in the basin
- Fixed Smart observers not activated by funnels when facing up or down
- Fixed custom sequenced assembly recipes conflicting when starting with a filling step
- Fixed item slots of powered and unpowered redstone link models not matching in size
- Fixed custom fluids not rendering fog underwater
- Fixed improved diving helmet vision applied without it being equipped
- Fixed incompatibility with Supplementaries
- Fixed wood cutting recipe compatibility for Hexcasting (AndreAugustoAAQ)
- Updates to the Bogey API (rabbitminers)
- Separated config options for placing fluid blocks with Create (attackeight)
- Optimisations to some of Create's vector math shortcuts (Timo van Veen)
- Addons can now register backtank-esque air sources placed in any armor and curios slots (Michael C)
- Addressed a number of memory leaks and server crashes
展开
版本: 1.18.2-0.5.1.c
支持游戏: 1.18.2
类型: Forge
Release
下载次数: 8,816
Create 1.19.2 0.5.1.b
create-1.19.2-0.5.1.b.jar下载1.19.2-0.5.1.b#Release
## **Create 0.5.1b**
### Changes
- Fixed Elevator Contraption misalignment with their contacts after switching target floor mid-travel
- Fixed crash when placing a clipboard into replaceable blocks mid-air
- Fixed funnel flaps being offset to the side when flywheel is disabled
- Fixed dyed valve handle using incorrect block particle textures
- Fixed copycat blocks able to take on invalid materials through the use of data commands
- Copycat blocks no longer retain nbt contents of their contained material's item when loaded from a schematic
- Fixed pipe connector attachments missing textures on some orientations
- Players can now sneak-pick to receive the copycat block itself, rather than its applied material
- Fixed value input screen not closing correctly when 'use' keybind is not on its default setting
- Deployers no longer fail to activate bearings and other components with value input slots
- Fixed an incompatibility between legacy copper pack and xycraft override
- Fixed netherite diving suit not protecting from fire damage when Quark is installed
- Attempt to fix lighting issues with elevator contacts
- Schematic and Quill no longer displays the full directory path in its confirmation message
- Fixed z-fighting on metal bars models
- Waterlogged belts and depots now wash contained items when targeted by a fan
- Fixed jump strength of lava diving suit in shallow lava
- Fixed crash when cycling bogey types on a server
- Fixed custom metal bars not able to be mined with a pickaxe
- Contraption mounted storage no longer interacts with modded ender chests (it didn't work correctly)
- Gui inputs no longer play more than one click when scrolled on very quickly
- Fixed Schematics loading with a snowy grass block when their lowest layer contained snow blocks
- Fixed Mechanical Rollers placing blocks into the train tracks when paving steep slopes
- Netherite backtank now depletes air in lava even when the players head is not fully submerged
- Fixed "Any" amount in filters' value settings screen not using a translatable lang entry
- Smart Chutes no longer prevent chests from opening under them
- Fixed some typos in ponder scenes
- Localisation Updates from Crowdin
### Changes
- Fixed Elevator Contraption misalignment with their contacts after switching target floor mid-travel
- Fixed crash when placing a clipboard into replaceable blocks mid-air
- Fixed funnel flaps being offset to the side when flywheel is disabled
- Fixed dyed valve handle using incorrect block particle textures
- Fixed copycat blocks able to take on invalid materials through the use of data commands
- Copycat blocks no longer retain nbt contents of their contained material's item when loaded from a schematic
- Fixed pipe connector attachments missing textures on some orientations
- Players can now sneak-pick to receive the copycat block itself, rather than its applied material
- Fixed value input screen not closing correctly when 'use' keybind is not on its default setting
- Deployers no longer fail to activate bearings and other components with value input slots
- Fixed an incompatibility between legacy copper pack and xycraft override
- Fixed netherite diving suit not protecting from fire damage when Quark is installed
- Attempt to fix lighting issues with elevator contacts
- Schematic and Quill no longer displays the full directory path in its confirmation message
- Fixed z-fighting on metal bars models
- Waterlogged belts and depots now wash contained items when targeted by a fan
- Fixed jump strength of lava diving suit in shallow lava
- Fixed crash when cycling bogey types on a server
- Fixed custom metal bars not able to be mined with a pickaxe
- Contraption mounted storage no longer interacts with modded ender chests (it didn't work correctly)
- Gui inputs no longer play more than one click when scrolled on very quickly
- Fixed Schematics loading with a snowy grass block when their lowest layer contained snow blocks
- Fixed Mechanical Rollers placing blocks into the train tracks when paving steep slopes
- Netherite backtank now depletes air in lava even when the players head is not fully submerged
- Fixed "Any" amount in filters' value settings screen not using a translatable lang entry
- Smart Chutes no longer prevent chests from opening under them
- Fixed some typos in ponder scenes
- Localisation Updates from Crowdin
展开
版本: 1.19.2-0.5.1.b
支持游戏: 1.19.2
类型: Forge
Release
下载次数: 23,626
Create 1.18.2 0.5.1.b
create-1.18.2-0.5.1.b.jar下载1.19.2-0.5.1.b#Release
## **Create 0.5.1b**
### Changes
- Fixed Elevator Contraption misalignment with their contacts after switching target floor mid-travel
- Fixed crash when placing a clipboard into replaceable blocks mid-air
- Fixed funnel flaps being offset to the side when flywheel is disabled
- Fixed dyed valve handle using incorrect block particle textures
- Fixed copycat blocks able to take on invalid materials through the use of data commands
- Copycat blocks no longer retain nbt contents of their contained material's item when loaded from a schematic
- Fixed pipe connector attachments missing textures on some orientations
- Players can now sneak-pick to receive the copycat block itself, rather than its applied material
- Fixed value input screen not closing correctly when 'use' keybind is not on its default setting
- Deployers no longer fail to activate bearings and other components with value input slots
- Fixed an incompatibility between legacy copper pack and xycraft override
- Fixed netherite diving suit not protecting from fire damage when Quark is installed
- Attempt to fix lighting issues with elevator contacts
- Schematic and Quill no longer displays the full directory path in its confirmation message
- Fixed z-fighting on metal bars models
- Waterlogged belts and depots now wash contained items when targeted by a fan
- Fixed jump strength of lava diving suit in shallow lava
- Fixed crash when cycling bogey types on a server
- Fixed custom metal bars not able to be mined with a pickaxe
- Contraption mounted storage no longer interacts with modded ender chests (it didn't work correctly)
- Gui inputs no longer play more than one click when scrolled on very quickly
- Fixed Schematics loading with a snowy grass block when their lowest layer contained snow blocks
- Fixed Mechanical Rollers placing blocks into the train tracks when paving steep slopes
- Netherite backtank now depletes air in lava even when the players head is not fully submerged
- Fixed "Any" amount in filters' value settings screen not using a translatable lang entry
- Smart Chutes no longer prevent chests from opening under them
- Fixed some typos in ponder scenes
- Localisation Updates from Crowdin
### Changes
- Fixed Elevator Contraption misalignment with their contacts after switching target floor mid-travel
- Fixed crash when placing a clipboard into replaceable blocks mid-air
- Fixed funnel flaps being offset to the side when flywheel is disabled
- Fixed dyed valve handle using incorrect block particle textures
- Fixed copycat blocks able to take on invalid materials through the use of data commands
- Copycat blocks no longer retain nbt contents of their contained material's item when loaded from a schematic
- Fixed pipe connector attachments missing textures on some orientations
- Players can now sneak-pick to receive the copycat block itself, rather than its applied material
- Fixed value input screen not closing correctly when 'use' keybind is not on its default setting
- Deployers no longer fail to activate bearings and other components with value input slots
- Fixed an incompatibility between legacy copper pack and xycraft override
- Fixed netherite diving suit not protecting from fire damage when Quark is installed
- Attempt to fix lighting issues with elevator contacts
- Schematic and Quill no longer displays the full directory path in its confirmation message
- Fixed z-fighting on metal bars models
- Waterlogged belts and depots now wash contained items when targeted by a fan
- Fixed jump strength of lava diving suit in shallow lava
- Fixed crash when cycling bogey types on a server
- Fixed custom metal bars not able to be mined with a pickaxe
- Contraption mounted storage no longer interacts with modded ender chests (it didn't work correctly)
- Gui inputs no longer play more than one click when scrolled on very quickly
- Fixed Schematics loading with a snowy grass block when their lowest layer contained snow blocks
- Fixed Mechanical Rollers placing blocks into the train tracks when paving steep slopes
- Netherite backtank now depletes air in lava even when the players head is not fully submerged
- Fixed "Any" amount in filters' value settings screen not using a translatable lang entry
- Smart Chutes no longer prevent chests from opening under them
- Fixed some typos in ponder scenes
- Localisation Updates from Crowdin
展开
版本: 1.19.2-0.5.1.b
支持游戏: 1.18.2
类型: Forge
Release
下载次数: 8,634
Create 1.19.2 0.5.1.a
create-1.19.2-0.5.1.a.jar下载1.19.2-0.5.1.a#Release
## **Create 0.5.1**
### Additions
- Netherite Backtank
- Netherite Diving Helmet and Boots
- Contraption Controls
- Elevator Pulley
- Copycat Panels and Copycat Steps
- Block of Andesite Alloy
- Block of Industrial Iron
- Block of Experience
- Large Water Wheel
- Mechanical Roller
- Andesite, Brass and Copper Doors
- Andesite, Brass and Copper Bars
- Andesite, Brass and Copper Scaffolding
- Clipboard
- Mangrove Windows (1.19)
### Changes
- Flywheel is now included in the Create jar (1.18)
- Overhauled models and textures of Andesite & Brass components (Kryppers)
- Reworked textures of coloured blocks such as seats and sails (dani)
- New filter sprites (vectorwing)
- Valve handles can now be used to precisely turn mechanical bearings by a set angle
- Pulley ropes are now climbable
- Lowered hitbox of seats for improved traversability inside contraptions
- Improved safety for players standing on vertically moving contraptions
- Pulley contraptions will now make an effort to place remote players at y values sensible to the client
- Fixed seated entities on rotating contraptions not rendering at the correct location
- Deployers no longer fail to activate in chunks claimed or protected by the player that placed them
- Fixed couplings, schematics and in-world overlays not rendering correctly at coordinates far from the origin
- Fixed Bearings, Pistons, Pulleys and Gantries powered by a Sequenced Gearshift not moving precisely to its instructions at high speeds
- Minecart contraptions no longer visually jump to a location when stalled
- Mechanical bearings now snap to a rounded angle when stopped
- Contraption storage now accepts more chests and barrels from other mods
- Players can now open chests and barrels on assembled contraptions
- Mechanical Pumps no longer reverse direction based on kinetic input
- Fixed pipe connections pulling fluids with half the speed compared to a directly attached pump
- Substantially increased speed of visual flow propagation inside pipe networks
- Portable storage interfaces now stall for longer after an exchange has happened, and shorter otherwise
- Single train track blocks with slopes connected on either side will angle themselves to create a smoother ascend across both
- Multiple pulleys can now attach to contraptions in a synchronised group
- Display Boards now update text instantaneously at high input rpm
- Diving helmets now always grant aqua affinity
- Diving helmets can no longer be enchanted with aqua affinity
- Water wheel fins are no longer directional
- Water wheels now only have one speed level
- Water wheels can now take the appearance of any reasonably implemented wood type
- Added sided door control options to elevator contact and train station UI
- Liquid can no longer spread perpendicularly on top of water wheels
- Overhauled UX of scroll values and item filtering
- Filtered item extraction can now be configured to pull "up to x items" per operation
- Connected textures now use and apply the getAppearance() standard by Forge, allowing them to connect across other mods' facades, etc. (1.19)
- Boiler status now highlights information about water flow when insufficient
- The majority of in-world options no longer require a wrench
- Fixed fluid container items getting returned twice in basin processing (1.19)
- Chutes can now be encased in Industrial Iron Blocks
- Chutes are now less prone to resetting shape when moved or rotated
- Moved metal block variants to Building Blocks tab
- Changed stonecutting ingredient of metal block variants from sheet to ingot
- Base stone blocks can now be stonecut back from their cut variants
- Fixed track placement allowing an s-bend between two sloped track pieces in specific arrangements
- Fixed funnels losing filters when changing between types
- New randomised textures for natural palette stone types (Kryppers)
- Readjusted palette stone generation to use taller layers
- World generation now places fewer stone type veins by default
- Fixed lava fans voiding items that have smoking & smelting recipes with different outputs
- Filter items now filter for their own item type if left empty
- Valve handles no longer create stress config entries for each dyed variant
- Place near initial angle mode on bearings now has a smaller interval considered 'near'
- Players can now take items from saws via right-click
- Item Drains now accept dropped items as input
- Train track placement overlay now explicitly mentions the ctrl key
- Fixed Mechanical Saws not rendering as animated when using rubidium
- Fixed a ui element of the Station Screen rendering behind the background
- Belts printed instantly or via cannon now retain the correct type of casing
- Scheduled trains no longer slow down for slight ascends/descents on a straight track
- Fixed saplings and other non-collidables sticking to chassis or super glue
- Encased Fluid Pipes no longer z-fight on open pipe faces
- Valve handles now turn twice as quickly
- Bearings no longer have the angle-indicating nook on their block
- Depot hitbox is now a simple cuboid
- Fixed belts encased with andesite briefly showing brass textures
- Fixed Filters and Attribute Filters not stacking with unmodified, equivalent stacks
- Fixed Attribute Filters saving the name tag preview item in their data
- Filters and Schedules can now be reset via crafting
- Renamed Sails to Windmill Sails
- Crushing gold ore now yields more experience nuggets
- Fixed valve pipes sometimes not rotating their indicator fully
- Horizontal, encased belts now render a support structure when solid blocks are above them
- Added placement assist for mechanical drills, saws and deployers
- Mechanical Belts can now be waterlogged
- Depots and Ejectors can now be Waterlogged
- Chutes and Funnels can now be Waterlogged
- Fixed upright mechanical saws only able to be oriented in two directions
- Deployers now have their filter slot on the side of the block
- Deployers can now be rotated by wrenching them near the edge of the front face
- Deployers now set filters on blocks only by targeting any location on a correct side
- Fixed Schematics loaded for deployer printing not rotating block entity contents
- Added tripwire to #movable_empty_collider
- Renamed Stockpile Switch to Threshold Switch
- Renamed Content Observer to Smart Observer
- Smart observer and threshold switch can now be oriented to face blocks above or below them
- Smart observer will now also emit redstone when the block in front of it matches its filter
- Fixed non-vanilla signs not accepted as valid display targets
- Brass tunnels with no distribution behaviour no longer show the mode switcher
- Used more contrasting colours for diode and tunnel value inputs
- Fixed crash when hose pulley cannot find reference fluid for infinite draining
- Clipboards can now be used to transfer settings between blocks
- Clipboards can now be used to manually write to Display Boards and Nixie Tubes
- Clipboards can now be used as Material Checklists in the Schematicannon
- Fixed and edited existing tooltips and ponder scenes to include behavioural changes in 0.5.1
- New ponder scenes for Smart Observer, Threshold Switch, Elevator Pulley, Contraption Controls and Mechanical Rollers
- Fixed ponder overlay text rendering with wonky pixels
- Added a ponder category for recently added/changed blocks
- Renamed Filter to List Filter
- Deployers can now apply filters to a Redstone link with less required precision
- Bezier track segments now render with a slight angle to reduce z-fighting
- Fixed offset shaft rotation on encased large cogwheels
- Fixed Smart Fluid Pipe not dropping filter when broken
- Placards and Creative Crates will no longer hold on to special nbt content (except potion data, damage, enchants) of the contained item when imported via Schematicannon
- Schematicannons can no longer print mobs
- Fixed item frames not requiring an exact nbt match for printed contents
- Players can now sneak while using exp nuggets to only consume one item at a time
- Major internal restructuring of java packages
- Minecart contraption items can no longer be placed in container items like toolboxes or shulkers (configurable)
- Implemented ComputerCraft interaction for Speed Controllers, Display Links, Speedometers, Stressometers, Sequenced Gearshifts and Train Stations (caelwarner)
- Hand crank no longer drains hunger when using the extendo grip (Xstoudi)
- Fixed Encased Chain Drives not reacting to block rotation and mirroring correctly
- Open Ended Pipes now correctly handle Builder's Tea (NerdsOfAFeather)
- Added Config entry for brass tunnel distribution cooldown (Walle123)
- API for custom bogey & track types (Rabbitminers, techno-sam)
- Fixed server crash caused by Gantry Contraptions assembling (Lucasmellof)
- Fix "Lighter than air" fluids displayed incorrectly in spouts (cakeGit)
- Added rotate and mirror methods to Fluid Pipes (xieve)
- Chocolate & Honey fluid fog distance is now configurable (radimous)
- Added a TrackGraph merge event (DaComputerNerd717)
- Fixed players dismounting when trains get assembled (Equinoxxe)
- Added GameTests (TropheusJ)
- Added armor tags (NerdsOfAFeather)
- Major updates now release as patch A
### Additions
- Netherite Backtank
- Netherite Diving Helmet and Boots
- Contraption Controls
- Elevator Pulley
- Copycat Panels and Copycat Steps
- Block of Andesite Alloy
- Block of Industrial Iron
- Block of Experience
- Large Water Wheel
- Mechanical Roller
- Andesite, Brass and Copper Doors
- Andesite, Brass and Copper Bars
- Andesite, Brass and Copper Scaffolding
- Clipboard
- Mangrove Windows (1.19)
### Changes
- Flywheel is now included in the Create jar (1.18)
- Overhauled models and textures of Andesite & Brass components (Kryppers)
- Reworked textures of coloured blocks such as seats and sails (dani)
- New filter sprites (vectorwing)
- Valve handles can now be used to precisely turn mechanical bearings by a set angle
- Pulley ropes are now climbable
- Lowered hitbox of seats for improved traversability inside contraptions
- Improved safety for players standing on vertically moving contraptions
- Pulley contraptions will now make an effort to place remote players at y values sensible to the client
- Fixed seated entities on rotating contraptions not rendering at the correct location
- Deployers no longer fail to activate in chunks claimed or protected by the player that placed them
- Fixed couplings, schematics and in-world overlays not rendering correctly at coordinates far from the origin
- Fixed Bearings, Pistons, Pulleys and Gantries powered by a Sequenced Gearshift not moving precisely to its instructions at high speeds
- Minecart contraptions no longer visually jump to a location when stalled
- Mechanical bearings now snap to a rounded angle when stopped
- Contraption storage now accepts more chests and barrels from other mods
- Players can now open chests and barrels on assembled contraptions
- Mechanical Pumps no longer reverse direction based on kinetic input
- Fixed pipe connections pulling fluids with half the speed compared to a directly attached pump
- Substantially increased speed of visual flow propagation inside pipe networks
- Portable storage interfaces now stall for longer after an exchange has happened, and shorter otherwise
- Single train track blocks with slopes connected on either side will angle themselves to create a smoother ascend across both
- Multiple pulleys can now attach to contraptions in a synchronised group
- Display Boards now update text instantaneously at high input rpm
- Diving helmets now always grant aqua affinity
- Diving helmets can no longer be enchanted with aqua affinity
- Water wheel fins are no longer directional
- Water wheels now only have one speed level
- Water wheels can now take the appearance of any reasonably implemented wood type
- Added sided door control options to elevator contact and train station UI
- Liquid can no longer spread perpendicularly on top of water wheels
- Overhauled UX of scroll values and item filtering
- Filtered item extraction can now be configured to pull "up to x items" per operation
- Connected textures now use and apply the getAppearance() standard by Forge, allowing them to connect across other mods' facades, etc. (1.19)
- Boiler status now highlights information about water flow when insufficient
- The majority of in-world options no longer require a wrench
- Fixed fluid container items getting returned twice in basin processing (1.19)
- Chutes can now be encased in Industrial Iron Blocks
- Chutes are now less prone to resetting shape when moved or rotated
- Moved metal block variants to Building Blocks tab
- Changed stonecutting ingredient of metal block variants from sheet to ingot
- Base stone blocks can now be stonecut back from their cut variants
- Fixed track placement allowing an s-bend between two sloped track pieces in specific arrangements
- Fixed funnels losing filters when changing between types
- New randomised textures for natural palette stone types (Kryppers)
- Readjusted palette stone generation to use taller layers
- World generation now places fewer stone type veins by default
- Fixed lava fans voiding items that have smoking & smelting recipes with different outputs
- Filter items now filter for their own item type if left empty
- Valve handles no longer create stress config entries for each dyed variant
- Place near initial angle mode on bearings now has a smaller interval considered 'near'
- Players can now take items from saws via right-click
- Item Drains now accept dropped items as input
- Train track placement overlay now explicitly mentions the ctrl key
- Fixed Mechanical Saws not rendering as animated when using rubidium
- Fixed a ui element of the Station Screen rendering behind the background
- Belts printed instantly or via cannon now retain the correct type of casing
- Scheduled trains no longer slow down for slight ascends/descents on a straight track
- Fixed saplings and other non-collidables sticking to chassis or super glue
- Encased Fluid Pipes no longer z-fight on open pipe faces
- Valve handles now turn twice as quickly
- Bearings no longer have the angle-indicating nook on their block
- Depot hitbox is now a simple cuboid
- Fixed belts encased with andesite briefly showing brass textures
- Fixed Filters and Attribute Filters not stacking with unmodified, equivalent stacks
- Fixed Attribute Filters saving the name tag preview item in their data
- Filters and Schedules can now be reset via crafting
- Renamed Sails to Windmill Sails
- Crushing gold ore now yields more experience nuggets
- Fixed valve pipes sometimes not rotating their indicator fully
- Horizontal, encased belts now render a support structure when solid blocks are above them
- Added placement assist for mechanical drills, saws and deployers
- Mechanical Belts can now be waterlogged
- Depots and Ejectors can now be Waterlogged
- Chutes and Funnels can now be Waterlogged
- Fixed upright mechanical saws only able to be oriented in two directions
- Deployers now have their filter slot on the side of the block
- Deployers can now be rotated by wrenching them near the edge of the front face
- Deployers now set filters on blocks only by targeting any location on a correct side
- Fixed Schematics loaded for deployer printing not rotating block entity contents
- Added tripwire to #movable_empty_collider
- Renamed Stockpile Switch to Threshold Switch
- Renamed Content Observer to Smart Observer
- Smart observer and threshold switch can now be oriented to face blocks above or below them
- Smart observer will now also emit redstone when the block in front of it matches its filter
- Fixed non-vanilla signs not accepted as valid display targets
- Brass tunnels with no distribution behaviour no longer show the mode switcher
- Used more contrasting colours for diode and tunnel value inputs
- Fixed crash when hose pulley cannot find reference fluid for infinite draining
- Clipboards can now be used to transfer settings between blocks
- Clipboards can now be used to manually write to Display Boards and Nixie Tubes
- Clipboards can now be used as Material Checklists in the Schematicannon
- Fixed and edited existing tooltips and ponder scenes to include behavioural changes in 0.5.1
- New ponder scenes for Smart Observer, Threshold Switch, Elevator Pulley, Contraption Controls and Mechanical Rollers
- Fixed ponder overlay text rendering with wonky pixels
- Added a ponder category for recently added/changed blocks
- Renamed Filter to List Filter
- Deployers can now apply filters to a Redstone link with less required precision
- Bezier track segments now render with a slight angle to reduce z-fighting
- Fixed offset shaft rotation on encased large cogwheels
- Fixed Smart Fluid Pipe not dropping filter when broken
- Placards and Creative Crates will no longer hold on to special nbt content (except potion data, damage, enchants) of the contained item when imported via Schematicannon
- Schematicannons can no longer print mobs
- Fixed item frames not requiring an exact nbt match for printed contents
- Players can now sneak while using exp nuggets to only consume one item at a time
- Major internal restructuring of java packages
- Minecart contraption items can no longer be placed in container items like toolboxes or shulkers (configurable)
- Implemented ComputerCraft interaction for Speed Controllers, Display Links, Speedometers, Stressometers, Sequenced Gearshifts and Train Stations (caelwarner)
- Hand crank no longer drains hunger when using the extendo grip (Xstoudi)
- Fixed Encased Chain Drives not reacting to block rotation and mirroring correctly
- Open Ended Pipes now correctly handle Builder's Tea (NerdsOfAFeather)
- Added Config entry for brass tunnel distribution cooldown (Walle123)
- API for custom bogey & track types (Rabbitminers, techno-sam)
- Fixed server crash caused by Gantry Contraptions assembling (Lucasmellof)
- Fix "Lighter than air" fluids displayed incorrectly in spouts (cakeGit)
- Added rotate and mirror methods to Fluid Pipes (xieve)
- Chocolate & Honey fluid fog distance is now configurable (radimous)
- Added a TrackGraph merge event (DaComputerNerd717)
- Fixed players dismounting when trains get assembled (Equinoxxe)
- Added GameTests (TropheusJ)
- Added armor tags (NerdsOfAFeather)
- Major updates now release as patch A
展开
版本: 1.19.2-0.5.1.a
支持游戏: 1.19.2
类型: Forge
Release
下载次数: 3,561
Create 1.18.2 0.5.1.a
create-1.18.2-0.5.1.a.jar下载1.18.2-0.5.1.a#Release
## **Create 0.5.1**
### Additions
- Netherite Backtank
- Netherite Diving Helmet and Boots
- Contraption Controls
- Elevator Pulley
- Copycat Panels and Copycat Steps
- Block of Andesite Alloy
- Block of Industrial Iron
- Block of Experience
- Large Water Wheel
- Mechanical Roller
- Andesite, Brass and Copper Doors
- Andesite, Brass and Copper Bars
- Andesite, Brass and Copper Scaffolding
- Clipboard
- Mangrove Windows (1.19)
### Changes
- Flywheel is now included in the Create jar (1.18)
- Overhauled models and textures of Andesite & Brass components (Kryppers)
- Reworked textures of coloured blocks such as seats and sails (dani)
- New filter sprites (vectorwing)
- Valve handles can now be used to precisely turn mechanical bearings by a set angle
- Pulley ropes are now climbable
- Lowered hitbox of seats for improved traversability inside contraptions
- Improved safety for players standing on vertically moving contraptions
- Pulley contraptions will now make an effort to place remote players at y values sensible to the client
- Fixed seated entities on rotating contraptions not rendering at the correct location
- Deployers no longer fail to activate in chunks claimed or protected by the player that placed them
- Fixed couplings, schematics and in-world overlays not rendering correctly at coordinates far from the origin
- Fixed Bearings, Pistons, Pulleys and Gantries powered by a Sequenced Gearshift not moving precisely to its instructions at high speeds
- Minecart contraptions no longer visually jump to a location when stalled
- Mechanical bearings now snap to a rounded angle when stopped
- Contraption storage now accepts more chests and barrels from other mods
- Players can now open chests and barrels on assembled contraptions
- Mechanical Pumps no longer reverse direction based on kinetic input
- Fixed pipe connections pulling fluids with half the speed compared to a directly attached pump
- Substantially increased speed of visual flow propagation inside pipe networks
- Portable storage interfaces now stall for longer after an exchange has happened, and shorter otherwise
- Single train track blocks with slopes connected on either side will angle themselves to create a smoother ascend across both
- Multiple pulleys can now attach to contraptions in a synchronised group
- Display Boards now update text instantaneously at high input rpm
- Diving helmets now always grant aqua affinity
- Diving helmets can no longer be enchanted with aqua affinity
- Water wheel fins are no longer directional
- Water wheels now only have one speed level
- Water wheels can now take the appearance of any reasonably implemented wood type
- Added sided door control options to elevator contact and train station UI
- Liquid can no longer spread perpendicularly on top of water wheels
- Overhauled UX of scroll values and item filtering
- Filtered item extraction can now be configured to pull "up to x items" per operation
- Connected textures now use and apply the getAppearance() standard by Forge, allowing them to connect across other mods' facades, etc. (1.19)
- Boiler status now highlights information about water flow when insufficient
- The majority of in-world options no longer require a wrench
- Fixed fluid container items getting returned twice in basin processing (1.19)
- Chutes can now be encased in Industrial Iron Blocks
- Chutes are now less prone to resetting shape when moved or rotated
- Moved metal block variants to Building Blocks tab
- Changed stonecutting ingredient of metal block variants from sheet to ingot
- Base stone blocks can now be stonecut back from their cut variants
- Fixed track placement allowing an s-bend between two sloped track pieces in specific arrangements
- Fixed funnels losing filters when changing between types
- New randomised textures for natural palette stone types (Kryppers)
- Readjusted palette stone generation to use taller layers
- World generation now places fewer stone type veins by default
- Fixed lava fans voiding items that have smoking & smelting recipes with different outputs
- Filter items now filter for their own item type if left empty
- Valve handles no longer create stress config entries for each dyed variant
- Place near initial angle mode on bearings now has a smaller interval considered 'near'
- Players can now take items from saws via right-click
- Item Drains now accept dropped items as input
- Train track placement overlay now explicitly mentions the ctrl key
- Fixed Mechanical Saws not rendering as animated when using rubidium
- Fixed a ui element of the Station Screen rendering behind the background
- Belts printed instantly or via cannon now retain the correct type of casing
- Scheduled trains no longer slow down for slight ascends/descents on a straight track
- Fixed saplings and other non-collidables sticking to chassis or super glue
- Encased Fluid Pipes no longer z-fight on open pipe faces
- Valve handles now turn twice as quickly
- Bearings no longer have the angle-indicating nook on their block
- Depot hitbox is now a simple cuboid
- Fixed belts encased with andesite briefly showing brass textures
- Fixed Filters and Attribute Filters not stacking with unmodified, equivalent stacks
- Fixed Attribute Filters saving the name tag preview item in their data
- Filters and Schedules can now be reset via crafting
- Renamed Sails to Windmill Sails
- Crushing gold ore now yields more experience nuggets
- Fixed valve pipes sometimes not rotating their indicator fully
- Horizontal, encased belts now render a support structure when solid blocks are above them
- Added placement assist for mechanical drills, saws and deployers
- Mechanical Belts can now be waterlogged
- Depots and Ejectors can now be Waterlogged
- Chutes and Funnels can now be Waterlogged
- Fixed upright mechanical saws only able to be oriented in two directions
- Deployers now have their filter slot on the side of the block
- Deployers can now be rotated by wrenching them near the edge of the front face
- Deployers now set filters on blocks only by targeting any location on a correct side
- Fixed Schematics loaded for deployer printing not rotating block entity contents
- Added tripwire to #movable_empty_collider
- Renamed Stockpile Switch to Threshold Switch
- Renamed Content Observer to Smart Observer
- Smart observer and threshold switch can now be oriented to face blocks above or below them
- Smart observer will now also emit redstone when the block in front of it matches its filter
- Fixed non-vanilla signs not accepted as valid display targets
- Brass tunnels with no distribution behaviour no longer show the mode switcher
- Used more contrasting colours for diode and tunnel value inputs
- Fixed crash when hose pulley cannot find reference fluid for infinite draining
- Clipboards can now be used to transfer settings between blocks
- Clipboards can now be used to manually write to Display Boards and Nixie Tubes
- Clipboards can now be used as Material Checklists in the Schematicannon
- Fixed and edited existing tooltips and ponder scenes to include behavioural changes in 0.5.1
- New ponder scenes for Smart Observer, Threshold Switch, Elevator Pulley, Contraption Controls and Mechanical Rollers
- Fixed ponder overlay text rendering with wonky pixels
- Added a ponder category for recently added/changed blocks
- Renamed Filter to List Filter
- Deployers can now apply filters to a Redstone link with less required precision
- Bezier track segments now render with a slight angle to reduce z-fighting
- Fixed offset shaft rotation on encased large cogwheels
- Fixed Smart Fluid Pipe not dropping filter when broken
- Placards and Creative Crates will no longer hold on to special nbt content (except potion data, damage, enchants) of the contained item when imported via Schematicannon
- Schematicannons can no longer print mobs
- Fixed item frames not requiring an exact nbt match for printed contents
- Players can now sneak while using exp nuggets to only consume one item at a time
- Major internal restructuring of java packages
- Minecart contraption items can no longer be placed in container items like toolboxes or shulkers (configurable)
- Implemented ComputerCraft interaction for Speed Controllers, Display Links, Speedometers, Stressometers, Sequenced Gearshifts and Train Stations (caelwarner)
- Hand crank no longer drains hunger when using the extendo grip (Xstoudi)
- Fixed Encased Chain Drives not reacting to block rotation and mirroring correctly
- Open Ended Pipes now correctly handle Builder's Tea (NerdsOfAFeather)
- Added Config entry for brass tunnel distribution cooldown (Walle123)
- API for custom bogey & track types (Rabbitminers, techno-sam)
- Fixed server crash caused by Gantry Contraptions assembling (Lucasmellof)
- Fix "Lighter than air" fluids displayed incorrectly in spouts (cakeGit)
- Added rotate and mirror methods to Fluid Pipes (xieve)
- Chocolate & Honey fluid fog distance is now configurable (radimous)
- Added a TrackGraph merge event (DaComputerNerd717)
- Fixed players dismounting when trains get assembled (Equinoxxe)
- Added GameTests (TropheusJ)
- Added armor tags (NerdsOfAFeather)
- Major updates now release as patch A
### Additions
- Netherite Backtank
- Netherite Diving Helmet and Boots
- Contraption Controls
- Elevator Pulley
- Copycat Panels and Copycat Steps
- Block of Andesite Alloy
- Block of Industrial Iron
- Block of Experience
- Large Water Wheel
- Mechanical Roller
- Andesite, Brass and Copper Doors
- Andesite, Brass and Copper Bars
- Andesite, Brass and Copper Scaffolding
- Clipboard
- Mangrove Windows (1.19)
### Changes
- Flywheel is now included in the Create jar (1.18)
- Overhauled models and textures of Andesite & Brass components (Kryppers)
- Reworked textures of coloured blocks such as seats and sails (dani)
- New filter sprites (vectorwing)
- Valve handles can now be used to precisely turn mechanical bearings by a set angle
- Pulley ropes are now climbable
- Lowered hitbox of seats for improved traversability inside contraptions
- Improved safety for players standing on vertically moving contraptions
- Pulley contraptions will now make an effort to place remote players at y values sensible to the client
- Fixed seated entities on rotating contraptions not rendering at the correct location
- Deployers no longer fail to activate in chunks claimed or protected by the player that placed them
- Fixed couplings, schematics and in-world overlays not rendering correctly at coordinates far from the origin
- Fixed Bearings, Pistons, Pulleys and Gantries powered by a Sequenced Gearshift not moving precisely to its instructions at high speeds
- Minecart contraptions no longer visually jump to a location when stalled
- Mechanical bearings now snap to a rounded angle when stopped
- Contraption storage now accepts more chests and barrels from other mods
- Players can now open chests and barrels on assembled contraptions
- Mechanical Pumps no longer reverse direction based on kinetic input
- Fixed pipe connections pulling fluids with half the speed compared to a directly attached pump
- Substantially increased speed of visual flow propagation inside pipe networks
- Portable storage interfaces now stall for longer after an exchange has happened, and shorter otherwise
- Single train track blocks with slopes connected on either side will angle themselves to create a smoother ascend across both
- Multiple pulleys can now attach to contraptions in a synchronised group
- Display Boards now update text instantaneously at high input rpm
- Diving helmets now always grant aqua affinity
- Diving helmets can no longer be enchanted with aqua affinity
- Water wheel fins are no longer directional
- Water wheels now only have one speed level
- Water wheels can now take the appearance of any reasonably implemented wood type
- Added sided door control options to elevator contact and train station UI
- Liquid can no longer spread perpendicularly on top of water wheels
- Overhauled UX of scroll values and item filtering
- Filtered item extraction can now be configured to pull "up to x items" per operation
- Connected textures now use and apply the getAppearance() standard by Forge, allowing them to connect across other mods' facades, etc. (1.19)
- Boiler status now highlights information about water flow when insufficient
- The majority of in-world options no longer require a wrench
- Fixed fluid container items getting returned twice in basin processing (1.19)
- Chutes can now be encased in Industrial Iron Blocks
- Chutes are now less prone to resetting shape when moved or rotated
- Moved metal block variants to Building Blocks tab
- Changed stonecutting ingredient of metal block variants from sheet to ingot
- Base stone blocks can now be stonecut back from their cut variants
- Fixed track placement allowing an s-bend between two sloped track pieces in specific arrangements
- Fixed funnels losing filters when changing between types
- New randomised textures for natural palette stone types (Kryppers)
- Readjusted palette stone generation to use taller layers
- World generation now places fewer stone type veins by default
- Fixed lava fans voiding items that have smoking & smelting recipes with different outputs
- Filter items now filter for their own item type if left empty
- Valve handles no longer create stress config entries for each dyed variant
- Place near initial angle mode on bearings now has a smaller interval considered 'near'
- Players can now take items from saws via right-click
- Item Drains now accept dropped items as input
- Train track placement overlay now explicitly mentions the ctrl key
- Fixed Mechanical Saws not rendering as animated when using rubidium
- Fixed a ui element of the Station Screen rendering behind the background
- Belts printed instantly or via cannon now retain the correct type of casing
- Scheduled trains no longer slow down for slight ascends/descents on a straight track
- Fixed saplings and other non-collidables sticking to chassis or super glue
- Encased Fluid Pipes no longer z-fight on open pipe faces
- Valve handles now turn twice as quickly
- Bearings no longer have the angle-indicating nook on their block
- Depot hitbox is now a simple cuboid
- Fixed belts encased with andesite briefly showing brass textures
- Fixed Filters and Attribute Filters not stacking with unmodified, equivalent stacks
- Fixed Attribute Filters saving the name tag preview item in their data
- Filters and Schedules can now be reset via crafting
- Renamed Sails to Windmill Sails
- Crushing gold ore now yields more experience nuggets
- Fixed valve pipes sometimes not rotating their indicator fully
- Horizontal, encased belts now render a support structure when solid blocks are above them
- Added placement assist for mechanical drills, saws and deployers
- Mechanical Belts can now be waterlogged
- Depots and Ejectors can now be Waterlogged
- Chutes and Funnels can now be Waterlogged
- Fixed upright mechanical saws only able to be oriented in two directions
- Deployers now have their filter slot on the side of the block
- Deployers can now be rotated by wrenching them near the edge of the front face
- Deployers now set filters on blocks only by targeting any location on a correct side
- Fixed Schematics loaded for deployer printing not rotating block entity contents
- Added tripwire to #movable_empty_collider
- Renamed Stockpile Switch to Threshold Switch
- Renamed Content Observer to Smart Observer
- Smart observer and threshold switch can now be oriented to face blocks above or below them
- Smart observer will now also emit redstone when the block in front of it matches its filter
- Fixed non-vanilla signs not accepted as valid display targets
- Brass tunnels with no distribution behaviour no longer show the mode switcher
- Used more contrasting colours for diode and tunnel value inputs
- Fixed crash when hose pulley cannot find reference fluid for infinite draining
- Clipboards can now be used to transfer settings between blocks
- Clipboards can now be used to manually write to Display Boards and Nixie Tubes
- Clipboards can now be used as Material Checklists in the Schematicannon
- Fixed and edited existing tooltips and ponder scenes to include behavioural changes in 0.5.1
- New ponder scenes for Smart Observer, Threshold Switch, Elevator Pulley, Contraption Controls and Mechanical Rollers
- Fixed ponder overlay text rendering with wonky pixels
- Added a ponder category for recently added/changed blocks
- Renamed Filter to List Filter
- Deployers can now apply filters to a Redstone link with less required precision
- Bezier track segments now render with a slight angle to reduce z-fighting
- Fixed offset shaft rotation on encased large cogwheels
- Fixed Smart Fluid Pipe not dropping filter when broken
- Placards and Creative Crates will no longer hold on to special nbt content (except potion data, damage, enchants) of the contained item when imported via Schematicannon
- Schematicannons can no longer print mobs
- Fixed item frames not requiring an exact nbt match for printed contents
- Players can now sneak while using exp nuggets to only consume one item at a time
- Major internal restructuring of java packages
- Minecart contraption items can no longer be placed in container items like toolboxes or shulkers (configurable)
- Implemented ComputerCraft interaction for Speed Controllers, Display Links, Speedometers, Stressometers, Sequenced Gearshifts and Train Stations (caelwarner)
- Hand crank no longer drains hunger when using the extendo grip (Xstoudi)
- Fixed Encased Chain Drives not reacting to block rotation and mirroring correctly
- Open Ended Pipes now correctly handle Builder's Tea (NerdsOfAFeather)
- Added Config entry for brass tunnel distribution cooldown (Walle123)
- API for custom bogey & track types (Rabbitminers, techno-sam)
- Fixed server crash caused by Gantry Contraptions assembling (Lucasmellof)
- Fix "Lighter than air" fluids displayed incorrectly in spouts (cakeGit)
- Added rotate and mirror methods to Fluid Pipes (xieve)
- Chocolate & Honey fluid fog distance is now configurable (radimous)
- Added a TrackGraph merge event (DaComputerNerd717)
- Fixed players dismounting when trains get assembled (Equinoxxe)
- Added GameTests (TropheusJ)
- Added armor tags (NerdsOfAFeather)
- Major updates now release as patch A
展开
版本: 1.18.2-0.5.1.a
支持游戏: 1.18.2
类型: Forge
Release
下载次数: 4,724
Create 1.19.2 0.5.0.i
create-1.19.2-0.5.0.i.jar下载1.19.2-0.5.0.i#Release
## **Create 0.5i**
### Enhancements & Fixes
- Fixed crash when loading trains with most recent forge versions
- Fixed players getting kicked when merging very large track networks
- Fixed blending issues with nixie tube and display link models (1.19)
- Crashes that occur during schematic loading no longer terminate the server
- Fixed crash when creating new belts at existing chutes/funnels
- Fixed ghost items appearing on non-powered belts when extracted from
- Fixed AE2 ore crushing compat recipes not using up-to-date modid/blocks (1.18)
- Added Enchantment Descriptions for "Capacity" and "Potato Recovery"
### Enhancements & Fixes
- Fixed crash when loading trains with most recent forge versions
- Fixed players getting kicked when merging very large track networks
- Fixed blending issues with nixie tube and display link models (1.19)
- Crashes that occur during schematic loading no longer terminate the server
- Fixed crash when creating new belts at existing chutes/funnels
- Fixed ghost items appearing on non-powered belts when extracted from
- Fixed AE2 ore crushing compat recipes not using up-to-date modid/blocks (1.18)
- Added Enchantment Descriptions for "Capacity" and "Potato Recovery"
展开
版本: 1.19.2-0.5.0.i
支持游戏: 1.19.2
类型: Forge
Release
下载次数: 14,783
Create 1.18.2 0.5.0.i
create-1.18.2-0.5.0.i.jar下载1.18.2-0.5.0.i#Release
## **Create 0.5i**
### Enhancements & Fixes
- Fixed crash when loading trains with most recent forge versions
- Fixed players getting kicked when merging very large track networks
- Fixed blending issues with nixie tube and display link models (1.19)
- Crashes that occur during schematic loading no longer terminate the server
- Fixed crash when creating new belts at existing chutes/funnels
- Fixed ghost items appearing on non-powered belts when extracted from
- Fixed AE2 ore crushing compat recipes not using up-to-date modid/blocks (1.18)
- Added Enchantment Descriptions for "Capacity" and "Potato Recovery"
### Enhancements & Fixes
- Fixed crash when loading trains with most recent forge versions
- Fixed players getting kicked when merging very large track networks
- Fixed blending issues with nixie tube and display link models (1.19)
- Crashes that occur during schematic loading no longer terminate the server
- Fixed crash when creating new belts at existing chutes/funnels
- Fixed ghost items appearing on non-powered belts when extracted from
- Fixed AE2 ore crushing compat recipes not using up-to-date modid/blocks (1.18)
- Added Enchantment Descriptions for "Capacity" and "Potato Recovery"
展开
版本: 1.18.2-0.5.0.i
支持游戏: 1.18.2
类型: Forge
Release
下载次数: 40,082
Create 1.19.2 0.5.0.h
create-1.19.2-0.5.0.h.jar下载1.19.2-0.5.0.h#Release
## **Create 0.5h**
### Enhancements & Fixes
- Using Flywheel 0.6.8.a (resolves broken chest models, as well as AMD incompatibilities)
- Fixed Girder Encased Shafts getting ignored by the Schematicannon
- Fixed crash when curios inventory is configured to have no slots
- Fixed vaults not marking chunks dirty when its inventory changes
- Fixed players kicked for flying when standing on contraptions with a mount
- Fixed Steam Whistle not updating its pitch value correctly
- Maximum placement length of tracks and turns are now configurable
- Track graph no longer shows nodes and edges on f3 unless configured to
- Kinetic blocks no longer show debug information on f3 unless configured to (on new game instances)
- Superheated burn time of blaze cakes changed from 1000 to 3200 ticks
- Blaze Burners now accept fuel from deployers and arms a number of seconds before running out
- Adjust how and when blaze burners accept fuel
- Fixed crash with Optifine when rendering a map
- Improved value accuracy of various netcode when further from the worlds origin (ewoudje)
- Fixed signals not updating track graph when destroyed
- Added #deployable_drink tag for consumables that are not considered food
- Deployers can no longer consume potions or milk, and will instead feed players in their target area
- Fixed buttons in ponder not registering clicks near the edges
- Fixed config UI tooltips including the empty "." comments used for toml 'formatting'
- Fixed 'Damaged Item' Attribute for filtering not working correctly (Flemmli97)
- Improved handling of contraption data for syncing and minecart pickup (TropheusJ)
- Fixed and unified contraption data size estimates (TropheusJ)
- Added config for max contraption size for syncing (TropheusJ)
- Minecart pickup max is increased if XL Packets is loaded (TropheusJ)
- Fixed Belts not offering a valid item handler until their first tick
### Localisation
- Now using Crowdin for community translations
- Added th_th (Thai) localisation
- Added cs_cz (Czech) localisation
- Added hu_hu (Hungarian) localisation
- Added no_no (Norwegian) localisation
### Enhancements & Fixes
- Using Flywheel 0.6.8.a (resolves broken chest models, as well as AMD incompatibilities)
- Fixed Girder Encased Shafts getting ignored by the Schematicannon
- Fixed crash when curios inventory is configured to have no slots
- Fixed vaults not marking chunks dirty when its inventory changes
- Fixed players kicked for flying when standing on contraptions with a mount
- Fixed Steam Whistle not updating its pitch value correctly
- Maximum placement length of tracks and turns are now configurable
- Track graph no longer shows nodes and edges on f3 unless configured to
- Kinetic blocks no longer show debug information on f3 unless configured to (on new game instances)
- Superheated burn time of blaze cakes changed from 1000 to 3200 ticks
- Blaze Burners now accept fuel from deployers and arms a number of seconds before running out
- Adjust how and when blaze burners accept fuel
- Fixed crash with Optifine when rendering a map
- Improved value accuracy of various netcode when further from the worlds origin (ewoudje)
- Fixed signals not updating track graph when destroyed
- Added #deployable_drink tag for consumables that are not considered food
- Deployers can no longer consume potions or milk, and will instead feed players in their target area
- Fixed buttons in ponder not registering clicks near the edges
- Fixed config UI tooltips including the empty "." comments used for toml 'formatting'
- Fixed 'Damaged Item' Attribute for filtering not working correctly (Flemmli97)
- Improved handling of contraption data for syncing and minecart pickup (TropheusJ)
- Fixed and unified contraption data size estimates (TropheusJ)
- Added config for max contraption size for syncing (TropheusJ)
- Minecart pickup max is increased if XL Packets is loaded (TropheusJ)
- Fixed Belts not offering a valid item handler until their first tick
### Localisation
- Now using Crowdin for community translations
- Added th_th (Thai) localisation
- Added cs_cz (Czech) localisation
- Added hu_hu (Hungarian) localisation
- Added no_no (Norwegian) localisation
展开
版本: 1.19.2-0.5.0.h
支持游戏: 1.19.2
类型: Forge
Release
下载次数: 1,942
Create 1.18.2 0.5.0.h
create-1.18.2-0.5.0.h.jar下载1.18.2-0.5.0.h#Release
## **Create 0.5h**
### Enhancements & Fixes
- Using Flywheel 0.6.8.a (resolves broken chest models, as well as AMD incompatibilities)
- Fixed Girder Encased Shafts getting ignored by the Schematicannon
- Fixed crash when curios inventory is configured to have no slots
- Fixed vaults not marking chunks dirty when its inventory changes
- Fixed players kicked for flying when standing on contraptions with a mount
- Fixed Steam Whistle not updating its pitch value correctly
- Maximum placement length of tracks and turns are now configurable
- Track graph no longer shows nodes and edges on f3 unless configured to
- Kinetic blocks no longer show debug information on f3 unless configured to (on new game instances)
- Superheated burn time of blaze cakes changed from 1000 to 3200 ticks
- Blaze Burners now accept fuel from deployers and arms a number of seconds before running out
- Adjust how and when blaze burners accept fuel
- Fixed crash with Optifine when rendering a map
- Improved value accuracy of various netcode when further from the worlds origin (ewoudje)
- Fixed signals not updating track graph when destroyed
- Added #deployable_drink tag for consumables that are not considered food
- Deployers can no longer consume potions or milk, and will instead feed players in their target area
- Fixed buttons in ponder not registering clicks near the edges
- Fixed config UI tooltips including the empty "." comments used for toml 'formatting'
- Fixed 'Damaged Item' Attribute for filtering not working correctly (Flemmli97)
- Improved handling of contraption data for syncing and minecart pickup (TropheusJ)
- Fixed and unified contraption data size estimates (TropheusJ)
- Added config for max contraption size for syncing (TropheusJ)
- Minecart pickup max is increased if XL Packets is loaded (TropheusJ)
- Fixed Belts not offering a valid item handler until their first tick
### Localisation
- Now using Crowdin for community translations
- Added th_th (Thai) localisation
- Added cs_cz (Czech) localisation
- Added hu_hu (Hungarian) localisation
- Added no_no (Norwegian) localisation
### Enhancements & Fixes
- Using Flywheel 0.6.8.a (resolves broken chest models, as well as AMD incompatibilities)
- Fixed Girder Encased Shafts getting ignored by the Schematicannon
- Fixed crash when curios inventory is configured to have no slots
- Fixed vaults not marking chunks dirty when its inventory changes
- Fixed players kicked for flying when standing on contraptions with a mount
- Fixed Steam Whistle not updating its pitch value correctly
- Maximum placement length of tracks and turns are now configurable
- Track graph no longer shows nodes and edges on f3 unless configured to
- Kinetic blocks no longer show debug information on f3 unless configured to (on new game instances)
- Superheated burn time of blaze cakes changed from 1000 to 3200 ticks
- Blaze Burners now accept fuel from deployers and arms a number of seconds before running out
- Adjust how and when blaze burners accept fuel
- Fixed crash with Optifine when rendering a map
- Improved value accuracy of various netcode when further from the worlds origin (ewoudje)
- Fixed signals not updating track graph when destroyed
- Added #deployable_drink tag for consumables that are not considered food
- Deployers can no longer consume potions or milk, and will instead feed players in their target area
- Fixed buttons in ponder not registering clicks near the edges
- Fixed config UI tooltips including the empty "." comments used for toml 'formatting'
- Fixed 'Damaged Item' Attribute for filtering not working correctly (Flemmli97)
- Improved handling of contraption data for syncing and minecart pickup (TropheusJ)
- Fixed and unified contraption data size estimates (TropheusJ)
- Added config for max contraption size for syncing (TropheusJ)
- Minecart pickup max is increased if XL Packets is loaded (TropheusJ)
- Fixed Belts not offering a valid item handler until their first tick
### Localisation
- Now using Crowdin for community translations
- Added th_th (Thai) localisation
- Added cs_cz (Czech) localisation
- Added hu_hu (Hungarian) localisation
- Added no_no (Norwegian) localisation
展开
版本: 1.18.2-0.5.0.h
支持游戏: 1.18.2
类型: Forge
Release
下载次数: 1,466
Create 1.19.2 v0.5.0g
create-1.19.2-0.5.0.g.jar下载1.19.2-0.5.0.g#Release
## **Create 0.5g**
### Enhancements & Fixes
- Cobwebs and Powdered Snow can now be attached to contraptions
- Fixed Storage Drawers not providing correct fill levels to Stockpile Switches
- Leaves are now considered transparent by encased fans
- Blocks can now be tagged `#create:movable_empty_collider` to support contraption movement even if their collision shape is empty
- Added survivalContraptionPickup config option (Jobieskii)
- Deploying and Item Application recipes now display up to 3 additional rollable output stacks in JEI (Christofmeg)
- Fixed crash when loading contraptions with missing blocks which had provided movement behaviours
- Fixed unloading Redstone Links querying their own chunk for tile entities
- Hose Pulleys now retain infinite status if surrounding lake is not fully loaded
- Fixed Hose Pulley not loading in visually extended on the client side
- Improved position of rendered blocks launched by Schematicannon
- Fixed Schematicannon play button having to be pressed twice to start printing
- Schematicannon no longer moves while searching for the next location to shoot at
- Schematicannon now skips through empty sections more quickly
- Fixed Creative players losing items used on block application recipes
- Fixed blocks used in item application recipes briefly being placed on the client
- Blaze burners now create fewer light updates
- Goggle overlay fade-in no longer repeats when looking at adjacent blocks with information
- Reduced particle amount produced by active steam engine setups
- Added 3rd person crossbow holding animation to potato cannon and zapper (jacquerol)
- Added Scroll Tick sound in GUIs (starlottemusic)
- Sails now use vanilla dye/shear sounds (starlottemusic)
- Fixed StationUnloadedCondition not working in other dimensions (falxie)
- Fixed blaze burners briefly de-powering before accepting new buckets of lava (NotSoEpic)
- Fixed spectators interacting with hand cranks (Xstoudi)
- Query complete player list for Scoreboard displays (Xstoudi)
- Fixed pipes with 5 or 6 connections not rendering (1.19)
- Fixed honey and chocolate lava interactions (1.19)
- Steam engines now support flywheel's instancing
- Ponder's Identify mode now supports blocks with ray-specific pick block results
- Tile Entities in ponder are now backed up as their nbt compound instead of a cloned instance
- Fixed an item duplication issue
### Localisation
- Added es_mx.json by IDPatl
- Added da_dk.json by ChristianLW
- Updates to fr_fr.json by Loupau38
- Updates to ja_jp.json by CKenJa
- Updates to ko_kr.json by qkrehf2 & zlfn
- Updates to it_it.json by 435THz
- Updates to de_de.json by Andre601
- Updates to ru_ru.json by luffypirat
- Updates to nl_nl.json by BerryHeyy
- Updates to zh_tw.json by StarskyXIII
### Enhancements & Fixes
- Cobwebs and Powdered Snow can now be attached to contraptions
- Fixed Storage Drawers not providing correct fill levels to Stockpile Switches
- Leaves are now considered transparent by encased fans
- Blocks can now be tagged `#create:movable_empty_collider` to support contraption movement even if their collision shape is empty
- Added survivalContraptionPickup config option (Jobieskii)
- Deploying and Item Application recipes now display up to 3 additional rollable output stacks in JEI (Christofmeg)
- Fixed crash when loading contraptions with missing blocks which had provided movement behaviours
- Fixed unloading Redstone Links querying their own chunk for tile entities
- Hose Pulleys now retain infinite status if surrounding lake is not fully loaded
- Fixed Hose Pulley not loading in visually extended on the client side
- Improved position of rendered blocks launched by Schematicannon
- Fixed Schematicannon play button having to be pressed twice to start printing
- Schematicannon no longer moves while searching for the next location to shoot at
- Schematicannon now skips through empty sections more quickly
- Fixed Creative players losing items used on block application recipes
- Fixed blocks used in item application recipes briefly being placed on the client
- Blaze burners now create fewer light updates
- Goggle overlay fade-in no longer repeats when looking at adjacent blocks with information
- Reduced particle amount produced by active steam engine setups
- Added 3rd person crossbow holding animation to potato cannon and zapper (jacquerol)
- Added Scroll Tick sound in GUIs (starlottemusic)
- Sails now use vanilla dye/shear sounds (starlottemusic)
- Fixed StationUnloadedCondition not working in other dimensions (falxie)
- Fixed blaze burners briefly de-powering before accepting new buckets of lava (NotSoEpic)
- Fixed spectators interacting with hand cranks (Xstoudi)
- Query complete player list for Scoreboard displays (Xstoudi)
- Fixed pipes with 5 or 6 connections not rendering (1.19)
- Fixed honey and chocolate lava interactions (1.19)
- Steam engines now support flywheel's instancing
- Ponder's Identify mode now supports blocks with ray-specific pick block results
- Tile Entities in ponder are now backed up as their nbt compound instead of a cloned instance
- Fixed an item duplication issue
### Localisation
- Added es_mx.json by IDPatl
- Added da_dk.json by ChristianLW
- Updates to fr_fr.json by Loupau38
- Updates to ja_jp.json by CKenJa
- Updates to ko_kr.json by qkrehf2 & zlfn
- Updates to it_it.json by 435THz
- Updates to de_de.json by Andre601
- Updates to ru_ru.json by luffypirat
- Updates to nl_nl.json by BerryHeyy
- Updates to zh_tw.json by StarskyXIII
展开
版本: 1.19.2-0.5.0.g
支持游戏: 1.19.2
类型: Forge
Release
下载次数: 2,851
Create 1.18.2 v0.5.0g
create-1.18.2-0.5.0.g.jar下载1.18.2-0.5.0.g#Release
## **Create 0.5g**
### Enhancements & Fixes
- Cobwebs and Powdered Snow can now be attached to contraptions
- Fixed Storage Drawers not providing correct fill levels to Stockpile Switches
- Leaves are now considered transparent by encased fans
- Blocks can now be tagged `#create:movable_empty_collider` to support contraption movement even if their collision shape is empty
- Added survivalContraptionPickup config option (Jobieskii)
- Deploying and Item Application recipes now display up to 3 additional rollable output stacks in JEI (Christofmeg)
- Fixed crash when loading contraptions with missing blocks which had provided movement behaviours
- Fixed unloading Redstone Links querying their own chunk for tile entities
- Hose Pulleys now retain infinite status if surrounding lake is not fully loaded
- Fixed Hose Pulley not loading in visually extended on the client side
- Improved position of rendered blocks launched by Schematicannon
- Fixed Schematicannon play button having to be pressed twice to start printing
- Schematicannon no longer moves while searching for the next location to shoot at
- Schematicannon now skips through empty sections more quickly
- Fixed Creative players losing items used on block application recipes
- Fixed blocks used in item application recipes briefly being placed on the client
- Blaze burners now create fewer light updates
- Goggle overlay fade-in no longer repeats when looking at adjacent blocks with information
- Reduced particle amount produced by active steam engine setups
- Added 3rd person crossbow holding animation to potato cannon and zapper (jacquerol)
- Added Scroll Tick sound in GUIs (starlottemusic)
- Sails now use vanilla dye/shear sounds (starlottemusic)
- Fixed StationUnloadedCondition not working in other dimensions (falxie)
- Fixed blaze burners briefly de-powering before accepting new buckets of lava (NotSoEpic)
- Fixed spectators interacting with hand cranks (Xstoudi)
- Query complete player list for Scoreboard displays (Xstoudi)
- Fixed pipes with 5 or 6 connections not rendering (1.19)
- Fixed honey and chocolate lava interactions (1.19)
- Steam engines now support flywheel's instancing
- Ponder's Identify mode now supports blocks with ray-specific pick block results
- Tile Entities in ponder are now backed up as their nbt compound instead of a cloned instance
- Fixed an item duplication issue
### Localisation
- Added es_mx.json by IDPatl
- Added da_dk.json by ChristianLW
- Updates to fr_fr.json by Loupau38
- Updates to ja_jp.json by CKenJa
- Updates to ko_kr.json by qkrehf2 & zlfn
- Updates to it_it.json by 435THz
- Updates to de_de.json by Andre601
- Updates to ru_ru.json by luffypirat
- Updates to nl_nl.json by BerryHeyy
- Updates to zh_tw.json by StarskyXIII
### Enhancements & Fixes
- Cobwebs and Powdered Snow can now be attached to contraptions
- Fixed Storage Drawers not providing correct fill levels to Stockpile Switches
- Leaves are now considered transparent by encased fans
- Blocks can now be tagged `#create:movable_empty_collider` to support contraption movement even if their collision shape is empty
- Added survivalContraptionPickup config option (Jobieskii)
- Deploying and Item Application recipes now display up to 3 additional rollable output stacks in JEI (Christofmeg)
- Fixed crash when loading contraptions with missing blocks which had provided movement behaviours
- Fixed unloading Redstone Links querying their own chunk for tile entities
- Hose Pulleys now retain infinite status if surrounding lake is not fully loaded
- Fixed Hose Pulley not loading in visually extended on the client side
- Improved position of rendered blocks launched by Schematicannon
- Fixed Schematicannon play button having to be pressed twice to start printing
- Schematicannon no longer moves while searching for the next location to shoot at
- Schematicannon now skips through empty sections more quickly
- Fixed Creative players losing items used on block application recipes
- Fixed blocks used in item application recipes briefly being placed on the client
- Blaze burners now create fewer light updates
- Goggle overlay fade-in no longer repeats when looking at adjacent blocks with information
- Reduced particle amount produced by active steam engine setups
- Added 3rd person crossbow holding animation to potato cannon and zapper (jacquerol)
- Added Scroll Tick sound in GUIs (starlottemusic)
- Sails now use vanilla dye/shear sounds (starlottemusic)
- Fixed StationUnloadedCondition not working in other dimensions (falxie)
- Fixed blaze burners briefly de-powering before accepting new buckets of lava (NotSoEpic)
- Fixed spectators interacting with hand cranks (Xstoudi)
- Query complete player list for Scoreboard displays (Xstoudi)
- Fixed pipes with 5 or 6 connections not rendering (1.19)
- Fixed honey and chocolate lava interactions (1.19)
- Steam engines now support flywheel's instancing
- Ponder's Identify mode now supports blocks with ray-specific pick block results
- Tile Entities in ponder are now backed up as their nbt compound instead of a cloned instance
- Fixed an item duplication issue
### Localisation
- Added es_mx.json by IDPatl
- Added da_dk.json by ChristianLW
- Updates to fr_fr.json by Loupau38
- Updates to ja_jp.json by CKenJa
- Updates to ko_kr.json by qkrehf2 & zlfn
- Updates to it_it.json by 435THz
- Updates to de_de.json by Andre601
- Updates to ru_ru.json by luffypirat
- Updates to nl_nl.json by BerryHeyy
- Updates to zh_tw.json by StarskyXIII
展开
版本: 1.18.2-0.5.0.g
支持游戏: 1.18.2
类型: Forge
Release
下载次数: 2,201
Create 1.19.2 v0.5.0f
create-1.19.2-0.5.0.f.jar下载1.19.2-0.5.0.f#Release
## **Create 0.5f**
### Enhancements & Fixes
- Fixed crash on startup with Forge versions 43.1.30 and above
- Fixed crash on startup when Optifine is installed
- Fixed visual bugs when Oculus is installed
- Fixed Schematic and Quill selection box registering mouse clicks twice
- Added a mixing recipe for Mud
### Enhancements & Fixes
- Fixed crash on startup with Forge versions 43.1.30 and above
- Fixed crash on startup when Optifine is installed
- Fixed visual bugs when Oculus is installed
- Fixed Schematic and Quill selection box registering mouse clicks twice
- Added a mixing recipe for Mud
展开
版本: 1.19.2-0.5.0.f
支持游戏: 1.19.2
类型: Forge
Release
下载次数: 4,862
Create 1.19.2 v0.5.0e
create-1.19.2-0.5.0.e.jar下载1.19.2-0.5.0.e#Release
## **Create 0.5e**
### Enhancements & Fixes
- Trains now try to wait for chunks to load in when player passengers are present
- Trains now sync clientside speed with the servers' tps to avoid overcorrection
- Hoppers can now be picked up by the wrench
- Reduced false positives for train/player collisions during lag spikes
- Fixed entity-specific interactions causing schedule interaction to be ignored
- Fixed players dismounting trains/minecart contraptions causing them to be placed at incorrect locations
- Reduced tps impact of basin recipe lookups noticeable in larger modpacks
- Fixed Brass tunnels distributing back into the side items get inserted from
- Fixed Brass tunnels distributing into sides blocked by an inserting funnel
- Cargo Conditions in schedules now match any cargo if no filter is specified
- Added allowBrewingInMixer config
- Fluid valves, hand cranks, valve handles and smart pipes can now be waterlogged
- Fixed Movement Behaviours not resetting state when minecart contraptions are picked up
- Added ai deterrents for crossing track blocks
- Extended Saw behaviour to work with mangroves
- Fixed Saw leaving behind floating bee nests
- Saws can now be used to cut down big mushrooms
- Fixed Drills not leaving water sources when breaking ice blocks
- Fixed Ploughs not able to break track blocks
- Fixed Harvester replanting crops in invalid locations
- Fixed Train Relocation not always triggering when targeting long bends
- Display boards no longer predict trains behind wait conditions other than "timed delay"
- Fixed scoreboard and deathcount display sources cropping entries before sorting
- /create dumpRailways -> /create trains
- Fixed contraption interaction not firing when it happens far away from the contraptions origin
- Fixed inaccurate contact point motion for collisions with oriented contraptions
- Updated ae2 compat recipes
- Fixed parts of blaze burners not rendering correctly on rotated contraptions
- Fixed arms not being able to place more than one item into a composter
- Added "compostable" item attribute
- Tweak "blastable" attribute's descriptions
- Replaced allowBiggerFireworksInCrafter config with maxFireworkIngredientsInCrafter
- Fixed fluid pipes occasionally losing fluid content when distributing to multiple containers
- Tweaked jei display of seq. assembly success chance to display <1 and >99 respectively
- Adjusted mechanism recipe to a more rounded success chance (.80537 -> .8)
- Fixed toolbox overlay showing for spectating players
- Tagged sturdy sheets with forge:plates
- Compatibility Recipes for BYG (MarioSMB)
- Fixed "Station Powered" wait condition not working correctly in non-overworld dimensions (falxie)
- Added client-side bobbing animation on contraptions (Alex2772)
- Added descriptive hover tooltips for material checklists (Xstoudi)
- Fixed item duplication bug with mechanical crafters (Xstoudi)
- Fixed Game crash caused by Attribute Filter (MoarDm)
### Localisation
- Updates to ru_ru.json by luffypirat
- Updates to zh_cn.json by Demonese
- Updates to de_de.json by Andre601
- Updates to it_it.json by 435THz
- Updates to pl_pl.json by Mrucznik
### Enhancements & Fixes
- Trains now try to wait for chunks to load in when player passengers are present
- Trains now sync clientside speed with the servers' tps to avoid overcorrection
- Hoppers can now be picked up by the wrench
- Reduced false positives for train/player collisions during lag spikes
- Fixed entity-specific interactions causing schedule interaction to be ignored
- Fixed players dismounting trains/minecart contraptions causing them to be placed at incorrect locations
- Reduced tps impact of basin recipe lookups noticeable in larger modpacks
- Fixed Brass tunnels distributing back into the side items get inserted from
- Fixed Brass tunnels distributing into sides blocked by an inserting funnel
- Cargo Conditions in schedules now match any cargo if no filter is specified
- Added allowBrewingInMixer config
- Fluid valves, hand cranks, valve handles and smart pipes can now be waterlogged
- Fixed Movement Behaviours not resetting state when minecart contraptions are picked up
- Added ai deterrents for crossing track blocks
- Extended Saw behaviour to work with mangroves
- Fixed Saw leaving behind floating bee nests
- Saws can now be used to cut down big mushrooms
- Fixed Drills not leaving water sources when breaking ice blocks
- Fixed Ploughs not able to break track blocks
- Fixed Harvester replanting crops in invalid locations
- Fixed Train Relocation not always triggering when targeting long bends
- Display boards no longer predict trains behind wait conditions other than "timed delay"
- Fixed scoreboard and deathcount display sources cropping entries before sorting
- /create dumpRailways -> /create trains
- Fixed contraption interaction not firing when it happens far away from the contraptions origin
- Fixed inaccurate contact point motion for collisions with oriented contraptions
- Updated ae2 compat recipes
- Fixed parts of blaze burners not rendering correctly on rotated contraptions
- Fixed arms not being able to place more than one item into a composter
- Added "compostable" item attribute
- Tweak "blastable" attribute's descriptions
- Replaced allowBiggerFireworksInCrafter config with maxFireworkIngredientsInCrafter
- Fixed fluid pipes occasionally losing fluid content when distributing to multiple containers
- Tweaked jei display of seq. assembly success chance to display <1 and >99 respectively
- Adjusted mechanism recipe to a more rounded success chance (.80537 -> .8)
- Fixed toolbox overlay showing for spectating players
- Tagged sturdy sheets with forge:plates
- Compatibility Recipes for BYG (MarioSMB)
- Fixed "Station Powered" wait condition not working correctly in non-overworld dimensions (falxie)
- Added client-side bobbing animation on contraptions (Alex2772)
- Added descriptive hover tooltips for material checklists (Xstoudi)
- Fixed item duplication bug with mechanical crafters (Xstoudi)
- Fixed Game crash caused by Attribute Filter (MoarDm)
### Localisation
- Updates to ru_ru.json by luffypirat
- Updates to zh_cn.json by Demonese
- Updates to de_de.json by Andre601
- Updates to it_it.json by 435THz
- Updates to pl_pl.json by Mrucznik
展开
版本: 1.19.2-0.5.0.e
支持游戏: 1.19.2
类型: Forge
Release
下载次数: 1,287
Create 1.18.2 v0.5.0e
create-1.18.2-0.5.0.e.jar下载1.18.2-0.5.0.e#Release
## **Create 0.5e**
### Enhancements & Fixes
- Trains now try to wait for chunks to load in when player passengers are present
- Trains now sync clientside speed with the servers' tps to avoid overcorrection
- Hoppers can now be picked up by the wrench
- Reduced false positives for train/player collisions during lag spikes
- Fixed entity-specific interactions causing schedule interaction to be ignored
- Fixed players dismounting trains/minecart contraptions causing them to be placed at incorrect locations
- Reduced tps impact of basin recipe lookups noticeable in larger modpacks
- Fixed Brass tunnels distributing back into the side items get inserted from
- Fixed Brass tunnels distributing into sides blocked by an inserting funnel
- Cargo Conditions in schedules now match any cargo if no filter is specified
- Added allowBrewingInMixer config
- Fluid valves, hand cranks, valve handles and smart pipes can now be waterlogged
- Fixed Movement Behaviours not resetting state when minecart contraptions are picked up
- Added ai deterrents for crossing track blocks
- Extended Saw behaviour to work with mangroves
- Fixed Saw leaving behind floating bee nests
- Saws can now be used to cut down big mushrooms
- Fixed Drills not leaving water sources when breaking ice blocks
- Fixed Ploughs not able to break track blocks
- Fixed Harvester replanting crops in invalid locations
- Fixed Train Relocation not always triggering when targeting long bends
- Display boards no longer predict trains behind wait conditions other than "timed delay"
- Fixed scoreboard and deathcount display sources cropping entries before sorting
- /create dumpRailways -> /create trains
- Fixed contraption interaction not firing when it happens far away from the contraptions origin
- Fixed inaccurate contact point motion for collisions with oriented contraptions
- Updated ae2 compat recipes
- Fixed parts of blaze burners not rendering correctly on rotated contraptions
- Fixed arms not being able to place more than one item into a composter
- Added "compostable" item attribute
- Tweak "blastable" attribute's descriptions
- Replaced allowBiggerFireworksInCrafter config with maxFireworkIngredientsInCrafter
- Fixed fluid pipes occasionally losing fluid content when distributing to multiple containers
- Tweaked jei display of seq. assembly success chance to display <1 and >99 respectively
- Adjusted mechanism recipe to a more rounded success chance (.80537 -> .8)
- Fixed toolbox overlay showing for spectating players
- Tagged sturdy sheets with forge:plates
- Compatibility Recipes for BYG (MarioSMB)
- Fixed "Station Powered" wait condition not working correctly in non-overworld dimensions (falxie)
- Added client-side bobbing animation on contraptions (Alex2772)
- Added descriptive hover tooltips for material checklists (Xstoudi)
- Fixed item duplication bug with mechanical crafters (Xstoudi)
- Fixed Game crash caused by Attribute Filter (MoarDm)
### Localisation
- Updates to ru_ru.json by luffypirat
- Updates to zh_cn.json by Demonese
- Updates to de_de.json by Andre601
- Updates to it_it.json by 435THz
- Updates to pl_pl.json by Mrucznik
### Enhancements & Fixes
- Trains now try to wait for chunks to load in when player passengers are present
- Trains now sync clientside speed with the servers' tps to avoid overcorrection
- Hoppers can now be picked up by the wrench
- Reduced false positives for train/player collisions during lag spikes
- Fixed entity-specific interactions causing schedule interaction to be ignored
- Fixed players dismounting trains/minecart contraptions causing them to be placed at incorrect locations
- Reduced tps impact of basin recipe lookups noticeable in larger modpacks
- Fixed Brass tunnels distributing back into the side items get inserted from
- Fixed Brass tunnels distributing into sides blocked by an inserting funnel
- Cargo Conditions in schedules now match any cargo if no filter is specified
- Added allowBrewingInMixer config
- Fluid valves, hand cranks, valve handles and smart pipes can now be waterlogged
- Fixed Movement Behaviours not resetting state when minecart contraptions are picked up
- Added ai deterrents for crossing track blocks
- Extended Saw behaviour to work with mangroves
- Fixed Saw leaving behind floating bee nests
- Saws can now be used to cut down big mushrooms
- Fixed Drills not leaving water sources when breaking ice blocks
- Fixed Ploughs not able to break track blocks
- Fixed Harvester replanting crops in invalid locations
- Fixed Train Relocation not always triggering when targeting long bends
- Display boards no longer predict trains behind wait conditions other than "timed delay"
- Fixed scoreboard and deathcount display sources cropping entries before sorting
- /create dumpRailways -> /create trains
- Fixed contraption interaction not firing when it happens far away from the contraptions origin
- Fixed inaccurate contact point motion for collisions with oriented contraptions
- Updated ae2 compat recipes
- Fixed parts of blaze burners not rendering correctly on rotated contraptions
- Fixed arms not being able to place more than one item into a composter
- Added "compostable" item attribute
- Tweak "blastable" attribute's descriptions
- Replaced allowBiggerFireworksInCrafter config with maxFireworkIngredientsInCrafter
- Fixed fluid pipes occasionally losing fluid content when distributing to multiple containers
- Tweaked jei display of seq. assembly success chance to display <1 and >99 respectively
- Adjusted mechanism recipe to a more rounded success chance (.80537 -> .8)
- Fixed toolbox overlay showing for spectating players
- Tagged sturdy sheets with forge:plates
- Compatibility Recipes for BYG (MarioSMB)
- Fixed "Station Powered" wait condition not working correctly in non-overworld dimensions (falxie)
- Added client-side bobbing animation on contraptions (Alex2772)
- Added descriptive hover tooltips for material checklists (Xstoudi)
- Fixed item duplication bug with mechanical crafters (Xstoudi)
- Fixed Game crash caused by Attribute Filter (MoarDm)
### Localisation
- Updates to ru_ru.json by luffypirat
- Updates to zh_cn.json by Demonese
- Updates to de_de.json by Andre601
- Updates to it_it.json by 435THz
- Updates to pl_pl.json by Mrucznik
展开
版本: 1.18.2-0.5.0.e
支持游戏: 1.18.2
类型: Forge
Release
下载次数: 3,620
Create 1.18.2 v0.5.0d
create-1.18.2-0.5.0.d.jar下载1.18.2-0.5.0.d#Release
## **Create 0.5d**
- Requires Flywheel 0.6.5
### Enhancements, Fixes
- Re-separated item sections in the Creative menu
- Fluid Pumps now orient themselves at adjacent pipes when placed
- Deployers mounted on minecart contraptions can no longer pick up minecart contraptions using a wrench
- Potential fix for spout ponder crash with other mods installed
- Fixed train navigation not behaving correctly near portals
- Fixed Fluid Pipes having parts of their model culled away by performance enhancing mods
- Refactored worldgen code to be cleaner and support datagen
- Fixed zinc ore only generating on chunk corners
- Remove fan_heaters block tag
- Fixed stockpile switches not preserving settings after being printed
- Large refactors to creates internal registry code
- Fixed printed funnels not having filters
- Fixed printed deployers not keeping mode
- Fixed filters not rendering in schematic renders
- Fixed incorrect lighting on funnels in schematic renders
- Fixed natural scoria from old save files not migrating into scoria
- Improve rendering of block breaking overlays in ponder
- Fixed arm interaction point initialization issues
- Fixed sequenced gearshift structure rotation
- Fixed encased cogwheel rotation, mirroring, and structure transformation
- Refactored JEI plugin implementation
- Fix placards' schematic requirements not including NBT
- Removed unused config values
- (SuperCoder79) Door blocks now break when rotated vertically by a contraption
- (SuperCoder79) Fixed deepslate emerald ore providing cobblestone when crushed
- (SuperCoder79) Added item and mode information to deployer goggle tooltip
- (hewxle) Improvements to the consistency of english advancement texts
- (nphhpn) Fix fluid duplication exploit with hose pulley
- (Zergatul) Improve mod compatibility of the third person camera on trains
- (PssbleTrngle) Added tag create:pressurized_air_sources for custom backtanks
- (TBiscuit1) Fixed kinetic blocks able to surpass the rpm limit
- (PiTheGuy) Fixed crash in the TorquePropagator
- (PiTheGuy) Mechanical Drills can now be waterlogged
- Compressed assets
- Refactored Maven coordinate scheme:
- Artifact ID: "Create" -> "create-{minecraft_version}"
- Artifact Version: "{mod_version}.{patch}-{build_number}"
- Excluded datagen cache from built jars
- Included LICENSE file in build jars
### Localisation
- Added uk_ua.json by Borusu1
- Updates to zh_tw.json by andersonwu2000 and Akagiyoukai
- Updates to ja_jp.json by CKenJa et al.
- Updates to ru_ru.json by luffypirat
- Updates to it_it.json by 435THz
- Updates to de_de.json by LexinonCraft
- Updates to pl_pl.json by Shadow75857
- Updates to pt_br.json by vyhi
- Updates to es_es.json by muriplz
- Updates to ko_kr by qkrehf2
- Updates to zh_cn.json by Demonese et al.
- Requires Flywheel 0.6.5
### Enhancements, Fixes
- Re-separated item sections in the Creative menu
- Fluid Pumps now orient themselves at adjacent pipes when placed
- Deployers mounted on minecart contraptions can no longer pick up minecart contraptions using a wrench
- Potential fix for spout ponder crash with other mods installed
- Fixed train navigation not behaving correctly near portals
- Fixed Fluid Pipes having parts of their model culled away by performance enhancing mods
- Refactored worldgen code to be cleaner and support datagen
- Fixed zinc ore only generating on chunk corners
- Remove fan_heaters block tag
- Fixed stockpile switches not preserving settings after being printed
- Large refactors to creates internal registry code
- Fixed printed funnels not having filters
- Fixed printed deployers not keeping mode
- Fixed filters not rendering in schematic renders
- Fixed incorrect lighting on funnels in schematic renders
- Fixed natural scoria from old save files not migrating into scoria
- Improve rendering of block breaking overlays in ponder
- Fixed arm interaction point initialization issues
- Fixed sequenced gearshift structure rotation
- Fixed encased cogwheel rotation, mirroring, and structure transformation
- Refactored JEI plugin implementation
- Fix placards' schematic requirements not including NBT
- Removed unused config values
- (SuperCoder79) Door blocks now break when rotated vertically by a contraption
- (SuperCoder79) Fixed deepslate emerald ore providing cobblestone when crushed
- (SuperCoder79) Added item and mode information to deployer goggle tooltip
- (hewxle) Improvements to the consistency of english advancement texts
- (nphhpn) Fix fluid duplication exploit with hose pulley
- (Zergatul) Improve mod compatibility of the third person camera on trains
- (PssbleTrngle) Added tag create:pressurized_air_sources for custom backtanks
- (TBiscuit1) Fixed kinetic blocks able to surpass the rpm limit
- (PiTheGuy) Fixed crash in the TorquePropagator
- (PiTheGuy) Mechanical Drills can now be waterlogged
- Compressed assets
- Refactored Maven coordinate scheme:
- Artifact ID: "Create" -> "create-{minecraft_version}"
- Artifact Version: "{mod_version}.{patch}-{build_number}"
- Excluded datagen cache from built jars
- Included LICENSE file in build jars
### Localisation
- Added uk_ua.json by Borusu1
- Updates to zh_tw.json by andersonwu2000 and Akagiyoukai
- Updates to ja_jp.json by CKenJa et al.
- Updates to ru_ru.json by luffypirat
- Updates to it_it.json by 435THz
- Updates to de_de.json by LexinonCraft
- Updates to pl_pl.json by Shadow75857
- Updates to pt_br.json by vyhi
- Updates to es_es.json by muriplz
- Updates to ko_kr by qkrehf2
- Updates to zh_cn.json by Demonese et al.
展开
版本: 1.18.2-0.5.0.d
支持游戏: 1.18.2
类型: Forge
Release
下载次数: 3,470
Create 1.18.2 v0.5.0c
create-mc1.18.2_v0.5.0c.jar下载1.18.2-0.5.0c#Release
## **Create 0.5c**
- Fixed Dedicated server crash when riding a train
- Fixed broken localisation component in super glue editor
- Fixed display links not showing correct icons for dyed nixie tubes
- Fixed Dedicated server crash when riding a train
- Fixed broken localisation component in super glue editor
- Fixed display links not showing correct icons for dyed nixie tubes
展开
版本: 1.18.2-0.5.0c
支持游戏: 1.18.2
类型: Forge
Release
下载次数: 3,854
Create 1.18.2 v0.5.0b
create-mc1.18.2_v0.5.0b.jar下载1.18.2-0.5.0b#Release
## **Create 0.5b** (Hotfix)
### Enhancements, Fixes
- Fixed Display links no longer accepting any blocks as valid display sources
- Temporarily merged creative tabs
### Enhancements, Fixes
- Fixed Display links no longer accepting any blocks as valid display sources
- Temporarily merged creative tabs
展开
版本: 1.18.2-0.5.0b
支持游戏: 1.18.2
类型: Forge
Release
下载次数: 398
Create 1.18.2 v0.5.0a
create-mc1.18.2_v0.5.0a.jar下载1.18.2-0.5.0a#Release
## **Create 0.5a**
for Minecraft 1.18.2
Now using flywheel 0.6.4
### Enhancements, Fixes
- Replace project page button with separate CurseForge and Modrinth
- Fixed incompatibility with Entityculling
- Fixed Contraptions not properly supporting modeldata
- Trains no longer briefly derail when moving through portals
- Trains no longer track coupling stress between carriages that are currently in different dimensions
- Fixed quark closing double doors when opened
- Boilers made of creative fluid tanks now provide a max level water supply
- Crafter ponder scene no longer uses an outdated recipe
- Reduced steam release effect of bogeys that haven't travelled far since the last stop
- Fixed crash when moving pulleys on a contraption
- Renamed Throttle schedule instruction to avoid confusion
- Fixed girders not paving straight tracks with the correct orientation
- Fixed steam engines not updating power output when their boiler is removed
- Fixed crash when assembling funnels onto a train
- Fixed crash caused by missing sounds when assembling a train
- Fixed train consuming fuel from every slot simultaneously
- Fixed spouts culling visible faces
- Fixed crash when listing empty inventory contents on something other than a display board
- Tracks can no longer bend when connecting two sloped tracks
- Fixed Schematicannon no longer supporting half of Create's blocks
- Fixed Station UI showing tooltip text of non-visible buttons
- Fixed track placement hint not updating when changing angle but targeting the same position
- Fixed Portable fluid interface not able to fill multiple tanks with identical liquids
- Players are no longer considered valid drivers to schedules
- Fixed blaze burners on contraptions tracking invisible players
- Add global providers to movement and interaction behavior registries
- All blocks tagged #wooden_doors or #wooden_trapdoors are now interactable on contraptions
- Fixed crash with Starlight when moving empty contraptions with downward-facing Mechanical Pistons
### Localisation
- Updates to ru_ru.json by luffypirat
for Minecraft 1.18.2
Now using flywheel 0.6.4
### Enhancements, Fixes
- Replace project page button with separate CurseForge and Modrinth
- Fixed incompatibility with Entityculling
- Fixed Contraptions not properly supporting modeldata
- Trains no longer briefly derail when moving through portals
- Trains no longer track coupling stress between carriages that are currently in different dimensions
- Fixed quark closing double doors when opened
- Boilers made of creative fluid tanks now provide a max level water supply
- Crafter ponder scene no longer uses an outdated recipe
- Reduced steam release effect of bogeys that haven't travelled far since the last stop
- Fixed crash when moving pulleys on a contraption
- Renamed Throttle schedule instruction to avoid confusion
- Fixed girders not paving straight tracks with the correct orientation
- Fixed steam engines not updating power output when their boiler is removed
- Fixed crash when assembling funnels onto a train
- Fixed crash caused by missing sounds when assembling a train
- Fixed train consuming fuel from every slot simultaneously
- Fixed spouts culling visible faces
- Fixed crash when listing empty inventory contents on something other than a display board
- Tracks can no longer bend when connecting two sloped tracks
- Fixed Schematicannon no longer supporting half of Create's blocks
- Fixed Station UI showing tooltip text of non-visible buttons
- Fixed track placement hint not updating when changing angle but targeting the same position
- Fixed Portable fluid interface not able to fill multiple tanks with identical liquids
- Players are no longer considered valid drivers to schedules
- Fixed blaze burners on contraptions tracking invisible players
- Add global providers to movement and interaction behavior registries
- All blocks tagged #wooden_doors or #wooden_trapdoors are now interactable on contraptions
- Fixed crash with Starlight when moving empty contraptions with downward-facing Mechanical Pistons
### Localisation
- Updates to ru_ru.json by luffypirat
展开
版本: 1.18.2-0.5.0a
支持游戏: 1.18.2
类型: Forge
Release
下载次数: 508
Create 1.18.2 v0.5.0
create-mc1.18.2_v0.5.0.jar下载1.18.2-0.5.0#Release
## **Create 0.5**
for Minecraft 1.18.2
now using Flywheel 0.6.3
### Additions
- Added Display Link
- Added Display Board
- Added Steam Engine
- Added Steam Whistle
- Added Metal Girders
- Added Train Casing
- Added Train Track
- Added Train Station
- Added Train Signal
- Added Train Observer
- Added Train Schedule
- Added Train Controls
- Added Placard
- Added Andesite, Brass and Copper Ladder
- Added Train Door and Trapdoors
- Added Framed Glass Door and Trapdoor
- Added Rose Quartz Block and Rose Quartz Tiles
- Added Rose Quartz Lamp
- Added Sturdy Sheet
### Removals
- Removed Furnace Engine
### Enhancements, Fixes
- Art rework of the Copper Lineup
- Art rework of Create's item sprites
- Reworked Blaze Burner assets
- Reworked the Flywheel model
- Added a globally managed track-graph system able to be navigated without loading chunks
- Re-designed the super glue mechanic as areas instead of individual connections
- Streamlined several crafting recipes in the survival progression
- Added Recipes for new Content
- Added a new recipe type for manual item on block interaction
- Changed casing recipes
- Pulse Repeaters and Extenders can now be inverted using right-click
- Added Ponder Scenes for new Content
- Modified Ponder Scenes of changed Content
- Added Ponder Categories for Railway Equipment, Display Sources and Display Targets
- Ponder Scenes now show a "Next Up" Prompt after completion
- Added a "Next up:" prompt to make sure people are aware of other scenes
- Fixed mob spawner displaying a pig in the blaze burner scene
- Haunted and Peculiar bells now accept redstone power
- Fluid tanks become boilers when engines are attached
- Nixie tubes no longer have a base plate
- Nixie tubes can now mount to walls
- Nixie tubes display signal info when mounted to a signal box
- Shafts can now be encased with girders
- Fixed passengers dismounting from contraptions teleporting into the ceiling for a tick
- Fixed a memomy leak in contraption creation
- Fixed serverside collision mask not updating when doors open on a contraption
- Fixed kinetic components showing speed requirement popups when moving very slowly
- Fixed reversed tooltip for stress capacity
- Modified stress capacity tooltips to show max achievable su
- Fixed Players riding a mount standing on a contraption getting kicked for 'flying'
- Cleaned up and expanded integration recipes and tags with other mods
- Addressed the brief visual gap between contraptions disassembling and blocks re-appearing in world
- Completely reworked the advancement tree
- Removed integration recipes for discontinued mods
- Added cutting recipes for a number of modded wood types
- Fixed ore crushing recipes referring to incorrect tags
- Contraptions now render properly in flywheel's batching render mode
- Fixed non-player passengers endlessly kicking each other from seats
- Backtanks now warn a player when reaching 10% and 0% respectively
- Pulleys can now be monitored with a Stockpile Switch
- Third person view now zooms out when riding a train
- Removed op permission requirement from contraption assembly highlight command
- Active windmill bearings can now be moved by contraptions, returning to their running state after the new contraption disassembled
- Framed glass now uses vanilla's glass palette
- Increased bone meal yield from crushed calcite
- Basins now attempt to dump existing output content into newly created auto-outputs
- Builders Tea can now be scooped out of basins manually
- Basins now prioritise output tanks when filling held items
- Fixed pulley contraptions not receiving light updates below y=0
- Belts launched by a schematicannon can no longer replace bedrock
- Contraptions now send block changes to other clients when doors are opened
- Players can now "climb" up contraption-assembled ladders
- Added the ability to add station markers to maps, working similar to banners
- Fixed minecart contraption relocation sending nearby players to the moon
- Blaze burners now render independently when on a contraption
- Fixed issues with mouse button keybinds on the linked controller
- Changed redstone link range to 256
- Fixed bearings rotating their top even on contraptions that do not support stabilisation
- Fixed inconsistent deployer facing for oriented contraptions
- Added JEI item assignment support to schedule conditions
- Fixed constant updates firing from stockpile switches
- Assigned more suitable map colours to Create's blocks
- Fixed Fluid pipes not reacting to modified fluid tanks in specific arrangements
- Fixed lighting and uv incosistency on windowed fluid pipes
- Hose pulley now scans adjacent fluid columns for sources
- Andesite alloy is now tagged #forge:ingots
- Fixed the hose pulley fill infinite config not working correctly
- Generified Connectivity Handlers used in tanks & vaults for addons
- Fixed potential dupe glitch with stackable fluid containers
- Implemented curios integration for Engineer's Goggles
- Nether Gold crushing now yields 18 nuggets instead of 7.5
- Fixed tree fertilizer not working on azalea trees
- Fixed an edge case where funnels with an amount will refuse to transfer items
- Fixed Contraptions briefly being offset by half a block when assembled on a cart assembler
- Fixed crash when pressing the toolbox hotkey in the same tick as it was placed
- Added the #create:casing tag
- Super glue captured by schematics or /c clone now gets cropped to the selected boundary
- Stationary contraptions now save their anchor block position in relative coords
- Improved the way Mechanical Arms store interaction points (breaking change)
- Fixed Mechanical Arms being able to insert any item into composters
- Encased fans can no longer provide stress capacity as generators
- Removed speed requirements from tooltips
- Fixed Belts behaving strangely after being placed where another was destroyed previously
- Fixed schematics rendering layers in the wrong order
- Adjusted some vertical offsets for seated passengers
- Driver entities will now wear a hat when their train is given a schedule
- Fixed bug causing potentially moving contraptions to re-upload their light every tick
- Instancing support for Train Bogeys
- Instancing support for Train Tracks
- Nixie Tubes no longer animate text from "dynamic" vanilla text components
- Created "Display-target" behaviour for Signs, Display Boards, Lecterns and Nixie Tubes
- Created "Display-source" behaviour for Train Stations, Clocks, Nixie Tubes, Content Observers, Stockpile Switches, Respawn Anchors, Depots, Belts, Belt Tunnels, Command Blocks, Target Blocks, Train Observers, Boilers, Seats, Speedometers and Stressometers
- Fixed Contraption passengers not visible to clients whenever the seat position offsets them out of ticking chunks just after loading in
- Fixed previous passengers not being removed from seat when player uses it
- Portable Storage Interfaces now stay connected until a contraption departs
- Seats can now collect entities when collided with on a contraption
- Clicking on seats now tries to mount any leashed mobs first
- Added "/create dumpRailways" command
- Fixed an item duplication issue with belts
- Spectators can no longer interact with contraptions
- GUIs and HUDs now respect spectator mode and the hideGui option
- Blaze burners no longer turn towards the player if they are invisible
- Fixed Wrench rotation in 3rd person
- Brought JEI plugin up-to-date
- Added the "/create passenger" command
- Fixed sails coloring adjacent sails with different orientations
### Localisation
- Updates to pt_br.json by vyhi
- Updates to es_es.json by muriplz
- Updates to zh_cn.json by Demonese
- Updates to de_de.json by MelanX
for Minecraft 1.18.2
now using Flywheel 0.6.3
### Additions
- Added Display Link
- Added Display Board
- Added Steam Engine
- Added Steam Whistle
- Added Metal Girders
- Added Train Casing
- Added Train Track
- Added Train Station
- Added Train Signal
- Added Train Observer
- Added Train Schedule
- Added Train Controls
- Added Placard
- Added Andesite, Brass and Copper Ladder
- Added Train Door and Trapdoors
- Added Framed Glass Door and Trapdoor
- Added Rose Quartz Block and Rose Quartz Tiles
- Added Rose Quartz Lamp
- Added Sturdy Sheet
### Removals
- Removed Furnace Engine
### Enhancements, Fixes
- Art rework of the Copper Lineup
- Art rework of Create's item sprites
- Reworked Blaze Burner assets
- Reworked the Flywheel model
- Added a globally managed track-graph system able to be navigated without loading chunks
- Re-designed the super glue mechanic as areas instead of individual connections
- Streamlined several crafting recipes in the survival progression
- Added Recipes for new Content
- Added a new recipe type for manual item on block interaction
- Changed casing recipes
- Pulse Repeaters and Extenders can now be inverted using right-click
- Added Ponder Scenes for new Content
- Modified Ponder Scenes of changed Content
- Added Ponder Categories for Railway Equipment, Display Sources and Display Targets
- Ponder Scenes now show a "Next Up" Prompt after completion
- Added a "Next up:" prompt to make sure people are aware of other scenes
- Fixed mob spawner displaying a pig in the blaze burner scene
- Haunted and Peculiar bells now accept redstone power
- Fluid tanks become boilers when engines are attached
- Nixie tubes no longer have a base plate
- Nixie tubes can now mount to walls
- Nixie tubes display signal info when mounted to a signal box
- Shafts can now be encased with girders
- Fixed passengers dismounting from contraptions teleporting into the ceiling for a tick
- Fixed a memomy leak in contraption creation
- Fixed serverside collision mask not updating when doors open on a contraption
- Fixed kinetic components showing speed requirement popups when moving very slowly
- Fixed reversed tooltip for stress capacity
- Modified stress capacity tooltips to show max achievable su
- Fixed Players riding a mount standing on a contraption getting kicked for 'flying'
- Cleaned up and expanded integration recipes and tags with other mods
- Addressed the brief visual gap between contraptions disassembling and blocks re-appearing in world
- Completely reworked the advancement tree
- Removed integration recipes for discontinued mods
- Added cutting recipes for a number of modded wood types
- Fixed ore crushing recipes referring to incorrect tags
- Contraptions now render properly in flywheel's batching render mode
- Fixed non-player passengers endlessly kicking each other from seats
- Backtanks now warn a player when reaching 10% and 0% respectively
- Pulleys can now be monitored with a Stockpile Switch
- Third person view now zooms out when riding a train
- Removed op permission requirement from contraption assembly highlight command
- Active windmill bearings can now be moved by contraptions, returning to their running state after the new contraption disassembled
- Framed glass now uses vanilla's glass palette
- Increased bone meal yield from crushed calcite
- Basins now attempt to dump existing output content into newly created auto-outputs
- Builders Tea can now be scooped out of basins manually
- Basins now prioritise output tanks when filling held items
- Fixed pulley contraptions not receiving light updates below y=0
- Belts launched by a schematicannon can no longer replace bedrock
- Contraptions now send block changes to other clients when doors are opened
- Players can now "climb" up contraption-assembled ladders
- Added the ability to add station markers to maps, working similar to banners
- Fixed minecart contraption relocation sending nearby players to the moon
- Blaze burners now render independently when on a contraption
- Fixed issues with mouse button keybinds on the linked controller
- Changed redstone link range to 256
- Fixed bearings rotating their top even on contraptions that do not support stabilisation
- Fixed inconsistent deployer facing for oriented contraptions
- Added JEI item assignment support to schedule conditions
- Fixed constant updates firing from stockpile switches
- Assigned more suitable map colours to Create's blocks
- Fixed Fluid pipes not reacting to modified fluid tanks in specific arrangements
- Fixed lighting and uv incosistency on windowed fluid pipes
- Hose pulley now scans adjacent fluid columns for sources
- Andesite alloy is now tagged #forge:ingots
- Fixed the hose pulley fill infinite config not working correctly
- Generified Connectivity Handlers used in tanks & vaults for addons
- Fixed potential dupe glitch with stackable fluid containers
- Implemented curios integration for Engineer's Goggles
- Nether Gold crushing now yields 18 nuggets instead of 7.5
- Fixed tree fertilizer not working on azalea trees
- Fixed an edge case where funnels with an amount will refuse to transfer items
- Fixed Contraptions briefly being offset by half a block when assembled on a cart assembler
- Fixed crash when pressing the toolbox hotkey in the same tick as it was placed
- Added the #create:casing tag
- Super glue captured by schematics or /c clone now gets cropped to the selected boundary
- Stationary contraptions now save their anchor block position in relative coords
- Improved the way Mechanical Arms store interaction points (breaking change)
- Fixed Mechanical Arms being able to insert any item into composters
- Encased fans can no longer provide stress capacity as generators
- Removed speed requirements from tooltips
- Fixed Belts behaving strangely after being placed where another was destroyed previously
- Fixed schematics rendering layers in the wrong order
- Adjusted some vertical offsets for seated passengers
- Driver entities will now wear a hat when their train is given a schedule
- Fixed bug causing potentially moving contraptions to re-upload their light every tick
- Instancing support for Train Bogeys
- Instancing support for Train Tracks
- Nixie Tubes no longer animate text from "dynamic" vanilla text components
- Created "Display-target" behaviour for Signs, Display Boards, Lecterns and Nixie Tubes
- Created "Display-source" behaviour for Train Stations, Clocks, Nixie Tubes, Content Observers, Stockpile Switches, Respawn Anchors, Depots, Belts, Belt Tunnels, Command Blocks, Target Blocks, Train Observers, Boilers, Seats, Speedometers and Stressometers
- Fixed Contraption passengers not visible to clients whenever the seat position offsets them out of ticking chunks just after loading in
- Fixed previous passengers not being removed from seat when player uses it
- Portable Storage Interfaces now stay connected until a contraption departs
- Seats can now collect entities when collided with on a contraption
- Clicking on seats now tries to mount any leashed mobs first
- Added "/create dumpRailways" command
- Fixed an item duplication issue with belts
- Spectators can no longer interact with contraptions
- GUIs and HUDs now respect spectator mode and the hideGui option
- Blaze burners no longer turn towards the player if they are invisible
- Fixed Wrench rotation in 3rd person
- Brought JEI plugin up-to-date
- Added the "/create passenger" command
- Fixed sails coloring adjacent sails with different orientations
### Localisation
- Updates to pt_br.json by vyhi
- Updates to es_es.json by muriplz
- Updates to zh_cn.json by Demonese
- Updates to de_de.json by MelanX
展开
版本: 1.18.2-0.5.0
支持游戏: 1.18.2
类型: Forge
Release
下载次数: 4,852
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