**Beta 1.2:**
+ The Advanced Gas Mask's warning indicator now stays in the corner of the screen at smaller HUD sizes
+ The PDA's gas leak scan now shows the block through walls instead of through a chat message
+ Added 2 new ventilation pipes
+ The Ventilation system now uses a custom liquid instead of FE
+ The new default value for keeping lung damage after death is now False instead of True Added a way to display the stats constantly on the screen, the toggle is located in the Keybinds but it needs to be enabled in the new "enviromine-client.json" config file.
**Beta 1.2:**
+ The Advanced Gas Mask's warning indicator now stays in the corner of the screen at smaller HUD sizes
+ The PDA's gas leak scan now shows the block through walls instead of through a chat message
+ Added 2 new ventilation pipes
+ The Ventilation system now uses a custom liquid instead of FE
+ The new default value for keeping lung damage after death is now False instead of True Added a way to display the stats constantly on the screen, the toggle is located in the Keybinds but it needs to be enabled in the new "enviromine-client.json" config file.
**Beta 1.2:**
+ The Advanced Gas Mask's warning indicator now stays in the corner of the screen at smaller HUD sizes
+ The PDA's gas leak scan now shows the block through walls instead of through a chat message
+ Added 2 new ventilation pipes
+ The Ventilation system now uses a custom liquid instead of FE
+ The new default value for keeping lung damage after death is now False instead of True Added a way to display the stats constantly on the screen, the toggle is located in the Keybinds but it needs to be enabled in the new "enviromine-client.json" config file.
**Beta 1.2:**
+ The Advanced Gas Mask's warning indicator now stays in the corner of the screen at smaller HUD sizes
+ The PDA's gas leak scan now shows the block through walls instead of through a chat message
+ Added 2 new ventilation pipes
+ The Ventilation system now uses a custom liquid instead of FE
+ The new default value for keeping lung damage after death is now False instead of True Added a way to display the stats constantly on the screen, the toggle is located in the Keybinds but it needs to be enabled in the new "enviromine-client.json" config file.
**Beta 1.2:**
+ The Advanced Gas Mask's warning indicator now stays in the corner of the screen at smaller HUD sizes
+ The PDA's gas leak scan now shows the block through walls instead of through a chat message
+ Added 2 new ventilation pipes
+ The Ventilation system now uses a custom liquid instead of FE
+ The new default value for keeping lung damage after death is now False instead of True Added a way to display the stats constantly on the screen, the toggle is located in the Keybinds but it needs to be enabled in the new "enviromine-client.json" config file.
**Beta 1.1.1:**
+ The Advanced Gas Mask's warning indicator now stays in the corner of the screen at smaller HUD sizes
+ The PDA's gas leak scan now shows the block through walls instead of through a chat message
**Beta 1.1.1:**
+ The Advanced Gas Mask's warning indicator now stays in the corner of the screen at smaller HUD sizes
+ The PDA's gas leak scan now shows the block through walls instead of through a chat message
**Beta 1.1.1:**
+ The Advanced Gas Mask's warning indicator now stays in the corner of the screen at smaller HUD sizes
+ The PDA's gas leak scan now shows the block through walls instead of through a chat message
**Beta 1.1.1:**
+ The Advanced Gas Mask's warning indicator now stays in the corner of the screen at smaller HUD sizes
+ The PDA's gas leak scan now shows the block through walls instead of through a chat message
**Beta 1.1:**
+ Now if you die with more than 80 Lung Damage it gets set to flat 80 damage (No longer effected by beating the end)
+ Added a config to the mod (Tons of new toggles to explore and calibrate)
+ Insanity will no longer drain filters if there is no toxic air present
**Beta 1.1:**
+ Now if you die with more than 80 Lung Damage it gets set to flat 80 damage (No longer effected by beating the end)
+ Added a config to the mod (Tons of new toggles to explore and calibrate)
+ Insanity will no longer drain filters if there is no toxic air present
**Beta 1.1:**
+ Now if you die with more than 80 Lung Damage it gets set to flat 80 damage (No longer effected by beating the end)
+ Added a config to the mod (Tons of new toggles to explore and calibrate)
+ Insanity will no longer drain filters if there is no toxic air present
**Beta 1.1:**
+ Now if you die with more than 80 Lung Damage it gets set to flat 80 damage (No longer effected by beating the end)
+ Added a config to the mod (Tons of new toggles to explore and calibrate)
+ Insanity will no longer drain filters if there is no toxic air present
Beta 1.0.1:
+ Removed the "HH VSM" item and replaced it with the "PDA" item which stands for "Personal Digital Assistant"
+ The PDA item can now locate Gas Leaks when shift right-clicking with it
+ Changed the recipe for the PDA item
+ When using the PDA item to toggle the Advanced Gas Mask's Night Vision it now removes the effect when turned off instead of just waiting for the cooldown
+ The Burning Coal Ores no longer drain your filters/health in creative & spectator mode
+ Adjusted the Suffocation effect's logic (you now start suffocating at 0 instead of -1)
+ On respawn you now restore your Lung Damage to 90 if you died with more than that (down to 80 if the end is conquered)
+ The mod now used item tags instead of direct item references meaning in theory custom Gas Masks can be made (to a degree)
Beta 1.0.1:
+ Removed the "HH VSM" item and replaced it with the "PDA" item which stands for "Personal Digital Assistant"
+ The PDA item can now locate Gas Leaks when shift right-clicking with it
+ Changed the recipe for the PDA item
+ When using the PDA item to toggle the Advanced Gas Mask's Night Vision it now removes the effect when turned off instead of just waiting for the cooldown
+ The Burning Coal Ores no longer drain your filters/health in creative & spectator mode
+ Adjusted the Suffocation effect's logic (you now start suffocating at 0 instead of -1)
+ On respawn you now restore your Lung Damage to 90 if you died with more than that (down to 80 if the end is conquered)
+ The mod now used item tags instead of direct item references meaning in theory custom Gas Masks can be made (to a degree)
Beta 1.0.1:
+ Removed the "HH VSM" item and replaced it with the "PDA" item which stands for "Personal Digital Assistant"
+ The PDA item can now locate Gas Leaks when shift right-clicking with it
+ Changed the recipe for the PDA item
+ When using the PDA item to toggle the Advanced Gas Mask's Night Vision it now removes the effect when turned off instead of just waiting for the cooldown
+ The Burning Coal Ores no longer drain your filters/health in creative & spectator mode
+ Adjusted the Suffocation effect's logic (you now start suffocating at 0 instead of -1)
+ On respawn you now restore your Lung Damage to 90 if you died with more than that (down to 80 if the end is conquered)
+ The mod now used item tags instead of direct item references meaning in theory custom Gas Masks can be made (to a degree)
Beta 1.0.1:
+ Removed the "HH VSM" item and replaced it with the "PDA" item which stands for "Personal Digital Assistant"
+ The PDA item can now locate Gas Leaks when shift right-clicking with it
+ Changed the recipe for the PDA item
+ When using the PDA item to toggle the Advanced Gas Mask's Night Vision it now removes the effect when turned off instead of just waiting for the cooldown
+ The Burning Coal Ores no longer drain your filters/health in creative & spectator mode
+ Adjusted the Suffocation effect's logic (you now start suffocating at 0 instead of -1)
+ On respawn you now restore your Lung Damage to 90 if you died with more than that (down to 80 if the end is conquered)
+ The mod now used item tags instead of direct item references meaning in theory custom Gas Masks can be made (to a degree)