- Fixed features not rendering, maybe.
Elytra Trims (Elytra Trims)
这款模组可以让你自定义披风,添加装饰边缘、染色,以及在上面放置旗帜图案。它还提供资源包支持、模组配置和服务器端支持。让你的创造力展现,让你的披风在Elytra Trims模组中脱颖而出!
通过这个模组,你可以在你的披风上添加装饰边缘,用任何颜色染色,并在上面放置旗帜图案。
它还提供资源包支持、模组配置和服务器端支持。
让你的创造力展现,让你的披风在Elytra Trims模组中脱颖而出!
安装
在服务器上安装它可以启用新的装饰和制作配方。并不需要所有玩家都安装了模组,但在这种情况下他们将看不到装饰边缘/染料等。
你技术上可以在服务器上获得已装饰/染色的披风,而不需要这个模组。要做到这一点,在创造单人游戏中创建你想要的披风,保存在热键栏中,然后加载到服务器上。
装饰边缘
旗帜图案
染色
发光
模组兼容性
它可能与其他模组兼容,但你需要试一试。
支持
- 自定义披风:
- 额外的装饰边缘图案(需要[扩展](
链接 )): - 披风饰品:
- 装饰边缘实用工具:
- 额外的旗帜:
冲突
- 可定制披风 - 完全覆盖披风渲染器,阻止Elytra Trims的工作。
- DashLoader - 导致装饰边缘无法显示。开发已经取消,不会提供支持。
自定义
FAQ
我无法在披风上放置装饰边缘/旗帜/染料!
如果你在单人游戏中玩,这意味着ET没有加载。在YouTube上查找如何安装模组。
我如何在没有此模组的服务器上使用此模组?
由于服务器端没有安装模组,生存配方是不可能的。
如何从我的披风上移除装饰边缘/图案/染料/发光?
由于与基本功能相同,不能移除装饰边缘。
装饰边缘在披风上看起来很糟糕!
路线图
- Elytra装饰边缘(v1.0)
- 染色和旗帜(v1.1.0)
- YACL支持(v1.1.1)
- 多版本构建(v1.1.2)
- 发光披风(v1.1.4)
- 披风清洁(v1.1.4)
- 锻造台预览(v1.1.7)
- 运行时装饰边缘生成(v1.1.10)
- 运行时旗帜生成(v1.3.0)
- 高清旗帜支持(v1.3.0)
- 🐸支持(我会后悔的)(v2.0)
- 服务器端配置(v2.0)
待办事项
- 旗帜图案预览
- Modernfix动态资源支持
- 披风发光预览
安装
截图:
版本&下载
- Fixed features not rendering, maybe.
- Fixed NPE crash.
- Ported to Minecraft 1.21.9/.10.
- Added [Trimica](https://modrinth.com/mod/trimica) support.
- Added [Trimica](https://modrinth.com/mod/trimica) support.
- Added [Trimica](https://modrinth.com/mod/trimica) support.
- Added [Trimica](https://modrinth.com/mod/trimica) support.
- Fixed crash on Neoforge because of course it is.
- Made the apple easter egg non-removable (because it's expensive).
- Fixed crash on Neoforge because of course it is.
- Made the apple easter egg non-removable (because it's expensive).
- Fixed crash on Neoforge because of course it is.
- Made the apple easter egg non-removable (because it's expensive).
- Fixed crash on Neoforge because of course it is.
- Made the apple easter egg non-removable (because it's expensive).
- Added an easter egg related to apples.
- Added an easter egg related to apples.
- Added an easter egg related to apples.
- Added an easter egg related to apples.
- Fixed rainbow elytra not working.
- Fixed rainbow elytra not working.
- Fixed rainbow elytra not working.
- Fixed rainbow elytra not working.
- Added mod API and entrypoint system for addon developers.
- Added mod [wiki](https://codeberg.org/KikuGie/elytra-trims/wiki).
## Fixes:
- Fixed elytras having the missing texture when at zero durability.
- Fixed elytra items having hardcoded light-purple overlay.
Instead, no color overlay is shown when elytras are not dyed.
- Fixed missing cauldron interaction.
Now interacting with a water cauldron while holding elytra removes the glow, dye and patterns.
- Added mod API and entrypoint system for addon developers.
- Added mod [wiki](https://codeberg.org/KikuGie/elytra-trims/wiki).
## Fixes:
- Fixed elytras having the missing texture when at zero durability.
- Fixed elytra items having hardcoded light-purple overlay.
Instead, no color overlay is shown when elytras are not dyed.
- Fixed missing cauldron interaction.
Now interacting with a water cauldron while holding elytra removes the glow, dye and patterns.
- Added mod API and entrypoint system for addon developers.
- Added mod [wiki](https://codeberg.org/KikuGie/elytra-trims/wiki).
## Fixes:
- Fixed elytras having the missing texture when at zero durability.
- Fixed elytra items having hardcoded light-purple overlay.
Instead, no color overlay is shown when elytras are not dyed.
- Fixed missing cauldron interaction.
Now interacting with a water cauldron while holding elytra removes the glow, dye and patterns.
- Added mod API and entrypoint system for addon developers.
- Added mod [wiki](https://codeberg.org/KikuGie/elytra-trims/wiki).
## Fixes:
- Fixed elytras having the missing texture when at zero durability.
- Fixed elytra items having hardcoded light-purple overlay.
Instead, no color overlay is shown when elytras are not dyed.
- Fixed missing cauldron interaction.
Now interacting with a water cauldron while holding elytra removes the glow, dye and patterns.
- Added entrypoint ordering system.
- Added entrypoint ordering system.
- Added entrypoint ordering system.
- Added entrypoint ordering system.
- Fix missing custom entrypoints.
- Fix missing custom entrypoints.
- Fix missing custom entrypoints.
- Fix missing custom entrypoints.
- Added an API for extending the rendering functionality.
- Added an API for extending the rendering functionality.
- Added an API for extending the rendering functionality.
- Added an API for extending the rendering functionality.
- Bumped 1.21.7 release to 1.21.8.
- Expanded allowed version ranges.
## Fixes
- Add a workaround for Neoforge loading client resourcepacks on a dedicated server.
- Bumped 1.21.7 release to 1.21.8.
- Expanded allowed version ranges.
## Fixes
- Add a workaround for Neoforge loading client resourcepacks on a dedicated server.
- Bumped 1.21.7 release to 1.21.8.
- Expanded allowed version ranges.
## Fixes
- Add a workaround for Neoforge loading client resourcepacks on a dedicated server.
- Bumped 1.21.7 release to 1.21.8.
- Expanded allowed version ranges.
## Fixes
- Add a workaround for Neoforge loading client resourcepacks on a dedicated server.
- Fix Gradle thinking it was still 1.21.6
- Fix Gradle thinking it was still 1.21.6
- Updated to 1.21.7
- Updated to 1.21.7
- Updated to 1.21.6, including a port to NeoForge.
- Updated to 1.21.6, including a port to NeoForge.
- Updated to 1.21.6, including a port to NeoForge.
- Updated to 1.21.6, including a port to NeoForge.
- Added Mexican Spanish translation - @TheLegendofSaram.
- Added Argentine Spanish translation - @Texaliuz.
## Fixes
- Fixed a crash on (Neo)Forge with some mods during startup.
- Fixed the crash when opening the config screen on NeoForge.
- Added Mexican Spanish translation - @TheLegendofSaram.
- Added Argentine Spanish translation - @Texaliuz.
## Fixes
- Fixed a crash on (Neo)Forge with some mods during startup.
- Fixed the crash when opening the config screen on NeoForge.
- Added Mexican Spanish translation - @TheLegendofSaram.
- Added Argentine Spanish translation - @Texaliuz.
## Fixes
- Fixed a crash on (Neo)Forge with some mods during startup.
- Fixed the crash when opening the config screen on NeoForge.
- Added Mexican Spanish translation - @TheLegendofSaram.
- Added Argentine Spanish translation - @Texaliuz.
## Fixes
- Fixed a crash on (Neo)Forge with some mods during startup.
- Fixed the crash when opening the config screen on NeoForge.
- Guess what crashes on Forge
- Guess what crashes on Forge
- Guess what crashes on Forge
Elytra Trims Fabric 4.0.0-alpha.3 for 1.21.4
- Fixed error when joining multiplayer servers.
Elytra Trims Fabric 4.0.0-alpha.1 for 1.21.4
This is an initial update to Minecraft 1.21.4, which comes with a nearly complete rewrite of the mod.
Many small features and mod compatibility patches are not implemented yet and will come in later updates.
## Major features
- Added **Cosmic** elytra decoration, crafted with a nether star in a smithing table.
- Banner and shield patterns are now applied with a recipe.

## Recipe changes
- Most custom recipes now use the smithing table.
- Cosmic elytra:

- Elytra glow:

- Banner patterns:

- Shield patterns:

- Reworked the cauldron interaction to remove one decoration at a time in the following order:
1. Glow effect
2. Dyed color
3. Banner pattern
4. Cosmic effect
## Visual changes
- Elytra item model now displays dyed color, as well as creates a matching trim overlay for broken elytras.
## Known missing features and bugs
- NeoForge port is not available.
- 3D elytra model is not available.
- Animation easter egg is not available.
- Armor stand is rendered incorrectly in the smithing table preview.
- Cosmic effect is not rendered with some shaders.
- Missing compatibility with trinkets and custom elytras.
- Crash on forge because of course it does
- Crash on forge because of course it does
- Crash on forge because of course it does
- Crash on forge because of course it does
- Pattern textures were scaled incorrectly for HD banners.
- Pattern textures were scaled incorrectly for HD banners.
- Pattern textures were scaled incorrectly for HD banners.
- Pattern textures were scaled incorrectly for HD banners.
- Chinese translation errors (@suoyukii)
- All The Trims compatibility changes (@Bawnorton)
- Chinese translation errors (@suoyukii)
- All The Trims compatibility changes (@Bawnorton)
- Chinese translation errors (@suoyukii)
- All The Trims compatibility changes (@Bawnorton)
- Chinese translation errors (@suoyukii)
- All The Trims compatibility changes (@Bawnorton)
- Vietnamese translation (@godkyo98)
## Fixes
- Crash with come mods of course on Forge
- Vietnamese translation (@godkyo98)
## Fixes
- Crash with come mods of course on Forge
- Vietnamese translation (@godkyo98)
## Fixes
- Crash with come mods of course on Forge
- Vietnamese translation (@godkyo98)
## Fixes
- Crash with come mods of course on Forge
- Forge 1.20.1 crash on 3.5.1
- Forge 1.20.1 crash on 3.5.1
- Clients with Fabric API, but no Elytra Trims unable to join servers with Elytra Trims.
- Clients with Fabric API, but no Elytra Trims unable to join servers with Elytra Trims.
- Clients with Fabric API, but no Elytra Trims unable to join servers with Elytra Trims.
- Clients with Fabric API, but no Elytra Trims unable to join servers with Elytra Trims.
This update reworks how server-side recipes are handled, resulting in better compatibility.
1.20.4 and 1.20.6 releases have been discontinued to ease testing. If you're playing on those versions,
consider updating to 1.21 and using ViaFabricPlus/ViaForge to join your server.
## Fixes
- #67 - Client crashing after leaving modded servers
- #77 - Head texture being shown when playing with 3D Skin Layers and First Person Model
- #80 - Crash with Elytra Slot on Neoforge
This update reworks how server-side recipes are handled, resulting in better compatibility.
1.20.4 and 1.20.6 releases have been discontinued to ease testing. If you're playing on those versions,
consider updating to 1.21 and using ViaFabricPlus/ViaForge to join your server.
## Fixes
- #67 - Client crashing after leaving modded servers
- #77 - Head texture being shown when playing with 3D Skin Layers and First Person Model
- #80 - Crash with Elytra Slot on Neoforge
This update reworks how server-side recipes are handled, resulting in better compatibility.
1.20.4 and 1.20.6 releases have been discontinued to ease testing. If you're playing on those versions,
consider updating to 1.21 and using ViaFabricPlus/ViaForge to join your server.
## Fixes
- #67 - Client crashing after leaving modded servers
- #77 - Head texture being shown when playing with 3D Skin Layers and First Person Model
- #80 - Crash with Elytra Slot on Neoforge
This update reworks how server-side recipes are handled, resulting in better compatibility.
1.20.4 and 1.20.6 releases have been discontinued to ease testing. If you're playing on those versions,
consider updating to 1.21 and using ViaFabricPlus/ViaForge to join your server.
## Fixes
- #67 - Client crashing after leaving modded servers
- #77 - Head texture being shown when playing with 3D Skin Layers and First Person Model
- #80 - Crash with Elytra Slot on Neoforge
- Fixed compatibility with All The Trims 4.0+
- Fixed compatibility with All The Trims 4.0+
- Fixed compatibility with All The Trims 4.0+
- Fixed compatibility with All The Trims 4.0+
- Fixed compatibility with All The Trims 4.0+
- Fixed compatibility with All The Trims 4.0+
- Fixed compatibility with All The Trims 4.0+
- Fixed compatibility with All The Trims 4.0+
Starting with Elytra Trims 3.5.0, it will no longer receive updates for 1.20.4 and 1.20.6.
## Fixes
- Fixed compatibility for Elytra Slot (again)
Starting with Elytra Trims 3.5.0, it will no longer receive updates for 1.20.4 and 1.20.6.
## Fixes
- Fixed compatibility for Elytra Slot (again)
Starting with Elytra Trims 3.5.0, it will no longer receive updates for 1.20.4 and 1.20.6.
## Fixes
- Fixed compatibility for Elytra Slot (again)
Starting with Elytra Trims 3.5.0, it will no longer receive updates for 1.20.4 and 1.20.6.
## Fixes
- Fixed compatibility for Elytra Slot (again)
Starting with Elytra Trims 3.5.0, it will no longer receive updates for 1.20.4 and 1.20.6.
## Fixes
- Fixed compatibility for Elytra Slot (again)
Starting with Elytra Trims 3.5.0, it will no longer receive updates for 1.20.4 and 1.20.6.
## Fixes
- Fixed compatibility for Elytra Slot (again)
Starting with Elytra Trims 3.5.0, it will no longer receive updates for 1.20.4 and 1.20.6.
## Fixes
- Fixed compatibility for Elytra Slot (again)
Starting with Elytra Trims 3.5.0, it will no longer receive updates for 1.20.4 and 1.20.6.
## Fixes
- Fixed compatibility for Elytra Slot (again)
- Reintroduced compatibility for Elytra Trinket, Elytra Slot, Better End and Minecraft Capes on 1.21
- Reintroduced compatibility for Elytra Trinket, Elytra Slot, Better End and Minecraft Capes on 1.21
- Reintroduced compatibility for Elytra Trinket, Elytra Slot, Better End and Minecraft Capes on 1.21
- Reintroduced compatibility for Elytra Trinket, Elytra Slot, Better End and Minecraft Capes on 1.21
- Reintroduced compatibility for Elytra Trinket, Elytra Slot, Better End and Minecraft Capes on 1.21
- Reintroduced compatibility for Elytra Trinket, Elytra Slot, Better End and Minecraft Capes on 1.21
- Reintroduced compatibility for Elytra Trinket, Elytra Slot, Better End and Minecraft Capes on 1.21
- Reintroduced compatibility for Elytra Trinket, Elytra Slot, Better End and Minecraft Capes on 1.21
- Elytra features not rendering semi-transparently with [Show Me Your Skin](https://modrinth.com/mod/show-me-your-skin)
- Modded elytras not being cleanable with a cauldron
## API changes
- Added `ElytraTrimsAPI.getConfig()`
- Added `ElytraTrimsAPI.getElytraLayer()`
- Elytra features not rendering semi-transparently with [Show Me Your Skin](https://modrinth.com/mod/show-me-your-skin)
- Modded elytras not being cleanable with a cauldron
## API changes
- Added `ElytraTrimsAPI.getConfig()`
- Added `ElytraTrimsAPI.getElytraLayer()`
- Elytra features not rendering semi-transparently with [Show Me Your Skin](https://modrinth.com/mod/show-me-your-skin)
- Modded elytras not being cleanable with a cauldron
## API changes
- Added `ElytraTrimsAPI.getConfig()`
- Added `ElytraTrimsAPI.getElytraLayer()`
- Elytra features not rendering semi-transparently with [Show Me Your Skin](https://modrinth.com/mod/show-me-your-skin)
- Modded elytras not being cleanable with a cauldron
## API changes
- Added `ElytraTrimsAPI.getConfig()`
- Added `ElytraTrimsAPI.getElytraLayer()`
- Elytra features not rendering semi-transparently with [Show Me Your Skin](https://modrinth.com/mod/show-me-your-skin)
- Modded elytras not being cleanable with a cauldron
## API changes
- Added `ElytraTrimsAPI.getConfig()`
- Added `ElytraTrimsAPI.getElytraLayer()`
- Elytra features not rendering semi-transparently with [Show Me Your Skin](https://modrinth.com/mod/show-me-your-skin)
- Modded elytras not being cleanable with a cauldron
## API changes
- Added `ElytraTrimsAPI.getConfig()`
- Added `ElytraTrimsAPI.getElytraLayer()`
- Elytra features not rendering semi-transparently with [Show Me Your Skin](https://modrinth.com/mod/show-me-your-skin)
- Modded elytras not being cleanable with a cauldron
## API changes
- Added `ElytraTrimsAPI.getConfig()`
- Added `ElytraTrimsAPI.getElytraLayer()`
- Elytra features not rendering semi-transparently with [Show Me Your Skin](https://modrinth.com/mod/show-me-your-skin)
- Modded elytras not being cleanable with a cauldron
## API changes
- Added `ElytraTrimsAPI.getConfig()`
- Added `ElytraTrimsAPI.getElytraLayer()`
- The mod now includes a basic API to ease compatibility. Check out the [API Reference](https://github.com/kikugie/elytra-trims/wiki/Elytra-Trims-API-reference) if you need it.
- Trimmable and dyeable tags are now dynamically applied to items.
## Fixes
- Fixed trim upscaling for higher resolution textures.
- The mod now includes a basic API to ease compatibility. Check out the [API Reference](https://github.com/kikugie/elytra-trims/wiki/Elytra-Trims-API-reference) if you need it.
- Trimmable and dyeable tags are now dynamically applied to items.
## Fixes
- Fixed trim upscaling for higher resolution textures.
- The mod now includes a basic API to ease compatibility. Check out the [API Reference](https://github.com/kikugie/elytra-trims/wiki/Elytra-Trims-API-reference) if you need it.
- Trimmable and dyeable tags are now dynamically applied to items.
## Fixes
- Fixed trim upscaling for higher resolution textures.
- The mod now includes a basic API to ease compatibility. Check out the [API Reference](https://github.com/kikugie/elytra-trims/wiki/Elytra-Trims-API-reference) if you need it.
- Trimmable and dyeable tags are now dynamically applied to items.
## Fixes
- Fixed trim upscaling for higher resolution textures.
- The mod now includes a basic API to ease compatibility. Check out the [API Reference](https://github.com/kikugie/elytra-trims/wiki/Elytra-Trims-API-reference) if you need it.
- Trimmable and dyeable tags are now dynamically applied to items.
## Fixes
- Fixed trim upscaling for higher resolution textures.
- The mod now includes a basic API to ease compatibility. Check out the [API Reference](https://github.com/kikugie/elytra-trims/wiki/Elytra-Trims-API-reference) if you need it.
- Trimmable and dyeable tags are now dynamically applied to items.
## Fixes
- Fixed trim upscaling for higher resolution textures.
- The mod now includes a basic API to ease compatibility. Check out the [API Reference](https://github.com/kikugie/elytra-trims/wiki/Elytra-Trims-API-reference) if you need it.
- Trimmable and dyeable tags are now dynamically applied to items.
## Fixes
- Fixed trim upscaling for higher resolution textures.
- The mod now includes a basic API to ease compatibility. Check out the [API Reference](https://github.com/kikugie/elytra-trims/wiki/Elytra-Trims-API-reference) if you need it.
- Trimmable and dyeable tags are now dynamically applied to items.
## Fixes
- Fixed trim upscaling for higher resolution textures.
- Updated to NeoForge 1.21.
- Updated to Kotlin 2.0:
- On Fabric requires [Fabric Language Kotlin](https://modrinth.com/mod/fabric-language-kotlin) 1.11+
- On Forge requires [Kotlin For Forge](https://modrinth.com/mod/kotlin-for-forge) 4.11+
- On NeoForge requires [Kotlin For Forge](https://modrinth.com/mod/kotlin-for-forge) 5.3+
- Improved config handling, which fixes some of the crashes.
- Updated to NeoForge 1.21.
- Updated to Kotlin 2.0:
- On Fabric requires [Fabric Language Kotlin](https://modrinth.com/mod/fabric-language-kotlin) 1.11+
- On Forge requires [Kotlin For Forge](https://modrinth.com/mod/kotlin-for-forge) 4.11+
- On NeoForge requires [Kotlin For Forge](https://modrinth.com/mod/kotlin-for-forge) 5.3+
- Improved config handling, which fixes some of the crashes.
- Updated to NeoForge 1.21.
- Updated to Kotlin 2.0:
- On Fabric requires [Fabric Language Kotlin](https://modrinth.com/mod/fabric-language-kotlin) 1.11+
- On Forge requires [Kotlin For Forge](https://modrinth.com/mod/kotlin-for-forge) 4.11+
- On NeoForge requires [Kotlin For Forge](https://modrinth.com/mod/kotlin-for-forge) 5.3+
- Improved config handling, which fixes some of the crashes.
- Updated to NeoForge 1.21.
- Updated to Kotlin 2.0:
- On Fabric requires [Fabric Language Kotlin](https://modrinth.com/mod/fabric-language-kotlin) 1.11+
- On Forge requires [Kotlin For Forge](https://modrinth.com/mod/kotlin-for-forge) 4.11+
- On NeoForge requires [Kotlin For Forge](https://modrinth.com/mod/kotlin-for-forge) 5.3+
- Improved config handling, which fixes some of the crashes.
- Updated to NeoForge 1.21.
- Updated to Kotlin 2.0:
- On Fabric requires [Fabric Language Kotlin](https://modrinth.com/mod/fabric-language-kotlin) 1.11+
- On Forge requires [Kotlin For Forge](https://modrinth.com/mod/kotlin-for-forge) 4.11+
- On NeoForge requires [Kotlin For Forge](https://modrinth.com/mod/kotlin-for-forge) 5.3+
- Improved config handling, which fixes some of the crashes.
- Updated to NeoForge 1.21.
- Updated to Kotlin 2.0:
- On Fabric requires [Fabric Language Kotlin](https://modrinth.com/mod/fabric-language-kotlin) 1.11+
- On Forge requires [Kotlin For Forge](https://modrinth.com/mod/kotlin-for-forge) 4.11+
- On NeoForge requires [Kotlin For Forge](https://modrinth.com/mod/kotlin-for-forge) 5.3+
- Improved config handling, which fixes some of the crashes.
- Updated to NeoForge 1.21.
- Updated to Kotlin 2.0:
- On Fabric requires [Fabric Language Kotlin](https://modrinth.com/mod/fabric-language-kotlin) 1.11+
- On Forge requires [Kotlin For Forge](https://modrinth.com/mod/kotlin-for-forge) 4.11+
- On NeoForge requires [Kotlin For Forge](https://modrinth.com/mod/kotlin-for-forge) 5.3+
- Improved config handling, which fixes some of the crashes.
- Updated to NeoForge 1.21.
- Updated to Kotlin 2.0:
- On Fabric requires [Fabric Language Kotlin](https://modrinth.com/mod/fabric-language-kotlin) 1.11+
- On Forge requires [Kotlin For Forge](https://modrinth.com/mod/kotlin-for-forge) 4.11+
- On NeoForge requires [Kotlin For Forge](https://modrinth.com/mod/kotlin-for-forge) 5.3+
- Improved config handling, which fixes some of the crashes.
- Updated to 1.21. *This (again) required big code changes, so if anything breaks, open an issue report.*
- Several trim textures have been reworked - Vex, Wild, Wayfinder, Raiser, Shaper, Spire and some minor tweaks to other textures. (@masik16u)

If you don't like these designs, the old textures are available as a built-in resourcepack.
- Updated to 1.21. *This (again) required big code changes, so if anything breaks, open an issue report.*
- Several trim textures have been reworked - Vex, Wild, Wayfinder, Raiser, Shaper, Spire and some minor tweaks to other textures. (@masik16u)

If you don't like these designs, the old textures are available as a built-in resourcepack.
- Updated to 1.21. *This (again) required big code changes, so if anything breaks, open an issue report.*
- Several trim textures have been reworked - Vex, Wild, Wayfinder, Raiser, Shaper, Spire and some minor tweaks to other textures. (@masik16u)

If you don't like these designs, the old textures are available as a built-in resourcepack.
- Updated to 1.21. *This (again) required big code changes, so if anything breaks, open an issue report.*
- Several trim textures have been reworked - Vex, Wild, Wayfinder, Raiser, Shaper, Spire and some minor tweaks to other textures. (@masik16u)

If you don't like these designs, the old textures are available as a built-in resourcepack.
- Updated to 1.21. *This (again) required big code changes, so if anything breaks, open an issue report.*
- Several trim textures have been reworked - Vex, Wild, Wayfinder, Raiser, Shaper, Spire and some minor tweaks to other textures. (@masik16u)

If you don't like these designs, the old textures are available as a built-in resourcepack.
- Updated to 1.21. *This (again) required big code changes, so if anything breaks, open an issue report.*
- Several trim textures have been reworked - Vex, Wild, Wayfinder, Raiser, Shaper, Spire and some minor tweaks to other textures. (@masik16u)

If you don't like these designs, the old textures are available as a built-in resourcepack.
- Updated to 1.21. *This (again) required big code changes, so if anything breaks, open an issue report.*
- Several trim textures have been reworked - Vex, Wild, Wayfinder, Raiser, Shaper, Spire and some minor tweaks to other textures. (@masik16u)

If you don't like these designs, the old textures are available as a built-in resourcepack.
NeoForge release for 1.20.6. Contains all recent updates.
It took some tinkering to make it work, please report if it breaks 👍
- Reverted the 3D model renderer patch to fix rendering inside item frames.
- Fixed the animation easter egg not working on 1.20.4+.
- Reverted the 3D model renderer patch to fix rendering inside item frames.
- Fixed the animation easter egg not working on 1.20.4+.
- Reverted the 3D model renderer patch to fix rendering inside item frames.
- Fixed the animation easter egg not working on 1.20.4+.
- Reverted the 3D model renderer patch to fix rendering inside item frames.
- Fixed the animation easter egg not working on 1.20.4+.
- Reverted the 3D model renderer patch to fix rendering inside item frames.
- Fixed the animation easter egg not working on 1.20.4+.
- Fixed a mod incompatibility crash in the last update
- Fixed a mod incompatibility crash in the last update
- Fixed a mod incompatibility crash in the last update
- Fixed a mod incompatibility crash in the last update
- Fixed a mod incompatibility crash in the last update
- Tweaked 3D elytra model to
## Fixes
- 3D elytra model compatibility with First Person Model, Continuity + Supplementaries
- Tweaked 3D elytra model to
## Fixes
- 3D elytra model compatibility with First Person Model, Continuity + Supplementaries
- Tweaked 3D elytra model to
## Fixes
- 3D elytra model compatibility with First Person Model, Continuity + Supplementaries
- Tweaked 3D elytra model to
## Fixes
- 3D elytra model compatibility with First Person Model, Continuity + Supplementaries
- Tweaked 3D elytra model to
## Fixes
- 3D elytra model compatibility with First Person Model, Continuity + Supplementaries
- Average forge weirdness
- Average forge weirdness
- 3D elytra model now has a tooltip explaining why it exists
## Fixes
- Elytra detection should now be less error-prone
- Recipe registry not being properly desynced and required all clients to have the mod on 1.20.5+
- 3D elytra model now has a tooltip explaining why it exists
## Fixes
- Elytra detection should now be less error-prone
- Recipe registry not being properly desynced and required all clients to have the mod on 1.20.5+
- 3D elytra model now has a tooltip explaining why it exists
## Fixes
- Elytra detection should now be less error-prone
- Recipe registry not being properly desynced and required all clients to have the mod on 1.20.5+
- 3D elytra model now has a tooltip explaining why it exists
## Fixes
- Elytra detection should now be less error-prone
- Recipe registry not being properly desynced and required all clients to have the mod on 1.20.5+
- 3D elytra model now has a tooltip explaining why it exists
## Fixes
- Elytra detection should now be less error-prone
- Recipe registry not being properly desynced and required all clients to have the mod on 1.20.5+
- Incompatibility with [Cinderscapes](https://modrinth.com/mod/cinderscapes) and possibly other mods editing the minecraft namespace atlases.
- Incompatibility with [Cinderscapes](https://modrinth.com/mod/cinderscapes) and possibly other mods editing the minecraft namespace atlases.
- Incompatibility with [Cinderscapes](https://modrinth.com/mod/cinderscapes) and possibly other mods editing the minecraft namespace atlases.
- Incompatibility with [Cinderscapes](https://modrinth.com/mod/cinderscapes) and possibly other mods editing the minecraft namespace atlases.
- Incompatibility with [Cinderscapes](https://modrinth.com/mod/cinderscapes) and possibly other mods editing the minecraft namespace atlases.
- Incompatibility with [Cinderscapes](https://modrinth.com/mod/cinderscapes) and possibly other mods editing the minecraft namespace atlases.
- Incompatibility with [Cinderscapes](https://modrinth.com/mod/cinderscapes) and possibly other mods editing the minecraft namespace atlases.
- Incompatibility with [Cinderscapes](https://modrinth.com/mod/cinderscapes) and possibly other mods editing the minecraft namespace atlases.
- Incompatibility with [Cinderscapes](https://modrinth.com/mod/cinderscapes) and possibly other mods editing the minecraft namespace atlases.
- Animation recipe wasn't properly excluded from registry sync, forcing all clients to have the mod
- Animation recipe wasn't properly excluded from registry sync, forcing all clients to have the mod
- Animation recipe wasn't properly excluded from registry sync, forcing all clients to have the mod
- Animation recipe wasn't properly excluded from registry sync, forcing all clients to have the mod
- Animation recipe wasn't properly excluded from registry sync, forcing all clients to have the mod
- Animation recipe wasn't properly excluded from registry sync, forcing all clients to have the mod
- Animation recipe wasn't properly excluded from registry sync, forcing all clients to have the mod
- Animation recipe wasn't properly excluded from registry sync, forcing all clients to have the mod
- Added 1.20.6 compatibility
## Fixes
- Fixed mod config not reading itself
- Added 1.20.6 compatibility
## Fixes
- Fixed mod config not reading itself
- Added 1.20.6 compatibility
## Fixes
- Fixed mod config not reading itself
- Added 1.20.6 compatibility
## Fixes
- Fixed mod config not reading itself
- Added 1.20.6 compatibility
## Fixes
- Fixed mod config not reading itself
- Added 1.20.6 compatibility
## Fixes
- Fixed mod config not reading itself
- Added 1.20.6 compatibility
## Fixes
- Fixed mod config not reading itself
- Added 1.20.6 compatibility
## Fixes
- Fixed mod config not reading itself
- Added 1.20.6 compatibility
## Fixes
- Fixed mod config not reading itself
- Fixes HD banners not displaying on elytras
- Fixes HD banners not displaying on elytras
- Fixes HD banners not displaying on elytras
- Fixes HD banners not displaying on elytras
- Fixes HD banners not displaying on elytras
- Fixes HD banners not displaying on elytras
- Fixes HD banners not displaying on elytras
Elytra Trims Fabric 3.1.1 for 1.20.5
- Fixes HD banners not displaying on elytras
- Fixes HD banners not displaying on elytras
A "bit" past the Easter, but did you know this mod has easter eggs? Now even more than one!
This update adds the second ever easter egg for you to find out. If you need a hint, check out my [Ko-fi page](https://ko-fi.com/kikugie) posts.
If you're playing on a server, it will need to update Elytra Trims as well to make this easter egg available.
## Bug fixes
- Fixed texture masking for cases where elytra texture has higher resolution than the overlays.
## Update notes
- In 1.20.5, due to ItemStack changes, converted elytras **__will lose their glow__**, all other features will remain. This will be looked into in a future release, but until then you can afford an extra glow ink sac, right?
- Trimming and dyeing currently can't be disabled on the server side, as it is now controlled by tags.
## Elytra preview
Elytra trims now renders elytra entity model for its item - just like shields, banners and beds do:


If you don't like it - it can be disabled in the mod config. To access it you need [YACL](https://modrinth.com/mod/yacl) and on Fabric [Mod Menu](https://modrinth.com/mod/modmenu). On Forge it is accessible via default mods menu.
## Kotlin migration - who asked?
First of all, I asked. 1.20.5 brought an enormous amount of changes,
which was especially bad for Elytra Trims, because it is developed for multiple Minecraft versions.
Kotlin provides several ways (such as type aliases, extension and inline functions)
that simplify code versioning. So here it is, cope with it.
## Texture processing rewrite
Elytra Trims generates textures dynamically to adjust for dozens of trims and now unlimited amount of banner patterns.
Since I got more skill in modding and had to look through the entire codebase, this process has been optimised.
Notably:
- Elytra model mask is no longer duplicated for each texture pass.
- Armor trims are now queried from atlas definitions.
- Texture rendering now extensively uses caching and reports missing textures.
## Other changes
- `bolt` and `flow` trims have been added, available with 1.21 datapack (@masik16u)
- [DashLoader](https://modrinth.com/mod/dashloader) is no longer incompatible

## Update notes
- In 1.20.5, due to ItemStack changes, converted elytras **__will lose their glow__**, all other features will remain. This will be looked into in a future release, but until then you can afford an extra glow ink sac, right?
- Trimming and dyeing currently can't be disabled on the server side, as it is now controlled by tags.
## Elytra preview
Elytra trims now renders elytra entity model for its item - just like shields, banners and beds do:


If you don't like it - it can be disabled in the mod config. To access it you need [YACL](https://modrinth.com/mod/yacl) and on Fabric [Mod Menu](https://modrinth.com/mod/modmenu). On Forge it is accessible via default mods menu.
## Kotlin migration - who asked?
First of all, I asked. 1.20.5 brought an enormous amount of changes,
which was especially bad for Elytra Trims, because it is developed for multiple Minecraft versions.
Kotlin provides several ways (such as type aliases, extension and inline functions)
that simplify code versioning. So here it is, cope with it.
## Texture processing rewrite
Elytra Trims generates textures dynamically to adjust for dozens of trims and now unlimited amount of banner patterns.
Since I got more skill in modding and had to look through the entire codebase, this process has been optimised.
Notably:
- Elytra model mask is no longer duplicated for each texture pass.
- Armor trims are now queried from atlas definitions.
- Texture rendering now extensively uses caching and reports missing textures.
## Other changes
- `bolt` and `flow` trims have been added, available with 1.21 datapack (@masik16u)
- [DashLoader](https://modrinth.com/mod/dashloader) is no longer incompatible

## Update notes
- In 1.20.5, due to ItemStack changes, converted elytras **__will lose their glow__**, all other features will remain. This will be looked into in a future release, but until then you can afford an extra glow ink sac, right?
- Trimming and dyeing currently can't be disabled on the server side, as it is now controlled by tags.
## Elytra preview
Elytra trims now renders elytra entity model for its item - just like shields, banners and beds do:


If you don't like it - it can be disabled in the mod config. To access it you need [YACL](https://modrinth.com/mod/yacl) and on Fabric [Mod Menu](https://modrinth.com/mod/modmenu). On Forge it is accessible via default mods menu.
## Kotlin migration - who asked?
First of all, I asked. 1.20.5 brought an enormous amount of changes,
which was especially bad for Elytra Trims, because it is developed for multiple Minecraft versions.
Kotlin provides several ways (such as type aliases, extension and inline functions)
that simplify code versioning. So here it is, cope with it.
## Texture processing rewrite
Elytra Trims generates textures dynamically to adjust for dozens of trims and now unlimited amount of banner patterns.
Since I got more skill in modding and had to look through the entire codebase, this process has been optimised.
Notably:
- Elytra model mask is no longer duplicated for each texture pass.
- Armor trims are now queried from atlas definitions.
- Texture rendering now extensively uses caching and reports missing textures.
## Other changes
- `bolt` and `flow` trims have been added, available with 1.21 datapack (@masik16u)
- [DashLoader](https://modrinth.com/mod/dashloader) is no longer incompatible

## Update notes
- In 1.20.5, due to ItemStack changes, converted elytras **__will lose their glow__**, all other features will remain. This will be looked into in a future release, but until then you can afford an extra glow ink sac, right?
- Trimming and dyeing currently can't be disabled on the server side, as it is now controlled by tags.
## Elytra preview
Elytra trims now renders elytra entity model for its item - just like shields, banners and beds do:


If you don't like it - it can be disabled in the mod config. To access it you need [YACL](https://modrinth.com/mod/yacl) and on Fabric [Mod Menu](https://modrinth.com/mod/modmenu). On Forge it is accessible via default mods menu.
## Kotlin migration - who asked?
First of all, I asked. 1.20.5 brought an enormous amount of changes,
which was especially bad for Elytra Trims, because it is developed for multiple Minecraft versions.
Kotlin provides several ways (such as type aliases, extension and inline functions)
that simplify code versioning. So here it is, cope with it.
## Texture processing rewrite
Elytra Trims generates textures dynamically to adjust for dozens of trims and now unlimited amount of banner patterns.
Since I got more skill in modding and had to look through the entire codebase, this process has been optimised.
Notably:
- Elytra model mask is no longer duplicated for each texture pass.
- Armor trims are now queried from atlas definitions.
- Texture rendering now extensively uses caching and reports missing textures.
## Other changes
- `bolt` and `flow` trims have been added, available with 1.21 datapack (@masik16u)
- [DashLoader](https://modrinth.com/mod/dashloader) is no longer incompatible

## Update notes
- In 1.20.5, due to ItemStack changes, converted elytras **__will lose their glow__**, all other features will remain. This will be looked into in a future release, but until then you can afford an extra glow ink sac, right?
- Trimming and dyeing currently can't be disabled on the server side, as it is now controlled by tags.
## Elytra preview
Elytra trims now renders elytra entity model for its item - just like shields, banners and beds do:


If you don't like it - it can be disabled in the mod config. To access it you need [YACL](https://modrinth.com/mod/yacl) and on Fabric [Mod Menu](https://modrinth.com/mod/modmenu). On Forge it is accessible via default mods menu.
## Kotlin migration - who asked?
First of all, I asked. 1.20.5 brought an enormous amount of changes,
which was especially bad for Elytra Trims, because it is developed for multiple Minecraft versions.
Kotlin provides several ways (such as type aliases, extension and inline functions)
that simplify code versioning. So here it is, cope with it.
## Texture processing rewrite
Elytra Trims generates textures dynamically to adjust for dozens of trims and now unlimited amount of banner patterns.
Since I got more skill in modding and had to look through the entire codebase, this process has been optimised.
Notably:
- Elytra model mask is no longer duplicated for each texture pass.
- Armor trims are now queried from atlas definitions.
- Texture rendering now extensively uses caching and reports missing textures.
## Other changes
- `bolt` and `flow` trims have been added, available with 1.21 datapack (@masik16u)
- [DashLoader](https://modrinth.com/mod/dashloader) is no longer incompatible

## Update notes
- In 1.20.5, due to ItemStack changes, converted elytras **__will lose their glow__**, all other features will remain. This will be looked into in a future release, but until then you can afford an extra glow ink sac, right?
- Trimming and dyeing currently can't be disabled on the server side, as it is now controlled by tags.
## Elytra preview
Elytra trims now renders elytra entity model for its item - just like shields, banners and beds do:


If you don't like it - it can be disabled in the mod config. To access it you need [YACL](https://modrinth.com/mod/yacl) and on Fabric [Mod Menu](https://modrinth.com/mod/modmenu). On Forge it is accessible via default mods menu.
## Kotlin migration - who asked?
First of all, I asked. 1.20.5 brought an enormous amount of changes,
which was especially bad for Elytra Trims, because it is developed for multiple Minecraft versions.
Kotlin provides several ways (such as type aliases, extension and inline functions)
that simplify code versioning. So here it is, cope with it.
## Texture processing rewrite
Elytra Trims generates textures dynamically to adjust for dozens of trims and now unlimited amount of banner patterns.
Since I got more skill in modding and had to look through the entire codebase, this process has been optimised.
Notably:
- Elytra model mask is no longer duplicated for each texture pass.
- Armor trims are now queried from atlas definitions.
- Texture rendering now extensively uses caching and reports missing textures.
## Other changes
- `bolt` and `flow` trims have been added, available with 1.21 datapack (@masik16u)
- [DashLoader](https://modrinth.com/mod/dashloader) is no longer incompatible

## Update notes
- In 1.20.5, due to ItemStack changes, converted elytras **__will lose their glow__**, all other features will remain. This will be looked into in a future release, but until then you can afford an extra glow ink sac, right?
- Trimming and dyeing currently can't be disabled on the server side, as it is now controlled by tags.
## Elytra preview
Elytra trims now renders elytra entity model for its item - just like shields, banners and beds do:


If you don't like it - it can be disabled in the mod config. To access it you need [YACL](https://modrinth.com/mod/yacl) and on Fabric [Mod Menu](https://modrinth.com/mod/modmenu). On Forge it is accessible via default mods menu.
## Kotlin migration - who asked?
First of all, I asked. 1.20.5 brought an enormous amount of changes,
which was especially bad for Elytra Trims, because it is developed for multiple Minecraft versions.
Kotlin provides several ways (such as type aliases, extension and inline functions)
that simplify code versioning. So here it is, cope with it.
## Texture processing rewrite
Elytra Trims generates textures dynamically to adjust for dozens of trims and now unlimited amount of banner patterns.
Since I got more skill in modding and had to look through the entire codebase, this process has been optimised.
Notably:
- Elytra model mask is no longer duplicated for each texture pass.
- Armor trims are now queried from atlas definitions.
- Texture rendering now extensively uses caching and reports missing textures.
## Other changes
- `bolt` and `flow` trims have been added, available with 1.21 datapack (@masik16u)
- [DashLoader](https://modrinth.com/mod/dashloader) is no longer incompatible

## Update notes
- In 1.20.5, due to ItemStack changes, converted elytras **__will lose their glow__**, all other features will remain. This will be looked into in a future release, but until then you can afford an extra glow ink sac, right?
- Trimming and dyeing currently can't be disabled on the server side, as it is now controlled by tags.
## Elytra preview
Elytra trims now renders elytra entity model for its item - just like shields, banners and beds do:


If you don't like it - it can be disabled in the mod config. To access it you need [YACL](https://modrinth.com/mod/yacl) and on Fabric [Mod Menu](https://modrinth.com/mod/modmenu). On Forge it is accessible via default mods menu.
## Kotlin migration - who asked?
First of all, I asked. 1.20.5 brought an enormous amount of changes,
which was especially bad for Elytra Trims, because it is developed for multiple Minecraft versions.
Kotlin provides several ways (such as type aliases, extension and inline functions)
that simplify code versioning. So here it is, cope with it.
## Texture processing rewrite
Elytra Trims generates textures dynamically to adjust for dozens of trims and now unlimited amount of banner patterns.
Since I got more skill in modding and had to look through the entire codebase, this process has been optimised.
Notably:
- Elytra model mask is no longer duplicated for each texture pass.
- Armor trims are now queried from atlas definitions.
- Texture rendering now extensively uses caching and reports missing textures.
## Other changes
- `bolt` and `flow` trims have been added, available with 1.21 datapack (@masik16u)
- [DashLoader](https://modrinth.com/mod/dashloader) is no longer incompatible

## Update notes
- In 1.20.5, due to ItemStack changes, converted elytras **__will lose their glow__**, all other features will remain. This will be looked into in a future release, but until then you can afford an extra glow ink sac, right?
- Trimming and dyeing currently can't be disabled on the server side, as it is now controlled by tags.
## Elytra preview
Elytra trims now renders elytra entity model for its item - just like shields, banners and beds do:


If you don't like it - it can be disabled in the mod config. To access it you need [YACL](https://modrinth.com/mod/yacl) and on Fabric [Mod Menu](https://modrinth.com/mod/modmenu). On Forge it is accessible via default mods menu.
## Kotlin migration - who asked?
First of all, I asked. 1.20.5 brought an enormous amount of changes,
which was especially bad for Elytra Trims, because it is developed for multiple Minecraft versions.
Kotlin provides several ways (such as type aliases, extension and inline functions)
that simplify code versioning. So here it is, cope with it.
## Texture processing rewrite
Elytra Trims generates textures dynamically to adjust for dozens of trims and now unlimited amount of banner patterns.
Since I got more skill in modding and had to look through the entire codebase, this process has been optimised.
Notably:
- Elytra model mask is no longer duplicated for each texture pass.
- Armor trims are now queried from atlas definitions.
- Texture rendering now extensively uses caching and reports missing textures.
## Other changes
- `bolt` and `flow` trims have been added, available with 1.21 datapack (@masik16u)
- [DashLoader](https://modrinth.com/mod/dashloader) is no longer incompatible

## New features
- Clients can now be required to have the mod installed by setting `"requireClientSide": true` in `config/elytra-trims-server.json`
- Pirate English, Shakespearean English, Dutch and Chinese translations
## New features
- Clients can now be required to have the mod installed by setting `"requireClientSide": true` in `config/elytra-trims-server.json`
- Pirate English, Shakespearean English, Dutch and Chinese translations
## New features
- Clients can now be required to have the mod installed by setting `"requireClientSide": true` in `config/elytra-trims-server.json`
- Pirate English, Shakespearean English, Dutch and Chinese translations
## New features
- Clients can now be required to have the mod installed by setting `"requireClientSide": true` in `config/elytra-trims-server.json`
- Pirate English, Shakespearean English, Dutch and Chinese translations
## New features
- Clients can now be required to have the mod installed by setting `"requireClientSide": true` in `config/elytra-trims-server.json`
- Pirate English, Shakespearean English, Dutch and Chinese translations
## New features
- Clients can now be required to have the mod installed by setting `"requireClientSide": true` in `config/elytra-trims-server.json`
- Pirate English, Shakespearean English, Dutch and Chinese translations
## New features
- Clients can now be required to have the mod installed by setting `"requireClientSide": true` in `config/elytra-trims-server.json`
- Pirate English, Shakespearean English, Dutch and Chinese translations
## New features
- Clients can now be required to have the mod installed by setting `"requireClientSide": true` in `config/elytra-trims-server.json`
- Pirate English, Shakespearean English, Dutch and Chinese translations
- Elytra Trims renderer now accepts custom models.
- Checks for an item being elytra have been loosened (because some mods don't know how to be normal).
- Trimmable tags are no longer applied dynamically, replaced with optional datapack entries.
## New features
- Spanish translation (muriplz)
## Fixes
- Features not displayed on BetterEnd elytras.
- Banners, dyes and glow not being available for BetterEnd elytras.
- Mekanism elytra not being trimmable
# Warning
This release is in beta. Report any issues on the [Github](https://github.com/kikugie/elytra-trims) or [Discord](https://discord.gg/TBgNUCfryS).
If you're a modpack author please test the compatibility before updating to this version.
- Elytra Trims renderer now accepts custom models.
- Checks for an item being elytra have been loosened (because some mods don't know how to be normal).
- Trimmable tags are no longer applied dynamically, replaced with optional datapack entries.
## New features
- Spanish translation (muriplz)
## Fixes
- Features not displayed on BetterEnd elytras.
- Banners, dyes and glow not being available for BetterEnd elytras.
- Mekanism elytra not being trimmable
# Warning
This release is in beta. Report any issues on the [Github](https://github.com/kikugie/elytra-trims) or [Discord](https://discord.gg/TBgNUCfryS).
If you're a modpack author please test the compatibility before updating to this version.
- Elytra Trims renderer now accepts custom models.
- Checks for an item being elytra have been loosened (because some mods don't know how to be normal).
- Trimmable tags are no longer applied dynamically, replaced with optional datapack entries.
## New features
- Spanish translation (muriplz)
## Fixes
- Features not displayed on BetterEnd elytras.
- Banners, dyes and glow not being available for BetterEnd elytras.
- Mekanism elytra not being trimmable
# Warning
This release is in beta. Report any issues on the [Github](https://github.com/kikugie/elytra-trims) or [Discord](https://discord.gg/TBgNUCfryS).
If you're a modpack author please test the compatibility before updating to this version.
- Elytra Trims renderer now accepts custom models.
- Checks for an item being elytra have been loosened (because some mods don't know how to be normal).
- Trimmable tags are no longer applied dynamically, replaced with optional datapack entries.
## New features
- Spanish translation (muriplz)
## Fixes
- Features not displayed on BetterEnd elytras.
- Banners, dyes and glow not being available for BetterEnd elytras.
- Mekanism elytra not being trimmable
# Warning
This release is in beta. Report any issues on the [Github](https://github.com/kikugie/elytra-trims) or [Discord](https://discord.gg/TBgNUCfryS).
If you're a modpack author please test the compatibility before updating to this version.
- Elytra Trims renderer now accepts custom models.
- Checks for an item being elytra have been loosened (because some mods don't know how to be normal).
- Trimmable tags are no longer applied dynamically, replaced with optional datapack entries.
## New features
- Spanish translation (muriplz)
## Fixes
- Features not displayed on BetterEnd elytras.
- Banners, dyes and glow not being available for BetterEnd elytras.
- Mekanism elytra not being trimmable
# Warning
This release is in beta. Report any issues on the [Github](https://github.com/kikugie/elytra-trims) or [Discord](https://discord.gg/TBgNUCfryS).
If you're a modpack author please test the compatibility before updating to this version.
- Elytra Trims renderer now accepts custom models.
- Checks for an item being elytra have been loosened (because some mods don't know how to be normal).
- Trimmable tags are no longer applied dynamically, replaced with optional datapack entries.
## New features
- Spanish translation (muriplz)
## Fixes
- Features not displayed on BetterEnd elytras.
- Banners, dyes and glow not being available for BetterEnd elytras.
- Mekanism elytra not being trimmable
# Warning
This release is in beta. Report any issues on the [Github](https://github.com/kikugie/elytra-trims) or [Discord](https://discord.gg/TBgNUCfryS).
If you're a modpack author please test the compatibility before updating to this version.
- Elytra Trims renderer now accepts custom models.
- Checks for an item being elytra have been loosened (because some mods don't know how to be normal).
- Trimmable tags are no longer applied dynamically, replaced with optional datapack entries.
## New features
- Spanish translation (muriplz)
## Fixes
- Features not displayed on BetterEnd elytras.
- Banners, dyes and glow not being available for BetterEnd elytras.
- Mekanism elytra not being trimmable
# Warning
This release is in beta. Report any issues on the [Github](https://github.com/kikugie/elytra-trims) or [Discord](https://discord.gg/TBgNUCfryS).
If you're a modpack author please test the compatibility before updating to this version.
- Forge release being broken.
- Forge release being broken.
- Forge release being broken.
## Fixes
- Optifine incompatibility
## Fixes
- Optifine incompatibility
## Fixes
- Optifine incompatibility
## Fixes
- Optifine incompatibility
- Broken ElytraSlot compatibility mixin.
- Compatiblity mixins not actually soft-failing.
- Broken ElytraSlot compatibility mixin.
- Compatiblity mixins not actually soft-failing.
- Broken ElytraSlot compatibility mixin.
- Compatiblity mixins not actually soft-failing.
- Broken ElytraSlot compatibility mixin.
- Compatiblity mixins not actually soft-failing.
- Broken ElytraSlot compatibility mixin.
- Compatiblity mixins not actually soft-failing.
- Broken ElytraSlot compatibility mixin.
- Compatiblity mixins not actually soft-failing.
- Broken ElytraSlot compatibility mixin.
- Compatiblity mixins not actually soft-failing.
- [MinecraftCapes](https://modrinth.com/mod/minecraftcapes) support.
- The mod will now complain about its hardships.
## Changes
- Compatibility mixins are now configured to soft-fail.
## Fixes
- Elytras in trinket slots not being affected by the cape visibility setting.
- [MinecraftCapes](https://modrinth.com/mod/minecraftcapes) support.
- The mod will now complain about its hardships.
## Changes
- Compatibility mixins are now configured to soft-fail.
## Fixes
- Elytras in trinket slots not being affected by the cape visibility setting.
- [MinecraftCapes](https://modrinth.com/mod/minecraftcapes) support.
- The mod will now complain about its hardships.
## Changes
- Compatibility mixins are now configured to soft-fail.
## Fixes
- Elytras in trinket slots not being affected by the cape visibility setting.
- [MinecraftCapes](https://modrinth.com/mod/minecraftcapes) support.
- The mod will now complain about its hardships.
## Changes
- Compatibility mixins are now configured to soft-fail.
## Fixes
- Elytras in trinket slots not being affected by the cape visibility setting.
- [MinecraftCapes](https://modrinth.com/mod/minecraftcapes) support.
- The mod will now complain about its hardships.
## Changes
- Compatibility mixins are now configured to soft-fail.
## Fixes
- Elytras in trinket slots not being affected by the cape visibility setting.
- [MinecraftCapes](https://modrinth.com/mod/minecraftcapes) support.
- The mod will now complain about its hardships.
## Changes
- Compatibility mixins are now configured to soft-fail.
## Fixes
- Elytras in trinket slots not being affected by the cape visibility setting.
- [MinecraftCapes](https://modrinth.com/mod/minecraftcapes) support.
- The mod will now complain about its hardships.
## Changes
- Compatibility mixins are now configured to soft-fail.
## Fixes
- Elytras in trinket slots not being affected by the cape visibility setting.
- Forge release being non-functional
- Forge release being non-functional
- Forge release being non-functional
- NeoForge 1.20.4 port
- French translation (YanisBft)
## Fixes
- Minecraft class loading in prelaunch state
- BetterEnd elytras support
- NeoForge 1.20.4 port
- French translation (YanisBft)
## Fixes
- Minecraft class loading in prelaunch state
- BetterEnd elytras support
- NeoForge 1.20.4 port
- French translation (YanisBft)
## Fixes
- Minecraft class loading in prelaunch state
- BetterEnd elytras support
- NeoForge 1.20.4 port
- French translation (YanisBft)
## Fixes
- Minecraft class loading in prelaunch state
- BetterEnd elytras support
- NeoForge 1.20.4 port
- French translation (YanisBft)
## Fixes
- Minecraft class loading in prelaunch state
- BetterEnd elytras support
- Mixin config
Some mixins can be disabled if they cause a crash. Elytra Trims generates `elytra-trims-disabled-mixins.txt` in the config folder.
Added mixin names will be disabled before they are loaded. Mixin name is displayed in the crash log, if it caused the crash.
- [Better Enchanting Table](https://modrinth.com/mod/bettersmithingtable) support
## Fixed
- ModMenu entry not being created
- Mixin config
Some mixins can be disabled if they cause a crash. Elytra Trims generates `elytra-trims-disabled-mixins.txt` in the config folder.
Added mixin names will be disabled before they are loaded. Mixin name is displayed in the crash log, if it caused the crash.
- [Better Enchanting Table](https://modrinth.com/mod/bettersmithingtable) support
## Fixed
- ModMenu entry not being created
- Mixin config
Some mixins can be disabled if they cause a crash. Elytra Trims generates `elytra-trims-disabled-mixins.txt` in the config folder.
Added mixin names will be disabled before they are loaded. Mixin name is displayed in the crash log, if it caused the crash.
- [Better Enchanting Table](https://modrinth.com/mod/bettersmithingtable) support
## Fixed
- ModMenu entry not being created
- Mixin config
Some mixins can be disabled if they cause a crash. Elytra Trims generates `elytra-trims-disabled-mixins.txt` in the config folder.
Added mixin names will be disabled before they are loaded. Mixin name is displayed in the crash log, if it caused the crash.
- [Better Enchanting Table](https://modrinth.com/mod/bettersmithingtable) support
## Fixed
- ModMenu entry not being created
- Mixin config
Some mixins can be disabled if they cause a crash. Elytra Trims generates `elytra-trims-disabled-mixins.txt` in the config folder.
Added mixin names will be disabled before they are loaded. Mixin name is displayed in the crash log, if it caused the crash.
- [Better Enchanting Table](https://modrinth.com/mod/bettersmithingtable) support
## Fixed
- ModMenu entry not being created
- Mixin config
Some mixins can be disabled if they cause a crash. Elytra Trims generates `elytra-trims-disabled-mixins.txt` in the config folder.
Added mixin names will be disabled before they are loaded. Mixin name is displayed in the crash log, if it caused the crash.
- [Better Enchanting Table](https://modrinth.com/mod/bettersmithingtable) support
## Fixed
- ModMenu entry not being created
- Mixin config
Some mixins can be disabled if they cause a crash. Elytra Trims generates `elytra-trims-disabled-mixins.txt` in the config folder.
Added mixin names will be disabled before they are loaded. Mixin name is displayed in the crash log, if it caused the crash.
- [Better Enchanting Table](https://modrinth.com/mod/bettersmithingtable) support
## Fixed
- ModMenu entry not being created
- A forgetful crash.
- A forgetful crash.
- A forgetful crash.
- Crash with YUNG's mods
*Probably shouldn't have called Minecraft classes in mixin pre-init, as warned*
- Crash with YUNG's mods
*Probably shouldn't have called Minecraft classes in mixin pre-init, as warned*
- Crash with YUNG's mods
*Probably shouldn't have called Minecraft classes in mixin pre-init, as warned*
- Crash with YUNG's mods
*Probably shouldn't have called Minecraft classes in mixin pre-init, as warned*
- Crash with YUNG's mods
*Probably shouldn't have called Minecraft classes in mixin pre-init, as warned*
- Crash with YUNG's mods
*Probably shouldn't have called Minecraft classes in mixin pre-init, as warned*
- Crash with YUNG's mods
*Probably shouldn't have called Minecraft classes in mixin pre-init, as warned*
**This update comes with big changes in the code. Let me know on Github or Discord if you have any issues**
## Features
- Forge support
*Wait, how did this happen?!*
- Server-side config
*Don't like banners? Just disable them!*
Dedicated servers now generate `elytra-trims-server.json` file in the configs folder, where you can disable recipes.
- Better multiversion support
*You probably don't care, but updating is now easier, so good.*
## Changes
- All elytras are now trimmable, including modded ones
- Banner icon temporarily gone, until replaced by a less buggy alternative
**This update comes with big changes in the code. Let me know on Github or Discord if you have any issues**
## Features
- Forge support
*Wait, how did this happen?!*
- Server-side config
*Don't like banners? Just disable them!*
Dedicated servers now generate `elytra-trims-server.json` file in the configs folder, where you can disable recipes.
- Better multiversion support
*You probably don't care, but updating is now easier, so good.*
## Changes
- All elytras are now trimmable, including modded ones
- Banner icon temporarily gone, until replaced by a less buggy alternative
**This update comes with big changes in the code. Let me know on Github or Discord if you have any issues**
## Features
- Forge support
*Wait, how did this happen?!*
- Server-side config
*Don't like banners? Just disable them!*
Dedicated servers now generate `elytra-trims-server.json` file in the configs folder, where you can disable recipes.
- Better multiversion support
*You probably don't care, but updating is now easier, so good.*
## Changes
- All elytras are now trimmable, including modded ones
- Banner icon temporarily gone, until replaced by a less buggy alternative
**This update comes with big changes in the code. Let me know on Github or Discord if you have any issues**
## Features
- Forge support
*Wait, how did this happen?!*
- Server-side config
*Don't like banners? Just disable them!*
Dedicated servers now generate `elytra-trims-server.json` file in the configs folder, where you can disable recipes.
- Better multiversion support
*You probably don't care, but updating is now easier, so good.*
## Changes
- All elytras are now trimmable, including modded ones
- Banner icon temporarily gone, until replaced by a less buggy alternative
**This update comes with big changes in the code. Let me know on Github or Discord if you have any issues**
## Features
- Forge support
*Wait, how did this happen?!*
- Server-side config
*Don't like banners? Just disable them!*
Dedicated servers now generate `elytra-trims-server.json` file in the configs folder, where you can disable recipes.
- Better multiversion support
*You probably don't care, but updating is now easier, so good.*
## Changes
- All elytras are now trimmable, including modded ones
- Banner icon temporarily gone, until replaced by a less buggy alternative
**This update comes with big changes in the code. Let me know on Github or Discord if you have any issues**
## Features
- Forge support
*Wait, how did this happen?!*
- Server-side config
*Don't like banners? Just disable them!*
Dedicated servers now generate `elytra-trims-server.json` file in the configs folder, where you can disable recipes.
- Better multiversion support
*You probably don't care, but updating is now easier, so good.*
## Changes
- All elytras are now trimmable, including modded ones
- Banner icon temporarily gone, until replaced by a less buggy alternative
**This update comes with big changes in the code. Let me know on Github or Discord if you have any issues**
## Features
- Forge support
*Wait, how did this happen?!*
- Server-side config
*Don't like banners? Just disable them!*
Dedicated servers now generate `elytra-trims-server.json` file in the configs folder, where you can disable recipes.
- Better multiversion support
*You probably don't care, but updating is now easier, so good.*
## Changes
- All elytras are now trimmable, including modded ones
- Banner icon temporarily gone, until replaced by a less buggy alternative
- Updated to 1.20.4
- Now requires Fabric Loader >=0.15 for MixinExtras dependency
- Updated to 1.20.4
- Now requires Fabric Loader >=0.15 for MixinExtras dependency
- Updated to 1.20.4
- Now requires Fabric Loader >=0.15 for MixinExtras dependency
- Updated to 1.20.4
- Now requires Fabric Loader >=0.15 for MixinExtras dependency
- Crash on resource reload with F3+T
- Crash on resource reload with F3+T
- Crash on resource reload with F3+T
- Crash(?) (not as much a crash, more like a car running out of fuel in the middle of nowhere) with FancyMenu and C2ME *together only*
- Crash(?) (not as much a crash, more like a car running out of fuel in the middle of nowhere) with FancyMenu and C2ME *together only*
- Crash(?) (not as much a crash, more like a car running out of fuel in the middle of nowhere) with FancyMenu and C2ME *together only*
- The banner pattern preview icon is now disabled by default. (bugs out too often and I still don't know why)
## Fixed
- Resource reload crash with [Combatify](https://modrinth.com/mod/combatify)
- (And a nasty atlas texture recreation which could possibly cause a memory leak if you reload resources a thousand times or something)
- The banner pattern preview icon is now disabled by default. (bugs out too often and I still don't know why)
## Fixed
- Resource reload crash with [Combatify](https://modrinth.com/mod/combatify)
- (And a nasty atlas texture recreation which could possibly cause a memory leak if you reload resources a thousand times or something)
- The banner pattern preview icon is now disabled by default. (bugs out too often and I still don't know why)
## Fixed
- Resource reload crash with [Combatify](https://modrinth.com/mod/combatify)
- (And a nasty atlas texture recreation which could possibly cause a memory leak if you reload resources a thousand times or something)
- The banner pattern preview icon is now disabled by default. (bugs out too often and I still don't know why)
## Fixed
- Resource reload crash with [Combatify](https://modrinth.com/mod/combatify)
- (And a nasty atlas texture recreation which could possibly cause a memory leak if you reload resources a thousand times or something)
- Resource reload crash with [Sleep Tight](https://modrinth.com/mod/sleep-tight)
- Resource reload crash with [Sleep Tight](https://modrinth.com/mod/sleep-tight)
- Resource reload crash with [Sleep Tight](https://modrinth.com/mod/sleep-tight)
- Resource reload crash with [Sleep Tight](https://modrinth.com/mod/sleep-tight)
- For MC 1.20.2, Elytra Trims on servers must be updated.
## Fixed
- Dyed elytra not rendering.
- For MC 1.20.2, Elytra Trims on servers must be updated.
## Fixed
- Dyed elytra not rendering.
- I took over the All The Trims compatibility.
- Occasional resource reloading crash, which theoretically shouldn't even happen.
- Temporarily rollback MixinExtras for Memory Leak Fix compatibility, blame the dev there.
- Occasional resource reloading crash, which theoretically shouldn't even happen.
- Temporarily rollback MixinExtras for Memory Leak Fix compatibility, blame the dev there.
- Config being naughty
- Config being naughty
## Added
### Config
- `useBannerTextures` - Use banner textures on the elytra instead of shield. No more need to install Vanilla Tweaks. (default: false)

- `cropTrims` - Crop the trims to fit elytra. (default: true)

- `useDarkerTrim` - Use a darker variation of the trim when possible. (default: false)

- `showBannerIcon` - Show the banner icon on the elytra icon. (default: true)
### Patterns
- Now generates models for all banners, including modded ones.
## Fixed
- Trims not showing up on servers without the mod.
## Uuuh
- Maybe some other stuff, idr all the changes.
## Added
### Config
- `useBannerTextures` - Use banner textures on the elytra instead of shield. No more need to install Vanilla Tweaks. (default: false)

- `cropTrims` - Crop the trims to fit elytra. (default: true)

- `useDarkerTrim` - Use a darker variation of the trim when possible. (default: false)

- `showBannerIcon` - Show the banner icon on the elytra icon. (default: true)
### Patterns
- Now generates models for all banners, including modded ones.
## Fixed
- Trims not showing up on servers without the mod.
## Uuuh
- Maybe some other stuff, idr all the changes.
- Internal patches (*DO NOT look up*) for 23w31a support
*WHY does Mojang have to change rendering code every single update?! Can I please live in peace? You know, touch grass, read books, socialize. Not inspecting code on 2 screens to figure out preprocessor patches I need to add.*
- Elytra Slot & Elytra Trinket compat
- Elytra Slot & Elytra Trinket compat
- Color and pattern preview:


- Support for modded banners (such as [AdditionalBanners](https://modrinth.com/mod/additional-banners) and [Archeology Banners](https://modrinth.com/mod/archaeology-banners))
## Changed
- Elytra textures are now written in their own atlas texture (mostly). This *will* break any addons (including ET extensions 1.1.x)
## Fixed
- Log spam for leggings textures in the runtime trim generation
## Removed
- Lock resourcepack config - it's now built-in
- Runtime trim generation - now always enabled
## Known issues
*I can't believe this shit*
- Color/pattern preview may be rendered too high on the first creation. Restart MC to fix it.
- Color and pattern preview:


- Support for modded banners (such as [AdditionalBanners](https://modrinth.com/mod/additional-banners) and [Archeology Banners](https://modrinth.com/mod/archaeology-banners))
## Changed
- Elytra textures are now written in their own atlas texture (mostly). This *will* break any addons (including ET extensions 1.1.x)
## Fixed
- Log spam for leggings textures in the runtime trim generation
## Removed
- Lock resourcepack config - it's now built-in
- Runtime trim generation - now always enabled
## Known issues
*I can't believe this shit*
- Color/pattern preview may be rendered too high on the first creation. Restart MC to fix it.
- [Stacked Armor Trims](https://modrinth.com/mod/stacked-armor-trims) compat
## Removed
- Stackable Trims compat, as the mod was deleted
- [Stackable Trims](https://modrinth.com/mod/stackable-trims) compat
- [Stackable Trims](https://modrinth.com/mod/stackable-trims) compat
- Elytra Trinket support (literally the same as Elytra Slot).
## Fixed
- Soft conflict with Entity Texture Features mod. (This doesn't provide full support).
- Mod config utterly shitting itself whenever a new option is added.
- Elytra Trinket support (literally the same as Elytra Slot).
## Fixed
- Soft conflict with Entity Texture Features mod. (This doesn't provide full support).
- Mod config utterly shitting itself whenever a new option is added.
- Runtime trim generation
**This is an experimental feature. Please report any issues with it on the GitHub page!**
*Like, really. I don't know how it will behave in many possible combinations of other mods and datapacks*
### Explanation:
This feature listens for every registered armor trim and attempts to register it again, but for elytra's path. As the result, you don't need to specify `armor_trims.json` atlas source.
A specialised resourcepack is still needed to provide textures for trim patterns, but it works well for datapacks or mods adding new materials.
- Runtime trim generation
**This is an experimental feature. Please report any issues with it on the GitHub page!**
*Like, really. I don't know how it will behave in many possible combinations of other mods and datapacks*
### Explanation:
This feature listens for every registered armor trim and attempts to register it again, but for elytra's path. As the result, you don't need to specify `armor_trims.json` atlas source.
A specialised resourcepack is still needed to provide textures for trim patterns, but it works well for datapacks or mods adding new materials.
- Server-side recipes again
- Server-side recipes again
- Elytra Slot compatibility
- Elytra Slot compatibility
- Show elytra outline in the smithing table slot if recipe is available.

## Fixed
- Potential mixin compatibility issue in tooltip rendering.
- Show elytra outline in the smithing table slot if recipe is available.

## Fixed
- Potential mixin compatibility issue in tooltip rendering.
- Updated the Ward trim texture:

- Command config now depends on [Command Config Lib](https://modrinth.com/mod/command-config).
- Moved to split source set.
# Fixed
- Default resourcepack is now locked to prevent accidental unloading. This comes with an option to disable the lock.
- Updated the Ward trim texture:

- Command config now depends on [Command Config Lib](https://modrinth.com/mod/command-config).
- Moved to split source set.
# Fixed
- Default resourcepack is now locked to prevent accidental unloading. This comes with an option to disable the lock.
- Pattern and glow recipes being unavailable on dedicated servers
- Pattern and glow recipes being unavailable on dedicated servers
## Changed
- Bump to 1.20 and enable GUI config on client.
- Now uses YACL v3
- Glowing elytra features:
Craft elytra with a glow ink sac to make dyes, patterns and trims glow.
## Changed
- Clicking on cauldron while holding elytra will now remove dyes, patterns and glow
## Fixed
- `Others` option didn't work properly.
- Glowing elytra features:
Craft elytra with a glow ink sac to make dyes, patterns and trims glow.
## Changed
- Clicking on cauldron while holding elytra will now remove dyes, patterns and glow
## Fixed
- `Others` option didn't work properly.
- Accesswidener crash, idk which other mod caused it, I fixed the issue faster
- Accesswidener crash, idk which other mod caused it, I fixed the issue faster
- Translatable config + translation for languages I know
## Changed
- License is now LGPL-3.0
- Merged branches into a multiversion one
- Translatable config + translation for languages I know
## Changed
- License is now LGPL-3.0
- Merged branches into a multiversion one
- Elytra cape rendering config
- Support for YACL and Cloth-Config
## Changed
- Render types now include `OTHERS`
- New command format:
```
/et-config
- render
- color
- cape
- patterns
- trims
- global
- reset
```
## Fixes
- Easter egg doesn't respect config
Have fun trimming!
Elytra Trims 1.1.0+1.20
Elytra Trims 1.1.0+1.19.4
- Elytra dyeing:
Color your elytra in any color by mixing it with dyes in a crafting grid.
- Elytra patterns:
Combine elytra and a banner in crafting table to put all patterns on the elytra.
- Mod config:
Use `/et-config` command to configure how you want to display all the features.
- [Show Me Your Skin](https://modrinth.com/mod/show-me-your-skin) compatibility.
- Server side support:
Enables new crafting recipes on the server. Clients are not required to have the mod installed. However, even without server-side you can manually edit item nbt data to enable feature rendering.
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