Mekanism has merged Gas, Infusion, Pigment, and Slurry into Chemical
While Tanks will attempt to convert the old data, this change has a drawback; previously each type could be held simultaneously, but now only one can be held at a time.
This also results in any tank holding more then one of the previous types to have an inconvenience; since they all get converted into the same type only the first one loaded is accessible, and the others are locked out, swapping out if the active one is empty at time of save.
Example; previously your tank held Gas, and Slurry. In this build it will have an active Chemical storage containing gas, and a locked Chemical storage containing slurry.
To access the slurry you must first empty all the gas out, and wait for the next world save.
- Localization: Add{Japanese, Turkish}, Update{German, Russian, Simplified Chinese}
- Fixed stack size lost after linking
- Fixed error message displaying when looking at a non-editable container with a HUD mod
- Allow for upgrade lists to be empty, only applying the default if all items fail to resolve
- Localization: Add{Japanese, Turkish}, Update{German, Russian, Simplified Chinese}
- Fixed stack size lost after linking
- Fixed error message displaying when looking at a non-editable container with a HUD mod
- Allow for upgrade lists to be empty, only applying the default if all items fail to resolve
- Localization: Add{Japanese, Turkish}, Update{German, Russian, Simplified Chinese}
- Fixed stack size lost after linking
- Fixed error message displaying when looking at a non-editable container with a HUD mod
- Allow for upgrade lists to be empty, only applying the default if all items fail to resolve
- Localization: Add{Japanese, Turkish}, Update{German, Russian, Simplified Chinese}
- Fixed stack size lost after linking
- Fixed error message displaying when looking at a non-editable container with a HUD mod
- Allow for upgrade lists to be empty, only applying the default if all items fail to resolve
- Localization: Add{Japanese, Turkish}, Update{German, Russian, Simplified Chinese}
- Fixed stack size lost after linking
- Fixed error message displaying when looking at a non-editable container with a HUD mod
- Allow for upgrade lists to be empty, only applying the default if all items fail to resolve
- Localization: Add{Japanese, Turkish}, Update{German, Russian, Simplified Chinese}
- Fixed stack size lost after linking
- Fixed error message displaying when looking at a non-editable container with a HUD mod
- Allow for upgrade lists to be empty, only applying the default if all items fail to resolve
- Localization: Add{Japanese, Turkish}, Update{German, Russian, Simplified Chinese}
- Fixed stack size lost after linking
- Fixed error message displaying when looking at a non-editable container with a HUD mod
- Allow for upgrade lists to be empty, only applying the default if all items fail to resolve
- Localization: Add{Japanese, Turkish}, Update{German, Russian, Simplified Chinese}
- Fixed stack size lost after linking
- Fixed error message displaying when looking at a non-editable container with a HUD mod
- Allow for upgrade lists to be empty, only applying the default if all items fail to resolve
- Localization: Add{Japanese, Turkish}, Update{German, Russian, Simplified Chinese}
- Fixed stack size lost after linking
- Fixed error message displaying when looking at a non-editable container with a HUD mod
- Allow for upgrade lists to be empty, only applying the default if all items fail to resolve
- Localization: Add{Japanese, Turkish}, Update{German, Russian, Simplified Chinese}
- Fixed stack size lost after linking
- Fixed error message displaying when looking at a non-editable container with a HUD mod
- Allow for upgrade lists to be empty, only applying the default if all items fail to resolve
- Localization: Add{Japanese, Turkish}, Update{German, Russian, Simplified Chinese}
- Fixed stack size lost after linking
- Fixed error message displaying when looking at a non-editable container with a HUD mod
- Allow for upgrade lists to be empty, only applying the default if all items fail to resolve
- Fixed EnderBucket not working with block fluid logging
- Cleaned up duplicate/wrong/excess HUD data by removing the default fluid bars added by Jade/TheOneProbe/Mekanism
- Fixed EnderBucket not working with block fluid logging
- Cleaned up duplicate/wrong/excess HUD data by removing the default fluid bars added by Jade/TheOneProbe/Mekanism
- Fixed EnderBucket not working with block fluid logging
- Cleaned up duplicate/wrong/excess HUD data by removing the default fluid bars added by Jade/TheOneProbe/Mekanism
- Fixed EnderBucket not working with block fluid logging
- Cleaned up duplicate/wrong/excess HUD data by removing the default fluid bars added by Jade/TheOneProbe/Mekanism
- Buckets are now stackable
- Use an additional notification method on inventory change, not all watchers picked up on the first one
- Fixed some dyes being consumed when dying the bands to the same color
- Buckets are now stackable
- Use an additional notification method on inventory change, not all watchers picked up on the first one
- Fixed some dyes being consumed when dying the bands to the same color
- Buckets are now stackable
- Use an additional notification method on inventory change, not all watchers picked up on the first one
- Fixed some dyes being consumed when dying the bands to the same color
- Buckets are now stackable
- Use an additional notification method on inventory change, not all watchers picked up on the first one
- Fixed some dyes being consumed when dying the bands to the same color
Backport a years worth of changes (plus)
- Buckets are now stackable
- Use an additional notification method on inventory change, not all watchers picked up on the first one
- Fixed some dyes being consumed when dying the bands to the same color
- Changed message about missing server data, clarifying that it about missing HUD data (Server missing Jade or plugin not enabled)
- EnderBucket tooltip now adapts to the current controls rather then always displaying Sneak+Scroll to change
- Changed message about missing server data, clarifying that it about missing HUD data (Server missing Jade or plugin not enabled)
- EnderBucket tooltip now adapts to the current controls rather then always displaying Sneak+Scroll to change
- Changed message about missing server data, clarifying that it about missing HUD data (Server missing Jade or plugin not enabled)
- EnderBucket tooltip now adapts to the current controls rather then always displaying Sneak+Scroll to change
- Changed message about missing server data, clarifying that it about missing HUD data (Server missing Jade or plugin not enabled)
- EnderBucket tooltip now adapts to the current controls rather then always displaying Sneak+Scroll to change
- Changed message about missing server data, clarifying that it about missing HUD data (Server missing Jade or plugin not enabled)
- EnderBucket tooltip now adapts to the current controls rather then always displaying Sneak+Scroll to change
- Fixed comparator output name sometimes missing and displaying 'nil'
- Fixed changing comparator output sometimes not cycling through all available entries
- Texture Updates
- Adjusted owner display to support formatting codes
- Fixed capability implementation; all handlers are now cached and invalidate is invoked when needed (solves memory leaks and random unpredictable mod interaction issues)
- Fixed Mekanism Support (turns out I was still using the 1.18 api due to Mekanism not being available at the time of release and I forgot to update the api when it was)
- Fixed comparator output name sometimes missing and displaying 'nil'
- Fixed changing comparator output sometimes not cycling through all available entries
- Adjusted TheOneProbe support
- Added Support for Jade
- Fixed potential threading issue while adding cauldron interactions
- Texture Updates
- Adjusted owner display to support formatting codes