**Additions & Changes:**
* Added quiver cycle keybind to suits with Archery
* Translated the mod to Chinese Simplified (Thanks Shue!)
* Translated the mod to Chinese Traditional (Thanks Shue!)
* The buttons on the Gameboii console now animate when pressed (Can be disabled in the config)
* Added the FiskTag server to the mod's server menu
**Fixes:**
* Fixed clients disconnecting during reload upon joining a server
* Fixed crash when going intangible when using Angelica
* Fixed render distances above 16 resetting to 16 when using Angelica
* Fixed suit ids in F3+H mode only displaying on the chestplate item
* Fixed Gravity Manipulation wave sound not changing pitch
* Fixed Señor Cactus having the wrong tier when wet
* Fixed Shazam having higher (instead of lower) fall resistance when affected by Eternium Affliction
* Fixed Java-related connection issues not logging as such
**FiskTag additions:**
* Added new gamemode - King of the Hill
* Added new gamemode - Resurgence
* Added new gamemode - Shuffle
* Added new gamemode - Luck of the Draw
* Added new gamemode - Free-For-All
* Added new gamemode - Bounty Hunt
* Added new weapon - Burst Rifle
* Added new class - Support
* Added new map - Modern House
* Added new ammo system
* Added new level and rank system
* Added new spectator mode
* Added laser impact effects
* Added a visual indicator for when spawn protection is active
**FiskTag changes:**
* Redesigned ability/key indicator HUD element
* Redesigned player list scoreboard HUD element
* Redesigned point popup HUD element
* Updated control point capture HUD element
* Updated control point alert HUD element
* Updated health HUD element
* Updated Infantry shield effect
* You can now shoot while sprinting
* Infantry's shield is now immune to melee damage
* Scout can no longer use scatter blaster
* Team Swap and John Wick are now only selected in a tournament if there are more than 2 players
* John Wick can now spawn in the opposing team's base if his own base is crowded
* Grenades can no longer be blocked by teammates
* Made control point capture time configurable
* Made gamemode inclusion and frequency configurable
* The schematic file inside maps can now have any name
* Fixed gamemode not saving properly
* Fixed FiskTag running in multiple dimensions
* Fixed FiskTag damage not being blocked by shields
**FiskTag balancing tweaks:**
* Increased movement speed for all classes except Tank
* Tweaked move slowdown for charged weapons
* Rebalanced Tesla Gun
* Nerfed Shotgun (-range, +spread)
* Buffed Scatter Blaster (-spread, +projectile speed)
* Buffed Automatic (+projectile speed, -windup)
* Buffed Pistols (+projectile speed, +spread)
* Buffed Rifle (+range, -spread)
* Buffed Rocket Launcher (+range, +projectile speed)
**HeroPacks:**
* NBT matching can now be used inside fabricator recipes
* Data files can no longer be registered under another pack's domain
* Added new PackLoader.getNumericalItemId() function for getting the numerical id of an item
* Added new addChatMessage function to JSPlayer for printing to the chat
* Added new getEntitiesInRangeOf function to JSWorld
* Added new isUnobstructed function to JSWorld
* Added new hurt function to JSEntity for dealing damage to an entity
* Added new hurtByAttacker function to JSEntity for dealing damage to an entity
* Added new canSee function to JSEntity
* Added new eyePos function to JSEntity
* Added new eyeHeight function to JSEntity
* Added new getLookVector function to JSEntity
* Added new normalized function to JSVector3
* Added new subtract function to JSVector3
* Added new dot function to JSVector3
* Added new "SHIELD" activation type for FiskTag weapons, allowing shield functionality
* Added new "melee" tag for FiskTag weapons, allowing weapons to have attack damage
* Fixed mirrored anchors with getCubeOffset on non-generateMirror models not offsetting correctly
* Fixed anchors with getCubeOffset re-applying animations on the anchor model
* Fixed mirrored models with generateMirror not resetting after animations
* Fixed suits with aiming not being able to aim in FiskTag
* Fixed limbSwing variables not being usable in "out" statements in animations
* Fixed player going invisible when a held FiskTag weapon has an animation but player has no suit
**Fixes:**
- Fixed marketplace, sound, and FiskTag map downloads no longer working
- Fixed marketplace packs missing without a removal reason not prompting the option to uninstall
- Fixed crash when marketplace errors during pack sorting
- Fixed crash with old hero model format
- Fixed crash when being melee attacked with energy manipulation in first person
- Fixed crash when being hit by lightning cast in first person
- Fixed crash when dying mid-reload in FiskTag
- Fixed leftover pixels on drone illusion spell icon
**Additions & Changes:**
- Added new vanity alt - Emmy Winner Deadpool (X-Men)
- Added config options for all mod ore generation
- Added config options for all mod mob spawning
- You can now cycle between a suit's alts in the creative tab by scrolling over it
- The "Creative Item" tooltip for suits taken from creative mode no longer appears in the creative tab
- You can now cycle the pack filter in the creative tab backwards by holding shift
- You can now also cycle the pack filter in the creative tab by scrolling over it
- Updated HUD textures
**Fixes:**
- Fixed Spectre first person beam animation applying twice
- Fixed crash caused by unlocking nodes without a description
- Fixed first-person web lines offsetting incorrectly when camera is rotated
- Fixed first-person beams from all beam modifiers offsetting incorrectly when camera is rotated
- Fixed first-person whip from whip spell offsetting incorrectly when camera is rotated
- Fixed weapon recoil applying incorrectly when camera is rotated
- Modified data packets to be less unsafe
**HeroPacks:**
- Removed access to Java.type() from packs for security reasons
- Added offset support for fiskheroes:cape effect
- Added new JSDataManager.newCoords() function for setting coordinate variables
- Added new PackLoader.print() function for printing to the console
- Added new PackLoader.printChat() function for printing to the player chat
- Added new PackLoader.getSide() function for checking what logical side the code runs on
- Added new PackLoader.asVec3() function for math
- Added new PackLoader.asVec2() function for math
- Added rotation order support to positioned effects
- Fixed FiskTag weapons not being able to be used as equipment until packs are reloaded
- Fixed "fiskheroes:forcefield" render property inconsistencies between 1st/3rd person
<b>Additions:</b>
* Added new block - Creetle In A Jar
* Added new food item - Creetle Chip
<b>Fixes:</b>
* Fixed unknown trick arrow type crash
<b>FiskTag:</b>
* Revamped Tesla Gun mechanics
* Explosions can no longer damage teammates, only yourself
* Tank class now only has 4 normal health, plus 1 armor
* Tank class can no longer use Mortar
* Infantry class can now use Mortar
* Reduced Mortar's blast radius
* Reduced Mortar's accuracy
* Reduced Automatic's windup time
* Increased Mortar's cooldown
* Increased Sniper's cooldown
* Increased Automatic's cooldown
* Increased Automatic's accuracy
* Increased Rifle's accuracy
* Increased Rifle's projectile speed
* Reduced Rifle's cooldown
* Increased Shotgun's projectile speed
* Fixed tournament mode John Wick start crash
* Fixed round end crash with many players
* Fixed Patreon gems rendering during FiskTag
* Fixed players being able to take damage in FiskTag lobby
* Fixed John Wick sound playing for other people
* Fixed headshots on teammates giving points
<b>Additions & Changes:</b>
* Added brand new multiplayer minigame gamemode - FiskTag
* Added new vanity alt - Bob Ross Deadpool (X-Men)
* Added sound for grenade throwing
* Updated cooldown bar textures for giant mode, intangibility, and shadowform
* Updated charge bar texture for cryokinesis
* Updated skin for Vision (S.W.O.R.D.)
* Vision (S.W.O.R.D.)'s eyes now glow
<b>Fixes:</b>
* Fixed projectile beams not offsetting correctly for scaled players in first person
* Fixed bullet casing particles appearing inside the ground when scaled
* Fixed bullet casing particles darkening when scaled
* Fixed active cooldown time changing when switching to a different weapon
<b>HeroPacks:</b>
* Added custom weapon support (/data/fisktag/weapons/*.js)
* Added customizable FiskTag support (/data/fisktag/configurations/*.js)
* Added new "isStatic" tag for sound events
**Additions & Changes:**
* Added new block - Holographic Display Stand
* Display Stands can now be renamed using a name tag and display that skin
* Display Stands now display the name of the block at the top of their inventory screen
* Vanity alts no longer require you to unlock their achievements if in creative mode
* Mysterio's beams can no longer melt ice or smelt blocks
* Web ropes can now flip levers when pulled
* Webs can now activate buttons
**Fixes:**
* Fixed thrown shield Nether portal duplication glitch
* Fixed repulsor blast projectiles hit positions being incorrect at high velocities
* Fixed player limbs moving at normal speed when running on a treadmill
* Fixed non-sword weapons (like Captain America's shield) breaking blocks in creative mode
* Fixed suit blades & shields and releasing webs breaking blocks in creative mode
* Fixed being able to visually punch while blocking with a shield, even though it deals no damage
* Fixed dual items crashing with Mine & Blade: Battlegear 2
* Fixed crash when using Java 12 or higher
* Fixed crash when wearing a suit in first person with certain mod combinations
* Fixed first-person hand rendering being inaccurate to third person when wearing overlapping suit pieces
* Fixed first-person hand rendering not working with LLibrary
* Fixed Tachyon Prototype charging non-speedster suits when quickly swapping
* Fixed hardened clay display stands not being dyable using right click with a dye
* Fixed the inside of display stands' hat layers not rendering
* Fixed entity effects persisting after the entity is removed from view
* Fixed suit database search bar incorrectly filtering suit versions
* Fixed metahuman log not respecting custom mask toggle durations
* Fixed Zoom still having lightning flickers when wearing only the chestpiece
* Fixed crash when swapping to another item mid-use when speed is active
* Fixed crash when joining a world with "max fraterate" set to 0
**HeroPacks:**
* Added new "fiskheroes:night_vision" property to JS hero renderers
* Added "canUseTachyons" tag for the "fiskheroes:super_speed" modifier
* Added "canBreakGlass" tag for the "fiskheroes:sonic_waves" modifier
* Added "canDoGriefing" tag for the "fiskheroes:shield_throwing" modifier
* Added "canDoGriefing" tag for the "fiskheroes:heat_vision" modifier
* Added "canDoGriefing" tag for the "fiskheroes:charged_beam" modifier
* Added "canDoGriefing" tag for the "fiskheroes:energy_projection" modifier
* Added "canDoGriefing" tag for the "fiskheroes:flame_blast" modifier
* Added "canDoGriefing" tag for the "fiskheroes:ground_smash" modifier
* Fixed "canBreakGlass" tag for the "fiskheroes:tentacles" modifier having no effect
* Fixed "fiskheroes:grief_thrownshield" rule still allowing plants to be broken
* Fixed beam renderer core "color" tag only accepting decimal values
* Fixed breaking eternium blocks with the wrong tool counting towards the block_broken node criteria
* Fixed "fiskheroes:opacity" render property crashing with non-double values
* Missing resource warnings are now logged under the domain of the requesting pack, not the domain of the resource