等价交换是一个让你能够将大量材料转化为其他材料的模组。它添加了许多被许多人归类为“末期内容”的东西,让你在沙盒世界中感觉更像是神一样的存在。如果这触犯了你的《我的世界》情感,那么这可能不是适合你的模组。
这些物品的成本极高,因此在你抨击它们之前,请尝试合法获取这些物品。你会发现这并不是一件轻而易举的事情。
依赖关系
* v1.15, v2.08b: Risugami的ModLoader和AudioMod
* 注意: v1.15是一个jarmod,直接安装到minecraft.jar中,而不是/mods/文件夹中
* v3.53 (ItemSprite API): Risugami的ModLoader,AudioMod,scokeev9的ItemSprite API v1.2
* v3.53+ (Forge): Risugami的ModLoader,ModLoader MP,AudioMod,Forge
故障排除
我的克莱因星(Klein Star)不能为任何东西提供燃料/我的永恒密度宝石(Gem of Eternal Density)不能浓缩物品/我在制作模组物品时得到了克莱因星的碎片!
给它充电,然后打开它。
当我的
[收集者/浓缩器]完成时,产品消失了。
看看它旁边的箱子里。
区块/物品ID冲突
请注意,此模组使用一个属性文件,[mod_EE.props],位于你的.minecraft目录中。这个文件包含了模组中所有内容的ID,以及你的键盘配置。你的Minecraft错误日志(modloader.txt)会告诉你是什么导致了冲突。
如果你正在从1.7.3版本升级,但只是在新的世界中开始,你必须删除你的mod_EE.props文件。如果你正在尝试使用来自1.7.3版本的旧世界,并且有你所有的精彩物品,你必须按照下载链接上面的说明进行操作,否则你的道具会出现问题,直到你解决它。
我的键盘按键在我最喜欢的两个模组之间发生冲突!
键盘按键现在可以在mod_EE.props文件中配置。
为了配置你的按键,你需要弄清楚你想要使用的按键代表的数字是多少,要做到这一点,你必须去[这里](
BuildCraft自动制作桌不会执行使用贤者之石的配方!
确保你的自动制作桌旁边有一个箱子,里面也有一个贤者之石。如果你使用的是其他配方,比如使用永恒潮汐(Evertide)来制作史莱姆球的配方,你就需要在箱子里放上适当的物品。
特定错误/常见问题 -
java.lang.NoClassDefFoundError: IItemTexture
这意味着你要么
1. 没有安装ItemSprite API,要么
2. 安装的版本不对。这也可能意味着你看不懂。
我如何给物品充电?我如何
[控制物品"x"]?
默认按键如下:
给工具/物品充电:V
释放电量/使用超级能力:R
切换物品的主动效果:G
打开贤者之石制作/转化界面:C
[在充电到最大时使用它可以打开转化网格]
贤者之石在配方中会被消耗吗?
不会。
重力胫甲(Gravity Greaves)的"地面震撼"能力无效。
只要你已经打开了移动能力,就会有一些智能移动(Smart Moving)和玩家API(Player API)的东西与胫甲的潜行效果发生冲突。
存档通知
这个模组已被放弃,并且已被上传以进行存档目的。它最初是由[x3n0ph0b3](
[, level 2 ranges from 4-16 [0-3 charge levels, each gives 4 distance], level 3 ranges from 16-64 [0-3 charge levels, each gives 16 distance].
6.18
6.17 - New mode in Mercurial Eye "Pillar Extension", works like extension except for a 3x3 column (vertical or horizontal) will extend in the direction you click (face-sensitive) and stop when it hits an obstruction. Range goes up to 64, minimum of 28 or so. Cut off and reset DM/RM furnace energy and scaled it properly (no more infinite furnace from being hooked up for a minute). EMC should now stay preserved in Klein stars when you break a machine holding one. Klein Star level now drastically effects how fast a Relay can charge/uncharge it. Fixed Nova values. Added all blocks EMC ratings so that you can transmute Alch. chests, collectors, etc once you learn the transmutation. Removed Chest of WOFT function because it sucks. WOFT Function was debuffing around players instead of pedestals, this is fixed. Added more metadata sensitive handling for the mod, vanilla items and addons. Other Trans-grid metadata wonks involving targets not showing up should be fixed. Nether brick, ghast tears and mycelium now have EMC ratings. Netherrack can be transmuted via Philosopher's Stone [to cobblestone]. Cobblestone in the Nether will always transmute directly to Netherrack.
Added IC2 Values for iron and gold dust, and lava cells. <_<
6.16 - Mended the issue with the new fuel mapping meta-data sensitivity that causes old fuel mappings to return false! Should make fuel appear as fuel again in the trans grid.
6.15 - Added "panel mode" to the Philosopher's Stone, letting it transmute flat planes of space. Also decreased the minimum effected area of the Mercurial Eye to 0, allowing you to transmute/build a single block at a time. Increased the charge maximum to compensate. Fixed Void Ring's eating stuff and not returning it.. really nasty, that one.
6.14 - Added a few more mini-API hooks for future possible uses, removed some debug recipes I forgot, corrected my Fuel Registry to be metadata sensitive so I could add Nikolite to the list in the RP2 addon.. also swapped Greaves dead-drop ability to being classified as offensive, allowing you to turn off dead-drop but still "fly". Also stopped the Mercurial Eye from being "repaired" by a Talisman, purely cosmetic, but still annoying.
6.13 - Fixed localization for the armor power activation methods/deactivation methods. Added getters and setters for the alchemical value bank for Inficraft's mDiyo, experimental.
6.12 - I had no idea mooshrooms could be sheared. O_o DM/RM Shears and RM Katar now shear mooshrooms, and also give their low-% clone chance to clone a mooshroom.
6.11
6.10 - Derp. Forgot to increase the Talisman of Repair's array when adding bow to the repair options list. Sorry about that guys.
6.09 - Several fuel consumption bugs were fixed, the Divining rod now uses fuel (about 4 EMC per Divining level, so level 3 uses 12), fixed the learning of damaged items to only give you the undamaged knowledge, and enabled damaged items to be used in the transmutation grid for input. Also finished the guide!
6.08 - I fail at making things toggle, derp. Corrected conditionals for toggling gemmed armor powers. Sorry.
6.07 - Alchemy Chest + Gem of Eternal Density fixed. Philosopher's stone transmute-a-tree crash fixed. Strange ModLoaderMp issue when loading in multiplayer (NO EE IS NOT SMP) fixed. Added toggle-keys to disable RM Gemmed armor powers - Pressing G with boots/greaves disables movement functions (flight, fast fall), pressing V with helm, armor or greaves disables offensive powers (creeper-blast, lightning, gravity-launch).
6.06 - Repackaged with the new BC 3.1 Alpha API - I checked it to make sure it was backwards compatible, should fix a problem with people using BC 3.
6.05 - NPE Crash in the Collectors was fixed, caused by 6.04 update. Sorry. >_<
6.04 - Annoying behavior in the collectors not pushing single stacks back into queue fixed.
6.03 - Fixed the annoying lack of cooldown on the philosopher's stone, causing it to double/triple transmute.
6.02 - Fixed a very sneaky trans grid exploit. I'm sure there will be more to follow. :P
6.01 - Minor recipe derp. Update if you don't feel like cheating.
6.0 - I couldn't even begin to describe the number of changes in this mod. You'll just have to see it for yourself.
收录