- Molecules are render as 3D models in JEI ([_Kilburn](https://github.com/UnderscoreKilburn))
- Chemical reactions display the molar ratios of reactants and products ([_Kilburn](https://github.com/UnderscoreKilburn))
- Recipe for Slime Balls from adhesive chemicals
### Removals
- Paper Pulp
- TFMG compat
### Tweaks
- Sensitive Mixed Explosives will go off with no fuse when exploded by another explosion
- Added Seismograph Ponder to Pumpjack
- Removed borate ester intermediates from various reactions ([Flynnvali](https://github.com/flynnvali))
- Cyanide addition uses hydrogen cyanide rather than cyanide ions ([Flynnvali](https://github.com/flynnvali))
- Carboxylic acid esterification catalyzed by sulfuric acid rather than disulfuric acid ([Flynnvali](https://github.com/flynnvali))
- Redstone Programmers will continue broadcasting the current frequencies when paused
- Several machines now take advantage of Flywheel's instanced rendering ([_Kilburn](https://github.com/UnderscoreKilburn))
- Can collect your own tears
### Translations
- Update to Chinese
- Japanese ([rit3776](https://github.com/rit3776))
- Update to Italian ([Marcysto](https://github.com/Marcysto))
### Bug Fixes
- Ageing Barrels only start processing if the last thing inserted was an Item
- KubeJS removes Circuit Crafting ingredients ([_Kilburn](https://github.com/UnderscoreKilburn))
- PET appears despite being unobtainable ([Flynnvali](https://github.com/flynnvali))
- Dissociations with hydroxide have wrongly formatted descriptions
- Block of Platinum is called "Block of Plywood"
- Polyionic salt ingredients will have their actual required concentrations multiplied
- TFMG mixin conflict ([_Kilburn](https://github.com/UnderscoreKilburn))
- Upgrade slots and portable workbenches in Sophisticated Storage containers are broken ([_Kilburn](https://github.com/UnderscoreKilburn))
- Beakers, Measuring Cylinders and Round-Bottomed Flasks visually lose their contents when looked at with Jade ([_Kilburn](https://github.com/UnderscoreKilburn))
- Unintentional hard dependency on JEI ([_Kilburn](https://github.com/UnderscoreKilburn))
- Vats receive one extra tick worth of mixture when Fluid is pumped in, allowing for Mixture duping ([_Kilburn](https://github.com/UnderscoreKilburn))
- Pumps extract increasingly large amounts of gas from Vats as their pressure decreases, allowing for mixture duping ([_Kilburn](https://github.com/UnderscoreKilburn))
- Vat temperature and pressure sensors don't load their configured thresholds on chunk reload ([_Kilburn](https://github.com/UnderscoreKilburn))
- Colorimeters require a block update to start reading the contents of their Vat on chunk reload ([_Kilburn](https://github.com/UnderscoreKilburn))
- Sometimes can't pump Fluids out of reacting Vats ([_Kilburn](https://github.com/UnderscoreKilburn))
- Pollutometers default to reading the unused Radiation Pollution Type despite claiming they read Greenhouse Gas levels ([_Kilburn](https://github.com/UnderscoreKilburn))
- Crash caused by precipitating items in a Vat ([_Kilburn](https://github.com/UnderscoreKilburn))
- Can't right click interactable blocks while holding a Beaker or similar Mixture containers ([_Kilburn](https://github.com/UnderscoreKilburn))
- 3D representation of some Molecules sometimes branch backwards, causing Atoms to overlap each other (e.g. Acetone) ([_Kilburn](https://github.com/UnderscoreKilburn))
- Bonds in 3D molecules are slightly offset when at certain angles ([_Kilburn](https://github.com/UnderscoreKilburn))
- Can't pump different Mixtures into a Fluid Tank mounted on a contraption ([_Kilburn](https://github.com/UnderscoreKilburn))
- Vats with a perfect vacuum having an display their pressure as 101 kPa ([_Kilburn](https://github.com/UnderscoreKilburn))
- Several Advancements not awarding ([_Kilburn](https://github.com/UnderscoreKilburn))
- Decaying items (e.g. Sodium Ingots) do not display their remaining time properly ([_Kilburn](https://github.com/UnderscoreKilburn))
- Mechanical Sieve's shaft is invisible ([_Kilburn](https://github.com/UnderscoreKilburn))
- Glassblowing recipes do not render correctly in JEI ([_Kilburn](https://github.com/UnderscoreKilburn))
- Coolants providing Refrigerstraytors with 1000 times less cooling duration than intended ([_Kilburn](https://github.com/UnderscoreKilburn))
- Modded fluids do not apply their custom fog (e.g. Create's honey and chocolate fluids) ([_Kilburn](https://github.com/UnderscoreKilburn))
- Fog flickers due to Smog ([Penta0308](https://github.com/Penta0308))
- Vats sometimes duplicate inserted items ([homocide](https://github.com/TheRedCrafter344))
- Extended Inventory slots are not properly checked for Items
- Mixed Explosives sometimes display the wrong characters ([Penta](https://github.com/Penta0308))
- Beetroot Soup from Hefty Beetroots recipe broken
- Misalignment of slots in Charging page in JEI
- Thionyl Chloride synthesis and substitution reactions
- Isopropanol as a named Molecule
- Vats are now breakable with an iron pickaxe
- Sodium Ingots can now be washed into Oxidized Sodium Ingots
- Sodium Ingots can now dissolve in water
- Refinery gas made considerably higher in concentration when distilled from Crude Oil
- Distillation Towers heated by seething Blaze Burners now burn at 650 K
### Tweaks
- Swiss Army Knives can put out Campfires
- Arc Furnaces cannot be moved
- DCM tagged as a Refrigerant
### Bug Fixes
- Mobs dropped XP when they shouldn't
- `crudeoil` command format broken
- Eating a single bowl Bangers and Mash consumes the whole stack
- Inox Block had wrong sound
- Fireproof Flint and Steel still lights fires
- Crash when Seismograph put in Item Frame
- Some blocks not Wrenchable ([UnderscoreKilburn](https://github.com/UnderscoreKilburn))
- Creative Pumps don't work in most circumstances ([UnderscoreKilburn](https://github.com/UnderscoreKilburn))
- Some recipes generate Mixtures at 0 K. ([UnderscoreKilburn](https://github.com/UnderscoreKilburn))
- Crash when rotating Arc Furnace
- Molten Glass/Inox blocks not being removed when bucketed
- Nether Crocoite Block
- Production of Diborane from Borohydride ions and Iodine
### Tweaks
- Renaming of "X Block" to "Block of X"
### Translations
- Updates to Simplified Chinese
### Bug Fixes
- Client crash when hovering Item on server
- Chloromethane and DCM have the wrong densities
- Subsequent UV chlorinations of chloromethane were not actually added
- Missing lang entry for chloromethane chlorination
- UV-catalyzed free radical chlorination of Methane into Chloromethane, DCM, Chloroform and Carbon Tet
### Tweaks
- Pipes can connect to Distillation Towers on any face
- Acids (particularly HCN) will react directly with hydroxide rather than requiring water to dissociate
### Translations
- Italian
- Changes to Polish
### Bug Fixes
- Couldn't open worlds if JEI wasn't installed
- Crash when sounds played
- Card Stock recipe has wrong Fluid amount
- End Portal broken ([Penta](https://github.com/Penta0308))
- Golden Laboratory Goggles not being awarded ([Catchmons](https://github.com/Catchmons))
- Issues with grey minimaps ([Penta](https://github.com/Penta0308))
- Crash when rendering Armor Trims in Ponder ([h0bbayt](https://github.com/h0bbayt))
- Redstone Programmer GUI not opening on a server
- Molten Blocks disappearing when placed in water ([Penta](https://github.com/Penta0308))
- Incompatibility with Dave's Potioneering and Origins
- Recipes for Hyperaccumulating Fertilizer, ANFO and Perfume required too much fluid
- Gas Mask clips with some skins
- Reduced required amounts of mixture in many recipes
## Bug Fixes
- Block Entity NBT not copied when CTRL-picking blocks
- Aging Barrels being able to be emptied while aging, and crashing as a result
- Sodium Hydride not present in Creative Mode Tab or JEI
- Sodium Hydride not being used up when it explodes
- Mixed Charge and Mixed Shell not present in Creative Mode Tab or JEI
- Mixed Shell cannot be fuzed
- Obliteration category in JEI still shows Nitrocellulose block
- Default heating/cooling powers for Blaze Burners and Refrigerstraytors have been multiplied by 1000
- Cyanamide no longer polymerizes
- Reduced burn time of Unvarnished Plywood
- Barometer and Thermometer screens show the current value of the quantity they monitor
## Bug Fixes
- Typo in Vat fluids Ponder
- Centrifuge speed does not affect the time it takes to do recipes
- Calcium Carbide missing from Creative Mode Tab
- Tree Tap shaft not rendering with Flywheel enabled
- Isoprene has the wrong structure
- Test Tubes cheated from JEI of substances which are gas at RTP are given at a lower concentration
- Vats can no longer be completely filled with liquid
## Bug Fixes
- Crash when Borax is put in a Basin or Vat
- Products of reversible reactions are missing recipes in JEI
- Air is pumped out of Vats at 1000 times the pressure it should be
- No crafting recipe for Laboratory Goggles
- Mysterious heating of Vats with liquids ([Penta0308](https://github.com/Penta0308))
- Crash when hovering Mixed Explosive Items
- Client-server desync on Blocked pick-blocked into an Extended Inventory hotbar slot
- The alkyne equivalent of all of Destroy's alkene additions
- Some reactions of Diborane
## Tweaks
- Blowpipes and placed glassware (e.g. Beakers) emit light if their fluid does
## Bug Fixes
- Packet issues breaking multiplayer ([Penta0308](https://github.com/Penta0308))
- Vat pressure being calculated incorrectly
- Bubble Caps appear to give half the signal they should to Threshold Switches
- Can't connect to other worlds
- Tinted blocks appear white with Embeddium installed ([Penta0308](https://github.com/Penta0308))
- Circuit Masks and Boards have the wrong texture after an asset reload
- Air is 1000 times too concentrated
- Electrolysis and Mixing of Mixtures are broken
- Some missing translation entries
- Red Sand has the Sand sieving recipe
- Keypunches punches the wrong square
- Acetylene Trimerization has wrong translation key
- Crash when mixing Propylene and Water
- Charging and Electrolysis don't work
- Reversible reactions don't show up for output Items' recipes in JEI
- A second Moonshine Bottle replaces the Undistilled Moonshine Bottle in the Creative Mode Tab
- Some automatically generated thermodynamic values do not obey Hess' Law
- Lime slaking missing Quicklime ingredient
## Translation Updates
- Russian
- Chinese
- Japanese
- Polish
- British English
- Brazilian Porteguese
- German
- Tap arm not appearing if Flywheel instancing is enabled
- Stripped Jungle Log missing from Tap Ponder
- Patreon Badges have missing models
- Seismograph Map not rendering in screen
- Blowpipe not giving the Item if placed
- Vat Fluids Ponder crashing
- Explosive Property description translation keys broken
- Unfinished Catalytic Converter missing translation
- Isoprene polymerization missing
- Multiple empty tags in recipes
- Heating power config has wrong lower bound
- Obliteration described incorrectly in Mixed Explosive Ponder
- Crash on loading world with JEI installed
- Crash on joining or creating a world
- Advancement not awarded for attempting to use Fireproof Flint and Steel
- Smelting Chalk Dust not working
- Coal-Infused Beetroot Ashes sieving not working
### Additions (in rough order of how exciting they are)
- Separating Potions with the Centrifuge
- Milk and Apple Juice Cartons
- Certain non-Mixture fluids can be pumped into Vats and automatically converted to Mixtures
- Carbon Fiber, new Plastics, Nether Crocoite, Chromium, Lead, Inox and Borosilicate Glass
- Flame Retardants
- New PPE
- Mechanical Sieve
- Biome-dependent processing recipes
- Catalytic Converter
- Beaker, Round-Bottomed Flask, Test Tube Rack and Measuring Cylinder
- Tree Tapping
- Element Blocks
- Stampers and the Blank Music Disc
- Glassblowing
- Custom Explosive Mixes
- Creatine
- Seismograph and oil prospecting minigame
- Redstone Programmer
- Trypolithography (Circuit Boards, Circuit Masks and Keypunches)
### Chemistry Additions
- Wolff-Kishner reduction
- Alcohol dehydration
- Plenty of electrophilic additions
- Nitro group hydrogenation
- Phosgene and isocyanates
- Toluene nitration is split into two steps
- Alkynes
- Organoboron reactions
### Removals
- Magic Oxidant and Magic Reductant
- ANFO, Cordite, Nitrocellulose and Picric Acid Blocks
- Coaxial Cogwheel, Double Cardan Shaft, Differential, Planetary Gearset (ported to Petrol's Parts)
### Compatibility
- Create: The Factory Must Grow
- TFMG Distillation recipes can be done in Destroy's Distillation towers
- Create: Big Cannons
- Mixtures in Fluid Shells will pollute and contaminate as if they came out of a pipe
- Mixed Charges and Mixed Shells
- Each mod's Gas Masks are interchangeable
- Curios
- Lab Goggles and others can be put in the head slot and will work as Engineers' Goggles and PPE
- Badges can be worn in a new Curios slot
- Fluids can now be tagged as pollutants and coolants
### Tweaks
- Acid dissociation is now 1st order w.r.t. water
- You can now see gases in Vats
- Using a Creative Blaze Cake on a Refrigerstrayter will cause it to cool indefinitely
- Mercury is tagged as acutely toxic
- Methanol is tagged as a solvent
- Sped up Andrussow Process (1000kJ is quite a high activation energy)
- Sped up chlorine production
- Centrifugation is more rigorous
- Preexponential factors have dynamic units in JEI
- Destroy's TNT and vanilla's "TNT" have been separated
- Charge is now specific to Atoms and is not a single value for the whole Molecule
- Made it easier to get Rhodium from Mashed Potato, and it is guaranteed the first time
- Discovering oil awards experience
- Vat thermometers and barometers now output a configurable Redstone signal
- Species can have concentrations listed in millimolar or micromolar, so they don't show as "0.0M"
- Particles show whenever a crop fails to grow due to Pollution
- Alcohol and Baby Blue can be individually disabled
- Some types of Pollution are now local to chunks rather than the whole world
- Vats work with the Threshold Switch
- Revised Vat Ponders
- More Advancements
- Butter no longer requires cooling
- Changed volume conversion from 1L = 1B to 1L = 1mB
- Many more things are configurable
- Vats can be moved by contraptions as one body
- Certain Blocks will now show Lab Goggles rather than Engineer's Goggles in the Goggle overlay
- Datapack support for Vat materials
- Rate constants for water self-ionisation fixed so water has pH ~7 at RTP
### Bug Fixes
- Deconstructed Vats flushing as though they still had vents
- Z-fighting with Vat vents
- Deepslate Nickel Ore being tagged as a fluorite ore instead of nickel
- Rendering bugs with Aging Barrels
- Pick block working incorrectly
- Doubling of Differential model in its Ponder
- Text not appearing in JEI if multiple reactions are being shown on screen
- Picric Acid Tablet recipe taking sodium ions
- Decomposition of chlorodifluoromethane producing hydrofluoric acid
- Using a Creative Blaze Burner causing it to render wrong, and cool
- Occasional crash when using Test Tube
- Centrifuge producing impossible concentrations of fluids
- Advancements not being awarded
- Reverse reactions not showing up in JEI
- Pipes not connecting to new Vats until updated
- Mixtures pumped out of pipes not hurting entities
- Pumpjacks rendering wrong and not rotating on contraptions
- Odd Aging Barrel behaviour
- Test Tube rendering issues
- Block colour changes from Smog pollution needing a reload to appear
- Crash working out what colour rain should be
- Duplication of iodine and other reaction results in Vats
- Crash when hovering an item in the latest JEI version
- Water not changing color with Smog level changes
- Commands not having the correct permission level
- Using a Syringe on a Mob in Creative consumes the Item
- Breeding cooldown reduction of Baby Blue not working
- Incorrect densities of Chlorine, R-22, Hydrogen Fluoride and Carbon Dioxide
- Adding items to Vats not disturbing the equilibrium
- Added Crude Oil Bucket
- Baby Blue will eliminate the breeding cooldown when used on animals
- Added oleum and refined the synthesis of sulfuric acid
- Esterification with carboxylic acids now requires oleum as a dehydrating agent, which stops the perpetual polymerization problem when trying to make acetone cyanohydrin
- Updated Double Cardan Shaft model
- Updated texture for Palladium and Platinum Blocks
- Decreased the rate at which pollution naturally disappears
- Sulfur dioxide has the right density
- Fixed tooltips for filters for gas and liquid in the Vat screen being swapped
- Distillation towers won't distill if the reboiler is cooler than room temperature
- Fixed console spam from Mixtures
- Fixed heat capacity of water being a thousand times higher than it should have been
- Crude Oil and recipes involving it now use the tag `forge:crude_oil`
- Vats with no gas and only solution now read as at a vacuum rather than air pressure
- Fixed occasional crash when clicking Vat Sides with a Test Tube
- Fixed crash when urinating
- Fixed slow release of Mixtures through pumps not polluting
- Castner process now obeys conservation laws
- Fixed voiding of gases if inserted into a Vat below their boiling point
- Fixed mixing textures of some Fluids in when in pipes
- Fixed ions disappearing when centrifuged
- Added 'simulation level' configuration option, which can be used to reduce flickering of Vat contents and temperatures
- You can now filter Molecules by name and phase in the Vat GUI
- When in creative mode, an empty Test Tube can copy Mixtures from any fluid-containing block
- Fixed Mixtures involving recipes only working if you *don't* have the right contents
- Added redox between iodide and chlorine
- Fixed main synthesis for chlorine not showing up in JEI
- Fixed Mixtures not showing uses/recipes for component Molecules when clicked in JEI
- Fixed benzene hydrogenation reaction taking toluene
- Fixed dissolving nickel producing iron
- If a Display Link is used to observe the entire contents of a Vat, it now shows quantities rather than (incorrect) concentrations
- Fixed Refrigerstrayters heating Distillation Towers
- Fixed multiplayer crash when looking at Vat Controllers and Dynamite
- Fixed crash when Mixtures polluted or caused damage to players
- Schematicannons now accept Gunpowder again
- Reverted change to Basins where they would mix any Mixtures added to them, as it broke brine electrolysis
- Fixed infinite Iodine generation
- Fixed LPG (and other gaseous Mixtures generated by recipes) not inserting into Vats
- Fixed crash on server startup again
- Fixed water being called "Proton Hydroxide Solution"
- Fixed LAN again
- Shafts going through a Coaxial Cogwheel are now properly named in Jade, WAILA, etc.
- Fixed liquid densities of methane and hydrogen
- Fixed centrifugation of gases giving empty Mixtures
- Added [salt name overrides](https://github.com/petrolpark/Destroy/issues/118#issuecomment-1887677668)
- Basins and Fluid Tanks can now store changing Mixtures
- Tweaked some translations of Mixture names to allow languages with postpositive adjectives better control
- Fixed another crash when starting a server
- Fixed Bubble Caps voiding some Fluid
- Vat Sides now show as the right block in the Display Link GUI
- Separated name entries for chloride ions and organochloride Molecules
- Pumpjacks now don't care about rotation direction
- Fixed whole stack of Glass Bottles disappearing when filling with Urine from a Cauldron
- Fixed console spam when looking at a Basin
- Fixed Brass Funnel filters not being set
- Fixed problems when placing Vats with schematics
- The automatic creative mode Goggles configuration option is now in the right place
- Fixed structure and synthesis of TNT
- Added synthesis of TNP
- Castner Process now gives an appropriate amount of sodium
- Vat barometers don't look stupid at negative pressure differences
- Mixture ingredients now accept ranges of concentrations
- Vats now drop Items when broken and no longer stop accepting Items after being reassembled
- LAN and Essentials worlds now let other people in
- Molecule Tag icons now display with the uniform font
- Blocks can now be extruded on Minecart Contraptions and Trains without rendering funny
- Walking into Pumpjacks no longer causes suffocation
- Fixed copies of Molecular structures using the same bonds, meaning replacing bonds in a copy would replace bonds in the original - this has also fixed alkene hydration and cyanide nucleophilic addition not loading in JEI, and the generic alcohol in the recipe screen for alcohol oxidation
- Added placement preview for Differential
- Fixed crash when standing on Depot
- Agar Blocks no longer craft into Fluorite
- Fixed the Cancer Awareness pop-up being removable with milk
- Fixed crash when a Vat empties while the GUI is open
- Stopped entities getting the zoomies when they are too inebriated
- Stopped entities getting the zoomies when they walk on Agar Blocks
- Chorus Wine now doesn't work cross-dimensionally
- Destroy's explosives no longer turn into TNT when exploded by a different explosion
- Fixed problem with pinning and viewing recipes of Mixtures in JEI
- Innkeeper trades now give similar amounts of XP to vanilla Villagers
- Fixed some sounds not getting quieter the further away they were played
- Smog effects when entering a new dimension now match the new dimension
- Fixed crash when breaking Bubble Caps and Centrifuges
- Fixed Swiss Army Knife struggling to break blocks if its animation wasn't finished
- Swiss Army Knives switch to the correct tool sooner, making its drops more accurate
- Fixed crashes when Vats have no gas in them
- Fixed crash when some cyclic Molecules were reacted, including by adding LPG to a Vat
- Stopped Coaxial Cogwheels acting like they have a Shaft through them when they don't
- Gave Zombie Innkeepers a texture
- Growing trees now decreases Acid Rain, Smog and Greenhouse Gas levels
- Pollution decreases naturally over time
- Fixed bugs relating to pipes and blocks which can hold fluids (crashes when placing and Pondering)
- Fixed crashes on opening world from a variety of places
- Fixed crashes relating to the Differential
- Slightly enlarged Gas Mask model
- Fixed crash when loaded with Create: Enchantment Industry
- Updated texture of Nickel Block
- Added textures for periodic table Blocks
- Fixed a bug where the JEI plugin would sometimes fail to load
- Fixed occasional crash on startup due to sound registration
- Fixed some items appearing the Creative Mode search tab when they weren't meant to
- Fixed `Formula.replaceBondTo` only replacing the bond in one direction
- Stopped JEI plugin from not loading entirely if a problematic Generic Reaction example was generated
- Internally began adding the Circuit Mask, Keypunch and Redstone Programmer