- Changes:
- Added ore to worldgen
- Note: since there is barely any stone, this won't change much, but it is good for consistency and nice to be able to obtain some ores from lava pools, stone biomes, etc.
- Fixes:
- Invalid datapack for 1.20-1.20.4... apologies!!!
- Changes:
- Added ore to worldgen
- Note: since there is barely any stone, this won't change much, but it is good for consistency and nice to be able to obtain some ores from lava pools, stone biomes, etc.
- Fixes:
- Invalid datapack for 1.20-1.20.4... apologies!!!
- Changes:
- Support for 1.21.5+
- Pack desc., license
- Fixes:
- Bogged were not spawning in Swamps/Mangrove Swamps in 1.21+ packs
- Some biome music was improper
- Efficiency improvements
- Trial Chambers were spawning through the surface too frequently
- Changes:
- Support for 1.21.5+
- Pack desc., license
- Fixes:
- Bogged were not spawning in Swamps/Mangrove Swamps in 1.21+ packs
- Some biome music was improper
- Efficiency improvements
- Trial Chambers were spawning through the surface too frequently
- Changes:
- Support for 1.21.5+
- Pack desc., license
- Fixes:
- Bogged were not spawning in Swamps/Mangrove Swamps in 1.21+ packs
- Some biome music was improper
- Efficiency improvements
- Trial Chambers were spawning through the surface too frequently
- Changes:
- Support for 1.21.5+
- Pack desc., license
- Fixes:
- Bogged were not spawning in Swamps/Mangrove Swamps in 1.21+ packs
- Some biome music was improper
- Efficiency improvements
- Trial Chambers were spawning through the surface too frequently
- Changes:
- Removed all decorated features
- Removed kelp
- Removed dungeons
- Removed geodes
- Removed overworld fossils (Nether Fossils are structures)
- Stopped passive mobs from spawning upon worldgen
- Notes:
- This update is meant to be a parity/challenge update to be more in line with Classic Superflat. I hadn't realized that passive mobs don't spawn upon worldgen in it, until someone in my Discord pointed it out to me (Thank you, MJ!). Of course, features don't spawn in Classic Superflat, so I removed those as well
- I highly recommend reading the changelog for 1.2.8, as some important fixes/changes happened during that update, many out of my control because of 1.21.2
- Changes:
- Removed all decorated features
- Removed kelp
- Removed dungeons
- Removed geodes
- Removed overworld fossils (Nether Fossils are structures)
- Stopped passive mobs from spawning upon worldgen
- Notes:
- This update is meant to be a parity/challenge update to be more in line with Classic Superflat. I hadn't realized that passive mobs don't spawn upon worldgen in it, until someone in my Discord pointed it out to me (Thank you, MJ!). Of course, features don't spawn in Classic Superflat, so I removed those as well
- I highly recommend reading the changelog for 1.2.8, as some important fixes/changes happened during that update, many out of my control because of 1.21.2
- Changes:
- 1.21.2+ Exclusive Changes due to Mojang's worldgen changes (I am unable to change these / changing these would unintentionally change other aspects in non-desirable ways)
- Mineshafts now can generate on the surface
- Monuments no longer have a water box
- Phantoms can spawn when you are above Y=4
- Aquatic Mobs now spawn at the proper sea-level Y~4, rather than Y~63
- Fixes:
- 1.21.2+ Exclusive Fixes
- Trial Chambers not generating
- Inadvertantly makes them generate higher
- There is a known issue where some rooms generate without walls... I have no clue what Mojang is cooking
- Aquatic mobs would never be able to spawn
- See the description page Generation Notes for previous and current spawning conditions
- Rivers/Oceans had inappropriate snow start height
- Changes:
- 1.21.2+ Exclusive Changes due to Mojang's worldgen changes (I am unable to change these / changing these would unintentionally change other aspects in non-desirable ways)
- Mineshafts now can generate on the surface
- Monuments no longer have a water box
- Phantoms can spawn when you are above Y=4
- ~~Mansions now spawn floating~~
- This was actually a preventable bug, fixed in 1.3.2
- Aquatic Mobs now spawn at the proper sea-level Y~4, rather than Y~63
- Fixes:
- 1.21.2+ Exclusive Fixes
- Trial Chambers not generating
- Inadvertantly makes them generate higher
- There is a known issue where some rooms generate without walls... I have no clue what Mojang is cooking
- Aquatic mobs would never be able to spawn
- See the description page Generation Notes for previous and current spawning conditions
- Rivers/Oceans had inappropriate snow start height
- Changes:
- 1.21.2+ Exclusive Changes due to Mojang's worldgen changes (I am unable to change these / changing these would unintentionally change other aspects in non-desirable ways)
- Mineshafts now can generate on the surface
- Monuments no longer have a water box
- Phantoms can spawn when you are above Y=4
- ~~Mansions now spawn floating~~
- This was actually a preventable bug, fixed in 1.3.2
- Aquatic Mobs now spawn at the proper sea-level Y~4, rather than Y~63
- Fixes:
- 1.21.2+ Exclusive Fixes
- Trial Chambers not generating
- Inadvertantly makes them generate higher
- There is a known issue where some rooms generate without walls... I have no clue what Mojang is cooking
- Aquatic mobs would never be able to spawn
- See the description page Generation Notes for previous and current spawning conditions
- Rivers/Oceans had inappropriate snow start height
- Changes:
- 1.21.2+ Exclusive Changes due to Mojang's worldgen changes (I am unable to change these / changing these would unintentionally change other aspects in non-desirable ways)
- Mineshafts now can generate on the surface
- Monuments no longer have a water box
- Phantoms can spawn when you are above Y=4
- Aquatic Mobs now spawn at the proper sea-level Y~4, rather than Y~63
- Fixes:
- 1.21.2+ Exclusive Fixes
- Trial Chambers not generating
- Inadvertantly makes them generate higher
- There is a known issue where some rooms generate without walls... I have no clue what Mojang is cooking
- Aquatic mobs would never be able to spawn
- See the description page Generation Notes for previous and current spawning conditions
- Rivers/Oceans had inappropriate snow start height
- Changes:
- My name from Quidvio -> Klinbee
- Versioning to use SemVer (hopefully)
- Name from Superflat Classic Dimensions -> Classic Superflat Dimensions
- Changes:
- My name from Quidvio -> Klinbee
- Versioning to use SemVer (hopefully)
- Name from Superflat Classic Dimensions -> Classic Superflat Dimensions
- Changed name from "Superflat Dimensions" to "Classic Superflat Dimensions"
- Added support for version 1.20.3/4.
- Minor bug fixes for dark forest biome.
- Internal changes.
- Changed name from "Superflat Dimensions II" to just "Superflat Dimensions", as the old "Superflat Dimensions" is now "Classic Superflat Dimensions".
- Added support for 1.20.3/4.
- Minor bug fixes for dark forest biome
- Internal Changes.
- Changed name from "Superflat Dimensions" to "Classic Superflat Dimensions"
- Added support for version 1.20.3/4.
- Minor bug fixes for dark forest biome.
- Internal changes.
- Added support for 1.20.2
- Changed bedrock floor to be 1 layer, like superflat.
- Re-organized/reduced some files.
- Made glowstone spawn rarely, slightly offset from the floor.
New in this version:
- Fixed a bug where the extra diamond ore added in 1.20.2 wouldn't spawn in 1.20.2
Big update!
- Moved the world down to y=0, slimes now spawn!
- Added more underground features (geodes, fossils, dungeons!)
- Moved the nether down to y=0 as well.
- Changed bodies of water to be 1 block deep.
- Added "clay disks" to bodies of water for aesthetics.
- Changed depth to make surface cave biomes *really* rare.
- Strongholds are now properly enclosed.
- Completely refactored the datapack structure.
- Fixed a bug where ruined portals would spawn floating/buried in the nether.
- Fixed bug that caused wooded badlands dirt/coarse dirt to not form.
- Fixed a bug where holes generated in frozen ocean biomes.
- Fixed bug where mineshafts didn't have minecart chests.
- Fixed a bug where the swamp water wasn't generating.
- Fixed a bug where glow berries weren't generating in lush caves.
New in this version:
- Fixed a bug where 2 layers of bedrock was generating.
Big update!
- Moved the world down to y=0, slimes now spawn!
- Added more underground features (geodes, fossils, dungeons!)
- Moved the nether down to y=0 as well.
- Added water to water biomes.
- Changed depth to make surface cave biomes *really* rare.
- Strongholds are now properly enclosed.
- Completely refactored the datapack structure.
- Fixed a bug where ruined portals would spawn floating/buried in the nether.
- Fixed bug that caused wooded badlands dirt/coarse dirt to not form.
- Fixed a bug where holes generated in frozen ocean biomes.
- Fixed bug where mineshafts didn't have minecart chests.
New in this version:
- Fixed a bug where 2 layers of bedrock was generating.
Big update!
- Moved the world down to y=0, slimes now spawn!
- Added more underground features (geodes, fossils, dungeons!)
- Moved the nether down to y=0 as well.
- Changed bodies of water to be 1 block deep.
- Added "clay disks" to bodies of water for aesthetics.
- Changed depth to make surface cave biomes *really* rare.
- Strongholds are now properly enclosed.
- Completely refactored the datapack structure.
- Fixed a bug where ruined portals would spawn floating/buried in the nether.
- Fixed bug that caused wooded badlands dirt/coarse dirt to not form.
- Fixed a bug where holes generated in frozen ocean biomes.
- Fixed bug where mineshafts didn't have minecart chests.
- Fixed a bug where the swamp water wasn't generating.
- Fixed a bug where glow berries weren't generating in lush caves.
New in this version:
- Fixed a bug where 2 layers of bedrock was generating.
Big update!
- Moved the world down to y=0, slimes now spawn!
- Added more underground features (geodes, fossils, dungeons!)
- Moved the nether down to y=0 as well.
- Changed bodies of water to be 1 block deep.
- Added "clay disks" to bodies of water for aesthetics.
- Changed depth to make surface cave biomes *really* rare.
- Strongholds are now properly enclosed.
- Completely refactored the datapack structure.
- Fixed a bug where ruined portals would spawn floating/buried in the nether.
- Fixed bug that caused wooded badlands dirt/coarse dirt to not form.
- Fixed a bug where holes generated in frozen ocean biomes.
- Fixed bug where mineshafts didn't have minecart chests.
- Fixed a bug where the swamp water wasn't generating.
- Fixed a bug where glow berries weren't generating in lush caves.
Big update!
- Moved the world down to y=0, slimes now spawn!
- Added more underground features (geodes, fossils, dungeons!)
- Moved the nether down to y=0 as well.
- Added water to water biomes.
- Changed depth to make surface cave biomes *really* rare.
- Strongholds are now properly enclosed.
- Completely refactored the datapack structure.
- Fixed a bug where ruined portals would spawn floating/buried in the nether.
- Fixed bug that caused wooded badlands dirt/coarse dirt to not form.
- Fixed a bug where holes generated in frozen ocean biomes.
- Fixed bug where mineshafts didn't have minecart chests.