[Fabric] ElevatorMod 26.1.1-1.16.3
`26.1.1` port
Built with:
- Fabric Loader `0.18.6`
- Fabric API `0.145.3+26.1.1`
- FCAP `26.1.3`
[Neo] ElevatorMod 26.1-1.16.2
`26.1` port
Built with NeoForge `26.1.0.8-beta`
[Fabric] ElevatorMod 1.21.11-1.15.0
Update to 1.21.11
Czech Localisation file by @RomanPlayer22 in [#150](https://github.com/VsnGamer/ElevatorMod/pull/150)
Built with:
- Fabric Loader `0.18.2`
- Fabric API `0.140.0+1.21.11`
- FCAP `21.11.1`
[Neo] ElevatorMod 1.21.11-1.15.0
Update to 1.21.11
Czech Localisation file by @RomanPlayer22 in [#150](https://github.com/VsnGamer/ElevatorMod/pull/150)
Built with NeoForge `21.11.6-beta`
[Fabric] ElevatorMod 1.21.9-1.14.5
Update to 1.21.9
Update FCAP to 21.9.8
[Neo] ElevatorMod 1.21.9-1.14.5
Update to 1.21.9
[Fabric] ElevatorMod 1.21.8-1.14.4
Updated PT_BR localization by @PrincessStelllar (#144)
Properly use relative parameter in `teleportTo` (#145)
Update FCAP to `21.8.1`
[Neo] ElevatorMod 1.21.8-1.14.4
Updated PT_BR localization by @PrincessStelllar (#144)
Properly use relative parameter in `teleportTo` (#145)
[Fabric] ElevatorMod 1.21.8-1.14.3
Update FCAP to `21.8.0`
[Fabric] ElevatorMod 1.21.7-1.14.2
1.21.7 Update
Built with Fabric 0.16.14, API 0.129.0+1.21.7, FCAP 21.7.0
[Neo] ElevatorMod 1.21.7-1.14.2
1.21.7 Update
Built with NeoForge 21.7.19-beta
[Fabric] ElevatorMod 1.21.6-1.14.1
Initial 1.21.6 update
Built with Fabric Loader `0.16.14`, Fabric API `0.127.1+1.21.6`
[Neo] ElevatorMod 1.21.6-1.14.1
Initial 1.21.6 update
Built with NeoForge `21.6.5-beta`
ElevatorMod 1.20.1-1.9.1-forge
Fix rare client crash when pressing keys
Built with Minecraft Forge 47.4.1
[Fabric] ElevatorMod 1.21.5-1.14
Initial 1.21.5 port
As usual after a new version, APIs can have breaking changes, so expect bugs/crashes
[Neo] ElevatorMod 1.21.5-1.14
Initial 1.21.5 port
As usual after a new version, APIs can have breaking changes, so expect bugs/crashes
[Neo] ElevatorMod 1.21.1-1.11.4
## Patch fix for people playing with controllers
Improve controller compatibility (#132)
Backport activation range config option
[Fabric] ElevatorMod 1.21.4-1.13.3
Update to 1.21.4
Update lang zh_tw (#135) (Thanks hugoalh)
[Neo] ElevatorMod 1.21.4-1.13.3
Update to 1.21.4
Update lang zh_tw (#135) (Thanks hugoalh)
[Fabric] ElevatorMod 1.21.3-1.13.1
Embed FCAP (21.3.2)
Update activation range config description
[Fabric] ElevatorMod 1.21.3-1.12.0
Make elevator activation range configurable
- _Should help with jump boost modifiers_
[Neo] ElevatorMod 1.21.3-1.12.0
Make elevator activation range configurable
- _Should help with jump boost modifiers_
Built with NeoForge 21.3.7-beta
[Fabric] ElevatorMod 1.21.3-1.11.5
Update to 1.21.3
Dynamic light emission should work in fabric too
[Neo] ElevatorMod 1.21.3-1.11.5
Fix recipes still using old format
Built with NeoForge 21.3.3-beta
[Neo] ElevatorMod 1.21.3-1.11.4
Update to 1.21.3
Built with NeoForge 21.3.2-beta
[Neo] ElevatorMod 1.21.1-1.11.3
Update ru_ru.json (Heimdallr-1)
Move some code to `common`
Simplify `updateShape`
[Fabric] ElevatorMod 1.21-1.11.1
### Experimental Fabric port
Depends on [FCAP](https://modrinth.com/mod/forge-config-api-port/versions?l=fabric&g=1.21)
#### Sodium
Install [**Indium**](https://modrinth.com/mod/indium/versions?l=fabric&g=1.21), otherwise rendering of camouflage and directional arrow won't work
#### Config
Located at `.minecraft/config`, more info [here](https://github.com/Fuzss/forgeconfigapiport/wiki/Understanding-ModConfig-Types#server-config-type)
---
Update ru_ru.json (Thanks Heimdallr-1)
Update to 1.21
Built with NeoForge 21.0.8-beta
ElevatorMod 1.20.6-1.10.0
Make blue elevator bluer
Fix mob spawning config
Fix recipes and use convention dye tags
Built with NeoForge 20.6.31-beta
Update to 1.20.5
Japanese translation (Abbage230)
`mobSpawn` config currently not working
Built with NeoForge 20.5.0-beta
Use `AuxiliaryLightManager` for dynamic light emission
Use `ModelDataManager` in `ElevatorBlock::hidesNeighborFace`
Update to stable NeoForge
Small cleanup
ElevatorMod 1.20.4-1.9.2-forge
Update to 1.20.4
Built with Forge 1.20.4 - 49.0.30
Fix loading outside dev environment (thanks Mrbysco)
Use `RegisterMenuScreensEvent`
Built with NeoForge 20.4.152-beta
ElevatorMod 1.20.2-1.9.1-forge
Update to 1.20.2
Built with MinecraftForge 48.1.0
NeoForge's Network rework update
Use new `type` field for dependencies
Built with NeoForge 20.4.72-beta
Update to 1.20.4
Built with NeoForge 20.4.26-beta
Update to NeoForge 20.2.86 stable
Migrate registry to NeoForge's new update
Built with NeoForge 20.2.60-beta
ElevatorMod 1.19.2-1.8.10
Backport some fixes and translations
Built with Forge 1.19.2-43.3.5
Add description to elevators in JEI.
Added ability to redye any elevator and grouped all recipes.
ElevatorMod 1.16.5-1.7.13
Fix breaking animation not rendering (#77)
Fix potential incompatibility crash (#79)
Update Russian translations (#78)
Built with forge 1.16.5-36.0.55
Increase valid distance to origin elevator. Fixes #120.
Built with NeoForge 47.1.79.