- Updated to 1.21.3 Minecraft.
额外伤害附魔 (Extra Damage Enchantments)
一个伪装成附魔模组的模组实用程序。额外伤害附魔将数据包标签与“压制”等附魔所使用的“实体组”系统连接起来。此外,它还添加了5个新的伤害附魔,以利用这个新系统。
一个模组实用程序模组,伪装成一个附魔模组。额外伤害附魔将数据包与“压制”等附魔使用的“实体组”系统连接起来。此外,它还添加了5个新的伤害附魔,以利用这个新系统。
在模组包中的一个问题是,新的生物体通常不属于基本的不死、节肢动物和水生生物类别。额外伤害附魔添加了5个额外的类别,涵盖了大多数用例。每个类别,以及原始的分类,都是一个数据包标签。这为模组包提供了一个方便的兼容性层,可以使用和添加额外的生物体。
额外伤害附魔还为[Provi's Health Bars](
New Groups and Enchantments
| 组别 | 附魔 | 实体标签 | 示例生物体 |
|---|---|---|---|
| 人型 | 叛徒 | `extra-damage-enchantments:humanoid` | 玩家、女巫、猪灵 |
| 外界 | 虚空撕裂者 | `extra-damage-enchantments:outerworldly` | 末影人、潜影贝、末影龙 |
| 奥术 | 解体 | `extra-damage-enchantments:arcane` | 烈焰人、烈焰、恼鬼 |
| 真菌植物 | 除草剂 | `extra-damage-enchantments:fungifloral` | 苦力怕、克罗茨 |
| 野兽 | 屠夫 | `extra-damage-enchantments:beastly` | 牛、猪兽人、掠夺者 |
每个附魔都与锋利性、其他附魔以及“压制”等其他伤害附魔不兼容。
为了PvP平衡,还有一个游戏规则控制着特殊(非锋利性)伤害附魔对玩家的有效性。
数据包信息
额外伤害附魔允许您通过Minecraft的标签系统将任何生物体(甚至是模组化的生物体)添加到额外甚至原始的实体组中,请查阅[模组wiki](
模组包
欢迎将此模组添加到任何模组包中。额外伤害附魔毕竟是附魔和模组包实用程序的结合。
起源插件
如果您正在设置一个起源模组包,请考虑同时添加[额外伤害附魔起源插件](
版本&下载
- Updated to 1.21.3 Minecraft.
Frankly with all these changes by Mojang, we're slowly reaching the point where this mod is almost a datapack.
## Changes
- All enchantments have been reworked into data-driven versions.
## Removals
- The convenient mixin injection point for the enchantments has been removed due to obvious reasons.
## Additions
- For vanilla parity, added new tags for sensitivity to enchantments, these are separate from the pre-existing entity tags.
## Changes
- All enchantments now make use of the Combat+ enchantable tags.
- Entity Tags use the new Provi's Health Bars API with a starting priority of -990.
## Removals
- Removed Neat compatibility.
- Neat has been stuck on 1.20.1, for a long time now. I can't pre-emptively predict how the Neat dev will adjust to the new Entity Group system (if at all), nor can I delay my own updates for it.
- Neat support is dropped indefinitely for this reason.
## Changes
- The internal modid now matches the actual modid.
- The data and asset namespace is now `extra-damage-enchantments`.
- The gamerule has been renamed to `damageEnchantAgainstPlayerEffectiveness`, placed in the Combat+ gamerule category, and the default value raised to 0.5 to match Extended Enchanting.
- Added entrypoint to connect to [Provi's Health Bars](https://modrinth.com/mod/provis-health-bars). Several custom portraits have been added.
- ExtraDE Neat Compat is now built into this mod. Playing with Neat will automatically add the new icons.
## Notes
As of this release the addon mod, [ExtraDE Neat Compat](https://modrinth.com/mod/extrade-neat-compat) has been deprecated. It has been merged into this mod and is no longer needed.
- Changed mod icon.
- Added 1.20 mobs to tags.
* Added a new gamerule `specialEnchantAgainstPlayersPercentEffectiveness` that modifies the damage that special (not Sharpness) damage enchantments deal to players.
* Read more about it [here](https://github.com/Provismet/Extra-Damage-Enchantments/wiki/Special-Enchantment-Effectiveness-Against-Players).
- Updated to 1.20
- Changed modmenu homepage to GitHub repo.
1.0.3
Updated to 1.19.3
### Tweaks
Glow from Unravel and Voidrender now lasts longer depending on enchantment level.
收录


