- Update to latest CM and Mekanism versions.
- Update dependencies.
- Added a new "radiations" property for chemical component.
- If set to true the machine will emit radiations when broken while a radioactive chemical is stored inside.
- The amount of radiations emitted is the same as if the chemical was stored inside a Mekanism tank/pipe/machine and is proportional to the amount stored.
- False by default
- Update to latest CM version.
- Update dependencies.
- Fix heat not transferring to cables.
- Fix cables not connecting/disconnecting when config of the machine is changed.
- Update to latest CM version.
- Update dependencies.
- Add I/O config in gui editor for chemical and heat components.
- Heat component side config now use Enabled/Disabled instead of Input/Output/None/Both.
- Fix chemical and heat component config not saved when changed.
- Add chinese translation, thanks to [SuoYukii](https://github.com/suoyukii).
- Fix heat element builder resetting custom texture when editing heat gui element.
- Update to latest mekanism version, this change everything related to chemicals.
- Now "custommachinery:gas", "custommachinery:slurry"... are all unified under "custommachinery:chemical".
- That goes for machine components, recipe requirements and gui elements.
- For KubeJS the change is from `requireGas`, `requireSlurry` etc... to `requireChemical`.
- Better parsing of chemicals in KubeJS script, the syntax is now the same as items and fluids : `"500x mekanism:steam"` will give 500mB of steam gas.
- Initial port to 1.21.1
- Heat and chemical components and gui elements can now be created and edited using the in-game gui.
- Heat gui element now use 2 separate textures (empty and filled) instead of default orange filled bar.
- Add "unique" property for chemical components.
Components with this property se to true won't accept chemical that already are in another tank of the machine.
- Add methods in Machine object in CT/KJS integration for manipulating Mekanism's chemicals, heat and radiations.
See wiki page about function requirement for more info about the new available methods.
### Additions :
- Add radiation and radiation per tick requirements, bringing compatibility with Mekanism's radiation system.
Both requirements are able to emit or reduce the radiation level near the machine.
- Add CT and KubeJS compat for radiation and radiation per tick requirements.
### Additions :
- Add support for Mekanism Heat system (component, gui element and requirement).
- Add temperature requirement.
- Dump gui element can now void the content of chemical components and heat component.
- Update for CM 0.8.0
### BugFixes :
- Fixed chemicals not showing in the correct tanks in jei (like gases in infusion tanks).