---------------------------------------
【 狼才能次 】-おおかみさいのうつぎ
🦴Doggy Talents Next Minecraft Wolf - Reimagined.🦴
"也许他试图以一个例子来展示给你看,任何人,甚至是一只狗都可以冒险。" - 伊舜,《大神(2006)
对于Fabric用户,我们有好消息!DTN已正式抵达Fabric 1.20/1.20.1!
确保您已安装了所有必需的依赖项,愿天照女神保佑您的冒险!
-------------🦴🐾这个模组的内容:🦴🐾-------------
#增强体验,让狗成为游戏中的伙伴
#改进狗的逻辑,使它们比原版狼/狗更可靠、更精细
#动画让你的狗看起来更有活力!
#天赋让你的狗成为一个更好的小伙伴!
#定位你的狗,使用无线电项圈和雷达,再也不会迷失你狗的位置!
#复活你的狗,让你的狗再次从死亡中复活,再也不会永久失去你的狗。
#玩接球与你的狗
#配饰为你的狗提供一些风格,使它们脱颖而出
#狗家具如狗床和狗碗
...还有更多!!!
~ 愿阿玛特拉苏女神保佑你的冒险! ~
-------------🦴🐾我们的愿景🦴🐾-------------
这个模组旨在在整个游戏中创建狗和玩家之间的#和谐。想象一下演奏钢琴协奏曲,你是钢琴家,狗是管弦乐队。当两种声音同时发出时,就会产生和谐,这是我们的耳朵非常喜欢的。因此,管弦乐队不应该压倒,而是赋予力量给钢琴家。模组是根据这个原则设计的。狗应该很好地伴随玩家,同时在上下文中不应该变得过于强大。尽管在需要时,应该给予他们足够的能力,但他们应该努力去实现这一目标。而你,负责任的主人,应该帮助他们。
截图:
Doggy Talents Next 1.18.55
Update List Key
(+) A new feature
(-) A removed feature
(#) A changed feature
(*) A bug fix
(/) Other
**1.18.51 - 19th May 2025**
Dedicated Wolf Mount Status Gui Overlay:
+ When Mounting a Dog, a dedicated status overlay will be rendered in place of
and instead of the vanilla vehicle hearts and take up 2 heart lines.
+ This shows the percentage of the Dog's Health, Hunger and Air.
+ This is also supported on Fabric.
===
Dedicated Projectile Ally Check Handler for Dogs:
+ This prevents any projectile (Except Snowball) that is fired from a Dog's Owner or Ally
from regconizing the Dog as a hit-able target and vice versa.
+ This allows Piercing Arrows to retain their Piercing value after going through an Ally.
===
# (Configurable) Wolf Mount Status Overlay won't render in creative.
# Explicitly make HellHound Dog not taking any fall damage if falling in lava. This
enables the behaviour on Fabric as well.
# Whistle Set Hotkey UI Change: Add default keybind hint and rendering keybind ids now starts
from 1 instead of 0.
# Dog Petting now checks based on the keybind of Use instead of explicitly Right Click.
# Dogs now avoid Trapdoors.
# Pianos and Plushies cannot be hit by Projectiles.
# Swimmer Dog who is being ridden now continues to swim upon going low on Air as long as
the player is still mounted.
# Changed Max-level Swimmer Dog's Rider Effect from Night Vision to Conduit Power and allowed
disabling it via config.
# zh_cn update (@cmd-png)
- Remove Old Wolf Mount Gui Overlay
* Fix improper scale when rendering Bow/Crossbow in Dog's Mouth causing the item model
to be glitched out.
* (1.21.5+) Fix Dog Bed Recipe affecting other recipes due to Vanilla no longer being
happy with empty materials.
* (Fabric only) Fix Crossbow Arrow shot from Dog being able to hit Owner.
* (Fabric only) Fix Bed Dogs failed to set their Sleep On Cooldowns upon Sleep Successful.
**1.18.52 - 20th May 2025**
* Improve Dog Bed Recipe perforamnce.
* Fix edges cases where Dog Bed Recipes can block other recipe from being crafted.
**1.18.53 - 21th May 2025**
+ Option to Trust Third Party Storage (see Disclaimer in config). This, when enabled,
will allow Mob Catcher mods to work on DTN Dogs.
+ Option to allow DTN Dogs to eat all food (see Disclaimer in config).
# Some DTN Agricultural Items is now Compostable.
[Rice Grains, Uncooked Rice, Soy Bean, Dried Soy Bean, Paddy Rice, Soy Pods, Dried Soy Pods,
Miso Paste, Koji]
# Dog Angry Hurt Sound (Re-interpreted as Death sound) will not play if the dog was
being rapidly hurt prior to being killed.
* DTN Dog Eddible Food now properly display their nutrition value.
* (Fabric only) fix Soy from Dog kills chance being too common and not being the same with Neo/Forge
**1.18.54 - 25th May 2025**
+ Added White Variant of Upright Piano.
Dog Farming Behaviour in Doggy Tools Improvements:
# Dog can now harvest/plant any Crops, even modded ones. Any farmable seeds can be placed in the Dog's
toolbar to signify which Crops you want it to harvest/plant.
# You can optionally tell the Dog to plant a different seed from the one it is harvesting by placing that
Seed right after the harvesting one in its toolbar.
# Any Hoe can now be placed in the Dog's toolbar to signify it to farm.
# Dog will now consume less durability from the Hoe when farm.
# Farm AI improve: Fixed uneccessary delays between harvest. In other words, they will now harvest quicker.
# Farm AI improve: Dogs will now prioritize the nearest farmable blocks when search.
# Farm AI improve: Increased the radius that the Owner need to be within for the Dogs to keep
farming
# Farm AI improve: (Configurable) Allow Wandering Dogs to farm even without Owner in distance.
===
# Mob Retriever can now pickup non-tamed Tamable Mobs.
# Dogs will now also automatically eat raw meat in its inventory and Food Bowl but they will
prefer cooked ones.
# Changed Config option: doggy_tools_projectile_pass_allies -> doggy_tools_bow_vanilla_proj
# Option to clear the Dog Bed Model cache upon Tag Update on Client Side.
# Add Hope to Doggy Spin World Load Icon.
* Fix Dog Owner Push Avoid failed to work.
* (Neoforge only): Fix Rice Mill render Bounding Box.
**1.18.55 - 27th May 2025**
# (Configurable) Dog no longer push Owner by default. Although, you can still push them.
* HOTFIX: Ranged Attack Dog continue strafing into area despite already knew that it is a danger spot.
Doggy Talents Next 1.18.54
Update List Key
(+) A new feature
(-) A removed feature
(#) A changed feature
(*) A bug fix
(/) Other
**1.18.51 - 19th May 2025**
Dedicated Wolf Mount Status Gui Overlay:
+ When Mounting a Dog, a dedicated status overlay will be rendered in place of
and instead of the vanilla vehicle hearts and take up 2 heart lines.
+ This shows the percentage of the Dog's Health, Hunger and Air.
+ This is also supported on Fabric.
===
Dedicated Projectile Ally Check Handler for Dogs:
+ This prevents any projectile (Except Snowball) that is fired from a Dog's Owner or Ally
from regconizing the Dog as a hit-able target and vice versa.
+ This allows Piercing Arrows to retain their Piercing value after going through an Ally.
===
# (Configurable) Wolf Mount Status Overlay won't render in creative.
# Explicitly make HellHound Dog not taking any fall damage if falling in lava. This
enables the behaviour on Fabric as well.
# Whistle Set Hotkey UI Change: Add default keybind hint and rendering keybind ids now starts
from 1 instead of 0.
# Dog Petting now checks based on the keybind of Use instead of explicitly Right Click.
# Dogs now avoid Trapdoors.
# Pianos and Plushies cannot be hit by Projectiles.
# Swimmer Dog who is being ridden now continues to swim upon going low on Air as long as
the player is still mounted.
# Changed Max-level Swimmer Dog's Rider Effect from Night Vision to Conduit Power and allowed
disabling it via config.
# zh_cn update (@cmd-png)
- Remove Old Wolf Mount Gui Overlay
* Fix improper scale when rendering Bow/Crossbow in Dog's Mouth causing the item model
to be glitched out.
* (1.21.5+) Fix Dog Bed Recipe affecting other recipes due to Vanilla no longer being
happy with empty materials.
* (Fabric only) Fix Crossbow Arrow shot from Dog being able to hit Owner.
* (Fabric only) Fix Bed Dogs failed to set their Sleep On Cooldowns upon Sleep Successful.
**1.18.52 - 20th May 2025**
* Improve Dog Bed Recipe perforamnce.
* Fix edges cases where Dog Bed Recipes can block other recipe from being crafted.
**1.18.53 - 21th May 2025**
+ Option to Trust Third Party Storage (see Disclaimer in config). This, when enabled,
will allow Mob Catcher mods to work on DTN Dogs.
+ Option to allow DTN Dogs to eat all food (see Disclaimer in config).
# Some DTN Agricultural Items is now Compostable.
[Rice Grains, Uncooked Rice, Soy Bean, Dried Soy Bean, Paddy Rice, Soy Pods, Dried Soy Pods,
Miso Paste, Koji]
# Dog Angry Hurt Sound (Re-interpreted as Death sound) will not play if the dog was
being rapidly hurt prior to being killed.
* DTN Dog Eddible Food now properly display their nutrition value.
* (Fabric only) fix Soy from Dog kills chance being too common and not being the same with Neo/Forge
**1.18.54 - 25th May 2025**
+ Added White Variant of Upright Piano.
Dog Farming Behaviour in Doggy Tools Improvements:
# Dog can now harvest/plant any Crops, even modded ones. Any farmable seeds can be placed in the Dog's
toolbar to signify which Crops you want it to harvest/plant.
# You can optionally tell the Dog to plant a different seed from the one it is harvesting by placing that
Seed right after the harvesting one in its toolbar.
# Any Hoe can now be placed in the Dog's toolbar to signify it to farm.
# Dog will now consume less durability from the Hoe when farm.
# Farm AI improve: Fixed uneccessary delays between harvest. In other words, they will now harvest quicker.
# Farm AI improve: Dogs will now prioritize the nearest farmable blocks when search.
# Farm AI improve: Increased the radius that the Owner need to be within for the Dogs to keep
farming
# Farm AI improve: (Configurable) Allow Wandering Dogs to farm even without Owner in distance.
===
# Mob Retriever can now pickup non-tamed Tamable Mobs.
# Dogs will now also automatically eat raw meat in its inventory and Food Bowl but they will
prefer cooked ones.
# Changed Config option: doggy_tools_projectile_pass_allies -> doggy_tools_bow_vanilla_proj
# Option to clear the Dog Bed Model cache upon Tag Update on Client Side.
# Add Hope to Doggy Spin World Load Icon.
* Fix Dog Owner Push Avoid failed to work.
* (Neoforge only): Fix Rice Mill render Bounding Box.
Doggy Talents Next 1.18.54
Update List Key
(+) A new feature
(-) A removed feature
(#) A changed feature
(*) A bug fix
(/) Other
**1.18.51 - 19th May 2025**
Dedicated Wolf Mount Status Gui Overlay:
+ When Mounting a Dog, a dedicated status overlay will be rendered in place of
and instead of the vanilla vehicle hearts and take up 2 heart lines.
+ This shows the percentage of the Dog's Health, Hunger and Air.
+ This is also supported on Fabric.
===
Dedicated Projectile Ally Check Handler for Dogs:
+ This prevents any projectile (Except Snowball) that is fired from a Dog's Owner or Ally
from regconizing the Dog as a hit-able target and vice versa.
+ This allows Piercing Arrows to retain their Piercing value after going through an Ally.
===
# (Configurable) Wolf Mount Status Overlay won't render in creative.
# Explicitly make HellHound Dog not taking any fall damage if falling in lava. This
enables the behaviour on Fabric as well.
# Whistle Set Hotkey UI Change: Add default keybind hint and rendering keybind ids now starts
from 1 instead of 0.
# Dog Petting now checks based on the keybind of Use instead of explicitly Right Click.
# Dogs now avoid Trapdoors.
# Pianos and Plushies cannot be hit by Projectiles.
# Swimmer Dog who is being ridden now continues to swim upon going low on Air as long as
the player is still mounted.
# Changed Max-level Swimmer Dog's Rider Effect from Night Vision to Conduit Power and allowed
disabling it via config.
# zh_cn update (@cmd-png)
- Remove Old Wolf Mount Gui Overlay
* Fix improper scale when rendering Bow/Crossbow in Dog's Mouth causing the item model
to be glitched out.
* (1.21.5+) Fix Dog Bed Recipe affecting other recipes due to Vanilla no longer being
happy with empty materials.
* (Fabric only) Fix Crossbow Arrow shot from Dog being able to hit Owner.
* (Fabric only) Fix Bed Dogs failed to set their Sleep On Cooldowns upon Sleep Successful.
**1.18.52 - 20th May 2025**
* Improve Dog Bed Recipe perforamnce.
* Fix edges cases where Dog Bed Recipes can block other recipe from being crafted.
**1.18.53 - 21th May 2025**
+ Option to Trust Third Party Storage (see Disclaimer in config). This, when enabled,
will allow Mob Catcher mods to work on DTN Dogs.
+ Option to allow DTN Dogs to eat all food (see Disclaimer in config).
# Some DTN Agricultural Items is now Compostable.
[Rice Grains, Uncooked Rice, Soy Bean, Dried Soy Bean, Paddy Rice, Soy Pods, Dried Soy Pods,
Miso Paste, Koji]
# Dog Angry Hurt Sound (Re-interpreted as Death sound) will not play if the dog was
being rapidly hurt prior to being killed.
* DTN Dog Eddible Food now properly display their nutrition value.
* (Fabric only) fix Soy from Dog kills chance being too common and not being the same with Neo/Forge
**1.18.54 - 25th May 2025**
+ Added White Variant of Upright Piano.
Dog Farming Behaviour in Doggy Tools Improvements:
# Dog can now harvest/plant any Crops, even modded ones. Any farmable seeds can be placed in the Dog's
toolbar to signify which Crops you want it to harvest/plant.
# You can optionally tell the Dog to plant a different seed from the one it is harvesting by placing that
Seed right after the harvesting one in its toolbar.
# Any Hoe can now be placed in the Dog's toolbar to signify it to farm.
# Dog will now consume less durability from the Hoe when farm.
# Farm AI improve: Fixed uneccessary delays between harvest. In other words, they will now harvest quicker.
# Farm AI improve: Dogs will now prioritize the nearest farmable blocks when search.
# Farm AI improve: Increased the radius that the Owner need to be within for the Dogs to keep
farming
# Farm AI improve: (Configurable) Allow Wandering Dogs to farm even without Owner in distance.
===
# Mob Retriever can now pickup non-tamed Tamable Mobs.
# Dogs will now also automatically eat raw meat in its inventory and Food Bowl but they will
prefer cooked ones.
# Changed Config option: doggy_tools_projectile_pass_allies -> doggy_tools_bow_vanilla_proj
# Option to clear the Dog Bed Model cache upon Tag Update on Client Side.
# Add Hope to Doggy Spin World Load Icon.
* Fix Dog Owner Push Avoid failed to work.
* (Neoforge only): Fix Rice Mill render Bounding Box.
Doggy Talents Next 1.18.54
Update List Key
(+) A new feature
(-) A removed feature
(#) A changed feature
(*) A bug fix
(/) Other
**1.18.51 - 19th May 2025**
Dedicated Wolf Mount Status Gui Overlay:
+ When Mounting a Dog, a dedicated status overlay will be rendered in place of
and instead of the vanilla vehicle hearts and take up 2 heart lines.
+ This shows the percentage of the Dog's Health, Hunger and Air.
+ This is also supported on Fabric.
===
Dedicated Projectile Ally Check Handler for Dogs:
+ This prevents any projectile (Except Snowball) that is fired from a Dog's Owner or Ally
from regconizing the Dog as a hit-able target and vice versa.
+ This allows Piercing Arrows to retain their Piercing value after going through an Ally.
===
# (Configurable) Wolf Mount Status Overlay won't render in creative.
# Explicitly make HellHound Dog not taking any fall damage if falling in lava. This
enables the behaviour on Fabric as well.
# Whistle Set Hotkey UI Change: Add default keybind hint and rendering keybind ids now starts
from 1 instead of 0.
# Dog Petting now checks based on the keybind of Use instead of explicitly Right Click.
# Dogs now avoid Trapdoors.
# Pianos and Plushies cannot be hit by Projectiles.
# Swimmer Dog who is being ridden now continues to swim upon going low on Air as long as
the player is still mounted.
# Changed Max-level Swimmer Dog's Rider Effect from Night Vision to Conduit Power and allowed
disabling it via config.
# zh_cn update (@cmd-png)
- Remove Old Wolf Mount Gui Overlay
* Fix improper scale when rendering Bow/Crossbow in Dog's Mouth causing the item model
to be glitched out.
* (1.21.5+) Fix Dog Bed Recipe affecting other recipes due to Vanilla no longer being
happy with empty materials.
* (Fabric only) Fix Crossbow Arrow shot from Dog being able to hit Owner.
* (Fabric only) Fix Bed Dogs failed to set their Sleep On Cooldowns upon Sleep Successful.
**1.18.52 - 20th May 2025**
* Improve Dog Bed Recipe perforamnce.
* Fix edges cases where Dog Bed Recipes can block other recipe from being crafted.
**1.18.53 - 21th May 2025**
+ Option to Trust Third Party Storage (see Disclaimer in config). This, when enabled,
will allow Mob Catcher mods to work on DTN Dogs.
+ Option to allow DTN Dogs to eat all food (see Disclaimer in config).
# Some DTN Agricultural Items is now Compostable.
[Rice Grains, Uncooked Rice, Soy Bean, Dried Soy Bean, Paddy Rice, Soy Pods, Dried Soy Pods,
Miso Paste, Koji]
# Dog Angry Hurt Sound (Re-interpreted as Death sound) will not play if the dog was
being rapidly hurt prior to being killed.
* DTN Dog Eddible Food now properly display their nutrition value.
* (Fabric only) fix Soy from Dog kills chance being too common and not being the same with Neo/Forge
**1.18.54 - 25th May 2025**
+ Added White Variant of Upright Piano.
Dog Farming Behaviour in Doggy Tools Improvements:
# Dog can now harvest/plant any Crops, even modded ones. Any farmable seeds can be placed in the Dog's
toolbar to signify which Crops you want it to harvest/plant.
# You can optionally tell the Dog to plant a different seed from the one it is harvesting by placing that
Seed right after the harvesting one in its toolbar.
# Any Hoe can now be placed in the Dog's toolbar to signify it to farm.
# Dog will now consume less durability from the Hoe when farm.
# Farm AI improve: Fixed uneccessary delays between harvest. In other words, they will now harvest quicker.
# Farm AI improve: Dogs will now prioritize the nearest farmable blocks when search.
# Farm AI improve: Increased the radius that the Owner need to be within for the Dogs to keep
farming
# Farm AI improve: (Configurable) Allow Wandering Dogs to farm even without Owner in distance.
===
# Mob Retriever can now pickup non-tamed Tamable Mobs.
# Dogs will now also automatically eat raw meat in its inventory and Food Bowl but they will
prefer cooked ones.
# Changed Config option: doggy_tools_projectile_pass_allies -> doggy_tools_bow_vanilla_proj
# Option to clear the Dog Bed Model cache upon Tag Update on Client Side.
# Add Hope to Doggy Spin World Load Icon.
* Fix Dog Owner Push Avoid failed to work.
* (Neoforge only): Fix Rice Mill render Bounding Box.
Doggy Talents Next 1.18.45
Doggy Talents Next 1.18.45
Doggy Talents Next 1.18.45
## DogMood and the new Vanilla Dog Sounds initial implementation and interpretations
### DogMood:
+ Dog currently will have three mood state: Happy, Sad and Neutral
+ Dog will mostly be in the neutral state.
+ They will occasionally and randomly enter the other state for a random amount of time. The time will mostly be around a normal amount but have a relatively small chance to be significantly longer.
## New Vanilla Dog Sounds Interpretation:
+ We decided to not go with vanilla's static personality implementation and provided our own interpretation.
+ Ambient Sound:
+ Influenced by dog's mood.
+ Perfect Neutral/ Augmented Neutral/ Sad/ Happy
+ Hurt Sound: Chain Hurt Sound/ Light Hurt/ Heavy Hurt.
+ Other sounds: Death Sounds, Injured Ambient, Serious Growl, Sniff, Sneeze, Greet Whine, Jealous, Down The Hole,...
+ Config Option to assign a random Vanilla Dog Variant to a newly trained DTN Dog upon being trained from a Vanilla Pale Wolf instead of the Pale one only.
======================================================
#DogHurtSounds now follow Dogs when being played.
#DogInventoryScreen now also gets Slots' Color from Locator Orbs (Non-dyeable) and Thicc Collars. Locator Orbs will be prioritized.
#You can now Allow/Disallow Flying on Flying Furball dogs.
#Dogs now go back to where they previously sit after Begging Owner for Attention (Petting)
======================================================
* Avoid Crashes when trying access DogLocationStorage upon ServerStopped.
* Avoid Crashes related to uninitialized DoggySpinModel.
* HOTFIX: PackPuppy Dogs having access to locked inventory slots (unlocked at higher level) when collecting nearby items.
* HOTFIX: Pillow Paw Dogs already got fall immune at level 1Doggy Talents Next 1.18.44
Doggy Talents Next 1.18.44
Doggy Talents Next 1.18.44
❄️🎄Merry Christmas🎄❄️!
## New Accessories!
- + Added another variant of the bowtie: Head Bow (can be equipped to a Dog by sneak + right clicking the Dog with the bowtie in hand)
- New Christmas Themed Accessories:
- + Christmas Hat
- + Christmas Tree
- + Christmas Star
- + Gift Costume (Double Dyable)
- #Demon Horns/Deer Antlers now have their own Accessory Type and can now be equipped alongside the head accessories.
===========
- Workaround for Fiery Reflector unwanted behaviour with Anim Debug Mode.
# 1.18.40 - 2nd February 2024
✨ New Year, New Talent! ✨
- + New Talent: Bed Dog 🛌🐶 You can now Sleep on your Dog to skip the night!
- + New skin: Hope 🐺
- The main character of the indie game "Seed of Life" by Ki3 Games. Dedicated to Akela Morse
- + You can now manually specify the position of the Dog Inventory Button located in your Survival Inventory via config.
- + Talents can now block Amnesia Bone from detraining it. Certain cases resulting in them blocking include being on a long cooldown. However, it is worth noting that players with Operator Permission can bypass this.
================================
- #New DoggySpin system, instead of relying on awfully large spritesheet to render the spinning Dog, DTN now make uses of the Dog Model itself and the Animation to programmatically render the icon. This allow the icon to be render at full framerate and with greater flexiblity (e.g rendering with different wolf variants, collars) without creating more wasteful spritesheet. This also fixed the problem that some user have been experiencing about another mod attempting to "stitch" the spritesheet causing an Exception to be thrown due to it being too big.
- #Dog Bed no longer show missing texture on its particles.
- #You can now limit how many Dog Bed Variants can be rendered via config. When this limit is exceed, Dog Beds will render with the default variant instead. Note that the cache can be reset by doing a resource reload (F3+T).
# 1.18.41 - 15th February 2025
- HOTFIX: Inverted logic cause Dog going away from fire logic to fail.
- Fix Bed Dog System throwing NPE when handling its packets.
- Mixin configuration fix, no longer spamming mixin error message in the Dedicated Server console upon start.
# 1.18.42 - 21th February 2025
- + New skin: Wolf Link
- #Refine Dog's Ally Check Logic, allow detecting and blocking damages from allied players evem when owner is offline or in different dimension.
- #Allow players to specify exactly which materials can be used to make dog bed variants via 2 data tags. When values is present in both tags, DTN will specifically use those values instead of automatically gather materials to create Dog Bed Variants.
# 1.18.43 - 16th March 2025
## Implemented Interruptible Sound System for Dog.
- In other words, dogs can now play interruptible sounds which are sounds that can be interrupted by the dog. Currently, upon being interrupted, the playing sound's volume will be instantly halved and followed with a subtle fade out before the sound completely stops.
- + Utilized the Interruptible Sound System for Shaking and Howling dogs: Dogs will now play those action's sounds as interruptible and interrupt when the action itself is interrupt.
## On Duty System:
- + Allow Whistle to only target dogs who are "On Duty" for certain modes (e.g Stand, Sit, .....).
- + You can configure the whistle anytime to either target all dogs in radius or only Dogs who are "On Duty".
- + Dogs can be set "On Duty" via its Dog Menu or using the "Duty Whistle".
- + "Duty Whistle" : Whistle mode that will, upon use, set every dog in radius who are standing to be "On Duty" and vice versa. When you hold this whistle, Dogs who are "On Duty" will have their name highlighted.
- Added New Translations:
- + Simplified Chinese (shenyx110)
- + Russian (Lunna Light)
- New Control System for StringEntrySelectScreen (Heel By Name, Whistle Screen, Conducting Bone Screen...)
- + The search bar is no longer focused by default, instead, you need to focus it first by pressing the Jump key while holding sneak and then start typing as usual.
- + To unfocus, left click anywhere with your mouse. When the text field is not being focused, Movement Keys (WASD by default) now can be used to both move the highlighted entry up/down and navigate between pages.
- + The Jump key can also be used (without holding the Sneak key) to select the highlighted entry.
- + Added in-game help for every Whistle Modes which can be viewed in the Whistle Screen.
## Revamped and formally defined Tactical Mode:
- The formal definition for Tactical Mode is the following: Your dog behaves like in Aggressive Mode but wil respond when being commanded it to attack something far away (which it won't in other modes), currently via the Tactical Whistle. When the dog is in Tactical Mode targets a target far away:
- + It will focus on the target and any Aggressive mode behaviour that cause the Dog to change target will not affect it.
- + The target can, however, be changed with another target when you issues another tactical command on another target or invalidated if the player interupts the Dog.
- + Its MaxDistAwayFromOwner will be increased by 10 as long as it is still targeting it.
- + Its follow range will be 32 instead of 16 until it gets close enough to the target.
- + Change to Tactical Whistle projectile: They can now pass through allies.
- + (Configurable) There is now a limit on how many Tactical dogs will responds each time it hit a target.
- + It now have a 0.5 second cooldown every use and every successful hit will have an additional 2 second.
- + Added Carry Me Whistle: Allow you to command one of your nearby Wolf Mount dog to come and force you on its back.
- + Option to disable Dog's name being visible through walls.
- + Option (Enabled by default) to hard prevent Dogs from going above the world's build limit.
==========================
- #Dogs now refuse to attack targets if they are above the world's build limit.
- #Improved Dog's Attack Reaction Time significantly.
- #Removed some Obselete Config Options
- #Custom Dog Models now have the option to only render Model Only Accessories.
- #API Change: EnumMode -> DogMode
- #API Change: EnumGender -> DogGender
==========================
- *Fixed a bug causing Dogs Attack Reaction Time to be relatively slow.
- *Avoid bugs related to Early Config Access when initializing Screens.
# 1.18.44 - 16th March 2025
- HOTFIX: All StringEntrySelectScreen now don't freeze the name like Pause Screen does.Doggy Talents Next 1.18.38
Doggy Talents Next 1.18.38
Doggy Talents Next 1.18.38
Doggy Talents Next 1.18.38
Doggy Talents Next 1.18.38
- Fix Hellhound fire decrease logic bug causing the modifier to be applied every tick
- instead of only when the dog begins to catch on fire.
- Fix totem of undying usage causing other Dogs (other than the one the item is used on) to improperly exit Injured Mode.
- (1.20.1 Under Only) HOTFIX: Crash on Startup due to improperly registered Mixins.
# 1.18.37 - 30th November 2024
- Option to prevent wild wolves from being angry when players accidentally hit them.
- If there is a lava block above the dog, and a walkable block next to the lava block, next to the dog and 1 block higher than the dog, it will find and priortize the neighbour which it can go without hitting the lava block. Only when no such option exists, then the dog will try to go to the aforementioned position, going through the lava block in the process, since lava will fall down and hit the Dog anyways.
- Dogs don't push and collide each other and its owner when running away from fire.
- If fast moving lava detected, the Dog will go a block further away from the lava if possible.
==============
- #Some Sniff Action Variants can continue when the sniff target changes after its animation reached.
- #Dogs now won't go in front of you when you are aiming and shooting a Projectile weapon e.g Bow, Trident.
- #Improve Dog's lava avoiding logic.
- #Add 2 new Sniff Action Variants: Sniff Aww Happy and Sniff Splash (Hellhound in Lava only for now) a certain timestamp, e.g: Touchy touch will continue playing even when the fire block is put out if the Dog has already touched the fire block and is reacting to the burn.
- #Injured Dogs don't actively push entities other than other Injured Dogs.
==============
- Potential NPE when a Dog wearing Bach Wig kills an entity.
# 1.18.38 - 10th December 2024
- #Dogs whom an action causes them, when sitting, to stand up will remember its sitting position and will return to it to sit if possible after finishing the action. Although, dogs will forget the sitting
- position after a certain amount of time or if the sitting position is no longer reachable or no longer safe.
- (1.21+ Neoforge only) Fix Chopin Disc doesn't play
- (1.21+ Neoforge only) Workaround for a Dog Menu bug caused by third party which leads to nothing being rendered beside the blur background when players access their Dogs' menu.Doggy Talents Next 1.18.35
Doggy Talents Next 1.18.35
Doggy Talents Next Fabric 1.18.35
## Added Dog Anim Debug Tool!
- + Only Accessible via commands.
- + Allow players to make their Dog freeze in a Pose from a paused Animation.
- + (Configurable) Client can now easily disable certain skin from loading. When a skin is disabled,
- it is inacessible to that client and every dogs having the skin set will renders as classical
- in that side.
- + Option to hide Wolf Mount Dog status when riding him.
## GUI Changes
- #DogGUI: True/False Buttons now become actual Animated Switches.
- #DogGUI: Extended the Upper view a bit down.
-
- #StringEtrySelectScreen(s): Util Buttons now become FlatButton and are closer to
- the selection view.
- #StringEtrySelectScreen(s): Changed how the gui shows Dog's UUID.
- ...
- #Dog Plushies now can copy Variants and Collar from Dogs
- #Fix Hotdog Costume
- #Dog Auto Mount option is now saved.
- Removed Legacy DTN Wolf Variant Support.
* Fix Enter Bug on Conducting Bone Screen.
# 1.18.35 - 13th November 2024
+ You are now only required to have your mainhand empty to be able to pet Dogs.
* (1.21+ only) Fix Rendering Background in GUI(s) twiceDoggy Talents Next 1.18.33
Doggy Talents Next 1.18.33
||🦇🎃 Happy Halloween! 🎃🦇||
========
## New Accessories!
+ New Locator Orbs! [Ka, Sui, Moku]
+ Dragon Costumes [Dragon Head, Dragon Suit, Dragon Wings]
+ Firefighter Suits [4 colors, 2 variants for each]
+ Firefighter Hats [2 variants]
========
- #Smoother Belly Rub anims to Belly Rub pettings transitions.
- #Option to disable Dog's Kill stats tracking per world and wipe Dog's
- Kill Stats (Operator only, using Amnesia Bone)
- #Only Dog's owner can pickup arrows shot by Dog.
- #(Configurable) Wandering Dogs now don't respond to Sit/Stand whistle.
- #Improve Swimmer Dog movements, they no longer occasionally get stuck trying to swim over a block.
- #Dog now completely dodge lava coming from above if there is safe space next to it.
- #Replace elytra with phantom membrane in some accessories.
- #Config to disable Wolf Armor Protection on DTN Dogs.
=========
* Fix Dog being able to bypass Greet Owner Limit in some cases.
* Fix some cases shortly after a Dog joined the world where it is possible that the Dog
is still being in SittingPose despite not OrderedToSit.
* Fix Dog in the middle of Fire Source won't move out despite having safe space nearby.
* Fix DogBeingHurtByTarget AI causing Docile Doggy Tools to equip its weapon despite not attacking the target
still.
* Fix /dog locate command doesn't locate Offline Dogs.Doggy Talents Next 1.18.32
Doggy Talents Next 1.18.32-patch1
Doggy Talents Next 1.18.32
Doggy Talents Next 1.18.32
+ OINA!!!!
+ Stripy Scarf
+ Deer Antlers
#Improve Dog's Default Navigation
#Water Holder only find onFire target which are onGround.
#All Injured Dog no longer block portal
#Improve Dog Push Resisting
#Improve Dog Collision Avoid Each Other when Navigating.
#Dog now go away when directly standing on top of magma block.
* Fix Train Wolf Limit apply to the whole server instead of individual players.
* Fix Dog don't drop bandage when Incap Val reset but drop otherwise.
* Fix Dog still standing up when hurt while being a passenger.
# **1.18.31 - 8th September 2024**
*(1.20- only) HOTFIX: Canine Tracker rendering improperly.
# **1.18.32 - 28th September 2024**
#Some DogVariant nows don't have a Wet Shade (ex: Molten)
#Update Real Name For Oina(s) and Kusa(s) and English Name for Kusa(s)
* HOTFIX: Certain unsual case where Dog sometimes go straight in the lava when trying to go Away from it.
* Fix Oina Kemu's id causing the skin to not be properly registered.
* Fix contacts lens weird micro-pixel.Doggy Talents Next 1.18.29
Doggy Talents Next 1.18.29
Doggy Talents Next 1.18.29
Doggy Talents Next 1.18.29
=================
* HOTFIX: Potential Crash when giving Dogs an infinity Bow.
**1.18.28 - 9th August 2024**
=================
## DTN has updated to Neoforge 1.21.1! Also works for 1.21
+ Added new Skin: Shorthaired Border Collie! suggested by @alphawolfsnowy
+ Added new Skin: Newfoundlands! (2 variants) suggested by R3dwoodbranch3s
+ Added new Whistle Mode: All Stand Cross Origin TP! to make it easier for players to manage which dog should teleport with you to another dimension.
+ Added new Option: Always render Overlay Accessories on Dogs as Translucent.
+ Added new Animation: Drinking Water! suggested by @ashleylee2000
+ Creative Menu Categorization. Items are now properly divided into 4 tabs: Main, DTN Agriculture, DTN Style, and DTN Miscellaneous
- Remove most of the DTN Discs, except the Chopin (for now).
- #Update Rice Mill Recipe: 3 Uncooked Rice + 1 bowl = Uncooked Rice Bowl.
- #Canine Tracker, Scent Treat and Amnesia Bone description update.
- #Update Rice Grain description to clarify.
- #Kami Treat will now one-shot Dogs to Kami level in Creative Mode.
- #Swimmer Dogs who can both swim underwater and breathe indefinitely underwater can always tp to water otherwise they only tp when owner is in water.
- #Suspicious Sickle fix + buff attack speed.
- #Make Soy Beans drop rarer.
-
* Fix: Canine Tracker not rendering properly.
* Fix: Preventing potential NPE Crash caused by ChemiCanine when migrating from Forge to Fabric
* Fix: Soft Heel text got blurred.
* Prevent Swimmer Dogs from being stuck in a 1x1 water area.
* Prevent spamming sit stand animation from playing while dog is drunk.
* Fix Idle Animations sometimes overriding Drunk.
**1.18.29 - 13th August 2024**
=================
- #Support future Water Wolf Variants.
- #Improve Dog's Default Navigation, reduce spinna chance.
- *(Fabric 1.21.1 only) Fix newer Fabric API causing Dog Bed to crash.
- *(Fabric only) Fix player unable to dismount Dog in some cases.Doggy Talents Next 1.18.27
Doggy Talents Next 1.18.27
Doggy Talents Next 1.18.27
Doggy Talents Next 1.18.27
===========================
Option to determine which Dog Custom Skin can be applied to a Dog for a World/Server:
+ Two types of strategy, "Allow Except" or "Deny Except", are set via config.
+ The Entries only accept the SHA-1 of the Skin.
+ The SHA-1 of a Dog Skin can be obtained and copied to the clipboard
via the Show Info Page of that Skin in the Skin Tab of The Dog GUI.
* Fix Conflicting Text when rendering the name of Dogs who have a different Owner than the current player
* (1.20.6+) Fix Doggy Tools no longer consume durability on Melee Weapons.
* (Fabric only) Fix soy crops rendering.
1.18.27 - 29th July 2024
===========================
* HOTFIX: Potential Crash when giving Dogs an Infinity Bow.Doggy Talents Next 1.18.25
Doggy Talents Next 1.18.25
(for 1.20.1 only)
===========================
HOTFIX 🔥🔥
Missing texture for the new accessories
Dog Variants features still get rendered on Dogs with Custom Skins.
1.18.21 - 22th July 2024
===========================
For 1.21, latest working NeoForge version: 21.0.113
YOU CAN NOW PET YOUR DOGS (WITH STYLE)!!!!!!!!
2 Petting Style: Facerub and Hug, more in the future!
+ To start petting the dog, click on the dog in the Home tab of the Dog Gui, a menu will show up prompting you to select the pet mode. After selecting, you will now opt-in to Pet mode
Pet Mode:
+ It will take over your right click, which means you cannot properly interact with the dog (the game won't handle the interaction)
+ Instead Right-clicking the dog will bring up the Pet menu again allowing you to either change pet style or terminate pet mode to regain interaction control
+ Sneak + Hold Right Click will begin petting the dog if the dog is in a position to be petted.
+ Release Right Click or Sneak to stop petting.
+ You can continue to pet other dogs without opting out of the mode.
To be able to pet the dog:
+ The dog must be in the Sitting Pose, he must not be lying.
+ You must be close to it.
+ All of your hands must be empty.
+ Both you and your dog must not ride or being ridden
+ You must be the owner of the dog.
+ You must be sneaking
+ Dog is not in Injured Mode
+ Dog is not onFire
+ (For now) the Dog's size must be MODERATO
+ Your view vector must cut the dog's bounding box.
+ You cannot be in spectator.
For the Dog:
+ The dog will do some cute reaction to the pet and it will get happier the longer you pet it.
+ Some dog variants may give you a little love burn when you pet it.
+ If you pet this Dog too much, other Dogs around might get jealous.
+ If the Dog's Health is under 25% it will slowly heal until it is no longer under that point.
+ If the Dog's Hunger is under 25 it will slowly recover until it is no longer under that point.
+ New Whistle Mode:
Ssshhh! : Make nearby Dogs go silent for a while.
Stop Attacking: Force nearby Dogs to clear their targets.
#Food Bowl now offers food in the same way Pack Puppy does.
#Configurable solutions to Optionally avoid Radio Collars on Dogs but still be able to track them:
+ Serverside: Option to disable the requirement of Tracking Accessories in other to track Dog
+ Clientside: Option to prevent Radio Collar from rendering.
#Glowing Overlay for Crimson and Warped Variant.
====
Removed Ok? Mode from Whistle
1.18.22 - 23th July 2024
===========================
*(1.20.1- only)HOTFIX: Fix Dedicated Server Crashing when loading DTN's Petting System.
1.18.23 - 23th July 2024
===========================
*HOTFIX: Berserker Minor/Guard Flat Dog still attack avoided Entities.
1.18.25 - 24th July 2024
===========================
+ You can now Pet Dogs with size greater or equals to MODERATO!
#Only dog whose can be petted may be jealous (Size larger or equals to MODERATO)
#Pet screen now only opened if both hand is empty, otherwise player will interact with Dog as usual.Doggy Talents Next 1.18.25
(for 1.20.1 only)
===========================
HOTFIX 🔥🔥
Missing texture for the new accessories
Dog Variants features still get rendered on Dogs with Custom Skins.
1.18.21 - 22th July 2024
===========================
For 1.21, latest working NeoForge version: 21.0.113
YOU CAN NOW PET YOUR DOGS (WITH STYLE)!!!!!!!!
2 Petting Style: Facerub and Hug, more in the future!
+ To start petting the dog, click on the dog in the Home tab of the Dog Gui, a menu will show up prompting you to select the pet mode. After selecting, you will now opt-in to Pet mode
Pet Mode:
+ It will take over your right click, which means you cannot properly interact with the dog (the game won't handle the interaction)
+ Instead Right-clicking the dog will bring up the Pet menu again allowing you to either change pet style or terminate pet mode to regain interaction control
+ Sneak + Hold Right Click will begin petting the dog if the dog is in a position to be petted.
+ Release Right Click or Sneak to stop petting.
+ You can continue to pet other dogs without opting out of the mode.
To be able to pet the dog:
+ The dog must be in the Sitting Pose, he must not be lying.
+ You must be close to it.
+ All of your hands must be empty.
+ Both you and your dog must not ride or being ridden
+ You must be the owner of the dog.
+ You must be sneaking
+ Dog is not in Injured Mode
+ Dog is not onFire
+ (For now) the Dog's size must be MODERATO
+ Your view vector must cut the dog's bounding box.
+ You cannot be in spectator.
For the Dog:
+ The dog will do some cute reaction to the pet and it will get happier the longer you pet it.
+ Some dog variants may give you a little love burn when you pet it.
+ If you pet this Dog too much, other Dogs around might get jealous.
+ If the Dog's Health is under 25% it will slowly heal until it is no longer under that point.
+ If the Dog's Hunger is under 25 it will slowly recover until it is no longer under that point.
+ New Whistle Mode:
Ssshhh! : Make nearby Dogs go silent for a while.
Stop Attacking: Force nearby Dogs to clear their targets.
#Food Bowl now offers food in the same way Pack Puppy does.
#Configurable solutions to Optionally avoid Radio Collars on Dogs but still be able to track them:
+ Serverside: Option to disable the requirement of Tracking Accessories in other to track Dog
+ Clientside: Option to prevent Radio Collar from rendering.
#Glowing Overlay for Crimson and Warped Variant.
====
Removed Ok? Mode from Whistle
1.18.22 - 23th July 2024
===========================
*(1.20.1- only)HOTFIX: Fix Dedicated Server Crashing when loading DTN's Petting System.
1.18.23 - 23th July 2024
===========================
*HOTFIX: Berserker Minor/Guard Flat Dog still attack avoided Entities.
1.18.25 - 24th July 2024
===========================
+ You can now Pet Dogs with size greater or equals to MODERATO!
#Only dog whose can be petted may be jealous (Size larger or equals to MODERATO)
#Pet screen now only opened if both hand is empty, otherwise player will interact with Dog as usual.Doggy Talents Next 1.18.25
(for 1.20.1 only)
===========================
HOTFIX 🔥🔥
Missing texture for the new accessories
Dog Variants features still get rendered on Dogs with Custom Skins.
1.18.21 - 22th July 2024
===========================
For 1.21, latest working NeoForge version: 21.0.113
YOU CAN NOW PET YOUR DOGS (WITH STYLE)!!!!!!!!
2 Petting Style: Facerub and Hug, more in the future!
+ To start petting the dog, click on the dog in the Home tab of the Dog Gui, a menu will show up prompting you to select the pet mode. After selecting, you will now opt-in to Pet mode
Pet Mode:
+ It will take over your right click, which means you cannot properly interact with the dog (the game won't handle the interaction)
+ Instead Right-clicking the dog will bring up the Pet menu again allowing you to either change pet style or terminate pet mode to regain interaction control
+ Sneak + Hold Right Click will begin petting the dog if the dog is in a position to be petted.
+ Release Right Click or Sneak to stop petting.
+ You can continue to pet other dogs without opting out of the mode.
To be able to pet the dog:
+ The dog must be in the Sitting Pose, he must not be lying.
+ You must be close to it.
+ All of your hands must be empty.
+ Both you and your dog must not ride or being ridden
+ You must be the owner of the dog.
+ You must be sneaking
+ Dog is not in Injured Mode
+ Dog is not onFire
+ (For now) the Dog's size must be MODERATO
+ Your view vector must cut the dog's bounding box.
+ You cannot be in spectator.
For the Dog:
+ The dog will do some cute reaction to the pet and it will get happier the longer you pet it.
+ Some dog variants may give you a little love burn when you pet it.
+ If you pet this Dog too much, other Dogs around might get jealous.
+ If the Dog's Health is under 25% it will slowly heal until it is no longer under that point.
+ If the Dog's Hunger is under 25 it will slowly recover until it is no longer under that point.
+ New Whistle Mode:
Ssshhh! : Make nearby Dogs go silent for a while.
Stop Attacking: Force nearby Dogs to clear their targets.
#Food Bowl now offers food in the same way Pack Puppy does.
#Configurable solutions to Optionally avoid Radio Collars on Dogs but still be able to track them:
+ Serverside: Option to disable the requirement of Tracking Accessories in other to track Dog
+ Clientside: Option to prevent Radio Collar from rendering.
#Glowing Overlay for Crimson and Warped Variant.
====
Removed Ok? Mode from Whistle
1.18.22 - 23th July 2024
===========================
*(1.20.1- only)HOTFIX: Fix Dedicated Server Crashing when loading DTN's Petting System.
1.18.23 - 23th July 2024
===========================
*HOTFIX: Berserker Minor/Guard Flat Dog still attack avoided Entities.
1.18.25 - 24th July 2024
===========================
+ You can now Pet Dogs with size greater or equals to MODERATO!
#Only dog whose can be petted may be jealous (Size larger or equals to MODERATO)
#Pet screen now only opened if both hand is empty, otherwise player will interact with Dog as usual.Doggy Talents Next 1.18.19
## Now supported Minecraft 1.21!
===========================
+ New Accessory: Angel Wings :wing:
+ New Accessory: Angel Halo :angel: (animated) (Your dogs can now be true angels!)
+ New Accessory: MrBlueYeti's Goose :goose::goose::goose:
+ New Accessory: MIDI Keyboard :musical_keyboard:
+ New Dog Variant System which complements DTN's Palette Of Paws more Special Variants.
+ Added a blacklist for Doggy Tools.
===========================
#Fix and refine some Dog Variant texture: [Pistachio, VSCode, Birch]
#Doggy World Loading Spin Icon showing Ammy now is optional and configurable.
===========================
* (1.20.6+ only) fix some DTN's GUI Button's Hover and Hold to show description feature.
Player can disable it to make the spin icon only shows Classical Pale.
===========================
-(1.20.6+ only) remove DTN's vanilla wolf spawn complementary. DTN's variants now have a
separate ground to shine - DTN's Palette Of Paws.
-(1.20.6+ only) temporary disable Hunter Dog Talent.Doggy Talents Next 1.18.18 (Beta3)
Doggy Talents Next 1.18.18 (Beta)
=====
## New DTN Wolf Variants!!!!!
+ The Nether Pair:
+ Crimson Wolf - Spawns in Crimson Forest
+ Warped Wolf - Spawns in Warped Forest
+ The Overworld:
+ Birch Wolf - Spawns in Birch Forest
+ Easter Egg:
+ VSCode Wolf - Creative only. Summoned by "genVSCodeRuns" the Wolf egg :woozy_face:
=====
## Doggy Tools Ranged Attack Expansion:
+ Dogs with Doggy Tools now can use these for ranged attacks instead of just limiting to the bow:
**+ Trident :**
**Loyalty 2 **or greater is required for ranged attack. Otherwise, the Dog will still use it as a Melee weapon similar to the Sword or Axe.
Will return to the dog after being thrown, it won't drop no matter what.
Durability is consumed each time the Dog throws it.
Trident-specific Enchantments are applicable (except for Riptide):
+ *Note that the lightning and fire from Channeling still do friendly-fire damage* to self and allies in range.
**+ Crossbow :**
Similar to how players use it.
All Enchantments are supported
=====
## 2 New Skins!
+ Australian Kelpie (suggested by @guillotinee )
+ Na
## New Whistle Mode:
+ **All Stand Switch Mode:** Command all Standing dogs to switch to a mode. (apart from Patrol and Wandering)
=====
#Hellhound Max dogs will always shoot fiery arrows with Crossbow and Bow regardless if it have the Flame Enchament or not.
#Removed the Variant Changers, its function is integrated into Doggy Charm instead.
#Dog can still play the Common Stand Idle Anim if not On Ground.
=====
* HOTFIX: Idle Sniffing Dog bypassing Mining Cautious mechanic, causing dog to cause some trouble again.
**1.18.17 - 8th June 2024**
=====:fire:HOTFIX:fire:=======
+ Projectiles shot from Bow and Trident from Dogs now ignores all allies (they simply pass
through them) (Configurable)
#Hellhound Max dogs will always shoot fiery Tridents which set target on fire when hit.
*HOTFIX: Dog Find Water AI doesn't stop navigation when stop.
**1.18.18 - 10th June 2024**
## New Wolf Variants!
+ Guacamole: Spawns rarely in meadows.
+ Pistachios: Spawns rarely in Mangrove Swamps.
## Creeper Sweeper Dog now can instant kill creeper with Bow and Trident.
* Fix Doggy Charm Description.
* Fix some textures
* (1.20.6+ only) Fix Armor Enchantments wont apply to Dog (ex: Protection)
* (1.20.6+ Neoforge only) Fix breaking changes from newer NeoForge.Doggy Talents Next 1.18.18
=====
## New DTN Wolf Variants!!!!!
+ The Nether Pair:
+ Crimson Wolf - Spawns in Crimson Forest
+ Warped Wolf - Spawns in Warped Forest
+ The Overworld:
+ Birch Wolf - Spawns in Birch Forest
+ Easter Egg:
+ VSCode Wolf - Creative only. Summoned by "genVSCodeRuns" the Wolf egg :woozy_face:
=====
## Doggy Tools Ranged Attack Expansion:
+ Dogs with Doggy Tools now can use these for ranged attacks instead of just limiting to the bow:
**+ Trident :**
**Loyalty 2 **or greater is required for ranged attack. Otherwise, the Dog will still use it as a Melee weapon similar to the Sword or Axe.
Will return to the dog after being thrown, it won't drop no matter what.
Durability is consumed each time the Dog throws it.
Trident-specific Enchantments are applicable (except for Riptide):
+ *Note that the lightning and fire from Channeling still do friendly-fire damage* to self and allies in range.
**+ Crossbow :**
Similar to how players use it.
All Enchantments are supported
=====
## 2 New Skins!
+ Australian Kelpie (suggested by @guillotinee )
+ Na
## New Whistle Mode:
+ **All Stand Switch Mode:** Command all Standing dogs to switch to a mode. (apart from Patrol and Wandering)
=====
#Hellhound Max dogs will always shoot fiery arrows with Crossbow and Bow regardless if it have the Flame Enchament or not.
#Removed the Variant Changers, its function is integrated into Doggy Charm instead.
#Dog can still play the Common Stand Idle Anim if not On Ground.
=====
* HOTFIX: Idle Sniffing Dog bypassing Mining Cautious mechanic, causing dog to cause some trouble again.
**1.18.17 - 8th June 2024**
=====:fire:HOTFIX:fire:=======
+ Projectiles shot from Bow and Trident from Dogs now ignores all allies (they simply pass
through them) (Configurable)
#Hellhound Max dogs will always shoot fiery Tridents which set target on fire when hit.
*HOTFIX: Dog Find Water AI doesn't stop navigation when stop.
**1.18.18 - 10th June 2024**
## New Wolf Variants!
+ Guacamole: Spawns rarely in meadows.
+ Pistachios: Spawns rarely in Mangrove Swamps.
## Creeper Sweeper Dog now can instant kill creeper with Bow and Trident.
* Fix Doggy Charm Description.
* Fix some textures
* (1.20.6+ only) Fix Armor Enchantments wont apply to Dog (ex: Protection)
* (1.20.6+ Neoforge only) Fix breaking changes from newer NeoForge.Doggy Talents Next 1.18.18
=====
## New DTN Wolf Variants!!!!!
+ The Nether Pair:
+ Crimson Wolf - Spawns in Crimson Forest
+ Warped Wolf - Spawns in Warped Forest
+ The Overworld:
+ Birch Wolf - Spawns in Birch Forest
+ Easter Egg:
+ VSCode Wolf - Creative only. Summoned by "genVSCodeRuns" the Wolf egg :woozy_face:
=====
## Doggy Tools Ranged Attack Expansion:
+ Dogs with Doggy Tools now can use these for ranged attacks instead of just limiting to the bow:
**+ Trident :**
**Loyalty 2 **or greater is required for ranged attack. Otherwise, the Dog will still use it as a Melee weapon similar to the Sword or Axe.
Will return to the dog after being thrown, it won't drop no matter what.
Durability is consumed each time the Dog throws it.
Trident-specific Enchantments are applicable (except for Riptide):
+ *Note that the lightning and fire from Channeling still do friendly-fire damage* to self and allies in range.
**+ Crossbow :**
Similar to how players use it.
All Enchantments are supported
=====
## 2 New Skins!
+ Australian Kelpie (suggested by @guillotinee )
+ Na
## New Whistle Mode:
+ **All Stand Switch Mode:** Command all Standing dogs to switch to a mode. (apart from Patrol and Wandering)
=====
#Hellhound Max dogs will always shoot fiery arrows with Crossbow and Bow regardless if it have the Flame Enchament or not.
#Removed the Variant Changers, its function is integrated into Doggy Charm instead.
#Dog can still play the Common Stand Idle Anim if not On Ground.
=====
* HOTFIX: Idle Sniffing Dog bypassing Mining Cautious mechanic, causing dog to cause some trouble again.
**1.18.17 - 8th June 2024**
=====:fire:HOTFIX:fire:=======
+ Projectiles shot from Bow and Trident from Dogs now ignores all allies (they simply pass
through them) (Configurable)
#Hellhound Max dogs will always shoot fiery Tridents which set target on fire when hit.
*HOTFIX: Dog Find Water AI doesn't stop navigation when stop.
**1.18.18 - 10th June 2024**
## New Wolf Variants!
+ Guacamole: Spawns rarely in meadows.
+ Pistachios: Spawns rarely in Mangrove Swamps.
## Creeper Sweeper Dog now can instant kill creeper with Bow and Trident.
* Fix Doggy Charm Description.
* Fix some textures
* (1.20.6+ only) Fix Armor Enchantments wont apply to Dog (ex: Protection)
* (1.20.6+ Neoforge only) Fix breaking changes from newer NeoForge.Doggy Talents Next 1.18.18
=====
## New DTN Wolf Variants!!!!!
+ The Nether Pair:
+ Crimson Wolf - Spawns in Crimson Forest
+ Warped Wolf - Spawns in Warped Forest
+ The Overworld:
+ Birch Wolf - Spawns in Birch Forest
+ Easter Egg:
+ VSCode Wolf - Creative only. Summoned by "genVSCodeRuns" the Wolf egg :woozy_face:
=====
## Doggy Tools Ranged Attack Expansion:
+ Dogs with Doggy Tools now can use these for ranged attacks instead of just limiting to the bow:
**+ Trident :**
**Loyalty 2 **or greater is required for ranged attack. Otherwise, the Dog will still use it as a Melee weapon similar to the Sword or Axe.
Will return to the dog after being thrown, it won't drop no matter what.
Durability is consumed each time the Dog throws it.
Trident-specific Enchantments are applicable (except for Riptide):
+ *Note that the lightning and fire from Channeling still do friendly-fire damage* to self and allies in range.
**+ Crossbow :**
Similar to how players use it.
All Enchantments are supported
=====
## 2 New Skins!
+ Australian Kelpie (suggested by @guillotinee )
+ Na
## New Whistle Mode:
+ **All Stand Switch Mode:** Command all Standing dogs to switch to a mode. (apart from Patrol and Wandering)
=====
#Hellhound Max dogs will always shoot fiery arrows with Crossbow and Bow regardless if it have the Flame Enchament or not.
#Removed the Variant Changers, its function is integrated into Doggy Charm instead.
#Dog can still play the Common Stand Idle Anim if not On Ground.
=====
* HOTFIX: Idle Sniffing Dog bypassing Mining Cautious mechanic, causing dog to cause some trouble again.
**1.18.17 - 8th June 2024**
=====:fire:HOTFIX:fire:=======
+ Projectiles shot from Bow and Trident from Dogs now ignores all allies (they simply pass
through them) (Configurable)
#Hellhound Max dogs will always shoot fiery Tridents which set target on fire when hit.
*HOTFIX: Dog Find Water AI doesn't stop navigation when stop.
**1.18.18 - 10th June 2024**
## New Wolf Variants!
+ Guacamole: Spawns rarely in meadows.
+ Pistachios: Spawns rarely in Mangrove Swamps.
## Creeper Sweeper Dog now can instant kill creeper with Bow and Trident.
* Fix Doggy Charm Description.
* Fix some textures
* (1.20.6+ only) Fix Armor Enchantments wont apply to Dog (ex: Protection)
* (1.20.6+ Neoforge only) Fix breaking changes from newer NeoForge.Doggy Talents Next 1.18.18
=====
## New DTN Wolf Variants!!!!!
+ The Nether Pair:
+ Crimson Wolf - Spawns in Crimson Forest
+ Warped Wolf - Spawns in Warped Forest
+ The Overworld:
+ Birch Wolf - Spawns in Birch Forest
+ Easter Egg:
+ VSCode Wolf - Creative only. Summoned by "genVSCodeRuns" the Wolf egg :woozy_face:
=====
## Doggy Tools Ranged Attack Expansion:
+ Dogs with Doggy Tools now can use these for ranged attacks instead of just limiting to the bow:
**+ Trident :**
**Loyalty 2 **or greater is required for ranged attack. Otherwise, the Dog will still use it as a Melee weapon similar to the Sword or Axe.
Will return to the dog after being thrown, it won't drop no matter what.
Durability is consumed each time the Dog throws it.
Trident-specific Enchantments are applicable (except for Riptide):
+ *Note that the lightning and fire from Channeling still do friendly-fire damage* to self and allies in range.
**+ Crossbow :**
Similar to how players use it.
All Enchantments are supported
=====
## 2 New Skins!
+ Australian Kelpie (suggested by @guillotinee )
+ Na
## New Whistle Mode:
+ **All Stand Switch Mode:** Command all Standing dogs to switch to a mode. (apart from Patrol and Wandering)
=====
#Hellhound Max dogs will always shoot fiery arrows with Crossbow and Bow regardless if it have the Flame Enchament or not.
#Removed the Variant Changers, its function is integrated into Doggy Charm instead.
#Dog can still play the Common Stand Idle Anim if not On Ground.
=====
* HOTFIX: Idle Sniffing Dog bypassing Mining Cautious mechanic, causing dog to cause some trouble again.
**1.18.17 - 8th June 2024**
=====:fire:HOTFIX:fire:=======
+ Projectiles shot from Bow and Trident from Dogs now ignores all allies (they simply pass
through them) (Configurable)
#Hellhound Max dogs will always shoot fiery Tridents which set target on fire when hit.
*HOTFIX: Dog Find Water AI doesn't stop navigation when stop.
**1.18.18 - 10th June 2024**
## New Wolf Variants!
+ Guacamole: Spawns rarely in meadows.
+ Pistachios: Spawns rarely in Mangrove Swamps.
## Creeper Sweeper Dog now can instant kill creeper with Bow and Trident.
* Fix Doggy Charm Description.
* Fix some textures
* (1.20.6+ only) Fix Armor Enchantments wont apply to Dog (ex: Protection)
* (1.20.6+ Neoforge only) Fix breaking changes from newer NeoForge.Doggy Talents Next 1.18.18
=====
## New DTN Wolf Variants!!!!!
+ The Nether Pair:
+ Crimson Wolf - Spawns in Crimson Forest
+ Warped Wolf - Spawns in Warped Forest
+ The Overworld:
+ Birch Wolf - Spawns in Birch Forest
+ Easter Egg:
+ VSCode Wolf - Creative only. Summoned by "genVSCodeRuns" the Wolf egg :woozy_face:
=====
## Doggy Tools Ranged Attack Expansion:
+ Dogs with Doggy Tools now can use these for ranged attacks instead of just limiting to the bow:
**+ Trident :**
**Loyalty 2 **or greater is required for ranged attack. Otherwise, the Dog will still use it as a Melee weapon similar to the Sword or Axe.
Will return to the dog after being thrown, it won't drop no matter what.
Durability is consumed each time the Dog throws it.
Trident-specific Enchantments are applicable (except for Riptide):
+ *Note that the lightning and fire from Channeling still do friendly-fire damage* to self and allies in range.
**+ Crossbow :**
Similar to how players use it.
All Enchantments are supported
=====
## 2 New Skins!
+ Australian Kelpie (suggested by @guillotinee )
+ Na
## New Whistle Mode:
+ **All Stand Switch Mode:** Command all Standing dogs to switch to a mode. (apart from Patrol and Wandering)
=====
#Hellhound Max dogs will always shoot fiery arrows with Crossbow and Bow regardless if it have the Flame Enchament or not.
#Removed the Variant Changers, its function is integrated into Doggy Charm instead.
#Dog can still play the Common Stand Idle Anim if not On Ground.
=====
* HOTFIX: Idle Sniffing Dog bypassing Mining Cautious mechanic, causing dog to cause some trouble again.
**1.18.17 - 8th June 2024**
=====:fire:HOTFIX:fire:=======
+ Projectiles shot from Bow and Trident from Dogs now ignores all allies (they simply pass
through them) (Configurable)
#Hellhound Max dogs will always shoot fiery Tridents which set target on fire when hit.
*HOTFIX: Dog Find Water AI doesn't stop navigation when stop.
**1.18.18 - 10th June 2024**
## New Wolf Variants!
+ Guacamole: Spawns rarely in meadows.
+ Pistachios: Spawns rarely in Mangrove Swamps.
## Creeper Sweeper Dog now can instant kill creeper with Bow and Trident.
* Fix Doggy Charm Description.
* Fix some textures
* (1.20.6+ only) Fix Armor Enchantments wont apply to Dog (ex: Protection)
* (1.20.6+ Neoforge only) Fix breaking changes from newer NeoForge.Doggy Talents Next 1.18.15
+ Ported to NeoForge/Fabric 1.20.6
Change with respect to the Armored Paw Drop
======================================================
Integrate Offical Wolf Variants for DTN Dogs:
+ Each dog will now be one of the Offical Variants released:
[Pale, Chestnut, Striped, Rusty, Woods, Ashen, Snowy, Spotted, Black]
+ The Variant system implemented on the Dog will be independent from the Skin
system. The corresponding texture of the variant the dog is will
be rendered instead of the usual Pale skin when custom skins are not used, in other
words, when the dog use the "Classical" skin or using a Missing skin, or when player forced
always_render_classical=true in config.
+ The Variant will be shown in the Dog Info GUI regardless if the Dog have Custom Skin on or not.
+ (Configurable) Dog summoned from Doggy Charm will be a random variant instead of just being Pale.
Integrate Wolf Armor for DTN Dogs (1.20.5+)
+ DTN Dogs can wear Wolf Armors, the procedure is reflected from vanilla:
Right-Click with a Wolf Armor to equip it on the Dog.
Right-Click with a Armadillo Scute to repair the Wolf Armor that the Dog is wearing.
Right-Click with a Shear to remove the Wolf Armor from the Dog if wearing any.
Dog can also wear Dyed Wolf Armor.
+ The Wolf Armor System is seperated and independent from the current Dog Armor System
meaning, it is more related to the Accessory System (which is also indepedent of), meaning that
this won't conflict with Doggy Armor or the Accessories. The Dog (as current) can wear BOTH
Wolf Armor AND Dog Armor (Player Armor + Doggy Armor) but the Dog Armor will not take effect when
when the incoming damage is absorbed by the Wolf Armor.
+ The Wolf Armor also count towards the Dog "Nakey-ness"
+ Beside the vanilla way, player can also Equip/Remove the Wolf Armor of the Dog via its
Dog Accessory GUI like one may do when adding/removing Accessories.
+ When a Dog is wearing Wolf Armor, the health shown in the Dog Info GUI will be
[The dog remaining HP]+[Wolf Armor durability left]
When a Vanilla Wolf is trained into DTN Wolf:
+ It retains its variant.
+ It retains its Wolf Armor if wearing any. (1.20.5+)
+ It's Thick Collar will also be retained instead of the usual thin one. (1.20.5+)
======================================================
Push Resisting mechanic Overhaul
======================================================
+ Instead of forcing Zero delta Movement, the move speed will be capped
at a magnitude when Dog is idle resisting push
+ Dog won't resist push while is actually in hurting zone (ex: In lava itself)
allowing players to push Dog out. Dog will continue to not resist for 1s
after being out of hurting area.
======================================================
Ranged Attack Mechanic for dogs
======================================================
+ Dog can now carry out Ranged Attack aside Melee Attack.
+ Currently, this behaviour is available via the Doggy Tools Talents
where if a Dog is holding a Bow with any Arrows in its Hotbar OR Pack Puppy Inventory,
it will switch to Ranged Attack mode, and utilize the Bow to carry out the attack.
======================================================
+ Dog Greeting Owners now also play a Cute Greet Anim while jumping around the Owner.
+ Tune Greeting Owner Anim/Jump frequency.
New advancements
======================================================
+ "Don't Worry! It's Sterile." - Apply a Bandage on an Injured Dog.
+ "A Full Recovery!" - Aid an Injured Dog to recover.
+ "The Best Dog-tor!" - Aid an Injured Dog to recover in the Best Condition.
======================================================
# Remove Cut-Corner mechanic for Dogs.
According to analysis and also the fact that the Dog hitbox width was never intended to exceed
1 block in the first place, the Cut Corner mechanic is now redundant and as observed, is the
cause of some incident when the Dog trips and fall when doing sharp turn.
This significantly improve the Dog pathfinding reliablity with minimal side effect.
# Remove Nutrition Limit when feeding Dog Meat food, allowing dogs to eat certain Meat food again
Rotten Flesh however, is strictly prohibited.
# The Tag which shows the Dog's Owner when a player is Sneaking
will no longer shown to the player if he is the Dog's owner.
# Hellhound Max now Immune to Freezing and can Melt Powered Snow.
# Incapacitated Dogs now Whine less when still being gravely injured,
and being completely silent for the rest of the time, additionally the whining volume
is significantly diminished to paint the state where the dog is half-unconcious and being
too weak to do a normal whine. The dog whine frequency and volume will also be increased by a certain
when the Dog is bandaged since it regained conciousness but still in pain.
# Organized DTN Advancements.
# Revert Ammy and Hayabusa Model to Classical Style to be consistent with the rest of the Kusa(s)
and compatible with Wolf Armor.
# Rebrand Incapacitated into Injured.
* Fix Fire Drill Dogs cannot execute Stop Drop Roll.
* Remove Client Tickable skin function, which caused unknown bugs for both modloaders.
* Fix Dog Client Skin being selected to MISSING even when CLASSICAL is selected.
* Fix Amnesia Bone being unable to untame Dogs.
* Fix Dog navigation won't stop when DogMoveBackToRestrict stop.
* Fix Dog Horzontal Danger detection mechanic
* Fix dog cannot Heal by Saturation when Hunger is disabled.
* Fix Dog ocassionaly stand up and stay still after owner logged out.
**1.18.13 - 25th May 2024**
==================
## The Wolf Variant Triplet of DTN!
+ Cherry Wolf - Spawns in Cherry Grove
+ Himalayan Salt Wolf - Spawns in Jagged Peak
+ Lemony Lime Wolf -Spawns in Beaches
+ All above variants have a spawn rate the same as Snowy (with spawn weight of 1 and max pack size of 1) making them also very rare!
# Fisher Dog Talent:
+ Dog no longer query the FISHES tag which includes cooked fish causing
non-hellhound dog to get cooked fish.
+ When Maxing the Talent:
+ New Ultimate Form! Your dog will wear a cute little hat!
+ Your dog now has the ability to fish up treasure loot!
+ New Skin Variant! : Ranga.
==================
#Improve Dog Navigation.
#Improve Hellhound attack while in Lava.
#Improve Doggy Tools Ranged attack.
#Dogs no longer prioritize skeletons when in Berserker Mode.
#Dogs will avoid Powdered Snow.
==================
* Fix and Improve: Dogs don't run away while in fire.
* HOTFIX: Canine Tracker can only be used once.
* Fix: Normal Dogs can't Freeze, while Hellhound can.
* Fix: Normal Dogs can breathe underwater, while Swimmer Dogs can't.
* Fix: Injured Swimmer Dogs don't float.
* Fix: Sit Animation flickers.
* Fix: Dog will go and sniff area outside of zone restricted by Wandering/Patrol Mode.
* Fix: Dog backflip underwater.
* Fix: Dog beg for Fish despite not having Happy Eater.
* Fix: Game crashes when Dog tries to attack Tameable Mobs.
**1.18.15 - 29th May 2024**
## New DTN Wolf Variant!
+ Bamboo Wolf - Spawns in Bamboo Jungle
They, like the previous DTN Wolf Variant Triplet, spawn rarely.
## New Advancement!
+ "The Whole Pack - Ossia" : Tame one of each of the wolf variants listed below
[Chestnut, Striped, Bamboo, Woods, Himalayan Salt, Cherry, Lemony Lime, Black, Pale]
## New skin:
+ Norfolk Terrier.
*Directly training Vanilla Wolf to DTN now counts towards "The Whole Pack"/"The Whole Pack - Ossia"
advancement too!Doggy Talents Next 1.18.15
+ Ported to NeoForge/Fabric 1.20.6
Change with respect to the Armored Paw Drop
======================================================
Integrate Offical Wolf Variants for DTN Dogs:
+ Each dog will now be one of the Offical Variants released:
[Pale, Chestnut, Striped, Rusty, Woods, Ashen, Snowy, Spotted, Black]
+ The Variant system implemented on the Dog will be independent from the Skin
system. The corresponding texture of the variant the dog is will
be rendered instead of the usual Pale skin when custom skins are not used, in other
words, when the dog use the "Classical" skin or using a Missing skin, or when player forced
always_render_classical=true in config.
+ The Variant will be shown in the Dog Info GUI regardless if the Dog have Custom Skin on or not.
+ (Configurable) Dog summoned from Doggy Charm will be a random variant instead of just being Pale.
Integrate Wolf Armor for DTN Dogs (1.20.5+)
+ DTN Dogs can wear Wolf Armors, the procedure is reflected from vanilla:
Right-Click with a Wolf Armor to equip it on the Dog.
Right-Click with a Armadillo Scute to repair the Wolf Armor that the Dog is wearing.
Right-Click with a Shear to remove the Wolf Armor from the Dog if wearing any.
Dog can also wear Dyed Wolf Armor.
+ The Wolf Armor System is seperated and independent from the current Dog Armor System
meaning, it is more related to the Accessory System (which is also indepedent of), meaning that
this won't conflict with Doggy Armor or the Accessories. The Dog (as current) can wear BOTH
Wolf Armor AND Dog Armor (Player Armor + Doggy Armor) but the Dog Armor will not take effect when
when the incoming damage is absorbed by the Wolf Armor.
+ The Wolf Armor also count towards the Dog "Nakey-ness"
+ Beside the vanilla way, player can also Equip/Remove the Wolf Armor of the Dog via its
Dog Accessory GUI like one may do when adding/removing Accessories.
+ When a Dog is wearing Wolf Armor, the health shown in the Dog Info GUI will be
[The dog remaining HP]+[Wolf Armor durability left]
When a Vanilla Wolf is trained into DTN Wolf:
+ It retains its variant.
+ It retains its Wolf Armor if wearing any. (1.20.5+)
+ It's Thick Collar will also be retained instead of the usual thin one. (1.20.5+)
======================================================
Push Resisting mechanic Overhaul
======================================================
+ Instead of forcing Zero delta Movement, the move speed will be capped
at a magnitude when Dog is idle resisting push
+ Dog won't resist push while is actually in hurting zone (ex: In lava itself)
allowing players to push Dog out. Dog will continue to not resist for 1s
after being out of hurting area.
======================================================
Ranged Attack Mechanic for dogs
======================================================
+ Dog can now carry out Ranged Attack aside Melee Attack.
+ Currently, this behaviour is available via the Doggy Tools Talents
where if a Dog is holding a Bow with any Arrows in its Hotbar OR Pack Puppy Inventory,
it will switch to Ranged Attack mode, and utilize the Bow to carry out the attack.
======================================================
+ Dog Greeting Owners now also play a Cute Greet Anim while jumping around the Owner.
+ Tune Greeting Owner Anim/Jump frequency.
New advancements
======================================================
+ "Don't Worry! It's Sterile." - Apply a Bandage on an Injured Dog.
+ "A Full Recovery!" - Aid an Injured Dog to recover.
+ "The Best Dog-tor!" - Aid an Injured Dog to recover in the Best Condition.
======================================================
# Remove Cut-Corner mechanic for Dogs.
According to analysis and also the fact that the Dog hitbox width was never intended to exceed
1 block in the first place, the Cut Corner mechanic is now redundant and as observed, is the
cause of some incident when the Dog trips and fall when doing sharp turn.
This significantly improve the Dog pathfinding reliablity with minimal side effect.
# Remove Nutrition Limit when feeding Dog Meat food, allowing dogs to eat certain Meat food again
Rotten Flesh however, is strictly prohibited.
# The Tag which shows the Dog's Owner when a player is Sneaking
will no longer shown to the player if he is the Dog's owner.
# Hellhound Max now Immune to Freezing and can Melt Powered Snow.
# Incapacitated Dogs now Whine less when still being gravely injured,
and being completely silent for the rest of the time, additionally the whining volume
is significantly diminished to paint the state where the dog is half-unconcious and being
too weak to do a normal whine. The dog whine frequency and volume will also be increased by a certain
when the Dog is bandaged since it regained conciousness but still in pain.
# Organized DTN Advancements.
# Revert Ammy and Hayabusa Model to Classical Style to be consistent with the rest of the Kusa(s)
and compatible with Wolf Armor.
# Rebrand Incapacitated into Injured.
* Fix Fire Drill Dogs cannot execute Stop Drop Roll.
* Remove Client Tickable skin function, which caused unknown bugs for both modloaders.
* Fix Dog Client Skin being selected to MISSING even when CLASSICAL is selected.
* Fix Amnesia Bone being unable to untame Dogs.
* Fix Dog navigation won't stop when DogMoveBackToRestrict stop.
* Fix Dog Horzontal Danger detection mechanic
* Fix dog cannot Heal by Saturation when Hunger is disabled.
* Fix Dog ocassionaly stand up and stay still after owner logged out.
**1.18.13 - 25th May 2024**
==================
## The Wolf Variant Triplet of DTN!
+ Cherry Wolf - Spawns in Cherry Grove
+ Himalayan Salt Wolf - Spawns in Jagged Peak
+ Lemony Lime Wolf -Spawns in Beaches
+ All above variants have a spawn rate the same as Snowy (with spawn weight of 1 and max pack size of 1) making them also very rare!
# Fisher Dog Talent:
+ Dog no longer query the FISHES tag which includes cooked fish causing
non-hellhound dog to get cooked fish.
+ When Maxing the Talent:
+ New Ultimate Form! Your dog will wear a cute little hat!
+ Your dog now has the ability to fish up treasure loot!
+ New Skin Variant! : Ranga.
==================
#Improve Dog Navigation.
#Improve Hellhound attack while in Lava.
#Improve Doggy Tools Ranged attack.
#Dogs no longer prioritize skeletons when in Berserker Mode.
#Dogs will avoid Powdered Snow.
==================
* Fix and Improve: Dogs don't run away while in fire.
* HOTFIX: Canine Tracker can only be used once.
* Fix: Normal Dogs can't Freeze, while Hellhound can.
* Fix: Normal Dogs can breathe underwater, while Swimmer Dogs can't.
* Fix: Injured Swimmer Dogs don't float.
* Fix: Sit Animation flickers.
* Fix: Dog will go and sniff area outside of zone restricted by Wandering/Patrol Mode.
* Fix: Dog backflip underwater.
* Fix: Dog beg for Fish despite not having Happy Eater.
* Fix: Game crashes when Dog tries to attack Tameable Mobs.
**1.18.15 - 29th May 2024**
## New DTN Wolf Variant!
+ Bamboo Wolf - Spawns in Bamboo Jungle
They, like the previous DTN Wolf Variant Triplet, spawn rarely.
## New Advancement!
+ "The Whole Pack - Ossia" : Tame one of each of the wolf variants listed below
[Chestnut, Striped, Bamboo, Woods, Himalayan Salt, Cherry, Lemony Lime, Black, Pale]
## New skin:
+ Norfolk Terrier.
*Directly training Vanilla Wolf to DTN now counts towards "The Whole Pack"/"The Whole Pack - Ossia"
advancement too!Doggy Talents Next 1.18.15
+ Ported to NeoForge/Fabric 1.20.6
Change with respect to the Armored Paw Drop
======================================================
Integrate Offical Wolf Variants for DTN Dogs:
+ Each dog will now be one of the Offical Variants released:
[Pale, Chestnut, Striped, Rusty, Woods, Ashen, Snowy, Spotted, Black]
+ The Variant system implemented on the Dog will be independent from the Skin
system. The corresponding texture of the variant the dog is will
be rendered instead of the usual Pale skin when custom skins are not used, in other
words, when the dog use the "Classical" skin or using a Missing skin, or when player forced
always_render_classical=true in config.
+ The Variant will be shown in the Dog Info GUI regardless if the Dog have Custom Skin on or not.
+ (Configurable) Dog summoned from Doggy Charm will be a random variant instead of just being Pale.
Integrate Wolf Armor for DTN Dogs (1.20.5+)
+ DTN Dogs can wear Wolf Armors, the procedure is reflected from vanilla:
Right-Click with a Wolf Armor to equip it on the Dog.
Right-Click with a Armadillo Scute to repair the Wolf Armor that the Dog is wearing.
Right-Click with a Shear to remove the Wolf Armor from the Dog if wearing any.
Dog can also wear Dyed Wolf Armor.
+ The Wolf Armor System is seperated and independent from the current Dog Armor System
meaning, it is more related to the Accessory System (which is also indepedent of), meaning that
this won't conflict with Doggy Armor or the Accessories. The Dog (as current) can wear BOTH
Wolf Armor AND Dog Armor (Player Armor + Doggy Armor) but the Dog Armor will not take effect when
when the incoming damage is absorbed by the Wolf Armor.
+ The Wolf Armor also count towards the Dog "Nakey-ness"
+ Beside the vanilla way, player can also Equip/Remove the Wolf Armor of the Dog via its
Dog Accessory GUI like one may do when adding/removing Accessories.
+ When a Dog is wearing Wolf Armor, the health shown in the Dog Info GUI will be
[The dog remaining HP]+[Wolf Armor durability left]
When a Vanilla Wolf is trained into DTN Wolf:
+ It retains its variant.
+ It retains its Wolf Armor if wearing any. (1.20.5+)
+ It's Thick Collar will also be retained instead of the usual thin one. (1.20.5+)
======================================================
Push Resisting mechanic Overhaul
======================================================
+ Instead of forcing Zero delta Movement, the move speed will be capped
at a magnitude when Dog is idle resisting push
+ Dog won't resist push while is actually in hurting zone (ex: In lava itself)
allowing players to push Dog out. Dog will continue to not resist for 1s
after being out of hurting area.
======================================================
Ranged Attack Mechanic for dogs
======================================================
+ Dog can now carry out Ranged Attack aside Melee Attack.
+ Currently, this behaviour is available via the Doggy Tools Talents
where if a Dog is holding a Bow with any Arrows in its Hotbar OR Pack Puppy Inventory,
it will switch to Ranged Attack mode, and utilize the Bow to carry out the attack.
======================================================
+ Dog Greeting Owners now also play a Cute Greet Anim while jumping around the Owner.
+ Tune Greeting Owner Anim/Jump frequency.
New advancements
======================================================
+ "Don't Worry! It's Sterile." - Apply a Bandage on an Injured Dog.
+ "A Full Recovery!" - Aid an Injured Dog to recover.
+ "The Best Dog-tor!" - Aid an Injured Dog to recover in the Best Condition.
======================================================
# Remove Cut-Corner mechanic for Dogs.
According to analysis and also the fact that the Dog hitbox width was never intended to exceed
1 block in the first place, the Cut Corner mechanic is now redundant and as observed, is the
cause of some incident when the Dog trips and fall when doing sharp turn.
This significantly improve the Dog pathfinding reliablity with minimal side effect.
# Remove Nutrition Limit when feeding Dog Meat food, allowing dogs to eat certain Meat food again
Rotten Flesh however, is strictly prohibited.
# The Tag which shows the Dog's Owner when a player is Sneaking
will no longer shown to the player if he is the Dog's owner.
# Hellhound Max now Immune to Freezing and can Melt Powered Snow.
# Incapacitated Dogs now Whine less when still being gravely injured,
and being completely silent for the rest of the time, additionally the whining volume
is significantly diminished to paint the state where the dog is half-unconcious and being
too weak to do a normal whine. The dog whine frequency and volume will also be increased by a certain
when the Dog is bandaged since it regained conciousness but still in pain.
# Organized DTN Advancements.
# Revert Ammy and Hayabusa Model to Classical Style to be consistent with the rest of the Kusa(s)
and compatible with Wolf Armor.
# Rebrand Incapacitated into Injured.
* Fix Fire Drill Dogs cannot execute Stop Drop Roll.
* Remove Client Tickable skin function, which caused unknown bugs for both modloaders.
* Fix Dog Client Skin being selected to MISSING even when CLASSICAL is selected.
* Fix Amnesia Bone being unable to untame Dogs.
* Fix Dog navigation won't stop when DogMoveBackToRestrict stop.
* Fix Dog Horzontal Danger detection mechanic
* Fix dog cannot Heal by Saturation when Hunger is disabled.
* Fix Dog ocassionaly stand up and stay still after owner logged out.
**1.18.13 - 25th May 2024**
==================
## The Wolf Variant Triplet of DTN!
+ Cherry Wolf - Spawns in Cherry Grove
+ Himalayan Salt Wolf - Spawns in Jagged Peak
+ Lemony Lime Wolf -Spawns in Beaches
+ All above variants have a spawn rate the same as Snowy (with spawn weight of 1 and max pack size of 1) making them also very rare!
# Fisher Dog Talent:
+ Dog no longer query the FISHES tag which includes cooked fish causing
non-hellhound dog to get cooked fish.
+ When Maxing the Talent:
+ New Ultimate Form! Your dog will wear a cute little hat!
+ Your dog now has the ability to fish up treasure loot!
+ New Skin Variant! : Ranga.
==================
#Improve Dog Navigation.
#Improve Hellhound attack while in Lava.
#Improve Doggy Tools Ranged attack.
#Dogs no longer prioritize skeletons when in Berserker Mode.
#Dogs will avoid Powdered Snow.
==================
* Fix and Improve: Dogs don't run away while in fire.
* HOTFIX: Canine Tracker can only be used once.
* Fix: Normal Dogs can't Freeze, while Hellhound can.
* Fix: Normal Dogs can breathe underwater, while Swimmer Dogs can't.
* Fix: Injured Swimmer Dogs don't float.
* Fix: Sit Animation flickers.
* Fix: Dog will go and sniff area outside of zone restricted by Wandering/Patrol Mode.
* Fix: Dog backflip underwater.
* Fix: Dog beg for Fish despite not having Happy Eater.
* Fix: Game crashes when Dog tries to attack Tameable Mobs.
**1.18.15 - 29th May 2024**
## New DTN Wolf Variant!
+ Bamboo Wolf - Spawns in Bamboo Jungle
They, like the previous DTN Wolf Variant Triplet, spawn rarely.
## New Advancement!
+ "The Whole Pack - Ossia" : Tame one of each of the wolf variants listed below
[Chestnut, Striped, Bamboo, Woods, Himalayan Salt, Cherry, Lemony Lime, Black, Pale]
## New skin:
+ Norfolk Terrier.
*Directly training Vanilla Wolf to DTN now counts towards "The Whole Pack"/"The Whole Pack - Ossia"
advancement too!Doggy Talents Next 1.18.12
+ Ported to NeoForge/Fabric 1.20.6
Change with respect to the Armored Paw Drop
======================================================
Integrate Offical Wolf Variants for DTN Dogs:
+ Each dog will now be one of the Offical Variants released:
[Pale, Chestnut, Striped, Rusty, Woods, Ashen, Snowy, Spotted, Black]
+ The Variant system implemented on the Dog will be independent from the Skin
system. The corresponding texture of the variant the dog is will
be rendered instead of the usual Pale skin when custom skins are not used, in other
words, when the dog use the "Classical" skin or using a Missing skin, or when player forced
always_render_classical=true in config.
+ The Variant will be shown in the Dog Info GUI regardless if the Dog have Custom Skin on or not.
+ (Configurable) Dog summoned from Doggy Charm will be a random variant instead of just being Pale.
Integrate Wolf Armor for DTN Dogs (1.20.5+)
+ DTN Dogs can wear Wolf Armors, the procedure is reflected from vanilla:
Right-Click with a Wolf Armor to equip it on the Dog.
Right-Click with a Armadillo Scute to repair the Wolf Armor that the Dog is wearing.
Right-Click with a Shear to remove the Wolf Armor from the Dog if wearing any.
Dog can also wear Dyed Wolf Armor.
+ The Wolf Armor System is seperated and independent from the current Dog Armor System
meaning, it is more related to the Accessory System (which is also indepedent of), meaning that
this won't conflict with Doggy Armor or the Accessories. The Dog (as current) can wear BOTH
Wolf Armor AND Dog Armor (Player Armor + Doggy Armor) but the Dog Armor will not take effect when
when the incoming damage is absorbed by the Wolf Armor.
+ The Wolf Armor also count towards the Dog "Nakey-ness"
+ Beside the vanilla way, player can also Equip/Remove the Wolf Armor of the Dog via its
Dog Accessory GUI like one may do when adding/removing Accessories.
+ When a Dog is wearing Wolf Armor, the health shown in the Dog Info GUI will be
[The dog remaining HP]+[Wolf Armor durability left]
When a Vanilla Wolf is trained into DTN Wolf:
+ It retains its variant.
+ It retains its Wolf Armor if wearing any. (1.20.5+)
+ It's Thick Collar will also be retained instead of the usual thin one. (1.20.5+)
======================================================
Push Resisting mechanic Overhaul
======================================================
+ Instead of forcing Zero delta Movement, the move speed will be capped
at a magnitude when Dog is idle resisting push
+ Dog won't resist push while is actually in hurting zone (ex: In lava itself)
allowing players to push Dog out. Dog will continue to not resist for 1s
after being out of hurting area.
======================================================
Ranged Attack Mechanic for dogs
======================================================
+ Dog can now carry out Ranged Attack aside Melee Attack.
+ Currently, this behaviour is available via the Doggy Tools Talents
where if a Dog is holding a Bow with any Arrows in its Hotbar OR Pack Puppy Inventory,
it will switch to Ranged Attack mode, and utilize the Bow to carry out the attack.
======================================================
+ Dog Greeting Owners now also play a Cute Greet Anim while jumping around the Owner.
+ Tune Greeting Owner Anim/Jump frequency.
New advancements
======================================================
+ "Don't Worry! It's Sterile." - Apply a Bandage on an Injured Dog.
+ "A Full Recovery!" - Aid an Injured Dog to recover.
+ "The Best Dog-tor!" - Aid an Injured Dog to recover in the Best Condition.
======================================================
# Remove Cut-Corner mechanic for Dogs.
According to analysis and also the fact that the Dog hitbox width was never intended to exceed
1 block in the first place, the Cut Corner mechanic is now redundant and as observed, is the
cause of some incident when the Dog trips and fall when doing sharp turn.
This significantly improve the Dog pathfinding reliablity with minimal side effect.
# Remove Nutrition Limit when feeding Dog Meat food, allowing dogs to eat certain Meat food again
Rotten Flesh however, is strictly prohibited.
# The Tag which shows the Dog's Owner when a player is Sneaking
will no longer shown to the player if he is the Dog's owner.
# Hellhound Max now Immune to Freezing and can Melt Powered Snow.
# Incapacitated Dogs now Whine less when still being gravely injured,
and being completely silent for the rest of the time, additionally the whining volume
is significantly diminished to paint the state where the dog is half-unconcious and being
too weak to do a normal whine. The dog whine frequency and volume will also be increased by a certain
when the Dog is bandaged since it regained conciousness but still in pain.
# Organized DTN Advancements.
# Revert Ammy and Hayabusa Model to Classical Style to be consistent with the rest of the Kusa(s)
and compatible with Wolf Armor.
# Rebrand Incapacitated into Injured.
* Fix Fire Drill Dogs cannot execute Stop Drop Roll.
* Remove Client Tickable skin function, which caused unknown bugs for both modloaders.
* Fix Dog Client Skin being selected to MISSING even when CLASSICAL is selected.
* Fix Amnesia Bone being unable to untame Dogs.
* Fix Dog navigation won't stop when DogMoveBackToRestrict stop.
* Fix Dog Horzontal Danger detection mechanic
* Fix dog cannot Heal by Saturation when Hunger is disabled.
* Fix Dog ocassionaly stand up and stay still after owner logged out.Doggy Talents Next 1.18.10
Update List Key
(+) A new feature
(-) A removed feature
(#) A changed feature
(*) A bug fix
(/) Other
**1.18.9 - 17th March 2024**
========
# Changes with respect to Vanilla Wolves:
+ Dogs no longer +1 and halves the damges dealt when being hit by an entity other than the Player or Arrow.
+ Instead the dog's base max health itself is doubled.
+ Health-related logic are also doubled to accompaint, including:
+ Dogs now heal 2 hearts per saturation value instead of one.
+ Extra Health amount calculated based on Dog Level will now be doubled.
"Speaking of wolf hearts – wolf-health-parity came with the most recent Bedrock Preview and Beta, meaning every wolf across both editions of Minecraft will now have 40 hearts when fully grown (Bedrock wolves only had 20 previously!" - Offical Minecraft statement.
+ (Non vanilla accompaint) Dog tail will now fold down slower at first but
quicker the more health the dog lost.
========
+ Rice Mill now support Smoker directly too!
+ Allow Models to override animation Sequences, meaning that model can provide their own implementation of the Animation that causes too much dissonance with it.
+ Double Dyable Contact Lens!!!
+ Option to restrict CreeperSweeper 5 Dogs to only target Creepers.
+ Added es_es! @Arkathus
+ More names.
+ Ookamikaze Talent!! 💣💣
Inspired from the first ever creator of DoggyTalents.
"The most adorable harbinger of chaos and destruction the world has ever known! Feed it gunpowder, and it will create an explosion that doesn't hurt it!" - RaustBlackDragon, 2011.
===
- Remove Onsen Tamago Recipe to prevent conflict with other mod's Egg Recipe.
===
#Show dog Hunger in Status View Area instead of Pts.
#Synchronized Config Value.
#Changed how DTN pick data to be saved when dog got unloaded to Respawn Storage.
#Halves the hunger decrease speed when dog is not moving.
#Smoother transition from Vanilla to Classical.
#Cooldown for Treat Bag
===
* Howl Animation fix
* Fixed faint animation sometimes break.
* Reinforce Quick Move on all DTN Inventory Menu.
* (Fabric Only) Fix desynchronized Dog Inventories Menu
* (Fabric Only) HOTFIX: Fix unsyncable DTN registries causing dedicated server to
kick user out when load Dog's talents or accessories.
* (Fabric Only) Fix Rice Texture.
* (Fabric Only) Fix player unable to dismount Dog on Head.
**1.18.10 - 18th March 2024**
* Fix some model's Howl Animation.
* HOTFIX: Dog health not getting maxed when it is supposed to.
* HOTFIX: DogRespawnStorage don't show Dog's name.
* (Fabric Only) Fix Swimmer Dog unable to be ridden at full speed underwater.Doggy Talents Next 1.18.8
+ Added Dedicated Talent/Accessories Syncing System for DTN.
+ Added a Whitelist Food System in case anyone needs to add additional food.
+ Added And Reinforced Dog Name Validating:
+ More Random Names !!!
+ Added Rice Mill !!! 🌾🌾🌾🍙🍙🍙
+ A water-powered Utility Block to Auto-grind certain Items. For this block to be powered, the mill part must have its bottom (one block below the main block) covered in water while any block must not obstruct the rest of the mill. The mill will spin while this block is powered.
+ Dog after being burned when Random Sniff will remember it and don't sniff hot stuff for a while.
+ Drop cached Dog in DogLocationStorage when dog Unloads to prevent unnecessary storing of the dog in mem.
+ Allow you to access Only a Single Dog Pack Puppy Inventory by Sneak
+ Right-clicking the Dog inventory button located at the Dog's GUI > Train > Pack Puppy.
+ Config Option to determine if dog Incap Value should be reset when the Dog receives any damage while being Incap. If this is disabled then the dog bandages would still drop under certain circumstances.
+ Client Config Option to allow any world run on this Client's Integrated Server to give new players Starter Bundle regardless of that world's serverconfig.
+ New Treat Bag Feature !!
+ Right-click the Treat Bag to throw Dog food from far away!
+ The Dog might even do a Backflip to catch it!
+ Sneak + Right-click the Dog to access its inventory.
+ ===========
+ #Balance Sausage Food
+ #Fire Drill Dogs don't extinguish themselves when fighting.
+ #Seperated Incapaciated Value out of Hunger Value
+ #The initial Incapaciated Value is now determined by the damage the fatal blow did
+ #Improved And Optimized UI Framework ReRender mechanic.
+ #The Talent Info View now ReRender when the Dog got that Talent Trained up, allowing Options to immediately appear when you click Train.
+ #Upon being Incapacitated, all Effects will be removed from the Dog.
+ #All effects cannot be applied to Incapacitated Dogs.
+ #Canine Tracker no longer dumps all DogLocationStorage.
+ #/dog locate command now directly outputs the Position and Dimension the Dog is at.
+ #/dog ... byname command auto-complete now automatically wraps the Dog name in double-quotes if it has any spaces in between (hence why the (") character is not allowed)
+ ===========
+ *(Hopefully) Fix the occasional Double Interact bug causing Sit/Stand to be issued right after feeding the dog.
+ *Update all players when Dog Talents Option (ex: Render Chest for Pack Puppy) changes to the Dog.
+ *Fixes some rare cases where dogs continue to navigate a bit after being Incapacitated.
+ Dog Names are now being checked in the Dog Class itself serverside and Corrected before being actually set to the Dog.
+ Name length now has a hard limit of 32 characters, if a Name longer than 32 characters is somehow being forcibly set to the Dog (ex: via /data), it will be substring-ed to take only the first 32 characters.
+ Name must not contain any Leading or Trailing Whitespaces, it will be Stripped before setting to the Dog. Certain characters are not allowed (ex: the Double Quote (") character), they will be removed from the name before setting to the Dog.
+ *Fix certain cases when Conducting Bone forgot to Sit the Dog down when To Bed.
+ *Fix Doggy Tools Dog sometimes "remembers" the seeds and keeps planting despite having no seed in the Toolbar.
+ *Avoid weird cases that cause StringOutOfBound exceptions when rendering Health In Name.
+ *Treat Bag now properly displays Content Overview of its inventory when hovered.
+ *Fix the rest of the Black Text on certain Inventories.Doggy Talents Next 1.18.8
+ Added Dedicated Talent/Accessories Syncing System for DTN.
+ Added a Whitelist Food System in case anyone needs to add additional food.
+ Added And Reinforced Dog Name Validating:
+ More Random Names !!!
+ Added Rice Mill !!! 🌾🌾🌾🍙🍙🍙
+ A water-powered Utility Block to Auto-grind certain Items. For this block to be powered, the mill part must have its bottom (one block below the main block) covered in water while any block must not obstruct the rest of the mill. The mill will spin while this block is powered.
+ Dog after being burned when Random Sniff will remember it and don't sniff hot stuff for a while.
+ Drop cached Dog in DogLocationStorage when dog Unloads to prevent unnecessary storing of the dog in mem.
+ Allow you to access Only a Single Dog Pack Puppy Inventory by Sneak
+ Right-clicking the Dog inventory button located at the Dog's GUI > Train > Pack Puppy.
+ Config Option to determine if dog Incap Value should be reset when the Dog receives any damage while being Incap. If this is disabled then the dog bandages would still drop under certain circumstances.
+ Client Config Option to allow any world run on this Client's Integrated Server to give new players Starter Bundle regardless of that world's serverconfig.
+ New Treat Bag Feature !!
+ Right-click the Treat Bag to throw Dog food from far away!
+ The Dog might even do a Backflip to catch it!
+ Sneak + Right-click the Dog to access its inventory.
+ ===========
+ #Balance Sausage Food
+ #Fire Drill Dogs don't extinguish themselves when fighting.
+ #Seperated Incapaciated Value out of Hunger Value
+ #The initial Incapaciated Value is now determined by the damage the fatal blow did
+ #Improved And Optimized UI Framework ReRender mechanic.
+ #The Talent Info View now ReRender when the Dog got that Talent Trained up, allowing Options to immediately appear when you click Train.
+ #Upon being Incapacitated, all Effects will be removed from the Dog.
+ #All effects cannot be applied to Incapacitated Dogs.
+ #Canine Tracker no longer dumps all DogLocationStorage.
+ #/dog locate command now directly outputs the Position and Dimension the Dog is at.
+ #/dog ... byname command auto-complete now automatically wraps the Dog name in double-quotes if it has any spaces in between (hence why the (") character is not allowed)
+ ===========
+ *(Hopefully) Fix the occasional Double Interact bug causing Sit/Stand to be issued right after feeding the dog.
+ *Update all players when Dog Talents Option (ex: Render Chest for Pack Puppy) changes to the Dog.
+ *Fixes some rare cases where dogs continue to navigate a bit after being Incapacitated.
+ Dog Names are now being checked in the Dog Class itself serverside and Corrected before being actually set to the Dog.
+ Name length now has a hard limit of 32 characters, if a Name longer than 32 characters is somehow being forcibly set to the Dog (ex: via /data), it will be substring-ed to take only the first 32 characters.
+ Name must not contain any Leading or Trailing Whitespaces, it will be Stripped before setting to the Dog. Certain characters are not allowed (ex: the Double Quote (") character), they will be removed from the name before setting to the Dog.
+ *Fix certain cases when Conducting Bone forgot to Sit the Dog down when To Bed.
+ *Fix Doggy Tools Dog sometimes "remembers" the seeds and keeps planting despite having no seed in the Toolbar.
+ *Avoid weird cases that cause StringOutOfBound exceptions when rendering Health In Name.
+ *Treat Bag now properly displays Content Overview of its inventory when hovered.
+ *Fix the rest of the Black Text on certain Inventories.Doggy Talents Next 1.18.8 - 1.19.2
+ Added Dedicated Talent/Accessories Syncing System for DTN.
+ Added a Whitelist Food System in case anyone needs to add additional food.
+ Added And Reinforced Dog Name Validating:
+ More Random Names !!!
+ Added Rice Mill !!! 🌾🌾🌾🍙🍙🍙
+ A water-powered Utility Block to Auto-grind certain Items. For this block to be powered, the mill part must have its bottom (one block below the main block) covered in water while any block must not obstruct the rest of the mill. The mill will spin while this block is powered.
+ Dog after being burned when Random Sniff will remember it and don't sniff hot stuff for a while.
+ Drop cached Dog in DogLocationStorage when dog Unloads to prevent unnecessary storing of the dog in mem.
+ Allow you to access Only a Single Dog Pack Puppy Inventory by Sneak
+ Right-clicking the Dog inventory button located at the Dog's GUI > Train > Pack Puppy.
+ Config Option to determine if dog Incap Value should be reset when the Dog receives any damage while being Incap. If this is disabled then the dog bandages would still drop under certain circumstances.
+ Client Config Option to allow any world run on this Client's Integrated Server to give new players Starter Bundle regardless of that world's serverconfig.
+ New Treat Bag Feature !!
+ Right-click the Treat Bag to throw Dog food from far away!
+ The Dog might even do a Backflip to catch it!
+ Sneak + Right-click the Dog to access its inventory.
+ ===========
+ #Balance Sausage Food
+ #Fire Drill Dogs don't extinguish themselves when fighting.
+ #Seperated Incapaciated Value out of Hunger Value
+ #The initial Incapaciated Value is now determined by the damage the fatal blow did
+ #Improved And Optimized UI Framework ReRender mechanic.
+ #The Talent Info View now ReRender when the Dog got that Talent Trained up, allowing Options to immediately appear when you click Train.
+ #Upon being Incapacitated, all Effects will be removed from the Dog.
+ #All effects cannot be applied to Incapacitated Dogs.
+ #Canine Tracker no longer dumps all DogLocationStorage.
+ #/dog locate command now directly outputs the Position and Dimension the Dog is at.
+ #/dog ... byname command auto-complete now automatically wraps the Dog name in double-quotes if it has any spaces in between (hence why the (") character is not allowed)
+ ===========
+ *(Hopefully) Fix the occasional Double Interact bug causing Sit/Stand to be issued right after feeding the dog.
+ *Update all players when Dog Talents Option (ex: Render Chest for Pack Puppy) changes to the Dog.
+ *Fixes some rare cases where dogs continue to navigate a bit after being Incapacitated.
+ Dog Names are now being checked in the Dog Class itself serverside and Corrected before being actually set to the Dog.
+ Name length now has a hard limit of 32 characters, if a Name longer than 32 characters is somehow being forcibly set to the Dog (ex: via /data), it will be substring-ed to take only the first 32 characters.
+ Name must not contain any Leading or Trailing Whitespaces, it will be Stripped before setting to the Dog. Certain characters are not allowed (ex: the Double Quote (") character), they will be removed from the name before setting to the Dog.
+ *Fix certain cases when Conducting Bone forgot to Sit the Dog down when To Bed.
+ *Fix Doggy Tools Dog sometimes "remembers" the seeds and keeps planting despite having no seed in the Toolbar.
+ *Avoid weird cases that cause StringOutOfBound exceptions when rendering Health In Name.
+ *Treat Bag now properly displays Content Overview of its inventory when hovered.
+ *Fix the rest of the Black Text on certain Inventories.Doggy Talents Next 1.18.8 - 1.20.1, 1.20
+ Added Dedicated Talent/Accessories Syncing System for DTN.
+ Added a Whitelist Food System in case anyone needs to add additional food.
+ Added And Reinforced Dog Name Validating:
+ More Random Names !!!
+ Added Rice Mill !!! 🌾🌾🌾🍙🍙🍙
+ A water-powered Utility Block to Auto-grind certain Items. For this block to be powered, the mill part must have its bottom (one block below the main block) covered in water while any block must not obstruct the rest of the mill. The mill will spin while this block is powered.
+ Dog after being burned when Random Sniff will remember it and don't sniff hot stuff for a while.
+ Drop cached Dog in DogLocationStorage when dog Unloads to prevent unnecessary storing of the dog in mem.
+ Allow you to access Only a Single Dog Pack Puppy Inventory by Sneak
+ Right-clicking the Dog inventory button located at the Dog's GUI > Train > Pack Puppy.
+ Config Option to determine if dog Incap Value should be reset when the Dog receives any damage while being Incap. If this is disabled then the dog bandages would still drop under certain circumstances.
+ Client Config Option to allow any world run on this Client's Integrated Server to give new players Starter Bundle regardless of that world's serverconfig.
+ New Treat Bag Feature !!
+ Right-click the Treat Bag to throw Dog food from far away!
+ The Dog might even do a Backflip to catch it!
+ Sneak + Right-click the Dog to access its inventory.
+ ===========
+ #Balance Sausage Food
+ #Fire Drill Dogs don't extinguish themselves when fighting.
+ #Seperated Incapaciated Value out of Hunger Value
+ #The initial Incapaciated Value is now determined by the damage the fatal blow did
+ #Improved And Optimized UI Framework ReRender mechanic.
+ #The Talent Info View now ReRender when the Dog got that Talent Trained up, allowing Options to immediately appear when you click Train.
+ #Upon being Incapacitated, all Effects will be removed from the Dog.
+ #All effects cannot be applied to Incapacitated Dogs.
+ #Canine Tracker no longer dumps all DogLocationStorage.
+ #/dog locate command now directly outputs the Position and Dimension the Dog is at.
+ #/dog ... byname command auto-complete now automatically wraps the Dog name in double-quotes if it has any spaces in between (hence why the (") character is not allowed)
+ ===========
+ *(Hopefully) Fix the occasional Double Interact bug causing Sit/Stand to be issued right after feeding the dog.
+ *Update all players when Dog Talents Option (ex: Render Chest for Pack Puppy) changes to the Dog.
+ *Fixes some rare cases where dogs continue to navigate a bit after being Incapacitated.
+ Dog Names are now being checked in the Dog Class itself serverside and Corrected before being actually set to the Dog.
+ Name length now has a hard limit of 32 characters, if a Name longer than 32 characters is somehow being forcibly set to the Dog (ex: via /data), it will be substring-ed to take only the first 32 characters.
+ Name must not contain any Leading or Trailing Whitespaces, it will be Stripped before setting to the Dog. Certain characters are not allowed (ex: the Double Quote (") character), they will be removed from the name before setting to the Dog.
+ *Fix certain cases when Conducting Bone forgot to Sit the Dog down when To Bed.
+ *Fix Doggy Tools Dog sometimes "remembers" the seeds and keeps planting despite having no seed in the Toolbar.
+ *Avoid weird cases that cause StringOutOfBound exceptions when rendering Health In Name.
+ *Treat Bag now properly displays Content Overview of its inventory when hovered.
+ *Fix the rest of the Black Text on certain Inventories.Doggy Talents Next 1.18.7
- **FIRST UPDATE OF 2024!!! 🎊🎊🎊**
===
+ Added new Decoration Item: Dog Plushie. 🧸
+ Added new Accessory: Doggy Contact Lenses 👁👁 (You can now change your dog's eye color! *Only works for simple models*).
+ Added new Accessory: Propeller Hat. *spinnnnnaaaaa*
+ Added new Accessory: Fedora. *dobe dobe badoo-* 🕵️♀️
+ Added new Accessory: Flat Cap.
+ Added new Skin: Samoyed (1 variant + 2 special variants).
+ Added new Skin: Bolt. ⚡
+ Added new Option: Disable passenger collision (Wolf Mount).
+ Added new Option: Enable Alternative Head Model (Wolf Armor).
+ Added new Talent: Gate Woof *open the nooor*
+ Added new Talent: Sniffer Dog! (Very useful for mining!)
+ Added new Item: Scent Treat.
+ Added Pro-tip to Food Bowl.
+ JAPANESE TRANSLATION!!! by MashXP 「日本語翻訳!!! : マッシーXP」
===
- #Allow Doggy Armor to render 3rd-party armors from other mods.
- #Allow Doggy Armor dogs to wear trimmed armor !!!
- #Update description for Pack Puppy.
- #Shock Absorber will now resists Sonic Boom from Warden!
- #Maxed out Doggy Torch now have very cool visuals! (toggleable)
- #Doggy Tools when farming need at least 1 type of seed in the Dog's Toolbar.
- #Tune Hellhound's fire resistant + Buff Hellhound lvl 4.
- #Pack Puppy now only offer food to other dogs if Obey Others is set to true.
- #Pack Puppy will pathfind to nearby dropped items when you or the other dogs killed an entity and made it drop!!!
- #Block passenger suffocate damage when riding Wolf Mount.
- #Buff Onigiri + add description.
- #Heel By Name Whistle now works well with hotkey.
- #Conducting Bone now works Cross Origin (configurable).
- #Added a few adjustments to the scrollbar in Dog Menu.
- #Dogs are smarter now. They won't run if lava is flowing diagonally.
- #Dogs will now go behind owners when going down stairs.
===
- Fixed minor typos.
- Chemi Canine don't transfer effect if enemy is dead.
- Hellhound will properly cook food if it can light mobs on fire.
- Fixed item not stacking properly (Pack Puppy auto-pick).
- Fix Tim Burtons trio eye/nose visual bug.
- HOTFIX: Dog pathfinding interupted when a block change happens in the world.
- HOTFIX (1.18.2/1.19.2 only): Normal Points reset after reload the world.
-
===
# **1.18.6 - 18th January 2024**
- **FIRST HOTFIX OF THE YEAR 🔥**
===
+ Added Recipes for the newly added Hats and Dog Plushie.
===
- #Buff Sausage + Miso Soup
- #Torch Dogs' Torches unlit and slower when incapacitated.
- #Update Configs, remove redundant options and paraphrase existing one.
===
- Fixed minor typos, grammatical errors.
- *HOTFIX: Silly mistake causing third-party helmet to not render prop
===
# **1.18.7 - 20th January 2024**
===
- *HOTFIX: Disable Gender Option being Inverted without updating in the code. Causing Unwanted Gender Disabling.
- *HOTFIX: Stoopid PackPuppy Bug that caused PackPuppy to not eat from chest or offer when there is an eligible food item in the slot located in theleft top corner of the PackPuppy inventory screen, in other words, slot 0. And also causing other hungry dogs to keep following it without eating.
- *HOTFIX: Potential shake animation glitch.
- #Tune Lava Shaking.Doggy Talents Next 1.18.7 - 1.20.1
- **FIRST UPDATE OF 2024!!! 🎊🎊🎊**
===
+ Added new Decoration Item: Dog Plushie. 🧸
+ Added new Accessory: Doggy Contact Lenses 👁👁 (You can now change your dog's eye color! *Only works for simple models*).
+ Added new Accessory: Propeller Hat. *spinnnnnaaaaa*
+ Added new Accessory: Fedora. *dobe dobe badoo-* 🕵️♀️
+ Added new Accessory: Flat Cap.
+ Added new Skin: Samoyed (1 variant + 2 special variants).
+ Added new Skin: Bolt. ⚡
+ Added new Option: Disable passenger collision (Wolf Mount).
+ Added new Option: Enable Alternative Head Model (Wolf Armor).
+ Added new Talent: Gate Woof *open the nooor*
+ Added new Talent: Sniffer Dog! (Very useful for mining!)
+ Added new Item: Scent Treat.
+ Added Pro-tip to Food Bowl.
+ JAPANESE TRANSLATION!!! by MashXP 「日本語翻訳!!! : マッシーXP」
===
- #Allow Doggy Armor to render 3rd-party armors from other mods.
- #Allow Doggy Armor dogs to wear trimmed armor !!!
- #Update description for Pack Puppy.
- #Shock Absorber will now resists Sonic Boom from Warden!
- #Maxed out Doggy Torch now have very cool visuals! (toggleable)
- #Doggy Tools when farming need at least 1 type of seed in the Dog's Toolbar.
- #Tune Hellhound's fire resistant + Buff Hellhound lvl 4.
- #Pack Puppy now only offer food to other dogs if Obey Others is set to true.
- #Pack Puppy will pathfind to nearby dropped items when you or the other dogs killed an entity and made it drop!!!
- #Block passenger suffocate damage when riding Wolf Mount.
- #Buff Onigiri + add description.
- #Heel By Name Whistle now works well with hotkey.
- #Conducting Bone now works Cross Origin (configurable).
- #Added a few adjustments to the scrollbar in Dog Menu.
- #Dogs are smarter now. They won't run if lava is flowing diagonally.
- #Dogs will now go behind owners when going down stairs.
===
- Fixed minor typos.
- Chemi Canine don't transfer effect if enemy is dead.
- Hellhound will properly cook food if it can light mobs on fire.
- Fixed item not stacking properly (Pack Puppy auto-pick).
- Fix Tim Burtons trio eye/nose visual bug.
- HOTFIX: Dog pathfinding interupted when a block change happens in the world.
- HOTFIX (1.18.2/1.19.2 only): Normal Points reset after reload the world.
-
===
# **1.18.6 - 18th January 2024**
- **FIRST HOTFIX OF THE YEAR 🔥**
===
+ Added Recipes for the newly added Hats and Dog Plushie.
===
- #Buff Sausage + Miso Soup
- #Torch Dogs' Torches unlit and slower when incapacitated.
- #Update Configs, remove redundant options and paraphrase existing one.
===
- Fixed minor typos, grammatical errors.
- *HOTFIX: Silly mistake causing third-party helmet to not render prop
===
# **1.18.7 - 20th January 2024**
===
- *HOTFIX: Disable Gender Option being Inverted without updating in the code. Causing Unwanted Gender Disabling.
- *HOTFIX: Stoopid PackPuppy Bug that caused PackPuppy to not eat from chest or offer when there is an eligible food item in the slot located in theleft top corner of the PackPuppy inventory screen, in other words, slot 0. And also causing other hungry dogs to keep following it without eating.
- *HOTFIX: Potential shake animation glitch.
- #Tune Lava Shaking.Doggy Talents Next 1.18.4
---
- *HOTFIX: Dog Action is unable to overrideSit causing:
- *Dog cannot greet Owner
- *WaterHolder/RescueDog cannot urgently heal/extinguish owner support action.
- *Dog cannot Howl when sitting.
---
- #Option to limit Mob Retriever to only Dog to Dog.Doggy Talents Next 1.18.4 - 1.20.1
---
- *HOTFIX: Dog Action is unable to overrideSit causing:
- *Dog cannot greet Owner
- *WaterHolder/RescueDog cannot urgently heal/extinguish owner support action.
- *Dog cannot Howl when sitting.
---
- #Option to limit Mob Retriever to only Dog to Dog.Doggy Talents Next 1.18.4 - 1.19.2
---
- *HOTFIX: Dog Action is unable to overrideSit causing:
- *Dog cannot greet Owner
- *WaterHolder/RescueDog cannot urgently heal/extinguish owner support action.
- *Dog cannot Howl when sitting.
---
- #Option to limit Mob Retriever to only Dog to Dog.Doggy Talents Next 1.18.4 - 1.18.2
---
- *HOTFIX: Dog Action is unable to overrideSit causing:
- *Dog cannot greet Owner
- *WaterHolder/RescueDog cannot urgently heal/extinguish owner support action.
- *Dog cannot Howl when sitting.
---
- #Option to limit Mob Retriever to only Dog to Dog.Doggy Talents Next 1.18.3 - 1.19.2
---
+ (Configurable) Dogs who respawn in Dog Bed after being killed will now be incapacitated and are required to be nursed back to life.
+ Added Indicator to SkinView to indicate how compatible the current model is with Accessories.
---
- #Bigger Ammy at Loading Screen!
- #Skin name in the main Skin View now cuts off if it is too long.
- #Use Unicode Flat Symbol instead of b for Guard Flat Indicator.
---
- Dog when entering water causes the world to StackOverflow and keep on StackOverflow when joined since the dog is still in the water.Doggy Talents Next 1.18.3 - 1.18.2
---
+ (Configurable) Dogs who respawn in Dog Bed after being killed will now be incapacitated and are required to be nursed back to life.
+ Added Indicator to SkinView to indicate how compatible the current model is with Accessories.
---
- #Bigger Ammy at Loading Screen!
- #Skin name in the main Skin View now cuts off if it is too long.
- #Use Unicode Flat Symbol instead of b for Guard Flat Indicator.
---
- Dog when entering water causes the world to StackOverflow and keep on StackOverflow when joined since the dog is still in the water.Doggy Talents Next 1.18.3 - 1.20.1
---
+ (Configurable) Dogs who respawn in Dog Bed after being killed will now be incapacitated and are required to be nursed back to life.
+ Added Indicator to SkinView to indicate how compatible the current model is with Accessories.
---
- #Bigger Ammy at Loading Screen!
- #Skin name in the main Skin View now cuts off if it is too long.
- #Use Unicode Flat Symbol instead of b for Guard Flat Indicator.
---
- Dog when entering water causes the world to StackOverflow and keep on StackOverflow when joined since the dog is still in the water.Doggy Talents Next - 1.18.2 - 1.18.2
---
+ Documented the preferred way to make Onsen Tamago.
- #Prevent Guard Mode from spamming growl when the player repeatedly switches mode.
- #Player can now sneak at the Main tab of Dog Menu to prevent immediate Mode Change when pressing Mode Switch.
---
- HOTFIX: - Fix Sake Logic: Sake no longer drunk player client-side
- Drinking Sake does not consume the whole stack.
---
- HOTFIX: WolfMount causes sitting dogs to lose hunger in some versions. Doggy Talents Next - 1.18.2 - 1.19.2
---
+ Documented the preferred way to make Onsen Tamago.
- #Prevent Guard Mode from spamming growl when the player repeatedly switches mode.
- #Player can now sneak at the Main tab of Dog Menu to prevent immediate Mode Change when pressing Mode Switch.
---
- HOTFIX: - Fix Sake Logic: Sake no longer drunk player client-side
- Drinking Sake does not consume the whole stack.
---
- HOTFIX: WolfMount causes sitting dogs to lose hunger in some versions. Doggy Talents Next - 1.18.2 -1.20.1
---
+ Documented the preferred way to make Onsen Tamago.
- #Prevent Guard Mode from spamming growl when the player repeatedly switches mode.
- #Player can now sneak at the Main tab of Dog Menu to prevent immediate Mode Change when pressing Mode Switch.
---
- HOTFIX: - Fix Sake Logic: Sake no longer drunk player client-side
- Drinking Sake does not consume the whole stack.
---
- HOTFIX: WolfMount causes sitting dogs to lose hunger in some versions. Doggy Talents Next - 1.18.1 - 1.18.2
---
+ Added a Dog Menu Option to toggle PackPuppy Offering Food to other Dogs and to pick up Nearby items (unlocked at level 5).
---
- #Change Mallet and Shrinking Bone recipe.
- #Dogs will now strategically eat all DTN's food items which present in the inventory.
(Ex: Rice Bowls, Tofu, Soy Milk, Natto, etc)
- They will prioritize DTN's food over other Meat Foods.
- They will also prioritize DTN's food with lower nutrition. Except when they are low on health AND are not affected by Regeneration, they would eat at most one DTN's food with Regeneration effect and then continue to eat as normal till they are full instead of stopping at a certain threshold.
- #Improve DogSkin ScrollBar scrolling.
- #You can now throw an egg on the Top Face of the water cauldron which is directly on top of a burning block (ex: Campfire) and make Onsen Tamago!
- #Dog also still feels nakey when still being equipped with Radio Collar.
---
- Resolved texture conflict in PackPuppy model.
- HOTFIX: potential NullPointerException when triggering Playing Tag clientside.
- #Refined Dog Go Eat From Chest Dog Action:
- Fixed: Prevented Player from force changing the name of a dog whom they do not
own using Vanilla's Nametag.
- Added description for Piano.Doggy Talents Next - 1.18.1 - 1.19.2
---
+ Added a Dog Menu Option to toggle PackPuppy Offering Food to other Dogs and to pick up Nearby items (unlocked at level 5).
---
- #Change Mallet and Shrinking Bone recipe.
- #Dogs will now strategically eat all DTN's food items which present in the inventory.
(Ex: Rice Bowls, Tofu, Soy Milk, Natto, etc)
- They will prioritize DTN's food over other Meat Foods.
- They will also prioritize DTN's food with lower nutrition. Except when they are low on health AND are not affected by Regeneration, they would eat at most one DTN's food with Regeneration effect and then continue to eat as normal till they are full instead of stopping at a certain threshold.
- #Improve DogSkin ScrollBar scrolling.
- #You can now throw an egg on the Top Face of the water cauldron which is directly on top of a burning block (ex: Campfire) and make Onsen Tamago!
- #Dog also still feels nakey when still being equipped with Radio Collar.
---
- Resolved texture conflict in PackPuppy model.
- HOTFIX: potential NullPointerException when triggering Playing Tag clientside.
- #Refined Dog Go Eat From Chest Dog Action:
- Fixed: Prevented Player from force changing the name of a dog whom they do not
own using Vanilla's Nametag.
- Added description for Piano.Doggy Talents Next - 1.18.1 - 1.20.1
---
+ Added a Dog Menu Option to toggle PackPuppy Offering Food to other Dogs and to pick up Nearby items (unlocked at level 5).
---
- #Change Mallet and Shrinking Bone recipe.
- #Dogs will now strategically eat all DTN's food items which present in the inventory.
(Ex: Rice Bowls, Tofu, Soy Milk, Natto, etc)
- They will prioritize DTN's food over other Meat Foods.
- They will also prioritize DTN's food with lower nutrition. Except when they are low on health AND are not affected by Regeneration, they would eat at most one DTN's food with Regeneration effect and then continue to eat as normal till they are full instead of stopping at a certain threshold.
- #Improve DogSkin ScrollBar scrolling.
- #You can now throw an egg on the Top Face of the water cauldron which is directly on top of a burning block (ex: Campfire) and make Onsen Tamago!
- #Dog also still feels nakey when still being equipped with Radio Collar.
---
- Resolved texture conflict in PackPuppy model.
- HOTFIX: potential NullPointerException when triggering Playing Tag clientside.
- #Refined Dog Go Eat From Chest Dog Action:
- Fixed: Prevented Player from force changing the name of a dog whom they do not
own using Vanilla's Nametag.
- Added description for Piano.
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