地牢与酒馆 (Dungeons and Taverns)
这是一个结构数据包,向你探索世界时添加了地牢、酒馆和其他结构。该数据包添加了(希望)与游戏其他部分融合并感觉像是原版的结构,从环境添加,如消防哨塔和酒馆,到地牢,如荒地矿工前哨站和掠夺者藏身处。
结构列表
消防哨塔 (所有7种原版木材类型)
消防哨塔是什么?它们如何与游戏融合?
导管废墟 (教授玩家如何建造导管)
这些废墟的功能是什么?
红树林女巫小屋 (3种版本,略有更好的战利品)
红树林女巫小屋有什么特殊之处?
废墟小镇 (被僵尸肆虐的废墟)
废墟小镇有什么发现值得一探?
酒馆 (旅行途中偶然发现的村民酒馆)
这些酒馆如何增添游戏体验?
地下房屋 (泰拉瑞亚的参考)
地下房屋是什么?
荒地矿工前哨站 (荒地中掠夺者的前哨站)
前哨站的挖掘活动是怎样的?
掠夺者藏身处 (地下的隐藏地牢)
藏身处有哪些危险和奖励?
掠夺者营地 (掠夺者旅行中的小营地)
这些营地会对游戏有什么影响?
野生废墟 (各种单一结构的废墟集合)
这些废墟是如何增添游戏的世界感?
井 (丛林、白桦生物群系、森林和平原生物群系、针叶林生物群系、热带草原)
与沙漠中的井类似,但适用于其他生物群系。
迷失碉堡 (带有小型地下碉堡的小结构)
迷失碉堡如何融入游戏?
此外,改变了掠夺者前哨站和古城,使其更具挑战性和奖励性,同时保持原版风格。
如果你想找到地牢,请输入命令 "/locate nova_structures:[和列表中相同的名称,空格用“_”代替]"。
未来我会添加更多内容,但这是第一波。希望你喜欢并查看为这些地牢和结构制作所有战利品表的Walls。
截图:
来自Modrinth
Dungeons and Taverns v4.7
dungeons-and-taverns-v4.7.jar下载v4.7+mod#Release
# Dungeons and Taverns v4.7 #
This Update adds 6 new underground structures and overhauls how Underground structures interact with caves.
It also fixes issues that broke between 1.21.4 and 1.21.5. Duh
## Cave Chambers. ##
underground structures where always an pickle to add cause technically any structure underground is floating in the middle of nowhere and caves just happen to maybe be generating exposing them nor not. you never could make sure if they spawn surrounded by nothing but stone or just float in a giant cave.
a new fake cave system is supposed to help with that. any underground structure will generate a set of cave samples, saved as jigsaw structure, that work through the terrain and can be overwritten by actual real caves. this way they blend into the normal worldgen.
Cave chambers are 70 different chambers that use this system. they spawn a single chamber like mushroom farms, trial spawner monster rooms or gardens or ore deposits. then they spawn a set of fake caves to ensure they connect to real caves.
## Cave Chamber Colonies. ##
Cave chamber colonies function just like cave chamber except the caves sometimes can turn into yet another cave chamber room so you can find a collection of them. those spawn rarer though than the normal cave chambers
## Cave Chamber Dungeon Colonies. ##
Same deal as Cave Chamber colonies except all cave chambers are themed after monster spawner rooms
## Cave Chamber Archaeology Colonies. ##
The fake caves are now filled with gravel, suspicious gravel, some air bubbled, coarse dirt and clay. The only type of cave chambers to find here are ruins.
## Trial Spawner Dungeon. ##
A new Structure designed after Monster Spawner rooms or "Dungeons" as the community calls them. Center room has always a Skeleton or Zombie Spawner and spawns 4-8 more rooms surrounding it with trial spawner
## Underground Wooden Hut. ##
Cave structure made out of oak wood that spawns 5-8 rooms filled with workstations.
## Update to existing Cave structures. ##
Deep Dark Camps and Underground Houses have been updated to also use the fake cave system to blend better in with the world. all of the above structures now share the "small_cave_structures" structure set so they don't overlap.
## Update to Illager Camps. ##
Illager Camps spawn no longer in a Plus shape of campfire with 4 decorations around them but instead spawn feature plates which then spawn the decorations more randomly spread out adapting to the terrain a bit more better. should feel more natural now.
## Update to Tier 6 shrines ##
Tier 6 shrines had an issue when spawning on sea level, this caused the main chamber to become a section shorter to ensure it generating not cut off. it also generates way less rooms now since you can find them more easy now with shrine towers
## Update to Shrine Towers/Taverns ##
cant spawn at sea level or lower anymore preventing them to generate on water
## Update to Wild Ruins ##
Updated the tent wild ruin to look like the one in the 1.21.5 trailer
Wild ruin 19 "the mine" wasnt spawning and instead spawned classic villager houses, this has been fixed because classic village remnants exist
## Fix to Bridge Remnant ##
generates now correctly with a foundation and not a beardbox
## Update to DnT Villages (Jungle/Swamp/Birch) ##
They Spawn now with bundles in their chests
## New Item: Cave Chamber Key ##
Cave chambers spawn with dungeon vault rooms which contain vaults. same with the cave chamber monster spawner rooms and the Trial Dungeon. They all share that they can be opened with the Cave Chamber Key.
## Noteworthy Fixes ##
Updated some capitalisation on maps
Overhauled how maps are saved internally in the files. Instead of the loot table rolling for a map it now references the loot table with just the maps. Those are located at Dnt-v4.7/data/nova_structures/loot_table/maps/
This Update adds 6 new underground structures and overhauls how Underground structures interact with caves.
It also fixes issues that broke between 1.21.4 and 1.21.5. Duh
## Cave Chambers. ##
underground structures where always an pickle to add cause technically any structure underground is floating in the middle of nowhere and caves just happen to maybe be generating exposing them nor not. you never could make sure if they spawn surrounded by nothing but stone or just float in a giant cave.
a new fake cave system is supposed to help with that. any underground structure will generate a set of cave samples, saved as jigsaw structure, that work through the terrain and can be overwritten by actual real caves. this way they blend into the normal worldgen.
Cave chambers are 70 different chambers that use this system. they spawn a single chamber like mushroom farms, trial spawner monster rooms or gardens or ore deposits. then they spawn a set of fake caves to ensure they connect to real caves.
## Cave Chamber Colonies. ##
Cave chamber colonies function just like cave chamber except the caves sometimes can turn into yet another cave chamber room so you can find a collection of them. those spawn rarer though than the normal cave chambers
## Cave Chamber Dungeon Colonies. ##
Same deal as Cave Chamber colonies except all cave chambers are themed after monster spawner rooms
## Cave Chamber Archaeology Colonies. ##
The fake caves are now filled with gravel, suspicious gravel, some air bubbled, coarse dirt and clay. The only type of cave chambers to find here are ruins.
## Trial Spawner Dungeon. ##
A new Structure designed after Monster Spawner rooms or "Dungeons" as the community calls them. Center room has always a Skeleton or Zombie Spawner and spawns 4-8 more rooms surrounding it with trial spawner
## Underground Wooden Hut. ##
Cave structure made out of oak wood that spawns 5-8 rooms filled with workstations.
## Update to existing Cave structures. ##
Deep Dark Camps and Underground Houses have been updated to also use the fake cave system to blend better in with the world. all of the above structures now share the "small_cave_structures" structure set so they don't overlap.
## Update to Illager Camps. ##
Illager Camps spawn no longer in a Plus shape of campfire with 4 decorations around them but instead spawn feature plates which then spawn the decorations more randomly spread out adapting to the terrain a bit more better. should feel more natural now.
## Update to Tier 6 shrines ##
Tier 6 shrines had an issue when spawning on sea level, this caused the main chamber to become a section shorter to ensure it generating not cut off. it also generates way less rooms now since you can find them more easy now with shrine towers
## Update to Shrine Towers/Taverns ##
cant spawn at sea level or lower anymore preventing them to generate on water
## Update to Wild Ruins ##
Updated the tent wild ruin to look like the one in the 1.21.5 trailer
Wild ruin 19 "the mine" wasnt spawning and instead spawned classic villager houses, this has been fixed because classic village remnants exist
## Fix to Bridge Remnant ##
generates now correctly with a foundation and not a beardbox
## Update to DnT Villages (Jungle/Swamp/Birch) ##
They Spawn now with bundles in their chests
## New Item: Cave Chamber Key ##
Cave chambers spawn with dungeon vault rooms which contain vaults. same with the cave chamber monster spawner rooms and the Trial Dungeon. They all share that they can be opened with the Cave Chamber Key.
## Noteworthy Fixes ##
Updated some capitalisation on maps
Overhauled how maps are saved internally in the files. Instead of the loot table rolling for a map it now references the loot table with just the maps. Those are located at Dnt-v4.7/data/nova_structures/loot_table/maps/
展开
版本: v4.7+mod
支持游戏: 1.21.5
类型: Forge
Release
下载次数: 4,940
Dungeons and Taverns v4.7
dungeons-and-taverns-v4.7.jar下载v4.7+mod#Release
# Dungeons and Taverns v4.7 #
This Update adds 6 new underground structures and overhauls how Underground structures interact with caves.
It also fixes issues that broke between 1.21.4 and 1.21.5. Duh
## Cave Chambers. ##
underground structures where always an pickle to add cause technically any structure underground is floating in the middle of nowhere and caves just happen to maybe be generating exposing them nor not. you never could make sure if they spawn surrounded by nothing but stone or just float in a giant cave.
a new fake cave system is supposed to help with that. any underground structure will generate a set of cave samples, saved as jigsaw structure, that work through the terrain and can be overwritten by actual real caves. this way they blend into the normal worldgen.
Cave chambers are 70 different chambers that use this system. they spawn a single chamber like mushroom farms, trial spawner monster rooms or gardens or ore deposits. then they spawn a set of fake caves to ensure they connect to real caves.
## Cave Chamber Colonies. ##
Cave chamber colonies function just like cave chamber except the caves sometimes can turn into yet another cave chamber room so you can find a collection of them. those spawn rarer though than the normal cave chambers
## Cave Chamber Dungeon Colonies. ##
Same deal as Cave Chamber colonies except all cave chambers are themed after monster spawner rooms
## Cave Chamber Archaeology Colonies. ##
The fake caves are now filled with gravel, suspicious gravel, some air bubbled, coarse dirt and clay. The only type of cave chambers to find here are ruins.
## Trial Spawner Dungeon. ##
A new Structure designed after Monster Spawner rooms or "Dungeons" as the community calls them. Center room has always a Skeleton or Zombie Spawner and spawns 4-8 more rooms surrounding it with trial spawner
## Underground Wooden Hut. ##
Cave structure made out of oak wood that spawns 5-8 rooms filled with workstations.
## Update to existing Cave structures. ##
Deep Dark Camps and Underground Houses have been updated to also use the fake cave system to blend better in with the world. all of the above structures now share the "small_cave_structures" structure set so they don't overlap.
## Update to Illager Camps. ##
Illager Camps spawn no longer in a Plus shape of campfire with 4 decorations around them but instead spawn feature plates which then spawn the decorations more randomly spread out adapting to the terrain a bit more better. should feel more natural now.
## Update to Tier 6 shrines ##
Tier 6 shrines had an issue when spawning on sea level, this caused the main chamber to become a section shorter to ensure it generating not cut off. it also generates way less rooms now since you can find them more easy now with shrine towers
## Update to Shrine Towers/Taverns ##
cant spawn at sea level or lower anymore preventing them to generate on water
## Update to Wild Ruins ##
Updated the tent wild ruin to look like the one in the 1.21.5 trailer
Wild ruin 19 "the mine" wasnt spawning and instead spawned classic villager houses, this has been fixed because classic village remnants exist
## Fix to Bridge Remnant ##
generates now correctly with a foundation and not a beardbox
## Update to DnT Villages (Jungle/Swamp/Birch) ##
They Spawn now with bundles in their chests
## New Item: Cave Chamber Key ##
Cave chambers spawn with dungeon vault rooms which contain vaults. same with the cave chamber monster spawner rooms and the Trial Dungeon. They all share that they can be opened with the Cave Chamber Key.
## Noteworthy Fixes ##
Updated some capitalisation on maps
Overhauled how maps are saved internally in the files. Instead of the loot table rolling for a map it now references the loot table with just the maps. Those are located at Dnt-v4.7/data/nova_structures/loot_table/maps/
This Update adds 6 new underground structures and overhauls how Underground structures interact with caves.
It also fixes issues that broke between 1.21.4 and 1.21.5. Duh
## Cave Chambers. ##
underground structures where always an pickle to add cause technically any structure underground is floating in the middle of nowhere and caves just happen to maybe be generating exposing them nor not. you never could make sure if they spawn surrounded by nothing but stone or just float in a giant cave.
a new fake cave system is supposed to help with that. any underground structure will generate a set of cave samples, saved as jigsaw structure, that work through the terrain and can be overwritten by actual real caves. this way they blend into the normal worldgen.
Cave chambers are 70 different chambers that use this system. they spawn a single chamber like mushroom farms, trial spawner monster rooms or gardens or ore deposits. then they spawn a set of fake caves to ensure they connect to real caves.
## Cave Chamber Colonies. ##
Cave chamber colonies function just like cave chamber except the caves sometimes can turn into yet another cave chamber room so you can find a collection of them. those spawn rarer though than the normal cave chambers
## Cave Chamber Dungeon Colonies. ##
Same deal as Cave Chamber colonies except all cave chambers are themed after monster spawner rooms
## Cave Chamber Archaeology Colonies. ##
The fake caves are now filled with gravel, suspicious gravel, some air bubbled, coarse dirt and clay. The only type of cave chambers to find here are ruins.
## Trial Spawner Dungeon. ##
A new Structure designed after Monster Spawner rooms or "Dungeons" as the community calls them. Center room has always a Skeleton or Zombie Spawner and spawns 4-8 more rooms surrounding it with trial spawner
## Underground Wooden Hut. ##
Cave structure made out of oak wood that spawns 5-8 rooms filled with workstations.
## Update to existing Cave structures. ##
Deep Dark Camps and Underground Houses have been updated to also use the fake cave system to blend better in with the world. all of the above structures now share the "small_cave_structures" structure set so they don't overlap.
## Update to Illager Camps. ##
Illager Camps spawn no longer in a Plus shape of campfire with 4 decorations around them but instead spawn feature plates which then spawn the decorations more randomly spread out adapting to the terrain a bit more better. should feel more natural now.
## Update to Tier 6 shrines ##
Tier 6 shrines had an issue when spawning on sea level, this caused the main chamber to become a section shorter to ensure it generating not cut off. it also generates way less rooms now since you can find them more easy now with shrine towers
## Update to Shrine Towers/Taverns ##
cant spawn at sea level or lower anymore preventing them to generate on water
## Update to Wild Ruins ##
Updated the tent wild ruin to look like the one in the 1.21.5 trailer
Wild ruin 19 "the mine" wasnt spawning and instead spawned classic villager houses, this has been fixed because classic village remnants exist
## Fix to Bridge Remnant ##
generates now correctly with a foundation and not a beardbox
## Update to DnT Villages (Jungle/Swamp/Birch) ##
They Spawn now with bundles in their chests
## New Item: Cave Chamber Key ##
Cave chambers spawn with dungeon vault rooms which contain vaults. same with the cave chamber monster spawner rooms and the Trial Dungeon. They all share that they can be opened with the Cave Chamber Key.
## Noteworthy Fixes ##
Updated some capitalisation on maps
Overhauled how maps are saved internally in the files. Instead of the loot table rolling for a map it now references the loot table with just the maps. Those are located at Dnt-v4.7/data/nova_structures/loot_table/maps/
展开
版本: v4.7+mod
支持游戏: 1.21.5
类型: NeoForge
Release
下载次数: 1,648
Dungeons and Taverns v4.7
dungeons-and-taverns-v4.7.jar下载v4.7+mod#Release
# Dungeons and Taverns v4.7 #
This Update adds 6 new underground structures and overhauls how Underground structures interact with caves.
It also fixes issues that broke between 1.21.4 and 1.21.5. Duh
## Cave Chambers. ##
underground structures where always an pickle to add cause technically any structure underground is floating in the middle of nowhere and caves just happen to maybe be generating exposing them nor not. you never could make sure if they spawn surrounded by nothing but stone or just float in a giant cave.
a new fake cave system is supposed to help with that. any underground structure will generate a set of cave samples, saved as jigsaw structure, that work through the terrain and can be overwritten by actual real caves. this way they blend into the normal worldgen.
Cave chambers are 70 different chambers that use this system. they spawn a single chamber like mushroom farms, trial spawner monster rooms or gardens or ore deposits. then they spawn a set of fake caves to ensure they connect to real caves.
## Cave Chamber Colonies. ##
Cave chamber colonies function just like cave chamber except the caves sometimes can turn into yet another cave chamber room so you can find a collection of them. those spawn rarer though than the normal cave chambers
## Cave Chamber Dungeon Colonies. ##
Same deal as Cave Chamber colonies except all cave chambers are themed after monster spawner rooms
## Cave Chamber Archaeology Colonies. ##
The fake caves are now filled with gravel, suspicious gravel, some air bubbled, coarse dirt and clay. The only type of cave chambers to find here are ruins.
## Trial Spawner Dungeon. ##
A new Structure designed after Monster Spawner rooms or "Dungeons" as the community calls them. Center room has always a Skeleton or Zombie Spawner and spawns 4-8 more rooms surrounding it with trial spawner
## Underground Wooden Hut. ##
Cave structure made out of oak wood that spawns 5-8 rooms filled with workstations.
## Update to existing Cave structures. ##
Deep Dark Camps and Underground Houses have been updated to also use the fake cave system to blend better in with the world. all of the above structures now share the "small_cave_structures" structure set so they don't overlap.
## Update to Illager Camps. ##
Illager Camps spawn no longer in a Plus shape of campfire with 4 decorations around them but instead spawn feature plates which then spawn the decorations more randomly spread out adapting to the terrain a bit more better. should feel more natural now.
## Update to Tier 6 shrines ##
Tier 6 shrines had an issue when spawning on sea level, this caused the main chamber to become a section shorter to ensure it generating not cut off. it also generates way less rooms now since you can find them more easy now with shrine towers
## Update to Shrine Towers/Taverns ##
cant spawn at sea level or lower anymore preventing them to generate on water
## Update to Wild Ruins ##
Updated the tent wild ruin to look like the one in the 1.21.5 trailer
Wild ruin 19 "the mine" wasnt spawning and instead spawned classic villager houses, this has been fixed because classic village remnants exist
## Fix to Bridge Remnant ##
generates now correctly with a foundation and not a beardbox
## Update to DnT Villages (Jungle/Swamp/Birch) ##
They Spawn now with bundles in their chests
## New Item: Cave Chamber Key ##
Cave chambers spawn with dungeon vault rooms which contain vaults. same with the cave chamber monster spawner rooms and the Trial Dungeon. They all share that they can be opened with the Cave Chamber Key.
## Noteworthy Fixes ##
Updated some capitalisation on maps
Overhauled how maps are saved internally in the files. Instead of the loot table rolling for a map it now references the loot table with just the maps. Those are located at Dnt-v4.7/data/nova_structures/loot_table/maps/
This Update adds 6 new underground structures and overhauls how Underground structures interact with caves.
It also fixes issues that broke between 1.21.4 and 1.21.5. Duh
## Cave Chambers. ##
underground structures where always an pickle to add cause technically any structure underground is floating in the middle of nowhere and caves just happen to maybe be generating exposing them nor not. you never could make sure if they spawn surrounded by nothing but stone or just float in a giant cave.
a new fake cave system is supposed to help with that. any underground structure will generate a set of cave samples, saved as jigsaw structure, that work through the terrain and can be overwritten by actual real caves. this way they blend into the normal worldgen.
Cave chambers are 70 different chambers that use this system. they spawn a single chamber like mushroom farms, trial spawner monster rooms or gardens or ore deposits. then they spawn a set of fake caves to ensure they connect to real caves.
## Cave Chamber Colonies. ##
Cave chamber colonies function just like cave chamber except the caves sometimes can turn into yet another cave chamber room so you can find a collection of them. those spawn rarer though than the normal cave chambers
## Cave Chamber Dungeon Colonies. ##
Same deal as Cave Chamber colonies except all cave chambers are themed after monster spawner rooms
## Cave Chamber Archaeology Colonies. ##
The fake caves are now filled with gravel, suspicious gravel, some air bubbled, coarse dirt and clay. The only type of cave chambers to find here are ruins.
## Trial Spawner Dungeon. ##
A new Structure designed after Monster Spawner rooms or "Dungeons" as the community calls them. Center room has always a Skeleton or Zombie Spawner and spawns 4-8 more rooms surrounding it with trial spawner
## Underground Wooden Hut. ##
Cave structure made out of oak wood that spawns 5-8 rooms filled with workstations.
## Update to existing Cave structures. ##
Deep Dark Camps and Underground Houses have been updated to also use the fake cave system to blend better in with the world. all of the above structures now share the "small_cave_structures" structure set so they don't overlap.
## Update to Illager Camps. ##
Illager Camps spawn no longer in a Plus shape of campfire with 4 decorations around them but instead spawn feature plates which then spawn the decorations more randomly spread out adapting to the terrain a bit more better. should feel more natural now.
## Update to Tier 6 shrines ##
Tier 6 shrines had an issue when spawning on sea level, this caused the main chamber to become a section shorter to ensure it generating not cut off. it also generates way less rooms now since you can find them more easy now with shrine towers
## Update to Shrine Towers/Taverns ##
cant spawn at sea level or lower anymore preventing them to generate on water
## Update to Wild Ruins ##
Updated the tent wild ruin to look like the one in the 1.21.5 trailer
Wild ruin 19 "the mine" wasnt spawning and instead spawned classic villager houses, this has been fixed because classic village remnants exist
## Fix to Bridge Remnant ##
generates now correctly with a foundation and not a beardbox
## Update to DnT Villages (Jungle/Swamp/Birch) ##
They Spawn now with bundles in their chests
## New Item: Cave Chamber Key ##
Cave chambers spawn with dungeon vault rooms which contain vaults. same with the cave chamber monster spawner rooms and the Trial Dungeon. They all share that they can be opened with the Cave Chamber Key.
## Noteworthy Fixes ##
Updated some capitalisation on maps
Overhauled how maps are saved internally in the files. Instead of the loot table rolling for a map it now references the loot table with just the maps. Those are located at Dnt-v4.7/data/nova_structures/loot_table/maps/
展开
版本: v4.7+mod
支持游戏: 1.21.5
类型: Fabric
Release
下载次数: 25,242
Dungeons and Taverns v4.7
DnT v4.7.zip下载v4.7#Release
# Dungeons and Taverns v4.7 #
This Update adds 6 new underground structures and overhauls how Underground structures interact with caves.
It also fixes issues that broke between 1.21.4 and 1.21.5. Duh
## Cave Chambers. ##
underground structures where always an pickle to add cause technically any structure underground is floating in the middle of nowhere and caves just happen to maybe be generating exposing them nor not. you never could make sure if they spawn surrounded by nothing but stone or just float in a giant cave.
a new fake cave system is supposed to help with that. any underground structure will generate a set of cave samples, saved as jigsaw structure, that work through the terrain and can be overwritten by actual real caves. this way they blend into the normal worldgen.
Cave chambers are 70 different chambers that use this system. they spawn a single chamber like mushroom farms, trial spawner monster rooms or gardens or ore deposits. then they spawn a set of fake caves to ensure they connect to real caves.
## Cave Chamber Colonies. ##
Cave chamber colonies function just like cave chamber except the caves sometimes can turn into yet another cave chamber room so you can find a collection of them. those spawn rarer though than the normal cave chambers
## Cave Chamber Dungeon Colonies. ##
Same deal as Cave Chamber colonies except all cave chambers are themed after monster spawner rooms
## Cave Chamber Archaeology Colonies. ##
The fake caves are now filled with gravel, suspicious gravel, some air bubbled, coarse dirt and clay. The only type of cave chambers to find here are ruins.
## Trial Spawner Dungeon. ##
A new Structure designed after Monster Spawner rooms or "Dungeons" as the community calls them. Center room has always a Skeleton or Zombie Spawner and spawns 4-8 more rooms surrounding it with trial spawner
## Underground Wooden Hut. ##
Cave structure made out of oak wood that spawns 5-8 rooms filled with workstations.
## Update to existing Cave structures. ##
Deep Dark Camps and Underground Houses have been updated to also use the fake cave system to blend better in with the world. all of the above structures now share the "small_cave_structures" structure set so they don't overlap.
## Update to Illager Camps. ##
Illager Camps spawn no longer in a Plus shape of campfire with 4 decorations around them but instead spawn feature plates which then spawn the decorations more randomly spread out adapting to the terrain a bit more better. should feel more natural now.
## Update to Tier 6 shrines ##
Tier 6 shrines had an issue when spawning on sea level, this caused the main chamber to become a section shorter to ensure it generating not cut off. it also generates way less rooms now since you can find them more easy now with shrine towers
## Update to Shrine Towers/Taverns ##
cant spawn at sea level or lower anymore preventing them to generate on water
## Update to Wild Ruins ##
Updated the tent wild ruin to look like the one in the 1.21.5 trailer
Wild ruin 19 "the mine" wasnt spawning and instead spawned classic villager houses, this has been fixed because classic village remnants exist
## Fix to Bridge Remnant ##
generates now correctly with a foundation and not a beardbox
## Update to DnT Villages (Jungle/Swamp/Birch) ##
They Spawn now with bundles in their chests
## New Item: Cave Chamber Key ##
Cave chambers spawn with dungeon vault rooms which contain vaults. same with the cave chamber monster spawner rooms and the Trial Dungeon. They all share that they can be opened with the Cave Chamber Key.
## Noteworthy Fixes ##
Updated some capitalisation on maps
Overhauled how maps are saved internally in the files. Instead of the loot table rolling for a map it now references the loot table with just the maps. Those are located at Dnt-v4.7/data/nova_structures/loot_table/maps/
This Update adds 6 new underground structures and overhauls how Underground structures interact with caves.
It also fixes issues that broke between 1.21.4 and 1.21.5. Duh
## Cave Chambers. ##
underground structures where always an pickle to add cause technically any structure underground is floating in the middle of nowhere and caves just happen to maybe be generating exposing them nor not. you never could make sure if they spawn surrounded by nothing but stone or just float in a giant cave.
a new fake cave system is supposed to help with that. any underground structure will generate a set of cave samples, saved as jigsaw structure, that work through the terrain and can be overwritten by actual real caves. this way they blend into the normal worldgen.
Cave chambers are 70 different chambers that use this system. they spawn a single chamber like mushroom farms, trial spawner monster rooms or gardens or ore deposits. then they spawn a set of fake caves to ensure they connect to real caves.
## Cave Chamber Colonies. ##
Cave chamber colonies function just like cave chamber except the caves sometimes can turn into yet another cave chamber room so you can find a collection of them. those spawn rarer though than the normal cave chambers
## Cave Chamber Dungeon Colonies. ##
Same deal as Cave Chamber colonies except all cave chambers are themed after monster spawner rooms
## Cave Chamber Archaeology Colonies. ##
The fake caves are now filled with gravel, suspicious gravel, some air bubbled, coarse dirt and clay. The only type of cave chambers to find here are ruins.
## Trial Spawner Dungeon. ##
A new Structure designed after Monster Spawner rooms or "Dungeons" as the community calls them. Center room has always a Skeleton or Zombie Spawner and spawns 4-8 more rooms surrounding it with trial spawner
## Underground Wooden Hut. ##
Cave structure made out of oak wood that spawns 5-8 rooms filled with workstations.
## Update to existing Cave structures. ##
Deep Dark Camps and Underground Houses have been updated to also use the fake cave system to blend better in with the world. all of the above structures now share the "small_cave_structures" structure set so they don't overlap.
## Update to Illager Camps. ##
Illager Camps spawn no longer in a Plus shape of campfire with 4 decorations around them but instead spawn feature plates which then spawn the decorations more randomly spread out adapting to the terrain a bit more better. should feel more natural now.
## Update to Tier 6 shrines ##
Tier 6 shrines had an issue when spawning on sea level, this caused the main chamber to become a section shorter to ensure it generating not cut off. it also generates way less rooms now since you can find them more easy now with shrine towers
## Update to Shrine Towers/Taverns ##
cant spawn at sea level or lower anymore preventing them to generate on water
## Update to Wild Ruins ##
Updated the tent wild ruin to look like the one in the 1.21.5 trailer
Wild ruin 19 "the mine" wasnt spawning and instead spawned classic villager houses, this has been fixed because classic village remnants exist
## Fix to Bridge Remnant ##
generates now correctly with a foundation and not a beardbox
## Update to DnT Villages (Jungle/Swamp/Birch) ##
They Spawn now with bundles in their chests
## New Item: Cave Chamber Key ##
Cave chambers spawn with dungeon vault rooms which contain vaults. same with the cave chamber monster spawner rooms and the Trial Dungeon. They all share that they can be opened with the Cave Chamber Key.
## Noteworthy Fixes ##
Updated some capitalisation on maps
Overhauled how maps are saved internally in the files. Instead of the loot table rolling for a map it now references the loot table with just the maps. Those are located at Dnt-v4.7/data/nova_structures/loot_table/maps/
展开
版本: v4.7
支持游戏: 1.21.5
类型: datapack
Release
下载次数: 10,440
Dungeons and Taverns v4.6.3
dungeons-and-taverns-v4.6.3.jar下载v4.6.3+mod#Release
hotfix update for the desert ruins + translations
- Removed 2 Rouge End Gateways hiding in the Desert Ruins Temple
- Added Vietnamese Translation by Nguyên Dev https://www.facebook.com/NguyenDevs
- Added Chinese Translation by Sasaki Akari(MCID:YanHuang_Sora), and co-translator MCID Diaorenmoshushi
- Removed 2 Rouge End Gateways hiding in the Desert Ruins Temple
- Added Vietnamese Translation by Nguyên Dev https://www.facebook.com/NguyenDevs
- Added Chinese Translation by Sasaki Akari(MCID:YanHuang_Sora), and co-translator MCID Diaorenmoshushi
展开
版本: v4.6.3+mod
支持游戏: 1.21.4
类型: Forge
Release
下载次数: 13,463
Dungeons and Taverns v4.6.3
dungeons-and-taverns-v4.6.3.jar下载v4.6.3+mod#Release
hotfix update for the desert ruins + translations
- Removed 2 Rouge End Gateways hiding in the Desert Ruins Temple
- Added Vietnamese Translation by Nguyên Dev https://www.facebook.com/NguyenDevs
- Added Chinese Translation by Sasaki Akari(MCID:YanHuang_Sora), and co-translator MCID Diaorenmoshushi
- Removed 2 Rouge End Gateways hiding in the Desert Ruins Temple
- Added Vietnamese Translation by Nguyên Dev https://www.facebook.com/NguyenDevs
- Added Chinese Translation by Sasaki Akari(MCID:YanHuang_Sora), and co-translator MCID Diaorenmoshushi
展开
版本: v4.6.3+mod
支持游戏: 1.21.4
类型: NeoForge
Release
下载次数: 3,907
Dungeons and Taverns v4.6.3
dungeons-and-taverns-v4.6.3.jar下载v4.6.3+mod#Release
hotfix update for the desert ruins + translations
- Removed 2 Rouge End Gateways hiding in the Desert Ruins Temple
- Added Vietnamese Translation by Nguyên Dev https://www.facebook.com/NguyenDevs
- Added Chinese Translation by Sasaki Akari(MCID:YanHuang_Sora), and co-translator MCID Diaorenmoshushi
- Removed 2 Rouge End Gateways hiding in the Desert Ruins Temple
- Added Vietnamese Translation by Nguyên Dev https://www.facebook.com/NguyenDevs
- Added Chinese Translation by Sasaki Akari(MCID:YanHuang_Sora), and co-translator MCID Diaorenmoshushi
展开
版本: v4.6.3+mod
支持游戏: 1.21.4
类型: Fabric
Release
下载次数: 158,177
Dungeons and Taverns v4.6.3
Dungeons and Taverns v4.6.3.zip下载v4.6.3#Release
hotfix update for the desert ruins + translations
- Removed 2 Rouge End Gateways hiding in the Desert Ruins Temple
- Added Vietnamese Translation by Nguyên Dev https://www.facebook.com/NguyenDevs
- Added Chinese Translation by Sasaki Akari(MCID:YanHuang_Sora), and co-translator MCID Diaorenmoshushi
- Removed 2 Rouge End Gateways hiding in the Desert Ruins Temple
- Added Vietnamese Translation by Nguyên Dev https://www.facebook.com/NguyenDevs
- Added Chinese Translation by Sasaki Akari(MCID:YanHuang_Sora), and co-translator MCID Diaorenmoshushi
展开
版本: v4.6.3
支持游戏: 1.21.4
类型: datapack
Release
下载次数: 26,825
Dungeons and Taverns v4.6.2
dungeons-and-taverns-v4.6.2.jar下载v4.6.2+mod#Release
## Dungeons and Taverns v4.6.2 ##
Last update for 1.21.4 from here on I will dedicate development to minecraft 1.21.5 so I don't get left in the dust with Mojang breaking the datapack and me needing to fix things.
- Fixed ominous skeletons/stray/bogged sometimes not having a bow while ominous
- Replaced spawners in the undead crypt with trial spawners
- They don't drop any keys but ominous trail spawner may drop sometimes a level 30 enchanting book
- Overhauled the desert ruins:
- Houses now use more red sandstone, much like the main temples walls to differentiate them more from the vanilla desert village
- Its archaeology system has been updated to now have a set amount of suspicious sand per house and temple:
- Desert ruin houses have 13 suspicious sand max with the previous desert_ruin_ruins loot table
- Desert ruin houses now have 1 suspicious sand with either the vanilla desert_pyramid loot table (for mod compatibility) or vanilla's desert_well loot table (also for mod compatibility)
- Desert ruin houses also have 1 guaranteed suspicious sand block with outreach
- The main desert temple has 900 suspicious sand blocks with the desert_ruin_inside_temple in its entire structure (thats 9% out of the 10000 sand blocks)
- The main desert temple has 1 guaranteed suspicious sand with outreach
- Fixed sometimes the loot tables giving you an enchanting book with no enchants.
- Ruined the desert houses a bit and put a bit of sand outside around them for a more "buried" look
Last update for 1.21.4 from here on I will dedicate development to minecraft 1.21.5 so I don't get left in the dust with Mojang breaking the datapack and me needing to fix things.
- Fixed ominous skeletons/stray/bogged sometimes not having a bow while ominous
- Replaced spawners in the undead crypt with trial spawners
- They don't drop any keys but ominous trail spawner may drop sometimes a level 30 enchanting book
- Overhauled the desert ruins:
- Houses now use more red sandstone, much like the main temples walls to differentiate them more from the vanilla desert village
- Its archaeology system has been updated to now have a set amount of suspicious sand per house and temple:
- Desert ruin houses have 13 suspicious sand max with the previous desert_ruin_ruins loot table
- Desert ruin houses now have 1 suspicious sand with either the vanilla desert_pyramid loot table (for mod compatibility) or vanilla's desert_well loot table (also for mod compatibility)
- Desert ruin houses also have 1 guaranteed suspicious sand block with outreach
- The main desert temple has 900 suspicious sand blocks with the desert_ruin_inside_temple in its entire structure (thats 9% out of the 10000 sand blocks)
- The main desert temple has 1 guaranteed suspicious sand with outreach
- Fixed sometimes the loot tables giving you an enchanting book with no enchants.
- Ruined the desert houses a bit and put a bit of sand outside around them for a more "buried" look
展开
版本: v4.6.2+mod
支持游戏: 1.21.4
类型: Forge
Release
下载次数: 1,974
Dungeons and Taverns v4.6.2
dungeons-and-taverns-v4.6.2.jar下载v4.6.2+mod#Release
## Dungeons and Taverns v4.6.2 ##
Last update for 1.21.4 from here on I will dedicate development to minecraft 1.21.5 so I don't get left in the dust with Mojang breaking the datapack and me needing to fix things.
- Fixed ominous skeletons/stray/bogged sometimes not having a bow while ominous
- Replaced spawners in the undead crypt with trial spawners
- They don't drop any keys but ominous trail spawner may drop sometimes a level 30 enchanting book
- Overhauled the desert ruins:
- Houses now use more red sandstone, much like the main temples walls to differentiate them more from the vanilla desert village
- Its archaeology system has been updated to now have a set amount of suspicious sand per house and temple:
- Desert ruin houses have 13 suspicious sand max with the previous desert_ruin_ruins loot table
- Desert ruin houses now have 1 suspicious sand with either the vanilla desert_pyramid loot table (for mod compatibility) or vanilla's desert_well loot table (also for mod compatibility)
- Desert ruin houses also have 1 guaranteed suspicious sand block with outreach
- The main desert temple has 900 suspicious sand blocks with the desert_ruin_inside_temple in its entire structure (thats 9% out of the 10000 sand blocks)
- The main desert temple has 1 guaranteed suspicious sand with outreach
- Fixed sometimes the loot tables giving you an enchanting book with no enchants.
- Ruined the desert houses a bit and put a bit of sand outside around them for a more "buried" look
Last update for 1.21.4 from here on I will dedicate development to minecraft 1.21.5 so I don't get left in the dust with Mojang breaking the datapack and me needing to fix things.
- Fixed ominous skeletons/stray/bogged sometimes not having a bow while ominous
- Replaced spawners in the undead crypt with trial spawners
- They don't drop any keys but ominous trail spawner may drop sometimes a level 30 enchanting book
- Overhauled the desert ruins:
- Houses now use more red sandstone, much like the main temples walls to differentiate them more from the vanilla desert village
- Its archaeology system has been updated to now have a set amount of suspicious sand per house and temple:
- Desert ruin houses have 13 suspicious sand max with the previous desert_ruin_ruins loot table
- Desert ruin houses now have 1 suspicious sand with either the vanilla desert_pyramid loot table (for mod compatibility) or vanilla's desert_well loot table (also for mod compatibility)
- Desert ruin houses also have 1 guaranteed suspicious sand block with outreach
- The main desert temple has 900 suspicious sand blocks with the desert_ruin_inside_temple in its entire structure (thats 9% out of the 10000 sand blocks)
- The main desert temple has 1 guaranteed suspicious sand with outreach
- Fixed sometimes the loot tables giving you an enchanting book with no enchants.
- Ruined the desert houses a bit and put a bit of sand outside around them for a more "buried" look
展开
版本: v4.6.2+mod
支持游戏: 1.21.4
类型: NeoForge
Release
下载次数: 502
Dungeons and Taverns v4.6.2
dungeons-and-taverns-v4.6.2.jar下载v4.6.2+mod#Release
## Dungeons and Taverns v4.6.2 ##
Last update for 1.21.4 from here on I will dedicate development to minecraft 1.21.5 so I don't get left in the dust with Mojang breaking the datapack and me needing to fix things.
- Fixed ominous skeletons/stray/bogged sometimes not having a bow while ominous
- Replaced spawners in the undead crypt with trial spawners
- They don't drop any keys but ominous trail spawner may drop sometimes a level 30 enchanting book
- Overhauled the desert ruins:
- Houses now use more red sandstone, much like the main temples walls to differentiate them more from the vanilla desert village
- Its archaeology system has been updated to now have a set amount of suspicious sand per house and temple:
- Desert ruin houses have 13 suspicious sand max with the previous desert_ruin_ruins loot table
- Desert ruin houses now have 1 suspicious sand with either the vanilla desert_pyramid loot table (for mod compatibility) or vanilla's desert_well loot table (also for mod compatibility)
- Desert ruin houses also have 1 guaranteed suspicious sand block with outreach
- The main desert temple has 900 suspicious sand blocks with the desert_ruin_inside_temple in its entire structure (thats 9% out of the 10000 sand blocks)
- The main desert temple has 1 guaranteed suspicious sand with outreach
- Fixed sometimes the loot tables giving you an enchanting book with no enchants.
- Ruined the desert houses a bit and put a bit of sand outside around them for a more "buried" look
Last update for 1.21.4 from here on I will dedicate development to minecraft 1.21.5 so I don't get left in the dust with Mojang breaking the datapack and me needing to fix things.
- Fixed ominous skeletons/stray/bogged sometimes not having a bow while ominous
- Replaced spawners in the undead crypt with trial spawners
- They don't drop any keys but ominous trail spawner may drop sometimes a level 30 enchanting book
- Overhauled the desert ruins:
- Houses now use more red sandstone, much like the main temples walls to differentiate them more from the vanilla desert village
- Its archaeology system has been updated to now have a set amount of suspicious sand per house and temple:
- Desert ruin houses have 13 suspicious sand max with the previous desert_ruin_ruins loot table
- Desert ruin houses now have 1 suspicious sand with either the vanilla desert_pyramid loot table (for mod compatibility) or vanilla's desert_well loot table (also for mod compatibility)
- Desert ruin houses also have 1 guaranteed suspicious sand block with outreach
- The main desert temple has 900 suspicious sand blocks with the desert_ruin_inside_temple in its entire structure (thats 9% out of the 10000 sand blocks)
- The main desert temple has 1 guaranteed suspicious sand with outreach
- Fixed sometimes the loot tables giving you an enchanting book with no enchants.
- Ruined the desert houses a bit and put a bit of sand outside around them for a more "buried" look
展开
版本: v4.6.2+mod
支持游戏: 1.21.4
类型: Fabric
Release
下载次数: 9,171
Dungeons and Taverns v4.6.2
Dungeons and Taverns v4.6.2.zip下载v4.6.2#Release
## Dungeons and Taverns v4.6.2 ##
Last update for 1.21.4 from here on I will dedicate development to minecraft 1.21.5 so I don't get left in the dust with Mojang breaking the datapack and me needing to fix things.
- Fixed ominous skeletons/stray/bogged sometimes not having a bow while ominous
- Replaced spawners in the undead crypt with trial spawners
- They don't drop any keys but ominous trail spawner may drop sometimes a level 30 enchanting book
- Overhauled the desert ruins:
- Houses now use more red sandstone, much like the main temples walls to differentiate them more from the vanilla desert village
- Its archaeology system has been updated to now have a set amount of suspicious sand per house and temple:
- Desert ruin houses have 13 suspicious sand max with the previous desert_ruin_ruins loot table
- Desert ruin houses now have 1 suspicious sand with either the vanilla desert_pyramid loot table (for mod compatibility) or vanilla's desert_well loot table (also for mod compatibility)
- Desert ruin houses also have 1 guaranteed suspicious sand block with outreach
- The main desert temple has 900 suspicious sand blocks with the desert_ruin_inside_temple in its entire structure (thats 9% out of the 10000 sand blocks)
- The main desert temple has 1 guaranteed suspicious sand with outreach
- Fixed sometimes the loot tables giving you an enchanting book with no enchants.
- Ruined the desert houses a bit and put a bit of sand outside around them for a more "buried" look
Last update for 1.21.4 from here on I will dedicate development to minecraft 1.21.5 so I don't get left in the dust with Mojang breaking the datapack and me needing to fix things.
- Fixed ominous skeletons/stray/bogged sometimes not having a bow while ominous
- Replaced spawners in the undead crypt with trial spawners
- They don't drop any keys but ominous trail spawner may drop sometimes a level 30 enchanting book
- Overhauled the desert ruins:
- Houses now use more red sandstone, much like the main temples walls to differentiate them more from the vanilla desert village
- Its archaeology system has been updated to now have a set amount of suspicious sand per house and temple:
- Desert ruin houses have 13 suspicious sand max with the previous desert_ruin_ruins loot table
- Desert ruin houses now have 1 suspicious sand with either the vanilla desert_pyramid loot table (for mod compatibility) or vanilla's desert_well loot table (also for mod compatibility)
- Desert ruin houses also have 1 guaranteed suspicious sand block with outreach
- The main desert temple has 900 suspicious sand blocks with the desert_ruin_inside_temple in its entire structure (thats 9% out of the 10000 sand blocks)
- The main desert temple has 1 guaranteed suspicious sand with outreach
- Fixed sometimes the loot tables giving you an enchanting book with no enchants.
- Ruined the desert houses a bit and put a bit of sand outside around them for a more "buried" look
展开
版本: v4.6.2
支持游戏: 1.21.4
类型: datapack
Release
下载次数: 3,446
Dungeons and Taverns v4.6.1
dungeons-and-taverns-v4.6.1.jar下载v4.6.1+mod#Release
Tiding up bugs and tweaking the pack for Minecraft 1.21.4
- Shrine towers on new chunks are now a fixed height and have always a vault on top with 1 map per player for a shrine. they require shrine keys
- the map tells you what shrine tier it is
- Illager manors are now smaller to fix a bug with curling into itself
- Illager manors tower issue got fixed
- Illager manors mobs have now an 33% chance of spawning instead of an 50% chance of spawning in the designated spawn locations
- Updated the Lighting Rod Cage to have 3 Creeper instead
- Removed the Function that made allays, that where holding echo shards turn into vex when hit by lighting (don't ask why it was in there in the first place) :relieved:
- Fixed Witch Villas Horse Rooms skeleton horses not being tamed (you couldn't ride them)
- Added vaults to the Lone Citadels Catacombs
- Reduced prespawned mob amount in the Lone Citadels Catacombs and lone citadel in general (still ~200 mobs at once but it should help a bit with performance)
- Fixed Lone End Ships Slopes vaults not dropping a broken elytra guaranteed (it had previously the chance to dispend enchanted books with wax wing or armour trims instead. this is no longer the case)
- Shrine towers on new chunks are now a fixed height and have always a vault on top with 1 map per player for a shrine. they require shrine keys
- the map tells you what shrine tier it is
- Illager manors are now smaller to fix a bug with curling into itself
- Illager manors tower issue got fixed
- Illager manors mobs have now an 33% chance of spawning instead of an 50% chance of spawning in the designated spawn locations
- Updated the Lighting Rod Cage to have 3 Creeper instead
- Removed the Function that made allays, that where holding echo shards turn into vex when hit by lighting (don't ask why it was in there in the first place) :relieved:
- Fixed Witch Villas Horse Rooms skeleton horses not being tamed (you couldn't ride them)
- Added vaults to the Lone Citadels Catacombs
- Reduced prespawned mob amount in the Lone Citadels Catacombs and lone citadel in general (still ~200 mobs at once but it should help a bit with performance)
- Fixed Lone End Ships Slopes vaults not dropping a broken elytra guaranteed (it had previously the chance to dispend enchanted books with wax wing or armour trims instead. this is no longer the case)
展开
版本: v4.6.1+mod
支持游戏: 1.21.4
类型: Forge
Release
下载次数: 456
Dungeons and Taverns v4.6.1
dungeons-and-taverns-v4.6.1.jar下载v4.6.1+mod#Release
Tiding up bugs and tweaking the pack for Minecraft 1.21.4
- Shrine towers on new chunks are now a fixed height and have always a vault on top with 1 map per player for a shrine. they require shrine keys
- the map tells you what shrine tier it is
- Illager manors are now smaller to fix a bug with curling into itself
- Illager manors tower issue got fixed
- Illager manors mobs have now an 33% chance of spawning instead of an 50% chance of spawning in the designated spawn locations
- Updated the Lighting Rod Cage to have 3 Creeper instead
- Removed the Function that made allays, that where holding echo shards turn into vex when hit by lighting (don't ask why it was in there in the first place) :relieved:
- Fixed Witch Villas Horse Rooms skeleton horses not being tamed (you couldn't ride them)
- Added vaults to the Lone Citadels Catacombs
- Reduced prespawned mob amount in the Lone Citadels Catacombs and lone citadel in general (still ~200 mobs at once but it should help a bit with performance)
- Fixed Lone End Ships Slopes vaults not dropping a broken elytra guaranteed (it had previously the chance to dispend enchanted books with wax wing or armour trims instead. this is no longer the case)
- Shrine towers on new chunks are now a fixed height and have always a vault on top with 1 map per player for a shrine. they require shrine keys
- the map tells you what shrine tier it is
- Illager manors are now smaller to fix a bug with curling into itself
- Illager manors tower issue got fixed
- Illager manors mobs have now an 33% chance of spawning instead of an 50% chance of spawning in the designated spawn locations
- Updated the Lighting Rod Cage to have 3 Creeper instead
- Removed the Function that made allays, that where holding echo shards turn into vex when hit by lighting (don't ask why it was in there in the first place) :relieved:
- Fixed Witch Villas Horse Rooms skeleton horses not being tamed (you couldn't ride them)
- Added vaults to the Lone Citadels Catacombs
- Reduced prespawned mob amount in the Lone Citadels Catacombs and lone citadel in general (still ~200 mobs at once but it should help a bit with performance)
- Fixed Lone End Ships Slopes vaults not dropping a broken elytra guaranteed (it had previously the chance to dispend enchanted books with wax wing or armour trims instead. this is no longer the case)
展开
版本: v4.6.1+mod
支持游戏: 1.21.4
类型: NeoForge
Release
下载次数: 160
Dungeons and Taverns v4.6.1
dungeons-and-taverns-v4.6.1.jar下载v4.6.1+mod#Release
Tiding up bugs and tweaking the pack for Minecraft 1.21.4
- Shrine towers on new chunks are now a fixed height and have always a vault on top with 1 map per player for a shrine. they require shrine keys
- the map tells you what shrine tier it is
- Illager manors are now smaller to fix a bug with curling into itself
- Illager manors tower issue got fixed
- Illager manors mobs have now an 33% chance of spawning instead of an 50% chance of spawning in the designated spawn locations
- Updated the Lighting Rod Cage to have 3 Creeper instead
- Removed the Function that made allays, that where holding echo shards turn into vex when hit by lighting (don't ask why it was in there in the first place) :relieved:
- Fixed Witch Villas Horse Rooms skeleton horses not being tamed (you couldn't ride them)
- Added vaults to the Lone Citadels Catacombs
- Reduced prespawned mob amount in the Lone Citadels Catacombs and lone citadel in general (still ~200 mobs at once but it should help a bit with performance)
- Fixed Lone End Ships Slopes vaults not dropping a broken elytra guaranteed (it had previously the chance to dispend enchanted books with wax wing or armour trims instead. this is no longer the case)
- Shrine towers on new chunks are now a fixed height and have always a vault on top with 1 map per player for a shrine. they require shrine keys
- the map tells you what shrine tier it is
- Illager manors are now smaller to fix a bug with curling into itself
- Illager manors tower issue got fixed
- Illager manors mobs have now an 33% chance of spawning instead of an 50% chance of spawning in the designated spawn locations
- Updated the Lighting Rod Cage to have 3 Creeper instead
- Removed the Function that made allays, that where holding echo shards turn into vex when hit by lighting (don't ask why it was in there in the first place) :relieved:
- Fixed Witch Villas Horse Rooms skeleton horses not being tamed (you couldn't ride them)
- Added vaults to the Lone Citadels Catacombs
- Reduced prespawned mob amount in the Lone Citadels Catacombs and lone citadel in general (still ~200 mobs at once but it should help a bit with performance)
- Fixed Lone End Ships Slopes vaults not dropping a broken elytra guaranteed (it had previously the chance to dispend enchanted books with wax wing or armour trims instead. this is no longer the case)
展开
版本: v4.6.1+mod
支持游戏: 1.21.4
类型: Fabric
Release
下载次数: 2,312
Dungeons and Taverns v4.6.1
Dungeons and Taverns v4.6.1.zip下载v4.6.1#Release
Tiding up bugs and tweaking the pack for Minecraft 1.21.4
- Shrine towers on new chunks are now a fixed height and have always a vault on top with 1 map per player for a shrine. they require shrine keys
- the map tells you what shrine tier it is
- Illager manors are now smaller to fix a bug with curling into itself
- Illager manors tower issue got fixed
- Illager manors mobs have now an 33% chance of spawning instead of an 50% chance of spawning in the designated spawn locations
- Updated the Lighting Rod Cage to have 3 Creeper instead
- Removed the Function that made allays, that where holding echo shards turn into vex when hit by lighting (don't ask why it was in there in the first place) :relieved:
- Fixed Witch Villas Horse Rooms skeleton horses not being tamed (you couldn't ride them)
- Added vaults to the Lone Citadels Catacombs
- Reduced prespawned mob amount in the Lone Citadels Catacombs and lone citadel in general (still ~200 mobs at once but it should help a bit with performance)
- Fixed Lone End Ships Slopes vaults not dropping a broken elytra guaranteed (it had previously the chance to dispend enchanted books with wax wing or armour trims instead. this is no longer the case)
- Shrine towers on new chunks are now a fixed height and have always a vault on top with 1 map per player for a shrine. they require shrine keys
- the map tells you what shrine tier it is
- Illager manors are now smaller to fix a bug with curling into itself
- Illager manors tower issue got fixed
- Illager manors mobs have now an 33% chance of spawning instead of an 50% chance of spawning in the designated spawn locations
- Updated the Lighting Rod Cage to have 3 Creeper instead
- Removed the Function that made allays, that where holding echo shards turn into vex when hit by lighting (don't ask why it was in there in the first place) :relieved:
- Fixed Witch Villas Horse Rooms skeleton horses not being tamed (you couldn't ride them)
- Added vaults to the Lone Citadels Catacombs
- Reduced prespawned mob amount in the Lone Citadels Catacombs and lone citadel in general (still ~200 mobs at once but it should help a bit with performance)
- Fixed Lone End Ships Slopes vaults not dropping a broken elytra guaranteed (it had previously the chance to dispend enchanted books with wax wing or armour trims instead. this is no longer the case)
展开
版本: v4.6.1
支持游戏: 1.21.4
类型: datapack
Release
下载次数: 885
Dungeons and Taverns v4.6
dungeons-and-taverns-v4.6.jar下载v4.6+mod#Release
- Updated key loot tables to work with 1.21.4
- Added the Pale Residence Structure
- new structure that spawns in the pale garden containing the Spite Enchantment previously unique to tier 6 shrines
- Added Pale Tavern
- Added Pale Firewatch Tower
- Added Zombefied Villager + advancements for curing them to the:
- Toxic Lair - sells Trishot, Blowthrough or Antidote if cured
- Desert Ruins - sells outreach if cured
- Jungle Ruins - sells Photosynthesis if cured
- Lone Citadel - sells Might if cured
- Illager Hideout - sells Illagers Bane if cured
- to unlock each zillagers DnT trade, main DNT needs to be installed and you need to trade with them ONCE
- Overhauled the Stray Fort
- one of the oldest structures we added got an entire facelift of what it used to be previously while keeping what made it fun in the first place
- also holds now a map to the Lone Citadel
- Added Stray Outlook, this structure is what the Stray Fort was always supposed to be, adaptive walls with a few houses and some towers, smaller structure and more frequent, holds maps to the Stray Fort
- Added Catacombs, Underground Structure only found in cold biomes in the deepslate layer
- Catacomb rooms can also be found in the Lone Citadel and Stray Fort as part of the basements
- Updated the Lone Citadels Miniboss Arena
- Updated the Cave Spider Miniboss to now have a 25% chance to spawn minions when hit
- Updated Shrine Towers to be sometimes spawning without a tip
- Updated Illager Manor to now spawn not anymore at too high areas with an ridiculously huge foundation:
- Consequence: it doesn't replace 50% of all woodland mansions anymore and became much rarer due to that. since it only will apply the 50% replacement chance if the woodland mansion/illager manor is low enough
- Updated Shrines to not spawn too high anymore with its underground rooms poking out of the sea level
- Updated Shrine Tier 6 to not spawn too high anymore with its underground rooms poking out of the sea level
- Updated Creeping Crypt to not spawn too high anymore with its underground rooms poking out of the sea level
- Removed Wither Coating being applied to wither skeletons universally. making them drop stone swords with withering on it
- Instead only Wither Skeletons in the Nether Keep spawned by trial spawner will have those stone swords
- Added support for voxel.hardel.io by Hardel:
- French: https://voxel.hardel.io/fr-fr/tools/enchant
- English: https://voxel.hardel.io/en-us/tools/enchant
- Added the Pale Residence Structure
- new structure that spawns in the pale garden containing the Spite Enchantment previously unique to tier 6 shrines
- Added Pale Tavern
- Added Pale Firewatch Tower
- Added Zombefied Villager + advancements for curing them to the:
- Toxic Lair - sells Trishot, Blowthrough or Antidote if cured
- Desert Ruins - sells outreach if cured
- Jungle Ruins - sells Photosynthesis if cured
- Lone Citadel - sells Might if cured
- Illager Hideout - sells Illagers Bane if cured
- to unlock each zillagers DnT trade, main DNT needs to be installed and you need to trade with them ONCE
- Overhauled the Stray Fort
- one of the oldest structures we added got an entire facelift of what it used to be previously while keeping what made it fun in the first place
- also holds now a map to the Lone Citadel
- Added Stray Outlook, this structure is what the Stray Fort was always supposed to be, adaptive walls with a few houses and some towers, smaller structure and more frequent, holds maps to the Stray Fort
- Added Catacombs, Underground Structure only found in cold biomes in the deepslate layer
- Catacomb rooms can also be found in the Lone Citadel and Stray Fort as part of the basements
- Updated the Lone Citadels Miniboss Arena
- Updated the Cave Spider Miniboss to now have a 25% chance to spawn minions when hit
- Updated Shrine Towers to be sometimes spawning without a tip
- Updated Illager Manor to now spawn not anymore at too high areas with an ridiculously huge foundation:
- Consequence: it doesn't replace 50% of all woodland mansions anymore and became much rarer due to that. since it only will apply the 50% replacement chance if the woodland mansion/illager manor is low enough
- Updated Shrines to not spawn too high anymore with its underground rooms poking out of the sea level
- Updated Shrine Tier 6 to not spawn too high anymore with its underground rooms poking out of the sea level
- Updated Creeping Crypt to not spawn too high anymore with its underground rooms poking out of the sea level
- Removed Wither Coating being applied to wither skeletons universally. making them drop stone swords with withering on it
- Instead only Wither Skeletons in the Nether Keep spawned by trial spawner will have those stone swords
- Added support for voxel.hardel.io by Hardel:
- French: https://voxel.hardel.io/fr-fr/tools/enchant
- English: https://voxel.hardel.io/en-us/tools/enchant
展开
版本: v4.6+mod
支持游戏: 1.21.4
类型: Forge
Release
下载次数: 4,312
Dungeons and Taverns v4.6
dungeons-and-taverns-v4.6.jar下载v4.6+mod#Release
- Updated key loot tables to work with 1.21.4
- Added the Pale Residence Structure
- new structure that spawns in the pale garden containing the Spite Enchantment previously unique to tier 6 shrines
- Added Pale Tavern
- Added Pale Firewatch Tower
- Added Zombefied Villager + advancements for curing them to the:
- Toxic Lair - sells Trishot, Blowthrough or Antidote if cured
- Desert Ruins - sells outreach if cured
- Jungle Ruins - sells Photosynthesis if cured
- Lone Citadel - sells Might if cured
- Illager Hideout - sells Illagers Bane if cured
- to unlock each zillagers DnT trade, main DNT needs to be installed and you need to trade with them ONCE
- Overhauled the Stray Fort
- one of the oldest structures we added got an entire facelift of what it used to be previously while keeping what made it fun in the first place
- also holds now a map to the Lone Citadel
- Added Stray Outlook, this structure is what the Stray Fort was always supposed to be, adaptive walls with a few houses and some towers, smaller structure and more frequent, holds maps to the Stray Fort
- Added Catacombs, Underground Structure only found in cold biomes in the deepslate layer
- Catacomb rooms can also be found in the Lone Citadel and Stray Fort as part of the basements
- Updated the Lone Citadels Miniboss Arena
- Updated the Cave Spider Miniboss to now have a 25% chance to spawn minions when hit
- Updated Shrine Towers to be sometimes spawning without a tip
- Updated Illager Manor to now spawn not anymore at too high areas with an ridiculously huge foundation:
- Consequence: it doesn't replace 50% of all woodland mansions anymore and became much rarer due to that. since it only will apply the 50% replacement chance if the woodland mansion/illager manor is low enough
- Updated Shrines to not spawn too high anymore with its underground rooms poking out of the sea level
- Updated Shrine Tier 6 to not spawn too high anymore with its underground rooms poking out of the sea level
- Updated Creeping Crypt to not spawn too high anymore with its underground rooms poking out of the sea level
- Removed Wither Coating being applied to wither skeletons universally. making them drop stone swords with withering on it
- Instead only Wither Skeletons in the Nether Keep spawned by trial spawner will have those stone swords
- Added support for voxel.hardel.io by Hardel:
- French: https://voxel.hardel.io/fr-fr/tools/enchant
- English: https://voxel.hardel.io/en-us/tools/enchant
- Added the Pale Residence Structure
- new structure that spawns in the pale garden containing the Spite Enchantment previously unique to tier 6 shrines
- Added Pale Tavern
- Added Pale Firewatch Tower
- Added Zombefied Villager + advancements for curing them to the:
- Toxic Lair - sells Trishot, Blowthrough or Antidote if cured
- Desert Ruins - sells outreach if cured
- Jungle Ruins - sells Photosynthesis if cured
- Lone Citadel - sells Might if cured
- Illager Hideout - sells Illagers Bane if cured
- to unlock each zillagers DnT trade, main DNT needs to be installed and you need to trade with them ONCE
- Overhauled the Stray Fort
- one of the oldest structures we added got an entire facelift of what it used to be previously while keeping what made it fun in the first place
- also holds now a map to the Lone Citadel
- Added Stray Outlook, this structure is what the Stray Fort was always supposed to be, adaptive walls with a few houses and some towers, smaller structure and more frequent, holds maps to the Stray Fort
- Added Catacombs, Underground Structure only found in cold biomes in the deepslate layer
- Catacomb rooms can also be found in the Lone Citadel and Stray Fort as part of the basements
- Updated the Lone Citadels Miniboss Arena
- Updated the Cave Spider Miniboss to now have a 25% chance to spawn minions when hit
- Updated Shrine Towers to be sometimes spawning without a tip
- Updated Illager Manor to now spawn not anymore at too high areas with an ridiculously huge foundation:
- Consequence: it doesn't replace 50% of all woodland mansions anymore and became much rarer due to that. since it only will apply the 50% replacement chance if the woodland mansion/illager manor is low enough
- Updated Shrines to not spawn too high anymore with its underground rooms poking out of the sea level
- Updated Shrine Tier 6 to not spawn too high anymore with its underground rooms poking out of the sea level
- Updated Creeping Crypt to not spawn too high anymore with its underground rooms poking out of the sea level
- Removed Wither Coating being applied to wither skeletons universally. making them drop stone swords with withering on it
- Instead only Wither Skeletons in the Nether Keep spawned by trial spawner will have those stone swords
- Added support for voxel.hardel.io by Hardel:
- French: https://voxel.hardel.io/fr-fr/tools/enchant
- English: https://voxel.hardel.io/en-us/tools/enchant
展开
版本: v4.6+mod
支持游戏: 1.21.4
类型: NeoForge
Release
下载次数: 977
Dungeons and Taverns v4.6
dungeons-and-taverns-v4.6.jar下载v4.6+mod#Release
- Updated key loot tables to work with 1.21.4
- Added the Pale Residence Structure
- new structure that spawns in the pale garden containing the Spite Enchantment previously unique to tier 6 shrines
- Added Pale Tavern
- Added Pale Firewatch Tower
- Added Zombefied Villager + advancements for curing them to the:
- Toxic Lair - sells Trishot, Blowthrough or Antidote if cured
- Desert Ruins - sells outreach if cured
- Jungle Ruins - sells Photosynthesis if cured
- Lone Citadel - sells Might if cured
- Illager Hideout - sells Illagers Bane if cured
- to unlock each zillagers DnT trade, main DNT needs to be installed and you need to trade with them ONCE
- Overhauled the Stray Fort
- one of the oldest structures we added got an entire facelift of what it used to be previously while keeping what made it fun in the first place
- also holds now a map to the Lone Citadel
- Added Stray Outlook, this structure is what the Stray Fort was always supposed to be, adaptive walls with a few houses and some towers, smaller structure and more frequent, holds maps to the Stray Fort
- Added Catacombs, Underground Structure only found in cold biomes in the deepslate layer
- Catacomb rooms can also be found in the Lone Citadel and Stray Fort as part of the basements
- Updated the Lone Citadels Miniboss Arena
- Updated the Cave Spider Miniboss to now have a 25% chance to spawn minions when hit
- Updated Shrine Towers to be sometimes spawning without a tip
- Updated Illager Manor to now spawn not anymore at too high areas with an ridiculously huge foundation:
- Consequence: it doesn't replace 50% of all woodland mansions anymore and became much rarer due to that. since it only will apply the 50% replacement chance if the woodland mansion/illager manor is low enough
- Updated Shrines to not spawn too high anymore with its underground rooms poking out of the sea level
- Updated Shrine Tier 6 to not spawn too high anymore with its underground rooms poking out of the sea level
- Updated Creeping Crypt to not spawn too high anymore with its underground rooms poking out of the sea level
- Removed Wither Coating being applied to wither skeletons universally. making them drop stone swords with withering on it
- Instead only Wither Skeletons in the Nether Keep spawned by trial spawner will have those stone swords
- Added support for voxel.hardel.io by Hardel:
- French: https://voxel.hardel.io/fr-fr/tools/enchant
- English: https://voxel.hardel.io/en-us/tools/enchant
- Added the Pale Residence Structure
- new structure that spawns in the pale garden containing the Spite Enchantment previously unique to tier 6 shrines
- Added Pale Tavern
- Added Pale Firewatch Tower
- Added Zombefied Villager + advancements for curing them to the:
- Toxic Lair - sells Trishot, Blowthrough or Antidote if cured
- Desert Ruins - sells outreach if cured
- Jungle Ruins - sells Photosynthesis if cured
- Lone Citadel - sells Might if cured
- Illager Hideout - sells Illagers Bane if cured
- to unlock each zillagers DnT trade, main DNT needs to be installed and you need to trade with them ONCE
- Overhauled the Stray Fort
- one of the oldest structures we added got an entire facelift of what it used to be previously while keeping what made it fun in the first place
- also holds now a map to the Lone Citadel
- Added Stray Outlook, this structure is what the Stray Fort was always supposed to be, adaptive walls with a few houses and some towers, smaller structure and more frequent, holds maps to the Stray Fort
- Added Catacombs, Underground Structure only found in cold biomes in the deepslate layer
- Catacomb rooms can also be found in the Lone Citadel and Stray Fort as part of the basements
- Updated the Lone Citadels Miniboss Arena
- Updated the Cave Spider Miniboss to now have a 25% chance to spawn minions when hit
- Updated Shrine Towers to be sometimes spawning without a tip
- Updated Illager Manor to now spawn not anymore at too high areas with an ridiculously huge foundation:
- Consequence: it doesn't replace 50% of all woodland mansions anymore and became much rarer due to that. since it only will apply the 50% replacement chance if the woodland mansion/illager manor is low enough
- Updated Shrines to not spawn too high anymore with its underground rooms poking out of the sea level
- Updated Shrine Tier 6 to not spawn too high anymore with its underground rooms poking out of the sea level
- Updated Creeping Crypt to not spawn too high anymore with its underground rooms poking out of the sea level
- Removed Wither Coating being applied to wither skeletons universally. making them drop stone swords with withering on it
- Instead only Wither Skeletons in the Nether Keep spawned by trial spawner will have those stone swords
- Added support for voxel.hardel.io by Hardel:
- French: https://voxel.hardel.io/fr-fr/tools/enchant
- English: https://voxel.hardel.io/en-us/tools/enchant
展开
版本: v4.6+mod
支持游戏: 1.21.4
类型: Fabric
Release
下载次数: 18,281
Dungeons and Taverns v4.6
Dungeons and Taverns v4.6.zip下载v4.6#Release
- Updated key loot tables to work with 1.21.4
- Added the Pale Residence Structure
- new structure that spawns in the pale garden containing the Spite Enchantment previously unique to tier 6 shrines
- Added Pale Tavern
- Added Pale Firewatch Tower
- Added Zombefied Villager + advancements for curing them to the:
- Toxic Lair - sells Trishot, Blowthrough or Antidote if cured
- Desert Ruins - sells outreach if cured
- Jungle Ruins - sells Photosynthesis if cured
- Lone Citadel - sells Might if cured
- Illager Hideout - sells Illagers Bane if cured
- to unlock each zillagers DnT trade, main DNT needs to be installed and you need to trade with them ONCE
- Overhauled the Stray Fort
- one of the oldest structures we added got an entire facelift of what it used to be previously while keeping what made it fun in the first place
- also holds now a map to the Lone Citadel
- Added Stray Outlook, this structure is what the Stray Fort was always supposed to be, adaptive walls with a few houses and some towers, smaller structure and more frequent, holds maps to the Stray Fort
- Added Catacombs, Underground Structure only found in cold biomes in the deepslate layer
- Catacomb rooms can also be found in the Lone Citadel and Stray Fort as part of the basements
- Updated the Lone Citadels Miniboss Arena
- Updated the Cave Spider Miniboss to now have a 25% chance to spawn minions when hit
- Updated Shrine Towers to be sometimes spawning without a tip
- Updated Illager Manor to now spawn not anymore at too high areas with an ridiculously huge foundation:
- Consequence: it doesn't replace 50% of all woodland mansions anymore and became much rarer due to that. since it only will apply the 50% replacement chance if the woodland mansion/illager manor is low enough
- Updated Shrines to not spawn too high anymore with its underground rooms poking out of the sea level
- Updated Shrine Tier 6 to not spawn too high anymore with its underground rooms poking out of the sea level
- Updated Creeping Crypt to not spawn too high anymore with its underground rooms poking out of the sea level
- Removed Wither Coating being applied to wither skeletons universally. making them drop stone swords with withering on it
- Instead only Wither Skeletons in the Nether Keep spawned by trial spawner will have those stone swords
- Added support for voxel.hardel.io by Hardel:
- French: https://voxel.hardel.io/fr-fr/tools/enchant
- English: https://voxel.hardel.io/en-us/tools/enchant
- Added the Pale Residence Structure
- new structure that spawns in the pale garden containing the Spite Enchantment previously unique to tier 6 shrines
- Added Pale Tavern
- Added Pale Firewatch Tower
- Added Zombefied Villager + advancements for curing them to the:
- Toxic Lair - sells Trishot, Blowthrough or Antidote if cured
- Desert Ruins - sells outreach if cured
- Jungle Ruins - sells Photosynthesis if cured
- Lone Citadel - sells Might if cured
- Illager Hideout - sells Illagers Bane if cured
- to unlock each zillagers DnT trade, main DNT needs to be installed and you need to trade with them ONCE
- Overhauled the Stray Fort
- one of the oldest structures we added got an entire facelift of what it used to be previously while keeping what made it fun in the first place
- also holds now a map to the Lone Citadel
- Added Stray Outlook, this structure is what the Stray Fort was always supposed to be, adaptive walls with a few houses and some towers, smaller structure and more frequent, holds maps to the Stray Fort
- Added Catacombs, Underground Structure only found in cold biomes in the deepslate layer
- Catacomb rooms can also be found in the Lone Citadel and Stray Fort as part of the basements
- Updated the Lone Citadels Miniboss Arena
- Updated the Cave Spider Miniboss to now have a 25% chance to spawn minions when hit
- Updated Shrine Towers to be sometimes spawning without a tip
- Updated Illager Manor to now spawn not anymore at too high areas with an ridiculously huge foundation:
- Consequence: it doesn't replace 50% of all woodland mansions anymore and became much rarer due to that. since it only will apply the 50% replacement chance if the woodland mansion/illager manor is low enough
- Updated Shrines to not spawn too high anymore with its underground rooms poking out of the sea level
- Updated Shrine Tier 6 to not spawn too high anymore with its underground rooms poking out of the sea level
- Updated Creeping Crypt to not spawn too high anymore with its underground rooms poking out of the sea level
- Removed Wither Coating being applied to wither skeletons universally. making them drop stone swords with withering on it
- Instead only Wither Skeletons in the Nether Keep spawned by trial spawner will have those stone swords
- Added support for voxel.hardel.io by Hardel:
- French: https://voxel.hardel.io/fr-fr/tools/enchant
- English: https://voxel.hardel.io/en-us/tools/enchant
展开
版本: v4.6
支持游戏: 1.21.4
类型: datapack
Release
下载次数: 15,026
Dungeons and Taverns v4.5
dungeons-and-taverns-v4.5.jar下载v4.5+mod#Release
## Dungeons and taverns v4.5 ##
- Updated the pack to 1.21.2 by fixing what broke during the transition from 1.21.1
- That means this is NOT compatible with 1.21.1 and no i wont do backports still.
- Updated Wells to have sus gravel in them with Desert Well archeaology loot.
- Added Bundle Tent Remnant from the 1.21.2 trailer. has a chest with a bundle :)
- Added Tier 6 to Shrines
- Updated Shrines wall design and replaced the anoying iron doors with copper doors.
- Fixed bugs with enchantments due to 1.21.2
- Gave all trial spawner the new config system. alows us to update them more easy. isnt different from what old worlds have so updating is save. just in the future when we update them that means it will be more easy for us to add new spawner or to change trial spawners configuration without player needing to reset chunks. yay.
- Added Ukrainian Translation
- Added Pale Oak blockset to Bunker Protected so it wont replace parts of the trees
- Added Spitefull Enchantment:
- Bellow 2.5 hearts players are given +2 (+2 per level) attack damage
- If hit by a mob there is a 30% (+15% per level)chance to get Strengh 1 for 1-3 seconds
- Items: Swords, Axes
- Max level: 3
- Found in: Shrines (Rare)
- Updated the pack to 1.21.2 by fixing what broke during the transition from 1.21.1
- That means this is NOT compatible with 1.21.1 and no i wont do backports still.
- Updated Wells to have sus gravel in them with Desert Well archeaology loot.
- Added Bundle Tent Remnant from the 1.21.2 trailer. has a chest with a bundle :)
- Added Tier 6 to Shrines
- Updated Shrines wall design and replaced the anoying iron doors with copper doors.
- Fixed bugs with enchantments due to 1.21.2
- Gave all trial spawner the new config system. alows us to update them more easy. isnt different from what old worlds have so updating is save. just in the future when we update them that means it will be more easy for us to add new spawner or to change trial spawners configuration without player needing to reset chunks. yay.
- Added Ukrainian Translation
- Added Pale Oak blockset to Bunker Protected so it wont replace parts of the trees
- Added Spitefull Enchantment:
- Bellow 2.5 hearts players are given +2 (+2 per level) attack damage
- If hit by a mob there is a 30% (+15% per level)chance to get Strengh 1 for 1-3 seconds
- Items: Swords, Axes
- Max level: 3
- Found in: Shrines (Rare)
展开
版本: v4.5+mod
支持游戏: 1.21.2, 1.21.3
类型: Forge
Release
下载次数: 10,754
Dungeons and Taverns v4.5
dungeons-and-taverns-v4.5.jar下载v4.5+mod#Release
## Dungeons and taverns v4.5 ##
- Updated the pack to 1.21.2 by fixing what broke during the transition from 1.21.1
- That means this is NOT compatible with 1.21.1 and no i wont do backports still.
- Updated Wells to have sus gravel in them with Desert Well archeaology loot.
- Added Bundle Tent Remnant from the 1.21.2 trailer. has a chest with a bundle :)
- Added Tier 6 to Shrines
- Updated Shrines wall design and replaced the anoying iron doors with copper doors.
- Fixed bugs with enchantments due to 1.21.2
- Gave all trial spawner the new config system. alows us to update them more easy. isnt different from what old worlds have so updating is save. just in the future when we update them that means it will be more easy for us to add new spawner or to change trial spawners configuration without player needing to reset chunks. yay.
- Added Ukrainian Translation
- Added Pale Oak blockset to Bunker Protected so it wont replace parts of the trees
- Added Spitefull Enchantment:
- Bellow 2.5 hearts players are given +2 (+2 per level) attack damage
- If hit by a mob there is a 30% (+15% per level)chance to get Strengh 1 for 1-3 seconds
- Items: Swords, Axes
- Max level: 3
- Found in: Shrines (Rare)
- Updated the pack to 1.21.2 by fixing what broke during the transition from 1.21.1
- That means this is NOT compatible with 1.21.1 and no i wont do backports still.
- Updated Wells to have sus gravel in them with Desert Well archeaology loot.
- Added Bundle Tent Remnant from the 1.21.2 trailer. has a chest with a bundle :)
- Added Tier 6 to Shrines
- Updated Shrines wall design and replaced the anoying iron doors with copper doors.
- Fixed bugs with enchantments due to 1.21.2
- Gave all trial spawner the new config system. alows us to update them more easy. isnt different from what old worlds have so updating is save. just in the future when we update them that means it will be more easy for us to add new spawner or to change trial spawners configuration without player needing to reset chunks. yay.
- Added Ukrainian Translation
- Added Pale Oak blockset to Bunker Protected so it wont replace parts of the trees
- Added Spitefull Enchantment:
- Bellow 2.5 hearts players are given +2 (+2 per level) attack damage
- If hit by a mob there is a 30% (+15% per level)chance to get Strengh 1 for 1-3 seconds
- Items: Swords, Axes
- Max level: 3
- Found in: Shrines (Rare)
展开
版本: v4.5+mod
支持游戏: 1.21.2, 1.21.3
类型: Fabric
Release
下载次数: 28,820
Dungeons and Taverns v4.5
dungeons-and-taverns-v4.5.jar下载v4.5+mod#Release
## Dungeons and taverns v4.5 ##
- Updated the pack to 1.21.2 by fixing what broke during the transition from 1.21.1
- That means this is NOT compatible with 1.21.1 and no i wont do backports still.
- Updated Wells to have sus gravel in them with Desert Well archeaology loot.
- Added Bundle Tent Remnant from the 1.21.2 trailer. has a chest with a bundle :)
- Added Tier 6 to Shrines
- Updated Shrines wall design and replaced the anoying iron doors with copper doors.
- Fixed bugs with enchantments due to 1.21.2
- Gave all trial spawner the new config system. alows us to update them more easy. isnt different from what old worlds have so updating is save. just in the future when we update them that means it will be more easy for us to add new spawner or to change trial spawners configuration without player needing to reset chunks. yay.
- Added Ukrainian Translation
- Added Pale Oak blockset to Bunker Protected so it wont replace parts of the trees
- Added Spitefull Enchantment:
- Bellow 2.5 hearts players are given +2 (+2 per level) attack damage
- If hit by a mob there is a 30% (+15% per level)chance to get Strengh 1 for 1-3 seconds
- Items: Swords, Axes
- Max level: 3
- Found in: Shrines (Rare)
- Updated the pack to 1.21.2 by fixing what broke during the transition from 1.21.1
- That means this is NOT compatible with 1.21.1 and no i wont do backports still.
- Updated Wells to have sus gravel in them with Desert Well archeaology loot.
- Added Bundle Tent Remnant from the 1.21.2 trailer. has a chest with a bundle :)
- Added Tier 6 to Shrines
- Updated Shrines wall design and replaced the anoying iron doors with copper doors.
- Fixed bugs with enchantments due to 1.21.2
- Gave all trial spawner the new config system. alows us to update them more easy. isnt different from what old worlds have so updating is save. just in the future when we update them that means it will be more easy for us to add new spawner or to change trial spawners configuration without player needing to reset chunks. yay.
- Added Ukrainian Translation
- Added Pale Oak blockset to Bunker Protected so it wont replace parts of the trees
- Added Spitefull Enchantment:
- Bellow 2.5 hearts players are given +2 (+2 per level) attack damage
- If hit by a mob there is a 30% (+15% per level)chance to get Strengh 1 for 1-3 seconds
- Items: Swords, Axes
- Max level: 3
- Found in: Shrines (Rare)
展开
版本: v4.5+mod
支持游戏: 1.21.2, 1.21.3
类型: NeoForge
Release
下载次数: 2,061
Dungeons and Taverns v4.5
Dungeons and Taverns v4.5.zip下载v4.5#Release
## Dungeons and taverns v4.5 ##
- Updated the pack to 1.21.2 by fixing what broke during the transition from 1.21.1
- That means this is NOT compatible with 1.21.1 and no i wont do backports still.
- Updated Wells to have sus gravel in them with Desert Well archeaology loot.
- Added Bundle Tent Remnant from the 1.21.2 trailer. has a chest with a bundle :)
- Added Tier 6 to Shrines
- Updated Shrines wall design and replaced the anoying iron doors with copper doors.
- Fixed bugs with enchantments due to 1.21.2
- Gave all trial spawner the new config system. alows us to update them more easy. isnt different from what old worlds have so updating is save. just in the future when we update them that means it will be more easy for us to add new spawner or to change trial spawners configuration without player needing to reset chunks. yay.
- Added Ukrainian Translation
- Added Pale Oak blockset to Bunker Protected so it wont replace parts of the trees
- Added Spitefull Enchantment:
- Bellow 2.5 hearts players are given +2 (+2 per level) attack damage
- If hit by a mob there is a 30% (+15% per level)chance to get Strengh 1 for 1-3 seconds
- Items: Swords, Axes
- Max level: 3
- Found in: Shrines (Rare)
- Updated the pack to 1.21.2 by fixing what broke during the transition from 1.21.1
- That means this is NOT compatible with 1.21.1 and no i wont do backports still.
- Updated Wells to have sus gravel in them with Desert Well archeaology loot.
- Added Bundle Tent Remnant from the 1.21.2 trailer. has a chest with a bundle :)
- Added Tier 6 to Shrines
- Updated Shrines wall design and replaced the anoying iron doors with copper doors.
- Fixed bugs with enchantments due to 1.21.2
- Gave all trial spawner the new config system. alows us to update them more easy. isnt different from what old worlds have so updating is save. just in the future when we update them that means it will be more easy for us to add new spawner or to change trial spawners configuration without player needing to reset chunks. yay.
- Added Ukrainian Translation
- Added Pale Oak blockset to Bunker Protected so it wont replace parts of the trees
- Added Spitefull Enchantment:
- Bellow 2.5 hearts players are given +2 (+2 per level) attack damage
- If hit by a mob there is a 30% (+15% per level)chance to get Strengh 1 for 1-3 seconds
- Items: Swords, Axes
- Max level: 3
- Found in: Shrines (Rare)
展开
版本: v4.5
支持游戏: 1.21.2, 1.21.3
类型: datapack
Release
下载次数: 16,451
Dungeons and Taverns v4.4.4
dungeons-and-taverns-v4.4.4.jar下载v4.4.4+mod#Release
Rebalanced Wither Coating:
(+) lasts now 8-10 seconds instead of 4-6 seconds
(-) deals only wither 1 effect on afflicted mobs instead of wither 3
[=] Wither coated deals now only 2.5 hearts of total damage instead of 6 but over a longer time
Fixed spelling mistake of trident trial key and trident trial boss key, no more tidents
(+) lasts now 8-10 seconds instead of 4-6 seconds
(-) deals only wither 1 effect on afflicted mobs instead of wither 3
[=] Wither coated deals now only 2.5 hearts of total damage instead of 6 but over a longer time
Fixed spelling mistake of trident trial key and trident trial boss key, no more tidents
展开
版本: v4.4.4+mod
支持游戏: 1.21, 1.21.1
类型: Forge
Release
下载次数: 26,205
Dungeons and Taverns v4.4.4
dungeons-and-taverns-v4.4.4.jar下载v4.4.4+mod#Release
Rebalanced Wither Coating:
(+) lasts now 8-10 seconds instead of 4-6 seconds
(-) deals only wither 1 effect on afflicted mobs instead of wither 3
[=] Wither coated deals now only 2.5 hearts of total damage instead of 6 but over a longer time
Fixed spelling mistake of trident trial key and trident trial boss key, no more tidents
(+) lasts now 8-10 seconds instead of 4-6 seconds
(-) deals only wither 1 effect on afflicted mobs instead of wither 3
[=] Wither coated deals now only 2.5 hearts of total damage instead of 6 but over a longer time
Fixed spelling mistake of trident trial key and trident trial boss key, no more tidents
展开
版本: v4.4.4+mod
支持游戏: 1.21, 1.21.1
类型: NeoForge
Release
下载次数: 57,430
Dungeons and Taverns v4.4.4
dungeons-and-taverns-v4.4.4.jar下载v4.4.4+mod#Release
Rebalanced Wither Coating:
(+) lasts now 8-10 seconds instead of 4-6 seconds
(-) deals only wither 1 effect on afflicted mobs instead of wither 3
[=] Wither coated deals now only 2.5 hearts of total damage instead of 6 but over a longer time
Fixed spelling mistake of trident trial key and trident trial boss key, no more tidents
(+) lasts now 8-10 seconds instead of 4-6 seconds
(-) deals only wither 1 effect on afflicted mobs instead of wither 3
[=] Wither coated deals now only 2.5 hearts of total damage instead of 6 but over a longer time
Fixed spelling mistake of trident trial key and trident trial boss key, no more tidents
展开
版本: v4.4.4+mod
支持游戏: 1.21, 1.21.1
类型: Fabric
Release
下载次数: 378,762
Dungeons and Taverns v4.4.4
Dungeons and Taverns v4.4.4.zip下载v4.4.4#Release
Rebalanced Wither Coating:
(+) lasts now 8-10 seconds instead of 4-6 seconds
(-) deals only wither 1 effect on afflicted mobs instead of wither 3
[=] Wither coated deals now only 2.5 hearts of total damage instead of 6 but over a longer time
Fixed spelling mistake of trident trial key and trident trial boss key, no more tidents
(+) lasts now 8-10 seconds instead of 4-6 seconds
(-) deals only wither 1 effect on afflicted mobs instead of wither 3
[=] Wither coated deals now only 2.5 hearts of total damage instead of 6 but over a longer time
Fixed spelling mistake of trident trial key and trident trial boss key, no more tidents
展开
版本: v4.4.4
支持游戏: 1.21, 1.21.1
类型: datapack
Release
下载次数: 35,093
Dungeons and Taverns v4.4.3
dungeons-and-taverns-v4.4.3.jar下载v4.4.3+mod#Release
Fixed Outreach not being aplied on enchanted books from archeology loot and pots. sorry for the many mini updates.
展开
版本: v4.4.3+mod
支持游戏: 1.21, 1.21.1
类型: Forge
Release
下载次数: 1,390
Dungeons and Taverns v4.4.3
dungeons-and-taverns-v4.4.3.jar下载v4.4.3+mod#Release
Fixed Outreach not being aplied on enchanted books from archeology loot and pots. sorry for the many mini updates.
展开
版本: v4.4.3+mod
支持游戏: 1.21, 1.21.1
类型: NeoForge
Release
下载次数: 682
Dungeons and Taverns v4.4.3
dungeons-and-taverns-v4.4.3.jar下载v4.4.3+mod#Release
Fixed Outreach not being aplied on enchanted books from archeology loot and pots. sorry for the many mini updates.
展开
版本: v4.4.3+mod
支持游戏: 1.21, 1.21.1
类型: Fabric
Release
下载次数: 7,201
Dungeons and Taverns v4.4.3
Dungeons and Taverns v4.4.3.zip下载v4.4.3#Release
Fixed Outreach not being aplied on enchanted books from archeology loot and pots. sorry for the many mini updates.
展开
版本: v4.4.3
支持游戏: 1.21, 1.21.1
类型: datapack
Release
下载次数: 1,759
Dungeons and Taverns v4.4.2
dungeons-and-taverns-v4.4.2.jar下载v4.4.2+mod#Release
Fixed Outreach and Ghasted not being aplied to enchanted books in their dedicated structures. (desert ruins and nether keep)
展开
版本: v4.4.2+mod
支持游戏: 1.21, 1.21.1
类型: Forge
Release
下载次数: 72
Dungeons and Taverns v4.4.2
dungeons-and-taverns-v4.4.2.jar下载v4.4.2+mod#Release
Fixed Outreach and Ghasted not being aplied to enchanted books in their dedicated structures. (desert ruins and nether keep)
展开
版本: v4.4.2+mod
支持游戏: 1.21, 1.21.1
类型: NeoForge
Release
下载次数: 53
Dungeons and Taverns v4.4.2
dungeons-and-taverns-v4.4.2.jar下载v4.4.2+mod#Release
Fixed Outreach and Ghasted not being aplied to enchanted books in their dedicated structures. (desert ruins and nether keep)
展开
版本: v4.4.2+mod
支持游戏: 1.21, 1.21.1
类型: Fabric
Release
下载次数: 142
Dungeons and Taverns v4.4.2
Dungeons and Taverns v4.4.2.zip下载v4.4.2#Release
Fixed Outreach and Ghasted not being aplied to enchanted books in their dedicated structures. (desert ruins and nether keep)
展开
版本: v4.4.2
支持游戏: 1.21, 1.21.1
类型: datapack
Release
下载次数: 110
Dungeons and Taverns v4.4.1
dungeons-and-taverns-v4.4.1.jar下载v4.4.1+mod#Release
Fixed Nether Keep Vaults not working. requires you to trim the chunks with nether keeps tho. existing nether keeps are broken beyond repair. reload those chunks.
展开
版本: v4.4.1+mod
支持游戏: 1.21, 1.21.1
类型: Forge
Release
下载次数: 98
Dungeons and Taverns v4.4.1
dungeons-and-taverns-v4.4.1.jar下载v4.4.1+mod#Release
Fixed Nether Keep Vaults not working. requires you to trim the chunks with nether keeps tho. existing nether keeps are broken beyond repair. reload those chunks.
展开
版本: v4.4.1+mod
支持游戏: 1.21, 1.21.1
类型: NeoForge
Release
下载次数: 54
Dungeons and Taverns v4.4.1
dungeons-and-taverns-v4.4.1.jar下载v4.4.1+mod#Release
Fixed Nether Keep Vaults not working. requires you to trim the chunks with nether keeps tho. existing nether keeps are broken beyond repair. reload those chunks.
展开
版本: v4.4.1+mod
支持游戏: 1.21, 1.21.1
类型: Fabric
Release
下载次数: 290
Dungeons and Taverns v4.4.1
Dungeons and Taverns v4.4.1.zip下载v4.4.1#Release
Fixed Nether Keep Vaults not working. requires you to trim the chunks with nether keeps tho. existing nether keeps are broken beyond repair. reload those chunks.
展开
版本: v4.4.1
支持游戏: 1.21, 1.21.1
类型: datapack
Release
下载次数: 117
Dungeons and Taverns v4.4
dungeons-and-taverns-4.4.jar下载4.4+mod#Release
# Changelog
- ### Important Updated Keys to have a translation fallback this means vaults already generated wont work with new found keys anymore
- Crossbows Power enchant is now renamed to: Might
- Bows Piercing enchant is now renamed to: Blowthrough
- Bows Multishot enchant is now renamed to: Tri-Shot
- Added Translation Keys
- Lone Citadel and Toxic Lair are now obtainable maps
- Maps now have icons that fit their structures more
- CEM Support for DnT boss mobs:
> - Normal Variants can be targeted with "nbt.1.HandItems.0.id=minecraft:stick"
> - Ominous Variants can be targeted with "nbt.3.HandItems.0.id=minecraft:flint"
- Removed the Largest house parts for the last step in Manors generation
- Outreach is no longer in the nether keep
- Fixed Bug with the Shrine Advancement causing an error in the server log
- Fixed Typo with the Shrine Advancement [Strengh -> Strength]
- Fixed Grammatical Error with swamp village advancement ["Visit an Swamp Village" -> "Visit a Swamp Village"]
- Fixed Grammatical Error with woodland mansion advancement ["Enter an Woodland Mansion" -> "Enter a Woodland Mansion"]
- Fixed Grammatical Error with pillager outpost advancement ["Aproach an Pillager Outpost" -> "Approach a Pillager Outpost"]
- Fixed Grammatical Error with the hamlet advancement ["Walk into an Hamlet" -> "Walk into a Hamlet"]
- Fixed Grammatical Error with the piglin outstation advancement ["Break into an Piglin Outstation" -> "Break into a Piglin Outstation"]
- Fixed bad controll character in template pool witch_villa/plot
- Fixed Call for Adventure Advancement, doesnt trigger curently
- Updated desert temple archy loot table for a lower chance of outreach books, reduced from 7/257 to 2/257
- Updated shrine main treasure loot tables to have now a lower weight for traveler enchantments and a chance for a randomly enchanted book
- **Known bug:** console cries about 2 advancements not triggering. those arent ment for player to be obtained anyway. will try to fix it in a future version
- ### Important Updated Keys to have a translation fallback this means vaults already generated wont work with new found keys anymore
- Crossbows Power enchant is now renamed to: Might
- Bows Piercing enchant is now renamed to: Blowthrough
- Bows Multishot enchant is now renamed to: Tri-Shot
- Added Translation Keys
- Lone Citadel and Toxic Lair are now obtainable maps
- Maps now have icons that fit their structures more
- CEM Support for DnT boss mobs:
> - Normal Variants can be targeted with "nbt.1.HandItems.0.id=minecraft:stick"
> - Ominous Variants can be targeted with "nbt.3.HandItems.0.id=minecraft:flint"
- Removed the Largest house parts for the last step in Manors generation
- Outreach is no longer in the nether keep
- Fixed Bug with the Shrine Advancement causing an error in the server log
- Fixed Typo with the Shrine Advancement [Strengh -> Strength]
- Fixed Grammatical Error with swamp village advancement ["Visit an Swamp Village" -> "Visit a Swamp Village"]
- Fixed Grammatical Error with woodland mansion advancement ["Enter an Woodland Mansion" -> "Enter a Woodland Mansion"]
- Fixed Grammatical Error with pillager outpost advancement ["Aproach an Pillager Outpost" -> "Approach a Pillager Outpost"]
- Fixed Grammatical Error with the hamlet advancement ["Walk into an Hamlet" -> "Walk into a Hamlet"]
- Fixed Grammatical Error with the piglin outstation advancement ["Break into an Piglin Outstation" -> "Break into a Piglin Outstation"]
- Fixed bad controll character in template pool witch_villa/plot
- Fixed Call for Adventure Advancement, doesnt trigger curently
- Updated desert temple archy loot table for a lower chance of outreach books, reduced from 7/257 to 2/257
- Updated shrine main treasure loot tables to have now a lower weight for traveler enchantments and a chance for a randomly enchanted book
- **Known bug:** console cries about 2 advancements not triggering. those arent ment for player to be obtained anyway. will try to fix it in a future version
展开
版本: 4.4+mod
支持游戏: 1.21, 1.21.1
类型: NeoForge
Release
下载次数: 2,878
Dungeons and Taverns v4.4
dungeons-and-taverns-4.4.jar下载4.4+mod#Release
# Changelog
- ### Important Updated Keys to have a translation fallback this means vaults already generated wont work with new found keys anymore
- Crossbows Power enchant is now renamed to: Might
- Bows Piercing enchant is now renamed to: Blowthrough
- Bows Multishot enchant is now renamed to: Tri-Shot
- Added Translation Keys
- Lone Citadel and Toxic Lair are now obtainable maps
- Maps now have icons that fit their structures more
- CEM Support for DnT boss mobs:
> - Normal Variants can be targeted with "nbt.1.HandItems.0.id=minecraft:stick"
> - Ominous Variants can be targeted with "nbt.3.HandItems.0.id=minecraft:flint"
- Removed the Largest house parts for the last step in Manors generation
- Outreach is no longer in the nether keep
- Fixed Bug with the Shrine Advancement causing an error in the server log
- Fixed Typo with the Shrine Advancement [Strengh -> Strength]
- Fixed Grammatical Error with swamp village advancement ["Visit an Swamp Village" -> "Visit a Swamp Village"]
- Fixed Grammatical Error with woodland mansion advancement ["Enter an Woodland Mansion" -> "Enter a Woodland Mansion"]
- Fixed Grammatical Error with pillager outpost advancement ["Aproach an Pillager Outpost" -> "Approach a Pillager Outpost"]
- Fixed Grammatical Error with the hamlet advancement ["Walk into an Hamlet" -> "Walk into a Hamlet"]
- Fixed Grammatical Error with the piglin outstation advancement ["Break into an Piglin Outstation" -> "Break into a Piglin Outstation"]
- Fixed bad controll character in template pool witch_villa/plot
- Fixed Call for Adventure Advancement, doesnt trigger curently
- Updated desert temple archy loot table for a lower chance of outreach books, reduced from 7/257 to 2/257
- Updated shrine main treasure loot tables to have now a lower weight for traveler enchantments and a chance for a randomly enchanted book
- **Known bug:** console cries about 2 advancements not triggering. those arent ment for player to be obtained anyway. will try to fix it in a future version
- ### Important Updated Keys to have a translation fallback this means vaults already generated wont work with new found keys anymore
- Crossbows Power enchant is now renamed to: Might
- Bows Piercing enchant is now renamed to: Blowthrough
- Bows Multishot enchant is now renamed to: Tri-Shot
- Added Translation Keys
- Lone Citadel and Toxic Lair are now obtainable maps
- Maps now have icons that fit their structures more
- CEM Support for DnT boss mobs:
> - Normal Variants can be targeted with "nbt.1.HandItems.0.id=minecraft:stick"
> - Ominous Variants can be targeted with "nbt.3.HandItems.0.id=minecraft:flint"
- Removed the Largest house parts for the last step in Manors generation
- Outreach is no longer in the nether keep
- Fixed Bug with the Shrine Advancement causing an error in the server log
- Fixed Typo with the Shrine Advancement [Strengh -> Strength]
- Fixed Grammatical Error with swamp village advancement ["Visit an Swamp Village" -> "Visit a Swamp Village"]
- Fixed Grammatical Error with woodland mansion advancement ["Enter an Woodland Mansion" -> "Enter a Woodland Mansion"]
- Fixed Grammatical Error with pillager outpost advancement ["Aproach an Pillager Outpost" -> "Approach a Pillager Outpost"]
- Fixed Grammatical Error with the hamlet advancement ["Walk into an Hamlet" -> "Walk into a Hamlet"]
- Fixed Grammatical Error with the piglin outstation advancement ["Break into an Piglin Outstation" -> "Break into a Piglin Outstation"]
- Fixed bad controll character in template pool witch_villa/plot
- Fixed Call for Adventure Advancement, doesnt trigger curently
- Updated desert temple archy loot table for a lower chance of outreach books, reduced from 7/257 to 2/257
- Updated shrine main treasure loot tables to have now a lower weight for traveler enchantments and a chance for a randomly enchanted book
- **Known bug:** console cries about 2 advancements not triggering. those arent ment for player to be obtained anyway. will try to fix it in a future version
展开
版本: 4.4+mod
支持游戏: 1.21, 1.21.1
类型: Forge
Release
下载次数: 2,294
Dungeons and Taverns v4.4
dungeons-and-taverns-4.4.jar下载4.4+mod#Release
# Changelog
- ### Important Updated Keys to have a translation fallback this means vaults already generated wont work with new found keys anymore
- Crossbows Power enchant is now renamed to: Might
- Bows Piercing enchant is now renamed to: Blowthrough
- Bows Multishot enchant is now renamed to: Tri-Shot
- Added Translation Keys
- Lone Citadel and Toxic Lair are now obtainable maps
- Maps now have icons that fit their structures more
- CEM Support for DnT boss mobs:
> - Normal Variants can be targeted with "nbt.1.HandItems.0.id=minecraft:stick"
> - Ominous Variants can be targeted with "nbt.3.HandItems.0.id=minecraft:flint"
- Removed the Largest house parts for the last step in Manors generation
- Outreach is no longer in the nether keep
- Fixed Bug with the Shrine Advancement causing an error in the server log
- Fixed Typo with the Shrine Advancement [Strengh -> Strength]
- Fixed Grammatical Error with swamp village advancement ["Visit an Swamp Village" -> "Visit a Swamp Village"]
- Fixed Grammatical Error with woodland mansion advancement ["Enter an Woodland Mansion" -> "Enter a Woodland Mansion"]
- Fixed Grammatical Error with pillager outpost advancement ["Aproach an Pillager Outpost" -> "Approach a Pillager Outpost"]
- Fixed Grammatical Error with the hamlet advancement ["Walk into an Hamlet" -> "Walk into a Hamlet"]
- Fixed Grammatical Error with the piglin outstation advancement ["Break into an Piglin Outstation" -> "Break into a Piglin Outstation"]
- Fixed bad controll character in template pool witch_villa/plot
- Fixed Call for Adventure Advancement, doesnt trigger curently
- Updated desert temple archy loot table for a lower chance of outreach books, reduced from 7/257 to 2/257
- Updated shrine main treasure loot tables to have now a lower weight for traveler enchantments and a chance for a randomly enchanted book
- **Known bug:** console cries about 2 advancements not triggering. those arent ment for player to be obtained anyway. will try to fix it in a future version
- ### Important Updated Keys to have a translation fallback this means vaults already generated wont work with new found keys anymore
- Crossbows Power enchant is now renamed to: Might
- Bows Piercing enchant is now renamed to: Blowthrough
- Bows Multishot enchant is now renamed to: Tri-Shot
- Added Translation Keys
- Lone Citadel and Toxic Lair are now obtainable maps
- Maps now have icons that fit their structures more
- CEM Support for DnT boss mobs:
> - Normal Variants can be targeted with "nbt.1.HandItems.0.id=minecraft:stick"
> - Ominous Variants can be targeted with "nbt.3.HandItems.0.id=minecraft:flint"
- Removed the Largest house parts for the last step in Manors generation
- Outreach is no longer in the nether keep
- Fixed Bug with the Shrine Advancement causing an error in the server log
- Fixed Typo with the Shrine Advancement [Strengh -> Strength]
- Fixed Grammatical Error with swamp village advancement ["Visit an Swamp Village" -> "Visit a Swamp Village"]
- Fixed Grammatical Error with woodland mansion advancement ["Enter an Woodland Mansion" -> "Enter a Woodland Mansion"]
- Fixed Grammatical Error with pillager outpost advancement ["Aproach an Pillager Outpost" -> "Approach a Pillager Outpost"]
- Fixed Grammatical Error with the hamlet advancement ["Walk into an Hamlet" -> "Walk into a Hamlet"]
- Fixed Grammatical Error with the piglin outstation advancement ["Break into an Piglin Outstation" -> "Break into a Piglin Outstation"]
- Fixed bad controll character in template pool witch_villa/plot
- Fixed Call for Adventure Advancement, doesnt trigger curently
- Updated desert temple archy loot table for a lower chance of outreach books, reduced from 7/257 to 2/257
- Updated shrine main treasure loot tables to have now a lower weight for traveler enchantments and a chance for a randomly enchanted book
- **Known bug:** console cries about 2 advancements not triggering. those arent ment for player to be obtained anyway. will try to fix it in a future version
展开
版本: 4.4+mod
支持游戏: 1.21, 1.21.1
类型: Fabric
Release
下载次数: 22,156
Dungeons and Taverns v4.4
Dungeons and Taverns v4.4.zip下载4.4#Release
# Changelog
- ### Important Updated Keys to have a translation fallback this means vaults already generated wont work with new found keys anymore
- Crossbows Power enchant is now renamed to: Might
- Bows Piercing enchant is now renamed to: Blowthrough
- Bows Multishot enchant is now renamed to: Tri-Shot
- Added Translation Keys
- Lone Citadel and Toxic Lair are now obtainable maps
- Maps now have icons that fit their structures more
- CEM Support for DnT boss mobs:
> - Normal Variants can be targeted with "nbt.1.HandItems.0.id=minecraft:stick"
> - Ominous Variants can be targeted with "nbt.3.HandItems.0.id=minecraft:flint"
- Removed the Largest house parts for the last step in Manors generation
- Outreach is no longer in the nether keep
- Fixed Bug with the Shrine Advancement causing an error in the server log
- Fixed Typo with the Shrine Advancement [Strengh -> Strength]
- Fixed Grammatical Error with swamp village advancement ["Visit an Swamp Village" -> "Visit a Swamp Village"]
- Fixed Grammatical Error with woodland mansion advancement ["Enter an Woodland Mansion" -> "Enter a Woodland Mansion"]
- Fixed Grammatical Error with pillager outpost advancement ["Aproach an Pillager Outpost" -> "Approach a Pillager Outpost"]
- Fixed Grammatical Error with the hamlet advancement ["Walk into an Hamlet" -> "Walk into a Hamlet"]
- Fixed Grammatical Error with the piglin outstation advancement ["Break into an Piglin Outstation" -> "Break into a Piglin Outstation"]
- Fixed bad controll character in template pool witch_villa/plot
- Fixed Call for Adventure Advancement, doesnt trigger curently
- Updated desert temple archy loot table for a lower chance of outreach books, reduced from 7/257 to 2/257
- Updated shrine main treasure loot tables to have now a lower weight for traveler enchantments and a chance for a randomly enchanted book
- **Known bug:** console cries about 2 advancements not triggering. those arent ment for player to be obtained anyway. will try to fix it in a future version
- ### Important Updated Keys to have a translation fallback this means vaults already generated wont work with new found keys anymore
- Crossbows Power enchant is now renamed to: Might
- Bows Piercing enchant is now renamed to: Blowthrough
- Bows Multishot enchant is now renamed to: Tri-Shot
- Added Translation Keys
- Lone Citadel and Toxic Lair are now obtainable maps
- Maps now have icons that fit their structures more
- CEM Support for DnT boss mobs:
> - Normal Variants can be targeted with "nbt.1.HandItems.0.id=minecraft:stick"
> - Ominous Variants can be targeted with "nbt.3.HandItems.0.id=minecraft:flint"
- Removed the Largest house parts for the last step in Manors generation
- Outreach is no longer in the nether keep
- Fixed Bug with the Shrine Advancement causing an error in the server log
- Fixed Typo with the Shrine Advancement [Strengh -> Strength]
- Fixed Grammatical Error with swamp village advancement ["Visit an Swamp Village" -> "Visit a Swamp Village"]
- Fixed Grammatical Error with woodland mansion advancement ["Enter an Woodland Mansion" -> "Enter a Woodland Mansion"]
- Fixed Grammatical Error with pillager outpost advancement ["Aproach an Pillager Outpost" -> "Approach a Pillager Outpost"]
- Fixed Grammatical Error with the hamlet advancement ["Walk into an Hamlet" -> "Walk into a Hamlet"]
- Fixed Grammatical Error with the piglin outstation advancement ["Break into an Piglin Outstation" -> "Break into a Piglin Outstation"]
- Fixed bad controll character in template pool witch_villa/plot
- Fixed Call for Adventure Advancement, doesnt trigger curently
- Updated desert temple archy loot table for a lower chance of outreach books, reduced from 7/257 to 2/257
- Updated shrine main treasure loot tables to have now a lower weight for traveler enchantments and a chance for a randomly enchanted book
- **Known bug:** console cries about 2 advancements not triggering. those arent ment for player to be obtained anyway. will try to fix it in a future version
展开
版本: 4.4
支持游戏: 1.21, 1.21.1
类型: datapack
Release
下载次数: 4,301
Dungeons and Taverns v4.3
dungeons-and-taverns-v4.3.jar下载v4.3+mod#Release
Fixed Chorus plant placement in the End Lighthouse again
Removed chains from jail rooms in the nether keep
sorry for the small bug fix updates. this should be the last.
Removed chains from jail rooms in the nether keep
sorry for the small bug fix updates. this should be the last.
展开
版本: v4.3+mod
支持游戏: 1.21, 1.21.1
类型: NeoForge
Release
下载次数: 12,770
Dungeons and Taverns v4.3
dungeons-and-taverns-v4.3.jar下载v4.3+mod#Release
Fixed Chorus plant placement in the End Lighthouse again
Removed chains from jail rooms in the nether keep
sorry for the small bug fix updates. this should be the last.
Removed chains from jail rooms in the nether keep
sorry for the small bug fix updates. this should be the last.
展开
版本: v4.3+mod
支持游戏: 1.21, 1.21.1
类型: Forge
Release
下载次数: 24,487
Dungeons and Taverns v4.3
dungeons-and-taverns-v4.3.jar下载v4.3+mod#Release
Fixed Chorus plant placement in the End Lighthouse again
Removed chains from jail rooms in the nether keep
sorry for the small bug fix updates. this should be the last.
Removed chains from jail rooms in the nether keep
sorry for the small bug fix updates. this should be the last.
展开
版本: v4.3+mod
支持游戏: 1.21, 1.21.1
类型: Fabric
Release
下载次数: 110,017
Dungeons and Taverns v4.3
Dungeons and Taverns v4.3.zip下载v4.3#Release
Fixed Chorus plant placement in the End Lighthouse again
Removed chains from jail rooms in the nether keep
sorry for the small bug fix updates. this should be the last.
Removed chains from jail rooms in the nether keep
sorry for the small bug fix updates. this should be the last.
展开
版本: v4.3
支持游戏: 1.21, 1.21.1
类型: datapack
Release
下载次数: 35,354
Dungeons and Tavenrs v4.2
dungeons-and-taverns-v4.2.jar下载v4.2+mod#Release
Fixed Chorus plant placement in the End Lighthouse
Fixed Jungle Ruins Loot tables
Fixed Desert Ruins Loot tables
Adjusted key rate in End Castles
Fixed Jungle Ruins Loot tables
Fixed Desert Ruins Loot tables
Adjusted key rate in End Castles
展开
版本: v4.2+mod
支持游戏: 1.21
类型: Forge
Release
下载次数: 662
Dungeons and Tavenrs v4.2
dungeons-and-taverns-v4.2.jar下载v4.2+mod#Release
Fixed Chorus plant placement in the End Lighthouse
Fixed Jungle Ruins Loot tables
Fixed Desert Ruins Loot tables
Adjusted key rate in End Castles
Fixed Jungle Ruins Loot tables
Fixed Desert Ruins Loot tables
Adjusted key rate in End Castles
展开
版本: v4.2+mod
支持游戏: 1.21
类型: Fabric
Release
下载次数: 1,934
Dungeons and Tavenrs v4.2
Dungeons and Tavenrs v4.2.zip下载v4.2#Release
Fixed Chorus plant placement in the End Lighthouse
Fixed Jungle Ruins Loot tables
Fixed Desert Ruins Loot tables
Adjusted key rate in End Castles
Fixed Jungle Ruins Loot tables
Fixed Desert Ruins Loot tables
Adjusted key rate in End Castles
展开
版本: v4.2
支持游戏: 1.21
类型: datapack
Release
下载次数: 786
Dungeons and Tavenrs v4.1
dungeons-and-taverns-v4.1.jar下载v4.1+mod#Release
Added new remnant:
Classic village, the classic old village from prior to 1.14, this replaces the old village house wild ruins
New boss behaviors:
Breeze boss now deal slowness 3 on direct aircharge hit
Giant enemy spider deals poison 3
Phantom boss clears levitation from you
Elder guardian boss has a 25% to spawn a small mini guardian when it takes damage
Shulker Bosses Shulker Bullets will give you Levitation for 15 seconds
Shulker Minibosses Shulker Bullets will give you Levitation 3 for 5 seconds
New shrine tower structure, inspired by the sheikah towers from botw, they are 12x rarer than the shrines around 6-12k blocks apart
Rework ghasted enchantment:
It only leaves fire when it hits an entity
The levels heavily affect the knockback from the explosion
Added support for waystones mod in both the shrines and the new shrine towers
No this wont come to other Structures.
Overhaul of the badlands miner outpost, and replaced their mines with generating a vanilla badlands mine bellow them
Overhauled part of the layout of the illager manor
Split shrine into 5 different structures for ease to /locate
Reduced the amount of cobwebs in the toxic lair
All enchantments in loot tables now work using tags, this gives more control to customize it
Increased chance for Shrine Keys
Increased chance for Ominous Shrine Keys
Added Lesser Shrine Vaults in Shrine Rooms
Added Lesser Ominous Shrine Vaults in Shrine Rooms
Added 5 new Advancements for killing the Minibosses
Fixes:
Fixed Vaults floating too high in some toxic lair rooms infested effect clouds (removed the creepers with infested)
Fixed lag from the toxic lair due to the amount of entities (reduced the number of prespawned entities)
Fixed advancement icon from the trident trial monument
Fixed trident trial monument vaults giving incorrect enchantment books
Fixed traveler being incompatible with frost walker and depth strider rather than soul speed
Fixed Desert ruins chests sometimes being empty
Fixed gravity not working when hitting a wall
Fixes Evoker not being Present in Badlands Miner Outpost
Fixed issue of Enchantments referencing non existent tag
Fixed Wither Coated to always take 2 durability pointes even with unbreaking
Classic village, the classic old village from prior to 1.14, this replaces the old village house wild ruins
New boss behaviors:
Breeze boss now deal slowness 3 on direct aircharge hit
Giant enemy spider deals poison 3
Phantom boss clears levitation from you
Elder guardian boss has a 25% to spawn a small mini guardian when it takes damage
Shulker Bosses Shulker Bullets will give you Levitation for 15 seconds
Shulker Minibosses Shulker Bullets will give you Levitation 3 for 5 seconds
New shrine tower structure, inspired by the sheikah towers from botw, they are 12x rarer than the shrines around 6-12k blocks apart
Rework ghasted enchantment:
It only leaves fire when it hits an entity
The levels heavily affect the knockback from the explosion
Added support for waystones mod in both the shrines and the new shrine towers
No this wont come to other Structures.
Overhaul of the badlands miner outpost, and replaced their mines with generating a vanilla badlands mine bellow them
Overhauled part of the layout of the illager manor
Split shrine into 5 different structures for ease to /locate
Reduced the amount of cobwebs in the toxic lair
All enchantments in loot tables now work using tags, this gives more control to customize it
Increased chance for Shrine Keys
Increased chance for Ominous Shrine Keys
Added Lesser Shrine Vaults in Shrine Rooms
Added Lesser Ominous Shrine Vaults in Shrine Rooms
Added 5 new Advancements for killing the Minibosses
Fixes:
Fixed Vaults floating too high in some toxic lair rooms infested effect clouds (removed the creepers with infested)
Fixed lag from the toxic lair due to the amount of entities (reduced the number of prespawned entities)
Fixed advancement icon from the trident trial monument
Fixed trident trial monument vaults giving incorrect enchantment books
Fixed traveler being incompatible with frost walker and depth strider rather than soul speed
Fixed Desert ruins chests sometimes being empty
Fixed gravity not working when hitting a wall
Fixes Evoker not being Present in Badlands Miner Outpost
Fixed issue of Enchantments referencing non existent tag
Fixed Wither Coated to always take 2 durability pointes even with unbreaking
展开
版本: v4.1+mod
支持游戏: 1.21
类型: Forge
Release
下载次数: 753
Dungeons and Tavenrs v4.1
dungeons-and-taverns-v4.1.jar下载v4.1+mod#Release
Added new remnant:
Classic village, the classic old village from prior to 1.14, this replaces the old village house wild ruins
New boss behaviors:
Breeze boss now deal slowness 3 on direct aircharge hit
Giant enemy spider deals poison 3
Phantom boss clears levitation from you
Elder guardian boss has a 25% to spawn a small mini guardian when it takes damage
Shulker Bosses Shulker Bullets will give you Levitation for 15 seconds
Shulker Minibosses Shulker Bullets will give you Levitation 3 for 5 seconds
New shrine tower structure, inspired by the sheikah towers from botw, they are 12x rarer than the shrines around 6-12k blocks apart
Rework ghasted enchantment:
It only leaves fire when it hits an entity
The levels heavily affect the knockback from the explosion
Added support for waystones mod in both the shrines and the new shrine towers
No this wont come to other Structures.
Overhaul of the badlands miner outpost, and replaced their mines with generating a vanilla badlands mine bellow them
Overhauled part of the layout of the illager manor
Split shrine into 5 different structures for ease to /locate
Reduced the amount of cobwebs in the toxic lair
All enchantments in loot tables now work using tags, this gives more control to customize it
Increased chance for Shrine Keys
Increased chance for Ominous Shrine Keys
Added Lesser Shrine Vaults in Shrine Rooms
Added Lesser Ominous Shrine Vaults in Shrine Rooms
Added 5 new Advancements for killing the Minibosses
Fixes:
Fixed Vaults floating too high in some toxic lair rooms infested effect clouds (removed the creepers with infested)
Fixed lag from the toxic lair due to the amount of entities (reduced the number of prespawned entities)
Fixed advancement icon from the trident trial monument
Fixed trident trial monument vaults giving incorrect enchantment books
Fixed traveler being incompatible with frost walker and depth strider rather than soul speed
Fixed Desert ruins chests sometimes being empty
Fixed gravity not working when hitting a wall
Fixes Evoker not being Present in Badlands Miner Outpost
Fixed issue of Enchantments referencing non existent tag
Fixed Wither Coated to always take 2 durability pointes even with unbreaking
Classic village, the classic old village from prior to 1.14, this replaces the old village house wild ruins
New boss behaviors:
Breeze boss now deal slowness 3 on direct aircharge hit
Giant enemy spider deals poison 3
Phantom boss clears levitation from you
Elder guardian boss has a 25% to spawn a small mini guardian when it takes damage
Shulker Bosses Shulker Bullets will give you Levitation for 15 seconds
Shulker Minibosses Shulker Bullets will give you Levitation 3 for 5 seconds
New shrine tower structure, inspired by the sheikah towers from botw, they are 12x rarer than the shrines around 6-12k blocks apart
Rework ghasted enchantment:
It only leaves fire when it hits an entity
The levels heavily affect the knockback from the explosion
Added support for waystones mod in both the shrines and the new shrine towers
No this wont come to other Structures.
Overhaul of the badlands miner outpost, and replaced their mines with generating a vanilla badlands mine bellow them
Overhauled part of the layout of the illager manor
Split shrine into 5 different structures for ease to /locate
Reduced the amount of cobwebs in the toxic lair
All enchantments in loot tables now work using tags, this gives more control to customize it
Increased chance for Shrine Keys
Increased chance for Ominous Shrine Keys
Added Lesser Shrine Vaults in Shrine Rooms
Added Lesser Ominous Shrine Vaults in Shrine Rooms
Added 5 new Advancements for killing the Minibosses
Fixes:
Fixed Vaults floating too high in some toxic lair rooms infested effect clouds (removed the creepers with infested)
Fixed lag from the toxic lair due to the amount of entities (reduced the number of prespawned entities)
Fixed advancement icon from the trident trial monument
Fixed trident trial monument vaults giving incorrect enchantment books
Fixed traveler being incompatible with frost walker and depth strider rather than soul speed
Fixed Desert ruins chests sometimes being empty
Fixed gravity not working when hitting a wall
Fixes Evoker not being Present in Badlands Miner Outpost
Fixed issue of Enchantments referencing non existent tag
Fixed Wither Coated to always take 2 durability pointes even with unbreaking
展开
版本: v4.1+mod
支持游戏: 1.21
类型: Fabric
Release
下载次数: 2,835
Dungeons and Tavenrs v4.1
Dungeons and Tavenrs v4.1.zip下载v4.1#Release
Added new remnant:
Classic village, the classic old village from prior to 1.14, this replaces the old village house wild ruins
New boss behaviors:
Breeze boss now deal slowness 3 on direct aircharge hit
Giant enemy spider deals poison 3
Phantom boss clears levitation from you
Elder guardian boss has a 25% to spawn a small mini guardian when it takes damage
Shulker Bosses Shulker Bullets will give you Levitation for 15 seconds
Shulker Minibosses Shulker Bullets will give you Levitation 3 for 5 seconds
New shrine tower structure, inspired by the sheikah towers from botw, they are 12x rarer than the shrines around 6-12k blocks apart
Rework ghasted enchantment:
It only leaves fire when it hits an entity
The levels heavily affect the knockback from the explosion
Added support for waystones mod in both the shrines and the new shrine towers
No this wont come to other Structures.
Overhaul of the badlands miner outpost, and replaced their mines with generating a vanilla badlands mine bellow them
Overhauled part of the layout of the illager manor
Split shrine into 5 different structures for ease to /locate
Reduced the amount of cobwebs in the toxic lair
All enchantments in loot tables now work using tags, this gives more control to customize it
Increased chance for Shrine Keys
Increased chance for Ominous Shrine Keys
Added Lesser Shrine Vaults in Shrine Rooms
Added Lesser Ominous Shrine Vaults in Shrine Rooms
Added 5 new Advancements for killing the Minibosses
Fixes:
Fixed Vaults floating too high in some toxic lair rooms infested effect clouds (removed the creepers with infested)
Fixed lag from the toxic lair due to the amount of entities (reduced the number of prespawned entities)
Fixed advancement icon from the trident trial monument
Fixed trident trial monument vaults giving incorrect enchantment books
Fixed traveler being incompatible with frost walker and depth strider rather than soul speed
Fixed Desert ruins chests sometimes being empty
Fixed gravity not working when hitting a wall
Fixes Evoker not being Present in Badlands Miner Outpost
Fixed issue of Enchantments referencing non existent tag
Fixed Wither Coated to always take 2 durability pointes even with unbreaking
Classic village, the classic old village from prior to 1.14, this replaces the old village house wild ruins
New boss behaviors:
Breeze boss now deal slowness 3 on direct aircharge hit
Giant enemy spider deals poison 3
Phantom boss clears levitation from you
Elder guardian boss has a 25% to spawn a small mini guardian when it takes damage
Shulker Bosses Shulker Bullets will give you Levitation for 15 seconds
Shulker Minibosses Shulker Bullets will give you Levitation 3 for 5 seconds
New shrine tower structure, inspired by the sheikah towers from botw, they are 12x rarer than the shrines around 6-12k blocks apart
Rework ghasted enchantment:
It only leaves fire when it hits an entity
The levels heavily affect the knockback from the explosion
Added support for waystones mod in both the shrines and the new shrine towers
No this wont come to other Structures.
Overhaul of the badlands miner outpost, and replaced their mines with generating a vanilla badlands mine bellow them
Overhauled part of the layout of the illager manor
Split shrine into 5 different structures for ease to /locate
Reduced the amount of cobwebs in the toxic lair
All enchantments in loot tables now work using tags, this gives more control to customize it
Increased chance for Shrine Keys
Increased chance for Ominous Shrine Keys
Added Lesser Shrine Vaults in Shrine Rooms
Added Lesser Ominous Shrine Vaults in Shrine Rooms
Added 5 new Advancements for killing the Minibosses
Fixes:
Fixed Vaults floating too high in some toxic lair rooms infested effect clouds (removed the creepers with infested)
Fixed lag from the toxic lair due to the amount of entities (reduced the number of prespawned entities)
Fixed advancement icon from the trident trial monument
Fixed trident trial monument vaults giving incorrect enchantment books
Fixed traveler being incompatible with frost walker and depth strider rather than soul speed
Fixed Desert ruins chests sometimes being empty
Fixed gravity not working when hitting a wall
Fixes Evoker not being Present in Badlands Miner Outpost
Fixed issue of Enchantments referencing non existent tag
Fixed Wither Coated to always take 2 durability pointes even with unbreaking
展开
版本: v4.1
支持游戏: 1.21
类型: datapack
Release
下载次数: 952
Dungeons and Taverns v4
dungeons-and-taverns-v4.jar下载v4+mod#Release
- **Added 10 new Enchantments:**
- Antidote
- Negates all damage from poison and deals it to the chestplate
- Items: Chestplate
- Max level: 1
- Incompatible with: Protection enchantments
- Found in: Toxic Lair
- Curse of conductivity
- Gives a chance to get struck by lightning during a thunderstorm
- Items: Any
- Max level: 1
- Found in: Random loot
- Ghasted
- Shoot a fire arrow which explodes upon landing, destroying the arrow in the process.
- Items: Crossbow
- Max level: 3
- Incompatible with: Piercing, Multishot and Gravity
- Found in: Nether keep
- Gravity
- Shoot an arrow which will pull all mobs around it upon landing, destroying the arrow in the process
- Items: Crossbow
- Max level: 3
- Incompatible with: Piercing, Multishot and Ghasted
- Found in: End Castle
- Illagers bane
- Deal extra damage to Illagers, Vexes, Witches and Ravagers
- Items: Weapon
- Max level: 5
- Incompatible with: Sharpness, Smite, Bane of Arthropods
- Found in: Illager structures
- Outreach
- Raises the block interaction range
- Items: Chest
- Max level: 4
- Found in: Desert Ruins
- Photosynthesis
- Repairs the item when is in direct view of the sun
- Items: Any
- Max level: 1
- Incompatible with: Mending
- Found in: Jungle Ruins
- Traveler
- Faster sprinting speed and step up full blocks
- Items: boots
- Max level: 3
- Incompatible with: Soul speed
- Found in: Shrines, Graves
- Wax wings
- Negates durability damage from slow gliding but raises by 50% the durability damage from gliding fast
- Items: Elytra
- Max level: 1
- Incompatible with: Unbreaking
- Found in: End castle
- Wither coated
- Deals wither upon hitting the target and doubles the durability damage
- Items: Sword and axe
- Max level: 1
- Incompatible with: Fire aspect
- Found in: Wither skeleton swords and Nether keep vaults
- **Added 31 new structures total**
- 23 of them are Remnant Structures.
- those structures spawn in the same structure set and are x1.5 times rarer than woodland mansions. you will barely see them and probably not find all of them
- those structures are simulair to wild ruins, just alot more rare
- the miners house has been removed from Wild ruins and is now part of the Remnants set
List of the new remnant structures:
- Bee Keeper, an ruined house with some honey and a bee hive
- Big Remnant 1, left over stone walls suggesting the shape of a structure
- Big Remnant 2, left over stone walls suggesting the shape of a structures
- Big Remnant 3, another type of Big Remnant 1 but with an 2x2 Oak tree
- Birch Forest Graveyard, Recreation of the house from Pumkin Pastures church at the end of the level in minecraft dungeon with some graves in a graveyard
- Bridge Remnant, One of the 2 Remnant structures that kicked this entire set of with permission of u/Chris_The_Aligator [Reddit Post with Remnant Suggestion](https://www.reddit.com/r/minecraftsuggestions/comments/k3bzk6/remnants_a_new_type_of_ambient_structures_with/)
- Bunny Base, small tower with 2 rooms and a backyard containing Bunnies
- Desert remnant, the 2nd structure added with permission from the Reddit Suggestion Post, Includes archeology stuff from the Desert Ruins
- Forest Smith, small abandoned house with workstations of all smithing types for villager
- Frog Ranch, Mangrove swamp structure out of packed mud with an frog yard
- Graveyard, Graveyard.
- Medium Remnant 1, left over stone walls suggesting the shape of a structure
- Medium Remnant 2, left over stone walls suggesting the shape of a structure
- Mud Brick Constructor, abandoned Mangrove swamp structure out of packed mud with workspaces suggesting that packed mud was creatred here.
- Ominous Shop, recreation of the mysterious shop from Minecraft Dungeon containing a pot with an ominous potion
- Ruin Farmer, ruined farmhouse inspired by the camp from Minecraft Dungeon
- Ruin smith, ruin inspired by the smithing shop from minecraft Dungeons
- Sawmill, abandoned Sawmill with some logs
- School Remnants, left over stonewalls and bookshelves suggesting structures
- Taiga Castle, Cobblestone castle in decay
- Miners Hut, previous wild ruin structure, small cobblestone hut with an hole in the ground. inspired from the mining houses as found on the Apterra map by Sabbas Apterrus
- Woodland Hut, Dark Oak Forest structure that is just an abandoned hut.
- Zombie Horse Ranch, small structure with an Zombie Horse and an Zombified Villager who trades you horsegear against material and emeralds or buys horsegear for an fair price.
- Added Birch Villages
- Added Trident Trial Monument.
- Structure contains trial spawner and vaults
- You can obtain the trident from here guranteed!
- Added Toxic Lair.
- Spawns in Swamp biomes.
- Has archeology content on the surface and Trial Spawners underground.
- You can obtain bows enchanted with Piercing or Multishot!
- You can also find the Antitoxin Enchantment here
- Added Lone Citadel.
- Spawns in cold biomes.
- Breezes and Strays can be found here.
- You can obtain crossbows enchanted with Power and Infinity!
- Added Shrines.
- Leads to an underground part where you fight through themed rooms with Trial Spawners!
- Has a vault at the end that can only be opened by Shrine Keys.
- Has Rooms that get progressively more difficult.
- Difficulty 5 rooms have ominous vaults that can only be opened by Ominous Shrine Keys.
- Added End Ships.
- Has Vaults that can only be opened by End Ship Keys.
- These vaults can reward elytras.
- Added End Lighthouse.
- Has Trial Spawners that spawn Shulkers, making them renewable without the need of a shulker farm.
- Has a vault that rewards a map leading to the End Castle.
- End Ship Keys can be obtained here.
- Added End Castle.
- This structure is located at the same coordinates as the strongholds in the overworld.
- Eyes of ender can be thrown to lead here.
- Has at least one end ship of various sizes.
- Has vaults with elytras that need End Ship Keys to open.
- Has Trial Spawners that spawn Shulkers which will reward End Castle Keys for vaults only found in this structure or End Ship Keys when ominous
- You can obtain the Gravity or Wax Wing Enchantments from here.
- **Added Mod Suport to all loot tables.**
- **Updated 16 Structures**
- Updated Taverns
- Taverns no longer Spawn with Tavenr Quest Chests anymore
- Taverns spawn now instead with Tavern Quest Trader instead
- to unlock map trades from them, trade once with them
- Updated Illager Manor.
- New Fixed layout for the garden/backyard of the Illager Manor.
- Paintings now spawn, but are still affected by vanilla bugs.
- Rebalanced loot tables.
- Illagers Bane Can be found here
- Updated Ruined Town.
- Varied size.
- New part with a copper dog statue added.
- Central parts will no longer connect to each other.
- Updated Creeping Crypt.
- Now spawns with Trial spawners.
- Do note that this structure is mostly about archelogoy. so this change was more made to repaly the dungeoncrawl aspect ofit
- Trial Spawners can drop Creeping Crypt Keys used to unlock vaults only found here.
- Rebalanced loot tables.
- Updated Desert Ruins.
- Small Temples will no longer connect to each other.
- Added Outreach Enchantment to the Loottables
- Overhauled Archeology Loottables
- Increased Suspicious Sand Amound
- Less Trash
- More Sherds
- Relic Disc can be found here
- Outreach Enchanting books too
- Updated Jungle Ruins.
- Bogged Naturally spawn here
- Bogged, Cave Spiders and Zombies Prespawn here with armour
- Added Photosynthesis Enchantment to the Loottables
- Overhauled Archeology Loottables
- Increased Suspicious Gravel Amound
- Less Trash
- More Sherds
- Photosynthesis Enchanting books too
- Buffed Chests Tressure loot
- Temples use now Default Jungle Temples loot tables
- Houses have now additional Jungle Items
- Updated Undead Crypt.
- Increased Mob Prespawns
- Overhauled the entire grave loot tables to contain not anymore just emeralds but instead random crafting materials like iron, gold, redstone, diamonds, emderalds and lapis lazuli
- New Rooms resembeling the classic monster room have been added
- Updated Nether Keep.
- Overhauled the entire bridge system.
- Spawners in the Bridges are now replaced with Trial Spawners.
- Trial Spawners can drop Nether Keep Keys used to unlock vaults only found here.
- Added Bridge Houses with more Trial Spawners inside.
- Vaults only generate inside the main Keep Tower.
- Added Bridge Towers.
- Keep Can no longer generate through the bedrock ceiling or inside lava oceans.
- Updated Bunker.
- Generates way closer to the surface.
- Erodes when in contact with air.
- Added most of the vanilla stronghold rooms.
- Added 1 more room.
- Added Enderpearls to pot loot tables.
- Updated Piglin Donjon.
- Now has a Colloseum with Trial Spawners on top.
- Trial Spawners can drop Piglin Donjon Keys used to unlock vaults only found here.
- Has vaults in the entire structure.
- Piglin Brutes Spawned here can drop Piglin Donjon Keys used to unlock vaults only found here.
- Loot has been rebalanced to have less netherite in normal chests but overall more netherite through vaults.
- Instead of Nether Gold Ore other blocks can spawn instead
- Ancient debris 1%
- Iron block 1%
- Gold block 1%
- Raw gold block 5%
- Gilded blackstone 20%
- Nether quatz ore 30%.
- Updated Piglin Outstation.
- Now has Trial Spawners that drop Piglin Outsation Keys.
- Vaults here reward a map leading to the Piglin Donjon.
- Piglins Brutes spawned here can drop Piglin Outstation Keys.
- Updated Hamlet.
- Now has Trial Spawners that drop Piglin Outsation Keys.
- Vaults here reward a map leading to the Piglin Donjon.
- Piglins Brutes spawned here can drop Piglin Outstation Keys.
- Vaults contain maps to: Bastion Remnant, Piglin Outstation.
- Updated Piglin/Skeleton/Illager Camps.
- llager camps now have maps that lead to: Pillager Outpost.
- The Piglin Camps now have maps that lead to Piglin Hamlet.
- Nether Skeleton camps now have maps that lead to Nether Skeleton Towers.
- Updated Nether Skeleton Towers.
- Now contains maps for Nether Port or Nether Keep.
- Fixed Waterlogging in all structures
- Rebalance of loot tables.
- Added 1 new behavior with allays.
- Allays turn into a Vex when they hold a echo shard and are hit by lighting
- Antidote
- Negates all damage from poison and deals it to the chestplate
- Items: Chestplate
- Max level: 1
- Incompatible with: Protection enchantments
- Found in: Toxic Lair
- Curse of conductivity
- Gives a chance to get struck by lightning during a thunderstorm
- Items: Any
- Max level: 1
- Found in: Random loot
- Ghasted
- Shoot a fire arrow which explodes upon landing, destroying the arrow in the process.
- Items: Crossbow
- Max level: 3
- Incompatible with: Piercing, Multishot and Gravity
- Found in: Nether keep
- Gravity
- Shoot an arrow which will pull all mobs around it upon landing, destroying the arrow in the process
- Items: Crossbow
- Max level: 3
- Incompatible with: Piercing, Multishot and Ghasted
- Found in: End Castle
- Illagers bane
- Deal extra damage to Illagers, Vexes, Witches and Ravagers
- Items: Weapon
- Max level: 5
- Incompatible with: Sharpness, Smite, Bane of Arthropods
- Found in: Illager structures
- Outreach
- Raises the block interaction range
- Items: Chest
- Max level: 4
- Found in: Desert Ruins
- Photosynthesis
- Repairs the item when is in direct view of the sun
- Items: Any
- Max level: 1
- Incompatible with: Mending
- Found in: Jungle Ruins
- Traveler
- Faster sprinting speed and step up full blocks
- Items: boots
- Max level: 3
- Incompatible with: Soul speed
- Found in: Shrines, Graves
- Wax wings
- Negates durability damage from slow gliding but raises by 50% the durability damage from gliding fast
- Items: Elytra
- Max level: 1
- Incompatible with: Unbreaking
- Found in: End castle
- Wither coated
- Deals wither upon hitting the target and doubles the durability damage
- Items: Sword and axe
- Max level: 1
- Incompatible with: Fire aspect
- Found in: Wither skeleton swords and Nether keep vaults
- **Added 31 new structures total**
- 23 of them are Remnant Structures.
- those structures spawn in the same structure set and are x1.5 times rarer than woodland mansions. you will barely see them and probably not find all of them
- those structures are simulair to wild ruins, just alot more rare
- the miners house has been removed from Wild ruins and is now part of the Remnants set
List of the new remnant structures:
- Bee Keeper, an ruined house with some honey and a bee hive
- Big Remnant 1, left over stone walls suggesting the shape of a structure
- Big Remnant 2, left over stone walls suggesting the shape of a structures
- Big Remnant 3, another type of Big Remnant 1 but with an 2x2 Oak tree
- Birch Forest Graveyard, Recreation of the house from Pumkin Pastures church at the end of the level in minecraft dungeon with some graves in a graveyard
- Bridge Remnant, One of the 2 Remnant structures that kicked this entire set of with permission of u/Chris_The_Aligator [Reddit Post with Remnant Suggestion](https://www.reddit.com/r/minecraftsuggestions/comments/k3bzk6/remnants_a_new_type_of_ambient_structures_with/)
- Bunny Base, small tower with 2 rooms and a backyard containing Bunnies
- Desert remnant, the 2nd structure added with permission from the Reddit Suggestion Post, Includes archeology stuff from the Desert Ruins
- Forest Smith, small abandoned house with workstations of all smithing types for villager
- Frog Ranch, Mangrove swamp structure out of packed mud with an frog yard
- Graveyard, Graveyard.
- Medium Remnant 1, left over stone walls suggesting the shape of a structure
- Medium Remnant 2, left over stone walls suggesting the shape of a structure
- Mud Brick Constructor, abandoned Mangrove swamp structure out of packed mud with workspaces suggesting that packed mud was creatred here.
- Ominous Shop, recreation of the mysterious shop from Minecraft Dungeon containing a pot with an ominous potion
- Ruin Farmer, ruined farmhouse inspired by the camp from Minecraft Dungeon
- Ruin smith, ruin inspired by the smithing shop from minecraft Dungeons
- Sawmill, abandoned Sawmill with some logs
- School Remnants, left over stonewalls and bookshelves suggesting structures
- Taiga Castle, Cobblestone castle in decay
- Miners Hut, previous wild ruin structure, small cobblestone hut with an hole in the ground. inspired from the mining houses as found on the Apterra map by Sabbas Apterrus
- Woodland Hut, Dark Oak Forest structure that is just an abandoned hut.
- Zombie Horse Ranch, small structure with an Zombie Horse and an Zombified Villager who trades you horsegear against material and emeralds or buys horsegear for an fair price.
- Added Birch Villages
- Added Trident Trial Monument.
- Structure contains trial spawner and vaults
- You can obtain the trident from here guranteed!
- Added Toxic Lair.
- Spawns in Swamp biomes.
- Has archeology content on the surface and Trial Spawners underground.
- You can obtain bows enchanted with Piercing or Multishot!
- You can also find the Antitoxin Enchantment here
- Added Lone Citadel.
- Spawns in cold biomes.
- Breezes and Strays can be found here.
- You can obtain crossbows enchanted with Power and Infinity!
- Added Shrines.
- Leads to an underground part where you fight through themed rooms with Trial Spawners!
- Has a vault at the end that can only be opened by Shrine Keys.
- Has Rooms that get progressively more difficult.
- Difficulty 5 rooms have ominous vaults that can only be opened by Ominous Shrine Keys.
- Added End Ships.
- Has Vaults that can only be opened by End Ship Keys.
- These vaults can reward elytras.
- Added End Lighthouse.
- Has Trial Spawners that spawn Shulkers, making them renewable without the need of a shulker farm.
- Has a vault that rewards a map leading to the End Castle.
- End Ship Keys can be obtained here.
- Added End Castle.
- This structure is located at the same coordinates as the strongholds in the overworld.
- Eyes of ender can be thrown to lead here.
- Has at least one end ship of various sizes.
- Has vaults with elytras that need End Ship Keys to open.
- Has Trial Spawners that spawn Shulkers which will reward End Castle Keys for vaults only found in this structure or End Ship Keys when ominous
- You can obtain the Gravity or Wax Wing Enchantments from here.
- **Added Mod Suport to all loot tables.**
- **Updated 16 Structures**
- Updated Taverns
- Taverns no longer Spawn with Tavenr Quest Chests anymore
- Taverns spawn now instead with Tavern Quest Trader instead
- to unlock map trades from them, trade once with them
- Updated Illager Manor.
- New Fixed layout for the garden/backyard of the Illager Manor.
- Paintings now spawn, but are still affected by vanilla bugs.
- Rebalanced loot tables.
- Illagers Bane Can be found here
- Updated Ruined Town.
- Varied size.
- New part with a copper dog statue added.
- Central parts will no longer connect to each other.
- Updated Creeping Crypt.
- Now spawns with Trial spawners.
- Do note that this structure is mostly about archelogoy. so this change was more made to repaly the dungeoncrawl aspect ofit
- Trial Spawners can drop Creeping Crypt Keys used to unlock vaults only found here.
- Rebalanced loot tables.
- Updated Desert Ruins.
- Small Temples will no longer connect to each other.
- Added Outreach Enchantment to the Loottables
- Overhauled Archeology Loottables
- Increased Suspicious Sand Amound
- Less Trash
- More Sherds
- Relic Disc can be found here
- Outreach Enchanting books too
- Updated Jungle Ruins.
- Bogged Naturally spawn here
- Bogged, Cave Spiders and Zombies Prespawn here with armour
- Added Photosynthesis Enchantment to the Loottables
- Overhauled Archeology Loottables
- Increased Suspicious Gravel Amound
- Less Trash
- More Sherds
- Photosynthesis Enchanting books too
- Buffed Chests Tressure loot
- Temples use now Default Jungle Temples loot tables
- Houses have now additional Jungle Items
- Updated Undead Crypt.
- Increased Mob Prespawns
- Overhauled the entire grave loot tables to contain not anymore just emeralds but instead random crafting materials like iron, gold, redstone, diamonds, emderalds and lapis lazuli
- New Rooms resembeling the classic monster room have been added
- Updated Nether Keep.
- Overhauled the entire bridge system.
- Spawners in the Bridges are now replaced with Trial Spawners.
- Trial Spawners can drop Nether Keep Keys used to unlock vaults only found here.
- Added Bridge Houses with more Trial Spawners inside.
- Vaults only generate inside the main Keep Tower.
- Added Bridge Towers.
- Keep Can no longer generate through the bedrock ceiling or inside lava oceans.
- Updated Bunker.
- Generates way closer to the surface.
- Erodes when in contact with air.
- Added most of the vanilla stronghold rooms.
- Added 1 more room.
- Added Enderpearls to pot loot tables.
- Updated Piglin Donjon.
- Now has a Colloseum with Trial Spawners on top.
- Trial Spawners can drop Piglin Donjon Keys used to unlock vaults only found here.
- Has vaults in the entire structure.
- Piglin Brutes Spawned here can drop Piglin Donjon Keys used to unlock vaults only found here.
- Loot has been rebalanced to have less netherite in normal chests but overall more netherite through vaults.
- Instead of Nether Gold Ore other blocks can spawn instead
- Ancient debris 1%
- Iron block 1%
- Gold block 1%
- Raw gold block 5%
- Gilded blackstone 20%
- Nether quatz ore 30%.
- Updated Piglin Outstation.
- Now has Trial Spawners that drop Piglin Outsation Keys.
- Vaults here reward a map leading to the Piglin Donjon.
- Piglins Brutes spawned here can drop Piglin Outstation Keys.
- Updated Hamlet.
- Now has Trial Spawners that drop Piglin Outsation Keys.
- Vaults here reward a map leading to the Piglin Donjon.
- Piglins Brutes spawned here can drop Piglin Outstation Keys.
- Vaults contain maps to: Bastion Remnant, Piglin Outstation.
- Updated Piglin/Skeleton/Illager Camps.
- llager camps now have maps that lead to: Pillager Outpost.
- The Piglin Camps now have maps that lead to Piglin Hamlet.
- Nether Skeleton camps now have maps that lead to Nether Skeleton Towers.
- Updated Nether Skeleton Towers.
- Now contains maps for Nether Port or Nether Keep.
- Fixed Waterlogging in all structures
- Rebalance of loot tables.
- Added 1 new behavior with allays.
- Allays turn into a Vex when they hold a echo shard and are hit by lighting
展开
版本: v4+mod
支持游戏: 1.21
类型: Fabric
Release
下载次数: 9,609
Dungeons and Taverns v4
dungeons-and-taverns-v4.jar下载v4+mod#Release
- **Added 10 new Enchantments:**
- Antidote
- Negates all damage from poison and deals it to the chestplate
- Items: Chestplate
- Max level: 1
- Incompatible with: Protection enchantments
- Found in: Toxic Lair
- Curse of conductivity
- Gives a chance to get struck by lightning during a thunderstorm
- Items: Any
- Max level: 1
- Found in: Random loot
- Ghasted
- Shoot a fire arrow which explodes upon landing, destroying the arrow in the process.
- Items: Crossbow
- Max level: 3
- Incompatible with: Piercing, Multishot and Gravity
- Found in: Nether keep
- Gravity
- Shoot an arrow which will pull all mobs around it upon landing, destroying the arrow in the process
- Items: Crossbow
- Max level: 3
- Incompatible with: Piercing, Multishot and Ghasted
- Found in: End Castle
- Illagers bane
- Deal extra damage to Illagers, Vexes, Witches and Ravagers
- Items: Weapon
- Max level: 5
- Incompatible with: Sharpness, Smite, Bane of Arthropods
- Found in: Illager structures
- Outreach
- Raises the block interaction range
- Items: Chest
- Max level: 4
- Found in: Desert Ruins
- Photosynthesis
- Repairs the item when is in direct view of the sun
- Items: Any
- Max level: 1
- Incompatible with: Mending
- Found in: Jungle Ruins
- Traveler
- Faster sprinting speed and step up full blocks
- Items: boots
- Max level: 3
- Incompatible with: Soul speed
- Found in: Shrines, Graves
- Wax wings
- Negates durability damage from slow gliding but raises by 50% the durability damage from gliding fast
- Items: Elytra
- Max level: 1
- Incompatible with: Unbreaking
- Found in: End castle
- Wither coated
- Deals wither upon hitting the target and doubles the durability damage
- Items: Sword and axe
- Max level: 1
- Incompatible with: Fire aspect
- Found in: Wither skeleton swords and Nether keep vaults
- **Added 31 new structures total**
- 23 of them are Remnant Structures.
- those structures spawn in the same structure set and are x1.5 times rarer than woodland mansions. you will barely see them and probably not find all of them
- those structures are simulair to wild ruins, just alot more rare
- the miners house has been removed from Wild ruins and is now part of the Remnants set
List of the new remnant structures:
- Bee Keeper, an ruined house with some honey and a bee hive
- Big Remnant 1, left over stone walls suggesting the shape of a structure
- Big Remnant 2, left over stone walls suggesting the shape of a structures
- Big Remnant 3, another type of Big Remnant 1 but with an 2x2 Oak tree
- Birch Forest Graveyard, Recreation of the house from Pumkin Pastures church at the end of the level in minecraft dungeon with some graves in a graveyard
- Bridge Remnant, One of the 2 Remnant structures that kicked this entire set of with permission of u/Chris_The_Aligator [Reddit Post with Remnant Suggestion](https://www.reddit.com/r/minecraftsuggestions/comments/k3bzk6/remnants_a_new_type_of_ambient_structures_with/)
- Bunny Base, small tower with 2 rooms and a backyard containing Bunnies
- Desert remnant, the 2nd structure added with permission from the Reddit Suggestion Post, Includes archeology stuff from the Desert Ruins
- Forest Smith, small abandoned house with workstations of all smithing types for villager
- Frog Ranch, Mangrove swamp structure out of packed mud with an frog yard
- Graveyard, Graveyard.
- Medium Remnant 1, left over stone walls suggesting the shape of a structure
- Medium Remnant 2, left over stone walls suggesting the shape of a structure
- Mud Brick Constructor, abandoned Mangrove swamp structure out of packed mud with workspaces suggesting that packed mud was creatred here.
- Ominous Shop, recreation of the mysterious shop from Minecraft Dungeon containing a pot with an ominous potion
- Ruin Farmer, ruined farmhouse inspired by the camp from Minecraft Dungeon
- Ruin smith, ruin inspired by the smithing shop from minecraft Dungeons
- Sawmill, abandoned Sawmill with some logs
- School Remnants, left over stonewalls and bookshelves suggesting structures
- Taiga Castle, Cobblestone castle in decay
- Miners Hut, previous wild ruin structure, small cobblestone hut with an hole in the ground. inspired from the mining houses as found on the Apterra map by Sabbas Apterrus
- Woodland Hut, Dark Oak Forest structure that is just an abandoned hut.
- Zombie Horse Ranch, small structure with an Zombie Horse and an Zombified Villager who trades you horsegear against material and emeralds or buys horsegear for an fair price.
- Added Birch Villages
- Added Trident Trial Monument.
- Structure contains trial spawner and vaults
- You can obtain the trident from here guranteed!
- Added Toxic Lair.
- Spawns in Swamp biomes.
- Has archeology content on the surface and Trial Spawners underground.
- You can obtain bows enchanted with Piercing or Multishot!
- You can also find the Antitoxin Enchantment here
- Added Lone Citadel.
- Spawns in cold biomes.
- Breezes and Strays can be found here.
- You can obtain crossbows enchanted with Power and Infinity!
- Added Shrines.
- Leads to an underground part where you fight through themed rooms with Trial Spawners!
- Has a vault at the end that can only be opened by Shrine Keys.
- Has Rooms that get progressively more difficult.
- Difficulty 5 rooms have ominous vaults that can only be opened by Ominous Shrine Keys.
- Added End Ships.
- Has Vaults that can only be opened by End Ship Keys.
- These vaults can reward elytras.
- Added End Lighthouse.
- Has Trial Spawners that spawn Shulkers, making them renewable without the need of a shulker farm.
- Has a vault that rewards a map leading to the End Castle.
- End Ship Keys can be obtained here.
- Added End Castle.
- This structure is located at the same coordinates as the strongholds in the overworld.
- Eyes of ender can be thrown to lead here.
- Has at least one end ship of various sizes.
- Has vaults with elytras that need End Ship Keys to open.
- Has Trial Spawners that spawn Shulkers which will reward End Castle Keys for vaults only found in this structure or End Ship Keys when ominous
- You can obtain the Gravity or Wax Wing Enchantments from here.
- **Added Mod Suport to all loot tables.**
- **Updated 16 Structures**
- Updated Taverns
- Taverns no longer Spawn with Tavenr Quest Chests anymore
- Taverns spawn now instead with Tavern Quest Trader instead
- to unlock map trades from them, trade once with them
- Updated Illager Manor.
- New Fixed layout for the garden/backyard of the Illager Manor.
- Paintings now spawn, but are still affected by vanilla bugs.
- Rebalanced loot tables.
- Illagers Bane Can be found here
- Updated Ruined Town.
- Varied size.
- New part with a copper dog statue added.
- Central parts will no longer connect to each other.
- Updated Creeping Crypt.
- Now spawns with Trial spawners.
- Do note that this structure is mostly about archelogoy. so this change was more made to repaly the dungeoncrawl aspect ofit
- Trial Spawners can drop Creeping Crypt Keys used to unlock vaults only found here.
- Rebalanced loot tables.
- Updated Desert Ruins.
- Small Temples will no longer connect to each other.
- Added Outreach Enchantment to the Loottables
- Overhauled Archeology Loottables
- Increased Suspicious Sand Amound
- Less Trash
- More Sherds
- Relic Disc can be found here
- Outreach Enchanting books too
- Updated Jungle Ruins.
- Bogged Naturally spawn here
- Bogged, Cave Spiders and Zombies Prespawn here with armour
- Added Photosynthesis Enchantment to the Loottables
- Overhauled Archeology Loottables
- Increased Suspicious Gravel Amound
- Less Trash
- More Sherds
- Photosynthesis Enchanting books too
- Buffed Chests Tressure loot
- Temples use now Default Jungle Temples loot tables
- Houses have now additional Jungle Items
- Updated Undead Crypt.
- Increased Mob Prespawns
- Overhauled the entire grave loot tables to contain not anymore just emeralds but instead random crafting materials like iron, gold, redstone, diamonds, emderalds and lapis lazuli
- New Rooms resembeling the classic monster room have been added
- Updated Nether Keep.
- Overhauled the entire bridge system.
- Spawners in the Bridges are now replaced with Trial Spawners.
- Trial Spawners can drop Nether Keep Keys used to unlock vaults only found here.
- Added Bridge Houses with more Trial Spawners inside.
- Vaults only generate inside the main Keep Tower.
- Added Bridge Towers.
- Keep Can no longer generate through the bedrock ceiling or inside lava oceans.
- Updated Bunker.
- Generates way closer to the surface.
- Erodes when in contact with air.
- Added most of the vanilla stronghold rooms.
- Added 1 more room.
- Added Enderpearls to pot loot tables.
- Updated Piglin Donjon.
- Now has a Colloseum with Trial Spawners on top.
- Trial Spawners can drop Piglin Donjon Keys used to unlock vaults only found here.
- Has vaults in the entire structure.
- Piglin Brutes Spawned here can drop Piglin Donjon Keys used to unlock vaults only found here.
- Loot has been rebalanced to have less netherite in normal chests but overall more netherite through vaults.
- Instead of Nether Gold Ore other blocks can spawn instead
- Ancient debris 1%
- Iron block 1%
- Gold block 1%
- Raw gold block 5%
- Gilded blackstone 20%
- Nether quatz ore 30%.
- Updated Piglin Outstation.
- Now has Trial Spawners that drop Piglin Outsation Keys.
- Vaults here reward a map leading to the Piglin Donjon.
- Piglins Brutes spawned here can drop Piglin Outstation Keys.
- Updated Hamlet.
- Now has Trial Spawners that drop Piglin Outsation Keys.
- Vaults here reward a map leading to the Piglin Donjon.
- Piglins Brutes spawned here can drop Piglin Outstation Keys.
- Vaults contain maps to: Bastion Remnant, Piglin Outstation.
- Updated Piglin/Skeleton/Illager Camps.
- llager camps now have maps that lead to: Pillager Outpost.
- The Piglin Camps now have maps that lead to Piglin Hamlet.
- Nether Skeleton camps now have maps that lead to Nether Skeleton Towers.
- Updated Nether Skeleton Towers.
- Now contains maps for Nether Port or Nether Keep.
- Fixed Waterlogging in all structures
- Rebalance of loot tables.
- Added 1 new behavior with allays.
- Allays turn into a Vex when they hold a echo shard and are hit by lighting
- Antidote
- Negates all damage from poison and deals it to the chestplate
- Items: Chestplate
- Max level: 1
- Incompatible with: Protection enchantments
- Found in: Toxic Lair
- Curse of conductivity
- Gives a chance to get struck by lightning during a thunderstorm
- Items: Any
- Max level: 1
- Found in: Random loot
- Ghasted
- Shoot a fire arrow which explodes upon landing, destroying the arrow in the process.
- Items: Crossbow
- Max level: 3
- Incompatible with: Piercing, Multishot and Gravity
- Found in: Nether keep
- Gravity
- Shoot an arrow which will pull all mobs around it upon landing, destroying the arrow in the process
- Items: Crossbow
- Max level: 3
- Incompatible with: Piercing, Multishot and Ghasted
- Found in: End Castle
- Illagers bane
- Deal extra damage to Illagers, Vexes, Witches and Ravagers
- Items: Weapon
- Max level: 5
- Incompatible with: Sharpness, Smite, Bane of Arthropods
- Found in: Illager structures
- Outreach
- Raises the block interaction range
- Items: Chest
- Max level: 4
- Found in: Desert Ruins
- Photosynthesis
- Repairs the item when is in direct view of the sun
- Items: Any
- Max level: 1
- Incompatible with: Mending
- Found in: Jungle Ruins
- Traveler
- Faster sprinting speed and step up full blocks
- Items: boots
- Max level: 3
- Incompatible with: Soul speed
- Found in: Shrines, Graves
- Wax wings
- Negates durability damage from slow gliding but raises by 50% the durability damage from gliding fast
- Items: Elytra
- Max level: 1
- Incompatible with: Unbreaking
- Found in: End castle
- Wither coated
- Deals wither upon hitting the target and doubles the durability damage
- Items: Sword and axe
- Max level: 1
- Incompatible with: Fire aspect
- Found in: Wither skeleton swords and Nether keep vaults
- **Added 31 new structures total**
- 23 of them are Remnant Structures.
- those structures spawn in the same structure set and are x1.5 times rarer than woodland mansions. you will barely see them and probably not find all of them
- those structures are simulair to wild ruins, just alot more rare
- the miners house has been removed from Wild ruins and is now part of the Remnants set
List of the new remnant structures:
- Bee Keeper, an ruined house with some honey and a bee hive
- Big Remnant 1, left over stone walls suggesting the shape of a structure
- Big Remnant 2, left over stone walls suggesting the shape of a structures
- Big Remnant 3, another type of Big Remnant 1 but with an 2x2 Oak tree
- Birch Forest Graveyard, Recreation of the house from Pumkin Pastures church at the end of the level in minecraft dungeon with some graves in a graveyard
- Bridge Remnant, One of the 2 Remnant structures that kicked this entire set of with permission of u/Chris_The_Aligator [Reddit Post with Remnant Suggestion](https://www.reddit.com/r/minecraftsuggestions/comments/k3bzk6/remnants_a_new_type_of_ambient_structures_with/)
- Bunny Base, small tower with 2 rooms and a backyard containing Bunnies
- Desert remnant, the 2nd structure added with permission from the Reddit Suggestion Post, Includes archeology stuff from the Desert Ruins
- Forest Smith, small abandoned house with workstations of all smithing types for villager
- Frog Ranch, Mangrove swamp structure out of packed mud with an frog yard
- Graveyard, Graveyard.
- Medium Remnant 1, left over stone walls suggesting the shape of a structure
- Medium Remnant 2, left over stone walls suggesting the shape of a structure
- Mud Brick Constructor, abandoned Mangrove swamp structure out of packed mud with workspaces suggesting that packed mud was creatred here.
- Ominous Shop, recreation of the mysterious shop from Minecraft Dungeon containing a pot with an ominous potion
- Ruin Farmer, ruined farmhouse inspired by the camp from Minecraft Dungeon
- Ruin smith, ruin inspired by the smithing shop from minecraft Dungeons
- Sawmill, abandoned Sawmill with some logs
- School Remnants, left over stonewalls and bookshelves suggesting structures
- Taiga Castle, Cobblestone castle in decay
- Miners Hut, previous wild ruin structure, small cobblestone hut with an hole in the ground. inspired from the mining houses as found on the Apterra map by Sabbas Apterrus
- Woodland Hut, Dark Oak Forest structure that is just an abandoned hut.
- Zombie Horse Ranch, small structure with an Zombie Horse and an Zombified Villager who trades you horsegear against material and emeralds or buys horsegear for an fair price.
- Added Birch Villages
- Added Trident Trial Monument.
- Structure contains trial spawner and vaults
- You can obtain the trident from here guranteed!
- Added Toxic Lair.
- Spawns in Swamp biomes.
- Has archeology content on the surface and Trial Spawners underground.
- You can obtain bows enchanted with Piercing or Multishot!
- You can also find the Antitoxin Enchantment here
- Added Lone Citadel.
- Spawns in cold biomes.
- Breezes and Strays can be found here.
- You can obtain crossbows enchanted with Power and Infinity!
- Added Shrines.
- Leads to an underground part where you fight through themed rooms with Trial Spawners!
- Has a vault at the end that can only be opened by Shrine Keys.
- Has Rooms that get progressively more difficult.
- Difficulty 5 rooms have ominous vaults that can only be opened by Ominous Shrine Keys.
- Added End Ships.
- Has Vaults that can only be opened by End Ship Keys.
- These vaults can reward elytras.
- Added End Lighthouse.
- Has Trial Spawners that spawn Shulkers, making them renewable without the need of a shulker farm.
- Has a vault that rewards a map leading to the End Castle.
- End Ship Keys can be obtained here.
- Added End Castle.
- This structure is located at the same coordinates as the strongholds in the overworld.
- Eyes of ender can be thrown to lead here.
- Has at least one end ship of various sizes.
- Has vaults with elytras that need End Ship Keys to open.
- Has Trial Spawners that spawn Shulkers which will reward End Castle Keys for vaults only found in this structure or End Ship Keys when ominous
- You can obtain the Gravity or Wax Wing Enchantments from here.
- **Added Mod Suport to all loot tables.**
- **Updated 16 Structures**
- Updated Taverns
- Taverns no longer Spawn with Tavenr Quest Chests anymore
- Taverns spawn now instead with Tavern Quest Trader instead
- to unlock map trades from them, trade once with them
- Updated Illager Manor.
- New Fixed layout for the garden/backyard of the Illager Manor.
- Paintings now spawn, but are still affected by vanilla bugs.
- Rebalanced loot tables.
- Illagers Bane Can be found here
- Updated Ruined Town.
- Varied size.
- New part with a copper dog statue added.
- Central parts will no longer connect to each other.
- Updated Creeping Crypt.
- Now spawns with Trial spawners.
- Do note that this structure is mostly about archelogoy. so this change was more made to repaly the dungeoncrawl aspect ofit
- Trial Spawners can drop Creeping Crypt Keys used to unlock vaults only found here.
- Rebalanced loot tables.
- Updated Desert Ruins.
- Small Temples will no longer connect to each other.
- Added Outreach Enchantment to the Loottables
- Overhauled Archeology Loottables
- Increased Suspicious Sand Amound
- Less Trash
- More Sherds
- Relic Disc can be found here
- Outreach Enchanting books too
- Updated Jungle Ruins.
- Bogged Naturally spawn here
- Bogged, Cave Spiders and Zombies Prespawn here with armour
- Added Photosynthesis Enchantment to the Loottables
- Overhauled Archeology Loottables
- Increased Suspicious Gravel Amound
- Less Trash
- More Sherds
- Photosynthesis Enchanting books too
- Buffed Chests Tressure loot
- Temples use now Default Jungle Temples loot tables
- Houses have now additional Jungle Items
- Updated Undead Crypt.
- Increased Mob Prespawns
- Overhauled the entire grave loot tables to contain not anymore just emeralds but instead random crafting materials like iron, gold, redstone, diamonds, emderalds and lapis lazuli
- New Rooms resembeling the classic monster room have been added
- Updated Nether Keep.
- Overhauled the entire bridge system.
- Spawners in the Bridges are now replaced with Trial Spawners.
- Trial Spawners can drop Nether Keep Keys used to unlock vaults only found here.
- Added Bridge Houses with more Trial Spawners inside.
- Vaults only generate inside the main Keep Tower.
- Added Bridge Towers.
- Keep Can no longer generate through the bedrock ceiling or inside lava oceans.
- Updated Bunker.
- Generates way closer to the surface.
- Erodes when in contact with air.
- Added most of the vanilla stronghold rooms.
- Added 1 more room.
- Added Enderpearls to pot loot tables.
- Updated Piglin Donjon.
- Now has a Colloseum with Trial Spawners on top.
- Trial Spawners can drop Piglin Donjon Keys used to unlock vaults only found here.
- Has vaults in the entire structure.
- Piglin Brutes Spawned here can drop Piglin Donjon Keys used to unlock vaults only found here.
- Loot has been rebalanced to have less netherite in normal chests but overall more netherite through vaults.
- Instead of Nether Gold Ore other blocks can spawn instead
- Ancient debris 1%
- Iron block 1%
- Gold block 1%
- Raw gold block 5%
- Gilded blackstone 20%
- Nether quatz ore 30%.
- Updated Piglin Outstation.
- Now has Trial Spawners that drop Piglin Outsation Keys.
- Vaults here reward a map leading to the Piglin Donjon.
- Piglins Brutes spawned here can drop Piglin Outstation Keys.
- Updated Hamlet.
- Now has Trial Spawners that drop Piglin Outsation Keys.
- Vaults here reward a map leading to the Piglin Donjon.
- Piglins Brutes spawned here can drop Piglin Outstation Keys.
- Vaults contain maps to: Bastion Remnant, Piglin Outstation.
- Updated Piglin/Skeleton/Illager Camps.
- llager camps now have maps that lead to: Pillager Outpost.
- The Piglin Camps now have maps that lead to Piglin Hamlet.
- Nether Skeleton camps now have maps that lead to Nether Skeleton Towers.
- Updated Nether Skeleton Towers.
- Now contains maps for Nether Port or Nether Keep.
- Fixed Waterlogging in all structures
- Rebalance of loot tables.
- Added 1 new behavior with allays.
- Allays turn into a Vex when they hold a echo shard and are hit by lighting
展开
版本: v4+mod
支持游戏: 1.21
类型: Forge
Release
下载次数: 809
Dungeons and Taverns v4
Dungeons and Taverns v4.zip下载v4#Release
- **Added 10 new Enchantments:**
- Antidote
- Negates all damage from poison and deals it to the chestplate
- Items: Chestplate
- Max level: 1
- Incompatible with: Protection enchantments
- Found in: Toxic Lair
- Curse of conductivity
- Gives a chance to get struck by lightning during a thunderstorm
- Items: Any
- Max level: 1
- Found in: Random loot
- Ghasted
- Shoot a fire arrow which explodes upon landing, destroying the arrow in the process.
- Items: Crossbow
- Max level: 3
- Incompatible with: Piercing, Multishot and Gravity
- Found in: Nether keep
- Gravity
- Shoot an arrow which pulls all mobs around it upon landing, destroying the arrow in the process
- Items: Crossbow
- Max level: 3
- Incompatible with: Piercing, Multishot and Ghasted
- Found in: End Castle
- Illagers bane
- Deal extra damage to Illagers, Vexes, Witches and Ravagers
- Items: Weapon
- Max level: 5
- Incompatible with: Sharpness, Smite, Bane of Arthropods
- Found in: Illager structures
- Outreach
- Raises the block interaction range
- Items: Chest
- Max level: 4
- Found in: Desert Ruins
- Photosynthesis
- Repairs the item when is in direct view of the sun
- Items: Any
- Max level: 1
- Incompatible with: Mending
- Found in: Jungle Ruins
- Traveler
- Faster sprinting speed and step up full blocks
- Items: boots
- Max level: 3
- Incompatible with: Soul speed
- Found in: Shrines, Graves
- Wax wings
- Negates durability damage from slow gliding but raises by 50% the durability damage from gliding fast
- Items: Elytra
- Max level: 1
- Incompatible with: Unbreaking
- Found in: End castle
- Wither coated
- Deals wither upon hitting the target and doubles the durability damage
- Items: Sword and axe
- Max level: 1
- Incompatible with: Fire aspect
- Found in: Wither skeleton swords and Nether keep vaults
- **Added 31 new structures total**
- 23 of them are Remnant Structures.
- those structures spawn in the same structure set and are x1.5 times rarer than woodland mansions. you will barely see them and probably not find all of them
- those structures are simulair to wild ruins, just alot more rare
- the miners house has been removed from Wild ruins and is now part of the Remnants set
List of the new remnant structures:
- Bee Keeper, an ruined house with some honey and a bee hive
- Big Remnant 1, left over stone walls suggesting the shape of a structure
- Big Remnant 2, left over stone walls suggesting the shape of a structures
- Big Remnant 3, another type of Big Remnant 1 but with an 2x2 Oak tree
- Birch Forest Graveyard, Recreation of the house from Pumkin Pastures church at the end of the level in minecraft dungeon with some graves in a graveyard
- Bridge Remnant, One of the 2 Remnant structures that kicked this entire set of with permission of u/Chris_The_Aligator [Reddit Post with Remnant Suggestion](https://www.reddit.com/r/minecraftsuggestions/comments/k3bzk6/remnants_a_new_type_of_ambient_structures_with/)
- Bunny Base, small tower with 2 rooms and a backyard containing Bunnies
- Desert remnant, the 2nd structure added with permission from the Reddit Suggestion Post, Includes archeology stuff from the Desert Ruins
- Forest Smith, small abandoned house with workstations of all smithing types for villager
- Frog Ranch, Mangrove swamp structure out of packed mud with an frog yard
- Graveyard, Graveyard.
- Medium Remnant 1, left over stone walls suggesting the shape of a structure
- Medium Remnant 2, left over stone walls suggesting the shape of a structure
- Mud Brick Constructor, abandoned Mangrove swamp structure out of packed mud with workspaces suggesting that packed mud was creatred here.
- Ominous Shop, recreation of the mysterious shop from Minecraft Dungeon containing a pot with an ominous potion
- Ruin Farmer, ruined farmhouse inspired by the camp from Minecraft Dungeon
- Ruin smith, ruin inspired by the smithing shop from minecraft Dungeons
- Sawmill, abandoned Sawmill with some logs
- School Remnants, left over stonewalls and bookshelves suggesting structures
- Taiga Castle, Cobblestone castle in decay
- Miners Hut, previous wild ruin structure, small cobblestone hut with an hole in the ground. inspired from the mining houses as found on the Apterra map by Sabbas Apterrus
- Woodland Hut, Dark Oak Forest structure that is just an abandoned hut.
- Zombie Horse Ranch, small structure with an Zombie Horse and an Zombified Villager who trades you horsegear against material and emeralds or buys horsegear for an fair price.
- Added Birch Villages
- Added Trident Trial Monument.
- Structure contains trial spawner and vaults
- You can obtain the trident from here guranteed!
- Added Toxic Lair.
- Spawns in Swamp biomes.
- Has archeology content on the surface and Trial Spawners underground.
- You can obtain bows enchanted with Piercing or Multishot!
- You can also find the Antitoxin Enchantment here
- Added Lone Citadel.
- Spawns in cold biomes.
- Breezes and Strays can be found here.
- You can obtain crossbows enchanted with Power and Infinity!
- Added Shrines.
- Leads to an underground part where you fight through themed rooms with Trial Spawners!
- Has a vault at the end that can only be opened by Shrine Keys.
- Has Rooms that get progressively more difficult.
- Difficulty 5 rooms have ominous vaults that can only be opened by Ominous Shrine Keys.
- Added End Ships.
- Has Vaults that can only be opened by End Ship Keys.
- These vaults can reward elytras.
- Added End Lighthouse.
- Has Trial Spawners that spawn Shulkers, making them renewable without the need of a shulker farm.
- Has a vault that rewards a map leading to the End Castle.
- End Ship Keys can be obtained here.
- Added End Castle.
- This structure is located at the same coordinates as the strongholds in the overworld.
- Eyes of ender can be thrown to lead here.
- Has at least one end ship of various sizes.
- Has vaults with elytras that need End Ship Keys to open.
- Has Trial Spawners that spawn Shulkers which will reward End Castle Keys for vaults only found in this structure or End Ship Keys when ominous
- You can obtain the Gravity or Wax Wing Enchantments from here.
- **Added Mod Suport to all loot tables.**
- **Updated 16 Structures**
- Updated Taverns
- Taverns no longer Spawn with Tavenr Quest Chests anymore
- Taverns spawn now instead with Tavern Quest Trader instead
- to unlock map trades from them, trade once with them
- Updated Illager Manor.
- New Fixed layout for the garden/backyard of the Illager Manor.
- Paintings now spawn, but are still affected by vanilla bugs.
- Rebalanced loot tables.
- Illagers Bane Can be found here
- Updated Ruined Town.
- Varied size.
- New part with a copper dog statue added.
- Central parts will no longer connect to each other.
- Updated Creeping Crypt.
- Now spawns with Trial spawners.
- Do note that this structure is mostly about archelogoy. so this change was more made to repaly the dungeoncrawl aspect ofit
- Trial Spawners can drop Creeping Crypt Keys used to unlock vaults only found here.
- Rebalanced loot tables.
- Updated Desert Ruins.
- Small Temples will no longer connect to each other.
- Added Outreach Enchantment to the Loottables
- Overhauled Archeology Loottables
- Increased Suspicious Sand Amound
- Less Trash
- More Sherds
- Relic Disc can be found here
- Outreach Enchanting books too
- Updated Jungle Ruins.
- Bogged Naturally spawn here
- Bogged, Cave Spiders and Zombies Prespawn here with armour
- Added Photosynthesis Enchantment to the Loottables
- Overhauled Archeology Loottables
- Increased Suspicious Gravel Amound
- Less Trash
- More Sherds
- Photosynthesis Enchanting books too
- Buffed Chests Tressure loot
- Temples use now Default Jungle Temples loot tables
- Houses have now additional Jungle Items
- Updated Undead Crypt.
- Increased Mob Prespawns
- Overhauled the entire grave loot tables to contain not anymore just emeralds but instead random crafting materials like iron, gold, redstone, diamonds, emderalds and lapis lazuli
- New Rooms resembeling the classic monster room have been added
- Updated Nether Keep.
- Overhauled the entire bridge system.
- Spawners in the Bridges are now replaced with Trial Spawners.
- Trial Spawners can drop Nether Keep Keys used to unlock vaults only found here.
- Added Bridge Houses with more Trial Spawners inside.
- Vaults only generate inside the main Keep Tower.
- Added Bridge Towers.
- Keep Can no longer generate through the bedrock ceiling or inside lava oceans.
- Updated Bunker.
- Generates way closer to the surface.
- Erodes when in contact with air.
- Added most of the vanilla stronghold rooms.
- Added 1 more room.
- Added Enderpearls to pot loot tables.
- Updated Piglin Donjon.
- Now has a Colloseum with Trial Spawners on top.
- Trial Spawners can drop Piglin Donjon Keys used to unlock vaults only found here.
- Has vaults in the entire structure.
- Piglin Brutes Spawned here can drop Piglin Donjon Keys used to unlock vaults only found here.
- Loot has been rebalanced to have less netherite in normal chests but overall more netherite through vaults.
- Instead of Nether Gold Ore other blocks can spawn instead
- Ancient debris 1%
- Iron block 1%
- Gold block 1%
- Raw gold block 5%
- Gilded blackstone 20%
- Nether quatz ore 30%.
- Updated Piglin Outstation.
- Now has Trial Spawners that drop Piglin Outsation Keys.
- Vaults here reward a map leading to the Piglin Donjon.
- Piglins Brutes spawned here can drop Piglin Outstation Keys.
- Updated Hamlet.
- Now has Trial Spawners that drop Piglin Outsation Keys.
- Vaults here reward a map leading to the Piglin Donjon.
- Piglins Brutes spawned here can drop Piglin Outstation Keys.
- Vaults contain maps to: Bastion Remnant, Piglin Outstation.
- Updated Piglin/Skeleton/Illager Camps.
- llager camps now have maps that lead to: Pillager Outpost.
- The Piglin Camps now have maps that lead to Piglin Hamlet.
- Nether Skeleton camps now have maps that lead to Nether Skeleton Towers.
- Updated Nether Skeleton Towers.
- Now contains maps for Nether Port or Nether Keep.
- Fixed Waterlogging in all structures
- Rebalance of loot tables.
- Added 1 new behavior with allays.
- Allays turn into a Vex when they hold a echo shard and are hit by lighting
- Antidote
- Negates all damage from poison and deals it to the chestplate
- Items: Chestplate
- Max level: 1
- Incompatible with: Protection enchantments
- Found in: Toxic Lair
- Curse of conductivity
- Gives a chance to get struck by lightning during a thunderstorm
- Items: Any
- Max level: 1
- Found in: Random loot
- Ghasted
- Shoot a fire arrow which explodes upon landing, destroying the arrow in the process.
- Items: Crossbow
- Max level: 3
- Incompatible with: Piercing, Multishot and Gravity
- Found in: Nether keep
- Gravity
- Shoot an arrow which pulls all mobs around it upon landing, destroying the arrow in the process
- Items: Crossbow
- Max level: 3
- Incompatible with: Piercing, Multishot and Ghasted
- Found in: End Castle
- Illagers bane
- Deal extra damage to Illagers, Vexes, Witches and Ravagers
- Items: Weapon
- Max level: 5
- Incompatible with: Sharpness, Smite, Bane of Arthropods
- Found in: Illager structures
- Outreach
- Raises the block interaction range
- Items: Chest
- Max level: 4
- Found in: Desert Ruins
- Photosynthesis
- Repairs the item when is in direct view of the sun
- Items: Any
- Max level: 1
- Incompatible with: Mending
- Found in: Jungle Ruins
- Traveler
- Faster sprinting speed and step up full blocks
- Items: boots
- Max level: 3
- Incompatible with: Soul speed
- Found in: Shrines, Graves
- Wax wings
- Negates durability damage from slow gliding but raises by 50% the durability damage from gliding fast
- Items: Elytra
- Max level: 1
- Incompatible with: Unbreaking
- Found in: End castle
- Wither coated
- Deals wither upon hitting the target and doubles the durability damage
- Items: Sword and axe
- Max level: 1
- Incompatible with: Fire aspect
- Found in: Wither skeleton swords and Nether keep vaults
- **Added 31 new structures total**
- 23 of them are Remnant Structures.
- those structures spawn in the same structure set and are x1.5 times rarer than woodland mansions. you will barely see them and probably not find all of them
- those structures are simulair to wild ruins, just alot more rare
- the miners house has been removed from Wild ruins and is now part of the Remnants set
List of the new remnant structures:
- Bee Keeper, an ruined house with some honey and a bee hive
- Big Remnant 1, left over stone walls suggesting the shape of a structure
- Big Remnant 2, left over stone walls suggesting the shape of a structures
- Big Remnant 3, another type of Big Remnant 1 but with an 2x2 Oak tree
- Birch Forest Graveyard, Recreation of the house from Pumkin Pastures church at the end of the level in minecraft dungeon with some graves in a graveyard
- Bridge Remnant, One of the 2 Remnant structures that kicked this entire set of with permission of u/Chris_The_Aligator [Reddit Post with Remnant Suggestion](https://www.reddit.com/r/minecraftsuggestions/comments/k3bzk6/remnants_a_new_type_of_ambient_structures_with/)
- Bunny Base, small tower with 2 rooms and a backyard containing Bunnies
- Desert remnant, the 2nd structure added with permission from the Reddit Suggestion Post, Includes archeology stuff from the Desert Ruins
- Forest Smith, small abandoned house with workstations of all smithing types for villager
- Frog Ranch, Mangrove swamp structure out of packed mud with an frog yard
- Graveyard, Graveyard.
- Medium Remnant 1, left over stone walls suggesting the shape of a structure
- Medium Remnant 2, left over stone walls suggesting the shape of a structure
- Mud Brick Constructor, abandoned Mangrove swamp structure out of packed mud with workspaces suggesting that packed mud was creatred here.
- Ominous Shop, recreation of the mysterious shop from Minecraft Dungeon containing a pot with an ominous potion
- Ruin Farmer, ruined farmhouse inspired by the camp from Minecraft Dungeon
- Ruin smith, ruin inspired by the smithing shop from minecraft Dungeons
- Sawmill, abandoned Sawmill with some logs
- School Remnants, left over stonewalls and bookshelves suggesting structures
- Taiga Castle, Cobblestone castle in decay
- Miners Hut, previous wild ruin structure, small cobblestone hut with an hole in the ground. inspired from the mining houses as found on the Apterra map by Sabbas Apterrus
- Woodland Hut, Dark Oak Forest structure that is just an abandoned hut.
- Zombie Horse Ranch, small structure with an Zombie Horse and an Zombified Villager who trades you horsegear against material and emeralds or buys horsegear for an fair price.
- Added Birch Villages
- Added Trident Trial Monument.
- Structure contains trial spawner and vaults
- You can obtain the trident from here guranteed!
- Added Toxic Lair.
- Spawns in Swamp biomes.
- Has archeology content on the surface and Trial Spawners underground.
- You can obtain bows enchanted with Piercing or Multishot!
- You can also find the Antitoxin Enchantment here
- Added Lone Citadel.
- Spawns in cold biomes.
- Breezes and Strays can be found here.
- You can obtain crossbows enchanted with Power and Infinity!
- Added Shrines.
- Leads to an underground part where you fight through themed rooms with Trial Spawners!
- Has a vault at the end that can only be opened by Shrine Keys.
- Has Rooms that get progressively more difficult.
- Difficulty 5 rooms have ominous vaults that can only be opened by Ominous Shrine Keys.
- Added End Ships.
- Has Vaults that can only be opened by End Ship Keys.
- These vaults can reward elytras.
- Added End Lighthouse.
- Has Trial Spawners that spawn Shulkers, making them renewable without the need of a shulker farm.
- Has a vault that rewards a map leading to the End Castle.
- End Ship Keys can be obtained here.
- Added End Castle.
- This structure is located at the same coordinates as the strongholds in the overworld.
- Eyes of ender can be thrown to lead here.
- Has at least one end ship of various sizes.
- Has vaults with elytras that need End Ship Keys to open.
- Has Trial Spawners that spawn Shulkers which will reward End Castle Keys for vaults only found in this structure or End Ship Keys when ominous
- You can obtain the Gravity or Wax Wing Enchantments from here.
- **Added Mod Suport to all loot tables.**
- **Updated 16 Structures**
- Updated Taverns
- Taverns no longer Spawn with Tavenr Quest Chests anymore
- Taverns spawn now instead with Tavern Quest Trader instead
- to unlock map trades from them, trade once with them
- Updated Illager Manor.
- New Fixed layout for the garden/backyard of the Illager Manor.
- Paintings now spawn, but are still affected by vanilla bugs.
- Rebalanced loot tables.
- Illagers Bane Can be found here
- Updated Ruined Town.
- Varied size.
- New part with a copper dog statue added.
- Central parts will no longer connect to each other.
- Updated Creeping Crypt.
- Now spawns with Trial spawners.
- Do note that this structure is mostly about archelogoy. so this change was more made to repaly the dungeoncrawl aspect ofit
- Trial Spawners can drop Creeping Crypt Keys used to unlock vaults only found here.
- Rebalanced loot tables.
- Updated Desert Ruins.
- Small Temples will no longer connect to each other.
- Added Outreach Enchantment to the Loottables
- Overhauled Archeology Loottables
- Increased Suspicious Sand Amound
- Less Trash
- More Sherds
- Relic Disc can be found here
- Outreach Enchanting books too
- Updated Jungle Ruins.
- Bogged Naturally spawn here
- Bogged, Cave Spiders and Zombies Prespawn here with armour
- Added Photosynthesis Enchantment to the Loottables
- Overhauled Archeology Loottables
- Increased Suspicious Gravel Amound
- Less Trash
- More Sherds
- Photosynthesis Enchanting books too
- Buffed Chests Tressure loot
- Temples use now Default Jungle Temples loot tables
- Houses have now additional Jungle Items
- Updated Undead Crypt.
- Increased Mob Prespawns
- Overhauled the entire grave loot tables to contain not anymore just emeralds but instead random crafting materials like iron, gold, redstone, diamonds, emderalds and lapis lazuli
- New Rooms resembeling the classic monster room have been added
- Updated Nether Keep.
- Overhauled the entire bridge system.
- Spawners in the Bridges are now replaced with Trial Spawners.
- Trial Spawners can drop Nether Keep Keys used to unlock vaults only found here.
- Added Bridge Houses with more Trial Spawners inside.
- Vaults only generate inside the main Keep Tower.
- Added Bridge Towers.
- Keep Can no longer generate through the bedrock ceiling or inside lava oceans.
- Updated Bunker.
- Generates way closer to the surface.
- Erodes when in contact with air.
- Added most of the vanilla stronghold rooms.
- Added 1 more room.
- Added Enderpearls to pot loot tables.
- Updated Piglin Donjon.
- Now has a Colloseum with Trial Spawners on top.
- Trial Spawners can drop Piglin Donjon Keys used to unlock vaults only found here.
- Has vaults in the entire structure.
- Piglin Brutes Spawned here can drop Piglin Donjon Keys used to unlock vaults only found here.
- Loot has been rebalanced to have less netherite in normal chests but overall more netherite through vaults.
- Instead of Nether Gold Ore other blocks can spawn instead
- Ancient debris 1%
- Iron block 1%
- Gold block 1%
- Raw gold block 5%
- Gilded blackstone 20%
- Nether quatz ore 30%.
- Updated Piglin Outstation.
- Now has Trial Spawners that drop Piglin Outsation Keys.
- Vaults here reward a map leading to the Piglin Donjon.
- Piglins Brutes spawned here can drop Piglin Outstation Keys.
- Updated Hamlet.
- Now has Trial Spawners that drop Piglin Outsation Keys.
- Vaults here reward a map leading to the Piglin Donjon.
- Piglins Brutes spawned here can drop Piglin Outstation Keys.
- Vaults contain maps to: Bastion Remnant, Piglin Outstation.
- Updated Piglin/Skeleton/Illager Camps.
- llager camps now have maps that lead to: Pillager Outpost.
- The Piglin Camps now have maps that lead to Piglin Hamlet.
- Nether Skeleton camps now have maps that lead to Nether Skeleton Towers.
- Updated Nether Skeleton Towers.
- Now contains maps for Nether Port or Nether Keep.
- Fixed Waterlogging in all structures
- Rebalance of loot tables.
- Added 1 new behavior with allays.
- Allays turn into a Vex when they hold a echo shard and are hit by lighting
展开
版本: v4
支持游戏: 1.21
类型: datapack
Release
下载次数: 10,547
Dungeons and Taverns v3.2
dungeons-and-taverns-3.2.jar下载3.2+mod#Release
Fixed loottables for 1.20.5
minor balance changes to loot tables
- reduced the amound of items in illager related structures
minor balance changes to loot tables
- reduced the amound of items in illager related structures
展开
版本: 3.2+mod
支持游戏: 1.20.5, 1.20.6
类型: Fabric
Release
下载次数: 34,273
Dungeons and Taverns v3.2
dungeons-and-taverns-3.2.jar下载3.2+mod#Release
Fixed loottables for 1.20.5
minor balance changes to loot tables
- reduced the amound of items in illager related structures
minor balance changes to loot tables
- reduced the amound of items in illager related structures
展开
版本: 3.2+mod
支持游戏: 1.20.5, 1.20.6
类型: Forge
Release
下载次数: 4,860
Dungeons and Taverns v3.2
Dungeons and Taverns v3.2.zip下载3.2#Release
Fixed loottables for 1.20.5
minor balance changes to loot tables
- reduced the amound of items in illager related structures
minor balance changes to loot tables
- reduced the amound of items in illager related structures
展开
版本: 3.2
支持游戏: 1.20.5, 1.20.6
类型: datapack
Release
下载次数: 11,521
Dungeon and Taverns v3.0.3.fix
dungeons-and-taverns-3.0.3.f.jar下载3.0.3.f+mod#Release
This is the 1.20.1-1.20.2 version of this datapack fixing the "Empty or non-existent pool: Minecraft:witch_hut/foundation" error.
i usualy don't do backports but this was litteraly just a missing file so its an exeption.
i usualy don't do backports but this was litteraly just a missing file so its an exeption.
展开
版本: 3.0.3.f+mod
支持游戏: 1.20, 1.20.1, 1.20.2
类型: Fabric
Release
下载次数: 1,581,733
Dungeon and Taverns v3.0.3.fix
dungeons-and-taverns-3.0.3.f.jar下载3.0.3.f+mod#Release
This is the 1.20.1-1.20.2 version of this datapack fixing the "Empty or non-existent pool: Minecraft:witch_hut/foundation" error.
i usualy don't do backports but this was litteraly just a missing file so its an exeption.
i usualy don't do backports but this was litteraly just a missing file so its an exeption.
展开
版本: 3.0.3.f+mod
支持游戏: 1.20, 1.20.1, 1.20.2
类型: Forge
Release
下载次数: 520,766
Dungeon and Taverns v3.0.3.fix
Dungeons and Taverns 3.0.3.fix.zip下载3.0.3.f#Release
This is the 1.20.1-1.20.2 version of this datapack fixing the "Empty or non-existent pool: Minecraft:witch_hut/foundation" error.
i usualy don't do backports but this was litteraly just a missing file so its an exeption.
i usualy don't do backports but this was litteraly just a missing file so its an exeption.
展开
版本: 3.0.3.f
支持游戏: 1.20, 1.20.1, 1.20.2
类型: datapack
Release
下载次数: 22,038
Dungeons and Taverns v3.1.1
dungeons-and-taverns-3.1.1.jar下载3.1.1+mod#Release
- Fixed the "Empty or non-existent pool: minecraft:witch_hut/foundation" issue.
- Fixed the minecraft:grass / minecraft:short_grass issue that is only an issue because of 1.20.3 changes.
- Added Pots with loot to almost all structures (all of them contain a chance for health potions for you no natural regeneration hardcore needs)
- Overhauled the Nether Keep Bridge parts to have more open windows
- Added merlons on the Nether Keep bridge parts (thats the raised areas that give cover to blazes)
- Adding towers on the outside of the Nether Keep, giving a bit more variety for the bridge levels
- Added 4 different spawner types on the outside of the Nether Keep bridges. DO note that this change is an temporary placeholder stand in for trial chambers.
- Spawner to the Nether Keep added are: Skeleton, Magmaslime, Wither Skeleton, Blaze
- Raised the size of the Nether Keep from 7 steps to 11 steps
- Added few more hallway Rooms to the Bunker
- Raised the size of the Bunker from 5 to 20
- Added an random hallways/room blocker so its not always ridiculous large but can be somewhere from 5-20 steps big
- Raised the Donjon Step size to 20, just for the railroad
- Fixed the minecraft:grass / minecraft:short_grass issue that is only an issue because of 1.20.3 changes.
- Added Pots with loot to almost all structures (all of them contain a chance for health potions for you no natural regeneration hardcore needs)
- Overhauled the Nether Keep Bridge parts to have more open windows
- Added merlons on the Nether Keep bridge parts (thats the raised areas that give cover to blazes)
- Adding towers on the outside of the Nether Keep, giving a bit more variety for the bridge levels
- Added 4 different spawner types on the outside of the Nether Keep bridges. DO note that this change is an temporary placeholder stand in for trial chambers.
- Spawner to the Nether Keep added are: Skeleton, Magmaslime, Wither Skeleton, Blaze
- Raised the size of the Nether Keep from 7 steps to 11 steps
- Added few more hallway Rooms to the Bunker
- Raised the size of the Bunker from 5 to 20
- Added an random hallways/room blocker so its not always ridiculous large but can be somewhere from 5-20 steps big
- Raised the Donjon Step size to 20, just for the railroad
展开
版本: 3.1.1+mod
支持游戏: 1.20.3, 1.20.4
类型: Fabric
Release
下载次数: 122,343
Dungeons and Taverns v3.1.1
dungeons-and-taverns-3.1.1.jar下载3.1.1+mod#Release
- Fixed the "Empty or non-existent pool: minecraft:witch_hut/foundation" issue.
- Fixed the minecraft:grass / minecraft:short_grass issue that is only an issue because of 1.20.3 changes.
- Added Pots with loot to almost all structures (all of them contain a chance for health potions for you no natural regeneration hardcore needs)
- Overhauled the Nether Keep Bridge parts to have more open windows
- Added merlons on the Nether Keep bridge parts (thats the raised areas that give cover to blazes)
- Adding towers on the outside of the Nether Keep, giving a bit more variety for the bridge levels
- Added 4 different spawner types on the outside of the Nether Keep bridges. DO note that this change is an temporary placeholder stand in for trial chambers.
- Spawner to the Nether Keep added are: Skeleton, Magmaslime, Wither Skeleton, Blaze
- Raised the size of the Nether Keep from 7 steps to 11 steps
- Added few more hallway Rooms to the Bunker
- Raised the size of the Bunker from 5 to 20
- Added an random hallways/room blocker so its not always ridiculous large but can be somewhere from 5-20 steps big
- Raised the Donjon Step size to 20, just for the railroad
- Fixed the minecraft:grass / minecraft:short_grass issue that is only an issue because of 1.20.3 changes.
- Added Pots with loot to almost all structures (all of them contain a chance for health potions for you no natural regeneration hardcore needs)
- Overhauled the Nether Keep Bridge parts to have more open windows
- Added merlons on the Nether Keep bridge parts (thats the raised areas that give cover to blazes)
- Adding towers on the outside of the Nether Keep, giving a bit more variety for the bridge levels
- Added 4 different spawner types on the outside of the Nether Keep bridges. DO note that this change is an temporary placeholder stand in for trial chambers.
- Spawner to the Nether Keep added are: Skeleton, Magmaslime, Wither Skeleton, Blaze
- Raised the size of the Nether Keep from 7 steps to 11 steps
- Added few more hallway Rooms to the Bunker
- Raised the size of the Bunker from 5 to 20
- Added an random hallways/room blocker so its not always ridiculous large but can be somewhere from 5-20 steps big
- Raised the Donjon Step size to 20, just for the railroad
展开
版本: 3.1.1+mod
支持游戏: 1.20.3, 1.20.4
类型: Forge
Release
下载次数: 12,625
Dungeons and Taverns v3.1.1
Dungeons and Taverns v3.1.1.zip下载3.1.1#Release
- Fixed the "Empty or non-existent pool: minecraft:witch_hut/foundation" issue.
- Fixed the minecraft:grass / minecraft:short_grass issue that is only an issue because of 1.20.3 changes.
- Added Pots with loot to almost all structures (all of them contain a chance for health potions for you no natural regeneration hardcore needs)
- Overhauled the Nether Keep Bridge parts to have more open windows
- Added merlons on the Nether Keep bridge parts (thats the raised areas that give cover to blazes)
- Adding towers on the outside of the Nether Keep, giving a bit more variety for the bridge levels
- Added 4 different spawner types on the outside of the Nether Keep bridges. DO note that this change is an temporary placeholder stand in for trial chambers.
- Spawner to the Nether Keep added are: Skeleton, Magmaslime, Wither Skeleton, Blaze
- Raised the size of the Nether Keep from 7 steps to 11 steps
- Added few more hallway Rooms to the Bunker
- Raised the size of the Bunker from 5 to 20
- Added an random hallways/room blocker so its not always ridiculous large but can be somewhere from 5-20 steps big
- Raised the Donjon Step size to 20, just for the railroad
- Fixed the minecraft:grass / minecraft:short_grass issue that is only an issue because of 1.20.3 changes.
- Added Pots with loot to almost all structures (all of them contain a chance for health potions for you no natural regeneration hardcore needs)
- Overhauled the Nether Keep Bridge parts to have more open windows
- Added merlons on the Nether Keep bridge parts (thats the raised areas that give cover to blazes)
- Adding towers on the outside of the Nether Keep, giving a bit more variety for the bridge levels
- Added 4 different spawner types on the outside of the Nether Keep bridges. DO note that this change is an temporary placeholder stand in for trial chambers.
- Spawner to the Nether Keep added are: Skeleton, Magmaslime, Wither Skeleton, Blaze
- Raised the size of the Nether Keep from 7 steps to 11 steps
- Added few more hallway Rooms to the Bunker
- Raised the size of the Bunker from 5 to 20
- Added an random hallways/room blocker so its not always ridiculous large but can be somewhere from 5-20 steps big
- Raised the Donjon Step size to 20, just for the railroad
展开
版本: 3.1.1
支持游戏: 1.20.3, 1.20.4
类型: datapack
Release
下载次数: 24,315
Dungeons and Taverns v3.1.0 (for 23w44a)
Dungeons and Taverns v3.1.0.zip下载3.1.0#Release
Important: To get Loot from pots you require Minecraft at least on 23w44a, otherwise they drop nothing but bricks.
Adds Pots to
Badland Miner Outpost
Bunker
Conduit Ruin
Creeping Crypt
Desert Ruin
Underground House
- Underground houses tnt trap got an upgrade
Ruined Town
Illager Camps
Illager Hideout
Illager Manor
Jungle Ruin
Nether Keep
Nether Skeleton Camp
Nether Skeleton Tower
Nether Port
Donjon
Piglin Outstation
Hamlet
Stray Fort
Taverns
Undead Crypts
Wild Ruin
WItch Villas
Adds Pots to
Badland Miner Outpost
Bunker
Conduit Ruin
Creeping Crypt
Desert Ruin
Underground House
- Underground houses tnt trap got an upgrade
Ruined Town
Illager Camps
Illager Hideout
Illager Manor
Jungle Ruin
Nether Keep
Nether Skeleton Camp
Nether Skeleton Tower
Nether Port
Donjon
Piglin Outstation
Hamlet
Stray Fort
Taverns
Undead Crypts
Wild Ruin
WItch Villas
展开
版本: 3.1.0
支持游戏: 1.20, 1.20.1, 1.20.2, 23w43b
类型: datapack
Release
下载次数: 9,478
Dungeons and Taverns v3.0.3
dungeons-and-taverns-3.0.3.jar下载3.0.3+mod#Release
- Added Illager Structures to the Tavern Quest chest loot table
- Added Witch Viler to the Tavern Quest chest loot table
- Added Ancient Cities to the Tavern Quest chest loot table
- apologies for the rough transition
- Added Witch Viler to the Tavern Quest chest loot table
- Added Ancient Cities to the Tavern Quest chest loot table
- apologies for the rough transition
展开
版本: 3.0.3+mod
支持游戏: 1.20, 1.20.1, 1.20.2
类型: Fabric
Release
下载次数: 634,474
Dungeons and Taverns v3.0.3
dungeons-and-taverns-3.0.3.jar下载3.0.3+mod#Release
- Added Illager Structures to the Tavern Quest chest loot table
- Added Witch Viler to the Tavern Quest chest loot table
- Added Ancient Cities to the Tavern Quest chest loot table
- apologies for the rough transition
- Added Witch Viler to the Tavern Quest chest loot table
- Added Ancient Cities to the Tavern Quest chest loot table
- apologies for the rough transition
展开
版本: 3.0.3+mod
支持游戏: 1.20, 1.20.1, 1.20.2
类型: Forge
Release
下载次数: 203,220
Dungeons and Taverns v3.0.3
Dungeons and Taverns 3.0.3.zip下载3.0.3#Release
- Added Illager Structures to the Tavern Quest chest loot table
- Added Witch Viler to the Tavern Quest chest loot table
- Added Ancient Cities to the Tavern Quest chest loot table
- apologies for the rough transition
- Added Witch Viler to the Tavern Quest chest loot table
- Added Ancient Cities to the Tavern Quest chest loot table
- apologies for the rough transition
展开
版本: 3.0.3
支持游戏: 1.20, 1.20.1, 1.20.2
类型: datapack
Release
下载次数: 8,421
Dungeons and Taverns v3.0.2
dungeons-and-taverns-3.0.2.jar下载3.0.2+mod#Release
- Removed Vanilla Overhauls from this main Mod
- They are now their own Standalone Mods
- They are now their own Standalone Mods
展开
版本: 3.0.2+mod
支持游戏: 1.20, 1.20.1, 1.20.2
类型: Fabric
Release
下载次数: 1,718
Dungeons and Taverns v3.0.2
dungeons-and-taverns-3.0.2.jar下载3.0.2+mod#Release
- Removed Vanilla Overhauls from this main Mod
- They are now their own Standalone Mods
- They are now their own Standalone Mods
展开
版本: 3.0.2+mod
支持游戏: 1.20, 1.20.1, 1.20.2
类型: Forge
Release
下载次数: 2,072
Dungeons and Taverns v3.0.2
Dungeons and Taverns 3.0.2.zip下载3.0.2#Release
- Removed Vanilla Overhauls from this main Mod
- They are now their own Standalone Mods
- They are now their own Standalone Mods
展开
版本: 3.0.2
支持游戏: 1.20, 1.20.1, 1.20.2
类型: datapack
Release
下载次数: 525
Dungeons and Taverns v3.0.1
dungeons-and-taverns-3.0.1.jar下载3.0.1+mod#Release
Forgoten mentions from V3's update changelog: the datapack/mod is compatible with
- Biomes o plenty
- Biomes you go
- Project vibrant journeys
- Wythers
- Terralith
- Regions unexplored
This versions changelog
- Added a missing Button to the Witch Villa room with the zombie converter
- Updated the Witch Villa's charged creeper room by adding an experiment with brown and red mooshrooms
- Slightly updated the Witch Villas main tower
- Fixed an Jigsaw issue with Stay Forts corner pieces that made them impossible to generate
- Fixed a ton of falsely named jigsaw block entries causing console issues~
- the structures where
- All of the Tavern Trader Cars
- Swamp Taverns campfire place
- Illager hideouts hallway siderooms
- All of the Bunker structure files
- All of the Illager camp structure files
- All of the conduit houses and decorative plots
- Slightly updated one of the Bunker rooms
- Fixed false rotated ladders in a few rooms
- Fixed an Illager Hideouts hallway sideroom not being able to generate
- Fixed Witch Villa's brewing loot chest table creating error logs
- your games will still freeze if you use /locate or an eye of ender with very big structures. they are very unoptimized features and the structures are just very big with a lot of rooms it has to roll. if your server times out it just means that it's safety lock kicked in because the game was freezing for more than 10 seconds. after that it usually works again.
- Biomes o plenty
- Biomes you go
- Project vibrant journeys
- Wythers
- Terralith
- Regions unexplored
This versions changelog
- Added a missing Button to the Witch Villa room with the zombie converter
- Updated the Witch Villa's charged creeper room by adding an experiment with brown and red mooshrooms
- Slightly updated the Witch Villas main tower
- Fixed an Jigsaw issue with Stay Forts corner pieces that made them impossible to generate
- Fixed a ton of falsely named jigsaw block entries causing console issues~
- the structures where
- All of the Tavern Trader Cars
- Swamp Taverns campfire place
- Illager hideouts hallway siderooms
- All of the Bunker structure files
- All of the Illager camp structure files
- All of the conduit houses and decorative plots
- Slightly updated one of the Bunker rooms
- Fixed false rotated ladders in a few rooms
- Fixed an Illager Hideouts hallway sideroom not being able to generate
- Fixed Witch Villa's brewing loot chest table creating error logs
- your games will still freeze if you use /locate or an eye of ender with very big structures. they are very unoptimized features and the structures are just very big with a lot of rooms it has to roll. if your server times out it just means that it's safety lock kicked in because the game was freezing for more than 10 seconds. after that it usually works again.
展开
版本: 3.0.1+mod
支持游戏: 1.20, 1.20.1, 1.20.2
类型: Fabric
Release
下载次数: 3,345
Dungeons and Taverns v3.0.1
dungeons-and-taverns-3.0.1.jar下载3.0.1+mod#Release
Forgoten mentions from V3's update changelog: the datapack/mod is compatible with
- Biomes o plenty
- Biomes you go
- Project vibrant journeys
- Wythers
- Terralith
- Regions unexplored
This versions changelog
- Added a missing Button to the Witch Villa room with the zombie converter
- Updated the Witch Villa's charged creeper room by adding an experiment with brown and red mooshrooms
- Slightly updated the Witch Villas main tower
- Fixed an Jigsaw issue with Stay Forts corner pieces that made them impossible to generate
- Fixed a ton of falsely named jigsaw block entries causing console issues~
- the structures where
- All of the Tavern Trader Cars
- Swamp Taverns campfire place
- Illager hideouts hallway siderooms
- All of the Bunker structure files
- All of the Illager camp structure files
- All of the conduit houses and decorative plots
- Slightly updated one of the Bunker rooms
- Fixed false rotated ladders in a few rooms
- Fixed an Illager Hideouts hallway sideroom not being able to generate
- Fixed Witch Villa's brewing loot chest table creating error logs
- your games will still freeze if you use /locate or an eye of ender with very big structures. they are very unoptimized features and the structures are just very big with a lot of rooms it has to roll. if your server times out it just means that it's safety lock kicked in because the game was freezing for more than 10 seconds. after that it usually works again.
- Biomes o plenty
- Biomes you go
- Project vibrant journeys
- Wythers
- Terralith
- Regions unexplored
This versions changelog
- Added a missing Button to the Witch Villa room with the zombie converter
- Updated the Witch Villa's charged creeper room by adding an experiment with brown and red mooshrooms
- Slightly updated the Witch Villas main tower
- Fixed an Jigsaw issue with Stay Forts corner pieces that made them impossible to generate
- Fixed a ton of falsely named jigsaw block entries causing console issues~
- the structures where
- All of the Tavern Trader Cars
- Swamp Taverns campfire place
- Illager hideouts hallway siderooms
- All of the Bunker structure files
- All of the Illager camp structure files
- All of the conduit houses and decorative plots
- Slightly updated one of the Bunker rooms
- Fixed false rotated ladders in a few rooms
- Fixed an Illager Hideouts hallway sideroom not being able to generate
- Fixed Witch Villa's brewing loot chest table creating error logs
- your games will still freeze if you use /locate or an eye of ender with very big structures. they are very unoptimized features and the structures are just very big with a lot of rooms it has to roll. if your server times out it just means that it's safety lock kicked in because the game was freezing for more than 10 seconds. after that it usually works again.
展开
版本: 3.0.1+mod
支持游戏: 1.20, 1.20.1, 1.20.2
类型: Forge
Release
下载次数: 1,666
Dungeons and Taverns v3.0.1
Dungeons and Taverns v3.0.1.zip下载3.0.1#Release
Forgoten mentions from V3's update changelog: the datapack/mod is compatible with
- Biomes o plenty
- Biomes you go
- Project vibrant journeys
- Wythers
- Terralith
- Regions unexplored
This versions changelog
- Added a missing Button to the Witch Villa room with the zombie converter
- Updated the Witch Villa's charged creeper room by adding an experiment with brown and red mooshrooms
- Slightly updated the Witch Villas main tower
- Fixed an Jigsaw issue with Stay Forts corner pieces that made them impossible to generate
- Fixed a ton of falsely named jigsaw block entries causing console issues~
- the structures where
- All of the Tavern Trader Cars
- Swamp Taverns campfire place
- Illager hideouts hallway siderooms
- All of the Bunker structure files
- All of the Illager camp structure files
- All of the conduit houses and decorative plots
- Slightly updated one of the Bunker rooms
- Fixed false rotated ladders in a few rooms
- Fixed an Illager Hideouts hallway sideroom not being able to generate
- Fixed Witch Villa's brewing loot chest table creating error logs
- your games will still freeze if you use /locate or an eye of ender with very big structures. they are very unoptimized features and the structures are just very big with a lot of rooms it has to roll. if your server times out it just means that it's safety lock kicked in because the game was freezing for more than 10 seconds. after that it usually works again.
- Biomes o plenty
- Biomes you go
- Project vibrant journeys
- Wythers
- Terralith
- Regions unexplored
This versions changelog
- Added a missing Button to the Witch Villa room with the zombie converter
- Updated the Witch Villa's charged creeper room by adding an experiment with brown and red mooshrooms
- Slightly updated the Witch Villas main tower
- Fixed an Jigsaw issue with Stay Forts corner pieces that made them impossible to generate
- Fixed a ton of falsely named jigsaw block entries causing console issues~
- the structures where
- All of the Tavern Trader Cars
- Swamp Taverns campfire place
- Illager hideouts hallway siderooms
- All of the Bunker structure files
- All of the Illager camp structure files
- All of the conduit houses and decorative plots
- Slightly updated one of the Bunker rooms
- Fixed false rotated ladders in a few rooms
- Fixed an Illager Hideouts hallway sideroom not being able to generate
- Fixed Witch Villa's brewing loot chest table creating error logs
- your games will still freeze if you use /locate or an eye of ender with very big structures. they are very unoptimized features and the structures are just very big with a lot of rooms it has to roll. if your server times out it just means that it's safety lock kicked in because the game was freezing for more than 10 seconds. after that it usually works again.
展开
版本: 3.0.1
支持游戏: 1.20, 1.20.1, 1.20.2
类型: datapack
Release
下载次数: 2,722
Dungeons and Taverns v3
dungeons-and-taverns-3.jar下载3+mod#Release
- Added Snowy Taverns
- Separated the Nether Keep and Hamlets from Minecraft's - - Nether_structrues into DnT's own Structure set
- Added Piglin Camps
- Added Skeleton Camps (soul/warped/crimson/wastes)
- Added Piglin Outstation
- Added Skeleton Towers (soul/warped/crimson/wastes)
- Added Donjon (Rare Structure only generating in Crimson forest)
- Added Nether Ports
- Added Witch Villa
- Added Creeping Crypts
- Added Desert Ruins
- Added more wild ruins variations
- Overhauled the Conduit Ruin from the ground up, making it now an underwater archaeological sites
- Added an Main Jungle Temple in the Jungle Ruins
- Rearranged Strongholds Layout
- Rebalanced Stronghold library's loot
- Updated Swamp Villages (replaced all villagers with witches, slimes and cats)
- Updated Ancient Cities Loot
- Rebalanced Trim loot in all Dungeon and Tavern structures
- Updated Illager Manors
- Added Staircases in every house part
- Added 4 new secret rooms, 12 huge rooms, 16 basement rooms, 21 normal rooms, 12 wide rooms, 5 wide basement rooms
- Updated the Illager manor entry to ensure it will never go bellow sea level, hopefully preventing waterlogging
- Heavy nerfed the bookshelves and loot tables for chests
- Updated Undead Crypts by adding mobs and removing the candles around the spawner
- Overhauled Bunkers with 26 new rooms and a bit of a loot rebalance
- Overhauled Badlands Miner Outpost from the ground up (now more like a western town and has an actual mineshaft)
- Overhauled Taverns (every tavern now has instead of just an farmer car an biome specific car with a chance for every villager job type)
- Overhauled Nether Keeps with an new labyrinth system and 30 new rooms while also reducing amounts of chests and mobs
- Updated Underground Houses to have supports in case they spawn in giant caves to not float awkwardly mid air
- Updated Stronghold librarians to have unique trades
- Removed taverns villager unique trades (not the expert nitwit don't worry, they are still an expert nitwit)
- Fixed a bunch of other bugs, missing loot tables
- Fixed several bugs with the stronghold rework
- Fixed bugs relating to weird tree leaves cutting and structures erasing other structures when generating into each other
- Added Advancements for Completing all Illager Structures
- Added Advancements for Completing all Nether Skeleton Structures
- Added advancements for Completing all Piglin Structures
- Added Advancements for Entering a Tavern for the first time
- Overhauled the Quest system
- Illager camps hold now maps for Pillager Outposts
- Illager Outpost hold maps for Illager Structures and Villages or Ancient Cities (icons will be updated once the experimental villager changes are not experimental)
- Taverns hold maps for Ruins and Dungeons
Happy Exploring!
- Separated the Nether Keep and Hamlets from Minecraft's - - Nether_structrues into DnT's own Structure set
- Added Piglin Camps
- Added Skeleton Camps (soul/warped/crimson/wastes)
- Added Piglin Outstation
- Added Skeleton Towers (soul/warped/crimson/wastes)
- Added Donjon (Rare Structure only generating in Crimson forest)
- Added Nether Ports
- Added Witch Villa
- Added Creeping Crypts
- Added Desert Ruins
- Added more wild ruins variations
- Overhauled the Conduit Ruin from the ground up, making it now an underwater archaeological sites
- Added an Main Jungle Temple in the Jungle Ruins
- Rearranged Strongholds Layout
- Rebalanced Stronghold library's loot
- Updated Swamp Villages (replaced all villagers with witches, slimes and cats)
- Updated Ancient Cities Loot
- Rebalanced Trim loot in all Dungeon and Tavern structures
- Updated Illager Manors
- Added Staircases in every house part
- Added 4 new secret rooms, 12 huge rooms, 16 basement rooms, 21 normal rooms, 12 wide rooms, 5 wide basement rooms
- Updated the Illager manor entry to ensure it will never go bellow sea level, hopefully preventing waterlogging
- Heavy nerfed the bookshelves and loot tables for chests
- Updated Undead Crypts by adding mobs and removing the candles around the spawner
- Overhauled Bunkers with 26 new rooms and a bit of a loot rebalance
- Overhauled Badlands Miner Outpost from the ground up (now more like a western town and has an actual mineshaft)
- Overhauled Taverns (every tavern now has instead of just an farmer car an biome specific car with a chance for every villager job type)
- Overhauled Nether Keeps with an new labyrinth system and 30 new rooms while also reducing amounts of chests and mobs
- Updated Underground Houses to have supports in case they spawn in giant caves to not float awkwardly mid air
- Updated Stronghold librarians to have unique trades
- Removed taverns villager unique trades (not the expert nitwit don't worry, they are still an expert nitwit)
- Fixed a bunch of other bugs, missing loot tables
- Fixed several bugs with the stronghold rework
- Fixed bugs relating to weird tree leaves cutting and structures erasing other structures when generating into each other
- Added Advancements for Completing all Illager Structures
- Added Advancements for Completing all Nether Skeleton Structures
- Added advancements for Completing all Piglin Structures
- Added Advancements for Entering a Tavern for the first time
- Overhauled the Quest system
- Illager camps hold now maps for Pillager Outposts
- Illager Outpost hold maps for Illager Structures and Villages or Ancient Cities (icons will be updated once the experimental villager changes are not experimental)
- Taverns hold maps for Ruins and Dungeons
Happy Exploring!
展开
版本: 3+mod
支持游戏: 1.20, 1.20.1, 1.20.2
类型: Fabric
Release
下载次数: 974
Dungeons and Taverns v3
dungeons-and-taverns-3.jar下载3+mod#Release
- Added Snowy Taverns
- Separated the Nether Keep and Hamlets from Minecraft's - - Nether_structrues into DnT's own Structure set
- Added Piglin Camps
- Added Skeleton Camps (soul/warped/crimson/wastes)
- Added Piglin Outstation
- Added Skeleton Towers (soul/warped/crimson/wastes)
- Added Donjon (Rare Structure only generating in Crimson forest)
- Added Nether Ports
- Added Witch Villa
- Added Creeping Crypts
- Added Desert Ruins
- Added more wild ruins variations
- Overhauled the Conduit Ruin from the ground up, making it now an underwater archaeological sites
- Added an Main Jungle Temple in the Jungle Ruins
- Rearranged Strongholds Layout
- Rebalanced Stronghold library's loot
- Updated Swamp Villages (replaced all villagers with witches, slimes and cats)
- Updated Ancient Cities Loot
- Rebalanced Trim loot in all Dungeon and Tavern structures
- Updated Illager Manors
- Added Staircases in every house part
- Added 4 new secret rooms, 12 huge rooms, 16 basement rooms, 21 normal rooms, 12 wide rooms, 5 wide basement rooms
- Updated the Illager manor entry to ensure it will never go bellow sea level, hopefully preventing waterlogging
- Heavy nerfed the bookshelves and loot tables for chests
- Updated Undead Crypts by adding mobs and removing the candles around the spawner
- Overhauled Bunkers with 26 new rooms and a bit of a loot rebalance
- Overhauled Badlands Miner Outpost from the ground up (now more like a western town and has an actual mineshaft)
- Overhauled Taverns (every tavern now has instead of just an farmer car an biome specific car with a chance for every villager job type)
- Overhauled Nether Keeps with an new labyrinth system and 30 new rooms while also reducing amounts of chests and mobs
- Updated Underground Houses to have supports in case they spawn in giant caves to not float awkwardly mid air
- Updated Stronghold librarians to have unique trades
- Removed taverns villager unique trades (not the expert nitwit don't worry, they are still an expert nitwit)
- Fixed a bunch of other bugs, missing loot tables
- Fixed several bugs with the stronghold rework
- Fixed bugs relating to weird tree leaves cutting and structures erasing other structures when generating into each other
Happy Exploring!
- Separated the Nether Keep and Hamlets from Minecraft's - - Nether_structrues into DnT's own Structure set
- Added Piglin Camps
- Added Skeleton Camps (soul/warped/crimson/wastes)
- Added Piglin Outstation
- Added Skeleton Towers (soul/warped/crimson/wastes)
- Added Donjon (Rare Structure only generating in Crimson forest)
- Added Nether Ports
- Added Witch Villa
- Added Creeping Crypts
- Added Desert Ruins
- Added more wild ruins variations
- Overhauled the Conduit Ruin from the ground up, making it now an underwater archaeological sites
- Added an Main Jungle Temple in the Jungle Ruins
- Rearranged Strongholds Layout
- Rebalanced Stronghold library's loot
- Updated Swamp Villages (replaced all villagers with witches, slimes and cats)
- Updated Ancient Cities Loot
- Rebalanced Trim loot in all Dungeon and Tavern structures
- Updated Illager Manors
- Added Staircases in every house part
- Added 4 new secret rooms, 12 huge rooms, 16 basement rooms, 21 normal rooms, 12 wide rooms, 5 wide basement rooms
- Updated the Illager manor entry to ensure it will never go bellow sea level, hopefully preventing waterlogging
- Heavy nerfed the bookshelves and loot tables for chests
- Updated Undead Crypts by adding mobs and removing the candles around the spawner
- Overhauled Bunkers with 26 new rooms and a bit of a loot rebalance
- Overhauled Badlands Miner Outpost from the ground up (now more like a western town and has an actual mineshaft)
- Overhauled Taverns (every tavern now has instead of just an farmer car an biome specific car with a chance for every villager job type)
- Overhauled Nether Keeps with an new labyrinth system and 30 new rooms while also reducing amounts of chests and mobs
- Updated Underground Houses to have supports in case they spawn in giant caves to not float awkwardly mid air
- Updated Stronghold librarians to have unique trades
- Removed taverns villager unique trades (not the expert nitwit don't worry, they are still an expert nitwit)
- Fixed a bunch of other bugs, missing loot tables
- Fixed several bugs with the stronghold rework
- Fixed bugs relating to weird tree leaves cutting and structures erasing other structures when generating into each other
Happy Exploring!
展开
版本: 3+mod
支持游戏: 1.20, 1.20.1, 1.20.2
类型: Forge
Release
下载次数: 938
Dungeons and Taverns v3
Dungeons and Taverns v3.zip下载3#Release
- Added Snowy Taverns
- Separated the Nether Keep and Hamlets from Minecraft's - - Nether_structrues into DnT's own Structure set
- Added Piglin Camps
- Added Skeleton Camps (soul/warped/crimson/wastes)
- Added Piglin Outstation
- Added Skeleton Towers (soul/warped/crimson/wastes)
- Added Donjon (Rare Structure only generating in Crimson forest)
- Added Nether Ports
- Added Witch Villa
- Added Creeping Crypts
- Added Desert Ruins
- Added more wild ruins variations
- Overhauled the Conduit Ruin from the ground up, making it now an underwater archaeological sites
- Added an Main Jungle Temple in the Jungle Ruins
- Rearranged Strongholds Layout
- Rebalanced Stronghold library's loot
- Updated Swamp Villages (replaced all villagers with witches, slimes and cats)
- Updated Ancient Cities Loot
- Rebalanced Trim loot in all Dungeon and Tavern structures
- Updated Illager Manors
- Added Staircases in every house part
- Added 4 new secret rooms, 12 huge rooms, 16 basement rooms, 21 normal rooms, 12 wide rooms, 5 wide basement rooms
- Updated the Illager manor entry to ensure it will never go bellow sea level, hopefully preventing waterlogging
- Heavy nerfed the bookshelves and loot tables for chests
- Updated Undead Crypts by adding mobs and removing the candles around the spawner
- Overhauled Bunkers with 26 new rooms and a bit of a loot rebalance
- Overhauled Badlands Miner Outpost from the ground up (now more like a western town and has an actual mineshaft)
- Overhauled Taverns (every tavern now has instead of just an farmer car an biome specific car with a chance for every villager job type)
- Overhauled Nether Keeps with an new labyrinth system and 30 new rooms while also reducing amounts of chests and mobs
- Updated Underground Houses to have supports in case they spawn in giant caves to not float awkwardly mid air
- Updated Stronghold librarians to have unique trades
- Removed taverns villager unique trades (not the expert nitwit don't worry, they are still an expert nitwit)
- Fixed a bunch of other bugs, missing loot tables
- Fixed several bugs with the stronghold rework
- Fixed bugs relating to weird tree leaves cutting and structures erasing other structures when generating into each other
Happy Exploring!
- Separated the Nether Keep and Hamlets from Minecraft's - - Nether_structrues into DnT's own Structure set
- Added Piglin Camps
- Added Skeleton Camps (soul/warped/crimson/wastes)
- Added Piglin Outstation
- Added Skeleton Towers (soul/warped/crimson/wastes)
- Added Donjon (Rare Structure only generating in Crimson forest)
- Added Nether Ports
- Added Witch Villa
- Added Creeping Crypts
- Added Desert Ruins
- Added more wild ruins variations
- Overhauled the Conduit Ruin from the ground up, making it now an underwater archaeological sites
- Added an Main Jungle Temple in the Jungle Ruins
- Rearranged Strongholds Layout
- Rebalanced Stronghold library's loot
- Updated Swamp Villages (replaced all villagers with witches, slimes and cats)
- Updated Ancient Cities Loot
- Rebalanced Trim loot in all Dungeon and Tavern structures
- Updated Illager Manors
- Added Staircases in every house part
- Added 4 new secret rooms, 12 huge rooms, 16 basement rooms, 21 normal rooms, 12 wide rooms, 5 wide basement rooms
- Updated the Illager manor entry to ensure it will never go bellow sea level, hopefully preventing waterlogging
- Heavy nerfed the bookshelves and loot tables for chests
- Updated Undead Crypts by adding mobs and removing the candles around the spawner
- Overhauled Bunkers with 26 new rooms and a bit of a loot rebalance
- Overhauled Badlands Miner Outpost from the ground up (now more like a western town and has an actual mineshaft)
- Overhauled Taverns (every tavern now has instead of just an farmer car an biome specific car with a chance for every villager job type)
- Overhauled Nether Keeps with an new labyrinth system and 30 new rooms while also reducing amounts of chests and mobs
- Updated Underground Houses to have supports in case they spawn in giant caves to not float awkwardly mid air
- Updated Stronghold librarians to have unique trades
- Removed taverns villager unique trades (not the expert nitwit don't worry, they are still an expert nitwit)
- Fixed a bunch of other bugs, missing loot tables
- Fixed several bugs with the stronghold rework
- Fixed bugs relating to weird tree leaves cutting and structures erasing other structures when generating into each other
Happy Exploring!
展开
版本: 3
支持游戏: 1.20, 1.20.1, 1.20.2
类型: datapack
Release
下载次数: 976
Dungeons and Taverns V2.1.4
dungeons-and-taverns-v2.1.4.jar下载v2.1.4+mod#Release
Fixed the foundation issue with Illager manors
Added stairs for the Illager manors different levels
Fixed Illager manors rooms not spawning Illager
Removed house part spawned Illager manor
Removed Stronghold town for performance reasons
Reduced Stronghold size for performance reasons
Reduced Nether Keep generation rate
Added stairs for the Illager manors different levels
Fixed Illager manors rooms not spawning Illager
Removed house part spawned Illager manor
Removed Stronghold town for performance reasons
Reduced Stronghold size for performance reasons
Reduced Nether Keep generation rate
展开
版本: v2.1.4+mod
支持游戏: 1.20, 1.20.1
类型: Fabric
Release
下载次数: 31,255
Dungeons and Taverns V2.1.4
dungeons-and-taverns-v2.1.4.jar下载v2.1.4+mod#Release
Fixed the foundation issue with Illager manors
Added stairs for the Illager manors different levels
Fixed Illager manors rooms not spawning Illager
Removed house part spawned Illager manor
Removed Stronghold town for performance reasons
Reduced Stronghold size for performance reasons
Reduced Nether Keep generation rate
Added stairs for the Illager manors different levels
Fixed Illager manors rooms not spawning Illager
Removed house part spawned Illager manor
Removed Stronghold town for performance reasons
Reduced Stronghold size for performance reasons
Reduced Nether Keep generation rate
展开
版本: v2.1.4+mod
支持游戏: 1.20, 1.20.1
类型: Forge
Release
下载次数: 6,574
Dungeons and Taverns V2.1.4
Dungeon and Taverns v2.1.4.zip下载v2.1.4#Release
Fixed the foundation issue with Illager manors
Added stairs for the Illager manors different levels
Fixed Illager manors rooms not spawning Illager
Removed house part spawned Illager manor
Removed Stronghold town for performance reasons
Reduced Stronghold size for performance reasons
Reduced Nether Keep generation rate
Added stairs for the Illager manors different levels
Fixed Illager manors rooms not spawning Illager
Removed house part spawned Illager manor
Removed Stronghold town for performance reasons
Reduced Stronghold size for performance reasons
Reduced Nether Keep generation rate
展开
版本: v2.1.4
支持游戏: 1.20, 1.20.1
类型: datapack
Release
下载次数: 6,477
v2.1.3
dungeons-and-taverns-v2.1.3.jar下载v2.1.3+mod#Release
Fixed and Updated Hamlet Lootchest
Fixed other lootchests
Reduced spawn overwrite for the Nether Keep
Fixed other lootchests
Reduced spawn overwrite for the Nether Keep
展开
版本: v2.1.3+mod
支持游戏: 1.20, 1.20.1
类型: Forge
Release
下载次数: 3,413
v2.1.3
dungeons-and-taverns-v2.1.3.jar下载v2.1.3+mod#Release
Fixed and Updated Hamlet Lootchest
Fixed other lootchests
Reduced spawn overwrite for the Nether Keep
Fixed other lootchests
Reduced spawn overwrite for the Nether Keep
展开
版本: v2.1.3+mod
支持游戏: 1.20, 1.20.1
类型: Fabric
Release
下载次数: 8,221
v2.1.3
Dungeons and Taverns v2.1.3.zip下载v2.1.3#Release
Fixed and Updated Hamlet Lootchest
Fixed other lootchests
Reduced spawn overwrite for the Nether Keep
Fixed other lootchests
Reduced spawn overwrite for the Nether Keep
展开
版本: v2.1.3
支持游戏: 1.20, 1.20.1
类型: datapack
Release
下载次数: 4,085
Dungeons and Taverns v2.1.2
dungeons-and-taverns-v2.1.2.jar下载v2.1.2+mod#Release
Fixed broken Stronghold basis loot table (apologies for that)
Changed Plots for ruined town to avoid the floating platform issue
Changed Plots for ruined town to avoid the floating platform issue
展开
版本: v2.1.2+mod
支持游戏: 1.20
类型: Fabric
Release
下载次数: 472
Dungeons and Taverns v2.1.2
dungeons-and-taverns-v2.1.2.jar下载v2.1.2+mod#Release
Fixed broken Stronghold basis loot table (apologies for that)
Changed Plots for ruined town to avoid the floating platform issue
Changed Plots for ruined town to avoid the floating platform issue
展开
版本: v2.1.2+mod
支持游戏: 1.20
类型: Forge
Release
下载次数: 227
Dungeons and Taverns v2.1.2
Dungeons and Taverns v2.1.2.zip下载v2.1.2#Release
Fixed broken Stronghold basis loot table (apologies for that)
Changed Plots for ruined town to avoid the floating platform issue
Changed Plots for ruined town to avoid the floating platform issue
展开
版本: v2.1.2
支持游戏: 1.20
类型: datapack
Release
下载次数: 512
Dungeons and Taverns v2.1
dungeons-and-taverns-v2.1.jar下载v2.1+mod#Release
DnT 2.1 changelog:
Updated Strongholds, illager manors and nether keeps mob rates
Fixed an bug with stronghold sewer not generating
Fixed an bug with the silverfish spawner placement
Added randomised bookshelves using chiseled bookshelves (some have enchanted books) for both the stronghold and illager manor
Added Swamp Village
Added Swamp Firewatch tower
Added Swamp Tavern
Added Jungle Village
Updated Jungle Firewatch tower
Added Jungle Tavern
Updated mangrove Firewatch tower
Updated Birch Firewatch tower
Added Cherry grove Firewatch tower
Added Cherry grove Tavern
Added Hamlet (piglin village/outpost)
Updated Jungle Ruins (they have now archelogy loot)
Updated Ancient City
-Added more rubble
-Added new big build
-Updated loot for the chests (adding trims, rebalance)
-Added gravel and Suspicious gravel to the rubble
-Added archelogy loot
-Added 3 new Alarm towers using the sculk amethyst combo
-Added an 3rd layer for the walls with an sculk amethyst network
Updated Ruined town/stronghold ruined town
-Added plots
-Updated the entire street system
-Added stage 5 house degration
-Updated rubble of ruined towns houses to be an mix of coarse dirt, gravel and suspicious gravel with archelogy loot
-Removed Zombie Spawns as only spawn
-Added Swamp as possible biome to generate in
Updated Desert tavern (camels)
Added Loot table for Wandering Trader (0-3 emeralds)
Added Loot table for Villagers (usualy crops or bread but an rare chance for emeralds if killed by player)
Updated Villager zombie Loot (switched the rare iron drop with an rare emerald drop)
Added Loot table for Piglin (same as zombie piglin but raw porkchop instead of rotten meat + 0-3 arrows)
Added Loot table for Piglin Brute (same as piglin but without the arrows)
Updated Witch Loot (somewhat rare chance for 0-2 emeralds)
Fixed an bug with witch hut lootchests (mangrove and swamp hut)
Added trims to several loot tables
and probably more things I forgot to write down
Updated Strongholds, illager manors and nether keeps mob rates
Fixed an bug with stronghold sewer not generating
Fixed an bug with the silverfish spawner placement
Added randomised bookshelves using chiseled bookshelves (some have enchanted books) for both the stronghold and illager manor
Added Swamp Village
Added Swamp Firewatch tower
Added Swamp Tavern
Added Jungle Village
Updated Jungle Firewatch tower
Added Jungle Tavern
Updated mangrove Firewatch tower
Updated Birch Firewatch tower
Added Cherry grove Firewatch tower
Added Cherry grove Tavern
Added Hamlet (piglin village/outpost)
Updated Jungle Ruins (they have now archelogy loot)
Updated Ancient City
-Added more rubble
-Added new big build
-Updated loot for the chests (adding trims, rebalance)
-Added gravel and Suspicious gravel to the rubble
-Added archelogy loot
-Added 3 new Alarm towers using the sculk amethyst combo
-Added an 3rd layer for the walls with an sculk amethyst network
Updated Ruined town/stronghold ruined town
-Added plots
-Updated the entire street system
-Added stage 5 house degration
-Updated rubble of ruined towns houses to be an mix of coarse dirt, gravel and suspicious gravel with archelogy loot
-Removed Zombie Spawns as only spawn
-Added Swamp as possible biome to generate in
Updated Desert tavern (camels)
Added Loot table for Wandering Trader (0-3 emeralds)
Added Loot table for Villagers (usualy crops or bread but an rare chance for emeralds if killed by player)
Updated Villager zombie Loot (switched the rare iron drop with an rare emerald drop)
Added Loot table for Piglin (same as zombie piglin but raw porkchop instead of rotten meat + 0-3 arrows)
Added Loot table for Piglin Brute (same as piglin but without the arrows)
Updated Witch Loot (somewhat rare chance for 0-2 emeralds)
Fixed an bug with witch hut lootchests (mangrove and swamp hut)
Added trims to several loot tables
and probably more things I forgot to write down
展开
版本: v2.1+mod
支持游戏: 1.20
类型: Fabric
Release
下载次数: 320
Dungeons and Taverns v2.1
dungeons-and-taverns-v2.1.jar下载v2.1+mod#Beta
DnT 2.1 changelog:
Updated Strongholds, illager manors and nether keeps mob rates
Fixed an bug with stronghold sewer not generating
Fixed an bug with the silverfish spawner placement
Added randomised bookshelves using chiseled bookshelves (some have enchanted books) for both the stronghold and illager manor
Added Swamp Village
Added Swamp Firewatch tower
Added Swamp Tavern
Added Jungle Village
Updated Jungle Firewatch tower
Added Jungle Tavern
Updated mangrove Firewatch tower
Updated Birch Firewatch tower
Added Cherry grove Firewatch tower
Added Cherry grove Tavern
Added Hamlet (piglin village/outpost)
Updated Jungle Ruins (they have now archelogy loot)
Updated Ancient City
-Added more rubble
-Added new big build
-Updated loot for the chests (adding trims, rebalance)
-Added gravel and Suspicious gravel to the rubble
-Added archelogy loot
-Added 3 new Alarm towers using the sculk amethyst combo
-Added an 3rd layer for the walls with an sculk amethyst network
Updated Ruined town/stronghold ruined town
-Added plots
-Updated the entire street system
-Added stage 5 house degration
-Updated rubble of ruined towns houses to be an mix of coarse dirt, gravel and suspicious gravel with archelogy loot
-Removed Zombie Spawns as only spawn
-Added Swamp as possible biome to generate in
Updated Desert tavern (camels)
Added Loot table for Wandering Trader (0-3 emeralds)
Added Loot table for Villagers (usualy crops or bread but an rare chance for emeralds if killed by player)
Updated Villager zombie Loot (switched the rare iron drop with an rare emerald drop)
Added Loot table for Piglin (same as zombie piglin but raw porkchop instead of rotten meat + 0-3 arrows)
Added Loot table for Piglin Brute (same as piglin but without the arrows)
Updated Witch Loot (somewhat rare chance for 0-2 emeralds)
Fixed an bug with witch hut lootchests (mangrove and swamp hut)
Added trims to several loot tables
and probably more things I forgot to write down
Updated Strongholds, illager manors and nether keeps mob rates
Fixed an bug with stronghold sewer not generating
Fixed an bug with the silverfish spawner placement
Added randomised bookshelves using chiseled bookshelves (some have enchanted books) for both the stronghold and illager manor
Added Swamp Village
Added Swamp Firewatch tower
Added Swamp Tavern
Added Jungle Village
Updated Jungle Firewatch tower
Added Jungle Tavern
Updated mangrove Firewatch tower
Updated Birch Firewatch tower
Added Cherry grove Firewatch tower
Added Cherry grove Tavern
Added Hamlet (piglin village/outpost)
Updated Jungle Ruins (they have now archelogy loot)
Updated Ancient City
-Added more rubble
-Added new big build
-Updated loot for the chests (adding trims, rebalance)
-Added gravel and Suspicious gravel to the rubble
-Added archelogy loot
-Added 3 new Alarm towers using the sculk amethyst combo
-Added an 3rd layer for the walls with an sculk amethyst network
Updated Ruined town/stronghold ruined town
-Added plots
-Updated the entire street system
-Added stage 5 house degration
-Updated rubble of ruined towns houses to be an mix of coarse dirt, gravel and suspicious gravel with archelogy loot
-Removed Zombie Spawns as only spawn
-Added Swamp as possible biome to generate in
Updated Desert tavern (camels)
Added Loot table for Wandering Trader (0-3 emeralds)
Added Loot table for Villagers (usualy crops or bread but an rare chance for emeralds if killed by player)
Updated Villager zombie Loot (switched the rare iron drop with an rare emerald drop)
Added Loot table for Piglin (same as zombie piglin but raw porkchop instead of rotten meat + 0-3 arrows)
Added Loot table for Piglin Brute (same as piglin but without the arrows)
Updated Witch Loot (somewhat rare chance for 0-2 emeralds)
Fixed an bug with witch hut lootchests (mangrove and swamp hut)
Added trims to several loot tables
and probably more things I forgot to write down
展开
版本: v2.1+mod
支持游戏: 1.20
类型: Forge
Beta
下载次数: 113
Dungeons and Taverns v2.1
Dungeons and Taverns v2.1 datapack.zip下载v2.1#Release
DnT 2.1 changelog:
Updated Strongholds, illager manors and nether keeps mob rates
Fixed an bug with stronghold sewer not generating
Fixed an bug with the silverfish spawner placement
Added randomised bookshelves using chiseled bookshelves (some have enchanted books) for both the stronghold and illager manor
Added Swamp Village
Added Swamp Firewatch tower
Added Swamp Tavern
Added Jungle Village
Updated Jungle Firewatch tower
Added Jungle Tavern
Updated mangrove Firewatch tower
Updated Birch Firewatch tower
Added Cherry grove Firewatch tower
Added Cherry grove Tavern
Added Hamlet (piglin village/outpost)
Updated Jungle Ruins (they have now archelogy loot)
Updated Ancient City
-Added more rubble
-Added new big build
-Updated loot for the chests (adding trims, rebalance)
-Added gravel and Suspicious gravel to the rubble
-Added archelogy loot
-Added 3 new Alarm towers using the sculk amethyst combo
-Added an 3rd layer for the walls with an sculk amethyst network
Updated Ruined town/stronghold ruined town
-Added plots
-Updated the entire street system
-Added stage 5 house degration
-Updated rubble of ruined towns houses to be an mix of coarse dirt, gravel and suspicious gravel with archelogy loot
-Removed Zombie Spawns as only spawn
-Added Swamp as possible biome to generate in
Updated Desert tavern (camels)
Added Loot table for Wandering Trader (0-3 emeralds)
Added Loot table for Villagers (usualy crops or bread but an rare chance for emeralds if killed by player)
Updated Villager zombie Loot (switched the rare iron drop with an rare emerald drop)
Added Loot table for Piglin (same as zombie piglin but raw porkchop instead of rotten meat + 0-3 arrows)
Added Loot table for Piglin Brute (same as piglin but without the arrows)
Updated Witch Loot (somewhat rare chance for 0-2 emeralds)
Fixed an bug with witch hut lootchests (mangrove and swamp hut)
Added trims to several loot tables
and probably more things I forgot to write down
Updated Strongholds, illager manors and nether keeps mob rates
Fixed an bug with stronghold sewer not generating
Fixed an bug with the silverfish spawner placement
Added randomised bookshelves using chiseled bookshelves (some have enchanted books) for both the stronghold and illager manor
Added Swamp Village
Added Swamp Firewatch tower
Added Swamp Tavern
Added Jungle Village
Updated Jungle Firewatch tower
Added Jungle Tavern
Updated mangrove Firewatch tower
Updated Birch Firewatch tower
Added Cherry grove Firewatch tower
Added Cherry grove Tavern
Added Hamlet (piglin village/outpost)
Updated Jungle Ruins (they have now archelogy loot)
Updated Ancient City
-Added more rubble
-Added new big build
-Updated loot for the chests (adding trims, rebalance)
-Added gravel and Suspicious gravel to the rubble
-Added archelogy loot
-Added 3 new Alarm towers using the sculk amethyst combo
-Added an 3rd layer for the walls with an sculk amethyst network
Updated Ruined town/stronghold ruined town
-Added plots
-Updated the entire street system
-Added stage 5 house degration
-Updated rubble of ruined towns houses to be an mix of coarse dirt, gravel and suspicious gravel with archelogy loot
-Removed Zombie Spawns as only spawn
-Added Swamp as possible biome to generate in
Updated Desert tavern (camels)
Added Loot table for Wandering Trader (0-3 emeralds)
Added Loot table for Villagers (usualy crops or bread but an rare chance for emeralds if killed by player)
Updated Villager zombie Loot (switched the rare iron drop with an rare emerald drop)
Added Loot table for Piglin (same as zombie piglin but raw porkchop instead of rotten meat + 0-3 arrows)
Added Loot table for Piglin Brute (same as piglin but without the arrows)
Updated Witch Loot (somewhat rare chance for 0-2 emeralds)
Fixed an bug with witch hut lootchests (mangrove and swamp hut)
Added trims to several loot tables
and probably more things I forgot to write down
展开
版本: v2.1
支持游戏: 1.20
类型: datapack
Release
下载次数: 351
Dungen and Taverns v2.0.2
dungeons-and-taverns-2.0.2.jar下载2.0.2+mod#Release
BD from Minecraft Ideas Academy ported the datapack to make it compatible with the previous 1.19 versions
展开
版本: 2.0.2+mod
支持游戏: 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4
类型: Fabric
Release
下载次数: 220,314
Dungen and Taverns v2.0.2
dungeons-and-taverns-2.0.2.jar下载2.0.2+mod#Release
BD from Minecraft Ideas Academy ported the datapack to make it compatible with the previous 1.19 versions
展开
版本: 2.0.2+mod
支持游戏: 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4
类型: Forge
Release
下载次数: 71,595
Dungen and Taverns v2.0.2
Dungeon and Taverns v2.0.2.zip下载2.0.2#Release
BD from Minecraft Ideas Academy ported the datapack to make it compatible with the previous 1.19 versions
展开
版本: 2.0.2
支持游戏: 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4
类型: datapack
Release
下载次数: 4,451
Dungeon and Taverns v2.0.1
dungeons-and-taverns-2.0.1.jar下载2.0.1+mod#Release
Lowered mob rates for nether keep, illager manor and strongholds.
illager manors mobs got choped from ~300 to ~100
and strongholds from ~700 down to ~150
with the help of the mob template pools you can configure how many mobs there spawn now in the structure by lowering or raising the "void" rate, void are when there is no mob so lower number for more mobs and higher for less mobs.
this should help with both performance and customisation
illager manors mobs got choped from ~300 to ~100
and strongholds from ~700 down to ~150
with the help of the mob template pools you can configure how many mobs there spawn now in the structure by lowering or raising the "void" rate, void are when there is no mob so lower number for more mobs and higher for less mobs.
this should help with both performance and customisation
展开
版本: 2.0.1+mod
支持游戏: 1.19.4
类型: Forge
Release
下载次数: 385
Dungeon and Taverns v2.0.1
dungeons-and-taverns-2.0.1.jar下载2.0.1+mod#Release
Lowered mob rates for nether keep, illager manor and strongholds.
illager manors mobs got choped from ~300 to ~100
and strongholds from ~700 down to ~150
with the help of the mob template pools you can configure how many mobs there spawn now in the structure by lowering or raising the "void" rate, void are when there is no mob so lower number for more mobs and higher for less mobs.
this should help with both performance and customisation
illager manors mobs got choped from ~300 to ~100
and strongholds from ~700 down to ~150
with the help of the mob template pools you can configure how many mobs there spawn now in the structure by lowering or raising the "void" rate, void are when there is no mob so lower number for more mobs and higher for less mobs.
this should help with both performance and customisation
展开
版本: 2.0.1+mod
支持游戏: 1.19.4
类型: Fabric
Release
下载次数: 197
Dungeon and Taverns v2.0.1
Dungeon and Taverns v2.0.1.zip下载2.0.1#Release
Lowered mob rates for nether keep, illager manor and strongholds.
illager manors mobs got choped from ~300 to ~100
and strongholds from ~700 down to ~150
with the help of the mob template pools you can configure how many mobs there spawn now in the structure by lowering or raising the "void" rate, void are when there is no mob so lower number for more mobs and higher for less mobs.
this should help with both performance and customisation
illager manors mobs got choped from ~300 to ~100
and strongholds from ~700 down to ~150
with the help of the mob template pools you can configure how many mobs there spawn now in the structure by lowering or raising the "void" rate, void are when there is no mob so lower number for more mobs and higher for less mobs.
this should help with both performance and customisation
展开
版本: 2.0.1
支持游戏: 1.19.4
类型: datapack
Release
下载次数: 212
Dungeon and Taverns v2.0
dungeons-and-taverns-2.0.jar下载2.0+mod#Release
Added:
Swamp Witch hut rework
-the Witch hut got a small rework adding an bed and an loot chest as well as an brewing stand but I also added 2 variations to the structure
Stronghold Rework
-the entire stronghold got an huge rework with multiple complexes for the structure like an library or jail like complex. it became way bigger too because of it
Stronghold Ruined Town
-this structure is an ruined town with an different town center. those 2 structures try to generate at the same position but oceans throw an wrench in this. you may have strongholds with no town on top of them as they have an ocean over them, happens when they generate in lush caves as example. same applies with surface towns and having no stronghold if the town spawns at an beach.
to note is that both Stronghold structures have naturally spawning endermites and raised enderman spawn rates. and that, because of the size of the structure, the Eye of ender needing a few seconds to locate the structure before it actually launches. mojank.
Nether Keep
-Originally intended as an rework of the nether fortress I found that not everyone was happy with it fully replacing all nether fortress are. so I made it 50/50. the way how a nether structure generates is already the system choosing an spot and throwing an dice to see if its an bastion remnant or nether fortress. I just added nether keep to that dice roll.
Illager Manor
-Originally intended as an rework of the Woodland mansion i found the same feedback with the Nether keep. and that is understandable in that case. the Tight corridors and small, but realistic space you walk through make evokers and its allays an hell of an structure. 50/50 again for an mansion or manor and Villager sell maps for both structures. meaning the woodland mansion map can lead to either.
danger is higher but loot is richer.
Swamp Witch hut rework
-the Witch hut got a small rework adding an bed and an loot chest as well as an brewing stand but I also added 2 variations to the structure
Stronghold Rework
-the entire stronghold got an huge rework with multiple complexes for the structure like an library or jail like complex. it became way bigger too because of it
Stronghold Ruined Town
-this structure is an ruined town with an different town center. those 2 structures try to generate at the same position but oceans throw an wrench in this. you may have strongholds with no town on top of them as they have an ocean over them, happens when they generate in lush caves as example. same applies with surface towns and having no stronghold if the town spawns at an beach.
to note is that both Stronghold structures have naturally spawning endermites and raised enderman spawn rates. and that, because of the size of the structure, the Eye of ender needing a few seconds to locate the structure before it actually launches. mojank.
Nether Keep
-Originally intended as an rework of the nether fortress I found that not everyone was happy with it fully replacing all nether fortress are. so I made it 50/50. the way how a nether structure generates is already the system choosing an spot and throwing an dice to see if its an bastion remnant or nether fortress. I just added nether keep to that dice roll.
Illager Manor
-Originally intended as an rework of the Woodland mansion i found the same feedback with the Nether keep. and that is understandable in that case. the Tight corridors and small, but realistic space you walk through make evokers and its allays an hell of an structure. 50/50 again for an mansion or manor and Villager sell maps for both structures. meaning the woodland mansion map can lead to either.
danger is higher but loot is richer.
展开
版本: 2.0+mod
支持游戏: 1.19.4
类型: Fabric
Release
下载次数: 356
Dungeon and Taverns v2.0
Dungeon and Taverns v2.0.zip下载2.0#Release
Added:
Swamp Witch hut rework
-the Witch hut got a small rework adding an bed and an loot chest as well as an brewing stand but I also added 2 variations to the structure
Stronghold Rework
-the entire stronghold got an huge rework with multiple complexes for the structure like an library or jail like complex. it became way bigger too because of it
Stronghold Ruined Town
-this structure is an ruined town with an different town center. those 2 structures try to generate at the same position but oceans throw an wrench in this. you may have strongholds with no town on top of them as they have an ocean over them, happens when they generate in lush caves as example. same applies with surface towns and having no stronghold if the town spawns at an beach.
to note is that both Stronghold structures have naturally spawning endermites and raised enderman spawn rates. and that, because of the size of the structure, the Eye of ender needing a few seconds to locate the structure before it actually launches. mojank.
Nether Keep
-Originally intended as an rework of the nether fortress I found that not everyone was happy with it fully replacing all nether fortress are. so I made it 50/50. the way how a nether structure generates is already the system choosing an spot and throwing an dice to see if its an bastion remnant or nether fortress. I just added nether keep to that dice roll.
Illager Manor
-Originally intended as an rework of the Woodland mansion i found the same feedback with the Nether keep. and that is understandable in that case. the Tight corridors and small, but realistic space you walk through make evokers and its allays an hell of an structure. 50/50 again for an mansion or manor and Villager sell maps for both structures. meaning the woodland mansion map can lead to either.
danger is higher but loot is richer.
Swamp Witch hut rework
-the Witch hut got a small rework adding an bed and an loot chest as well as an brewing stand but I also added 2 variations to the structure
Stronghold Rework
-the entire stronghold got an huge rework with multiple complexes for the structure like an library or jail like complex. it became way bigger too because of it
Stronghold Ruined Town
-this structure is an ruined town with an different town center. those 2 structures try to generate at the same position but oceans throw an wrench in this. you may have strongholds with no town on top of them as they have an ocean over them, happens when they generate in lush caves as example. same applies with surface towns and having no stronghold if the town spawns at an beach.
to note is that both Stronghold structures have naturally spawning endermites and raised enderman spawn rates. and that, because of the size of the structure, the Eye of ender needing a few seconds to locate the structure before it actually launches. mojank.
Nether Keep
-Originally intended as an rework of the nether fortress I found that not everyone was happy with it fully replacing all nether fortress are. so I made it 50/50. the way how a nether structure generates is already the system choosing an spot and throwing an dice to see if its an bastion remnant or nether fortress. I just added nether keep to that dice roll.
Illager Manor
-Originally intended as an rework of the Woodland mansion i found the same feedback with the Nether keep. and that is understandable in that case. the Tight corridors and small, but realistic space you walk through make evokers and its allays an hell of an structure. 50/50 again for an mansion or manor and Villager sell maps for both structures. meaning the woodland mansion map can lead to either.
danger is higher but loot is richer.
展开
版本: 2.0
支持游戏: 1.19.4
类型: datapack
Release
下载次数: 1,282
Dungeon and Taverns 1.3.1
Dungeons and Taverns v1.3.1.zip下载1.3.1#Release
no changelog here yet
展开
版本: 1.3.1
支持游戏: 1.19.3
类型: datapack
Release
下载次数: 986
收录