黑暗之魂 (Darkest Souls)
这是一个受到《灵魂》系列游戏启发的模组,专注于游戏进程、战斗和探索。黑暗之魂是一个黑暗奇幻模组,灵感来自《塞基罗》、《恶魔之魂》、《黑暗之魂三部曲》、《血源》和《埃尔登之环》,是较旧的《血与疯狂》模组的继承者。
即将推出的计划内容
>新敌人和武器
>各种不同套装,根据职业有不同加成(巫师、牧师、炼金术士、猎人、骑士、坦克、炼金术士和专家)
>火焰术、奇迹和黑暗巫术
>召唤师职业
>新的首领、建筑物和维度
模组内容:
游戏机制:
Poise:
所有来自模组的生物都有一个韧性值,当其减少至零时,生物会晕眩几秒钟。目前只有模组中的定制武器才能损害敌人的韧性。
特殊效果:
流血效果:
流血效果会随着每次受影响而增加。它没有直接影响,但一旦达到一定值,会造成大量生命值损失并重置。它可以由某些敌人的攻击造成,或者由玩家使用造成此状态的武器造成。所有模组敌人都有不同的流血抵抗力,增加造成流血的必要值以触发效果。原版生物(和其他模组的生物)的抵抗力都相同,为6,除了免疫骷髅。玩家的抵抗力为10。将来,定制的盔甲套装将提高玩家的流血抵抗力。
武器:
有不同类型的武器,目前只有近战武器(普通、特殊和变化武器)和法杖。未来将添加更多武器类型,如枪支、火焰术法典等。
普通和特殊武器:
武器通过攻击速度、伤害、韧性伤害、移动速度和击退强度进行区分。所有武器还具有特殊攻击,使它们能够同时打击多个敌人,每个特殊攻击都有自己的范围和可以同时击中的敌人数量。一些武器还造成流血效果或具有其他固有属性。特殊武器更强大,具有更多独特属性,但需要更稀有的材料制作。
变化武器:
变化武器是可以变换为替代形态的特殊武器。目前,模组中添加的唯一变化武器是锯刀、猎人之斧和血剑。
法杖:
法杖是消耗小灵魂碎片施放各种魔法攻击的武器。每个法杖都有两种魔法攻击,左键和右键各有一种。
敌人:
空洞:
空洞是在地表夜晚产生的基本敌人。根据类型的不同,它们掉落灵魂碎片、符文碎片,更少地掉落泰坦石碎片、铁或他们的武器。
狂空洞:
弱小,只持有一把断剑。他们几乎赤裸,并对玩家提供很少挑战。有不同的服装变体。
墓守者空洞:
稍微强壮,穿着黑色斗篷,有不同的武器变体。
空洞士兵:
装备不同种类的盔甲,是更强壮的空
截图:
DarkestSouls-Neoforge1.21.1-v1.2.3.3
- internal changes to item models for compatibility with upcoming 16X texture pack
- bug fixes
DarkestSouls-Neoforge1.21.1-v1.2.3.2
DarkestSouls-Neoforge1.21.1-v1.2.3.1
- other bug fixes and small adjustments
Darkest Souls - Neoforge 1.21.1 - v1.2.3.0
- Added 4 new Structures: Huntsman Dwelling, Ruined Tower, Ancient Ruins and Ruined Village
- Added Nightmare Apostle mob, with 4 variants (small, large, human head, large + human head)
- Reworked Weapon special attacks, now they work like alternative sweep attacks, except for a few special weapons (Dragonslayer Spear, Frayed Blade, Moonlight Greatsword, etc...).
- Reworked the poise system: Separation between poise and posture, breaking an enemy's poise will stop it's attack and stagger it briefly, breaking an enemy's posture will stagger for a longer time. All weapons have now separate poise and posture damage values, attacks with vanilla weapons or other items are now able to inflict poise and posture damage. Crits will deal increased poise and posture damage
DarkestSouls-NeoForge1.21.1-v1.2.2.5
DarkestSouls-Forge1.21.1-v1.2.2.5
DarkestSouls-Forge1.20.1-v1.2.2.5
DarkestSouls-Forge1.20.1-v1.2.2.4
DarkestSouls-Forge1.21.1-v1.2.2.4
DarkestSouls-Forge1.21-v1.2.2.4
Darkest Souls-Neoforge1.21.1-v1.2.2.4
DarkestSouls-NeoForge1.21.1-v1.2.2.3
DarkestSouls-Neoforge1.21-v1.2.2.3
DarkestSouls-Forge1.20.1-v1.2.2.2
DarkestSouls-NeoForge1.21-v1.2.2.2
- Lowered sound volume of Ashen Blood Beast Patient scream
DarkestSouls-Forge1.21-v1.2.2.2
- Fixed a bug where Blood Loss sources would inflict Scarlet Rot
DarkestSouls-Forge1.20.1-v1.2.2.1
v1.2.2.1:
- Skeletons now can spawn in groups
- improved AI and animations and added running states to Skeleton (Falchion),Skeleton (Spear),Skeleton (Curved Swords) and Beast Patient variants
- some texture improvements
- stopped console spam and other bug fixes
- added behaviours to vanilla mobs:
> - Iron and Snow Golems will attack Beasts, Skeletons and other Monsters
> - Wolves will attack Skeleton variants
> - Villagers and Wandering Traders will run away from Beasts, Skeletons and other Monsters
> - Animals (Except wolves and Hoglin variants) will run away from Beasts
v1.2:
- Added Huntsman mobs: Axe, Cutlass, Pitchfork and Rifle variants
- Added Crossbow Hollow Soldier and Gravetender Hollow variants
- Added Musket weapon
- Added 6 new Armour Sets with different class bonuses: Knight Set (Tier 1) (high defense, lower speed, increased attack power), Hunter Set (medium defense, speed boost), Specialist Set (Tier 1) (low defense, bonus to guns and throwing knives, chance to not consume ammo), Alchemist Set (Tier 1) (Low defense, bonus to alchemist tools and throwables, chance to not consume ammo), Wizard Set (Tier 1) (low defense, bonus to magic damage, chance to not consume ammo), Tattered Wizard Set (Tier 0, only hat and robes) (weaker, early game variant of wizard set)
- Enemies can now spawn in groups made up of different variants (Gravetender Hollow, Hollow Soldier, Huntsman, Church Doctor and Beast Patient)
- Enemies now are part of different opposing factions, with different interactions between them (Hollows, Huntsmen, Beasts, etc...)
- Special weapons can now have their attacks disabled too, with a separate setting from normal weapons
- updated loot tables
- some sounds have been lowered of volume
- bug fixes
DarkestSouls-Forge1.21-v1.2.2.1
v1.2.2.1:
- Skeletons now can spawn in groups
- improved AI and animations and added running states to Skeleton (Falchion),Skeleton (Spear),Skeleton (Curved Swords) and Beast Patient variants
- some texture improvements
- stopped console spam and other bug fixes
- added behaviours to vanilla mobs:
> - Iron and Snow Golems will attack Beasts, Skeletons and other Monsters
> - Wolves will attack Skeleton variants
> - Villagers and Wandering Traders will run away from Beasts, Skeletons and other Monsters
> - Animals (Except wolves and Hoglin variants) will run away from Beasts
v1.2:
- Added Huntsman mobs: Axe, Cutlass, Pitchfork and Rifle variants
- Added Crossbow Hollow Soldier and Gravetender Hollow variants
- Added Musket weapon
- Added 6 new Armour Sets with different class bonuses: Knight Set (Tier 1) (high defense, lower speed, increased attack power), Hunter Set (medium defense, speed boost), Specialist Set (Tier 1) (low defense, bonus to guns and throwing knives, chance to not consume ammo), Alchemist Set (Tier 1) (Low defense, bonus to alchemist tools and throwables, chance to not consume ammo), Wizard Set (Tier 1) (low defense, bonus to magic damage, chance to not consume ammo), Tattered Wizard Set (Tier 0, only hat and robes) (weaker, early game variant of wizard set)
- Enemies can now spawn in groups made up of different variants (Gravetender Hollow, Hollow Soldier, Huntsman, Church Doctor and Beast Patient)
- Enemies now are part of different opposing factions, with different interactions between them (Hollows, Huntsmen, Beasts, etc...)
- Special weapons can now have their attacks disabled too, with a separate setting from normal weapons
- updated loot tables
- some sounds have been lowered of volume
- bug fixes
DarkestSouls-Neoforge1.21-v1.2.2.1
- Skeletons now can spawn in groups
- improved AI and animations and added running states to Skeleton (Falchion),Skeleton (Spear),Skeleton (Curved Swords) and Beast Patient variants
- some texture improvements
- stopped console spam and other bug fixes
- added behaviours to vanilla mobs:
> - Iron and Snow Golems will attack Beasts, Skeletons and other Monsters
> - Wolves will attack Skeleton variants
> - Villagers and Wandering Traders will run away from Beasts, Skeletons and other Monsters
> - Animals (Except wolves and Hoglin variants) will run away from Beasts
DarkestSouls-Neoforge1.21-v1.2.1.0
DarkestSouls-Neoforge1.21-v1.2.0.0
- Added Crossbow Hollow Soldier and Gravetender Hollow variants
- Added Musket weapon
- Added 6 new Armour Sets with different class bonuses: Knight Set (Tier 1) (high defense, lower speed, increased attack power), Hunter Set (medium defense, speed boost), Specialist Set (Tier 1) (low defense, bonus to guns and throwing knives, chance to not consume ammo), Alchemist Set (Tier 1) (Low defense, bonus to alchemist tools and throwables, chance to not consume ammo), Wizard Set (Tier 1) (low defense, bonus to magic damage, chance to not consume ammo), Tattered Wizard Set (Tier 0, only hat and robes) (weaker, early game variant of wizard set)
- Enemies can now spawn in groups made up of different variants (Gravetender Hollow, Hollow Soldier, Huntsman, Church Doctor and Beast Patient)
- Enemies now are part of different opposing factions, with different interactions between them (Hollows, Huntsmen, Beasts, etc...)
- Special weapons can now have their attacks disabled too, with a separate setting from normal weapons
- updated loot tables
- updated to Neoforge 21.0.133 and Geckolib 4.5.7
- some sounds have been lowered of volume
- bug fixes
DarkestSouls-Neoforge1.21-v1.1.0.4c
> bug fixes
DarkestSouls-Neoforge1.21-v1.1.0.4b
DarkestSouls-Neoforge1.21-v1.1.0.4
DarkestSouls-Forge1.21-v1.1.0.4
DarkestSouls-Forge1.21-v1.1.0.3
DarkestSouls-Neoforge1.21-v1.1.0.2
DarkestSouls-Neoforge1.21-v1.1.0.1
DarkestSouls-Forge1.21-v1.1.0.1
DarkestSouls-Neoforge1.21-v1.1.0.0
DarkestSouls-Forge1.20.6-v1.0.2.0
DarkestSouls-Neoforge1.20.6-v1.0.2.0
- BeastHunter: Increase Damage against Beast Enemies (Not compatible with other damage enchantments like Sharpness and Smite)
- Serrated: % Increase Damage agaist Beast and Beastly Enemies
- Holy Blade: % Increase Damage agaist Abyssal Enemies
- Poison Blade: Inflicts enemies with Poison
- Toxic Blade: Inflicts enemies with Toxic
- Frozen Blade: Inflicts enemies with Frostbite
- Rotten Blade: Inflicts enemies with Scarlet Rot
- Withered Blade: Inflicts enemies with Wither
Added Staff and Alchemical Tool Enchantments:
- Starpower: Flat Increase in Damage
- Lunar Blessing: % Increase in Damage
Other Additions:
- Added Entity Type Tags for Poison (includes Toxic), Rot, Wither, Frostbite and Bleed immunity
- Added Toxic, Frostbite and Scarlet Rot Mob Effects
- Increased Player Resistance to Bleed to 16 (Previously 8)
- Increased base mob Resistance to Bleed to 12 (Previously 5)
- Beasts now take increased damage from fire sources, and take increased damage from all sources when on fire
DarkestSouls-Neoforge1.20.6-v1.0.1.5
* Weapons now have different attack range values
* Added Blood Blade enchantment for weapons: Inflicts 1 + 2xlevel Bleed to enemies hit, stacks with weapons that already deal Bleed
* Added "immune\_to\_bleed" entity tag
* Added various item and entity tags
* Minor changes and adjustments, bug fixes
DarkestSouls-Neoforge1.20.4-v1.0.1.4
DarkestSouls-Forge1.20.1-v1.0.1.4
- added Darkwraith mob
- added Siderite Bricks building blocks
- added Holy Moonlight Sword trick weapon
- bug fixes
v1.0.1.3
- Added Quicksilver Ore (used to make bullets) and Siderite Ore to world generation
DarkestSouls-Forge1.20.4-v1.0.1.4
- added Siderite Bricks building blocks
- added Holy Moonlight Sword trick weapon
Darkest Souls 1.20.4 Forge -v1.0.1.3
>Added Quicksilver Ore (used to make bullets) and Siderite Ore (currently no use) to world generation
Darkest Souls 1.20.4 Forge - v1.0.1.2a
Darkest Souls 1.20.1 Forge - v1.0.1.2
- - Hollow Assassin and Hollow Soldier (Axe)
- - Skeleton Swordsman (Twin Shotels)
- - Church Doctors (Normal, Lantern, Scythe, Pistol, Flamesprayer, Crucifix)
- Added new Weapon Types:
- - Guns: Pistol (Hunter Pistol, Evelyn, Repeating Pistol), Blunderbuss and Gatling Gun
- - Flamesprayer
- - Throwing Weapons: Throwing Knives (Bone, Normal, Blood, Poison and Kukri) and Bombs (Firebomb, Black Firebomb and Molotov Cocktails)
- Added new melee weapons: Shotel, Carthus Shotel, Bandit Knife, Battle Axe, Carthus Curved Greatsword, Crescent Moon Greataxe and Executioner Greataxe
- Hollow Soldiers now can throw firebombs at the player
- Tuned the volume of some enemy noises
- Decreased Leech spawn rates
- Other fixes, bugfixes and minor changes
Darkest Souls 1.20.4 Forge - v1.0.1.2
- - Hollow Assassin and Hollow Soldier (Axe)
- - Skeleton Swordsman (Twin Shotels)
- - Church Doctors (Normal, Lantern, Scythe, Pistol, Flamesprayer, Crucifix)
- Added new Weapon Types:
- - Guns: Pistol (Hunter Pistol, Evelyn, Repeating Pistol), Blunderbuss and Gatling Gun
- - Flamesprayer
- - Throwing Weapons: Throwing Knives (Bone, Normal, Blood, Poison and Kukri) and Bombs (Firebomb, Black Firebomb and Molotov Cocktails)
- Added new melee weapons: Shotel, Carthus Shotel, Bandit Knife, Battle Axe, Carthus Curved Greatsword, Crescent Moon Greataxe and Executioner Greataxe
- Hollow Soldiers now can throw firebombs at the player
- Tuned the volume of some enemy noises
- Decreased Leech spawn rates
- Other fixes, bugfixes and minor changes
Darkest Souls Forge 1.20.1 1.0.0.1a
Darkest Souls Forge 1.20.1 - v1.0.0.1
Darkest Souls Forge 1.20.4 - v1.0.0.1
_**
>Added Skeleton variant with Spear
>Added running goal to Hollow enemies to increase their aggressiveness
>Adjusted entity attributes
>Bug fixes and polish
Darkest Souls Forge 1.20.4 - v1.0.0.0
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