## [2.0.2+1.20.1] - 2025-11-04
### Added
- General keybind for cycling modes of tools (No longer able to SNEAK+RIGHT-CLICK to toggle modes)
- Particle effects when firing arrows for the Pulsing Arrows enchantment to better visualize the splash damage
- Fragmentation chestplate enchantment which puts a cap on how much damage the wearer can take in a single hit (Level cap of 4)
- Tooltip for Regenerating Dye Vial indicating that it is not consumed when used as an ingredient in the crafting table
- Dye tag recipes for wool, carpet, concrete powder, terracotta, stained glass and glass panes, beds, and candles so that regenerating dyes can be used
### Changed
- Tweaked name scheme of Reusable Dyes to Regenerating Dye Vials
- Loot tables now only target vanilla structures, but do also include mineshafts as opposed to before which attempted to target all chest-like containers (but often bugged out when involving other mods)
- Wording for some enchantment descriptions should now be more clear
- Lowered chance of finding Motivational Chairs in generated loot from 40% -> 30%
### Fixed
- Null pointer and empty map return value crashes stemming from some curio related functions
- Crash related to Supplementaries arrow pickup and certain projectiles from tools
- Crash related to unchecked armor slot item types for the `DamageReduction` event
- Crash caused by `xpDropMultiplier` event when triggering with a null attacker source e.g. `/kill` command
## [2.0.0+1.20.1] - 2025-05-07
Ported the entire thing to 1.20.1 from 1.16.5. There should not be too many noticeable differences between mod versions currently.
### Added
- Random curio loot box item so that it's easier to carry all the curio loot found in structures while exploring.
### Changed
- Curio structure loot from individual curios to the random curio loot box item for better inventory storage.
- Method of applying potion effects from certain items, wearable gear like curios and armor, now reapplies effects per tick instead of just on equip/unequip. This is due to some other mod interactions causing you to lose the effects under some circumstances, leading to constantly equipping and unequipping gear to regain the effects which is annoying.
- Prismatic armor damage reduction function now simply calculates damage reduction based on total armor points of the player. Percentage of damage reduction provided per armor point is now configurable in the configs.
### Changed
- Made global loot modifier for adding curios to structure loot better and more streamlined, should now be able to adjust the rates and amounts of curios that are added to structure loot using the json file.
- Made enchantment `Quantum Strike` have a blue display name since it's one of the more significant enchantments to get and it's very rare, so this makes it easier to see when you do get it.
- Lowered the rarity of some enchantments since I realized how rare `very_rare` actually is, and all the enchantments that Flat Lights adds were at the `very_rare` rarity before this.
### Fixed
- Global loot modifier for curios was spamming duplicate items in abandoned mineshaft chest minecarts only, for some reason, so we fixed this by using a custom loot condition and also no longer trying to put loot into abandoned mineshafts. You can still find curios in any other structures, and curios should still generate in other mods' structures as loot assuming those use chests/barrels to store the loot in. We just aren't messing with minecart chests anymore because apparently those suck a little bit. (RIP abandoned mineshaft log spam you will not be missed)
## [1.23.1] - 2024-06-30
RIP Sorry to anyone who tried to use this on a server before, I didn't think to test running the mod on a dedicated server, so I didn't realize it instantly crashed. Things should be better now but there's a good chance I missed some stuff so do let me know what stuff still causes crashes.
### Added
-
### Changed
-
### Fixed
- Crashing when running the mod on servers due to reaching across logical sides, trying to get clientside stuff in certain classes and swapping out code segments as necessary
## [1.23.0] - 2024-06-30
### Added
- **Curse of Lifted Pickup Truck**
- Increases armor points of the cursed armor piece, while also increasing damage taken by the wearer while wearing a cursed armor piece
- Curio sets with different rarity tiers and effects, which spawn in generated chests as loot
- Curios have a chance to generate in any structure's loot chests
- Roll found curios to determine what rarity `Tier` it is
- The `Tier` of the curio will increase the stat buff values by a certain amount
- `Tiers` include: **Common < Rare < Epic < Legendary < Growth**
- Specially added curio slots for the added curios: **Light Cube, Light Prism, Light Sphere**
- Each `Curio Set` has a special `Set Effect`
- Activates if the player is wearing a curio in each of the three added slots, and are all from the same `Curio Set`
- `Set Effects` can be toggled with a keybind, in case an effect gets too annoying in certain scenarios such as being at your base
- Various new stats for players that can be gained via the different `Curio Sets`
- **Dodge Chance %**
- A percentage chance to completely mitigate damage taken
- **XP Boost**
- Boosts the amount of XP that is gained from picking up XP orbs by a flat amount
- **Healing Boost**
- Boosts the amount of healing that is received by a flat amount
- **Bonus Loot Rolls**
- Increases the number of times the loot table of killed mobs is rolled by a flat amount
- **Bonus Loot Roll Chance %**
- The percent chance of triggering the Bonus Loot Rolls effect
- Curio Set: **Dragon's Final Test**
- Basic but well-rounded stat increases, providing a decent all around combat strength buff
- Set Effect: **(Erosion Aura)** Projects an aura around the wearer which damages entities with lower HP than the wearer
- Curio Set: **On the Forgotten Shore**
- Water focused buffs for movement and survivability
- Set Effect: **(Domain of Still Waters)** Provides an extreme damage boost to the wearer when either the wearer or target is in water or rain
- Curio Set: **Radiance of the False Sun**
- Fire focused buffs for damage, health, and healing
- Set Effect: **(Rising Heat)** Provides boosted damage to burning mobs and increases fire damage to nearby mobs
- New notification system for various actions, such as toggling a tool's ability on and off or activating a curio's effect
- The `Motivational Chair` block now has a 40% chance to generate in structure loot chests instead of being a creative only item
### Changed
- Improved tooltip displays and toggle notifications for the various items and tools utilizing action bar text
- Fixed tooltip styling to be more uniform across items
- Rearranged layout of the config files for better organization and readability
### Fixed
- `Entangled` effect's linked damage triggering on mobs that do not have the potion effect active anymore
### Added
- Blackout Powder item, used for crafting Blackout block variants of lighting blocks
- Blackout variants which have a lower light level of 7 (vs normal 15) for all Flat Block, Panel, Pillar, Edge Light colors and hue shifted colors
- Recipes for all blackout block variants
- Recipe for Blackout Powder item
### Changed
- Rendering and model for the Bomb from the Prismatic Sword, now it's a bomb instead of a black square
- Tweaked velocity of the bomb projectile of the Prismatic Sword making it launch at a lower speed than before
- New item model for the inactive state of Prismatic Sword
### Fixed
- Localization for some Tiles block names, now all are unified in style again
- Some small typos in localization
- new tool: Gravity Lift
- new enchantment: Black Hand
- new enchantment: Lethality
- fixed and updated some logic in enchantments
- improved tooltip for Portable Black Hole item to be more descriptive of usage