⚠ 此数据包目前正在进行极其缓慢的完全重写,以适应Minecraft 1.20! [此处提供公开测试版本]( 链接 )。
如果您喜欢所看到的内容,请随时关注,以便在更新准备好时收到通知!
功能
当生物死亡时,它们将展现出新的、_史诗级_的动画。灵感来自于[iChun的Mob Dismemberment模组](
适用于:
- 僵尸、尸壳、骷髅、流浪者、苦力怕、淹死者、蜘蛛、洞穴蜘蛛、幻翼、村民、掠夺者、召唤者、毁灭者、幻术师、猪、牛、鸡、羊、铁傀儡、劫掠兽和末影螨。
大多数身体部位可以通过右键点击拾取。
您还可以在工作台内使用它们,甚至可以食用。
请确保通过打开设置 (`/trigger settings`) 调整数据包以满足您的需求。
安装
决定是将数据包作为纯数据包 [DP] 下载,还是作为模组 [Mod] 打包下载。
将纯数据包的.zip文件放入Minecraft世界的datapacks文件夹中,或将模组放入.minecraft/mods文件夹中。
如果您使用数据包,请不要忘记还安装资源包!
问题 🐱👤
如果您在v1.4中遇到问题,很有可能它已经在重写中得到解决!
如果您在重写中发现问题,请随时提交问题。
兼容性
对于Minecraft 1.14和1.15,请使用[旧版本(Mediafire)](
正在升级至
截图:
来自Modrinth
[Mod] Alpha v1.4
death-animations-v1.4.jar下载v1.4+mod#Alpha
Initial release on Modrinth 🎉
This is a fairly old, but latest somewhat stable build (25.07.2021) and posted for archival purposes.
Complete rewrite for Minecraft 1.19 in progress!
[Public Test Builds](https://github.com/Tschipcraft/deathanimations_test)
_Known issues:_
- Bad performance (especially ragdolls)
- Blood particles sometimes appear on arrows even though they didn't hit an entity
- Cows don't drop leather in 'original' body part mode
- Body parts sometimes continue to spin on the ground
_Changelog since v1.3:_
- The data pack works in 1.17x now!
- Added a new loot table-based system to detect entity death (https://youtu.be/UxaUzhNUvjI)
- Added Lightning animation (plays when a supported entity is struck by lightning) [WIP]
- Rewrote/Improved Ragdolls - they are way smoother and more epic now
- Changed the settings menu to be easier to understand:
There are now 4 body part modes:
1. Original (body parts can be picked up and crafted into the entity loot)
2. Original without crafting (same as original butt without the crafting part)
3. Aesthetic (body parts cannot be picked up + normal mob loot drops)
4. Custom (customize everything by yourself)
- Added version_checker
- Added a test after reload to ensure that the data pack will function correctly
- Added troubleshoot function (/trigger troubleshoot)
- Added new particles that play when the entity was killed by magic
- Body parts now won't take knockback when the mob died from drowning, magic or fire
- Added NBT inherited from the dead entity to the body parts (body parts from burning entities will burn for example)
- Prepared the data pack for player death animations
- Added assets for the blaze animation
- Added sugar_cane and #minecraft:climbable to the nonsolid tag
- Added spectral arrows to projectiles
- Changed the particle produced upon drowned death to be more epic
Bugfixes:
- Fixed Hand Items and Armor Items sometimes duplicating
- Fixed issues with low_p body parts
- Fixed arrows producing blood particles even though they didn't hit a mob (This fix is kinda broken)
- Fixed a wrong function call which led to body parts hovering in the air (calling the "OnGround" function mid-air)
- Fixed body parts can be picked up even though the ability to pick them up is disabled
- Fixed creepers not producing explosion events when they explode
- Fixed body parts having massive knockback because of arrows
- Fixed ragdolls not receiving upwards motion
- Fixed parts getting stuck in mid-air
- Fixed explosions not registering
- Fixed barrier items appearing for a split-second
- Fixed poof particle appearing on entity death in 1.17
- Fixed grass_path being referenced in 1.17
- Fixed entities not resetting their loot table upon calling the reset function
- Fixed drowned mobs spawning a useless area effect cloud upon death
This is a fairly old, but latest somewhat stable build (25.07.2021) and posted for archival purposes.
Complete rewrite for Minecraft 1.19 in progress!
[Public Test Builds](https://github.com/Tschipcraft/deathanimations_test)
_Known issues:_
- Bad performance (especially ragdolls)
- Blood particles sometimes appear on arrows even though they didn't hit an entity
- Cows don't drop leather in 'original' body part mode
- Body parts sometimes continue to spin on the ground
_Changelog since v1.3:_
- The data pack works in 1.17x now!
- Added a new loot table-based system to detect entity death (https://youtu.be/UxaUzhNUvjI)
- Added Lightning animation (plays when a supported entity is struck by lightning) [WIP]
- Rewrote/Improved Ragdolls - they are way smoother and more epic now
- Changed the settings menu to be easier to understand:
There are now 4 body part modes:
1. Original (body parts can be picked up and crafted into the entity loot)
2. Original without crafting (same as original butt without the crafting part)
3. Aesthetic (body parts cannot be picked up + normal mob loot drops)
4. Custom (customize everything by yourself)
- Added version_checker
- Added a test after reload to ensure that the data pack will function correctly
- Added troubleshoot function (/trigger troubleshoot)
- Added new particles that play when the entity was killed by magic
- Body parts now won't take knockback when the mob died from drowning, magic or fire
- Added NBT inherited from the dead entity to the body parts (body parts from burning entities will burn for example)
- Prepared the data pack for player death animations
- Added assets for the blaze animation
- Added sugar_cane and #minecraft:climbable to the nonsolid tag
- Added spectral arrows to projectiles
- Changed the particle produced upon drowned death to be more epic
Bugfixes:
- Fixed Hand Items and Armor Items sometimes duplicating
- Fixed issues with low_p body parts
- Fixed arrows producing blood particles even though they didn't hit a mob (This fix is kinda broken)
- Fixed a wrong function call which led to body parts hovering in the air (calling the "OnGround" function mid-air)
- Fixed body parts can be picked up even though the ability to pick them up is disabled
- Fixed creepers not producing explosion events when they explode
- Fixed body parts having massive knockback because of arrows
- Fixed ragdolls not receiving upwards motion
- Fixed parts getting stuck in mid-air
- Fixed explosions not registering
- Fixed barrier items appearing for a split-second
- Fixed poof particle appearing on entity death in 1.17
- Fixed grass_path being referenced in 1.17
- Fixed entities not resetting their loot table upon calling the reset function
- Fixed drowned mobs spawning a useless area effect cloud upon death
展开
版本: v1.4+mod
支持游戏: 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5, 1.17, 1.17.1
类型: Fabric
Forge
Quilt
Alpha
下载次数: 7,730
[DP] Alpha v1.4
deathanimations-v1.4-mc1.16-datapack.zip下载v1.4#Alpha
deathanimations-v1.4-mc1.16-resourcepack.zip下载v1.4#Alpha
Initial release on Modrinth 🎉
This is a fairly old, but latest somewhat stable build (25.07.2021) and posted for archival purposes.
Complete rewrite for Minecraft 1.19 in progress!
[Public Test Builds](https://github.com/Tschipcraft/deathanimations_test)
Don' forget to also download the required resource pack!
For Minecraft 1.14 and 1.15 use [a legacy edition (Mediafire)](https://www.mediafire.com/folder/o5q5w0qv12ptt/Legacy_(1.14_-_1.15)).
_Known issues:_
- Bad performance (especially ragdolls)
- Blood particles sometimes appear on arrows even though they didn't hit an entity
- Cows don't drop leather in 'original' body part mode
- Body parts sometimes continue to spin on the ground
_Changelog since v1.3:_
- The data pack works in 1.17x now!
- Added a new loot table-based system to detect entity death (https://youtu.be/UxaUzhNUvjI)
- Added Lightning animation (plays when a supported entity is struck by lightning) [WIP]
- Rewrote/Improved Ragdolls - they are way smoother and more epic now
- Changed the settings menu to be easier to understand:
There are now 4 body part modes:
1. Original (body parts can be picked up and crafted into the entity loot)
2. Original without crafting (same as original butt without the crafting part)
3. Aesthetic (body parts cannot be picked up + normal mob loot drops)
4. Custom (customize everything by yourself)
- Added version_checker
- Added a test after reload to ensure that the data pack will function correctly
- Added troubleshoot function (/trigger troubleshoot)
- Added new particles that play when the entity was killed by magic
- Body parts now won't take knockback when the mob died from drowning, magic or fire
- Added NBT inherited from the dead entity to the body parts (body parts from burning entities will burn for example)
- Prepared the data pack for player death animations
- Added assets for the blaze animation
- Added sugar_cane and #minecraft:climbable to the nonsolid tag
- Added spectral arrows to projectiles
- Changed the particle produced upon drowned death to be more epic
Bugfixes:
- Fixed Hand Items and Armor Items sometimes duplicating
- Fixed issues with low_p body parts
- Fixed arrows producing blood particles even though they didn't hit a mob (This fix is kinda broken)
- Fixed a wrong function call which led to body parts hovering in the air (calling the "OnGround" function mid-air)
- Fixed body parts can be picked up even though the ability to pick them up is disabled
- Fixed creepers not producing explosion events when they explode
- Fixed body parts having massive knockback because of arrows
- Fixed ragdolls not receiving upwards motion
- Fixed parts getting stuck in mid-air
- Fixed explosions not registering
- Fixed barrier items appearing for a split-second
- Fixed poof particle appearing on entity death in 1.17
- Fixed grass_path being referenced in 1.17
- Fixed entities not resetting their loot table upon calling the reset function
- Fixed drowned mobs spawning a useless area effect cloud upon death
This is a fairly old, but latest somewhat stable build (25.07.2021) and posted for archival purposes.
Complete rewrite for Minecraft 1.19 in progress!
[Public Test Builds](https://github.com/Tschipcraft/deathanimations_test)
Don' forget to also download the required resource pack!
For Minecraft 1.14 and 1.15 use [a legacy edition (Mediafire)](https://www.mediafire.com/folder/o5q5w0qv12ptt/Legacy_(1.14_-_1.15)).
_Known issues:_
- Bad performance (especially ragdolls)
- Blood particles sometimes appear on arrows even though they didn't hit an entity
- Cows don't drop leather in 'original' body part mode
- Body parts sometimes continue to spin on the ground
_Changelog since v1.3:_
- The data pack works in 1.17x now!
- Added a new loot table-based system to detect entity death (https://youtu.be/UxaUzhNUvjI)
- Added Lightning animation (plays when a supported entity is struck by lightning) [WIP]
- Rewrote/Improved Ragdolls - they are way smoother and more epic now
- Changed the settings menu to be easier to understand:
There are now 4 body part modes:
1. Original (body parts can be picked up and crafted into the entity loot)
2. Original without crafting (same as original butt without the crafting part)
3. Aesthetic (body parts cannot be picked up + normal mob loot drops)
4. Custom (customize everything by yourself)
- Added version_checker
- Added a test after reload to ensure that the data pack will function correctly
- Added troubleshoot function (/trigger troubleshoot)
- Added new particles that play when the entity was killed by magic
- Body parts now won't take knockback when the mob died from drowning, magic or fire
- Added NBT inherited from the dead entity to the body parts (body parts from burning entities will burn for example)
- Prepared the data pack for player death animations
- Added assets for the blaze animation
- Added sugar_cane and #minecraft:climbable to the nonsolid tag
- Added spectral arrows to projectiles
- Changed the particle produced upon drowned death to be more epic
Bugfixes:
- Fixed Hand Items and Armor Items sometimes duplicating
- Fixed issues with low_p body parts
- Fixed arrows producing blood particles even though they didn't hit a mob (This fix is kinda broken)
- Fixed a wrong function call which led to body parts hovering in the air (calling the "OnGround" function mid-air)
- Fixed body parts can be picked up even though the ability to pick them up is disabled
- Fixed creepers not producing explosion events when they explode
- Fixed body parts having massive knockback because of arrows
- Fixed ragdolls not receiving upwards motion
- Fixed parts getting stuck in mid-air
- Fixed explosions not registering
- Fixed barrier items appearing for a split-second
- Fixed poof particle appearing on entity death in 1.17
- Fixed grass_path being referenced in 1.17
- Fixed entities not resetting their loot table upon calling the reset function
- Fixed drowned mobs spawning a useless area effect cloud upon death
展开
版本: v1.4
支持游戏: 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5, 1.17, 1.17.1
类型: datapack
Alpha
下载次数: 5,214
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