创建条纹石调整 (Create Striated Stones Tweaks)
一个相对较小的世界生成数据包,对创建的分层石材的生成进行了一些调整和更改。
这个包究竟做了什么?
该包更改/添加了以下内容:
普通的创建条纹矿石生成(包括地狱矿石)已经被修改,去除了它们所有的空气暴露,以视觉上清理普通洞穴。
创建的独特石种(不包括熔岩石和燃烧岩)已经分成了独特的生成特征(具有正常的空气暴露),只在某些生物群系/区域生成:
- 青铜石出现在:冰冻海洋,深冻海洋,雪原平原,雪地针叶林,冰尖,树丛,雪坡,雪滩,冰尖和冰河。
- 赤锻石出现在:针叶林,老长松针叶林和老长云杉针叶林。
- 绿硫石出现在:丛林,稀疏丛林和竹林。
- 黄土石出现在:恶地,侵蚀的恶地和木质恶地。
- 石灰石出现在:沙漠,热带草原,风蚀的热带草原和热带草原高原。
我为什么要做这些改变?
创建的条纹石一直让我感到困扰,原因与普通的花岗岩相同,它们在地下与其他地方冲突非常严重!我认为简单的解决方法是我也应用于花岗岩斑点的简单修复,就是将它们的空气暴露减少到零,这样它们就不会再在洞穴中让我感到不舒服了。
然而,仅此一项修复会使获取这些用于建造的方块变得更加困难(我非常喜欢它们),而且创建的许多独特石材可以被粉碎以获得某些矿石资源(特别是青铜石是锌的替代来源,这是一种有用且无法大规模种植的材料),因此简单地将石材制作成可制作的材料来对抗这个问题是不明智的。
所以我考虑如何解决这个问题,我意识到我甚至可以改进整体的生成。
在原版创建中,要定位特定的石材进行建造也不是特别容易,因为它们的生成缺乏模式。如果能在游戏的特定区域找到这些石材,那么就更容易以目标区域为目标,寻找特定类型的石材,因此我为每种主要的石材创建了新的生成特征(与我的修改的基础生成完全分开),这些生成特征是与生物群系特定的,在我看来非常合适。
黄土石粉碎成金,因此它应该出现在恶地!绿硫石是绿色和充满活力的,感觉适合在丛林下面!青铜石是蓝色的,属于冰冻生物群系,但考虑到它作为锌来源的性质,我通过将它分配给我能想到的每一个冰冻生物群系(因此更容易找到,并因此更现实地用作锌的实际来源)使它更常见!赤锻石感觉适合在针叶林下面(我真的不确定为什么,这对我来说很有意义),最后石灰石似乎属于更多的沙漠生物群系。
我没有关注熔岩石和燃烧岩,因为它们可以被制作
最后说明:
目前该数据包仅适用于1.20.1版本,尽管它可能在早期版本上也可以工作?我可能会在某个时候制作1.18.2和1.19.2的版本。
我不保证或承诺维护这个包,我有点冲动地把它拼凑在一起。
值得注意的是,因为正常的生成实际上只是隐藏的,你仍然可以在世界的每个生物群系中找到随机的创建石块补丁(这意味着你仍然可以批量挖掘来收集它们,如果你想的话),并且也意味着你可以在含水
截图:
create_striated_stones_fix_v1.0.2_1.20.1
- That critical error occurred because the biome files of the pack were too modern and contained the feature diamond_ore_medium from the game version **1.20.2**, which then failed to register properly on the intended version of **1.20.1**
- The error wasn't identified prior to this version because I made a change in my personal datapack to alter that PARTICULAR feature because I thought it was unbalanced, and that pack was used alongside this pack during its testing. When they were loaded together that other pack provided the diamond ore feature file for **this** pack to register as valid and not crash instead
- My apologies for any inconvenience caused, this version really should be stable now!
- Also, my very genuine thanks to the dev of Create: Big Cannons for alerting me to this through pinging me on a potential issue!
This is now also packaged a mod using Modrinths datapack to mod converter! I've tested it on fabric, and it seems to work just fine.
create_striated_stones_fix_v1.0.2_1.20.1
- That critical error occurred because the biome files of the pack were too modern and contained the feature diamond_ore_medium from the game version **1.20.2**, which then failed to register properly on the intended version of **1.20.1**
- The error wasn't identified prior to this version because I made a change in my personal datapack to alter that PARTICULAR feature because I thought it was unbalanced, and that pack was used alongside this pack during its testing. When they were loaded together that other pack provided the diamond ore feature file for **this** pack to register as valid and not crash instead
- My apologies for any inconvenience caused, this version really should be stable now!
- Also, my very genuine thanks to the dev of Create: Big Cannons for alerting me to this through pinging me on a potential issue!
create_striated_stones_fix_v1.0.1_1.20.1 (DO NOT USE)
- Fixed incorrect pack description
- Added asurine generation to snowy slopes
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