## Additions
- For vanilla parity, added new tags for sensitivity to enchantments, these are separate from the pre-existing entity tags.
## Changes
- All enchantments now make use of the Combat+ enchantable tags.
- Entity Tags use the new Provi's Health Bars API with a starting priority of -990.
## Removals
- Removed Neat compatibility.
- Neat has been stuck on 1.20.1, for a long time now. I can't pre-emptively predict how the Neat dev will adjust to the new Entity Group system (if at all), nor can I delay my own updates for it.
- Neat support is dropped indefinitely for this reason.
Extra Damage Enchantments is now part of the Combat+ collection. The internals of the mod have been rewritten to make use of Combat+.
## Changes
- The internal modid now matches the actual modid.
- The data and asset namespace is now `extra-damage-enchantments`.
- The gamerule has been renamed to `damageEnchantAgainstPlayerEffectiveness`, placed in the Combat+ gamerule category, and the default value raised to 0.5 to match Extended Enchanting.
## New Features
- Added entrypoint to connect to [Provi's Health Bars](https://modrinth.com/mod/provis-health-bars). Several custom portraits have been added.
- ExtraDE Neat Compat is now built into this mod. Playing with Neat will automatically add the new icons.
## Notes
As of this release the addon mod, [ExtraDE Neat Compat](https://modrinth.com/mod/extrade-neat-compat) has been deprecated. It has been merged into this mod and is no longer needed.
## New Features
* Added a new gamerule `specialEnchantAgainstPlayersPercentEffectiveness` that modifies the damage that special (not Sharpness) damage enchantments deal to players.
* Read more about it [here](https://github.com/Provismet/Extra-Damage-Enchantments/wiki/Special-Enchantment-Effectiveness-Against-Players).