难度调整 (Difficulty Tweak)
为《Minecraft》增加了额外的难度层,直接增加了怪物的属性。
难度调整MOD为《Minecraft》增加了一个额外的难度层,直接增加了怪物的属性。如果也安装了Projectile Damage Attribute,则一些远程敌人的伤害也会增加,尽管该MOD也可以在没有该MOD的情况下运行。
如有问题,请在我的Discord的 #difficultytweak-bugs 频道中进行跟踪,因为我没有 GitHub 页面。
该MOD被列为适用于1.19/1.20版本,但旧版本未经测试,因此如需尝试请自行决定。
使用 /function 命令更改难度。
难度如下:
- 普通 (Normal): 标准的《Minecraft》游戏玩法,用于清除其他难度的效果。
- 专家 (Expert): 所有怪物的伤害和移动速度增加 20%,所有怪物的生命值增加 50%。
- 大师 (Master): 所有怪物的伤害和移动速度增加 40%,所有怪物的生命值增加 100%。
- 死亡 (Death): 所有怪物的伤害和移动速度增加 60%,所有怪物的生命值增加 150%。
assistant:
截图:
Difficulty Tweak(No Intro Message) 1.0.3_1.20-1.20.2
Same as last version but with the intro message removed, made at the request of the discord.
Difficulty Tweak release1.0.3_1.20-1.20.2
-No longer incorrectly displays most old versions as working.
Difficulty Tweak release1.0.3_1.18-1.19.2
-Backported.
-Fixed an issue that caused game to crash due to display entites not being added yet.
-No longer incorrectly displays most old versions as working.
Difficulty Tweak release1.0.2
-Fixed commands running on non enemy entities, such as items.
-Loaded message now takes longer to run, making it more consistently show on boot.
-Current difficulty is now shown in loaded message.
-Projectile Damage Attribute is now correctly listed as a required dependency, rather than an optional one.
Difficulty Tweak release1.0.1
-Fixed accidental requirement to have origins mod
-Flavor text corrected from "Mob difficulty drastically increased increased" to "Mob difficulty drastically increased"
Difficulty Tweak release1.0.0
-Released
-Removed some flavor text
-Removed legacy compat features that only applied to older unreleased mod versions