### Updates
- The `offhand_equipment` tag now includes `forge:tools/shields` by default, extending default compatibility;
- Rich Soil Farmland can now be hydrated by any fluid type capable of hydration;
- Wild Cabbage and Sea Beet can now generate on any biome tagged with `minecraft:is_beach` (thanks, lyaneii!);
### Fixes
- Fixed Wheat Dough's water-based recipe still displaying in JEI when disabled;
- Fixed FD's special recipes existing in the `minecraft` namespace;
- Temporary fix for the Cooking Pot crashing when opened in spectator mode (access is now disabled);
- (1.21+) Fixed Cooking Pot allowing players to cook and store up to 99 servings;
- (1.21+) Fixed Create integration's milling recipes using invalid field, which caused them to never finish processing;
- (1.21+) Fixed Rabbit Stew not returning bowls after being eaten, due to the Rabbit Stew buff;
- (1.21+) Fixed a potential datapack error with cooking recipes in KubeJS (thanks, ianm1647!);
### Translations
- Update main langs to include lines for wall canvas signs;
- Fixed es_ar translation having a JSON error;
- Added:
- hu_hu (thanks, bayi!);
- lzh (thanks, BeiDou114514!);
- Updated:
- it_it (thanks, BlackShadow77!);
- zh_cn (thanks, Don-Trueno!);
- zh_tw (thanks, CyanChanges!);
### Updates
- The `offhand_equipment` tag now includes `forge:tools/shields` by default, extending default compatibility;
- Rich Soil Farmland can now be hydrated by any fluid type capable of hydration;
- Wild Cabbage and Sea Beet can now generate on any biome tagged with `minecraft:is_beach` (thanks, lyaneii!);
### Fixes
- Fixed Wheat Dough's water-based recipe still displaying in JEI when disabled;
- Fixed FD's special recipes existing in the `minecraft` namespace;
- Temporary fix for the Cooking Pot crashing when opened in spectator mode (access is now disabled);
- (1.21+) Fixed Cooking Pot allowing players to cook and store up to 99 servings;
- (1.21+) Fixed Create integration's milling recipes using invalid field, which caused them to never finish processing;
- (1.21+) Fixed Rabbit Stew not returning bowls after being eaten, due to the Rabbit Stew buff;
- (1.21+) Fixed a potential datapack error with cooking recipes in KubeJS (thanks, ianm1647!);
### Translations
- Update main langs to include lines for wall canvas signs;
- Fixed es_ar translation having a JSON error;
- Added:
- hu_hu (thanks, bayi!);
- lzh (thanks, BeiDou114514!);
- Updated:
- it_it (thanks, BlackShadow77!);
- zh_cn (thanks, Don-Trueno!);
- zh_tw (thanks, CyanChanges!);
### Additions
- New item tags:
- `#meals` - Groups bowl and plate foods which are considered a "meal" by the mod. Excludes Fruit Salad and Nether Salad;
- `#drinks` - Groups drinkable FD items that are not potions;
- `#feasts` - Groups the full forms of feasts. Their portions reside in `#meals`;
### Updates
- Wheat Dough now has a simpler, less cumbersome crafting recipe using a Water Bucket:
- Wheat can be crafted with a Water Bucket to make Dough. The bucket's water won't be depleted, letting you craft dough indefinitely;
- The bucket acts as a simple technology gate to unlock this recipe;
- The egg recipe is still present, to not break auto-crafting setups;
- All usages of water buckets in the mod (recipes, interactions etc) now use a common tag (thanks, thelegitdolt!):
- 1.20.1: `forge:buckets/water` (unofficial);
- 1.21.1: `c:buckets/water`;
- Added knives to the `breaks_decorated_pots` tag;
- Updated integration with `create:upright_on_belt` to include all bowl, plate and bottle items;
- Updated the Master Chef advancement with additional meals;
- The meals reflect the "vanilla FD" entries in the `meals` tag, but does not update with the tag itself;
- Updated effect description IDs for all langs (thanks, mpustovoi!);
- Cooking Pot will always "cool down" when the recipe becomes invalid mid-cooking, instead of losing all cooking progress in some circumstances;
### Fixes
- Fixed Jack-O-Lantern not being mineable with a Knife;
- Fixed Create's Potato Cannon integration;
- Fixed Knives with Silk Touch slicing Pumpkin blocks;
- Fixed budding bushes (Tomato)'s planting rules being hardcoded to vanilla farmland;
- Fixed Rich Soil negating fall damage (1.21.1) and `turnToDirt` converting it into normal dirt (thanks, SarahIsWeird!);
- (1.21.1) Fixed Baskets and Cabinets not having an item handler capability (thanks, RaymondBlaze!);
- (1.21.1) Updated Create Integration to the newest update's syntax (thanks, mpustovoi!);
- (1.21.1) Fixed `storage_blocks` tags not being nested in their parent (thanks, Lucky-56!);
- (1.21.1) Fixed FD recipe ID's not being displayed on debug info on JEI screens (thanks, Abbie5!);
- (1.21.1) Fixed Immersive Engineering integration recipes;
- (1.21.1) Fixed Tall-mato advancement not working properly;
- (1.21.1) Fixed HUD overlays rendering on top of AppleSkin overlays;
### Additions
- New item tags:
- `#meals` - Groups bowl and plate foods which are considered a "meal" by the mod. Excludes Fruit Salad and Nether Salad;
- `#drinks` - Groups drinkable FD items that are not potions;
- `#feasts` - Groups the full forms of feasts. Their portions reside in `#meals`;
### Updates
- Wheat Dough now has a simpler, less cumbersome crafting recipe using a Water Bucket:
- Wheat can be crafted with a Water Bucket to make Dough. The bucket's water won't be depleted, letting you craft dough indefinitely;
- The bucket acts as a simple technology gate to unlock this recipe;
- The egg recipe is still present, to not break auto-crafting setups;
- All usages of water buckets in the mod (recipes, interactions etc) now use a common tag (thanks, thelegitdolt!):
- 1.20.1: `forge:buckets/water` (unofficial);
- 1.21.1: `c:buckets/water`;
- Added knives to the `breaks_decorated_pots` tag;
- Updated integration with `create:upright_on_belt` to include all bowl, plate and bottle items;
- Updated the Master Chef advancement with additional meals;
- The meals reflect the "vanilla FD" entries in the `meals` tag, but does not update with the tag itself;
- Updated effect description IDs for all langs (thanks, mpustovoi!);
- Cooking Pot will always "cool down" when the recipe becomes invalid mid-cooking, instead of losing all cooking progress in some circumstances;
### Fixes
- Fixed Jack-O-Lantern not being mineable with a Knife;
- Fixed Create's Potato Cannon integration;
- Fixed Knives with Silk Touch slicing Pumpkin blocks;
- Fixed budding bushes (Tomato)'s planting rules being hardcoded to vanilla farmland;
- Fixed Rich Soil negating fall damage (1.21.1) and `turnToDirt` converting it into normal dirt (thanks, SarahIsWeird!);
- (1.21.1) Fixed Baskets and Cabinets not having an item handler capability (thanks, RaymondBlaze!);
- (1.21.1) Updated Create Integration to the newest update's syntax (thanks, mpustovoi!);
- (1.21.1) Fixed `storage_blocks` tags not being nested in their parent (thanks, Lucky-56!);
- (1.21.1) Fixed FD recipe ID's not being displayed on debug info on JEI screens (thanks, Abbie5!);
- (1.21.1) Fixed Immersive Engineering integration recipes;
- (1.21.1) Fixed Tall-mato advancement not working properly;
- (1.21.1) Fixed HUD overlays rendering on top of AppleSkin overlays;
### Updates
- Knives are now effective at mining Cactus;
- Knives can now instamine Bamboo, just like a Sword;
- Added the following blocks to the `unaffected_by_rich_soil` tag:
- Moss, Nylium, Big Dripleaf, Pink Petals and Tall Flowers;
- Added `storage_blocks/<material>` tags for each storage block (crates, bags, bales) in the mod:
- In 1.20.1, the namespace is `forge`;
- In 1.21.1, the namespace is `c`;
- Rich Soil is no longer hardcoded to deny tall flower boosting; they have simply been added to the `unaffected_by_rich_soil` tag;
### Fixes
- Fixed wrong UV at the bottom of Pie models when there's 1 slice left;
- (1.21) Fix Pumpkins always dropping Pumpkin Slices without needing a knife;
### Updates
- Knives are now effective at mining Cactus;
- Knives can now instamine Bamboo, just like a Sword;
- Added the following blocks to the `unaffected_by_rich_soil` tag:
- Moss, Nylium, Big Dripleaf, Pink Petals and Tall Flowers;
- Added `storage_blocks/<material>` tags for each storage block (crates, bags, bales) in the mod:
- In 1.20.1, the namespace is `forge`;
- In 1.21.1, the namespace is `c`;
- Rich Soil is no longer hardcoded to deny tall flower boosting; they have simply been added to the `unaffected_by_rich_soil` tag;
### Fixes
- Fixed wrong UV at the bottom of Pie models when there's 1 slice left;
- (1.21) Fix Pumpkins always dropping Pumpkin Slices without needing a knife;
### Additions
- Farmer's Delight crops will now generate in village farms!
- Cabbage, Tomato and Onion will randomly replace either Wheat or Potato crops in villages;
- Crop availability varies between arid, temperate and cold biomes;
- Rice is excluded, as it requires a custom structure, and Villagers can't farm it yet.
- Added cutting recipe for Torchflower;
### Fixes
- Fix Skillet's default block state having `waterlogged=true`;
- Fix `tomatoes` not having a map color;
- (1.21) Fix Cutting Board recipes crashing with recipe optimization mods;
- (1.21) Fix Anvil being able to add Sweeping Edge to knives and skillets;
- (1.21) Fix Skillets lacking item data when placed via commands, causing crashes and inconsistencies;
### Additions
- Farmer's Delight crops will now generate in village farms!
- Cabbage, Tomato and Onion will randomly replace either Wheat or Potato crops in villages;
- Crop availability varies between arid, temperate and cold biomes;
- Rice is excluded, as it requires a custom structure, and Villagers can't farm it yet.
- Added cutting recipe for Torchflower;
### Fixes
- Fix Skillet's default block state having `waterlogged=true`;
- Fix `tomatoes` not having a map color;
### Additions
- Farmer Villagers are now capable of planting and harvesting FD crops!
- They can plant, harvest and collect the drops for Cabbage, Tomato and Onion;
- Rice is currently excluded from this equation, as farmer AI wasn't able to handle it properly without extensive changes.
- Added tag: `farmersdelight:campfire_signal_smoke`. Blocks in this tag will cause Campfires to emit "signal smoke", like the Hay Bale;
### Updates
- Knives are now effective at mining Pumpkins (normal and carved) and Melons;
- Knives will harvest **4 Pumpkin Slices** when mining a Pumpkin, instead of a whole unit. Carved Pumpkins are unaffected;
- Added Canvas Signs to the vanilla `signs` and `hanging_signs` item tags;
- Some crafting recipes are now properly grouped in the Crafting Table's recipe book;
- Skillets are now waterloggable, but are unable to cook underwater, either handheld or as a block. Hard to fry when the skillet is flooded!
- `tomatoes` were temporarily removed from the `crops` tag, as bee pollination was breaking ropelogged vines unpredictably;
- This will likely be addressed in the next major release;
### Fixes
- Fix meal duplication when using containers against a Cooking Pot block, then closing and reloading the world;
- (1.21) Fixed Kelp Roll (whole) having wrong food stats;
- (1.21) Fixed Skillet not being enchantable in an anvil;
- (1.21) Fixed Knives being unable to receive Knockback and Looting;
- (1.21) Fixed Cutting Boards being unable to handle two valid tools for the same input (thanks, Lance5057!);
- (1.21) Fixed Skillets not losing durability when attacking mobs;
### Additions
- Farmer Villagers are now capable of planting and harvesting FD crops!
- They can plant, harvest and collect the drops for Cabbage, Tomato and Onion;
- Rice is currently excluded from this equation, as farmer AI wasn't able to handle it properly without extensive changes.
- Added tag: `farmersdelight:campfire_signal_smoke`. Blocks in this tag will cause Campfires to emit "signal smoke", like the Hay Bale;
### Updates
- Knives are now effective at mining Pumpkins (normal and carved) and Melons;
- Knives will harvest **4 Pumpkin Slices** when mining a Pumpkin, instead of a whole unit. Carved Pumpkins are unaffected;
- Added Canvas Signs to the vanilla `signs` and `hanging_signs` item tags;
- Some crafting recipes are now properly grouped in the Crafting Table's recipe book;
- Skillets are now waterloggable, but are unable to cook underwater, either handheld or as a block. Hard to fry when the skillet is flooded!
- `tomatoes` were temporarily removed from the `crops` tag, as bee pollination was breaking ropelogged vines unpredictably;
- This will likely be addressed in the next major release;
### Fixes
- Fix meal duplication when using containers against a Cooking Pot block, then closing and reloading the world;
### Fixes
- Fix crash when placing Mangrove Cabinet, Canvas Signs or Hanging Canvas Signs;
- Fix sporadic CME crash due to item override registration;
- Fix meal duplication when using containers against a Cooking Pot block, then closing and reloading the world;
- (1.21) All `forge` tags have been updated to the `c` namespace, with a few changes and additions:
- Updated many tags to reside within the `c:foods/` subgroup, except for `c:crops/grain`, since the items are inedible;
- Many tags which had specific subgrouping were sunsetted.
- For example: forge:vegetables/tomato was phased out due to redundancy, in favor of c:foods/tomato instead, but tomatoes are still added to c:foods/vegetables;
- Removed `farmersdelight:wolf_prey`, in favor of using `c:foods/raw_meat` instead;
- Added `c:foods/safe_raw_fish`, a version of `c:foods/raw_fish` which does not include Pufferfish;
### Updates
- The Cooking Pot item now displays more information than before:
- A blue bar will be shown to indicate the amount of meal servings stored, similar to how Bundles display their fullness;
- The tooltip will display the stored food's item sprite alongside its name;
- When viewing basic crops in JEI, they will display info on where they can be found as Wild Crops.
### Fixes
- (1.20) Creative Tab registration has been moved to server-side, so that other mods can access them for game logic;
- Structure files for compost heaps are now format-updated with datagen, thus avoiding excessive DFU triggers on world gen. This should improve performance!
- Credit to malte0811, co-author of Immersive Engineering, for the StructureUpdater implementation;
- Skillet's higher knockback is now implemented as an attribute, rather than an event, fixing a bug where the other hand's item also received this boost;
- Skillet sounds now play at the correct stage of the damage cycle. This is noticeable on multiplayer, with some amount of latency;
### Translations
- Added a line for the Rotten Tomato entity in most langs (thanks, leagris!);
- Added:
- sv_SE (thanks, Bjorkan!);
- Updated:
- es_MX (thanks, CerealConJugo!);
- fr_FR (thanks, leagris!);
- ja_JP (thanks, EndilCrafter!)
- ru_RU (thanks, VGamerGroup!);
- uk_UA (thanks, unroman!);
- zh_CN (thanks, NumberSir);
- zh_TW (thanks, Lobster0228!);
### Updates
- The Cooking Pot item now displays more information than before:
- A blue bar will be shown to indicate the amount of meal servings stored, similar to how Bundles display their fullness;
- The tooltip will display the stored food's item sprite alongside its name;
- When viewing basic crops in JEI, they will display info on where they can be found as Wild Crops.
### Fixes
- (1.20) Creative Tab registration has been moved to server-side, so that other mods can access them for game logic;
- Structure files for compost heaps are now format-updated with datagen, thus avoiding excessive DFU triggers on world gen. This should improve performance!
- Credit to malte0811, co-author of Immersive Engineering, for the StructureUpdater implementation;
- Skillet's higher knockback is now implemented as an attribute, rather than an event, fixing a bug where the other hand's item also received this boost;
- Skillet sounds now play at the correct stage of the damage cycle. This is noticeable on multiplayer, with some amount of latency;
### Translations
- Added a line for the Rotten Tomato entity in most langs (thanks, leagris!);
- Added:
- sv_SE (thanks, Bjorkan!);
- Updated:
- es_MX (thanks, CerealConJugo!);
- fr_FR (thanks, leagris!);
- ja_JP (thanks, EndilCrafter!)
- ru_RU (thanks, VGamerGroup!);
- uk_UA (thanks, unroman!);
- zh_CN (thanks, NumberSir);
- zh_TW (thanks, Lobster0228!);
### Additions
- Added certain blocks to the `create:brittle` tag, to prevent them from being deleted randomly when disassembling contraptions;
- New tags:
- `farmersdelight:flat_on_cutting_board`: Items which will always render flat and 2D when placed on a Cutting Board, to fix certain render cases.
- Includes Trident and Spyglass by default, due to unique render cases;
- Optionally includes items from a few mods, such as Autumnity's Turkey and Supplementaries' Quiver;
### Updates
- Updated method of modifying stack sizes for BowlFoodItems:
- Changes are now done on game start, rather than calculated during `maxStackSize()` calls;
- The `overrideAllSoupItems` config option has been removed, due to performance and usability concerns;
- Cooking recipes will now drop sensible remainders for vanilla items which don't have them configured;
- (1.20) Updated Basket textures to match the new Bamboo design and palette;
### Fixes
- Fix potential performance issues involving the stack size override for BowlFoodItems (see above);
- (1.18.2) Rollback and replacement to previous fix for Cutting Board's rendering issues with perspective items:
- The previous fix fails (and may crash) with some resource packs on 1.18.2, due to differences in how the method operates. On 1.19+, the fix works as intended;
- Instead of applying perspectives to determine 3D items, the `flat_on_cutting_board` tag will be used instead. Wrongly-angled items should be added to this tag;
### Additions
- Added certain blocks to the `create:brittle` tag, to prevent them from being deleted randomly when disassembling contraptions;
- New tags:
- `farmersdelight:flat_on_cutting_board`: Items which will always render flat and 2D when placed on a Cutting Board, to fix certain render cases.
- Includes Trident and Spyglass by default, due to unique render cases;
- Optionally includes items from a few mods, such as Autumnity's Turkey and Supplementaries' Quiver;
### Updates
- Updated method of modifying stack sizes for BowlFoodItems:
- Changes are now done on game start, rather than calculated during `maxStackSize()` calls;
- The `overrideAllSoupItems` config option has been removed, due to performance and usability concerns;
- Cooking recipes will now drop sensible remainders for vanilla items which don't have them configured;
- (1.20) Updated Basket textures to match the new Bamboo design and palette;
### Fixes
- Fix potential performance issues involving the stack size override for BowlFoodItems (see above);
- (1.18.2) Rollback and replacement to previous fix for Cutting Board's rendering issues with perspective items:
- The previous fix fails (and may crash) with some resource packs on 1.18.2, due to differences in how the method operates. On 1.19+, the fix works as intended;
- Instead of applying perspectives to determine 3D items, the `flat_on_cutting_board` tag will be used instead. Wrongly-angled items should be added to this tag;
### Additions
- Added certain blocks to the `create:brittle` tag, to prevent them from being deleted randomly when disassembling contraptions;
- New tags:
- `farmersdelight:flat_on_cutting_board`: Items which will always render flat and 2D when placed on a Cutting Board, to fix certain render cases.
- Includes Trident and Spyglass by default, due to unique render cases;
- Optionally includes items from a few mods, such as Autumnity's Turkey and Supplementaries' Quiver;
### Updates
- Updated method of modifying stack sizes for BowlFoodItems:
- Changes are now done on game start, rather than calculated during `maxStackSize()` calls;
- The `overrideAllSoupItems` config option has been removed, due to performance and usability concerns;
- Cooking recipes will now drop sensible remainders for vanilla items which don't have them configured;
- (1.20) Updated Basket textures to match the new Bamboo design and palette;
### Fixes
- Fix potential performance issues involving the stack size override for BowlFoodItems (see above);
- (1.18.2) Rollback and replacement to previous fix for Cutting Board's rendering issues with perspective items:
- The previous fix fails (and may crash) with some resource packs on 1.18.2, due to differences in how the method operates. On 1.19+, the fix works as intended;
- Instead of applying perspectives to determine 3D items, the `flat_on_cutting_board` tag will be used instead. Wrongly-angled items should be added to this tag;
### Additions
- (1.20) Added Hanging Canvas Signs;
- (1.20) Added Cherry and Bamboo Cabinets;
- (1.20) Added salvaging recipes for Cherry and Bamboo furniture;
- Added compatibility with the `origins:meat` tag from the Origins mod:
- Carnivorous foods not defined as `meat()` in properties;
- Bacon and Eggs;
- Added some items to Create Crafts & Additions tags: `createaddition:plants` and `createaddition:plant_foods` (thanks, moltenwolfcub!);
- Added Onions to the `tconstruct:seeds` tag from Tinker's Construct, to replant with Harvest modifiers;
- New tags:
- `farmersdelight:terrain`: Blocks commonly present in biome surfaces. Populated by `minecraft:dirt` and `minecraft:sand`, and used for wild crop generation;
- `farmersdelight:horse_feed_tempted`: Entities which will be tempted by Horse Feed when held;
- `farmersdelight:serving_containers`: Items commonly used as containers for Cooking Pot recipes. Used for shift-click logic in the UI;
### Updates
- (1.20) Updated tags to the newest conventions in 1.20:
- `replaceable` and `replaceable_by_trees`: Sandy Shrub;
- Updated the Rope recipe to require 2 straw only, and output 4 units;
- Updated alternate Lead recipe to use Straw instead of Rope, due to Rope being cheaper now;
- Updated the Cooking Pot's GUI with a small arrow, pointing from the meal slot to the output slot;
- Updated the JEI widget for cooking recipes:
- Slightly smaller size, to fit more recipes per page;
- Progress arrow now shows icons for cooking time and experience, and displays those stats on mouse hover;
- Updated `create:upright_on_belt` with newer FD drinks;
- Updated `fan_heaters` to `passive_boiler_heaters`, according to Create 0.5 specs;
- (1.18.2) `fan_heaters` is still present for legacy compatibility with Create 0.4;
- Updated Wild Cabbage and Sea Beet generation to be placeable on blocks tagged as `minecraft:sand`, instead of hardcoded to normal sand;
- Rabbits can now be fed, and are tempted by, Cabbage (whole or leaf);
- Updated Slice of Cake's texture, to be more accurate to the cake block it comes from;
- Ropes can now support center-hanging blocks beneath them, such as Lanterns;
- Tomato Seeds are now associated as an item for both `tomatoes` and `budding_tomatoes` (thanks, RaymondBlaze!);
### Fixes
- Fix Wild Crops not generating in biomes from biome mods:
- Removes the check for `forge:is_overworld` on placed features, since the tag is unused by most mods;
- (1.18) The NETHER, THEEND and NONE BiomeCategories are excluded from wild crop generation instead.
- Fix loot functions lacking a type, causing errors with datagen and mods (such as Roughly Enough Resources);
- Fix Lily Pads and other water plants being directly plantable on Rich Soil, as if it was water;
- Fix wrong Cutting Board rendering for items with 3D model perspectives, but a 2D sprite on inventories;
- (1.19 and below) Fix roped Tomato Vines being destroyed by water, deleting the rope;
- Fix Cooking Pot not resetting its cook time when quick-swapping recipes, such as through the Recipe Book (thanks, Umpaz!);
- Fix Comfort and Nourishment overlays not being cancellable by other mods (example: Vampirism Blood Bar);
### Additions
- Added compatibility with the `origins:meat` tag from the Origins mod:
- Carnivorous foods not defined as `meat()` in properties;
- Bacon and Eggs;
- Added some items to Create Crafts & Additions tags: `createaddition:plants` and `createaddition:plant_foods` (thanks, moltenwolfcub!);
- Added Onions to the `tconstruct:seeds` tag from Tinker's Construct, to replant with Harvest modifiers;
- New tags:
- `farmersdelight:terrain`: Blocks commonly present in biome surfaces. Populated by `minecraft:dirt` and `minecraft:sand`, and used for wild crop generation;
- `farmersdelight:horse_feed_tempted`: Entities which will be tempted by Horse Feed when held;
- `farmersdelight:serving_containers`: Items commonly used as containers for Cooking Pot recipes. Used for shift-click logic in the UI;
### Updates
- Updated the Rope recipe to require 2 straw only, and output 4 units;
- Updated alternate Lead recipe to use Straw instead of Rope, due to Rope being cheaper now;
- Updated the Cooking Pot's GUI with a small arrow, pointing from the meal slot to the output slot;
- Updated the JEI widget for cooking recipes:
- Slightly smaller size, to fit more recipes per page;
- Progress arrow now shows icons for cooking time and experience, and displays those stats on mouse hover;
- Updated `create:upright_on_belt` with newer FD drinks;
- Updated `fan_heaters` to `passive_boiler_heaters`, according to Create 0.5 specs;
- (1.18.2) `fan_heaters` is still present for legacy compatibility with Create 0.4;
- Updated Wild Cabbage and Sea Beet generation to be placeable on blocks tagged as `minecraft:sand`, instead of hardcoded to normal sand;
- Rabbits can now be fed, and are tempted by, Cabbage (whole or leaf);
- Updated Slice of Cake's texture, to be more accurate to the cake block it comes from;
- Ropes can now support center-hanging blocks beneath them, such as Lanterns;
- Tomato Seeds are now associated as an item for both `tomatoes` and `budding_tomatoes` (thanks, RaymondBlaze!);
### Fixes
- Fix Wild Crops not generating in biomes from biome mods:
- Removes the check for `forge:is_overworld` on placed features, since the tag is unused by most mods;
- (1.18) The NETHER, THEEND and NONE BiomeCategories are excluded from wild crop generation instead.
- Fix loot functions lacking a type, causing errors with datagen and mods (such as Roughly Enough Resources);
- Fix Lily Pads and other water plants being directly plantable on Rich Soil, as if it was water;
- Fix wrong Cutting Board rendering for items with 3D model perspectives, but a 2D sprite on inventories;
- Fix roped Tomato Vines being destroyed by water, deleting the rope;
- Fix Cooking Pot not resetting its cook time when quick-swapping recipes, such as through the Recipe Book (thanks, Umpaz!);
- Fix Comfort and Nourishment overlays not being cancellable by other mods (example: Vampirism Blood Bar);
### Additions
- Added compatibility with the `origins:meat` tag from the Origins mod:
- Carnivorous foods not defined as `meat()` in properties;
- Bacon and Eggs;
- Added some items to Create Crafts & Additions tags: `createaddition:plants` and `createaddition:plant_foods` (thanks, moltenwolfcub!);
- Added Onions to the `tconstruct:seeds` tag from Tinker's Construct, to replant with Harvest modifiers;
- New tags:
- `farmersdelight:terrain`: Blocks commonly present in biome surfaces. Populated by `minecraft:dirt` and `minecraft:sand`, and used for wild crop generation;
- `farmersdelight:horse_feed_tempted`: Entities which will be tempted by Horse Feed when held;
- `farmersdelight:serving_containers`: Items commonly used as containers for Cooking Pot recipes. Used for shift-click logic in the UI;
### Updates
- Updated the Rope recipe to require 2 straw only, and output 4 units;
- Updated alternate Lead recipe to use Straw instead of Rope, due to Rope being cheaper now;
- Updated the Cooking Pot's GUI with a small arrow, pointing from the meal slot to the output slot;
- Updated the JEI widget for cooking recipes:
- Slightly smaller size, to fit more recipes per page;
- Progress arrow now shows icons for cooking time and experience, and displays those stats on mouse hover;
- Updated `create:upright_on_belt` with newer FD drinks;
- Updated `fan_heaters` to `passive_boiler_heaters`, according to Create 0.5 specs;
- (1.18.2) `fan_heaters` is still present for legacy compatibility with Create 0.4;
- Updated Wild Cabbage and Sea Beet generation to be placeable on blocks tagged as `minecraft:sand`, instead of hardcoded to normal sand;
- Rabbits can now be fed, and are tempted by, Cabbage (whole or leaf);
- Updated Slice of Cake's texture, to be more accurate to the cake block it comes from;
- Ropes can now support center-hanging blocks beneath them, such as Lanterns;
- Tomato Seeds are now associated as an item for both `tomatoes` and `budding_tomatoes` (thanks, RaymondBlaze!);
### Fixes
- Fix Wild Crops not generating in biomes from biome mods:
- Removes the check for `forge:is_overworld` on placed features, since the tag is unused by most mods;
- (1.18) The NETHER, THEEND and NONE BiomeCategories are excluded from wild crop generation instead.
- Fix loot functions lacking a type, causing errors with datagen and mods (such as Roughly Enough Resources);
- Fix Lily Pads and other water plants being directly plantable on Rich Soil, as if it was water;
- Fix wrong Cutting Board rendering for items with 3D model perspectives, but a 2D sprite on inventories;
- Fix roped Tomato Vines being destroyed by water, deleting the rope;
- Fix Cooking Pot not resetting its cook time when quick-swapping recipes, such as through the Recipe Book (thanks, Umpaz!);
- Fix Comfort and Nourishment overlays not being cancellable by other mods (example: Vampirism Blood Bar);
### Updates
- CraftTweaker integration has been re-enabled (thanks, Witixin1512!):
- This integration exposes `recipe_book_tab` and `farmersdelight:tool_action` to CT scripts;
- Updated the Cutting Board:
- The player can no longer "attempt" to process a carved tool.
- Updated Cake and Pie slices:
- When slicing a cake, slices will drop from the cut side in a neat little row;
- When slicing a pie, slices will drop towards the user's side;
- Eating either block or slice no longer causes potion particles when granting Speed to the user;
- Tomato Vines now have a slightly thinner hitbox, to facilitate clicking blocks behind them;
- Added Kelp to Crop Rotation advancement, as it can be cooked into food;
- Rich Soil Farmland now uses its own farmland template, so that resource packs won't break the model by improperly changing vanilla templates...;
- Removed local Botany Pots integration. It is now integrated within Botany Pots itself, in newer versions;
### Fixes
- (1.19) Fix Stove not emitting particles or ambient noise;
- (1.19) Fix containers (bowls, bottles etc.) not being searchable as recipe inputs in JEI;
- Fix the Crop Rotation advancement looking for `tomatoes` instead of `budding_tomatoes`, making it impossible to complete;
- Fix wrong criterion on recipes for smelting Golden Knives;
- Fix Rich Soil being turned into Rooted Dirt when growing Azalea trees on it;
- The fix should potentially prevent other modded trees from converting Rich Soil as well.
- Fix wrong composting rates for a few items;
- Fix Stuffed Pumpkin, Kelp Rolls and Sandy Shrub not being compostable;
- Fix Skillet being able to break blocks on creative, despite being a weapon;
- Fix Mooshroom and Trader Llama not being scavengeable for Leather when killed with a Knife;
- Fix Full Tatami Mats being placeable if the space ahead is unsupported, which caused them to break instantly;
- Fix Candle Cakes not dropping slices when mined with a knife (thanks, edgarogh!);
### Updates
- CraftTweaker integration has been re-enabled (thanks, Witixin1512!):
- This integration exposes `recipe_book_tab` and `farmersdelight:tool_action` to CT scripts;
- Updated the Cutting Board:
- The player can no longer "attempt" to process a carved tool.
- Updated Cake and Pie slices:
- When slicing a cake, slices will drop from the cut side in a neat little row;
- When slicing a pie, slices will drop towards the user's side;
- Eating either block or slice no longer causes potion particles when granting Speed to the user;
- Tomato Vines now have a slightly thinner hitbox, to facilitate clicking blocks behind them;
- Added Kelp to Crop Rotation advancement, as it can be cooked into food;
- Rich Soil Farmland now uses its own farmland template, so that resource packs won't break the model by improperly changing vanilla templates...;
- Removed local Botany Pots integration. It is now integrated within Botany Pots itself, in newer versions;
### Fixes
- (1.19) Fix Stove not emitting particles or ambient noise;
- (1.19) Fix containers (bowls, bottles etc.) not being searchable as recipe inputs in JEI;
- Fix the Crop Rotation advancement looking for `tomatoes` instead of `budding_tomatoes`, making it impossible to complete;
- Fix wrong criterion on recipes for smelting Golden Knives;
- Fix Rich Soil being turned into Rooted Dirt when growing Azalea trees on it;
- The fix should potentially prevent other modded trees from converting Rich Soil as well.
- Fix wrong composting rates for a few items;
- Fix Stuffed Pumpkin, Kelp Rolls and Sandy Shrub not being compostable;
- Fix Skillet being able to break blocks on creative, despite being a weapon;
- Fix Mooshroom and Trader Llama not being scavengeable for Leather when killed with a Knife;
- Fix Full Tatami Mats being placeable if the space ahead is unsupported, which caused them to break instantly;
- Fix Candle Cakes not dropping slices when mined with a knife (thanks, edgarogh!);
### Additions
- The Cooking Pot now has its own **Recipe Book**!
- Opening the GUI will reveal the familiar green book button. Press it to see your current cooking recipes;
- Recipes are unlocked in the same fashion as vanilla: by having one of its ingredients, or cooking the recipe from memory once;
- Added optional `"recipe_book_tab"` field for cooking recipes, which lets the recipe specify which tab it goes into:
- Valid options are `meals, drinks, misc`. If not provided, the recipe's tab will be determined in-code;
- New foods:
- **Salmon Roll, Cod Roll and Kelp Roll** - A new way to enjoy your fishing spoils, if you're equipped with watery crops;
- A full Kelp Roll is quite awkward to eat, so it takes a while. But if you cut it on a Cutting Board, you get bite-sized snacks to eat quickly;
- **Bone Broth** - Spelunking? In a pinch? Bring a Cooking Pot with you, and you'll be able to make a decent broth out of bone and cave vegetation;
- **Mushroom Rice** - A nourishing counterpart to Mushroom Stew, and a good sink for your mushroom colony farms;
- **Glow Berry Custard** - This vibrant cave fruit goes well with cream! It's sure to make your stomach *glow* with joy, too;
- New blocks:
- **Sandy Shrub** - A short plant which invades the beach coast, alongside Wild Cabbage and Sea Beet!
- You can bone meal the shrub to make it spread across nearby sand;
- **Rice Roll Medley** - Display your knife skills with a selection of salmon, cod and kelp rolls!
- Unlike other feasts, this gives individual rolls instead of meals. No, you can't put them back after taking one, it's bad manners!;
- New tags:
- `forge:dough`: Used to add modded dough items to FD's recipes, and populated by Wheat Dough by default;
- `forge:berries`: Any kind of small berry. Currently used for Stuffed Pumpkin and Fruit Salad;
- `farmersdelight:cabinets`: This, together with `cabinets/wooden`, is used to classify cabinet items for searching, crafting and integration;
- Mushroom Colonies now generate in Mushroom Field biomes, at random growth stages;
### Updates
- The Tomato crop has been redesigned:
- Its first four growth stages are a block called `budding_tomatoes`. The normal `tomatoes` block involves four fruiting stages;
- The single crop works like before, growing 8 stages until it can be plucked for tomatoes;
- Hanging rope above the crop will make it **climb it up**, growing two additional tomato-bearing vines;
- Some of the Wild Crops have received some visual upgrades, both in art and in world generation!
- Wild Carrots, being weeds, will strangle some grass out, creating small patches of Coarse Dirt;
- Wild Onions now scatter individual Alliums around them, making a more natural bush;
- Tomato Shrubs and Wild Potatoes now grow amidst a bush of local foliage;
- Wild Cabbage and Sea Beet now grow amidst a patch of Sandy Shrub, a new beach plant;
- You can now take servings from a Cooking Pot **directly in a crafting grid**, by placing the pot and a valid container on it;
- Rope can now be **reeled back into your inventory** from the top end by sneak-using with an empty hand on it;
- Updated a few recipes:
- Knives are now crafted in a **vertical** arrangement instead of diagonal. This was done to reduce recipe conflicts with other mods;
- Barbecue on a Stick can now be made from any cooked meat;
- Milk Buckets and Bottles now convert between each other at a 1:4 ratio;
- Glow Berries can substitute Sweet Berries on the Fruit Salad and Stuffed Pumpkin;
- Stuffed Pumpkin has a simpler, more sensible recipe;
- Safety Nets can be loosened back into 4 Rope;
- All cooking recipes have received a bump in their experience reward, since the old ratios were very pitiful;
- Mushroom Colonies have been buffed in some ways:
- They can now grow in any light level, and do so faster than normal;
- They can accept Bone Meal to advance growth stages;
- Skillet damage has been slightly buffed;
- Backstabbing damage multiplier has been nerfed to 1.4x, 1.6x and 1.8x;
- All kinds of valid tools can now be used by a **Dispenser** when facing a **Cutting Board**;
- Added Better Combat integration for the Skillet (mace preset);
### Fixes
- Fix Wild Crops being able to generate on non-Overworld biomes under the right conditions (such as valid dirt blocks in the Nether or End);
- Fix Rope not emitting sounds when entities are climbing on it;
- Fix minor pixel inconsistency on all cross crop templates;
- Fix Grass Block not being `unaffected_by_rich_soil`, while non-bonemealable plants such as ferns/grasses were;
- Fix Cabinets using Barrel subtitles;
- Fix Rich Soil being tillable when the block above isn't air;
- Fix Nourishment not being strong enough to counter extreme exhaustion levels, such as Lv. 255 Hunger;
- The overlay now displays half-gilded shanks whenever the player is hurt, and can heal with hunger.
### Additions
- The Cooking Pot now has its own **Recipe Book**!
- Opening the GUI will reveal the familiar green book button. Press it to see your current cooking recipes;
- Recipes are unlocked in the same fashion as vanilla: by having one of its ingredients, or cooking the recipe from memory once;
- Added optional `"recipe_book_tab"` field for cooking recipes, which lets the recipe specify which tab it goes into:
- Valid options are `meals, drinks, misc`. If not provided, the recipe's tab will be determined in-code;
- New foods:
- **Salmon Roll, Cod Roll and Kelp Roll** - A new way to enjoy your fishing spoils, if you're equipped with watery crops;
- A full Kelp Roll is quite awkward to eat, so it takes a while. But if you cut it on a Cutting Board, you get bite-sized snacks to eat quickly;
- **Bone Broth** - Spelunking? In a pinch? Bring a Cooking Pot with you, and you'll be able to make a decent broth out of bone and cave vegetation;
- **Mushroom Rice** - A nourishing counterpart to Mushroom Stew, and a good sink for your mushroom colony farms;
- **Glow Berry Custard** - This vibrant cave fruit goes well with cream! It's sure to make your stomach *glow* with joy, too;
- New blocks:
- **Sandy Shrub** - A short plant which invades the beach coast, alongside Wild Cabbage and Sea Beet!
- You can bone meal the shrub to make it spread across nearby sand;
- **Rice Roll Medley** - Display your knife skills with a selection of salmon, cod and kelp rolls!
- Unlike other feasts, this gives individual rolls instead of meals. No, you can't put them back after taking one, it's bad manners!;
- New tags:
- `forge:dough`: Used to add modded dough items to FD's recipes, and populated by Wheat Dough by default;
- `forge:berries`: Any kind of small berry. Currently used for Stuffed Pumpkin and Fruit Salad;
- `farmersdelight:cabinets`: This, together with `cabinets/wooden`, is used to classify cabinet items for searching, crafting and integration;
- Mushroom Colonies now generate in Mushroom Field biomes, at random growth stages;
### Updates
- The Tomato crop has been redesigned:
- Its first four growth stages are a block called `budding_tomatoes`. The normal `tomatoes` block involves four fruiting stages;
- The single crop works like before, growing 8 stages until it can be plucked for tomatoes;
- Hanging rope above the crop will make it **climb it up**, growing two additional tomato-bearing vines;
- Some of the Wild Crops have received some visual upgrades, both in art and in world generation!
- Wild Carrots, being weeds, will strangle some grass out, creating small patches of Coarse Dirt;
- Wild Onions now scatter individual Alliums around them, making a more natural bush;
- Tomato Shrubs and Wild Potatoes now grow amidst a bush of local foliage;
- Wild Cabbage and Sea Beet now grow amidst a patch of Sandy Shrub, a new beach plant;
- You can now take servings from a Cooking Pot **directly in a crafting grid**, by placing the pot and a valid container on it;
- Rope can now be **reeled back into your inventory** from the top end by sneak-using with an empty hand on it;
- Updated a few recipes:
- Knives are now crafted in a **vertical** arrangement instead of diagonal. This was done to reduce recipe conflicts with other mods;
- Barbecue on a Stick can now be made from any cooked meat;
- Milk Buckets and Bottles now convert between each other at a 1:4 ratio;
- Glow Berries can substitute Sweet Berries on the Fruit Salad and Stuffed Pumpkin;
- Stuffed Pumpkin has a simpler, more sensible recipe;
- Safety Nets can be loosened back into 4 Rope;
- All cooking recipes have received a bump in their experience reward, since the old ratios were very pitiful;
- Mushroom Colonies have been buffed in some ways:
- They can now grow in any light level, and do so faster than normal;
- They can accept Bone Meal to advance growth stages;
- Skillet damage has been slightly buffed;
- Backstabbing damage multiplier has been nerfed to 1.4x, 1.6x and 1.8x;
- All kinds of valid tools can now be used by a **Dispenser** when facing a **Cutting Board**;
- Added Better Combat integration for the Skillet (mace preset);
### Fixes
- Fix Wild Crops being able to generate on non-Overworld biomes under the right conditions (such as valid dirt blocks in the Nether or End);
- Fix Rope not emitting sounds when entities are climbing on it;
- Fix minor pixel inconsistency on all cross crop templates;
- Fix Grass Block not being `unaffected_by_rich_soil`, while non-bonemealable plants such as ferns/grasses were;
- Fix Cabinets using Barrel subtitles;
- Fix Rich Soil being tillable when the block above isn't air;
- Fix Nourishment not being strong enough to counter extreme exhaustion levels, such as Lv. 255 Hunger;
- The overlay now displays half-gilded shanks whenever the player is hurt, and can heal with hunger.
### Additions
- Added nl_BE translation (thanks, Sv3r!);
- (1.19) Added Mangrove Cabinet;
- (1.19) Added a recipe for making Packed Mud with Straw. One unit can pack 2 Mud blocks, being twice as efficient than Wheat;
- (1.19) Added `farmersdelight:add_features_by_filter` biome modifier:
- A more granular modifier than `forge:add_features`, with allowed and denied biome filters, as well as temperature ranges.
- All extra filters aside from `allowed_biomes` are optional.
### Updates
- Updated the palette and textures for Ropes and Safety Nets a bit;
- Moved a few registrations to DeferredRegister, in preparation for future ports;
- Updated nl_NL translation (thanks, Sv3r!);
### Removals
- (1.19) Removed the config options for enabling/disabling Wild Crop generation, as they're now done via datapacks.
### Fixes
- Fix entities being able to pathfind over lit stoves, causing them to take damage (common victims: villagers, pets etc);
- Fix Cooking Pot resetting cooking progress, and stalling on a valid recipe, when unloading and reloading its chunk;
- Fix loot item function registries sometimes causing a race condition during mod loading;
- Fix Farmer villagers giving too much discount after every trade, when buying FD crops;
- Fix wrong lang keys in pt_BR translation;
### Updates
- Updated the palette and textures for Ropes and Safety Nets a bit;
- Moved a few registrations to DeferredRegister, in preparation for future ports;
- Updated nl_NL translation (thanks, Sv3r!);
### Fixes
- Fix entities being able to pathfind over lit stoves, causing them to take damage (common victims: villagers, pets etc);
- Fix Cooking Pot resetting cooking progress, and stalling on a valid recipe, when unloading and reloading its chunk;
- Fix loot item function registries sometimes causing a race condition during mod loading;
- Fix Farmer villagers giving too much discount after every trade, when buying FD crops;
- Fix wrong lang keys in pt_BR translation;