# 2.6.0 - 1.21.1
**Update to use Spell Engine 1.9.0**
- DISCLAIMER: All spell books and spell scrolls will be reset, due to major API changes.
- The Forcemaster Spell Book now offers 3 spells only, to match other classes
- **Burstcrack** is now the Weapon Skill for Knuckles.
- Slightly Nerfed Burstcrack damage numbers
- Stonehand is now the Tier 2 spell
- The Billporon Armor Set now reduces the cooldown of Belial Smashing
- Technically changed Belial Smashing & Asal to deliver melee hits
- Changed the Oriene Armor Recipes
# 2.6.0 - 1.21.1
**Update to use Spell Engine 1.9.0**
- DISCLAIMER: All spell books and spell scrolls will be reset, due to major API changes.
- The Forcemaster Spell Book now offers 3 spells only, to match other classes
- **Burstcrack** is now the Weapon Skill for Knuckles.
- Slightly Nerfed Burstcrack damage numbers
- Stonehand is now the Tier 2 spell
- The Billporon Armor Set now reduces the cooldown of Belial Smashing
- Technically changed Belial Smashing & Asal to deliver melee hits
- Changed the Oriene Armor Recipes
# 2.5.4 - 1.21.1
- Add many Datagen methods, so most stuff gets generated
## New Content: Tier 5 Knuckles
- Federhorn Knuckle:
- Knuckle of Madness:
- Artwork Done by Slepykat!
- Knuckle of Madness uses the Carve Passive from MRPGLib (Chacne to reduce Armor and increase incoming damage)
- New Passive Nen Focus - for the Federhorn Knuckle
- Nen Focus: When you kill a target with Forcemaster Spells, you get Nen Focus, stacking Arcane Overflow with each Melee Hit
# 2.5.4 - 1.21.1
- Add many Datagen methods, so most stuff gets generated
## New Content: Tier 5 Knuckles
- Federhorn Knuckle:
- Knuckle of Madness:
- Artwork Done by Slepykat!
- Knuckle of Madness uses the Carve Passive from MRPGLib (Chacne to reduce Armor and increase incoming damage)
- New Passive Nen Focus - for the Federhorn Knuckle
- Nen Focus: When you kill a target with Forcemaster Spells, you get Nen Focus, stacking Arcane Overflow with each Melee Hit
# 2.5.2 - 1.21.1
- Item Frames now also show the inventory texture of knuckles
- fix equipment set bonus resourcepack not loading (for billporon armor set)
- Update Weapon Spell Power
# 2.5.2 - 1.21.1
- Item Frames now also show the inventory texture of knuckles
- fix equipment set bonus resourcepack not loading (for billporon armor set)
- Update Weapon Spell Power
# 2.5.1 - 1.21.1
- Update Knuckle Inventory Textures (created by Emil)
- Add Smithing Recipes for the Billporon Set with new Upgrade Crystals
- Add Blue Aura to Wither Knuckle Model
- remove billporon armor set from rpg-series loot tags
# 2.5.1 - 1.21.1
- Update Knuckle Inventory Textures (created by Emil)
- Add Smithing Recipes for the Billporon Set with new Upgrade Crystals
- Add Blue Aura to Wither Knuckle Model
- remove billporon armor set from rpg-series loot tags
# 2.5.0 - 1.21.1
- Move to Architectury Enviroment for Multiloader
- NeoForge Beta!
- Changed Spell Book Texture to be more in line with the RPG-Series Books (by SirGhaith, Thanks!)
- Add LNE Knuckle Variants "Fist of Tides","Wyrm's Claw","Glacial Fist","Wither's Bash"
- LNE-Knuckle Models are created by Pedravila
- Tweak Knuckle Passives a bit
- tweak some inventory knuckle textures (Will become a complete overhaul in the future)
# 2.5.0 - 1.21.1
- Move to Architectury Enviroment for Multiloader
- NeoForge Beta!
- Changed Spell Book Texture to be more in line with the RPG-Series Books (by SirGhaith, Thanks!)
- Add LNE Knuckle Variants "Fist of Tides","Wyrm's Claw","Glacial Fist","Wither's Bash"
- LNE-Knuckle Models are created by Pedravila
- Tweak Knuckle Passives a bit
- tweak some inventory knuckle textures (Will become a complete overhaul in the future)
1.2.3 - 1.20.1
- Changed Spell Book Texture to be more in line with the RPG-Series Books (by SirGhaith, Thanks!)
- Add LNE Knuckle Variants "Fist of Tides","Wyrm's Claw","Glacial Fist","Wither's Bash"
- LNE-Knuckle Models are created by Pedravila
- tweak some inventory knuckle textures (Will become a complete overhaul in the future)
- clean up project, remove unused stuff
- archive legendary golden, guardian & bloody knuckle from any loot pools (can be enabled with tweaks config)
- archive some spells and change the spell pool, that it matches the 1.21.1 version
- Add Tweaks Config to enable Weapons without required Mod (Better End, Better Nether, LNE Weapons)
- Stonehand Stun chance now also works with other mod's fist weapons using the tag #forcemaster_rpg:fist_weapons
- refactored some knuckle passives to mixin
- Changed some spell particles
- Rebalance some spell damage numbers
- Knuckles now also give Armor (similar to 1.21.1)
- Reset Item Config -> v8
# 2.4.16 - 1.21.1
- Update Spell Textures
- Update Project Icon
- Change Creative Tab Icon to Phasleb Armor head
- Removed Knuckles from RPG Series Weapon Type Tag, uses its own Knuckle Tag "forcemaster_rpg:knuckles"
- Fix Knuckle Model in offhand
- The passive Knock Up Knuckle Effect is now handled via passive spells
- Knuckles now also have a passive that gives Arcane Overflow when casting Forcemaster Spells
# 2.4.13 - 1.21.1
- change sound registry due to possible crash
- Fix some Knuckle Models
- Removed Baraqijal Esna as T3 Spell
- Added Belial Smashing as the new T3 Spell
# 2.4.11 - 1.21.1
- Fix Crash with newest AzureLib Version Crash when rendering tier 5 armors #6
- License -> ARR
- Update fabric.mod.json
- Add Datagen
- Internal Technical Changes -> Stonehand
- Now is a Stash Effect and the Stun via melee impacts is handled with a custom impact
- Stonehand Stun is only possible if you use a Fist-Weapon (Compat via Tag: forcemaster_rpg:fist_weapons)
# 2.4.10 - 1.21.1
- New Armor Set (T5) Billporon is available with passive modifiers
- The Armor gets enabled when Armory (RPG-Series) is installed
- You can also enable Billporon without Armory with the tweaksconfig -> ignore_items_required_mods
- Added all Forcemaster Armor to magical armor type (Spell Engine related)
# 2.4.2 - 1.21.1
- Add Spell Scroll Textures
- Add smelting recipes for disassembling weapons and armor pieces
- Add Datagen
- Removed the special knuckles, they will be reintroduced with the 1.21 Loot & Explore Mod
# 2.4.0 - 1.21.1
- Spell Engine 1.5 Update!
- **BALANCING Update!**
- Buffed the Barq Esna Effect
- Nerfed Stonehand & Burst Crack a bit
- Burst Crack now also deals additional Arcane damage
- Removed Spell Haste from Knuckles, they now give Armor because they're heavy gauntlets
- Reduced Arcane Spell Power on Knuckles
- Increased Generic Attack Damage on Knuckles a bit
- Changed Forcemaster Book Spell Tier List: Stonehand -> Burst Crack -> Baraqijal Esna -> Asalraalaikum
- Update to Fabric Loom 1.9
- Add TweaksConfig, so special Weapons can also be used without Better End & Nether and the Aether
2.2.1
- Update for Spell Scrolls
- Removed the Straight Punch Spell, because its obsolete
- Sonic Hand, Belial Smashing & Arcane Blast are disabled as passive spells for the special axes
- The spells will return in the future
- made casting spells with gallant gauntlets possible
- stunning targets with spells while stone hand is active is now possible
2.1.3
- Mipmap Issue on 1.21.1 #3 Fix
- fixed some tag errors with the aken armor (3rd tier)
- fixed an error with aken armor set recipes
- added tweaks config for stone hand stun chance and knuckle knock
- added a knock up immunity entity type tag
- added Gallant Gauntlets to the Fist Weapons Tag (Compat for Forcemaster Effects like Stonehand)
- added MC Dungeons Weapons Gauntlets to the Fist Weapons Tag (Compat for Forcemaster Effects like Stonehand)
- Added 3rd tier Armor, Aken Armor (Netherite Tier) for the Forcemaster Class
- Changed balancing of Armor & Weapons, to match the new RPG Series balancing
- Added all the other Knuckles to the Knuckle Advancement
- Spell Engine API Update (1.1.0 + 1.21.1)
- Burst Crack & Belial Smashing now stuns targets if the caster has the StoneHand Effect
- fixed Tooltips for Knuckles
- fixed translation file damage calculating-translation for spells
- fixed low durability of phasleb armor
- forgot to change item to id in the advancement section
- for phasleb armor the arcane bonus was addition instead of multiply
- added compat for stonehand for other fist or martial art weapons with the "fist_weapons"-tag
- added a tooltip for the knuckle knock up ability
Official Release of the Mod!
###GENERAL CHANGES
- added an animated visual effect for the status effect Arcane Overflow
- code clean up
- fixed a typo error with an advancement not linked to the text
- shifted all forcemaster related sounds, animations & textures to this mod
- Improved Textures of Belial Smashing & Straight Punch
- added a Punch Particle for a more martial feeling when casting forcemaster spells
- added a ground punch particle
- made the visuals of the sonic hand spell more appealing
- added a crafting recipe for the forcemaster spell book
###BALANCING
- Straight Punch was moved to all craft-able Knuckles as a tier 0 pre bound Spell
- Baraqijal Esna is now the tier 1 Spell of the Forcemaster Spell Book
- Asalraalaikum is the tier 4 Spell of the Forcemaster Spell Book now
- Sonichand was moved to the Bloody Knuckle
- The special pre bound spells of the un-craft-able Knuckles are not "primary anymore" so they don't overwrite
- changed cooldowns and exhaustion of all spells
- Baraqijal Esna now reduces the attack damage of the target
- Forcemaster Armor now gives attack speed instead of Spell Haste, because Knuckles already give Haste
- Updated for Spell Engine version 0.15
- nerfed hunger costs and cooldowns of the spells
- removed decreased attack speed while stone hand effect is active
- changed Knuckle inventory textures to 2D, so they look more like Minecraft Items
- Stone Hand no longer lowers attack speed
- created a smaller explosion particle for the Sonichand spell (the vanilla explosion is a bit annoying) will create a custom one later
- gave all the Oriene Set Parts Arcane Spell Power
- The guardian Knuckle now gives armor
- Nerfed the attack speed of the knuckles
- buffed Arcane Fuse on the armors to give more impact, was too weak
- buffed the arcane & physical spell_power_coefficient of Asal because it was too weak, Asal is a long cooldown high risk exhaust cost spell
- added an effect config file
- nerfed Arcane blast damage
- buffed Baraqijal Esna damage
- added support for german language
- added advancements for the class
- nerfed all spells, made them more exhausting because they don't use items as spell cost
- **Experimental Update for new Spell Engine 0.14 Version and Spell Power 0.10 Version**
- Changed spell pool and spell assignment for the book and the weapons
- changed the loot system to the RPG Series tag based loot distribution of Spell Engine
- Re-Balanced some Spells
- Increased the Better Combat Range for Knuckles, nerfed the attack speed